minecraft:air
minecraft:stone[variant=stone]
minecraft:stone[variant=granite]
minecraft:stone[variant=smooth_granite]
minecraft:stone[variant=diorite]
minecraft:stone[variant=smooth_diorite]
minecraft:stone[variant=andesite]
minecraft:stone[variant=smooth_andesite]
minecraft:grass[snowy=true]
minecraft:grass[snowy=false]
minecraft:dirt[snowy=true,variant=dirt]
minecraft:dirt[snowy=true,variant=coarse_dirt]
minecraft:dirt[snowy=true,variant=podzol]
minecraft:dirt[snowy=false,variant=dirt]
minecraft:dirt[snowy=false,variant=coarse_dirt]
minecraft:dirt[snowy=false,variant=podzol]
minecraft:cobblestone
minecraft:planks[variant=oak]
minecraft:planks[variant=spruce]
minecraft:planks[variant=birch]
minecraft:planks[variant=jungle]
minecraft:planks[variant=acacia]
minecraft:planks[variant=dark_oak]
minecraft:sapling[stage=0,type=oak]
minecraft:sapling[stage=0,type=spruce]
minecraft:sapling[stage=0,type=birch]
minecraft:sapling[stage=0,type=jungle]
minecraft:sapling[stage=0,type=acacia]
minecraft:sapling[stage=0,type=dark_oak]
minecraft:sapling[stage=1,type=oak]
minecraft:sapling[stage=1,type=spruce]
minecraft:sapling[stage=1,type=birch]
minecraft:sapling[stage=1,type=jungle]
minecraft:sapling[stage=1,type=acacia]
minecraft:sapling[stage=1,type=dark_oak]
minecraft:bedrock
minecraft:flowing_water[level=0]
minecraft:flowing_water[level=1]
minecraft:flowing_water[level=2]
minecraft:flowing_water[level=3]
minecraft:flowing_water[level=4]
minecraft:flowing_water[level=5]
minecraft:flowing_water[level=6]
minecraft:flowing_water[level=7]
minecraft:flowing_water[level=8]
minecraft:flowing_water[level=9]
minecraft:flowing_water[level=10]
minecraft:flowing_water[level=11]
minecraft:flowing_water[level=12]
minecraft:flowing_water[level=13]
minecraft:flowing_water[level=14]
minecraft:flowing_water[level=15]
minecraft:water[level=0]
minecraft:water[level=1]
minecraft:water[level=2]
minecraft:water[level=3]
minecraft:water[level=4]
minecraft:water[level=5]
minecraft:water[level=6]
minecraft:water[level=7]
minecraft:water[level=8]
minecraft:water[level=9]
minecraft:water[level=10]
minecraft:water[level=11]
minecraft:water[level=12]
minecraft:water[level=13]
minecraft:water[level=14]
minecraft:water[level=15]
minecraft:flowing_lava[level=0]
minecraft:flowing_lava[level=1]
minecraft:flowing_lava[level=2]
minecraft:flowing_lava[level=3]
minecraft:flowing_lava[level=4]
minecraft:flowing_lava[level=5]
minecraft:flowing_lava[level=6]
minecraft:flowing_lava[level=7]
minecraft:flowing_lava[level=8]
minecraft:flowing_lava[level=9]
minecraft:flowing_lava[level=10]
minecraft:flowing_lava[level=11]
minecraft:flowing_lava[level=12]
minecraft:flowing_lava[level=13]
minecraft:flowing_lava[level=14]
minecraft:flowing_lava[level=15]
minecraft:lava[level=0]
minecraft:lava[level=1]
minecraft:lava[level=2]
minecraft:lava[level=3]
minecraft:lava[level=4]
minecraft:lava[level=5]
minecraft:lava[level=6]
minecraft:lava[level=7]
minecraft:lava[level=8]
minecraft:lava[level=9]
minecraft:lava[level=10]
minecraft:lava[level=11]
minecraft:lava[level=12]
minecraft:lava[level=13]
minecraft:lava[level=14]
minecraft:lava[level=15]
minecraft:sand[variant=sand]
minecraft:sand[variant=red_sand]
minecraft:gravel
minecraft:gold_ore
minecraft:iron_ore
minecraft:coal_ore
minecraft:log[axis=x,variant=oak]
minecraft:log[axis=x,variant=spruce]
minecraft:log[axis=x,variant=birch]
minecraft:log[axis=x,variant=jungle]
minecraft:log[axis=y,variant=oak]
minecraft:log[axis=y,variant=spruce]
minecraft:log[axis=y,variant=birch]
minecraft:log[axis=y,variant=jungle]
minecraft:log[axis=z,variant=oak]
minecraft:log[axis=z,variant=spruce]
minecraft:log[axis=z,variant=birch]
minecraft:log[axis=z,variant=jungle]
minecraft:log[axis=none,variant=oak]
minecraft:log[axis=none,variant=spruce]
minecraft:log[axis=none,variant=birch]
minecraft:log[axis=none,variant=jungle]
minecraft:leaves[check_decay=true,decayable=true,variant=oak]
minecraft:leaves[check_decay=true,decayable=true,variant=spruce]
minecraft:leaves[check_decay=true,decayable=true,variant=birch]
minecraft:leaves[check_decay=true,decayable=true,variant=jungle]
minecraft:leaves[check_decay=true,decayable=false,variant=oak]
minecraft:leaves[check_decay=true,decayable=false,variant=spruce]
minecraft:leaves[check_decay=true,decayable=false,variant=birch]
minecraft:leaves[check_decay=true,decayable=false,variant=jungle]
minecraft:leaves[check_decay=false,decayable=true,variant=oak]
minecraft:leaves[check_decay=false,decayable=true,variant=spruce]
minecraft:leaves[check_decay=false,decayable=true,variant=birch]
minecraft:leaves[check_decay=false,decayable=true,variant=jungle]
minecraft:leaves[check_decay=false,decayable=false,variant=oak]
minecraft:leaves[check_decay=false,decayable=false,variant=spruce]
minecraft:leaves[check_decay=false,decayable=false,variant=birch]
minecraft:leaves[check_decay=false,decayable=false,variant=jungle]
minecraft:sponge[wet=true]
minecraft:sponge[wet=false]
minecraft:glass
minecraft:lapis_ore
minecraft:lapis_block
minecraft:dispenser[facing=down,triggered=true]
minecraft:dispenser[facing=down,triggered=false]
minecraft:dispenser[facing=up,triggered=true]
minecraft:dispenser[facing=up,triggered=false]
minecraft:dispenser[facing=north,triggered=true]
minecraft:dispenser[facing=north,triggered=false]
minecraft:dispenser[facing=south,triggered=true]
minecraft:dispenser[facing=south,triggered=false]
minecraft:dispenser[facing=west,triggered=true]
minecraft:dispenser[facing=west,triggered=false]
minecraft:dispenser[facing=east,triggered=true]
minecraft:dispenser[facing=east,triggered=false]
minecraft:sandstone[type=sandstone]
minecraft:sandstone[type=chiseled_sandstone]
minecraft:sandstone[type=smooth_sandstone]
minecraft:noteblock
minecraft:bed[facing=north,occupied=true,part=head]
minecraft:bed[facing=north,occupied=true,part=foot]
minecraft:bed[facing=north,occupied=false,part=head]
minecraft:bed[facing=north,occupied=false,part=foot]
minecraft:bed[facing=south,occupied=true,part=head]
minecraft:bed[facing=south,occupied=true,part=foot]
minecraft:bed[facing=south,occupied=false,part=head]
minecraft:bed[facing=south,occupied=false,part=foot]
minecraft:bed[facing=west,occupied=true,part=head]
minecraft:bed[facing=west,occupied=true,part=foot]
minecraft:bed[facing=west,occupied=false,part=head]
minecraft:bed[facing=west,occupied=false,part=foot]
minecraft:bed[facing=east,occupied=true,part=head]
minecraft:bed[facing=east,occupied=true,part=foot]
minecraft:bed[facing=east,occupied=false,part=head]
minecraft:bed[facing=east,occupied=false,part=foot]
minecraft:golden_rail[powered=true,shape=north_south]
minecraft:golden_rail[powered=true,shape=east_west]
minecraft:golden_rail[powered=true,shape=ascending_east]
minecraft:golden_rail[powered=true,shape=ascending_west]
minecraft:golden_rail[powered=true,shape=ascending_north]
minecraft:golden_rail[powered=true,shape=ascending_south]
minecraft:golden_rail[powered=false,shape=north_south]
minecraft:golden_rail[powered=false,shape=east_west]
minecraft:golden_rail[powered=false,shape=ascending_east]
minecraft:golden_rail[powered=false,shape=ascending_west]
minecraft:golden_rail[powered=false,shape=ascending_north]
minecraft:golden_rail[powered=false,shape=ascending_south]
minecraft:detector_rail[powered=true,shape=north_south]
minecraft:detector_rail[powered=true,shape=east_west]
minecraft:detector_rail[powered=true,shape=ascending_east]
minecraft:detector_rail[powered=true,shape=ascending_west]
minecraft:detector_rail[powered=true,shape=ascending_north]
minecraft:detector_rail[powered=true,shape=ascending_south]
minecraft:detector_rail[powered=false,shape=north_south]
minecraft:detector_rail[powered=false,shape=east_west]
minecraft:detector_rail[powered=false,shape=ascending_east]
minecraft:detector_rail[powered=false,shape=ascending_west]
minecraft:detector_rail[powered=false,shape=ascending_north]
minecraft:detector_rail[powered=false,shape=ascending_south]
minecraft:sticky_piston[extended=true,facing=down]
minecraft:sticky_piston[extended=true,facing=up]
minecraft:sticky_piston[extended=true,facing=north]
minecraft:sticky_piston[extended=true,facing=south]
minecraft:sticky_piston[extended=true,facing=west]
minecraft:sticky_piston[extended=true,facing=east]
minecraft:sticky_piston[extended=false,facing=down]
minecraft:sticky_piston[extended=false,facing=up]
minecraft:sticky_piston[extended=false,facing=north]
minecraft:sticky_piston[extended=false,facing=south]
minecraft:sticky_piston[extended=false,facing=west]
minecraft:sticky_piston[extended=false,facing=east]
minecraft:web
minecraft:tallgrass[type=dead_bush]
minecraft:tallgrass[type=tall_grass]
minecraft:tallgrass[type=fern]
minecraft:deadbush
minecraft:piston[extended=true,facing=down]
minecraft:piston[extended=true,facing=up]
minecraft:piston[extended=true,facing=north]
minecraft:piston[extended=true,facing=south]
minecraft:piston[extended=true,facing=west]
minecraft:piston[extended=true,facing=east]
minecraft:piston[extended=false,facing=down]
minecraft:piston[extended=false,facing=up]
minecraft:piston[extended=false,facing=north]
minecraft:piston[extended=false,facing=south]
minecraft:piston[extended=false,facing=west]
minecraft:piston[extended=false,facing=east]
minecraft:piston_head[facing=down,short=true,type=normal]
minecraft:piston_head[facing=down,short=true,type=sticky]
minecraft:piston_head[facing=down,short=false,type=normal]
minecraft:piston_head[facing=down,short=false,type=sticky]
minecraft:piston_head[facing=up,short=true,type=normal]
minecraft:piston_head[facing=up,short=true,type=sticky]
minecraft:piston_head[facing=up,short=false,type=normal]
minecraft:piston_head[facing=up,short=false,type=sticky]
minecraft:piston_head[facing=north,short=true,type=normal]
minecraft:piston_head[facing=north,short=true,type=sticky]
minecraft:piston_head[facing=north,short=false,type=normal]
minecraft:piston_head[facing=north,short=false,type=sticky]
minecraft:piston_head[facing=south,short=true,type=normal]
minecraft:piston_head[facing=south,short=true,type=sticky]
minecraft:piston_head[facing=south,short=false,type=normal]
minecraft:piston_head[facing=south,short=false,type=sticky]
minecraft:piston_head[facing=west,short=true,type=normal]
minecraft:piston_head[facing=west,short=true,type=sticky]
minecraft:piston_head[facing=west,short=false,type=normal]
minecraft:piston_head[facing=west,short=false,type=sticky]
minecraft:piston_head[facing=east,short=true,type=normal]
minecraft:piston_head[facing=east,short=true,type=sticky]
minecraft:piston_head[facing=east,short=false,type=normal]
minecraft:piston_head[facing=east,short=false,type=sticky]
minecraft:wool[color=white]
minecraft:wool[color=orange]
minecraft:wool[color=magenta]
minecraft:wool[color=light_blue]
minecraft:wool[color=yellow]
minecraft:wool[color=lime]
minecraft:wool[color=pink]
minecraft:wool[color=gray]
minecraft:wool[color=silver]
minecraft:wool[color=cyan]
minecraft:wool[color=purple]
minecraft:wool[color=blue]
minecraft:wool[color=brown]
minecraft:wool[color=green]
minecraft:wool[color=red]
minecraft:wool[color=black]
minecraft:piston_extension[facing=down,type=normal]
minecraft:piston_extension[facing=down,type=sticky]
minecraft:piston_extension[facing=up,type=normal]
minecraft:piston_extension[facing=up,type=sticky]
minecraft:piston_extension[facing=north,type=normal]
minecraft:piston_extension[facing=north,type=sticky]
minecraft:piston_extension[facing=south,type=normal]
minecraft:piston_extension[facing=south,type=sticky]
minecraft:piston_extension[facing=west,type=normal]
minecraft:piston_extension[facing=west,type=sticky]
minecraft:piston_extension[facing=east,type=normal]
minecraft:piston_extension[facing=east,type=sticky]
minecraft:yellow_flower[type=dandelion]
minecraft:red_flower[type=poppy]
minecraft:red_flower[type=blue_orchid]
minecraft:red_flower[type=allium]
minecraft:red_flower[type=houstonia]
minecraft:red_flower[type=red_tulip]
minecraft:red_flower[type=orange_tulip]
minecraft:red_flower[type=white_tulip]
minecraft:red_flower[type=pink_tulip]
minecraft:red_flower[type=oxeye_daisy]
minecraft:brown_mushroom
minecraft:red_mushroom
minecraft:gold_block
minecraft:iron_block
minecraft:double_stone_slab[seamless=true,variant=stone]
minecraft:double_stone_slab[seamless=true,variant=sandstone]
minecraft:double_stone_slab[seamless=true,variant=wood_old]
minecraft:double_stone_slab[seamless=true,variant=cobblestone]
minecraft:double_stone_slab[seamless=true,variant=brick]
minecraft:double_stone_slab[seamless=true,variant=stone_brick]
minecraft:double_stone_slab[seamless=true,variant=nether_brick]
minecraft:double_stone_slab[seamless=true,variant=quartz]
minecraft:double_stone_slab[seamless=false,variant=stone]
minecraft:double_stone_slab[seamless=false,variant=sandstone]
minecraft:double_stone_slab[seamless=false,variant=wood_old]
minecraft:double_stone_slab[seamless=false,variant=cobblestone]
minecraft:double_stone_slab[seamless=false,variant=brick]
minecraft:double_stone_slab[seamless=false,variant=stone_brick]
minecraft:double_stone_slab[seamless=false,variant=nether_brick]
minecraft:double_stone_slab[seamless=false,variant=quartz]
minecraft:stone_slab[half=top,variant=stone]
minecraft:stone_slab[half=top,variant=sandstone]
minecraft:stone_slab[half=top,variant=wood_old]
minecraft:stone_slab[half=top,variant=cobblestone]
minecraft:stone_slab[half=top,variant=brick]
minecraft:stone_slab[half=top,variant=stone_brick]
minecraft:stone_slab[half=top,variant=nether_brick]
minecraft:stone_slab[half=top,variant=quartz]
minecraft:stone_slab[half=bottom,variant=stone]
minecraft:stone_slab[half=bottom,variant=sandstone]
minecraft:stone_slab[half=bottom,variant=wood_old]
minecraft:stone_slab[half=bottom,variant=cobblestone]
minecraft:stone_slab[half=bottom,variant=brick]
minecraft:stone_slab[half=bottom,variant=stone_brick]
minecraft:stone_slab[half=bottom,variant=nether_brick]
minecraft:stone_slab[half=bottom,variant=quartz]
minecraft:brick_block
minecraft:tnt[explode=true]
minecraft:tnt[explode=false]
minecraft:bookshelf
minecraft:mossy_cobblestone
minecraft:obsidian
minecraft:torch[facing=up]
minecraft:torch[facing=north]
minecraft:torch[facing=south]
minecraft:torch[facing=west]
minecraft:torch[facing=east]
minecraft:fire[age=0,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=0,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=0,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=0,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=0,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=0,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=0,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=0,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=0,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=0,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=0,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=0,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=0,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=0,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=0,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=0,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=0,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=0,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=0,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=0,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=0,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=0,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=0,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=0,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=0,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=0,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=0,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=0,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=0,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=0,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=0,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=0,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=1,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=1,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=1,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=1,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=1,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=1,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=1,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=1,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=1,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=1,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=1,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=1,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=1,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=1,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=1,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=1,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=1,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=1,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=1,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=1,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=1,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=1,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=1,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=1,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=1,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=1,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=1,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=1,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=1,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=1,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=1,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=1,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=2,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=2,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=2,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=2,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=2,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=2,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=2,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=2,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=2,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=2,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=2,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=2,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=2,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=2,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=2,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=2,east=true,north=false,south=false,up=false,west=false]
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minecraft:fire[age=10,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=10,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=10,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=10,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=10,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=10,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=10,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=10,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=10,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=10,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=10,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=10,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=11,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=11,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=11,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=11,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=11,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=11,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=11,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=11,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=11,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=11,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=11,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=11,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=11,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=11,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=11,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=11,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=11,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=11,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=11,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=11,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=11,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=11,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=11,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=11,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=11,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=11,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=11,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=11,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=11,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=11,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=11,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=11,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=12,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=12,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=12,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=12,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=12,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=12,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=12,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=12,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=12,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=12,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=12,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=12,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=12,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=12,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=12,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=12,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=12,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=12,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=12,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=12,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=12,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=12,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=12,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=12,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=12,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=12,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=12,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=12,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=12,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=12,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=12,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=12,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=13,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=13,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=13,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=13,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=13,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=13,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=13,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=13,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=13,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=13,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=13,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=13,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=13,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=13,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=13,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=13,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=13,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=13,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=13,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=13,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=13,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=13,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=13,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=13,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=13,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=13,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=13,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=13,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=13,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=13,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=13,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=13,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=14,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=14,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=14,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=14,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=14,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=14,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=14,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=14,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=14,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=14,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=14,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=14,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=14,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=14,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=14,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=14,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=14,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=14,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=14,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=14,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=14,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=14,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=14,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=14,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=14,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=14,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=14,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=14,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=14,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=14,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=14,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=14,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=15,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=15,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=15,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=15,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=15,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=15,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=15,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=15,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=15,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=15,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=15,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=15,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=15,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=15,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=15,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=15,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=15,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=15,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=15,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=15,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=15,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=15,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=15,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=15,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=15,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=15,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=15,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=15,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=15,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=15,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=15,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=15,east=false,north=false,south=false,up=false,west=false]
minecraft:mob_spawner
minecraft:oak_stairs[facing=north,half=top,shape=straight]
minecraft:oak_stairs[facing=north,half=top,shape=inner_left]
minecraft:oak_stairs[facing=north,half=top,shape=inner_right]
minecraft:oak_stairs[facing=north,half=top,shape=outer_left]
minecraft:oak_stairs[facing=north,half=top,shape=outer_right]
minecraft:oak_stairs[facing=north,half=bottom,shape=straight]
minecraft:oak_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:oak_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:oak_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:oak_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:oak_stairs[facing=south,half=top,shape=straight]
minecraft:oak_stairs[facing=south,half=top,shape=inner_left]
minecraft:oak_stairs[facing=south,half=top,shape=inner_right]
minecraft:oak_stairs[facing=south,half=top,shape=outer_left]
minecraft:oak_stairs[facing=south,half=top,shape=outer_right]
minecraft:oak_stairs[facing=south,half=bottom,shape=straight]
minecraft:oak_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:oak_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:oak_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:oak_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:oak_stairs[facing=west,half=top,shape=straight]
minecraft:oak_stairs[facing=west,half=top,shape=inner_left]
minecraft:oak_stairs[facing=west,half=top,shape=inner_right]
minecraft:oak_stairs[facing=west,half=top,shape=outer_left]
minecraft:oak_stairs[facing=west,half=top,shape=outer_right]
minecraft:oak_stairs[facing=west,half=bottom,shape=straight]
minecraft:oak_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:oak_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:oak_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:oak_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:oak_stairs[facing=east,half=top,shape=straight]
minecraft:oak_stairs[facing=east,half=top,shape=inner_left]
minecraft:oak_stairs[facing=east,half=top,shape=inner_right]
minecraft:oak_stairs[facing=east,half=top,shape=outer_left]
minecraft:oak_stairs[facing=east,half=top,shape=outer_right]
minecraft:oak_stairs[facing=east,half=bottom,shape=straight]
minecraft:oak_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:oak_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:oak_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:oak_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:chest[facing=north]
minecraft:chest[facing=south]
minecraft:chest[facing=west]
minecraft:chest[facing=east]
minecraft:redstone_wire[east=up,north=up,power=0,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=0,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=0,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=0,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=0,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=0,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=0,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=0,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=0,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=1,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=1,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=1,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=1,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=1,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=1,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=1,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=1,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=1,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=2,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=2,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=2,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=2,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=2,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=2,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=2,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=2,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=2,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=3,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=3,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=3,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=3,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=3,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=3,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=3,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=3,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=3,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=4,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=4,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=4,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=4,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=4,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=4,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=4,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=4,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=4,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=5,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=5,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=5,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=5,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=5,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=5,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=5,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=5,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=5,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=6,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=6,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=6,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=6,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=6,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=6,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=6,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=6,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=6,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=7,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=7,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=7,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=7,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=7,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=7,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=7,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=7,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=7,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=8,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=8,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=8,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=8,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=8,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=8,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=8,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=8,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=8,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=9,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=9,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=9,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=9,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=9,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=9,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=9,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=9,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=9,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=10,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=10,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=10,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=10,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=10,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=10,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=10,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=10,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=10,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=11,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=11,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=11,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=11,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=11,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=11,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=11,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=11,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=11,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=12,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=12,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=12,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=12,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=12,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=12,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=12,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=12,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=12,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=13,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=13,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=13,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=13,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=13,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=13,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=13,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=13,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=13,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=14,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=14,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=14,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=14,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=14,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=14,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=14,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=14,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=14,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=15,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=15,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=15,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=15,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=15,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=15,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=15,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=15,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=15,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=0,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=0,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=0,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=0,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=0,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=0,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=0,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=0,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=0,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=1,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=1,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=1,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=1,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=1,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=1,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=1,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=1,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=1,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=2,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=2,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=2,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=2,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=2,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=2,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=2,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=2,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=2,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=3,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=3,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=3,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=3,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=3,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=3,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=3,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=3,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=3,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=4,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=4,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=4,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=4,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=4,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=4,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=4,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=4,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=4,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=5,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=5,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=5,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=5,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=5,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=5,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=5,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=5,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=5,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=6,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=6,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=6,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=6,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=6,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=6,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=6,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=6,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=6,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=7,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=7,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=7,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=7,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=7,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=7,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=7,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=7,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=7,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=8,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=8,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=8,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=8,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=8,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=8,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=8,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=8,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=8,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=9,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=9,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=9,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=9,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=9,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=9,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=9,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=9,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=9,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=10,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=10,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=10,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=10,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=10,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=10,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=10,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=10,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=10,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=11,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=11,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=11,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=11,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=11,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=11,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=11,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=11,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=11,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=12,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=12,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=12,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=12,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=12,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=12,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=12,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=12,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=12,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=13,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=13,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=13,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=13,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=13,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=13,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=13,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=13,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=13,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=14,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=14,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=14,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=14,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=14,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=14,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=14,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=14,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=14,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=15,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=15,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=15,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=15,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=15,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=15,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=15,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=15,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=15,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=0,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=0,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=0,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=0,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=0,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=0,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=0,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=0,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=0,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=1,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=1,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=1,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=1,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=1,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=1,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=1,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=1,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=1,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=2,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=2,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=2,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=2,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=2,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=2,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=2,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=2,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=2,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=3,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=3,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=3,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=3,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=3,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=3,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=3,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=3,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=3,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=4,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=4,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=4,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=4,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=4,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=4,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=4,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=4,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=4,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=5,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=5,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=5,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=5,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=5,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=5,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=5,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=5,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=5,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=6,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=6,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=6,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=6,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=6,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=6,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=6,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=6,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=6,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=7,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=7,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=7,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=7,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=7,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=7,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=7,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=7,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=7,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=8,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=8,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=8,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=8,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=8,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=8,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=8,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=8,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=8,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=9,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=9,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=9,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=9,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=9,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=9,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=9,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=9,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=9,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=10,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=10,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=10,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=10,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=10,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=10,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=10,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=10,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=10,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=11,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=11,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=11,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=11,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=11,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=11,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=11,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=11,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=11,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=12,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=12,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=12,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=12,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=12,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=12,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=12,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=12,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=12,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=13,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=13,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=13,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=13,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=13,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=13,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=13,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=13,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=13,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=14,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=14,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=14,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=14,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=14,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=14,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=14,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=14,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=14,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=15,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=15,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=15,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=15,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=15,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=15,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=15,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=15,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=15,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=0,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=0,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=0,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=0,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=0,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=0,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=0,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=0,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=0,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=1,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=1,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=1,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=1,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=1,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=1,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=1,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=1,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=1,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=2,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=2,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=2,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=2,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=2,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=2,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=2,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=2,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=2,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=3,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=3,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=3,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=3,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=3,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=3,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=3,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=3,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=3,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=4,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=4,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=4,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=4,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=4,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=4,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=4,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=4,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=4,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=5,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=5,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=5,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=5,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=5,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=5,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=5,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=5,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=5,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=6,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=6,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=6,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=6,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=6,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=6,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=6,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=6,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=6,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=7,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=7,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=7,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=7,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=7,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=7,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=7,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=7,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=7,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=8,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=8,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=8,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=8,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=8,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=8,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=8,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=8,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=8,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=9,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=9,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=9,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=9,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=9,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=9,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=9,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=9,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=9,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=10,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=10,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=10,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=10,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=10,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=10,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=10,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=10,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=10,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=11,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=11,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=11,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=11,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=11,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=11,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=11,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=11,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=11,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=12,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=12,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=12,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=12,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=12,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=12,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=12,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=12,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=12,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=13,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=13,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=13,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=13,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=13,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=13,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=13,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=13,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=13,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=14,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=14,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=14,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=14,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=14,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=14,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=14,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=14,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=14,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=15,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=15,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=15,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=15,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=15,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=15,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=15,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=15,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=15,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=0,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=0,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=0,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=0,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=0,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=0,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=0,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=0,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=0,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=1,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=1,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=1,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=1,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=1,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=1,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=1,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=1,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=1,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=2,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=2,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=2,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=2,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=2,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=2,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=2,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=2,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=2,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=3,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=3,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=3,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=3,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=3,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=3,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=3,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=3,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=3,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=4,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=4,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=4,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=4,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=4,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=4,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=4,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=4,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=4,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=5,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=5,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=5,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=5,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=5,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=5,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=5,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=5,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=5,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=6,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=6,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=6,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=6,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=6,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=6,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=6,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=6,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=6,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=7,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=7,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=7,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=7,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=7,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=7,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=7,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=7,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=7,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=8,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=8,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=8,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=8,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=8,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=8,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=8,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=8,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=8,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=9,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=9,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=9,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=9,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=9,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=9,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=9,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=9,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=9,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=10,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=10,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=10,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=10,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=10,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=10,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=10,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=10,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=10,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=11,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=11,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=11,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=11,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=11,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=11,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=11,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=11,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=11,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=12,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=12,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=12,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=12,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=12,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=12,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=12,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=12,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=12,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=13,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=13,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=13,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=13,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=13,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=13,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=13,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=13,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=13,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=14,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=14,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=14,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=14,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=14,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=14,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=14,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=14,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=14,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=15,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=15,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=15,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=15,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=15,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=15,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=15,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=15,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=15,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=0,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=0,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=0,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=0,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=0,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=0,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=1,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=1,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=1,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=1,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=1,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=1,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=1,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=1,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=1,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=2,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=2,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=2,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=2,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=2,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=2,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=2,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=2,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=2,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=3,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=3,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=3,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=3,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=3,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=3,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=3,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=3,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=3,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=4,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=4,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=4,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=4,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=4,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=4,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=4,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=4,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=4,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=5,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=5,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=5,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=5,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=5,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=5,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=5,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=5,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=5,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=6,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=6,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=6,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=6,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=6,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=6,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=6,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=6,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=6,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=7,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=7,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=7,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=7,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=7,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=7,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=7,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=7,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=7,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=8,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=8,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=8,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=8,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=8,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=8,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=8,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=8,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=8,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=9,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=9,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=9,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=9,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=9,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=9,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=9,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=9,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=9,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=10,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=10,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=10,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=10,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=10,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=10,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=10,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=10,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=10,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=11,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=11,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=11,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=11,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=11,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=11,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=11,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=11,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=11,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=12,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=12,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=12,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=12,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=12,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=12,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=12,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=12,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=12,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=13,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=13,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=13,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=13,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=13,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=13,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=13,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=13,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=13,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=14,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=14,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=14,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=14,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=14,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=14,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=14,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=14,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=14,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=15,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=15,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=15,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=15,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=15,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=15,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=15,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=15,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=15,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=0,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=0,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=0,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=0,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=0,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=0,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=0,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=0,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=0,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=1,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=1,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=1,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=1,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=1,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=1,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=1,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=1,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=1,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=2,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=2,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=2,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=2,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=2,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=2,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=2,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=2,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=2,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=3,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=3,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=3,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=3,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=3,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=3,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=3,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=3,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=3,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=4,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=4,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=4,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=4,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=4,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=4,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=4,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=4,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=4,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=5,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=5,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=5,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=5,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=5,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=5,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=5,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=5,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=5,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=6,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=6,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=6,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=6,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=6,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=6,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=6,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=6,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=6,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=7,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=7,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=7,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=7,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=7,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=7,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=7,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=7,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=7,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=8,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=8,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=8,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=8,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=8,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=8,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=8,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=8,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=8,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=9,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=9,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=9,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=9,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=9,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=9,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=9,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=9,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=9,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=10,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=10,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=10,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=10,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=10,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=10,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=10,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=10,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=10,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=11,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=11,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=11,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=11,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=11,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=11,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=11,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=11,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=11,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=12,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=12,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=12,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=12,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=12,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=12,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=12,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=12,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=12,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=13,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=13,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=13,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=13,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=13,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=13,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=13,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=13,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=13,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=14,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=14,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=14,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=14,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=14,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=14,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=14,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=14,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=14,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=15,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=15,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=15,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=15,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=15,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=15,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=15,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=15,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=15,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=0,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=0,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=0,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=0,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=0,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=0,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=1,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=1,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=1,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=1,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=1,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=1,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=1,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=1,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=1,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=2,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=2,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=2,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=2,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=2,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=2,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=2,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=2,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=2,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=3,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=3,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=3,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=3,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=3,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=3,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=3,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=3,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=3,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=4,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=4,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=4,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=4,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=4,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=4,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=4,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=4,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=4,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=5,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=5,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=5,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=5,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=5,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=5,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=5,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=5,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=5,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=6,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=6,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=6,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=6,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=6,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=6,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=6,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=6,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=6,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=7,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=7,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=7,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=7,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=7,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=7,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=7,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=7,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=7,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=8,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=8,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=8,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=8,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=8,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=8,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=8,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=8,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=8,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=9,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=9,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=9,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=9,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=9,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=9,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=9,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=9,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=9,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=10,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=10,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=10,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=10,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=10,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=10,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=10,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=10,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=10,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=11,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=11,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=11,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=11,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=11,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=11,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=11,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=11,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=11,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=12,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=12,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=12,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=12,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=12,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=12,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=12,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=12,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=12,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=13,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=13,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=13,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=13,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=13,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=13,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=13,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=13,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=13,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=14,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=14,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=14,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=14,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=14,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=14,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=14,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=14,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=14,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=15,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=15,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=15,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=15,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=15,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=15,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=15,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=15,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=15,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=0,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=0,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=0,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=0,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=0,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=0,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=0,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=0,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=0,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=1,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=1,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=1,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=1,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=1,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=1,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=1,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=1,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=1,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=2,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=2,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=2,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=2,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=2,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=2,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=2,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=2,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=2,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=3,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=3,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=3,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=3,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=3,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=3,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=3,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=3,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=3,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=4,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=4,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=4,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=4,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=4,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=4,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=4,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=4,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=4,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=5,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=5,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=5,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=5,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=5,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=5,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=5,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=5,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=5,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=6,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=6,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=6,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=6,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=6,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=6,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=6,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=6,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=6,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=7,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=7,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=7,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=7,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=7,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=7,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=7,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=7,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=7,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=8,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=8,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=8,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=8,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=8,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=8,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=8,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=8,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=8,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=9,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=9,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=9,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=9,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=9,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=9,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=9,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=9,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=9,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=10,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=10,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=10,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=10,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=10,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=10,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=10,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=10,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=10,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=11,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=11,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=11,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=11,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=11,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=11,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=11,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=11,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=11,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=12,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=12,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=12,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=12,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=12,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=12,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=12,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=12,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=12,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=13,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=13,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=13,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=13,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=13,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=13,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=13,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=13,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=13,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=14,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=14,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=14,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=14,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=14,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=14,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=14,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=14,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=14,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=15,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=15,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=15,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=15,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=15,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=15,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=15,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=15,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=15,south=none,west=none]
minecraft:diamond_ore
minecraft:diamond_block
minecraft:crafting_table
minecraft:wheat[age=0]
minecraft:wheat[age=1]
minecraft:wheat[age=2]
minecraft:wheat[age=3]
minecraft:wheat[age=4]
minecraft:wheat[age=5]
minecraft:wheat[age=6]
minecraft:wheat[age=7]
minecraft:farmland[moisture=0]
minecraft:farmland[moisture=1]
minecraft:farmland[moisture=2]
minecraft:farmland[moisture=3]
minecraft:farmland[moisture=4]
minecraft:farmland[moisture=5]
minecraft:farmland[moisture=6]
minecraft:farmland[moisture=7]
minecraft:furnace[facing=north]
minecraft:furnace[facing=south]
minecraft:furnace[facing=west]
minecraft:furnace[facing=east]
minecraft:lit_furnace[facing=north]
minecraft:lit_furnace[facing=south]
minecraft:lit_furnace[facing=west]
minecraft:lit_furnace[facing=east]
minecraft:standing_sign[rotation=0]
minecraft:standing_sign[rotation=1]
minecraft:standing_sign[rotation=2]
minecraft:standing_sign[rotation=3]
minecraft:standing_sign[rotation=4]
minecraft:standing_sign[rotation=5]
minecraft:standing_sign[rotation=6]
minecraft:standing_sign[rotation=7]
minecraft:standing_sign[rotation=8]
minecraft:standing_sign[rotation=9]
minecraft:standing_sign[rotation=10]
minecraft:standing_sign[rotation=11]
minecraft:standing_sign[rotation=12]
minecraft:standing_sign[rotation=13]
minecraft:standing_sign[rotation=14]
minecraft:standing_sign[rotation=15]
minecraft:wooden_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:ladder[facing=north]
minecraft:ladder[facing=south]
minecraft:ladder[facing=west]
minecraft:ladder[facing=east]
minecraft:rail[shape=north_south]
minecraft:rail[shape=east_west]
minecraft:rail[shape=ascending_east]
minecraft:rail[shape=ascending_west]
minecraft:rail[shape=ascending_north]
minecraft:rail[shape=ascending_south]
minecraft:rail[shape=south_east]
minecraft:rail[shape=south_west]
minecraft:rail[shape=north_west]
minecraft:rail[shape=north_east]
minecraft:stone_stairs[facing=north,half=top,shape=straight]
minecraft:stone_stairs[facing=north,half=top,shape=inner_left]
minecraft:stone_stairs[facing=north,half=top,shape=inner_right]
minecraft:stone_stairs[facing=north,half=top,shape=outer_left]
minecraft:stone_stairs[facing=north,half=top,shape=outer_right]
minecraft:stone_stairs[facing=north,half=bottom,shape=straight]
minecraft:stone_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:stone_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:stone_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:stone_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:stone_stairs[facing=south,half=top,shape=straight]
minecraft:stone_stairs[facing=south,half=top,shape=inner_left]
minecraft:stone_stairs[facing=south,half=top,shape=inner_right]
minecraft:stone_stairs[facing=south,half=top,shape=outer_left]
minecraft:stone_stairs[facing=south,half=top,shape=outer_right]
minecraft:stone_stairs[facing=south,half=bottom,shape=straight]
minecraft:stone_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:stone_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:stone_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:stone_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:stone_stairs[facing=west,half=top,shape=straight]
minecraft:stone_stairs[facing=west,half=top,shape=inner_left]
minecraft:stone_stairs[facing=west,half=top,shape=inner_right]
minecraft:stone_stairs[facing=west,half=top,shape=outer_left]
minecraft:stone_stairs[facing=west,half=top,shape=outer_right]
minecraft:stone_stairs[facing=west,half=bottom,shape=straight]
minecraft:stone_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:stone_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:stone_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:stone_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:stone_stairs[facing=east,half=top,shape=straight]
minecraft:stone_stairs[facing=east,half=top,shape=inner_left]
minecraft:stone_stairs[facing=east,half=top,shape=inner_right]
minecraft:stone_stairs[facing=east,half=top,shape=outer_left]
minecraft:stone_stairs[facing=east,half=top,shape=outer_right]
minecraft:stone_stairs[facing=east,half=bottom,shape=straight]
minecraft:stone_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:stone_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:stone_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:stone_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:wall_sign[facing=north]
minecraft:wall_sign[facing=south]
minecraft:wall_sign[facing=west]
minecraft:wall_sign[facing=east]
minecraft:lever[facing=down_x,powered=true]
minecraft:lever[facing=down_x,powered=false]
minecraft:lever[facing=east,powered=true]
minecraft:lever[facing=east,powered=false]
minecraft:lever[facing=west,powered=true]
minecraft:lever[facing=west,powered=false]
minecraft:lever[facing=south,powered=true]
minecraft:lever[facing=south,powered=false]
minecraft:lever[facing=north,powered=true]
minecraft:lever[facing=north,powered=false]
minecraft:lever[facing=up_z,powered=true]
minecraft:lever[facing=up_z,powered=false]
minecraft:lever[facing=up_x,powered=true]
minecraft:lever[facing=up_x,powered=false]
minecraft:lever[facing=down_z,powered=true]
minecraft:lever[facing=down_z,powered=false]
minecraft:stone_pressure_plate[powered=true]
minecraft:stone_pressure_plate[powered=false]
minecraft:iron_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:wooden_pressure_plate[powered=true]
minecraft:wooden_pressure_plate[powered=false]
minecraft:redstone_ore
minecraft:lit_redstone_ore
minecraft:unlit_redstone_torch[facing=up]
minecraft:unlit_redstone_torch[facing=north]
minecraft:unlit_redstone_torch[facing=south]
minecraft:unlit_redstone_torch[facing=west]
minecraft:unlit_redstone_torch[facing=east]
minecraft:redstone_torch[facing=up]
minecraft:redstone_torch[facing=north]
minecraft:redstone_torch[facing=south]
minecraft:redstone_torch[facing=west]
minecraft:redstone_torch[facing=east]
minecraft:stone_button[facing=down,powered=true]
minecraft:stone_button[facing=down,powered=false]
minecraft:stone_button[facing=up,powered=true]
minecraft:stone_button[facing=up,powered=false]
minecraft:stone_button[facing=north,powered=true]
minecraft:stone_button[facing=north,powered=false]
minecraft:stone_button[facing=south,powered=true]
minecraft:stone_button[facing=south,powered=false]
minecraft:stone_button[facing=west,powered=true]
minecraft:stone_button[facing=west,powered=false]
minecraft:stone_button[facing=east,powered=true]
minecraft:stone_button[facing=east,powered=false]
minecraft:snow_layer[layers=1]
minecraft:snow_layer[layers=2]
minecraft:snow_layer[layers=3]
minecraft:snow_layer[layers=4]
minecraft:snow_layer[layers=5]
minecraft:snow_layer[layers=6]
minecraft:snow_layer[layers=7]
minecraft:snow_layer[layers=8]
minecraft:ice
minecraft:snow
minecraft:cactus[age=0]
minecraft:cactus[age=1]
minecraft:cactus[age=2]
minecraft:cactus[age=3]
minecraft:cactus[age=4]
minecraft:cactus[age=5]
minecraft:cactus[age=6]
minecraft:cactus[age=7]
minecraft:cactus[age=8]
minecraft:cactus[age=9]
minecraft:cactus[age=10]
minecraft:cactus[age=11]
minecraft:cactus[age=12]
minecraft:cactus[age=13]
minecraft:cactus[age=14]
minecraft:cactus[age=15]
minecraft:clay
minecraft:reeds[age=0]
minecraft:reeds[age=1]
minecraft:reeds[age=2]
minecraft:reeds[age=3]
minecraft:reeds[age=4]
minecraft:reeds[age=5]
minecraft:reeds[age=6]
minecraft:reeds[age=7]
minecraft:reeds[age=8]
minecraft:reeds[age=9]
minecraft:reeds[age=10]
minecraft:reeds[age=11]
minecraft:reeds[age=12]
minecraft:reeds[age=13]
minecraft:reeds[age=14]
minecraft:reeds[age=15]
minecraft:jukebox[has_record=true]
minecraft:jukebox[has_record=false]
minecraft:fence[east=true,north=true,south=true,west=true]
minecraft:fence[east=true,north=true,south=true,west=false]
minecraft:fence[east=true,north=true,south=false,west=true]
minecraft:fence[east=true,north=true,south=false,west=false]
minecraft:fence[east=true,north=false,south=true,west=true]
minecraft:fence[east=true,north=false,south=true,west=false]
minecraft:fence[east=true,north=false,south=false,west=true]
minecraft:fence[east=true,north=false,south=false,west=false]
minecraft:fence[east=false,north=true,south=true,west=true]
minecraft:fence[east=false,north=true,south=true,west=false]
minecraft:fence[east=false,north=true,south=false,west=true]
minecraft:fence[east=false,north=true,south=false,west=false]
minecraft:fence[east=false,north=false,south=true,west=true]
minecraft:fence[east=false,north=false,south=true,west=false]
minecraft:fence[east=false,north=false,south=false,west=true]
minecraft:fence[east=false,north=false,south=false,west=false]
minecraft:pumpkin[facing=north]
minecraft:pumpkin[facing=south]
minecraft:pumpkin[facing=west]
minecraft:pumpkin[facing=east]
minecraft:netherrack
minecraft:soul_sand
minecraft:glowstone
minecraft:portal[axis=x]
minecraft:portal[axis=z]
minecraft:lit_pumpkin[facing=north]
minecraft:lit_pumpkin[facing=south]
minecraft:lit_pumpkin[facing=west]
minecraft:lit_pumpkin[facing=east]
minecraft:cake[bites=0]
minecraft:cake[bites=1]
minecraft:cake[bites=2]
minecraft:cake[bites=3]
minecraft:cake[bites=4]
minecraft:cake[bites=5]
minecraft:cake[bites=6]
minecraft:unpowered_repeater[delay=1,facing=north,locked=true]
minecraft:unpowered_repeater[delay=1,facing=north,locked=false]
minecraft:unpowered_repeater[delay=1,facing=south,locked=true]
minecraft:unpowered_repeater[delay=1,facing=south,locked=false]
minecraft:unpowered_repeater[delay=1,facing=west,locked=true]
minecraft:unpowered_repeater[delay=1,facing=west,locked=false]
minecraft:unpowered_repeater[delay=1,facing=east,locked=true]
minecraft:unpowered_repeater[delay=1,facing=east,locked=false]
minecraft:unpowered_repeater[delay=2,facing=north,locked=true]
minecraft:unpowered_repeater[delay=2,facing=north,locked=false]
minecraft:unpowered_repeater[delay=2,facing=south,locked=true]
minecraft:unpowered_repeater[delay=2,facing=south,locked=false]
minecraft:unpowered_repeater[delay=2,facing=west,locked=true]
minecraft:unpowered_repeater[delay=2,facing=west,locked=false]
minecraft:unpowered_repeater[delay=2,facing=east,locked=true]
minecraft:unpowered_repeater[delay=2,facing=east,locked=false]
minecraft:unpowered_repeater[delay=3,facing=north,locked=true]
minecraft:unpowered_repeater[delay=3,facing=north,locked=false]
minecraft:unpowered_repeater[delay=3,facing=south,locked=true]
minecraft:unpowered_repeater[delay=3,facing=south,locked=false]
minecraft:unpowered_repeater[delay=3,facing=west,locked=true]
minecraft:unpowered_repeater[delay=3,facing=west,locked=false]
minecraft:unpowered_repeater[delay=3,facing=east,locked=true]
minecraft:unpowered_repeater[delay=3,facing=east,locked=false]
minecraft:unpowered_repeater[delay=4,facing=north,locked=true]
minecraft:unpowered_repeater[delay=4,facing=north,locked=false]
minecraft:unpowered_repeater[delay=4,facing=south,locked=true]
minecraft:unpowered_repeater[delay=4,facing=south,locked=false]
minecraft:unpowered_repeater[delay=4,facing=west,locked=true]
minecraft:unpowered_repeater[delay=4,facing=west,locked=false]
minecraft:unpowered_repeater[delay=4,facing=east,locked=true]
minecraft:unpowered_repeater[delay=4,facing=east,locked=false]
minecraft:powered_repeater[delay=1,facing=north,locked=true]
minecraft:powered_repeater[delay=1,facing=north,locked=false]
minecraft:powered_repeater[delay=1,facing=south,locked=true]
minecraft:powered_repeater[delay=1,facing=south,locked=false]
minecraft:powered_repeater[delay=1,facing=west,locked=true]
minecraft:powered_repeater[delay=1,facing=west,locked=false]
minecraft:powered_repeater[delay=1,facing=east,locked=true]
minecraft:powered_repeater[delay=1,facing=east,locked=false]
minecraft:powered_repeater[delay=2,facing=north,locked=true]
minecraft:powered_repeater[delay=2,facing=north,locked=false]
minecraft:powered_repeater[delay=2,facing=south,locked=true]
minecraft:powered_repeater[delay=2,facing=south,locked=false]
minecraft:powered_repeater[delay=2,facing=west,locked=true]
minecraft:powered_repeater[delay=2,facing=west,locked=false]
minecraft:powered_repeater[delay=2,facing=east,locked=true]
minecraft:powered_repeater[delay=2,facing=east,locked=false]
minecraft:powered_repeater[delay=3,facing=north,locked=true]
minecraft:powered_repeater[delay=3,facing=north,locked=false]
minecraft:powered_repeater[delay=3,facing=south,locked=true]
minecraft:powered_repeater[delay=3,facing=south,locked=false]
minecraft:powered_repeater[delay=3,facing=west,locked=true]
minecraft:powered_repeater[delay=3,facing=west,locked=false]
minecraft:powered_repeater[delay=3,facing=east,locked=true]
minecraft:powered_repeater[delay=3,facing=east,locked=false]
minecraft:powered_repeater[delay=4,facing=north,locked=true]
minecraft:powered_repeater[delay=4,facing=north,locked=false]
minecraft:powered_repeater[delay=4,facing=south,locked=true]
minecraft:powered_repeater[delay=4,facing=south,locked=false]
minecraft:powered_repeater[delay=4,facing=west,locked=true]
minecraft:powered_repeater[delay=4,facing=west,locked=false]
minecraft:powered_repeater[delay=4,facing=east,locked=true]
minecraft:powered_repeater[delay=4,facing=east,locked=false]
minecraft:stained_glass[color=white]
minecraft:stained_glass[color=orange]
minecraft:stained_glass[color=magenta]
minecraft:stained_glass[color=light_blue]
minecraft:stained_glass[color=yellow]
minecraft:stained_glass[color=lime]
minecraft:stained_glass[color=pink]
minecraft:stained_glass[color=gray]
minecraft:stained_glass[color=silver]
minecraft:stained_glass[color=cyan]
minecraft:stained_glass[color=purple]
minecraft:stained_glass[color=blue]
minecraft:stained_glass[color=brown]
minecraft:stained_glass[color=green]
minecraft:stained_glass[color=red]
minecraft:stained_glass[color=black]
minecraft:trapdoor[facing=north,half=top,open=true]
minecraft:trapdoor[facing=north,half=top,open=false]
minecraft:trapdoor[facing=north,half=bottom,open=true]
minecraft:trapdoor[facing=north,half=bottom,open=false]
minecraft:trapdoor[facing=south,half=top,open=true]
minecraft:trapdoor[facing=south,half=top,open=false]
minecraft:trapdoor[facing=south,half=bottom,open=true]
minecraft:trapdoor[facing=south,half=bottom,open=false]
minecraft:trapdoor[facing=west,half=top,open=true]
minecraft:trapdoor[facing=west,half=top,open=false]
minecraft:trapdoor[facing=west,half=bottom,open=true]
minecraft:trapdoor[facing=west,half=bottom,open=false]
minecraft:trapdoor[facing=east,half=top,open=true]
minecraft:trapdoor[facing=east,half=top,open=false]
minecraft:trapdoor[facing=east,half=bottom,open=true]
minecraft:trapdoor[facing=east,half=bottom,open=false]
minecraft:monster_egg[variant=stone]
minecraft:monster_egg[variant=cobblestone]
minecraft:monster_egg[variant=stone_brick]
minecraft:monster_egg[variant=mossy_brick]
minecraft:monster_egg[variant=cracked_brick]
minecraft:monster_egg[variant=chiseled_brick]
minecraft:stonebrick[variant=stonebrick]
minecraft:stonebrick[variant=mossy_stonebrick]
minecraft:stonebrick[variant=cracked_stonebrick]
minecraft:stonebrick[variant=chiseled_stonebrick]
minecraft:brown_mushroom_block[variant=north_west]
minecraft:brown_mushroom_block[variant=north]
minecraft:brown_mushroom_block[variant=north_east]
minecraft:brown_mushroom_block[variant=west]
minecraft:brown_mushroom_block[variant=center]
minecraft:brown_mushroom_block[variant=east]
minecraft:brown_mushroom_block[variant=south_west]
minecraft:brown_mushroom_block[variant=south]
minecraft:brown_mushroom_block[variant=south_east]
minecraft:brown_mushroom_block[variant=stem]
minecraft:brown_mushroom_block[variant=all_inside]
minecraft:brown_mushroom_block[variant=all_outside]
minecraft:brown_mushroom_block[variant=all_stem]
minecraft:red_mushroom_block[variant=north_west]
minecraft:red_mushroom_block[variant=north]
minecraft:red_mushroom_block[variant=north_east]
minecraft:red_mushroom_block[variant=west]
minecraft:red_mushroom_block[variant=center]
minecraft:red_mushroom_block[variant=east]
minecraft:red_mushroom_block[variant=south_west]
minecraft:red_mushroom_block[variant=south]
minecraft:red_mushroom_block[variant=south_east]
minecraft:red_mushroom_block[variant=stem]
minecraft:red_mushroom_block[variant=all_inside]
minecraft:red_mushroom_block[variant=all_outside]
minecraft:red_mushroom_block[variant=all_stem]
minecraft:iron_bars[east=true,north=true,south=true,west=true]
minecraft:iron_bars[east=true,north=true,south=true,west=false]
minecraft:iron_bars[east=true,north=true,south=false,west=true]
minecraft:iron_bars[east=true,north=true,south=false,west=false]
minecraft:iron_bars[east=true,north=false,south=true,west=true]
minecraft:iron_bars[east=true,north=false,south=true,west=false]
minecraft:iron_bars[east=true,north=false,south=false,west=true]
minecraft:iron_bars[east=true,north=false,south=false,west=false]
minecraft:iron_bars[east=false,north=true,south=true,west=true]
minecraft:iron_bars[east=false,north=true,south=true,west=false]
minecraft:iron_bars[east=false,north=true,south=false,west=true]
minecraft:iron_bars[east=false,north=true,south=false,west=false]
minecraft:iron_bars[east=false,north=false,south=true,west=true]
minecraft:iron_bars[east=false,north=false,south=true,west=false]
minecraft:iron_bars[east=false,north=false,south=false,west=true]
minecraft:iron_bars[east=false,north=false,south=false,west=false]
minecraft:glass_pane[east=true,north=true,south=true,west=true]
minecraft:glass_pane[east=true,north=true,south=true,west=false]
minecraft:glass_pane[east=true,north=true,south=false,west=true]
minecraft:glass_pane[east=true,north=true,south=false,west=false]
minecraft:glass_pane[east=true,north=false,south=true,west=true]
minecraft:glass_pane[east=true,north=false,south=true,west=false]
minecraft:glass_pane[east=true,north=false,south=false,west=true]
minecraft:glass_pane[east=true,north=false,south=false,west=false]
minecraft:glass_pane[east=false,north=true,south=true,west=true]
minecraft:glass_pane[east=false,north=true,south=true,west=false]
minecraft:glass_pane[east=false,north=true,south=false,west=true]
minecraft:glass_pane[east=false,north=true,south=false,west=false]
minecraft:glass_pane[east=false,north=false,south=true,west=true]
minecraft:glass_pane[east=false,north=false,south=true,west=false]
minecraft:glass_pane[east=false,north=false,south=false,west=true]
minecraft:glass_pane[east=false,north=false,south=false,west=false]
minecraft:melon_block
minecraft:pumpkin_stem[age=0,facing=up]
minecraft:pumpkin_stem[age=0,facing=north]
minecraft:pumpkin_stem[age=0,facing=south]
minecraft:pumpkin_stem[age=0,facing=west]
minecraft:pumpkin_stem[age=0,facing=east]
minecraft:pumpkin_stem[age=1,facing=up]
minecraft:pumpkin_stem[age=1,facing=north]
minecraft:pumpkin_stem[age=1,facing=south]
minecraft:pumpkin_stem[age=1,facing=west]
minecraft:pumpkin_stem[age=1,facing=east]
minecraft:pumpkin_stem[age=2,facing=up]
minecraft:pumpkin_stem[age=2,facing=north]
minecraft:pumpkin_stem[age=2,facing=south]
minecraft:pumpkin_stem[age=2,facing=west]
minecraft:pumpkin_stem[age=2,facing=east]
minecraft:pumpkin_stem[age=3,facing=up]
minecraft:pumpkin_stem[age=3,facing=north]
minecraft:pumpkin_stem[age=3,facing=south]
minecraft:pumpkin_stem[age=3,facing=west]
minecraft:pumpkin_stem[age=3,facing=east]
minecraft:pumpkin_stem[age=4,facing=up]
minecraft:pumpkin_stem[age=4,facing=north]
minecraft:pumpkin_stem[age=4,facing=south]
minecraft:pumpkin_stem[age=4,facing=west]
minecraft:pumpkin_stem[age=4,facing=east]
minecraft:pumpkin_stem[age=5,facing=up]
minecraft:pumpkin_stem[age=5,facing=north]
minecraft:pumpkin_stem[age=5,facing=south]
minecraft:pumpkin_stem[age=5,facing=west]
minecraft:pumpkin_stem[age=5,facing=east]
minecraft:pumpkin_stem[age=6,facing=up]
minecraft:pumpkin_stem[age=6,facing=north]
minecraft:pumpkin_stem[age=6,facing=south]
minecraft:pumpkin_stem[age=6,facing=west]
minecraft:pumpkin_stem[age=6,facing=east]
minecraft:pumpkin_stem[age=7,facing=up]
minecraft:pumpkin_stem[age=7,facing=north]
minecraft:pumpkin_stem[age=7,facing=south]
minecraft:pumpkin_stem[age=7,facing=west]
minecraft:pumpkin_stem[age=7,facing=east]
minecraft:melon_stem[age=0,facing=up]
minecraft:melon_stem[age=0,facing=north]
minecraft:melon_stem[age=0,facing=south]
minecraft:melon_stem[age=0,facing=west]
minecraft:melon_stem[age=0,facing=east]
minecraft:melon_stem[age=1,facing=up]
minecraft:melon_stem[age=1,facing=north]
minecraft:melon_stem[age=1,facing=south]
minecraft:melon_stem[age=1,facing=west]
minecraft:melon_stem[age=1,facing=east]
minecraft:melon_stem[age=2,facing=up]
minecraft:melon_stem[age=2,facing=north]
minecraft:melon_stem[age=2,facing=south]
minecraft:melon_stem[age=2,facing=west]
minecraft:melon_stem[age=2,facing=east]
minecraft:melon_stem[age=3,facing=up]
minecraft:melon_stem[age=3,facing=north]
minecraft:melon_stem[age=3,facing=south]
minecraft:melon_stem[age=3,facing=west]
minecraft:melon_stem[age=3,facing=east]
minecraft:melon_stem[age=4,facing=up]
minecraft:melon_stem[age=4,facing=north]
minecraft:melon_stem[age=4,facing=south]
minecraft:melon_stem[age=4,facing=west]
minecraft:melon_stem[age=4,facing=east]
minecraft:melon_stem[age=5,facing=up]
minecraft:melon_stem[age=5,facing=north]
minecraft:melon_stem[age=5,facing=south]
minecraft:melon_stem[age=5,facing=west]
minecraft:melon_stem[age=5,facing=east]
minecraft:melon_stem[age=6,facing=up]
minecraft:melon_stem[age=6,facing=north]
minecraft:melon_stem[age=6,facing=south]
minecraft:melon_stem[age=6,facing=west]
minecraft:melon_stem[age=6,facing=east]
minecraft:melon_stem[age=7,facing=up]
minecraft:melon_stem[age=7,facing=north]
minecraft:melon_stem[age=7,facing=south]
minecraft:melon_stem[age=7,facing=west]
minecraft:melon_stem[age=7,facing=east]
minecraft:vine[east=true,north=true,south=true,up=true,west=true]
minecraft:vine[east=true,north=true,south=true,up=true,west=false]
minecraft:vine[east=true,north=true,south=true,up=false,west=true]
minecraft:vine[east=true,north=true,south=true,up=false,west=false]
minecraft:vine[east=true,north=true,south=false,up=true,west=true]
minecraft:vine[east=true,north=true,south=false,up=true,west=false]
minecraft:vine[east=true,north=true,south=false,up=false,west=true]
minecraft:vine[east=true,north=true,south=false,up=false,west=false]
minecraft:vine[east=true,north=false,south=true,up=true,west=true]
minecraft:vine[east=true,north=false,south=true,up=true,west=false]
minecraft:vine[east=true,north=false,south=true,up=false,west=true]
minecraft:vine[east=true,north=false,south=true,up=false,west=false]
minecraft:vine[east=true,north=false,south=false,up=true,west=true]
minecraft:vine[east=true,north=false,south=false,up=true,west=false]
minecraft:vine[east=true,north=false,south=false,up=false,west=true]
minecraft:vine[east=true,north=false,south=false,up=false,west=false]
minecraft:vine[east=false,north=true,south=true,up=true,west=true]
minecraft:vine[east=false,north=true,south=true,up=true,west=false]
minecraft:vine[east=false,north=true,south=true,up=false,west=true]
minecraft:vine[east=false,north=true,south=true,up=false,west=false]
minecraft:vine[east=false,north=true,south=false,up=true,west=true]
minecraft:vine[east=false,north=true,south=false,up=true,west=false]
minecraft:vine[east=false,north=true,south=false,up=false,west=true]
minecraft:vine[east=false,north=true,south=false,up=false,west=false]
minecraft:vine[east=false,north=false,south=true,up=true,west=true]
minecraft:vine[east=false,north=false,south=true,up=true,west=false]
minecraft:vine[east=false,north=false,south=true,up=false,west=true]
minecraft:vine[east=false,north=false,south=true,up=false,west=false]
minecraft:vine[east=false,north=false,south=false,up=true,west=true]
minecraft:vine[east=false,north=false,south=false,up=true,west=false]
minecraft:vine[east=false,north=false,south=false,up=false,west=true]
minecraft:vine[east=false,north=false,south=false,up=false,west=false]
minecraft:fence_gate[facing=north,in_wall=true,open=true,powered=true]
minecraft:fence_gate[facing=north,in_wall=true,open=true,powered=false]
minecraft:fence_gate[facing=north,in_wall=true,open=false,powered=true]
minecraft:fence_gate[facing=north,in_wall=true,open=false,powered=false]
minecraft:fence_gate[facing=north,in_wall=false,open=true,powered=true]
minecraft:fence_gate[facing=north,in_wall=false,open=true,powered=false]
minecraft:fence_gate[facing=north,in_wall=false,open=false,powered=true]
minecraft:fence_gate[facing=north,in_wall=false,open=false,powered=false]
minecraft:fence_gate[facing=south,in_wall=true,open=true,powered=true]
minecraft:fence_gate[facing=south,in_wall=true,open=true,powered=false]
minecraft:fence_gate[facing=south,in_wall=true,open=false,powered=true]
minecraft:fence_gate[facing=south,in_wall=true,open=false,powered=false]
minecraft:fence_gate[facing=south,in_wall=false,open=true,powered=true]
minecraft:fence_gate[facing=south,in_wall=false,open=true,powered=false]
minecraft:fence_gate[facing=south,in_wall=false,open=false,powered=true]
minecraft:fence_gate[facing=south,in_wall=false,open=false,powered=false]
minecraft:fence_gate[facing=west,in_wall=true,open=true,powered=true]
minecraft:fence_gate[facing=west,in_wall=true,open=true,powered=false]
minecraft:fence_gate[facing=west,in_wall=true,open=false,powered=true]
minecraft:fence_gate[facing=west,in_wall=true,open=false,powered=false]
minecraft:fence_gate[facing=west,in_wall=false,open=true,powered=true]
minecraft:fence_gate[facing=west,in_wall=false,open=true,powered=false]
minecraft:fence_gate[facing=west,in_wall=false,open=false,powered=true]
minecraft:fence_gate[facing=west,in_wall=false,open=false,powered=false]
minecraft:fence_gate[facing=east,in_wall=true,open=true,powered=true]
minecraft:fence_gate[facing=east,in_wall=true,open=true,powered=false]
minecraft:fence_gate[facing=east,in_wall=true,open=false,powered=true]
minecraft:fence_gate[facing=east,in_wall=true,open=false,powered=false]
minecraft:fence_gate[facing=east,in_wall=false,open=true,powered=true]
minecraft:fence_gate[facing=east,in_wall=false,open=true,powered=false]
minecraft:fence_gate[facing=east,in_wall=false,open=false,powered=true]
minecraft:fence_gate[facing=east,in_wall=false,open=false,powered=false]
minecraft:brick_stairs[facing=north,half=top,shape=straight]
minecraft:brick_stairs[facing=north,half=top,shape=inner_left]
minecraft:brick_stairs[facing=north,half=top,shape=inner_right]
minecraft:brick_stairs[facing=north,half=top,shape=outer_left]
minecraft:brick_stairs[facing=north,half=top,shape=outer_right]
minecraft:brick_stairs[facing=north,half=bottom,shape=straight]
minecraft:brick_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:brick_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:brick_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:brick_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:brick_stairs[facing=south,half=top,shape=straight]
minecraft:brick_stairs[facing=south,half=top,shape=inner_left]
minecraft:brick_stairs[facing=south,half=top,shape=inner_right]
minecraft:brick_stairs[facing=south,half=top,shape=outer_left]
minecraft:brick_stairs[facing=south,half=top,shape=outer_right]
minecraft:brick_stairs[facing=south,half=bottom,shape=straight]
minecraft:brick_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:brick_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:brick_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:brick_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:brick_stairs[facing=west,half=top,shape=straight]
minecraft:brick_stairs[facing=west,half=top,shape=inner_left]
minecraft:brick_stairs[facing=west,half=top,shape=inner_right]
minecraft:brick_stairs[facing=west,half=top,shape=outer_left]
minecraft:brick_stairs[facing=west,half=top,shape=outer_right]
minecraft:brick_stairs[facing=west,half=bottom,shape=straight]
minecraft:brick_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:brick_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:brick_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:brick_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:brick_stairs[facing=east,half=top,shape=straight]
minecraft:brick_stairs[facing=east,half=top,shape=inner_left]
minecraft:brick_stairs[facing=east,half=top,shape=inner_right]
minecraft:brick_stairs[facing=east,half=top,shape=outer_left]
minecraft:brick_stairs[facing=east,half=top,shape=outer_right]
minecraft:brick_stairs[facing=east,half=bottom,shape=straight]
minecraft:brick_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:brick_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:brick_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:brick_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:stone_brick_stairs[facing=north,half=top,shape=straight]
minecraft:stone_brick_stairs[facing=north,half=top,shape=inner_left]
minecraft:stone_brick_stairs[facing=north,half=top,shape=inner_right]
minecraft:stone_brick_stairs[facing=north,half=top,shape=outer_left]
minecraft:stone_brick_stairs[facing=north,half=top,shape=outer_right]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=straight]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:stone_brick_stairs[facing=south,half=top,shape=straight]
minecraft:stone_brick_stairs[facing=south,half=top,shape=inner_left]
minecraft:stone_brick_stairs[facing=south,half=top,shape=inner_right]
minecraft:stone_brick_stairs[facing=south,half=top,shape=outer_left]
minecraft:stone_brick_stairs[facing=south,half=top,shape=outer_right]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=straight]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:stone_brick_stairs[facing=west,half=top,shape=straight]
minecraft:stone_brick_stairs[facing=west,half=top,shape=inner_left]
minecraft:stone_brick_stairs[facing=west,half=top,shape=inner_right]
minecraft:stone_brick_stairs[facing=west,half=top,shape=outer_left]
minecraft:stone_brick_stairs[facing=west,half=top,shape=outer_right]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=straight]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:stone_brick_stairs[facing=east,half=top,shape=straight]
minecraft:stone_brick_stairs[facing=east,half=top,shape=inner_left]
minecraft:stone_brick_stairs[facing=east,half=top,shape=inner_right]
minecraft:stone_brick_stairs[facing=east,half=top,shape=outer_left]
minecraft:stone_brick_stairs[facing=east,half=top,shape=outer_right]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=straight]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:mycelium[snowy=true]
minecraft:mycelium[snowy=false]
minecraft:waterlily
minecraft:nether_brick
minecraft:nether_brick_fence[east=true,north=true,south=true,west=true]
minecraft:nether_brick_fence[east=true,north=true,south=true,west=false]
minecraft:nether_brick_fence[east=true,north=true,south=false,west=true]
minecraft:nether_brick_fence[east=true,north=true,south=false,west=false]
minecraft:nether_brick_fence[east=true,north=false,south=true,west=true]
minecraft:nether_brick_fence[east=true,north=false,south=true,west=false]
minecraft:nether_brick_fence[east=true,north=false,south=false,west=true]
minecraft:nether_brick_fence[east=true,north=false,south=false,west=false]
minecraft:nether_brick_fence[east=false,north=true,south=true,west=true]
minecraft:nether_brick_fence[east=false,north=true,south=true,west=false]
minecraft:nether_brick_fence[east=false,north=true,south=false,west=true]
minecraft:nether_brick_fence[east=false,north=true,south=false,west=false]
minecraft:nether_brick_fence[east=false,north=false,south=true,west=true]
minecraft:nether_brick_fence[east=false,north=false,south=true,west=false]
minecraft:nether_brick_fence[east=false,north=false,south=false,west=true]
minecraft:nether_brick_fence[east=false,north=false,south=false,west=false]
minecraft:nether_brick_stairs[facing=north,half=top,shape=straight]
minecraft:nether_brick_stairs[facing=north,half=top,shape=inner_left]
minecraft:nether_brick_stairs[facing=north,half=top,shape=inner_right]
minecraft:nether_brick_stairs[facing=north,half=top,shape=outer_left]
minecraft:nether_brick_stairs[facing=north,half=top,shape=outer_right]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=straight]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:nether_brick_stairs[facing=south,half=top,shape=straight]
minecraft:nether_brick_stairs[facing=south,half=top,shape=inner_left]
minecraft:nether_brick_stairs[facing=south,half=top,shape=inner_right]
minecraft:nether_brick_stairs[facing=south,half=top,shape=outer_left]
minecraft:nether_brick_stairs[facing=south,half=top,shape=outer_right]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=straight]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:nether_brick_stairs[facing=west,half=top,shape=straight]
minecraft:nether_brick_stairs[facing=west,half=top,shape=inner_left]
minecraft:nether_brick_stairs[facing=west,half=top,shape=inner_right]
minecraft:nether_brick_stairs[facing=west,half=top,shape=outer_left]
minecraft:nether_brick_stairs[facing=west,half=top,shape=outer_right]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=straight]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:nether_brick_stairs[facing=east,half=top,shape=straight]
minecraft:nether_brick_stairs[facing=east,half=top,shape=inner_left]
minecraft:nether_brick_stairs[facing=east,half=top,shape=inner_right]
minecraft:nether_brick_stairs[facing=east,half=top,shape=outer_left]
minecraft:nether_brick_stairs[facing=east,half=top,shape=outer_right]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=straight]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:nether_wart[age=0]
minecraft:nether_wart[age=1]
minecraft:nether_wart[age=2]
minecraft:nether_wart[age=3]
minecraft:enchanting_table
minecraft:brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=true]
minecraft:brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=false]
minecraft:brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=true]
minecraft:brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=false]
minecraft:brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=true]
minecraft:brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=false]
minecraft:brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=true]
minecraft:brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=false]
minecraft:cauldron[level=0]
minecraft:cauldron[level=1]
minecraft:cauldron[level=2]
minecraft:cauldron[level=3]
minecraft:end_portal
minecraft:end_portal_frame[eye=true,facing=north]
minecraft:end_portal_frame[eye=true,facing=south]
minecraft:end_portal_frame[eye=true,facing=west]
minecraft:end_portal_frame[eye=true,facing=east]
minecraft:end_portal_frame[eye=false,facing=north]
minecraft:end_portal_frame[eye=false,facing=south]
minecraft:end_portal_frame[eye=false,facing=west]
minecraft:end_portal_frame[eye=false,facing=east]
minecraft:end_stone
minecraft:dragon_egg
minecraft:redstone_lamp
minecraft:lit_redstone_lamp
minecraft:double_wooden_slab[variant=oak]
minecraft:double_wooden_slab[variant=spruce]
minecraft:double_wooden_slab[variant=birch]
minecraft:double_wooden_slab[variant=jungle]
minecraft:double_wooden_slab[variant=acacia]
minecraft:double_wooden_slab[variant=dark_oak]
minecraft:wooden_slab[half=top,variant=oak]
minecraft:wooden_slab[half=top,variant=spruce]
minecraft:wooden_slab[half=top,variant=birch]
minecraft:wooden_slab[half=top,variant=jungle]
minecraft:wooden_slab[half=top,variant=acacia]
minecraft:wooden_slab[half=top,variant=dark_oak]
minecraft:wooden_slab[half=bottom,variant=oak]
minecraft:wooden_slab[half=bottom,variant=spruce]
minecraft:wooden_slab[half=bottom,variant=birch]
minecraft:wooden_slab[half=bottom,variant=jungle]
minecraft:wooden_slab[half=bottom,variant=acacia]
minecraft:wooden_slab[half=bottom,variant=dark_oak]
minecraft:cocoa[age=0,facing=north]
minecraft:cocoa[age=0,facing=south]
minecraft:cocoa[age=0,facing=west]
minecraft:cocoa[age=0,facing=east]
minecraft:cocoa[age=1,facing=north]
minecraft:cocoa[age=1,facing=south]
minecraft:cocoa[age=1,facing=west]
minecraft:cocoa[age=1,facing=east]
minecraft:cocoa[age=2,facing=north]
minecraft:cocoa[age=2,facing=south]
minecraft:cocoa[age=2,facing=west]
minecraft:cocoa[age=2,facing=east]
minecraft:sandstone_stairs[facing=north,half=top,shape=straight]
minecraft:sandstone_stairs[facing=north,half=top,shape=inner_left]
minecraft:sandstone_stairs[facing=north,half=top,shape=inner_right]
minecraft:sandstone_stairs[facing=north,half=top,shape=outer_left]
minecraft:sandstone_stairs[facing=north,half=top,shape=outer_right]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=straight]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:sandstone_stairs[facing=south,half=top,shape=straight]
minecraft:sandstone_stairs[facing=south,half=top,shape=inner_left]
minecraft:sandstone_stairs[facing=south,half=top,shape=inner_right]
minecraft:sandstone_stairs[facing=south,half=top,shape=outer_left]
minecraft:sandstone_stairs[facing=south,half=top,shape=outer_right]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=straight]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:sandstone_stairs[facing=west,half=top,shape=straight]
minecraft:sandstone_stairs[facing=west,half=top,shape=inner_left]
minecraft:sandstone_stairs[facing=west,half=top,shape=inner_right]
minecraft:sandstone_stairs[facing=west,half=top,shape=outer_left]
minecraft:sandstone_stairs[facing=west,half=top,shape=outer_right]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=straight]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:sandstone_stairs[facing=east,half=top,shape=straight]
minecraft:sandstone_stairs[facing=east,half=top,shape=inner_left]
minecraft:sandstone_stairs[facing=east,half=top,shape=inner_right]
minecraft:sandstone_stairs[facing=east,half=top,shape=outer_left]
minecraft:sandstone_stairs[facing=east,half=top,shape=outer_right]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=straight]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:emerald_ore
minecraft:ender_chest[facing=north]
minecraft:ender_chest[facing=south]
minecraft:ender_chest[facing=west]
minecraft:ender_chest[facing=east]
minecraft:tripwire_hook[attached=true,facing=north,powered=true]
minecraft:tripwire_hook[attached=true,facing=north,powered=false]
minecraft:tripwire_hook[attached=true,facing=south,powered=true]
minecraft:tripwire_hook[attached=true,facing=south,powered=false]
minecraft:tripwire_hook[attached=true,facing=west,powered=true]
minecraft:tripwire_hook[attached=true,facing=west,powered=false]
minecraft:tripwire_hook[attached=true,facing=east,powered=true]
minecraft:tripwire_hook[attached=true,facing=east,powered=false]
minecraft:tripwire_hook[attached=false,facing=north,powered=true]
minecraft:tripwire_hook[attached=false,facing=north,powered=false]
minecraft:tripwire_hook[attached=false,facing=south,powered=true]
minecraft:tripwire_hook[attached=false,facing=south,powered=false]
minecraft:tripwire_hook[attached=false,facing=west,powered=true]
minecraft:tripwire_hook[attached=false,facing=west,powered=false]
minecraft:tripwire_hook[attached=false,facing=east,powered=true]
minecraft:tripwire_hook[attached=false,facing=east,powered=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,west=false]
minecraft:emerald_block
minecraft:spruce_stairs[facing=north,half=top,shape=straight]
minecraft:spruce_stairs[facing=north,half=top,shape=inner_left]
minecraft:spruce_stairs[facing=north,half=top,shape=inner_right]
minecraft:spruce_stairs[facing=north,half=top,shape=outer_left]
minecraft:spruce_stairs[facing=north,half=top,shape=outer_right]
minecraft:spruce_stairs[facing=north,half=bottom,shape=straight]
minecraft:spruce_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:spruce_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:spruce_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:spruce_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:spruce_stairs[facing=south,half=top,shape=straight]
minecraft:spruce_stairs[facing=south,half=top,shape=inner_left]
minecraft:spruce_stairs[facing=south,half=top,shape=inner_right]
minecraft:spruce_stairs[facing=south,half=top,shape=outer_left]
minecraft:spruce_stairs[facing=south,half=top,shape=outer_right]
minecraft:spruce_stairs[facing=south,half=bottom,shape=straight]
minecraft:spruce_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:spruce_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:spruce_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:spruce_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:spruce_stairs[facing=west,half=top,shape=straight]
minecraft:spruce_stairs[facing=west,half=top,shape=inner_left]
minecraft:spruce_stairs[facing=west,half=top,shape=inner_right]
minecraft:spruce_stairs[facing=west,half=top,shape=outer_left]
minecraft:spruce_stairs[facing=west,half=top,shape=outer_right]
minecraft:spruce_stairs[facing=west,half=bottom,shape=straight]
minecraft:spruce_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:spruce_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:spruce_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:spruce_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:spruce_stairs[facing=east,half=top,shape=straight]
minecraft:spruce_stairs[facing=east,half=top,shape=inner_left]
minecraft:spruce_stairs[facing=east,half=top,shape=inner_right]
minecraft:spruce_stairs[facing=east,half=top,shape=outer_left]
minecraft:spruce_stairs[facing=east,half=top,shape=outer_right]
minecraft:spruce_stairs[facing=east,half=bottom,shape=straight]
minecraft:spruce_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:spruce_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:spruce_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:spruce_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:birch_stairs[facing=north,half=top,shape=straight]
minecraft:birch_stairs[facing=north,half=top,shape=inner_left]
minecraft:birch_stairs[facing=north,half=top,shape=inner_right]
minecraft:birch_stairs[facing=north,half=top,shape=outer_left]
minecraft:birch_stairs[facing=north,half=top,shape=outer_right]
minecraft:birch_stairs[facing=north,half=bottom,shape=straight]
minecraft:birch_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:birch_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:birch_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:birch_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:birch_stairs[facing=south,half=top,shape=straight]
minecraft:birch_stairs[facing=south,half=top,shape=inner_left]
minecraft:birch_stairs[facing=south,half=top,shape=inner_right]
minecraft:birch_stairs[facing=south,half=top,shape=outer_left]
minecraft:birch_stairs[facing=south,half=top,shape=outer_right]
minecraft:birch_stairs[facing=south,half=bottom,shape=straight]
minecraft:birch_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:birch_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:birch_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:birch_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:birch_stairs[facing=west,half=top,shape=straight]
minecraft:birch_stairs[facing=west,half=top,shape=inner_left]
minecraft:birch_stairs[facing=west,half=top,shape=inner_right]
minecraft:birch_stairs[facing=west,half=top,shape=outer_left]
minecraft:birch_stairs[facing=west,half=top,shape=outer_right]
minecraft:birch_stairs[facing=west,half=bottom,shape=straight]
minecraft:birch_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:birch_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:birch_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:birch_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:birch_stairs[facing=east,half=top,shape=straight]
minecraft:birch_stairs[facing=east,half=top,shape=inner_left]
minecraft:birch_stairs[facing=east,half=top,shape=inner_right]
minecraft:birch_stairs[facing=east,half=top,shape=outer_left]
minecraft:birch_stairs[facing=east,half=top,shape=outer_right]
minecraft:birch_stairs[facing=east,half=bottom,shape=straight]
minecraft:birch_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:birch_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:birch_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:birch_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:jungle_stairs[facing=north,half=top,shape=straight]
minecraft:jungle_stairs[facing=north,half=top,shape=inner_left]
minecraft:jungle_stairs[facing=north,half=top,shape=inner_right]
minecraft:jungle_stairs[facing=north,half=top,shape=outer_left]
minecraft:jungle_stairs[facing=north,half=top,shape=outer_right]
minecraft:jungle_stairs[facing=north,half=bottom,shape=straight]
minecraft:jungle_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:jungle_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:jungle_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:jungle_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:jungle_stairs[facing=south,half=top,shape=straight]
minecraft:jungle_stairs[facing=south,half=top,shape=inner_left]
minecraft:jungle_stairs[facing=south,half=top,shape=inner_right]
minecraft:jungle_stairs[facing=south,half=top,shape=outer_left]
minecraft:jungle_stairs[facing=south,half=top,shape=outer_right]
minecraft:jungle_stairs[facing=south,half=bottom,shape=straight]
minecraft:jungle_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:jungle_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:jungle_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:jungle_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:jungle_stairs[facing=west,half=top,shape=straight]
minecraft:jungle_stairs[facing=west,half=top,shape=inner_left]
minecraft:jungle_stairs[facing=west,half=top,shape=inner_right]
minecraft:jungle_stairs[facing=west,half=top,shape=outer_left]
minecraft:jungle_stairs[facing=west,half=top,shape=outer_right]
minecraft:jungle_stairs[facing=west,half=bottom,shape=straight]
minecraft:jungle_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:jungle_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:jungle_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:jungle_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:jungle_stairs[facing=east,half=top,shape=straight]
minecraft:jungle_stairs[facing=east,half=top,shape=inner_left]
minecraft:jungle_stairs[facing=east,half=top,shape=inner_right]
minecraft:jungle_stairs[facing=east,half=top,shape=outer_left]
minecraft:jungle_stairs[facing=east,half=top,shape=outer_right]
minecraft:jungle_stairs[facing=east,half=bottom,shape=straight]
minecraft:jungle_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:jungle_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:jungle_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:jungle_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:command_block[conditional=true,facing=down]
minecraft:command_block[conditional=true,facing=up]
minecraft:command_block[conditional=true,facing=north]
minecraft:command_block[conditional=true,facing=south]
minecraft:command_block[conditional=true,facing=west]
minecraft:command_block[conditional=true,facing=east]
minecraft:command_block[conditional=false,facing=down]
minecraft:command_block[conditional=false,facing=up]
minecraft:command_block[conditional=false,facing=north]
minecraft:command_block[conditional=false,facing=south]
minecraft:command_block[conditional=false,facing=west]
minecraft:command_block[conditional=false,facing=east]
minecraft:beacon
minecraft:cobblestone_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
minecraft:flower_pot[contents=empty,legacy_data=0]
minecraft:flower_pot[contents=empty,legacy_data=1]
minecraft:flower_pot[contents=empty,legacy_data=2]
minecraft:flower_pot[contents=empty,legacy_data=3]
minecraft:flower_pot[contents=empty,legacy_data=4]
minecraft:flower_pot[contents=empty,legacy_data=5]
minecraft:flower_pot[contents=empty,legacy_data=6]
minecraft:flower_pot[contents=empty,legacy_data=7]
minecraft:flower_pot[contents=empty,legacy_data=8]
minecraft:flower_pot[contents=empty,legacy_data=9]
minecraft:flower_pot[contents=empty,legacy_data=10]
minecraft:flower_pot[contents=empty,legacy_data=11]
minecraft:flower_pot[contents=empty,legacy_data=12]
minecraft:flower_pot[contents=empty,legacy_data=13]
minecraft:flower_pot[contents=empty,legacy_data=14]
minecraft:flower_pot[contents=empty,legacy_data=15]
minecraft:flower_pot[contents=rose,legacy_data=0]
minecraft:flower_pot[contents=rose,legacy_data=1]
minecraft:flower_pot[contents=rose,legacy_data=2]
minecraft:flower_pot[contents=rose,legacy_data=3]
minecraft:flower_pot[contents=rose,legacy_data=4]
minecraft:flower_pot[contents=rose,legacy_data=5]
minecraft:flower_pot[contents=rose,legacy_data=6]
minecraft:flower_pot[contents=rose,legacy_data=7]
minecraft:flower_pot[contents=rose,legacy_data=8]
minecraft:flower_pot[contents=rose,legacy_data=9]
minecraft:flower_pot[contents=rose,legacy_data=10]
minecraft:flower_pot[contents=rose,legacy_data=11]
minecraft:flower_pot[contents=rose,legacy_data=12]
minecraft:flower_pot[contents=rose,legacy_data=13]
minecraft:flower_pot[contents=rose,legacy_data=14]
minecraft:flower_pot[contents=rose,legacy_data=15]
minecraft:flower_pot[contents=blue_orchid,legacy_data=0]
minecraft:flower_pot[contents=blue_orchid,legacy_data=1]
minecraft:flower_pot[contents=blue_orchid,legacy_data=2]
minecraft:flower_pot[contents=blue_orchid,legacy_data=3]
minecraft:flower_pot[contents=blue_orchid,legacy_data=4]
minecraft:flower_pot[contents=blue_orchid,legacy_data=5]
minecraft:flower_pot[contents=blue_orchid,legacy_data=6]
minecraft:flower_pot[contents=blue_orchid,legacy_data=7]
minecraft:flower_pot[contents=blue_orchid,legacy_data=8]
minecraft:flower_pot[contents=blue_orchid,legacy_data=9]
minecraft:flower_pot[contents=blue_orchid,legacy_data=10]
minecraft:flower_pot[contents=blue_orchid,legacy_data=11]
minecraft:flower_pot[contents=blue_orchid,legacy_data=12]
minecraft:flower_pot[contents=blue_orchid,legacy_data=13]
minecraft:flower_pot[contents=blue_orchid,legacy_data=14]
minecraft:flower_pot[contents=blue_orchid,legacy_data=15]
minecraft:flower_pot[contents=allium,legacy_data=0]
minecraft:flower_pot[contents=allium,legacy_data=1]
minecraft:flower_pot[contents=allium,legacy_data=2]
minecraft:flower_pot[contents=allium,legacy_data=3]
minecraft:flower_pot[contents=allium,legacy_data=4]
minecraft:flower_pot[contents=allium,legacy_data=5]
minecraft:flower_pot[contents=allium,legacy_data=6]
minecraft:flower_pot[contents=allium,legacy_data=7]
minecraft:flower_pot[contents=allium,legacy_data=8]
minecraft:flower_pot[contents=allium,legacy_data=9]
minecraft:flower_pot[contents=allium,legacy_data=10]
minecraft:flower_pot[contents=allium,legacy_data=11]
minecraft:flower_pot[contents=allium,legacy_data=12]
minecraft:flower_pot[contents=allium,legacy_data=13]
minecraft:flower_pot[contents=allium,legacy_data=14]
minecraft:flower_pot[contents=allium,legacy_data=15]
minecraft:flower_pot[contents=houstonia,legacy_data=0]
minecraft:flower_pot[contents=houstonia,legacy_data=1]
minecraft:flower_pot[contents=houstonia,legacy_data=2]
minecraft:flower_pot[contents=houstonia,legacy_data=3]
minecraft:flower_pot[contents=houstonia,legacy_data=4]
minecraft:flower_pot[contents=houstonia,legacy_data=5]
minecraft:flower_pot[contents=houstonia,legacy_data=6]
minecraft:flower_pot[contents=houstonia,legacy_data=7]
minecraft:flower_pot[contents=houstonia,legacy_data=8]
minecraft:flower_pot[contents=houstonia,legacy_data=9]
minecraft:flower_pot[contents=houstonia,legacy_data=10]
minecraft:flower_pot[contents=houstonia,legacy_data=11]
minecraft:flower_pot[contents=houstonia,legacy_data=12]
minecraft:flower_pot[contents=houstonia,legacy_data=13]
minecraft:flower_pot[contents=houstonia,legacy_data=14]
minecraft:flower_pot[contents=houstonia,legacy_data=15]
minecraft:flower_pot[contents=red_tulip,legacy_data=0]
minecraft:flower_pot[contents=red_tulip,legacy_data=1]
minecraft:flower_pot[contents=red_tulip,legacy_data=2]
minecraft:flower_pot[contents=red_tulip,legacy_data=3]
minecraft:flower_pot[contents=red_tulip,legacy_data=4]
minecraft:flower_pot[contents=red_tulip,legacy_data=5]
minecraft:flower_pot[contents=red_tulip,legacy_data=6]
minecraft:flower_pot[contents=red_tulip,legacy_data=7]
minecraft:flower_pot[contents=red_tulip,legacy_data=8]
minecraft:flower_pot[contents=red_tulip,legacy_data=9]
minecraft:flower_pot[contents=red_tulip,legacy_data=10]
minecraft:flower_pot[contents=red_tulip,legacy_data=11]
minecraft:flower_pot[contents=red_tulip,legacy_data=12]
minecraft:flower_pot[contents=red_tulip,legacy_data=13]
minecraft:flower_pot[contents=red_tulip,legacy_data=14]
minecraft:flower_pot[contents=red_tulip,legacy_data=15]
minecraft:flower_pot[contents=orange_tulip,legacy_data=0]
minecraft:flower_pot[contents=orange_tulip,legacy_data=1]
minecraft:flower_pot[contents=orange_tulip,legacy_data=2]
minecraft:flower_pot[contents=orange_tulip,legacy_data=3]
minecraft:flower_pot[contents=orange_tulip,legacy_data=4]
minecraft:flower_pot[contents=orange_tulip,legacy_data=5]
minecraft:flower_pot[contents=orange_tulip,legacy_data=6]
minecraft:flower_pot[contents=orange_tulip,legacy_data=7]
minecraft:flower_pot[contents=orange_tulip,legacy_data=8]
minecraft:flower_pot[contents=orange_tulip,legacy_data=9]
minecraft:flower_pot[contents=orange_tulip,legacy_data=10]
minecraft:flower_pot[contents=orange_tulip,legacy_data=11]
minecraft:flower_pot[contents=orange_tulip,legacy_data=12]
minecraft:flower_pot[contents=orange_tulip,legacy_data=13]
minecraft:flower_pot[contents=orange_tulip,legacy_data=14]
minecraft:flower_pot[contents=orange_tulip,legacy_data=15]
minecraft:flower_pot[contents=white_tulip,legacy_data=0]
minecraft:flower_pot[contents=white_tulip,legacy_data=1]
minecraft:flower_pot[contents=white_tulip,legacy_data=2]
minecraft:flower_pot[contents=white_tulip,legacy_data=3]
minecraft:flower_pot[contents=white_tulip,legacy_data=4]
minecraft:flower_pot[contents=white_tulip,legacy_data=5]
minecraft:flower_pot[contents=white_tulip,legacy_data=6]
minecraft:flower_pot[contents=white_tulip,legacy_data=7]
minecraft:flower_pot[contents=white_tulip,legacy_data=8]
minecraft:flower_pot[contents=white_tulip,legacy_data=9]
minecraft:flower_pot[contents=white_tulip,legacy_data=10]
minecraft:flower_pot[contents=white_tulip,legacy_data=11]
minecraft:flower_pot[contents=white_tulip,legacy_data=12]
minecraft:flower_pot[contents=white_tulip,legacy_data=13]
minecraft:flower_pot[contents=white_tulip,legacy_data=14]
minecraft:flower_pot[contents=white_tulip,legacy_data=15]
minecraft:flower_pot[contents=pink_tulip,legacy_data=0]
minecraft:flower_pot[contents=pink_tulip,legacy_data=1]
minecraft:flower_pot[contents=pink_tulip,legacy_data=2]
minecraft:flower_pot[contents=pink_tulip,legacy_data=3]
minecraft:flower_pot[contents=pink_tulip,legacy_data=4]
minecraft:flower_pot[contents=pink_tulip,legacy_data=5]
minecraft:flower_pot[contents=pink_tulip,legacy_data=6]
minecraft:flower_pot[contents=pink_tulip,legacy_data=7]
minecraft:flower_pot[contents=pink_tulip,legacy_data=8]
minecraft:flower_pot[contents=pink_tulip,legacy_data=9]
minecraft:flower_pot[contents=pink_tulip,legacy_data=10]
minecraft:flower_pot[contents=pink_tulip,legacy_data=11]
minecraft:flower_pot[contents=pink_tulip,legacy_data=12]
minecraft:flower_pot[contents=pink_tulip,legacy_data=13]
minecraft:flower_pot[contents=pink_tulip,legacy_data=14]
minecraft:flower_pot[contents=pink_tulip,legacy_data=15]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=0]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=1]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=2]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=3]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=4]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=5]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=6]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=7]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=8]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=9]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=10]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=11]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=12]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=13]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=14]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=15]
minecraft:flower_pot[contents=dandelion,legacy_data=0]
minecraft:flower_pot[contents=dandelion,legacy_data=1]
minecraft:flower_pot[contents=dandelion,legacy_data=2]
minecraft:flower_pot[contents=dandelion,legacy_data=3]
minecraft:flower_pot[contents=dandelion,legacy_data=4]
minecraft:flower_pot[contents=dandelion,legacy_data=5]
minecraft:flower_pot[contents=dandelion,legacy_data=6]
minecraft:flower_pot[contents=dandelion,legacy_data=7]
minecraft:flower_pot[contents=dandelion,legacy_data=8]
minecraft:flower_pot[contents=dandelion,legacy_data=9]
minecraft:flower_pot[contents=dandelion,legacy_data=10]
minecraft:flower_pot[contents=dandelion,legacy_data=11]
minecraft:flower_pot[contents=dandelion,legacy_data=12]
minecraft:flower_pot[contents=dandelion,legacy_data=13]
minecraft:flower_pot[contents=dandelion,legacy_data=14]
minecraft:flower_pot[contents=dandelion,legacy_data=15]
minecraft:flower_pot[contents=oak_sapling,legacy_data=0]
minecraft:flower_pot[contents=oak_sapling,legacy_data=1]
minecraft:flower_pot[contents=oak_sapling,legacy_data=2]
minecraft:flower_pot[contents=oak_sapling,legacy_data=3]
minecraft:flower_pot[contents=oak_sapling,legacy_data=4]
minecraft:flower_pot[contents=oak_sapling,legacy_data=5]
minecraft:flower_pot[contents=oak_sapling,legacy_data=6]
minecraft:flower_pot[contents=oak_sapling,legacy_data=7]
minecraft:flower_pot[contents=oak_sapling,legacy_data=8]
minecraft:flower_pot[contents=oak_sapling,legacy_data=9]
minecraft:flower_pot[contents=oak_sapling,legacy_data=10]
minecraft:flower_pot[contents=oak_sapling,legacy_data=11]
minecraft:flower_pot[contents=oak_sapling,legacy_data=12]
minecraft:flower_pot[contents=oak_sapling,legacy_data=13]
minecraft:flower_pot[contents=oak_sapling,legacy_data=14]
minecraft:flower_pot[contents=oak_sapling,legacy_data=15]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=0]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=1]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=2]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=3]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=4]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=5]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=6]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=7]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=8]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=9]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=10]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=11]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=12]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=13]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=14]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=15]
minecraft:flower_pot[contents=birch_sapling,legacy_data=0]
minecraft:flower_pot[contents=birch_sapling,legacy_data=1]
minecraft:flower_pot[contents=birch_sapling,legacy_data=2]
minecraft:flower_pot[contents=birch_sapling,legacy_data=3]
minecraft:flower_pot[contents=birch_sapling,legacy_data=4]
minecraft:flower_pot[contents=birch_sapling,legacy_data=5]
minecraft:flower_pot[contents=birch_sapling,legacy_data=6]
minecraft:flower_pot[contents=birch_sapling,legacy_data=7]
minecraft:flower_pot[contents=birch_sapling,legacy_data=8]
minecraft:flower_pot[contents=birch_sapling,legacy_data=9]
minecraft:flower_pot[contents=birch_sapling,legacy_data=10]
minecraft:flower_pot[contents=birch_sapling,legacy_data=11]
minecraft:flower_pot[contents=birch_sapling,legacy_data=12]
minecraft:flower_pot[contents=birch_sapling,legacy_data=13]
minecraft:flower_pot[contents=birch_sapling,legacy_data=14]
minecraft:flower_pot[contents=birch_sapling,legacy_data=15]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=0]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=1]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=2]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=3]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=4]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=5]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=6]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=7]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=8]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=9]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=10]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=11]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=12]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=13]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=14]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=15]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=0]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=1]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=2]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=3]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=4]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=5]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=6]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=7]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=8]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=9]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=10]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=11]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=12]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=13]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=14]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=15]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=0]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=1]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=2]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=3]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=4]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=5]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=6]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=7]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=8]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=9]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=10]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=11]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=12]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=13]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=14]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=15]
minecraft:flower_pot[contents=mushroom_red,legacy_data=0]
minecraft:flower_pot[contents=mushroom_red,legacy_data=1]
minecraft:flower_pot[contents=mushroom_red,legacy_data=2]
minecraft:flower_pot[contents=mushroom_red,legacy_data=3]
minecraft:flower_pot[contents=mushroom_red,legacy_data=4]
minecraft:flower_pot[contents=mushroom_red,legacy_data=5]
minecraft:flower_pot[contents=mushroom_red,legacy_data=6]
minecraft:flower_pot[contents=mushroom_red,legacy_data=7]
minecraft:flower_pot[contents=mushroom_red,legacy_data=8]
minecraft:flower_pot[contents=mushroom_red,legacy_data=9]
minecraft:flower_pot[contents=mushroom_red,legacy_data=10]
minecraft:flower_pot[contents=mushroom_red,legacy_data=11]
minecraft:flower_pot[contents=mushroom_red,legacy_data=12]
minecraft:flower_pot[contents=mushroom_red,legacy_data=13]
minecraft:flower_pot[contents=mushroom_red,legacy_data=14]
minecraft:flower_pot[contents=mushroom_red,legacy_data=15]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=0]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=1]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=2]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=3]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=4]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=5]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=6]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=7]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=8]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=9]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=10]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=11]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=12]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=13]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=14]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=15]
minecraft:flower_pot[contents=dead_bush,legacy_data=0]
minecraft:flower_pot[contents=dead_bush,legacy_data=1]
minecraft:flower_pot[contents=dead_bush,legacy_data=2]
minecraft:flower_pot[contents=dead_bush,legacy_data=3]
minecraft:flower_pot[contents=dead_bush,legacy_data=4]
minecraft:flower_pot[contents=dead_bush,legacy_data=5]
minecraft:flower_pot[contents=dead_bush,legacy_data=6]
minecraft:flower_pot[contents=dead_bush,legacy_data=7]
minecraft:flower_pot[contents=dead_bush,legacy_data=8]
minecraft:flower_pot[contents=dead_bush,legacy_data=9]
minecraft:flower_pot[contents=dead_bush,legacy_data=10]
minecraft:flower_pot[contents=dead_bush,legacy_data=11]
minecraft:flower_pot[contents=dead_bush,legacy_data=12]
minecraft:flower_pot[contents=dead_bush,legacy_data=13]
minecraft:flower_pot[contents=dead_bush,legacy_data=14]
minecraft:flower_pot[contents=dead_bush,legacy_data=15]
minecraft:flower_pot[contents=fern,legacy_data=0]
minecraft:flower_pot[contents=fern,legacy_data=1]
minecraft:flower_pot[contents=fern,legacy_data=2]
minecraft:flower_pot[contents=fern,legacy_data=3]
minecraft:flower_pot[contents=fern,legacy_data=4]
minecraft:flower_pot[contents=fern,legacy_data=5]
minecraft:flower_pot[contents=fern,legacy_data=6]
minecraft:flower_pot[contents=fern,legacy_data=7]
minecraft:flower_pot[contents=fern,legacy_data=8]
minecraft:flower_pot[contents=fern,legacy_data=9]
minecraft:flower_pot[contents=fern,legacy_data=10]
minecraft:flower_pot[contents=fern,legacy_data=11]
minecraft:flower_pot[contents=fern,legacy_data=12]
minecraft:flower_pot[contents=fern,legacy_data=13]
minecraft:flower_pot[contents=fern,legacy_data=14]
minecraft:flower_pot[contents=fern,legacy_data=15]
minecraft:flower_pot[contents=cactus,legacy_data=0]
minecraft:flower_pot[contents=cactus,legacy_data=1]
minecraft:flower_pot[contents=cactus,legacy_data=2]
minecraft:flower_pot[contents=cactus,legacy_data=3]
minecraft:flower_pot[contents=cactus,legacy_data=4]
minecraft:flower_pot[contents=cactus,legacy_data=5]
minecraft:flower_pot[contents=cactus,legacy_data=6]
minecraft:flower_pot[contents=cactus,legacy_data=7]
minecraft:flower_pot[contents=cactus,legacy_data=8]
minecraft:flower_pot[contents=cactus,legacy_data=9]
minecraft:flower_pot[contents=cactus,legacy_data=10]
minecraft:flower_pot[contents=cactus,legacy_data=11]
minecraft:flower_pot[contents=cactus,legacy_data=12]
minecraft:flower_pot[contents=cactus,legacy_data=13]
minecraft:flower_pot[contents=cactus,legacy_data=14]
minecraft:flower_pot[contents=cactus,legacy_data=15]
minecraft:carrots[age=0]
minecraft:carrots[age=1]
minecraft:carrots[age=2]
minecraft:carrots[age=3]
minecraft:carrots[age=4]
minecraft:carrots[age=5]
minecraft:carrots[age=6]
minecraft:carrots[age=7]
minecraft:potatoes[age=0]
minecraft:potatoes[age=1]
minecraft:potatoes[age=2]
minecraft:potatoes[age=3]
minecraft:potatoes[age=4]
minecraft:potatoes[age=5]
minecraft:potatoes[age=6]
minecraft:potatoes[age=7]
minecraft:wooden_button[facing=down,powered=true]
minecraft:wooden_button[facing=down,powered=false]
minecraft:wooden_button[facing=up,powered=true]
minecraft:wooden_button[facing=up,powered=false]
minecraft:wooden_button[facing=north,powered=true]
minecraft:wooden_button[facing=north,powered=false]
minecraft:wooden_button[facing=south,powered=true]
minecraft:wooden_button[facing=south,powered=false]
minecraft:wooden_button[facing=west,powered=true]
minecraft:wooden_button[facing=west,powered=false]
minecraft:wooden_button[facing=east,powered=true]
minecraft:wooden_button[facing=east,powered=false]
minecraft:skull[facing=down,nodrop=true]
minecraft:skull[facing=down,nodrop=false]
minecraft:skull[facing=up,nodrop=true]
minecraft:skull[facing=up,nodrop=false]
minecraft:skull[facing=north,nodrop=true]
minecraft:skull[facing=north,nodrop=false]
minecraft:skull[facing=south,nodrop=true]
minecraft:skull[facing=south,nodrop=false]
minecraft:skull[facing=west,nodrop=true]
minecraft:skull[facing=west,nodrop=false]
minecraft:skull[facing=east,nodrop=true]
minecraft:skull[facing=east,nodrop=false]
minecraft:anvil[damage=0,facing=north]
minecraft:anvil[damage=0,facing=south]
minecraft:anvil[damage=0,facing=west]
minecraft:anvil[damage=0,facing=east]
minecraft:anvil[damage=1,facing=north]
minecraft:anvil[damage=1,facing=south]
minecraft:anvil[damage=1,facing=west]
minecraft:anvil[damage=1,facing=east]
minecraft:anvil[damage=2,facing=north]
minecraft:anvil[damage=2,facing=south]
minecraft:anvil[damage=2,facing=west]
minecraft:anvil[damage=2,facing=east]
minecraft:trapped_chest[facing=north]
minecraft:trapped_chest[facing=south]
minecraft:trapped_chest[facing=west]
minecraft:trapped_chest[facing=east]
minecraft:light_weighted_pressure_plate[power=0]
minecraft:light_weighted_pressure_plate[power=1]
minecraft:light_weighted_pressure_plate[power=2]
minecraft:light_weighted_pressure_plate[power=3]
minecraft:light_weighted_pressure_plate[power=4]
minecraft:light_weighted_pressure_plate[power=5]
minecraft:light_weighted_pressure_plate[power=6]
minecraft:light_weighted_pressure_plate[power=7]
minecraft:light_weighted_pressure_plate[power=8]
minecraft:light_weighted_pressure_plate[power=9]
minecraft:light_weighted_pressure_plate[power=10]
minecraft:light_weighted_pressure_plate[power=11]
minecraft:light_weighted_pressure_plate[power=12]
minecraft:light_weighted_pressure_plate[power=13]
minecraft:light_weighted_pressure_plate[power=14]
minecraft:light_weighted_pressure_plate[power=15]
minecraft:heavy_weighted_pressure_plate[power=0]
minecraft:heavy_weighted_pressure_plate[power=1]
minecraft:heavy_weighted_pressure_plate[power=2]
minecraft:heavy_weighted_pressure_plate[power=3]
minecraft:heavy_weighted_pressure_plate[power=4]
minecraft:heavy_weighted_pressure_plate[power=5]
minecraft:heavy_weighted_pressure_plate[power=6]
minecraft:heavy_weighted_pressure_plate[power=7]
minecraft:heavy_weighted_pressure_plate[power=8]
minecraft:heavy_weighted_pressure_plate[power=9]
minecraft:heavy_weighted_pressure_plate[power=10]
minecraft:heavy_weighted_pressure_plate[power=11]
minecraft:heavy_weighted_pressure_plate[power=12]
minecraft:heavy_weighted_pressure_plate[power=13]
minecraft:heavy_weighted_pressure_plate[power=14]
minecraft:heavy_weighted_pressure_plate[power=15]
minecraft:unpowered_comparator[facing=north,mode=compare,powered=true]
minecraft:unpowered_comparator[facing=north,mode=compare,powered=false]
minecraft:unpowered_comparator[facing=north,mode=subtract,powered=true]
minecraft:unpowered_comparator[facing=north,mode=subtract,powered=false]
minecraft:unpowered_comparator[facing=south,mode=compare,powered=true]
minecraft:unpowered_comparator[facing=south,mode=compare,powered=false]
minecraft:unpowered_comparator[facing=south,mode=subtract,powered=true]
minecraft:unpowered_comparator[facing=south,mode=subtract,powered=false]
minecraft:unpowered_comparator[facing=west,mode=compare,powered=true]
minecraft:unpowered_comparator[facing=west,mode=compare,powered=false]
minecraft:unpowered_comparator[facing=west,mode=subtract,powered=true]
minecraft:unpowered_comparator[facing=west,mode=subtract,powered=false]
minecraft:unpowered_comparator[facing=east,mode=compare,powered=true]
minecraft:unpowered_comparator[facing=east,mode=compare,powered=false]
minecraft:unpowered_comparator[facing=east,mode=subtract,powered=true]
minecraft:unpowered_comparator[facing=east,mode=subtract,powered=false]
minecraft:powered_comparator[facing=north,mode=compare,powered=true]
minecraft:powered_comparator[facing=north,mode=compare,powered=false]
minecraft:powered_comparator[facing=north,mode=subtract,powered=true]
minecraft:powered_comparator[facing=north,mode=subtract,powered=false]
minecraft:powered_comparator[facing=south,mode=compare,powered=true]
minecraft:powered_comparator[facing=south,mode=compare,powered=false]
minecraft:powered_comparator[facing=south,mode=subtract,powered=true]
minecraft:powered_comparator[facing=south,mode=subtract,powered=false]
minecraft:powered_comparator[facing=west,mode=compare,powered=true]
minecraft:powered_comparator[facing=west,mode=compare,powered=false]
minecraft:powered_comparator[facing=west,mode=subtract,powered=true]
minecraft:powered_comparator[facing=west,mode=subtract,powered=false]
minecraft:powered_comparator[facing=east,mode=compare,powered=true]
minecraft:powered_comparator[facing=east,mode=compare,powered=false]
minecraft:powered_comparator[facing=east,mode=subtract,powered=true]
minecraft:powered_comparator[facing=east,mode=subtract,powered=false]
minecraft:daylight_detector[power=0]
minecraft:daylight_detector[power=1]
minecraft:daylight_detector[power=2]
minecraft:daylight_detector[power=3]
minecraft:daylight_detector[power=4]
minecraft:daylight_detector[power=5]
minecraft:daylight_detector[power=6]
minecraft:daylight_detector[power=7]
minecraft:daylight_detector[power=8]
minecraft:daylight_detector[power=9]
minecraft:daylight_detector[power=10]
minecraft:daylight_detector[power=11]
minecraft:daylight_detector[power=12]
minecraft:daylight_detector[power=13]
minecraft:daylight_detector[power=14]
minecraft:daylight_detector[power=15]
minecraft:redstone_block
minecraft:quartz_ore
minecraft:hopper[enabled=true,facing=down]
minecraft:hopper[enabled=true,facing=north]
minecraft:hopper[enabled=true,facing=south]
minecraft:hopper[enabled=true,facing=west]
minecraft:hopper[enabled=true,facing=east]
minecraft:hopper[enabled=false,facing=down]
minecraft:hopper[enabled=false,facing=north]
minecraft:hopper[enabled=false,facing=south]
minecraft:hopper[enabled=false,facing=west]
minecraft:hopper[enabled=false,facing=east]
minecraft:quartz_block[variant=default]
minecraft:quartz_block[variant=chiseled]
minecraft:quartz_block[variant=lines_y]
minecraft:quartz_block[variant=lines_x]
minecraft:quartz_block[variant=lines_z]
minecraft:quartz_stairs[facing=north,half=top,shape=straight]
minecraft:quartz_stairs[facing=north,half=top,shape=inner_left]
minecraft:quartz_stairs[facing=north,half=top,shape=inner_right]
minecraft:quartz_stairs[facing=north,half=top,shape=outer_left]
minecraft:quartz_stairs[facing=north,half=top,shape=outer_right]
minecraft:quartz_stairs[facing=north,half=bottom,shape=straight]
minecraft:quartz_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:quartz_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:quartz_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:quartz_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:quartz_stairs[facing=south,half=top,shape=straight]
minecraft:quartz_stairs[facing=south,half=top,shape=inner_left]
minecraft:quartz_stairs[facing=south,half=top,shape=inner_right]
minecraft:quartz_stairs[facing=south,half=top,shape=outer_left]
minecraft:quartz_stairs[facing=south,half=top,shape=outer_right]
minecraft:quartz_stairs[facing=south,half=bottom,shape=straight]
minecraft:quartz_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:quartz_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:quartz_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:quartz_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:quartz_stairs[facing=west,half=top,shape=straight]
minecraft:quartz_stairs[facing=west,half=top,shape=inner_left]
minecraft:quartz_stairs[facing=west,half=top,shape=inner_right]
minecraft:quartz_stairs[facing=west,half=top,shape=outer_left]
minecraft:quartz_stairs[facing=west,half=top,shape=outer_right]
minecraft:quartz_stairs[facing=west,half=bottom,shape=straight]
minecraft:quartz_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:quartz_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:quartz_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:quartz_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:quartz_stairs[facing=east,half=top,shape=straight]
minecraft:quartz_stairs[facing=east,half=top,shape=inner_left]
minecraft:quartz_stairs[facing=east,half=top,shape=inner_right]
minecraft:quartz_stairs[facing=east,half=top,shape=outer_left]
minecraft:quartz_stairs[facing=east,half=top,shape=outer_right]
minecraft:quartz_stairs[facing=east,half=bottom,shape=straight]
minecraft:quartz_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:quartz_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:quartz_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:quartz_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:activator_rail[powered=true,shape=north_south]
minecraft:activator_rail[powered=true,shape=east_west]
minecraft:activator_rail[powered=true,shape=ascending_east]
minecraft:activator_rail[powered=true,shape=ascending_west]
minecraft:activator_rail[powered=true,shape=ascending_north]
minecraft:activator_rail[powered=true,shape=ascending_south]
minecraft:activator_rail[powered=false,shape=north_south]
minecraft:activator_rail[powered=false,shape=east_west]
minecraft:activator_rail[powered=false,shape=ascending_east]
minecraft:activator_rail[powered=false,shape=ascending_west]
minecraft:activator_rail[powered=false,shape=ascending_north]
minecraft:activator_rail[powered=false,shape=ascending_south]
minecraft:dropper[facing=down,triggered=true]
minecraft:dropper[facing=down,triggered=false]
minecraft:dropper[facing=up,triggered=true]
minecraft:dropper[facing=up,triggered=false]
minecraft:dropper[facing=north,triggered=true]
minecraft:dropper[facing=north,triggered=false]
minecraft:dropper[facing=south,triggered=true]
minecraft:dropper[facing=south,triggered=false]
minecraft:dropper[facing=west,triggered=true]
minecraft:dropper[facing=west,triggered=false]
minecraft:dropper[facing=east,triggered=true]
minecraft:dropper[facing=east,triggered=false]
minecraft:stained_hardened_clay[color=white]
minecraft:stained_hardened_clay[color=orange]
minecraft:stained_hardened_clay[color=magenta]
minecraft:stained_hardened_clay[color=light_blue]
minecraft:stained_hardened_clay[color=yellow]
minecraft:stained_hardened_clay[color=lime]
minecraft:stained_hardened_clay[color=pink]
minecraft:stained_hardened_clay[color=gray]
minecraft:stained_hardened_clay[color=silver]
minecraft:stained_hardened_clay[color=cyan]
minecraft:stained_hardened_clay[color=purple]
minecraft:stained_hardened_clay[color=blue]
minecraft:stained_hardened_clay[color=brown]
minecraft:stained_hardened_clay[color=green]
minecraft:stained_hardened_clay[color=red]
minecraft:stained_hardened_clay[color=black]
minecraft:stained_glass_pane[color=white,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=white,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=white,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=white,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=white,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=white,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=white,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=white,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=white,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=white,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=white,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=white,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=white,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=white,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=white,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=white,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=orange,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=orange,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=orange,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=orange,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=orange,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=orange,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=orange,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=orange,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=orange,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=orange,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=orange,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=orange,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=orange,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=orange,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=orange,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=orange,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=magenta,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=magenta,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=magenta,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=magenta,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=magenta,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=magenta,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=magenta,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=magenta,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=magenta,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=magenta,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=magenta,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=magenta,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=magenta,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=magenta,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=magenta,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=magenta,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=light_blue,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=light_blue,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=light_blue,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=light_blue,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=light_blue,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=light_blue,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=light_blue,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=light_blue,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=light_blue,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=light_blue,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=light_blue,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=light_blue,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=light_blue,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=light_blue,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=light_blue,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=light_blue,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=yellow,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=yellow,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=yellow,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=yellow,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=yellow,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=yellow,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=yellow,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=yellow,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=yellow,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=yellow,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=yellow,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=yellow,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=yellow,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=yellow,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=yellow,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=yellow,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=lime,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=lime,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=lime,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=lime,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=lime,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=lime,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=lime,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=lime,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=lime,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=lime,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=lime,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=lime,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=lime,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=lime,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=lime,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=lime,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=pink,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=pink,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=pink,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=pink,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=pink,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=pink,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=pink,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=pink,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=pink,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=pink,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=pink,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=pink,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=pink,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=pink,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=pink,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=pink,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=gray,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=gray,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=gray,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=gray,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=gray,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=gray,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=gray,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=gray,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=gray,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=gray,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=gray,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=gray,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=gray,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=gray,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=gray,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=gray,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=silver,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=silver,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=silver,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=silver,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=silver,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=silver,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=silver,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=silver,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=silver,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=silver,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=silver,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=silver,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=silver,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=silver,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=silver,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=silver,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=cyan,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=cyan,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=cyan,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=cyan,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=cyan,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=cyan,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=cyan,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=cyan,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=cyan,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=cyan,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=cyan,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=cyan,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=cyan,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=cyan,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=cyan,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=cyan,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=purple,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=purple,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=purple,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=purple,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=purple,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=purple,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=purple,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=purple,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=purple,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=purple,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=purple,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=purple,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=purple,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=purple,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=purple,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=purple,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=blue,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=blue,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=blue,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=blue,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=blue,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=blue,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=blue,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=blue,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=blue,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=blue,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=blue,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=blue,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=blue,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=blue,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=blue,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=blue,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=brown,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=brown,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=brown,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=brown,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=brown,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=brown,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=brown,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=brown,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=brown,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=brown,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=brown,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=brown,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=brown,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=brown,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=brown,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=brown,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=green,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=green,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=green,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=green,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=green,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=green,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=green,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=green,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=green,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=green,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=green,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=green,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=green,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=green,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=green,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=green,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=red,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=red,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=red,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=red,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=red,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=red,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=red,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=red,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=red,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=red,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=red,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=red,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=red,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=red,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=red,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=red,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=black,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=black,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=black,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=black,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=black,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=black,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=black,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=black,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=black,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=black,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=black,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=black,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=black,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=black,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=black,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=black,east=false,north=false,south=false,west=false]
minecraft:leaves2[check_decay=true,decayable=true,variant=acacia]
minecraft:leaves2[check_decay=true,decayable=true,variant=dark_oak]
minecraft:leaves2[check_decay=true,decayable=false,variant=acacia]
minecraft:leaves2[check_decay=true,decayable=false,variant=dark_oak]
minecraft:leaves2[check_decay=false,decayable=true,variant=acacia]
minecraft:leaves2[check_decay=false,decayable=true,variant=dark_oak]
minecraft:leaves2[check_decay=false,decayable=false,variant=acacia]
minecraft:leaves2[check_decay=false,decayable=false,variant=dark_oak]
minecraft:log2[axis=x,variant=acacia]
minecraft:log2[axis=x,variant=dark_oak]
minecraft:log2[axis=y,variant=acacia]
minecraft:log2[axis=y,variant=dark_oak]
minecraft:log2[axis=z,variant=acacia]
minecraft:log2[axis=z,variant=dark_oak]
minecraft:log2[axis=none,variant=acacia]
minecraft:log2[axis=none,variant=dark_oak]
minecraft:acacia_stairs[facing=north,half=top,shape=straight]
minecraft:acacia_stairs[facing=north,half=top,shape=inner_left]
minecraft:acacia_stairs[facing=north,half=top,shape=inner_right]
minecraft:acacia_stairs[facing=north,half=top,shape=outer_left]
minecraft:acacia_stairs[facing=north,half=top,shape=outer_right]
minecraft:acacia_stairs[facing=north,half=bottom,shape=straight]
minecraft:acacia_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:acacia_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:acacia_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:acacia_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:acacia_stairs[facing=south,half=top,shape=straight]
minecraft:acacia_stairs[facing=south,half=top,shape=inner_left]
minecraft:acacia_stairs[facing=south,half=top,shape=inner_right]
minecraft:acacia_stairs[facing=south,half=top,shape=outer_left]
minecraft:acacia_stairs[facing=south,half=top,shape=outer_right]
minecraft:acacia_stairs[facing=south,half=bottom,shape=straight]
minecraft:acacia_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:acacia_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:acacia_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:acacia_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:acacia_stairs[facing=west,half=top,shape=straight]
minecraft:acacia_stairs[facing=west,half=top,shape=inner_left]
minecraft:acacia_stairs[facing=west,half=top,shape=inner_right]
minecraft:acacia_stairs[facing=west,half=top,shape=outer_left]
minecraft:acacia_stairs[facing=west,half=top,shape=outer_right]
minecraft:acacia_stairs[facing=west,half=bottom,shape=straight]
minecraft:acacia_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:acacia_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:acacia_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:acacia_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:acacia_stairs[facing=east,half=top,shape=straight]
minecraft:acacia_stairs[facing=east,half=top,shape=inner_left]
minecraft:acacia_stairs[facing=east,half=top,shape=inner_right]
minecraft:acacia_stairs[facing=east,half=top,shape=outer_left]
minecraft:acacia_stairs[facing=east,half=top,shape=outer_right]
minecraft:acacia_stairs[facing=east,half=bottom,shape=straight]
minecraft:acacia_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:acacia_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:acacia_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:acacia_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:dark_oak_stairs[facing=north,half=top,shape=straight]
minecraft:dark_oak_stairs[facing=north,half=top,shape=inner_left]
minecraft:dark_oak_stairs[facing=north,half=top,shape=inner_right]
minecraft:dark_oak_stairs[facing=north,half=top,shape=outer_left]
minecraft:dark_oak_stairs[facing=north,half=top,shape=outer_right]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=straight]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:dark_oak_stairs[facing=south,half=top,shape=straight]
minecraft:dark_oak_stairs[facing=south,half=top,shape=inner_left]
minecraft:dark_oak_stairs[facing=south,half=top,shape=inner_right]
minecraft:dark_oak_stairs[facing=south,half=top,shape=outer_left]
minecraft:dark_oak_stairs[facing=south,half=top,shape=outer_right]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=straight]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:dark_oak_stairs[facing=west,half=top,shape=straight]
minecraft:dark_oak_stairs[facing=west,half=top,shape=inner_left]
minecraft:dark_oak_stairs[facing=west,half=top,shape=inner_right]
minecraft:dark_oak_stairs[facing=west,half=top,shape=outer_left]
minecraft:dark_oak_stairs[facing=west,half=top,shape=outer_right]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=straight]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:dark_oak_stairs[facing=east,half=top,shape=straight]
minecraft:dark_oak_stairs[facing=east,half=top,shape=inner_left]
minecraft:dark_oak_stairs[facing=east,half=top,shape=inner_right]
minecraft:dark_oak_stairs[facing=east,half=top,shape=outer_left]
minecraft:dark_oak_stairs[facing=east,half=top,shape=outer_right]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=straight]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:slime
minecraft:barrier
minecraft:iron_trapdoor[facing=north,half=top,open=true]
minecraft:iron_trapdoor[facing=north,half=top,open=false]
minecraft:iron_trapdoor[facing=north,half=bottom,open=true]
minecraft:iron_trapdoor[facing=north,half=bottom,open=false]
minecraft:iron_trapdoor[facing=south,half=top,open=true]
minecraft:iron_trapdoor[facing=south,half=top,open=false]
minecraft:iron_trapdoor[facing=south,half=bottom,open=true]
minecraft:iron_trapdoor[facing=south,half=bottom,open=false]
minecraft:iron_trapdoor[facing=west,half=top,open=true]
minecraft:iron_trapdoor[facing=west,half=top,open=false]
minecraft:iron_trapdoor[facing=west,half=bottom,open=true]
minecraft:iron_trapdoor[facing=west,half=bottom,open=false]
minecraft:iron_trapdoor[facing=east,half=top,open=true]
minecraft:iron_trapdoor[facing=east,half=top,open=false]
minecraft:iron_trapdoor[facing=east,half=bottom,open=true]
minecraft:iron_trapdoor[facing=east,half=bottom,open=false]
minecraft:prismarine[variant=prismarine]
minecraft:prismarine[variant=prismarine_bricks]
minecraft:prismarine[variant=dark_prismarine]
minecraft:sea_lantern
minecraft:hay_block[axis=x]
minecraft:hay_block[axis=y]
minecraft:hay_block[axis=z]
minecraft:carpet[color=white]
minecraft:carpet[color=orange]
minecraft:carpet[color=magenta]
minecraft:carpet[color=light_blue]
minecraft:carpet[color=yellow]
minecraft:carpet[color=lime]
minecraft:carpet[color=pink]
minecraft:carpet[color=gray]
minecraft:carpet[color=silver]
minecraft:carpet[color=cyan]
minecraft:carpet[color=purple]
minecraft:carpet[color=blue]
minecraft:carpet[color=brown]
minecraft:carpet[color=green]
minecraft:carpet[color=red]
minecraft:carpet[color=black]
minecraft:hardened_clay
minecraft:coal_block
minecraft:packed_ice
minecraft:double_plant[facing=north,half=upper,variant=sunflower]
minecraft:double_plant[facing=north,half=upper,variant=syringa]
minecraft:double_plant[facing=north,half=upper,variant=double_grass]
minecraft:double_plant[facing=north,half=upper,variant=double_fern]
minecraft:double_plant[facing=north,half=upper,variant=double_rose]
minecraft:double_plant[facing=north,half=upper,variant=paeonia]
minecraft:double_plant[facing=north,half=lower,variant=sunflower]
minecraft:double_plant[facing=north,half=lower,variant=syringa]
minecraft:double_plant[facing=north,half=lower,variant=double_grass]
minecraft:double_plant[facing=north,half=lower,variant=double_fern]
minecraft:double_plant[facing=north,half=lower,variant=double_rose]
minecraft:double_plant[facing=north,half=lower,variant=paeonia]
minecraft:double_plant[facing=south,half=upper,variant=sunflower]
minecraft:double_plant[facing=south,half=upper,variant=syringa]
minecraft:double_plant[facing=south,half=upper,variant=double_grass]
minecraft:double_plant[facing=south,half=upper,variant=double_fern]
minecraft:double_plant[facing=south,half=upper,variant=double_rose]
minecraft:double_plant[facing=south,half=upper,variant=paeonia]
minecraft:double_plant[facing=south,half=lower,variant=sunflower]
minecraft:double_plant[facing=south,half=lower,variant=syringa]
minecraft:double_plant[facing=south,half=lower,variant=double_grass]
minecraft:double_plant[facing=south,half=lower,variant=double_fern]
minecraft:double_plant[facing=south,half=lower,variant=double_rose]
minecraft:double_plant[facing=south,half=lower,variant=paeonia]
minecraft:double_plant[facing=west,half=upper,variant=sunflower]
minecraft:double_plant[facing=west,half=upper,variant=syringa]
minecraft:double_plant[facing=west,half=upper,variant=double_grass]
minecraft:double_plant[facing=west,half=upper,variant=double_fern]
minecraft:double_plant[facing=west,half=upper,variant=double_rose]
minecraft:double_plant[facing=west,half=upper,variant=paeonia]
minecraft:double_plant[facing=west,half=lower,variant=sunflower]
minecraft:double_plant[facing=west,half=lower,variant=syringa]
minecraft:double_plant[facing=west,half=lower,variant=double_grass]
minecraft:double_plant[facing=west,half=lower,variant=double_fern]
minecraft:double_plant[facing=west,half=lower,variant=double_rose]
minecraft:double_plant[facing=west,half=lower,variant=paeonia]
minecraft:double_plant[facing=east,half=upper,variant=sunflower]
minecraft:double_plant[facing=east,half=upper,variant=syringa]
minecraft:double_plant[facing=east,half=upper,variant=double_grass]
minecraft:double_plant[facing=east,half=upper,variant=double_fern]
minecraft:double_plant[facing=east,half=upper,variant=double_rose]
minecraft:double_plant[facing=east,half=upper,variant=paeonia]
minecraft:double_plant[facing=east,half=lower,variant=sunflower]
minecraft:double_plant[facing=east,half=lower,variant=syringa]
minecraft:double_plant[facing=east,half=lower,variant=double_grass]
minecraft:double_plant[facing=east,half=lower,variant=double_fern]
minecraft:double_plant[facing=east,half=lower,variant=double_rose]
minecraft:double_plant[facing=east,half=lower,variant=paeonia]
minecraft:standing_banner[rotation=0]
minecraft:standing_banner[rotation=1]
minecraft:standing_banner[rotation=2]
minecraft:standing_banner[rotation=3]
minecraft:standing_banner[rotation=4]
minecraft:standing_banner[rotation=5]
minecraft:standing_banner[rotation=6]
minecraft:standing_banner[rotation=7]
minecraft:standing_banner[rotation=8]
minecraft:standing_banner[rotation=9]
minecraft:standing_banner[rotation=10]
minecraft:standing_banner[rotation=11]
minecraft:standing_banner[rotation=12]
minecraft:standing_banner[rotation=13]
minecraft:standing_banner[rotation=14]
minecraft:standing_banner[rotation=15]
minecraft:wall_banner[facing=north]
minecraft:wall_banner[facing=south]
minecraft:wall_banner[facing=west]
minecraft:wall_banner[facing=east]
minecraft:daylight_detector_inverted[power=0]
minecraft:daylight_detector_inverted[power=1]
minecraft:daylight_detector_inverted[power=2]
minecraft:daylight_detector_inverted[power=3]
minecraft:daylight_detector_inverted[power=4]
minecraft:daylight_detector_inverted[power=5]
minecraft:daylight_detector_inverted[power=6]
minecraft:daylight_detector_inverted[power=7]
minecraft:daylight_detector_inverted[power=8]
minecraft:daylight_detector_inverted[power=9]
minecraft:daylight_detector_inverted[power=10]
minecraft:daylight_detector_inverted[power=11]
minecraft:daylight_detector_inverted[power=12]
minecraft:daylight_detector_inverted[power=13]
minecraft:daylight_detector_inverted[power=14]
minecraft:daylight_detector_inverted[power=15]
minecraft:red_sandstone[type=red_sandstone]
minecraft:red_sandstone[type=chiseled_red_sandstone]
minecraft:red_sandstone[type=smooth_red_sandstone]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=straight]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=inner_left]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=inner_right]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=outer_left]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=outer_right]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=straight]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=straight]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=inner_left]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=inner_right]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=outer_left]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=outer_right]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=straight]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=straight]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=inner_left]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=inner_right]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=outer_left]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=outer_right]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=straight]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=straight]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=inner_left]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=inner_right]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=outer_left]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=outer_right]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=straight]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:double_stone_slab2[seamless=true,variant=red_sandstone]
minecraft:double_stone_slab2[seamless=false,variant=red_sandstone]
minecraft:stone_slab2[half=top,variant=red_sandstone]
minecraft:stone_slab2[half=bottom,variant=red_sandstone]
minecraft:spruce_fence_gate[facing=north,in_wall=true,open=true,powered=true]
minecraft:spruce_fence_gate[facing=north,in_wall=true,open=true,powered=false]
minecraft:spruce_fence_gate[facing=north,in_wall=true,open=false,powered=true]
minecraft:spruce_fence_gate[facing=north,in_wall=true,open=false,powered=false]
minecraft:spruce_fence_gate[facing=north,in_wall=false,open=true,powered=true]
minecraft:spruce_fence_gate[facing=north,in_wall=false,open=true,powered=false]
minecraft:spruce_fence_gate[facing=north,in_wall=false,open=false,powered=true]
minecraft:spruce_fence_gate[facing=north,in_wall=false,open=false,powered=false]
minecraft:spruce_fence_gate[facing=south,in_wall=true,open=true,powered=true]
minecraft:spruce_fence_gate[facing=south,in_wall=true,open=true,powered=false]
minecraft:spruce_fence_gate[facing=south,in_wall=true,open=false,powered=true]
minecraft:spruce_fence_gate[facing=south,in_wall=true,open=false,powered=false]
minecraft:spruce_fence_gate[facing=south,in_wall=false,open=true,powered=true]
minecraft:spruce_fence_gate[facing=south,in_wall=false,open=true,powered=false]
minecraft:spruce_fence_gate[facing=south,in_wall=false,open=false,powered=true]
minecraft:spruce_fence_gate[facing=south,in_wall=false,open=false,powered=false]
minecraft:spruce_fence_gate[facing=west,in_wall=true,open=true,powered=true]
minecraft:spruce_fence_gate[facing=west,in_wall=true,open=true,powered=false]
minecraft:spruce_fence_gate[facing=west,in_wall=true,open=false,powered=true]
minecraft:spruce_fence_gate[facing=west,in_wall=true,open=false,powered=false]
minecraft:spruce_fence_gate[facing=west,in_wall=false,open=true,powered=true]
minecraft:spruce_fence_gate[facing=west,in_wall=false,open=true,powered=false]
minecraft:spruce_fence_gate[facing=west,in_wall=false,open=false,powered=true]
minecraft:spruce_fence_gate[facing=west,in_wall=false,open=false,powered=false]
minecraft:spruce_fence_gate[facing=east,in_wall=true,open=true,powered=true]
minecraft:spruce_fence_gate[facing=east,in_wall=true,open=true,powered=false]
minecraft:spruce_fence_gate[facing=east,in_wall=true,open=false,powered=true]
minecraft:spruce_fence_gate[facing=east,in_wall=true,open=false,powered=false]
minecraft:spruce_fence_gate[facing=east,in_wall=false,open=true,powered=true]
minecraft:spruce_fence_gate[facing=east,in_wall=false,open=true,powered=false]
minecraft:spruce_fence_gate[facing=east,in_wall=false,open=false,powered=true]
minecraft:spruce_fence_gate[facing=east,in_wall=false,open=false,powered=false]
minecraft:birch_fence_gate[facing=north,in_wall=true,open=true,powered=true]
minecraft:birch_fence_gate[facing=north,in_wall=true,open=true,powered=false]
minecraft:birch_fence_gate[facing=north,in_wall=true,open=false,powered=true]
minecraft:birch_fence_gate[facing=north,in_wall=true,open=false,powered=false]
minecraft:birch_fence_gate[facing=north,in_wall=false,open=true,powered=true]
minecraft:birch_fence_gate[facing=north,in_wall=false,open=true,powered=false]
minecraft:birch_fence_gate[facing=north,in_wall=false,open=false,powered=true]
minecraft:birch_fence_gate[facing=north,in_wall=false,open=false,powered=false]
minecraft:birch_fence_gate[facing=south,in_wall=true,open=true,powered=true]
minecraft:birch_fence_gate[facing=south,in_wall=true,open=true,powered=false]
minecraft:birch_fence_gate[facing=south,in_wall=true,open=false,powered=true]
minecraft:birch_fence_gate[facing=south,in_wall=true,open=false,powered=false]
minecraft:birch_fence_gate[facing=south,in_wall=false,open=true,powered=true]
minecraft:birch_fence_gate[facing=south,in_wall=false,open=true,powered=false]
minecraft:birch_fence_gate[facing=south,in_wall=false,open=false,powered=true]
minecraft:birch_fence_gate[facing=south,in_wall=false,open=false,powered=false]
minecraft:birch_fence_gate[facing=west,in_wall=true,open=true,powered=true]
minecraft:birch_fence_gate[facing=west,in_wall=true,open=true,powered=false]
minecraft:birch_fence_gate[facing=west,in_wall=true,open=false,powered=true]
minecraft:birch_fence_gate[facing=west,in_wall=true,open=false,powered=false]
minecraft:birch_fence_gate[facing=west,in_wall=false,open=true,powered=true]
minecraft:birch_fence_gate[facing=west,in_wall=false,open=true,powered=false]
minecraft:birch_fence_gate[facing=west,in_wall=false,open=false,powered=true]
minecraft:birch_fence_gate[facing=west,in_wall=false,open=false,powered=false]
minecraft:birch_fence_gate[facing=east,in_wall=true,open=true,powered=true]
minecraft:birch_fence_gate[facing=east,in_wall=true,open=true,powered=false]
minecraft:birch_fence_gate[facing=east,in_wall=true,open=false,powered=true]
minecraft:birch_fence_gate[facing=east,in_wall=true,open=false,powered=false]
minecraft:birch_fence_gate[facing=east,in_wall=false,open=true,powered=true]
minecraft:birch_fence_gate[facing=east,in_wall=false,open=true,powered=false]
minecraft:birch_fence_gate[facing=east,in_wall=false,open=false,powered=true]
minecraft:birch_fence_gate[facing=east,in_wall=false,open=false,powered=false]
minecraft:jungle_fence_gate[facing=north,in_wall=true,open=true,powered=true]
minecraft:jungle_fence_gate[facing=north,in_wall=true,open=true,powered=false]
minecraft:jungle_fence_gate[facing=north,in_wall=true,open=false,powered=true]
minecraft:jungle_fence_gate[facing=north,in_wall=true,open=false,powered=false]
minecraft:jungle_fence_gate[facing=north,in_wall=false,open=true,powered=true]
minecraft:jungle_fence_gate[facing=north,in_wall=false,open=true,powered=false]
minecraft:jungle_fence_gate[facing=north,in_wall=false,open=false,powered=true]
minecraft:jungle_fence_gate[facing=north,in_wall=false,open=false,powered=false]
minecraft:jungle_fence_gate[facing=south,in_wall=true,open=true,powered=true]
minecraft:jungle_fence_gate[facing=south,in_wall=true,open=true,powered=false]
minecraft:jungle_fence_gate[facing=south,in_wall=true,open=false,powered=true]
minecraft:jungle_fence_gate[facing=south,in_wall=true,open=false,powered=false]
minecraft:jungle_fence_gate[facing=south,in_wall=false,open=true,powered=true]
minecraft:jungle_fence_gate[facing=south,in_wall=false,open=true,powered=false]
minecraft:jungle_fence_gate[facing=south,in_wall=false,open=false,powered=true]
minecraft:jungle_fence_gate[facing=south,in_wall=false,open=false,powered=false]
minecraft:jungle_fence_gate[facing=west,in_wall=true,open=true,powered=true]
minecraft:jungle_fence_gate[facing=west,in_wall=true,open=true,powered=false]
minecraft:jungle_fence_gate[facing=west,in_wall=true,open=false,powered=true]
minecraft:jungle_fence_gate[facing=west,in_wall=true,open=false,powered=false]
minecraft:jungle_fence_gate[facing=west,in_wall=false,open=true,powered=true]
minecraft:jungle_fence_gate[facing=west,in_wall=false,open=true,powered=false]
minecraft:jungle_fence_gate[facing=west,in_wall=false,open=false,powered=true]
minecraft:jungle_fence_gate[facing=west,in_wall=false,open=false,powered=false]
minecraft:jungle_fence_gate[facing=east,in_wall=true,open=true,powered=true]
minecraft:jungle_fence_gate[facing=east,in_wall=true,open=true,powered=false]
minecraft:jungle_fence_gate[facing=east,in_wall=true,open=false,powered=true]
minecraft:jungle_fence_gate[facing=east,in_wall=true,open=false,powered=false]
minecraft:jungle_fence_gate[facing=east,in_wall=false,open=true,powered=true]
minecraft:jungle_fence_gate[facing=east,in_wall=false,open=true,powered=false]
minecraft:jungle_fence_gate[facing=east,in_wall=false,open=false,powered=true]
minecraft:jungle_fence_gate[facing=east,in_wall=false,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=false]
minecraft:acacia_fence_gate[facing=north,in_wall=true,open=true,powered=true]
minecraft:acacia_fence_gate[facing=north,in_wall=true,open=true,powered=false]
minecraft:acacia_fence_gate[facing=north,in_wall=true,open=false,powered=true]
minecraft:acacia_fence_gate[facing=north,in_wall=true,open=false,powered=false]
minecraft:acacia_fence_gate[facing=north,in_wall=false,open=true,powered=true]
minecraft:acacia_fence_gate[facing=north,in_wall=false,open=true,powered=false]
minecraft:acacia_fence_gate[facing=north,in_wall=false,open=false,powered=true]
minecraft:acacia_fence_gate[facing=north,in_wall=false,open=false,powered=false]
minecraft:acacia_fence_gate[facing=south,in_wall=true,open=true,powered=true]
minecraft:acacia_fence_gate[facing=south,in_wall=true,open=true,powered=false]
minecraft:acacia_fence_gate[facing=south,in_wall=true,open=false,powered=true]
minecraft:acacia_fence_gate[facing=south,in_wall=true,open=false,powered=false]
minecraft:acacia_fence_gate[facing=south,in_wall=false,open=true,powered=true]
minecraft:acacia_fence_gate[facing=south,in_wall=false,open=true,powered=false]
minecraft:acacia_fence_gate[facing=south,in_wall=false,open=false,powered=true]
minecraft:acacia_fence_gate[facing=south,in_wall=false,open=false,powered=false]
minecraft:acacia_fence_gate[facing=west,in_wall=true,open=true,powered=true]
minecraft:acacia_fence_gate[facing=west,in_wall=true,open=true,powered=false]
minecraft:acacia_fence_gate[facing=west,in_wall=true,open=false,powered=true]
minecraft:acacia_fence_gate[facing=west,in_wall=true,open=false,powered=false]
minecraft:acacia_fence_gate[facing=west,in_wall=false,open=true,powered=true]
minecraft:acacia_fence_gate[facing=west,in_wall=false,open=true,powered=false]
minecraft:acacia_fence_gate[facing=west,in_wall=false,open=false,powered=true]
minecraft:acacia_fence_gate[facing=west,in_wall=false,open=false,powered=false]
minecraft:acacia_fence_gate[facing=east,in_wall=true,open=true,powered=true]
minecraft:acacia_fence_gate[facing=east,in_wall=true,open=true,powered=false]
minecraft:acacia_fence_gate[facing=east,in_wall=true,open=false,powered=true]
minecraft:acacia_fence_gate[facing=east,in_wall=true,open=false,powered=false]
minecraft:acacia_fence_gate[facing=east,in_wall=false,open=true,powered=true]
minecraft:acacia_fence_gate[facing=east,in_wall=false,open=true,powered=false]
minecraft:acacia_fence_gate[facing=east,in_wall=false,open=false,powered=true]
minecraft:acacia_fence_gate[facing=east,in_wall=false,open=false,powered=false]
minecraft:spruce_fence[east=true,north=true,south=true,west=true]
minecraft:spruce_fence[east=true,north=true,south=true,west=false]
minecraft:spruce_fence[east=true,north=true,south=false,west=true]
minecraft:spruce_fence[east=true,north=true,south=false,west=false]
minecraft:spruce_fence[east=true,north=false,south=true,west=true]
minecraft:spruce_fence[east=true,north=false,south=true,west=false]
minecraft:spruce_fence[east=true,north=false,south=false,west=true]
minecraft:spruce_fence[east=true,north=false,south=false,west=false]
minecraft:spruce_fence[east=false,north=true,south=true,west=true]
minecraft:spruce_fence[east=false,north=true,south=true,west=false]
minecraft:spruce_fence[east=false,north=true,south=false,west=true]
minecraft:spruce_fence[east=false,north=true,south=false,west=false]
minecraft:spruce_fence[east=false,north=false,south=true,west=true]
minecraft:spruce_fence[east=false,north=false,south=true,west=false]
minecraft:spruce_fence[east=false,north=false,south=false,west=true]
minecraft:spruce_fence[east=false,north=false,south=false,west=false]
minecraft:birch_fence[east=true,north=true,south=true,west=true]
minecraft:birch_fence[east=true,north=true,south=true,west=false]
minecraft:birch_fence[east=true,north=true,south=false,west=true]
minecraft:birch_fence[east=true,north=true,south=false,west=false]
minecraft:birch_fence[east=true,north=false,south=true,west=true]
minecraft:birch_fence[east=true,north=false,south=true,west=false]
minecraft:birch_fence[east=true,north=false,south=false,west=true]
minecraft:birch_fence[east=true,north=false,south=false,west=false]
minecraft:birch_fence[east=false,north=true,south=true,west=true]
minecraft:birch_fence[east=false,north=true,south=true,west=false]
minecraft:birch_fence[east=false,north=true,south=false,west=true]
minecraft:birch_fence[east=false,north=true,south=false,west=false]
minecraft:birch_fence[east=false,north=false,south=true,west=true]
minecraft:birch_fence[east=false,north=false,south=true,west=false]
minecraft:birch_fence[east=false,north=false,south=false,west=true]
minecraft:birch_fence[east=false,north=false,south=false,west=false]
minecraft:jungle_fence[east=true,north=true,south=true,west=true]
minecraft:jungle_fence[east=true,north=true,south=true,west=false]
minecraft:jungle_fence[east=true,north=true,south=false,west=true]
minecraft:jungle_fence[east=true,north=true,south=false,west=false]
minecraft:jungle_fence[east=true,north=false,south=true,west=true]
minecraft:jungle_fence[east=true,north=false,south=true,west=false]
minecraft:jungle_fence[east=true,north=false,south=false,west=true]
minecraft:jungle_fence[east=true,north=false,south=false,west=false]
minecraft:jungle_fence[east=false,north=true,south=true,west=true]
minecraft:jungle_fence[east=false,north=true,south=true,west=false]
minecraft:jungle_fence[east=false,north=true,south=false,west=true]
minecraft:jungle_fence[east=false,north=true,south=false,west=false]
minecraft:jungle_fence[east=false,north=false,south=true,west=true]
minecraft:jungle_fence[east=false,north=false,south=true,west=false]
minecraft:jungle_fence[east=false,north=false,south=false,west=true]
minecraft:jungle_fence[east=false,north=false,south=false,west=false]
minecraft:dark_oak_fence[east=true,north=true,south=true,west=true]
minecraft:dark_oak_fence[east=true,north=true,south=true,west=false]
minecraft:dark_oak_fence[east=true,north=true,south=false,west=true]
minecraft:dark_oak_fence[east=true,north=true,south=false,west=false]
minecraft:dark_oak_fence[east=true,north=false,south=true,west=true]
minecraft:dark_oak_fence[east=true,north=false,south=true,west=false]
minecraft:dark_oak_fence[east=true,north=false,south=false,west=true]
minecraft:dark_oak_fence[east=true,north=false,south=false,west=false]
minecraft:dark_oak_fence[east=false,north=true,south=true,west=true]
minecraft:dark_oak_fence[east=false,north=true,south=true,west=false]
minecraft:dark_oak_fence[east=false,north=true,south=false,west=true]
minecraft:dark_oak_fence[east=false,north=true,south=false,west=false]
minecraft:dark_oak_fence[east=false,north=false,south=true,west=true]
minecraft:dark_oak_fence[east=false,north=false,south=true,west=false]
minecraft:dark_oak_fence[east=false,north=false,south=false,west=true]
minecraft:dark_oak_fence[east=false,north=false,south=false,west=false]
minecraft:acacia_fence[east=true,north=true,south=true,west=true]
minecraft:acacia_fence[east=true,north=true,south=true,west=false]
minecraft:acacia_fence[east=true,north=true,south=false,west=true]
minecraft:acacia_fence[east=true,north=true,south=false,west=false]
minecraft:acacia_fence[east=true,north=false,south=true,west=true]
minecraft:acacia_fence[east=true,north=false,south=true,west=false]
minecraft:acacia_fence[east=true,north=false,south=false,west=true]
minecraft:acacia_fence[east=true,north=false,south=false,west=false]
minecraft:acacia_fence[east=false,north=true,south=true,west=true]
minecraft:acacia_fence[east=false,north=true,south=true,west=false]
minecraft:acacia_fence[east=false,north=true,south=false,west=true]
minecraft:acacia_fence[east=false,north=true,south=false,west=false]
minecraft:acacia_fence[east=false,north=false,south=true,west=true]
minecraft:acacia_fence[east=false,north=false,south=true,west=false]
minecraft:acacia_fence[east=false,north=false,south=false,west=true]
minecraft:acacia_fence[east=false,north=false,south=false,west=false]
minecraft:spruce_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:end_rod[facing=down]
minecraft:end_rod[facing=up]
minecraft:end_rod[facing=north]
minecraft:end_rod[facing=south]
minecraft:end_rod[facing=west]
minecraft:end_rod[facing=east]
minecraft:chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
minecraft:chorus_plant[down=true,east=true,north=true,south=true,up=true,west=false]
minecraft:chorus_plant[down=true,east=true,north=true,south=true,up=false,west=true]
minecraft:chorus_plant[down=true,east=true,north=true,south=true,up=false,west=false]
minecraft:chorus_plant[down=true,east=true,north=true,south=false,up=true,west=true]
minecraft:chorus_plant[down=true,east=true,north=true,south=false,up=true,west=false]
minecraft:chorus_plant[down=true,east=true,north=true,south=false,up=false,west=true]
minecraft:chorus_plant[down=true,east=true,north=true,south=false,up=false,west=false]
minecraft:chorus_plant[down=true,east=true,north=false,south=true,up=true,west=true]
minecraft:chorus_plant[down=true,east=true,north=false,south=true,up=true,west=false]
minecraft:chorus_plant[down=true,east=true,north=false,south=true,up=false,west=true]
minecraft:chorus_plant[down=true,east=true,north=false,south=true,up=false,west=false]
minecraft:chorus_plant[down=true,east=true,north=false,south=false,up=true,west=true]
minecraft:chorus_plant[down=true,east=true,north=false,south=false,up=true,west=false]
minecraft:chorus_plant[down=true,east=true,north=false,south=false,up=false,west=true]
minecraft:chorus_plant[down=true,east=true,north=false,south=false,up=false,west=false]
minecraft:chorus_plant[down=true,east=false,north=true,south=true,up=true,west=true]
minecraft:chorus_plant[down=true,east=false,north=true,south=true,up=true,west=false]
minecraft:chorus_plant[down=true,east=false,north=true,south=true,up=false,west=true]
minecraft:chorus_plant[down=true,east=false,north=true,south=true,up=false,west=false]
minecraft:chorus_plant[down=true,east=false,north=true,south=false,up=true,west=true]
minecraft:chorus_plant[down=true,east=false,north=true,south=false,up=true,west=false]
minecraft:chorus_plant[down=true,east=false,north=true,south=false,up=false,west=true]
minecraft:chorus_plant[down=true,east=false,north=true,south=false,up=false,west=false]
minecraft:chorus_plant[down=true,east=false,north=false,south=true,up=true,west=true]
minecraft:chorus_plant[down=true,east=false,north=false,south=true,up=true,west=false]
minecraft:chorus_plant[down=true,east=false,north=false,south=true,up=false,west=true]
minecraft:chorus_plant[down=true,east=false,north=false,south=true,up=false,west=false]
minecraft:chorus_plant[down=true,east=false,north=false,south=false,up=true,west=true]
minecraft:chorus_plant[down=true,east=false,north=false,south=false,up=true,west=false]
minecraft:chorus_plant[down=true,east=false,north=false,south=false,up=false,west=true]
minecraft:chorus_plant[down=true,east=false,north=false,south=false,up=false,west=false]
minecraft:chorus_plant[down=false,east=true,north=true,south=true,up=true,west=true]
minecraft:chorus_plant[down=false,east=true,north=true,south=true,up=true,west=false]
minecraft:chorus_plant[down=false,east=true,north=true,south=true,up=false,west=true]
minecraft:chorus_plant[down=false,east=true,north=true,south=true,up=false,west=false]
minecraft:chorus_plant[down=false,east=true,north=true,south=false,up=true,west=true]
minecraft:chorus_plant[down=false,east=true,north=true,south=false,up=true,west=false]
minecraft:chorus_plant[down=false,east=true,north=true,south=false,up=false,west=true]
minecraft:chorus_plant[down=false,east=true,north=true,south=false,up=false,west=false]
minecraft:chorus_plant[down=false,east=true,north=false,south=true,up=true,west=true]
minecraft:chorus_plant[down=false,east=true,north=false,south=true,up=true,west=false]
minecraft:chorus_plant[down=false,east=true,north=false,south=true,up=false,west=true]
minecraft:chorus_plant[down=false,east=true,north=false,south=true,up=false,west=false]
minecraft:chorus_plant[down=false,east=true,north=false,south=false,up=true,west=true]
minecraft:chorus_plant[down=false,east=true,north=false,south=false,up=true,west=false]
minecraft:chorus_plant[down=false,east=true,north=false,south=false,up=false,west=true]
minecraft:chorus_plant[down=false,east=true,north=false,south=false,up=false,west=false]
minecraft:chorus_plant[down=false,east=false,north=true,south=true,up=true,west=true]
minecraft:chorus_plant[down=false,east=false,north=true,south=true,up=true,west=false]
minecraft:chorus_plant[down=false,east=false,north=true,south=true,up=false,west=true]
minecraft:chorus_plant[down=false,east=false,north=true,south=true,up=false,west=false]
minecraft:chorus_plant[down=false,east=false,north=true,south=false,up=true,west=true]
minecraft:chorus_plant[down=false,east=false,north=true,south=false,up=true,west=false]
minecraft:chorus_plant[down=false,east=false,north=true,south=false,up=false,west=true]
minecraft:chorus_plant[down=false,east=false,north=true,south=false,up=false,west=false]
minecraft:chorus_plant[down=false,east=false,north=false,south=true,up=true,west=true]
minecraft:chorus_plant[down=false,east=false,north=false,south=true,up=true,west=false]
minecraft:chorus_plant[down=false,east=false,north=false,south=true,up=false,west=true]
minecraft:chorus_plant[down=false,east=false,north=false,south=true,up=false,west=false]
minecraft:chorus_plant[down=false,east=false,north=false,south=false,up=true,west=true]
minecraft:chorus_plant[down=false,east=false,north=false,south=false,up=true,west=false]
minecraft:chorus_plant[down=false,east=false,north=false,south=false,up=false,west=true]
minecraft:chorus_plant[down=false,east=false,north=false,south=false,up=false,west=false]
minecraft:chorus_flower[age=0]
minecraft:chorus_flower[age=1]
minecraft:chorus_flower[age=2]
minecraft:chorus_flower[age=3]
minecraft:chorus_flower[age=4]
minecraft:chorus_flower[age=5]
minecraft:purpur_block
minecraft:purpur_pillar[axis=x]
minecraft:purpur_pillar[axis=y]
minecraft:purpur_pillar[axis=z]
minecraft:purpur_stairs[facing=north,half=top,shape=straight]
minecraft:purpur_stairs[facing=north,half=top,shape=inner_left]
minecraft:purpur_stairs[facing=north,half=top,shape=inner_right]
minecraft:purpur_stairs[facing=north,half=top,shape=outer_left]
minecraft:purpur_stairs[facing=north,half=top,shape=outer_right]
minecraft:purpur_stairs[facing=north,half=bottom,shape=straight]
minecraft:purpur_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:purpur_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:purpur_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:purpur_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:purpur_stairs[facing=south,half=top,shape=straight]
minecraft:purpur_stairs[facing=south,half=top,shape=inner_left]
minecraft:purpur_stairs[facing=south,half=top,shape=inner_right]
minecraft:purpur_stairs[facing=south,half=top,shape=outer_left]
minecraft:purpur_stairs[facing=south,half=top,shape=outer_right]
minecraft:purpur_stairs[facing=south,half=bottom,shape=straight]
minecraft:purpur_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:purpur_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:purpur_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:purpur_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:purpur_stairs[facing=west,half=top,shape=straight]
minecraft:purpur_stairs[facing=west,half=top,shape=inner_left]
minecraft:purpur_stairs[facing=west,half=top,shape=inner_right]
minecraft:purpur_stairs[facing=west,half=top,shape=outer_left]
minecraft:purpur_stairs[facing=west,half=top,shape=outer_right]
minecraft:purpur_stairs[facing=west,half=bottom,shape=straight]
minecraft:purpur_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:purpur_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:purpur_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:purpur_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:purpur_stairs[facing=east,half=top,shape=straight]
minecraft:purpur_stairs[facing=east,half=top,shape=inner_left]
minecraft:purpur_stairs[facing=east,half=top,shape=inner_right]
minecraft:purpur_stairs[facing=east,half=top,shape=outer_left]
minecraft:purpur_stairs[facing=east,half=top,shape=outer_right]
minecraft:purpur_stairs[facing=east,half=bottom,shape=straight]
minecraft:purpur_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:purpur_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:purpur_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:purpur_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:purpur_double_slab[variant=default]
minecraft:purpur_slab[half=top,variant=default]
minecraft:purpur_slab[half=bottom,variant=default]
minecraft:end_bricks
minecraft:beetroots[age=0]
minecraft:beetroots[age=1]
minecraft:beetroots[age=2]
minecraft:beetroots[age=3]
minecraft:grass_path
minecraft:end_gateway
minecraft:repeating_command_block[conditional=true,facing=down]
minecraft:repeating_command_block[conditional=true,facing=up]
minecraft:repeating_command_block[conditional=true,facing=north]
minecraft:repeating_command_block[conditional=true,facing=south]
minecraft:repeating_command_block[conditional=true,facing=west]
minecraft:repeating_command_block[conditional=true,facing=east]
minecraft:repeating_command_block[conditional=false,facing=down]
minecraft:repeating_command_block[conditional=false,facing=up]
minecraft:repeating_command_block[conditional=false,facing=north]
minecraft:repeating_command_block[conditional=false,facing=south]
minecraft:repeating_command_block[conditional=false,facing=west]
minecraft:repeating_command_block[conditional=false,facing=east]
minecraft:chain_command_block[conditional=true,facing=down]
minecraft:chain_command_block[conditional=true,facing=up]
minecraft:chain_command_block[conditional=true,facing=north]
minecraft:chain_command_block[conditional=true,facing=south]
minecraft:chain_command_block[conditional=true,facing=west]
minecraft:chain_command_block[conditional=true,facing=east]
minecraft:chain_command_block[conditional=false,facing=down]
minecraft:chain_command_block[conditional=false,facing=up]
minecraft:chain_command_block[conditional=false,facing=north]
minecraft:chain_command_block[conditional=false,facing=south]
minecraft:chain_command_block[conditional=false,facing=west]
minecraft:chain_command_block[conditional=false,facing=east]
minecraft:frosted_ice[age=0]
minecraft:frosted_ice[age=1]
minecraft:frosted_ice[age=2]
minecraft:frosted_ice[age=3]
minecraft:magma
minecraft:nether_wart_block
minecraft:red_nether_brick
minecraft:bone_block[axis=x]
minecraft:bone_block[axis=y]
minecraft:bone_block[axis=z]
minecraft:structure_void
minecraft:observer[facing=down,powered=true]
minecraft:observer[facing=down,powered=false]
minecraft:observer[facing=up,powered=true]
minecraft:observer[facing=up,powered=false]
minecraft:observer[facing=north,powered=true]
minecraft:observer[facing=north,powered=false]
minecraft:observer[facing=south,powered=true]
minecraft:observer[facing=south,powered=false]
minecraft:observer[facing=west,powered=true]
minecraft:observer[facing=west,powered=false]
minecraft:observer[facing=east,powered=true]
minecraft:observer[facing=east,powered=false]
minecraft:white_shulker_box[facing=down]
minecraft:white_shulker_box[facing=up]
minecraft:white_shulker_box[facing=north]
minecraft:white_shulker_box[facing=south]
minecraft:white_shulker_box[facing=west]
minecraft:white_shulker_box[facing=east]
minecraft:orange_shulker_box[facing=down]
minecraft:orange_shulker_box[facing=up]
minecraft:orange_shulker_box[facing=north]
minecraft:orange_shulker_box[facing=south]
minecraft:orange_shulker_box[facing=west]
minecraft:orange_shulker_box[facing=east]
minecraft:magenta_shulker_box[facing=down]
minecraft:magenta_shulker_box[facing=up]
minecraft:magenta_shulker_box[facing=north]
minecraft:magenta_shulker_box[facing=south]
minecraft:magenta_shulker_box[facing=west]
minecraft:magenta_shulker_box[facing=east]
minecraft:light_blue_shulker_box[facing=down]
minecraft:light_blue_shulker_box[facing=up]
minecraft:light_blue_shulker_box[facing=north]
minecraft:light_blue_shulker_box[facing=south]
minecraft:light_blue_shulker_box[facing=west]
minecraft:light_blue_shulker_box[facing=east]
minecraft:yellow_shulker_box[facing=down]
minecraft:yellow_shulker_box[facing=up]
minecraft:yellow_shulker_box[facing=north]
minecraft:yellow_shulker_box[facing=south]
minecraft:yellow_shulker_box[facing=west]
minecraft:yellow_shulker_box[facing=east]
minecraft:lime_shulker_box[facing=down]
minecraft:lime_shulker_box[facing=up]
minecraft:lime_shulker_box[facing=north]
minecraft:lime_shulker_box[facing=south]
minecraft:lime_shulker_box[facing=west]
minecraft:lime_shulker_box[facing=east]
minecraft:pink_shulker_box[facing=down]
minecraft:pink_shulker_box[facing=up]
minecraft:pink_shulker_box[facing=north]
minecraft:pink_shulker_box[facing=south]
minecraft:pink_shulker_box[facing=west]
minecraft:pink_shulker_box[facing=east]
minecraft:gray_shulker_box[facing=down]
minecraft:gray_shulker_box[facing=up]
minecraft:gray_shulker_box[facing=north]
minecraft:gray_shulker_box[facing=south]
minecraft:gray_shulker_box[facing=west]
minecraft:gray_shulker_box[facing=east]
minecraft:silver_shulker_box[facing=down]
minecraft:silver_shulker_box[facing=up]
minecraft:silver_shulker_box[facing=north]
minecraft:silver_shulker_box[facing=south]
minecraft:silver_shulker_box[facing=west]
minecraft:silver_shulker_box[facing=east]
minecraft:cyan_shulker_box[facing=down]
minecraft:cyan_shulker_box[facing=up]
minecraft:cyan_shulker_box[facing=north]
minecraft:cyan_shulker_box[facing=south]
minecraft:cyan_shulker_box[facing=west]
minecraft:cyan_shulker_box[facing=east]
minecraft:purple_shulker_box[facing=down]
minecraft:purple_shulker_box[facing=up]
minecraft:purple_shulker_box[facing=north]
minecraft:purple_shulker_box[facing=south]
minecraft:purple_shulker_box[facing=west]
minecraft:purple_shulker_box[facing=east]
minecraft:blue_shulker_box[facing=down]
minecraft:blue_shulker_box[facing=up]
minecraft:blue_shulker_box[facing=north]
minecraft:blue_shulker_box[facing=south]
minecraft:blue_shulker_box[facing=west]
minecraft:blue_shulker_box[facing=east]
minecraft:brown_shulker_box[facing=down]
minecraft:brown_shulker_box[facing=up]
minecraft:brown_shulker_box[facing=north]
minecraft:brown_shulker_box[facing=south]
minecraft:brown_shulker_box[facing=west]
minecraft:brown_shulker_box[facing=east]
minecraft:green_shulker_box[facing=down]
minecraft:green_shulker_box[facing=up]
minecraft:green_shulker_box[facing=north]
minecraft:green_shulker_box[facing=south]
minecraft:green_shulker_box[facing=west]
minecraft:green_shulker_box[facing=east]
minecraft:red_shulker_box[facing=down]
minecraft:red_shulker_box[facing=up]
minecraft:red_shulker_box[facing=north]
minecraft:red_shulker_box[facing=south]
minecraft:red_shulker_box[facing=west]
minecraft:red_shulker_box[facing=east]
minecraft:black_shulker_box[facing=down]
minecraft:black_shulker_box[facing=up]
minecraft:black_shulker_box[facing=north]
minecraft:black_shulker_box[facing=south]
minecraft:black_shulker_box[facing=west]
minecraft:black_shulker_box[facing=east]
minecraft:white_glazed_terracotta[facing=north]
minecraft:white_glazed_terracotta[facing=south]
minecraft:white_glazed_terracotta[facing=west]
minecraft:white_glazed_terracotta[facing=east]
minecraft:orange_glazed_terracotta[facing=north]
minecraft:orange_glazed_terracotta[facing=south]
minecraft:orange_glazed_terracotta[facing=west]
minecraft:orange_glazed_terracotta[facing=east]
minecraft:magenta_glazed_terracotta[facing=north]
minecraft:magenta_glazed_terracotta[facing=south]
minecraft:magenta_glazed_terracotta[facing=west]
minecraft:magenta_glazed_terracotta[facing=east]
minecraft:light_blue_glazed_terracotta[facing=north]
minecraft:light_blue_glazed_terracotta[facing=south]
minecraft:light_blue_glazed_terracotta[facing=west]
minecraft:light_blue_glazed_terracotta[facing=east]
minecraft:yellow_glazed_terracotta[facing=north]
minecraft:yellow_glazed_terracotta[facing=south]
minecraft:yellow_glazed_terracotta[facing=west]
minecraft:yellow_glazed_terracotta[facing=east]
minecraft:lime_glazed_terracotta[facing=north]
minecraft:lime_glazed_terracotta[facing=south]
minecraft:lime_glazed_terracotta[facing=west]
minecraft:lime_glazed_terracotta[facing=east]
minecraft:pink_glazed_terracotta[facing=north]
minecraft:pink_glazed_terracotta[facing=south]
minecraft:pink_glazed_terracotta[facing=west]
minecraft:pink_glazed_terracotta[facing=east]
minecraft:gray_glazed_terracotta[facing=north]
minecraft:gray_glazed_terracotta[facing=south]
minecraft:gray_glazed_terracotta[facing=west]
minecraft:gray_glazed_terracotta[facing=east]
minecraft:silver_glazed_terracotta[facing=north]
minecraft:silver_glazed_terracotta[facing=south]
minecraft:silver_glazed_terracotta[facing=west]
minecraft:silver_glazed_terracotta[facing=east]
minecraft:cyan_glazed_terracotta[facing=north]
minecraft:cyan_glazed_terracotta[facing=south]
minecraft:cyan_glazed_terracotta[facing=west]
minecraft:cyan_glazed_terracotta[facing=east]
minecraft:purple_glazed_terracotta[facing=north]
minecraft:purple_glazed_terracotta[facing=south]
minecraft:purple_glazed_terracotta[facing=west]
minecraft:purple_glazed_terracotta[facing=east]
minecraft:blue_glazed_terracotta[facing=north]
minecraft:blue_glazed_terracotta[facing=south]
minecraft:blue_glazed_terracotta[facing=west]
minecraft:blue_glazed_terracotta[facing=east]
minecraft:brown_glazed_terracotta[facing=north]
minecraft:brown_glazed_terracotta[facing=south]
minecraft:brown_glazed_terracotta[facing=west]
minecraft:brown_glazed_terracotta[facing=east]
minecraft:green_glazed_terracotta[facing=north]
minecraft:green_glazed_terracotta[facing=south]
minecraft:green_glazed_terracotta[facing=west]
minecraft:green_glazed_terracotta[facing=east]
minecraft:red_glazed_terracotta[facing=north]
minecraft:red_glazed_terracotta[facing=south]
minecraft:red_glazed_terracotta[facing=west]
minecraft:red_glazed_terracotta[facing=east]
minecraft:black_glazed_terracotta[facing=north]
minecraft:black_glazed_terracotta[facing=south]
minecraft:black_glazed_terracotta[facing=west]
minecraft:black_glazed_terracotta[facing=east]
minecraft:concrete[color=white]
minecraft:concrete[color=orange]
minecraft:concrete[color=magenta]
minecraft:concrete[color=light_blue]
minecraft:concrete[color=yellow]
minecraft:concrete[color=lime]
minecraft:concrete[color=pink]
minecraft:concrete[color=gray]
minecraft:concrete[color=silver]
minecraft:concrete[color=cyan]
minecraft:concrete[color=purple]
minecraft:concrete[color=blue]
minecraft:concrete[color=brown]
minecraft:concrete[color=green]
minecraft:concrete[color=red]
minecraft:concrete[color=black]
minecraft:concrete_powder[color=white]
minecraft:concrete_powder[color=orange]
minecraft:concrete_powder[color=magenta]
minecraft:concrete_powder[color=light_blue]
minecraft:concrete_powder[color=yellow]
minecraft:concrete_powder[color=lime]
minecraft:concrete_powder[color=pink]
minecraft:concrete_powder[color=gray]
minecraft:concrete_powder[color=silver]
minecraft:concrete_powder[color=cyan]
minecraft:concrete_powder[color=purple]
minecraft:concrete_powder[color=blue]
minecraft:concrete_powder[color=brown]
minecraft:concrete_powder[color=green]
minecraft:concrete_powder[color=red]
minecraft:concrete_powder[color=black]
minecraft:structure_block[mode=save]
minecraft:structure_block[mode=load]
minecraft:structure_block[mode=corner]
minecraft:structure_block[mode=data]
adpother:iron_filter[saturation=normal]
adpother:iron_filter[saturation=high]
adpother:gold_filter[saturation=normal]
adpother:gold_filter[saturation=high]
adpother:diamond_filter[saturation=normal]
adpother:diamond_filter[saturation=high]
adpother:carbon[density=light]
adpother:carbon[density=medium]
adpother:carbon[density=heavy]
adpother:sulfur[density=light]
adpother:sulfur[density=medium]
adpother:sulfur[density=heavy]
adpother:dust[density=light]
adpother:dust[density=medium]
adpother:dust[density=heavy]
adpother:polluted_water[level=0]
adpother:polluted_water[level=1]
adpother:polluted_water[level=2]
adpother:polluted_water[level=3]
adpother:polluted_water[level=4]
adpother:polluted_water[level=5]
adpother:polluted_water[level=6]
adpother:polluted_water[level=7]
adpother:polluted_water[level=8]
adpother:polluted_water[level=9]
adpother:polluted_water[level=10]
adpother:polluted_water[level=11]
adpother:polluted_water[level=12]
adpother:polluted_water[level=13]
adpother:polluted_water[level=14]
adpother:polluted_water[level=15]
ae2stuff:encoder[active=true,facing=down]
ae2stuff:encoder[active=true,facing=up]
ae2stuff:encoder[active=true,facing=north]
ae2stuff:encoder[active=true,facing=south]
ae2stuff:encoder[active=true,facing=west]
ae2stuff:encoder[active=true,facing=east]
ae2stuff:encoder[active=false,facing=down]
ae2stuff:encoder[active=false,facing=up]
ae2stuff:encoder[active=false,facing=north]
ae2stuff:encoder[active=false,facing=south]
ae2stuff:encoder[active=false,facing=west]
ae2stuff:encoder[active=false,facing=east]
ae2stuff:grower[active=true]
ae2stuff:grower[active=false]
ae2stuff:inscriber[active=true]
ae2stuff:inscriber[active=false]
ae2stuff:wireless[active=true]
ae2stuff:wireless[active=false]
thermalfoundation:ore[type=copper]
thermalfoundation:ore[type=tin]
thermalfoundation:ore[type=silver]
thermalfoundation:ore[type=lead]
thermalfoundation:ore[type=aluminum]
thermalfoundation:ore[type=nickel]
thermalfoundation:ore[type=platinum]
thermalfoundation:ore[type=iridium]
thermalfoundation:ore[type=mithril]
thermalfoundation:ore_fluid[type=crude_oil_sand]
thermalfoundation:ore_fluid[type=crude_oil_gravel]
thermalfoundation:ore_fluid[type=redstone]
thermalfoundation:ore_fluid[type=glowstone]
thermalfoundation:ore_fluid[type=ender]
thermalfoundation:ore_fluid[type=crude_oil_red_sand]
thermalfoundation:storage[type=copper]
thermalfoundation:storage[type=tin]
thermalfoundation:storage[type=silver]
thermalfoundation:storage[type=lead]
thermalfoundation:storage[type=aluminum]
thermalfoundation:storage[type=nickel]
thermalfoundation:storage[type=platinum]
thermalfoundation:storage[type=iridium]
thermalfoundation:storage[type=mithril]
thermalfoundation:storage_alloy[type=steel]
thermalfoundation:storage_alloy[type=electrum]
thermalfoundation:storage_alloy[type=invar]
thermalfoundation:storage_alloy[type=bronze]
thermalfoundation:storage_alloy[type=constantan]
thermalfoundation:storage_alloy[type=signalum]
thermalfoundation:storage_alloy[type=lumium]
thermalfoundation:storage_alloy[type=enderium]
thermalfoundation:storage_resource[type=charcoal]
thermalfoundation:storage_resource[type=coke]
thermalfoundation:glass[type=copper]
thermalfoundation:glass[type=tin]
thermalfoundation:glass[type=silver]
thermalfoundation:glass[type=lead]
thermalfoundation:glass[type=aluminum]
thermalfoundation:glass[type=nickel]
thermalfoundation:glass[type=platinum]
thermalfoundation:glass[type=iridium]
thermalfoundation:glass[type=mithril]
thermalfoundation:glass_alloy[type=steel]
thermalfoundation:glass_alloy[type=electrum]
thermalfoundation:glass_alloy[type=invar]
thermalfoundation:glass_alloy[type=bronze]
thermalfoundation:glass_alloy[type=constantan]
thermalfoundation:glass_alloy[type=signalum]
thermalfoundation:glass_alloy[type=lumium]
thermalfoundation:glass_alloy[type=enderium]
thermalfoundation:rockwool[type=black]
thermalfoundation:rockwool[type=red]
thermalfoundation:rockwool[type=green]
thermalfoundation:rockwool[type=brown]
thermalfoundation:rockwool[type=blue]
thermalfoundation:rockwool[type=purple]
thermalfoundation:rockwool[type=cyan]
thermalfoundation:rockwool[type=silver]
thermalfoundation:rockwool[type=gray]
thermalfoundation:rockwool[type=pink]
thermalfoundation:rockwool[type=lime]
thermalfoundation:rockwool[type=yellow]
thermalfoundation:rockwool[type=light_blue]
thermalfoundation:rockwool[type=magenta]
thermalfoundation:rockwool[type=orange]
thermalfoundation:rockwool[type=white]
thermalfoundation:fluid_crude_oil[level=0]
thermalfoundation:fluid_crude_oil[level=1]
thermalfoundation:fluid_crude_oil[level=2]
thermalfoundation:fluid_crude_oil[level=3]
thermalfoundation:fluid_crude_oil[level=4]
thermalfoundation:fluid_crude_oil[level=5]
thermalfoundation:fluid_crude_oil[level=6]
thermalfoundation:fluid_crude_oil[level=7]
thermalfoundation:fluid_crude_oil[level=8]
thermalfoundation:fluid_crude_oil[level=9]
thermalfoundation:fluid_crude_oil[level=10]
thermalfoundation:fluid_crude_oil[level=11]
thermalfoundation:fluid_crude_oil[level=12]
thermalfoundation:fluid_crude_oil[level=13]
thermalfoundation:fluid_crude_oil[level=14]
thermalfoundation:fluid_crude_oil[level=15]
thermalfoundation:fluid_redstone[level=0]
thermalfoundation:fluid_redstone[level=1]
thermalfoundation:fluid_redstone[level=2]
thermalfoundation:fluid_redstone[level=3]
thermalfoundation:fluid_redstone[level=4]
thermalfoundation:fluid_redstone[level=5]
thermalfoundation:fluid_redstone[level=6]
thermalfoundation:fluid_redstone[level=7]
thermalfoundation:fluid_redstone[level=8]
thermalfoundation:fluid_redstone[level=9]
thermalfoundation:fluid_redstone[level=10]
thermalfoundation:fluid_redstone[level=11]
thermalfoundation:fluid_redstone[level=12]
thermalfoundation:fluid_redstone[level=13]
thermalfoundation:fluid_redstone[level=14]
thermalfoundation:fluid_redstone[level=15]
thermalfoundation:fluid_glowstone[level=0]
thermalfoundation:fluid_glowstone[level=1]
thermalfoundation:fluid_glowstone[level=2]
thermalfoundation:fluid_glowstone[level=3]
thermalfoundation:fluid_glowstone[level=4]
thermalfoundation:fluid_glowstone[level=5]
thermalfoundation:fluid_glowstone[level=6]
thermalfoundation:fluid_glowstone[level=7]
thermalfoundation:fluid_glowstone[level=8]
thermalfoundation:fluid_glowstone[level=9]
thermalfoundation:fluid_glowstone[level=10]
thermalfoundation:fluid_glowstone[level=11]
thermalfoundation:fluid_glowstone[level=12]
thermalfoundation:fluid_glowstone[level=13]
thermalfoundation:fluid_glowstone[level=14]
thermalfoundation:fluid_glowstone[level=15]
thermalfoundation:fluid_ender[level=0]
thermalfoundation:fluid_ender[level=1]
thermalfoundation:fluid_ender[level=2]
thermalfoundation:fluid_ender[level=3]
thermalfoundation:fluid_ender[level=4]
thermalfoundation:fluid_ender[level=5]
thermalfoundation:fluid_ender[level=6]
thermalfoundation:fluid_ender[level=7]
thermalfoundation:fluid_ender[level=8]
thermalfoundation:fluid_ender[level=9]
thermalfoundation:fluid_ender[level=10]
thermalfoundation:fluid_ender[level=11]
thermalfoundation:fluid_ender[level=12]
thermalfoundation:fluid_ender[level=13]
thermalfoundation:fluid_ender[level=14]
thermalfoundation:fluid_ender[level=15]
thermalfoundation:fluid_pyrotheum[level=0]
thermalfoundation:fluid_pyrotheum[level=1]
thermalfoundation:fluid_pyrotheum[level=2]
thermalfoundation:fluid_pyrotheum[level=3]
thermalfoundation:fluid_pyrotheum[level=4]
thermalfoundation:fluid_pyrotheum[level=5]
thermalfoundation:fluid_pyrotheum[level=6]
thermalfoundation:fluid_pyrotheum[level=7]
thermalfoundation:fluid_pyrotheum[level=8]
thermalfoundation:fluid_pyrotheum[level=9]
thermalfoundation:fluid_pyrotheum[level=10]
thermalfoundation:fluid_pyrotheum[level=11]
thermalfoundation:fluid_pyrotheum[level=12]
thermalfoundation:fluid_pyrotheum[level=13]
thermalfoundation:fluid_pyrotheum[level=14]
thermalfoundation:fluid_pyrotheum[level=15]
thermalfoundation:fluid_cryotheum[level=0]
thermalfoundation:fluid_cryotheum[level=1]
thermalfoundation:fluid_cryotheum[level=2]
thermalfoundation:fluid_cryotheum[level=3]
thermalfoundation:fluid_cryotheum[level=4]
thermalfoundation:fluid_cryotheum[level=5]
thermalfoundation:fluid_cryotheum[level=6]
thermalfoundation:fluid_cryotheum[level=7]
thermalfoundation:fluid_cryotheum[level=8]
thermalfoundation:fluid_cryotheum[level=9]
thermalfoundation:fluid_cryotheum[level=10]
thermalfoundation:fluid_cryotheum[level=11]
thermalfoundation:fluid_cryotheum[level=12]
thermalfoundation:fluid_cryotheum[level=13]
thermalfoundation:fluid_cryotheum[level=14]
thermalfoundation:fluid_cryotheum[level=15]
thermalfoundation:fluid_aerotheum[level=0]
thermalfoundation:fluid_aerotheum[level=1]
thermalfoundation:fluid_aerotheum[level=2]
thermalfoundation:fluid_aerotheum[level=3]
thermalfoundation:fluid_aerotheum[level=4]
thermalfoundation:fluid_aerotheum[level=5]
thermalfoundation:fluid_aerotheum[level=6]
thermalfoundation:fluid_aerotheum[level=7]
thermalfoundation:fluid_aerotheum[level=8]
thermalfoundation:fluid_aerotheum[level=9]
thermalfoundation:fluid_aerotheum[level=10]
thermalfoundation:fluid_aerotheum[level=11]
thermalfoundation:fluid_aerotheum[level=12]
thermalfoundation:fluid_aerotheum[level=13]
thermalfoundation:fluid_aerotheum[level=14]
thermalfoundation:fluid_aerotheum[level=15]
thermalfoundation:fluid_petrotheum[level=0]
thermalfoundation:fluid_petrotheum[level=1]
thermalfoundation:fluid_petrotheum[level=2]
thermalfoundation:fluid_petrotheum[level=3]
thermalfoundation:fluid_petrotheum[level=4]
thermalfoundation:fluid_petrotheum[level=5]
thermalfoundation:fluid_petrotheum[level=6]
thermalfoundation:fluid_petrotheum[level=7]
thermalfoundation:fluid_petrotheum[level=8]
thermalfoundation:fluid_petrotheum[level=9]
thermalfoundation:fluid_petrotheum[level=10]
thermalfoundation:fluid_petrotheum[level=11]
thermalfoundation:fluid_petrotheum[level=12]
thermalfoundation:fluid_petrotheum[level=13]
thermalfoundation:fluid_petrotheum[level=14]
thermalfoundation:fluid_petrotheum[level=15]
thermalfoundation:fluid_mana[level=0]
thermalfoundation:fluid_mana[level=1]
thermalfoundation:fluid_mana[level=2]
thermalfoundation:fluid_mana[level=3]
thermalfoundation:fluid_mana[level=4]
thermalfoundation:fluid_mana[level=5]
thermalfoundation:fluid_mana[level=6]
thermalfoundation:fluid_mana[level=7]
thermalfoundation:fluid_mana[level=8]
thermalfoundation:fluid_mana[level=9]
thermalfoundation:fluid_mana[level=10]
thermalfoundation:fluid_mana[level=11]
thermalfoundation:fluid_mana[level=12]
thermalfoundation:fluid_mana[level=13]
thermalfoundation:fluid_mana[level=14]
thermalfoundation:fluid_mana[level=15]
thermalexpansion:machine[type=furnace]
thermalexpansion:machine[type=pulverizer]
thermalexpansion:machine[type=sawmill]
thermalexpansion:machine[type=smelter]
thermalexpansion:machine[type=insolator]
thermalexpansion:machine[type=compactor]
thermalexpansion:machine[type=crucible]
thermalexpansion:machine[type=refinery]
thermalexpansion:machine[type=transposer]
thermalexpansion:machine[type=charger]
thermalexpansion:machine[type=centrifuge]
thermalexpansion:machine[type=crafter]
thermalexpansion:machine[type=brewer]
thermalexpansion:machine[type=enchanter]
thermalexpansion:machine[type=precipitator]
thermalexpansion:machine[type=extruder]
thermalexpansion:apparatus[type=breaker]
thermalexpansion:apparatus[type=collector]
thermalexpansion:device[type=water_gen]
thermalexpansion:device[type=nullifier]
thermalexpansion:device[type=heat_sink]
thermalexpansion:device[type=tapper]
thermalexpansion:device[type=fisher]
thermalexpansion:device[type=item_buffer]
thermalexpansion:device[type=fluid_buffer]
thermalexpansion:device[type=lexicon]
thermalexpansion:device[type=xp_collector]
thermalexpansion:device[type=diffuser]
thermalexpansion:device[type=factorizer]
thermalexpansion:device[type=mob_catcher]
thermalexpansion:device[type=item_collector]
thermalexpansion:device[type=chunk_loader]
thermalexpansion:dynamo[type=steam]
thermalexpansion:dynamo[type=magmatic]
thermalexpansion:dynamo[type=compression]
thermalexpansion:dynamo[type=reactant]
thermalexpansion:dynamo[type=enervation]
thermalexpansion:dynamo[type=numismatic]
thermalexpansion:cell
thermalexpansion:tank
thermalexpansion:cache
thermalexpansion:strongbox
biomesoplenty:grass[snowy=true,variant=spectral_moss]
biomesoplenty:grass[snowy=true,variant=overgrown_stone]
biomesoplenty:grass[snowy=true,variant=loamy]
biomesoplenty:grass[snowy=true,variant=sandy]
biomesoplenty:grass[snowy=true,variant=silty]
biomesoplenty:grass[snowy=true,variant=origin]
biomesoplenty:grass[snowy=true,variant=overgrown_netherrack]
biomesoplenty:grass[snowy=true,variant=daisy]
biomesoplenty:grass[snowy=true,variant=mycelial_netherrack]
biomesoplenty:grass[snowy=false,variant=spectral_moss]
biomesoplenty:grass[snowy=false,variant=overgrown_stone]
biomesoplenty:grass[snowy=false,variant=loamy]
biomesoplenty:grass[snowy=false,variant=sandy]
biomesoplenty:grass[snowy=false,variant=silty]
biomesoplenty:grass[snowy=false,variant=origin]
biomesoplenty:grass[snowy=false,variant=overgrown_netherrack]
biomesoplenty:grass[snowy=false,variant=daisy]
biomesoplenty:grass[snowy=false,variant=mycelial_netherrack]
biomesoplenty:dirt[coarse=true,variant=loamy]
biomesoplenty:dirt[coarse=true,variant=sandy]
biomesoplenty:dirt[coarse=true,variant=silty]
biomesoplenty:dirt[coarse=false,variant=loamy]
biomesoplenty:dirt[coarse=false,variant=sandy]
biomesoplenty:dirt[coarse=false,variant=silty]
biomesoplenty:grass_path[variant=loamy]
biomesoplenty:grass_path[variant=sandy]
biomesoplenty:grass_path[variant=silty]
biomesoplenty:farmland_0[moisture=0,variant=loamy]
biomesoplenty:farmland_0[moisture=0,variant=sandy]
biomesoplenty:farmland_0[moisture=1,variant=loamy]
biomesoplenty:farmland_0[moisture=1,variant=sandy]
biomesoplenty:farmland_0[moisture=2,variant=loamy]
biomesoplenty:farmland_0[moisture=2,variant=sandy]
biomesoplenty:farmland_0[moisture=3,variant=loamy]
biomesoplenty:farmland_0[moisture=3,variant=sandy]
biomesoplenty:farmland_0[moisture=4,variant=loamy]
biomesoplenty:farmland_0[moisture=4,variant=sandy]
biomesoplenty:farmland_0[moisture=5,variant=loamy]
biomesoplenty:farmland_0[moisture=5,variant=sandy]
biomesoplenty:farmland_0[moisture=6,variant=loamy]
biomesoplenty:farmland_0[moisture=6,variant=sandy]
biomesoplenty:farmland_0[moisture=7,variant=loamy]
biomesoplenty:farmland_0[moisture=7,variant=sandy]
biomesoplenty:farmland_1[moisture=0,variant=silty]
biomesoplenty:farmland_1[moisture=1,variant=silty]
biomesoplenty:farmland_1[moisture=2,variant=silty]
biomesoplenty:farmland_1[moisture=3,variant=silty]
biomesoplenty:farmland_1[moisture=4,variant=silty]
biomesoplenty:farmland_1[moisture=5,variant=silty]
biomesoplenty:farmland_1[moisture=6,variant=silty]
biomesoplenty:farmland_1[moisture=7,variant=silty]
biomesoplenty:white_sand
biomesoplenty:white_sandstone[variant=default]
biomesoplenty:white_sandstone[variant=chiseled]
biomesoplenty:white_sandstone[variant=smooth]
biomesoplenty:white_sandstone_stairs[facing=north,half=top,shape=straight]
biomesoplenty:white_sandstone_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:white_sandstone_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:white_sandstone_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:white_sandstone_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:white_sandstone_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:white_sandstone_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:white_sandstone_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:white_sandstone_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:white_sandstone_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:white_sandstone_stairs[facing=south,half=top,shape=straight]
biomesoplenty:white_sandstone_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:white_sandstone_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:white_sandstone_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:white_sandstone_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:white_sandstone_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:white_sandstone_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:white_sandstone_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:white_sandstone_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:white_sandstone_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:white_sandstone_stairs[facing=west,half=top,shape=straight]
biomesoplenty:white_sandstone_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:white_sandstone_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:white_sandstone_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:white_sandstone_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:white_sandstone_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:white_sandstone_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:white_sandstone_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:white_sandstone_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:white_sandstone_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:white_sandstone_stairs[facing=east,half=top,shape=straight]
biomesoplenty:white_sandstone_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:white_sandstone_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:white_sandstone_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:white_sandstone_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:white_sandstone_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:white_sandstone_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:white_sandstone_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:white_sandstone_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:white_sandstone_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:dried_sand
biomesoplenty:hard_ice
biomesoplenty:ash_block
biomesoplenty:mud[variant=mud]
biomesoplenty:flesh
biomesoplenty:crystal
biomesoplenty:biome_block
biomesoplenty:gem_ore[variant=amethyst]
biomesoplenty:gem_ore[variant=ruby]
biomesoplenty:gem_ore[variant=peridot]
biomesoplenty:gem_ore[variant=topaz]
biomesoplenty:gem_ore[variant=tanzanite]
biomesoplenty:gem_ore[variant=malachite]
biomesoplenty:gem_ore[variant=sapphire]
biomesoplenty:gem_ore[variant=amber]
biomesoplenty:gem_block[variant=amethyst]
biomesoplenty:gem_block[variant=ruby]
biomesoplenty:gem_block[variant=peridot]
biomesoplenty:gem_block[variant=topaz]
biomesoplenty:gem_block[variant=tanzanite]
biomesoplenty:gem_block[variant=malachite]
biomesoplenty:gem_block[variant=sapphire]
biomesoplenty:gem_block[variant=amber]
biomesoplenty:hive[variant=hive]
biomesoplenty:hive[variant=honeycomb]
biomesoplenty:hive[variant=empty_honeycomb]
biomesoplenty:hive[variant=filled_honeycomb]
biomesoplenty:honey_block
biomesoplenty:blue_fire
biomesoplenty:bamboo_thatching
biomesoplenty:mud_brick_block
biomesoplenty:mud_brick_stairs[facing=north,half=top,shape=straight]
biomesoplenty:mud_brick_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:mud_brick_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:mud_brick_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:mud_brick_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:mud_brick_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:mud_brick_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:mud_brick_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:mud_brick_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:mud_brick_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:mud_brick_stairs[facing=south,half=top,shape=straight]
biomesoplenty:mud_brick_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:mud_brick_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:mud_brick_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:mud_brick_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:mud_brick_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:mud_brick_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:mud_brick_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:mud_brick_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:mud_brick_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:mud_brick_stairs[facing=west,half=top,shape=straight]
biomesoplenty:mud_brick_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:mud_brick_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:mud_brick_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:mud_brick_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:mud_brick_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:mud_brick_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:mud_brick_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:mud_brick_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:mud_brick_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:mud_brick_stairs[facing=east,half=top,shape=straight]
biomesoplenty:mud_brick_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:mud_brick_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:mud_brick_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:mud_brick_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:mud_brick_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:mud_brick_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:mud_brick_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:mud_brick_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:mud_brick_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:other_slab[half=top,variant=mud_brick]
biomesoplenty:other_slab[half=top,variant=white_sandstone]
biomesoplenty:other_slab[half=bottom,variant=mud_brick]
biomesoplenty:other_slab[half=bottom,variant=white_sandstone]
biomesoplenty:double_other_slab[half=top,variant=mud_brick]
biomesoplenty:double_other_slab[half=top,variant=white_sandstone]
biomesoplenty:double_other_slab[half=bottom,variant=mud_brick]
biomesoplenty:double_other_slab[half=bottom,variant=white_sandstone]
biomesoplenty:log_0[axis=x,variant=sacred_oak]
biomesoplenty:log_0[axis=x,variant=cherry]
biomesoplenty:log_0[axis=x,variant=umbran]
biomesoplenty:log_0[axis=x,variant=fir]
biomesoplenty:log_0[axis=y,variant=sacred_oak]
biomesoplenty:log_0[axis=y,variant=cherry]
biomesoplenty:log_0[axis=y,variant=umbran]
biomesoplenty:log_0[axis=y,variant=fir]
biomesoplenty:log_0[axis=z,variant=sacred_oak]
biomesoplenty:log_0[axis=z,variant=cherry]
biomesoplenty:log_0[axis=z,variant=umbran]
biomesoplenty:log_0[axis=z,variant=fir]
biomesoplenty:log_0[axis=none,variant=sacred_oak]
biomesoplenty:log_0[axis=none,variant=cherry]
biomesoplenty:log_0[axis=none,variant=umbran]
biomesoplenty:log_0[axis=none,variant=fir]
biomesoplenty:log_1[axis=x,variant=ethereal]
biomesoplenty:log_1[axis=x,variant=magic]
biomesoplenty:log_1[axis=x,variant=mangrove]
biomesoplenty:log_1[axis=x,variant=palm]
biomesoplenty:log_1[axis=y,variant=ethereal]
biomesoplenty:log_1[axis=y,variant=magic]
biomesoplenty:log_1[axis=y,variant=mangrove]
biomesoplenty:log_1[axis=y,variant=palm]
biomesoplenty:log_1[axis=z,variant=ethereal]
biomesoplenty:log_1[axis=z,variant=magic]
biomesoplenty:log_1[axis=z,variant=mangrove]
biomesoplenty:log_1[axis=z,variant=palm]
biomesoplenty:log_1[axis=none,variant=ethereal]
biomesoplenty:log_1[axis=none,variant=magic]
biomesoplenty:log_1[axis=none,variant=mangrove]
biomesoplenty:log_1[axis=none,variant=palm]
biomesoplenty:log_2[axis=x,variant=redwood]
biomesoplenty:log_2[axis=x,variant=willow]
biomesoplenty:log_2[axis=x,variant=pine]
biomesoplenty:log_2[axis=x,variant=hellbark]
biomesoplenty:log_2[axis=y,variant=redwood]
biomesoplenty:log_2[axis=y,variant=willow]
biomesoplenty:log_2[axis=y,variant=pine]
biomesoplenty:log_2[axis=y,variant=hellbark]
biomesoplenty:log_2[axis=z,variant=redwood]
biomesoplenty:log_2[axis=z,variant=willow]
biomesoplenty:log_2[axis=z,variant=pine]
biomesoplenty:log_2[axis=z,variant=hellbark]
biomesoplenty:log_2[axis=none,variant=redwood]
biomesoplenty:log_2[axis=none,variant=willow]
biomesoplenty:log_2[axis=none,variant=pine]
biomesoplenty:log_2[axis=none,variant=hellbark]
biomesoplenty:log_3[axis=x,variant=jacaranda]
biomesoplenty:log_3[axis=x,variant=mahogany]
biomesoplenty:log_3[axis=x,variant=ebony]
biomesoplenty:log_3[axis=x,variant=eucalyptus]
biomesoplenty:log_3[axis=y,variant=jacaranda]
biomesoplenty:log_3[axis=y,variant=mahogany]
biomesoplenty:log_3[axis=y,variant=ebony]
biomesoplenty:log_3[axis=y,variant=eucalyptus]
biomesoplenty:log_3[axis=z,variant=jacaranda]
biomesoplenty:log_3[axis=z,variant=mahogany]
biomesoplenty:log_3[axis=z,variant=ebony]
biomesoplenty:log_3[axis=z,variant=eucalyptus]
biomesoplenty:log_3[axis=none,variant=jacaranda]
biomesoplenty:log_3[axis=none,variant=mahogany]
biomesoplenty:log_3[axis=none,variant=ebony]
biomesoplenty:log_3[axis=none,variant=eucalyptus]
biomesoplenty:log_4[axis=x,variant=giant_flower]
biomesoplenty:log_4[axis=x,variant=dead]
biomesoplenty:log_4[axis=y,variant=giant_flower]
biomesoplenty:log_4[axis=y,variant=dead]
biomesoplenty:log_4[axis=z,variant=giant_flower]
biomesoplenty:log_4[axis=z,variant=dead]
biomesoplenty:log_4[axis=none,variant=giant_flower]
biomesoplenty:log_4[axis=none,variant=dead]
biomesoplenty:leaves_0[check_decay=true,decayable=true,variant=yellow_autumn]
biomesoplenty:leaves_0[check_decay=true,decayable=true,variant=orange_autumn]
biomesoplenty:leaves_0[check_decay=true,decayable=true,variant=bamboo]
biomesoplenty:leaves_0[check_decay=true,decayable=true,variant=magic]
biomesoplenty:leaves_0[check_decay=true,decayable=false,variant=yellow_autumn]
biomesoplenty:leaves_0[check_decay=true,decayable=false,variant=orange_autumn]
biomesoplenty:leaves_0[check_decay=true,decayable=false,variant=bamboo]
biomesoplenty:leaves_0[check_decay=true,decayable=false,variant=magic]
biomesoplenty:leaves_0[check_decay=false,decayable=true,variant=yellow_autumn]
biomesoplenty:leaves_0[check_decay=false,decayable=true,variant=orange_autumn]
biomesoplenty:leaves_0[check_decay=false,decayable=true,variant=bamboo]
biomesoplenty:leaves_0[check_decay=false,decayable=true,variant=magic]
biomesoplenty:leaves_0[check_decay=false,decayable=false,variant=yellow_autumn]
biomesoplenty:leaves_0[check_decay=false,decayable=false,variant=orange_autumn]
biomesoplenty:leaves_0[check_decay=false,decayable=false,variant=bamboo]
biomesoplenty:leaves_0[check_decay=false,decayable=false,variant=magic]
biomesoplenty:leaves_1[check_decay=true,decayable=true,variant=umbran]
biomesoplenty:leaves_1[check_decay=true,decayable=true,variant=dead]
biomesoplenty:leaves_1[check_decay=true,decayable=true,variant=fir]
biomesoplenty:leaves_1[check_decay=true,decayable=true,variant=ethereal]
biomesoplenty:leaves_1[check_decay=true,decayable=false,variant=umbran]
biomesoplenty:leaves_1[check_decay=true,decayable=false,variant=dead]
biomesoplenty:leaves_1[check_decay=true,decayable=false,variant=fir]
biomesoplenty:leaves_1[check_decay=true,decayable=false,variant=ethereal]
biomesoplenty:leaves_1[check_decay=false,decayable=true,variant=umbran]
biomesoplenty:leaves_1[check_decay=false,decayable=true,variant=dead]
biomesoplenty:leaves_1[check_decay=false,decayable=true,variant=fir]
biomesoplenty:leaves_1[check_decay=false,decayable=true,variant=ethereal]
biomesoplenty:leaves_1[check_decay=false,decayable=false,variant=umbran]
biomesoplenty:leaves_1[check_decay=false,decayable=false,variant=dead]
biomesoplenty:leaves_1[check_decay=false,decayable=false,variant=fir]
biomesoplenty:leaves_1[check_decay=false,decayable=false,variant=ethereal]
biomesoplenty:leaves_2[check_decay=true,decayable=true,variant=origin]
biomesoplenty:leaves_2[check_decay=true,decayable=true,variant=pink_cherry]
biomesoplenty:leaves_2[check_decay=true,decayable=true,variant=white_cherry]
biomesoplenty:leaves_2[check_decay=true,decayable=true,variant=maple]
biomesoplenty:leaves_2[check_decay=true,decayable=false,variant=origin]
biomesoplenty:leaves_2[check_decay=true,decayable=false,variant=pink_cherry]
biomesoplenty:leaves_2[check_decay=true,decayable=false,variant=white_cherry]
biomesoplenty:leaves_2[check_decay=true,decayable=false,variant=maple]
biomesoplenty:leaves_2[check_decay=false,decayable=true,variant=origin]
biomesoplenty:leaves_2[check_decay=false,decayable=true,variant=pink_cherry]
biomesoplenty:leaves_2[check_decay=false,decayable=true,variant=white_cherry]
biomesoplenty:leaves_2[check_decay=false,decayable=true,variant=maple]
biomesoplenty:leaves_2[check_decay=false,decayable=false,variant=origin]
biomesoplenty:leaves_2[check_decay=false,decayable=false,variant=pink_cherry]
biomesoplenty:leaves_2[check_decay=false,decayable=false,variant=white_cherry]
biomesoplenty:leaves_2[check_decay=false,decayable=false,variant=maple]
biomesoplenty:leaves_3[check_decay=true,decayable=true,variant=hellbark]
biomesoplenty:leaves_3[check_decay=true,decayable=true,variant=flowering]
biomesoplenty:leaves_3[check_decay=true,decayable=true,variant=jacaranda]
biomesoplenty:leaves_3[check_decay=true,decayable=true,variant=sacred_oak]
biomesoplenty:leaves_3[check_decay=true,decayable=false,variant=hellbark]
biomesoplenty:leaves_3[check_decay=true,decayable=false,variant=flowering]
biomesoplenty:leaves_3[check_decay=true,decayable=false,variant=jacaranda]
biomesoplenty:leaves_3[check_decay=true,decayable=false,variant=sacred_oak]
biomesoplenty:leaves_3[check_decay=false,decayable=true,variant=hellbark]
biomesoplenty:leaves_3[check_decay=false,decayable=true,variant=flowering]
biomesoplenty:leaves_3[check_decay=false,decayable=true,variant=jacaranda]
biomesoplenty:leaves_3[check_decay=false,decayable=true,variant=sacred_oak]
biomesoplenty:leaves_3[check_decay=false,decayable=false,variant=hellbark]
biomesoplenty:leaves_3[check_decay=false,decayable=false,variant=flowering]
biomesoplenty:leaves_3[check_decay=false,decayable=false,variant=jacaranda]
biomesoplenty:leaves_3[check_decay=false,decayable=false,variant=sacred_oak]
biomesoplenty:leaves_4[check_decay=true,decayable=true,variant=mangrove]
biomesoplenty:leaves_4[check_decay=true,decayable=true,variant=palm]
biomesoplenty:leaves_4[check_decay=true,decayable=true,variant=redwood]
biomesoplenty:leaves_4[check_decay=true,decayable=true,variant=willow]
biomesoplenty:leaves_4[check_decay=true,decayable=false,variant=mangrove]
biomesoplenty:leaves_4[check_decay=true,decayable=false,variant=palm]
biomesoplenty:leaves_4[check_decay=true,decayable=false,variant=redwood]
biomesoplenty:leaves_4[check_decay=true,decayable=false,variant=willow]
biomesoplenty:leaves_4[check_decay=false,decayable=true,variant=mangrove]
biomesoplenty:leaves_4[check_decay=false,decayable=true,variant=palm]
biomesoplenty:leaves_4[check_decay=false,decayable=true,variant=redwood]
biomesoplenty:leaves_4[check_decay=false,decayable=true,variant=willow]
biomesoplenty:leaves_4[check_decay=false,decayable=false,variant=mangrove]
biomesoplenty:leaves_4[check_decay=false,decayable=false,variant=palm]
biomesoplenty:leaves_4[check_decay=false,decayable=false,variant=redwood]
biomesoplenty:leaves_4[check_decay=false,decayable=false,variant=willow]
biomesoplenty:leaves_5[check_decay=true,decayable=true,variant=pine]
biomesoplenty:leaves_5[check_decay=true,decayable=true,variant=mahogany]
biomesoplenty:leaves_5[check_decay=true,decayable=true,variant=ebony]
biomesoplenty:leaves_5[check_decay=true,decayable=true,variant=eucalyptus]
biomesoplenty:leaves_5[check_decay=true,decayable=false,variant=pine]
biomesoplenty:leaves_5[check_decay=true,decayable=false,variant=mahogany]
biomesoplenty:leaves_5[check_decay=true,decayable=false,variant=ebony]
biomesoplenty:leaves_5[check_decay=true,decayable=false,variant=eucalyptus]
biomesoplenty:leaves_5[check_decay=false,decayable=true,variant=pine]
biomesoplenty:leaves_5[check_decay=false,decayable=true,variant=mahogany]
biomesoplenty:leaves_5[check_decay=false,decayable=true,variant=ebony]
biomesoplenty:leaves_5[check_decay=false,decayable=true,variant=eucalyptus]
biomesoplenty:leaves_5[check_decay=false,decayable=false,variant=pine]
biomesoplenty:leaves_5[check_decay=false,decayable=false,variant=mahogany]
biomesoplenty:leaves_5[check_decay=false,decayable=false,variant=ebony]
biomesoplenty:leaves_5[check_decay=false,decayable=false,variant=eucalyptus]
biomesoplenty:leaves_6[check_decay=true,decayable=true,variant=red_big_flower]
biomesoplenty:leaves_6[check_decay=true,decayable=true,variant=yellow_big_flower]
biomesoplenty:leaves_6[check_decay=true,decayable=false,variant=red_big_flower]
biomesoplenty:leaves_6[check_decay=true,decayable=false,variant=yellow_big_flower]
biomesoplenty:leaves_6[check_decay=false,decayable=true,variant=red_big_flower]
biomesoplenty:leaves_6[check_decay=false,decayable=true,variant=yellow_big_flower]
biomesoplenty:leaves_6[check_decay=false,decayable=false,variant=red_big_flower]
biomesoplenty:leaves_6[check_decay=false,decayable=false,variant=yellow_big_flower]
biomesoplenty:planks_0[variant=sacred_oak]
biomesoplenty:planks_0[variant=cherry]
biomesoplenty:planks_0[variant=umbran]
biomesoplenty:planks_0[variant=fir]
biomesoplenty:planks_0[variant=ethereal]
biomesoplenty:planks_0[variant=magic]
biomesoplenty:planks_0[variant=mangrove]
biomesoplenty:planks_0[variant=palm]
biomesoplenty:planks_0[variant=redwood]
biomesoplenty:planks_0[variant=willow]
biomesoplenty:planks_0[variant=pine]
biomesoplenty:planks_0[variant=hellbark]
biomesoplenty:planks_0[variant=jacaranda]
biomesoplenty:planks_0[variant=mahogany]
biomesoplenty:planks_0[variant=ebony]
biomesoplenty:planks_0[variant=eucalyptus]
biomesoplenty:sacred_oak_stairs[facing=north,half=top,shape=straight]
biomesoplenty:sacred_oak_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:sacred_oak_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:sacred_oak_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:sacred_oak_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:sacred_oak_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:sacred_oak_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:sacred_oak_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:sacred_oak_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:sacred_oak_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:sacred_oak_stairs[facing=south,half=top,shape=straight]
biomesoplenty:sacred_oak_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:sacred_oak_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:sacred_oak_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:sacred_oak_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:sacred_oak_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:sacred_oak_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:sacred_oak_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:sacred_oak_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:sacred_oak_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:sacred_oak_stairs[facing=west,half=top,shape=straight]
biomesoplenty:sacred_oak_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:sacred_oak_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:sacred_oak_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:sacred_oak_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:sacred_oak_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:sacred_oak_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:sacred_oak_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:sacred_oak_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:sacred_oak_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:sacred_oak_stairs[facing=east,half=top,shape=straight]
biomesoplenty:sacred_oak_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:sacred_oak_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:sacred_oak_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:sacred_oak_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:sacred_oak_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:sacred_oak_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:sacred_oak_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:sacred_oak_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:sacred_oak_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:cherry_stairs[facing=north,half=top,shape=straight]
biomesoplenty:cherry_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:cherry_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:cherry_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:cherry_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:cherry_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:cherry_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:cherry_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:cherry_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:cherry_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:cherry_stairs[facing=south,half=top,shape=straight]
biomesoplenty:cherry_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:cherry_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:cherry_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:cherry_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:cherry_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:cherry_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:cherry_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:cherry_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:cherry_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:cherry_stairs[facing=west,half=top,shape=straight]
biomesoplenty:cherry_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:cherry_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:cherry_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:cherry_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:cherry_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:cherry_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:cherry_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:cherry_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:cherry_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:cherry_stairs[facing=east,half=top,shape=straight]
biomesoplenty:cherry_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:cherry_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:cherry_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:cherry_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:cherry_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:cherry_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:cherry_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:cherry_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:cherry_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:umbran_stairs[facing=north,half=top,shape=straight]
biomesoplenty:umbran_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:umbran_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:umbran_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:umbran_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:umbran_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:umbran_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:umbran_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:umbran_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:umbran_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:umbran_stairs[facing=south,half=top,shape=straight]
biomesoplenty:umbran_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:umbran_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:umbran_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:umbran_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:umbran_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:umbran_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:umbran_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:umbran_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:umbran_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:umbran_stairs[facing=west,half=top,shape=straight]
biomesoplenty:umbran_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:umbran_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:umbran_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:umbran_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:umbran_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:umbran_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:umbran_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:umbran_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:umbran_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:umbran_stairs[facing=east,half=top,shape=straight]
biomesoplenty:umbran_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:umbran_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:umbran_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:umbran_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:umbran_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:umbran_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:umbran_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:umbran_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:umbran_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:fir_stairs[facing=north,half=top,shape=straight]
biomesoplenty:fir_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:fir_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:fir_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:fir_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:fir_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:fir_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:fir_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:fir_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:fir_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:fir_stairs[facing=south,half=top,shape=straight]
biomesoplenty:fir_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:fir_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:fir_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:fir_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:fir_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:fir_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:fir_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:fir_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:fir_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:fir_stairs[facing=west,half=top,shape=straight]
biomesoplenty:fir_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:fir_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:fir_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:fir_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:fir_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:fir_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:fir_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:fir_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:fir_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:fir_stairs[facing=east,half=top,shape=straight]
biomesoplenty:fir_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:fir_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:fir_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:fir_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:fir_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:fir_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:fir_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:fir_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:fir_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:ethereal_stairs[facing=north,half=top,shape=straight]
biomesoplenty:ethereal_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:ethereal_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:ethereal_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:ethereal_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:ethereal_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:ethereal_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:ethereal_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:ethereal_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:ethereal_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:ethereal_stairs[facing=south,half=top,shape=straight]
biomesoplenty:ethereal_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:ethereal_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:ethereal_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:ethereal_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:ethereal_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:ethereal_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:ethereal_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:ethereal_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:ethereal_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:ethereal_stairs[facing=west,half=top,shape=straight]
biomesoplenty:ethereal_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:ethereal_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:ethereal_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:ethereal_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:ethereal_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:ethereal_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:ethereal_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:ethereal_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:ethereal_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:ethereal_stairs[facing=east,half=top,shape=straight]
biomesoplenty:ethereal_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:ethereal_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:ethereal_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:ethereal_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:ethereal_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:ethereal_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:ethereal_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:ethereal_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:ethereal_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:magic_stairs[facing=north,half=top,shape=straight]
biomesoplenty:magic_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:magic_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:magic_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:magic_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:magic_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:magic_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:magic_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:magic_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:magic_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:magic_stairs[facing=south,half=top,shape=straight]
biomesoplenty:magic_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:magic_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:magic_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:magic_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:magic_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:magic_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:magic_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:magic_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:magic_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:magic_stairs[facing=west,half=top,shape=straight]
biomesoplenty:magic_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:magic_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:magic_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:magic_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:magic_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:magic_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:magic_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:magic_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:magic_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:magic_stairs[facing=east,half=top,shape=straight]
biomesoplenty:magic_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:magic_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:magic_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:magic_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:magic_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:magic_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:magic_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:magic_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:magic_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:mangrove_stairs[facing=north,half=top,shape=straight]
biomesoplenty:mangrove_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:mangrove_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:mangrove_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:mangrove_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:mangrove_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:mangrove_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:mangrove_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:mangrove_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:mangrove_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:mangrove_stairs[facing=south,half=top,shape=straight]
biomesoplenty:mangrove_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:mangrove_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:mangrove_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:mangrove_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:mangrove_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:mangrove_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:mangrove_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:mangrove_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:mangrove_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:mangrove_stairs[facing=west,half=top,shape=straight]
biomesoplenty:mangrove_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:mangrove_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:mangrove_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:mangrove_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:mangrove_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:mangrove_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:mangrove_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:mangrove_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:mangrove_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:mangrove_stairs[facing=east,half=top,shape=straight]
biomesoplenty:mangrove_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:mangrove_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:mangrove_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:mangrove_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:mangrove_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:mangrove_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:mangrove_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:mangrove_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:mangrove_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:palm_stairs[facing=north,half=top,shape=straight]
biomesoplenty:palm_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:palm_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:palm_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:palm_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:palm_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:palm_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:palm_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:palm_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:palm_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:palm_stairs[facing=south,half=top,shape=straight]
biomesoplenty:palm_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:palm_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:palm_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:palm_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:palm_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:palm_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:palm_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:palm_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:palm_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:palm_stairs[facing=west,half=top,shape=straight]
biomesoplenty:palm_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:palm_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:palm_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:palm_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:palm_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:palm_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:palm_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:palm_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:palm_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:palm_stairs[facing=east,half=top,shape=straight]
biomesoplenty:palm_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:palm_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:palm_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:palm_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:palm_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:palm_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:palm_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:palm_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:palm_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:redwood_stairs[facing=north,half=top,shape=straight]
biomesoplenty:redwood_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:redwood_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:redwood_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:redwood_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:redwood_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:redwood_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:redwood_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:redwood_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:redwood_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:redwood_stairs[facing=south,half=top,shape=straight]
biomesoplenty:redwood_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:redwood_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:redwood_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:redwood_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:redwood_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:redwood_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:redwood_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:redwood_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:redwood_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:redwood_stairs[facing=west,half=top,shape=straight]
biomesoplenty:redwood_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:redwood_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:redwood_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:redwood_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:redwood_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:redwood_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:redwood_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:redwood_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:redwood_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:redwood_stairs[facing=east,half=top,shape=straight]
biomesoplenty:redwood_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:redwood_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:redwood_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:redwood_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:redwood_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:redwood_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:redwood_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:redwood_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:redwood_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:willow_stairs[facing=north,half=top,shape=straight]
biomesoplenty:willow_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:willow_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:willow_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:willow_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:willow_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:willow_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:willow_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:willow_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:willow_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:willow_stairs[facing=south,half=top,shape=straight]
biomesoplenty:willow_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:willow_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:willow_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:willow_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:willow_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:willow_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:willow_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:willow_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:willow_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:willow_stairs[facing=west,half=top,shape=straight]
biomesoplenty:willow_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:willow_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:willow_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:willow_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:willow_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:willow_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:willow_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:willow_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:willow_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:willow_stairs[facing=east,half=top,shape=straight]
biomesoplenty:willow_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:willow_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:willow_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:willow_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:willow_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:willow_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:willow_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:willow_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:willow_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:pine_stairs[facing=north,half=top,shape=straight]
biomesoplenty:pine_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:pine_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:pine_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:pine_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:pine_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:pine_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:pine_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:pine_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:pine_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:pine_stairs[facing=south,half=top,shape=straight]
biomesoplenty:pine_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:pine_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:pine_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:pine_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:pine_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:pine_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:pine_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:pine_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:pine_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:pine_stairs[facing=west,half=top,shape=straight]
biomesoplenty:pine_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:pine_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:pine_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:pine_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:pine_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:pine_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:pine_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:pine_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:pine_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:pine_stairs[facing=east,half=top,shape=straight]
biomesoplenty:pine_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:pine_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:pine_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:pine_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:pine_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:pine_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:pine_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:pine_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:pine_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:hellbark_stairs[facing=north,half=top,shape=straight]
biomesoplenty:hellbark_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:hellbark_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:hellbark_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:hellbark_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:hellbark_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:hellbark_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:hellbark_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:hellbark_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:hellbark_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:hellbark_stairs[facing=south,half=top,shape=straight]
biomesoplenty:hellbark_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:hellbark_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:hellbark_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:hellbark_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:hellbark_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:hellbark_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:hellbark_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:hellbark_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:hellbark_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:hellbark_stairs[facing=west,half=top,shape=straight]
biomesoplenty:hellbark_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:hellbark_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:hellbark_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:hellbark_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:hellbark_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:hellbark_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:hellbark_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:hellbark_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:hellbark_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:hellbark_stairs[facing=east,half=top,shape=straight]
biomesoplenty:hellbark_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:hellbark_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:hellbark_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:hellbark_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:hellbark_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:hellbark_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:hellbark_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:hellbark_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:hellbark_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:jacaranda_stairs[facing=north,half=top,shape=straight]
biomesoplenty:jacaranda_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:jacaranda_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:jacaranda_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:jacaranda_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:jacaranda_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:jacaranda_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:jacaranda_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:jacaranda_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:jacaranda_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:jacaranda_stairs[facing=south,half=top,shape=straight]
biomesoplenty:jacaranda_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:jacaranda_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:jacaranda_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:jacaranda_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:jacaranda_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:jacaranda_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:jacaranda_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:jacaranda_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:jacaranda_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:jacaranda_stairs[facing=west,half=top,shape=straight]
biomesoplenty:jacaranda_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:jacaranda_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:jacaranda_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:jacaranda_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:jacaranda_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:jacaranda_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:jacaranda_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:jacaranda_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:jacaranda_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:jacaranda_stairs[facing=east,half=top,shape=straight]
biomesoplenty:jacaranda_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:jacaranda_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:jacaranda_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:jacaranda_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:jacaranda_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:jacaranda_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:jacaranda_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:jacaranda_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:jacaranda_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:mahogany_stairs[facing=north,half=top,shape=straight]
biomesoplenty:mahogany_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:mahogany_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:mahogany_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:mahogany_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:mahogany_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:mahogany_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:mahogany_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:mahogany_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:mahogany_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:mahogany_stairs[facing=south,half=top,shape=straight]
biomesoplenty:mahogany_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:mahogany_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:mahogany_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:mahogany_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:mahogany_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:mahogany_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:mahogany_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:mahogany_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:mahogany_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:mahogany_stairs[facing=west,half=top,shape=straight]
biomesoplenty:mahogany_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:mahogany_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:mahogany_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:mahogany_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:mahogany_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:mahogany_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:mahogany_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:mahogany_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:mahogany_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:mahogany_stairs[facing=east,half=top,shape=straight]
biomesoplenty:mahogany_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:mahogany_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:mahogany_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:mahogany_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:mahogany_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:mahogany_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:mahogany_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:mahogany_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:mahogany_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:ebony_stairs[facing=north,half=top,shape=straight]
biomesoplenty:ebony_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:ebony_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:ebony_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:ebony_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:ebony_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:ebony_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:ebony_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:ebony_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:ebony_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:ebony_stairs[facing=south,half=top,shape=straight]
biomesoplenty:ebony_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:ebony_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:ebony_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:ebony_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:ebony_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:ebony_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:ebony_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:ebony_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:ebony_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:ebony_stairs[facing=west,half=top,shape=straight]
biomesoplenty:ebony_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:ebony_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:ebony_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:ebony_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:ebony_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:ebony_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:ebony_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:ebony_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:ebony_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:ebony_stairs[facing=east,half=top,shape=straight]
biomesoplenty:ebony_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:ebony_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:ebony_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:ebony_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:ebony_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:ebony_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:ebony_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:ebony_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:ebony_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:eucalyptus_stairs[facing=north,half=top,shape=straight]
biomesoplenty:eucalyptus_stairs[facing=north,half=top,shape=inner_left]
biomesoplenty:eucalyptus_stairs[facing=north,half=top,shape=inner_right]
biomesoplenty:eucalyptus_stairs[facing=north,half=top,shape=outer_left]
biomesoplenty:eucalyptus_stairs[facing=north,half=top,shape=outer_right]
biomesoplenty:eucalyptus_stairs[facing=north,half=bottom,shape=straight]
biomesoplenty:eucalyptus_stairs[facing=north,half=bottom,shape=inner_left]
biomesoplenty:eucalyptus_stairs[facing=north,half=bottom,shape=inner_right]
biomesoplenty:eucalyptus_stairs[facing=north,half=bottom,shape=outer_left]
biomesoplenty:eucalyptus_stairs[facing=north,half=bottom,shape=outer_right]
biomesoplenty:eucalyptus_stairs[facing=south,half=top,shape=straight]
biomesoplenty:eucalyptus_stairs[facing=south,half=top,shape=inner_left]
biomesoplenty:eucalyptus_stairs[facing=south,half=top,shape=inner_right]
biomesoplenty:eucalyptus_stairs[facing=south,half=top,shape=outer_left]
biomesoplenty:eucalyptus_stairs[facing=south,half=top,shape=outer_right]
biomesoplenty:eucalyptus_stairs[facing=south,half=bottom,shape=straight]
biomesoplenty:eucalyptus_stairs[facing=south,half=bottom,shape=inner_left]
biomesoplenty:eucalyptus_stairs[facing=south,half=bottom,shape=inner_right]
biomesoplenty:eucalyptus_stairs[facing=south,half=bottom,shape=outer_left]
biomesoplenty:eucalyptus_stairs[facing=south,half=bottom,shape=outer_right]
biomesoplenty:eucalyptus_stairs[facing=west,half=top,shape=straight]
biomesoplenty:eucalyptus_stairs[facing=west,half=top,shape=inner_left]
biomesoplenty:eucalyptus_stairs[facing=west,half=top,shape=inner_right]
biomesoplenty:eucalyptus_stairs[facing=west,half=top,shape=outer_left]
biomesoplenty:eucalyptus_stairs[facing=west,half=top,shape=outer_right]
biomesoplenty:eucalyptus_stairs[facing=west,half=bottom,shape=straight]
biomesoplenty:eucalyptus_stairs[facing=west,half=bottom,shape=inner_left]
biomesoplenty:eucalyptus_stairs[facing=west,half=bottom,shape=inner_right]
biomesoplenty:eucalyptus_stairs[facing=west,half=bottom,shape=outer_left]
biomesoplenty:eucalyptus_stairs[facing=west,half=bottom,shape=outer_right]
biomesoplenty:eucalyptus_stairs[facing=east,half=top,shape=straight]
biomesoplenty:eucalyptus_stairs[facing=east,half=top,shape=inner_left]
biomesoplenty:eucalyptus_stairs[facing=east,half=top,shape=inner_right]
biomesoplenty:eucalyptus_stairs[facing=east,half=top,shape=outer_left]
biomesoplenty:eucalyptus_stairs[facing=east,half=top,shape=outer_right]
biomesoplenty:eucalyptus_stairs[facing=east,half=bottom,shape=straight]
biomesoplenty:eucalyptus_stairs[facing=east,half=bottom,shape=inner_left]
biomesoplenty:eucalyptus_stairs[facing=east,half=bottom,shape=inner_right]
biomesoplenty:eucalyptus_stairs[facing=east,half=bottom,shape=outer_left]
biomesoplenty:eucalyptus_stairs[facing=east,half=bottom,shape=outer_right]
biomesoplenty:wood_slab_0[half=top,variant=sacred_oak]
biomesoplenty:wood_slab_0[half=top,variant=cherry]
biomesoplenty:wood_slab_0[half=top,variant=umbran]
biomesoplenty:wood_slab_0[half=top,variant=fir]
biomesoplenty:wood_slab_0[half=top,variant=ethereal]
biomesoplenty:wood_slab_0[half=top,variant=magic]
biomesoplenty:wood_slab_0[half=top,variant=mangrove]
biomesoplenty:wood_slab_0[half=top,variant=palm]
biomesoplenty:wood_slab_0[half=bottom,variant=sacred_oak]
biomesoplenty:wood_slab_0[half=bottom,variant=cherry]
biomesoplenty:wood_slab_0[half=bottom,variant=umbran]
biomesoplenty:wood_slab_0[half=bottom,variant=fir]
biomesoplenty:wood_slab_0[half=bottom,variant=ethereal]
biomesoplenty:wood_slab_0[half=bottom,variant=magic]
biomesoplenty:wood_slab_0[half=bottom,variant=mangrove]
biomesoplenty:wood_slab_0[half=bottom,variant=palm]
biomesoplenty:double_wood_slab_0[half=top,variant=sacred_oak]
biomesoplenty:double_wood_slab_0[half=top,variant=cherry]
biomesoplenty:double_wood_slab_0[half=top,variant=umbran]
biomesoplenty:double_wood_slab_0[half=top,variant=fir]
biomesoplenty:double_wood_slab_0[half=top,variant=ethereal]
biomesoplenty:double_wood_slab_0[half=top,variant=magic]
biomesoplenty:double_wood_slab_0[half=top,variant=mangrove]
biomesoplenty:double_wood_slab_0[half=top,variant=palm]
biomesoplenty:double_wood_slab_0[half=bottom,variant=sacred_oak]
biomesoplenty:double_wood_slab_0[half=bottom,variant=cherry]
biomesoplenty:double_wood_slab_0[half=bottom,variant=umbran]
biomesoplenty:double_wood_slab_0[half=bottom,variant=fir]
biomesoplenty:double_wood_slab_0[half=bottom,variant=ethereal]
biomesoplenty:double_wood_slab_0[half=bottom,variant=magic]
biomesoplenty:double_wood_slab_0[half=bottom,variant=mangrove]
biomesoplenty:double_wood_slab_0[half=bottom,variant=palm]
biomesoplenty:wood_slab_1[half=top,variant=redwood]
biomesoplenty:wood_slab_1[half=top,variant=willow]
biomesoplenty:wood_slab_1[half=top,variant=pine]
biomesoplenty:wood_slab_1[half=top,variant=hellbark]
biomesoplenty:wood_slab_1[half=top,variant=jacaranda]
biomesoplenty:wood_slab_1[half=top,variant=mahogany]
biomesoplenty:wood_slab_1[half=top,variant=ebony]
biomesoplenty:wood_slab_1[half=top,variant=eucalyptus]
biomesoplenty:wood_slab_1[half=bottom,variant=redwood]
biomesoplenty:wood_slab_1[half=bottom,variant=willow]
biomesoplenty:wood_slab_1[half=bottom,variant=pine]
biomesoplenty:wood_slab_1[half=bottom,variant=hellbark]
biomesoplenty:wood_slab_1[half=bottom,variant=jacaranda]
biomesoplenty:wood_slab_1[half=bottom,variant=mahogany]
biomesoplenty:wood_slab_1[half=bottom,variant=ebony]
biomesoplenty:wood_slab_1[half=bottom,variant=eucalyptus]
biomesoplenty:double_wood_slab_1[half=top,variant=redwood]
biomesoplenty:double_wood_slab_1[half=top,variant=willow]
biomesoplenty:double_wood_slab_1[half=top,variant=pine]
biomesoplenty:double_wood_slab_1[half=top,variant=hellbark]
biomesoplenty:double_wood_slab_1[half=top,variant=jacaranda]
biomesoplenty:double_wood_slab_1[half=top,variant=mahogany]
biomesoplenty:double_wood_slab_1[half=top,variant=ebony]
biomesoplenty:double_wood_slab_1[half=top,variant=eucalyptus]
biomesoplenty:double_wood_slab_1[half=bottom,variant=redwood]
biomesoplenty:double_wood_slab_1[half=bottom,variant=willow]
biomesoplenty:double_wood_slab_1[half=bottom,variant=pine]
biomesoplenty:double_wood_slab_1[half=bottom,variant=hellbark]
biomesoplenty:double_wood_slab_1[half=bottom,variant=jacaranda]
biomesoplenty:double_wood_slab_1[half=bottom,variant=mahogany]
biomesoplenty:double_wood_slab_1[half=bottom,variant=ebony]
biomesoplenty:double_wood_slab_1[half=bottom,variant=eucalyptus]
biomesoplenty:sacred_oak_fence[east=true,north=true,south=true,west=true]
biomesoplenty:sacred_oak_fence[east=true,north=true,south=true,west=false]
biomesoplenty:sacred_oak_fence[east=true,north=true,south=false,west=true]
biomesoplenty:sacred_oak_fence[east=true,north=true,south=false,west=false]
biomesoplenty:sacred_oak_fence[east=true,north=false,south=true,west=true]
biomesoplenty:sacred_oak_fence[east=true,north=false,south=true,west=false]
biomesoplenty:sacred_oak_fence[east=true,north=false,south=false,west=true]
biomesoplenty:sacred_oak_fence[east=true,north=false,south=false,west=false]
biomesoplenty:sacred_oak_fence[east=false,north=true,south=true,west=true]
biomesoplenty:sacred_oak_fence[east=false,north=true,south=true,west=false]
biomesoplenty:sacred_oak_fence[east=false,north=true,south=false,west=true]
biomesoplenty:sacred_oak_fence[east=false,north=true,south=false,west=false]
biomesoplenty:sacred_oak_fence[east=false,north=false,south=true,west=true]
biomesoplenty:sacred_oak_fence[east=false,north=false,south=true,west=false]
biomesoplenty:sacred_oak_fence[east=false,north=false,south=false,west=true]
biomesoplenty:sacred_oak_fence[east=false,north=false,south=false,west=false]
biomesoplenty:cherry_fence[east=true,north=true,south=true,west=true]
biomesoplenty:cherry_fence[east=true,north=true,south=true,west=false]
biomesoplenty:cherry_fence[east=true,north=true,south=false,west=true]
biomesoplenty:cherry_fence[east=true,north=true,south=false,west=false]
biomesoplenty:cherry_fence[east=true,north=false,south=true,west=true]
biomesoplenty:cherry_fence[east=true,north=false,south=true,west=false]
biomesoplenty:cherry_fence[east=true,north=false,south=false,west=true]
biomesoplenty:cherry_fence[east=true,north=false,south=false,west=false]
biomesoplenty:cherry_fence[east=false,north=true,south=true,west=true]
biomesoplenty:cherry_fence[east=false,north=true,south=true,west=false]
biomesoplenty:cherry_fence[east=false,north=true,south=false,west=true]
biomesoplenty:cherry_fence[east=false,north=true,south=false,west=false]
biomesoplenty:cherry_fence[east=false,north=false,south=true,west=true]
biomesoplenty:cherry_fence[east=false,north=false,south=true,west=false]
biomesoplenty:cherry_fence[east=false,north=false,south=false,west=true]
biomesoplenty:cherry_fence[east=false,north=false,south=false,west=false]
biomesoplenty:umbran_fence[east=true,north=true,south=true,west=true]
biomesoplenty:umbran_fence[east=true,north=true,south=true,west=false]
biomesoplenty:umbran_fence[east=true,north=true,south=false,west=true]
biomesoplenty:umbran_fence[east=true,north=true,south=false,west=false]
biomesoplenty:umbran_fence[east=true,north=false,south=true,west=true]
biomesoplenty:umbran_fence[east=true,north=false,south=true,west=false]
biomesoplenty:umbran_fence[east=true,north=false,south=false,west=true]
biomesoplenty:umbran_fence[east=true,north=false,south=false,west=false]
biomesoplenty:umbran_fence[east=false,north=true,south=true,west=true]
biomesoplenty:umbran_fence[east=false,north=true,south=true,west=false]
biomesoplenty:umbran_fence[east=false,north=true,south=false,west=true]
biomesoplenty:umbran_fence[east=false,north=true,south=false,west=false]
biomesoplenty:umbran_fence[east=false,north=false,south=true,west=true]
biomesoplenty:umbran_fence[east=false,north=false,south=true,west=false]
biomesoplenty:umbran_fence[east=false,north=false,south=false,west=true]
biomesoplenty:umbran_fence[east=false,north=false,south=false,west=false]
biomesoplenty:fir_fence[east=true,north=true,south=true,west=true]
biomesoplenty:fir_fence[east=true,north=true,south=true,west=false]
biomesoplenty:fir_fence[east=true,north=true,south=false,west=true]
biomesoplenty:fir_fence[east=true,north=true,south=false,west=false]
biomesoplenty:fir_fence[east=true,north=false,south=true,west=true]
biomesoplenty:fir_fence[east=true,north=false,south=true,west=false]
biomesoplenty:fir_fence[east=true,north=false,south=false,west=true]
biomesoplenty:fir_fence[east=true,north=false,south=false,west=false]
biomesoplenty:fir_fence[east=false,north=true,south=true,west=true]
biomesoplenty:fir_fence[east=false,north=true,south=true,west=false]
biomesoplenty:fir_fence[east=false,north=true,south=false,west=true]
biomesoplenty:fir_fence[east=false,north=true,south=false,west=false]
biomesoplenty:fir_fence[east=false,north=false,south=true,west=true]
biomesoplenty:fir_fence[east=false,north=false,south=true,west=false]
biomesoplenty:fir_fence[east=false,north=false,south=false,west=true]
biomesoplenty:fir_fence[east=false,north=false,south=false,west=false]
biomesoplenty:ethereal_fence[east=true,north=true,south=true,west=true]
biomesoplenty:ethereal_fence[east=true,north=true,south=true,west=false]
biomesoplenty:ethereal_fence[east=true,north=true,south=false,west=true]
biomesoplenty:ethereal_fence[east=true,north=true,south=false,west=false]
biomesoplenty:ethereal_fence[east=true,north=false,south=true,west=true]
biomesoplenty:ethereal_fence[east=true,north=false,south=true,west=false]
biomesoplenty:ethereal_fence[east=true,north=false,south=false,west=true]
biomesoplenty:ethereal_fence[east=true,north=false,south=false,west=false]
biomesoplenty:ethereal_fence[east=false,north=true,south=true,west=true]
biomesoplenty:ethereal_fence[east=false,north=true,south=true,west=false]
biomesoplenty:ethereal_fence[east=false,north=true,south=false,west=true]
biomesoplenty:ethereal_fence[east=false,north=true,south=false,west=false]
biomesoplenty:ethereal_fence[east=false,north=false,south=true,west=true]
biomesoplenty:ethereal_fence[east=false,north=false,south=true,west=false]
biomesoplenty:ethereal_fence[east=false,north=false,south=false,west=true]
biomesoplenty:ethereal_fence[east=false,north=false,south=false,west=false]
biomesoplenty:magic_fence[east=true,north=true,south=true,west=true]
biomesoplenty:magic_fence[east=true,north=true,south=true,west=false]
biomesoplenty:magic_fence[east=true,north=true,south=false,west=true]
biomesoplenty:magic_fence[east=true,north=true,south=false,west=false]
biomesoplenty:magic_fence[east=true,north=false,south=true,west=true]
biomesoplenty:magic_fence[east=true,north=false,south=true,west=false]
biomesoplenty:magic_fence[east=true,north=false,south=false,west=true]
biomesoplenty:magic_fence[east=true,north=false,south=false,west=false]
biomesoplenty:magic_fence[east=false,north=true,south=true,west=true]
biomesoplenty:magic_fence[east=false,north=true,south=true,west=false]
biomesoplenty:magic_fence[east=false,north=true,south=false,west=true]
biomesoplenty:magic_fence[east=false,north=true,south=false,west=false]
biomesoplenty:magic_fence[east=false,north=false,south=true,west=true]
biomesoplenty:magic_fence[east=false,north=false,south=true,west=false]
biomesoplenty:magic_fence[east=false,north=false,south=false,west=true]
biomesoplenty:magic_fence[east=false,north=false,south=false,west=false]
biomesoplenty:mangrove_fence[east=true,north=true,south=true,west=true]
biomesoplenty:mangrove_fence[east=true,north=true,south=true,west=false]
biomesoplenty:mangrove_fence[east=true,north=true,south=false,west=true]
biomesoplenty:mangrove_fence[east=true,north=true,south=false,west=false]
biomesoplenty:mangrove_fence[east=true,north=false,south=true,west=true]
biomesoplenty:mangrove_fence[east=true,north=false,south=true,west=false]
biomesoplenty:mangrove_fence[east=true,north=false,south=false,west=true]
biomesoplenty:mangrove_fence[east=true,north=false,south=false,west=false]
biomesoplenty:mangrove_fence[east=false,north=true,south=true,west=true]
biomesoplenty:mangrove_fence[east=false,north=true,south=true,west=false]
biomesoplenty:mangrove_fence[east=false,north=true,south=false,west=true]
biomesoplenty:mangrove_fence[east=false,north=true,south=false,west=false]
biomesoplenty:mangrove_fence[east=false,north=false,south=true,west=true]
biomesoplenty:mangrove_fence[east=false,north=false,south=true,west=false]
biomesoplenty:mangrove_fence[east=false,north=false,south=false,west=true]
biomesoplenty:mangrove_fence[east=false,north=false,south=false,west=false]
biomesoplenty:palm_fence[east=true,north=true,south=true,west=true]
biomesoplenty:palm_fence[east=true,north=true,south=true,west=false]
biomesoplenty:palm_fence[east=true,north=true,south=false,west=true]
biomesoplenty:palm_fence[east=true,north=true,south=false,west=false]
biomesoplenty:palm_fence[east=true,north=false,south=true,west=true]
biomesoplenty:palm_fence[east=true,north=false,south=true,west=false]
biomesoplenty:palm_fence[east=true,north=false,south=false,west=true]
biomesoplenty:palm_fence[east=true,north=false,south=false,west=false]
biomesoplenty:palm_fence[east=false,north=true,south=true,west=true]
biomesoplenty:palm_fence[east=false,north=true,south=true,west=false]
biomesoplenty:palm_fence[east=false,north=true,south=false,west=true]
biomesoplenty:palm_fence[east=false,north=true,south=false,west=false]
biomesoplenty:palm_fence[east=false,north=false,south=true,west=true]
biomesoplenty:palm_fence[east=false,north=false,south=true,west=false]
biomesoplenty:palm_fence[east=false,north=false,south=false,west=true]
biomesoplenty:palm_fence[east=false,north=false,south=false,west=false]
biomesoplenty:redwood_fence[east=true,north=true,south=true,west=true]
biomesoplenty:redwood_fence[east=true,north=true,south=true,west=false]
biomesoplenty:redwood_fence[east=true,north=true,south=false,west=true]
biomesoplenty:redwood_fence[east=true,north=true,south=false,west=false]
biomesoplenty:redwood_fence[east=true,north=false,south=true,west=true]
biomesoplenty:redwood_fence[east=true,north=false,south=true,west=false]
biomesoplenty:redwood_fence[east=true,north=false,south=false,west=true]
biomesoplenty:redwood_fence[east=true,north=false,south=false,west=false]
biomesoplenty:redwood_fence[east=false,north=true,south=true,west=true]
biomesoplenty:redwood_fence[east=false,north=true,south=true,west=false]
biomesoplenty:redwood_fence[east=false,north=true,south=false,west=true]
biomesoplenty:redwood_fence[east=false,north=true,south=false,west=false]
biomesoplenty:redwood_fence[east=false,north=false,south=true,west=true]
biomesoplenty:redwood_fence[east=false,north=false,south=true,west=false]
biomesoplenty:redwood_fence[east=false,north=false,south=false,west=true]
biomesoplenty:redwood_fence[east=false,north=false,south=false,west=false]
biomesoplenty:willow_fence[east=true,north=true,south=true,west=true]
biomesoplenty:willow_fence[east=true,north=true,south=true,west=false]
biomesoplenty:willow_fence[east=true,north=true,south=false,west=true]
biomesoplenty:willow_fence[east=true,north=true,south=false,west=false]
biomesoplenty:willow_fence[east=true,north=false,south=true,west=true]
biomesoplenty:willow_fence[east=true,north=false,south=true,west=false]
biomesoplenty:willow_fence[east=true,north=false,south=false,west=true]
biomesoplenty:willow_fence[east=true,north=false,south=false,west=false]
biomesoplenty:willow_fence[east=false,north=true,south=true,west=true]
biomesoplenty:willow_fence[east=false,north=true,south=true,west=false]
biomesoplenty:willow_fence[east=false,north=true,south=false,west=true]
biomesoplenty:willow_fence[east=false,north=true,south=false,west=false]
biomesoplenty:willow_fence[east=false,north=false,south=true,west=true]
biomesoplenty:willow_fence[east=false,north=false,south=true,west=false]
biomesoplenty:willow_fence[east=false,north=false,south=false,west=true]
biomesoplenty:willow_fence[east=false,north=false,south=false,west=false]
biomesoplenty:pine_fence[east=true,north=true,south=true,west=true]
biomesoplenty:pine_fence[east=true,north=true,south=true,west=false]
biomesoplenty:pine_fence[east=true,north=true,south=false,west=true]
biomesoplenty:pine_fence[east=true,north=true,south=false,west=false]
biomesoplenty:pine_fence[east=true,north=false,south=true,west=true]
biomesoplenty:pine_fence[east=true,north=false,south=true,west=false]
biomesoplenty:pine_fence[east=true,north=false,south=false,west=true]
biomesoplenty:pine_fence[east=true,north=false,south=false,west=false]
biomesoplenty:pine_fence[east=false,north=true,south=true,west=true]
biomesoplenty:pine_fence[east=false,north=true,south=true,west=false]
biomesoplenty:pine_fence[east=false,north=true,south=false,west=true]
biomesoplenty:pine_fence[east=false,north=true,south=false,west=false]
biomesoplenty:pine_fence[east=false,north=false,south=true,west=true]
biomesoplenty:pine_fence[east=false,north=false,south=true,west=false]
biomesoplenty:pine_fence[east=false,north=false,south=false,west=true]
biomesoplenty:pine_fence[east=false,north=false,south=false,west=false]
biomesoplenty:hellbark_fence[east=true,north=true,south=true,west=true]
biomesoplenty:hellbark_fence[east=true,north=true,south=true,west=false]
biomesoplenty:hellbark_fence[east=true,north=true,south=false,west=true]
biomesoplenty:hellbark_fence[east=true,north=true,south=false,west=false]
biomesoplenty:hellbark_fence[east=true,north=false,south=true,west=true]
biomesoplenty:hellbark_fence[east=true,north=false,south=true,west=false]
biomesoplenty:hellbark_fence[east=true,north=false,south=false,west=true]
biomesoplenty:hellbark_fence[east=true,north=false,south=false,west=false]
biomesoplenty:hellbark_fence[east=false,north=true,south=true,west=true]
biomesoplenty:hellbark_fence[east=false,north=true,south=true,west=false]
biomesoplenty:hellbark_fence[east=false,north=true,south=false,west=true]
biomesoplenty:hellbark_fence[east=false,north=true,south=false,west=false]
biomesoplenty:hellbark_fence[east=false,north=false,south=true,west=true]
biomesoplenty:hellbark_fence[east=false,north=false,south=true,west=false]
biomesoplenty:hellbark_fence[east=false,north=false,south=false,west=true]
biomesoplenty:hellbark_fence[east=false,north=false,south=false,west=false]
biomesoplenty:jacaranda_fence[east=true,north=true,south=true,west=true]
biomesoplenty:jacaranda_fence[east=true,north=true,south=true,west=false]
biomesoplenty:jacaranda_fence[east=true,north=true,south=false,west=true]
biomesoplenty:jacaranda_fence[east=true,north=true,south=false,west=false]
biomesoplenty:jacaranda_fence[east=true,north=false,south=true,west=true]
biomesoplenty:jacaranda_fence[east=true,north=false,south=true,west=false]
biomesoplenty:jacaranda_fence[east=true,north=false,south=false,west=true]
biomesoplenty:jacaranda_fence[east=true,north=false,south=false,west=false]
biomesoplenty:jacaranda_fence[east=false,north=true,south=true,west=true]
biomesoplenty:jacaranda_fence[east=false,north=true,south=true,west=false]
biomesoplenty:jacaranda_fence[east=false,north=true,south=false,west=true]
biomesoplenty:jacaranda_fence[east=false,north=true,south=false,west=false]
biomesoplenty:jacaranda_fence[east=false,north=false,south=true,west=true]
biomesoplenty:jacaranda_fence[east=false,north=false,south=true,west=false]
biomesoplenty:jacaranda_fence[east=false,north=false,south=false,west=true]
biomesoplenty:jacaranda_fence[east=false,north=false,south=false,west=false]
biomesoplenty:mahogany_fence[east=true,north=true,south=true,west=true]
biomesoplenty:mahogany_fence[east=true,north=true,south=true,west=false]
biomesoplenty:mahogany_fence[east=true,north=true,south=false,west=true]
biomesoplenty:mahogany_fence[east=true,north=true,south=false,west=false]
biomesoplenty:mahogany_fence[east=true,north=false,south=true,west=true]
biomesoplenty:mahogany_fence[east=true,north=false,south=true,west=false]
biomesoplenty:mahogany_fence[east=true,north=false,south=false,west=true]
biomesoplenty:mahogany_fence[east=true,north=false,south=false,west=false]
biomesoplenty:mahogany_fence[east=false,north=true,south=true,west=true]
biomesoplenty:mahogany_fence[east=false,north=true,south=true,west=false]
biomesoplenty:mahogany_fence[east=false,north=true,south=false,west=true]
biomesoplenty:mahogany_fence[east=false,north=true,south=false,west=false]
biomesoplenty:mahogany_fence[east=false,north=false,south=true,west=true]
biomesoplenty:mahogany_fence[east=false,north=false,south=true,west=false]
biomesoplenty:mahogany_fence[east=false,north=false,south=false,west=true]
biomesoplenty:mahogany_fence[east=false,north=false,south=false,west=false]
biomesoplenty:ebony_fence[east=true,north=true,south=true,west=true]
biomesoplenty:ebony_fence[east=true,north=true,south=true,west=false]
biomesoplenty:ebony_fence[east=true,north=true,south=false,west=true]
biomesoplenty:ebony_fence[east=true,north=true,south=false,west=false]
biomesoplenty:ebony_fence[east=true,north=false,south=true,west=true]
biomesoplenty:ebony_fence[east=true,north=false,south=true,west=false]
biomesoplenty:ebony_fence[east=true,north=false,south=false,west=true]
biomesoplenty:ebony_fence[east=true,north=false,south=false,west=false]
biomesoplenty:ebony_fence[east=false,north=true,south=true,west=true]
biomesoplenty:ebony_fence[east=false,north=true,south=true,west=false]
biomesoplenty:ebony_fence[east=false,north=true,south=false,west=true]
biomesoplenty:ebony_fence[east=false,north=true,south=false,west=false]
biomesoplenty:ebony_fence[east=false,north=false,south=true,west=true]
biomesoplenty:ebony_fence[east=false,north=false,south=true,west=false]
biomesoplenty:ebony_fence[east=false,north=false,south=false,west=true]
biomesoplenty:ebony_fence[east=false,north=false,south=false,west=false]
biomesoplenty:eucalyptus_fence[east=true,north=true,south=true,west=true]
biomesoplenty:eucalyptus_fence[east=true,north=true,south=true,west=false]
biomesoplenty:eucalyptus_fence[east=true,north=true,south=false,west=true]
biomesoplenty:eucalyptus_fence[east=true,north=true,south=false,west=false]
biomesoplenty:eucalyptus_fence[east=true,north=false,south=true,west=true]
biomesoplenty:eucalyptus_fence[east=true,north=false,south=true,west=false]
biomesoplenty:eucalyptus_fence[east=true,north=false,south=false,west=true]
biomesoplenty:eucalyptus_fence[east=true,north=false,south=false,west=false]
biomesoplenty:eucalyptus_fence[east=false,north=true,south=true,west=true]
biomesoplenty:eucalyptus_fence[east=false,north=true,south=true,west=false]
biomesoplenty:eucalyptus_fence[east=false,north=true,south=false,west=true]
biomesoplenty:eucalyptus_fence[east=false,north=true,south=false,west=false]
biomesoplenty:eucalyptus_fence[east=false,north=false,south=true,west=true]
biomesoplenty:eucalyptus_fence[east=false,north=false,south=true,west=false]
biomesoplenty:eucalyptus_fence[east=false,north=false,south=false,west=true]
biomesoplenty:eucalyptus_fence[east=false,north=false,south=false,west=false]
biomesoplenty:sacred_oak_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:sacred_oak_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:sacred_oak_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:cherry_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:cherry_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:cherry_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:cherry_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:cherry_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:cherry_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:cherry_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:cherry_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:cherry_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:cherry_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:cherry_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:cherry_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:cherry_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:cherry_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:cherry_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:cherry_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:cherry_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:cherry_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:cherry_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:cherry_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:cherry_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:cherry_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:cherry_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:cherry_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:cherry_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:cherry_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:cherry_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:cherry_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:cherry_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:cherry_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:cherry_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:cherry_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:umbran_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:umbran_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:umbran_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:umbran_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:umbran_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:umbran_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:umbran_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:umbran_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:umbran_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:umbran_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:umbran_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:umbran_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:umbran_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:umbran_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:umbran_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:umbran_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:umbran_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:umbran_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:umbran_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:umbran_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:umbran_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:umbran_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:umbran_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:umbran_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:umbran_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:umbran_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:umbran_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:umbran_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:umbran_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:umbran_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:umbran_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:umbran_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:fir_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:fir_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:fir_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:fir_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:fir_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:fir_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:fir_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:fir_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:fir_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:fir_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:fir_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:fir_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:fir_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:fir_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:fir_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:fir_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:fir_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:fir_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:fir_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:fir_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:fir_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:fir_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:fir_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:fir_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:fir_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:fir_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:fir_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:fir_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:fir_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:fir_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:fir_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:fir_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:ethereal_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:ethereal_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:ethereal_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:ethereal_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:ethereal_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:ethereal_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:ethereal_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:ethereal_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:ethereal_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:ethereal_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:ethereal_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:ethereal_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:ethereal_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:ethereal_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:ethereal_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:ethereal_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:ethereal_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:ethereal_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:ethereal_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:ethereal_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:ethereal_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:ethereal_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:ethereal_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:ethereal_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:ethereal_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:ethereal_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:ethereal_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:ethereal_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:ethereal_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:ethereal_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:ethereal_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:ethereal_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:magic_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:magic_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:magic_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:magic_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:magic_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:magic_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:magic_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:magic_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:magic_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:magic_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:magic_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:magic_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:magic_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:magic_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:magic_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:magic_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:magic_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:magic_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:magic_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:magic_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:magic_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:magic_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:magic_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:magic_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:magic_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:magic_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:magic_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:magic_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:magic_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:magic_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:magic_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:magic_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:mangrove_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:mangrove_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:mangrove_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:mangrove_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:mangrove_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:mangrove_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:mangrove_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:mangrove_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:mangrove_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:mangrove_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:mangrove_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:mangrove_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:mangrove_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:mangrove_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:mangrove_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:mangrove_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:mangrove_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:mangrove_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:mangrove_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:mangrove_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:mangrove_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:mangrove_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:mangrove_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:mangrove_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:mangrove_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:mangrove_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:mangrove_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:mangrove_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:mangrove_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:mangrove_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:mangrove_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:mangrove_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:palm_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:palm_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:palm_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:palm_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:palm_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:palm_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:palm_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:palm_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:palm_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:palm_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:palm_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:palm_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:palm_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:palm_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:palm_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:palm_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:palm_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:palm_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:palm_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:palm_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:palm_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:palm_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:palm_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:palm_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:palm_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:palm_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:palm_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:palm_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:palm_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:palm_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:palm_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:palm_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:redwood_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:redwood_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:redwood_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:redwood_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:redwood_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:redwood_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:redwood_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:redwood_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:redwood_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:redwood_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:redwood_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:redwood_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:redwood_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:redwood_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:redwood_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:redwood_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:redwood_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:redwood_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:redwood_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:redwood_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:redwood_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:redwood_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:redwood_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:redwood_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:redwood_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:redwood_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:redwood_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:redwood_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:redwood_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:redwood_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:redwood_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:redwood_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:willow_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:willow_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:willow_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:willow_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:willow_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:willow_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:willow_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:willow_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:willow_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:willow_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:willow_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:willow_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:willow_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:willow_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:willow_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:willow_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:willow_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:willow_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:willow_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:willow_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:willow_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:willow_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:willow_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:willow_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:willow_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:willow_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:willow_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:willow_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:willow_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:willow_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:willow_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:willow_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:pine_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:pine_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:pine_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:pine_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:pine_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:pine_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:pine_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:pine_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:pine_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:pine_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:pine_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:pine_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:pine_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:pine_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:pine_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:pine_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:pine_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:pine_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:pine_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:pine_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:pine_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:pine_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:pine_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:pine_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:pine_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:pine_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:pine_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:pine_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:pine_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:pine_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:pine_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:pine_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:hellbark_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:hellbark_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:hellbark_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:hellbark_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:hellbark_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:hellbark_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:hellbark_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:hellbark_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:hellbark_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:hellbark_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:hellbark_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:hellbark_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:hellbark_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:hellbark_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:hellbark_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:hellbark_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:hellbark_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:hellbark_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:hellbark_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:hellbark_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:hellbark_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:hellbark_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:hellbark_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:hellbark_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:hellbark_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:hellbark_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:hellbark_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:hellbark_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:hellbark_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:hellbark_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:hellbark_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:hellbark_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:mahogany_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:mahogany_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:mahogany_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:mahogany_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:mahogany_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:mahogany_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:mahogany_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:mahogany_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:mahogany_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:mahogany_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:mahogany_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:mahogany_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:mahogany_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:mahogany_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:mahogany_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:mahogany_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:mahogany_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:mahogany_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:mahogany_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:mahogany_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:mahogany_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:mahogany_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:mahogany_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:mahogany_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:mahogany_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:mahogany_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:mahogany_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:mahogany_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:mahogany_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:mahogany_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:mahogany_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:mahogany_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:ebony_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:ebony_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:ebony_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:ebony_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:ebony_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:ebony_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:ebony_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:ebony_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:ebony_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:ebony_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:ebony_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:ebony_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:ebony_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:ebony_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:ebony_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:ebony_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:ebony_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:ebony_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:ebony_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:ebony_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:ebony_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:ebony_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:ebony_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:ebony_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:ebony_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:ebony_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:ebony_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:ebony_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:ebony_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:ebony_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:ebony_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:ebony_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=north,in_wall=true,open=true,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=north,in_wall=true,open=true,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=north,in_wall=true,open=false,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=north,in_wall=true,open=false,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=north,in_wall=false,open=true,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=north,in_wall=false,open=true,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=north,in_wall=false,open=false,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=north,in_wall=false,open=false,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=south,in_wall=true,open=true,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=south,in_wall=true,open=true,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=south,in_wall=true,open=false,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=south,in_wall=true,open=false,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=south,in_wall=false,open=true,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=south,in_wall=false,open=true,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=south,in_wall=false,open=false,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=south,in_wall=false,open=false,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=west,in_wall=true,open=true,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=west,in_wall=true,open=true,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=west,in_wall=true,open=false,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=west,in_wall=true,open=false,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=west,in_wall=false,open=true,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=west,in_wall=false,open=true,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=west,in_wall=false,open=false,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=west,in_wall=false,open=false,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=east,in_wall=true,open=true,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=east,in_wall=true,open=true,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=east,in_wall=true,open=false,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=east,in_wall=true,open=false,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=east,in_wall=false,open=true,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=east,in_wall=false,open=true,powered=false]
biomesoplenty:eucalyptus_fence_gate[facing=east,in_wall=false,open=false,powered=true]
biomesoplenty:eucalyptus_fence_gate[facing=east,in_wall=false,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:sacred_oak_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:sacred_oak_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:sacred_oak_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:sacred_oak_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:cherry_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:cherry_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:cherry_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:cherry_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:umbran_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:umbran_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:umbran_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:umbran_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:fir_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:fir_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:fir_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:fir_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:fir_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:fir_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:fir_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:fir_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:fir_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:fir_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:fir_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:fir_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:fir_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:fir_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:fir_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:fir_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:fir_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:fir_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:fir_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:fir_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:fir_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:fir_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:fir_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:fir_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:fir_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:fir_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:fir_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:fir_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:fir_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:fir_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:fir_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:fir_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:fir_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:fir_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:fir_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:fir_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:fir_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:fir_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:fir_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:fir_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:fir_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:fir_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:fir_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:fir_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:fir_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:fir_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:fir_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:fir_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:fir_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:fir_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:fir_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:fir_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:fir_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:fir_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:fir_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:fir_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:fir_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:fir_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:fir_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:fir_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:fir_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:fir_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:fir_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:fir_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:ethereal_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:ethereal_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:ethereal_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:ethereal_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:magic_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:magic_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:magic_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:magic_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:magic_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:magic_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:magic_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:magic_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:magic_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:magic_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:magic_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:magic_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:magic_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:magic_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:magic_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:magic_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:magic_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:magic_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:magic_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:magic_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:magic_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:magic_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:magic_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:magic_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:magic_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:magic_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:magic_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:magic_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:magic_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:magic_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:magic_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:magic_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:magic_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:magic_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:magic_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:magic_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:magic_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:magic_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:magic_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:magic_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:magic_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:magic_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:magic_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:magic_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:magic_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:magic_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:magic_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:magic_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:magic_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:magic_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:magic_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:magic_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:magic_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:magic_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:magic_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:magic_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:magic_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:magic_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:magic_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:magic_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:magic_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:magic_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:magic_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:magic_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:mangrove_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:mangrove_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:mangrove_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:mangrove_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:palm_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:palm_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:palm_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:palm_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:palm_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:palm_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:palm_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:palm_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:palm_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:palm_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:palm_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:palm_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:palm_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:palm_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:palm_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:palm_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:palm_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:palm_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:palm_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:palm_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:palm_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:palm_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:palm_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:palm_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:palm_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:palm_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:palm_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:palm_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:palm_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:palm_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:palm_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:palm_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:palm_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:palm_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:palm_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:palm_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:palm_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:palm_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:palm_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:palm_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:palm_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:palm_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:palm_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:palm_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:palm_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:palm_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:palm_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:palm_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:palm_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:palm_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:palm_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:palm_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:palm_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:palm_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:palm_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:palm_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:palm_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:palm_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:palm_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:palm_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:palm_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:palm_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:palm_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:palm_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:redwood_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:redwood_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:redwood_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:redwood_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:willow_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:willow_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:willow_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:willow_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:willow_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:willow_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:willow_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:willow_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:willow_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:willow_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:willow_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:willow_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:willow_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:willow_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:willow_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:willow_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:willow_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:willow_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:willow_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:willow_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:willow_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:willow_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:willow_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:willow_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:willow_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:willow_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:willow_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:willow_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:willow_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:willow_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:willow_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:willow_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:willow_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:willow_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:willow_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:willow_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:willow_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:willow_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:willow_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:willow_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:willow_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:willow_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:willow_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:willow_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:willow_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:willow_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:willow_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:willow_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:willow_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:willow_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:willow_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:willow_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:willow_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:willow_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:willow_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:willow_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:willow_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:willow_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:willow_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:willow_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:willow_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:willow_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:willow_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:willow_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:pine_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:pine_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:pine_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:pine_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:pine_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:pine_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:pine_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:pine_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:pine_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:pine_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:pine_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:pine_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:pine_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:pine_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:pine_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:pine_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:pine_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:pine_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:pine_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:pine_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:pine_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:pine_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:pine_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:pine_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:pine_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:pine_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:pine_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:pine_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:pine_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:pine_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:pine_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:pine_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:pine_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:pine_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:pine_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:pine_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:pine_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:pine_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:pine_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:pine_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:pine_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:pine_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:pine_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:pine_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:pine_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:pine_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:pine_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:pine_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:pine_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:pine_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:pine_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:pine_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:pine_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:pine_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:pine_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:pine_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:pine_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:pine_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:pine_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:pine_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:pine_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:pine_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:pine_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:pine_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:hellbark_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:hellbark_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:hellbark_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:hellbark_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:jacaranda_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:jacaranda_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:jacaranda_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:jacaranda_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:mahogany_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:mahogany_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:mahogany_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:mahogany_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:ebony_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:ebony_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:ebony_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:ebony_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=north,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=north,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=north,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=north,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=north,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=north,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=north,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=north,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=north,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=north,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=north,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=north,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=north,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=north,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=north,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=north,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=south,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=south,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=south,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=south,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=south,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=south,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=south,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=south,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=south,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=south,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=south,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=south,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=south,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=south,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=south,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=south,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=west,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=west,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=west,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=west,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=west,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=west,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=west,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=west,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=west,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=west,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=west,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=west,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=west,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=west,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=west,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=west,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=east,half=upper,hinge=left,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=east,half=upper,hinge=left,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=east,half=upper,hinge=left,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=east,half=upper,hinge=left,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=east,half=upper,hinge=right,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=east,half=upper,hinge=right,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=east,half=upper,hinge=right,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=east,half=upper,hinge=right,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=east,half=lower,hinge=left,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=east,half=lower,hinge=left,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=east,half=lower,hinge=left,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=east,half=lower,hinge=left,open=false,powered=false]
biomesoplenty:eucalyptus_door_block[facing=east,half=lower,hinge=right,open=true,powered=true]
biomesoplenty:eucalyptus_door_block[facing=east,half=lower,hinge=right,open=true,powered=false]
biomesoplenty:eucalyptus_door_block[facing=east,half=lower,hinge=right,open=false,powered=true]
biomesoplenty:eucalyptus_door_block[facing=east,half=lower,hinge=right,open=false,powered=false]
biomesoplenty:coral[level=0,variant=pink]
biomesoplenty:coral[level=0,variant=orange]
biomesoplenty:coral[level=0,variant=blue]
biomesoplenty:coral[level=0,variant=glowing]
biomesoplenty:coral[level=0,variant=algae]
biomesoplenty:coral[level=1,variant=pink]
biomesoplenty:coral[level=1,variant=orange]
biomesoplenty:coral[level=1,variant=blue]
biomesoplenty:coral[level=1,variant=glowing]
biomesoplenty:coral[level=1,variant=algae]
biomesoplenty:coral[level=2,variant=pink]
biomesoplenty:coral[level=2,variant=orange]
biomesoplenty:coral[level=2,variant=blue]
biomesoplenty:coral[level=2,variant=glowing]
biomesoplenty:coral[level=2,variant=algae]
biomesoplenty:coral[level=3,variant=pink]
biomesoplenty:coral[level=3,variant=orange]
biomesoplenty:coral[level=3,variant=blue]
biomesoplenty:coral[level=3,variant=glowing]
biomesoplenty:coral[level=3,variant=algae]
biomesoplenty:coral[level=4,variant=pink]
biomesoplenty:coral[level=4,variant=orange]
biomesoplenty:coral[level=4,variant=blue]
biomesoplenty:coral[level=4,variant=glowing]
biomesoplenty:coral[level=4,variant=algae]
biomesoplenty:coral[level=5,variant=pink]
biomesoplenty:coral[level=5,variant=orange]
biomesoplenty:coral[level=5,variant=blue]
biomesoplenty:coral[level=5,variant=glowing]
biomesoplenty:coral[level=5,variant=algae]
biomesoplenty:coral[level=6,variant=pink]
biomesoplenty:coral[level=6,variant=orange]
biomesoplenty:coral[level=6,variant=blue]
biomesoplenty:coral[level=6,variant=glowing]
biomesoplenty:coral[level=6,variant=algae]
biomesoplenty:coral[level=7,variant=pink]
biomesoplenty:coral[level=7,variant=orange]
biomesoplenty:coral[level=7,variant=blue]
biomesoplenty:coral[level=7,variant=glowing]
biomesoplenty:coral[level=7,variant=algae]
biomesoplenty:coral[level=8,variant=pink]
biomesoplenty:coral[level=8,variant=orange]
biomesoplenty:coral[level=8,variant=blue]
biomesoplenty:coral[level=8,variant=glowing]
biomesoplenty:coral[level=8,variant=algae]
biomesoplenty:coral[level=9,variant=pink]
biomesoplenty:coral[level=9,variant=orange]
biomesoplenty:coral[level=9,variant=blue]
biomesoplenty:coral[level=9,variant=glowing]
biomesoplenty:coral[level=9,variant=algae]
biomesoplenty:coral[level=10,variant=pink]
biomesoplenty:coral[level=10,variant=orange]
biomesoplenty:coral[level=10,variant=blue]
biomesoplenty:coral[level=10,variant=glowing]
biomesoplenty:coral[level=10,variant=algae]
biomesoplenty:coral[level=11,variant=pink]
biomesoplenty:coral[level=11,variant=orange]
biomesoplenty:coral[level=11,variant=blue]
biomesoplenty:coral[level=11,variant=glowing]
biomesoplenty:coral[level=11,variant=algae]
biomesoplenty:coral[level=12,variant=pink]
biomesoplenty:coral[level=12,variant=orange]
biomesoplenty:coral[level=12,variant=blue]
biomesoplenty:coral[level=12,variant=glowing]
biomesoplenty:coral[level=12,variant=algae]
biomesoplenty:coral[level=13,variant=pink]
biomesoplenty:coral[level=13,variant=orange]
biomesoplenty:coral[level=13,variant=blue]
biomesoplenty:coral[level=13,variant=glowing]
biomesoplenty:coral[level=13,variant=algae]
biomesoplenty:coral[level=14,variant=pink]
biomesoplenty:coral[level=14,variant=orange]
biomesoplenty:coral[level=14,variant=blue]
biomesoplenty:coral[level=14,variant=glowing]
biomesoplenty:coral[level=14,variant=algae]
biomesoplenty:coral[level=15,variant=pink]
biomesoplenty:coral[level=15,variant=orange]
biomesoplenty:coral[level=15,variant=blue]
biomesoplenty:coral[level=15,variant=glowing]
biomesoplenty:coral[level=15,variant=algae]
biomesoplenty:seaweed[level=0,position=single,variant=kelp]
biomesoplenty:seaweed[level=0,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=0,position=middle,variant=kelp]
biomesoplenty:seaweed[level=0,position=top,variant=kelp]
biomesoplenty:seaweed[level=1,position=single,variant=kelp]
biomesoplenty:seaweed[level=1,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=1,position=middle,variant=kelp]
biomesoplenty:seaweed[level=1,position=top,variant=kelp]
biomesoplenty:seaweed[level=2,position=single,variant=kelp]
biomesoplenty:seaweed[level=2,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=2,position=middle,variant=kelp]
biomesoplenty:seaweed[level=2,position=top,variant=kelp]
biomesoplenty:seaweed[level=3,position=single,variant=kelp]
biomesoplenty:seaweed[level=3,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=3,position=middle,variant=kelp]
biomesoplenty:seaweed[level=3,position=top,variant=kelp]
biomesoplenty:seaweed[level=4,position=single,variant=kelp]
biomesoplenty:seaweed[level=4,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=4,position=middle,variant=kelp]
biomesoplenty:seaweed[level=4,position=top,variant=kelp]
biomesoplenty:seaweed[level=5,position=single,variant=kelp]
biomesoplenty:seaweed[level=5,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=5,position=middle,variant=kelp]
biomesoplenty:seaweed[level=5,position=top,variant=kelp]
biomesoplenty:seaweed[level=6,position=single,variant=kelp]
biomesoplenty:seaweed[level=6,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=6,position=middle,variant=kelp]
biomesoplenty:seaweed[level=6,position=top,variant=kelp]
biomesoplenty:seaweed[level=7,position=single,variant=kelp]
biomesoplenty:seaweed[level=7,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=7,position=middle,variant=kelp]
biomesoplenty:seaweed[level=7,position=top,variant=kelp]
biomesoplenty:seaweed[level=8,position=single,variant=kelp]
biomesoplenty:seaweed[level=8,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=8,position=middle,variant=kelp]
biomesoplenty:seaweed[level=8,position=top,variant=kelp]
biomesoplenty:seaweed[level=9,position=single,variant=kelp]
biomesoplenty:seaweed[level=9,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=9,position=middle,variant=kelp]
biomesoplenty:seaweed[level=9,position=top,variant=kelp]
biomesoplenty:seaweed[level=10,position=single,variant=kelp]
biomesoplenty:seaweed[level=10,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=10,position=middle,variant=kelp]
biomesoplenty:seaweed[level=10,position=top,variant=kelp]
biomesoplenty:seaweed[level=11,position=single,variant=kelp]
biomesoplenty:seaweed[level=11,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=11,position=middle,variant=kelp]
biomesoplenty:seaweed[level=11,position=top,variant=kelp]
biomesoplenty:seaweed[level=12,position=single,variant=kelp]
biomesoplenty:seaweed[level=12,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=12,position=middle,variant=kelp]
biomesoplenty:seaweed[level=12,position=top,variant=kelp]
biomesoplenty:seaweed[level=13,position=single,variant=kelp]
biomesoplenty:seaweed[level=13,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=13,position=middle,variant=kelp]
biomesoplenty:seaweed[level=13,position=top,variant=kelp]
biomesoplenty:seaweed[level=14,position=single,variant=kelp]
biomesoplenty:seaweed[level=14,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=14,position=middle,variant=kelp]
biomesoplenty:seaweed[level=14,position=top,variant=kelp]
biomesoplenty:seaweed[level=15,position=single,variant=kelp]
biomesoplenty:seaweed[level=15,position=bottom,variant=kelp]
biomesoplenty:seaweed[level=15,position=middle,variant=kelp]
biomesoplenty:seaweed[level=15,position=top,variant=kelp]
biomesoplenty:waterlily[variant=medium]
biomesoplenty:waterlily[variant=small]
biomesoplenty:waterlily[variant=tiny]
biomesoplenty:waterlily[variant=flower]
biomesoplenty:bamboo[age=0]
biomesoplenty:bamboo[age=1]
biomesoplenty:bamboo[age=2]
biomesoplenty:bamboo[age=3]
biomesoplenty:bamboo[age=4]
biomesoplenty:bamboo[age=5]
biomesoplenty:bamboo[age=6]
biomesoplenty:bamboo[age=7]
biomesoplenty:bamboo[age=8]
biomesoplenty:bamboo[age=9]
biomesoplenty:bamboo[age=10]
biomesoplenty:bamboo[age=11]
biomesoplenty:bamboo[age=12]
biomesoplenty:bamboo[age=13]
biomesoplenty:bamboo[age=14]
biomesoplenty:bamboo[age=15]
biomesoplenty:sapling_0[stage=0,variant=yellow_autumn]
biomesoplenty:sapling_0[stage=0,variant=orange_autumn]
biomesoplenty:sapling_0[stage=0,variant=bamboo]
biomesoplenty:sapling_0[stage=0,variant=magic]
biomesoplenty:sapling_0[stage=0,variant=umbran]
biomesoplenty:sapling_0[stage=0,variant=dead]
biomesoplenty:sapling_0[stage=0,variant=fir]
biomesoplenty:sapling_0[stage=0,variant=ethereal]
biomesoplenty:sapling_0[stage=1,variant=yellow_autumn]
biomesoplenty:sapling_0[stage=1,variant=orange_autumn]
biomesoplenty:sapling_0[stage=1,variant=bamboo]
biomesoplenty:sapling_0[stage=1,variant=magic]
biomesoplenty:sapling_0[stage=1,variant=umbran]
biomesoplenty:sapling_0[stage=1,variant=dead]
biomesoplenty:sapling_0[stage=1,variant=fir]
biomesoplenty:sapling_0[stage=1,variant=ethereal]
biomesoplenty:sapling_1[stage=0,variant=origin]
biomesoplenty:sapling_1[stage=0,variant=pink_cherry]
biomesoplenty:sapling_1[stage=0,variant=white_cherry]
biomesoplenty:sapling_1[stage=0,variant=maple]
biomesoplenty:sapling_1[stage=0,variant=hellbark]
biomesoplenty:sapling_1[stage=0,variant=flowering]
biomesoplenty:sapling_1[stage=0,variant=jacaranda]
biomesoplenty:sapling_1[stage=0,variant=sacred_oak]
biomesoplenty:sapling_1[stage=1,variant=origin]
biomesoplenty:sapling_1[stage=1,variant=pink_cherry]
biomesoplenty:sapling_1[stage=1,variant=white_cherry]
biomesoplenty:sapling_1[stage=1,variant=maple]
biomesoplenty:sapling_1[stage=1,variant=hellbark]
biomesoplenty:sapling_1[stage=1,variant=flowering]
biomesoplenty:sapling_1[stage=1,variant=jacaranda]
biomesoplenty:sapling_1[stage=1,variant=sacred_oak]
biomesoplenty:sapling_2[stage=0,variant=mangrove]
biomesoplenty:sapling_2[stage=0,variant=palm]
biomesoplenty:sapling_2[stage=0,variant=redwood]
biomesoplenty:sapling_2[stage=0,variant=willow]
biomesoplenty:sapling_2[stage=0,variant=pine]
biomesoplenty:sapling_2[stage=0,variant=mahogany]
biomesoplenty:sapling_2[stage=0,variant=ebony]
biomesoplenty:sapling_2[stage=0,variant=eucalyptus]
biomesoplenty:sapling_2[stage=1,variant=mangrove]
biomesoplenty:sapling_2[stage=1,variant=palm]
biomesoplenty:sapling_2[stage=1,variant=redwood]
biomesoplenty:sapling_2[stage=1,variant=willow]
biomesoplenty:sapling_2[stage=1,variant=pine]
biomesoplenty:sapling_2[stage=1,variant=mahogany]
biomesoplenty:sapling_2[stage=1,variant=ebony]
biomesoplenty:sapling_2[stage=1,variant=eucalyptus]
biomesoplenty:plant_0[variant=shortgrass]
biomesoplenty:plant_0[variant=mediumgrass]
biomesoplenty:plant_0[variant=bush]
biomesoplenty:plant_0[variant=sprout]
biomesoplenty:plant_0[variant=poisonivy]
biomesoplenty:plant_0[variant=berrybush]
biomesoplenty:plant_0[variant=shrub]
biomesoplenty:plant_0[variant=wheatgrass]
biomesoplenty:plant_0[variant=dampgrass]
biomesoplenty:plant_0[variant=koru]
biomesoplenty:plant_0[variant=cloverpatch]
biomesoplenty:plant_0[variant=leafpile]
biomesoplenty:plant_0[variant=deadleafpile]
biomesoplenty:plant_0[variant=deadgrass]
biomesoplenty:plant_0[variant=desertgrass]
biomesoplenty:plant_0[variant=desertsprouts]
biomesoplenty:plant_1[variant=dunegrass]
biomesoplenty:plant_1[variant=spectralfern]
biomesoplenty:plant_1[variant=thorn]
biomesoplenty:plant_1[variant=wildrice]
biomesoplenty:plant_1[variant=cattail]
biomesoplenty:plant_1[variant=rivercane]
biomesoplenty:plant_1[variant=tinycactus]
biomesoplenty:plant_1[variant=devilweed]
biomesoplenty:plant_1[variant=reed]
biomesoplenty:plant_1[variant=root]
biomesoplenty:plant_1[variant=rafflesia]
biomesoplenty:plant_1[variant=barley]
biomesoplenty:double_plant[half=lower,variant=flax]
biomesoplenty:double_plant[half=lower,variant=tall_cattail]
biomesoplenty:double_plant[half=lower,variant=eyebulb]
biomesoplenty:double_plant[half=lower,variant=sea_oats]
biomesoplenty:double_plant[half=upper,variant=flax]
biomesoplenty:double_plant[half=upper,variant=tall_cattail]
biomesoplenty:double_plant[half=upper,variant=eyebulb]
biomesoplenty:double_plant[half=upper,variant=sea_oats]
biomesoplenty:mushroom[variant=toadstool]
biomesoplenty:mushroom[variant=portobello]
biomesoplenty:mushroom[variant=blue_milk_cap]
biomesoplenty:mushroom[variant=glowshroom]
biomesoplenty:mushroom[variant=flat_mushroom]
biomesoplenty:mushroom[variant=shadow_shroom]
biomesoplenty:bramble_plant[down=true,east=true,north=true,south=true,up=true,west=true]
biomesoplenty:bramble_plant[down=true,east=true,north=true,south=true,up=true,west=false]
biomesoplenty:bramble_plant[down=true,east=true,north=true,south=true,up=false,west=true]
biomesoplenty:bramble_plant[down=true,east=true,north=true,south=true,up=false,west=false]
biomesoplenty:bramble_plant[down=true,east=true,north=true,south=false,up=true,west=true]
biomesoplenty:bramble_plant[down=true,east=true,north=true,south=false,up=true,west=false]
biomesoplenty:bramble_plant[down=true,east=true,north=true,south=false,up=false,west=true]
biomesoplenty:bramble_plant[down=true,east=true,north=true,south=false,up=false,west=false]
biomesoplenty:bramble_plant[down=true,east=true,north=false,south=true,up=true,west=true]
biomesoplenty:bramble_plant[down=true,east=true,north=false,south=true,up=true,west=false]
biomesoplenty:bramble_plant[down=true,east=true,north=false,south=true,up=false,west=true]
biomesoplenty:bramble_plant[down=true,east=true,north=false,south=true,up=false,west=false]
biomesoplenty:bramble_plant[down=true,east=true,north=false,south=false,up=true,west=true]
biomesoplenty:bramble_plant[down=true,east=true,north=false,south=false,up=true,west=false]
biomesoplenty:bramble_plant[down=true,east=true,north=false,south=false,up=false,west=true]
biomesoplenty:bramble_plant[down=true,east=true,north=false,south=false,up=false,west=false]
biomesoplenty:bramble_plant[down=true,east=false,north=true,south=true,up=true,west=true]
biomesoplenty:bramble_plant[down=true,east=false,north=true,south=true,up=true,west=false]
biomesoplenty:bramble_plant[down=true,east=false,north=true,south=true,up=false,west=true]
biomesoplenty:bramble_plant[down=true,east=false,north=true,south=true,up=false,west=false]
biomesoplenty:bramble_plant[down=true,east=false,north=true,south=false,up=true,west=true]
biomesoplenty:bramble_plant[down=true,east=false,north=true,south=false,up=true,west=false]
biomesoplenty:bramble_plant[down=true,east=false,north=true,south=false,up=false,west=true]
biomesoplenty:bramble_plant[down=true,east=false,north=true,south=false,up=false,west=false]
biomesoplenty:bramble_plant[down=true,east=false,north=false,south=true,up=true,west=true]
biomesoplenty:bramble_plant[down=true,east=false,north=false,south=true,up=true,west=false]
biomesoplenty:bramble_plant[down=true,east=false,north=false,south=true,up=false,west=true]
biomesoplenty:bramble_plant[down=true,east=false,north=false,south=true,up=false,west=false]
biomesoplenty:bramble_plant[down=true,east=false,north=false,south=false,up=true,west=true]
biomesoplenty:bramble_plant[down=true,east=false,north=false,south=false,up=true,west=false]
biomesoplenty:bramble_plant[down=true,east=false,north=false,south=false,up=false,west=true]
biomesoplenty:bramble_plant[down=true,east=false,north=false,south=false,up=false,west=false]
biomesoplenty:bramble_plant[down=false,east=true,north=true,south=true,up=true,west=true]
biomesoplenty:bramble_plant[down=false,east=true,north=true,south=true,up=true,west=false]
biomesoplenty:bramble_plant[down=false,east=true,north=true,south=true,up=false,west=true]
biomesoplenty:bramble_plant[down=false,east=true,north=true,south=true,up=false,west=false]
biomesoplenty:bramble_plant[down=false,east=true,north=true,south=false,up=true,west=true]
biomesoplenty:bramble_plant[down=false,east=true,north=true,south=false,up=true,west=false]
biomesoplenty:bramble_plant[down=false,east=true,north=true,south=false,up=false,west=true]
biomesoplenty:bramble_plant[down=false,east=true,north=true,south=false,up=false,west=false]
biomesoplenty:bramble_plant[down=false,east=true,north=false,south=true,up=true,west=true]
biomesoplenty:bramble_plant[down=false,east=true,north=false,south=true,up=true,west=false]
biomesoplenty:bramble_plant[down=false,east=true,north=false,south=true,up=false,west=true]
biomesoplenty:bramble_plant[down=false,east=true,north=false,south=true,up=false,west=false]
biomesoplenty:bramble_plant[down=false,east=true,north=false,south=false,up=true,west=true]
biomesoplenty:bramble_plant[down=false,east=true,north=false,south=false,up=true,west=false]
biomesoplenty:bramble_plant[down=false,east=true,north=false,south=false,up=false,west=true]
biomesoplenty:bramble_plant[down=false,east=true,north=false,south=false,up=false,west=false]
biomesoplenty:bramble_plant[down=false,east=false,north=true,south=true,up=true,west=true]
biomesoplenty:bramble_plant[down=false,east=false,north=true,south=true,up=true,west=false]
biomesoplenty:bramble_plant[down=false,east=false,north=true,south=true,up=false,west=true]
biomesoplenty:bramble_plant[down=false,east=false,north=true,south=true,up=false,west=false]
biomesoplenty:bramble_plant[down=false,east=false,north=true,south=false,up=true,west=true]
biomesoplenty:bramble_plant[down=false,east=false,north=true,south=false,up=true,west=false]
biomesoplenty:bramble_plant[down=false,east=false,north=true,south=false,up=false,west=true]
biomesoplenty:bramble_plant[down=false,east=false,north=true,south=false,up=false,west=false]
biomesoplenty:bramble_plant[down=false,east=false,north=false,south=true,up=true,west=true]
biomesoplenty:bramble_plant[down=false,east=false,north=false,south=true,up=true,west=false]
biomesoplenty:bramble_plant[down=false,east=false,north=false,south=true,up=false,west=true]
biomesoplenty:bramble_plant[down=false,east=false,north=false,south=true,up=false,west=false]
biomesoplenty:bramble_plant[down=false,east=false,north=false,south=false,up=true,west=true]
biomesoplenty:bramble_plant[down=false,east=false,north=false,south=false,up=true,west=false]
biomesoplenty:bramble_plant[down=false,east=false,north=false,south=false,up=false,west=true]
biomesoplenty:bramble_plant[down=false,east=false,north=false,south=false,up=false,west=false]
biomesoplenty:flower_0[variant=clover]
biomesoplenty:flower_0[variant=swampflower]
biomesoplenty:flower_0[variant=deathbloom]
biomesoplenty:flower_0[variant=glowflower]
biomesoplenty:flower_0[variant=blue_hydrangea]
biomesoplenty:flower_0[variant=orange_cosmos]
biomesoplenty:flower_0[variant=pink_daffodil]
biomesoplenty:flower_0[variant=wildflower]
biomesoplenty:flower_0[variant=violet]
biomesoplenty:flower_0[variant=white_anemone]
biomesoplenty:flower_0[variant=enderlotus]
biomesoplenty:flower_0[variant=bromeliad]
biomesoplenty:flower_0[variant=wilted_lily]
biomesoplenty:flower_0[variant=pink_hibiscus]
biomesoplenty:flower_0[variant=lily_of_the_valley]
biomesoplenty:flower_0[variant=burning_blossom]
biomesoplenty:flower_1[variant=lavender]
biomesoplenty:flower_1[variant=goldenrod]
biomesoplenty:flower_1[variant=bluebells]
biomesoplenty:flower_1[variant=miners_delight]
biomesoplenty:flower_1[variant=icy_iris]
biomesoplenty:flower_1[variant=rose]
biomesoplenty:ivy[east=true,north=true,south=true,up=true,west=true]
biomesoplenty:ivy[east=true,north=true,south=true,up=true,west=false]
biomesoplenty:ivy[east=true,north=true,south=true,up=false,west=true]
biomesoplenty:ivy[east=true,north=true,south=true,up=false,west=false]
biomesoplenty:ivy[east=true,north=true,south=false,up=true,west=true]
biomesoplenty:ivy[east=true,north=true,south=false,up=true,west=false]
biomesoplenty:ivy[east=true,north=true,south=false,up=false,west=true]
biomesoplenty:ivy[east=true,north=true,south=false,up=false,west=false]
biomesoplenty:ivy[east=true,north=false,south=true,up=true,west=true]
biomesoplenty:ivy[east=true,north=false,south=true,up=true,west=false]
biomesoplenty:ivy[east=true,north=false,south=true,up=false,west=true]
biomesoplenty:ivy[east=true,north=false,south=true,up=false,west=false]
biomesoplenty:ivy[east=true,north=false,south=false,up=true,west=true]
biomesoplenty:ivy[east=true,north=false,south=false,up=true,west=false]
biomesoplenty:ivy[east=true,north=false,south=false,up=false,west=true]
biomesoplenty:ivy[east=true,north=false,south=false,up=false,west=false]
biomesoplenty:ivy[east=false,north=true,south=true,up=true,west=true]
biomesoplenty:ivy[east=false,north=true,south=true,up=true,west=false]
biomesoplenty:ivy[east=false,north=true,south=true,up=false,west=true]
biomesoplenty:ivy[east=false,north=true,south=true,up=false,west=false]
biomesoplenty:ivy[east=false,north=true,south=false,up=true,west=true]
biomesoplenty:ivy[east=false,north=true,south=false,up=true,west=false]
biomesoplenty:ivy[east=false,north=true,south=false,up=false,west=true]
biomesoplenty:ivy[east=false,north=true,south=false,up=false,west=false]
biomesoplenty:ivy[east=false,north=false,south=true,up=true,west=true]
biomesoplenty:ivy[east=false,north=false,south=true,up=true,west=false]
biomesoplenty:ivy[east=false,north=false,south=true,up=false,west=true]
biomesoplenty:ivy[east=false,north=false,south=true,up=false,west=false]
biomesoplenty:ivy[east=false,north=false,south=false,up=true,west=true]
biomesoplenty:ivy[east=false,north=false,south=false,up=true,west=false]
biomesoplenty:ivy[east=false,north=false,south=false,up=false,west=true]
biomesoplenty:ivy[east=false,north=false,south=false,up=false,west=false]
biomesoplenty:willow_vine[east=true,north=true,south=true,up=true,west=true]
biomesoplenty:willow_vine[east=true,north=true,south=true,up=true,west=false]
biomesoplenty:willow_vine[east=true,north=true,south=true,up=false,west=true]
biomesoplenty:willow_vine[east=true,north=true,south=true,up=false,west=false]
biomesoplenty:willow_vine[east=true,north=true,south=false,up=true,west=true]
biomesoplenty:willow_vine[east=true,north=true,south=false,up=true,west=false]
biomesoplenty:willow_vine[east=true,north=true,south=false,up=false,west=true]
biomesoplenty:willow_vine[east=true,north=true,south=false,up=false,west=false]
biomesoplenty:willow_vine[east=true,north=false,south=true,up=true,west=true]
biomesoplenty:willow_vine[east=true,north=false,south=true,up=true,west=false]
biomesoplenty:willow_vine[east=true,north=false,south=true,up=false,west=true]
biomesoplenty:willow_vine[east=true,north=false,south=true,up=false,west=false]
biomesoplenty:willow_vine[east=true,north=false,south=false,up=true,west=true]
biomesoplenty:willow_vine[east=true,north=false,south=false,up=true,west=false]
biomesoplenty:willow_vine[east=true,north=false,south=false,up=false,west=true]
biomesoplenty:willow_vine[east=true,north=false,south=false,up=false,west=false]
biomesoplenty:willow_vine[east=false,north=true,south=true,up=true,west=true]
biomesoplenty:willow_vine[east=false,north=true,south=true,up=true,west=false]
biomesoplenty:willow_vine[east=false,north=true,south=true,up=false,west=true]
biomesoplenty:willow_vine[east=false,north=true,south=true,up=false,west=false]
biomesoplenty:willow_vine[east=false,north=true,south=false,up=true,west=true]
biomesoplenty:willow_vine[east=false,north=true,south=false,up=true,west=false]
biomesoplenty:willow_vine[east=false,north=true,south=false,up=false,west=true]
biomesoplenty:willow_vine[east=false,north=true,south=false,up=false,west=false]
biomesoplenty:willow_vine[east=false,north=false,south=true,up=true,west=true]
biomesoplenty:willow_vine[east=false,north=false,south=true,up=true,west=false]
biomesoplenty:willow_vine[east=false,north=false,south=true,up=false,west=true]
biomesoplenty:willow_vine[east=false,north=false,south=true,up=false,west=false]
biomesoplenty:willow_vine[east=false,north=false,south=false,up=true,west=true]
biomesoplenty:willow_vine[east=false,north=false,south=false,up=true,west=false]
biomesoplenty:willow_vine[east=false,north=false,south=false,up=false,west=true]
biomesoplenty:willow_vine[east=false,north=false,south=false,up=false,west=false]
biomesoplenty:terrarium[variant=fern]
biomesoplenty:terrarium[variant=mushroom]
biomesoplenty:terrarium[variant=cactus]
biomesoplenty:terrarium[variant=flax]
biomesoplenty:terrarium[variant=flower]
biomesoplenty:terrarium[variant=koru]
biomesoplenty:terrarium[variant=bamboo]
biomesoplenty:terrarium[variant=beach]
biomesoplenty:terrarium[variant=glowshroom]
biomesoplenty:terrarium[variant=dead]
biomesoplenty:terrarium[variant=mystic]
biomesoplenty:terrarium[variant=ominous]
biomesoplenty:terrarium[variant=wasteland]
biomesoplenty:terrarium[variant=origin]
biomesoplenty:terrarium[variant=nether]
biomesoplenty:terrarium[variant=ender]
biomesoplenty:sand[level=0]
biomesoplenty:sand[level=1]
biomesoplenty:sand[level=2]
biomesoplenty:sand[level=3]
biomesoplenty:sand[level=4]
biomesoplenty:sand[level=5]
biomesoplenty:sand[level=6]
biomesoplenty:sand[level=7]
biomesoplenty:sand[level=8]
biomesoplenty:sand[level=9]
biomesoplenty:sand[level=10]
biomesoplenty:sand[level=11]
biomesoplenty:sand[level=12]
biomesoplenty:sand[level=13]
biomesoplenty:sand[level=14]
biomesoplenty:sand[level=15]
biomesoplenty:honey[level=0]
biomesoplenty:honey[level=1]
biomesoplenty:honey[level=2]
biomesoplenty:honey[level=3]
biomesoplenty:honey[level=4]
biomesoplenty:honey[level=5]
biomesoplenty:honey[level=6]
biomesoplenty:honey[level=7]
biomesoplenty:honey[level=8]
biomesoplenty:honey[level=9]
biomesoplenty:honey[level=10]
biomesoplenty:honey[level=11]
biomesoplenty:honey[level=12]
biomesoplenty:honey[level=13]
biomesoplenty:honey[level=14]
biomesoplenty:honey[level=15]
biomesoplenty:blood[level=0]
biomesoplenty:blood[level=1]
biomesoplenty:blood[level=2]
biomesoplenty:blood[level=3]
biomesoplenty:blood[level=4]
biomesoplenty:blood[level=5]
biomesoplenty:blood[level=6]
biomesoplenty:blood[level=7]
biomesoplenty:blood[level=8]
biomesoplenty:blood[level=9]
biomesoplenty:blood[level=10]
biomesoplenty:blood[level=11]
biomesoplenty:blood[level=12]
biomesoplenty:blood[level=13]
biomesoplenty:blood[level=14]
biomesoplenty:blood[level=15]
biomesoplenty:poison[level=0]
biomesoplenty:poison[level=1]
biomesoplenty:poison[level=2]
biomesoplenty:poison[level=3]
biomesoplenty:poison[level=4]
biomesoplenty:poison[level=5]
biomesoplenty:poison[level=6]
biomesoplenty:poison[level=7]
biomesoplenty:poison[level=8]
biomesoplenty:poison[level=9]
biomesoplenty:poison[level=10]
biomesoplenty:poison[level=11]
biomesoplenty:poison[level=12]
biomesoplenty:poison[level=13]
biomesoplenty:poison[level=14]
biomesoplenty:poison[level=15]
biomesoplenty:hot_spring_water[level=0]
biomesoplenty:hot_spring_water[level=1]
biomesoplenty:hot_spring_water[level=2]
biomesoplenty:hot_spring_water[level=3]
biomesoplenty:hot_spring_water[level=4]
biomesoplenty:hot_spring_water[level=5]
biomesoplenty:hot_spring_water[level=6]
biomesoplenty:hot_spring_water[level=7]
biomesoplenty:hot_spring_water[level=8]
biomesoplenty:hot_spring_water[level=9]
biomesoplenty:hot_spring_water[level=10]
biomesoplenty:hot_spring_water[level=11]
biomesoplenty:hot_spring_water[level=12]
biomesoplenty:hot_spring_water[level=13]
biomesoplenty:hot_spring_water[level=14]
biomesoplenty:hot_spring_water[level=15]
hammercore:lying_item
hammercore:multipart
hammercore:iron_bordered_cobblestone
hammercore:gold_bordered_cobblestone
hammercore:diamond_bordered_cobblestone
hammercore:emerald_bordered_cobblestone
hammercore:quartz_bordered_cobblestone
botanicadds:mana_tesseract
botanicadds:terra_catalyst
botanicadds:dreamrock
botanicadds:mana_lapis_block
botanicadds:elven_lapis_block
botanicadds:elvenwood_log[axis=x]
botanicadds:elvenwood_log[axis=y]
botanicadds:elvenwood_log[axis=z]
botanicadds:elvenwood_log[axis=none]
botanicadds:elven_altar
botanicadds:pool_dreaming[color=white]
botanicadds:pool_dreaming[color=orange]
botanicadds:pool_dreaming[color=magenta]
botanicadds:pool_dreaming[color=light_blue]
botanicadds:pool_dreaming[color=yellow]
botanicadds:pool_dreaming[color=lime]
botanicadds:pool_dreaming[color=pink]
botanicadds:pool_dreaming[color=gray]
botanicadds:pool_dreaming[color=silver]
botanicadds:pool_dreaming[color=cyan]
botanicadds:pool_dreaming[color=purple]
botanicadds:pool_dreaming[color=blue]
botanicadds:pool_dreaming[color=brown]
botanicadds:pool_dreaming[color=green]
botanicadds:pool_dreaming[color=red]
botanicadds:pool_dreaming[color=black]
botanicadds:gaia_plate
botanicadds:gaiasteel_block
sereneseasons:greenhouse_glass
sereneseasons:season_sensor_spring[power=0]
sereneseasons:season_sensor_spring[power=1]
sereneseasons:season_sensor_spring[power=2]
sereneseasons:season_sensor_spring[power=3]
sereneseasons:season_sensor_spring[power=4]
sereneseasons:season_sensor_spring[power=5]
sereneseasons:season_sensor_spring[power=6]
sereneseasons:season_sensor_spring[power=7]
sereneseasons:season_sensor_spring[power=8]
sereneseasons:season_sensor_spring[power=9]
sereneseasons:season_sensor_spring[power=10]
sereneseasons:season_sensor_spring[power=11]
sereneseasons:season_sensor_spring[power=12]
sereneseasons:season_sensor_spring[power=13]
sereneseasons:season_sensor_spring[power=14]
sereneseasons:season_sensor_spring[power=15]
sereneseasons:season_sensor_summer[power=0]
sereneseasons:season_sensor_summer[power=1]
sereneseasons:season_sensor_summer[power=2]
sereneseasons:season_sensor_summer[power=3]
sereneseasons:season_sensor_summer[power=4]
sereneseasons:season_sensor_summer[power=5]
sereneseasons:season_sensor_summer[power=6]
sereneseasons:season_sensor_summer[power=7]
sereneseasons:season_sensor_summer[power=8]
sereneseasons:season_sensor_summer[power=9]
sereneseasons:season_sensor_summer[power=10]
sereneseasons:season_sensor_summer[power=11]
sereneseasons:season_sensor_summer[power=12]
sereneseasons:season_sensor_summer[power=13]
sereneseasons:season_sensor_summer[power=14]
sereneseasons:season_sensor_summer[power=15]
sereneseasons:season_sensor_autumn[power=0]
sereneseasons:season_sensor_autumn[power=1]
sereneseasons:season_sensor_autumn[power=2]
sereneseasons:season_sensor_autumn[power=3]
sereneseasons:season_sensor_autumn[power=4]
sereneseasons:season_sensor_autumn[power=5]
sereneseasons:season_sensor_autumn[power=6]
sereneseasons:season_sensor_autumn[power=7]
sereneseasons:season_sensor_autumn[power=8]
sereneseasons:season_sensor_autumn[power=9]
sereneseasons:season_sensor_autumn[power=10]
sereneseasons:season_sensor_autumn[power=11]
sereneseasons:season_sensor_autumn[power=12]
sereneseasons:season_sensor_autumn[power=13]
sereneseasons:season_sensor_autumn[power=14]
sereneseasons:season_sensor_autumn[power=15]
sereneseasons:season_sensor_winter[power=0]
sereneseasons:season_sensor_winter[power=1]
sereneseasons:season_sensor_winter[power=2]
sereneseasons:season_sensor_winter[power=3]
sereneseasons:season_sensor_winter[power=4]
sereneseasons:season_sensor_winter[power=5]
sereneseasons:season_sensor_winter[power=6]
sereneseasons:season_sensor_winter[power=7]
sereneseasons:season_sensor_winter[power=8]
sereneseasons:season_sensor_winter[power=9]
sereneseasons:season_sensor_winter[power=10]
sereneseasons:season_sensor_winter[power=11]
sereneseasons:season_sensor_winter[power=12]
sereneseasons:season_sensor_winter[power=13]
sereneseasons:season_sensor_winter[power=14]
sereneseasons:season_sensor_winter[power=15]
toughasnails:campfire[age=0,burning=true]
toughasnails:campfire[age=0,burning=false]
toughasnails:campfire[age=1,burning=true]
toughasnails:campfire[age=1,burning=false]
toughasnails:campfire[age=2,burning=true]
toughasnails:campfire[age=2,burning=false]
toughasnails:campfire[age=3,burning=true]
toughasnails:campfire[age=3,burning=false]
toughasnails:campfire[age=4,burning=true]
toughasnails:campfire[age=4,burning=false]
toughasnails:campfire[age=5,burning=true]
toughasnails:campfire[age=5,burning=false]
toughasnails:campfire[age=6,burning=true]
toughasnails:campfire[age=6,burning=false]
toughasnails:campfire[age=7,burning=true]
toughasnails:campfire[age=7,burning=false]
toughasnails:rain_collector[level=0]
toughasnails:rain_collector[level=1]
toughasnails:rain_collector[level=2]
toughasnails:rain_collector[level=3]
toughasnails:temperature_coil[powered=true,variant=cooling]
toughasnails:temperature_coil[powered=true,variant=heating]
toughasnails:temperature_coil[powered=false,variant=cooling]
toughasnails:temperature_coil[powered=false,variant=heating]
toughasnails:purified_water[level=0]
toughasnails:purified_water[level=1]
toughasnails:purified_water[level=2]
toughasnails:purified_water[level=3]
toughasnails:purified_water[level=4]
toughasnails:purified_water[level=5]
toughasnails:purified_water[level=6]
toughasnails:purified_water[level=7]
toughasnails:purified_water[level=8]
toughasnails:purified_water[level=9]
toughasnails:purified_water[level=10]
toughasnails:purified_water[level=11]
toughasnails:purified_water[level=12]
toughasnails:purified_water[level=13]
toughasnails:purified_water[level=14]
toughasnails:purified_water[level=15]
forestry:analyzer[facing=north]
forestry:analyzer[facing=east]
forestry:analyzer[facing=south]
forestry:analyzer[facing=west]
forestry:analyzer[facing=down]
forestry:analyzer[facing=up]
forestry:escritoire[facing=north]
forestry:escritoire[facing=east]
forestry:escritoire[facing=south]
forestry:escritoire[facing=west]
forestry:escritoire[facing=down]
forestry:escritoire[facing=up]
forestry:bog_earth[maturity=0]
forestry:bog_earth[maturity=1]
forestry:bog_earth[maturity=2]
forestry:bog_earth[maturity=3]
forestry:humus[degrade=0]
forestry:humus[degrade=1]
forestry:humus[degrade=2]
forestry:humus[degrade=3]
forestry:resources[resource=apatite]
forestry:resources[resource=copper]
forestry:resources[resource=tin]
forestry:resource_storage[resource=apatite]
forestry:resource_storage[resource=copper]
forestry:resource_storage[resource=tin]
forestry:resource_storage[resource=bronze]
forestry:ash_brick
forestry:ash_stairs[facing=north,half=top,shape=straight]
forestry:ash_stairs[facing=north,half=top,shape=inner_left]
forestry:ash_stairs[facing=north,half=top,shape=inner_right]
forestry:ash_stairs[facing=north,half=top,shape=outer_left]
forestry:ash_stairs[facing=north,half=top,shape=outer_right]
forestry:ash_stairs[facing=north,half=bottom,shape=straight]
forestry:ash_stairs[facing=north,half=bottom,shape=inner_left]
forestry:ash_stairs[facing=north,half=bottom,shape=inner_right]
forestry:ash_stairs[facing=north,half=bottom,shape=outer_left]
forestry:ash_stairs[facing=north,half=bottom,shape=outer_right]
forestry:ash_stairs[facing=south,half=top,shape=straight]
forestry:ash_stairs[facing=south,half=top,shape=inner_left]
forestry:ash_stairs[facing=south,half=top,shape=inner_right]
forestry:ash_stairs[facing=south,half=top,shape=outer_left]
forestry:ash_stairs[facing=south,half=top,shape=outer_right]
forestry:ash_stairs[facing=south,half=bottom,shape=straight]
forestry:ash_stairs[facing=south,half=bottom,shape=inner_left]
forestry:ash_stairs[facing=south,half=bottom,shape=inner_right]
forestry:ash_stairs[facing=south,half=bottom,shape=outer_left]
forestry:ash_stairs[facing=south,half=bottom,shape=outer_right]
forestry:ash_stairs[facing=west,half=top,shape=straight]
forestry:ash_stairs[facing=west,half=top,shape=inner_left]
forestry:ash_stairs[facing=west,half=top,shape=inner_right]
forestry:ash_stairs[facing=west,half=top,shape=outer_left]
forestry:ash_stairs[facing=west,half=top,shape=outer_right]
forestry:ash_stairs[facing=west,half=bottom,shape=straight]
forestry:ash_stairs[facing=west,half=bottom,shape=inner_left]
forestry:ash_stairs[facing=west,half=bottom,shape=inner_right]
forestry:ash_stairs[facing=west,half=bottom,shape=outer_left]
forestry:ash_stairs[facing=west,half=bottom,shape=outer_right]
forestry:ash_stairs[facing=east,half=top,shape=straight]
forestry:ash_stairs[facing=east,half=top,shape=inner_left]
forestry:ash_stairs[facing=east,half=top,shape=inner_right]
forestry:ash_stairs[facing=east,half=top,shape=outer_left]
forestry:ash_stairs[facing=east,half=top,shape=outer_right]
forestry:ash_stairs[facing=east,half=bottom,shape=straight]
forestry:ash_stairs[facing=east,half=bottom,shape=inner_left]
forestry:ash_stairs[facing=east,half=bottom,shape=inner_right]
forestry:ash_stairs[facing=east,half=bottom,shape=outer_left]
forestry:ash_stairs[facing=east,half=bottom,shape=outer_right]
forestry:apiary[facing=north]
forestry:apiary[facing=east]
forestry:apiary[facing=south]
forestry:apiary[facing=west]
forestry:apiary[facing=down]
forestry:apiary[facing=up]
forestry:bee_house[facing=north]
forestry:bee_house[facing=east]
forestry:bee_house[facing=south]
forestry:bee_house[facing=west]
forestry:bee_house[facing=down]
forestry:bee_house[facing=up]
forestry:bee_chest[facing=north]
forestry:bee_chest[facing=east]
forestry:bee_chest[facing=south]
forestry:bee_chest[facing=west]
forestry:bee_chest[facing=down]
forestry:bee_chest[facing=up]
forestry:beehives[hive=forest]
forestry:beehives[hive=meadows]
forestry:beehives[hive=desert]
forestry:beehives[hive=jungle]
forestry:beehives[hive=end]
forestry:beehives[hive=snow]
forestry:beehives[hive=swamp]
forestry:beehives[hive=swarm]
forestry:candle[facing=up,state=on]
forestry:candle[facing=up,state=off]
forestry:candle[facing=north,state=on]
forestry:candle[facing=north,state=off]
forestry:candle[facing=south,state=on]
forestry:candle[facing=south,state=off]
forestry:candle[facing=west,state=on]
forestry:candle[facing=west,state=off]
forestry:candle[facing=east,state=on]
forestry:candle[facing=east,state=off]
forestry:stump[facing=up]
forestry:stump[facing=north]
forestry:stump[facing=south]
forestry:stump[facing=west]
forestry:stump[facing=east]
forestry:bee_combs_0[type=honey]
forestry:bee_combs_0[type=cocoa]
forestry:bee_combs_0[type=simmering]
forestry:bee_combs_0[type=stringy]
forestry:bee_combs_0[type=frozen]
forestry:bee_combs_0[type=dripping]
forestry:bee_combs_0[type=silky]
forestry:bee_combs_0[type=parched]
forestry:bee_combs_0[type=mysterious]
forestry:bee_combs_0[type=irradiated]
forestry:bee_combs_0[type=powdery]
forestry:bee_combs_0[type=reddened]
forestry:bee_combs_0[type=darkened]
forestry:bee_combs_0[type=omega]
forestry:bee_combs_0[type=wheaten]
forestry:bee_combs_0[type=mossy]
forestry:bee_combs_1[type=mellow]
forestry:alveary.plain[type=normal]
forestry:alveary.plain[type=entrance]
forestry:alveary.plain[type=entrance_left]
forestry:alveary.plain[type=entrance_right]
forestry:alveary.swarmer[state=on]
forestry:alveary.swarmer[state=off]
forestry:alveary.fan[state=on]
forestry:alveary.fan[state=off]
forestry:alveary.heater[state=on]
forestry:alveary.heater[state=off]
forestry:alveary.hygro
forestry:alveary.stabiliser
forestry:alveary.sieve
forestry:mailbox[facing=north]
forestry:mailbox[facing=east]
forestry:mailbox[facing=south]
forestry:mailbox[facing=west]
forestry:mailbox[facing=down]
forestry:mailbox[facing=up]
forestry:trade_station[facing=north]
forestry:trade_station[facing=east]
forestry:trade_station[facing=south]
forestry:trade_station[facing=west]
forestry:trade_station[facing=down]
forestry:trade_station[facing=up]
forestry:stamp_collector[facing=north]
forestry:stamp_collector[facing=east]
forestry:stamp_collector[facing=south]
forestry:stamp_collector[facing=west]
forestry:stamp_collector[facing=down]
forestry:stamp_collector[facing=up]
forestry:habitat_former[facing=north]
forestry:habitat_former[facing=east]
forestry:habitat_former[facing=south]
forestry:habitat_former[facing=west]
forestry:habitat_former[facing=down]
forestry:habitat_former[facing=up]
forestry:charcoal
forestry:wood_pile[active=true,age=0]
forestry:wood_pile[active=true,age=1]
forestry:wood_pile[active=true,age=2]
forestry:wood_pile[active=true,age=3]
forestry:wood_pile[active=true,age=4]
forestry:wood_pile[active=true,age=5]
forestry:wood_pile[active=true,age=6]
forestry:wood_pile[active=true,age=7]
forestry:wood_pile[active=false,age=0]
forestry:wood_pile[active=false,age=1]
forestry:wood_pile[active=false,age=2]
forestry:wood_pile[active=false,age=3]
forestry:wood_pile[active=false,age=4]
forestry:wood_pile[active=false,age=5]
forestry:wood_pile[active=false,age=6]
forestry:wood_pile[active=false,age=7]
forestry:wood_pile_decorative[axis=x]
forestry:wood_pile_decorative[axis=y]
forestry:wood_pile_decorative[axis=z]
forestry:ash_block_0[amount=0]
forestry:ash_block_0[amount=1]
forestry:ash_block_0[amount=2]
forestry:ash_block_0[amount=3]
forestry:ash_block_0[amount=4]
forestry:ash_block_0[amount=5]
forestry:ash_block_0[amount=6]
forestry:ash_block_0[amount=7]
forestry:ash_block_0[amount=8]
forestry:ash_block_0[amount=9]
forestry:ash_block_0[amount=10]
forestry:ash_block_0[amount=11]
forestry:ash_block_0[amount=12]
forestry:ash_block_0[amount=13]
forestry:ash_block_0[amount=14]
forestry:ash_block_0[amount=15]
forestry:ash_block_1[amount=0]
forestry:ash_block_1[amount=1]
forestry:ash_block_1[amount=2]
forestry:ash_block_1[amount=3]
forestry:ash_block_1[amount=4]
forestry:ash_block_1[amount=5]
forestry:ash_block_1[amount=6]
forestry:ash_block_1[amount=7]
forestry:ash_block_1[amount=8]
forestry:ash_block_1[amount=9]
forestry:ash_block_1[amount=10]
forestry:ash_block_1[amount=11]
forestry:ash_block_1[amount=12]
forestry:ash_block_1[amount=13]
forestry:ash_block_1[amount=14]
forestry:ash_block_1[amount=15]
forestry:ash_block_2[amount=0]
forestry:ash_block_2[amount=1]
forestry:ash_block_2[amount=2]
forestry:ash_block_2[amount=3]
forestry:ash_block_2[amount=4]
forestry:ash_block_2[amount=5]
forestry:ash_block_2[amount=6]
forestry:ash_block_2[amount=7]
forestry:ash_block_2[amount=8]
forestry:ash_block_2[amount=9]
forestry:ash_block_2[amount=10]
forestry:ash_block_2[amount=11]
forestry:ash_block_2[amount=12]
forestry:ash_block_2[amount=13]
forestry:ash_block_2[amount=14]
forestry:ash_block_2[amount=15]
forestry:ash_block_3[amount=0]
forestry:ash_block_3[amount=1]
forestry:ash_block_3[amount=2]
forestry:ash_block_3[amount=3]
forestry:ash_block_3[amount=4]
forestry:ash_block_3[amount=5]
forestry:ash_block_3[amount=6]
forestry:ash_block_3[amount=7]
forestry:ash_block_3[amount=8]
forestry:ash_block_3[amount=9]
forestry:ash_block_3[amount=10]
forestry:ash_block_3[amount=11]
forestry:ash_block_3[amount=12]
forestry:ash_block_3[amount=13]
forestry:ash_block_3[amount=14]
forestry:ash_block_3[amount=15]
forestry:loam
forestry:mushroom[mature=true,mushroom=brown]
forestry:mushroom[mature=true,mushroom=red]
forestry:mushroom[mature=false,mushroom=brown]
forestry:mushroom[mature=false,mushroom=red]
forestry:ffarm[meta=plain]
forestry:ffarm[meta=band]
forestry:ffarm[meta=gearbox]
forestry:ffarm[meta=hatch]
forestry:ffarm[meta=valve]
forestry:ffarm[meta=control]
forestry:worktable[facing=north]
forestry:worktable[facing=east]
forestry:worktable[facing=south]
forestry:worktable[facing=west]
forestry:worktable[facing=down]
forestry:worktable[facing=up]
forestry:genetic_filter[down=true,east=true,north=true,south=true,up=true,west=true]
forestry:genetic_filter[down=true,east=true,north=true,south=true,up=true,west=false]
forestry:genetic_filter[down=true,east=true,north=true,south=true,up=false,west=true]
forestry:genetic_filter[down=true,east=true,north=true,south=true,up=false,west=false]
forestry:genetic_filter[down=true,east=true,north=true,south=false,up=true,west=true]
forestry:genetic_filter[down=true,east=true,north=true,south=false,up=true,west=false]
forestry:genetic_filter[down=true,east=true,north=true,south=false,up=false,west=true]
forestry:genetic_filter[down=true,east=true,north=true,south=false,up=false,west=false]
forestry:genetic_filter[down=true,east=true,north=false,south=true,up=true,west=true]
forestry:genetic_filter[down=true,east=true,north=false,south=true,up=true,west=false]
forestry:genetic_filter[down=true,east=true,north=false,south=true,up=false,west=true]
forestry:genetic_filter[down=true,east=true,north=false,south=true,up=false,west=false]
forestry:genetic_filter[down=true,east=true,north=false,south=false,up=true,west=true]
forestry:genetic_filter[down=true,east=true,north=false,south=false,up=true,west=false]
forestry:genetic_filter[down=true,east=true,north=false,south=false,up=false,west=true]
forestry:genetic_filter[down=true,east=true,north=false,south=false,up=false,west=false]
forestry:genetic_filter[down=true,east=false,north=true,south=true,up=true,west=true]
forestry:genetic_filter[down=true,east=false,north=true,south=true,up=true,west=false]
forestry:genetic_filter[down=true,east=false,north=true,south=true,up=false,west=true]
forestry:genetic_filter[down=true,east=false,north=true,south=true,up=false,west=false]
forestry:genetic_filter[down=true,east=false,north=true,south=false,up=true,west=true]
forestry:genetic_filter[down=true,east=false,north=true,south=false,up=true,west=false]
forestry:genetic_filter[down=true,east=false,north=true,south=false,up=false,west=true]
forestry:genetic_filter[down=true,east=false,north=true,south=false,up=false,west=false]
forestry:genetic_filter[down=true,east=false,north=false,south=true,up=true,west=true]
forestry:genetic_filter[down=true,east=false,north=false,south=true,up=true,west=false]
forestry:genetic_filter[down=true,east=false,north=false,south=true,up=false,west=true]
forestry:genetic_filter[down=true,east=false,north=false,south=true,up=false,west=false]
forestry:genetic_filter[down=true,east=false,north=false,south=false,up=true,west=true]
forestry:genetic_filter[down=true,east=false,north=false,south=false,up=true,west=false]
forestry:genetic_filter[down=true,east=false,north=false,south=false,up=false,west=true]
forestry:genetic_filter[down=true,east=false,north=false,south=false,up=false,west=false]
forestry:genetic_filter[down=false,east=true,north=true,south=true,up=true,west=true]
forestry:genetic_filter[down=false,east=true,north=true,south=true,up=true,west=false]
forestry:genetic_filter[down=false,east=true,north=true,south=true,up=false,west=true]
forestry:genetic_filter[down=false,east=true,north=true,south=true,up=false,west=false]
forestry:genetic_filter[down=false,east=true,north=true,south=false,up=true,west=true]
forestry:genetic_filter[down=false,east=true,north=true,south=false,up=true,west=false]
forestry:genetic_filter[down=false,east=true,north=true,south=false,up=false,west=true]
forestry:genetic_filter[down=false,east=true,north=true,south=false,up=false,west=false]
forestry:genetic_filter[down=false,east=true,north=false,south=true,up=true,west=true]
forestry:genetic_filter[down=false,east=true,north=false,south=true,up=true,west=false]
forestry:genetic_filter[down=false,east=true,north=false,south=true,up=false,west=true]
forestry:genetic_filter[down=false,east=true,north=false,south=true,up=false,west=false]
forestry:genetic_filter[down=false,east=true,north=false,south=false,up=true,west=true]
forestry:genetic_filter[down=false,east=true,north=false,south=false,up=true,west=false]
forestry:genetic_filter[down=false,east=true,north=false,south=false,up=false,west=true]
forestry:genetic_filter[down=false,east=true,north=false,south=false,up=false,west=false]
forestry:genetic_filter[down=false,east=false,north=true,south=true,up=true,west=true]
forestry:genetic_filter[down=false,east=false,north=true,south=true,up=true,west=false]
forestry:genetic_filter[down=false,east=false,north=true,south=true,up=false,west=true]
forestry:genetic_filter[down=false,east=false,north=true,south=true,up=false,west=false]
forestry:genetic_filter[down=false,east=false,north=true,south=false,up=true,west=true]
forestry:genetic_filter[down=false,east=false,north=true,south=false,up=true,west=false]
forestry:genetic_filter[down=false,east=false,north=true,south=false,up=false,west=true]
forestry:genetic_filter[down=false,east=false,north=true,south=false,up=false,west=false]
forestry:genetic_filter[down=false,east=false,north=false,south=true,up=true,west=true]
forestry:genetic_filter[down=false,east=false,north=false,south=true,up=true,west=false]
forestry:genetic_filter[down=false,east=false,north=false,south=true,up=false,west=true]
forestry:genetic_filter[down=false,east=false,north=false,south=true,up=false,west=false]
forestry:genetic_filter[down=false,east=false,north=false,south=false,up=true,west=true]
forestry:genetic_filter[down=false,east=false,north=false,south=false,up=true,west=false]
forestry:genetic_filter[down=false,east=false,north=false,south=false,up=false,west=true]
forestry:genetic_filter[down=false,east=false,north=false,south=false,up=false,west=false]
forestry:engine_peat[facing=north]
forestry:engine_peat[facing=east]
forestry:engine_peat[facing=south]
forestry:engine_peat[facing=west]
forestry:engine_peat[facing=down]
forestry:engine_peat[facing=up]
forestry:engine_biogas[facing=north]
forestry:engine_biogas[facing=east]
forestry:engine_biogas[facing=south]
forestry:engine_biogas[facing=west]
forestry:engine_biogas[facing=down]
forestry:engine_biogas[facing=up]
forestry:engine_clockwork[facing=north]
forestry:engine_clockwork[facing=east]
forestry:engine_clockwork[facing=south]
forestry:engine_clockwork[facing=west]
forestry:engine_clockwork[facing=down]
forestry:engine_clockwork[facing=up]
forestry:arboretum[facing=north,manual=true]
forestry:arboretum[facing=north,manual=false]
forestry:arboretum[facing=east,manual=true]
forestry:arboretum[facing=east,manual=false]
forestry:arboretum[facing=south,manual=true]
forestry:arboretum[facing=south,manual=false]
forestry:arboretum[facing=west,manual=true]
forestry:arboretum[facing=west,manual=false]
forestry:arboretum[facing=down,manual=true]
forestry:arboretum[facing=down,manual=false]
forestry:arboretum[facing=up,manual=true]
forestry:arboretum[facing=up,manual=false]
forestry:farm_crops[facing=north,manual=true]
forestry:farm_crops[facing=north,manual=false]
forestry:farm_crops[facing=east,manual=true]
forestry:farm_crops[facing=east,manual=false]
forestry:farm_crops[facing=south,manual=true]
forestry:farm_crops[facing=south,manual=false]
forestry:farm_crops[facing=west,manual=true]
forestry:farm_crops[facing=west,manual=false]
forestry:farm_crops[facing=down,manual=true]
forestry:farm_crops[facing=down,manual=false]
forestry:farm_crops[facing=up,manual=true]
forestry:farm_crops[facing=up,manual=false]
forestry:farm_mushroom[facing=north,manual=true]
forestry:farm_mushroom[facing=north,manual=false]
forestry:farm_mushroom[facing=east,manual=true]
forestry:farm_mushroom[facing=east,manual=false]
forestry:farm_mushroom[facing=south,manual=true]
forestry:farm_mushroom[facing=south,manual=false]
forestry:farm_mushroom[facing=west,manual=true]
forestry:farm_mushroom[facing=west,manual=false]
forestry:farm_mushroom[facing=down,manual=true]
forestry:farm_mushroom[facing=down,manual=false]
forestry:farm_mushroom[facing=up,manual=true]
forestry:farm_mushroom[facing=up,manual=false]
forestry:farm_gourd[facing=north,manual=true]
forestry:farm_gourd[facing=north,manual=false]
forestry:farm_gourd[facing=east,manual=true]
forestry:farm_gourd[facing=east,manual=false]
forestry:farm_gourd[facing=south,manual=true]
forestry:farm_gourd[facing=south,manual=false]
forestry:farm_gourd[facing=west,manual=true]
forestry:farm_gourd[facing=west,manual=false]
forestry:farm_gourd[facing=down,manual=true]
forestry:farm_gourd[facing=down,manual=false]
forestry:farm_gourd[facing=up,manual=true]
forestry:farm_gourd[facing=up,manual=false]
forestry:farm_nether[facing=north,manual=true]
forestry:farm_nether[facing=north,manual=false]
forestry:farm_nether[facing=east,manual=true]
forestry:farm_nether[facing=east,manual=false]
forestry:farm_nether[facing=south,manual=true]
forestry:farm_nether[facing=south,manual=false]
forestry:farm_nether[facing=west,manual=true]
forestry:farm_nether[facing=west,manual=false]
forestry:farm_nether[facing=down,manual=true]
forestry:farm_nether[facing=down,manual=false]
forestry:farm_nether[facing=up,manual=true]
forestry:farm_nether[facing=up,manual=false]
forestry:farm_ender[facing=north,manual=true]
forestry:farm_ender[facing=north,manual=false]
forestry:farm_ender[facing=east,manual=true]
forestry:farm_ender[facing=east,manual=false]
forestry:farm_ender[facing=south,manual=true]
forestry:farm_ender[facing=south,manual=false]
forestry:farm_ender[facing=west,manual=true]
forestry:farm_ender[facing=west,manual=false]
forestry:farm_ender[facing=down,manual=true]
forestry:farm_ender[facing=down,manual=false]
forestry:farm_ender[facing=up,manual=true]
forestry:farm_ender[facing=up,manual=false]
forestry:peat_bog[facing=north,manual=true]
forestry:peat_bog[facing=north,manual=false]
forestry:peat_bog[facing=east,manual=true]
forestry:peat_bog[facing=east,manual=false]
forestry:peat_bog[facing=south,manual=true]
forestry:peat_bog[facing=south,manual=false]
forestry:peat_bog[facing=west,manual=true]
forestry:peat_bog[facing=west,manual=false]
forestry:peat_bog[facing=down,manual=true]
forestry:peat_bog[facing=down,manual=false]
forestry:peat_bog[facing=up,manual=true]
forestry:peat_bog[facing=up,manual=false]
forestry:bottler[facing=north]
forestry:bottler[facing=east]
forestry:bottler[facing=south]
forestry:bottler[facing=west]
forestry:bottler[facing=down]
forestry:bottler[facing=up]
forestry:carpenter[facing=north]
forestry:carpenter[facing=east]
forestry:carpenter[facing=south]
forestry:carpenter[facing=west]
forestry:carpenter[facing=down]
forestry:carpenter[facing=up]
forestry:centrifuge[facing=north]
forestry:centrifuge[facing=east]
forestry:centrifuge[facing=south]
forestry:centrifuge[facing=west]
forestry:centrifuge[facing=down]
forestry:centrifuge[facing=up]
forestry:fermenter[facing=north]
forestry:fermenter[facing=east]
forestry:fermenter[facing=south]
forestry:fermenter[facing=west]
forestry:fermenter[facing=down]
forestry:fermenter[facing=up]
forestry:moistener[facing=north]
forestry:moistener[facing=east]
forestry:moistener[facing=south]
forestry:moistener[facing=west]
forestry:moistener[facing=down]
forestry:moistener[facing=up]
forestry:squeezer[facing=north]
forestry:squeezer[facing=east]
forestry:squeezer[facing=south]
forestry:squeezer[facing=west]
forestry:squeezer[facing=down]
forestry:squeezer[facing=up]
forestry:still[facing=north]
forestry:still[facing=east]
forestry:still[facing=south]
forestry:still[facing=west]
forestry:still[facing=down]
forestry:still[facing=up]
forestry:rainmaker[facing=north]
forestry:rainmaker[facing=east]
forestry:rainmaker[facing=south]
forestry:rainmaker[facing=west]
forestry:rainmaker[facing=down]
forestry:rainmaker[facing=up]
forestry:fabricator[facing=north]
forestry:fabricator[facing=east]
forestry:fabricator[facing=south]
forestry:fabricator[facing=west]
forestry:fabricator[facing=down]
forestry:fabricator[facing=up]
forestry:raintank[facing=north]
forestry:raintank[facing=east]
forestry:raintank[facing=south]
forestry:raintank[facing=west]
forestry:raintank[facing=down]
forestry:raintank[facing=up]
forestry:fluid.bio.ethanol[level=0]
forestry:fluid.bio.ethanol[level=1]
forestry:fluid.bio.ethanol[level=2]
forestry:fluid.bio.ethanol[level=3]
forestry:fluid.bio.ethanol[level=4]
forestry:fluid.bio.ethanol[level=5]
forestry:fluid.bio.ethanol[level=6]
forestry:fluid.bio.ethanol[level=7]
forestry:fluid.bio.ethanol[level=8]
forestry:fluid.bio.ethanol[level=9]
forestry:fluid.bio.ethanol[level=10]
forestry:fluid.bio.ethanol[level=11]
forestry:fluid.bio.ethanol[level=12]
forestry:fluid.bio.ethanol[level=13]
forestry:fluid.bio.ethanol[level=14]
forestry:fluid.bio.ethanol[level=15]
forestry:fluid.glass[level=0]
forestry:fluid.glass[level=1]
forestry:fluid.glass[level=2]
forestry:fluid.glass[level=3]
forestry:fluid.glass[level=4]
forestry:fluid.glass[level=5]
forestry:fluid.glass[level=6]
forestry:fluid.glass[level=7]
forestry:fluid.glass[level=8]
forestry:fluid.glass[level=9]
forestry:fluid.glass[level=10]
forestry:fluid.glass[level=11]
forestry:fluid.glass[level=12]
forestry:fluid.glass[level=13]
forestry:fluid.glass[level=14]
forestry:fluid.glass[level=15]
forestry:fluid.for.honey[level=0]
forestry:fluid.for.honey[level=1]
forestry:fluid.for.honey[level=2]
forestry:fluid.for.honey[level=3]
forestry:fluid.for.honey[level=4]
forestry:fluid.for.honey[level=5]
forestry:fluid.for.honey[level=6]
forestry:fluid.for.honey[level=7]
forestry:fluid.for.honey[level=8]
forestry:fluid.for.honey[level=9]
forestry:fluid.for.honey[level=10]
forestry:fluid.for.honey[level=11]
forestry:fluid.for.honey[level=12]
forestry:fluid.for.honey[level=13]
forestry:fluid.for.honey[level=14]
forestry:fluid.for.honey[level=15]
forestry:fluid.ice[level=0]
forestry:fluid.ice[level=1]
forestry:fluid.ice[level=2]
forestry:fluid.ice[level=3]
forestry:fluid.ice[level=4]
forestry:fluid.ice[level=5]
forestry:fluid.ice[level=6]
forestry:fluid.ice[level=7]
forestry:fluid.ice[level=8]
forestry:fluid.ice[level=9]
forestry:fluid.ice[level=10]
forestry:fluid.ice[level=11]
forestry:fluid.ice[level=12]
forestry:fluid.ice[level=13]
forestry:fluid.ice[level=14]
forestry:fluid.ice[level=15]
forestry:fluid.juice[level=0]
forestry:fluid.juice[level=1]
forestry:fluid.juice[level=2]
forestry:fluid.juice[level=3]
forestry:fluid.juice[level=4]
forestry:fluid.juice[level=5]
forestry:fluid.juice[level=6]
forestry:fluid.juice[level=7]
forestry:fluid.juice[level=8]
forestry:fluid.juice[level=9]
forestry:fluid.juice[level=10]
forestry:fluid.juice[level=11]
forestry:fluid.juice[level=12]
forestry:fluid.juice[level=13]
forestry:fluid.juice[level=14]
forestry:fluid.juice[level=15]
forestry:fluid.seed.oil[level=0]
forestry:fluid.seed.oil[level=1]
forestry:fluid.seed.oil[level=2]
forestry:fluid.seed.oil[level=3]
forestry:fluid.seed.oil[level=4]
forestry:fluid.seed.oil[level=5]
forestry:fluid.seed.oil[level=6]
forestry:fluid.seed.oil[level=7]
forestry:fluid.seed.oil[level=8]
forestry:fluid.seed.oil[level=9]
forestry:fluid.seed.oil[level=10]
forestry:fluid.seed.oil[level=11]
forestry:fluid.seed.oil[level=12]
forestry:fluid.seed.oil[level=13]
forestry:fluid.seed.oil[level=14]
forestry:fluid.seed.oil[level=15]
forestry:fluid.short.mead[level=0]
forestry:fluid.short.mead[level=1]
forestry:fluid.short.mead[level=2]
forestry:fluid.short.mead[level=3]
forestry:fluid.short.mead[level=4]
forestry:fluid.short.mead[level=5]
forestry:fluid.short.mead[level=6]
forestry:fluid.short.mead[level=7]
forestry:fluid.short.mead[level=8]
forestry:fluid.short.mead[level=9]
forestry:fluid.short.mead[level=10]
forestry:fluid.short.mead[level=11]
forestry:fluid.short.mead[level=12]
forestry:fluid.short.mead[level=13]
forestry:fluid.short.mead[level=14]
forestry:fluid.short.mead[level=15]
forestry:greenhouse[type=plain]
forestry:greenhouse[type=border]
forestry:greenhouse[type=border_center]
forestry:greenhouse[type=gearbox]
forestry:greenhouse[type=control]
forestry:greenhouse[type=screen]
forestry:climatiser[type=hygro]
forestry:climatiser[type=heater]
forestry:climatiser[type=fan]
forestry:climatiser[type=humidifier]
forestry:climatiser[type=dehumidifier]
forestry:greenhouse.window
forestry:greenhouse.window_up
forestry:logs.0[axis=x,variant=larch]
forestry:logs.0[axis=x,variant=teak]
forestry:logs.0[axis=x,variant=acacia]
forestry:logs.0[axis=x,variant=lime]
forestry:logs.0[axis=y,variant=larch]
forestry:logs.0[axis=y,variant=teak]
forestry:logs.0[axis=y,variant=acacia]
forestry:logs.0[axis=y,variant=lime]
forestry:logs.0[axis=z,variant=larch]
forestry:logs.0[axis=z,variant=teak]
forestry:logs.0[axis=z,variant=acacia]
forestry:logs.0[axis=z,variant=lime]
forestry:logs.0[axis=none,variant=larch]
forestry:logs.0[axis=none,variant=teak]
forestry:logs.0[axis=none,variant=acacia]
forestry:logs.0[axis=none,variant=lime]
forestry:logs.1[axis=x,variant=chestnut]
forestry:logs.1[axis=x,variant=wenge]
forestry:logs.1[axis=x,variant=baobab]
forestry:logs.1[axis=x,variant=sequoia]
forestry:logs.1[axis=y,variant=chestnut]
forestry:logs.1[axis=y,variant=wenge]
forestry:logs.1[axis=y,variant=baobab]
forestry:logs.1[axis=y,variant=sequoia]
forestry:logs.1[axis=z,variant=chestnut]
forestry:logs.1[axis=z,variant=wenge]
forestry:logs.1[axis=z,variant=baobab]
forestry:logs.1[axis=z,variant=sequoia]
forestry:logs.1[axis=none,variant=chestnut]
forestry:logs.1[axis=none,variant=wenge]
forestry:logs.1[axis=none,variant=baobab]
forestry:logs.1[axis=none,variant=sequoia]
forestry:logs.2[axis=x,variant=kapok]
forestry:logs.2[axis=x,variant=ebony]
forestry:logs.2[axis=x,variant=mahogany]
forestry:logs.2[axis=x,variant=balsa]
forestry:logs.2[axis=y,variant=kapok]
forestry:logs.2[axis=y,variant=ebony]
forestry:logs.2[axis=y,variant=mahogany]
forestry:logs.2[axis=y,variant=balsa]
forestry:logs.2[axis=z,variant=kapok]
forestry:logs.2[axis=z,variant=ebony]
forestry:logs.2[axis=z,variant=mahogany]
forestry:logs.2[axis=z,variant=balsa]
forestry:logs.2[axis=none,variant=kapok]
forestry:logs.2[axis=none,variant=ebony]
forestry:logs.2[axis=none,variant=mahogany]
forestry:logs.2[axis=none,variant=balsa]
forestry:logs.3[axis=x,variant=willow]
forestry:logs.3[axis=x,variant=walnut]
forestry:logs.3[axis=x,variant=greenheart]
forestry:logs.3[axis=x,variant=cherry]
forestry:logs.3[axis=y,variant=willow]
forestry:logs.3[axis=y,variant=walnut]
forestry:logs.3[axis=y,variant=greenheart]
forestry:logs.3[axis=y,variant=cherry]
forestry:logs.3[axis=z,variant=willow]
forestry:logs.3[axis=z,variant=walnut]
forestry:logs.3[axis=z,variant=greenheart]
forestry:logs.3[axis=z,variant=cherry]
forestry:logs.3[axis=none,variant=willow]
forestry:logs.3[axis=none,variant=walnut]
forestry:logs.3[axis=none,variant=greenheart]
forestry:logs.3[axis=none,variant=cherry]
forestry:logs.4[axis=x,variant=mahoe]
forestry:logs.4[axis=x,variant=poplar]
forestry:logs.4[axis=x,variant=palm]
forestry:logs.4[axis=x,variant=papaya]
forestry:logs.4[axis=y,variant=mahoe]
forestry:logs.4[axis=y,variant=poplar]
forestry:logs.4[axis=y,variant=palm]
forestry:logs.4[axis=y,variant=papaya]
forestry:logs.4[axis=z,variant=mahoe]
forestry:logs.4[axis=z,variant=poplar]
forestry:logs.4[axis=z,variant=palm]
forestry:logs.4[axis=z,variant=papaya]
forestry:logs.4[axis=none,variant=mahoe]
forestry:logs.4[axis=none,variant=poplar]
forestry:logs.4[axis=none,variant=palm]
forestry:logs.4[axis=none,variant=papaya]
forestry:logs.5[axis=x,variant=pine]
forestry:logs.5[axis=x,variant=plum]
forestry:logs.5[axis=x,variant=maple]
forestry:logs.5[axis=x,variant=citrus]
forestry:logs.5[axis=y,variant=pine]
forestry:logs.5[axis=y,variant=plum]
forestry:logs.5[axis=y,variant=maple]
forestry:logs.5[axis=y,variant=citrus]
forestry:logs.5[axis=z,variant=pine]
forestry:logs.5[axis=z,variant=plum]
forestry:logs.5[axis=z,variant=maple]
forestry:logs.5[axis=z,variant=citrus]
forestry:logs.5[axis=none,variant=pine]
forestry:logs.5[axis=none,variant=plum]
forestry:logs.5[axis=none,variant=maple]
forestry:logs.5[axis=none,variant=citrus]
forestry:logs.6[axis=x,variant=giganteum]
forestry:logs.6[axis=x,variant=ipe]
forestry:logs.6[axis=x,variant=padauk]
forestry:logs.6[axis=x,variant=cocobolo]
forestry:logs.6[axis=y,variant=giganteum]
forestry:logs.6[axis=y,variant=ipe]
forestry:logs.6[axis=y,variant=padauk]
forestry:logs.6[axis=y,variant=cocobolo]
forestry:logs.6[axis=z,variant=giganteum]
forestry:logs.6[axis=z,variant=ipe]
forestry:logs.6[axis=z,variant=padauk]
forestry:logs.6[axis=z,variant=cocobolo]
forestry:logs.6[axis=none,variant=giganteum]
forestry:logs.6[axis=none,variant=ipe]
forestry:logs.6[axis=none,variant=padauk]
forestry:logs.6[axis=none,variant=cocobolo]
forestry:logs.7[axis=x,variant=zebrawood]
forestry:logs.7[axis=y,variant=zebrawood]
forestry:logs.7[axis=z,variant=zebrawood]
forestry:logs.7[axis=none,variant=zebrawood]
forestry:logs.fireproof.0[axis=x,variant=larch]
forestry:logs.fireproof.0[axis=x,variant=teak]
forestry:logs.fireproof.0[axis=x,variant=acacia]
forestry:logs.fireproof.0[axis=x,variant=lime]
forestry:logs.fireproof.0[axis=y,variant=larch]
forestry:logs.fireproof.0[axis=y,variant=teak]
forestry:logs.fireproof.0[axis=y,variant=acacia]
forestry:logs.fireproof.0[axis=y,variant=lime]
forestry:logs.fireproof.0[axis=z,variant=larch]
forestry:logs.fireproof.0[axis=z,variant=teak]
forestry:logs.fireproof.0[axis=z,variant=acacia]
forestry:logs.fireproof.0[axis=z,variant=lime]
forestry:logs.fireproof.0[axis=none,variant=larch]
forestry:logs.fireproof.0[axis=none,variant=teak]
forestry:logs.fireproof.0[axis=none,variant=acacia]
forestry:logs.fireproof.0[axis=none,variant=lime]
forestry:logs.fireproof.1[axis=x,variant=chestnut]
forestry:logs.fireproof.1[axis=x,variant=wenge]
forestry:logs.fireproof.1[axis=x,variant=baobab]
forestry:logs.fireproof.1[axis=x,variant=sequoia]
forestry:logs.fireproof.1[axis=y,variant=chestnut]
forestry:logs.fireproof.1[axis=y,variant=wenge]
forestry:logs.fireproof.1[axis=y,variant=baobab]
forestry:logs.fireproof.1[axis=y,variant=sequoia]
forestry:logs.fireproof.1[axis=z,variant=chestnut]
forestry:logs.fireproof.1[axis=z,variant=wenge]
forestry:logs.fireproof.1[axis=z,variant=baobab]
forestry:logs.fireproof.1[axis=z,variant=sequoia]
forestry:logs.fireproof.1[axis=none,variant=chestnut]
forestry:logs.fireproof.1[axis=none,variant=wenge]
forestry:logs.fireproof.1[axis=none,variant=baobab]
forestry:logs.fireproof.1[axis=none,variant=sequoia]
forestry:logs.fireproof.2[axis=x,variant=kapok]
forestry:logs.fireproof.2[axis=x,variant=ebony]
forestry:logs.fireproof.2[axis=x,variant=mahogany]
forestry:logs.fireproof.2[axis=x,variant=balsa]
forestry:logs.fireproof.2[axis=y,variant=kapok]
forestry:logs.fireproof.2[axis=y,variant=ebony]
forestry:logs.fireproof.2[axis=y,variant=mahogany]
forestry:logs.fireproof.2[axis=y,variant=balsa]
forestry:logs.fireproof.2[axis=z,variant=kapok]
forestry:logs.fireproof.2[axis=z,variant=ebony]
forestry:logs.fireproof.2[axis=z,variant=mahogany]
forestry:logs.fireproof.2[axis=z,variant=balsa]
forestry:logs.fireproof.2[axis=none,variant=kapok]
forestry:logs.fireproof.2[axis=none,variant=ebony]
forestry:logs.fireproof.2[axis=none,variant=mahogany]
forestry:logs.fireproof.2[axis=none,variant=balsa]
forestry:logs.fireproof.3[axis=x,variant=willow]
forestry:logs.fireproof.3[axis=x,variant=walnut]
forestry:logs.fireproof.3[axis=x,variant=greenheart]
forestry:logs.fireproof.3[axis=x,variant=cherry]
forestry:logs.fireproof.3[axis=y,variant=willow]
forestry:logs.fireproof.3[axis=y,variant=walnut]
forestry:logs.fireproof.3[axis=y,variant=greenheart]
forestry:logs.fireproof.3[axis=y,variant=cherry]
forestry:logs.fireproof.3[axis=z,variant=willow]
forestry:logs.fireproof.3[axis=z,variant=walnut]
forestry:logs.fireproof.3[axis=z,variant=greenheart]
forestry:logs.fireproof.3[axis=z,variant=cherry]
forestry:logs.fireproof.3[axis=none,variant=willow]
forestry:logs.fireproof.3[axis=none,variant=walnut]
forestry:logs.fireproof.3[axis=none,variant=greenheart]
forestry:logs.fireproof.3[axis=none,variant=cherry]
forestry:logs.fireproof.4[axis=x,variant=mahoe]
forestry:logs.fireproof.4[axis=x,variant=poplar]
forestry:logs.fireproof.4[axis=x,variant=palm]
forestry:logs.fireproof.4[axis=x,variant=papaya]
forestry:logs.fireproof.4[axis=y,variant=mahoe]
forestry:logs.fireproof.4[axis=y,variant=poplar]
forestry:logs.fireproof.4[axis=y,variant=palm]
forestry:logs.fireproof.4[axis=y,variant=papaya]
forestry:logs.fireproof.4[axis=z,variant=mahoe]
forestry:logs.fireproof.4[axis=z,variant=poplar]
forestry:logs.fireproof.4[axis=z,variant=palm]
forestry:logs.fireproof.4[axis=z,variant=papaya]
forestry:logs.fireproof.4[axis=none,variant=mahoe]
forestry:logs.fireproof.4[axis=none,variant=poplar]
forestry:logs.fireproof.4[axis=none,variant=palm]
forestry:logs.fireproof.4[axis=none,variant=papaya]
forestry:logs.fireproof.5[axis=x,variant=pine]
forestry:logs.fireproof.5[axis=x,variant=plum]
forestry:logs.fireproof.5[axis=x,variant=maple]
forestry:logs.fireproof.5[axis=x,variant=citrus]
forestry:logs.fireproof.5[axis=y,variant=pine]
forestry:logs.fireproof.5[axis=y,variant=plum]
forestry:logs.fireproof.5[axis=y,variant=maple]
forestry:logs.fireproof.5[axis=y,variant=citrus]
forestry:logs.fireproof.5[axis=z,variant=pine]
forestry:logs.fireproof.5[axis=z,variant=plum]
forestry:logs.fireproof.5[axis=z,variant=maple]
forestry:logs.fireproof.5[axis=z,variant=citrus]
forestry:logs.fireproof.5[axis=none,variant=pine]
forestry:logs.fireproof.5[axis=none,variant=plum]
forestry:logs.fireproof.5[axis=none,variant=maple]
forestry:logs.fireproof.5[axis=none,variant=citrus]
forestry:logs.fireproof.6[axis=x,variant=giganteum]
forestry:logs.fireproof.6[axis=x,variant=ipe]
forestry:logs.fireproof.6[axis=x,variant=padauk]
forestry:logs.fireproof.6[axis=x,variant=cocobolo]
forestry:logs.fireproof.6[axis=y,variant=giganteum]
forestry:logs.fireproof.6[axis=y,variant=ipe]
forestry:logs.fireproof.6[axis=y,variant=padauk]
forestry:logs.fireproof.6[axis=y,variant=cocobolo]
forestry:logs.fireproof.6[axis=z,variant=giganteum]
forestry:logs.fireproof.6[axis=z,variant=ipe]
forestry:logs.fireproof.6[axis=z,variant=padauk]
forestry:logs.fireproof.6[axis=z,variant=cocobolo]
forestry:logs.fireproof.6[axis=none,variant=giganteum]
forestry:logs.fireproof.6[axis=none,variant=ipe]
forestry:logs.fireproof.6[axis=none,variant=padauk]
forestry:logs.fireproof.6[axis=none,variant=cocobolo]
forestry:logs.fireproof.7[axis=x,variant=zebrawood]
forestry:logs.fireproof.7[axis=y,variant=zebrawood]
forestry:logs.fireproof.7[axis=z,variant=zebrawood]
forestry:logs.fireproof.7[axis=none,variant=zebrawood]
forestry:logs.vanilla.fireproof.0[axis=x,variant=oak]
forestry:logs.vanilla.fireproof.0[axis=x,variant=spruce]
forestry:logs.vanilla.fireproof.0[axis=x,variant=birch]
forestry:logs.vanilla.fireproof.0[axis=x,variant=jungle]
forestry:logs.vanilla.fireproof.0[axis=y,variant=oak]
forestry:logs.vanilla.fireproof.0[axis=y,variant=spruce]
forestry:logs.vanilla.fireproof.0[axis=y,variant=birch]
forestry:logs.vanilla.fireproof.0[axis=y,variant=jungle]
forestry:logs.vanilla.fireproof.0[axis=z,variant=oak]
forestry:logs.vanilla.fireproof.0[axis=z,variant=spruce]
forestry:logs.vanilla.fireproof.0[axis=z,variant=birch]
forestry:logs.vanilla.fireproof.0[axis=z,variant=jungle]
forestry:logs.vanilla.fireproof.0[axis=none,variant=oak]
forestry:logs.vanilla.fireproof.0[axis=none,variant=spruce]
forestry:logs.vanilla.fireproof.0[axis=none,variant=birch]
forestry:logs.vanilla.fireproof.0[axis=none,variant=jungle]
forestry:logs.vanilla.fireproof.1[axis=x,variant=acacia]
forestry:logs.vanilla.fireproof.1[axis=x,variant=dark_oak]
forestry:logs.vanilla.fireproof.1[axis=y,variant=acacia]
forestry:logs.vanilla.fireproof.1[axis=y,variant=dark_oak]
forestry:logs.vanilla.fireproof.1[axis=z,variant=acacia]
forestry:logs.vanilla.fireproof.1[axis=z,variant=dark_oak]
forestry:logs.vanilla.fireproof.1[axis=none,variant=acacia]
forestry:logs.vanilla.fireproof.1[axis=none,variant=dark_oak]
forestry:planks.0[variant=larch]
forestry:planks.0[variant=teak]
forestry:planks.0[variant=acacia]
forestry:planks.0[variant=lime]
forestry:planks.0[variant=chestnut]
forestry:planks.0[variant=wenge]
forestry:planks.0[variant=baobab]
forestry:planks.0[variant=sequoia]
forestry:planks.0[variant=kapok]
forestry:planks.0[variant=ebony]
forestry:planks.0[variant=mahogany]
forestry:planks.0[variant=balsa]
forestry:planks.0[variant=willow]
forestry:planks.0[variant=walnut]
forestry:planks.0[variant=greenheart]
forestry:planks.0[variant=cherry]
forestry:planks.1[variant=mahoe]
forestry:planks.1[variant=poplar]
forestry:planks.1[variant=palm]
forestry:planks.1[variant=papaya]
forestry:planks.1[variant=pine]
forestry:planks.1[variant=plum]
forestry:planks.1[variant=maple]
forestry:planks.1[variant=citrus]
forestry:planks.1[variant=giganteum]
forestry:planks.1[variant=ipe]
forestry:planks.1[variant=padauk]
forestry:planks.1[variant=cocobolo]
forestry:planks.1[variant=zebrawood]
forestry:planks.fireproof.0[variant=larch]
forestry:planks.fireproof.0[variant=teak]
forestry:planks.fireproof.0[variant=acacia]
forestry:planks.fireproof.0[variant=lime]
forestry:planks.fireproof.0[variant=chestnut]
forestry:planks.fireproof.0[variant=wenge]
forestry:planks.fireproof.0[variant=baobab]
forestry:planks.fireproof.0[variant=sequoia]
forestry:planks.fireproof.0[variant=kapok]
forestry:planks.fireproof.0[variant=ebony]
forestry:planks.fireproof.0[variant=mahogany]
forestry:planks.fireproof.0[variant=balsa]
forestry:planks.fireproof.0[variant=willow]
forestry:planks.fireproof.0[variant=walnut]
forestry:planks.fireproof.0[variant=greenheart]
forestry:planks.fireproof.0[variant=cherry]
forestry:planks.fireproof.1[variant=mahoe]
forestry:planks.fireproof.1[variant=poplar]
forestry:planks.fireproof.1[variant=palm]
forestry:planks.fireproof.1[variant=papaya]
forestry:planks.fireproof.1[variant=pine]
forestry:planks.fireproof.1[variant=plum]
forestry:planks.fireproof.1[variant=maple]
forestry:planks.fireproof.1[variant=citrus]
forestry:planks.fireproof.1[variant=giganteum]
forestry:planks.fireproof.1[variant=ipe]
forestry:planks.fireproof.1[variant=padauk]
forestry:planks.fireproof.1[variant=cocobolo]
forestry:planks.fireproof.1[variant=zebrawood]
forestry:planks.vanilla.fireproof.0[variant=oak]
forestry:planks.vanilla.fireproof.0[variant=spruce]
forestry:planks.vanilla.fireproof.0[variant=birch]
forestry:planks.vanilla.fireproof.0[variant=jungle]
forestry:planks.vanilla.fireproof.0[variant=acacia]
forestry:planks.vanilla.fireproof.0[variant=dark_oak]
forestry:slabs.0[half=top,variant=larch]
forestry:slabs.0[half=top,variant=teak]
forestry:slabs.0[half=top,variant=acacia]
forestry:slabs.0[half=top,variant=lime]
forestry:slabs.0[half=top,variant=chestnut]
forestry:slabs.0[half=top,variant=wenge]
forestry:slabs.0[half=top,variant=baobab]
forestry:slabs.0[half=top,variant=sequoia]
forestry:slabs.0[half=bottom,variant=larch]
forestry:slabs.0[half=bottom,variant=teak]
forestry:slabs.0[half=bottom,variant=acacia]
forestry:slabs.0[half=bottom,variant=lime]
forestry:slabs.0[half=bottom,variant=chestnut]
forestry:slabs.0[half=bottom,variant=wenge]
forestry:slabs.0[half=bottom,variant=baobab]
forestry:slabs.0[half=bottom,variant=sequoia]
forestry:slabs.double.0[variant=larch]
forestry:slabs.double.0[variant=teak]
forestry:slabs.double.0[variant=acacia]
forestry:slabs.double.0[variant=lime]
forestry:slabs.double.0[variant=chestnut]
forestry:slabs.double.0[variant=wenge]
forestry:slabs.double.0[variant=baobab]
forestry:slabs.double.0[variant=sequoia]
forestry:slabs.1[half=top,variant=kapok]
forestry:slabs.1[half=top,variant=ebony]
forestry:slabs.1[half=top,variant=mahogany]
forestry:slabs.1[half=top,variant=balsa]
forestry:slabs.1[half=top,variant=willow]
forestry:slabs.1[half=top,variant=walnut]
forestry:slabs.1[half=top,variant=greenheart]
forestry:slabs.1[half=top,variant=cherry]
forestry:slabs.1[half=bottom,variant=kapok]
forestry:slabs.1[half=bottom,variant=ebony]
forestry:slabs.1[half=bottom,variant=mahogany]
forestry:slabs.1[half=bottom,variant=balsa]
forestry:slabs.1[half=bottom,variant=willow]
forestry:slabs.1[half=bottom,variant=walnut]
forestry:slabs.1[half=bottom,variant=greenheart]
forestry:slabs.1[half=bottom,variant=cherry]
forestry:slabs.double.1[variant=kapok]
forestry:slabs.double.1[variant=ebony]
forestry:slabs.double.1[variant=mahogany]
forestry:slabs.double.1[variant=balsa]
forestry:slabs.double.1[variant=willow]
forestry:slabs.double.1[variant=walnut]
forestry:slabs.double.1[variant=greenheart]
forestry:slabs.double.1[variant=cherry]
forestry:slabs.2[half=top,variant=mahoe]
forestry:slabs.2[half=top,variant=poplar]
forestry:slabs.2[half=top,variant=palm]
forestry:slabs.2[half=top,variant=papaya]
forestry:slabs.2[half=top,variant=pine]
forestry:slabs.2[half=top,variant=plum]
forestry:slabs.2[half=top,variant=maple]
forestry:slabs.2[half=top,variant=citrus]
forestry:slabs.2[half=bottom,variant=mahoe]
forestry:slabs.2[half=bottom,variant=poplar]
forestry:slabs.2[half=bottom,variant=palm]
forestry:slabs.2[half=bottom,variant=papaya]
forestry:slabs.2[half=bottom,variant=pine]
forestry:slabs.2[half=bottom,variant=plum]
forestry:slabs.2[half=bottom,variant=maple]
forestry:slabs.2[half=bottom,variant=citrus]
forestry:slabs.double.2[variant=mahoe]
forestry:slabs.double.2[variant=poplar]
forestry:slabs.double.2[variant=palm]
forestry:slabs.double.2[variant=papaya]
forestry:slabs.double.2[variant=pine]
forestry:slabs.double.2[variant=plum]
forestry:slabs.double.2[variant=maple]
forestry:slabs.double.2[variant=citrus]
forestry:slabs.3[half=top,variant=giganteum]
forestry:slabs.3[half=top,variant=ipe]
forestry:slabs.3[half=top,variant=padauk]
forestry:slabs.3[half=top,variant=cocobolo]
forestry:slabs.3[half=top,variant=zebrawood]
forestry:slabs.3[half=bottom,variant=giganteum]
forestry:slabs.3[half=bottom,variant=ipe]
forestry:slabs.3[half=bottom,variant=padauk]
forestry:slabs.3[half=bottom,variant=cocobolo]
forestry:slabs.3[half=bottom,variant=zebrawood]
forestry:slabs.double.3[variant=giganteum]
forestry:slabs.double.3[variant=ipe]
forestry:slabs.double.3[variant=padauk]
forestry:slabs.double.3[variant=cocobolo]
forestry:slabs.double.3[variant=zebrawood]
forestry:slabs.fireproof.0[half=top,variant=larch]
forestry:slabs.fireproof.0[half=top,variant=teak]
forestry:slabs.fireproof.0[half=top,variant=acacia]
forestry:slabs.fireproof.0[half=top,variant=lime]
forestry:slabs.fireproof.0[half=top,variant=chestnut]
forestry:slabs.fireproof.0[half=top,variant=wenge]
forestry:slabs.fireproof.0[half=top,variant=baobab]
forestry:slabs.fireproof.0[half=top,variant=sequoia]
forestry:slabs.fireproof.0[half=bottom,variant=larch]
forestry:slabs.fireproof.0[half=bottom,variant=teak]
forestry:slabs.fireproof.0[half=bottom,variant=acacia]
forestry:slabs.fireproof.0[half=bottom,variant=lime]
forestry:slabs.fireproof.0[half=bottom,variant=chestnut]
forestry:slabs.fireproof.0[half=bottom,variant=wenge]
forestry:slabs.fireproof.0[half=bottom,variant=baobab]
forestry:slabs.fireproof.0[half=bottom,variant=sequoia]
forestry:slabs.double.fireproof.0[variant=larch]
forestry:slabs.double.fireproof.0[variant=teak]
forestry:slabs.double.fireproof.0[variant=acacia]
forestry:slabs.double.fireproof.0[variant=lime]
forestry:slabs.double.fireproof.0[variant=chestnut]
forestry:slabs.double.fireproof.0[variant=wenge]
forestry:slabs.double.fireproof.0[variant=baobab]
forestry:slabs.double.fireproof.0[variant=sequoia]
forestry:slabs.fireproof.1[half=top,variant=kapok]
forestry:slabs.fireproof.1[half=top,variant=ebony]
forestry:slabs.fireproof.1[half=top,variant=mahogany]
forestry:slabs.fireproof.1[half=top,variant=balsa]
forestry:slabs.fireproof.1[half=top,variant=willow]
forestry:slabs.fireproof.1[half=top,variant=walnut]
forestry:slabs.fireproof.1[half=top,variant=greenheart]
forestry:slabs.fireproof.1[half=top,variant=cherry]
forestry:slabs.fireproof.1[half=bottom,variant=kapok]
forestry:slabs.fireproof.1[half=bottom,variant=ebony]
forestry:slabs.fireproof.1[half=bottom,variant=mahogany]
forestry:slabs.fireproof.1[half=bottom,variant=balsa]
forestry:slabs.fireproof.1[half=bottom,variant=willow]
forestry:slabs.fireproof.1[half=bottom,variant=walnut]
forestry:slabs.fireproof.1[half=bottom,variant=greenheart]
forestry:slabs.fireproof.1[half=bottom,variant=cherry]
forestry:slabs.double.fireproof.1[variant=kapok]
forestry:slabs.double.fireproof.1[variant=ebony]
forestry:slabs.double.fireproof.1[variant=mahogany]
forestry:slabs.double.fireproof.1[variant=balsa]
forestry:slabs.double.fireproof.1[variant=willow]
forestry:slabs.double.fireproof.1[variant=walnut]
forestry:slabs.double.fireproof.1[variant=greenheart]
forestry:slabs.double.fireproof.1[variant=cherry]
forestry:slabs.fireproof.2[half=top,variant=mahoe]
forestry:slabs.fireproof.2[half=top,variant=poplar]
forestry:slabs.fireproof.2[half=top,variant=palm]
forestry:slabs.fireproof.2[half=top,variant=papaya]
forestry:slabs.fireproof.2[half=top,variant=pine]
forestry:slabs.fireproof.2[half=top,variant=plum]
forestry:slabs.fireproof.2[half=top,variant=maple]
forestry:slabs.fireproof.2[half=top,variant=citrus]
forestry:slabs.fireproof.2[half=bottom,variant=mahoe]
forestry:slabs.fireproof.2[half=bottom,variant=poplar]
forestry:slabs.fireproof.2[half=bottom,variant=palm]
forestry:slabs.fireproof.2[half=bottom,variant=papaya]
forestry:slabs.fireproof.2[half=bottom,variant=pine]
forestry:slabs.fireproof.2[half=bottom,variant=plum]
forestry:slabs.fireproof.2[half=bottom,variant=maple]
forestry:slabs.fireproof.2[half=bottom,variant=citrus]
forestry:slabs.double.fireproof.2[variant=mahoe]
forestry:slabs.double.fireproof.2[variant=poplar]
forestry:slabs.double.fireproof.2[variant=palm]
forestry:slabs.double.fireproof.2[variant=papaya]
forestry:slabs.double.fireproof.2[variant=pine]
forestry:slabs.double.fireproof.2[variant=plum]
forestry:slabs.double.fireproof.2[variant=maple]
forestry:slabs.double.fireproof.2[variant=citrus]
forestry:slabs.fireproof.3[half=top,variant=giganteum]
forestry:slabs.fireproof.3[half=top,variant=ipe]
forestry:slabs.fireproof.3[half=top,variant=padauk]
forestry:slabs.fireproof.3[half=top,variant=cocobolo]
forestry:slabs.fireproof.3[half=top,variant=zebrawood]
forestry:slabs.fireproof.3[half=bottom,variant=giganteum]
forestry:slabs.fireproof.3[half=bottom,variant=ipe]
forestry:slabs.fireproof.3[half=bottom,variant=padauk]
forestry:slabs.fireproof.3[half=bottom,variant=cocobolo]
forestry:slabs.fireproof.3[half=bottom,variant=zebrawood]
forestry:slabs.double.fireproof.3[variant=giganteum]
forestry:slabs.double.fireproof.3[variant=ipe]
forestry:slabs.double.fireproof.3[variant=padauk]
forestry:slabs.double.fireproof.3[variant=cocobolo]
forestry:slabs.double.fireproof.3[variant=zebrawood]
forestry:slabs.vanilla.fireproof.0[half=top,variant=oak]
forestry:slabs.vanilla.fireproof.0[half=top,variant=spruce]
forestry:slabs.vanilla.fireproof.0[half=top,variant=birch]
forestry:slabs.vanilla.fireproof.0[half=top,variant=jungle]
forestry:slabs.vanilla.fireproof.0[half=top,variant=acacia]
forestry:slabs.vanilla.fireproof.0[half=top,variant=dark_oak]
forestry:slabs.vanilla.fireproof.0[half=bottom,variant=oak]
forestry:slabs.vanilla.fireproof.0[half=bottom,variant=spruce]
forestry:slabs.vanilla.fireproof.0[half=bottom,variant=birch]
forestry:slabs.vanilla.fireproof.0[half=bottom,variant=jungle]
forestry:slabs.vanilla.fireproof.0[half=bottom,variant=acacia]
forestry:slabs.vanilla.fireproof.0[half=bottom,variant=dark_oak]
forestry:slabs.vanilla.double.fireproof.0[variant=oak]
forestry:slabs.vanilla.double.fireproof.0[variant=spruce]
forestry:slabs.vanilla.double.fireproof.0[variant=birch]
forestry:slabs.vanilla.double.fireproof.0[variant=jungle]
forestry:slabs.vanilla.double.fireproof.0[variant=acacia]
forestry:slabs.vanilla.double.fireproof.0[variant=dark_oak]
forestry:fences.0[east=true,north=true,south=true,variant=larch,west=true]
forestry:fences.0[east=true,north=true,south=true,variant=larch,west=false]
forestry:fences.0[east=true,north=true,south=true,variant=teak,west=true]
forestry:fences.0[east=true,north=true,south=true,variant=teak,west=false]
forestry:fences.0[east=true,north=true,south=true,variant=acacia,west=true]
forestry:fences.0[east=true,north=true,south=true,variant=acacia,west=false]
forestry:fences.0[east=true,north=true,south=true,variant=lime,west=true]
forestry:fences.0[east=true,north=true,south=true,variant=lime,west=false]
forestry:fences.0[east=true,north=true,south=true,variant=chestnut,west=true]
forestry:fences.0[east=true,north=true,south=true,variant=chestnut,west=false]
forestry:fences.0[east=true,north=true,south=true,variant=wenge,west=true]
forestry:fences.0[east=true,north=true,south=true,variant=wenge,west=false]
forestry:fences.0[east=true,north=true,south=true,variant=baobab,west=true]
forestry:fences.0[east=true,north=true,south=true,variant=baobab,west=false]
forestry:fences.0[east=true,north=true,south=true,variant=sequoia,west=true]
forestry:fences.0[east=true,north=true,south=true,variant=sequoia,west=false]
forestry:fences.0[east=true,north=true,south=true,variant=kapok,west=true]
forestry:fences.0[east=true,north=true,south=true,variant=kapok,west=false]
forestry:fences.0[east=true,north=true,south=true,variant=ebony,west=true]
forestry:fences.0[east=true,north=true,south=true,variant=ebony,west=false]
forestry:fences.0[east=true,north=true,south=true,variant=mahogany,west=true]
forestry:fences.0[east=true,north=true,south=true,variant=mahogany,west=false]
forestry:fences.0[east=true,north=true,south=true,variant=balsa,west=true]
forestry:fences.0[east=true,north=true,south=true,variant=balsa,west=false]
forestry:fences.0[east=true,north=true,south=true,variant=willow,west=true]
forestry:fences.0[east=true,north=true,south=true,variant=willow,west=false]
forestry:fences.0[east=true,north=true,south=true,variant=walnut,west=true]
forestry:fences.0[east=true,north=true,south=true,variant=walnut,west=false]
forestry:fences.0[east=true,north=true,south=true,variant=greenheart,west=true]
forestry:fences.0[east=true,north=true,south=true,variant=greenheart,west=false]
forestry:fences.0[east=true,north=true,south=true,variant=cherry,west=true]
forestry:fences.0[east=true,north=true,south=true,variant=cherry,west=false]
forestry:fences.0[east=true,north=true,south=false,variant=larch,west=true]
forestry:fences.0[east=true,north=true,south=false,variant=larch,west=false]
forestry:fences.0[east=true,north=true,south=false,variant=teak,west=true]
forestry:fences.0[east=true,north=true,south=false,variant=teak,west=false]
forestry:fences.0[east=true,north=true,south=false,variant=acacia,west=true]
forestry:fences.0[east=true,north=true,south=false,variant=acacia,west=false]
forestry:fences.0[east=true,north=true,south=false,variant=lime,west=true]
forestry:fences.0[east=true,north=true,south=false,variant=lime,west=false]
forestry:fences.0[east=true,north=true,south=false,variant=chestnut,west=true]
forestry:fences.0[east=true,north=true,south=false,variant=chestnut,west=false]
forestry:fences.0[east=true,north=true,south=false,variant=wenge,west=true]
forestry:fences.0[east=true,north=true,south=false,variant=wenge,west=false]
forestry:fences.0[east=true,north=true,south=false,variant=baobab,west=true]
forestry:fences.0[east=true,north=true,south=false,variant=baobab,west=false]
forestry:fences.0[east=true,north=true,south=false,variant=sequoia,west=true]
forestry:fences.0[east=true,north=true,south=false,variant=sequoia,west=false]
forestry:fences.0[east=true,north=true,south=false,variant=kapok,west=true]
forestry:fences.0[east=true,north=true,south=false,variant=kapok,west=false]
forestry:fences.0[east=true,north=true,south=false,variant=ebony,west=true]
forestry:fences.0[east=true,north=true,south=false,variant=ebony,west=false]
forestry:fences.0[east=true,north=true,south=false,variant=mahogany,west=true]
forestry:fences.0[east=true,north=true,south=false,variant=mahogany,west=false]
forestry:fences.0[east=true,north=true,south=false,variant=balsa,west=true]
forestry:fences.0[east=true,north=true,south=false,variant=balsa,west=false]
forestry:fences.0[east=true,north=true,south=false,variant=willow,west=true]
forestry:fences.0[east=true,north=true,south=false,variant=willow,west=false]
forestry:fences.0[east=true,north=true,south=false,variant=walnut,west=true]
forestry:fences.0[east=true,north=true,south=false,variant=walnut,west=false]
forestry:fences.0[east=true,north=true,south=false,variant=greenheart,west=true]
forestry:fences.0[east=true,north=true,south=false,variant=greenheart,west=false]
forestry:fences.0[east=true,north=true,south=false,variant=cherry,west=true]
forestry:fences.0[east=true,north=true,south=false,variant=cherry,west=false]
forestry:fences.0[east=true,north=false,south=true,variant=larch,west=true]
forestry:fences.0[east=true,north=false,south=true,variant=larch,west=false]
forestry:fences.0[east=true,north=false,south=true,variant=teak,west=true]
forestry:fences.0[east=true,north=false,south=true,variant=teak,west=false]
forestry:fences.0[east=true,north=false,south=true,variant=acacia,west=true]
forestry:fences.0[east=true,north=false,south=true,variant=acacia,west=false]
forestry:fences.0[east=true,north=false,south=true,variant=lime,west=true]
forestry:fences.0[east=true,north=false,south=true,variant=lime,west=false]
forestry:fences.0[east=true,north=false,south=true,variant=chestnut,west=true]
forestry:fences.0[east=true,north=false,south=true,variant=chestnut,west=false]
forestry:fences.0[east=true,north=false,south=true,variant=wenge,west=true]
forestry:fences.0[east=true,north=false,south=true,variant=wenge,west=false]
forestry:fences.0[east=true,north=false,south=true,variant=baobab,west=true]
forestry:fences.0[east=true,north=false,south=true,variant=baobab,west=false]
forestry:fences.0[east=true,north=false,south=true,variant=sequoia,west=true]
forestry:fences.0[east=true,north=false,south=true,variant=sequoia,west=false]
forestry:fences.0[east=true,north=false,south=true,variant=kapok,west=true]
forestry:fences.0[east=true,north=false,south=true,variant=kapok,west=false]
forestry:fences.0[east=true,north=false,south=true,variant=ebony,west=true]
forestry:fences.0[east=true,north=false,south=true,variant=ebony,west=false]
forestry:fences.0[east=true,north=false,south=true,variant=mahogany,west=true]
forestry:fences.0[east=true,north=false,south=true,variant=mahogany,west=false]
forestry:fences.0[east=true,north=false,south=true,variant=balsa,west=true]
forestry:fences.0[east=true,north=false,south=true,variant=balsa,west=false]
forestry:fences.0[east=true,north=false,south=true,variant=willow,west=true]
forestry:fences.0[east=true,north=false,south=true,variant=willow,west=false]
forestry:fences.0[east=true,north=false,south=true,variant=walnut,west=true]
forestry:fences.0[east=true,north=false,south=true,variant=walnut,west=false]
forestry:fences.0[east=true,north=false,south=true,variant=greenheart,west=true]
forestry:fences.0[east=true,north=false,south=true,variant=greenheart,west=false]
forestry:fences.0[east=true,north=false,south=true,variant=cherry,west=true]
forestry:fences.0[east=true,north=false,south=true,variant=cherry,west=false]
forestry:fences.0[east=true,north=false,south=false,variant=larch,west=true]
forestry:fences.0[east=true,north=false,south=false,variant=larch,west=false]
forestry:fences.0[east=true,north=false,south=false,variant=teak,west=true]
forestry:fences.0[east=true,north=false,south=false,variant=teak,west=false]
forestry:fences.0[east=true,north=false,south=false,variant=acacia,west=true]
forestry:fences.0[east=true,north=false,south=false,variant=acacia,west=false]
forestry:fences.0[east=true,north=false,south=false,variant=lime,west=true]
forestry:fences.0[east=true,north=false,south=false,variant=lime,west=false]
forestry:fences.0[east=true,north=false,south=false,variant=chestnut,west=true]
forestry:fences.0[east=true,north=false,south=false,variant=chestnut,west=false]
forestry:fences.0[east=true,north=false,south=false,variant=wenge,west=true]
forestry:fences.0[east=true,north=false,south=false,variant=wenge,west=false]
forestry:fences.0[east=true,north=false,south=false,variant=baobab,west=true]
forestry:fences.0[east=true,north=false,south=false,variant=baobab,west=false]
forestry:fences.0[east=true,north=false,south=false,variant=sequoia,west=true]
forestry:fences.0[east=true,north=false,south=false,variant=sequoia,west=false]
forestry:fences.0[east=true,north=false,south=false,variant=kapok,west=true]
forestry:fences.0[east=true,north=false,south=false,variant=kapok,west=false]
forestry:fences.0[east=true,north=false,south=false,variant=ebony,west=true]
forestry:fences.0[east=true,north=false,south=false,variant=ebony,west=false]
forestry:fences.0[east=true,north=false,south=false,variant=mahogany,west=true]
forestry:fences.0[east=true,north=false,south=false,variant=mahogany,west=false]
forestry:fences.0[east=true,north=false,south=false,variant=balsa,west=true]
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forestry:fences.1[east=false,north=true,south=true,variant=giganteum,west=true]
forestry:fences.1[east=false,north=true,south=true,variant=giganteum,west=false]
forestry:fences.1[east=false,north=true,south=true,variant=ipe,west=true]
forestry:fences.1[east=false,north=true,south=true,variant=ipe,west=false]
forestry:fences.1[east=false,north=true,south=true,variant=padauk,west=true]
forestry:fences.1[east=false,north=true,south=true,variant=padauk,west=false]
forestry:fences.1[east=false,north=true,south=true,variant=cocobolo,west=true]
forestry:fences.1[east=false,north=true,south=true,variant=cocobolo,west=false]
forestry:fences.1[east=false,north=true,south=true,variant=zebrawood,west=true]
forestry:fences.1[east=false,north=true,south=true,variant=zebrawood,west=false]
forestry:fences.1[east=false,north=true,south=false,variant=mahoe,west=true]
forestry:fences.1[east=false,north=true,south=false,variant=mahoe,west=false]
forestry:fences.1[east=false,north=true,south=false,variant=poplar,west=true]
forestry:fences.1[east=false,north=true,south=false,variant=poplar,west=false]
forestry:fences.1[east=false,north=true,south=false,variant=palm,west=true]
forestry:fences.1[east=false,north=true,south=false,variant=palm,west=false]
forestry:fences.1[east=false,north=true,south=false,variant=papaya,west=true]
forestry:fences.1[east=false,north=true,south=false,variant=papaya,west=false]
forestry:fences.1[east=false,north=true,south=false,variant=pine,west=true]
forestry:fences.1[east=false,north=true,south=false,variant=pine,west=false]
forestry:fences.1[east=false,north=true,south=false,variant=plum,west=true]
forestry:fences.1[east=false,north=true,south=false,variant=plum,west=false]
forestry:fences.1[east=false,north=true,south=false,variant=maple,west=true]
forestry:fences.1[east=false,north=true,south=false,variant=maple,west=false]
forestry:fences.1[east=false,north=true,south=false,variant=citrus,west=true]
forestry:fences.1[east=false,north=true,south=false,variant=citrus,west=false]
forestry:fences.1[east=false,north=true,south=false,variant=giganteum,west=true]
forestry:fences.1[east=false,north=true,south=false,variant=giganteum,west=false]
forestry:fences.1[east=false,north=true,south=false,variant=ipe,west=true]
forestry:fences.1[east=false,north=true,south=false,variant=ipe,west=false]
forestry:fences.1[east=false,north=true,south=false,variant=padauk,west=true]
forestry:fences.1[east=false,north=true,south=false,variant=padauk,west=false]
forestry:fences.1[east=false,north=true,south=false,variant=cocobolo,west=true]
forestry:fences.1[east=false,north=true,south=false,variant=cocobolo,west=false]
forestry:fences.1[east=false,north=true,south=false,variant=zebrawood,west=true]
forestry:fences.1[east=false,north=true,south=false,variant=zebrawood,west=false]
forestry:fences.1[east=false,north=false,south=true,variant=mahoe,west=true]
forestry:fences.1[east=false,north=false,south=true,variant=mahoe,west=false]
forestry:fences.1[east=false,north=false,south=true,variant=poplar,west=true]
forestry:fences.1[east=false,north=false,south=true,variant=poplar,west=false]
forestry:fences.1[east=false,north=false,south=true,variant=palm,west=true]
forestry:fences.1[east=false,north=false,south=true,variant=palm,west=false]
forestry:fences.1[east=false,north=false,south=true,variant=papaya,west=true]
forestry:fences.1[east=false,north=false,south=true,variant=papaya,west=false]
forestry:fences.1[east=false,north=false,south=true,variant=pine,west=true]
forestry:fences.1[east=false,north=false,south=true,variant=pine,west=false]
forestry:fences.1[east=false,north=false,south=true,variant=plum,west=true]
forestry:fences.1[east=false,north=false,south=true,variant=plum,west=false]
forestry:fences.1[east=false,north=false,south=true,variant=maple,west=true]
forestry:fences.1[east=false,north=false,south=true,variant=maple,west=false]
forestry:fences.1[east=false,north=false,south=true,variant=citrus,west=true]
forestry:fences.1[east=false,north=false,south=true,variant=citrus,west=false]
forestry:fences.1[east=false,north=false,south=true,variant=giganteum,west=true]
forestry:fences.1[east=false,north=false,south=true,variant=giganteum,west=false]
forestry:fences.1[east=false,north=false,south=true,variant=ipe,west=true]
forestry:fences.1[east=false,north=false,south=true,variant=ipe,west=false]
forestry:fences.1[east=false,north=false,south=true,variant=padauk,west=true]
forestry:fences.1[east=false,north=false,south=true,variant=padauk,west=false]
forestry:fences.1[east=false,north=false,south=true,variant=cocobolo,west=true]
forestry:fences.1[east=false,north=false,south=true,variant=cocobolo,west=false]
forestry:fences.1[east=false,north=false,south=true,variant=zebrawood,west=true]
forestry:fences.1[east=false,north=false,south=true,variant=zebrawood,west=false]
forestry:fences.1[east=false,north=false,south=false,variant=mahoe,west=true]
forestry:fences.1[east=false,north=false,south=false,variant=mahoe,west=false]
forestry:fences.1[east=false,north=false,south=false,variant=poplar,west=true]
forestry:fences.1[east=false,north=false,south=false,variant=poplar,west=false]
forestry:fences.1[east=false,north=false,south=false,variant=palm,west=true]
forestry:fences.1[east=false,north=false,south=false,variant=palm,west=false]
forestry:fences.1[east=false,north=false,south=false,variant=papaya,west=true]
forestry:fences.1[east=false,north=false,south=false,variant=papaya,west=false]
forestry:fences.1[east=false,north=false,south=false,variant=pine,west=true]
forestry:fences.1[east=false,north=false,south=false,variant=pine,west=false]
forestry:fences.1[east=false,north=false,south=false,variant=plum,west=true]
forestry:fences.1[east=false,north=false,south=false,variant=plum,west=false]
forestry:fences.1[east=false,north=false,south=false,variant=maple,west=true]
forestry:fences.1[east=false,north=false,south=false,variant=maple,west=false]
forestry:fences.1[east=false,north=false,south=false,variant=citrus,west=true]
forestry:fences.1[east=false,north=false,south=false,variant=citrus,west=false]
forestry:fences.1[east=false,north=false,south=false,variant=giganteum,west=true]
forestry:fences.1[east=false,north=false,south=false,variant=giganteum,west=false]
forestry:fences.1[east=false,north=false,south=false,variant=ipe,west=true]
forestry:fences.1[east=false,north=false,south=false,variant=ipe,west=false]
forestry:fences.1[east=false,north=false,south=false,variant=padauk,west=true]
forestry:fences.1[east=false,north=false,south=false,variant=padauk,west=false]
forestry:fences.1[east=false,north=false,south=false,variant=cocobolo,west=true]
forestry:fences.1[east=false,north=false,south=false,variant=cocobolo,west=false]
forestry:fences.1[east=false,north=false,south=false,variant=zebrawood,west=true]
forestry:fences.1[east=false,north=false,south=false,variant=zebrawood,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=larch,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=larch,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=teak,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=teak,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=acacia,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=acacia,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=lime,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=lime,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=chestnut,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=chestnut,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=wenge,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=wenge,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=baobab,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=baobab,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=sequoia,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=sequoia,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=kapok,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=kapok,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=ebony,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=ebony,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=mahogany,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=mahogany,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=balsa,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=balsa,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=willow,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=willow,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=walnut,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=walnut,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=greenheart,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=greenheart,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=cherry,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=cherry,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=larch,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=larch,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=teak,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=teak,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=acacia,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=acacia,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=lime,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=lime,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=chestnut,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=chestnut,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=wenge,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=wenge,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=baobab,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=baobab,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=sequoia,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=sequoia,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=kapok,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=kapok,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=ebony,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=ebony,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=mahogany,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=mahogany,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=balsa,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=balsa,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=willow,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=willow,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=walnut,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=walnut,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=greenheart,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=greenheart,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=cherry,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=cherry,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=larch,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=larch,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=teak,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=teak,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=acacia,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=acacia,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=lime,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=lime,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=chestnut,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=chestnut,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=wenge,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=wenge,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=baobab,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=baobab,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=sequoia,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=sequoia,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=kapok,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=kapok,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=ebony,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=ebony,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=mahogany,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=mahogany,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=balsa,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=balsa,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=willow,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=willow,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=walnut,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=walnut,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=greenheart,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=greenheart,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=cherry,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=cherry,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=larch,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=larch,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=teak,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=teak,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=acacia,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=acacia,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=lime,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=lime,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=chestnut,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=chestnut,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=wenge,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=wenge,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=baobab,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=baobab,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=sequoia,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=sequoia,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=kapok,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=kapok,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=ebony,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=ebony,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=mahogany,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=mahogany,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=balsa,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=balsa,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=willow,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=willow,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=walnut,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=walnut,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=greenheart,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=greenheart,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=cherry,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=cherry,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=larch,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=larch,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=teak,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=teak,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=acacia,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=acacia,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=lime,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=lime,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=chestnut,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=chestnut,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=wenge,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=wenge,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=baobab,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=baobab,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=sequoia,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=sequoia,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=kapok,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=kapok,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=ebony,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=ebony,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=mahogany,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=mahogany,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=balsa,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=balsa,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=willow,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=willow,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=walnut,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=walnut,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=greenheart,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=greenheart,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=cherry,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=cherry,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=larch,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=larch,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=teak,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=teak,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=acacia,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=acacia,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=lime,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=lime,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=chestnut,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=chestnut,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=wenge,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=wenge,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=baobab,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=baobab,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=sequoia,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=sequoia,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=kapok,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=kapok,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=ebony,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=ebony,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=mahogany,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=mahogany,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=balsa,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=balsa,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=willow,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=willow,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=walnut,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=walnut,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=greenheart,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=greenheart,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=cherry,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=cherry,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=larch,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=larch,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=teak,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=teak,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=acacia,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=acacia,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=lime,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=lime,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=chestnut,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=chestnut,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=wenge,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=wenge,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=baobab,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=baobab,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=sequoia,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=sequoia,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=kapok,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=kapok,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=ebony,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=ebony,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=mahogany,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=mahogany,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=balsa,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=balsa,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=willow,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=willow,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=walnut,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=walnut,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=greenheart,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=greenheart,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=cherry,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=cherry,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=larch,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=larch,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=teak,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=teak,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=acacia,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=acacia,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=lime,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=lime,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=chestnut,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=chestnut,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=wenge,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=wenge,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=baobab,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=baobab,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=sequoia,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=sequoia,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=kapok,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=kapok,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=ebony,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=ebony,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=mahogany,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=mahogany,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=balsa,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=balsa,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=willow,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=willow,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=walnut,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=walnut,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=greenheart,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=greenheart,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=cherry,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=cherry,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=mahoe,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=mahoe,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=poplar,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=poplar,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=palm,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=palm,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=papaya,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=papaya,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=pine,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=pine,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=plum,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=plum,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=maple,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=maple,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=citrus,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=citrus,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=giganteum,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=giganteum,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=ipe,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=ipe,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=padauk,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=padauk,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=cocobolo,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=cocobolo,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=zebrawood,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=zebrawood,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=mahoe,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=mahoe,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=poplar,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=poplar,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=palm,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=palm,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=papaya,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=papaya,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=pine,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=pine,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=plum,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=plum,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=maple,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=maple,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=citrus,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=citrus,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=giganteum,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=giganteum,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=ipe,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=ipe,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=padauk,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=padauk,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=cocobolo,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=cocobolo,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=zebrawood,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=zebrawood,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=mahoe,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=mahoe,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=poplar,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=poplar,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=palm,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=palm,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=papaya,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=papaya,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=pine,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=pine,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=plum,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=plum,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=maple,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=maple,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=citrus,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=citrus,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=giganteum,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=giganteum,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=ipe,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=ipe,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=padauk,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=padauk,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=cocobolo,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=cocobolo,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=zebrawood,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=zebrawood,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=mahoe,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=mahoe,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=poplar,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=poplar,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=palm,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=palm,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=papaya,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=papaya,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=pine,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=pine,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=plum,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=plum,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=maple,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=maple,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=citrus,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=citrus,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=giganteum,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=giganteum,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=ipe,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=ipe,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=padauk,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=padauk,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=cocobolo,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=cocobolo,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=zebrawood,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=zebrawood,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=mahoe,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=mahoe,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=poplar,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=poplar,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=palm,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=palm,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=papaya,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=papaya,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=pine,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=pine,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=plum,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=plum,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=maple,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=maple,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=citrus,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=citrus,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=giganteum,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=giganteum,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=ipe,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=ipe,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=padauk,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=padauk,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=cocobolo,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=cocobolo,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=zebrawood,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=zebrawood,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=mahoe,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=mahoe,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=poplar,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=poplar,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=palm,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=palm,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=papaya,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=papaya,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=pine,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=pine,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=plum,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=plum,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=maple,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=maple,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=citrus,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=citrus,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=giganteum,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=giganteum,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=ipe,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=ipe,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=padauk,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=padauk,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=cocobolo,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=cocobolo,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=zebrawood,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=zebrawood,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=mahoe,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=mahoe,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=poplar,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=poplar,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=palm,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=palm,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=papaya,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=papaya,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=pine,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=pine,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=plum,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=plum,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=maple,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=maple,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=citrus,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=citrus,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=giganteum,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=giganteum,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=ipe,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=ipe,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=padauk,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=padauk,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=cocobolo,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=cocobolo,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=zebrawood,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=zebrawood,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=mahoe,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=mahoe,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=poplar,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=poplar,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=palm,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=palm,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=papaya,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=papaya,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=pine,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=pine,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=plum,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=plum,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=maple,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=maple,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=citrus,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=citrus,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=giganteum,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=giganteum,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=ipe,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=ipe,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=padauk,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=padauk,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=cocobolo,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=cocobolo,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=zebrawood,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=zebrawood,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=true,variant=oak,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=true,variant=oak,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=true,variant=spruce,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=true,variant=spruce,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=true,variant=birch,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=true,variant=birch,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=true,variant=jungle,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=true,variant=jungle,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=true,variant=acacia,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=true,variant=acacia,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=true,variant=dark_oak,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=true,variant=dark_oak,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=false,variant=oak,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=false,variant=oak,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=false,variant=spruce,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=false,variant=spruce,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=false,variant=birch,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=false,variant=birch,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=false,variant=jungle,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=false,variant=jungle,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=false,variant=acacia,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=false,variant=acacia,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=false,variant=dark_oak,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=false,variant=dark_oak,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=true,variant=oak,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=true,variant=oak,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=true,variant=spruce,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=true,variant=spruce,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=true,variant=birch,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=true,variant=birch,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=true,variant=jungle,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=true,variant=jungle,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=true,variant=acacia,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=true,variant=acacia,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=true,variant=dark_oak,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=true,variant=dark_oak,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=false,variant=oak,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=false,variant=oak,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=false,variant=spruce,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=false,variant=spruce,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=false,variant=birch,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=false,variant=birch,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=false,variant=jungle,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=false,variant=jungle,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=false,variant=acacia,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=false,variant=acacia,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=false,variant=dark_oak,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=false,variant=dark_oak,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=true,variant=oak,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=true,variant=oak,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=true,variant=spruce,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=true,variant=spruce,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=true,variant=birch,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=true,variant=birch,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=true,variant=jungle,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=true,variant=jungle,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=true,variant=acacia,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=true,variant=acacia,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=true,variant=dark_oak,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=true,variant=dark_oak,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=false,variant=oak,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=false,variant=oak,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=false,variant=spruce,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=false,variant=spruce,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=false,variant=birch,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=false,variant=birch,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=false,variant=jungle,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=false,variant=jungle,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=false,variant=acacia,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=false,variant=acacia,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=false,variant=dark_oak,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=false,variant=dark_oak,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=true,variant=oak,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=true,variant=oak,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=true,variant=spruce,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=true,variant=spruce,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=true,variant=birch,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=true,variant=birch,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=true,variant=jungle,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=true,variant=jungle,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=true,variant=acacia,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=true,variant=acacia,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=true,variant=dark_oak,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=true,variant=dark_oak,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=false,variant=oak,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=false,variant=oak,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=false,variant=spruce,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=false,variant=spruce,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=false,variant=birch,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=false,variant=birch,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=false,variant=jungle,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=false,variant=jungle,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=false,variant=acacia,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=false,variant=acacia,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=false,variant=dark_oak,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=false,variant=dark_oak,west=false]
forestry:fence.gates.larch[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.larch[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.larch[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.larch[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.larch[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.larch[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.larch[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.larch[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.larch[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.larch[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.larch[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.larch[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.larch[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.larch[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.larch[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.larch[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.larch[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.larch[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.larch[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.larch[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.larch[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.larch[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.larch[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.larch[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.larch[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.larch[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.larch[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.larch[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.larch[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.larch[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.larch[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.larch[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.larch[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.larch[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.larch[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.larch[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.larch[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.larch[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.larch[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.larch[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.larch[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.larch[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.larch[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.larch[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.larch[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.larch[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.larch[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.larch[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.larch[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.larch[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.larch[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.larch[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.larch[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.larch[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.larch[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.larch[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.larch[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.larch[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.larch[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.larch[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.larch[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.larch[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.larch[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.larch[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.teak[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.teak[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.teak[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.teak[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.teak[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.teak[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.teak[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.teak[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.teak[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.teak[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.teak[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.teak[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.teak[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.teak[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.teak[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.teak[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.teak[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.teak[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.teak[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.teak[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.teak[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.teak[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.teak[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.teak[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.teak[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.teak[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.teak[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.teak[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.teak[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.teak[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.teak[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.teak[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.teak[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.teak[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.teak[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.teak[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.teak[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.teak[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.teak[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.teak[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.teak[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.teak[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.teak[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.teak[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.teak[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.teak[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.teak[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.teak[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.teak[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.teak[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.teak[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.teak[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.teak[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.teak[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.teak[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.teak[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.teak[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.teak[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.teak[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.teak[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.teak[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.teak[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.teak[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.teak[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.acacia[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.acacia[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.acacia[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.acacia[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.acacia[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.acacia[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.acacia[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.acacia[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.acacia[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.acacia[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.acacia[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.acacia[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.acacia[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.acacia[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.acacia[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.acacia[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.acacia[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.acacia[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.acacia[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.acacia[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.acacia[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.acacia[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.acacia[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.acacia[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.acacia[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.acacia[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.acacia[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.acacia[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.acacia[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.acacia[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.acacia[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.acacia[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.acacia[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.acacia[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.acacia[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.acacia[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.acacia[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.acacia[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.acacia[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.acacia[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.acacia[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.acacia[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.acacia[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.acacia[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.acacia[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.acacia[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.acacia[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.acacia[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.acacia[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.acacia[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.acacia[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.acacia[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.acacia[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.acacia[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.acacia[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.acacia[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.acacia[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.acacia[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.acacia[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.acacia[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.acacia[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.acacia[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.acacia[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.acacia[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.lime[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.lime[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.lime[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.lime[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.lime[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.lime[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.lime[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.lime[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.lime[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.lime[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.lime[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.lime[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.lime[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.lime[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.lime[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.lime[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.lime[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.lime[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.lime[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.lime[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.lime[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.lime[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.lime[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.lime[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.lime[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.lime[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.lime[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.lime[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.lime[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.lime[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.lime[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.lime[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.lime[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.lime[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.lime[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.lime[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.lime[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.lime[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.lime[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.lime[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.lime[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.lime[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.lime[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.lime[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.lime[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.lime[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.lime[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.lime[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.lime[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.lime[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.lime[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.lime[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.lime[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.lime[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.lime[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.lime[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.lime[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.lime[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.lime[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.lime[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.lime[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.lime[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.lime[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.lime[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.chestnut[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.chestnut[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.chestnut[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.chestnut[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.chestnut[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.chestnut[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.chestnut[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.chestnut[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.chestnut[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.chestnut[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.chestnut[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.chestnut[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.chestnut[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.chestnut[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.chestnut[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.chestnut[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.chestnut[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.chestnut[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.chestnut[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.chestnut[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.chestnut[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.chestnut[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.chestnut[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.chestnut[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.chestnut[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.chestnut[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.chestnut[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.chestnut[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.chestnut[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.chestnut[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.chestnut[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.chestnut[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.chestnut[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.chestnut[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.chestnut[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.chestnut[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.chestnut[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.chestnut[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.chestnut[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.chestnut[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.chestnut[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.chestnut[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.chestnut[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.chestnut[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.chestnut[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.chestnut[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.chestnut[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.chestnut[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.chestnut[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.chestnut[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.chestnut[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.chestnut[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.chestnut[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.chestnut[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.chestnut[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.chestnut[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.chestnut[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.chestnut[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.chestnut[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.chestnut[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.chestnut[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.chestnut[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.chestnut[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.chestnut[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.wenge[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.wenge[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.wenge[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.wenge[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.wenge[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.wenge[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.wenge[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.wenge[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.wenge[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.wenge[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.wenge[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.wenge[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.wenge[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.wenge[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.wenge[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.wenge[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.wenge[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.wenge[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.wenge[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.wenge[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.wenge[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.wenge[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.wenge[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.wenge[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.wenge[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.wenge[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.wenge[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.wenge[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.wenge[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.wenge[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.wenge[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.wenge[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.wenge[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.wenge[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.wenge[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.wenge[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.wenge[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.wenge[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.wenge[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.wenge[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.wenge[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.wenge[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.wenge[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.wenge[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.wenge[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.wenge[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.wenge[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.wenge[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.wenge[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.wenge[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.wenge[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.wenge[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.wenge[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.wenge[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.wenge[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.wenge[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.wenge[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.wenge[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.wenge[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.wenge[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.wenge[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.wenge[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.wenge[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.wenge[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.baobab[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.baobab[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.baobab[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.baobab[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.baobab[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.baobab[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.baobab[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.baobab[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.baobab[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.baobab[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.baobab[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.baobab[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.baobab[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.baobab[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.baobab[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.baobab[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.baobab[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.baobab[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.baobab[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.baobab[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.baobab[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.baobab[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.baobab[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.baobab[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.baobab[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.baobab[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.baobab[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.baobab[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.baobab[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.baobab[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.baobab[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.baobab[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.baobab[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.baobab[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.baobab[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.baobab[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.baobab[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.baobab[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.baobab[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.baobab[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.baobab[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.baobab[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.baobab[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.baobab[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.baobab[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.baobab[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.baobab[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.baobab[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.baobab[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.baobab[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.baobab[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.baobab[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.baobab[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.baobab[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.baobab[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.baobab[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.baobab[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.baobab[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.baobab[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.baobab[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.baobab[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.baobab[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.baobab[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.baobab[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.sequoia[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.sequoia[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.sequoia[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.sequoia[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.sequoia[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.sequoia[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.sequoia[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.sequoia[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.sequoia[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.sequoia[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.sequoia[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.sequoia[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.sequoia[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.sequoia[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.sequoia[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.sequoia[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.sequoia[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.sequoia[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.sequoia[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.sequoia[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.sequoia[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.sequoia[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.sequoia[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.sequoia[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.sequoia[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.sequoia[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.sequoia[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.sequoia[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.sequoia[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.sequoia[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.sequoia[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.sequoia[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.sequoia[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.sequoia[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.sequoia[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.sequoia[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.sequoia[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.sequoia[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.sequoia[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.sequoia[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.sequoia[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.sequoia[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.sequoia[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.sequoia[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.sequoia[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.sequoia[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.sequoia[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.sequoia[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.sequoia[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.sequoia[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.sequoia[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.sequoia[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.sequoia[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.sequoia[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.sequoia[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.sequoia[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.sequoia[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.sequoia[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.sequoia[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.sequoia[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.sequoia[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.sequoia[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.sequoia[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.sequoia[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.kapok[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.kapok[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.kapok[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.kapok[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.kapok[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.kapok[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.kapok[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.kapok[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.kapok[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.kapok[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.kapok[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.kapok[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.kapok[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.kapok[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.kapok[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.kapok[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.kapok[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.kapok[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.kapok[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.kapok[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.kapok[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.kapok[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.kapok[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.kapok[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.kapok[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.kapok[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.kapok[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.kapok[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.kapok[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.kapok[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.kapok[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.kapok[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.kapok[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.kapok[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.kapok[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.kapok[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.kapok[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.kapok[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.kapok[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.kapok[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.kapok[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.kapok[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.kapok[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.kapok[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.kapok[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.kapok[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.kapok[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.kapok[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.kapok[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.kapok[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.kapok[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.kapok[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.kapok[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.kapok[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.kapok[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.kapok[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.kapok[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.kapok[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.kapok[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.kapok[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.kapok[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.kapok[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.kapok[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.kapok[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.ebony[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.ebony[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.ebony[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.ebony[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.ebony[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.ebony[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.ebony[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.ebony[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.ebony[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.ebony[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.ebony[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.ebony[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.ebony[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.ebony[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.ebony[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.ebony[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.ebony[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.ebony[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.ebony[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.ebony[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.ebony[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.ebony[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.ebony[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.ebony[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.ebony[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.ebony[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.ebony[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.ebony[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.ebony[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.ebony[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.ebony[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.ebony[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.ebony[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.ebony[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.ebony[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.ebony[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.ebony[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.ebony[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.ebony[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.ebony[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.ebony[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.ebony[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.ebony[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.ebony[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.ebony[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.ebony[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.ebony[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.ebony[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.ebony[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.ebony[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.ebony[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.ebony[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.ebony[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.ebony[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.ebony[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.ebony[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.ebony[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.ebony[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.ebony[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.ebony[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.ebony[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.ebony[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.ebony[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.ebony[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.mahogany[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.mahogany[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.mahogany[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.mahogany[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.mahogany[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.mahogany[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.mahogany[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.mahogany[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.mahogany[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.mahogany[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.mahogany[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.mahogany[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.mahogany[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.mahogany[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.mahogany[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.mahogany[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.mahogany[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.mahogany[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.mahogany[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.mahogany[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.mahogany[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.mahogany[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.mahogany[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.mahogany[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.mahogany[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.mahogany[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.mahogany[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.mahogany[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.mahogany[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.mahogany[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.mahogany[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.mahogany[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.mahogany[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.mahogany[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.mahogany[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.mahogany[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.mahogany[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.mahogany[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.mahogany[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.mahogany[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.mahogany[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.mahogany[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.mahogany[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.mahogany[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.mahogany[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.mahogany[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.mahogany[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.mahogany[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.mahogany[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.mahogany[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.mahogany[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.mahogany[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.mahogany[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.mahogany[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.mahogany[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.mahogany[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.mahogany[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.mahogany[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.mahogany[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.mahogany[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.mahogany[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.mahogany[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.mahogany[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.mahogany[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.balsa[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.balsa[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.balsa[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.balsa[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.balsa[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.balsa[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.balsa[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.balsa[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.balsa[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.balsa[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.balsa[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.balsa[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.balsa[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.balsa[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.balsa[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.balsa[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.balsa[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.balsa[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.balsa[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.balsa[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.balsa[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.balsa[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.balsa[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.balsa[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.balsa[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.balsa[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.balsa[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.balsa[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.balsa[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.balsa[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.balsa[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.balsa[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.balsa[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.balsa[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.balsa[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.balsa[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.balsa[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.balsa[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.balsa[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.balsa[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.balsa[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.balsa[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.balsa[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.balsa[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.balsa[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.balsa[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.balsa[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.balsa[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.balsa[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.balsa[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.balsa[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.balsa[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.balsa[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.balsa[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.balsa[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.balsa[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.balsa[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.balsa[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.balsa[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.balsa[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.balsa[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.balsa[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.balsa[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.balsa[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.willow[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.willow[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.willow[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.willow[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.willow[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.willow[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.willow[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.willow[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.willow[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.willow[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.willow[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.willow[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.willow[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.willow[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.willow[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.willow[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.willow[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.willow[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.willow[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.willow[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.willow[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.willow[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.willow[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.willow[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.willow[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.willow[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.willow[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.willow[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.willow[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.willow[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.willow[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.willow[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.willow[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.willow[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.willow[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.willow[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.willow[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.willow[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.willow[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.willow[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.willow[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.willow[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.willow[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.willow[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.willow[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.willow[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.willow[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.willow[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.willow[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.willow[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.willow[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.willow[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.willow[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.willow[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.willow[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.willow[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.willow[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.willow[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.willow[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.willow[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.willow[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.willow[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.willow[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.willow[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.walnut[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.walnut[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.walnut[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.walnut[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.walnut[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.walnut[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.walnut[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.walnut[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.walnut[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.walnut[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.walnut[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.walnut[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.walnut[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.walnut[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.walnut[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.walnut[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.walnut[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.walnut[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.walnut[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.walnut[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.walnut[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.walnut[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.walnut[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.walnut[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.walnut[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.walnut[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.walnut[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.walnut[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.walnut[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.walnut[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.walnut[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.walnut[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.walnut[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.walnut[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.walnut[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.walnut[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.walnut[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.walnut[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.walnut[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.walnut[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.walnut[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.walnut[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.walnut[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.walnut[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.walnut[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.walnut[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.walnut[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.walnut[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.walnut[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.walnut[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.walnut[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.walnut[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.walnut[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.walnut[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.walnut[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.walnut[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.walnut[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.walnut[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.walnut[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.walnut[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.walnut[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.walnut[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.walnut[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.walnut[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.greenheart[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.greenheart[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.greenheart[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.greenheart[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.greenheart[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.greenheart[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.greenheart[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.greenheart[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.greenheart[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.greenheart[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.greenheart[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.greenheart[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.greenheart[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.greenheart[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.greenheart[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.greenheart[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.greenheart[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.greenheart[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.greenheart[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.greenheart[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.greenheart[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.greenheart[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.greenheart[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.greenheart[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.greenheart[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.greenheart[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.greenheart[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.greenheart[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.greenheart[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.greenheart[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.greenheart[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.greenheart[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.greenheart[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.greenheart[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.greenheart[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.greenheart[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.greenheart[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.greenheart[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.greenheart[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.greenheart[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.greenheart[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.greenheart[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.greenheart[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.greenheart[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.greenheart[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.greenheart[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.greenheart[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.greenheart[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.greenheart[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.greenheart[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.greenheart[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.greenheart[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.greenheart[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.greenheart[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.greenheart[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.greenheart[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.greenheart[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.greenheart[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.greenheart[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.greenheart[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.greenheart[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.greenheart[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.greenheart[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.greenheart[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.cherry[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.cherry[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.cherry[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.cherry[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.cherry[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.cherry[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.cherry[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.cherry[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.cherry[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.cherry[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.cherry[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.cherry[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.cherry[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.cherry[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.cherry[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.cherry[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.cherry[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.cherry[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.cherry[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.cherry[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.cherry[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.cherry[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.cherry[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.cherry[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.cherry[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.cherry[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.cherry[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.cherry[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.cherry[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.cherry[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.cherry[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.cherry[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.cherry[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.cherry[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.cherry[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.cherry[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.cherry[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.cherry[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.cherry[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.cherry[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.cherry[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.cherry[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.cherry[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.cherry[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.cherry[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.cherry[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.cherry[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.cherry[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.cherry[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.cherry[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.cherry[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.cherry[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.cherry[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.cherry[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.cherry[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.cherry[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.cherry[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.cherry[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.cherry[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.cherry[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.cherry[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.cherry[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.cherry[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.cherry[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.mahoe[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.mahoe[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.mahoe[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.mahoe[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.mahoe[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.mahoe[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.mahoe[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.mahoe[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.mahoe[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.mahoe[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.mahoe[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.mahoe[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.mahoe[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.mahoe[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.mahoe[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.mahoe[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.mahoe[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.mahoe[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.mahoe[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.mahoe[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.mahoe[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.mahoe[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.mahoe[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.mahoe[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.mahoe[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.mahoe[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.mahoe[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.mahoe[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.mahoe[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.mahoe[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.mahoe[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.mahoe[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.mahoe[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.mahoe[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.mahoe[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.mahoe[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.mahoe[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.mahoe[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.mahoe[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.mahoe[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.mahoe[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.mahoe[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.mahoe[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.mahoe[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.mahoe[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.mahoe[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.mahoe[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.mahoe[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.mahoe[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.mahoe[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.mahoe[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.mahoe[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.mahoe[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.mahoe[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.mahoe[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.mahoe[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.mahoe[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.mahoe[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.mahoe[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.mahoe[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.mahoe[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.mahoe[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.mahoe[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.mahoe[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.poplar[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.poplar[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.poplar[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.poplar[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.poplar[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.poplar[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.poplar[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.poplar[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.poplar[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.poplar[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.poplar[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.poplar[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.poplar[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.poplar[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.poplar[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.poplar[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.poplar[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.poplar[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.poplar[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.poplar[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.poplar[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.poplar[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.poplar[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.poplar[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.poplar[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.poplar[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.poplar[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.poplar[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.poplar[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.poplar[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.poplar[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.poplar[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.poplar[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.poplar[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.poplar[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.poplar[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.poplar[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.poplar[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.poplar[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.poplar[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.poplar[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.poplar[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.poplar[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.poplar[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.poplar[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.poplar[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.poplar[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.poplar[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.poplar[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.poplar[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.poplar[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.poplar[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.poplar[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.poplar[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.poplar[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.poplar[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.poplar[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.poplar[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.poplar[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.poplar[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.poplar[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.poplar[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.poplar[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.poplar[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.palm[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.palm[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.palm[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.palm[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.palm[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.palm[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.palm[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.palm[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.palm[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.palm[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.palm[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.palm[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.palm[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.palm[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.palm[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.palm[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.palm[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.palm[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.palm[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.palm[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.palm[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.palm[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.palm[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.palm[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.palm[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.palm[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.palm[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.palm[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.palm[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.palm[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.palm[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.palm[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.palm[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.palm[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.palm[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.palm[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.palm[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.palm[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.palm[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.palm[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.palm[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.palm[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.palm[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.palm[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.palm[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.palm[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.palm[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.palm[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.palm[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.palm[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.palm[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.palm[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.palm[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.palm[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.palm[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.palm[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.palm[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.palm[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.palm[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.palm[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.palm[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.palm[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.palm[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.palm[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.papaya[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.papaya[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.papaya[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.papaya[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.papaya[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.papaya[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.papaya[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.papaya[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.papaya[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.papaya[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.papaya[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.papaya[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.papaya[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.papaya[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.papaya[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.papaya[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.papaya[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.papaya[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.papaya[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.papaya[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.papaya[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.papaya[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.papaya[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.papaya[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.papaya[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.papaya[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.papaya[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.papaya[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.papaya[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.papaya[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.papaya[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.papaya[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.papaya[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.papaya[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.papaya[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.papaya[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.papaya[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.papaya[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.papaya[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.papaya[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.papaya[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.papaya[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.papaya[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.papaya[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.papaya[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.papaya[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.papaya[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.papaya[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.papaya[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.papaya[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.papaya[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.papaya[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.papaya[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.papaya[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.papaya[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.papaya[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.papaya[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.papaya[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.papaya[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.papaya[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.papaya[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.papaya[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.papaya[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.papaya[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.pine[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.pine[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.pine[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.pine[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.pine[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.pine[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.pine[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.pine[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.pine[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.pine[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.pine[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.pine[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.pine[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.pine[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.pine[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.pine[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.pine[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.pine[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.pine[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.pine[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.pine[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.pine[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.pine[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.pine[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.pine[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.pine[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.pine[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.pine[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.pine[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.pine[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.pine[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.pine[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.pine[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.pine[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.pine[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.pine[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.pine[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.pine[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.pine[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.pine[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.pine[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.pine[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.pine[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.pine[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.pine[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.pine[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.pine[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.pine[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.pine[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.pine[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.pine[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.pine[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.pine[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.pine[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.pine[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.pine[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.pine[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.pine[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.pine[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.pine[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.pine[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.pine[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.pine[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.pine[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.plum[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.plum[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.plum[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.plum[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.plum[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.plum[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.plum[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.plum[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.plum[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.plum[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.plum[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.plum[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.plum[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.plum[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.plum[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.plum[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.plum[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.plum[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.plum[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.plum[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.plum[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.plum[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.plum[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.plum[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.plum[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.plum[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.plum[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.plum[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.plum[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.plum[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.plum[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.plum[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.plum[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.plum[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.plum[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.plum[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.plum[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.plum[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.plum[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.plum[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.plum[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.plum[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.plum[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.plum[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.plum[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.plum[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.plum[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.plum[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.plum[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.plum[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.plum[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.plum[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.plum[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.plum[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.plum[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.plum[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.plum[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.plum[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.plum[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.plum[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.plum[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.plum[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.plum[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.plum[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.maple[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.maple[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.maple[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.maple[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.maple[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.maple[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.maple[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.maple[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.maple[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.maple[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.maple[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.maple[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.maple[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.maple[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.maple[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.maple[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.maple[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.maple[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.maple[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.maple[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.maple[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.maple[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.maple[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.maple[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.maple[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.maple[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.maple[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.maple[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.maple[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.maple[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.maple[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.maple[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.maple[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.maple[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.maple[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.maple[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.maple[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.maple[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.maple[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.maple[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.maple[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.maple[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.maple[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.maple[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.maple[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.maple[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.maple[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.maple[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.maple[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.maple[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.maple[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.maple[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.maple[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.maple[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.maple[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.maple[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.maple[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.maple[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.maple[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.maple[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.maple[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.maple[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.maple[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.maple[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.citrus[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.citrus[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.citrus[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.citrus[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.citrus[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.citrus[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.citrus[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.citrus[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.citrus[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.citrus[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.citrus[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.citrus[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.citrus[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.citrus[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.citrus[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.citrus[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.citrus[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.citrus[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.citrus[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.citrus[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.citrus[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.citrus[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.citrus[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.citrus[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.citrus[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.citrus[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.citrus[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.citrus[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.citrus[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.citrus[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.citrus[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.citrus[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.citrus[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.citrus[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.citrus[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.citrus[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.citrus[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.citrus[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.citrus[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.citrus[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.citrus[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.citrus[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.citrus[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.citrus[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.citrus[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.citrus[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.citrus[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.citrus[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.citrus[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.citrus[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.citrus[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.citrus[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.citrus[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.citrus[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.citrus[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.citrus[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.citrus[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.citrus[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.citrus[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.citrus[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.citrus[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.citrus[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.citrus[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.citrus[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.giganteum[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.giganteum[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.giganteum[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.giganteum[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.giganteum[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.giganteum[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.giganteum[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.giganteum[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.giganteum[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.giganteum[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.giganteum[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.giganteum[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.giganteum[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.giganteum[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.giganteum[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.giganteum[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.giganteum[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.giganteum[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.giganteum[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.giganteum[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.giganteum[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.giganteum[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.giganteum[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.giganteum[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.giganteum[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.giganteum[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.giganteum[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.giganteum[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.giganteum[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.giganteum[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.giganteum[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.giganteum[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.giganteum[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.giganteum[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.giganteum[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.giganteum[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.giganteum[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.giganteum[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.giganteum[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.giganteum[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.giganteum[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.giganteum[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.giganteum[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.giganteum[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.giganteum[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.giganteum[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.giganteum[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.giganteum[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.giganteum[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.giganteum[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.giganteum[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.giganteum[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.giganteum[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.giganteum[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.giganteum[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.giganteum[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.giganteum[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.giganteum[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.giganteum[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.giganteum[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.giganteum[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.giganteum[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.giganteum[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.giganteum[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.ipe[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.ipe[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.ipe[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.ipe[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.ipe[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.ipe[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.ipe[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.ipe[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.ipe[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.ipe[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.ipe[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.ipe[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.ipe[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.ipe[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.ipe[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.ipe[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.ipe[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.ipe[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.ipe[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.ipe[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.ipe[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.ipe[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.ipe[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.ipe[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.ipe[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.ipe[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.ipe[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.ipe[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.ipe[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.ipe[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.ipe[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.ipe[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.ipe[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.ipe[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.ipe[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.ipe[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.ipe[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.ipe[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.ipe[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.ipe[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.ipe[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.ipe[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.ipe[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.ipe[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.ipe[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.ipe[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.ipe[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.ipe[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.ipe[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.ipe[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.ipe[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.ipe[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.ipe[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.ipe[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.ipe[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.ipe[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.ipe[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.ipe[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.ipe[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.ipe[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.ipe[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.ipe[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.ipe[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.ipe[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.padauk[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.padauk[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.padauk[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.padauk[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.padauk[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.padauk[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.padauk[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.padauk[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.padauk[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.padauk[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.padauk[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.padauk[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.padauk[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.padauk[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.padauk[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.padauk[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.padauk[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.padauk[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.padauk[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.padauk[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.padauk[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.padauk[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.padauk[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.padauk[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.padauk[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.padauk[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.padauk[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.padauk[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.padauk[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.padauk[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.padauk[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.padauk[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.padauk[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.padauk[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.padauk[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.padauk[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.padauk[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.padauk[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.padauk[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.padauk[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.padauk[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.padauk[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.padauk[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.padauk[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.padauk[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.padauk[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.padauk[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.padauk[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.padauk[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.padauk[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.padauk[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.padauk[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.padauk[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.padauk[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.padauk[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.padauk[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.padauk[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.padauk[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.padauk[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.padauk[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.padauk[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.padauk[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.padauk[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.padauk[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.cocobolo[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.cocobolo[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.cocobolo[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.cocobolo[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.cocobolo[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.cocobolo[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.cocobolo[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.cocobolo[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.cocobolo[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.cocobolo[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.cocobolo[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.cocobolo[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.cocobolo[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.cocobolo[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.cocobolo[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.cocobolo[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.cocobolo[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.cocobolo[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.cocobolo[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.cocobolo[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.cocobolo[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.cocobolo[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.cocobolo[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.cocobolo[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.cocobolo[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.cocobolo[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.cocobolo[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.cocobolo[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.cocobolo[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.cocobolo[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.cocobolo[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.cocobolo[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.cocobolo[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.cocobolo[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.cocobolo[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.cocobolo[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.cocobolo[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.cocobolo[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.cocobolo[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.cocobolo[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.cocobolo[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.cocobolo[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.cocobolo[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.cocobolo[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.cocobolo[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.cocobolo[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.cocobolo[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.cocobolo[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.cocobolo[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.cocobolo[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.cocobolo[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.cocobolo[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.cocobolo[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.cocobolo[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.cocobolo[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.cocobolo[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.cocobolo[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.cocobolo[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.cocobolo[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.cocobolo[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.cocobolo[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.cocobolo[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.cocobolo[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.cocobolo[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.zebrawood[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.zebrawood[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.zebrawood[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.zebrawood[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.zebrawood[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.zebrawood[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.zebrawood[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.zebrawood[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.zebrawood[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.zebrawood[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.zebrawood[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.zebrawood[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.zebrawood[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.zebrawood[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.zebrawood[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.zebrawood[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.zebrawood[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.zebrawood[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.zebrawood[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.zebrawood[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.zebrawood[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.zebrawood[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.zebrawood[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.zebrawood[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.zebrawood[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.zebrawood[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.zebrawood[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.zebrawood[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.zebrawood[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.zebrawood[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.zebrawood[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.zebrawood[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.zebrawood[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.zebrawood[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.zebrawood[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.zebrawood[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.zebrawood[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.zebrawood[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.zebrawood[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.zebrawood[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.zebrawood[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.zebrawood[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.zebrawood[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.zebrawood[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.zebrawood[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.zebrawood[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.zebrawood[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.zebrawood[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.zebrawood[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.zebrawood[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.zebrawood[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.zebrawood[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.zebrawood[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.zebrawood[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.zebrawood[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.zebrawood[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.zebrawood[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.zebrawood[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.zebrawood[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.zebrawood[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.zebrawood[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.zebrawood[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.zebrawood[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.zebrawood[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.oak[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.oak[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.oak[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.oak[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.oak[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.oak[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.oak[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.oak[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.oak[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.oak[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.oak[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.oak[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.oak[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.oak[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.oak[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.oak[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.oak[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.oak[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.oak[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.oak[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.oak[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.oak[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.oak[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.oak[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.oak[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.oak[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.oak[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.oak[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.oak[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.oak[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.oak[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.oak[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.spruce[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.spruce[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.spruce[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.spruce[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.spruce[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.spruce[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.spruce[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.spruce[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.spruce[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.spruce[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.spruce[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.spruce[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.spruce[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.spruce[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.spruce[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.spruce[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.spruce[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.spruce[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.spruce[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.spruce[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.spruce[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.spruce[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.spruce[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.spruce[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.spruce[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.spruce[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.spruce[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.spruce[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.spruce[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.spruce[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.spruce[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.spruce[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.birch[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.birch[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.birch[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.birch[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.birch[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.birch[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.birch[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.birch[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.birch[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.birch[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.birch[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.birch[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.birch[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.birch[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.birch[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.birch[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.birch[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.birch[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.birch[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.birch[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.birch[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.birch[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.birch[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.birch[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.birch[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.birch[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.birch[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.birch[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.birch[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.birch[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.birch[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.birch[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.jungle[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.jungle[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.jungle[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.jungle[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.jungle[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.jungle[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.jungle[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.jungle[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.jungle[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.jungle[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.jungle[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.jungle[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.jungle[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.jungle[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.jungle[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.jungle[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.jungle[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.jungle[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.jungle[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.jungle[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.jungle[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.jungle[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.jungle[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.jungle[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.jungle[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.jungle[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.jungle[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.jungle[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.jungle[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.jungle[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.jungle[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.jungle[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.acacia[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.acacia[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.acacia[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.acacia[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.acacia[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.acacia[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.acacia[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.acacia[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.acacia[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.acacia[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.acacia[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.acacia[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.acacia[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.acacia[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.acacia[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.acacia[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.acacia[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.acacia[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.acacia[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.acacia[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.acacia[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.acacia[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.acacia[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.acacia[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.acacia[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.acacia[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.acacia[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.acacia[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.acacia[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.acacia[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.acacia[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.acacia[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=east,in_wall=false,open=false,powered=false]
forestry:stairs.larch[facing=north,half=top,shape=straight]
forestry:stairs.larch[facing=north,half=top,shape=inner_left]
forestry:stairs.larch[facing=north,half=top,shape=inner_right]
forestry:stairs.larch[facing=north,half=top,shape=outer_left]
forestry:stairs.larch[facing=north,half=top,shape=outer_right]
forestry:stairs.larch[facing=north,half=bottom,shape=straight]
forestry:stairs.larch[facing=north,half=bottom,shape=inner_left]
forestry:stairs.larch[facing=north,half=bottom,shape=inner_right]
forestry:stairs.larch[facing=north,half=bottom,shape=outer_left]
forestry:stairs.larch[facing=north,half=bottom,shape=outer_right]
forestry:stairs.larch[facing=south,half=top,shape=straight]
forestry:stairs.larch[facing=south,half=top,shape=inner_left]
forestry:stairs.larch[facing=south,half=top,shape=inner_right]
forestry:stairs.larch[facing=south,half=top,shape=outer_left]
forestry:stairs.larch[facing=south,half=top,shape=outer_right]
forestry:stairs.larch[facing=south,half=bottom,shape=straight]
forestry:stairs.larch[facing=south,half=bottom,shape=inner_left]
forestry:stairs.larch[facing=south,half=bottom,shape=inner_right]
forestry:stairs.larch[facing=south,half=bottom,shape=outer_left]
forestry:stairs.larch[facing=south,half=bottom,shape=outer_right]
forestry:stairs.larch[facing=west,half=top,shape=straight]
forestry:stairs.larch[facing=west,half=top,shape=inner_left]
forestry:stairs.larch[facing=west,half=top,shape=inner_right]
forestry:stairs.larch[facing=west,half=top,shape=outer_left]
forestry:stairs.larch[facing=west,half=top,shape=outer_right]
forestry:stairs.larch[facing=west,half=bottom,shape=straight]
forestry:stairs.larch[facing=west,half=bottom,shape=inner_left]
forestry:stairs.larch[facing=west,half=bottom,shape=inner_right]
forestry:stairs.larch[facing=west,half=bottom,shape=outer_left]
forestry:stairs.larch[facing=west,half=bottom,shape=outer_right]
forestry:stairs.larch[facing=east,half=top,shape=straight]
forestry:stairs.larch[facing=east,half=top,shape=inner_left]
forestry:stairs.larch[facing=east,half=top,shape=inner_right]
forestry:stairs.larch[facing=east,half=top,shape=outer_left]
forestry:stairs.larch[facing=east,half=top,shape=outer_right]
forestry:stairs.larch[facing=east,half=bottom,shape=straight]
forestry:stairs.larch[facing=east,half=bottom,shape=inner_left]
forestry:stairs.larch[facing=east,half=bottom,shape=inner_right]
forestry:stairs.larch[facing=east,half=bottom,shape=outer_left]
forestry:stairs.larch[facing=east,half=bottom,shape=outer_right]
forestry:stairs.teak[facing=north,half=top,shape=straight]
forestry:stairs.teak[facing=north,half=top,shape=inner_left]
forestry:stairs.teak[facing=north,half=top,shape=inner_right]
forestry:stairs.teak[facing=north,half=top,shape=outer_left]
forestry:stairs.teak[facing=north,half=top,shape=outer_right]
forestry:stairs.teak[facing=north,half=bottom,shape=straight]
forestry:stairs.teak[facing=north,half=bottom,shape=inner_left]
forestry:stairs.teak[facing=north,half=bottom,shape=inner_right]
forestry:stairs.teak[facing=north,half=bottom,shape=outer_left]
forestry:stairs.teak[facing=north,half=bottom,shape=outer_right]
forestry:stairs.teak[facing=south,half=top,shape=straight]
forestry:stairs.teak[facing=south,half=top,shape=inner_left]
forestry:stairs.teak[facing=south,half=top,shape=inner_right]
forestry:stairs.teak[facing=south,half=top,shape=outer_left]
forestry:stairs.teak[facing=south,half=top,shape=outer_right]
forestry:stairs.teak[facing=south,half=bottom,shape=straight]
forestry:stairs.teak[facing=south,half=bottom,shape=inner_left]
forestry:stairs.teak[facing=south,half=bottom,shape=inner_right]
forestry:stairs.teak[facing=south,half=bottom,shape=outer_left]
forestry:stairs.teak[facing=south,half=bottom,shape=outer_right]
forestry:stairs.teak[facing=west,half=top,shape=straight]
forestry:stairs.teak[facing=west,half=top,shape=inner_left]
forestry:stairs.teak[facing=west,half=top,shape=inner_right]
forestry:stairs.teak[facing=west,half=top,shape=outer_left]
forestry:stairs.teak[facing=west,half=top,shape=outer_right]
forestry:stairs.teak[facing=west,half=bottom,shape=straight]
forestry:stairs.teak[facing=west,half=bottom,shape=inner_left]
forestry:stairs.teak[facing=west,half=bottom,shape=inner_right]
forestry:stairs.teak[facing=west,half=bottom,shape=outer_left]
forestry:stairs.teak[facing=west,half=bottom,shape=outer_right]
forestry:stairs.teak[facing=east,half=top,shape=straight]
forestry:stairs.teak[facing=east,half=top,shape=inner_left]
forestry:stairs.teak[facing=east,half=top,shape=inner_right]
forestry:stairs.teak[facing=east,half=top,shape=outer_left]
forestry:stairs.teak[facing=east,half=top,shape=outer_right]
forestry:stairs.teak[facing=east,half=bottom,shape=straight]
forestry:stairs.teak[facing=east,half=bottom,shape=inner_left]
forestry:stairs.teak[facing=east,half=bottom,shape=inner_right]
forestry:stairs.teak[facing=east,half=bottom,shape=outer_left]
forestry:stairs.teak[facing=east,half=bottom,shape=outer_right]
forestry:stairs.acacia[facing=north,half=top,shape=straight]
forestry:stairs.acacia[facing=north,half=top,shape=inner_left]
forestry:stairs.acacia[facing=north,half=top,shape=inner_right]
forestry:stairs.acacia[facing=north,half=top,shape=outer_left]
forestry:stairs.acacia[facing=north,half=top,shape=outer_right]
forestry:stairs.acacia[facing=north,half=bottom,shape=straight]
forestry:stairs.acacia[facing=north,half=bottom,shape=inner_left]
forestry:stairs.acacia[facing=north,half=bottom,shape=inner_right]
forestry:stairs.acacia[facing=north,half=bottom,shape=outer_left]
forestry:stairs.acacia[facing=north,half=bottom,shape=outer_right]
forestry:stairs.acacia[facing=south,half=top,shape=straight]
forestry:stairs.acacia[facing=south,half=top,shape=inner_left]
forestry:stairs.acacia[facing=south,half=top,shape=inner_right]
forestry:stairs.acacia[facing=south,half=top,shape=outer_left]
forestry:stairs.acacia[facing=south,half=top,shape=outer_right]
forestry:stairs.acacia[facing=south,half=bottom,shape=straight]
forestry:stairs.acacia[facing=south,half=bottom,shape=inner_left]
forestry:stairs.acacia[facing=south,half=bottom,shape=inner_right]
forestry:stairs.acacia[facing=south,half=bottom,shape=outer_left]
forestry:stairs.acacia[facing=south,half=bottom,shape=outer_right]
forestry:stairs.acacia[facing=west,half=top,shape=straight]
forestry:stairs.acacia[facing=west,half=top,shape=inner_left]
forestry:stairs.acacia[facing=west,half=top,shape=inner_right]
forestry:stairs.acacia[facing=west,half=top,shape=outer_left]
forestry:stairs.acacia[facing=west,half=top,shape=outer_right]
forestry:stairs.acacia[facing=west,half=bottom,shape=straight]
forestry:stairs.acacia[facing=west,half=bottom,shape=inner_left]
forestry:stairs.acacia[facing=west,half=bottom,shape=inner_right]
forestry:stairs.acacia[facing=west,half=bottom,shape=outer_left]
forestry:stairs.acacia[facing=west,half=bottom,shape=outer_right]
forestry:stairs.acacia[facing=east,half=top,shape=straight]
forestry:stairs.acacia[facing=east,half=top,shape=inner_left]
forestry:stairs.acacia[facing=east,half=top,shape=inner_right]
forestry:stairs.acacia[facing=east,half=top,shape=outer_left]
forestry:stairs.acacia[facing=east,half=top,shape=outer_right]
forestry:stairs.acacia[facing=east,half=bottom,shape=straight]
forestry:stairs.acacia[facing=east,half=bottom,shape=inner_left]
forestry:stairs.acacia[facing=east,half=bottom,shape=inner_right]
forestry:stairs.acacia[facing=east,half=bottom,shape=outer_left]
forestry:stairs.acacia[facing=east,half=bottom,shape=outer_right]
forestry:stairs.lime[facing=north,half=top,shape=straight]
forestry:stairs.lime[facing=north,half=top,shape=inner_left]
forestry:stairs.lime[facing=north,half=top,shape=inner_right]
forestry:stairs.lime[facing=north,half=top,shape=outer_left]
forestry:stairs.lime[facing=north,half=top,shape=outer_right]
forestry:stairs.lime[facing=north,half=bottom,shape=straight]
forestry:stairs.lime[facing=north,half=bottom,shape=inner_left]
forestry:stairs.lime[facing=north,half=bottom,shape=inner_right]
forestry:stairs.lime[facing=north,half=bottom,shape=outer_left]
forestry:stairs.lime[facing=north,half=bottom,shape=outer_right]
forestry:stairs.lime[facing=south,half=top,shape=straight]
forestry:stairs.lime[facing=south,half=top,shape=inner_left]
forestry:stairs.lime[facing=south,half=top,shape=inner_right]
forestry:stairs.lime[facing=south,half=top,shape=outer_left]
forestry:stairs.lime[facing=south,half=top,shape=outer_right]
forestry:stairs.lime[facing=south,half=bottom,shape=straight]
forestry:stairs.lime[facing=south,half=bottom,shape=inner_left]
forestry:stairs.lime[facing=south,half=bottom,shape=inner_right]
forestry:stairs.lime[facing=south,half=bottom,shape=outer_left]
forestry:stairs.lime[facing=south,half=bottom,shape=outer_right]
forestry:stairs.lime[facing=west,half=top,shape=straight]
forestry:stairs.lime[facing=west,half=top,shape=inner_left]
forestry:stairs.lime[facing=west,half=top,shape=inner_right]
forestry:stairs.lime[facing=west,half=top,shape=outer_left]
forestry:stairs.lime[facing=west,half=top,shape=outer_right]
forestry:stairs.lime[facing=west,half=bottom,shape=straight]
forestry:stairs.lime[facing=west,half=bottom,shape=inner_left]
forestry:stairs.lime[facing=west,half=bottom,shape=inner_right]
forestry:stairs.lime[facing=west,half=bottom,shape=outer_left]
forestry:stairs.lime[facing=west,half=bottom,shape=outer_right]
forestry:stairs.lime[facing=east,half=top,shape=straight]
forestry:stairs.lime[facing=east,half=top,shape=inner_left]
forestry:stairs.lime[facing=east,half=top,shape=inner_right]
forestry:stairs.lime[facing=east,half=top,shape=outer_left]
forestry:stairs.lime[facing=east,half=top,shape=outer_right]
forestry:stairs.lime[facing=east,half=bottom,shape=straight]
forestry:stairs.lime[facing=east,half=bottom,shape=inner_left]
forestry:stairs.lime[facing=east,half=bottom,shape=inner_right]
forestry:stairs.lime[facing=east,half=bottom,shape=outer_left]
forestry:stairs.lime[facing=east,half=bottom,shape=outer_right]
forestry:stairs.chestnut[facing=north,half=top,shape=straight]
forestry:stairs.chestnut[facing=north,half=top,shape=inner_left]
forestry:stairs.chestnut[facing=north,half=top,shape=inner_right]
forestry:stairs.chestnut[facing=north,half=top,shape=outer_left]
forestry:stairs.chestnut[facing=north,half=top,shape=outer_right]
forestry:stairs.chestnut[facing=north,half=bottom,shape=straight]
forestry:stairs.chestnut[facing=north,half=bottom,shape=inner_left]
forestry:stairs.chestnut[facing=north,half=bottom,shape=inner_right]
forestry:stairs.chestnut[facing=north,half=bottom,shape=outer_left]
forestry:stairs.chestnut[facing=north,half=bottom,shape=outer_right]
forestry:stairs.chestnut[facing=south,half=top,shape=straight]
forestry:stairs.chestnut[facing=south,half=top,shape=inner_left]
forestry:stairs.chestnut[facing=south,half=top,shape=inner_right]
forestry:stairs.chestnut[facing=south,half=top,shape=outer_left]
forestry:stairs.chestnut[facing=south,half=top,shape=outer_right]
forestry:stairs.chestnut[facing=south,half=bottom,shape=straight]
forestry:stairs.chestnut[facing=south,half=bottom,shape=inner_left]
forestry:stairs.chestnut[facing=south,half=bottom,shape=inner_right]
forestry:stairs.chestnut[facing=south,half=bottom,shape=outer_left]
forestry:stairs.chestnut[facing=south,half=bottom,shape=outer_right]
forestry:stairs.chestnut[facing=west,half=top,shape=straight]
forestry:stairs.chestnut[facing=west,half=top,shape=inner_left]
forestry:stairs.chestnut[facing=west,half=top,shape=inner_right]
forestry:stairs.chestnut[facing=west,half=top,shape=outer_left]
forestry:stairs.chestnut[facing=west,half=top,shape=outer_right]
forestry:stairs.chestnut[facing=west,half=bottom,shape=straight]
forestry:stairs.chestnut[facing=west,half=bottom,shape=inner_left]
forestry:stairs.chestnut[facing=west,half=bottom,shape=inner_right]
forestry:stairs.chestnut[facing=west,half=bottom,shape=outer_left]
forestry:stairs.chestnut[facing=west,half=bottom,shape=outer_right]
forestry:stairs.chestnut[facing=east,half=top,shape=straight]
forestry:stairs.chestnut[facing=east,half=top,shape=inner_left]
forestry:stairs.chestnut[facing=east,half=top,shape=inner_right]
forestry:stairs.chestnut[facing=east,half=top,shape=outer_left]
forestry:stairs.chestnut[facing=east,half=top,shape=outer_right]
forestry:stairs.chestnut[facing=east,half=bottom,shape=straight]
forestry:stairs.chestnut[facing=east,half=bottom,shape=inner_left]
forestry:stairs.chestnut[facing=east,half=bottom,shape=inner_right]
forestry:stairs.chestnut[facing=east,half=bottom,shape=outer_left]
forestry:stairs.chestnut[facing=east,half=bottom,shape=outer_right]
forestry:stairs.wenge[facing=north,half=top,shape=straight]
forestry:stairs.wenge[facing=north,half=top,shape=inner_left]
forestry:stairs.wenge[facing=north,half=top,shape=inner_right]
forestry:stairs.wenge[facing=north,half=top,shape=outer_left]
forestry:stairs.wenge[facing=north,half=top,shape=outer_right]
forestry:stairs.wenge[facing=north,half=bottom,shape=straight]
forestry:stairs.wenge[facing=north,half=bottom,shape=inner_left]
forestry:stairs.wenge[facing=north,half=bottom,shape=inner_right]
forestry:stairs.wenge[facing=north,half=bottom,shape=outer_left]
forestry:stairs.wenge[facing=north,half=bottom,shape=outer_right]
forestry:stairs.wenge[facing=south,half=top,shape=straight]
forestry:stairs.wenge[facing=south,half=top,shape=inner_left]
forestry:stairs.wenge[facing=south,half=top,shape=inner_right]
forestry:stairs.wenge[facing=south,half=top,shape=outer_left]
forestry:stairs.wenge[facing=south,half=top,shape=outer_right]
forestry:stairs.wenge[facing=south,half=bottom,shape=straight]
forestry:stairs.wenge[facing=south,half=bottom,shape=inner_left]
forestry:stairs.wenge[facing=south,half=bottom,shape=inner_right]
forestry:stairs.wenge[facing=south,half=bottom,shape=outer_left]
forestry:stairs.wenge[facing=south,half=bottom,shape=outer_right]
forestry:stairs.wenge[facing=west,half=top,shape=straight]
forestry:stairs.wenge[facing=west,half=top,shape=inner_left]
forestry:stairs.wenge[facing=west,half=top,shape=inner_right]
forestry:stairs.wenge[facing=west,half=top,shape=outer_left]
forestry:stairs.wenge[facing=west,half=top,shape=outer_right]
forestry:stairs.wenge[facing=west,half=bottom,shape=straight]
forestry:stairs.wenge[facing=west,half=bottom,shape=inner_left]
forestry:stairs.wenge[facing=west,half=bottom,shape=inner_right]
forestry:stairs.wenge[facing=west,half=bottom,shape=outer_left]
forestry:stairs.wenge[facing=west,half=bottom,shape=outer_right]
forestry:stairs.wenge[facing=east,half=top,shape=straight]
forestry:stairs.wenge[facing=east,half=top,shape=inner_left]
forestry:stairs.wenge[facing=east,half=top,shape=inner_right]
forestry:stairs.wenge[facing=east,half=top,shape=outer_left]
forestry:stairs.wenge[facing=east,half=top,shape=outer_right]
forestry:stairs.wenge[facing=east,half=bottom,shape=straight]
forestry:stairs.wenge[facing=east,half=bottom,shape=inner_left]
forestry:stairs.wenge[facing=east,half=bottom,shape=inner_right]
forestry:stairs.wenge[facing=east,half=bottom,shape=outer_left]
forestry:stairs.wenge[facing=east,half=bottom,shape=outer_right]
forestry:stairs.baobab[facing=north,half=top,shape=straight]
forestry:stairs.baobab[facing=north,half=top,shape=inner_left]
forestry:stairs.baobab[facing=north,half=top,shape=inner_right]
forestry:stairs.baobab[facing=north,half=top,shape=outer_left]
forestry:stairs.baobab[facing=north,half=top,shape=outer_right]
forestry:stairs.baobab[facing=north,half=bottom,shape=straight]
forestry:stairs.baobab[facing=north,half=bottom,shape=inner_left]
forestry:stairs.baobab[facing=north,half=bottom,shape=inner_right]
forestry:stairs.baobab[facing=north,half=bottom,shape=outer_left]
forestry:stairs.baobab[facing=north,half=bottom,shape=outer_right]
forestry:stairs.baobab[facing=south,half=top,shape=straight]
forestry:stairs.baobab[facing=south,half=top,shape=inner_left]
forestry:stairs.baobab[facing=south,half=top,shape=inner_right]
forestry:stairs.baobab[facing=south,half=top,shape=outer_left]
forestry:stairs.baobab[facing=south,half=top,shape=outer_right]
forestry:stairs.baobab[facing=south,half=bottom,shape=straight]
forestry:stairs.baobab[facing=south,half=bottom,shape=inner_left]
forestry:stairs.baobab[facing=south,half=bottom,shape=inner_right]
forestry:stairs.baobab[facing=south,half=bottom,shape=outer_left]
forestry:stairs.baobab[facing=south,half=bottom,shape=outer_right]
forestry:stairs.baobab[facing=west,half=top,shape=straight]
forestry:stairs.baobab[facing=west,half=top,shape=inner_left]
forestry:stairs.baobab[facing=west,half=top,shape=inner_right]
forestry:stairs.baobab[facing=west,half=top,shape=outer_left]
forestry:stairs.baobab[facing=west,half=top,shape=outer_right]
forestry:stairs.baobab[facing=west,half=bottom,shape=straight]
forestry:stairs.baobab[facing=west,half=bottom,shape=inner_left]
forestry:stairs.baobab[facing=west,half=bottom,shape=inner_right]
forestry:stairs.baobab[facing=west,half=bottom,shape=outer_left]
forestry:stairs.baobab[facing=west,half=bottom,shape=outer_right]
forestry:stairs.baobab[facing=east,half=top,shape=straight]
forestry:stairs.baobab[facing=east,half=top,shape=inner_left]
forestry:stairs.baobab[facing=east,half=top,shape=inner_right]
forestry:stairs.baobab[facing=east,half=top,shape=outer_left]
forestry:stairs.baobab[facing=east,half=top,shape=outer_right]
forestry:stairs.baobab[facing=east,half=bottom,shape=straight]
forestry:stairs.baobab[facing=east,half=bottom,shape=inner_left]
forestry:stairs.baobab[facing=east,half=bottom,shape=inner_right]
forestry:stairs.baobab[facing=east,half=bottom,shape=outer_left]
forestry:stairs.baobab[facing=east,half=bottom,shape=outer_right]
forestry:stairs.sequoia[facing=north,half=top,shape=straight]
forestry:stairs.sequoia[facing=north,half=top,shape=inner_left]
forestry:stairs.sequoia[facing=north,half=top,shape=inner_right]
forestry:stairs.sequoia[facing=north,half=top,shape=outer_left]
forestry:stairs.sequoia[facing=north,half=top,shape=outer_right]
forestry:stairs.sequoia[facing=north,half=bottom,shape=straight]
forestry:stairs.sequoia[facing=north,half=bottom,shape=inner_left]
forestry:stairs.sequoia[facing=north,half=bottom,shape=inner_right]
forestry:stairs.sequoia[facing=north,half=bottom,shape=outer_left]
forestry:stairs.sequoia[facing=north,half=bottom,shape=outer_right]
forestry:stairs.sequoia[facing=south,half=top,shape=straight]
forestry:stairs.sequoia[facing=south,half=top,shape=inner_left]
forestry:stairs.sequoia[facing=south,half=top,shape=inner_right]
forestry:stairs.sequoia[facing=south,half=top,shape=outer_left]
forestry:stairs.sequoia[facing=south,half=top,shape=outer_right]
forestry:stairs.sequoia[facing=south,half=bottom,shape=straight]
forestry:stairs.sequoia[facing=south,half=bottom,shape=inner_left]
forestry:stairs.sequoia[facing=south,half=bottom,shape=inner_right]
forestry:stairs.sequoia[facing=south,half=bottom,shape=outer_left]
forestry:stairs.sequoia[facing=south,half=bottom,shape=outer_right]
forestry:stairs.sequoia[facing=west,half=top,shape=straight]
forestry:stairs.sequoia[facing=west,half=top,shape=inner_left]
forestry:stairs.sequoia[facing=west,half=top,shape=inner_right]
forestry:stairs.sequoia[facing=west,half=top,shape=outer_left]
forestry:stairs.sequoia[facing=west,half=top,shape=outer_right]
forestry:stairs.sequoia[facing=west,half=bottom,shape=straight]
forestry:stairs.sequoia[facing=west,half=bottom,shape=inner_left]
forestry:stairs.sequoia[facing=west,half=bottom,shape=inner_right]
forestry:stairs.sequoia[facing=west,half=bottom,shape=outer_left]
forestry:stairs.sequoia[facing=west,half=bottom,shape=outer_right]
forestry:stairs.sequoia[facing=east,half=top,shape=straight]
forestry:stairs.sequoia[facing=east,half=top,shape=inner_left]
forestry:stairs.sequoia[facing=east,half=top,shape=inner_right]
forestry:stairs.sequoia[facing=east,half=top,shape=outer_left]
forestry:stairs.sequoia[facing=east,half=top,shape=outer_right]
forestry:stairs.sequoia[facing=east,half=bottom,shape=straight]
forestry:stairs.sequoia[facing=east,half=bottom,shape=inner_left]
forestry:stairs.sequoia[facing=east,half=bottom,shape=inner_right]
forestry:stairs.sequoia[facing=east,half=bottom,shape=outer_left]
forestry:stairs.sequoia[facing=east,half=bottom,shape=outer_right]
forestry:stairs.kapok[facing=north,half=top,shape=straight]
forestry:stairs.kapok[facing=north,half=top,shape=inner_left]
forestry:stairs.kapok[facing=north,half=top,shape=inner_right]
forestry:stairs.kapok[facing=north,half=top,shape=outer_left]
forestry:stairs.kapok[facing=north,half=top,shape=outer_right]
forestry:stairs.kapok[facing=north,half=bottom,shape=straight]
forestry:stairs.kapok[facing=north,half=bottom,shape=inner_left]
forestry:stairs.kapok[facing=north,half=bottom,shape=inner_right]
forestry:stairs.kapok[facing=north,half=bottom,shape=outer_left]
forestry:stairs.kapok[facing=north,half=bottom,shape=outer_right]
forestry:stairs.kapok[facing=south,half=top,shape=straight]
forestry:stairs.kapok[facing=south,half=top,shape=inner_left]
forestry:stairs.kapok[facing=south,half=top,shape=inner_right]
forestry:stairs.kapok[facing=south,half=top,shape=outer_left]
forestry:stairs.kapok[facing=south,half=top,shape=outer_right]
forestry:stairs.kapok[facing=south,half=bottom,shape=straight]
forestry:stairs.kapok[facing=south,half=bottom,shape=inner_left]
forestry:stairs.kapok[facing=south,half=bottom,shape=inner_right]
forestry:stairs.kapok[facing=south,half=bottom,shape=outer_left]
forestry:stairs.kapok[facing=south,half=bottom,shape=outer_right]
forestry:stairs.kapok[facing=west,half=top,shape=straight]
forestry:stairs.kapok[facing=west,half=top,shape=inner_left]
forestry:stairs.kapok[facing=west,half=top,shape=inner_right]
forestry:stairs.kapok[facing=west,half=top,shape=outer_left]
forestry:stairs.kapok[facing=west,half=top,shape=outer_right]
forestry:stairs.kapok[facing=west,half=bottom,shape=straight]
forestry:stairs.kapok[facing=west,half=bottom,shape=inner_left]
forestry:stairs.kapok[facing=west,half=bottom,shape=inner_right]
forestry:stairs.kapok[facing=west,half=bottom,shape=outer_left]
forestry:stairs.kapok[facing=west,half=bottom,shape=outer_right]
forestry:stairs.kapok[facing=east,half=top,shape=straight]
forestry:stairs.kapok[facing=east,half=top,shape=inner_left]
forestry:stairs.kapok[facing=east,half=top,shape=inner_right]
forestry:stairs.kapok[facing=east,half=top,shape=outer_left]
forestry:stairs.kapok[facing=east,half=top,shape=outer_right]
forestry:stairs.kapok[facing=east,half=bottom,shape=straight]
forestry:stairs.kapok[facing=east,half=bottom,shape=inner_left]
forestry:stairs.kapok[facing=east,half=bottom,shape=inner_right]
forestry:stairs.kapok[facing=east,half=bottom,shape=outer_left]
forestry:stairs.kapok[facing=east,half=bottom,shape=outer_right]
forestry:stairs.ebony[facing=north,half=top,shape=straight]
forestry:stairs.ebony[facing=north,half=top,shape=inner_left]
forestry:stairs.ebony[facing=north,half=top,shape=inner_right]
forestry:stairs.ebony[facing=north,half=top,shape=outer_left]
forestry:stairs.ebony[facing=north,half=top,shape=outer_right]
forestry:stairs.ebony[facing=north,half=bottom,shape=straight]
forestry:stairs.ebony[facing=north,half=bottom,shape=inner_left]
forestry:stairs.ebony[facing=north,half=bottom,shape=inner_right]
forestry:stairs.ebony[facing=north,half=bottom,shape=outer_left]
forestry:stairs.ebony[facing=north,half=bottom,shape=outer_right]
forestry:stairs.ebony[facing=south,half=top,shape=straight]
forestry:stairs.ebony[facing=south,half=top,shape=inner_left]
forestry:stairs.ebony[facing=south,half=top,shape=inner_right]
forestry:stairs.ebony[facing=south,half=top,shape=outer_left]
forestry:stairs.ebony[facing=south,half=top,shape=outer_right]
forestry:stairs.ebony[facing=south,half=bottom,shape=straight]
forestry:stairs.ebony[facing=south,half=bottom,shape=inner_left]
forestry:stairs.ebony[facing=south,half=bottom,shape=inner_right]
forestry:stairs.ebony[facing=south,half=bottom,shape=outer_left]
forestry:stairs.ebony[facing=south,half=bottom,shape=outer_right]
forestry:stairs.ebony[facing=west,half=top,shape=straight]
forestry:stairs.ebony[facing=west,half=top,shape=inner_left]
forestry:stairs.ebony[facing=west,half=top,shape=inner_right]
forestry:stairs.ebony[facing=west,half=top,shape=outer_left]
forestry:stairs.ebony[facing=west,half=top,shape=outer_right]
forestry:stairs.ebony[facing=west,half=bottom,shape=straight]
forestry:stairs.ebony[facing=west,half=bottom,shape=inner_left]
forestry:stairs.ebony[facing=west,half=bottom,shape=inner_right]
forestry:stairs.ebony[facing=west,half=bottom,shape=outer_left]
forestry:stairs.ebony[facing=west,half=bottom,shape=outer_right]
forestry:stairs.ebony[facing=east,half=top,shape=straight]
forestry:stairs.ebony[facing=east,half=top,shape=inner_left]
forestry:stairs.ebony[facing=east,half=top,shape=inner_right]
forestry:stairs.ebony[facing=east,half=top,shape=outer_left]
forestry:stairs.ebony[facing=east,half=top,shape=outer_right]
forestry:stairs.ebony[facing=east,half=bottom,shape=straight]
forestry:stairs.ebony[facing=east,half=bottom,shape=inner_left]
forestry:stairs.ebony[facing=east,half=bottom,shape=inner_right]
forestry:stairs.ebony[facing=east,half=bottom,shape=outer_left]
forestry:stairs.ebony[facing=east,half=bottom,shape=outer_right]
forestry:stairs.mahogany[facing=north,half=top,shape=straight]
forestry:stairs.mahogany[facing=north,half=top,shape=inner_left]
forestry:stairs.mahogany[facing=north,half=top,shape=inner_right]
forestry:stairs.mahogany[facing=north,half=top,shape=outer_left]
forestry:stairs.mahogany[facing=north,half=top,shape=outer_right]
forestry:stairs.mahogany[facing=north,half=bottom,shape=straight]
forestry:stairs.mahogany[facing=north,half=bottom,shape=inner_left]
forestry:stairs.mahogany[facing=north,half=bottom,shape=inner_right]
forestry:stairs.mahogany[facing=north,half=bottom,shape=outer_left]
forestry:stairs.mahogany[facing=north,half=bottom,shape=outer_right]
forestry:stairs.mahogany[facing=south,half=top,shape=straight]
forestry:stairs.mahogany[facing=south,half=top,shape=inner_left]
forestry:stairs.mahogany[facing=south,half=top,shape=inner_right]
forestry:stairs.mahogany[facing=south,half=top,shape=outer_left]
forestry:stairs.mahogany[facing=south,half=top,shape=outer_right]
forestry:stairs.mahogany[facing=south,half=bottom,shape=straight]
forestry:stairs.mahogany[facing=south,half=bottom,shape=inner_left]
forestry:stairs.mahogany[facing=south,half=bottom,shape=inner_right]
forestry:stairs.mahogany[facing=south,half=bottom,shape=outer_left]
forestry:stairs.mahogany[facing=south,half=bottom,shape=outer_right]
forestry:stairs.mahogany[facing=west,half=top,shape=straight]
forestry:stairs.mahogany[facing=west,half=top,shape=inner_left]
forestry:stairs.mahogany[facing=west,half=top,shape=inner_right]
forestry:stairs.mahogany[facing=west,half=top,shape=outer_left]
forestry:stairs.mahogany[facing=west,half=top,shape=outer_right]
forestry:stairs.mahogany[facing=west,half=bottom,shape=straight]
forestry:stairs.mahogany[facing=west,half=bottom,shape=inner_left]
forestry:stairs.mahogany[facing=west,half=bottom,shape=inner_right]
forestry:stairs.mahogany[facing=west,half=bottom,shape=outer_left]
forestry:stairs.mahogany[facing=west,half=bottom,shape=outer_right]
forestry:stairs.mahogany[facing=east,half=top,shape=straight]
forestry:stairs.mahogany[facing=east,half=top,shape=inner_left]
forestry:stairs.mahogany[facing=east,half=top,shape=inner_right]
forestry:stairs.mahogany[facing=east,half=top,shape=outer_left]
forestry:stairs.mahogany[facing=east,half=top,shape=outer_right]
forestry:stairs.mahogany[facing=east,half=bottom,shape=straight]
forestry:stairs.mahogany[facing=east,half=bottom,shape=inner_left]
forestry:stairs.mahogany[facing=east,half=bottom,shape=inner_right]
forestry:stairs.mahogany[facing=east,half=bottom,shape=outer_left]
forestry:stairs.mahogany[facing=east,half=bottom,shape=outer_right]
forestry:stairs.balsa[facing=north,half=top,shape=straight]
forestry:stairs.balsa[facing=north,half=top,shape=inner_left]
forestry:stairs.balsa[facing=north,half=top,shape=inner_right]
forestry:stairs.balsa[facing=north,half=top,shape=outer_left]
forestry:stairs.balsa[facing=north,half=top,shape=outer_right]
forestry:stairs.balsa[facing=north,half=bottom,shape=straight]
forestry:stairs.balsa[facing=north,half=bottom,shape=inner_left]
forestry:stairs.balsa[facing=north,half=bottom,shape=inner_right]
forestry:stairs.balsa[facing=north,half=bottom,shape=outer_left]
forestry:stairs.balsa[facing=north,half=bottom,shape=outer_right]
forestry:stairs.balsa[facing=south,half=top,shape=straight]
forestry:stairs.balsa[facing=south,half=top,shape=inner_left]
forestry:stairs.balsa[facing=south,half=top,shape=inner_right]
forestry:stairs.balsa[facing=south,half=top,shape=outer_left]
forestry:stairs.balsa[facing=south,half=top,shape=outer_right]
forestry:stairs.balsa[facing=south,half=bottom,shape=straight]
forestry:stairs.balsa[facing=south,half=bottom,shape=inner_left]
forestry:stairs.balsa[facing=south,half=bottom,shape=inner_right]
forestry:stairs.balsa[facing=south,half=bottom,shape=outer_left]
forestry:stairs.balsa[facing=south,half=bottom,shape=outer_right]
forestry:stairs.balsa[facing=west,half=top,shape=straight]
forestry:stairs.balsa[facing=west,half=top,shape=inner_left]
forestry:stairs.balsa[facing=west,half=top,shape=inner_right]
forestry:stairs.balsa[facing=west,half=top,shape=outer_left]
forestry:stairs.balsa[facing=west,half=top,shape=outer_right]
forestry:stairs.balsa[facing=west,half=bottom,shape=straight]
forestry:stairs.balsa[facing=west,half=bottom,shape=inner_left]
forestry:stairs.balsa[facing=west,half=bottom,shape=inner_right]
forestry:stairs.balsa[facing=west,half=bottom,shape=outer_left]
forestry:stairs.balsa[facing=west,half=bottom,shape=outer_right]
forestry:stairs.balsa[facing=east,half=top,shape=straight]
forestry:stairs.balsa[facing=east,half=top,shape=inner_left]
forestry:stairs.balsa[facing=east,half=top,shape=inner_right]
forestry:stairs.balsa[facing=east,half=top,shape=outer_left]
forestry:stairs.balsa[facing=east,half=top,shape=outer_right]
forestry:stairs.balsa[facing=east,half=bottom,shape=straight]
forestry:stairs.balsa[facing=east,half=bottom,shape=inner_left]
forestry:stairs.balsa[facing=east,half=bottom,shape=inner_right]
forestry:stairs.balsa[facing=east,half=bottom,shape=outer_left]
forestry:stairs.balsa[facing=east,half=bottom,shape=outer_right]
forestry:stairs.willow[facing=north,half=top,shape=straight]
forestry:stairs.willow[facing=north,half=top,shape=inner_left]
forestry:stairs.willow[facing=north,half=top,shape=inner_right]
forestry:stairs.willow[facing=north,half=top,shape=outer_left]
forestry:stairs.willow[facing=north,half=top,shape=outer_right]
forestry:stairs.willow[facing=north,half=bottom,shape=straight]
forestry:stairs.willow[facing=north,half=bottom,shape=inner_left]
forestry:stairs.willow[facing=north,half=bottom,shape=inner_right]
forestry:stairs.willow[facing=north,half=bottom,shape=outer_left]
forestry:stairs.willow[facing=north,half=bottom,shape=outer_right]
forestry:stairs.willow[facing=south,half=top,shape=straight]
forestry:stairs.willow[facing=south,half=top,shape=inner_left]
forestry:stairs.willow[facing=south,half=top,shape=inner_right]
forestry:stairs.willow[facing=south,half=top,shape=outer_left]
forestry:stairs.willow[facing=south,half=top,shape=outer_right]
forestry:stairs.willow[facing=south,half=bottom,shape=straight]
forestry:stairs.willow[facing=south,half=bottom,shape=inner_left]
forestry:stairs.willow[facing=south,half=bottom,shape=inner_right]
forestry:stairs.willow[facing=south,half=bottom,shape=outer_left]
forestry:stairs.willow[facing=south,half=bottom,shape=outer_right]
forestry:stairs.willow[facing=west,half=top,shape=straight]
forestry:stairs.willow[facing=west,half=top,shape=inner_left]
forestry:stairs.willow[facing=west,half=top,shape=inner_right]
forestry:stairs.willow[facing=west,half=top,shape=outer_left]
forestry:stairs.willow[facing=west,half=top,shape=outer_right]
forestry:stairs.willow[facing=west,half=bottom,shape=straight]
forestry:stairs.willow[facing=west,half=bottom,shape=inner_left]
forestry:stairs.willow[facing=west,half=bottom,shape=inner_right]
forestry:stairs.willow[facing=west,half=bottom,shape=outer_left]
forestry:stairs.willow[facing=west,half=bottom,shape=outer_right]
forestry:stairs.willow[facing=east,half=top,shape=straight]
forestry:stairs.willow[facing=east,half=top,shape=inner_left]
forestry:stairs.willow[facing=east,half=top,shape=inner_right]
forestry:stairs.willow[facing=east,half=top,shape=outer_left]
forestry:stairs.willow[facing=east,half=top,shape=outer_right]
forestry:stairs.willow[facing=east,half=bottom,shape=straight]
forestry:stairs.willow[facing=east,half=bottom,shape=inner_left]
forestry:stairs.willow[facing=east,half=bottom,shape=inner_right]
forestry:stairs.willow[facing=east,half=bottom,shape=outer_left]
forestry:stairs.willow[facing=east,half=bottom,shape=outer_right]
forestry:stairs.walnut[facing=north,half=top,shape=straight]
forestry:stairs.walnut[facing=north,half=top,shape=inner_left]
forestry:stairs.walnut[facing=north,half=top,shape=inner_right]
forestry:stairs.walnut[facing=north,half=top,shape=outer_left]
forestry:stairs.walnut[facing=north,half=top,shape=outer_right]
forestry:stairs.walnut[facing=north,half=bottom,shape=straight]
forestry:stairs.walnut[facing=north,half=bottom,shape=inner_left]
forestry:stairs.walnut[facing=north,half=bottom,shape=inner_right]
forestry:stairs.walnut[facing=north,half=bottom,shape=outer_left]
forestry:stairs.walnut[facing=north,half=bottom,shape=outer_right]
forestry:stairs.walnut[facing=south,half=top,shape=straight]
forestry:stairs.walnut[facing=south,half=top,shape=inner_left]
forestry:stairs.walnut[facing=south,half=top,shape=inner_right]
forestry:stairs.walnut[facing=south,half=top,shape=outer_left]
forestry:stairs.walnut[facing=south,half=top,shape=outer_right]
forestry:stairs.walnut[facing=south,half=bottom,shape=straight]
forestry:stairs.walnut[facing=south,half=bottom,shape=inner_left]
forestry:stairs.walnut[facing=south,half=bottom,shape=inner_right]
forestry:stairs.walnut[facing=south,half=bottom,shape=outer_left]
forestry:stairs.walnut[facing=south,half=bottom,shape=outer_right]
forestry:stairs.walnut[facing=west,half=top,shape=straight]
forestry:stairs.walnut[facing=west,half=top,shape=inner_left]
forestry:stairs.walnut[facing=west,half=top,shape=inner_right]
forestry:stairs.walnut[facing=west,half=top,shape=outer_left]
forestry:stairs.walnut[facing=west,half=top,shape=outer_right]
forestry:stairs.walnut[facing=west,half=bottom,shape=straight]
forestry:stairs.walnut[facing=west,half=bottom,shape=inner_left]
forestry:stairs.walnut[facing=west,half=bottom,shape=inner_right]
forestry:stairs.walnut[facing=west,half=bottom,shape=outer_left]
forestry:stairs.walnut[facing=west,half=bottom,shape=outer_right]
forestry:stairs.walnut[facing=east,half=top,shape=straight]
forestry:stairs.walnut[facing=east,half=top,shape=inner_left]
forestry:stairs.walnut[facing=east,half=top,shape=inner_right]
forestry:stairs.walnut[facing=east,half=top,shape=outer_left]
forestry:stairs.walnut[facing=east,half=top,shape=outer_right]
forestry:stairs.walnut[facing=east,half=bottom,shape=straight]
forestry:stairs.walnut[facing=east,half=bottom,shape=inner_left]
forestry:stairs.walnut[facing=east,half=bottom,shape=inner_right]
forestry:stairs.walnut[facing=east,half=bottom,shape=outer_left]
forestry:stairs.walnut[facing=east,half=bottom,shape=outer_right]
forestry:stairs.greenheart[facing=north,half=top,shape=straight]
forestry:stairs.greenheart[facing=north,half=top,shape=inner_left]
forestry:stairs.greenheart[facing=north,half=top,shape=inner_right]
forestry:stairs.greenheart[facing=north,half=top,shape=outer_left]
forestry:stairs.greenheart[facing=north,half=top,shape=outer_right]
forestry:stairs.greenheart[facing=north,half=bottom,shape=straight]
forestry:stairs.greenheart[facing=north,half=bottom,shape=inner_left]
forestry:stairs.greenheart[facing=north,half=bottom,shape=inner_right]
forestry:stairs.greenheart[facing=north,half=bottom,shape=outer_left]
forestry:stairs.greenheart[facing=north,half=bottom,shape=outer_right]
forestry:stairs.greenheart[facing=south,half=top,shape=straight]
forestry:stairs.greenheart[facing=south,half=top,shape=inner_left]
forestry:stairs.greenheart[facing=south,half=top,shape=inner_right]
forestry:stairs.greenheart[facing=south,half=top,shape=outer_left]
forestry:stairs.greenheart[facing=south,half=top,shape=outer_right]
forestry:stairs.greenheart[facing=south,half=bottom,shape=straight]
forestry:stairs.greenheart[facing=south,half=bottom,shape=inner_left]
forestry:stairs.greenheart[facing=south,half=bottom,shape=inner_right]
forestry:stairs.greenheart[facing=south,half=bottom,shape=outer_left]
forestry:stairs.greenheart[facing=south,half=bottom,shape=outer_right]
forestry:stairs.greenheart[facing=west,half=top,shape=straight]
forestry:stairs.greenheart[facing=west,half=top,shape=inner_left]
forestry:stairs.greenheart[facing=west,half=top,shape=inner_right]
forestry:stairs.greenheart[facing=west,half=top,shape=outer_left]
forestry:stairs.greenheart[facing=west,half=top,shape=outer_right]
forestry:stairs.greenheart[facing=west,half=bottom,shape=straight]
forestry:stairs.greenheart[facing=west,half=bottom,shape=inner_left]
forestry:stairs.greenheart[facing=west,half=bottom,shape=inner_right]
forestry:stairs.greenheart[facing=west,half=bottom,shape=outer_left]
forestry:stairs.greenheart[facing=west,half=bottom,shape=outer_right]
forestry:stairs.greenheart[facing=east,half=top,shape=straight]
forestry:stairs.greenheart[facing=east,half=top,shape=inner_left]
forestry:stairs.greenheart[facing=east,half=top,shape=inner_right]
forestry:stairs.greenheart[facing=east,half=top,shape=outer_left]
forestry:stairs.greenheart[facing=east,half=top,shape=outer_right]
forestry:stairs.greenheart[facing=east,half=bottom,shape=straight]
forestry:stairs.greenheart[facing=east,half=bottom,shape=inner_left]
forestry:stairs.greenheart[facing=east,half=bottom,shape=inner_right]
forestry:stairs.greenheart[facing=east,half=bottom,shape=outer_left]
forestry:stairs.greenheart[facing=east,half=bottom,shape=outer_right]
forestry:stairs.cherry[facing=north,half=top,shape=straight]
forestry:stairs.cherry[facing=north,half=top,shape=inner_left]
forestry:stairs.cherry[facing=north,half=top,shape=inner_right]
forestry:stairs.cherry[facing=north,half=top,shape=outer_left]
forestry:stairs.cherry[facing=north,half=top,shape=outer_right]
forestry:stairs.cherry[facing=north,half=bottom,shape=straight]
forestry:stairs.cherry[facing=north,half=bottom,shape=inner_left]
forestry:stairs.cherry[facing=north,half=bottom,shape=inner_right]
forestry:stairs.cherry[facing=north,half=bottom,shape=outer_left]
forestry:stairs.cherry[facing=north,half=bottom,shape=outer_right]
forestry:stairs.cherry[facing=south,half=top,shape=straight]
forestry:stairs.cherry[facing=south,half=top,shape=inner_left]
forestry:stairs.cherry[facing=south,half=top,shape=inner_right]
forestry:stairs.cherry[facing=south,half=top,shape=outer_left]
forestry:stairs.cherry[facing=south,half=top,shape=outer_right]
forestry:stairs.cherry[facing=south,half=bottom,shape=straight]
forestry:stairs.cherry[facing=south,half=bottom,shape=inner_left]
forestry:stairs.cherry[facing=south,half=bottom,shape=inner_right]
forestry:stairs.cherry[facing=south,half=bottom,shape=outer_left]
forestry:stairs.cherry[facing=south,half=bottom,shape=outer_right]
forestry:stairs.cherry[facing=west,half=top,shape=straight]
forestry:stairs.cherry[facing=west,half=top,shape=inner_left]
forestry:stairs.cherry[facing=west,half=top,shape=inner_right]
forestry:stairs.cherry[facing=west,half=top,shape=outer_left]
forestry:stairs.cherry[facing=west,half=top,shape=outer_right]
forestry:stairs.cherry[facing=west,half=bottom,shape=straight]
forestry:stairs.cherry[facing=west,half=bottom,shape=inner_left]
forestry:stairs.cherry[facing=west,half=bottom,shape=inner_right]
forestry:stairs.cherry[facing=west,half=bottom,shape=outer_left]
forestry:stairs.cherry[facing=west,half=bottom,shape=outer_right]
forestry:stairs.cherry[facing=east,half=top,shape=straight]
forestry:stairs.cherry[facing=east,half=top,shape=inner_left]
forestry:stairs.cherry[facing=east,half=top,shape=inner_right]
forestry:stairs.cherry[facing=east,half=top,shape=outer_left]
forestry:stairs.cherry[facing=east,half=top,shape=outer_right]
forestry:stairs.cherry[facing=east,half=bottom,shape=straight]
forestry:stairs.cherry[facing=east,half=bottom,shape=inner_left]
forestry:stairs.cherry[facing=east,half=bottom,shape=inner_right]
forestry:stairs.cherry[facing=east,half=bottom,shape=outer_left]
forestry:stairs.cherry[facing=east,half=bottom,shape=outer_right]
forestry:stairs.mahoe[facing=north,half=top,shape=straight]
forestry:stairs.mahoe[facing=north,half=top,shape=inner_left]
forestry:stairs.mahoe[facing=north,half=top,shape=inner_right]
forestry:stairs.mahoe[facing=north,half=top,shape=outer_left]
forestry:stairs.mahoe[facing=north,half=top,shape=outer_right]
forestry:stairs.mahoe[facing=north,half=bottom,shape=straight]
forestry:stairs.mahoe[facing=north,half=bottom,shape=inner_left]
forestry:stairs.mahoe[facing=north,half=bottom,shape=inner_right]
forestry:stairs.mahoe[facing=north,half=bottom,shape=outer_left]
forestry:stairs.mahoe[facing=north,half=bottom,shape=outer_right]
forestry:stairs.mahoe[facing=south,half=top,shape=straight]
forestry:stairs.mahoe[facing=south,half=top,shape=inner_left]
forestry:stairs.mahoe[facing=south,half=top,shape=inner_right]
forestry:stairs.mahoe[facing=south,half=top,shape=outer_left]
forestry:stairs.mahoe[facing=south,half=top,shape=outer_right]
forestry:stairs.mahoe[facing=south,half=bottom,shape=straight]
forestry:stairs.mahoe[facing=south,half=bottom,shape=inner_left]
forestry:stairs.mahoe[facing=south,half=bottom,shape=inner_right]
forestry:stairs.mahoe[facing=south,half=bottom,shape=outer_left]
forestry:stairs.mahoe[facing=south,half=bottom,shape=outer_right]
forestry:stairs.mahoe[facing=west,half=top,shape=straight]
forestry:stairs.mahoe[facing=west,half=top,shape=inner_left]
forestry:stairs.mahoe[facing=west,half=top,shape=inner_right]
forestry:stairs.mahoe[facing=west,half=top,shape=outer_left]
forestry:stairs.mahoe[facing=west,half=top,shape=outer_right]
forestry:stairs.mahoe[facing=west,half=bottom,shape=straight]
forestry:stairs.mahoe[facing=west,half=bottom,shape=inner_left]
forestry:stairs.mahoe[facing=west,half=bottom,shape=inner_right]
forestry:stairs.mahoe[facing=west,half=bottom,shape=outer_left]
forestry:stairs.mahoe[facing=west,half=bottom,shape=outer_right]
forestry:stairs.mahoe[facing=east,half=top,shape=straight]
forestry:stairs.mahoe[facing=east,half=top,shape=inner_left]
forestry:stairs.mahoe[facing=east,half=top,shape=inner_right]
forestry:stairs.mahoe[facing=east,half=top,shape=outer_left]
forestry:stairs.mahoe[facing=east,half=top,shape=outer_right]
forestry:stairs.mahoe[facing=east,half=bottom,shape=straight]
forestry:stairs.mahoe[facing=east,half=bottom,shape=inner_left]
forestry:stairs.mahoe[facing=east,half=bottom,shape=inner_right]
forestry:stairs.mahoe[facing=east,half=bottom,shape=outer_left]
forestry:stairs.mahoe[facing=east,half=bottom,shape=outer_right]
forestry:stairs.poplar[facing=north,half=top,shape=straight]
forestry:stairs.poplar[facing=north,half=top,shape=inner_left]
forestry:stairs.poplar[facing=north,half=top,shape=inner_right]
forestry:stairs.poplar[facing=north,half=top,shape=outer_left]
forestry:stairs.poplar[facing=north,half=top,shape=outer_right]
forestry:stairs.poplar[facing=north,half=bottom,shape=straight]
forestry:stairs.poplar[facing=north,half=bottom,shape=inner_left]
forestry:stairs.poplar[facing=north,half=bottom,shape=inner_right]
forestry:stairs.poplar[facing=north,half=bottom,shape=outer_left]
forestry:stairs.poplar[facing=north,half=bottom,shape=outer_right]
forestry:stairs.poplar[facing=south,half=top,shape=straight]
forestry:stairs.poplar[facing=south,half=top,shape=inner_left]
forestry:stairs.poplar[facing=south,half=top,shape=inner_right]
forestry:stairs.poplar[facing=south,half=top,shape=outer_left]
forestry:stairs.poplar[facing=south,half=top,shape=outer_right]
forestry:stairs.poplar[facing=south,half=bottom,shape=straight]
forestry:stairs.poplar[facing=south,half=bottom,shape=inner_left]
forestry:stairs.poplar[facing=south,half=bottom,shape=inner_right]
forestry:stairs.poplar[facing=south,half=bottom,shape=outer_left]
forestry:stairs.poplar[facing=south,half=bottom,shape=outer_right]
forestry:stairs.poplar[facing=west,half=top,shape=straight]
forestry:stairs.poplar[facing=west,half=top,shape=inner_left]
forestry:stairs.poplar[facing=west,half=top,shape=inner_right]
forestry:stairs.poplar[facing=west,half=top,shape=outer_left]
forestry:stairs.poplar[facing=west,half=top,shape=outer_right]
forestry:stairs.poplar[facing=west,half=bottom,shape=straight]
forestry:stairs.poplar[facing=west,half=bottom,shape=inner_left]
forestry:stairs.poplar[facing=west,half=bottom,shape=inner_right]
forestry:stairs.poplar[facing=west,half=bottom,shape=outer_left]
forestry:stairs.poplar[facing=west,half=bottom,shape=outer_right]
forestry:stairs.poplar[facing=east,half=top,shape=straight]
forestry:stairs.poplar[facing=east,half=top,shape=inner_left]
forestry:stairs.poplar[facing=east,half=top,shape=inner_right]
forestry:stairs.poplar[facing=east,half=top,shape=outer_left]
forestry:stairs.poplar[facing=east,half=top,shape=outer_right]
forestry:stairs.poplar[facing=east,half=bottom,shape=straight]
forestry:stairs.poplar[facing=east,half=bottom,shape=inner_left]
forestry:stairs.poplar[facing=east,half=bottom,shape=inner_right]
forestry:stairs.poplar[facing=east,half=bottom,shape=outer_left]
forestry:stairs.poplar[facing=east,half=bottom,shape=outer_right]
forestry:stairs.palm[facing=north,half=top,shape=straight]
forestry:stairs.palm[facing=north,half=top,shape=inner_left]
forestry:stairs.palm[facing=north,half=top,shape=inner_right]
forestry:stairs.palm[facing=north,half=top,shape=outer_left]
forestry:stairs.palm[facing=north,half=top,shape=outer_right]
forestry:stairs.palm[facing=north,half=bottom,shape=straight]
forestry:stairs.palm[facing=north,half=bottom,shape=inner_left]
forestry:stairs.palm[facing=north,half=bottom,shape=inner_right]
forestry:stairs.palm[facing=north,half=bottom,shape=outer_left]
forestry:stairs.palm[facing=north,half=bottom,shape=outer_right]
forestry:stairs.palm[facing=south,half=top,shape=straight]
forestry:stairs.palm[facing=south,half=top,shape=inner_left]
forestry:stairs.palm[facing=south,half=top,shape=inner_right]
forestry:stairs.palm[facing=south,half=top,shape=outer_left]
forestry:stairs.palm[facing=south,half=top,shape=outer_right]
forestry:stairs.palm[facing=south,half=bottom,shape=straight]
forestry:stairs.palm[facing=south,half=bottom,shape=inner_left]
forestry:stairs.palm[facing=south,half=bottom,shape=inner_right]
forestry:stairs.palm[facing=south,half=bottom,shape=outer_left]
forestry:stairs.palm[facing=south,half=bottom,shape=outer_right]
forestry:stairs.palm[facing=west,half=top,shape=straight]
forestry:stairs.palm[facing=west,half=top,shape=inner_left]
forestry:stairs.palm[facing=west,half=top,shape=inner_right]
forestry:stairs.palm[facing=west,half=top,shape=outer_left]
forestry:stairs.palm[facing=west,half=top,shape=outer_right]
forestry:stairs.palm[facing=west,half=bottom,shape=straight]
forestry:stairs.palm[facing=west,half=bottom,shape=inner_left]
forestry:stairs.palm[facing=west,half=bottom,shape=inner_right]
forestry:stairs.palm[facing=west,half=bottom,shape=outer_left]
forestry:stairs.palm[facing=west,half=bottom,shape=outer_right]
forestry:stairs.palm[facing=east,half=top,shape=straight]
forestry:stairs.palm[facing=east,half=top,shape=inner_left]
forestry:stairs.palm[facing=east,half=top,shape=inner_right]
forestry:stairs.palm[facing=east,half=top,shape=outer_left]
forestry:stairs.palm[facing=east,half=top,shape=outer_right]
forestry:stairs.palm[facing=east,half=bottom,shape=straight]
forestry:stairs.palm[facing=east,half=bottom,shape=inner_left]
forestry:stairs.palm[facing=east,half=bottom,shape=inner_right]
forestry:stairs.palm[facing=east,half=bottom,shape=outer_left]
forestry:stairs.palm[facing=east,half=bottom,shape=outer_right]
forestry:stairs.papaya[facing=north,half=top,shape=straight]
forestry:stairs.papaya[facing=north,half=top,shape=inner_left]
forestry:stairs.papaya[facing=north,half=top,shape=inner_right]
forestry:stairs.papaya[facing=north,half=top,shape=outer_left]
forestry:stairs.papaya[facing=north,half=top,shape=outer_right]
forestry:stairs.papaya[facing=north,half=bottom,shape=straight]
forestry:stairs.papaya[facing=north,half=bottom,shape=inner_left]
forestry:stairs.papaya[facing=north,half=bottom,shape=inner_right]
forestry:stairs.papaya[facing=north,half=bottom,shape=outer_left]
forestry:stairs.papaya[facing=north,half=bottom,shape=outer_right]
forestry:stairs.papaya[facing=south,half=top,shape=straight]
forestry:stairs.papaya[facing=south,half=top,shape=inner_left]
forestry:stairs.papaya[facing=south,half=top,shape=inner_right]
forestry:stairs.papaya[facing=south,half=top,shape=outer_left]
forestry:stairs.papaya[facing=south,half=top,shape=outer_right]
forestry:stairs.papaya[facing=south,half=bottom,shape=straight]
forestry:stairs.papaya[facing=south,half=bottom,shape=inner_left]
forestry:stairs.papaya[facing=south,half=bottom,shape=inner_right]
forestry:stairs.papaya[facing=south,half=bottom,shape=outer_left]
forestry:stairs.papaya[facing=south,half=bottom,shape=outer_right]
forestry:stairs.papaya[facing=west,half=top,shape=straight]
forestry:stairs.papaya[facing=west,half=top,shape=inner_left]
forestry:stairs.papaya[facing=west,half=top,shape=inner_right]
forestry:stairs.papaya[facing=west,half=top,shape=outer_left]
forestry:stairs.papaya[facing=west,half=top,shape=outer_right]
forestry:stairs.papaya[facing=west,half=bottom,shape=straight]
forestry:stairs.papaya[facing=west,half=bottom,shape=inner_left]
forestry:stairs.papaya[facing=west,half=bottom,shape=inner_right]
forestry:stairs.papaya[facing=west,half=bottom,shape=outer_left]
forestry:stairs.papaya[facing=west,half=bottom,shape=outer_right]
forestry:stairs.papaya[facing=east,half=top,shape=straight]
forestry:stairs.papaya[facing=east,half=top,shape=inner_left]
forestry:stairs.papaya[facing=east,half=top,shape=inner_right]
forestry:stairs.papaya[facing=east,half=top,shape=outer_left]
forestry:stairs.papaya[facing=east,half=top,shape=outer_right]
forestry:stairs.papaya[facing=east,half=bottom,shape=straight]
forestry:stairs.papaya[facing=east,half=bottom,shape=inner_left]
forestry:stairs.papaya[facing=east,half=bottom,shape=inner_right]
forestry:stairs.papaya[facing=east,half=bottom,shape=outer_left]
forestry:stairs.papaya[facing=east,half=bottom,shape=outer_right]
forestry:stairs.pine[facing=north,half=top,shape=straight]
forestry:stairs.pine[facing=north,half=top,shape=inner_left]
forestry:stairs.pine[facing=north,half=top,shape=inner_right]
forestry:stairs.pine[facing=north,half=top,shape=outer_left]
forestry:stairs.pine[facing=north,half=top,shape=outer_right]
forestry:stairs.pine[facing=north,half=bottom,shape=straight]
forestry:stairs.pine[facing=north,half=bottom,shape=inner_left]
forestry:stairs.pine[facing=north,half=bottom,shape=inner_right]
forestry:stairs.pine[facing=north,half=bottom,shape=outer_left]
forestry:stairs.pine[facing=north,half=bottom,shape=outer_right]
forestry:stairs.pine[facing=south,half=top,shape=straight]
forestry:stairs.pine[facing=south,half=top,shape=inner_left]
forestry:stairs.pine[facing=south,half=top,shape=inner_right]
forestry:stairs.pine[facing=south,half=top,shape=outer_left]
forestry:stairs.pine[facing=south,half=top,shape=outer_right]
forestry:stairs.pine[facing=south,half=bottom,shape=straight]
forestry:stairs.pine[facing=south,half=bottom,shape=inner_left]
forestry:stairs.pine[facing=south,half=bottom,shape=inner_right]
forestry:stairs.pine[facing=south,half=bottom,shape=outer_left]
forestry:stairs.pine[facing=south,half=bottom,shape=outer_right]
forestry:stairs.pine[facing=west,half=top,shape=straight]
forestry:stairs.pine[facing=west,half=top,shape=inner_left]
forestry:stairs.pine[facing=west,half=top,shape=inner_right]
forestry:stairs.pine[facing=west,half=top,shape=outer_left]
forestry:stairs.pine[facing=west,half=top,shape=outer_right]
forestry:stairs.pine[facing=west,half=bottom,shape=straight]
forestry:stairs.pine[facing=west,half=bottom,shape=inner_left]
forestry:stairs.pine[facing=west,half=bottom,shape=inner_right]
forestry:stairs.pine[facing=west,half=bottom,shape=outer_left]
forestry:stairs.pine[facing=west,half=bottom,shape=outer_right]
forestry:stairs.pine[facing=east,half=top,shape=straight]
forestry:stairs.pine[facing=east,half=top,shape=inner_left]
forestry:stairs.pine[facing=east,half=top,shape=inner_right]
forestry:stairs.pine[facing=east,half=top,shape=outer_left]
forestry:stairs.pine[facing=east,half=top,shape=outer_right]
forestry:stairs.pine[facing=east,half=bottom,shape=straight]
forestry:stairs.pine[facing=east,half=bottom,shape=inner_left]
forestry:stairs.pine[facing=east,half=bottom,shape=inner_right]
forestry:stairs.pine[facing=east,half=bottom,shape=outer_left]
forestry:stairs.pine[facing=east,half=bottom,shape=outer_right]
forestry:stairs.plum[facing=north,half=top,shape=straight]
forestry:stairs.plum[facing=north,half=top,shape=inner_left]
forestry:stairs.plum[facing=north,half=top,shape=inner_right]
forestry:stairs.plum[facing=north,half=top,shape=outer_left]
forestry:stairs.plum[facing=north,half=top,shape=outer_right]
forestry:stairs.plum[facing=north,half=bottom,shape=straight]
forestry:stairs.plum[facing=north,half=bottom,shape=inner_left]
forestry:stairs.plum[facing=north,half=bottom,shape=inner_right]
forestry:stairs.plum[facing=north,half=bottom,shape=outer_left]
forestry:stairs.plum[facing=north,half=bottom,shape=outer_right]
forestry:stairs.plum[facing=south,half=top,shape=straight]
forestry:stairs.plum[facing=south,half=top,shape=inner_left]
forestry:stairs.plum[facing=south,half=top,shape=inner_right]
forestry:stairs.plum[facing=south,half=top,shape=outer_left]
forestry:stairs.plum[facing=south,half=top,shape=outer_right]
forestry:stairs.plum[facing=south,half=bottom,shape=straight]
forestry:stairs.plum[facing=south,half=bottom,shape=inner_left]
forestry:stairs.plum[facing=south,half=bottom,shape=inner_right]
forestry:stairs.plum[facing=south,half=bottom,shape=outer_left]
forestry:stairs.plum[facing=south,half=bottom,shape=outer_right]
forestry:stairs.plum[facing=west,half=top,shape=straight]
forestry:stairs.plum[facing=west,half=top,shape=inner_left]
forestry:stairs.plum[facing=west,half=top,shape=inner_right]
forestry:stairs.plum[facing=west,half=top,shape=outer_left]
forestry:stairs.plum[facing=west,half=top,shape=outer_right]
forestry:stairs.plum[facing=west,half=bottom,shape=straight]
forestry:stairs.plum[facing=west,half=bottom,shape=inner_left]
forestry:stairs.plum[facing=west,half=bottom,shape=inner_right]
forestry:stairs.plum[facing=west,half=bottom,shape=outer_left]
forestry:stairs.plum[facing=west,half=bottom,shape=outer_right]
forestry:stairs.plum[facing=east,half=top,shape=straight]
forestry:stairs.plum[facing=east,half=top,shape=inner_left]
forestry:stairs.plum[facing=east,half=top,shape=inner_right]
forestry:stairs.plum[facing=east,half=top,shape=outer_left]
forestry:stairs.plum[facing=east,half=top,shape=outer_right]
forestry:stairs.plum[facing=east,half=bottom,shape=straight]
forestry:stairs.plum[facing=east,half=bottom,shape=inner_left]
forestry:stairs.plum[facing=east,half=bottom,shape=inner_right]
forestry:stairs.plum[facing=east,half=bottom,shape=outer_left]
forestry:stairs.plum[facing=east,half=bottom,shape=outer_right]
forestry:stairs.maple[facing=north,half=top,shape=straight]
forestry:stairs.maple[facing=north,half=top,shape=inner_left]
forestry:stairs.maple[facing=north,half=top,shape=inner_right]
forestry:stairs.maple[facing=north,half=top,shape=outer_left]
forestry:stairs.maple[facing=north,half=top,shape=outer_right]
forestry:stairs.maple[facing=north,half=bottom,shape=straight]
forestry:stairs.maple[facing=north,half=bottom,shape=inner_left]
forestry:stairs.maple[facing=north,half=bottom,shape=inner_right]
forestry:stairs.maple[facing=north,half=bottom,shape=outer_left]
forestry:stairs.maple[facing=north,half=bottom,shape=outer_right]
forestry:stairs.maple[facing=south,half=top,shape=straight]
forestry:stairs.maple[facing=south,half=top,shape=inner_left]
forestry:stairs.maple[facing=south,half=top,shape=inner_right]
forestry:stairs.maple[facing=south,half=top,shape=outer_left]
forestry:stairs.maple[facing=south,half=top,shape=outer_right]
forestry:stairs.maple[facing=south,half=bottom,shape=straight]
forestry:stairs.maple[facing=south,half=bottom,shape=inner_left]
forestry:stairs.maple[facing=south,half=bottom,shape=inner_right]
forestry:stairs.maple[facing=south,half=bottom,shape=outer_left]
forestry:stairs.maple[facing=south,half=bottom,shape=outer_right]
forestry:stairs.maple[facing=west,half=top,shape=straight]
forestry:stairs.maple[facing=west,half=top,shape=inner_left]
forestry:stairs.maple[facing=west,half=top,shape=inner_right]
forestry:stairs.maple[facing=west,half=top,shape=outer_left]
forestry:stairs.maple[facing=west,half=top,shape=outer_right]
forestry:stairs.maple[facing=west,half=bottom,shape=straight]
forestry:stairs.maple[facing=west,half=bottom,shape=inner_left]
forestry:stairs.maple[facing=west,half=bottom,shape=inner_right]
forestry:stairs.maple[facing=west,half=bottom,shape=outer_left]
forestry:stairs.maple[facing=west,half=bottom,shape=outer_right]
forestry:stairs.maple[facing=east,half=top,shape=straight]
forestry:stairs.maple[facing=east,half=top,shape=inner_left]
forestry:stairs.maple[facing=east,half=top,shape=inner_right]
forestry:stairs.maple[facing=east,half=top,shape=outer_left]
forestry:stairs.maple[facing=east,half=top,shape=outer_right]
forestry:stairs.maple[facing=east,half=bottom,shape=straight]
forestry:stairs.maple[facing=east,half=bottom,shape=inner_left]
forestry:stairs.maple[facing=east,half=bottom,shape=inner_right]
forestry:stairs.maple[facing=east,half=bottom,shape=outer_left]
forestry:stairs.maple[facing=east,half=bottom,shape=outer_right]
forestry:stairs.citrus[facing=north,half=top,shape=straight]
forestry:stairs.citrus[facing=north,half=top,shape=inner_left]
forestry:stairs.citrus[facing=north,half=top,shape=inner_right]
forestry:stairs.citrus[facing=north,half=top,shape=outer_left]
forestry:stairs.citrus[facing=north,half=top,shape=outer_right]
forestry:stairs.citrus[facing=north,half=bottom,shape=straight]
forestry:stairs.citrus[facing=north,half=bottom,shape=inner_left]
forestry:stairs.citrus[facing=north,half=bottom,shape=inner_right]
forestry:stairs.citrus[facing=north,half=bottom,shape=outer_left]
forestry:stairs.citrus[facing=north,half=bottom,shape=outer_right]
forestry:stairs.citrus[facing=south,half=top,shape=straight]
forestry:stairs.citrus[facing=south,half=top,shape=inner_left]
forestry:stairs.citrus[facing=south,half=top,shape=inner_right]
forestry:stairs.citrus[facing=south,half=top,shape=outer_left]
forestry:stairs.citrus[facing=south,half=top,shape=outer_right]
forestry:stairs.citrus[facing=south,half=bottom,shape=straight]
forestry:stairs.citrus[facing=south,half=bottom,shape=inner_left]
forestry:stairs.citrus[facing=south,half=bottom,shape=inner_right]
forestry:stairs.citrus[facing=south,half=bottom,shape=outer_left]
forestry:stairs.citrus[facing=south,half=bottom,shape=outer_right]
forestry:stairs.citrus[facing=west,half=top,shape=straight]
forestry:stairs.citrus[facing=west,half=top,shape=inner_left]
forestry:stairs.citrus[facing=west,half=top,shape=inner_right]
forestry:stairs.citrus[facing=west,half=top,shape=outer_left]
forestry:stairs.citrus[facing=west,half=top,shape=outer_right]
forestry:stairs.citrus[facing=west,half=bottom,shape=straight]
forestry:stairs.citrus[facing=west,half=bottom,shape=inner_left]
forestry:stairs.citrus[facing=west,half=bottom,shape=inner_right]
forestry:stairs.citrus[facing=west,half=bottom,shape=outer_left]
forestry:stairs.citrus[facing=west,half=bottom,shape=outer_right]
forestry:stairs.citrus[facing=east,half=top,shape=straight]
forestry:stairs.citrus[facing=east,half=top,shape=inner_left]
forestry:stairs.citrus[facing=east,half=top,shape=inner_right]
forestry:stairs.citrus[facing=east,half=top,shape=outer_left]
forestry:stairs.citrus[facing=east,half=top,shape=outer_right]
forestry:stairs.citrus[facing=east,half=bottom,shape=straight]
forestry:stairs.citrus[facing=east,half=bottom,shape=inner_left]
forestry:stairs.citrus[facing=east,half=bottom,shape=inner_right]
forestry:stairs.citrus[facing=east,half=bottom,shape=outer_left]
forestry:stairs.citrus[facing=east,half=bottom,shape=outer_right]
forestry:stairs.giganteum[facing=north,half=top,shape=straight]
forestry:stairs.giganteum[facing=north,half=top,shape=inner_left]
forestry:stairs.giganteum[facing=north,half=top,shape=inner_right]
forestry:stairs.giganteum[facing=north,half=top,shape=outer_left]
forestry:stairs.giganteum[facing=north,half=top,shape=outer_right]
forestry:stairs.giganteum[facing=north,half=bottom,shape=straight]
forestry:stairs.giganteum[facing=north,half=bottom,shape=inner_left]
forestry:stairs.giganteum[facing=north,half=bottom,shape=inner_right]
forestry:stairs.giganteum[facing=north,half=bottom,shape=outer_left]
forestry:stairs.giganteum[facing=north,half=bottom,shape=outer_right]
forestry:stairs.giganteum[facing=south,half=top,shape=straight]
forestry:stairs.giganteum[facing=south,half=top,shape=inner_left]
forestry:stairs.giganteum[facing=south,half=top,shape=inner_right]
forestry:stairs.giganteum[facing=south,half=top,shape=outer_left]
forestry:stairs.giganteum[facing=south,half=top,shape=outer_right]
forestry:stairs.giganteum[facing=south,half=bottom,shape=straight]
forestry:stairs.giganteum[facing=south,half=bottom,shape=inner_left]
forestry:stairs.giganteum[facing=south,half=bottom,shape=inner_right]
forestry:stairs.giganteum[facing=south,half=bottom,shape=outer_left]
forestry:stairs.giganteum[facing=south,half=bottom,shape=outer_right]
forestry:stairs.giganteum[facing=west,half=top,shape=straight]
forestry:stairs.giganteum[facing=west,half=top,shape=inner_left]
forestry:stairs.giganteum[facing=west,half=top,shape=inner_right]
forestry:stairs.giganteum[facing=west,half=top,shape=outer_left]
forestry:stairs.giganteum[facing=west,half=top,shape=outer_right]
forestry:stairs.giganteum[facing=west,half=bottom,shape=straight]
forestry:stairs.giganteum[facing=west,half=bottom,shape=inner_left]
forestry:stairs.giganteum[facing=west,half=bottom,shape=inner_right]
forestry:stairs.giganteum[facing=west,half=bottom,shape=outer_left]
forestry:stairs.giganteum[facing=west,half=bottom,shape=outer_right]
forestry:stairs.giganteum[facing=east,half=top,shape=straight]
forestry:stairs.giganteum[facing=east,half=top,shape=inner_left]
forestry:stairs.giganteum[facing=east,half=top,shape=inner_right]
forestry:stairs.giganteum[facing=east,half=top,shape=outer_left]
forestry:stairs.giganteum[facing=east,half=top,shape=outer_right]
forestry:stairs.giganteum[facing=east,half=bottom,shape=straight]
forestry:stairs.giganteum[facing=east,half=bottom,shape=inner_left]
forestry:stairs.giganteum[facing=east,half=bottom,shape=inner_right]
forestry:stairs.giganteum[facing=east,half=bottom,shape=outer_left]
forestry:stairs.giganteum[facing=east,half=bottom,shape=outer_right]
forestry:stairs.ipe[facing=north,half=top,shape=straight]
forestry:stairs.ipe[facing=north,half=top,shape=inner_left]
forestry:stairs.ipe[facing=north,half=top,shape=inner_right]
forestry:stairs.ipe[facing=north,half=top,shape=outer_left]
forestry:stairs.ipe[facing=north,half=top,shape=outer_right]
forestry:stairs.ipe[facing=north,half=bottom,shape=straight]
forestry:stairs.ipe[facing=north,half=bottom,shape=inner_left]
forestry:stairs.ipe[facing=north,half=bottom,shape=inner_right]
forestry:stairs.ipe[facing=north,half=bottom,shape=outer_left]
forestry:stairs.ipe[facing=north,half=bottom,shape=outer_right]
forestry:stairs.ipe[facing=south,half=top,shape=straight]
forestry:stairs.ipe[facing=south,half=top,shape=inner_left]
forestry:stairs.ipe[facing=south,half=top,shape=inner_right]
forestry:stairs.ipe[facing=south,half=top,shape=outer_left]
forestry:stairs.ipe[facing=south,half=top,shape=outer_right]
forestry:stairs.ipe[facing=south,half=bottom,shape=straight]
forestry:stairs.ipe[facing=south,half=bottom,shape=inner_left]
forestry:stairs.ipe[facing=south,half=bottom,shape=inner_right]
forestry:stairs.ipe[facing=south,half=bottom,shape=outer_left]
forestry:stairs.ipe[facing=south,half=bottom,shape=outer_right]
forestry:stairs.ipe[facing=west,half=top,shape=straight]
forestry:stairs.ipe[facing=west,half=top,shape=inner_left]
forestry:stairs.ipe[facing=west,half=top,shape=inner_right]
forestry:stairs.ipe[facing=west,half=top,shape=outer_left]
forestry:stairs.ipe[facing=west,half=top,shape=outer_right]
forestry:stairs.ipe[facing=west,half=bottom,shape=straight]
forestry:stairs.ipe[facing=west,half=bottom,shape=inner_left]
forestry:stairs.ipe[facing=west,half=bottom,shape=inner_right]
forestry:stairs.ipe[facing=west,half=bottom,shape=outer_left]
forestry:stairs.ipe[facing=west,half=bottom,shape=outer_right]
forestry:stairs.ipe[facing=east,half=top,shape=straight]
forestry:stairs.ipe[facing=east,half=top,shape=inner_left]
forestry:stairs.ipe[facing=east,half=top,shape=inner_right]
forestry:stairs.ipe[facing=east,half=top,shape=outer_left]
forestry:stairs.ipe[facing=east,half=top,shape=outer_right]
forestry:stairs.ipe[facing=east,half=bottom,shape=straight]
forestry:stairs.ipe[facing=east,half=bottom,shape=inner_left]
forestry:stairs.ipe[facing=east,half=bottom,shape=inner_right]
forestry:stairs.ipe[facing=east,half=bottom,shape=outer_left]
forestry:stairs.ipe[facing=east,half=bottom,shape=outer_right]
forestry:stairs.padauk[facing=north,half=top,shape=straight]
forestry:stairs.padauk[facing=north,half=top,shape=inner_left]
forestry:stairs.padauk[facing=north,half=top,shape=inner_right]
forestry:stairs.padauk[facing=north,half=top,shape=outer_left]
forestry:stairs.padauk[facing=north,half=top,shape=outer_right]
forestry:stairs.padauk[facing=north,half=bottom,shape=straight]
forestry:stairs.padauk[facing=north,half=bottom,shape=inner_left]
forestry:stairs.padauk[facing=north,half=bottom,shape=inner_right]
forestry:stairs.padauk[facing=north,half=bottom,shape=outer_left]
forestry:stairs.padauk[facing=north,half=bottom,shape=outer_right]
forestry:stairs.padauk[facing=south,half=top,shape=straight]
forestry:stairs.padauk[facing=south,half=top,shape=inner_left]
forestry:stairs.padauk[facing=south,half=top,shape=inner_right]
forestry:stairs.padauk[facing=south,half=top,shape=outer_left]
forestry:stairs.padauk[facing=south,half=top,shape=outer_right]
forestry:stairs.padauk[facing=south,half=bottom,shape=straight]
forestry:stairs.padauk[facing=south,half=bottom,shape=inner_left]
forestry:stairs.padauk[facing=south,half=bottom,shape=inner_right]
forestry:stairs.padauk[facing=south,half=bottom,shape=outer_left]
forestry:stairs.padauk[facing=south,half=bottom,shape=outer_right]
forestry:stairs.padauk[facing=west,half=top,shape=straight]
forestry:stairs.padauk[facing=west,half=top,shape=inner_left]
forestry:stairs.padauk[facing=west,half=top,shape=inner_right]
forestry:stairs.padauk[facing=west,half=top,shape=outer_left]
forestry:stairs.padauk[facing=west,half=top,shape=outer_right]
forestry:stairs.padauk[facing=west,half=bottom,shape=straight]
forestry:stairs.padauk[facing=west,half=bottom,shape=inner_left]
forestry:stairs.padauk[facing=west,half=bottom,shape=inner_right]
forestry:stairs.padauk[facing=west,half=bottom,shape=outer_left]
forestry:stairs.padauk[facing=west,half=bottom,shape=outer_right]
forestry:stairs.padauk[facing=east,half=top,shape=straight]
forestry:stairs.padauk[facing=east,half=top,shape=inner_left]
forestry:stairs.padauk[facing=east,half=top,shape=inner_right]
forestry:stairs.padauk[facing=east,half=top,shape=outer_left]
forestry:stairs.padauk[facing=east,half=top,shape=outer_right]
forestry:stairs.padauk[facing=east,half=bottom,shape=straight]
forestry:stairs.padauk[facing=east,half=bottom,shape=inner_left]
forestry:stairs.padauk[facing=east,half=bottom,shape=inner_right]
forestry:stairs.padauk[facing=east,half=bottom,shape=outer_left]
forestry:stairs.padauk[facing=east,half=bottom,shape=outer_right]
forestry:stairs.cocobolo[facing=north,half=top,shape=straight]
forestry:stairs.cocobolo[facing=north,half=top,shape=inner_left]
forestry:stairs.cocobolo[facing=north,half=top,shape=inner_right]
forestry:stairs.cocobolo[facing=north,half=top,shape=outer_left]
forestry:stairs.cocobolo[facing=north,half=top,shape=outer_right]
forestry:stairs.cocobolo[facing=north,half=bottom,shape=straight]
forestry:stairs.cocobolo[facing=north,half=bottom,shape=inner_left]
forestry:stairs.cocobolo[facing=north,half=bottom,shape=inner_right]
forestry:stairs.cocobolo[facing=north,half=bottom,shape=outer_left]
forestry:stairs.cocobolo[facing=north,half=bottom,shape=outer_right]
forestry:stairs.cocobolo[facing=south,half=top,shape=straight]
forestry:stairs.cocobolo[facing=south,half=top,shape=inner_left]
forestry:stairs.cocobolo[facing=south,half=top,shape=inner_right]
forestry:stairs.cocobolo[facing=south,half=top,shape=outer_left]
forestry:stairs.cocobolo[facing=south,half=top,shape=outer_right]
forestry:stairs.cocobolo[facing=south,half=bottom,shape=straight]
forestry:stairs.cocobolo[facing=south,half=bottom,shape=inner_left]
forestry:stairs.cocobolo[facing=south,half=bottom,shape=inner_right]
forestry:stairs.cocobolo[facing=south,half=bottom,shape=outer_left]
forestry:stairs.cocobolo[facing=south,half=bottom,shape=outer_right]
forestry:stairs.cocobolo[facing=west,half=top,shape=straight]
forestry:stairs.cocobolo[facing=west,half=top,shape=inner_left]
forestry:stairs.cocobolo[facing=west,half=top,shape=inner_right]
forestry:stairs.cocobolo[facing=west,half=top,shape=outer_left]
forestry:stairs.cocobolo[facing=west,half=top,shape=outer_right]
forestry:stairs.cocobolo[facing=west,half=bottom,shape=straight]
forestry:stairs.cocobolo[facing=west,half=bottom,shape=inner_left]
forestry:stairs.cocobolo[facing=west,half=bottom,shape=inner_right]
forestry:stairs.cocobolo[facing=west,half=bottom,shape=outer_left]
forestry:stairs.cocobolo[facing=west,half=bottom,shape=outer_right]
forestry:stairs.cocobolo[facing=east,half=top,shape=straight]
forestry:stairs.cocobolo[facing=east,half=top,shape=inner_left]
forestry:stairs.cocobolo[facing=east,half=top,shape=inner_right]
forestry:stairs.cocobolo[facing=east,half=top,shape=outer_left]
forestry:stairs.cocobolo[facing=east,half=top,shape=outer_right]
forestry:stairs.cocobolo[facing=east,half=bottom,shape=straight]
forestry:stairs.cocobolo[facing=east,half=bottom,shape=inner_left]
forestry:stairs.cocobolo[facing=east,half=bottom,shape=inner_right]
forestry:stairs.cocobolo[facing=east,half=bottom,shape=outer_left]
forestry:stairs.cocobolo[facing=east,half=bottom,shape=outer_right]
forestry:stairs.zebrawood[facing=north,half=top,shape=straight]
forestry:stairs.zebrawood[facing=north,half=top,shape=inner_left]
forestry:stairs.zebrawood[facing=north,half=top,shape=inner_right]
forestry:stairs.zebrawood[facing=north,half=top,shape=outer_left]
forestry:stairs.zebrawood[facing=north,half=top,shape=outer_right]
forestry:stairs.zebrawood[facing=north,half=bottom,shape=straight]
forestry:stairs.zebrawood[facing=north,half=bottom,shape=inner_left]
forestry:stairs.zebrawood[facing=north,half=bottom,shape=inner_right]
forestry:stairs.zebrawood[facing=north,half=bottom,shape=outer_left]
forestry:stairs.zebrawood[facing=north,half=bottom,shape=outer_right]
forestry:stairs.zebrawood[facing=south,half=top,shape=straight]
forestry:stairs.zebrawood[facing=south,half=top,shape=inner_left]
forestry:stairs.zebrawood[facing=south,half=top,shape=inner_right]
forestry:stairs.zebrawood[facing=south,half=top,shape=outer_left]
forestry:stairs.zebrawood[facing=south,half=top,shape=outer_right]
forestry:stairs.zebrawood[facing=south,half=bottom,shape=straight]
forestry:stairs.zebrawood[facing=south,half=bottom,shape=inner_left]
forestry:stairs.zebrawood[facing=south,half=bottom,shape=inner_right]
forestry:stairs.zebrawood[facing=south,half=bottom,shape=outer_left]
forestry:stairs.zebrawood[facing=south,half=bottom,shape=outer_right]
forestry:stairs.zebrawood[facing=west,half=top,shape=straight]
forestry:stairs.zebrawood[facing=west,half=top,shape=inner_left]
forestry:stairs.zebrawood[facing=west,half=top,shape=inner_right]
forestry:stairs.zebrawood[facing=west,half=top,shape=outer_left]
forestry:stairs.zebrawood[facing=west,half=top,shape=outer_right]
forestry:stairs.zebrawood[facing=west,half=bottom,shape=straight]
forestry:stairs.zebrawood[facing=west,half=bottom,shape=inner_left]
forestry:stairs.zebrawood[facing=west,half=bottom,shape=inner_right]
forestry:stairs.zebrawood[facing=west,half=bottom,shape=outer_left]
forestry:stairs.zebrawood[facing=west,half=bottom,shape=outer_right]
forestry:stairs.zebrawood[facing=east,half=top,shape=straight]
forestry:stairs.zebrawood[facing=east,half=top,shape=inner_left]
forestry:stairs.zebrawood[facing=east,half=top,shape=inner_right]
forestry:stairs.zebrawood[facing=east,half=top,shape=outer_left]
forestry:stairs.zebrawood[facing=east,half=top,shape=outer_right]
forestry:stairs.zebrawood[facing=east,half=bottom,shape=straight]
forestry:stairs.zebrawood[facing=east,half=bottom,shape=inner_left]
forestry:stairs.zebrawood[facing=east,half=bottom,shape=inner_right]
forestry:stairs.zebrawood[facing=east,half=bottom,shape=outer_left]
forestry:stairs.zebrawood[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.larch[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.larch[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.larch[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.larch[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.larch[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.larch[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.larch[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.larch[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.larch[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.larch[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.larch[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.larch[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.larch[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.larch[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.larch[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.larch[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.larch[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.larch[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.larch[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.larch[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.larch[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.larch[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.larch[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.larch[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.larch[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.larch[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.larch[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.larch[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.larch[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.larch[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.larch[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.larch[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.larch[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.larch[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.larch[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.larch[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.larch[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.larch[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.larch[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.larch[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.teak[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.teak[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.teak[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.teak[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.teak[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.teak[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.teak[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.teak[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.teak[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.teak[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.teak[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.teak[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.teak[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.teak[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.teak[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.teak[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.teak[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.teak[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.teak[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.teak[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.teak[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.teak[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.teak[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.teak[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.teak[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.teak[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.teak[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.teak[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.teak[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.teak[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.teak[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.teak[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.teak[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.teak[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.teak[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.teak[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.teak[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.teak[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.teak[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.teak[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.acacia[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.acacia[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.acacia[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.acacia[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.acacia[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.acacia[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.acacia[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.acacia[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.acacia[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.acacia[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.acacia[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.acacia[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.acacia[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.acacia[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.acacia[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.acacia[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.acacia[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.acacia[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.acacia[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.acacia[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.acacia[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.acacia[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.acacia[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.acacia[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.acacia[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.acacia[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.acacia[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.acacia[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.acacia[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.acacia[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.acacia[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.acacia[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.acacia[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.acacia[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.acacia[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.acacia[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.acacia[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.acacia[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.acacia[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.acacia[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.lime[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.lime[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.lime[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.lime[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.lime[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.lime[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.lime[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.lime[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.lime[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.lime[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.lime[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.lime[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.lime[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.lime[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.lime[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.lime[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.lime[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.lime[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.lime[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.lime[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.lime[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.lime[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.lime[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.lime[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.lime[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.lime[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.lime[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.lime[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.lime[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.lime[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.lime[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.lime[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.lime[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.lime[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.lime[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.lime[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.lime[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.lime[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.lime[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.lime[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.chestnut[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.chestnut[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.chestnut[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.chestnut[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.chestnut[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.chestnut[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.chestnut[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.chestnut[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.chestnut[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.chestnut[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.chestnut[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.chestnut[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.chestnut[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.chestnut[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.chestnut[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.chestnut[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.chestnut[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.chestnut[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.chestnut[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.chestnut[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.chestnut[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.chestnut[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.chestnut[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.chestnut[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.chestnut[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.chestnut[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.chestnut[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.chestnut[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.chestnut[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.chestnut[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.chestnut[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.chestnut[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.chestnut[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.chestnut[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.chestnut[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.chestnut[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.chestnut[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.chestnut[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.chestnut[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.chestnut[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.wenge[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.wenge[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.wenge[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.wenge[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.wenge[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.wenge[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.wenge[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.wenge[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.wenge[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.wenge[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.wenge[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.wenge[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.wenge[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.wenge[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.wenge[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.wenge[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.wenge[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.wenge[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.wenge[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.wenge[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.wenge[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.wenge[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.wenge[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.wenge[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.wenge[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.wenge[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.wenge[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.wenge[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.wenge[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.wenge[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.wenge[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.wenge[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.wenge[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.wenge[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.wenge[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.wenge[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.wenge[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.wenge[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.wenge[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.wenge[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.baobab[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.baobab[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.baobab[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.baobab[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.baobab[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.baobab[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.baobab[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.baobab[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.baobab[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.baobab[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.baobab[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.baobab[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.baobab[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.baobab[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.baobab[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.baobab[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.baobab[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.baobab[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.baobab[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.baobab[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.baobab[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.baobab[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.baobab[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.baobab[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.baobab[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.baobab[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.baobab[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.baobab[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.baobab[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.baobab[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.baobab[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.baobab[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.baobab[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.baobab[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.baobab[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.baobab[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.baobab[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.baobab[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.baobab[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.baobab[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.sequoia[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.sequoia[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.sequoia[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.sequoia[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.sequoia[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.sequoia[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.sequoia[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.sequoia[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.sequoia[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.sequoia[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.sequoia[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.sequoia[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.sequoia[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.sequoia[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.sequoia[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.sequoia[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.sequoia[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.sequoia[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.sequoia[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.sequoia[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.sequoia[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.sequoia[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.sequoia[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.sequoia[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.sequoia[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.sequoia[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.sequoia[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.sequoia[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.sequoia[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.sequoia[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.sequoia[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.sequoia[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.sequoia[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.sequoia[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.sequoia[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.sequoia[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.sequoia[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.sequoia[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.sequoia[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.sequoia[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.kapok[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.kapok[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.kapok[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.kapok[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.kapok[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.kapok[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.kapok[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.kapok[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.kapok[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.kapok[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.kapok[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.kapok[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.kapok[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.kapok[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.kapok[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.kapok[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.kapok[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.kapok[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.kapok[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.kapok[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.kapok[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.kapok[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.kapok[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.kapok[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.kapok[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.kapok[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.kapok[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.kapok[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.kapok[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.kapok[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.kapok[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.kapok[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.kapok[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.kapok[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.kapok[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.kapok[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.kapok[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.kapok[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.kapok[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.kapok[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.ebony[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.ebony[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.ebony[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.ebony[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.ebony[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.ebony[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.ebony[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.ebony[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.ebony[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.ebony[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.ebony[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.ebony[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.ebony[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.ebony[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.ebony[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.ebony[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.ebony[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.ebony[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.ebony[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.ebony[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.ebony[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.ebony[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.ebony[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.ebony[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.ebony[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.ebony[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.ebony[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.ebony[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.ebony[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.ebony[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.ebony[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.ebony[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.ebony[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.ebony[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.ebony[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.ebony[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.ebony[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.ebony[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.ebony[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.ebony[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.mahogany[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.mahogany[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.mahogany[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.mahogany[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.mahogany[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.mahogany[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.mahogany[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.mahogany[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.mahogany[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.mahogany[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.mahogany[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.mahogany[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.mahogany[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.mahogany[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.mahogany[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.mahogany[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.mahogany[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.mahogany[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.mahogany[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.mahogany[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.mahogany[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.mahogany[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.mahogany[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.mahogany[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.mahogany[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.mahogany[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.mahogany[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.mahogany[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.mahogany[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.mahogany[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.mahogany[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.mahogany[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.mahogany[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.mahogany[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.mahogany[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.mahogany[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.mahogany[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.mahogany[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.mahogany[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.mahogany[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.balsa[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.balsa[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.balsa[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.balsa[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.balsa[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.balsa[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.balsa[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.balsa[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.balsa[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.balsa[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.balsa[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.balsa[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.balsa[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.balsa[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.balsa[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.balsa[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.balsa[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.balsa[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.balsa[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.balsa[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.balsa[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.balsa[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.balsa[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.balsa[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.balsa[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.balsa[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.balsa[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.balsa[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.balsa[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.balsa[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.balsa[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.balsa[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.balsa[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.balsa[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.balsa[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.balsa[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.balsa[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.balsa[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.balsa[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.balsa[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.willow[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.willow[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.willow[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.willow[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.willow[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.willow[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.willow[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.willow[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.willow[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.willow[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.willow[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.willow[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.willow[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.willow[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.willow[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.willow[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.willow[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.willow[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.willow[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.willow[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.willow[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.willow[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.willow[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.willow[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.willow[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.willow[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.willow[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.willow[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.willow[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.willow[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.willow[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.willow[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.willow[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.willow[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.willow[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.willow[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.willow[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.willow[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.willow[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.willow[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.walnut[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.walnut[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.walnut[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.walnut[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.walnut[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.walnut[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.walnut[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.walnut[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.walnut[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.walnut[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.walnut[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.walnut[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.walnut[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.walnut[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.walnut[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.walnut[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.walnut[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.walnut[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.walnut[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.walnut[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.walnut[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.walnut[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.walnut[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.walnut[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.walnut[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.walnut[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.walnut[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.walnut[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.walnut[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.walnut[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.walnut[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.walnut[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.walnut[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.walnut[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.walnut[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.walnut[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.walnut[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.walnut[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.walnut[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.walnut[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.greenheart[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.greenheart[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.greenheart[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.greenheart[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.greenheart[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.greenheart[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.greenheart[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.greenheart[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.greenheart[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.greenheart[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.greenheart[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.greenheart[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.greenheart[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.greenheart[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.greenheart[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.greenheart[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.greenheart[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.greenheart[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.greenheart[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.greenheart[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.greenheart[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.greenheart[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.greenheart[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.greenheart[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.greenheart[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.greenheart[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.greenheart[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.greenheart[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.greenheart[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.greenheart[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.greenheart[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.greenheart[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.greenheart[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.greenheart[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.greenheart[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.greenheart[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.greenheart[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.greenheart[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.greenheart[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.greenheart[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.cherry[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.cherry[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.cherry[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.cherry[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.cherry[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.cherry[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.cherry[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.cherry[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.cherry[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.cherry[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.cherry[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.cherry[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.cherry[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.cherry[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.cherry[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.cherry[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.cherry[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.cherry[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.cherry[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.cherry[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.cherry[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.cherry[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.cherry[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.cherry[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.cherry[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.cherry[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.cherry[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.cherry[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.cherry[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.cherry[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.cherry[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.cherry[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.cherry[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.cherry[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.cherry[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.cherry[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.cherry[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.cherry[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.cherry[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.cherry[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.mahoe[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.mahoe[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.mahoe[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.mahoe[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.mahoe[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.mahoe[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.mahoe[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.mahoe[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.mahoe[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.mahoe[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.mahoe[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.mahoe[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.mahoe[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.mahoe[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.mahoe[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.mahoe[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.mahoe[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.mahoe[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.mahoe[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.mahoe[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.mahoe[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.mahoe[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.mahoe[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.mahoe[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.mahoe[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.mahoe[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.mahoe[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.mahoe[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.mahoe[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.mahoe[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.mahoe[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.mahoe[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.mahoe[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.mahoe[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.mahoe[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.mahoe[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.mahoe[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.mahoe[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.mahoe[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.mahoe[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.poplar[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.poplar[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.poplar[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.poplar[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.poplar[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.poplar[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.poplar[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.poplar[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.poplar[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.poplar[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.poplar[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.poplar[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.poplar[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.poplar[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.poplar[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.poplar[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.poplar[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.poplar[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.poplar[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.poplar[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.poplar[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.poplar[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.poplar[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.poplar[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.poplar[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.poplar[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.poplar[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.poplar[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.poplar[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.poplar[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.poplar[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.poplar[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.poplar[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.poplar[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.poplar[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.poplar[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.poplar[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.poplar[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.poplar[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.poplar[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.palm[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.palm[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.palm[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.palm[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.palm[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.palm[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.palm[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.palm[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.palm[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.palm[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.palm[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.palm[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.palm[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.palm[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.palm[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.palm[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.palm[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.palm[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.palm[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.palm[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.palm[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.palm[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.palm[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.palm[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.palm[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.palm[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.palm[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.palm[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.palm[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.palm[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.palm[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.palm[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.palm[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.palm[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.palm[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.palm[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.palm[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.palm[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.palm[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.palm[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.papaya[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.papaya[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.papaya[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.papaya[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.papaya[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.papaya[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.papaya[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.papaya[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.papaya[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.papaya[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.papaya[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.papaya[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.papaya[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.papaya[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.papaya[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.papaya[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.papaya[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.papaya[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.papaya[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.papaya[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.papaya[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.papaya[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.papaya[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.papaya[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.papaya[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.papaya[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.papaya[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.papaya[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.papaya[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.papaya[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.papaya[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.papaya[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.papaya[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.papaya[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.papaya[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.papaya[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.papaya[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.papaya[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.papaya[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.papaya[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.pine[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.pine[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.pine[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.pine[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.pine[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.pine[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.pine[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.pine[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.pine[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.pine[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.pine[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.pine[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.pine[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.pine[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.pine[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.pine[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.pine[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.pine[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.pine[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.pine[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.pine[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.pine[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.pine[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.pine[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.pine[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.pine[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.pine[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.pine[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.pine[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.pine[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.pine[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.pine[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.pine[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.pine[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.pine[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.pine[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.pine[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.pine[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.pine[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.pine[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.plum[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.plum[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.plum[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.plum[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.plum[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.plum[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.plum[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.plum[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.plum[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.plum[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.plum[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.plum[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.plum[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.plum[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.plum[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.plum[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.plum[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.plum[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.plum[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.plum[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.plum[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.plum[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.plum[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.plum[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.plum[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.plum[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.plum[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.plum[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.plum[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.plum[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.plum[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.plum[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.plum[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.plum[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.plum[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.plum[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.plum[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.plum[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.plum[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.plum[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.maple[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.maple[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.maple[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.maple[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.maple[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.maple[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.maple[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.maple[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.maple[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.maple[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.maple[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.maple[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.maple[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.maple[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.maple[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.maple[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.maple[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.maple[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.maple[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.maple[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.maple[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.maple[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.maple[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.maple[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.maple[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.maple[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.maple[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.maple[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.maple[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.maple[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.maple[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.maple[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.maple[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.maple[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.maple[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.maple[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.maple[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.maple[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.maple[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.maple[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.citrus[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.citrus[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.citrus[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.citrus[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.citrus[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.citrus[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.citrus[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.citrus[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.citrus[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.citrus[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.citrus[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.citrus[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.citrus[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.citrus[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.citrus[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.citrus[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.citrus[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.citrus[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.citrus[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.citrus[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.citrus[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.citrus[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.citrus[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.citrus[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.citrus[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.citrus[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.citrus[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.citrus[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.citrus[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.citrus[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.citrus[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.citrus[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.citrus[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.citrus[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.citrus[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.citrus[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.citrus[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.citrus[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.citrus[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.citrus[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.giganteum[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.giganteum[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.giganteum[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.giganteum[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.giganteum[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.giganteum[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.giganteum[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.giganteum[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.giganteum[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.giganteum[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.giganteum[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.giganteum[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.giganteum[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.giganteum[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.giganteum[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.giganteum[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.giganteum[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.giganteum[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.giganteum[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.giganteum[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.giganteum[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.giganteum[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.giganteum[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.giganteum[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.giganteum[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.giganteum[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.giganteum[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.giganteum[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.giganteum[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.giganteum[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.giganteum[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.giganteum[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.giganteum[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.giganteum[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.giganteum[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.giganteum[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.giganteum[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.giganteum[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.giganteum[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.giganteum[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.ipe[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.ipe[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.ipe[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.ipe[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.ipe[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.ipe[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.ipe[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.ipe[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.ipe[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.ipe[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.ipe[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.ipe[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.ipe[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.ipe[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.ipe[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.ipe[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.ipe[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.ipe[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.ipe[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.ipe[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.ipe[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.ipe[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.ipe[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.ipe[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.ipe[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.ipe[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.ipe[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.ipe[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.ipe[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.ipe[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.ipe[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.ipe[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.ipe[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.ipe[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.ipe[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.ipe[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.ipe[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.ipe[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.ipe[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.ipe[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.padauk[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.padauk[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.padauk[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.padauk[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.padauk[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.padauk[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.padauk[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.padauk[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.padauk[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.padauk[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.padauk[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.padauk[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.padauk[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.padauk[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.padauk[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.padauk[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.padauk[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.padauk[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.padauk[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.padauk[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.padauk[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.padauk[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.padauk[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.padauk[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.padauk[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.padauk[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.padauk[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.padauk[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.padauk[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.padauk[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.padauk[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.padauk[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.padauk[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.padauk[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.padauk[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.padauk[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.padauk[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.padauk[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.padauk[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.padauk[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.cocobolo[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.cocobolo[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.cocobolo[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.cocobolo[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.cocobolo[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.cocobolo[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.cocobolo[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.cocobolo[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.cocobolo[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.cocobolo[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.cocobolo[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.cocobolo[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.cocobolo[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.cocobolo[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.cocobolo[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.cocobolo[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.cocobolo[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.cocobolo[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.cocobolo[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.cocobolo[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.cocobolo[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.cocobolo[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.cocobolo[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.cocobolo[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.cocobolo[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.cocobolo[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.cocobolo[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.cocobolo[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.cocobolo[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.cocobolo[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.cocobolo[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.cocobolo[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.cocobolo[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.cocobolo[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.cocobolo[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.cocobolo[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.cocobolo[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.cocobolo[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.cocobolo[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.cocobolo[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.zebrawood[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.zebrawood[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.zebrawood[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.zebrawood[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.zebrawood[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.zebrawood[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.zebrawood[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.zebrawood[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.zebrawood[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.zebrawood[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.zebrawood[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.zebrawood[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.zebrawood[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.zebrawood[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.zebrawood[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.zebrawood[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.zebrawood[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.zebrawood[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.zebrawood[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.zebrawood[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.zebrawood[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.zebrawood[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.zebrawood[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.zebrawood[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.zebrawood[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.zebrawood[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.zebrawood[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.zebrawood[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.zebrawood[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.zebrawood[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.zebrawood[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.zebrawood[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.zebrawood[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.zebrawood[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.zebrawood[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.zebrawood[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.zebrawood[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.zebrawood[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.zebrawood[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.zebrawood[facing=east,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.oak[facing=north,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.oak[facing=north,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.oak[facing=north,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.oak[facing=north,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.oak[facing=north,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.oak[facing=north,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.oak[facing=north,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.oak[facing=north,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.oak[facing=north,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.oak[facing=north,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.oak[facing=south,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.oak[facing=south,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.oak[facing=south,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.oak[facing=south,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.oak[facing=south,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.oak[facing=south,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.oak[facing=south,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.oak[facing=south,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.oak[facing=south,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.oak[facing=south,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.oak[facing=west,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.oak[facing=west,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.oak[facing=west,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.oak[facing=west,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.oak[facing=west,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.oak[facing=west,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.oak[facing=west,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.oak[facing=west,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.oak[facing=west,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.oak[facing=west,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.oak[facing=east,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.oak[facing=east,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.oak[facing=east,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.oak[facing=east,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.oak[facing=east,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.oak[facing=east,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.oak[facing=east,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.oak[facing=east,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.oak[facing=east,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.oak[facing=east,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.spruce[facing=north,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.spruce[facing=north,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.spruce[facing=north,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.spruce[facing=north,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.spruce[facing=north,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.spruce[facing=north,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.spruce[facing=north,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.spruce[facing=north,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.spruce[facing=north,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.spruce[facing=north,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.spruce[facing=south,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.spruce[facing=south,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.spruce[facing=south,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.spruce[facing=south,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.spruce[facing=south,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.spruce[facing=south,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.spruce[facing=south,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.spruce[facing=south,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.spruce[facing=south,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.spruce[facing=south,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.spruce[facing=west,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.spruce[facing=west,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.spruce[facing=west,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.spruce[facing=west,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.spruce[facing=west,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.spruce[facing=west,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.spruce[facing=west,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.spruce[facing=west,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.spruce[facing=west,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.spruce[facing=west,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.spruce[facing=east,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.spruce[facing=east,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.spruce[facing=east,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.spruce[facing=east,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.spruce[facing=east,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.spruce[facing=east,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.spruce[facing=east,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.spruce[facing=east,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.spruce[facing=east,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.spruce[facing=east,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.birch[facing=north,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.birch[facing=north,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.birch[facing=north,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.birch[facing=north,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.birch[facing=north,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.birch[facing=north,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.birch[facing=north,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.birch[facing=north,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.birch[facing=north,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.birch[facing=north,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.birch[facing=south,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.birch[facing=south,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.birch[facing=south,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.birch[facing=south,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.birch[facing=south,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.birch[facing=south,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.birch[facing=south,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.birch[facing=south,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.birch[facing=south,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.birch[facing=south,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.birch[facing=west,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.birch[facing=west,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.birch[facing=west,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.birch[facing=west,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.birch[facing=west,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.birch[facing=west,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.birch[facing=west,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.birch[facing=west,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.birch[facing=west,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.birch[facing=west,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.birch[facing=east,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.birch[facing=east,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.birch[facing=east,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.birch[facing=east,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.birch[facing=east,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.birch[facing=east,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.birch[facing=east,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.birch[facing=east,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.birch[facing=east,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.birch[facing=east,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.jungle[facing=north,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.jungle[facing=north,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.jungle[facing=north,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.jungle[facing=north,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.jungle[facing=north,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.jungle[facing=north,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.jungle[facing=north,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.jungle[facing=north,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.jungle[facing=north,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.jungle[facing=north,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.jungle[facing=south,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.jungle[facing=south,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.jungle[facing=south,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.jungle[facing=south,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.jungle[facing=south,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.jungle[facing=south,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.jungle[facing=south,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.jungle[facing=south,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.jungle[facing=south,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.jungle[facing=south,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.jungle[facing=west,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.jungle[facing=west,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.jungle[facing=west,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.jungle[facing=west,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.jungle[facing=west,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.jungle[facing=west,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.jungle[facing=west,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.jungle[facing=west,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.jungle[facing=west,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.jungle[facing=west,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.jungle[facing=east,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.jungle[facing=east,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.jungle[facing=east,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.jungle[facing=east,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.jungle[facing=east,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.jungle[facing=east,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.jungle[facing=east,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.jungle[facing=east,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.jungle[facing=east,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.jungle[facing=east,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.acacia[facing=north,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.acacia[facing=north,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.acacia[facing=north,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.acacia[facing=north,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.acacia[facing=north,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.acacia[facing=north,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.acacia[facing=north,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.acacia[facing=north,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.acacia[facing=north,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.acacia[facing=north,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.acacia[facing=south,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.acacia[facing=south,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.acacia[facing=south,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.acacia[facing=south,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.acacia[facing=south,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.acacia[facing=south,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.acacia[facing=south,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.acacia[facing=south,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.acacia[facing=south,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.acacia[facing=south,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.acacia[facing=west,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.acacia[facing=west,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.acacia[facing=west,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.acacia[facing=west,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.acacia[facing=west,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.acacia[facing=west,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.acacia[facing=west,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.acacia[facing=west,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.acacia[facing=west,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.acacia[facing=west,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.acacia[facing=east,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.acacia[facing=east,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.acacia[facing=east,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.acacia[facing=east,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.acacia[facing=east,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.acacia[facing=east,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.acacia[facing=east,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.acacia[facing=east,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.acacia[facing=east,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.acacia[facing=east,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.dark_oak[facing=north,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.dark_oak[facing=north,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.dark_oak[facing=north,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.dark_oak[facing=north,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.dark_oak[facing=north,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.dark_oak[facing=north,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.dark_oak[facing=north,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.dark_oak[facing=north,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.dark_oak[facing=north,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.dark_oak[facing=north,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.dark_oak[facing=south,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.dark_oak[facing=south,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.dark_oak[facing=south,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.dark_oak[facing=south,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.dark_oak[facing=south,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.dark_oak[facing=south,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.dark_oak[facing=south,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.dark_oak[facing=south,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.dark_oak[facing=south,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.dark_oak[facing=south,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.dark_oak[facing=west,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.dark_oak[facing=west,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.dark_oak[facing=west,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.dark_oak[facing=west,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.dark_oak[facing=west,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.dark_oak[facing=west,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.dark_oak[facing=west,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.dark_oak[facing=west,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.dark_oak[facing=west,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.dark_oak[facing=west,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.dark_oak[facing=east,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.dark_oak[facing=east,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.dark_oak[facing=east,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.dark_oak[facing=east,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.dark_oak[facing=east,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.dark_oak[facing=east,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.dark_oak[facing=east,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.dark_oak[facing=east,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.dark_oak[facing=east,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.dark_oak[facing=east,half=bottom,shape=outer_right]
forestry:doors.larch[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.larch[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.larch[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.larch[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.larch[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.larch[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.larch[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.larch[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.larch[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.larch[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.larch[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.larch[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.larch[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.larch[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.larch[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.larch[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.larch[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.larch[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.larch[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.larch[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.larch[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.larch[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.larch[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.larch[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.larch[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.larch[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.larch[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.larch[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.larch[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.larch[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.larch[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.larch[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.larch[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.larch[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.larch[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.larch[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.larch[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.larch[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.larch[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.larch[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.larch[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.larch[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.larch[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.larch[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.larch[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.larch[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.larch[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.larch[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.larch[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.larch[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.larch[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.larch[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.larch[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.larch[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.larch[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.larch[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.larch[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.larch[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.larch[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.larch[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.larch[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.larch[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.larch[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.larch[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.teak[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.teak[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.teak[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.teak[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.teak[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.teak[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.teak[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.teak[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.teak[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.teak[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.teak[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.teak[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.teak[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.teak[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.teak[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.teak[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.teak[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.teak[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.teak[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.teak[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.teak[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.teak[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.teak[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.teak[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.teak[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.teak[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.teak[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.teak[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.teak[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.teak[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.teak[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.teak[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.teak[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.teak[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.teak[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.teak[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.teak[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.teak[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.teak[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.teak[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.teak[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.teak[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.teak[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.teak[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.teak[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.teak[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.teak[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.teak[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.teak[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.teak[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.teak[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.teak[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.teak[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.teak[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.teak[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.teak[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.teak[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.teak[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.teak[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.teak[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.teak[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.teak[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.teak[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.teak[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.acacia[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.acacia[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.acacia[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.acacia[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.acacia[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.acacia[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.acacia[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.acacia[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.acacia[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.acacia[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.acacia[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.acacia[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.acacia[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.acacia[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.acacia[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.acacia[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.acacia[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.acacia[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.acacia[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.acacia[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.acacia[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.acacia[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.acacia[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.acacia[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.acacia[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.acacia[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.acacia[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.acacia[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.acacia[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.acacia[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.acacia[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.acacia[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.acacia[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.acacia[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.acacia[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.acacia[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.acacia[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.acacia[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.acacia[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.acacia[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.acacia[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.acacia[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.acacia[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.acacia[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.acacia[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.acacia[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.acacia[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.acacia[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.acacia[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.acacia[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.acacia[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.acacia[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.acacia[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.acacia[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.acacia[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.acacia[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.acacia[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.acacia[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.acacia[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.acacia[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.acacia[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.acacia[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.acacia[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.acacia[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.lime[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.lime[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.lime[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.lime[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.lime[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.lime[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.lime[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.lime[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.lime[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.lime[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.lime[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.lime[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.lime[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.lime[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.lime[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.lime[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.lime[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.lime[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.lime[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.lime[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.lime[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.lime[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.lime[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.lime[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.lime[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.lime[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.lime[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.lime[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.lime[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.lime[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.lime[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.lime[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.lime[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.lime[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.lime[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.lime[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.lime[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.lime[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.lime[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.lime[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.lime[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.lime[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.lime[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.lime[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.lime[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.lime[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.lime[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.lime[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.lime[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.lime[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.lime[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.lime[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.lime[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.lime[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.lime[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.lime[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.lime[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.lime[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.lime[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.lime[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.lime[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.lime[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.lime[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.lime[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.chestnut[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.chestnut[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.chestnut[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.chestnut[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.chestnut[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.chestnut[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.chestnut[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.chestnut[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.chestnut[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.chestnut[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.chestnut[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.chestnut[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.chestnut[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.chestnut[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.chestnut[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.chestnut[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.chestnut[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.chestnut[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.chestnut[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.chestnut[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.chestnut[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.chestnut[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.chestnut[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.chestnut[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.chestnut[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.chestnut[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.chestnut[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.chestnut[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.chestnut[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.chestnut[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.chestnut[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.chestnut[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.chestnut[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.chestnut[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.chestnut[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.chestnut[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.chestnut[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.chestnut[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.chestnut[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.chestnut[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.chestnut[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.chestnut[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.chestnut[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.chestnut[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.chestnut[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.chestnut[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.chestnut[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.chestnut[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.chestnut[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.chestnut[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.chestnut[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.chestnut[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.chestnut[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.chestnut[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.chestnut[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.chestnut[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.chestnut[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.chestnut[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.chestnut[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.chestnut[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.chestnut[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.chestnut[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.chestnut[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.chestnut[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.wenge[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.wenge[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.wenge[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.wenge[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.wenge[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.wenge[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.wenge[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.wenge[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.wenge[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.wenge[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.wenge[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.wenge[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.wenge[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.wenge[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.wenge[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.wenge[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.wenge[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.wenge[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.wenge[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.wenge[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.wenge[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.wenge[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.wenge[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.wenge[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.wenge[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.wenge[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.wenge[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.wenge[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.wenge[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.wenge[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.wenge[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.wenge[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.wenge[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.wenge[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.wenge[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.wenge[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.wenge[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.wenge[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.wenge[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.wenge[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.wenge[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.wenge[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.wenge[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.wenge[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.wenge[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.wenge[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.wenge[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.wenge[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.wenge[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.wenge[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.wenge[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.wenge[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.wenge[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.wenge[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.wenge[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.wenge[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.wenge[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.wenge[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.wenge[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.wenge[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.wenge[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.wenge[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.wenge[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.wenge[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.baobab[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.baobab[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.baobab[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.baobab[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.baobab[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.baobab[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.baobab[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.baobab[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.baobab[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.baobab[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.baobab[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.baobab[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.baobab[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.baobab[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.baobab[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.baobab[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.baobab[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.baobab[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.baobab[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.baobab[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.baobab[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.baobab[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.baobab[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.baobab[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.baobab[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.baobab[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.baobab[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.baobab[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.baobab[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.baobab[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.baobab[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.baobab[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.baobab[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.baobab[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.baobab[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.baobab[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.baobab[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.baobab[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.baobab[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.baobab[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.baobab[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.baobab[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.baobab[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.baobab[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.baobab[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.baobab[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.baobab[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.baobab[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.baobab[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.baobab[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.baobab[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.baobab[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.baobab[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.baobab[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.baobab[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.baobab[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.baobab[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.baobab[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.baobab[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.baobab[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.baobab[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.baobab[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.baobab[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.baobab[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.sequoia[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.sequoia[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.sequoia[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.sequoia[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.sequoia[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.sequoia[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.sequoia[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.sequoia[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.sequoia[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.sequoia[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.sequoia[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.sequoia[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.sequoia[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.sequoia[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.sequoia[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.sequoia[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.sequoia[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.sequoia[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.sequoia[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.sequoia[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.sequoia[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.sequoia[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.sequoia[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.sequoia[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.sequoia[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.sequoia[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.sequoia[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.sequoia[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.sequoia[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.sequoia[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.sequoia[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.sequoia[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.sequoia[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.sequoia[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.sequoia[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.sequoia[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.sequoia[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.sequoia[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.sequoia[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.sequoia[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.sequoia[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.sequoia[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.sequoia[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.sequoia[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.sequoia[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.sequoia[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.sequoia[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.sequoia[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.sequoia[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.sequoia[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.sequoia[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.sequoia[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.sequoia[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.sequoia[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.sequoia[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.sequoia[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.sequoia[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.sequoia[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.sequoia[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.sequoia[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.sequoia[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.sequoia[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.sequoia[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.sequoia[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.kapok[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.kapok[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.kapok[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.kapok[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.kapok[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.kapok[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.kapok[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.kapok[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.kapok[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.kapok[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.kapok[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.kapok[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.kapok[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.kapok[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.kapok[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.kapok[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.kapok[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.kapok[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.kapok[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.kapok[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.kapok[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.kapok[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.kapok[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.kapok[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.kapok[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.kapok[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.kapok[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.kapok[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.kapok[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.kapok[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.kapok[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.kapok[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.kapok[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.kapok[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.kapok[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.kapok[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.kapok[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.kapok[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.kapok[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.kapok[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.kapok[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.kapok[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.kapok[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.kapok[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.kapok[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.kapok[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.kapok[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.kapok[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.kapok[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.kapok[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.kapok[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.kapok[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.kapok[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.kapok[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.kapok[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.kapok[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.kapok[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.kapok[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.kapok[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.kapok[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.kapok[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.kapok[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.kapok[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.kapok[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.ebony[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.ebony[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.ebony[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.ebony[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.ebony[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.ebony[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.ebony[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.ebony[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.ebony[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.ebony[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.ebony[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.ebony[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.ebony[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.ebony[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.ebony[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.ebony[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.ebony[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.ebony[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.ebony[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.ebony[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.ebony[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.ebony[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.ebony[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.ebony[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.ebony[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.ebony[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.ebony[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.ebony[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.ebony[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.ebony[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.ebony[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.ebony[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.ebony[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.ebony[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.ebony[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.ebony[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.ebony[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.ebony[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.ebony[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.ebony[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.ebony[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.ebony[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.ebony[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.ebony[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.ebony[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.ebony[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.ebony[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.ebony[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.ebony[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.ebony[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.ebony[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.ebony[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.ebony[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.ebony[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.ebony[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.ebony[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.ebony[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.ebony[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.ebony[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.ebony[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.ebony[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.ebony[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.ebony[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.ebony[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.mahogany[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.mahogany[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.mahogany[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.mahogany[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.mahogany[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.mahogany[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.mahogany[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.mahogany[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.mahogany[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.mahogany[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.mahogany[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.mahogany[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.mahogany[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.mahogany[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.mahogany[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.mahogany[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.mahogany[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.mahogany[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.mahogany[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.mahogany[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.mahogany[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.mahogany[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.mahogany[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.mahogany[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.mahogany[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.mahogany[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.mahogany[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.mahogany[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.mahogany[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.mahogany[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.mahogany[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.mahogany[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.mahogany[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.mahogany[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.mahogany[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.mahogany[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.mahogany[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.mahogany[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.mahogany[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.mahogany[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.mahogany[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.mahogany[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.mahogany[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.mahogany[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.mahogany[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.mahogany[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.mahogany[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.mahogany[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.mahogany[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.mahogany[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.mahogany[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.mahogany[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.mahogany[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.mahogany[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.mahogany[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.mahogany[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.mahogany[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.mahogany[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.mahogany[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.mahogany[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.mahogany[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.mahogany[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.mahogany[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.mahogany[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.balsa[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.balsa[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.balsa[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.balsa[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.balsa[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.balsa[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.balsa[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.balsa[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.balsa[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.balsa[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.balsa[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.balsa[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.balsa[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.balsa[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.balsa[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.balsa[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.balsa[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.balsa[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.balsa[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.balsa[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.balsa[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.balsa[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.balsa[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.balsa[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.balsa[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.balsa[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.balsa[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.balsa[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.balsa[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.balsa[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.balsa[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.balsa[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.balsa[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.balsa[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.balsa[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.balsa[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.balsa[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.balsa[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.balsa[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.balsa[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.balsa[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.balsa[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.balsa[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.balsa[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.balsa[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.balsa[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.balsa[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.balsa[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.balsa[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.balsa[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.balsa[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.balsa[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.balsa[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.balsa[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.balsa[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.balsa[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.balsa[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.balsa[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.balsa[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.balsa[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.balsa[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.balsa[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.balsa[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.balsa[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.willow[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.willow[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.willow[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.willow[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.willow[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.willow[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.willow[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.willow[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.willow[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.willow[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.willow[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.willow[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.willow[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.willow[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.willow[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.willow[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.willow[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.willow[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.willow[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.willow[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.willow[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.willow[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.willow[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.willow[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.willow[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.willow[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.willow[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.willow[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.willow[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.willow[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.willow[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.willow[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.willow[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.willow[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.willow[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.willow[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.willow[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.willow[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.willow[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.willow[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.willow[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.willow[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.willow[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.willow[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.willow[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.willow[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.willow[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.willow[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.willow[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.willow[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.willow[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.willow[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.willow[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.willow[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.willow[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.willow[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.willow[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.willow[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.willow[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.willow[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.willow[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.willow[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.willow[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.willow[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.walnut[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.walnut[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.walnut[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.walnut[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.walnut[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.walnut[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.walnut[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.walnut[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.walnut[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.walnut[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.walnut[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.walnut[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.walnut[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.walnut[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.walnut[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.walnut[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.walnut[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.walnut[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.walnut[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.walnut[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.walnut[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.walnut[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.walnut[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.walnut[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.walnut[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.walnut[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.walnut[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.walnut[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.walnut[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.walnut[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.walnut[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.walnut[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.walnut[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.walnut[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.walnut[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.walnut[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.walnut[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.walnut[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.walnut[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.walnut[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.walnut[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.walnut[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.walnut[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.walnut[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.walnut[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.walnut[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.walnut[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.walnut[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.walnut[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.walnut[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.walnut[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.walnut[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.walnut[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.walnut[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.walnut[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.walnut[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.walnut[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.walnut[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.walnut[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.walnut[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.walnut[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.walnut[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.walnut[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.walnut[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.greenheart[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.greenheart[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.greenheart[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.greenheart[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.greenheart[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.greenheart[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.greenheart[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.greenheart[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.greenheart[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.greenheart[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.greenheart[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.greenheart[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.greenheart[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.greenheart[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.greenheart[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.greenheart[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.greenheart[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.greenheart[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.greenheart[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.greenheart[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.greenheart[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.greenheart[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.greenheart[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.greenheart[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.greenheart[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.greenheart[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.greenheart[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.greenheart[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.greenheart[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.greenheart[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.greenheart[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.greenheart[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.greenheart[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.greenheart[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.greenheart[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.greenheart[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.greenheart[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.greenheart[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.greenheart[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.greenheart[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.greenheart[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.greenheart[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.greenheart[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.greenheart[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.greenheart[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.greenheart[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.greenheart[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.greenheart[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.greenheart[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.greenheart[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.greenheart[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.greenheart[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.greenheart[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.greenheart[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.greenheart[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.greenheart[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.greenheart[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.greenheart[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.greenheart[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.greenheart[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.greenheart[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.greenheart[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.greenheart[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.greenheart[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.cherry[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.cherry[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.cherry[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.cherry[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.cherry[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.cherry[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.cherry[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.cherry[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.cherry[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.cherry[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.cherry[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.cherry[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.cherry[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.cherry[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.cherry[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.cherry[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.cherry[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.cherry[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.cherry[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.cherry[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.cherry[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.cherry[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.cherry[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.cherry[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.cherry[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.cherry[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.cherry[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.cherry[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.cherry[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.cherry[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.cherry[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.cherry[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.cherry[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.cherry[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.cherry[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.cherry[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.cherry[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.cherry[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.cherry[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.cherry[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.cherry[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.cherry[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.cherry[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.cherry[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.cherry[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.cherry[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.cherry[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.cherry[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.cherry[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.cherry[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.cherry[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.cherry[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.cherry[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.cherry[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.cherry[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.cherry[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.cherry[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.cherry[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.cherry[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.cherry[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.cherry[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.cherry[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.cherry[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.cherry[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.mahoe[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.mahoe[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.mahoe[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.mahoe[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.mahoe[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.mahoe[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.mahoe[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.mahoe[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.mahoe[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.mahoe[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.mahoe[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.mahoe[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.mahoe[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.mahoe[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.mahoe[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.mahoe[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.mahoe[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.mahoe[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.mahoe[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.mahoe[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.mahoe[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.mahoe[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.mahoe[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.mahoe[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.mahoe[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.mahoe[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.mahoe[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.mahoe[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.mahoe[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.mahoe[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.mahoe[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.mahoe[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.mahoe[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.mahoe[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.mahoe[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.mahoe[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.mahoe[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.mahoe[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.mahoe[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.mahoe[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.mahoe[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.mahoe[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.mahoe[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.mahoe[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.mahoe[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.mahoe[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.mahoe[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.mahoe[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.mahoe[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.mahoe[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.mahoe[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.mahoe[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.mahoe[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.mahoe[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.mahoe[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.mahoe[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.mahoe[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.mahoe[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.mahoe[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.mahoe[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.mahoe[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.mahoe[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.mahoe[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.mahoe[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.poplar[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.poplar[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.poplar[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.poplar[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.poplar[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.poplar[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.poplar[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.poplar[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.poplar[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.poplar[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.poplar[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.poplar[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.poplar[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.poplar[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.poplar[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.poplar[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.poplar[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.poplar[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.poplar[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.poplar[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.poplar[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.poplar[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.poplar[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.poplar[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.poplar[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.poplar[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.poplar[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.poplar[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.poplar[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.poplar[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.poplar[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.poplar[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.poplar[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.poplar[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.poplar[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.poplar[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.poplar[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.poplar[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.poplar[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.poplar[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.poplar[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.poplar[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.poplar[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.poplar[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.poplar[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.poplar[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.poplar[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.poplar[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.poplar[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.poplar[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.poplar[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.poplar[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.poplar[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.poplar[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.poplar[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.poplar[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.poplar[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.poplar[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.poplar[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.poplar[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.poplar[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.poplar[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.poplar[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.poplar[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.palm[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.palm[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.palm[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.palm[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.palm[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.palm[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.palm[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.palm[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.palm[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.palm[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.palm[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.palm[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.palm[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.palm[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.palm[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.palm[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.palm[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.palm[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.palm[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.palm[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.palm[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.palm[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.palm[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.palm[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.palm[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.palm[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.palm[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.palm[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.palm[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.palm[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.palm[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.palm[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.palm[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.palm[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.palm[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.palm[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.palm[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.palm[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.palm[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.palm[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.palm[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.palm[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.palm[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.palm[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.palm[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.palm[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.palm[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.palm[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.palm[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.palm[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.palm[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.palm[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.palm[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.palm[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.palm[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.palm[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.palm[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.palm[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.palm[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.palm[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.palm[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.palm[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.palm[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.palm[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.papaya[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.papaya[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.papaya[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.papaya[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.papaya[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.papaya[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.papaya[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.papaya[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.papaya[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.papaya[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.papaya[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.papaya[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.papaya[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.papaya[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.papaya[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.papaya[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.papaya[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.papaya[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.papaya[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.papaya[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.papaya[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.papaya[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.papaya[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.papaya[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.papaya[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.papaya[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.papaya[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.papaya[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.papaya[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.papaya[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.papaya[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.papaya[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.papaya[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.papaya[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.papaya[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.papaya[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.papaya[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.papaya[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.papaya[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.papaya[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.papaya[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.papaya[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.papaya[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.papaya[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.papaya[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.papaya[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.papaya[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.papaya[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.papaya[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.papaya[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.papaya[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.papaya[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.papaya[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.papaya[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.papaya[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.papaya[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.papaya[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.papaya[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.papaya[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.papaya[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.papaya[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.papaya[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.papaya[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.papaya[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.pine[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.pine[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.pine[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.pine[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.pine[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.pine[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.pine[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.pine[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.pine[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.pine[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.pine[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.pine[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.pine[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.pine[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.pine[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.pine[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.pine[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.pine[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.pine[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.pine[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.pine[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.pine[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.pine[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.pine[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.pine[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.pine[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.pine[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.pine[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.pine[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.pine[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.pine[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.pine[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.pine[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.pine[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.pine[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.pine[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.pine[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.pine[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.pine[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.pine[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.pine[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.pine[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.pine[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.pine[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.pine[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.pine[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.pine[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.pine[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.pine[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.pine[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.pine[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.pine[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.pine[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.pine[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.pine[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.pine[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.pine[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.pine[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.pine[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.pine[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.pine[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.pine[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.pine[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.pine[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.plum[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.plum[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.plum[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.plum[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.plum[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.plum[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.plum[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.plum[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.plum[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.plum[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.plum[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.plum[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.plum[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.plum[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.plum[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.plum[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.plum[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.plum[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.plum[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.plum[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.plum[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.plum[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.plum[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.plum[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.plum[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.plum[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.plum[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.plum[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.plum[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.plum[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.plum[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.plum[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.plum[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.plum[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.plum[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.plum[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.plum[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.plum[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.plum[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.plum[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.plum[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.plum[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.plum[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.plum[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.plum[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.plum[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.plum[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.plum[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.plum[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.plum[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.plum[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.plum[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.plum[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.plum[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.plum[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.plum[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.plum[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.plum[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.plum[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.plum[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.plum[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.plum[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.plum[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.plum[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.maple[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.maple[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.maple[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.maple[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.maple[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.maple[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.maple[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.maple[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.maple[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.maple[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.maple[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.maple[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.maple[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.maple[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.maple[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.maple[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.maple[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.maple[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.maple[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.maple[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.maple[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.maple[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.maple[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.maple[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.maple[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.maple[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.maple[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.maple[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.maple[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.maple[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.maple[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.maple[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.maple[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.maple[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.maple[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.maple[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.maple[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.maple[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.maple[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.maple[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.maple[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.maple[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.maple[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.maple[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.maple[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.maple[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.maple[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.maple[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.maple[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.maple[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.maple[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.maple[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.maple[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.maple[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.maple[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.maple[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.maple[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.maple[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.maple[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.maple[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.maple[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.maple[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.maple[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.maple[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.citrus[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.citrus[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.citrus[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.citrus[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.citrus[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.citrus[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.citrus[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.citrus[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.citrus[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.citrus[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.citrus[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.citrus[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.citrus[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.citrus[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.citrus[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.citrus[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.citrus[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.citrus[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.citrus[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.citrus[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.citrus[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.citrus[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.citrus[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.citrus[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.citrus[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.citrus[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.citrus[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.citrus[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.citrus[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.citrus[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.citrus[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.citrus[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.citrus[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.citrus[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.citrus[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.citrus[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.citrus[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.citrus[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.citrus[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.citrus[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.citrus[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.citrus[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.citrus[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.citrus[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.citrus[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.citrus[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.citrus[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.citrus[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.citrus[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.citrus[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.citrus[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.citrus[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.citrus[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.citrus[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.citrus[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.citrus[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.citrus[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.citrus[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.citrus[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.citrus[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.citrus[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.citrus[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.citrus[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.citrus[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.giganteum[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.giganteum[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.giganteum[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.giganteum[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.giganteum[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.giganteum[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.giganteum[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.giganteum[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.giganteum[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.giganteum[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.giganteum[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.giganteum[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.giganteum[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.giganteum[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.giganteum[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.giganteum[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.giganteum[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.giganteum[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.giganteum[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.giganteum[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.giganteum[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.giganteum[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.giganteum[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.giganteum[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.giganteum[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.giganteum[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.giganteum[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.giganteum[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.giganteum[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.giganteum[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.giganteum[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.giganteum[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.giganteum[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.giganteum[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.giganteum[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.giganteum[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.giganteum[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.giganteum[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.giganteum[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.giganteum[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.giganteum[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.giganteum[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.giganteum[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.giganteum[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.giganteum[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.giganteum[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.giganteum[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.giganteum[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.giganteum[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.giganteum[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.giganteum[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.giganteum[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.giganteum[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.giganteum[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.giganteum[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.giganteum[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.giganteum[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.giganteum[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.giganteum[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.giganteum[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.giganteum[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.giganteum[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.giganteum[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.giganteum[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.ipe[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.ipe[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.ipe[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.ipe[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.ipe[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.ipe[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.ipe[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.ipe[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.ipe[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.ipe[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.ipe[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.ipe[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.ipe[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.ipe[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.ipe[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.ipe[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.ipe[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.ipe[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.ipe[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.ipe[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.ipe[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.ipe[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.ipe[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.ipe[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.ipe[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.ipe[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.ipe[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.ipe[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.ipe[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.ipe[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.ipe[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.ipe[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.ipe[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.ipe[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.ipe[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.ipe[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.ipe[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.ipe[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.ipe[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.ipe[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.ipe[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.ipe[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.ipe[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.ipe[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.ipe[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.ipe[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.ipe[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.ipe[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.ipe[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.ipe[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.ipe[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.ipe[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.ipe[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.ipe[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.ipe[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.ipe[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.ipe[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.ipe[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.ipe[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.ipe[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.ipe[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.ipe[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.ipe[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.ipe[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.padauk[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.padauk[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.padauk[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.padauk[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.padauk[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.padauk[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.padauk[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.padauk[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.padauk[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.padauk[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.padauk[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.padauk[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.padauk[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.padauk[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.padauk[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.padauk[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.padauk[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.padauk[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.padauk[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.padauk[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.padauk[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.padauk[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.padauk[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.padauk[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.padauk[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.padauk[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.padauk[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.padauk[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.padauk[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.padauk[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.padauk[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.padauk[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.padauk[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.padauk[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.padauk[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.padauk[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.padauk[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.padauk[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.padauk[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.padauk[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.padauk[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.padauk[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.padauk[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.padauk[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.padauk[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.padauk[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.padauk[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.padauk[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.padauk[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.padauk[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.padauk[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.padauk[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.padauk[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.padauk[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.padauk[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.padauk[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.padauk[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.padauk[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.padauk[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.padauk[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.padauk[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.padauk[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.padauk[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.padauk[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.cocobolo[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.cocobolo[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.cocobolo[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.cocobolo[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.cocobolo[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.cocobolo[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.cocobolo[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.cocobolo[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.cocobolo[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.cocobolo[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.cocobolo[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.cocobolo[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.cocobolo[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.cocobolo[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.cocobolo[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.cocobolo[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.cocobolo[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.cocobolo[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.cocobolo[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.cocobolo[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.cocobolo[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.cocobolo[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.cocobolo[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.cocobolo[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.cocobolo[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.cocobolo[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.cocobolo[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.cocobolo[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.cocobolo[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.cocobolo[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.cocobolo[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.cocobolo[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.cocobolo[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.cocobolo[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.cocobolo[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.cocobolo[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.cocobolo[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.cocobolo[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.cocobolo[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.cocobolo[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.cocobolo[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.cocobolo[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.cocobolo[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.cocobolo[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.cocobolo[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.cocobolo[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.cocobolo[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.cocobolo[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.cocobolo[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.cocobolo[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.cocobolo[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.cocobolo[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.cocobolo[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.cocobolo[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.cocobolo[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.cocobolo[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.cocobolo[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.cocobolo[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.cocobolo[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.cocobolo[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.cocobolo[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.cocobolo[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.cocobolo[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.cocobolo[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.zebrawood[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.zebrawood[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.zebrawood[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.zebrawood[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.zebrawood[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.zebrawood[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.zebrawood[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.zebrawood[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.zebrawood[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.zebrawood[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.zebrawood[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.zebrawood[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.zebrawood[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.zebrawood[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.zebrawood[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.zebrawood[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.zebrawood[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.zebrawood[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.zebrawood[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.zebrawood[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.zebrawood[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.zebrawood[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.zebrawood[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.zebrawood[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.zebrawood[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.zebrawood[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.zebrawood[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.zebrawood[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.zebrawood[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.zebrawood[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.zebrawood[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.zebrawood[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.zebrawood[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.zebrawood[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.zebrawood[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.zebrawood[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.zebrawood[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.zebrawood[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.zebrawood[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.zebrawood[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.zebrawood[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.zebrawood[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.zebrawood[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.zebrawood[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.zebrawood[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.zebrawood[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.zebrawood[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.zebrawood[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.zebrawood[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.zebrawood[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.zebrawood[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.zebrawood[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.zebrawood[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.zebrawood[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.zebrawood[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.zebrawood[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.zebrawood[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.zebrawood[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.zebrawood[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.zebrawood[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.zebrawood[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.zebrawood[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.zebrawood[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.zebrawood[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:sapling_ge[tree=oak]
forestry:sapling_ge[tree=darkoak]
forestry:sapling_ge[tree=birch]
forestry:sapling_ge[tree=lime]
forestry:sapling_ge[tree=walnut]
forestry:sapling_ge[tree=chestnut]
forestry:sapling_ge[tree=cherry]
forestry:sapling_ge[tree=lemon]
forestry:sapling_ge[tree=plum]
forestry:sapling_ge[tree=maple]
forestry:sapling_ge[tree=spruce]
forestry:sapling_ge[tree=larch]
forestry:sapling_ge[tree=pine]
forestry:sapling_ge[tree=sequoia]
forestry:sapling_ge[tree=gigant]
forestry:sapling_ge[tree=jungle]
forestry:sapling_ge[tree=teak]
forestry:sapling_ge[tree=ipe]
forestry:sapling_ge[tree=kapok]
forestry:sapling_ge[tree=ebony]
forestry:sapling_ge[tree=zebrawood]
forestry:sapling_ge[tree=mahogony]
forestry:sapling_ge[tree=acaciavanilla]
forestry:sapling_ge[tree=acacia]
forestry:sapling_ge[tree=padauk]
forestry:sapling_ge[tree=balsa]
forestry:sapling_ge[tree=cocobolo]
forestry:sapling_ge[tree=wenge]
forestry:sapling_ge[tree=baobab]
forestry:sapling_ge[tree=mahoe]
forestry:sapling_ge[tree=willow]
forestry:sapling_ge[tree=sipiri]
forestry:sapling_ge[tree=papaya]
forestry:sapling_ge[tree=date]
forestry:sapling_ge[tree=poplar]
forestry:leaves[check_decay=true,decayable=true]
forestry:leaves[check_decay=true,decayable=false]
forestry:leaves[check_decay=false,decayable=true]
forestry:leaves[check_decay=false,decayable=false]
forestry:leaves.default.0[check_decay=true,decayable=true,variant=oak]
forestry:leaves.default.0[check_decay=true,decayable=true,variant=darkoak]
forestry:leaves.default.0[check_decay=true,decayable=true,variant=birch]
forestry:leaves.default.0[check_decay=true,decayable=true,variant=lime]
forestry:leaves.default.0[check_decay=true,decayable=false,variant=oak]
forestry:leaves.default.0[check_decay=true,decayable=false,variant=darkoak]
forestry:leaves.default.0[check_decay=true,decayable=false,variant=birch]
forestry:leaves.default.0[check_decay=true,decayable=false,variant=lime]
forestry:leaves.default.0[check_decay=false,decayable=true,variant=oak]
forestry:leaves.default.0[check_decay=false,decayable=true,variant=darkoak]
forestry:leaves.default.0[check_decay=false,decayable=true,variant=birch]
forestry:leaves.default.0[check_decay=false,decayable=true,variant=lime]
forestry:leaves.default.0[check_decay=false,decayable=false,variant=oak]
forestry:leaves.default.0[check_decay=false,decayable=false,variant=darkoak]
forestry:leaves.default.0[check_decay=false,decayable=false,variant=birch]
forestry:leaves.default.0[check_decay=false,decayable=false,variant=lime]
forestry:leaves.default.1[check_decay=true,decayable=true,variant=walnut]
forestry:leaves.default.1[check_decay=true,decayable=true,variant=chestnut]
forestry:leaves.default.1[check_decay=true,decayable=true,variant=cherry]
forestry:leaves.default.1[check_decay=true,decayable=true,variant=lemon]
forestry:leaves.default.1[check_decay=true,decayable=false,variant=walnut]
forestry:leaves.default.1[check_decay=true,decayable=false,variant=chestnut]
forestry:leaves.default.1[check_decay=true,decayable=false,variant=cherry]
forestry:leaves.default.1[check_decay=true,decayable=false,variant=lemon]
forestry:leaves.default.1[check_decay=false,decayable=true,variant=walnut]
forestry:leaves.default.1[check_decay=false,decayable=true,variant=chestnut]
forestry:leaves.default.1[check_decay=false,decayable=true,variant=cherry]
forestry:leaves.default.1[check_decay=false,decayable=true,variant=lemon]
forestry:leaves.default.1[check_decay=false,decayable=false,variant=walnut]
forestry:leaves.default.1[check_decay=false,decayable=false,variant=chestnut]
forestry:leaves.default.1[check_decay=false,decayable=false,variant=cherry]
forestry:leaves.default.1[check_decay=false,decayable=false,variant=lemon]
forestry:leaves.default.2[check_decay=true,decayable=true,variant=plum]
forestry:leaves.default.2[check_decay=true,decayable=true,variant=maple]
forestry:leaves.default.2[check_decay=true,decayable=true,variant=spruce]
forestry:leaves.default.2[check_decay=true,decayable=true,variant=larch]
forestry:leaves.default.2[check_decay=true,decayable=false,variant=plum]
forestry:leaves.default.2[check_decay=true,decayable=false,variant=maple]
forestry:leaves.default.2[check_decay=true,decayable=false,variant=spruce]
forestry:leaves.default.2[check_decay=true,decayable=false,variant=larch]
forestry:leaves.default.2[check_decay=false,decayable=true,variant=plum]
forestry:leaves.default.2[check_decay=false,decayable=true,variant=maple]
forestry:leaves.default.2[check_decay=false,decayable=true,variant=spruce]
forestry:leaves.default.2[check_decay=false,decayable=true,variant=larch]
forestry:leaves.default.2[check_decay=false,decayable=false,variant=plum]
forestry:leaves.default.2[check_decay=false,decayable=false,variant=maple]
forestry:leaves.default.2[check_decay=false,decayable=false,variant=spruce]
forestry:leaves.default.2[check_decay=false,decayable=false,variant=larch]
forestry:leaves.default.3[check_decay=true,decayable=true,variant=pine]
forestry:leaves.default.3[check_decay=true,decayable=true,variant=sequoia]
forestry:leaves.default.3[check_decay=true,decayable=true,variant=gigant]
forestry:leaves.default.3[check_decay=true,decayable=true,variant=jungle]
forestry:leaves.default.3[check_decay=true,decayable=false,variant=pine]
forestry:leaves.default.3[check_decay=true,decayable=false,variant=sequoia]
forestry:leaves.default.3[check_decay=true,decayable=false,variant=gigant]
forestry:leaves.default.3[check_decay=true,decayable=false,variant=jungle]
forestry:leaves.default.3[check_decay=false,decayable=true,variant=pine]
forestry:leaves.default.3[check_decay=false,decayable=true,variant=sequoia]
forestry:leaves.default.3[check_decay=false,decayable=true,variant=gigant]
forestry:leaves.default.3[check_decay=false,decayable=true,variant=jungle]
forestry:leaves.default.3[check_decay=false,decayable=false,variant=pine]
forestry:leaves.default.3[check_decay=false,decayable=false,variant=sequoia]
forestry:leaves.default.3[check_decay=false,decayable=false,variant=gigant]
forestry:leaves.default.3[check_decay=false,decayable=false,variant=jungle]
forestry:leaves.default.4[check_decay=true,decayable=true,variant=teak]
forestry:leaves.default.4[check_decay=true,decayable=true,variant=ipe]
forestry:leaves.default.4[check_decay=true,decayable=true,variant=kapok]
forestry:leaves.default.4[check_decay=true,decayable=true,variant=ebony]
forestry:leaves.default.4[check_decay=true,decayable=false,variant=teak]
forestry:leaves.default.4[check_decay=true,decayable=false,variant=ipe]
forestry:leaves.default.4[check_decay=true,decayable=false,variant=kapok]
forestry:leaves.default.4[check_decay=true,decayable=false,variant=ebony]
forestry:leaves.default.4[check_decay=false,decayable=true,variant=teak]
forestry:leaves.default.4[check_decay=false,decayable=true,variant=ipe]
forestry:leaves.default.4[check_decay=false,decayable=true,variant=kapok]
forestry:leaves.default.4[check_decay=false,decayable=true,variant=ebony]
forestry:leaves.default.4[check_decay=false,decayable=false,variant=teak]
forestry:leaves.default.4[check_decay=false,decayable=false,variant=ipe]
forestry:leaves.default.4[check_decay=false,decayable=false,variant=kapok]
forestry:leaves.default.4[check_decay=false,decayable=false,variant=ebony]
forestry:leaves.default.5[check_decay=true,decayable=true,variant=zebrawood]
forestry:leaves.default.5[check_decay=true,decayable=true,variant=mahogony]
forestry:leaves.default.5[check_decay=true,decayable=true,variant=acaciavanilla]
forestry:leaves.default.5[check_decay=true,decayable=true,variant=acacia]
forestry:leaves.default.5[check_decay=true,decayable=false,variant=zebrawood]
forestry:leaves.default.5[check_decay=true,decayable=false,variant=mahogony]
forestry:leaves.default.5[check_decay=true,decayable=false,variant=acaciavanilla]
forestry:leaves.default.5[check_decay=true,decayable=false,variant=acacia]
forestry:leaves.default.5[check_decay=false,decayable=true,variant=zebrawood]
forestry:leaves.default.5[check_decay=false,decayable=true,variant=mahogony]
forestry:leaves.default.5[check_decay=false,decayable=true,variant=acaciavanilla]
forestry:leaves.default.5[check_decay=false,decayable=true,variant=acacia]
forestry:leaves.default.5[check_decay=false,decayable=false,variant=zebrawood]
forestry:leaves.default.5[check_decay=false,decayable=false,variant=mahogony]
forestry:leaves.default.5[check_decay=false,decayable=false,variant=acaciavanilla]
forestry:leaves.default.5[check_decay=false,decayable=false,variant=acacia]
forestry:leaves.default.6[check_decay=true,decayable=true,variant=padauk]
forestry:leaves.default.6[check_decay=true,decayable=true,variant=balsa]
forestry:leaves.default.6[check_decay=true,decayable=true,variant=cocobolo]
forestry:leaves.default.6[check_decay=true,decayable=true,variant=wenge]
forestry:leaves.default.6[check_decay=true,decayable=false,variant=padauk]
forestry:leaves.default.6[check_decay=true,decayable=false,variant=balsa]
forestry:leaves.default.6[check_decay=true,decayable=false,variant=cocobolo]
forestry:leaves.default.6[check_decay=true,decayable=false,variant=wenge]
forestry:leaves.default.6[check_decay=false,decayable=true,variant=padauk]
forestry:leaves.default.6[check_decay=false,decayable=true,variant=balsa]
forestry:leaves.default.6[check_decay=false,decayable=true,variant=cocobolo]
forestry:leaves.default.6[check_decay=false,decayable=true,variant=wenge]
forestry:leaves.default.6[check_decay=false,decayable=false,variant=padauk]
forestry:leaves.default.6[check_decay=false,decayable=false,variant=balsa]
forestry:leaves.default.6[check_decay=false,decayable=false,variant=cocobolo]
forestry:leaves.default.6[check_decay=false,decayable=false,variant=wenge]
forestry:leaves.default.7[check_decay=true,decayable=true,variant=baobab]
forestry:leaves.default.7[check_decay=true,decayable=true,variant=mahoe]
forestry:leaves.default.7[check_decay=true,decayable=true,variant=willow]
forestry:leaves.default.7[check_decay=true,decayable=true,variant=sipiri]
forestry:leaves.default.7[check_decay=true,decayable=false,variant=baobab]
forestry:leaves.default.7[check_decay=true,decayable=false,variant=mahoe]
forestry:leaves.default.7[check_decay=true,decayable=false,variant=willow]
forestry:leaves.default.7[check_decay=true,decayable=false,variant=sipiri]
forestry:leaves.default.7[check_decay=false,decayable=true,variant=baobab]
forestry:leaves.default.7[check_decay=false,decayable=true,variant=mahoe]
forestry:leaves.default.7[check_decay=false,decayable=true,variant=willow]
forestry:leaves.default.7[check_decay=false,decayable=true,variant=sipiri]
forestry:leaves.default.7[check_decay=false,decayable=false,variant=baobab]
forestry:leaves.default.7[check_decay=false,decayable=false,variant=mahoe]
forestry:leaves.default.7[check_decay=false,decayable=false,variant=willow]
forestry:leaves.default.7[check_decay=false,decayable=false,variant=sipiri]
forestry:leaves.default.8[check_decay=true,decayable=true,variant=papaya]
forestry:leaves.default.8[check_decay=true,decayable=true,variant=date]
forestry:leaves.default.8[check_decay=true,decayable=true,variant=poplar]
forestry:leaves.default.8[check_decay=true,decayable=false,variant=papaya]
forestry:leaves.default.8[check_decay=true,decayable=false,variant=date]
forestry:leaves.default.8[check_decay=true,decayable=false,variant=poplar]
forestry:leaves.default.8[check_decay=false,decayable=true,variant=papaya]
forestry:leaves.default.8[check_decay=false,decayable=true,variant=date]
forestry:leaves.default.8[check_decay=false,decayable=true,variant=poplar]
forestry:leaves.default.8[check_decay=false,decayable=false,variant=papaya]
forestry:leaves.default.8[check_decay=false,decayable=false,variant=date]
forestry:leaves.default.8[check_decay=false,decayable=false,variant=poplar]
forestry:leaves.default.fruit.0[check_decay=true,decayable=true,variant=oak]
forestry:leaves.default.fruit.0[check_decay=true,decayable=true,variant=walnut]
forestry:leaves.default.fruit.0[check_decay=true,decayable=true,variant=chestnut]
forestry:leaves.default.fruit.0[check_decay=true,decayable=true,variant=cherry]
forestry:leaves.default.fruit.0[check_decay=true,decayable=false,variant=oak]
forestry:leaves.default.fruit.0[check_decay=true,decayable=false,variant=walnut]
forestry:leaves.default.fruit.0[check_decay=true,decayable=false,variant=chestnut]
forestry:leaves.default.fruit.0[check_decay=true,decayable=false,variant=cherry]
forestry:leaves.default.fruit.0[check_decay=false,decayable=true,variant=oak]
forestry:leaves.default.fruit.0[check_decay=false,decayable=true,variant=walnut]
forestry:leaves.default.fruit.0[check_decay=false,decayable=true,variant=chestnut]
forestry:leaves.default.fruit.0[check_decay=false,decayable=true,variant=cherry]
forestry:leaves.default.fruit.0[check_decay=false,decayable=false,variant=oak]
forestry:leaves.default.fruit.0[check_decay=false,decayable=false,variant=walnut]
forestry:leaves.default.fruit.0[check_decay=false,decayable=false,variant=chestnut]
forestry:leaves.default.fruit.0[check_decay=false,decayable=false,variant=cherry]
forestry:leaves.default.fruit.1[check_decay=true,decayable=true,variant=lemon]
forestry:leaves.default.fruit.1[check_decay=true,decayable=true,variant=plum]
forestry:leaves.default.fruit.1[check_decay=true,decayable=false,variant=lemon]
forestry:leaves.default.fruit.1[check_decay=true,decayable=false,variant=plum]
forestry:leaves.default.fruit.1[check_decay=false,decayable=true,variant=lemon]
forestry:leaves.default.fruit.1[check_decay=false,decayable=true,variant=plum]
forestry:leaves.default.fruit.1[check_decay=false,decayable=false,variant=lemon]
forestry:leaves.default.fruit.1[check_decay=false,decayable=false,variant=plum]
forestry:leaves.decorative.0[variant=oak]
forestry:leaves.decorative.0[variant=darkoak]
forestry:leaves.decorative.0[variant=birch]
forestry:leaves.decorative.0[variant=lime]
forestry:leaves.decorative.0[variant=walnut]
forestry:leaves.decorative.0[variant=chestnut]
forestry:leaves.decorative.0[variant=cherry]
forestry:leaves.decorative.0[variant=lemon]
forestry:leaves.decorative.0[variant=plum]
forestry:leaves.decorative.0[variant=maple]
forestry:leaves.decorative.0[variant=spruce]
forestry:leaves.decorative.0[variant=larch]
forestry:leaves.decorative.0[variant=pine]
forestry:leaves.decorative.0[variant=sequoia]
forestry:leaves.decorative.0[variant=gigant]
forestry:leaves.decorative.0[variant=jungle]
forestry:leaves.decorative.1[variant=teak]
forestry:leaves.decorative.1[variant=ipe]
forestry:leaves.decorative.1[variant=kapok]
forestry:leaves.decorative.1[variant=ebony]
forestry:leaves.decorative.1[variant=zebrawood]
forestry:leaves.decorative.1[variant=mahogony]
forestry:leaves.decorative.1[variant=acaciavanilla]
forestry:leaves.decorative.1[variant=acacia]
forestry:leaves.decorative.1[variant=padauk]
forestry:leaves.decorative.1[variant=balsa]
forestry:leaves.decorative.1[variant=cocobolo]
forestry:leaves.decorative.1[variant=wenge]
forestry:leaves.decorative.1[variant=baobab]
forestry:leaves.decorative.1[variant=mahoe]
forestry:leaves.decorative.1[variant=willow]
forestry:leaves.decorative.1[variant=sipiri]
forestry:leaves.decorative.2[variant=papaya]
forestry:leaves.decorative.2[variant=date]
forestry:leaves.decorative.2[variant=poplar]
forestry:pods.papaya[age=0,facing=north]
forestry:pods.papaya[age=0,facing=south]
forestry:pods.papaya[age=0,facing=west]
forestry:pods.papaya[age=0,facing=east]
forestry:pods.papaya[age=1,facing=north]
forestry:pods.papaya[age=1,facing=south]
forestry:pods.papaya[age=1,facing=west]
forestry:pods.papaya[age=1,facing=east]
forestry:pods.papaya[age=2,facing=north]
forestry:pods.papaya[age=2,facing=south]
forestry:pods.papaya[age=2,facing=west]
forestry:pods.papaya[age=2,facing=east]
forestry:pods.dates[age=0,facing=north]
forestry:pods.dates[age=0,facing=south]
forestry:pods.dates[age=0,facing=west]
forestry:pods.dates[age=0,facing=east]
forestry:pods.dates[age=1,facing=north]
forestry:pods.dates[age=1,facing=south]
forestry:pods.dates[age=1,facing=west]
forestry:pods.dates[age=1,facing=east]
forestry:pods.dates[age=2,facing=north]
forestry:pods.dates[age=2,facing=south]
forestry:pods.dates[age=2,facing=west]
forestry:pods.dates[age=2,facing=east]
forestry:pods.cocoa[age=0,facing=north]
forestry:pods.cocoa[age=0,facing=south]
forestry:pods.cocoa[age=0,facing=west]
forestry:pods.cocoa[age=0,facing=east]
forestry:pods.cocoa[age=1,facing=north]
forestry:pods.cocoa[age=1,facing=south]
forestry:pods.cocoa[age=1,facing=west]
forestry:pods.cocoa[age=1,facing=east]
forestry:pods.cocoa[age=2,facing=north]
forestry:pods.cocoa[age=2,facing=south]
forestry:pods.cocoa[age=2,facing=west]
forestry:pods.cocoa[age=2,facing=east]
forestry:tree_chest[facing=north]
forestry:tree_chest[facing=east]
forestry:tree_chest[facing=south]
forestry:tree_chest[facing=west]
forestry:tree_chest[facing=down]
forestry:tree_chest[facing=up]
forestry:butterfly_chest[facing=north]
forestry:butterfly_chest[facing=east]
forestry:butterfly_chest[facing=south]
forestry:butterfly_chest[facing=west]
forestry:butterfly_chest[facing=down]
forestry:butterfly_chest[facing=up]
forestry:cocoon[age=0,cocoon=default]
forestry:cocoon[age=0,cocoon=silk]
forestry:cocoon[age=1,cocoon=default]
forestry:cocoon[age=1,cocoon=silk]
forestry:cocoon[age=2,cocoon=default]
forestry:cocoon[age=2,cocoon=silk]
forestry:cocoon.solid[age=0,cocoon=default]
forestry:cocoon.solid[age=0,cocoon=silk]
forestry:cocoon.solid[age=1,cocoon=default]
forestry:cocoon.solid[age=1,cocoon=silk]
forestry:cocoon.solid[age=2,cocoon=default]
forestry:cocoon.solid[age=2,cocoon=silk]
forestry:database[facing=north]
forestry:database[facing=east]
forestry:database[facing=south]
forestry:database[facing=west]
forestry:database[facing=down]
forestry:database[facing=up]
enderstorage:ender_storage[type=ender_chest]
enderstorage:ender_storage[type=ender_tank]
extracells:certustank[above=true,below=true,empty=true]
extracells:certustank[above=true,below=true,empty=false]
extracells:certustank[above=true,below=false,empty=true]
extracells:certustank[above=true,below=false,empty=false]
extracells:certustank[above=false,below=true,empty=true]
extracells:certustank[above=false,below=true,empty=false]
extracells:certustank[above=false,below=false,empty=true]
extracells:certustank[above=false,below=false,empty=false]
extracells:walrus[facing=north]
extracells:walrus[facing=south]
extracells:walrus[facing=west]
extracells:walrus[facing=east]
extracells:fluidcrafter
extracells:ecbaseblock
extracells:fluidfiller
extracells:hardmedrive[facing=north]
extracells:hardmedrive[facing=south]
extracells:hardmedrive[facing=west]
extracells:hardmedrive[facing=east]
extracells:vibrantchamberfluid[facing=north,state=true]
extracells:vibrantchamberfluid[facing=north,state=false]
extracells:vibrantchamberfluid[facing=south,state=true]
extracells:vibrantchamberfluid[facing=south,state=false]
extracells:vibrantchamberfluid[facing=west,state=true]
extracells:vibrantchamberfluid[facing=west,state=false]
extracells:vibrantchamberfluid[facing=east,state=true]
extracells:vibrantchamberfluid[facing=east,state=false]
extrautils2:soundmuffler
extrautils2:enderlilly[growth=0,ready_to_grow=true]
extrautils2:enderlilly[growth=0,ready_to_grow=false]
extrautils2:enderlilly[growth=1,ready_to_grow=true]
extrautils2:enderlilly[growth=1,ready_to_grow=false]
extrautils2:enderlilly[growth=2,ready_to_grow=true]
extrautils2:enderlilly[growth=2,ready_to_grow=false]
extrautils2:enderlilly[growth=3,ready_to_grow=true]
extrautils2:enderlilly[growth=3,ready_to_grow=false]
extrautils2:enderlilly[growth=4,ready_to_grow=true]
extrautils2:enderlilly[growth=4,ready_to_grow=false]
extrautils2:enderlilly[growth=5,ready_to_grow=true]
extrautils2:enderlilly[growth=5,ready_to_grow=false]
extrautils2:enderlilly[growth=6,ready_to_grow=true]
extrautils2:enderlilly[growth=6,ready_to_grow=false]
extrautils2:enderlilly[growth=7,ready_to_grow=true]
extrautils2:enderlilly[growth=7,ready_to_grow=false]
extrautils2:decorativesolidwood[decorstates=magical_planks]
extrautils2:decorativesolidwood[decorstates=magical_wood]
extrautils2:decorativesolidwood[decorstates=diagonalwood]
extrautils2:trashcan[facing=north]
extrautils2:trashcan[facing=south]
extrautils2:trashcan[facing=west]
extrautils2:trashcan[facing=east]
extrautils2:trashcanfluid[facing=north]
extrautils2:trashcanfluid[facing=south]
extrautils2:trashcanfluid[facing=west]
extrautils2:trashcanfluid[facing=east]
extrautils2:trashcanenergy[facing=north]
extrautils2:trashcanenergy[facing=south]
extrautils2:trashcanenergy[facing=west]
extrautils2:trashcanenergy[facing=east]
extrautils2:angelblock
extrautils2:passivegenerator[active=true,generatortype=solar]
extrautils2:passivegenerator[active=true,generatortype=lunar]
extrautils2:passivegenerator[active=true,generatortype=lava]
extrautils2:passivegenerator[active=true,generatortype=water]
extrautils2:passivegenerator[active=true,generatortype=wind]
extrautils2:passivegenerator[active=true,generatortype=fire]
extrautils2:passivegenerator[active=true,generatortype=creative]
extrautils2:passivegenerator[active=true,generatortype=player_wind_up]
extrautils2:passivegenerator[active=true,generatortype=dragon_egg]
extrautils2:passivegenerator[active=false,generatortype=solar]
extrautils2:passivegenerator[active=false,generatortype=lunar]
extrautils2:passivegenerator[active=false,generatortype=lava]
extrautils2:passivegenerator[active=false,generatortype=water]
extrautils2:passivegenerator[active=false,generatortype=wind]
extrautils2:passivegenerator[active=false,generatortype=fire]
extrautils2:passivegenerator[active=false,generatortype=creative]
extrautils2:passivegenerator[active=false,generatortype=player_wind_up]
extrautils2:passivegenerator[active=false,generatortype=dragon_egg]
extrautils2:supermobspawner
extrautils2:cursedearth[decay=0]
extrautils2:cursedearth[decay=1]
extrautils2:cursedearth[decay=2]
extrautils2:cursedearth[decay=3]
extrautils2:cursedearth[decay=4]
extrautils2:cursedearth[decay=5]
extrautils2:cursedearth[decay=6]
extrautils2:cursedearth[decay=7]
extrautils2:cursedearth[decay=8]
extrautils2:cursedearth[decay=9]
extrautils2:cursedearth[decay=10]
extrautils2:cursedearth[decay=11]
extrautils2:cursedearth[decay=12]
extrautils2:cursedearth[decay=13]
extrautils2:cursedearth[decay=14]
extrautils2:cursedearth[decay=15]
extrautils2:redstoneclock[powerstate=enabled_not_powered]
extrautils2:redstoneclock[powerstate=enabled_powered]
extrautils2:redstoneclock[powerstate=disabled]
extrautils2:compressedcobblestone[compression_level_cobblestone=1]
extrautils2:compressedcobblestone[compression_level_cobblestone=2]
extrautils2:compressedcobblestone[compression_level_cobblestone=3]
extrautils2:compressedcobblestone[compression_level_cobblestone=4]
extrautils2:compressedcobblestone[compression_level_cobblestone=5]
extrautils2:compressedcobblestone[compression_level_cobblestone=6]
extrautils2:compressedcobblestone[compression_level_cobblestone=7]
extrautils2:compressedcobblestone[compression_level_cobblestone=8]
extrautils2:compresseddirt[compression_level_dirt=1]
extrautils2:compresseddirt[compression_level_dirt=2]
extrautils2:compresseddirt[compression_level_dirt=3]
extrautils2:compresseddirt[compression_level_dirt=4]
extrautils2:compressedsand[compression_level_sand=1]
extrautils2:compressedsand[compression_level_sand=2]
extrautils2:compressedgravel[compression_level_gravel=1]
extrautils2:compressedgravel[compression_level_gravel=2]
extrautils2:compressednetherrack[compression_level_netherrack=1]
extrautils2:compressednetherrack[compression_level_netherrack=2]
extrautils2:compressednetherrack[compression_level_netherrack=3]
extrautils2:compressednetherrack[compression_level_netherrack=4]
extrautils2:compressednetherrack[compression_level_netherrack=5]
extrautils2:compressednetherrack[compression_level_netherrack=6]
extrautils2:redorchid[growth=0]
extrautils2:redorchid[growth=1]
extrautils2:redorchid[growth=2]
extrautils2:redorchid[growth=3]
extrautils2:redorchid[growth=4]
extrautils2:redorchid[growth=5]
extrautils2:redorchid[growth=6]
extrautils2:poweroverload
extrautils2:resonator[active=true]
extrautils2:resonator[active=false]
extrautils2:spotlight[facing=down]
extrautils2:spotlight[facing=up]
extrautils2:spotlight[facing=north]
extrautils2:spotlight[facing=south]
extrautils2:spotlight[facing=west]
extrautils2:spotlight[facing=east]
extrautils2:screen[active=true,facing=north]
extrautils2:screen[active=true,facing=south]
extrautils2:screen[active=true,facing=west]
extrautils2:screen[active=true,facing=east]
extrautils2:screen[active=false,facing=north]
extrautils2:screen[active=false,facing=south]
extrautils2:screen[active=false,facing=west]
extrautils2:screen[active=false,facing=east]
extrautils2:decorativesolid[decorstates=borderstone]
extrautils2:decorativesolid[decorstates=stonecross]
extrautils2:decorativesolid[decorstates=stoneslab]
extrautils2:decorativesolid[decorstates=stoneburnt]
extrautils2:decorativesolid[decorstates=sandy_glass]
extrautils2:decorativesolid[decorstates=truchet]
extrautils2:decorativesolid[decorstates=blue_quartz]
extrautils2:decorativesolid[decorstates=burnt_quartz]
extrautils2:decorativesolid[decorstates=rainbow]
extrautils2:decorativeglass[decorstates=glass]
extrautils2:decorativeglass[decorstates=glass_border]
extrautils2:decorativeglass[decorstates=glass_diamonds]
extrautils2:decorativeglass[decorstates=darkglass]
extrautils2:decorativeglass[decorstates=glass_glowstone]
extrautils2:decorativeglass[decorstates=glass_redstone]
extrautils2:ineffableglass[decorstates=normal]
extrautils2:ineffableglass[decorstates=reverse]
extrautils2:ineffableglass[decorstates=clear]
extrautils2:ineffableglass[decorstates=dark]
extrautils2:moonstone
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=true,blocked_south=true,blocked_up=true,blocked_west=true]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=true,blocked_south=true,blocked_up=true,blocked_west=false]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=true,blocked_south=true,blocked_up=false,blocked_west=true]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=true,blocked_south=true,blocked_up=false,blocked_west=false]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=true,blocked_south=false,blocked_up=true,blocked_west=true]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=true,blocked_south=false,blocked_up=true,blocked_west=false]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=true,blocked_south=false,blocked_up=false,blocked_west=true]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=true,blocked_south=false,blocked_up=false,blocked_west=false]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=false,blocked_south=true,blocked_up=true,blocked_west=true]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=false,blocked_south=true,blocked_up=true,blocked_west=false]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=false,blocked_south=true,blocked_up=false,blocked_west=true]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=false,blocked_south=true,blocked_up=false,blocked_west=false]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=false,blocked_south=false,blocked_up=true,blocked_west=true]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=false,blocked_south=false,blocked_up=true,blocked_west=false]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=false,blocked_south=false,blocked_up=false,blocked_west=true]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=false,blocked_south=false,blocked_up=false,blocked_west=false]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=true,blocked_south=true,blocked_up=true,blocked_west=true]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=true,blocked_south=true,blocked_up=true,blocked_west=false]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=true,blocked_south=true,blocked_up=false,blocked_west=true]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=true,blocked_south=true,blocked_up=false,blocked_west=false]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=true,blocked_south=false,blocked_up=true,blocked_west=true]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=true,blocked_south=false,blocked_up=true,blocked_west=false]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=true,blocked_south=false,blocked_up=false,blocked_west=true]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=true,blocked_south=false,blocked_up=false,blocked_west=false]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=false,blocked_south=true,blocked_up=true,blocked_west=true]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=false,blocked_south=true,blocked_up=true,blocked_west=false]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=false,blocked_south=true,blocked_up=false,blocked_west=true]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=false,blocked_south=true,blocked_up=false,blocked_west=false]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=false,blocked_south=false,blocked_up=true,blocked_west=true]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=false,blocked_south=false,blocked_up=true,blocked_west=false]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=false,blocked_south=false,blocked_up=false,blocked_west=true]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=false,blocked_south=false,blocked_up=false,blocked_west=false]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=true,blocked_south=true,blocked_up=true,blocked_west=true]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=true,blocked_south=true,blocked_up=true,blocked_west=false]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=true,blocked_south=true,blocked_up=false,blocked_west=true]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=true,blocked_south=true,blocked_up=false,blocked_west=false]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=true,blocked_south=false,blocked_up=true,blocked_west=true]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=true,blocked_south=false,blocked_up=true,blocked_west=false]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=true,blocked_south=false,blocked_up=false,blocked_west=true]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=true,blocked_south=false,blocked_up=false,blocked_west=false]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=false,blocked_south=true,blocked_up=true,blocked_west=true]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=false,blocked_south=true,blocked_up=true,blocked_west=false]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=false,blocked_south=true,blocked_up=false,blocked_west=true]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=false,blocked_south=true,blocked_up=false,blocked_west=false]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=false,blocked_south=false,blocked_up=true,blocked_west=true]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=false,blocked_south=false,blocked_up=true,blocked_west=false]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=false,blocked_south=false,blocked_up=false,blocked_west=true]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=false,blocked_south=false,blocked_up=false,blocked_west=false]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=true,blocked_south=true,blocked_up=true,blocked_west=true]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=true,blocked_south=true,blocked_up=true,blocked_west=false]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=true,blocked_south=true,blocked_up=false,blocked_west=true]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=true,blocked_south=true,blocked_up=false,blocked_west=false]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=true,blocked_south=false,blocked_up=true,blocked_west=true]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=true,blocked_south=false,blocked_up=true,blocked_west=false]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=true,blocked_south=false,blocked_up=false,blocked_west=true]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=true,blocked_south=false,blocked_up=false,blocked_west=false]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=false,blocked_south=true,blocked_up=true,blocked_west=true]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=false,blocked_south=true,blocked_up=true,blocked_west=false]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=false,blocked_south=true,blocked_up=false,blocked_west=true]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=false,blocked_south=true,blocked_up=false,blocked_west=false]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=false,blocked_south=false,blocked_up=true,blocked_west=true]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=false,blocked_south=false,blocked_up=true,blocked_west=false]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=false,blocked_south=false,blocked_up=false,blocked_west=true]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=false,blocked_south=false,blocked_up=false,blocked_west=false]
extrautils2:transferholder[active=true]
extrautils2:transferholder[active=false]
extrautils2:playerchest[active=true,facing=north,player_online=true]
extrautils2:playerchest[active=true,facing=north,player_online=false]
extrautils2:playerchest[active=true,facing=south,player_online=true]
extrautils2:playerchest[active=true,facing=south,player_online=false]
extrautils2:playerchest[active=true,facing=west,player_online=true]
extrautils2:playerchest[active=true,facing=west,player_online=false]
extrautils2:playerchest[active=true,facing=east,player_online=true]
extrautils2:playerchest[active=true,facing=east,player_online=false]
extrautils2:playerchest[active=false,facing=north,player_online=true]
extrautils2:playerchest[active=false,facing=north,player_online=false]
extrautils2:playerchest[active=false,facing=south,player_online=true]
extrautils2:playerchest[active=false,facing=south,player_online=false]
extrautils2:playerchest[active=false,facing=west,player_online=true]
extrautils2:playerchest[active=false,facing=west,player_online=false]
extrautils2:playerchest[active=false,facing=east,player_online=true]
extrautils2:playerchest[active=false,facing=east,player_online=false]
extrautils2:chunkloader[active=true,facing=north]
extrautils2:chunkloader[active=true,facing=south]
extrautils2:chunkloader[active=true,facing=west]
extrautils2:chunkloader[active=true,facing=east]
extrautils2:chunkloader[active=false,facing=north]
extrautils2:chunkloader[active=false,facing=south]
extrautils2:chunkloader[active=false,facing=west]
extrautils2:chunkloader[active=false,facing=east]
extrautils2:indexer[active=true,facing=north]
extrautils2:indexer[active=true,facing=south]
extrautils2:indexer[active=true,facing=west]
extrautils2:indexer[active=true,facing=east]
extrautils2:indexer[active=false,facing=north]
extrautils2:indexer[active=false,facing=south]
extrautils2:indexer[active=false,facing=west]
extrautils2:indexer[active=false,facing=east]
extrautils2:crafter
extrautils2:scanner[facing=down]
extrautils2:scanner[facing=up]
extrautils2:scanner[facing=north]
extrautils2:scanner[facing=south]
extrautils2:scanner[facing=west]
extrautils2:scanner[facing=east]
extrautils2:miner[active=true,facing=down]
extrautils2:miner[active=true,facing=up]
extrautils2:miner[active=true,facing=north]
extrautils2:miner[active=true,facing=south]
extrautils2:miner[active=true,facing=west]
extrautils2:miner[active=true,facing=east]
extrautils2:miner[active=false,facing=down]
extrautils2:miner[active=false,facing=up]
extrautils2:miner[active=false,facing=north]
extrautils2:miner[active=false,facing=south]
extrautils2:miner[active=false,facing=west]
extrautils2:miner[active=false,facing=east]
extrautils2:user[active=true,facing=down]
extrautils2:user[active=true,facing=up]
extrautils2:user[active=true,facing=north]
extrautils2:user[active=true,facing=south]
extrautils2:user[active=true,facing=west]
extrautils2:user[active=true,facing=east]
extrautils2:user[active=false,facing=down]
extrautils2:user[active=false,facing=up]
extrautils2:user[active=false,facing=north]
extrautils2:user[active=false,facing=south]
extrautils2:user[active=false,facing=west]
extrautils2:user[active=false,facing=east]
extrautils2:klein
extrautils2:drum[capacity=drum_16]
extrautils2:drum[capacity=drum_256]
extrautils2:drum[capacity=drum_4096]
extrautils2:drum[capacity=drum_65536]
extrautils2:drum[capacity=drum_creative]
extrautils2:machine[active=true,energy=uses_energy,facing=north]
extrautils2:machine[active=true,energy=uses_energy,facing=south]
extrautils2:machine[active=true,energy=uses_energy,facing=west]
extrautils2:machine[active=true,energy=uses_energy,facing=east]
extrautils2:machine[active=true,energy=generates_energy,facing=north]
extrautils2:machine[active=true,energy=generates_energy,facing=south]
extrautils2:machine[active=true,energy=generates_energy,facing=west]
extrautils2:machine[active=true,energy=generates_energy,facing=east]
extrautils2:machine[active=false,energy=uses_energy,facing=north]
extrautils2:machine[active=false,energy=uses_energy,facing=south]
extrautils2:machine[active=false,energy=uses_energy,facing=west]
extrautils2:machine[active=false,energy=uses_energy,facing=east]
extrautils2:machine[active=false,energy=generates_energy,facing=north]
extrautils2:machine[active=false,energy=generates_energy,facing=south]
extrautils2:machine[active=false,energy=generates_energy,facing=west]
extrautils2:machine[active=false,energy=generates_energy,facing=east]
extrautils2:teleporter[type=overworld,unbreakable=true]
extrautils2:teleporter[type=overworld,unbreakable=false]
extrautils2:teleporter[type=deep_dark,unbreakable=true]
extrautils2:teleporter[type=deep_dark,unbreakable=false]
extrautils2:teleporter[type=special_dim,unbreakable=true]
extrautils2:teleporter[type=special_dim,unbreakable=false]
extrautils2:powertransmitter[facing=down]
extrautils2:powertransmitter[facing=up]
extrautils2:powertransmitter[facing=north]
extrautils2:powertransmitter[facing=south]
extrautils2:powertransmitter[facing=west]
extrautils2:powertransmitter[facing=east]
extrautils2:powerbattery
extrautils2:quarryproxy[facing=down]
extrautils2:quarryproxy[facing=up]
extrautils2:quarryproxy[facing=north]
extrautils2:quarryproxy[facing=south]
extrautils2:quarryproxy[facing=west]
extrautils2:quarryproxy[facing=east]
extrautils2:quarry
extrautils2:spike_wood[facing=down]
extrautils2:spike_wood[facing=up]
extrautils2:spike_wood[facing=north]
extrautils2:spike_wood[facing=south]
extrautils2:spike_wood[facing=west]
extrautils2:spike_wood[facing=east]
extrautils2:spike_stone[facing=down]
extrautils2:spike_stone[facing=up]
extrautils2:spike_stone[facing=north]
extrautils2:spike_stone[facing=south]
extrautils2:spike_stone[facing=west]
extrautils2:spike_stone[facing=east]
extrautils2:spike_iron[facing=down]
extrautils2:spike_iron[facing=up]
extrautils2:spike_iron[facing=north]
extrautils2:spike_iron[facing=south]
extrautils2:spike_iron[facing=west]
extrautils2:spike_iron[facing=east]
extrautils2:spike_gold[facing=down]
extrautils2:spike_gold[facing=up]
extrautils2:spike_gold[facing=north]
extrautils2:spike_gold[facing=south]
extrautils2:spike_gold[facing=west]
extrautils2:spike_gold[facing=east]
extrautils2:spike_diamond[facing=down]
extrautils2:spike_diamond[facing=up]
extrautils2:spike_diamond[facing=north]
extrautils2:spike_diamond[facing=south]
extrautils2:spike_diamond[facing=west]
extrautils2:spike_diamond[facing=east]
extrautils2:spike_creative[facing=down]
extrautils2:spike_creative[facing=up]
extrautils2:spike_creative[facing=north]
extrautils2:spike_creative[facing=south]
extrautils2:spike_creative[facing=west]
extrautils2:spike_creative[facing=east]
extrautils2:redstonelantern[power=0]
extrautils2:redstonelantern[power=1]
extrautils2:redstonelantern[power=2]
extrautils2:redstonelantern[power=3]
extrautils2:redstonelantern[power=4]
extrautils2:redstonelantern[power=5]
extrautils2:redstonelantern[power=6]
extrautils2:redstonelantern[power=7]
extrautils2:redstonelantern[power=8]
extrautils2:redstonelantern[power=9]
extrautils2:redstonelantern[power=10]
extrautils2:redstonelantern[power=11]
extrautils2:redstonelantern[power=12]
extrautils2:redstonelantern[power=13]
extrautils2:redstonelantern[power=14]
extrautils2:redstonelantern[power=15]
extrautils2:largishchest[facing=north]
extrautils2:largishchest[facing=south]
extrautils2:largishchest[facing=west]
extrautils2:largishchest[facing=east]
extrautils2:minichest[facing=north]
extrautils2:minichest[facing=south]
extrautils2:minichest[facing=west]
extrautils2:minichest[facing=east]
extrautils2:rainbowgenerator[state=full]
extrautils2:rainbowgenerator[state=bottom_half]
extrautils2:rainbowgenerator[state=top_half]
extrautils2:simpledecorative[type=block_enchanted]
extrautils2:simpledecorative[type=block_demonic]
extrautils2:simpledecorative[type=block_evil]
extrautils2:creativechest[facing=north]
extrautils2:creativechest[facing=south]
extrautils2:creativechest[facing=west]
extrautils2:creativechest[facing=east]
extrautils2:creativeenergy
extrautils2:creativeharvest
extrautils2:terraformer[type=controller]
extrautils2:terraformer[type=antenna]
extrautils2:terraformer[type=humidifier]
extrautils2:terraformer[type=dehumidifier]
extrautils2:terraformer[type=heater]
extrautils2:terraformer[type=cooler]
extrautils2:terraformer[type=dehostilifier]
extrautils2:terraformer[type=magic_absorbtion]
extrautils2:terraformer[type=magic_infuser]
extrautils2:terraformer[type=climograph_base]
extrautils2:trashchest[facing=north]
extrautils2:trashchest[facing=south]
extrautils2:trashchest[facing=west]
extrautils2:trashchest[facing=east]
extrautils2:opinium
extrautils2:analogcrafter
extrautils2:decorativebedrock[type=bedrock_bricks]
extrautils2:decorativebedrock[type=bedrock_slabs]
extrautils2:decorativebedrock[type=bedrock_cobblestone]
extrautils2:interactionproxy
extrautils2:ironwood_leaves[check_decay=true,decayable=true,treetype=raw]
extrautils2:ironwood_leaves[check_decay=true,decayable=true,treetype=burnt]
extrautils2:ironwood_leaves[check_decay=true,decayable=false,treetype=raw]
extrautils2:ironwood_leaves[check_decay=true,decayable=false,treetype=burnt]
extrautils2:ironwood_leaves[check_decay=false,decayable=true,treetype=raw]
extrautils2:ironwood_leaves[check_decay=false,decayable=true,treetype=burnt]
extrautils2:ironwood_leaves[check_decay=false,decayable=false,treetype=raw]
extrautils2:ironwood_leaves[check_decay=false,decayable=false,treetype=burnt]
extrautils2:ironwood_log[axis=x,treetype=raw]
extrautils2:ironwood_log[axis=x,treetype=burnt]
extrautils2:ironwood_log[axis=y,treetype=raw]
extrautils2:ironwood_log[axis=y,treetype=burnt]
extrautils2:ironwood_log[axis=z,treetype=raw]
extrautils2:ironwood_log[axis=z,treetype=burnt]
extrautils2:ironwood_log[axis=none,treetype=raw]
extrautils2:ironwood_log[axis=none,treetype=burnt]
extrautils2:ironwood_sapling[stage=0,treetype=raw]
extrautils2:ironwood_sapling[stage=0,treetype=burnt]
extrautils2:ironwood_sapling[stage=1,treetype=raw]
extrautils2:ironwood_sapling[stage=1,treetype=burnt]
extrautils2:ironwood_planks[treetype=raw]
extrautils2:ironwood_planks[treetype=burnt]
sonarcore:reinforcedstoneblock
sonarcore:reinforcedstonestairs[facing=north,half=top,shape=straight]
sonarcore:reinforcedstonestairs[facing=north,half=top,shape=inner_left]
sonarcore:reinforcedstonestairs[facing=north,half=top,shape=inner_right]
sonarcore:reinforcedstonestairs[facing=north,half=top,shape=outer_left]
sonarcore:reinforcedstonestairs[facing=north,half=top,shape=outer_right]
sonarcore:reinforcedstonestairs[facing=north,half=bottom,shape=straight]
sonarcore:reinforcedstonestairs[facing=north,half=bottom,shape=inner_left]
sonarcore:reinforcedstonestairs[facing=north,half=bottom,shape=inner_right]
sonarcore:reinforcedstonestairs[facing=north,half=bottom,shape=outer_left]
sonarcore:reinforcedstonestairs[facing=north,half=bottom,shape=outer_right]
sonarcore:reinforcedstonestairs[facing=south,half=top,shape=straight]
sonarcore:reinforcedstonestairs[facing=south,half=top,shape=inner_left]
sonarcore:reinforcedstonestairs[facing=south,half=top,shape=inner_right]
sonarcore:reinforcedstonestairs[facing=south,half=top,shape=outer_left]
sonarcore:reinforcedstonestairs[facing=south,half=top,shape=outer_right]
sonarcore:reinforcedstonestairs[facing=south,half=bottom,shape=straight]
sonarcore:reinforcedstonestairs[facing=south,half=bottom,shape=inner_left]
sonarcore:reinforcedstonestairs[facing=south,half=bottom,shape=inner_right]
sonarcore:reinforcedstonestairs[facing=south,half=bottom,shape=outer_left]
sonarcore:reinforcedstonestairs[facing=south,half=bottom,shape=outer_right]
sonarcore:reinforcedstonestairs[facing=west,half=top,shape=straight]
sonarcore:reinforcedstonestairs[facing=west,half=top,shape=inner_left]
sonarcore:reinforcedstonestairs[facing=west,half=top,shape=inner_right]
sonarcore:reinforcedstonestairs[facing=west,half=top,shape=outer_left]
sonarcore:reinforcedstonestairs[facing=west,half=top,shape=outer_right]
sonarcore:reinforcedstonestairs[facing=west,half=bottom,shape=straight]
sonarcore:reinforcedstonestairs[facing=west,half=bottom,shape=inner_left]
sonarcore:reinforcedstonestairs[facing=west,half=bottom,shape=inner_right]
sonarcore:reinforcedstonestairs[facing=west,half=bottom,shape=outer_left]
sonarcore:reinforcedstonestairs[facing=west,half=bottom,shape=outer_right]
sonarcore:reinforcedstonestairs[facing=east,half=top,shape=straight]
sonarcore:reinforcedstonestairs[facing=east,half=top,shape=inner_left]
sonarcore:reinforcedstonestairs[facing=east,half=top,shape=inner_right]
sonarcore:reinforcedstonestairs[facing=east,half=top,shape=outer_left]
sonarcore:reinforcedstonestairs[facing=east,half=top,shape=outer_right]
sonarcore:reinforcedstonestairs[facing=east,half=bottom,shape=straight]
sonarcore:reinforcedstonestairs[facing=east,half=bottom,shape=inner_left]
sonarcore:reinforcedstonestairs[facing=east,half=bottom,shape=inner_right]
sonarcore:reinforcedstonestairs[facing=east,half=bottom,shape=outer_left]
sonarcore:reinforcedstonestairs[facing=east,half=bottom,shape=outer_right]
sonarcore:reinforcedstonefence[east=true,north=true,south=true,west=true]
sonarcore:reinforcedstonefence[east=true,north=true,south=true,west=false]
sonarcore:reinforcedstonefence[east=true,north=true,south=false,west=true]
sonarcore:reinforcedstonefence[east=true,north=true,south=false,west=false]
sonarcore:reinforcedstonefence[east=true,north=false,south=true,west=true]
sonarcore:reinforcedstonefence[east=true,north=false,south=true,west=false]
sonarcore:reinforcedstonefence[east=true,north=false,south=false,west=true]
sonarcore:reinforcedstonefence[east=true,north=false,south=false,west=false]
sonarcore:reinforcedstonefence[east=false,north=true,south=true,west=true]
sonarcore:reinforcedstonefence[east=false,north=true,south=true,west=false]
sonarcore:reinforcedstonefence[east=false,north=true,south=false,west=true]
sonarcore:reinforcedstonefence[east=false,north=true,south=false,west=false]
sonarcore:reinforcedstonefence[east=false,north=false,south=true,west=true]
sonarcore:reinforcedstonefence[east=false,north=false,south=true,west=false]
sonarcore:reinforcedstonefence[east=false,north=false,south=false,west=true]
sonarcore:reinforcedstonefence[east=false,north=false,south=false,west=false]
sonarcore:reinforcedstonegate[facing=north,in_wall=true,open=true,powered=true]
sonarcore:reinforcedstonegate[facing=north,in_wall=true,open=true,powered=false]
sonarcore:reinforcedstonegate[facing=north,in_wall=true,open=false,powered=true]
sonarcore:reinforcedstonegate[facing=north,in_wall=true,open=false,powered=false]
sonarcore:reinforcedstonegate[facing=north,in_wall=false,open=true,powered=true]
sonarcore:reinforcedstonegate[facing=north,in_wall=false,open=true,powered=false]
sonarcore:reinforcedstonegate[facing=north,in_wall=false,open=false,powered=true]
sonarcore:reinforcedstonegate[facing=north,in_wall=false,open=false,powered=false]
sonarcore:reinforcedstonegate[facing=south,in_wall=true,open=true,powered=true]
sonarcore:reinforcedstonegate[facing=south,in_wall=true,open=true,powered=false]
sonarcore:reinforcedstonegate[facing=south,in_wall=true,open=false,powered=true]
sonarcore:reinforcedstonegate[facing=south,in_wall=true,open=false,powered=false]
sonarcore:reinforcedstonegate[facing=south,in_wall=false,open=true,powered=true]
sonarcore:reinforcedstonegate[facing=south,in_wall=false,open=true,powered=false]
sonarcore:reinforcedstonegate[facing=south,in_wall=false,open=false,powered=true]
sonarcore:reinforcedstonegate[facing=south,in_wall=false,open=false,powered=false]
sonarcore:reinforcedstonegate[facing=west,in_wall=true,open=true,powered=true]
sonarcore:reinforcedstonegate[facing=west,in_wall=true,open=true,powered=false]
sonarcore:reinforcedstonegate[facing=west,in_wall=true,open=false,powered=true]
sonarcore:reinforcedstonegate[facing=west,in_wall=true,open=false,powered=false]
sonarcore:reinforcedstonegate[facing=west,in_wall=false,open=true,powered=true]
sonarcore:reinforcedstonegate[facing=west,in_wall=false,open=true,powered=false]
sonarcore:reinforcedstonegate[facing=west,in_wall=false,open=false,powered=true]
sonarcore:reinforcedstonegate[facing=west,in_wall=false,open=false,powered=false]
sonarcore:reinforcedstonegate[facing=east,in_wall=true,open=true,powered=true]
sonarcore:reinforcedstonegate[facing=east,in_wall=true,open=true,powered=false]
sonarcore:reinforcedstonegate[facing=east,in_wall=true,open=false,powered=true]
sonarcore:reinforcedstonegate[facing=east,in_wall=true,open=false,powered=false]
sonarcore:reinforcedstonegate[facing=east,in_wall=false,open=true,powered=true]
sonarcore:reinforcedstonegate[facing=east,in_wall=false,open=true,powered=false]
sonarcore:reinforcedstonegate[facing=east,in_wall=false,open=false,powered=true]
sonarcore:reinforcedstonegate[facing=east,in_wall=false,open=false,powered=false]
sonarcore:reinforcedstonebrick
sonarcore:reinforcedstonebrickstairs[facing=north,half=top,shape=straight]
sonarcore:reinforcedstonebrickstairs[facing=north,half=top,shape=inner_left]
sonarcore:reinforcedstonebrickstairs[facing=north,half=top,shape=inner_right]
sonarcore:reinforcedstonebrickstairs[facing=north,half=top,shape=outer_left]
sonarcore:reinforcedstonebrickstairs[facing=north,half=top,shape=outer_right]
sonarcore:reinforcedstonebrickstairs[facing=north,half=bottom,shape=straight]
sonarcore:reinforcedstonebrickstairs[facing=north,half=bottom,shape=inner_left]
sonarcore:reinforcedstonebrickstairs[facing=north,half=bottom,shape=inner_right]
sonarcore:reinforcedstonebrickstairs[facing=north,half=bottom,shape=outer_left]
sonarcore:reinforcedstonebrickstairs[facing=north,half=bottom,shape=outer_right]
sonarcore:reinforcedstonebrickstairs[facing=south,half=top,shape=straight]
sonarcore:reinforcedstonebrickstairs[facing=south,half=top,shape=inner_left]
sonarcore:reinforcedstonebrickstairs[facing=south,half=top,shape=inner_right]
sonarcore:reinforcedstonebrickstairs[facing=south,half=top,shape=outer_left]
sonarcore:reinforcedstonebrickstairs[facing=south,half=top,shape=outer_right]
sonarcore:reinforcedstonebrickstairs[facing=south,half=bottom,shape=straight]
sonarcore:reinforcedstonebrickstairs[facing=south,half=bottom,shape=inner_left]
sonarcore:reinforcedstonebrickstairs[facing=south,half=bottom,shape=inner_right]
sonarcore:reinforcedstonebrickstairs[facing=south,half=bottom,shape=outer_left]
sonarcore:reinforcedstonebrickstairs[facing=south,half=bottom,shape=outer_right]
sonarcore:reinforcedstonebrickstairs[facing=west,half=top,shape=straight]
sonarcore:reinforcedstonebrickstairs[facing=west,half=top,shape=inner_left]
sonarcore:reinforcedstonebrickstairs[facing=west,half=top,shape=inner_right]
sonarcore:reinforcedstonebrickstairs[facing=west,half=top,shape=outer_left]
sonarcore:reinforcedstonebrickstairs[facing=west,half=top,shape=outer_right]
sonarcore:reinforcedstonebrickstairs[facing=west,half=bottom,shape=straight]
sonarcore:reinforcedstonebrickstairs[facing=west,half=bottom,shape=inner_left]
sonarcore:reinforcedstonebrickstairs[facing=west,half=bottom,shape=inner_right]
sonarcore:reinforcedstonebrickstairs[facing=west,half=bottom,shape=outer_left]
sonarcore:reinforcedstonebrickstairs[facing=west,half=bottom,shape=outer_right]
sonarcore:reinforcedstonebrickstairs[facing=east,half=top,shape=straight]
sonarcore:reinforcedstonebrickstairs[facing=east,half=top,shape=inner_left]
sonarcore:reinforcedstonebrickstairs[facing=east,half=top,shape=inner_right]
sonarcore:reinforcedstonebrickstairs[facing=east,half=top,shape=outer_left]
sonarcore:reinforcedstonebrickstairs[facing=east,half=top,shape=outer_right]
sonarcore:reinforcedstonebrickstairs[facing=east,half=bottom,shape=straight]
sonarcore:reinforcedstonebrickstairs[facing=east,half=bottom,shape=inner_left]
sonarcore:reinforcedstonebrickstairs[facing=east,half=bottom,shape=inner_right]
sonarcore:reinforcedstonebrickstairs[facing=east,half=bottom,shape=outer_left]
sonarcore:reinforcedstonebrickstairs[facing=east,half=bottom,shape=outer_right]
sonarcore:reinforcedstonebrickfence[east=true,north=true,south=true,west=true]
sonarcore:reinforcedstonebrickfence[east=true,north=true,south=true,west=false]
sonarcore:reinforcedstonebrickfence[east=true,north=true,south=false,west=true]
sonarcore:reinforcedstonebrickfence[east=true,north=true,south=false,west=false]
sonarcore:reinforcedstonebrickfence[east=true,north=false,south=true,west=true]
sonarcore:reinforcedstonebrickfence[east=true,north=false,south=true,west=false]
sonarcore:reinforcedstonebrickfence[east=true,north=false,south=false,west=true]
sonarcore:reinforcedstonebrickfence[east=true,north=false,south=false,west=false]
sonarcore:reinforcedstonebrickfence[east=false,north=true,south=true,west=true]
sonarcore:reinforcedstonebrickfence[east=false,north=true,south=true,west=false]
sonarcore:reinforcedstonebrickfence[east=false,north=true,south=false,west=true]
sonarcore:reinforcedstonebrickfence[east=false,north=true,south=false,west=false]
sonarcore:reinforcedstonebrickfence[east=false,north=false,south=true,west=true]
sonarcore:reinforcedstonebrickfence[east=false,north=false,south=true,west=false]
sonarcore:reinforcedstonebrickfence[east=false,north=false,south=false,west=true]
sonarcore:reinforcedstonebrickfence[east=false,north=false,south=false,west=false]
sonarcore:reinforcedstonebrickgate[facing=north,in_wall=true,open=true,powered=true]
sonarcore:reinforcedstonebrickgate[facing=north,in_wall=true,open=true,powered=false]
sonarcore:reinforcedstonebrickgate[facing=north,in_wall=true,open=false,powered=true]
sonarcore:reinforcedstonebrickgate[facing=north,in_wall=true,open=false,powered=false]
sonarcore:reinforcedstonebrickgate[facing=north,in_wall=false,open=true,powered=true]
sonarcore:reinforcedstonebrickgate[facing=north,in_wall=false,open=true,powered=false]
sonarcore:reinforcedstonebrickgate[facing=north,in_wall=false,open=false,powered=true]
sonarcore:reinforcedstonebrickgate[facing=north,in_wall=false,open=false,powered=false]
sonarcore:reinforcedstonebrickgate[facing=south,in_wall=true,open=true,powered=true]
sonarcore:reinforcedstonebrickgate[facing=south,in_wall=true,open=true,powered=false]
sonarcore:reinforcedstonebrickgate[facing=south,in_wall=true,open=false,powered=true]
sonarcore:reinforcedstonebrickgate[facing=south,in_wall=true,open=false,powered=false]
sonarcore:reinforcedstonebrickgate[facing=south,in_wall=false,open=true,powered=true]
sonarcore:reinforcedstonebrickgate[facing=south,in_wall=false,open=true,powered=false]
sonarcore:reinforcedstonebrickgate[facing=south,in_wall=false,open=false,powered=true]
sonarcore:reinforcedstonebrickgate[facing=south,in_wall=false,open=false,powered=false]
sonarcore:reinforcedstonebrickgate[facing=west,in_wall=true,open=true,powered=true]
sonarcore:reinforcedstonebrickgate[facing=west,in_wall=true,open=true,powered=false]
sonarcore:reinforcedstonebrickgate[facing=west,in_wall=true,open=false,powered=true]
sonarcore:reinforcedstonebrickgate[facing=west,in_wall=true,open=false,powered=false]
sonarcore:reinforcedstonebrickgate[facing=west,in_wall=false,open=true,powered=true]
sonarcore:reinforcedstonebrickgate[facing=west,in_wall=false,open=true,powered=false]
sonarcore:reinforcedstonebrickgate[facing=west,in_wall=false,open=false,powered=true]
sonarcore:reinforcedstonebrickgate[facing=west,in_wall=false,open=false,powered=false]
sonarcore:reinforcedstonebrickgate[facing=east,in_wall=true,open=true,powered=true]
sonarcore:reinforcedstonebrickgate[facing=east,in_wall=true,open=true,powered=false]
sonarcore:reinforcedstonebrickgate[facing=east,in_wall=true,open=false,powered=true]
sonarcore:reinforcedstonebrickgate[facing=east,in_wall=true,open=false,powered=false]
sonarcore:reinforcedstonebrickgate[facing=east,in_wall=false,open=true,powered=true]
sonarcore:reinforcedstonebrickgate[facing=east,in_wall=false,open=true,powered=false]
sonarcore:reinforcedstonebrickgate[facing=east,in_wall=false,open=false,powered=true]
sonarcore:reinforcedstonebrickgate[facing=east,in_wall=false,open=false,powered=false]
sonarcore:reinforceddirtblock
sonarcore:reinforceddirtstairs[facing=north,half=top,shape=straight]
sonarcore:reinforceddirtstairs[facing=north,half=top,shape=inner_left]
sonarcore:reinforceddirtstairs[facing=north,half=top,shape=inner_right]
sonarcore:reinforceddirtstairs[facing=north,half=top,shape=outer_left]
sonarcore:reinforceddirtstairs[facing=north,half=top,shape=outer_right]
sonarcore:reinforceddirtstairs[facing=north,half=bottom,shape=straight]
sonarcore:reinforceddirtstairs[facing=north,half=bottom,shape=inner_left]
sonarcore:reinforceddirtstairs[facing=north,half=bottom,shape=inner_right]
sonarcore:reinforceddirtstairs[facing=north,half=bottom,shape=outer_left]
sonarcore:reinforceddirtstairs[facing=north,half=bottom,shape=outer_right]
sonarcore:reinforceddirtstairs[facing=south,half=top,shape=straight]
sonarcore:reinforceddirtstairs[facing=south,half=top,shape=inner_left]
sonarcore:reinforceddirtstairs[facing=south,half=top,shape=inner_right]
sonarcore:reinforceddirtstairs[facing=south,half=top,shape=outer_left]
sonarcore:reinforceddirtstairs[facing=south,half=top,shape=outer_right]
sonarcore:reinforceddirtstairs[facing=south,half=bottom,shape=straight]
sonarcore:reinforceddirtstairs[facing=south,half=bottom,shape=inner_left]
sonarcore:reinforceddirtstairs[facing=south,half=bottom,shape=inner_right]
sonarcore:reinforceddirtstairs[facing=south,half=bottom,shape=outer_left]
sonarcore:reinforceddirtstairs[facing=south,half=bottom,shape=outer_right]
sonarcore:reinforceddirtstairs[facing=west,half=top,shape=straight]
sonarcore:reinforceddirtstairs[facing=west,half=top,shape=inner_left]
sonarcore:reinforceddirtstairs[facing=west,half=top,shape=inner_right]
sonarcore:reinforceddirtstairs[facing=west,half=top,shape=outer_left]
sonarcore:reinforceddirtstairs[facing=west,half=top,shape=outer_right]
sonarcore:reinforceddirtstairs[facing=west,half=bottom,shape=straight]
sonarcore:reinforceddirtstairs[facing=west,half=bottom,shape=inner_left]
sonarcore:reinforceddirtstairs[facing=west,half=bottom,shape=inner_right]
sonarcore:reinforceddirtstairs[facing=west,half=bottom,shape=outer_left]
sonarcore:reinforceddirtstairs[facing=west,half=bottom,shape=outer_right]
sonarcore:reinforceddirtstairs[facing=east,half=top,shape=straight]
sonarcore:reinforceddirtstairs[facing=east,half=top,shape=inner_left]
sonarcore:reinforceddirtstairs[facing=east,half=top,shape=inner_right]
sonarcore:reinforceddirtstairs[facing=east,half=top,shape=outer_left]
sonarcore:reinforceddirtstairs[facing=east,half=top,shape=outer_right]
sonarcore:reinforceddirtstairs[facing=east,half=bottom,shape=straight]
sonarcore:reinforceddirtstairs[facing=east,half=bottom,shape=inner_left]
sonarcore:reinforceddirtstairs[facing=east,half=bottom,shape=inner_right]
sonarcore:reinforceddirtstairs[facing=east,half=bottom,shape=outer_left]
sonarcore:reinforceddirtstairs[facing=east,half=bottom,shape=outer_right]
sonarcore:reinforceddirtfence[east=true,north=true,south=true,west=true]
sonarcore:reinforceddirtfence[east=true,north=true,south=true,west=false]
sonarcore:reinforceddirtfence[east=true,north=true,south=false,west=true]
sonarcore:reinforceddirtfence[east=true,north=true,south=false,west=false]
sonarcore:reinforceddirtfence[east=true,north=false,south=true,west=true]
sonarcore:reinforceddirtfence[east=true,north=false,south=true,west=false]
sonarcore:reinforceddirtfence[east=true,north=false,south=false,west=true]
sonarcore:reinforceddirtfence[east=true,north=false,south=false,west=false]
sonarcore:reinforceddirtfence[east=false,north=true,south=true,west=true]
sonarcore:reinforceddirtfence[east=false,north=true,south=true,west=false]
sonarcore:reinforceddirtfence[east=false,north=true,south=false,west=true]
sonarcore:reinforceddirtfence[east=false,north=true,south=false,west=false]
sonarcore:reinforceddirtfence[east=false,north=false,south=true,west=true]
sonarcore:reinforceddirtfence[east=false,north=false,south=true,west=false]
sonarcore:reinforceddirtfence[east=false,north=false,south=false,west=true]
sonarcore:reinforceddirtfence[east=false,north=false,south=false,west=false]
sonarcore:reinforceddirtgate[facing=north,in_wall=true,open=true,powered=true]
sonarcore:reinforceddirtgate[facing=north,in_wall=true,open=true,powered=false]
sonarcore:reinforceddirtgate[facing=north,in_wall=true,open=false,powered=true]
sonarcore:reinforceddirtgate[facing=north,in_wall=true,open=false,powered=false]
sonarcore:reinforceddirtgate[facing=north,in_wall=false,open=true,powered=true]
sonarcore:reinforceddirtgate[facing=north,in_wall=false,open=true,powered=false]
sonarcore:reinforceddirtgate[facing=north,in_wall=false,open=false,powered=true]
sonarcore:reinforceddirtgate[facing=north,in_wall=false,open=false,powered=false]
sonarcore:reinforceddirtgate[facing=south,in_wall=true,open=true,powered=true]
sonarcore:reinforceddirtgate[facing=south,in_wall=true,open=true,powered=false]
sonarcore:reinforceddirtgate[facing=south,in_wall=true,open=false,powered=true]
sonarcore:reinforceddirtgate[facing=south,in_wall=true,open=false,powered=false]
sonarcore:reinforceddirtgate[facing=south,in_wall=false,open=true,powered=true]
sonarcore:reinforceddirtgate[facing=south,in_wall=false,open=true,powered=false]
sonarcore:reinforceddirtgate[facing=south,in_wall=false,open=false,powered=true]
sonarcore:reinforceddirtgate[facing=south,in_wall=false,open=false,powered=false]
sonarcore:reinforceddirtgate[facing=west,in_wall=true,open=true,powered=true]
sonarcore:reinforceddirtgate[facing=west,in_wall=true,open=true,powered=false]
sonarcore:reinforceddirtgate[facing=west,in_wall=true,open=false,powered=true]
sonarcore:reinforceddirtgate[facing=west,in_wall=true,open=false,powered=false]
sonarcore:reinforceddirtgate[facing=west,in_wall=false,open=true,powered=true]
sonarcore:reinforceddirtgate[facing=west,in_wall=false,open=true,powered=false]
sonarcore:reinforceddirtgate[facing=west,in_wall=false,open=false,powered=true]
sonarcore:reinforceddirtgate[facing=west,in_wall=false,open=false,powered=false]
sonarcore:reinforceddirtgate[facing=east,in_wall=true,open=true,powered=true]
sonarcore:reinforceddirtgate[facing=east,in_wall=true,open=true,powered=false]
sonarcore:reinforceddirtgate[facing=east,in_wall=true,open=false,powered=true]
sonarcore:reinforceddirtgate[facing=east,in_wall=true,open=false,powered=false]
sonarcore:reinforceddirtgate[facing=east,in_wall=false,open=true,powered=true]
sonarcore:reinforceddirtgate[facing=east,in_wall=false,open=true,powered=false]
sonarcore:reinforceddirtgate[facing=east,in_wall=false,open=false,powered=true]
sonarcore:reinforceddirtgate[facing=east,in_wall=false,open=false,powered=false]
sonarcore:reinforceddirtbrick
sonarcore:reinforceddirtbrickstairs[facing=north,half=top,shape=straight]
sonarcore:reinforceddirtbrickstairs[facing=north,half=top,shape=inner_left]
sonarcore:reinforceddirtbrickstairs[facing=north,half=top,shape=inner_right]
sonarcore:reinforceddirtbrickstairs[facing=north,half=top,shape=outer_left]
sonarcore:reinforceddirtbrickstairs[facing=north,half=top,shape=outer_right]
sonarcore:reinforceddirtbrickstairs[facing=north,half=bottom,shape=straight]
sonarcore:reinforceddirtbrickstairs[facing=north,half=bottom,shape=inner_left]
sonarcore:reinforceddirtbrickstairs[facing=north,half=bottom,shape=inner_right]
sonarcore:reinforceddirtbrickstairs[facing=north,half=bottom,shape=outer_left]
sonarcore:reinforceddirtbrickstairs[facing=north,half=bottom,shape=outer_right]
sonarcore:reinforceddirtbrickstairs[facing=south,half=top,shape=straight]
sonarcore:reinforceddirtbrickstairs[facing=south,half=top,shape=inner_left]
sonarcore:reinforceddirtbrickstairs[facing=south,half=top,shape=inner_right]
sonarcore:reinforceddirtbrickstairs[facing=south,half=top,shape=outer_left]
sonarcore:reinforceddirtbrickstairs[facing=south,half=top,shape=outer_right]
sonarcore:reinforceddirtbrickstairs[facing=south,half=bottom,shape=straight]
sonarcore:reinforceddirtbrickstairs[facing=south,half=bottom,shape=inner_left]
sonarcore:reinforceddirtbrickstairs[facing=south,half=bottom,shape=inner_right]
sonarcore:reinforceddirtbrickstairs[facing=south,half=bottom,shape=outer_left]
sonarcore:reinforceddirtbrickstairs[facing=south,half=bottom,shape=outer_right]
sonarcore:reinforceddirtbrickstairs[facing=west,half=top,shape=straight]
sonarcore:reinforceddirtbrickstairs[facing=west,half=top,shape=inner_left]
sonarcore:reinforceddirtbrickstairs[facing=west,half=top,shape=inner_right]
sonarcore:reinforceddirtbrickstairs[facing=west,half=top,shape=outer_left]
sonarcore:reinforceddirtbrickstairs[facing=west,half=top,shape=outer_right]
sonarcore:reinforceddirtbrickstairs[facing=west,half=bottom,shape=straight]
sonarcore:reinforceddirtbrickstairs[facing=west,half=bottom,shape=inner_left]
sonarcore:reinforceddirtbrickstairs[facing=west,half=bottom,shape=inner_right]
sonarcore:reinforceddirtbrickstairs[facing=west,half=bottom,shape=outer_left]
sonarcore:reinforceddirtbrickstairs[facing=west,half=bottom,shape=outer_right]
sonarcore:reinforceddirtbrickstairs[facing=east,half=top,shape=straight]
sonarcore:reinforceddirtbrickstairs[facing=east,half=top,shape=inner_left]
sonarcore:reinforceddirtbrickstairs[facing=east,half=top,shape=inner_right]
sonarcore:reinforceddirtbrickstairs[facing=east,half=top,shape=outer_left]
sonarcore:reinforceddirtbrickstairs[facing=east,half=top,shape=outer_right]
sonarcore:reinforceddirtbrickstairs[facing=east,half=bottom,shape=straight]
sonarcore:reinforceddirtbrickstairs[facing=east,half=bottom,shape=inner_left]
sonarcore:reinforceddirtbrickstairs[facing=east,half=bottom,shape=inner_right]
sonarcore:reinforceddirtbrickstairs[facing=east,half=bottom,shape=outer_left]
sonarcore:reinforceddirtbrickstairs[facing=east,half=bottom,shape=outer_right]
sonarcore:reinforceddirtbrickfence[east=true,north=true,south=true,west=true]
sonarcore:reinforceddirtbrickfence[east=true,north=true,south=true,west=false]
sonarcore:reinforceddirtbrickfence[east=true,north=true,south=false,west=true]
sonarcore:reinforceddirtbrickfence[east=true,north=true,south=false,west=false]
sonarcore:reinforceddirtbrickfence[east=true,north=false,south=true,west=true]
sonarcore:reinforceddirtbrickfence[east=true,north=false,south=true,west=false]
sonarcore:reinforceddirtbrickfence[east=true,north=false,south=false,west=true]
sonarcore:reinforceddirtbrickfence[east=true,north=false,south=false,west=false]
sonarcore:reinforceddirtbrickfence[east=false,north=true,south=true,west=true]
sonarcore:reinforceddirtbrickfence[east=false,north=true,south=true,west=false]
sonarcore:reinforceddirtbrickfence[east=false,north=true,south=false,west=true]
sonarcore:reinforceddirtbrickfence[east=false,north=true,south=false,west=false]
sonarcore:reinforceddirtbrickfence[east=false,north=false,south=true,west=true]
sonarcore:reinforceddirtbrickfence[east=false,north=false,south=true,west=false]
sonarcore:reinforceddirtbrickfence[east=false,north=false,south=false,west=true]
sonarcore:reinforceddirtbrickfence[east=false,north=false,south=false,west=false]
sonarcore:reinforceddirtbrickgate[facing=north,in_wall=true,open=true,powered=true]
sonarcore:reinforceddirtbrickgate[facing=north,in_wall=true,open=true,powered=false]
sonarcore:reinforceddirtbrickgate[facing=north,in_wall=true,open=false,powered=true]
sonarcore:reinforceddirtbrickgate[facing=north,in_wall=true,open=false,powered=false]
sonarcore:reinforceddirtbrickgate[facing=north,in_wall=false,open=true,powered=true]
sonarcore:reinforceddirtbrickgate[facing=north,in_wall=false,open=true,powered=false]
sonarcore:reinforceddirtbrickgate[facing=north,in_wall=false,open=false,powered=true]
sonarcore:reinforceddirtbrickgate[facing=north,in_wall=false,open=false,powered=false]
sonarcore:reinforceddirtbrickgate[facing=south,in_wall=true,open=true,powered=true]
sonarcore:reinforceddirtbrickgate[facing=south,in_wall=true,open=true,powered=false]
sonarcore:reinforceddirtbrickgate[facing=south,in_wall=true,open=false,powered=true]
sonarcore:reinforceddirtbrickgate[facing=south,in_wall=true,open=false,powered=false]
sonarcore:reinforceddirtbrickgate[facing=south,in_wall=false,open=true,powered=true]
sonarcore:reinforceddirtbrickgate[facing=south,in_wall=false,open=true,powered=false]
sonarcore:reinforceddirtbrickgate[facing=south,in_wall=false,open=false,powered=true]
sonarcore:reinforceddirtbrickgate[facing=south,in_wall=false,open=false,powered=false]
sonarcore:reinforceddirtbrickgate[facing=west,in_wall=true,open=true,powered=true]
sonarcore:reinforceddirtbrickgate[facing=west,in_wall=true,open=true,powered=false]
sonarcore:reinforceddirtbrickgate[facing=west,in_wall=true,open=false,powered=true]
sonarcore:reinforceddirtbrickgate[facing=west,in_wall=true,open=false,powered=false]
sonarcore:reinforceddirtbrickgate[facing=west,in_wall=false,open=true,powered=true]
sonarcore:reinforceddirtbrickgate[facing=west,in_wall=false,open=true,powered=false]
sonarcore:reinforceddirtbrickgate[facing=west,in_wall=false,open=false,powered=true]
sonarcore:reinforceddirtbrickgate[facing=west,in_wall=false,open=false,powered=false]
sonarcore:reinforceddirtbrickgate[facing=east,in_wall=true,open=true,powered=true]
sonarcore:reinforceddirtbrickgate[facing=east,in_wall=true,open=true,powered=false]
sonarcore:reinforceddirtbrickgate[facing=east,in_wall=true,open=false,powered=true]
sonarcore:reinforceddirtbrickgate[facing=east,in_wall=true,open=false,powered=false]
sonarcore:reinforceddirtbrickgate[facing=east,in_wall=false,open=true,powered=true]
sonarcore:reinforceddirtbrickgate[facing=east,in_wall=false,open=true,powered=false]
sonarcore:reinforceddirtbrickgate[facing=east,in_wall=false,open=false,powered=true]
sonarcore:reinforceddirtbrickgate[facing=east,in_wall=false,open=false,powered=false]
sonarcore:stablestone_normal[down=true,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestone_normal[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestone_normal[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestone_normal[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestone_normal[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestone_normal[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestone_normal[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestone_normal[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestone_normal[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestone_normal[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestone_normal[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestone_normal[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestone_normal[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestone_normal[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestone_normal[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestone_normal[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestone_normal[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestone_normal[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestone_normal[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestone_normal[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestone_normal[down=true,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestone_normal[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestone_normal[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestone_normal[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestone_normal[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestone_normal[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestone_normal[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestone_normal[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestone_normal[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestone_normal[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestone_normal[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestone_normal[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestone_normal[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestone_normal[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestone_normal[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestone_normal[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestone_normal[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestone_normal[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestone_normal[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestone_normal[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestone_normal[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestone_normal[down=false,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestone_normal[down=false,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestone_normal[down=false,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestone_normal[down=false,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestone_normal[down=false,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestone_normal[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestone_normal[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestone_normal[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestone_normal[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestone_normal[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestone_normal[down=false,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestone_normal[down=false,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestone_normal[down=false,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestone_normal[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestone_normal[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestone_normal[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestone_normal[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestone_normal[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestone_normal[down=false,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestone_normal[down=false,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestone_normal[down=false,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestone_normal[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestone_normal[down=false,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_normal[down=true,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_normal[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_normal[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_normal[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_normal[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_normal[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_normal[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_normal[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_normal[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_normal[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_normal[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_normal[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_normal[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_normal[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_normal[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_normal[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_normal[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_normal[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_normal[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_normal[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_normal[down=true,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_normal[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_normal[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_normal[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_normal[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_normal[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_normal[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_normal[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_normal[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_normal[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_normal[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_normal[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_normal[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_normal[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_normal[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_normal[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_normal[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_normal[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_normal[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_normal[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_normal[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_normal[down=false,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_normal[down=false,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_normal[down=false,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_normal[down=false,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_normal[down=false,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_normal[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_normal[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_normal[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_normal[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_normal[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_normal[down=false,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_normal[down=false,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_normal[down=false,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_normal[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_normal[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_normal[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_normal[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_normal[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_normal[down=false,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_normal[down=false,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_normal[down=false,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_normal[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_normal[down=false,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_normal[down=true,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_normal[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_normal[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_normal[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_normal[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_normal[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_normal[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_normal[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_normal[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_normal[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_normal[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_normal[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_normal[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_normal[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_normal[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_normal[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_normal[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_normal[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_normal[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_normal[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_normal[down=true,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_normal[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_normal[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_normal[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_normal[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_normal[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_normal[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_normal[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_normal[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_normal[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_normal[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_normal[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_normal[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_normal[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_normal[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_normal[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_normal[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_normal[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_normal[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_normal[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_normal[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_normal[down=false,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_normal[down=false,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_normal[down=false,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_normal[down=false,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_normal[down=false,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_normal[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_normal[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_normal[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_normal[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_normal[down=false,east=false,north=true,south=true,up=false,west=true]
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sonarcore:stablestone_black[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestone_black[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestone_black[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestone_black[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestone_black[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestone_black[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestone_black[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestone_black[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestone_black[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestone_black[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestone_black[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestone_black[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestone_black[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestone_black[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestone_black[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestone_black[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestone_black[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestone_black[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestone_black[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestone_black[down=true,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestone_black[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestone_black[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestone_black[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestone_black[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestone_black[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestone_black[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestone_black[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestone_black[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestone_black[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestone_black[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestone_black[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestone_black[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestone_black[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestone_black[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestone_black[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestone_black[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestone_black[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestone_black[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestone_black[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestone_black[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestone_black[down=false,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestone_black[down=false,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestone_black[down=false,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestone_black[down=false,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestone_black[down=false,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestone_black[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestone_black[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestone_black[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestone_black[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestone_black[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestone_black[down=false,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestone_black[down=false,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestone_black[down=false,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestone_black[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestone_black[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestone_black[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestone_black[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestone_black[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestone_black[down=false,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestone_black[down=false,east=false,north=false,south=false,up=true,west=true]
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sonarcore:stablestone_black[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestone_black[down=false,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_black[down=true,east=true,north=true,south=true,up=true,west=true]
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sonarcore:stablestonerimmed_black[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_black[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_black[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_black[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_black[down=true,east=true,north=false,south=false,up=true,west=true]
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sonarcore:stablestonerimmed_black[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_black[down=true,east=false,north=true,south=true,up=false,west=false]
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sonarcore:stablestonerimmed_black[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_black[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_black[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_black[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_black[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_black[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_black[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_black[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_black[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_black[down=false,east=true,north=false,south=true,up=true,west=true]
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sonarcore:stablestonerimmed_black[down=false,east=true,north=false,south=false,up=true,west=true]
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sonarcore:stablestonerimmed_black[down=false,east=true,north=false,south=false,up=false,west=true]
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sonarcore:stablestonerimmed_black[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_black[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_black[down=false,east=false,north=true,south=true,up=false,west=false]
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sonarcore:stablestonerimmed_black[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_black[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_black[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_black[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_black[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_black[down=false,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_black[down=false,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_black[down=false,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_black[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_black[down=false,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_black[down=true,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_black[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_black[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_black[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_black[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_black[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_black[down=true,east=true,north=true,south=false,up=false,west=true]
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sonarcore:stablestoneblackrimmed_black[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_black[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_black[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_black[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_black[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_black[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_black[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_black[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_black[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_black[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_black[down=true,east=false,north=true,south=true,up=false,west=true]
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sonarcore:stablestoneblackrimmed_black[down=true,east=false,north=false,south=true,up=true,west=true]
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sonarcore:stablestoneblackrimmed_black[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_black[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_black[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_black[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_black[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_black[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_black[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_black[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_black[down=false,east=true,north=true,south=false,up=true,west=true]
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sonarcore:stablestoneblackrimmed_black[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_black[down=false,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_black[down=false,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_black[down=false,east=true,north=false,south=true,up=false,west=false]
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sonarcore:stablestoneblackrimmed_black[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_black[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_black[down=false,east=false,north=true,south=true,up=true,west=true]
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sonarcore:stablestoneblackrimmed_black[down=false,east=false,north=true,south=false,up=false,west=true]
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sonarcore:stablestoneblackrimmed_black[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_black[down=false,east=false,north=false,south=true,up=true,west=false]
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sonarcore:stablestoneblackrimmed_black[down=false,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_black[down=false,east=false,north=false,south=false,up=true,west=false]
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sonarcore:stablestoneblackrimmed_black[down=false,east=false,north=false,south=false,up=false,west=false]
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sonarcore:stablestone_blue[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestone_blue[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestone_blue[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestone_blue[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestone_blue[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestone_blue[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestone_blue[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestone_blue[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestone_blue[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestone_blue[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestone_blue[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestone_blue[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestone_blue[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestone_blue[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestone_blue[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestone_blue[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestone_blue[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestone_blue[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestone_blue[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestone_blue[down=true,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestone_blue[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestone_blue[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestone_blue[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestone_blue[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestone_blue[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestone_blue[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestone_blue[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestone_blue[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestone_blue[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestone_blue[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestone_blue[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestone_blue[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestone_blue[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestone_blue[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestone_blue[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestone_blue[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestone_blue[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestone_blue[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestone_blue[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestone_blue[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestone_blue[down=false,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestone_blue[down=false,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestone_blue[down=false,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestone_blue[down=false,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestone_blue[down=false,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestone_blue[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestone_blue[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestone_blue[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestone_blue[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestone_blue[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestone_blue[down=false,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestone_blue[down=false,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestone_blue[down=false,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestone_blue[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestone_blue[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestone_blue[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestone_blue[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestone_blue[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestone_blue[down=false,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestone_blue[down=false,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestone_blue[down=false,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestone_blue[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestone_blue[down=false,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_blue[down=true,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_blue[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_blue[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_blue[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_blue[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_blue[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_blue[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_blue[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_blue[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_blue[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_blue[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_blue[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_blue[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_blue[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_blue[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_blue[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_blue[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_blue[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_blue[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_blue[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_blue[down=true,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_blue[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_blue[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_blue[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_blue[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_blue[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_blue[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_blue[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_blue[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_blue[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_blue[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_blue[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_blue[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_blue[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_blue[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_blue[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_blue[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_blue[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_blue[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_blue[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_blue[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_blue[down=false,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_blue[down=false,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_blue[down=false,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_blue[down=false,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_blue[down=false,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_blue[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_blue[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_blue[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_blue[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_blue[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_blue[down=false,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_blue[down=false,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_blue[down=false,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_blue[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_blue[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_blue[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_blue[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_blue[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_blue[down=false,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_blue[down=false,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_blue[down=false,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_blue[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_blue[down=false,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_blue[down=true,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_blue[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_blue[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_blue[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_blue[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_blue[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_blue[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_blue[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_blue[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_blue[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_blue[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_blue[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_blue[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_blue[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_blue[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_blue[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_blue[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_blue[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_blue[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_blue[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_blue[down=true,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_blue[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_blue[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_blue[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_blue[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_blue[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_blue[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_blue[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_blue[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_blue[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_blue[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_blue[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_blue[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_blue[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_blue[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_blue[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_blue[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_blue[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_blue[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_blue[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_blue[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_blue[down=false,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_blue[down=false,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_blue[down=false,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_blue[down=false,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_blue[down=false,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_blue[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_blue[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_blue[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_blue[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_blue[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_blue[down=false,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_blue[down=false,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_blue[down=false,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_blue[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_blue[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_blue[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_blue[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_blue[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_blue[down=false,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_blue[down=false,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_blue[down=false,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_blue[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_blue[down=false,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestone_brown[down=true,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestone_brown[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestone_brown[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestone_brown[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestone_brown[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestone_brown[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestone_brown[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestone_brown[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestone_brown[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestone_brown[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestone_brown[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestone_brown[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestone_brown[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestone_brown[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestone_brown[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestone_brown[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestone_brown[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestone_brown[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestone_brown[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestone_brown[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestone_brown[down=true,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestone_brown[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestone_brown[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestone_brown[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestone_brown[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestone_brown[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestone_brown[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestone_brown[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestone_brown[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestone_brown[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestone_brown[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestone_brown[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestone_brown[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestone_brown[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestone_brown[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestone_brown[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestone_brown[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestone_brown[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestone_brown[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestone_brown[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestone_brown[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestone_brown[down=false,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestone_brown[down=false,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestone_brown[down=false,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestone_brown[down=false,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestone_brown[down=false,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestone_brown[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestone_brown[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestone_brown[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestone_brown[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestone_brown[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestone_brown[down=false,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestone_brown[down=false,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestone_brown[down=false,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestone_brown[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestone_brown[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestone_brown[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestone_brown[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestone_brown[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestone_brown[down=false,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestone_brown[down=false,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestone_brown[down=false,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestone_brown[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestone_brown[down=false,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_brown[down=true,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_brown[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_brown[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_brown[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_brown[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_brown[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_brown[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_brown[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_brown[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_brown[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_brown[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_brown[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_brown[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_brown[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_brown[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_brown[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_brown[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_brown[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_brown[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_brown[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_brown[down=true,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_brown[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_brown[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_brown[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_brown[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_brown[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_brown[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_brown[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_brown[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_brown[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_brown[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_brown[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_brown[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_brown[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_brown[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_brown[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_brown[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_brown[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_brown[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_brown[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_brown[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_brown[down=false,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_brown[down=false,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_brown[down=false,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_brown[down=false,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_brown[down=false,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_brown[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_brown[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_brown[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_brown[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_brown[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_brown[down=false,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_brown[down=false,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_brown[down=false,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_brown[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_brown[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_brown[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_brown[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_brown[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_brown[down=false,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_brown[down=false,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_brown[down=false,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_brown[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_brown[down=false,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_brown[down=true,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_brown[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_brown[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_brown[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_brown[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_brown[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_brown[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_brown[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_brown[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_brown[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_brown[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_brown[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_brown[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_brown[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_brown[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_brown[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_brown[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_brown[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_brown[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_brown[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_brown[down=true,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_brown[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_brown[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_brown[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_brown[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_brown[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_brown[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_brown[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_brown[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_brown[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_brown[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_brown[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_brown[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_brown[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_brown[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_brown[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_brown[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_brown[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_brown[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_brown[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_brown[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_brown[down=false,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_brown[down=false,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_brown[down=false,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_brown[down=false,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_brown[down=false,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_brown[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_brown[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_brown[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_brown[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_brown[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_brown[down=false,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_brown[down=false,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_brown[down=false,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_brown[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_brown[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_brown[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_brown[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_brown[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_brown[down=false,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_brown[down=false,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_brown[down=false,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_brown[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_brown[down=false,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestone_cyan[down=true,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestone_cyan[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestone_cyan[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestone_cyan[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestone_cyan[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestone_cyan[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestone_cyan[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestone_cyan[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestone_cyan[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestone_cyan[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestone_cyan[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestone_cyan[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestone_cyan[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestone_cyan[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestone_cyan[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestone_cyan[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestone_cyan[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestone_cyan[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestone_cyan[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestone_cyan[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestone_cyan[down=true,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestone_cyan[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestone_cyan[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestone_cyan[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestone_cyan[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestone_cyan[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestone_cyan[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestone_cyan[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestone_cyan[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestone_cyan[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestone_cyan[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestone_cyan[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestone_cyan[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestone_cyan[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestone_cyan[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestone_cyan[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestone_cyan[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestone_cyan[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestone_cyan[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestone_cyan[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestone_cyan[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestone_cyan[down=false,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestone_cyan[down=false,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestone_cyan[down=false,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestone_cyan[down=false,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestone_cyan[down=false,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestone_cyan[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestone_cyan[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestone_cyan[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestone_cyan[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestone_cyan[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestone_cyan[down=false,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestone_cyan[down=false,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestone_cyan[down=false,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestone_cyan[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestone_cyan[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestone_cyan[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestone_cyan[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestone_cyan[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestone_cyan[down=false,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestone_cyan[down=false,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestone_cyan[down=false,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestone_cyan[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestone_cyan[down=false,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_cyan[down=true,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_cyan[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_cyan[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_cyan[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_cyan[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_cyan[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_cyan[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_cyan[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_cyan[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_cyan[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_cyan[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_cyan[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_cyan[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_cyan[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_cyan[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_cyan[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_cyan[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_cyan[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_cyan[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_cyan[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_cyan[down=true,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_cyan[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_cyan[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_cyan[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_cyan[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_cyan[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_cyan[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_cyan[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_cyan[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_cyan[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_cyan[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_cyan[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_cyan[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_cyan[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_cyan[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_cyan[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_cyan[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_cyan[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_cyan[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_cyan[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_cyan[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_cyan[down=false,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_cyan[down=false,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_cyan[down=false,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_cyan[down=false,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_cyan[down=false,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_cyan[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_cyan[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_cyan[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_cyan[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_cyan[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_cyan[down=false,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_cyan[down=false,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_cyan[down=false,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_cyan[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_cyan[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_cyan[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_cyan[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_cyan[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_cyan[down=false,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_cyan[down=false,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_cyan[down=false,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_cyan[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_cyan[down=false,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_cyan[down=true,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_cyan[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_cyan[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_cyan[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_cyan[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_cyan[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_cyan[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_cyan[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_cyan[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_cyan[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_cyan[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_cyan[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_cyan[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_cyan[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_cyan[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_cyan[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_cyan[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_cyan[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_cyan[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_cyan[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_cyan[down=true,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_cyan[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_cyan[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_cyan[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_cyan[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_cyan[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_cyan[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_cyan[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_cyan[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_cyan[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_cyan[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_cyan[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_cyan[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_cyan[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_cyan[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_cyan[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_cyan[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_cyan[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_cyan[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_cyan[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_cyan[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_cyan[down=false,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_cyan[down=false,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_cyan[down=false,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_cyan[down=false,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_cyan[down=false,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_cyan[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_cyan[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_cyan[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_cyan[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_cyan[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_cyan[down=false,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_cyan[down=false,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_cyan[down=false,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_cyan[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_cyan[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_cyan[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_cyan[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_cyan[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_cyan[down=false,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_cyan[down=false,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_cyan[down=false,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_cyan[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_cyan[down=false,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestone_green[down=true,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestone_green[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestone_green[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestone_green[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestone_green[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestone_green[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestone_green[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestone_green[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestone_green[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestone_green[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestone_green[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestone_green[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestone_green[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestone_green[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestone_green[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestone_green[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestone_green[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestone_green[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestone_green[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestone_green[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestone_green[down=true,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestone_green[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestone_green[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestone_green[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestone_green[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestone_green[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestone_green[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestone_green[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestone_green[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestone_green[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestone_green[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestone_green[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestone_green[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestone_green[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestone_green[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestone_green[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestone_green[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestone_green[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestone_green[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestone_green[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestone_green[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestone_green[down=false,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestone_green[down=false,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestone_green[down=false,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestone_green[down=false,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestone_green[down=false,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestone_green[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestone_green[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestone_green[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestone_green[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestone_green[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestone_green[down=false,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestone_green[down=false,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestone_green[down=false,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestone_green[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestone_green[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestone_green[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestone_green[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestone_green[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestone_green[down=false,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestone_green[down=false,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestone_green[down=false,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestone_green[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestone_green[down=false,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_green[down=true,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_green[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_green[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_green[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_green[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_green[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_green[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_green[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_green[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_green[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_green[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_green[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_green[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_green[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_green[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_green[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_green[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_green[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_green[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_green[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_green[down=true,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_green[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_green[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_green[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_green[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_green[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_green[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_green[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_green[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_green[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_green[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_green[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_green[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_green[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_green[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_green[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_green[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_green[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_green[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_green[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_green[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_green[down=false,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_green[down=false,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_green[down=false,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_green[down=false,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_green[down=false,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_green[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_green[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_green[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_green[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_green[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_green[down=false,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_green[down=false,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_green[down=false,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_green[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_green[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_green[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_green[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_green[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_green[down=false,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_green[down=false,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_green[down=false,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_green[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_green[down=false,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_green[down=true,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_green[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_green[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_green[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_green[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_green[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_green[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_green[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_green[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_green[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_green[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_green[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_green[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_green[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_green[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_green[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_green[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_green[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_green[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_green[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_green[down=true,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_green[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_green[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_green[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_green[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_green[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_green[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_green[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_green[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_green[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_green[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_green[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_green[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_green[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_green[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_green[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_green[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_green[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_green[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_green[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_green[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_green[down=false,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_green[down=false,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_green[down=false,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_green[down=false,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_green[down=false,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_green[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_green[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_green[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_green[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_green[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_green[down=false,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_green[down=false,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_green[down=false,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_green[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_green[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_green[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_green[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_green[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_green[down=false,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_green[down=false,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_green[down=false,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_green[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_green[down=false,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestone_lightblue[down=true,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestone_lightblue[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestone_lightblue[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestone_lightblue[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestone_lightblue[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestone_lightblue[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestone_lightblue[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestone_lightblue[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestone_lightblue[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestone_lightblue[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestone_lightblue[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestone_lightblue[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestone_lightblue[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestone_lightblue[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestone_lightblue[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestone_lightblue[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestone_lightblue[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestone_lightblue[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestone_lightblue[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestone_lightblue[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestone_lightblue[down=true,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestone_lightblue[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestone_lightblue[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestone_lightblue[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestone_lightblue[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestone_lightblue[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestone_lightblue[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestone_lightblue[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestone_lightblue[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestone_lightblue[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestone_lightblue[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestone_lightblue[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestone_lightblue[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestone_lightblue[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestone_lightblue[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestone_lightblue[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestone_lightblue[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestone_lightblue[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestone_lightblue[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestone_lightblue[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestone_lightblue[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestone_lightblue[down=false,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestone_lightblue[down=false,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestone_lightblue[down=false,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestone_lightblue[down=false,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestone_lightblue[down=false,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestone_lightblue[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestone_lightblue[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestone_lightblue[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestone_lightblue[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestone_lightblue[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestone_lightblue[down=false,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestone_lightblue[down=false,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestone_lightblue[down=false,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestone_lightblue[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestone_lightblue[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestone_lightblue[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestone_lightblue[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestone_lightblue[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestone_lightblue[down=false,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestone_lightblue[down=false,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestone_lightblue[down=false,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestone_lightblue[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestone_lightblue[down=false,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_lightblue[down=true,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_lightblue[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_lightblue[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_lightblue[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_lightblue[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_lightblue[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_lightblue[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_lightblue[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_lightblue[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_lightblue[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_lightblue[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_lightblue[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_lightblue[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_lightblue[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_lightblue[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_lightblue[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_lightblue[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_lightblue[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_lightblue[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_lightblue[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_lightblue[down=true,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_lightblue[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_lightblue[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_lightblue[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_lightblue[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_lightblue[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_lightblue[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_lightblue[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_lightblue[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_lightblue[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_lightblue[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_lightblue[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_lightblue[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_lightblue[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_lightblue[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_lightblue[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_lightblue[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_lightblue[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_lightblue[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_lightblue[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_lightblue[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_lightblue[down=false,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_lightblue[down=false,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_lightblue[down=false,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_lightblue[down=false,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_lightblue[down=false,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_lightblue[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_lightblue[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_lightblue[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_lightblue[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_lightblue[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_lightblue[down=false,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_lightblue[down=false,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_lightblue[down=false,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_lightblue[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_lightblue[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_lightblue[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_lightblue[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_lightblue[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_lightblue[down=false,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_lightblue[down=false,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_lightblue[down=false,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_lightblue[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_lightblue[down=false,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_lightblue[down=true,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_lightblue[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_lightblue[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_lightblue[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_lightblue[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_lightblue[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_lightblue[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_lightblue[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_lightblue[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_lightblue[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_lightblue[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_lightblue[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_lightblue[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_lightblue[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_lightblue[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_lightblue[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_lightblue[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_lightblue[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_lightblue[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_lightblue[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_lightblue[down=true,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_lightblue[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_lightblue[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_lightblue[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_lightblue[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_lightblue[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_lightblue[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_lightblue[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_lightblue[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_lightblue[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_lightblue[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_lightblue[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_lightblue[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_lightblue[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_lightblue[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_lightblue[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_lightblue[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_lightblue[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_lightblue[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_lightblue[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_lightblue[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_lightblue[down=false,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_lightblue[down=false,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_lightblue[down=false,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_lightblue[down=false,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_lightblue[down=false,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_lightblue[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_lightblue[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_lightblue[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_lightblue[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_lightblue[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_lightblue[down=false,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_lightblue[down=false,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_lightblue[down=false,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_lightblue[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_lightblue[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_lightblue[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_lightblue[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_lightblue[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_lightblue[down=false,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_lightblue[down=false,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_lightblue[down=false,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_lightblue[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_lightblue[down=false,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestone_lightgrey[down=true,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestone_lightgrey[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestone_lightgrey[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestone_lightgrey[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestone_lightgrey[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestone_lightgrey[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestone_lightgrey[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestone_lightgrey[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestone_lightgrey[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestone_lightgrey[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestone_lightgrey[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestone_lightgrey[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestone_lightgrey[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestone_lightgrey[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestone_lightgrey[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestone_lightgrey[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestone_lightgrey[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestone_lightgrey[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestone_lightgrey[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestone_lightgrey[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestone_lightgrey[down=true,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestone_lightgrey[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestone_lightgrey[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestone_lightgrey[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestone_lightgrey[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestone_lightgrey[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestone_lightgrey[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestone_lightgrey[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestone_lightgrey[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestone_lightgrey[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestone_lightgrey[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestone_lightgrey[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestone_lightgrey[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestone_lightgrey[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestone_lightgrey[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestone_lightgrey[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestone_lightgrey[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestone_lightgrey[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestone_lightgrey[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestone_lightgrey[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestone_lightgrey[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestone_lightgrey[down=false,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestone_lightgrey[down=false,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestone_lightgrey[down=false,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestone_lightgrey[down=false,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestone_lightgrey[down=false,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestone_lightgrey[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestone_lightgrey[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestone_lightgrey[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestone_lightgrey[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestone_lightgrey[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestone_lightgrey[down=false,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestone_lightgrey[down=false,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestone_lightgrey[down=false,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestone_lightgrey[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestone_lightgrey[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestone_lightgrey[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestone_lightgrey[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestone_lightgrey[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestone_lightgrey[down=false,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestone_lightgrey[down=false,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestone_lightgrey[down=false,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestone_lightgrey[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestone_lightgrey[down=false,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_lightgrey[down=true,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_lightgrey[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_lightgrey[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_lightgrey[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_lightgrey[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_lightgrey[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_lightgrey[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_lightgrey[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_lightgrey[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_lightgrey[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_lightgrey[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_lightgrey[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_lightgrey[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_lightgrey[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_lightgrey[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_lightgrey[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_lightgrey[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_lightgrey[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_lightgrey[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_lightgrey[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_lightgrey[down=true,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_lightgrey[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_lightgrey[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_lightgrey[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_lightgrey[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_lightgrey[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_lightgrey[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_lightgrey[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_lightgrey[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_lightgrey[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_lightgrey[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_lightgrey[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_lightgrey[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_lightgrey[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_lightgrey[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_lightgrey[down=false,east=true,north=true,south=true,up=false,west=false]
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sonarcore:stablestoneblackrimmed_magenta[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_magenta[down=true,east=false,north=true,south=false,up=true,west=true]
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sonarcore:stablestoneblackrimmed_magenta[down=true,east=false,north=true,south=false,up=false,west=true]
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sonarcore:stablestone_orange[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestone_orange[down=true,east=false,north=true,south=false,up=true,west=true]
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sonarcore:stablestone_orange[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestone_orange[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestone_orange[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestone_orange[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestone_orange[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestone_orange[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestone_orange[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestone_orange[down=true,east=false,north=false,south=false,up=true,west=false]
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sonarcore:stablestone_orange[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestone_orange[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestone_orange[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestone_orange[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestone_orange[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestone_orange[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestone_orange[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestone_orange[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestone_orange[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestone_orange[down=false,east=true,north=false,south=true,up=true,west=false]
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sonarcore:stablestone_orange[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestone_orange[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestone_orange[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestone_orange[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestone_orange[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestone_orange[down=false,east=false,north=true,south=true,up=false,west=false]
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sonarcore:stablestone_orange[down=false,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestone_orange[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestone_orange[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestone_orange[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestone_orange[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestone_orange[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestone_orange[down=false,east=false,north=false,south=true,up=false,west=false]
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sonarcore:stablestone_orange[down=false,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestone_orange[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestone_orange[down=false,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_orange[down=true,east=true,north=true,south=true,up=true,west=true]
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sonarcore:stablestonerimmed_orange[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_orange[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_orange[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_orange[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_orange[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_orange[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_orange[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_orange[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_orange[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_orange[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_orange[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_orange[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_orange[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_orange[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_orange[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_orange[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_orange[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_orange[down=true,east=false,north=true,south=true,up=false,west=false]
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sonarcore:stablestonerimmed_orange[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_orange[down=true,east=false,north=true,south=false,up=false,west=true]
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sonarcore:stablestonerimmed_orange[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_orange[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_orange[down=true,east=false,north=false,south=true,up=false,west=true]
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sonarcore:stablestonerimmed_orange[down=true,east=false,north=false,south=false,up=false,west=true]
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sonarcore:stablestonerimmed_orange[down=false,east=true,north=true,south=true,up=true,west=true]
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sonarcore:stablestonerimmed_orange[down=false,east=true,north=true,south=true,up=false,west=true]
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sonarcore:stablestonerimmed_orange[down=false,east=true,north=false,south=false,up=true,west=true]
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sonarcore:stablestonerimmed_orange[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_orange[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_orange[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_orange[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_orange[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_orange[down=false,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_orange[down=false,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_orange[down=false,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_orange[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_orange[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_orange[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_orange[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_orange[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_orange[down=false,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_orange[down=false,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_orange[down=false,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_orange[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_orange[down=false,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_orange[down=true,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_orange[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_orange[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_orange[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_orange[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_orange[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_orange[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_orange[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_orange[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_orange[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_orange[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_orange[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_orange[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_orange[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_orange[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_orange[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_orange[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_orange[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_orange[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_orange[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_orange[down=true,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_orange[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_orange[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_orange[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_orange[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_orange[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_orange[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_orange[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_orange[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_orange[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_orange[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_orange[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_orange[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_orange[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_orange[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_orange[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_orange[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_orange[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_orange[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_orange[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_orange[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_orange[down=false,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_orange[down=false,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_orange[down=false,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_orange[down=false,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_orange[down=false,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_orange[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_orange[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_orange[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_orange[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_orange[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_orange[down=false,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_orange[down=false,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_orange[down=false,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_orange[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_orange[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_orange[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_orange[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_orange[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_orange[down=false,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_orange[down=false,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_orange[down=false,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_orange[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_orange[down=false,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestone_pink[down=true,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestone_pink[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestone_pink[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestone_pink[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestone_pink[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestone_pink[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestone_pink[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestone_pink[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestone_pink[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestone_pink[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestone_pink[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestone_pink[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestone_pink[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestone_pink[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestone_pink[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestone_pink[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestone_pink[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestone_pink[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestone_pink[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestone_pink[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestone_pink[down=true,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestone_pink[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestone_pink[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestone_pink[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestone_pink[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestone_pink[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestone_pink[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestone_pink[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestone_pink[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestone_pink[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestone_pink[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestone_pink[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestone_pink[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestone_pink[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestone_pink[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestone_pink[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestone_pink[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestone_pink[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestone_pink[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestone_pink[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestone_pink[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestone_pink[down=false,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestone_pink[down=false,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestone_pink[down=false,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestone_pink[down=false,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestone_pink[down=false,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestone_pink[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestone_pink[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestone_pink[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestone_pink[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestone_pink[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestone_pink[down=false,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestone_pink[down=false,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestone_pink[down=false,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestone_pink[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestone_pink[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestone_pink[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestone_pink[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestone_pink[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestone_pink[down=false,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestone_pink[down=false,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestone_pink[down=false,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestone_pink[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestone_pink[down=false,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_pink[down=true,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_pink[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_pink[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_pink[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_pink[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_pink[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_pink[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_pink[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_pink[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_pink[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_pink[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_pink[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_pink[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_pink[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_pink[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_pink[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_pink[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_pink[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_pink[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_pink[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_pink[down=true,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_pink[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_pink[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_pink[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_pink[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_pink[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_pink[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_pink[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_pink[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_pink[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_pink[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_pink[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_pink[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_pink[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_pink[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_pink[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_pink[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_pink[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_pink[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_pink[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_pink[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_pink[down=false,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_pink[down=false,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_pink[down=false,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_pink[down=false,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_pink[down=false,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_pink[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_pink[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_pink[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_pink[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_pink[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_pink[down=false,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_pink[down=false,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_pink[down=false,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_pink[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_pink[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_pink[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_pink[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_pink[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_pink[down=false,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_pink[down=false,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_pink[down=false,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_pink[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_pink[down=false,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_pink[down=true,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_pink[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_pink[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_pink[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_pink[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_pink[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_pink[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_pink[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_pink[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_pink[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_pink[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_pink[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_pink[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_pink[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_pink[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_pink[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_pink[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_pink[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_pink[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_pink[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_pink[down=true,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_pink[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_pink[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_pink[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_pink[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_pink[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_pink[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_pink[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_pink[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_pink[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_pink[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_pink[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_pink[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_pink[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_pink[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_pink[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_pink[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_pink[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_pink[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_pink[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_pink[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_pink[down=false,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_pink[down=false,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_pink[down=false,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_pink[down=false,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_pink[down=false,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_pink[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_pink[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_pink[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_pink[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_pink[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_pink[down=false,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_pink[down=false,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_pink[down=false,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_pink[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_pink[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_pink[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_pink[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_pink[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_pink[down=false,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_pink[down=false,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_pink[down=false,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_pink[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_pink[down=false,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestone_plain[down=true,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestone_plain[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestone_plain[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestone_plain[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestone_plain[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestone_plain[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestone_plain[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestone_plain[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestone_plain[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestone_plain[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestone_plain[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestone_plain[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestone_plain[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestone_plain[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestone_plain[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestone_plain[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestone_plain[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestone_plain[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestone_plain[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestone_plain[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestone_plain[down=true,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestone_plain[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestone_plain[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestone_plain[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestone_plain[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestone_plain[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestone_plain[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestone_plain[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestone_plain[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestone_plain[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestone_plain[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestone_plain[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestone_plain[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestone_plain[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestone_plain[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestone_plain[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestone_plain[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestone_plain[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestone_plain[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestone_plain[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestone_plain[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestone_plain[down=false,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestone_plain[down=false,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestone_plain[down=false,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestone_plain[down=false,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestone_plain[down=false,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestone_plain[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestone_plain[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestone_plain[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestone_plain[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestone_plain[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestone_plain[down=false,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestone_plain[down=false,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestone_plain[down=false,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestone_plain[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestone_plain[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestone_plain[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestone_plain[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestone_plain[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestone_plain[down=false,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestone_plain[down=false,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestone_plain[down=false,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestone_plain[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestone_plain[down=false,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_plain[down=true,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_plain[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_plain[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_plain[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_plain[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_plain[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_plain[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_plain[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_plain[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_plain[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_plain[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_plain[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_plain[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_plain[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_plain[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_plain[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_plain[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_plain[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_plain[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_plain[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_plain[down=true,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_plain[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_plain[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_plain[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_plain[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_plain[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_plain[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_plain[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_plain[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_plain[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_plain[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_plain[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_plain[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_plain[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_plain[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_plain[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_plain[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_plain[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_plain[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_plain[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_plain[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_plain[down=false,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_plain[down=false,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_plain[down=false,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_plain[down=false,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_plain[down=false,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_plain[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_plain[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_plain[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_plain[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_plain[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_plain[down=false,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_plain[down=false,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_plain[down=false,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_plain[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_plain[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_plain[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_plain[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_plain[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_plain[down=false,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_plain[down=false,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_plain[down=false,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_plain[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_plain[down=false,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_plain[down=true,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_plain[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_plain[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_plain[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_plain[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_plain[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_plain[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_plain[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_plain[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_plain[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_plain[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_plain[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_plain[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_plain[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_plain[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_plain[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_plain[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_plain[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_plain[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_plain[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_plain[down=true,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_plain[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_plain[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_plain[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_plain[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_plain[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_plain[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_plain[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_plain[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_plain[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_plain[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_plain[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_plain[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_plain[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_plain[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_plain[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_plain[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_plain[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_plain[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_plain[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_plain[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_plain[down=false,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_plain[down=false,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_plain[down=false,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_plain[down=false,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_plain[down=false,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_plain[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_plain[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_plain[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_plain[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_plain[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_plain[down=false,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_plain[down=false,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_plain[down=false,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_plain[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_plain[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_plain[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_plain[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_plain[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_plain[down=false,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_plain[down=false,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_plain[down=false,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_plain[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_plain[down=false,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestone_purple[down=true,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestone_purple[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestone_purple[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestone_purple[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestone_purple[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestone_purple[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestone_purple[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestone_purple[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestone_purple[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestone_purple[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestone_purple[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestone_purple[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestone_purple[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestone_purple[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestone_purple[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestone_purple[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestone_purple[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestone_purple[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestone_purple[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestone_purple[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestone_purple[down=true,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestone_purple[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestone_purple[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestone_purple[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestone_purple[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestone_purple[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestone_purple[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestone_purple[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestone_purple[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestone_purple[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestone_purple[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestone_purple[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestone_purple[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestone_purple[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestone_purple[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestone_purple[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestone_purple[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestone_purple[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestone_purple[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestone_purple[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestone_purple[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestone_purple[down=false,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestone_purple[down=false,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestone_purple[down=false,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestone_purple[down=false,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestone_purple[down=false,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestone_purple[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestone_purple[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestone_purple[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestone_purple[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestone_purple[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestone_purple[down=false,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestone_purple[down=false,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestone_purple[down=false,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestone_purple[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestone_purple[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestone_purple[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestone_purple[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestone_purple[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestone_purple[down=false,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestone_purple[down=false,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestone_purple[down=false,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestone_purple[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestone_purple[down=false,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_purple[down=true,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_purple[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_purple[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_purple[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_purple[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_purple[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_purple[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_purple[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_purple[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_purple[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_purple[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_purple[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_purple[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_purple[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_purple[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_purple[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_purple[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_purple[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_purple[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_purple[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_purple[down=true,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_purple[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_purple[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_purple[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_purple[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_purple[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_purple[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_purple[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_purple[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_purple[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_purple[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_purple[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_purple[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_purple[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_purple[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_purple[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_purple[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_purple[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_purple[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_purple[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_purple[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_purple[down=false,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_purple[down=false,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_purple[down=false,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_purple[down=false,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_purple[down=false,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_purple[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_purple[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_purple[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_purple[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_purple[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_purple[down=false,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_purple[down=false,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_purple[down=false,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_purple[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_purple[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_purple[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_purple[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_purple[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_purple[down=false,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_purple[down=false,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_purple[down=false,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_purple[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_purple[down=false,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_purple[down=true,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_purple[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_purple[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_purple[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_purple[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_purple[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_purple[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_purple[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_purple[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_purple[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_purple[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_purple[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_purple[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_purple[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_purple[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_purple[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_purple[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_purple[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_purple[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_purple[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_purple[down=true,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_purple[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_purple[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_purple[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_purple[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_purple[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_purple[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_purple[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_purple[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_purple[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_purple[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_purple[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_purple[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_purple[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_purple[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_purple[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_purple[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_purple[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_purple[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_purple[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_purple[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_purple[down=false,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_purple[down=false,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_purple[down=false,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_purple[down=false,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_purple[down=false,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_purple[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_purple[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_purple[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_purple[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_purple[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_purple[down=false,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_purple[down=false,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_purple[down=false,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_purple[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_purple[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_purple[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_purple[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_purple[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_purple[down=false,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_purple[down=false,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_purple[down=false,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_purple[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_purple[down=false,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestone_red[down=true,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestone_red[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestone_red[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestone_red[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestone_red[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestone_red[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestone_red[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestone_red[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestone_red[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestone_red[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestone_red[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestone_red[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestone_red[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestone_red[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestone_red[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestone_red[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestone_red[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestone_red[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestone_red[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestone_red[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestone_red[down=true,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestone_red[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestone_red[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestone_red[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestone_red[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestone_red[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestone_red[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestone_red[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestone_red[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestone_red[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestone_red[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestone_red[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestone_red[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestone_red[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestone_red[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestone_red[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestone_red[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestone_red[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestone_red[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestone_red[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestone_red[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestone_red[down=false,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestone_red[down=false,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestone_red[down=false,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestone_red[down=false,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestone_red[down=false,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestone_red[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestone_red[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestone_red[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestone_red[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestone_red[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestone_red[down=false,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestone_red[down=false,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestone_red[down=false,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestone_red[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestone_red[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestone_red[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestone_red[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestone_red[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestone_red[down=false,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestone_red[down=false,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestone_red[down=false,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestone_red[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestone_red[down=false,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_red[down=true,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_red[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_red[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_red[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_red[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_red[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_red[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_red[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_red[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_red[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_red[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_red[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_red[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_red[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_red[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_red[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_red[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_red[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_red[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_red[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_red[down=true,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_red[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_red[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_red[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_red[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_red[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_red[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_red[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_red[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_red[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_red[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_red[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_red[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_red[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_red[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_red[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_red[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_red[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_red[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_red[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_red[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_red[down=false,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_red[down=false,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_red[down=false,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_red[down=false,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_red[down=false,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_red[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_red[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_red[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_red[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_red[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_red[down=false,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_red[down=false,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_red[down=false,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_red[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_red[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_red[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_red[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_red[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_red[down=false,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_red[down=false,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_red[down=false,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_red[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_red[down=false,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_red[down=true,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_red[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_red[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_red[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_red[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_red[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_red[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_red[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_red[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_red[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_red[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_red[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_red[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_red[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_red[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_red[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_red[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_red[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_red[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_red[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_red[down=true,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_red[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_red[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_red[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_red[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_red[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_red[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_red[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_red[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_red[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_red[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_red[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_red[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_red[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_red[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_red[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_red[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_red[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_red[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_red[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_red[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_red[down=false,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_red[down=false,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_red[down=false,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_red[down=false,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_red[down=false,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_red[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_red[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_red[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_red[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_red[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_red[down=false,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_red[down=false,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_red[down=false,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_red[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_red[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_red[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_red[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_red[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_red[down=false,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_red[down=false,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_red[down=false,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_red[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_red[down=false,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestone_yellow[down=true,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestone_yellow[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestone_yellow[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestone_yellow[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestone_yellow[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestone_yellow[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestone_yellow[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestone_yellow[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestone_yellow[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestone_yellow[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestone_yellow[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestone_yellow[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestone_yellow[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestone_yellow[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestone_yellow[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestone_yellow[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestone_yellow[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestone_yellow[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestone_yellow[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestone_yellow[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestone_yellow[down=true,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestone_yellow[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestone_yellow[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestone_yellow[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestone_yellow[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestone_yellow[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestone_yellow[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestone_yellow[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestone_yellow[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestone_yellow[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestone_yellow[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestone_yellow[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestone_yellow[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestone_yellow[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestone_yellow[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestone_yellow[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestone_yellow[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestone_yellow[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestone_yellow[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestone_yellow[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestone_yellow[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestone_yellow[down=false,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestone_yellow[down=false,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestone_yellow[down=false,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestone_yellow[down=false,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestone_yellow[down=false,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestone_yellow[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestone_yellow[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestone_yellow[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestone_yellow[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestone_yellow[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestone_yellow[down=false,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestone_yellow[down=false,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestone_yellow[down=false,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestone_yellow[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestone_yellow[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestone_yellow[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestone_yellow[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestone_yellow[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestone_yellow[down=false,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestone_yellow[down=false,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestone_yellow[down=false,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestone_yellow[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestone_yellow[down=false,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_yellow[down=true,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_yellow[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_yellow[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_yellow[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_yellow[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_yellow[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_yellow[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_yellow[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_yellow[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_yellow[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_yellow[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_yellow[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_yellow[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_yellow[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_yellow[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_yellow[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_yellow[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_yellow[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_yellow[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_yellow[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_yellow[down=true,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_yellow[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_yellow[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_yellow[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_yellow[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_yellow[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_yellow[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_yellow[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_yellow[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_yellow[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_yellow[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_yellow[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_yellow[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_yellow[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_yellow[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_yellow[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_yellow[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_yellow[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_yellow[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_yellow[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_yellow[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_yellow[down=false,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_yellow[down=false,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_yellow[down=false,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_yellow[down=false,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_yellow[down=false,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_yellow[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_yellow[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestonerimmed_yellow[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestonerimmed_yellow[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestonerimmed_yellow[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestonerimmed_yellow[down=false,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestonerimmed_yellow[down=false,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestonerimmed_yellow[down=false,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestonerimmed_yellow[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestonerimmed_yellow[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestonerimmed_yellow[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestonerimmed_yellow[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestonerimmed_yellow[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestonerimmed_yellow[down=false,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestonerimmed_yellow[down=false,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestonerimmed_yellow[down=false,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestonerimmed_yellow[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestonerimmed_yellow[down=false,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_yellow[down=true,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_yellow[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_yellow[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_yellow[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_yellow[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_yellow[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_yellow[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_yellow[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_yellow[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_yellow[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_yellow[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_yellow[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_yellow[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_yellow[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_yellow[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_yellow[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_yellow[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_yellow[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_yellow[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_yellow[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_yellow[down=true,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_yellow[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_yellow[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_yellow[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_yellow[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_yellow[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_yellow[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_yellow[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_yellow[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_yellow[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_yellow[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_yellow[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_yellow[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_yellow[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_yellow[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_yellow[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_yellow[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_yellow[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_yellow[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_yellow[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_yellow[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_yellow[down=false,east=true,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_yellow[down=false,east=true,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_yellow[down=false,east=true,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_yellow[down=false,east=true,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_yellow[down=false,east=true,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_yellow[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_yellow[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_yellow[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_yellow[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_yellow[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_yellow[down=false,east=false,north=true,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_yellow[down=false,east=false,north=true,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_yellow[down=false,east=false,north=true,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_yellow[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_yellow[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:stablestoneblackrimmed_yellow[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stablestoneblackrimmed_yellow[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:stablestoneblackrimmed_yellow[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:stablestoneblackrimmed_yellow[down=false,east=false,north=false,south=true,up=false,west=false]
sonarcore:stablestoneblackrimmed_yellow[down=false,east=false,north=false,south=false,up=true,west=true]
sonarcore:stablestoneblackrimmed_yellow[down=false,east=false,north=false,south=false,up=true,west=false]
sonarcore:stablestoneblackrimmed_yellow[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:stablestoneblackrimmed_yellow[down=false,east=false,north=false,south=false,up=false,west=false]
sonarcore:stableglass[down=true,east=true,north=true,south=true,up=true,west=true]
sonarcore:stableglass[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:stableglass[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:stableglass[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:stableglass[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:stableglass[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:stableglass[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:stableglass[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:stableglass[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:stableglass[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:stableglass[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:stableglass[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:stableglass[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:stableglass[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:stableglass[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:stableglass[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:stableglass[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:stableglass[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:stableglass[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:stableglass[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:stableglass[down=true,east=false,north=true,south=false,up=true,west=true]
sonarcore:stableglass[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:stableglass[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:stableglass[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:stableglass[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:stableglass[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:stableglass[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:stableglass[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:stableglass[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:stableglass[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:stableglass[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:stableglass[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:stableglass[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:stableglass[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:stableglass[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:stableglass[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:stableglass[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:stableglass[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:stableglass[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:stableglass[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:stableglass[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:stableglass[down=false,east=true,north=false,south=true,up=true,west=false]
sonarcore:stableglass[down=false,east=true,north=false,south=true,up=false,west=true]
sonarcore:stableglass[down=false,east=true,north=false,south=true,up=false,west=false]
sonarcore:stableglass[down=false,east=true,north=false,south=false,up=true,west=true]
sonarcore:stableglass[down=false,east=true,north=false,south=false,up=true,west=false]
sonarcore:stableglass[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:stableglass[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:stableglass[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:stableglass[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:stableglass[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:stableglass[down=false,east=false,north=true,south=true,up=false,west=false]
sonarcore:stableglass[down=false,east=false,north=true,south=false,up=true,west=true]
sonarcore:stableglass[down=false,east=false,north=true,south=false,up=true,west=false]
sonarcore:stableglass[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:stableglass[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:stableglass[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:stableglass[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:stableglass[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:stableglass[down=false,east=false,north=false,south=true,up=false,west=false]
sonarcore:stableglass[down=false,east=false,north=false,south=false,up=true,west=true]
sonarcore:stableglass[down=false,east=false,north=false,south=false,up=true,west=false]
sonarcore:stableglass[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:stableglass[down=false,east=false,north=false,south=false,up=false,west=false]
sonarcore:clearstableglass[down=true,east=true,north=true,south=true,up=true,west=true]
sonarcore:clearstableglass[down=true,east=true,north=true,south=true,up=true,west=false]
sonarcore:clearstableglass[down=true,east=true,north=true,south=true,up=false,west=true]
sonarcore:clearstableglass[down=true,east=true,north=true,south=true,up=false,west=false]
sonarcore:clearstableglass[down=true,east=true,north=true,south=false,up=true,west=true]
sonarcore:clearstableglass[down=true,east=true,north=true,south=false,up=true,west=false]
sonarcore:clearstableglass[down=true,east=true,north=true,south=false,up=false,west=true]
sonarcore:clearstableglass[down=true,east=true,north=true,south=false,up=false,west=false]
sonarcore:clearstableglass[down=true,east=true,north=false,south=true,up=true,west=true]
sonarcore:clearstableglass[down=true,east=true,north=false,south=true,up=true,west=false]
sonarcore:clearstableglass[down=true,east=true,north=false,south=true,up=false,west=true]
sonarcore:clearstableglass[down=true,east=true,north=false,south=true,up=false,west=false]
sonarcore:clearstableglass[down=true,east=true,north=false,south=false,up=true,west=true]
sonarcore:clearstableglass[down=true,east=true,north=false,south=false,up=true,west=false]
sonarcore:clearstableglass[down=true,east=true,north=false,south=false,up=false,west=true]
sonarcore:clearstableglass[down=true,east=true,north=false,south=false,up=false,west=false]
sonarcore:clearstableglass[down=true,east=false,north=true,south=true,up=true,west=true]
sonarcore:clearstableglass[down=true,east=false,north=true,south=true,up=true,west=false]
sonarcore:clearstableglass[down=true,east=false,north=true,south=true,up=false,west=true]
sonarcore:clearstableglass[down=true,east=false,north=true,south=true,up=false,west=false]
sonarcore:clearstableglass[down=true,east=false,north=true,south=false,up=true,west=true]
sonarcore:clearstableglass[down=true,east=false,north=true,south=false,up=true,west=false]
sonarcore:clearstableglass[down=true,east=false,north=true,south=false,up=false,west=true]
sonarcore:clearstableglass[down=true,east=false,north=true,south=false,up=false,west=false]
sonarcore:clearstableglass[down=true,east=false,north=false,south=true,up=true,west=true]
sonarcore:clearstableglass[down=true,east=false,north=false,south=true,up=true,west=false]
sonarcore:clearstableglass[down=true,east=false,north=false,south=true,up=false,west=true]
sonarcore:clearstableglass[down=true,east=false,north=false,south=true,up=false,west=false]
sonarcore:clearstableglass[down=true,east=false,north=false,south=false,up=true,west=true]
sonarcore:clearstableglass[down=true,east=false,north=false,south=false,up=true,west=false]
sonarcore:clearstableglass[down=true,east=false,north=false,south=false,up=false,west=true]
sonarcore:clearstableglass[down=true,east=false,north=false,south=false,up=false,west=false]
sonarcore:clearstableglass[down=false,east=true,north=true,south=true,up=true,west=true]
sonarcore:clearstableglass[down=false,east=true,north=true,south=true,up=true,west=false]
sonarcore:clearstableglass[down=false,east=true,north=true,south=true,up=false,west=true]
sonarcore:clearstableglass[down=false,east=true,north=true,south=true,up=false,west=false]
sonarcore:clearstableglass[down=false,east=true,north=true,south=false,up=true,west=true]
sonarcore:clearstableglass[down=false,east=true,north=true,south=false,up=true,west=false]
sonarcore:clearstableglass[down=false,east=true,north=true,south=false,up=false,west=true]
sonarcore:clearstableglass[down=false,east=true,north=true,south=false,up=false,west=false]
sonarcore:clearstableglass[down=false,east=true,north=false,south=true,up=true,west=true]
sonarcore:clearstableglass[down=false,east=true,north=false,south=true,up=true,west=false]
sonarcore:clearstableglass[down=false,east=true,north=false,south=true,up=false,west=true]
sonarcore:clearstableglass[down=false,east=true,north=false,south=true,up=false,west=false]
sonarcore:clearstableglass[down=false,east=true,north=false,south=false,up=true,west=true]
sonarcore:clearstableglass[down=false,east=true,north=false,south=false,up=true,west=false]
sonarcore:clearstableglass[down=false,east=true,north=false,south=false,up=false,west=true]
sonarcore:clearstableglass[down=false,east=true,north=false,south=false,up=false,west=false]
sonarcore:clearstableglass[down=false,east=false,north=true,south=true,up=true,west=true]
sonarcore:clearstableglass[down=false,east=false,north=true,south=true,up=true,west=false]
sonarcore:clearstableglass[down=false,east=false,north=true,south=true,up=false,west=true]
sonarcore:clearstableglass[down=false,east=false,north=true,south=true,up=false,west=false]
sonarcore:clearstableglass[down=false,east=false,north=true,south=false,up=true,west=true]
sonarcore:clearstableglass[down=false,east=false,north=true,south=false,up=true,west=false]
sonarcore:clearstableglass[down=false,east=false,north=true,south=false,up=false,west=true]
sonarcore:clearstableglass[down=false,east=false,north=true,south=false,up=false,west=false]
sonarcore:clearstableglass[down=false,east=false,north=false,south=true,up=true,west=true]
sonarcore:clearstableglass[down=false,east=false,north=false,south=true,up=true,west=false]
sonarcore:clearstableglass[down=false,east=false,north=false,south=true,up=false,west=true]
sonarcore:clearstableglass[down=false,east=false,north=false,south=true,up=false,west=false]
sonarcore:clearstableglass[down=false,east=false,north=false,south=false,up=true,west=true]
sonarcore:clearstableglass[down=false,east=false,north=false,south=false,up=true,west=false]
sonarcore:clearstableglass[down=false,east=false,north=false,south=false,up=false,west=true]
sonarcore:clearstableglass[down=false,east=false,north=false,south=false,up=false,west=false]
infilter:infilter_block_infilter[saturation=normal]
infilter:infilter_block_infilter[saturation=high]
mysticalagradditions:molten_soulium[level=0]
mysticalagradditions:molten_soulium[level=1]
mysticalagradditions:molten_soulium[level=2]
mysticalagradditions:molten_soulium[level=3]
mysticalagradditions:molten_soulium[level=4]
mysticalagradditions:molten_soulium[level=5]
mysticalagradditions:molten_soulium[level=6]
mysticalagradditions:molten_soulium[level=7]
mysticalagradditions:molten_soulium[level=8]
mysticalagradditions:molten_soulium[level=9]
mysticalagradditions:molten_soulium[level=10]
mysticalagradditions:molten_soulium[level=11]
mysticalagradditions:molten_soulium[level=12]
mysticalagradditions:molten_soulium[level=13]
mysticalagradditions:molten_soulium[level=14]
mysticalagradditions:molten_soulium[level=15]
mysticalagradditions:molten_base_essence[level=0]
mysticalagradditions:molten_base_essence[level=1]
mysticalagradditions:molten_base_essence[level=2]
mysticalagradditions:molten_base_essence[level=3]
mysticalagradditions:molten_base_essence[level=4]
mysticalagradditions:molten_base_essence[level=5]
mysticalagradditions:molten_base_essence[level=6]
mysticalagradditions:molten_base_essence[level=7]
mysticalagradditions:molten_base_essence[level=8]
mysticalagradditions:molten_base_essence[level=9]
mysticalagradditions:molten_base_essence[level=10]
mysticalagradditions:molten_base_essence[level=11]
mysticalagradditions:molten_base_essence[level=12]
mysticalagradditions:molten_base_essence[level=13]
mysticalagradditions:molten_base_essence[level=14]
mysticalagradditions:molten_base_essence[level=15]
mysticalagradditions:molten_inferium[level=0]
mysticalagradditions:molten_inferium[level=1]
mysticalagradditions:molten_inferium[level=2]
mysticalagradditions:molten_inferium[level=3]
mysticalagradditions:molten_inferium[level=4]
mysticalagradditions:molten_inferium[level=5]
mysticalagradditions:molten_inferium[level=6]
mysticalagradditions:molten_inferium[level=7]
mysticalagradditions:molten_inferium[level=8]
mysticalagradditions:molten_inferium[level=9]
mysticalagradditions:molten_inferium[level=10]
mysticalagradditions:molten_inferium[level=11]
mysticalagradditions:molten_inferium[level=12]
mysticalagradditions:molten_inferium[level=13]
mysticalagradditions:molten_inferium[level=14]
mysticalagradditions:molten_inferium[level=15]
mysticalagradditions:molten_prudentium[level=0]
mysticalagradditions:molten_prudentium[level=1]
mysticalagradditions:molten_prudentium[level=2]
mysticalagradditions:molten_prudentium[level=3]
mysticalagradditions:molten_prudentium[level=4]
mysticalagradditions:molten_prudentium[level=5]
mysticalagradditions:molten_prudentium[level=6]
mysticalagradditions:molten_prudentium[level=7]
mysticalagradditions:molten_prudentium[level=8]
mysticalagradditions:molten_prudentium[level=9]
mysticalagradditions:molten_prudentium[level=10]
mysticalagradditions:molten_prudentium[level=11]
mysticalagradditions:molten_prudentium[level=12]
mysticalagradditions:molten_prudentium[level=13]
mysticalagradditions:molten_prudentium[level=14]
mysticalagradditions:molten_prudentium[level=15]
mysticalagradditions:molten_intermedium[level=0]
mysticalagradditions:molten_intermedium[level=1]
mysticalagradditions:molten_intermedium[level=2]
mysticalagradditions:molten_intermedium[level=3]
mysticalagradditions:molten_intermedium[level=4]
mysticalagradditions:molten_intermedium[level=5]
mysticalagradditions:molten_intermedium[level=6]
mysticalagradditions:molten_intermedium[level=7]
mysticalagradditions:molten_intermedium[level=8]
mysticalagradditions:molten_intermedium[level=9]
mysticalagradditions:molten_intermedium[level=10]
mysticalagradditions:molten_intermedium[level=11]
mysticalagradditions:molten_intermedium[level=12]
mysticalagradditions:molten_intermedium[level=13]
mysticalagradditions:molten_intermedium[level=14]
mysticalagradditions:molten_intermedium[level=15]
mysticalagradditions:molten_superium[level=0]
mysticalagradditions:molten_superium[level=1]
mysticalagradditions:molten_superium[level=2]
mysticalagradditions:molten_superium[level=3]
mysticalagradditions:molten_superium[level=4]
mysticalagradditions:molten_superium[level=5]
mysticalagradditions:molten_superium[level=6]
mysticalagradditions:molten_superium[level=7]
mysticalagradditions:molten_superium[level=8]
mysticalagradditions:molten_superium[level=9]
mysticalagradditions:molten_superium[level=10]
mysticalagradditions:molten_superium[level=11]
mysticalagradditions:molten_superium[level=12]
mysticalagradditions:molten_superium[level=13]
mysticalagradditions:molten_superium[level=14]
mysticalagradditions:molten_superium[level=15]
mysticalagradditions:molten_supremium[level=0]
mysticalagradditions:molten_supremium[level=1]
mysticalagradditions:molten_supremium[level=2]
mysticalagradditions:molten_supremium[level=3]
mysticalagradditions:molten_supremium[level=4]
mysticalagradditions:molten_supremium[level=5]
mysticalagradditions:molten_supremium[level=6]
mysticalagradditions:molten_supremium[level=7]
mysticalagradditions:molten_supremium[level=8]
mysticalagradditions:molten_supremium[level=9]
mysticalagradditions:molten_supremium[level=10]
mysticalagradditions:molten_supremium[level=11]
mysticalagradditions:molten_supremium[level=12]
mysticalagradditions:molten_supremium[level=13]
mysticalagradditions:molten_supremium[level=14]
mysticalagradditions:molten_supremium[level=15]
randomthings:fertilizeddirt
randomthings:fertilizeddirttilled
randomthings:playerinterface
randomthings:creativeplayerinterface
randomthings:lapisglass
randomthings:lapislamp
randomthings:dyeingmachine
randomthings:onlinedetector[powered=true]
randomthings:onlinedetector[powered=false]
randomthings:chatdetector[powered=true]
randomthings:chatdetector[powered=false]
randomthings:enderbridge[active=true,facing=down]
randomthings:enderbridge[active=true,facing=up]
randomthings:enderbridge[active=true,facing=north]
randomthings:enderbridge[active=true,facing=south]
randomthings:enderbridge[active=true,facing=west]
randomthings:enderbridge[active=true,facing=east]
randomthings:enderbridge[active=false,facing=down]
randomthings:enderbridge[active=false,facing=up]
randomthings:enderbridge[active=false,facing=north]
randomthings:enderbridge[active=false,facing=south]
randomthings:enderbridge[active=false,facing=west]
randomthings:enderbridge[active=false,facing=east]
randomthings:prismarineenderbridge[active=true,facing=down]
randomthings:prismarineenderbridge[active=true,facing=up]
randomthings:prismarineenderbridge[active=true,facing=north]
randomthings:prismarineenderbridge[active=true,facing=south]
randomthings:prismarineenderbridge[active=true,facing=west]
randomthings:prismarineenderbridge[active=true,facing=east]
randomthings:prismarineenderbridge[active=false,facing=down]
randomthings:prismarineenderbridge[active=false,facing=up]
randomthings:prismarineenderbridge[active=false,facing=north]
randomthings:prismarineenderbridge[active=false,facing=south]
randomthings:prismarineenderbridge[active=false,facing=west]
randomthings:prismarineenderbridge[active=false,facing=east]
randomthings:enderanchor
randomthings:beanstalk
randomthings:lesserbeanstalk
randomthings:beanpod
randomthings:beansprout[age=0]
randomthings:beansprout[age=1]
randomthings:beansprout[age=2]
randomthings:beansprout[age=3]
randomthings:beansprout[age=4]
randomthings:beansprout[age=5]
randomthings:beansprout[age=6]
randomthings:beansprout[age=7]
randomthings:lightredirector[down=true,east=true,north=true,south=true,up=true,west=true]
randomthings:lightredirector[down=true,east=true,north=true,south=true,up=true,west=false]
randomthings:lightredirector[down=true,east=true,north=true,south=true,up=false,west=true]
randomthings:lightredirector[down=true,east=true,north=true,south=true,up=false,west=false]
randomthings:lightredirector[down=true,east=true,north=true,south=false,up=true,west=true]
randomthings:lightredirector[down=true,east=true,north=true,south=false,up=true,west=false]
randomthings:lightredirector[down=true,east=true,north=true,south=false,up=false,west=true]
randomthings:lightredirector[down=true,east=true,north=true,south=false,up=false,west=false]
randomthings:lightredirector[down=true,east=true,north=false,south=true,up=true,west=true]
randomthings:lightredirector[down=true,east=true,north=false,south=true,up=true,west=false]
randomthings:lightredirector[down=true,east=true,north=false,south=true,up=false,west=true]
randomthings:lightredirector[down=true,east=true,north=false,south=true,up=false,west=false]
randomthings:lightredirector[down=true,east=true,north=false,south=false,up=true,west=true]
randomthings:lightredirector[down=true,east=true,north=false,south=false,up=true,west=false]
randomthings:lightredirector[down=true,east=true,north=false,south=false,up=false,west=true]
randomthings:lightredirector[down=true,east=true,north=false,south=false,up=false,west=false]
randomthings:lightredirector[down=true,east=false,north=true,south=true,up=true,west=true]
randomthings:lightredirector[down=true,east=false,north=true,south=true,up=true,west=false]
randomthings:lightredirector[down=true,east=false,north=true,south=true,up=false,west=true]
randomthings:lightredirector[down=true,east=false,north=true,south=true,up=false,west=false]
randomthings:lightredirector[down=true,east=false,north=true,south=false,up=true,west=true]
randomthings:lightredirector[down=true,east=false,north=true,south=false,up=true,west=false]
randomthings:lightredirector[down=true,east=false,north=true,south=false,up=false,west=true]
randomthings:lightredirector[down=true,east=false,north=true,south=false,up=false,west=false]
randomthings:lightredirector[down=true,east=false,north=false,south=true,up=true,west=true]
randomthings:lightredirector[down=true,east=false,north=false,south=true,up=true,west=false]
randomthings:lightredirector[down=true,east=false,north=false,south=true,up=false,west=true]
randomthings:lightredirector[down=true,east=false,north=false,south=true,up=false,west=false]
randomthings:lightredirector[down=true,east=false,north=false,south=false,up=true,west=true]
randomthings:lightredirector[down=true,east=false,north=false,south=false,up=true,west=false]
randomthings:lightredirector[down=true,east=false,north=false,south=false,up=false,west=true]
randomthings:lightredirector[down=true,east=false,north=false,south=false,up=false,west=false]
randomthings:lightredirector[down=false,east=true,north=true,south=true,up=true,west=true]
randomthings:lightredirector[down=false,east=true,north=true,south=true,up=true,west=false]
randomthings:lightredirector[down=false,east=true,north=true,south=true,up=false,west=true]
randomthings:lightredirector[down=false,east=true,north=true,south=true,up=false,west=false]
randomthings:lightredirector[down=false,east=true,north=true,south=false,up=true,west=true]
randomthings:lightredirector[down=false,east=true,north=true,south=false,up=true,west=false]
randomthings:lightredirector[down=false,east=true,north=true,south=false,up=false,west=true]
randomthings:lightredirector[down=false,east=true,north=true,south=false,up=false,west=false]
randomthings:lightredirector[down=false,east=true,north=false,south=true,up=true,west=true]
randomthings:lightredirector[down=false,east=true,north=false,south=true,up=true,west=false]
randomthings:lightredirector[down=false,east=true,north=false,south=true,up=false,west=true]
randomthings:lightredirector[down=false,east=true,north=false,south=true,up=false,west=false]
randomthings:lightredirector[down=false,east=true,north=false,south=false,up=true,west=true]
randomthings:lightredirector[down=false,east=true,north=false,south=false,up=true,west=false]
randomthings:lightredirector[down=false,east=true,north=false,south=false,up=false,west=true]
randomthings:lightredirector[down=false,east=true,north=false,south=false,up=false,west=false]
randomthings:lightredirector[down=false,east=false,north=true,south=true,up=true,west=true]
randomthings:lightredirector[down=false,east=false,north=true,south=true,up=true,west=false]
randomthings:lightredirector[down=false,east=false,north=true,south=true,up=false,west=true]
randomthings:lightredirector[down=false,east=false,north=true,south=true,up=false,west=false]
randomthings:lightredirector[down=false,east=false,north=true,south=false,up=true,west=true]
randomthings:lightredirector[down=false,east=false,north=true,south=false,up=true,west=false]
randomthings:lightredirector[down=false,east=false,north=true,south=false,up=false,west=true]
randomthings:lightredirector[down=false,east=false,north=true,south=false,up=false,west=false]
randomthings:lightredirector[down=false,east=false,north=false,south=true,up=true,west=true]
randomthings:lightredirector[down=false,east=false,north=false,south=true,up=true,west=false]
randomthings:lightredirector[down=false,east=false,north=false,south=true,up=false,west=true]
randomthings:lightredirector[down=false,east=false,north=false,south=true,up=false,west=false]
randomthings:lightredirector[down=false,east=false,north=false,south=false,up=true,west=true]
randomthings:lightredirector[down=false,east=false,north=false,south=false,up=true,west=false]
randomthings:lightredirector[down=false,east=false,north=false,south=false,up=false,west=true]
randomthings:lightredirector[down=false,east=false,north=false,south=false,up=false,west=false]
randomthings:imbuingstation
randomthings:spectreblock
randomthings:specialchest[facing=north]
randomthings:specialchest[facing=south]
randomthings:specialchest[facing=west]
randomthings:specialchest[facing=east]
randomthings:analogemitter[facing=down]
randomthings:analogemitter[facing=up]
randomthings:analogemitter[facing=north]
randomthings:analogemitter[facing=south]
randomthings:analogemitter[facing=west]
randomthings:analogemitter[facing=east]
randomthings:fluiddisplay
randomthings:customworkbench
randomthings:endermailbox[active=true,facing=north]
randomthings:endermailbox[active=true,facing=south]
randomthings:endermailbox[active=true,facing=west]
randomthings:endermailbox[active=true,facing=east]
randomthings:endermailbox[active=false,facing=north]
randomthings:endermailbox[active=false,facing=south]
randomthings:endermailbox[active=false,facing=west]
randomthings:endermailbox[active=false,facing=east]
randomthings:pitcherplant
randomthings:platform[variant=oak]
randomthings:platform[variant=spruce]
randomthings:platform[variant=birch]
randomthings:platform[variant=jungle]
randomthings:platform[variant=acacia]
randomthings:platform[variant=darkoak]
randomthings:entitydetector
randomthings:quartzlamp
randomthings:quartzglass
randomthings:potionvaporizer[facing=down]
randomthings:potionvaporizer[facing=up]
randomthings:potionvaporizer[facing=north]
randomthings:potionvaporizer[facing=south]
randomthings:potionvaporizer[facing=west]
randomthings:potionvaporizer[facing=east]
randomthings:voxelprojector
randomthings:contactbutton[facing=down,powered=true]
randomthings:contactbutton[facing=down,powered=false]
randomthings:contactbutton[facing=up,powered=true]
randomthings:contactbutton[facing=up,powered=false]
randomthings:contactbutton[facing=north,powered=true]
randomthings:contactbutton[facing=north,powered=false]
randomthings:contactbutton[facing=south,powered=true]
randomthings:contactbutton[facing=south,powered=false]
randomthings:contactbutton[facing=west,powered=true]
randomthings:contactbutton[facing=west,powered=false]
randomthings:contactbutton[facing=east,powered=true]
randomthings:contactbutton[facing=east,powered=false]
randomthings:contactlever[facing=down,powered=true]
randomthings:contactlever[facing=down,powered=false]
randomthings:contactlever[facing=up,powered=true]
randomthings:contactlever[facing=up,powered=false]
randomthings:contactlever[facing=north,powered=true]
randomthings:contactlever[facing=north,powered=false]
randomthings:contactlever[facing=south,powered=true]
randomthings:contactlever[facing=south,powered=false]
randomthings:contactlever[facing=west,powered=true]
randomthings:contactlever[facing=west,powered=false]
randomthings:contactlever[facing=east,powered=true]
randomthings:contactlever[facing=east,powered=false]
randomthings:sakanade
randomthings:rainshield
randomthings:blockbreaker[facing=down]
randomthings:blockbreaker[facing=up]
randomthings:blockbreaker[facing=north]
randomthings:blockbreaker[facing=south]
randomthings:blockbreaker[facing=west]
randomthings:blockbreaker[facing=east]
randomthings:superlubricentice
randomthings:compressedslimeblock[compression=0]
randomthings:compressedslimeblock[compression=1]
randomthings:compressedslimeblock[compression=2]
randomthings:superlubricentplatform
randomthings:filteredsuperlubricentplatform
randomthings:redstoneobserver
randomthings:biomeradar
randomthings:irondropper[facing=down]
randomthings:irondropper[facing=up]
randomthings:irondropper[facing=north]
randomthings:irondropper[facing=south]
randomthings:irondropper[facing=west]
randomthings:irondropper[facing=east]
randomthings:igniter[facing=down]
randomthings:igniter[facing=up]
randomthings:igniter[facing=north]
randomthings:igniter[facing=south]
randomthings:igniter[facing=west]
randomthings:igniter[facing=east]
randomthings:blockofsticks[returning=true]
randomthings:blockofsticks[returning=false]
randomthings:blazingfire[age=0,east=true,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=0,east=true,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=0,east=true,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=0,east=true,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=0,east=true,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=0,east=true,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=0,east=true,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=0,east=true,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=0,east=true,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=0,east=true,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=0,east=true,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=0,east=true,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=0,east=true,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=0,east=true,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=0,east=true,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=0,east=true,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=0,east=false,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=0,east=false,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=0,east=false,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=0,east=false,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=0,east=false,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=0,east=false,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=0,east=false,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=0,east=false,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=0,east=false,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=0,east=false,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=0,east=false,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=0,east=false,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=0,east=false,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=0,east=false,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=0,east=false,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=0,east=false,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=1,east=true,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=1,east=true,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=1,east=true,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=1,east=true,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=1,east=true,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=1,east=true,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=1,east=true,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=1,east=true,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=1,east=true,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=1,east=true,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=1,east=true,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=1,east=true,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=1,east=true,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=1,east=true,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=1,east=true,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=1,east=true,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=1,east=false,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=1,east=false,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=1,east=false,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=1,east=false,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=1,east=false,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=1,east=false,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=1,east=false,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=1,east=false,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=1,east=false,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=1,east=false,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=1,east=false,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=1,east=false,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=1,east=false,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=1,east=false,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=1,east=false,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=1,east=false,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=2,east=true,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=2,east=true,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=2,east=true,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=2,east=true,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=2,east=true,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=2,east=true,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=2,east=true,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=2,east=true,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=2,east=true,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=2,east=true,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=2,east=true,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=2,east=true,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=2,east=true,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=2,east=true,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=2,east=true,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=2,east=true,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=2,east=false,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=2,east=false,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=2,east=false,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=2,east=false,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=2,east=false,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=2,east=false,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=2,east=false,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=2,east=false,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=2,east=false,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=2,east=false,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=2,east=false,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=2,east=false,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=2,east=false,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=2,east=false,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=2,east=false,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=2,east=false,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=3,east=true,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=3,east=true,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=3,east=true,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=3,east=true,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=3,east=true,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=3,east=true,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=3,east=true,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=3,east=true,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=3,east=true,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=3,east=true,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=3,east=true,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=3,east=true,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=3,east=true,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=3,east=true,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=3,east=true,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=3,east=true,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=3,east=false,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=3,east=false,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=3,east=false,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=3,east=false,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=3,east=false,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=3,east=false,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=3,east=false,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=3,east=false,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=3,east=false,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=3,east=false,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=3,east=false,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=3,east=false,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=3,east=false,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=3,east=false,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=3,east=false,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=3,east=false,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=4,east=true,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=4,east=true,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=4,east=true,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=4,east=true,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=4,east=true,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=4,east=true,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=4,east=true,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=4,east=true,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=4,east=true,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=4,east=true,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=4,east=true,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=4,east=true,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=4,east=true,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=4,east=true,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=4,east=true,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=4,east=true,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=4,east=false,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=4,east=false,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=4,east=false,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=4,east=false,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=4,east=false,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=4,east=false,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=4,east=false,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=4,east=false,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=4,east=false,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=4,east=false,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=4,east=false,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=4,east=false,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=4,east=false,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=4,east=false,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=4,east=false,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=4,east=false,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=5,east=true,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=5,east=true,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=5,east=true,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=5,east=true,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=5,east=true,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=5,east=true,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=5,east=true,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=5,east=true,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=5,east=true,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=5,east=true,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=5,east=true,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=5,east=true,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=5,east=true,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=5,east=true,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=5,east=true,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=5,east=true,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=5,east=false,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=5,east=false,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=5,east=false,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=5,east=false,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=5,east=false,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=5,east=false,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=5,east=false,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=5,east=false,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=5,east=false,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=5,east=false,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=5,east=false,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=5,east=false,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=5,east=false,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=5,east=false,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=5,east=false,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=5,east=false,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=6,east=true,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=6,east=true,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=6,east=true,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=6,east=true,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=6,east=true,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=6,east=true,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=6,east=true,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=6,east=true,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=6,east=true,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=6,east=true,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=6,east=true,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=6,east=true,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=6,east=true,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=6,east=true,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=6,east=true,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=6,east=true,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=6,east=false,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=6,east=false,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=6,east=false,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=6,east=false,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=6,east=false,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=6,east=false,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=6,east=false,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=6,east=false,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=6,east=false,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=6,east=false,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=6,east=false,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=6,east=false,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=6,east=false,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=6,east=false,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=6,east=false,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=6,east=false,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=7,east=true,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=7,east=true,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=7,east=true,north=true,south=true,up=false,west=true]
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randomthings:blazingfire[age=7,east=true,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=7,east=true,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=7,east=true,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=7,east=true,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=7,east=true,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=7,east=true,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=7,east=true,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=7,east=true,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=7,east=true,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=7,east=true,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=7,east=true,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=7,east=true,north=false,south=false,up=false,west=false]
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randomthings:blazingfire[age=7,east=false,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=7,east=false,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=7,east=false,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=7,east=false,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=7,east=false,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=7,east=false,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=7,east=false,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=7,east=false,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=7,east=false,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=7,east=false,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=7,east=false,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=7,east=false,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=7,east=false,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=7,east=false,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=8,east=true,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=8,east=true,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=8,east=true,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=8,east=true,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=8,east=true,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=8,east=true,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=8,east=true,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=8,east=true,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=8,east=true,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=8,east=true,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=8,east=true,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=8,east=true,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=8,east=true,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=8,east=true,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=8,east=true,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=8,east=true,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=8,east=false,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=8,east=false,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=8,east=false,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=8,east=false,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=8,east=false,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=8,east=false,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=8,east=false,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=8,east=false,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=8,east=false,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=8,east=false,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=8,east=false,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=8,east=false,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=8,east=false,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=8,east=false,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=8,east=false,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=8,east=false,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=9,east=true,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=9,east=true,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=9,east=true,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=9,east=true,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=9,east=true,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=9,east=true,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=9,east=true,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=9,east=true,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=9,east=true,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=9,east=true,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=9,east=true,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=9,east=true,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=9,east=true,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=9,east=true,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=9,east=true,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=9,east=true,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=9,east=false,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=9,east=false,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=9,east=false,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=9,east=false,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=9,east=false,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=9,east=false,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=9,east=false,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=9,east=false,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=9,east=false,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=9,east=false,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=9,east=false,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=9,east=false,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=9,east=false,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=9,east=false,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=9,east=false,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=9,east=false,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=10,east=true,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=10,east=true,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=10,east=true,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=10,east=true,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=10,east=true,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=10,east=true,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=10,east=true,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=10,east=true,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=10,east=true,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=10,east=true,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=10,east=true,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=10,east=true,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=10,east=true,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=10,east=true,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=10,east=true,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=10,east=true,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=10,east=false,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=10,east=false,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=10,east=false,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=10,east=false,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=10,east=false,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=10,east=false,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=10,east=false,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=10,east=false,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=10,east=false,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=10,east=false,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=10,east=false,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=10,east=false,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=10,east=false,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=10,east=false,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=10,east=false,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=10,east=false,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=11,east=true,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=11,east=true,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=11,east=true,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=11,east=true,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=11,east=true,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=11,east=true,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=11,east=true,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=11,east=true,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=11,east=true,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=11,east=true,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=11,east=true,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=11,east=true,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=11,east=true,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=11,east=true,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=11,east=true,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=11,east=true,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=11,east=false,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=11,east=false,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=11,east=false,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=11,east=false,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=11,east=false,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=11,east=false,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=11,east=false,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=11,east=false,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=11,east=false,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=11,east=false,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=11,east=false,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=11,east=false,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=11,east=false,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=11,east=false,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=11,east=false,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=11,east=false,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=12,east=true,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=12,east=true,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=12,east=true,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=12,east=true,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=12,east=true,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=12,east=true,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=12,east=true,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=12,east=true,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=12,east=true,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=12,east=true,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=12,east=true,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=12,east=true,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=12,east=true,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=12,east=true,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=12,east=true,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=12,east=true,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=12,east=false,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=12,east=false,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=12,east=false,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=12,east=false,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=12,east=false,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=12,east=false,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=12,east=false,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=12,east=false,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=12,east=false,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=12,east=false,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=12,east=false,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=12,east=false,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=12,east=false,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=12,east=false,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=12,east=false,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=12,east=false,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=13,east=true,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=13,east=true,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=13,east=true,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=13,east=true,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=13,east=true,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=13,east=true,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=13,east=true,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=13,east=true,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=13,east=true,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=13,east=true,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=13,east=true,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=13,east=true,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=13,east=true,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=13,east=true,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=13,east=true,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=13,east=true,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=13,east=false,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=13,east=false,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=13,east=false,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=13,east=false,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=13,east=false,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=13,east=false,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=13,east=false,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=13,east=false,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=13,east=false,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=13,east=false,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=13,east=false,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=13,east=false,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=13,east=false,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=13,east=false,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=13,east=false,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=13,east=false,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=14,east=true,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=14,east=true,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=14,east=true,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=14,east=true,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=14,east=true,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=14,east=true,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=14,east=true,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=14,east=true,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=14,east=true,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=14,east=true,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=14,east=true,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=14,east=true,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=14,east=true,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=14,east=true,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=14,east=true,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=14,east=true,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=14,east=false,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=14,east=false,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=14,east=false,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=14,east=false,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=14,east=false,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=14,east=false,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=14,east=false,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=14,east=false,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=14,east=false,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=14,east=false,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=14,east=false,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=14,east=false,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=14,east=false,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=14,east=false,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=14,east=false,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=14,east=false,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=15,east=true,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=15,east=true,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=15,east=true,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=15,east=true,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=15,east=true,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=15,east=true,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=15,east=true,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=15,east=true,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=15,east=true,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=15,east=true,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=15,east=true,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=15,east=true,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=15,east=true,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=15,east=true,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=15,east=true,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=15,east=true,north=false,south=false,up=false,west=false]
randomthings:blazingfire[age=15,east=false,north=true,south=true,up=true,west=true]
randomthings:blazingfire[age=15,east=false,north=true,south=true,up=true,west=false]
randomthings:blazingfire[age=15,east=false,north=true,south=true,up=false,west=true]
randomthings:blazingfire[age=15,east=false,north=true,south=true,up=false,west=false]
randomthings:blazingfire[age=15,east=false,north=true,south=false,up=true,west=true]
randomthings:blazingfire[age=15,east=false,north=true,south=false,up=true,west=false]
randomthings:blazingfire[age=15,east=false,north=true,south=false,up=false,west=true]
randomthings:blazingfire[age=15,east=false,north=true,south=false,up=false,west=false]
randomthings:blazingfire[age=15,east=false,north=false,south=true,up=true,west=true]
randomthings:blazingfire[age=15,east=false,north=false,south=true,up=true,west=false]
randomthings:blazingfire[age=15,east=false,north=false,south=true,up=false,west=true]
randomthings:blazingfire[age=15,east=false,north=false,south=true,up=false,west=false]
randomthings:blazingfire[age=15,east=false,north=false,south=false,up=true,west=true]
randomthings:blazingfire[age=15,east=false,north=false,south=false,up=true,west=false]
randomthings:blazingfire[age=15,east=false,north=false,south=false,up=false,west=true]
randomthings:blazingfire[age=15,east=false,north=false,south=false,up=false,west=false]
randomthings:luminousblock[color=white]
randomthings:luminousblock[color=orange]
randomthings:luminousblock[color=magenta]
randomthings:luminousblock[color=light_blue]
randomthings:luminousblock[color=yellow]
randomthings:luminousblock[color=lime]
randomthings:luminousblock[color=pink]
randomthings:luminousblock[color=gray]
randomthings:luminousblock[color=silver]
randomthings:luminousblock[color=cyan]
randomthings:luminousblock[color=purple]
randomthings:luminousblock[color=blue]
randomthings:luminousblock[color=brown]
randomthings:luminousblock[color=green]
randomthings:luminousblock[color=red]
randomthings:luminousblock[color=black]
randomthings:translucentluminousblock[color=white]
randomthings:translucentluminousblock[color=orange]
randomthings:translucentluminousblock[color=magenta]
randomthings:translucentluminousblock[color=light_blue]
randomthings:translucentluminousblock[color=yellow]
randomthings:translucentluminousblock[color=lime]
randomthings:translucentluminousblock[color=pink]
randomthings:translucentluminousblock[color=gray]
randomthings:translucentluminousblock[color=silver]
randomthings:translucentluminousblock[color=cyan]
randomthings:translucentluminousblock[color=purple]
randomthings:translucentluminousblock[color=blue]
randomthings:translucentluminousblock[color=brown]
randomthings:translucentluminousblock[color=green]
randomthings:translucentluminousblock[color=red]
randomthings:translucentluminousblock[color=black]
randomthings:inventoryrerouter[facing=down]
randomthings:inventoryrerouter[facing=up]
randomthings:inventoryrerouter[facing=north]
randomthings:inventoryrerouter[facing=south]
randomthings:inventoryrerouter[facing=west]
randomthings:inventoryrerouter[facing=east]
randomthings:runebase
randomthings:slimecube[powered=true]
randomthings:slimecube[powered=false]
randomthings:peacecandle
randomthings:notificationinterface
randomthings:glowingmushroom
randomthings:inventorytester[facing=down]
randomthings:inventorytester[facing=up]
randomthings:inventorytester[facing=north]
randomthings:inventorytester[facing=south]
randomthings:inventorytester[facing=west]
randomthings:inventorytester[facing=east]
randomthings:superlubricentstone
randomthings:globalchatdetector[powered=true]
randomthings:globalchatdetector[powered=false]
randomthings:triggerglass[triggered=true]
randomthings:triggerglass[triggered=false]
randomthings:blockdestabilizer[facing=down]
randomthings:blockdestabilizer[facing=up]
randomthings:blockdestabilizer[facing=north]
randomthings:blockdestabilizer[facing=south]
randomthings:blockdestabilizer[facing=west]
randomthings:blockdestabilizer[facing=east]
randomthings:lotus[age=0]
randomthings:lotus[age=1]
randomthings:lotus[age=2]
randomthings:lotus[age=3]
randomthings:ancientfurnace
randomthings:ancientbrick[variant=runes]
randomthings:ancientbrick[variant=default]
randomthings:ancientbrick[variant=empty]
randomthings:ancientbrick[variant=full]
randomthings:ancientbrick[variant=output]
randomthings:soundbox[has_pattern=true]
randomthings:soundbox[has_pattern=false]
randomthings:sounddampener
randomthings:diaphanousblock
randomthings:sidedredstone[facing=down]
randomthings:sidedredstone[facing=up]
randomthings:sidedredstone[facing=north]
randomthings:sidedredstone[facing=south]
randomthings:sidedredstone[facing=west]
randomthings:sidedredstone[facing=east]
randomthings:spectrelens
randomthings:spectreenergyinjector
randomthings:plate_processing[inputfacing=north,outputfacing=north]
randomthings:plate_processing[inputfacing=north,outputfacing=south]
randomthings:plate_processing[inputfacing=north,outputfacing=west]
randomthings:plate_processing[inputfacing=north,outputfacing=east]
randomthings:plate_processing[inputfacing=south,outputfacing=north]
randomthings:plate_processing[inputfacing=south,outputfacing=south]
randomthings:plate_processing[inputfacing=south,outputfacing=west]
randomthings:plate_processing[inputfacing=south,outputfacing=east]
randomthings:plate_processing[inputfacing=west,outputfacing=north]
randomthings:plate_processing[inputfacing=west,outputfacing=south]
randomthings:plate_processing[inputfacing=west,outputfacing=west]
randomthings:plate_processing[inputfacing=west,outputfacing=east]
randomthings:plate_processing[inputfacing=east,outputfacing=north]
randomthings:plate_processing[inputfacing=east,outputfacing=south]
randomthings:plate_processing[inputfacing=east,outputfacing=west]
randomthings:plate_processing[inputfacing=east,outputfacing=east]
randomthings:spectrecoil_normal[facing=down]
randomthings:spectrecoil_normal[facing=up]
randomthings:spectrecoil_normal[facing=north]
randomthings:spectrecoil_normal[facing=south]
randomthings:spectrecoil_normal[facing=west]
randomthings:spectrecoil_normal[facing=east]
randomthings:spectrecoil_redstone[facing=down]
randomthings:spectrecoil_redstone[facing=up]
randomthings:spectrecoil_redstone[facing=north]
randomthings:spectrecoil_redstone[facing=south]
randomthings:spectrecoil_redstone[facing=west]
randomthings:spectrecoil_redstone[facing=east]
randomthings:spectrecoil_ender[facing=down]
randomthings:spectrecoil_ender[facing=up]
randomthings:spectrecoil_ender[facing=north]
randomthings:spectrecoil_ender[facing=south]
randomthings:spectrecoil_ender[facing=west]
randomthings:spectrecoil_ender[facing=east]
randomthings:spectrecoil_number[facing=down]
randomthings:spectrecoil_number[facing=up]
randomthings:spectrecoil_number[facing=north]
randomthings:spectrecoil_number[facing=south]
randomthings:spectrecoil_number[facing=west]
randomthings:spectrecoil_number[facing=east]
randomthings:spectrecoil_genesis[facing=down]
randomthings:spectrecoil_genesis[facing=up]
randomthings:spectrecoil_genesis[facing=north]
randomthings:spectrecoil_genesis[facing=south]
randomthings:spectrecoil_genesis[facing=west]
randomthings:spectrecoil_genesis[facing=east]
randomthings:advancedredstonerepeater[facing=north,locked=true]
randomthings:advancedredstonerepeater[facing=north,locked=false]
randomthings:advancedredstonerepeater[facing=south,locked=true]
randomthings:advancedredstonerepeater[facing=south,locked=false]
randomthings:advancedredstonerepeater[facing=west,locked=true]
randomthings:advancedredstonerepeater[facing=west,locked=false]
randomthings:advancedredstonerepeater[facing=east,locked=true]
randomthings:advancedredstonerepeater[facing=east,locked=false]
randomthings:advancedredstonerepeater_powered[facing=north,locked=true]
randomthings:advancedredstonerepeater_powered[facing=north,locked=false]
randomthings:advancedredstonerepeater_powered[facing=south,locked=true]
randomthings:advancedredstonerepeater_powered[facing=south,locked=false]
randomthings:advancedredstonerepeater_powered[facing=west,locked=true]
randomthings:advancedredstonerepeater_powered[facing=west,locked=false]
randomthings:advancedredstonerepeater_powered[facing=east,locked=true]
randomthings:advancedredstonerepeater_powered[facing=east,locked=false]
randomthings:advancedredstonetorch[facing=up]
randomthings:advancedredstonetorch[facing=north]
randomthings:advancedredstonetorch[facing=south]
randomthings:advancedredstonetorch[facing=west]
randomthings:advancedredstonetorch[facing=east]
randomthings:advancedredstonetorch_on[facing=up]
randomthings:advancedredstonetorch_on[facing=north]
randomthings:advancedredstonetorch_on[facing=south]
randomthings:advancedredstonetorch_on[facing=west]
randomthings:advancedredstonetorch_on[facing=east]
randomthings:floobrick
randomthings:spectreplank
randomthings:spectresapling[stage=0]
randomthings:spectresapling[stage=1]
randomthings:spectrelog[axis=x]
randomthings:spectrelog[axis=y]
randomthings:spectrelog[axis=z]
randomthings:spectrelog[axis=none]
randomthings:spectreleaf[check_decay=true,decayable=true]
randomthings:spectreleaf[check_decay=true,decayable=false]
randomthings:spectreleaf[check_decay=false,decayable=true]
randomthings:spectreleaf[check_decay=false,decayable=false]
randomthings:itemcollector[facing=down]
randomthings:itemcollector[facing=up]
randomthings:itemcollector[facing=north]
randomthings:itemcollector[facing=south]
randomthings:itemcollector[facing=west]
randomthings:itemcollector[facing=east]
randomthings:advanceditemcollector[facing=down]
randomthings:advanceditemcollector[facing=up]
randomthings:advanceditemcollector[facing=north]
randomthings:advanceditemcollector[facing=south]
randomthings:advanceditemcollector[facing=west]
randomthings:advanceditemcollector[facing=east]
randomthings:naturecore
randomthings:biomestone[variant=cobble]
randomthings:biomestone[variant=smooth]
randomthings:biomestone[variant=brick]
randomthings:biomestone[variant=cracked]
randomthings:biomestone[variant=chiseled]
randomthings:biomeglass
randomthings:coloredgrass[color=white]
randomthings:coloredgrass[color=orange]
randomthings:coloredgrass[color=magenta]
randomthings:coloredgrass[color=light_blue]
randomthings:coloredgrass[color=yellow]
randomthings:coloredgrass[color=lime]
randomthings:coloredgrass[color=pink]
randomthings:coloredgrass[color=gray]
randomthings:coloredgrass[color=silver]
randomthings:coloredgrass[color=cyan]
randomthings:coloredgrass[color=purple]
randomthings:coloredgrass[color=blue]
randomthings:coloredgrass[color=brown]
randomthings:coloredgrass[color=green]
randomthings:coloredgrass[color=red]
randomthings:coloredgrass[color=black]
randomthings:spectrecore[orientation=nw]
randomthings:spectrecore[orientation=ne]
randomthings:spectrecore[orientation=es]
randomthings:spectrecore[orientation=sw]
randomthings:rainbowlamp[color=white]
randomthings:rainbowlamp[color=orange]
randomthings:rainbowlamp[color=magenta]
randomthings:rainbowlamp[color=light_blue]
randomthings:rainbowlamp[color=yellow]
randomthings:rainbowlamp[color=lime]
randomthings:rainbowlamp[color=pink]
randomthings:rainbowlamp[color=gray]
randomthings:rainbowlamp[color=silver]
randomthings:rainbowlamp[color=cyan]
randomthings:rainbowlamp[color=purple]
randomthings:rainbowlamp[color=blue]
randomthings:rainbowlamp[color=brown]
randomthings:rainbowlamp[color=green]
randomthings:rainbowlamp[color=red]
randomthings:rainbowlamp[color=black]
randomthings:basicredstoneinterface
randomthings:advancedredstoneinterface
randomthings:stainedbrick[color=white]
randomthings:stainedbrick[color=orange]
randomthings:stainedbrick[color=magenta]
randomthings:stainedbrick[color=light_blue]
randomthings:stainedbrick[color=yellow]
randomthings:stainedbrick[color=lime]
randomthings:stainedbrick[color=pink]
randomthings:stainedbrick[color=gray]
randomthings:stainedbrick[color=silver]
randomthings:stainedbrick[color=cyan]
randomthings:stainedbrick[color=purple]
randomthings:stainedbrick[color=blue]
randomthings:stainedbrick[color=brown]
randomthings:stainedbrick[color=green]
randomthings:stainedbrick[color=red]
randomthings:stainedbrick[color=black]
randomthings:luminousstainedbrick[color=white]
randomthings:luminousstainedbrick[color=orange]
randomthings:luminousstainedbrick[color=magenta]
randomthings:luminousstainedbrick[color=light_blue]
randomthings:luminousstainedbrick[color=yellow]
randomthings:luminousstainedbrick[color=lime]
randomthings:luminousstainedbrick[color=pink]
randomthings:luminousstainedbrick[color=gray]
randomthings:luminousstainedbrick[color=silver]
randomthings:luminousstainedbrick[color=cyan]
randomthings:luminousstainedbrick[color=purple]
randomthings:luminousstainedbrick[color=blue]
randomthings:luminousstainedbrick[color=brown]
randomthings:luminousstainedbrick[color=green]
randomthings:luminousstainedbrick[color=red]
randomthings:luminousstainedbrick[color=black]
randomthings:plate_redirector[inputfacing=north,outputfacing=north]
randomthings:plate_redirector[inputfacing=north,outputfacing=south]
randomthings:plate_redirector[inputfacing=north,outputfacing=west]
randomthings:plate_redirector[inputfacing=north,outputfacing=east]
randomthings:plate_redirector[inputfacing=south,outputfacing=north]
randomthings:plate_redirector[inputfacing=south,outputfacing=south]
randomthings:plate_redirector[inputfacing=south,outputfacing=west]
randomthings:plate_redirector[inputfacing=south,outputfacing=east]
randomthings:plate_redirector[inputfacing=west,outputfacing=north]
randomthings:plate_redirector[inputfacing=west,outputfacing=south]
randomthings:plate_redirector[inputfacing=west,outputfacing=west]
randomthings:plate_redirector[inputfacing=west,outputfacing=east]
randomthings:plate_redirector[inputfacing=east,outputfacing=north]
randomthings:plate_redirector[inputfacing=east,outputfacing=south]
randomthings:plate_redirector[inputfacing=east,outputfacing=west]
randomthings:plate_redirector[inputfacing=east,outputfacing=east]
randomthings:plate_filteredredirector[inputfacing=north]
randomthings:plate_filteredredirector[inputfacing=south]
randomthings:plate_filteredredirector[inputfacing=west]
randomthings:plate_filteredredirector[inputfacing=east]
randomthings:plate_redstone[inputfacing=north,outputfacing=north]
randomthings:plate_redstone[inputfacing=north,outputfacing=south]
randomthings:plate_redstone[inputfacing=north,outputfacing=west]
randomthings:plate_redstone[inputfacing=north,outputfacing=east]
randomthings:plate_redstone[inputfacing=south,outputfacing=north]
randomthings:plate_redstone[inputfacing=south,outputfacing=south]
randomthings:plate_redstone[inputfacing=south,outputfacing=west]
randomthings:plate_redstone[inputfacing=south,outputfacing=east]
randomthings:plate_redstone[inputfacing=west,outputfacing=north]
randomthings:plate_redstone[inputfacing=west,outputfacing=south]
randomthings:plate_redstone[inputfacing=west,outputfacing=west]
randomthings:plate_redstone[inputfacing=west,outputfacing=east]
randomthings:plate_redstone[inputfacing=east,outputfacing=north]
randomthings:plate_redstone[inputfacing=east,outputfacing=south]
randomthings:plate_redstone[inputfacing=east,outputfacing=west]
randomthings:plate_redstone[inputfacing=east,outputfacing=east]
randomthings:plate_redstone_powered[inputfacing=north,outputfacing=north]
randomthings:plate_redstone_powered[inputfacing=north,outputfacing=south]
randomthings:plate_redstone_powered[inputfacing=north,outputfacing=west]
randomthings:plate_redstone_powered[inputfacing=north,outputfacing=east]
randomthings:plate_redstone_powered[inputfacing=south,outputfacing=north]
randomthings:plate_redstone_powered[inputfacing=south,outputfacing=south]
randomthings:plate_redstone_powered[inputfacing=south,outputfacing=west]
randomthings:plate_redstone_powered[inputfacing=south,outputfacing=east]
randomthings:plate_redstone_powered[inputfacing=west,outputfacing=north]
randomthings:plate_redstone_powered[inputfacing=west,outputfacing=south]
randomthings:plate_redstone_powered[inputfacing=west,outputfacing=west]
randomthings:plate_redstone_powered[inputfacing=west,outputfacing=east]
randomthings:plate_redstone_powered[inputfacing=east,outputfacing=north]
randomthings:plate_redstone_powered[inputfacing=east,outputfacing=south]
randomthings:plate_redstone_powered[inputfacing=east,outputfacing=west]
randomthings:plate_redstone_powered[inputfacing=east,outputfacing=east]
randomthings:plate_corrector
randomthings:plate_itemsealer
randomthings:plate_itemrejuvenator
randomthings:plate_accelerator
randomthings:plate_accelerator_directional[facing=north]
randomthings:plate_accelerator_directional[facing=south]
randomthings:plate_accelerator_directional[facing=west]
randomthings:plate_accelerator_directional[facing=east]
randomthings:plate_bouncy
randomthings:plate_collection
randomthings:plate_extraction[outputfacing=north]
randomthings:plate_extraction[outputfacing=south]
randomthings:plate_extraction[outputfacing=west]
randomthings:plate_extraction[outputfacing=east]
malisisdoors:wood_sliding_door[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:wood_sliding_door[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:wood_sliding_door[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:wood_sliding_door[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:wood_sliding_door[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:wood_sliding_door[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:wood_sliding_door[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:wood_sliding_door[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:wood_sliding_door[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:wood_sliding_door[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:wood_sliding_door[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:wood_sliding_door[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:wood_sliding_door[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:wood_sliding_door[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:wood_sliding_door[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:wood_sliding_door[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:wood_sliding_door[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:wood_sliding_door[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:wood_sliding_door[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:wood_sliding_door[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:wood_sliding_door[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:wood_sliding_door[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:wood_sliding_door[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:wood_sliding_door[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:wood_sliding_door[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:wood_sliding_door[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:wood_sliding_door[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:wood_sliding_door[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:wood_sliding_door[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:wood_sliding_door[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:wood_sliding_door[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:wood_sliding_door[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:wood_sliding_door[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:wood_sliding_door[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:wood_sliding_door[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:wood_sliding_door[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:wood_sliding_door[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:wood_sliding_door[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:wood_sliding_door[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:wood_sliding_door[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:wood_sliding_door[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:wood_sliding_door[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:wood_sliding_door[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:wood_sliding_door[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:wood_sliding_door[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:wood_sliding_door[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:wood_sliding_door[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:wood_sliding_door[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:wood_sliding_door[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:wood_sliding_door[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:wood_sliding_door[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:wood_sliding_door[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:wood_sliding_door[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:wood_sliding_door[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:wood_sliding_door[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:wood_sliding_door[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:wood_sliding_door[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:wood_sliding_door[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:wood_sliding_door[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:wood_sliding_door[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:wood_sliding_door[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:wood_sliding_door[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:wood_sliding_door[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:wood_sliding_door[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:iron_sliding_door[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:iron_sliding_door[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:iron_sliding_door[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:iron_sliding_door[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:iron_sliding_door[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:iron_sliding_door[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:iron_sliding_door[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:iron_sliding_door[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:iron_sliding_door[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:iron_sliding_door[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:iron_sliding_door[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:iron_sliding_door[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:iron_sliding_door[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:iron_sliding_door[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:iron_sliding_door[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:iron_sliding_door[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:iron_sliding_door[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:iron_sliding_door[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:iron_sliding_door[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:iron_sliding_door[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:iron_sliding_door[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:iron_sliding_door[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:iron_sliding_door[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:iron_sliding_door[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:iron_sliding_door[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:iron_sliding_door[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:iron_sliding_door[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:iron_sliding_door[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:iron_sliding_door[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:iron_sliding_door[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:iron_sliding_door[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:iron_sliding_door[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:iron_sliding_door[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:iron_sliding_door[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:iron_sliding_door[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:iron_sliding_door[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:iron_sliding_door[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:iron_sliding_door[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:iron_sliding_door[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:iron_sliding_door[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:iron_sliding_door[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:iron_sliding_door[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:iron_sliding_door[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:iron_sliding_door[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:iron_sliding_door[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:iron_sliding_door[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:iron_sliding_door[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:iron_sliding_door[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:iron_sliding_door[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:iron_sliding_door[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:iron_sliding_door[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:iron_sliding_door[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:iron_sliding_door[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:iron_sliding_door[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:iron_sliding_door[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:iron_sliding_door[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:iron_sliding_door[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:iron_sliding_door[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:iron_sliding_door[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:iron_sliding_door[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:iron_sliding_door[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:iron_sliding_door[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:iron_sliding_door[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:iron_sliding_door[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:jail_door[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:jail_door[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:jail_door[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:jail_door[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:jail_door[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:jail_door[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:jail_door[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:jail_door[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:jail_door[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:jail_door[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:jail_door[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:jail_door[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:jail_door[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:jail_door[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:jail_door[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:jail_door[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:jail_door[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:jail_door[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:jail_door[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:jail_door[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:jail_door[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:jail_door[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:jail_door[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:jail_door[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:jail_door[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:jail_door[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:jail_door[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:jail_door[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:jail_door[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:jail_door[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:jail_door[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:jail_door[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:jail_door[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:jail_door[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:jail_door[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:jail_door[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:jail_door[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:jail_door[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:jail_door[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:jail_door[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:jail_door[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:jail_door[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:jail_door[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:jail_door[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:jail_door[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:jail_door[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:jail_door[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:jail_door[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:jail_door[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:jail_door[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:jail_door[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:jail_door[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:jail_door[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:jail_door[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:jail_door[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:jail_door[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:jail_door[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:jail_door[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:jail_door[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:jail_door[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:jail_door[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:jail_door[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:jail_door[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:jail_door[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:laboratory_door[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:laboratory_door[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:laboratory_door[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:laboratory_door[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:laboratory_door[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:laboratory_door[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:laboratory_door[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:laboratory_door[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:laboratory_door[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:laboratory_door[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:laboratory_door[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:laboratory_door[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:laboratory_door[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:laboratory_door[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:laboratory_door[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:laboratory_door[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:laboratory_door[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:laboratory_door[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:laboratory_door[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:laboratory_door[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:laboratory_door[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:laboratory_door[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:laboratory_door[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:laboratory_door[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:laboratory_door[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:laboratory_door[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:laboratory_door[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:laboratory_door[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:laboratory_door[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:laboratory_door[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:laboratory_door[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:laboratory_door[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:laboratory_door[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:laboratory_door[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:laboratory_door[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:laboratory_door[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:laboratory_door[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:laboratory_door[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:laboratory_door[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:laboratory_door[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:laboratory_door[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:laboratory_door[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:laboratory_door[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:laboratory_door[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:laboratory_door[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:laboratory_door[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:laboratory_door[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:laboratory_door[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:laboratory_door[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:laboratory_door[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:laboratory_door[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:laboratory_door[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:laboratory_door[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:laboratory_door[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:laboratory_door[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:laboratory_door[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:laboratory_door[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:laboratory_door[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:laboratory_door[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:laboratory_door[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:laboratory_door[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:laboratory_door[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:laboratory_door[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:laboratory_door[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:factory_door[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:factory_door[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:factory_door[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:factory_door[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:factory_door[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:factory_door[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:factory_door[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:factory_door[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:factory_door[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:factory_door[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:factory_door[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:factory_door[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:factory_door[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:factory_door[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:factory_door[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:factory_door[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:factory_door[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:factory_door[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:factory_door[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:factory_door[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:factory_door[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:factory_door[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:factory_door[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:factory_door[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:factory_door[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:factory_door[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:factory_door[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:factory_door[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:factory_door[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:factory_door[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:factory_door[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:factory_door[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:factory_door[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:factory_door[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:factory_door[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:factory_door[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:factory_door[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:factory_door[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:factory_door[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:factory_door[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:factory_door[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:factory_door[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:factory_door[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:factory_door[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:factory_door[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:factory_door[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:factory_door[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:factory_door[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:factory_door[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:factory_door[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:factory_door[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:factory_door[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:factory_door[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:factory_door[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:factory_door[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:factory_door[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:factory_door[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:factory_door[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:factory_door[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:factory_door[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:factory_door[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:factory_door[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:factory_door[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:factory_door[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:shoji_door[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:shoji_door[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:shoji_door[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:shoji_door[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:shoji_door[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:shoji_door[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:shoji_door[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:shoji_door[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:shoji_door[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:shoji_door[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:shoji_door[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:shoji_door[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:shoji_door[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:shoji_door[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:shoji_door[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:shoji_door[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:shoji_door[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:shoji_door[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:shoji_door[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:shoji_door[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:shoji_door[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:shoji_door[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:shoji_door[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:shoji_door[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:shoji_door[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:shoji_door[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:shoji_door[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:shoji_door[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:shoji_door[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:shoji_door[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:shoji_door[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:shoji_door[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:shoji_door[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:shoji_door[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:shoji_door[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:shoji_door[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:shoji_door[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:shoji_door[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:shoji_door[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:shoji_door[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:shoji_door[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:shoji_door[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:shoji_door[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:shoji_door[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:shoji_door[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:shoji_door[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:shoji_door[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:shoji_door[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:shoji_door[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:shoji_door[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:shoji_door[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:shoji_door[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:shoji_door[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:shoji_door[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:shoji_door[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:shoji_door[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:shoji_door[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:shoji_door[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:shoji_door[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:shoji_door[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:shoji_door[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:shoji_door[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:shoji_door[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:shoji_door[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_white[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_white[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_white[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_white[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_white[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_white[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_white[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_white[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_white[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_white[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_white[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_white[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_white[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_white[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_white[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_white[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_white[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_white[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_white[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_white[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_white[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_white[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_white[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_white[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_white[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_white[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_white[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_white[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_white[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_white[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_white[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_white[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_white[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_white[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_white[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_white[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_white[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_white[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_white[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_white[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_white[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_white[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_white[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_white[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_white[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_white[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_white[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_white[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_white[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_white[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_white[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_white[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_white[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_white[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_white[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_white[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_white[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_white[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_white[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_white[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_white[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_white[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_white[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_white[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_orange[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_orange[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_orange[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_orange[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_orange[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_orange[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_orange[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_orange[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_orange[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_orange[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_orange[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_orange[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_orange[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_orange[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_orange[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_orange[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_orange[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_orange[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_orange[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_orange[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_orange[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_orange[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_orange[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_orange[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_orange[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_orange[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_orange[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_orange[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_orange[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_orange[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_orange[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_orange[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_orange[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_orange[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_orange[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_orange[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_orange[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_orange[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_orange[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_orange[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_orange[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_orange[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_orange[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_orange[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_orange[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_orange[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_orange[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_orange[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_orange[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_orange[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_orange[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_orange[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_orange[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_orange[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_orange[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_orange[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_orange[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_orange[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_orange[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_orange[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_orange[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_orange[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_orange[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_orange[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_magenta[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_magenta[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_magenta[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_magenta[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_magenta[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_magenta[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_magenta[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_magenta[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_magenta[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_magenta[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_magenta[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_magenta[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_magenta[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_magenta[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_magenta[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_magenta[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_magenta[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_magenta[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_magenta[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_magenta[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_magenta[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_magenta[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_magenta[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_magenta[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_magenta[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_magenta[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_magenta[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_magenta[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_magenta[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_magenta[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_magenta[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_magenta[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_magenta[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_magenta[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_magenta[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_magenta[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_magenta[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_magenta[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_magenta[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_magenta[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_magenta[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_magenta[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_magenta[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_magenta[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_magenta[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_magenta[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_magenta[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_magenta[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_magenta[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_magenta[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_magenta[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_magenta[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_magenta[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_magenta[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_magenta[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_magenta[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_magenta[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_magenta[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_magenta[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_magenta[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_magenta[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_magenta[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_magenta[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_magenta[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_light_blue[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_light_blue[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_light_blue[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_light_blue[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_light_blue[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_light_blue[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_light_blue[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_light_blue[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_light_blue[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_light_blue[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_light_blue[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_light_blue[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_light_blue[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_light_blue[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_light_blue[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_light_blue[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_light_blue[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_light_blue[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_light_blue[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_light_blue[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_light_blue[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_light_blue[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_light_blue[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_light_blue[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_light_blue[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_light_blue[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_light_blue[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_light_blue[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_light_blue[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_light_blue[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_light_blue[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_light_blue[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_light_blue[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_light_blue[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_light_blue[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_light_blue[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_light_blue[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_light_blue[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_light_blue[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_light_blue[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_light_blue[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_light_blue[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_light_blue[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_light_blue[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_light_blue[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_light_blue[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_light_blue[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_light_blue[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_light_blue[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_light_blue[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_light_blue[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_light_blue[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_light_blue[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_light_blue[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_light_blue[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_light_blue[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_light_blue[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_light_blue[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_light_blue[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_light_blue[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_light_blue[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_light_blue[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_light_blue[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_light_blue[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_yellow[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_yellow[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_yellow[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_yellow[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_yellow[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_yellow[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_yellow[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_yellow[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_yellow[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_yellow[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_yellow[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_yellow[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_yellow[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_yellow[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_yellow[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_yellow[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_yellow[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_yellow[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_yellow[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_yellow[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_yellow[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_yellow[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_yellow[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_yellow[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_yellow[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_yellow[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_yellow[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_yellow[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_yellow[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_yellow[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_yellow[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_yellow[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_yellow[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_yellow[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_yellow[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_yellow[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_yellow[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_yellow[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_yellow[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_yellow[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_yellow[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_yellow[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_yellow[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_yellow[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_yellow[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_yellow[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_yellow[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_yellow[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_yellow[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_yellow[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_yellow[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_yellow[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_yellow[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_yellow[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_yellow[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_yellow[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_yellow[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_yellow[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_yellow[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_yellow[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_yellow[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_yellow[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_yellow[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_yellow[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_lime[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_lime[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_lime[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_lime[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_lime[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_lime[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_lime[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_lime[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_lime[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_lime[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_lime[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_lime[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_lime[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_lime[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_lime[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_lime[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_lime[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_lime[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_lime[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_lime[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_lime[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_lime[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_lime[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_lime[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_lime[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_lime[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_lime[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_lime[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_lime[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_lime[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_lime[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_lime[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_lime[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_lime[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_lime[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_lime[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_lime[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_lime[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_lime[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_lime[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_lime[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_lime[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_lime[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_lime[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_lime[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_lime[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_lime[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_lime[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_lime[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_lime[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_lime[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_lime[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_lime[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_lime[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_lime[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_lime[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_lime[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_lime[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_lime[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_lime[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_lime[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_lime[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_lime[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_lime[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_pink[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_pink[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_pink[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_pink[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_pink[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_pink[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_pink[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_pink[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_pink[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_pink[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_pink[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_pink[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_pink[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_pink[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_pink[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_pink[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_pink[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_pink[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_pink[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_pink[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_pink[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_pink[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_pink[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_pink[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_pink[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_pink[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_pink[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_pink[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_pink[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_pink[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_pink[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_pink[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_pink[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_pink[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_pink[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_pink[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_pink[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_pink[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_pink[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_pink[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_pink[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_pink[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_pink[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_pink[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_pink[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_pink[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_pink[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_pink[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_pink[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_pink[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_pink[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_pink[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_pink[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_pink[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_pink[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_pink[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_pink[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_pink[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_pink[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_pink[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_pink[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_pink[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_pink[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_pink[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_gray[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_gray[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_gray[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_gray[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_gray[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_gray[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_gray[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_gray[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_gray[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_gray[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_gray[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_gray[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_gray[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_gray[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_gray[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_gray[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_gray[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_gray[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_gray[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_gray[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_gray[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_gray[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_gray[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_gray[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_gray[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_gray[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_gray[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_gray[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_gray[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_gray[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_gray[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_gray[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_gray[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_gray[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_gray[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_gray[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_gray[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_gray[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_gray[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_gray[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_gray[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_gray[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_gray[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_gray[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_gray[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_gray[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_gray[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_gray[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_gray[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_gray[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_gray[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_gray[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_gray[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_gray[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_gray[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_gray[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_gray[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_gray[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_gray[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_gray[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_gray[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_gray[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_gray[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_gray[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_silver[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_silver[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_silver[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_silver[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_silver[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_silver[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_silver[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_silver[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_silver[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_silver[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_silver[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_silver[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_silver[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_silver[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_silver[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_silver[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_silver[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_silver[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_silver[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_silver[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_silver[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_silver[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_silver[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_silver[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_silver[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_silver[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_silver[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_silver[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_silver[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_silver[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_silver[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_silver[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_silver[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_silver[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_silver[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_silver[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_silver[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_silver[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_silver[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_silver[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_silver[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_silver[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_silver[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_silver[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_silver[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_silver[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_silver[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_silver[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_silver[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_silver[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_silver[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_silver[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_silver[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_silver[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_silver[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_silver[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_silver[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_silver[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_silver[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_silver[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_silver[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_silver[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_silver[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_silver[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_cyan[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_cyan[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_cyan[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_cyan[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_cyan[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_cyan[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_cyan[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_cyan[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_cyan[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_cyan[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_cyan[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_cyan[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_cyan[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_cyan[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_cyan[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_cyan[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_cyan[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_cyan[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_cyan[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_cyan[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_cyan[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_cyan[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_cyan[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_cyan[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_cyan[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_cyan[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_cyan[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_cyan[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_cyan[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_cyan[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_cyan[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_cyan[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_cyan[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_cyan[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_cyan[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_cyan[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_cyan[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_cyan[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_cyan[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_cyan[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_cyan[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_cyan[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_cyan[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_cyan[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_cyan[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_cyan[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_cyan[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_cyan[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_cyan[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_cyan[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_cyan[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_cyan[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_cyan[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_cyan[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_cyan[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_cyan[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_cyan[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_cyan[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_cyan[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_cyan[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_cyan[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_cyan[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_cyan[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_cyan[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_purple[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_purple[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_purple[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_purple[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_purple[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_purple[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_purple[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_purple[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_purple[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_purple[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_purple[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_purple[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_purple[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_purple[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_purple[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_purple[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_purple[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_purple[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_purple[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_purple[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_purple[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_purple[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_purple[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_purple[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_purple[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_purple[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_purple[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_purple[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_purple[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_purple[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_purple[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_purple[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_purple[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_purple[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_purple[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_purple[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_purple[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_purple[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_purple[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_purple[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_purple[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_purple[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_purple[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_purple[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_purple[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_purple[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_purple[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_purple[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_purple[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_purple[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_purple[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_purple[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_purple[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_purple[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_purple[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_purple[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_purple[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_purple[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_purple[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_purple[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_purple[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_purple[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_purple[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_purple[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_blue[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_blue[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_blue[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_blue[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_blue[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_blue[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_blue[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_blue[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_blue[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_blue[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_blue[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_blue[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_blue[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_blue[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_blue[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_blue[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_blue[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_blue[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_blue[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_blue[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_blue[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_blue[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_blue[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_blue[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_blue[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_blue[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_blue[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_blue[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_blue[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_blue[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_blue[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_blue[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_blue[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_blue[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_blue[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_blue[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_blue[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_blue[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_blue[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_blue[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_blue[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_blue[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_blue[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_blue[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_blue[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_blue[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_blue[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_blue[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_blue[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_blue[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_blue[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_blue[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_blue[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_blue[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_blue[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_blue[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_blue[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_blue[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_blue[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_blue[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_blue[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_blue[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_blue[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_blue[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_brown[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_brown[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_brown[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_brown[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_brown[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_brown[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_brown[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_brown[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_brown[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_brown[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_brown[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_brown[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_brown[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_brown[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_brown[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_brown[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_brown[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_brown[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_brown[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_brown[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_brown[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_brown[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_brown[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_brown[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_brown[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_brown[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_brown[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_brown[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_brown[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_brown[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_brown[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_brown[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_brown[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_brown[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_brown[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_brown[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_brown[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_brown[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_brown[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_brown[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_brown[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_brown[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_brown[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_brown[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_brown[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_brown[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_brown[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_brown[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_brown[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_brown[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_brown[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_brown[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_brown[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_brown[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_brown[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_brown[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_brown[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_brown[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_brown[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_brown[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_brown[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_brown[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_brown[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_brown[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_green[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_green[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_green[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_green[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_green[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_green[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_green[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_green[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_green[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_green[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_green[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_green[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_green[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_green[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_green[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_green[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_green[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_green[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_green[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_green[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_green[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_green[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_green[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_green[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_green[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_green[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_green[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_green[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_green[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_green[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_green[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_green[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_green[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_green[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_green[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_green[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_green[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_green[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_green[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_green[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_green[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_green[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_green[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_green[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_green[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_green[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_green[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_green[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_green[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_green[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_green[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_green[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_green[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_green[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_green[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_green[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_green[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_green[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_green[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_green[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_green[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_green[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_green[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_green[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_red[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_red[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_red[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_red[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_red[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_red[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_red[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_red[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_red[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_red[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_red[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_red[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_red[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_red[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_red[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_red[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_red[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_red[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_red[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_red[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_red[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_red[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_red[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_red[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_red[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_red[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_red[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_red[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_red[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_red[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_red[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_red[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_red[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_red[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_red[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_red[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_red[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_red[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_red[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_red[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_red[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_red[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_red[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_red[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_red[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_red[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_red[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_red[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_red[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_red[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_red[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_red[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_red[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_red[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_red[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_red[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_red[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_red[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_red[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_red[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_red[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_red[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_red[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_red[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_black[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_black[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_black[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_black[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_black[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_black[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_black[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_black[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_black[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_black[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_black[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_black[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_black[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_black[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_black[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_black[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_black[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_black[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_black[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_black[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_black[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_black[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_black[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_black[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_black[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_black[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_black[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_black[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_black[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_black[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_black[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_black[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_black[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_black[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_black[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_black[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_black[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_black[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_black[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_black[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_black[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_black[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_black[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_black[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_black[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_black[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_black[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_black[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:curtain_black[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:curtain_black[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:curtain_black[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:curtain_black[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:curtain_black[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:curtain_black[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:curtain_black[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:curtain_black[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:curtain_black[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:curtain_black[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:curtain_black[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:curtain_black[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:curtain_black[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:curtain_black[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:curtain_black[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:curtain_black[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:customdoor[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:customdoor[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:customdoor[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:customdoor[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:customdoor[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:customdoor[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:customdoor[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:customdoor[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:customdoor[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:customdoor[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:customdoor[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:customdoor[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:customdoor[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:customdoor[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:customdoor[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:customdoor[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:customdoor[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:customdoor[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:customdoor[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:customdoor[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:customdoor[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:customdoor[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:customdoor[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:customdoor[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:customdoor[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:customdoor[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:customdoor[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:customdoor[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:customdoor[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:customdoor[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:customdoor[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:customdoor[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:customdoor[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:customdoor[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:customdoor[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:customdoor[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:customdoor[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:customdoor[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:customdoor[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:customdoor[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:customdoor[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:customdoor[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:customdoor[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:customdoor[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:customdoor[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:customdoor[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:customdoor[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:customdoor[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:customdoor[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:customdoor[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:customdoor[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:customdoor[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:customdoor[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:customdoor[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:customdoor[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:customdoor[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:customdoor[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:customdoor[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:customdoor[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:customdoor[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:customdoor[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:customdoor[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:customdoor[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:customdoor[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:saloon[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:saloon[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:saloon[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:saloon[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:saloon[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:saloon[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:saloon[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:saloon[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:saloon[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:saloon[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:saloon[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:saloon[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:saloon[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:saloon[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:saloon[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:saloon[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:saloon[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:saloon[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:saloon[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:saloon[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:saloon[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:saloon[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:saloon[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:saloon[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:saloon[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:saloon[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:saloon[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:saloon[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:saloon[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:saloon[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:saloon[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:saloon[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:saloon[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:saloon[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:saloon[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:saloon[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:saloon[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:saloon[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:saloon[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:saloon[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:saloon[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:saloon[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:saloon[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:saloon[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:saloon[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:saloon[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:saloon[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:saloon[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:saloon[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:saloon[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:saloon[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:saloon[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:saloon[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:saloon[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:saloon[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:saloon[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:saloon[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:saloon[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:saloon[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:saloon[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:saloon[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:saloon[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:saloon[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:saloon[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:sliding_trapdoor[facing=north,half=top,open=true]
malisisdoors:sliding_trapdoor[facing=north,half=top,open=false]
malisisdoors:sliding_trapdoor[facing=north,half=bottom,open=true]
malisisdoors:sliding_trapdoor[facing=north,half=bottom,open=false]
malisisdoors:sliding_trapdoor[facing=south,half=top,open=true]
malisisdoors:sliding_trapdoor[facing=south,half=top,open=false]
malisisdoors:sliding_trapdoor[facing=south,half=bottom,open=true]
malisisdoors:sliding_trapdoor[facing=south,half=bottom,open=false]
malisisdoors:sliding_trapdoor[facing=west,half=top,open=true]
malisisdoors:sliding_trapdoor[facing=west,half=top,open=false]
malisisdoors:sliding_trapdoor[facing=west,half=bottom,open=true]
malisisdoors:sliding_trapdoor[facing=west,half=bottom,open=false]
malisisdoors:sliding_trapdoor[facing=east,half=top,open=true]
malisisdoors:sliding_trapdoor[facing=east,half=top,open=false]
malisisdoors:sliding_trapdoor[facing=east,half=bottom,open=true]
malisisdoors:sliding_trapdoor[facing=east,half=bottom,open=false]
malisisdoors:trapdoor_acacia[facing=north,half=top,open=true]
malisisdoors:trapdoor_acacia[facing=north,half=top,open=false]
malisisdoors:trapdoor_acacia[facing=north,half=bottom,open=true]
malisisdoors:trapdoor_acacia[facing=north,half=bottom,open=false]
malisisdoors:trapdoor_acacia[facing=south,half=top,open=true]
malisisdoors:trapdoor_acacia[facing=south,half=top,open=false]
malisisdoors:trapdoor_acacia[facing=south,half=bottom,open=true]
malisisdoors:trapdoor_acacia[facing=south,half=bottom,open=false]
malisisdoors:trapdoor_acacia[facing=west,half=top,open=true]
malisisdoors:trapdoor_acacia[facing=west,half=top,open=false]
malisisdoors:trapdoor_acacia[facing=west,half=bottom,open=true]
malisisdoors:trapdoor_acacia[facing=west,half=bottom,open=false]
malisisdoors:trapdoor_acacia[facing=east,half=top,open=true]
malisisdoors:trapdoor_acacia[facing=east,half=top,open=false]
malisisdoors:trapdoor_acacia[facing=east,half=bottom,open=true]
malisisdoors:trapdoor_acacia[facing=east,half=bottom,open=false]
malisisdoors:trapdoor_birch[facing=north,half=top,open=true]
malisisdoors:trapdoor_birch[facing=north,half=top,open=false]
malisisdoors:trapdoor_birch[facing=north,half=bottom,open=true]
malisisdoors:trapdoor_birch[facing=north,half=bottom,open=false]
malisisdoors:trapdoor_birch[facing=south,half=top,open=true]
malisisdoors:trapdoor_birch[facing=south,half=top,open=false]
malisisdoors:trapdoor_birch[facing=south,half=bottom,open=true]
malisisdoors:trapdoor_birch[facing=south,half=bottom,open=false]
malisisdoors:trapdoor_birch[facing=west,half=top,open=true]
malisisdoors:trapdoor_birch[facing=west,half=top,open=false]
malisisdoors:trapdoor_birch[facing=west,half=bottom,open=true]
malisisdoors:trapdoor_birch[facing=west,half=bottom,open=false]
malisisdoors:trapdoor_birch[facing=east,half=top,open=true]
malisisdoors:trapdoor_birch[facing=east,half=top,open=false]
malisisdoors:trapdoor_birch[facing=east,half=bottom,open=true]
malisisdoors:trapdoor_birch[facing=east,half=bottom,open=false]
malisisdoors:trapdoor_dark_oak[facing=north,half=top,open=true]
malisisdoors:trapdoor_dark_oak[facing=north,half=top,open=false]
malisisdoors:trapdoor_dark_oak[facing=north,half=bottom,open=true]
malisisdoors:trapdoor_dark_oak[facing=north,half=bottom,open=false]
malisisdoors:trapdoor_dark_oak[facing=south,half=top,open=true]
malisisdoors:trapdoor_dark_oak[facing=south,half=top,open=false]
malisisdoors:trapdoor_dark_oak[facing=south,half=bottom,open=true]
malisisdoors:trapdoor_dark_oak[facing=south,half=bottom,open=false]
malisisdoors:trapdoor_dark_oak[facing=west,half=top,open=true]
malisisdoors:trapdoor_dark_oak[facing=west,half=top,open=false]
malisisdoors:trapdoor_dark_oak[facing=west,half=bottom,open=true]
malisisdoors:trapdoor_dark_oak[facing=west,half=bottom,open=false]
malisisdoors:trapdoor_dark_oak[facing=east,half=top,open=true]
malisisdoors:trapdoor_dark_oak[facing=east,half=top,open=false]
malisisdoors:trapdoor_dark_oak[facing=east,half=bottom,open=true]
malisisdoors:trapdoor_dark_oak[facing=east,half=bottom,open=false]
malisisdoors:trapdoor_jungle[facing=north,half=top,open=true]
malisisdoors:trapdoor_jungle[facing=north,half=top,open=false]
malisisdoors:trapdoor_jungle[facing=north,half=bottom,open=true]
malisisdoors:trapdoor_jungle[facing=north,half=bottom,open=false]
malisisdoors:trapdoor_jungle[facing=south,half=top,open=true]
malisisdoors:trapdoor_jungle[facing=south,half=top,open=false]
malisisdoors:trapdoor_jungle[facing=south,half=bottom,open=true]
malisisdoors:trapdoor_jungle[facing=south,half=bottom,open=false]
malisisdoors:trapdoor_jungle[facing=west,half=top,open=true]
malisisdoors:trapdoor_jungle[facing=west,half=top,open=false]
malisisdoors:trapdoor_jungle[facing=west,half=bottom,open=true]
malisisdoors:trapdoor_jungle[facing=west,half=bottom,open=false]
malisisdoors:trapdoor_jungle[facing=east,half=top,open=true]
malisisdoors:trapdoor_jungle[facing=east,half=top,open=false]
malisisdoors:trapdoor_jungle[facing=east,half=bottom,open=true]
malisisdoors:trapdoor_jungle[facing=east,half=bottom,open=false]
malisisdoors:trapdoor_spruce[facing=north,half=top,open=true]
malisisdoors:trapdoor_spruce[facing=north,half=top,open=false]
malisisdoors:trapdoor_spruce[facing=north,half=bottom,open=true]
malisisdoors:trapdoor_spruce[facing=north,half=bottom,open=false]
malisisdoors:trapdoor_spruce[facing=south,half=top,open=true]
malisisdoors:trapdoor_spruce[facing=south,half=top,open=false]
malisisdoors:trapdoor_spruce[facing=south,half=bottom,open=true]
malisisdoors:trapdoor_spruce[facing=south,half=bottom,open=false]
malisisdoors:trapdoor_spruce[facing=west,half=top,open=true]
malisisdoors:trapdoor_spruce[facing=west,half=top,open=false]
malisisdoors:trapdoor_spruce[facing=west,half=bottom,open=true]
malisisdoors:trapdoor_spruce[facing=west,half=bottom,open=false]
malisisdoors:trapdoor_spruce[facing=east,half=top,open=true]
malisisdoors:trapdoor_spruce[facing=east,half=top,open=false]
malisisdoors:trapdoor_spruce[facing=east,half=bottom,open=true]
malisisdoors:trapdoor_spruce[facing=east,half=bottom,open=false]
malisisdoors:camofencegate[facing=north,in_wall=true,open=true,powered=true]
malisisdoors:camofencegate[facing=north,in_wall=true,open=true,powered=false]
malisisdoors:camofencegate[facing=north,in_wall=true,open=false,powered=true]
malisisdoors:camofencegate[facing=north,in_wall=true,open=false,powered=false]
malisisdoors:camofencegate[facing=north,in_wall=false,open=true,powered=true]
malisisdoors:camofencegate[facing=north,in_wall=false,open=true,powered=false]
malisisdoors:camofencegate[facing=north,in_wall=false,open=false,powered=true]
malisisdoors:camofencegate[facing=north,in_wall=false,open=false,powered=false]
malisisdoors:camofencegate[facing=south,in_wall=true,open=true,powered=true]
malisisdoors:camofencegate[facing=south,in_wall=true,open=true,powered=false]
malisisdoors:camofencegate[facing=south,in_wall=true,open=false,powered=true]
malisisdoors:camofencegate[facing=south,in_wall=true,open=false,powered=false]
malisisdoors:camofencegate[facing=south,in_wall=false,open=true,powered=true]
malisisdoors:camofencegate[facing=south,in_wall=false,open=true,powered=false]
malisisdoors:camofencegate[facing=south,in_wall=false,open=false,powered=true]
malisisdoors:camofencegate[facing=south,in_wall=false,open=false,powered=false]
malisisdoors:camofencegate[facing=west,in_wall=true,open=true,powered=true]
malisisdoors:camofencegate[facing=west,in_wall=true,open=true,powered=false]
malisisdoors:camofencegate[facing=west,in_wall=true,open=false,powered=true]
malisisdoors:camofencegate[facing=west,in_wall=true,open=false,powered=false]
malisisdoors:camofencegate[facing=west,in_wall=false,open=true,powered=true]
malisisdoors:camofencegate[facing=west,in_wall=false,open=true,powered=false]
malisisdoors:camofencegate[facing=west,in_wall=false,open=false,powered=true]
malisisdoors:camofencegate[facing=west,in_wall=false,open=false,powered=false]
malisisdoors:camofencegate[facing=east,in_wall=true,open=true,powered=true]
malisisdoors:camofencegate[facing=east,in_wall=true,open=true,powered=false]
malisisdoors:camofencegate[facing=east,in_wall=true,open=false,powered=true]
malisisdoors:camofencegate[facing=east,in_wall=true,open=false,powered=false]
malisisdoors:camofencegate[facing=east,in_wall=false,open=true,powered=true]
malisisdoors:camofencegate[facing=east,in_wall=false,open=true,powered=false]
malisisdoors:camofencegate[facing=east,in_wall=false,open=false,powered=true]
malisisdoors:camofencegate[facing=east,in_wall=false,open=false,powered=false]
malisisdoors:verticalhatch[facing=north,half=upper,hinge=left,open=true,powered=true]
malisisdoors:verticalhatch[facing=north,half=upper,hinge=left,open=true,powered=false]
malisisdoors:verticalhatch[facing=north,half=upper,hinge=left,open=false,powered=true]
malisisdoors:verticalhatch[facing=north,half=upper,hinge=left,open=false,powered=false]
malisisdoors:verticalhatch[facing=north,half=upper,hinge=right,open=true,powered=true]
malisisdoors:verticalhatch[facing=north,half=upper,hinge=right,open=true,powered=false]
malisisdoors:verticalhatch[facing=north,half=upper,hinge=right,open=false,powered=true]
malisisdoors:verticalhatch[facing=north,half=upper,hinge=right,open=false,powered=false]
malisisdoors:verticalhatch[facing=north,half=lower,hinge=left,open=true,powered=true]
malisisdoors:verticalhatch[facing=north,half=lower,hinge=left,open=true,powered=false]
malisisdoors:verticalhatch[facing=north,half=lower,hinge=left,open=false,powered=true]
malisisdoors:verticalhatch[facing=north,half=lower,hinge=left,open=false,powered=false]
malisisdoors:verticalhatch[facing=north,half=lower,hinge=right,open=true,powered=true]
malisisdoors:verticalhatch[facing=north,half=lower,hinge=right,open=true,powered=false]
malisisdoors:verticalhatch[facing=north,half=lower,hinge=right,open=false,powered=true]
malisisdoors:verticalhatch[facing=north,half=lower,hinge=right,open=false,powered=false]
malisisdoors:verticalhatch[facing=south,half=upper,hinge=left,open=true,powered=true]
malisisdoors:verticalhatch[facing=south,half=upper,hinge=left,open=true,powered=false]
malisisdoors:verticalhatch[facing=south,half=upper,hinge=left,open=false,powered=true]
malisisdoors:verticalhatch[facing=south,half=upper,hinge=left,open=false,powered=false]
malisisdoors:verticalhatch[facing=south,half=upper,hinge=right,open=true,powered=true]
malisisdoors:verticalhatch[facing=south,half=upper,hinge=right,open=true,powered=false]
malisisdoors:verticalhatch[facing=south,half=upper,hinge=right,open=false,powered=true]
malisisdoors:verticalhatch[facing=south,half=upper,hinge=right,open=false,powered=false]
malisisdoors:verticalhatch[facing=south,half=lower,hinge=left,open=true,powered=true]
malisisdoors:verticalhatch[facing=south,half=lower,hinge=left,open=true,powered=false]
malisisdoors:verticalhatch[facing=south,half=lower,hinge=left,open=false,powered=true]
malisisdoors:verticalhatch[facing=south,half=lower,hinge=left,open=false,powered=false]
malisisdoors:verticalhatch[facing=south,half=lower,hinge=right,open=true,powered=true]
malisisdoors:verticalhatch[facing=south,half=lower,hinge=right,open=true,powered=false]
malisisdoors:verticalhatch[facing=south,half=lower,hinge=right,open=false,powered=true]
malisisdoors:verticalhatch[facing=south,half=lower,hinge=right,open=false,powered=false]
malisisdoors:verticalhatch[facing=west,half=upper,hinge=left,open=true,powered=true]
malisisdoors:verticalhatch[facing=west,half=upper,hinge=left,open=true,powered=false]
malisisdoors:verticalhatch[facing=west,half=upper,hinge=left,open=false,powered=true]
malisisdoors:verticalhatch[facing=west,half=upper,hinge=left,open=false,powered=false]
malisisdoors:verticalhatch[facing=west,half=upper,hinge=right,open=true,powered=true]
malisisdoors:verticalhatch[facing=west,half=upper,hinge=right,open=true,powered=false]
malisisdoors:verticalhatch[facing=west,half=upper,hinge=right,open=false,powered=true]
malisisdoors:verticalhatch[facing=west,half=upper,hinge=right,open=false,powered=false]
malisisdoors:verticalhatch[facing=west,half=lower,hinge=left,open=true,powered=true]
malisisdoors:verticalhatch[facing=west,half=lower,hinge=left,open=true,powered=false]
malisisdoors:verticalhatch[facing=west,half=lower,hinge=left,open=false,powered=true]
malisisdoors:verticalhatch[facing=west,half=lower,hinge=left,open=false,powered=false]
malisisdoors:verticalhatch[facing=west,half=lower,hinge=right,open=true,powered=true]
malisisdoors:verticalhatch[facing=west,half=lower,hinge=right,open=true,powered=false]
malisisdoors:verticalhatch[facing=west,half=lower,hinge=right,open=false,powered=true]
malisisdoors:verticalhatch[facing=west,half=lower,hinge=right,open=false,powered=false]
malisisdoors:verticalhatch[facing=east,half=upper,hinge=left,open=true,powered=true]
malisisdoors:verticalhatch[facing=east,half=upper,hinge=left,open=true,powered=false]
malisisdoors:verticalhatch[facing=east,half=upper,hinge=left,open=false,powered=true]
malisisdoors:verticalhatch[facing=east,half=upper,hinge=left,open=false,powered=false]
malisisdoors:verticalhatch[facing=east,half=upper,hinge=right,open=true,powered=true]
malisisdoors:verticalhatch[facing=east,half=upper,hinge=right,open=true,powered=false]
malisisdoors:verticalhatch[facing=east,half=upper,hinge=right,open=false,powered=true]
malisisdoors:verticalhatch[facing=east,half=upper,hinge=right,open=false,powered=false]
malisisdoors:verticalhatch[facing=east,half=lower,hinge=left,open=true,powered=true]
malisisdoors:verticalhatch[facing=east,half=lower,hinge=left,open=true,powered=false]
malisisdoors:verticalhatch[facing=east,half=lower,hinge=left,open=false,powered=true]
malisisdoors:verticalhatch[facing=east,half=lower,hinge=left,open=false,powered=false]
malisisdoors:verticalhatch[facing=east,half=lower,hinge=right,open=true,powered=true]
malisisdoors:verticalhatch[facing=east,half=lower,hinge=right,open=true,powered=false]
malisisdoors:verticalhatch[facing=east,half=lower,hinge=right,open=false,powered=true]
malisisdoors:verticalhatch[facing=east,half=lower,hinge=right,open=false,powered=false]
malisisdoors:garage_door[direction=north,power=true]
malisisdoors:garage_door[direction=north,power=false]
malisisdoors:garage_door[direction=south,power=true]
malisisdoors:garage_door[direction=south,power=false]
malisisdoors:garage_door[direction=west,power=true]
malisisdoors:garage_door[direction=west,power=false]
malisisdoors:garage_door[direction=east,power=true]
malisisdoors:garage_door[direction=east,power=false]
malisisdoors:carriage_door[direction=north]
malisisdoors:carriage_door[direction=south]
malisisdoors:carriage_door[direction=west]
malisisdoors:carriage_door[direction=east]
malisisdoors:medieval_door[direction=north]
malisisdoors:medieval_door[direction=south]
malisisdoors:medieval_door[direction=west]
malisisdoors:medieval_door[direction=east]
malisisdoors:big_door_oak_3x3[direction=north]
malisisdoors:big_door_oak_3x3[direction=south]
malisisdoors:big_door_oak_3x3[direction=west]
malisisdoors:big_door_oak_3x3[direction=east]
malisisdoors:big_door_spruce_3x3[direction=north]
malisisdoors:big_door_spruce_3x3[direction=south]
malisisdoors:big_door_spruce_3x3[direction=west]
malisisdoors:big_door_spruce_3x3[direction=east]
malisisdoors:big_door_birch_3x3[direction=north]
malisisdoors:big_door_birch_3x3[direction=south]
malisisdoors:big_door_birch_3x3[direction=west]
malisisdoors:big_door_birch_3x3[direction=east]
malisisdoors:big_door_jungle_3x3[direction=north]
malisisdoors:big_door_jungle_3x3[direction=south]
malisisdoors:big_door_jungle_3x3[direction=west]
malisisdoors:big_door_jungle_3x3[direction=east]
malisisdoors:big_door_acacia_3x3[direction=north]
malisisdoors:big_door_acacia_3x3[direction=south]
malisisdoors:big_door_acacia_3x3[direction=west]
malisisdoors:big_door_acacia_3x3[direction=east]
malisisdoors:big_door_dark_oak_3x3[direction=north]
malisisdoors:big_door_dark_oak_3x3[direction=south]
malisisdoors:big_door_dark_oak_3x3[direction=west]
malisisdoors:big_door_dark_oak_3x3[direction=east]
malisisdoors:big_door_iron_3x3[direction=north]
malisisdoors:big_door_iron_3x3[direction=south]
malisisdoors:big_door_iron_3x3[direction=west]
malisisdoors:big_door_iron_3x3[direction=east]
malisisdoors:big_door_rusty_3x3[direction=north]
malisisdoors:big_door_rusty_3x3[direction=south]
malisisdoors:big_door_rusty_3x3[direction=west]
malisisdoors:big_door_rusty_3x3[direction=east]
malisisdoors:rustyhatch[direction=north,origin=true,top=true]
malisisdoors:rustyhatch[direction=north,origin=true,top=false]
malisisdoors:rustyhatch[direction=north,origin=false,top=true]
malisisdoors:rustyhatch[direction=north,origin=false,top=false]
malisisdoors:rustyhatch[direction=south,origin=true,top=true]
malisisdoors:rustyhatch[direction=south,origin=true,top=false]
malisisdoors:rustyhatch[direction=south,origin=false,top=true]
malisisdoors:rustyhatch[direction=south,origin=false,top=false]
malisisdoors:rustyhatch[direction=west,origin=true,top=true]
malisisdoors:rustyhatch[direction=west,origin=true,top=false]
malisisdoors:rustyhatch[direction=west,origin=false,top=true]
malisisdoors:rustyhatch[direction=west,origin=false,top=false]
malisisdoors:rustyhatch[direction=east,origin=true,top=true]
malisisdoors:rustyhatch[direction=east,origin=true,top=false]
malisisdoors:rustyhatch[direction=east,origin=false,top=true]
malisisdoors:rustyhatch[direction=east,origin=false,top=false]
malisisdoors:rustyladder[direction=north]
malisisdoors:rustyladder[direction=south]
malisisdoors:rustyladder[direction=west]
malisisdoors:rustyladder[direction=east]
malisisdoors:door_factory[direction=north]
malisisdoors:door_factory[direction=south]
malisisdoors:door_factory[direction=west]
malisisdoors:door_factory[direction=east]
malisisdoors:forcefielddoor[direction=north,origin=true]
malisisdoors:forcefielddoor[direction=north,origin=false]
malisisdoors:forcefielddoor[direction=south,origin=true]
malisisdoors:forcefielddoor[direction=south,origin=false]
malisisdoors:forcefielddoor[direction=west,origin=true]
malisisdoors:forcefielddoor[direction=west,origin=false]
malisisdoors:forcefielddoor[direction=east,origin=true]
malisisdoors:forcefielddoor[direction=east,origin=false]
malisisdoors:hitechdoor[direction=north,power=true]
malisisdoors:hitechdoor[direction=north,power=false]
malisisdoors:hitechdoor[direction=south,power=true]
malisisdoors:hitechdoor[direction=south,power=false]
malisisdoors:hitechdoor[direction=west,power=true]
malisisdoors:hitechdoor[direction=west,power=false]
malisisdoors:hitechdoor[direction=east,power=true]
malisisdoors:hitechdoor[direction=east,power=false]
mysticaladaptations:molten_insanium[level=0]
mysticaladaptations:molten_insanium[level=1]
mysticaladaptations:molten_insanium[level=2]
mysticaladaptations:molten_insanium[level=3]
mysticaladaptations:molten_insanium[level=4]
mysticaladaptations:molten_insanium[level=5]
mysticaladaptations:molten_insanium[level=6]
mysticaladaptations:molten_insanium[level=7]
mysticaladaptations:molten_insanium[level=8]
mysticaladaptations:molten_insanium[level=9]
mysticaladaptations:molten_insanium[level=10]
mysticaladaptations:molten_insanium[level=11]
mysticaladaptations:molten_insanium[level=12]
mysticaladaptations:molten_insanium[level=13]
mysticaladaptations:molten_insanium[level=14]
mysticaladaptations:molten_insanium[level=15]
openblocks:ladder[facing=north,half=top,open=true]
openblocks:ladder[facing=north,half=top,open=false]
openblocks:ladder[facing=north,half=bottom,open=true]
openblocks:ladder[facing=north,half=bottom,open=false]
openblocks:ladder[facing=south,half=top,open=true]
openblocks:ladder[facing=south,half=top,open=false]
openblocks:ladder[facing=south,half=bottom,open=true]
openblocks:ladder[facing=south,half=bottom,open=false]
openblocks:ladder[facing=west,half=top,open=true]
openblocks:ladder[facing=west,half=top,open=false]
openblocks:ladder[facing=west,half=bottom,open=true]
openblocks:ladder[facing=west,half=bottom,open=false]
openblocks:ladder[facing=east,half=top,open=true]
openblocks:ladder[facing=east,half=top,open=false]
openblocks:ladder[facing=east,half=bottom,open=true]
openblocks:ladder[facing=east,half=bottom,open=false]
openblocks:guide[orientation=xp_yp]
openblocks:guide[orientation=xn_yp]
openblocks:guide[orientation=zp_yp]
openblocks:guide[orientation=zn_yp]
openblocks:guide[orientation=yp_xn]
openblocks:guide[orientation=yn_xn]
openblocks:guide[orientation=zp_xn]
openblocks:guide[orientation=zn_xn]
openblocks:guide[orientation=xp_zn]
openblocks:guide[orientation=xn_zn]
openblocks:guide[orientation=yp_zn]
openblocks:guide[orientation=yn_zn]
openblocks:builder_guide[orientation=xp_yp]
openblocks:builder_guide[orientation=xn_yp]
openblocks:builder_guide[orientation=zp_yp]
openblocks:builder_guide[orientation=zn_yp]
openblocks:builder_guide[orientation=yp_xn]
openblocks:builder_guide[orientation=yn_xn]
openblocks:builder_guide[orientation=zp_xn]
openblocks:builder_guide[orientation=zn_xn]
openblocks:builder_guide[orientation=xp_zn]
openblocks:builder_guide[orientation=xn_zn]
openblocks:builder_guide[orientation=yp_zn]
openblocks:builder_guide[orientation=yn_zn]
openblocks:elevator[color=black,orientation=xp_yp]
openblocks:elevator[color=red,orientation=xp_yp]
openblocks:elevator[color=green,orientation=xp_yp]
openblocks:elevator[color=brown,orientation=xp_yp]
openblocks:elevator[color=blue,orientation=xp_yp]
openblocks:elevator[color=purple,orientation=xp_yp]
openblocks:elevator[color=cyan,orientation=xp_yp]
openblocks:elevator[color=lightgray,orientation=xp_yp]
openblocks:elevator[color=gray,orientation=xp_yp]
openblocks:elevator[color=pink,orientation=xp_yp]
openblocks:elevator[color=lime,orientation=xp_yp]
openblocks:elevator[color=yellow,orientation=xp_yp]
openblocks:elevator[color=lightblue,orientation=xp_yp]
openblocks:elevator[color=magenta,orientation=xp_yp]
openblocks:elevator[color=orange,orientation=xp_yp]
openblocks:elevator[color=white,orientation=xp_yp]
openblocks:elevator_rotating[color=black,orientation=xp_yp]
openblocks:elevator_rotating[color=black,orientation=zn_yp]
openblocks:elevator_rotating[color=black,orientation=xn_yp]
openblocks:elevator_rotating[color=black,orientation=zp_yp]
openblocks:elevator_rotating[color=red,orientation=xp_yp]
openblocks:elevator_rotating[color=red,orientation=zn_yp]
openblocks:elevator_rotating[color=red,orientation=xn_yp]
openblocks:elevator_rotating[color=red,orientation=zp_yp]
openblocks:elevator_rotating[color=green,orientation=xp_yp]
openblocks:elevator_rotating[color=green,orientation=zn_yp]
openblocks:elevator_rotating[color=green,orientation=xn_yp]
openblocks:elevator_rotating[color=green,orientation=zp_yp]
openblocks:elevator_rotating[color=brown,orientation=xp_yp]
openblocks:elevator_rotating[color=brown,orientation=zn_yp]
openblocks:elevator_rotating[color=brown,orientation=xn_yp]
openblocks:elevator_rotating[color=brown,orientation=zp_yp]
openblocks:elevator_rotating[color=blue,orientation=xp_yp]
openblocks:elevator_rotating[color=blue,orientation=zn_yp]
openblocks:elevator_rotating[color=blue,orientation=xn_yp]
openblocks:elevator_rotating[color=blue,orientation=zp_yp]
openblocks:elevator_rotating[color=purple,orientation=xp_yp]
openblocks:elevator_rotating[color=purple,orientation=zn_yp]
openblocks:elevator_rotating[color=purple,orientation=xn_yp]
openblocks:elevator_rotating[color=purple,orientation=zp_yp]
openblocks:elevator_rotating[color=cyan,orientation=xp_yp]
openblocks:elevator_rotating[color=cyan,orientation=zn_yp]
openblocks:elevator_rotating[color=cyan,orientation=xn_yp]
openblocks:elevator_rotating[color=cyan,orientation=zp_yp]
openblocks:elevator_rotating[color=lightgray,orientation=xp_yp]
openblocks:elevator_rotating[color=lightgray,orientation=zn_yp]
openblocks:elevator_rotating[color=lightgray,orientation=xn_yp]
openblocks:elevator_rotating[color=lightgray,orientation=zp_yp]
openblocks:elevator_rotating[color=gray,orientation=xp_yp]
openblocks:elevator_rotating[color=gray,orientation=zn_yp]
openblocks:elevator_rotating[color=gray,orientation=xn_yp]
openblocks:elevator_rotating[color=gray,orientation=zp_yp]
openblocks:elevator_rotating[color=pink,orientation=xp_yp]
openblocks:elevator_rotating[color=pink,orientation=zn_yp]
openblocks:elevator_rotating[color=pink,orientation=xn_yp]
openblocks:elevator_rotating[color=pink,orientation=zp_yp]
openblocks:elevator_rotating[color=lime,orientation=xp_yp]
openblocks:elevator_rotating[color=lime,orientation=zn_yp]
openblocks:elevator_rotating[color=lime,orientation=xn_yp]
openblocks:elevator_rotating[color=lime,orientation=zp_yp]
openblocks:elevator_rotating[color=yellow,orientation=xp_yp]
openblocks:elevator_rotating[color=yellow,orientation=zn_yp]
openblocks:elevator_rotating[color=yellow,orientation=xn_yp]
openblocks:elevator_rotating[color=yellow,orientation=zp_yp]
openblocks:elevator_rotating[color=lightblue,orientation=xp_yp]
openblocks:elevator_rotating[color=lightblue,orientation=zn_yp]
openblocks:elevator_rotating[color=lightblue,orientation=xn_yp]
openblocks:elevator_rotating[color=lightblue,orientation=zp_yp]
openblocks:elevator_rotating[color=magenta,orientation=xp_yp]
openblocks:elevator_rotating[color=magenta,orientation=zn_yp]
openblocks:elevator_rotating[color=magenta,orientation=xn_yp]
openblocks:elevator_rotating[color=magenta,orientation=zp_yp]
openblocks:elevator_rotating[color=orange,orientation=xp_yp]
openblocks:elevator_rotating[color=orange,orientation=zn_yp]
openblocks:elevator_rotating[color=orange,orientation=xn_yp]
openblocks:elevator_rotating[color=orange,orientation=zp_yp]
openblocks:elevator_rotating[color=white,orientation=xp_yp]
openblocks:elevator_rotating[color=white,orientation=zn_yp]
openblocks:elevator_rotating[color=white,orientation=xn_yp]
openblocks:elevator_rotating[color=white,orientation=zp_yp]
openblocks:heal[orientation=xp_yp]
openblocks:target[orientation=xp_yp,powered=true]
openblocks:target[orientation=xp_yp,powered=false]
openblocks:target[orientation=zn_yp,powered=true]
openblocks:target[orientation=zn_yp,powered=false]
openblocks:target[orientation=xn_yp,powered=true]
openblocks:target[orientation=xn_yp,powered=false]
openblocks:target[orientation=zp_yp,powered=true]
openblocks:target[orientation=zp_yp,powered=false]
openblocks:flag[color=black,orientation=xp_yn]
openblocks:flag[color=black,orientation=xp_yp]
openblocks:flag[color=black,orientation=xp_zn]
openblocks:flag[color=black,orientation=xn_zp]
openblocks:flag[color=black,orientation=zn_xn]
openblocks:flag[color=black,orientation=zp_xp]
openblocks:flag[color=red,orientation=xp_yn]
openblocks:flag[color=red,orientation=xp_yp]
openblocks:flag[color=red,orientation=xp_zn]
openblocks:flag[color=red,orientation=xn_zp]
openblocks:flag[color=red,orientation=zn_xn]
openblocks:flag[color=red,orientation=zp_xp]
openblocks:flag[color=green,orientation=xp_yn]
openblocks:flag[color=green,orientation=xp_yp]
openblocks:flag[color=green,orientation=xp_zn]
openblocks:flag[color=green,orientation=xn_zp]
openblocks:flag[color=green,orientation=zn_xn]
openblocks:flag[color=green,orientation=zp_xp]
openblocks:flag[color=brown,orientation=xp_yn]
openblocks:flag[color=brown,orientation=xp_yp]
openblocks:flag[color=brown,orientation=xp_zn]
openblocks:flag[color=brown,orientation=xn_zp]
openblocks:flag[color=brown,orientation=zn_xn]
openblocks:flag[color=brown,orientation=zp_xp]
openblocks:flag[color=blue,orientation=xp_yn]
openblocks:flag[color=blue,orientation=xp_yp]
openblocks:flag[color=blue,orientation=xp_zn]
openblocks:flag[color=blue,orientation=xn_zp]
openblocks:flag[color=blue,orientation=zn_xn]
openblocks:flag[color=blue,orientation=zp_xp]
openblocks:flag[color=purple,orientation=xp_yn]
openblocks:flag[color=purple,orientation=xp_yp]
openblocks:flag[color=purple,orientation=xp_zn]
openblocks:flag[color=purple,orientation=xn_zp]
openblocks:flag[color=purple,orientation=zn_xn]
openblocks:flag[color=purple,orientation=zp_xp]
openblocks:flag[color=cyan,orientation=xp_yn]
openblocks:flag[color=cyan,orientation=xp_yp]
openblocks:flag[color=cyan,orientation=xp_zn]
openblocks:flag[color=cyan,orientation=xn_zp]
openblocks:flag[color=cyan,orientation=zn_xn]
openblocks:flag[color=cyan,orientation=zp_xp]
openblocks:flag[color=lightgray,orientation=xp_yn]
openblocks:flag[color=lightgray,orientation=xp_yp]
openblocks:flag[color=lightgray,orientation=xp_zn]
openblocks:flag[color=lightgray,orientation=xn_zp]
openblocks:flag[color=lightgray,orientation=zn_xn]
openblocks:flag[color=lightgray,orientation=zp_xp]
openblocks:flag[color=gray,orientation=xp_yn]
openblocks:flag[color=gray,orientation=xp_yp]
openblocks:flag[color=gray,orientation=xp_zn]
openblocks:flag[color=gray,orientation=xn_zp]
openblocks:flag[color=gray,orientation=zn_xn]
openblocks:flag[color=gray,orientation=zp_xp]
openblocks:flag[color=pink,orientation=xp_yn]
openblocks:flag[color=pink,orientation=xp_yp]
openblocks:flag[color=pink,orientation=xp_zn]
openblocks:flag[color=pink,orientation=xn_zp]
openblocks:flag[color=pink,orientation=zn_xn]
openblocks:flag[color=pink,orientation=zp_xp]
openblocks:flag[color=lime,orientation=xp_yn]
openblocks:flag[color=lime,orientation=xp_yp]
openblocks:flag[color=lime,orientation=xp_zn]
openblocks:flag[color=lime,orientation=xn_zp]
openblocks:flag[color=lime,orientation=zn_xn]
openblocks:flag[color=lime,orientation=zp_xp]
openblocks:flag[color=yellow,orientation=xp_yn]
openblocks:flag[color=yellow,orientation=xp_yp]
openblocks:flag[color=yellow,orientation=xp_zn]
openblocks:flag[color=yellow,orientation=xn_zp]
openblocks:flag[color=yellow,orientation=zn_xn]
openblocks:flag[color=yellow,orientation=zp_xp]
openblocks:flag[color=lightblue,orientation=xp_yn]
openblocks:flag[color=lightblue,orientation=xp_yp]
openblocks:flag[color=lightblue,orientation=xp_zn]
openblocks:flag[color=lightblue,orientation=xn_zp]
openblocks:flag[color=lightblue,orientation=zn_xn]
openblocks:flag[color=lightblue,orientation=zp_xp]
openblocks:flag[color=magenta,orientation=xp_yn]
openblocks:flag[color=magenta,orientation=xp_yp]
openblocks:flag[color=magenta,orientation=xp_zn]
openblocks:flag[color=magenta,orientation=xn_zp]
openblocks:flag[color=magenta,orientation=zn_xn]
openblocks:flag[color=magenta,orientation=zp_xp]
openblocks:flag[color=orange,orientation=xp_yn]
openblocks:flag[color=orange,orientation=xp_yp]
openblocks:flag[color=orange,orientation=xp_zn]
openblocks:flag[color=orange,orientation=xn_zp]
openblocks:flag[color=orange,orientation=zn_xn]
openblocks:flag[color=orange,orientation=zp_xp]
openblocks:flag[color=white,orientation=xp_yn]
openblocks:flag[color=white,orientation=xp_yp]
openblocks:flag[color=white,orientation=xp_zn]
openblocks:flag[color=white,orientation=xn_zp]
openblocks:flag[color=white,orientation=zn_xn]
openblocks:flag[color=white,orientation=zp_xp]
openblocks:tank[orientation=xp_yp]
openblocks:trophy[orientation=xp_yp]
openblocks:trophy[orientation=zn_yp]
openblocks:trophy[orientation=xn_yp]
openblocks:trophy[orientation=zp_yp]
openblocks:beartrap[orientation=zn_yp]
openblocks:beartrap[orientation=xp_yp]
openblocks:sprinkler[level=0,orientation=zn_yp,static=true]
openblocks:sprinkler[level=0,orientation=zn_yp,static=false]
openblocks:sprinkler[level=0,orientation=xp_yp,static=true]
openblocks:sprinkler[level=0,orientation=xp_yp,static=false]
openblocks:sprinkler[level=1,orientation=zn_yp,static=true]
openblocks:sprinkler[level=1,orientation=zn_yp,static=false]
openblocks:sprinkler[level=1,orientation=xp_yp,static=true]
openblocks:sprinkler[level=1,orientation=xp_yp,static=false]
openblocks:sprinkler[level=2,orientation=zn_yp,static=true]
openblocks:sprinkler[level=2,orientation=zn_yp,static=false]
openblocks:sprinkler[level=2,orientation=xp_yp,static=true]
openblocks:sprinkler[level=2,orientation=xp_yp,static=false]
openblocks:sprinkler[level=3,orientation=zn_yp,static=true]
openblocks:sprinkler[level=3,orientation=zn_yp,static=false]
openblocks:sprinkler[level=3,orientation=xp_yp,static=true]
openblocks:sprinkler[level=3,orientation=xp_yp,static=false]
openblocks:sprinkler[level=4,orientation=zn_yp,static=true]
openblocks:sprinkler[level=4,orientation=zn_yp,static=false]
openblocks:sprinkler[level=4,orientation=xp_yp,static=true]
openblocks:sprinkler[level=4,orientation=xp_yp,static=false]
openblocks:sprinkler[level=5,orientation=zn_yp,static=true]
openblocks:sprinkler[level=5,orientation=zn_yp,static=false]
openblocks:sprinkler[level=5,orientation=xp_yp,static=true]
openblocks:sprinkler[level=5,orientation=xp_yp,static=false]
openblocks:sprinkler[level=6,orientation=zn_yp,static=true]
openblocks:sprinkler[level=6,orientation=zn_yp,static=false]
openblocks:sprinkler[level=6,orientation=xp_yp,static=true]
openblocks:sprinkler[level=6,orientation=xp_yp,static=false]
openblocks:sprinkler[level=7,orientation=zn_yp,static=true]
openblocks:sprinkler[level=7,orientation=zn_yp,static=false]
openblocks:sprinkler[level=7,orientation=xp_yp,static=true]
openblocks:sprinkler[level=7,orientation=xp_yp,static=false]
openblocks:sprinkler[level=8,orientation=zn_yp,static=true]
openblocks:sprinkler[level=8,orientation=zn_yp,static=false]
openblocks:sprinkler[level=8,orientation=xp_yp,static=true]
openblocks:sprinkler[level=8,orientation=xp_yp,static=false]
openblocks:sprinkler[level=9,orientation=zn_yp,static=true]
openblocks:sprinkler[level=9,orientation=zn_yp,static=false]
openblocks:sprinkler[level=9,orientation=xp_yp,static=true]
openblocks:sprinkler[level=9,orientation=xp_yp,static=false]
openblocks:sprinkler[level=10,orientation=zn_yp,static=true]
openblocks:sprinkler[level=10,orientation=zn_yp,static=false]
openblocks:sprinkler[level=10,orientation=xp_yp,static=true]
openblocks:sprinkler[level=10,orientation=xp_yp,static=false]
openblocks:sprinkler[level=11,orientation=zn_yp,static=true]
openblocks:sprinkler[level=11,orientation=zn_yp,static=false]
openblocks:sprinkler[level=11,orientation=xp_yp,static=true]
openblocks:sprinkler[level=11,orientation=xp_yp,static=false]
openblocks:sprinkler[level=12,orientation=zn_yp,static=true]
openblocks:sprinkler[level=12,orientation=zn_yp,static=false]
openblocks:sprinkler[level=12,orientation=xp_yp,static=true]
openblocks:sprinkler[level=12,orientation=xp_yp,static=false]
openblocks:sprinkler[level=13,orientation=zn_yp,static=true]
openblocks:sprinkler[level=13,orientation=zn_yp,static=false]
openblocks:sprinkler[level=13,orientation=xp_yp,static=true]
openblocks:sprinkler[level=13,orientation=xp_yp,static=false]
openblocks:sprinkler[level=14,orientation=zn_yp,static=true]
openblocks:sprinkler[level=14,orientation=zn_yp,static=false]
openblocks:sprinkler[level=14,orientation=xp_yp,static=true]
openblocks:sprinkler[level=14,orientation=xp_yp,static=false]
openblocks:sprinkler[level=15,orientation=zn_yp,static=true]
openblocks:sprinkler[level=15,orientation=zn_yp,static=false]
openblocks:sprinkler[level=15,orientation=xp_yp,static=true]
openblocks:sprinkler[level=15,orientation=xp_yp,static=false]
openblocks:cannon[orientation=xp_yp]
openblocks:vacuum_hopper[orientation=xp_yp]
openblocks:sponge[orientation=xp_yp]
openblocks:big_button[orientation=xp_yn,powered=true]
openblocks:big_button[orientation=xp_yn,powered=false]
openblocks:big_button[orientation=xp_yp,powered=true]
openblocks:big_button[orientation=xp_yp,powered=false]
openblocks:big_button[orientation=xp_zn,powered=true]
openblocks:big_button[orientation=xp_zn,powered=false]
openblocks:big_button[orientation=xn_zp,powered=true]
openblocks:big_button[orientation=xn_zp,powered=false]
openblocks:big_button[orientation=zn_xn,powered=true]
openblocks:big_button[orientation=zn_xn,powered=false]
openblocks:big_button[orientation=zp_xp,powered=true]
openblocks:big_button[orientation=zp_xp,powered=false]
openblocks:big_button_wood[orientation=xp_yn,powered=true]
openblocks:big_button_wood[orientation=xp_yn,powered=false]
openblocks:big_button_wood[orientation=xp_yp,powered=true]
openblocks:big_button_wood[orientation=xp_yp,powered=false]
openblocks:big_button_wood[orientation=xp_zn,powered=true]
openblocks:big_button_wood[orientation=xp_zn,powered=false]
openblocks:big_button_wood[orientation=xn_zp,powered=true]
openblocks:big_button_wood[orientation=xn_zp,powered=false]
openblocks:big_button_wood[orientation=zn_xn,powered=true]
openblocks:big_button_wood[orientation=zn_xn,powered=false]
openblocks:big_button_wood[orientation=zp_xp,powered=true]
openblocks:big_button_wood[orientation=zp_xp,powered=false]
openblocks:imaginary[orientation=xp_yp,shape=block,type=pencil]
openblocks:imaginary[orientation=xp_yp,shape=block,type=crayon]
openblocks:imaginary[orientation=xp_yp,shape=panel,type=pencil]
openblocks:imaginary[orientation=xp_yp,shape=panel,type=crayon]
openblocks:imaginary[orientation=xp_yp,shape=half_panel,type=pencil]
openblocks:imaginary[orientation=xp_yp,shape=half_panel,type=crayon]
openblocks:imaginary[orientation=xp_yp,shape=stairs,type=pencil]
openblocks:imaginary[orientation=xp_yp,shape=stairs,type=crayon]
openblocks:imaginary[orientation=zn_yp,shape=block,type=pencil]
openblocks:imaginary[orientation=zn_yp,shape=block,type=crayon]
openblocks:imaginary[orientation=zn_yp,shape=panel,type=pencil]
openblocks:imaginary[orientation=zn_yp,shape=panel,type=crayon]
openblocks:imaginary[orientation=zn_yp,shape=half_panel,type=pencil]
openblocks:imaginary[orientation=zn_yp,shape=half_panel,type=crayon]
openblocks:imaginary[orientation=zn_yp,shape=stairs,type=pencil]
openblocks:imaginary[orientation=zn_yp,shape=stairs,type=crayon]
openblocks:imaginary[orientation=xn_yp,shape=block,type=pencil]
openblocks:imaginary[orientation=xn_yp,shape=block,type=crayon]
openblocks:imaginary[orientation=xn_yp,shape=panel,type=pencil]
openblocks:imaginary[orientation=xn_yp,shape=panel,type=crayon]
openblocks:imaginary[orientation=xn_yp,shape=half_panel,type=pencil]
openblocks:imaginary[orientation=xn_yp,shape=half_panel,type=crayon]
openblocks:imaginary[orientation=xn_yp,shape=stairs,type=pencil]
openblocks:imaginary[orientation=xn_yp,shape=stairs,type=crayon]
openblocks:imaginary[orientation=zp_yp,shape=block,type=pencil]
openblocks:imaginary[orientation=zp_yp,shape=block,type=crayon]
openblocks:imaginary[orientation=zp_yp,shape=panel,type=pencil]
openblocks:imaginary[orientation=zp_yp,shape=panel,type=crayon]
openblocks:imaginary[orientation=zp_yp,shape=half_panel,type=pencil]
openblocks:imaginary[orientation=zp_yp,shape=half_panel,type=crayon]
openblocks:imaginary[orientation=zp_yp,shape=stairs,type=pencil]
openblocks:imaginary[orientation=zp_yp,shape=stairs,type=crayon]
openblocks:fan[orientation=xp_yp,static=true]
openblocks:fan[orientation=xp_yp,static=false]
openblocks:xp_bottler[orientation=xp_yp]
openblocks:xp_bottler[orientation=zn_yp]
openblocks:xp_bottler[orientation=xn_yp]
openblocks:xp_bottler[orientation=zp_yp]
openblocks:village_highlighter[orientation=xp_yp,powered=true]
openblocks:village_highlighter[orientation=xp_yp,powered=false]
openblocks:village_highlighter[orientation=zn_yp,powered=true]
openblocks:village_highlighter[orientation=zn_yp,powered=false]
openblocks:village_highlighter[orientation=xn_yp,powered=true]
openblocks:village_highlighter[orientation=xn_yp,powered=false]
openblocks:village_highlighter[orientation=zp_yp,powered=true]
openblocks:village_highlighter[orientation=zp_yp,powered=false]
openblocks:path[orientation=xp_yp]
openblocks:auto_anvil[orientation=zn_yp]
openblocks:auto_anvil[orientation=xp_yp]
openblocks:auto_enchantment_table[orientation=xp_yp]
openblocks:xp_drain[orientation=xp_yp]
openblocks:xp_drain[orientation=zn_yp]
openblocks:xp_drain[orientation=xn_yp]
openblocks:xp_drain[orientation=zp_yp]
openblocks:block_breaker[orientation=xp_yn,powered=true]
openblocks:block_breaker[orientation=xp_yn,powered=false]
openblocks:block_breaker[orientation=xp_yp,powered=true]
openblocks:block_breaker[orientation=xp_yp,powered=false]
openblocks:block_breaker[orientation=xp_zn,powered=true]
openblocks:block_breaker[orientation=xp_zn,powered=false]
openblocks:block_breaker[orientation=xn_zp,powered=true]
openblocks:block_breaker[orientation=xn_zp,powered=false]
openblocks:block_breaker[orientation=zn_xn,powered=true]
openblocks:block_breaker[orientation=zn_xn,powered=false]
openblocks:block_breaker[orientation=zp_xp,powered=true]
openblocks:block_breaker[orientation=zp_xp,powered=false]
openblocks:block_placer[orientation=xp_yn,powered=true]
openblocks:block_placer[orientation=xp_yn,powered=false]
openblocks:block_placer[orientation=xp_yp,powered=true]
openblocks:block_placer[orientation=xp_yp,powered=false]
openblocks:block_placer[orientation=xp_zn,powered=true]
openblocks:block_placer[orientation=xp_zn,powered=false]
openblocks:block_placer[orientation=xn_zp,powered=true]
openblocks:block_placer[orientation=xn_zp,powered=false]
openblocks:block_placer[orientation=zn_xn,powered=true]
openblocks:block_placer[orientation=zn_xn,powered=false]
openblocks:block_placer[orientation=zp_xp,powered=true]
openblocks:block_placer[orientation=zp_xp,powered=false]
openblocks:item_dropper[orientation=xp_yn]
openblocks:item_dropper[orientation=xp_yp]
openblocks:item_dropper[orientation=xp_zn]
openblocks:item_dropper[orientation=xn_zp]
openblocks:item_dropper[orientation=zn_xn]
openblocks:item_dropper[orientation=zp_xp]
openblocks:rope_ladder[orientation=xp_yp]
openblocks:rope_ladder[orientation=zn_yp]
openblocks:rope_ladder[orientation=xn_yp]
openblocks:rope_ladder[orientation=zp_yp]
openblocks:donation_station[orientation=xp_yp]
openblocks:donation_station[orientation=zn_yp]
openblocks:donation_station[orientation=xn_yp]
openblocks:donation_station[orientation=zp_yp]
openblocks:paint_mixer[orientation=xp_yp,static=true]
openblocks:paint_mixer[orientation=xp_yp,static=false]
openblocks:paint_mixer[orientation=zn_yp,static=true]
openblocks:paint_mixer[orientation=zn_yp,static=false]
openblocks:paint_mixer[orientation=xn_yp,static=true]
openblocks:paint_mixer[orientation=xn_yp,static=false]
openblocks:paint_mixer[orientation=zp_yp,static=true]
openblocks:paint_mixer[orientation=zp_yp,static=false]
openblocks:canvas[material=sponge,orientation=xp_yp]
openblocks:canvas[material=grass,orientation=xp_yp]
openblocks:canvas[material=ground,orientation=xp_yp]
openblocks:canvas[material=wood,orientation=xp_yp]
openblocks:canvas[material=rock,orientation=xp_yp]
openblocks:canvas[material=iron,orientation=xp_yp]
openblocks:canvas[material=leaves,orientation=xp_yp]
openblocks:canvas[material=plants,orientation=xp_yp]
openblocks:canvas[material=cloth,orientation=xp_yp]
openblocks:canvas[material=sand,orientation=xp_yp]
openblocks:canvas[material=circuits,orientation=xp_yp]
openblocks:canvas[material=glass,orientation=xp_yp]
openblocks:canvas[material=ice,orientation=xp_yp]
openblocks:canvas[material=snow,orientation=xp_yp]
openblocks:canvas[material=clay,orientation=xp_yp]
openblocks:canvas[material=carpet,orientation=xp_yp]
openblocks:paint_can[orientation=xp_yp]
openblocks:paint_can[orientation=zn_yp]
openblocks:paint_can[orientation=xn_yp]
openblocks:paint_can[orientation=zp_yp]
openblocks:canvas_glass[material=sponge,orientation=xp_yp]
openblocks:canvas_glass[material=grass,orientation=xp_yp]
openblocks:canvas_glass[material=ground,orientation=xp_yp]
openblocks:canvas_glass[material=wood,orientation=xp_yp]
openblocks:canvas_glass[material=rock,orientation=xp_yp]
openblocks:canvas_glass[material=iron,orientation=xp_yp]
openblocks:canvas_glass[material=leaves,orientation=xp_yp]
openblocks:canvas_glass[material=plants,orientation=xp_yp]
openblocks:canvas_glass[material=cloth,orientation=xp_yp]
openblocks:canvas_glass[material=sand,orientation=xp_yp]
openblocks:canvas_glass[material=circuits,orientation=xp_yp]
openblocks:canvas_glass[material=glass,orientation=xp_yp]
openblocks:canvas_glass[material=ice,orientation=xp_yp]
openblocks:canvas_glass[material=snow,orientation=xp_yp]
openblocks:canvas_glass[material=clay,orientation=xp_yp]
openblocks:canvas_glass[material=carpet,orientation=xp_yp]
openblocks:projector[active=true,orientation=xp_yp]
openblocks:projector[active=false,orientation=xp_yp]
openblocks:drawing_table[orientation=xp_yp]
openblocks:drawing_table[orientation=zn_yp]
openblocks:drawing_table[orientation=xn_yp]
openblocks:drawing_table[orientation=zp_yp]
openblocks:sky[inverted=true,orientation=xp_yp,powered=true]
openblocks:sky[inverted=true,orientation=xp_yp,powered=false]
openblocks:sky[inverted=false,orientation=xp_yp,powered=true]
openblocks:sky[inverted=false,orientation=xp_yp,powered=false]
openblocks:xp_shower[orientation=xp_yp,powered=true]
openblocks:xp_shower[orientation=xp_yp,powered=false]
openblocks:xp_shower[orientation=zn_yp,powered=true]
openblocks:xp_shower[orientation=zn_yp,powered=false]
openblocks:xp_shower[orientation=xn_yp,powered=true]
openblocks:xp_shower[orientation=xn_yp,powered=false]
openblocks:xp_shower[orientation=zp_yp,powered=true]
openblocks:xp_shower[orientation=zp_yp,powered=false]
openblocks:golden_egg[orientation=xp_yp]
openblocks:scaffolding[orientation=xp_yp]
practicallogistics2:hammer[facing=north]
practicallogistics2:hammer[facing=south]
practicallogistics2:hammer[facing=west]
practicallogistics2:hammer[facing=east]
practicallogistics2:hammer_air
practicallogistics2:sapphireore
practicallogistics2:inforeader[display=true,facing=down]
practicallogistics2:inforeader[display=true,facing=up]
practicallogistics2:inforeader[display=true,facing=north]
practicallogistics2:inforeader[display=true,facing=south]
practicallogistics2:inforeader[display=true,facing=west]
practicallogistics2:inforeader[display=true,facing=east]
practicallogistics2:inforeader[display=false,facing=down]
practicallogistics2:inforeader[display=false,facing=up]
practicallogistics2:inforeader[display=false,facing=north]
practicallogistics2:inforeader[display=false,facing=south]
practicallogistics2:inforeader[display=false,facing=west]
practicallogistics2:inforeader[display=false,facing=east]
practicallogistics2:inventoryreader[display=true,facing=down]
practicallogistics2:inventoryreader[display=true,facing=up]
practicallogistics2:inventoryreader[display=true,facing=north]
practicallogistics2:inventoryreader[display=true,facing=south]
practicallogistics2:inventoryreader[display=true,facing=west]
practicallogistics2:inventoryreader[display=true,facing=east]
practicallogistics2:inventoryreader[display=false,facing=down]
practicallogistics2:inventoryreader[display=false,facing=up]
practicallogistics2:inventoryreader[display=false,facing=north]
practicallogistics2:inventoryreader[display=false,facing=south]
practicallogistics2:inventoryreader[display=false,facing=west]
practicallogistics2:inventoryreader[display=false,facing=east]
practicallogistics2:fluidreader[display=true,facing=down]
practicallogistics2:fluidreader[display=true,facing=up]
practicallogistics2:fluidreader[display=true,facing=north]
practicallogistics2:fluidreader[display=true,facing=south]
practicallogistics2:fluidreader[display=true,facing=west]
practicallogistics2:fluidreader[display=true,facing=east]
practicallogistics2:fluidreader[display=false,facing=down]
practicallogistics2:fluidreader[display=false,facing=up]
practicallogistics2:fluidreader[display=false,facing=north]
practicallogistics2:fluidreader[display=false,facing=south]
practicallogistics2:fluidreader[display=false,facing=west]
practicallogistics2:fluidreader[display=false,facing=east]
practicallogistics2:energyreader[display=true,facing=down]
practicallogistics2:energyreader[display=true,facing=up]
practicallogistics2:energyreader[display=true,facing=north]
practicallogistics2:energyreader[display=true,facing=south]
practicallogistics2:energyreader[display=true,facing=west]
practicallogistics2:energyreader[display=true,facing=east]
practicallogistics2:energyreader[display=false,facing=down]
practicallogistics2:energyreader[display=false,facing=up]
practicallogistics2:energyreader[display=false,facing=north]
practicallogistics2:energyreader[display=false,facing=south]
practicallogistics2:energyreader[display=false,facing=west]
practicallogistics2:energyreader[display=false,facing=east]
practicallogistics2:networkreader[display=true,facing=down]
practicallogistics2:networkreader[display=true,facing=up]
practicallogistics2:networkreader[display=true,facing=north]
practicallogistics2:networkreader[display=true,facing=south]
practicallogistics2:networkreader[display=true,facing=west]
practicallogistics2:networkreader[display=true,facing=east]
practicallogistics2:networkreader[display=false,facing=down]
practicallogistics2:networkreader[display=false,facing=up]
practicallogistics2:networkreader[display=false,facing=north]
practicallogistics2:networkreader[display=false,facing=south]
practicallogistics2:networkreader[display=false,facing=west]
practicallogistics2:networkreader[display=false,facing=east]
practicallogistics2:array[facing=down]
practicallogistics2:array[facing=up]
practicallogistics2:array[facing=north]
practicallogistics2:array[facing=south]
practicallogistics2:array[facing=west]
practicallogistics2:array[facing=east]
practicallogistics2:entitynode[facing=down]
practicallogistics2:entitynode[facing=up]
practicallogistics2:entitynode[facing=north]
practicallogistics2:entitynode[facing=south]
practicallogistics2:entitynode[facing=west]
practicallogistics2:entitynode[facing=east]
practicallogistics2:transfernode[facing=down,transfer=add]
practicallogistics2:transfernode[facing=down,transfer=remove]
practicallogistics2:transfernode[facing=down,transfer=add_remove]
practicallogistics2:transfernode[facing=down,transfer=passive]
practicallogistics2:transfernode[facing=up,transfer=add]
practicallogistics2:transfernode[facing=up,transfer=remove]
practicallogistics2:transfernode[facing=up,transfer=add_remove]
practicallogistics2:transfernode[facing=up,transfer=passive]
practicallogistics2:transfernode[facing=north,transfer=add]
practicallogistics2:transfernode[facing=north,transfer=remove]
practicallogistics2:transfernode[facing=north,transfer=add_remove]
practicallogistics2:transfernode[facing=north,transfer=passive]
practicallogistics2:transfernode[facing=south,transfer=add]
practicallogistics2:transfernode[facing=south,transfer=remove]
practicallogistics2:transfernode[facing=south,transfer=add_remove]
practicallogistics2:transfernode[facing=south,transfer=passive]
practicallogistics2:transfernode[facing=west,transfer=add]
practicallogistics2:transfernode[facing=west,transfer=remove]
practicallogistics2:transfernode[facing=west,transfer=add_remove]
practicallogistics2:transfernode[facing=west,transfer=passive]
practicallogistics2:transfernode[facing=east,transfer=add]
practicallogistics2:transfernode[facing=east,transfer=remove]
practicallogistics2:transfernode[facing=east,transfer=add_remove]
practicallogistics2:transfernode[facing=east,transfer=passive]
practicallogistics2:redstonenode[active=true,facing=down]
practicallogistics2:redstonenode[active=true,facing=up]
practicallogistics2:redstonenode[active=true,facing=north]
practicallogistics2:redstonenode[active=true,facing=south]
practicallogistics2:redstonenode[active=true,facing=west]
practicallogistics2:redstonenode[active=true,facing=east]
practicallogistics2:redstonenode[active=false,facing=down]
practicallogistics2:redstonenode[active=false,facing=up]
practicallogistics2:redstonenode[active=false,facing=north]
practicallogistics2:redstonenode[active=false,facing=south]
practicallogistics2:redstonenode[active=false,facing=west]
practicallogistics2:redstonenode[active=false,facing=east]
practicallogistics2:clock[facing=down,hand=true]
practicallogistics2:clock[facing=down,hand=false]
practicallogistics2:clock[facing=up,hand=true]
practicallogistics2:clock[facing=up,hand=false]
practicallogistics2:clock[facing=north,hand=true]
practicallogistics2:clock[facing=north,hand=false]
practicallogistics2:clock[facing=south,hand=true]
practicallogistics2:clock[facing=south,hand=false]
practicallogistics2:clock[facing=west,hand=true]
practicallogistics2:clock[facing=west,hand=false]
practicallogistics2:clock[facing=east,hand=true]
practicallogistics2:clock[facing=east,hand=false]
practicallogistics2:redstonesignaller[active=true,facing=down]
practicallogistics2:redstonesignaller[active=true,facing=up]
practicallogistics2:redstonesignaller[active=true,facing=north]
practicallogistics2:redstonesignaller[active=true,facing=south]
practicallogistics2:redstonesignaller[active=true,facing=west]
practicallogistics2:redstonesignaller[active=true,facing=east]
practicallogistics2:redstonesignaller[active=false,facing=down]
practicallogistics2:redstonesignaller[active=false,facing=up]
practicallogistics2:redstonesignaller[active=false,facing=north]
practicallogistics2:redstonesignaller[active=false,facing=south]
practicallogistics2:redstonesignaller[active=false,facing=west]
practicallogistics2:redstonesignaller[active=false,facing=east]
practicallogistics2:minidisplay[facing=down,rotation=down]
practicallogistics2:minidisplay[facing=down,rotation=up]
practicallogistics2:minidisplay[facing=down,rotation=north]
practicallogistics2:minidisplay[facing=down,rotation=south]
practicallogistics2:minidisplay[facing=down,rotation=west]
practicallogistics2:minidisplay[facing=down,rotation=east]
practicallogistics2:minidisplay[facing=up,rotation=down]
practicallogistics2:minidisplay[facing=up,rotation=up]
practicallogistics2:minidisplay[facing=up,rotation=north]
practicallogistics2:minidisplay[facing=up,rotation=south]
practicallogistics2:minidisplay[facing=up,rotation=west]
practicallogistics2:minidisplay[facing=up,rotation=east]
practicallogistics2:minidisplay[facing=north,rotation=down]
practicallogistics2:minidisplay[facing=north,rotation=up]
practicallogistics2:minidisplay[facing=north,rotation=north]
practicallogistics2:minidisplay[facing=north,rotation=south]
practicallogistics2:minidisplay[facing=north,rotation=west]
practicallogistics2:minidisplay[facing=north,rotation=east]
practicallogistics2:minidisplay[facing=south,rotation=down]
practicallogistics2:minidisplay[facing=south,rotation=up]
practicallogistics2:minidisplay[facing=south,rotation=north]
practicallogistics2:minidisplay[facing=south,rotation=south]
practicallogistics2:minidisplay[facing=south,rotation=west]
practicallogistics2:minidisplay[facing=south,rotation=east]
practicallogistics2:minidisplay[facing=west,rotation=down]
practicallogistics2:minidisplay[facing=west,rotation=up]
practicallogistics2:minidisplay[facing=west,rotation=north]
practicallogistics2:minidisplay[facing=west,rotation=south]
practicallogistics2:minidisplay[facing=west,rotation=west]
practicallogistics2:minidisplay[facing=west,rotation=east]
practicallogistics2:minidisplay[facing=east,rotation=down]
practicallogistics2:minidisplay[facing=east,rotation=up]
practicallogistics2:minidisplay[facing=east,rotation=north]
practicallogistics2:minidisplay[facing=east,rotation=south]
practicallogistics2:minidisplay[facing=east,rotation=west]
practicallogistics2:minidisplay[facing=east,rotation=east]
practicallogistics2:displayscreen[facing=down,rotation=down]
practicallogistics2:displayscreen[facing=down,rotation=up]
practicallogistics2:displayscreen[facing=down,rotation=north]
practicallogistics2:displayscreen[facing=down,rotation=south]
practicallogistics2:displayscreen[facing=down,rotation=west]
practicallogistics2:displayscreen[facing=down,rotation=east]
practicallogistics2:displayscreen[facing=up,rotation=down]
practicallogistics2:displayscreen[facing=up,rotation=up]
practicallogistics2:displayscreen[facing=up,rotation=north]
practicallogistics2:displayscreen[facing=up,rotation=south]
practicallogistics2:displayscreen[facing=up,rotation=west]
practicallogistics2:displayscreen[facing=up,rotation=east]
practicallogistics2:displayscreen[facing=north,rotation=down]
practicallogistics2:displayscreen[facing=north,rotation=up]
practicallogistics2:displayscreen[facing=north,rotation=north]
practicallogistics2:displayscreen[facing=north,rotation=south]
practicallogistics2:displayscreen[facing=north,rotation=west]
practicallogistics2:displayscreen[facing=north,rotation=east]
practicallogistics2:displayscreen[facing=south,rotation=down]
practicallogistics2:displayscreen[facing=south,rotation=up]
practicallogistics2:displayscreen[facing=south,rotation=north]
practicallogistics2:displayscreen[facing=south,rotation=south]
practicallogistics2:displayscreen[facing=south,rotation=west]
practicallogistics2:displayscreen[facing=south,rotation=east]
practicallogistics2:displayscreen[facing=west,rotation=down]
practicallogistics2:displayscreen[facing=west,rotation=up]
practicallogistics2:displayscreen[facing=west,rotation=north]
practicallogistics2:displayscreen[facing=west,rotation=south]
practicallogistics2:displayscreen[facing=west,rotation=west]
practicallogistics2:displayscreen[facing=west,rotation=east]
practicallogistics2:displayscreen[facing=east,rotation=down]
practicallogistics2:displayscreen[facing=east,rotation=up]
practicallogistics2:displayscreen[facing=east,rotation=north]
practicallogistics2:displayscreen[facing=east,rotation=south]
practicallogistics2:displayscreen[facing=east,rotation=west]
practicallogistics2:displayscreen[facing=east,rotation=east]
practicallogistics2:largedisplayscreen[facing=down,rotation=down,type=none]
practicallogistics2:largedisplayscreen[facing=down,rotation=down,type=one_n]
practicallogistics2:largedisplayscreen[facing=down,rotation=down,type=one_e]
practicallogistics2:largedisplayscreen[facing=down,rotation=down,type=one_s]
practicallogistics2:largedisplayscreen[facing=down,rotation=down,type=one_w]
practicallogistics2:largedisplayscreen[facing=down,rotation=down,type=two_n]
practicallogistics2:largedisplayscreen[facing=down,rotation=down,type=two_e]
practicallogistics2:largedisplayscreen[facing=down,rotation=down,type=two_s]
practicallogistics2:largedisplayscreen[facing=down,rotation=down,type=two_w]
practicallogistics2:largedisplayscreen[facing=down,rotation=down,type=opposite_1]
practicallogistics2:largedisplayscreen[facing=down,rotation=down,type=opposite_2]
practicallogistics2:largedisplayscreen[facing=down,rotation=down,type=three_n]
practicallogistics2:largedisplayscreen[facing=down,rotation=down,type=three_e]
practicallogistics2:largedisplayscreen[facing=down,rotation=down,type=three_s]
practicallogistics2:largedisplayscreen[facing=down,rotation=down,type=three_w]
practicallogistics2:largedisplayscreen[facing=down,rotation=down,type=all]
practicallogistics2:largedisplayscreen[facing=down,rotation=up,type=none]
practicallogistics2:largedisplayscreen[facing=down,rotation=up,type=one_n]
practicallogistics2:largedisplayscreen[facing=down,rotation=up,type=one_e]
practicallogistics2:largedisplayscreen[facing=down,rotation=up,type=one_s]
practicallogistics2:largedisplayscreen[facing=down,rotation=up,type=one_w]
practicallogistics2:largedisplayscreen[facing=down,rotation=up,type=two_n]
practicallogistics2:largedisplayscreen[facing=down,rotation=up,type=two_e]
practicallogistics2:largedisplayscreen[facing=down,rotation=up,type=two_s]
practicallogistics2:largedisplayscreen[facing=down,rotation=up,type=two_w]
practicallogistics2:largedisplayscreen[facing=down,rotation=up,type=opposite_1]
practicallogistics2:largedisplayscreen[facing=down,rotation=up,type=opposite_2]
practicallogistics2:largedisplayscreen[facing=down,rotation=up,type=three_n]
practicallogistics2:largedisplayscreen[facing=down,rotation=up,type=three_e]
practicallogistics2:largedisplayscreen[facing=down,rotation=up,type=three_s]
practicallogistics2:largedisplayscreen[facing=down,rotation=up,type=three_w]
practicallogistics2:largedisplayscreen[facing=down,rotation=up,type=all]
practicallogistics2:largedisplayscreen[facing=down,rotation=north,type=none]
practicallogistics2:largedisplayscreen[facing=down,rotation=north,type=one_n]
practicallogistics2:largedisplayscreen[facing=down,rotation=north,type=one_e]
practicallogistics2:largedisplayscreen[facing=down,rotation=north,type=one_s]
practicallogistics2:largedisplayscreen[facing=down,rotation=north,type=one_w]
practicallogistics2:largedisplayscreen[facing=down,rotation=north,type=two_n]
practicallogistics2:largedisplayscreen[facing=down,rotation=north,type=two_e]
practicallogistics2:largedisplayscreen[facing=down,rotation=north,type=two_s]
practicallogistics2:largedisplayscreen[facing=down,rotation=north,type=two_w]
practicallogistics2:largedisplayscreen[facing=down,rotation=north,type=opposite_1]
practicallogistics2:largedisplayscreen[facing=down,rotation=north,type=opposite_2]
practicallogistics2:largedisplayscreen[facing=down,rotation=north,type=three_n]
practicallogistics2:largedisplayscreen[facing=down,rotation=north,type=three_e]
practicallogistics2:largedisplayscreen[facing=down,rotation=north,type=three_s]
practicallogistics2:largedisplayscreen[facing=down,rotation=north,type=three_w]
practicallogistics2:largedisplayscreen[facing=down,rotation=north,type=all]
practicallogistics2:largedisplayscreen[facing=down,rotation=south,type=none]
practicallogistics2:largedisplayscreen[facing=down,rotation=south,type=one_n]
practicallogistics2:largedisplayscreen[facing=down,rotation=south,type=one_e]
practicallogistics2:largedisplayscreen[facing=down,rotation=south,type=one_s]
practicallogistics2:largedisplayscreen[facing=down,rotation=south,type=one_w]
practicallogistics2:largedisplayscreen[facing=down,rotation=south,type=two_n]
practicallogistics2:largedisplayscreen[facing=down,rotation=south,type=two_e]
practicallogistics2:largedisplayscreen[facing=down,rotation=south,type=two_s]
practicallogistics2:largedisplayscreen[facing=down,rotation=south,type=two_w]
practicallogistics2:largedisplayscreen[facing=down,rotation=south,type=opposite_1]
practicallogistics2:largedisplayscreen[facing=down,rotation=south,type=opposite_2]
practicallogistics2:largedisplayscreen[facing=down,rotation=south,type=three_n]
practicallogistics2:largedisplayscreen[facing=down,rotation=south,type=three_e]
practicallogistics2:largedisplayscreen[facing=down,rotation=south,type=three_s]
practicallogistics2:largedisplayscreen[facing=down,rotation=south,type=three_w]
practicallogistics2:largedisplayscreen[facing=down,rotation=south,type=all]
practicallogistics2:largedisplayscreen[facing=down,rotation=west,type=none]
practicallogistics2:largedisplayscreen[facing=down,rotation=west,type=one_n]
practicallogistics2:largedisplayscreen[facing=down,rotation=west,type=one_e]
practicallogistics2:largedisplayscreen[facing=down,rotation=west,type=one_s]
practicallogistics2:largedisplayscreen[facing=down,rotation=west,type=one_w]
practicallogistics2:largedisplayscreen[facing=down,rotation=west,type=two_n]
practicallogistics2:largedisplayscreen[facing=down,rotation=west,type=two_e]
practicallogistics2:largedisplayscreen[facing=down,rotation=west,type=two_s]
practicallogistics2:largedisplayscreen[facing=down,rotation=west,type=two_w]
practicallogistics2:largedisplayscreen[facing=down,rotation=west,type=opposite_1]
practicallogistics2:largedisplayscreen[facing=down,rotation=west,type=opposite_2]
practicallogistics2:largedisplayscreen[facing=down,rotation=west,type=three_n]
practicallogistics2:largedisplayscreen[facing=down,rotation=west,type=three_e]
practicallogistics2:largedisplayscreen[facing=down,rotation=west,type=three_s]
practicallogistics2:largedisplayscreen[facing=down,rotation=west,type=three_w]
practicallogistics2:largedisplayscreen[facing=down,rotation=west,type=all]
practicallogistics2:largedisplayscreen[facing=down,rotation=east,type=none]
practicallogistics2:largedisplayscreen[facing=down,rotation=east,type=one_n]
practicallogistics2:largedisplayscreen[facing=down,rotation=east,type=one_e]
practicallogistics2:largedisplayscreen[facing=down,rotation=east,type=one_s]
practicallogistics2:largedisplayscreen[facing=down,rotation=east,type=one_w]
practicallogistics2:largedisplayscreen[facing=down,rotation=east,type=two_n]
practicallogistics2:largedisplayscreen[facing=down,rotation=east,type=two_e]
practicallogistics2:largedisplayscreen[facing=down,rotation=east,type=two_s]
practicallogistics2:largedisplayscreen[facing=down,rotation=east,type=two_w]
practicallogistics2:largedisplayscreen[facing=down,rotation=east,type=opposite_1]
practicallogistics2:largedisplayscreen[facing=down,rotation=east,type=opposite_2]
practicallogistics2:largedisplayscreen[facing=down,rotation=east,type=three_n]
practicallogistics2:largedisplayscreen[facing=down,rotation=east,type=three_e]
practicallogistics2:largedisplayscreen[facing=down,rotation=east,type=three_s]
practicallogistics2:largedisplayscreen[facing=down,rotation=east,type=three_w]
practicallogistics2:largedisplayscreen[facing=down,rotation=east,type=all]
practicallogistics2:largedisplayscreen[facing=up,rotation=down,type=none]
practicallogistics2:largedisplayscreen[facing=up,rotation=down,type=one_n]
practicallogistics2:largedisplayscreen[facing=up,rotation=down,type=one_e]
practicallogistics2:largedisplayscreen[facing=up,rotation=down,type=one_s]
practicallogistics2:largedisplayscreen[facing=up,rotation=down,type=one_w]
practicallogistics2:largedisplayscreen[facing=up,rotation=down,type=two_n]
practicallogistics2:largedisplayscreen[facing=up,rotation=down,type=two_e]
practicallogistics2:largedisplayscreen[facing=up,rotation=down,type=two_s]
practicallogistics2:largedisplayscreen[facing=up,rotation=down,type=two_w]
practicallogistics2:largedisplayscreen[facing=up,rotation=down,type=opposite_1]
practicallogistics2:largedisplayscreen[facing=up,rotation=down,type=opposite_2]
practicallogistics2:largedisplayscreen[facing=up,rotation=down,type=three_n]
practicallogistics2:largedisplayscreen[facing=up,rotation=down,type=three_e]
practicallogistics2:largedisplayscreen[facing=up,rotation=down,type=three_s]
practicallogistics2:largedisplayscreen[facing=up,rotation=down,type=three_w]
practicallogistics2:largedisplayscreen[facing=up,rotation=down,type=all]
practicallogistics2:largedisplayscreen[facing=up,rotation=up,type=none]
practicallogistics2:largedisplayscreen[facing=up,rotation=up,type=one_n]
practicallogistics2:largedisplayscreen[facing=up,rotation=up,type=one_e]
practicallogistics2:largedisplayscreen[facing=up,rotation=up,type=one_s]
practicallogistics2:largedisplayscreen[facing=up,rotation=up,type=one_w]
practicallogistics2:largedisplayscreen[facing=up,rotation=up,type=two_n]
practicallogistics2:largedisplayscreen[facing=up,rotation=up,type=two_e]
practicallogistics2:largedisplayscreen[facing=up,rotation=up,type=two_s]
practicallogistics2:largedisplayscreen[facing=up,rotation=up,type=two_w]
practicallogistics2:largedisplayscreen[facing=up,rotation=up,type=opposite_1]
practicallogistics2:largedisplayscreen[facing=up,rotation=up,type=opposite_2]
practicallogistics2:largedisplayscreen[facing=up,rotation=up,type=three_n]
practicallogistics2:largedisplayscreen[facing=up,rotation=up,type=three_e]
practicallogistics2:largedisplayscreen[facing=up,rotation=up,type=three_s]
practicallogistics2:largedisplayscreen[facing=up,rotation=up,type=three_w]
practicallogistics2:largedisplayscreen[facing=up,rotation=up,type=all]
practicallogistics2:largedisplayscreen[facing=up,rotation=north,type=none]
practicallogistics2:largedisplayscreen[facing=up,rotation=north,type=one_n]
practicallogistics2:largedisplayscreen[facing=up,rotation=north,type=one_e]
practicallogistics2:largedisplayscreen[facing=up,rotation=north,type=one_s]
practicallogistics2:largedisplayscreen[facing=up,rotation=north,type=one_w]
practicallogistics2:largedisplayscreen[facing=up,rotation=north,type=two_n]
practicallogistics2:largedisplayscreen[facing=up,rotation=north,type=two_e]
practicallogistics2:largedisplayscreen[facing=up,rotation=north,type=two_s]
practicallogistics2:largedisplayscreen[facing=up,rotation=north,type=two_w]
practicallogistics2:largedisplayscreen[facing=up,rotation=north,type=opposite_1]
practicallogistics2:largedisplayscreen[facing=up,rotation=north,type=opposite_2]
practicallogistics2:largedisplayscreen[facing=up,rotation=north,type=three_n]
practicallogistics2:largedisplayscreen[facing=up,rotation=north,type=three_e]
practicallogistics2:largedisplayscreen[facing=up,rotation=north,type=three_s]
practicallogistics2:largedisplayscreen[facing=up,rotation=north,type=three_w]
practicallogistics2:largedisplayscreen[facing=up,rotation=north,type=all]
practicallogistics2:largedisplayscreen[facing=up,rotation=south,type=none]
practicallogistics2:largedisplayscreen[facing=up,rotation=south,type=one_n]
practicallogistics2:largedisplayscreen[facing=up,rotation=south,type=one_e]
practicallogistics2:largedisplayscreen[facing=up,rotation=south,type=one_s]
practicallogistics2:largedisplayscreen[facing=up,rotation=south,type=one_w]
practicallogistics2:largedisplayscreen[facing=up,rotation=south,type=two_n]
practicallogistics2:largedisplayscreen[facing=up,rotation=south,type=two_e]
practicallogistics2:largedisplayscreen[facing=up,rotation=south,type=two_s]
practicallogistics2:largedisplayscreen[facing=up,rotation=south,type=two_w]
practicallogistics2:largedisplayscreen[facing=up,rotation=south,type=opposite_1]
practicallogistics2:largedisplayscreen[facing=up,rotation=south,type=opposite_2]
practicallogistics2:largedisplayscreen[facing=up,rotation=south,type=three_n]
practicallogistics2:largedisplayscreen[facing=up,rotation=south,type=three_e]
practicallogistics2:largedisplayscreen[facing=up,rotation=south,type=three_s]
practicallogistics2:largedisplayscreen[facing=up,rotation=south,type=three_w]
practicallogistics2:largedisplayscreen[facing=up,rotation=south,type=all]
practicallogistics2:largedisplayscreen[facing=up,rotation=west,type=none]
practicallogistics2:largedisplayscreen[facing=up,rotation=west,type=one_n]
practicallogistics2:largedisplayscreen[facing=up,rotation=west,type=one_e]
practicallogistics2:largedisplayscreen[facing=up,rotation=west,type=one_s]
practicallogistics2:largedisplayscreen[facing=up,rotation=west,type=one_w]
practicallogistics2:largedisplayscreen[facing=up,rotation=west,type=two_n]
practicallogistics2:largedisplayscreen[facing=up,rotation=west,type=two_e]
practicallogistics2:largedisplayscreen[facing=up,rotation=west,type=two_s]
practicallogistics2:largedisplayscreen[facing=up,rotation=west,type=two_w]
practicallogistics2:largedisplayscreen[facing=up,rotation=west,type=opposite_1]
practicallogistics2:largedisplayscreen[facing=up,rotation=west,type=opposite_2]
practicallogistics2:largedisplayscreen[facing=up,rotation=west,type=three_n]
practicallogistics2:largedisplayscreen[facing=up,rotation=west,type=three_e]
practicallogistics2:largedisplayscreen[facing=up,rotation=west,type=three_s]
practicallogistics2:largedisplayscreen[facing=up,rotation=west,type=three_w]
practicallogistics2:largedisplayscreen[facing=up,rotation=west,type=all]
practicallogistics2:largedisplayscreen[facing=up,rotation=east,type=none]
practicallogistics2:largedisplayscreen[facing=up,rotation=east,type=one_n]
practicallogistics2:largedisplayscreen[facing=up,rotation=east,type=one_e]
practicallogistics2:largedisplayscreen[facing=up,rotation=east,type=one_s]
practicallogistics2:largedisplayscreen[facing=up,rotation=east,type=one_w]
practicallogistics2:largedisplayscreen[facing=up,rotation=east,type=two_n]
practicallogistics2:largedisplayscreen[facing=up,rotation=east,type=two_e]
practicallogistics2:largedisplayscreen[facing=up,rotation=east,type=two_s]
practicallogistics2:largedisplayscreen[facing=up,rotation=east,type=two_w]
practicallogistics2:largedisplayscreen[facing=up,rotation=east,type=opposite_1]
practicallogistics2:largedisplayscreen[facing=up,rotation=east,type=opposite_2]
practicallogistics2:largedisplayscreen[facing=up,rotation=east,type=three_n]
practicallogistics2:largedisplayscreen[facing=up,rotation=east,type=three_e]
practicallogistics2:largedisplayscreen[facing=up,rotation=east,type=three_s]
practicallogistics2:largedisplayscreen[facing=up,rotation=east,type=three_w]
practicallogistics2:largedisplayscreen[facing=up,rotation=east,type=all]
practicallogistics2:largedisplayscreen[facing=north,rotation=down,type=none]
practicallogistics2:largedisplayscreen[facing=north,rotation=down,type=one_n]
practicallogistics2:largedisplayscreen[facing=north,rotation=down,type=one_e]
practicallogistics2:largedisplayscreen[facing=north,rotation=down,type=one_s]
practicallogistics2:largedisplayscreen[facing=north,rotation=down,type=one_w]
practicallogistics2:largedisplayscreen[facing=north,rotation=down,type=two_n]
practicallogistics2:largedisplayscreen[facing=north,rotation=down,type=two_e]
practicallogistics2:largedisplayscreen[facing=north,rotation=down,type=two_s]
practicallogistics2:largedisplayscreen[facing=north,rotation=down,type=two_w]
practicallogistics2:largedisplayscreen[facing=north,rotation=down,type=opposite_1]
practicallogistics2:largedisplayscreen[facing=north,rotation=down,type=opposite_2]
practicallogistics2:largedisplayscreen[facing=north,rotation=down,type=three_n]
practicallogistics2:largedisplayscreen[facing=north,rotation=down,type=three_e]
practicallogistics2:largedisplayscreen[facing=north,rotation=down,type=three_s]
practicallogistics2:largedisplayscreen[facing=north,rotation=down,type=three_w]
practicallogistics2:largedisplayscreen[facing=north,rotation=down,type=all]
practicallogistics2:largedisplayscreen[facing=north,rotation=up,type=none]
practicallogistics2:largedisplayscreen[facing=north,rotation=up,type=one_n]
practicallogistics2:largedisplayscreen[facing=north,rotation=up,type=one_e]
practicallogistics2:largedisplayscreen[facing=north,rotation=up,type=one_s]
practicallogistics2:largedisplayscreen[facing=north,rotation=up,type=one_w]
practicallogistics2:largedisplayscreen[facing=north,rotation=up,type=two_n]
practicallogistics2:largedisplayscreen[facing=north,rotation=up,type=two_e]
practicallogistics2:largedisplayscreen[facing=north,rotation=up,type=two_s]
practicallogistics2:largedisplayscreen[facing=north,rotation=up,type=two_w]
practicallogistics2:largedisplayscreen[facing=north,rotation=up,type=opposite_1]
practicallogistics2:largedisplayscreen[facing=north,rotation=up,type=opposite_2]
practicallogistics2:largedisplayscreen[facing=north,rotation=up,type=three_n]
practicallogistics2:largedisplayscreen[facing=north,rotation=up,type=three_e]
practicallogistics2:largedisplayscreen[facing=north,rotation=up,type=three_s]
practicallogistics2:largedisplayscreen[facing=north,rotation=up,type=three_w]
practicallogistics2:largedisplayscreen[facing=north,rotation=up,type=all]
practicallogistics2:largedisplayscreen[facing=north,rotation=north,type=none]
practicallogistics2:largedisplayscreen[facing=north,rotation=north,type=one_n]
practicallogistics2:largedisplayscreen[facing=north,rotation=north,type=one_e]
practicallogistics2:largedisplayscreen[facing=north,rotation=north,type=one_s]
practicallogistics2:largedisplayscreen[facing=north,rotation=north,type=one_w]
practicallogistics2:largedisplayscreen[facing=north,rotation=north,type=two_n]
practicallogistics2:largedisplayscreen[facing=north,rotation=north,type=two_e]
practicallogistics2:largedisplayscreen[facing=north,rotation=north,type=two_s]
practicallogistics2:largedisplayscreen[facing=north,rotation=north,type=two_w]
practicallogistics2:largedisplayscreen[facing=north,rotation=north,type=opposite_1]
practicallogistics2:largedisplayscreen[facing=north,rotation=north,type=opposite_2]
practicallogistics2:largedisplayscreen[facing=north,rotation=north,type=three_n]
practicallogistics2:largedisplayscreen[facing=north,rotation=north,type=three_e]
practicallogistics2:largedisplayscreen[facing=north,rotation=north,type=three_s]
practicallogistics2:largedisplayscreen[facing=north,rotation=north,type=three_w]
practicallogistics2:largedisplayscreen[facing=north,rotation=north,type=all]
practicallogistics2:largedisplayscreen[facing=north,rotation=south,type=none]
practicallogistics2:largedisplayscreen[facing=north,rotation=south,type=one_n]
practicallogistics2:largedisplayscreen[facing=north,rotation=south,type=one_e]
practicallogistics2:largedisplayscreen[facing=north,rotation=south,type=one_s]
practicallogistics2:largedisplayscreen[facing=north,rotation=south,type=one_w]
practicallogistics2:largedisplayscreen[facing=north,rotation=south,type=two_n]
practicallogistics2:largedisplayscreen[facing=north,rotation=south,type=two_e]
practicallogistics2:largedisplayscreen[facing=north,rotation=south,type=two_s]
practicallogistics2:largedisplayscreen[facing=north,rotation=south,type=two_w]
practicallogistics2:largedisplayscreen[facing=north,rotation=south,type=opposite_1]
practicallogistics2:largedisplayscreen[facing=north,rotation=south,type=opposite_2]
practicallogistics2:largedisplayscreen[facing=north,rotation=south,type=three_n]
practicallogistics2:largedisplayscreen[facing=north,rotation=south,type=three_e]
practicallogistics2:largedisplayscreen[facing=north,rotation=south,type=three_s]
practicallogistics2:largedisplayscreen[facing=north,rotation=south,type=three_w]
practicallogistics2:largedisplayscreen[facing=north,rotation=south,type=all]
practicallogistics2:largedisplayscreen[facing=north,rotation=west,type=none]
practicallogistics2:largedisplayscreen[facing=north,rotation=west,type=one_n]
practicallogistics2:largedisplayscreen[facing=north,rotation=west,type=one_e]
practicallogistics2:largedisplayscreen[facing=north,rotation=west,type=one_s]
practicallogistics2:largedisplayscreen[facing=north,rotation=west,type=one_w]
practicallogistics2:largedisplayscreen[facing=north,rotation=west,type=two_n]
practicallogistics2:largedisplayscreen[facing=north,rotation=west,type=two_e]
practicallogistics2:largedisplayscreen[facing=north,rotation=west,type=two_s]
practicallogistics2:largedisplayscreen[facing=north,rotation=west,type=two_w]
practicallogistics2:largedisplayscreen[facing=north,rotation=west,type=opposite_1]
practicallogistics2:largedisplayscreen[facing=north,rotation=west,type=opposite_2]
practicallogistics2:largedisplayscreen[facing=north,rotation=west,type=three_n]
practicallogistics2:largedisplayscreen[facing=north,rotation=west,type=three_e]
practicallogistics2:largedisplayscreen[facing=north,rotation=west,type=three_s]
practicallogistics2:largedisplayscreen[facing=north,rotation=west,type=three_w]
practicallogistics2:largedisplayscreen[facing=north,rotation=west,type=all]
practicallogistics2:largedisplayscreen[facing=north,rotation=east,type=none]
practicallogistics2:largedisplayscreen[facing=north,rotation=east,type=one_n]
practicallogistics2:largedisplayscreen[facing=north,rotation=east,type=one_e]
practicallogistics2:largedisplayscreen[facing=north,rotation=east,type=one_s]
practicallogistics2:largedisplayscreen[facing=north,rotation=east,type=one_w]
practicallogistics2:largedisplayscreen[facing=north,rotation=east,type=two_n]
practicallogistics2:largedisplayscreen[facing=north,rotation=east,type=two_e]
practicallogistics2:largedisplayscreen[facing=north,rotation=east,type=two_s]
practicallogistics2:largedisplayscreen[facing=north,rotation=east,type=two_w]
practicallogistics2:largedisplayscreen[facing=north,rotation=east,type=opposite_1]
practicallogistics2:largedisplayscreen[facing=north,rotation=east,type=opposite_2]
practicallogistics2:largedisplayscreen[facing=north,rotation=east,type=three_n]
practicallogistics2:largedisplayscreen[facing=north,rotation=east,type=three_e]
practicallogistics2:largedisplayscreen[facing=north,rotation=east,type=three_s]
practicallogistics2:largedisplayscreen[facing=north,rotation=east,type=three_w]
practicallogistics2:largedisplayscreen[facing=north,rotation=east,type=all]
practicallogistics2:largedisplayscreen[facing=south,rotation=down,type=none]
practicallogistics2:largedisplayscreen[facing=south,rotation=down,type=one_n]
practicallogistics2:largedisplayscreen[facing=south,rotation=down,type=one_e]
practicallogistics2:largedisplayscreen[facing=south,rotation=down,type=one_s]
practicallogistics2:largedisplayscreen[facing=south,rotation=down,type=one_w]
practicallogistics2:largedisplayscreen[facing=south,rotation=down,type=two_n]
practicallogistics2:largedisplayscreen[facing=south,rotation=down,type=two_e]
practicallogistics2:largedisplayscreen[facing=south,rotation=down,type=two_s]
practicallogistics2:largedisplayscreen[facing=south,rotation=down,type=two_w]
practicallogistics2:largedisplayscreen[facing=south,rotation=down,type=opposite_1]
practicallogistics2:largedisplayscreen[facing=south,rotation=down,type=opposite_2]
practicallogistics2:largedisplayscreen[facing=south,rotation=down,type=three_n]
practicallogistics2:largedisplayscreen[facing=south,rotation=down,type=three_e]
practicallogistics2:largedisplayscreen[facing=south,rotation=down,type=three_s]
practicallogistics2:largedisplayscreen[facing=south,rotation=down,type=three_w]
practicallogistics2:largedisplayscreen[facing=south,rotation=down,type=all]
practicallogistics2:largedisplayscreen[facing=south,rotation=up,type=none]
practicallogistics2:largedisplayscreen[facing=south,rotation=up,type=one_n]
practicallogistics2:largedisplayscreen[facing=south,rotation=up,type=one_e]
practicallogistics2:largedisplayscreen[facing=south,rotation=up,type=one_s]
practicallogistics2:largedisplayscreen[facing=south,rotation=up,type=one_w]
practicallogistics2:largedisplayscreen[facing=south,rotation=up,type=two_n]
practicallogistics2:largedisplayscreen[facing=south,rotation=up,type=two_e]
practicallogistics2:largedisplayscreen[facing=south,rotation=up,type=two_s]
practicallogistics2:largedisplayscreen[facing=south,rotation=up,type=two_w]
practicallogistics2:largedisplayscreen[facing=south,rotation=up,type=opposite_1]
practicallogistics2:largedisplayscreen[facing=south,rotation=up,type=opposite_2]
practicallogistics2:largedisplayscreen[facing=south,rotation=up,type=three_n]
practicallogistics2:largedisplayscreen[facing=south,rotation=up,type=three_e]
practicallogistics2:largedisplayscreen[facing=south,rotation=up,type=three_s]
practicallogistics2:largedisplayscreen[facing=south,rotation=up,type=three_w]
practicallogistics2:largedisplayscreen[facing=south,rotation=up,type=all]
practicallogistics2:largedisplayscreen[facing=south,rotation=north,type=none]
practicallogistics2:largedisplayscreen[facing=south,rotation=north,type=one_n]
practicallogistics2:largedisplayscreen[facing=south,rotation=north,type=one_e]
practicallogistics2:largedisplayscreen[facing=south,rotation=north,type=one_s]
practicallogistics2:largedisplayscreen[facing=south,rotation=north,type=one_w]
practicallogistics2:largedisplayscreen[facing=south,rotation=north,type=two_n]
practicallogistics2:largedisplayscreen[facing=south,rotation=north,type=two_e]
practicallogistics2:largedisplayscreen[facing=south,rotation=north,type=two_s]
practicallogistics2:largedisplayscreen[facing=south,rotation=north,type=two_w]
practicallogistics2:largedisplayscreen[facing=south,rotation=north,type=opposite_1]
practicallogistics2:largedisplayscreen[facing=south,rotation=north,type=opposite_2]
practicallogistics2:largedisplayscreen[facing=south,rotation=north,type=three_n]
practicallogistics2:largedisplayscreen[facing=south,rotation=north,type=three_e]
practicallogistics2:largedisplayscreen[facing=south,rotation=north,type=three_s]
practicallogistics2:largedisplayscreen[facing=south,rotation=north,type=three_w]
practicallogistics2:largedisplayscreen[facing=south,rotation=north,type=all]
practicallogistics2:largedisplayscreen[facing=south,rotation=south,type=none]
practicallogistics2:largedisplayscreen[facing=south,rotation=south,type=one_n]
practicallogistics2:largedisplayscreen[facing=south,rotation=south,type=one_e]
practicallogistics2:largedisplayscreen[facing=south,rotation=south,type=one_s]
practicallogistics2:largedisplayscreen[facing=south,rotation=south,type=one_w]
practicallogistics2:largedisplayscreen[facing=south,rotation=south,type=two_n]
practicallogistics2:largedisplayscreen[facing=south,rotation=south,type=two_e]
practicallogistics2:largedisplayscreen[facing=south,rotation=south,type=two_s]
practicallogistics2:largedisplayscreen[facing=south,rotation=south,type=two_w]
practicallogistics2:largedisplayscreen[facing=south,rotation=south,type=opposite_1]
practicallogistics2:largedisplayscreen[facing=south,rotation=south,type=opposite_2]
practicallogistics2:largedisplayscreen[facing=south,rotation=south,type=three_n]
practicallogistics2:largedisplayscreen[facing=south,rotation=south,type=three_e]
practicallogistics2:largedisplayscreen[facing=south,rotation=south,type=three_s]
practicallogistics2:largedisplayscreen[facing=south,rotation=south,type=three_w]
practicallogistics2:largedisplayscreen[facing=south,rotation=south,type=all]
practicallogistics2:largedisplayscreen[facing=south,rotation=west,type=none]
practicallogistics2:largedisplayscreen[facing=south,rotation=west,type=one_n]
practicallogistics2:largedisplayscreen[facing=south,rotation=west,type=one_e]
practicallogistics2:largedisplayscreen[facing=south,rotation=west,type=one_s]
practicallogistics2:largedisplayscreen[facing=south,rotation=west,type=one_w]
practicallogistics2:largedisplayscreen[facing=south,rotation=west,type=two_n]
practicallogistics2:largedisplayscreen[facing=south,rotation=west,type=two_e]
practicallogistics2:largedisplayscreen[facing=south,rotation=west,type=two_s]
practicallogistics2:largedisplayscreen[facing=south,rotation=west,type=two_w]
practicallogistics2:largedisplayscreen[facing=south,rotation=west,type=opposite_1]
practicallogistics2:largedisplayscreen[facing=south,rotation=west,type=opposite_2]
practicallogistics2:largedisplayscreen[facing=south,rotation=west,type=three_n]
practicallogistics2:largedisplayscreen[facing=south,rotation=west,type=three_e]
practicallogistics2:largedisplayscreen[facing=south,rotation=west,type=three_s]
practicallogistics2:largedisplayscreen[facing=south,rotation=west,type=three_w]
practicallogistics2:largedisplayscreen[facing=south,rotation=west,type=all]
practicallogistics2:largedisplayscreen[facing=south,rotation=east,type=none]
practicallogistics2:largedisplayscreen[facing=south,rotation=east,type=one_n]
practicallogistics2:largedisplayscreen[facing=south,rotation=east,type=one_e]
practicallogistics2:largedisplayscreen[facing=south,rotation=east,type=one_s]
practicallogistics2:largedisplayscreen[facing=south,rotation=east,type=one_w]
practicallogistics2:largedisplayscreen[facing=south,rotation=east,type=two_n]
practicallogistics2:largedisplayscreen[facing=south,rotation=east,type=two_e]
practicallogistics2:largedisplayscreen[facing=south,rotation=east,type=two_s]
practicallogistics2:largedisplayscreen[facing=south,rotation=east,type=two_w]
practicallogistics2:largedisplayscreen[facing=south,rotation=east,type=opposite_1]
practicallogistics2:largedisplayscreen[facing=south,rotation=east,type=opposite_2]
practicallogistics2:largedisplayscreen[facing=south,rotation=east,type=three_n]
practicallogistics2:largedisplayscreen[facing=south,rotation=east,type=three_e]
practicallogistics2:largedisplayscreen[facing=south,rotation=east,type=three_s]
practicallogistics2:largedisplayscreen[facing=south,rotation=east,type=three_w]
practicallogistics2:largedisplayscreen[facing=south,rotation=east,type=all]
practicallogistics2:largedisplayscreen[facing=west,rotation=down,type=none]
practicallogistics2:largedisplayscreen[facing=west,rotation=down,type=one_n]
practicallogistics2:largedisplayscreen[facing=west,rotation=down,type=one_e]
practicallogistics2:largedisplayscreen[facing=west,rotation=down,type=one_s]
practicallogistics2:largedisplayscreen[facing=west,rotation=down,type=one_w]
practicallogistics2:largedisplayscreen[facing=west,rotation=down,type=two_n]
practicallogistics2:largedisplayscreen[facing=west,rotation=down,type=two_e]
practicallogistics2:largedisplayscreen[facing=west,rotation=down,type=two_s]
practicallogistics2:largedisplayscreen[facing=west,rotation=down,type=two_w]
practicallogistics2:largedisplayscreen[facing=west,rotation=down,type=opposite_1]
practicallogistics2:largedisplayscreen[facing=west,rotation=down,type=opposite_2]
practicallogistics2:largedisplayscreen[facing=west,rotation=down,type=three_n]
practicallogistics2:largedisplayscreen[facing=west,rotation=down,type=three_e]
practicallogistics2:largedisplayscreen[facing=west,rotation=down,type=three_s]
practicallogistics2:largedisplayscreen[facing=west,rotation=down,type=three_w]
practicallogistics2:largedisplayscreen[facing=west,rotation=down,type=all]
practicallogistics2:largedisplayscreen[facing=west,rotation=up,type=none]
practicallogistics2:largedisplayscreen[facing=west,rotation=up,type=one_n]
practicallogistics2:largedisplayscreen[facing=west,rotation=up,type=one_e]
practicallogistics2:largedisplayscreen[facing=west,rotation=up,type=one_s]
practicallogistics2:largedisplayscreen[facing=west,rotation=up,type=one_w]
practicallogistics2:largedisplayscreen[facing=west,rotation=up,type=two_n]
practicallogistics2:largedisplayscreen[facing=west,rotation=up,type=two_e]
practicallogistics2:largedisplayscreen[facing=west,rotation=up,type=two_s]
practicallogistics2:largedisplayscreen[facing=west,rotation=up,type=two_w]
practicallogistics2:largedisplayscreen[facing=west,rotation=up,type=opposite_1]
practicallogistics2:largedisplayscreen[facing=west,rotation=up,type=opposite_2]
practicallogistics2:largedisplayscreen[facing=west,rotation=up,type=three_n]
practicallogistics2:largedisplayscreen[facing=west,rotation=up,type=three_e]
practicallogistics2:largedisplayscreen[facing=west,rotation=up,type=three_s]
practicallogistics2:largedisplayscreen[facing=west,rotation=up,type=three_w]
practicallogistics2:largedisplayscreen[facing=west,rotation=up,type=all]
practicallogistics2:largedisplayscreen[facing=west,rotation=north,type=none]
practicallogistics2:largedisplayscreen[facing=west,rotation=north,type=one_n]
practicallogistics2:largedisplayscreen[facing=west,rotation=north,type=one_e]
practicallogistics2:largedisplayscreen[facing=west,rotation=north,type=one_s]
practicallogistics2:largedisplayscreen[facing=west,rotation=north,type=one_w]
practicallogistics2:largedisplayscreen[facing=west,rotation=north,type=two_n]
practicallogistics2:largedisplayscreen[facing=west,rotation=north,type=two_e]
practicallogistics2:largedisplayscreen[facing=west,rotation=north,type=two_s]
practicallogistics2:largedisplayscreen[facing=west,rotation=north,type=two_w]
practicallogistics2:largedisplayscreen[facing=west,rotation=north,type=opposite_1]
practicallogistics2:largedisplayscreen[facing=west,rotation=north,type=opposite_2]
practicallogistics2:largedisplayscreen[facing=west,rotation=north,type=three_n]
practicallogistics2:largedisplayscreen[facing=west,rotation=north,type=three_e]
practicallogistics2:largedisplayscreen[facing=west,rotation=north,type=three_s]
practicallogistics2:largedisplayscreen[facing=west,rotation=north,type=three_w]
practicallogistics2:largedisplayscreen[facing=west,rotation=north,type=all]
practicallogistics2:largedisplayscreen[facing=west,rotation=south,type=none]
practicallogistics2:largedisplayscreen[facing=west,rotation=south,type=one_n]
practicallogistics2:largedisplayscreen[facing=west,rotation=south,type=one_e]
practicallogistics2:largedisplayscreen[facing=west,rotation=south,type=one_s]
practicallogistics2:largedisplayscreen[facing=west,rotation=south,type=one_w]
practicallogistics2:largedisplayscreen[facing=west,rotation=south,type=two_n]
practicallogistics2:largedisplayscreen[facing=west,rotation=south,type=two_e]
practicallogistics2:largedisplayscreen[facing=west,rotation=south,type=two_s]
practicallogistics2:largedisplayscreen[facing=west,rotation=south,type=two_w]
practicallogistics2:largedisplayscreen[facing=west,rotation=south,type=opposite_1]
practicallogistics2:largedisplayscreen[facing=west,rotation=south,type=opposite_2]
practicallogistics2:largedisplayscreen[facing=west,rotation=south,type=three_n]
practicallogistics2:largedisplayscreen[facing=west,rotation=south,type=three_e]
practicallogistics2:largedisplayscreen[facing=west,rotation=south,type=three_s]
practicallogistics2:largedisplayscreen[facing=west,rotation=south,type=three_w]
practicallogistics2:largedisplayscreen[facing=west,rotation=south,type=all]
practicallogistics2:largedisplayscreen[facing=west,rotation=west,type=none]
practicallogistics2:largedisplayscreen[facing=west,rotation=west,type=one_n]
practicallogistics2:largedisplayscreen[facing=west,rotation=west,type=one_e]
practicallogistics2:largedisplayscreen[facing=west,rotation=west,type=one_s]
practicallogistics2:largedisplayscreen[facing=west,rotation=west,type=one_w]
practicallogistics2:largedisplayscreen[facing=west,rotation=west,type=two_n]
practicallogistics2:largedisplayscreen[facing=west,rotation=west,type=two_e]
practicallogistics2:largedisplayscreen[facing=west,rotation=west,type=two_s]
practicallogistics2:largedisplayscreen[facing=west,rotation=west,type=two_w]
practicallogistics2:largedisplayscreen[facing=west,rotation=west,type=opposite_1]
practicallogistics2:largedisplayscreen[facing=west,rotation=west,type=opposite_2]
practicallogistics2:largedisplayscreen[facing=west,rotation=west,type=three_n]
practicallogistics2:largedisplayscreen[facing=west,rotation=west,type=three_e]
practicallogistics2:largedisplayscreen[facing=west,rotation=west,type=three_s]
practicallogistics2:largedisplayscreen[facing=west,rotation=west,type=three_w]
practicallogistics2:largedisplayscreen[facing=west,rotation=west,type=all]
practicallogistics2:largedisplayscreen[facing=west,rotation=east,type=none]
practicallogistics2:largedisplayscreen[facing=west,rotation=east,type=one_n]
practicallogistics2:largedisplayscreen[facing=west,rotation=east,type=one_e]
practicallogistics2:largedisplayscreen[facing=west,rotation=east,type=one_s]
practicallogistics2:largedisplayscreen[facing=west,rotation=east,type=one_w]
practicallogistics2:largedisplayscreen[facing=west,rotation=east,type=two_n]
practicallogistics2:largedisplayscreen[facing=west,rotation=east,type=two_e]
practicallogistics2:largedisplayscreen[facing=west,rotation=east,type=two_s]
practicallogistics2:largedisplayscreen[facing=west,rotation=east,type=two_w]
practicallogistics2:largedisplayscreen[facing=west,rotation=east,type=opposite_1]
practicallogistics2:largedisplayscreen[facing=west,rotation=east,type=opposite_2]
practicallogistics2:largedisplayscreen[facing=west,rotation=east,type=three_n]
practicallogistics2:largedisplayscreen[facing=west,rotation=east,type=three_e]
practicallogistics2:largedisplayscreen[facing=west,rotation=east,type=three_s]
practicallogistics2:largedisplayscreen[facing=west,rotation=east,type=three_w]
practicallogistics2:largedisplayscreen[facing=west,rotation=east,type=all]
practicallogistics2:largedisplayscreen[facing=east,rotation=down,type=none]
practicallogistics2:largedisplayscreen[facing=east,rotation=down,type=one_n]
practicallogistics2:largedisplayscreen[facing=east,rotation=down,type=one_e]
practicallogistics2:largedisplayscreen[facing=east,rotation=down,type=one_s]
practicallogistics2:largedisplayscreen[facing=east,rotation=down,type=one_w]
practicallogistics2:largedisplayscreen[facing=east,rotation=down,type=two_n]
practicallogistics2:largedisplayscreen[facing=east,rotation=down,type=two_e]
practicallogistics2:largedisplayscreen[facing=east,rotation=down,type=two_s]
practicallogistics2:largedisplayscreen[facing=east,rotation=down,type=two_w]
practicallogistics2:largedisplayscreen[facing=east,rotation=down,type=opposite_1]
practicallogistics2:largedisplayscreen[facing=east,rotation=down,type=opposite_2]
practicallogistics2:largedisplayscreen[facing=east,rotation=down,type=three_n]
practicallogistics2:largedisplayscreen[facing=east,rotation=down,type=three_e]
practicallogistics2:largedisplayscreen[facing=east,rotation=down,type=three_s]
practicallogistics2:largedisplayscreen[facing=east,rotation=down,type=three_w]
practicallogistics2:largedisplayscreen[facing=east,rotation=down,type=all]
practicallogistics2:largedisplayscreen[facing=east,rotation=up,type=none]
practicallogistics2:largedisplayscreen[facing=east,rotation=up,type=one_n]
practicallogistics2:largedisplayscreen[facing=east,rotation=up,type=one_e]
practicallogistics2:largedisplayscreen[facing=east,rotation=up,type=one_s]
practicallogistics2:largedisplayscreen[facing=east,rotation=up,type=one_w]
practicallogistics2:largedisplayscreen[facing=east,rotation=up,type=two_n]
practicallogistics2:largedisplayscreen[facing=east,rotation=up,type=two_e]
practicallogistics2:largedisplayscreen[facing=east,rotation=up,type=two_s]
practicallogistics2:largedisplayscreen[facing=east,rotation=up,type=two_w]
practicallogistics2:largedisplayscreen[facing=east,rotation=up,type=opposite_1]
practicallogistics2:largedisplayscreen[facing=east,rotation=up,type=opposite_2]
practicallogistics2:largedisplayscreen[facing=east,rotation=up,type=three_n]
practicallogistics2:largedisplayscreen[facing=east,rotation=up,type=three_e]
practicallogistics2:largedisplayscreen[facing=east,rotation=up,type=three_s]
practicallogistics2:largedisplayscreen[facing=east,rotation=up,type=three_w]
practicallogistics2:largedisplayscreen[facing=east,rotation=up,type=all]
practicallogistics2:largedisplayscreen[facing=east,rotation=north,type=none]
practicallogistics2:largedisplayscreen[facing=east,rotation=north,type=one_n]
practicallogistics2:largedisplayscreen[facing=east,rotation=north,type=one_e]
practicallogistics2:largedisplayscreen[facing=east,rotation=north,type=one_s]
practicallogistics2:largedisplayscreen[facing=east,rotation=north,type=one_w]
practicallogistics2:largedisplayscreen[facing=east,rotation=north,type=two_n]
practicallogistics2:largedisplayscreen[facing=east,rotation=north,type=two_e]
practicallogistics2:largedisplayscreen[facing=east,rotation=north,type=two_s]
practicallogistics2:largedisplayscreen[facing=east,rotation=north,type=two_w]
practicallogistics2:largedisplayscreen[facing=east,rotation=north,type=opposite_1]
practicallogistics2:largedisplayscreen[facing=east,rotation=north,type=opposite_2]
practicallogistics2:largedisplayscreen[facing=east,rotation=north,type=three_n]
practicallogistics2:largedisplayscreen[facing=east,rotation=north,type=three_e]
practicallogistics2:largedisplayscreen[facing=east,rotation=north,type=three_s]
practicallogistics2:largedisplayscreen[facing=east,rotation=north,type=three_w]
practicallogistics2:largedisplayscreen[facing=east,rotation=north,type=all]
practicallogistics2:largedisplayscreen[facing=east,rotation=south,type=none]
practicallogistics2:largedisplayscreen[facing=east,rotation=south,type=one_n]
practicallogistics2:largedisplayscreen[facing=east,rotation=south,type=one_e]
practicallogistics2:largedisplayscreen[facing=east,rotation=south,type=one_s]
practicallogistics2:largedisplayscreen[facing=east,rotation=south,type=one_w]
practicallogistics2:largedisplayscreen[facing=east,rotation=south,type=two_n]
practicallogistics2:largedisplayscreen[facing=east,rotation=south,type=two_e]
practicallogistics2:largedisplayscreen[facing=east,rotation=south,type=two_s]
practicallogistics2:largedisplayscreen[facing=east,rotation=south,type=two_w]
practicallogistics2:largedisplayscreen[facing=east,rotation=south,type=opposite_1]
practicallogistics2:largedisplayscreen[facing=east,rotation=south,type=opposite_2]
practicallogistics2:largedisplayscreen[facing=east,rotation=south,type=three_n]
practicallogistics2:largedisplayscreen[facing=east,rotation=south,type=three_e]
practicallogistics2:largedisplayscreen[facing=east,rotation=south,type=three_s]
practicallogistics2:largedisplayscreen[facing=east,rotation=south,type=three_w]
practicallogistics2:largedisplayscreen[facing=east,rotation=south,type=all]
practicallogistics2:largedisplayscreen[facing=east,rotation=west,type=none]
practicallogistics2:largedisplayscreen[facing=east,rotation=west,type=one_n]
practicallogistics2:largedisplayscreen[facing=east,rotation=west,type=one_e]
practicallogistics2:largedisplayscreen[facing=east,rotation=west,type=one_s]
practicallogistics2:largedisplayscreen[facing=east,rotation=west,type=one_w]
practicallogistics2:largedisplayscreen[facing=east,rotation=west,type=two_n]
practicallogistics2:largedisplayscreen[facing=east,rotation=west,type=two_e]
practicallogistics2:largedisplayscreen[facing=east,rotation=west,type=two_s]
practicallogistics2:largedisplayscreen[facing=east,rotation=west,type=two_w]
practicallogistics2:largedisplayscreen[facing=east,rotation=west,type=opposite_1]
practicallogistics2:largedisplayscreen[facing=east,rotation=west,type=opposite_2]
practicallogistics2:largedisplayscreen[facing=east,rotation=west,type=three_n]
practicallogistics2:largedisplayscreen[facing=east,rotation=west,type=three_e]
practicallogistics2:largedisplayscreen[facing=east,rotation=west,type=three_s]
practicallogistics2:largedisplayscreen[facing=east,rotation=west,type=three_w]
practicallogistics2:largedisplayscreen[facing=east,rotation=west,type=all]
practicallogistics2:largedisplayscreen[facing=east,rotation=east,type=none]
practicallogistics2:largedisplayscreen[facing=east,rotation=east,type=one_n]
practicallogistics2:largedisplayscreen[facing=east,rotation=east,type=one_e]
practicallogistics2:largedisplayscreen[facing=east,rotation=east,type=one_s]
practicallogistics2:largedisplayscreen[facing=east,rotation=east,type=one_w]
practicallogistics2:largedisplayscreen[facing=east,rotation=east,type=two_n]
practicallogistics2:largedisplayscreen[facing=east,rotation=east,type=two_e]
practicallogistics2:largedisplayscreen[facing=east,rotation=east,type=two_s]
practicallogistics2:largedisplayscreen[facing=east,rotation=east,type=two_w]
practicallogistics2:largedisplayscreen[facing=east,rotation=east,type=opposite_1]
practicallogistics2:largedisplayscreen[facing=east,rotation=east,type=opposite_2]
practicallogistics2:largedisplayscreen[facing=east,rotation=east,type=three_n]
practicallogistics2:largedisplayscreen[facing=east,rotation=east,type=three_e]
practicallogistics2:largedisplayscreen[facing=east,rotation=east,type=three_s]
practicallogistics2:largedisplayscreen[facing=east,rotation=east,type=three_w]
practicallogistics2:largedisplayscreen[facing=east,rotation=east,type=all]
practicallogistics2:holographicdisplay[facing=down,rotation=down]
practicallogistics2:holographicdisplay[facing=down,rotation=up]
practicallogistics2:holographicdisplay[facing=down,rotation=north]
practicallogistics2:holographicdisplay[facing=down,rotation=south]
practicallogistics2:holographicdisplay[facing=down,rotation=west]
practicallogistics2:holographicdisplay[facing=down,rotation=east]
practicallogistics2:holographicdisplay[facing=up,rotation=down]
practicallogistics2:holographicdisplay[facing=up,rotation=up]
practicallogistics2:holographicdisplay[facing=up,rotation=north]
practicallogistics2:holographicdisplay[facing=up,rotation=south]
practicallogistics2:holographicdisplay[facing=up,rotation=west]
practicallogistics2:holographicdisplay[facing=up,rotation=east]
practicallogistics2:holographicdisplay[facing=north,rotation=down]
practicallogistics2:holographicdisplay[facing=north,rotation=up]
practicallogistics2:holographicdisplay[facing=north,rotation=north]
practicallogistics2:holographicdisplay[facing=north,rotation=south]
practicallogistics2:holographicdisplay[facing=north,rotation=west]
practicallogistics2:holographicdisplay[facing=north,rotation=east]
practicallogistics2:holographicdisplay[facing=south,rotation=down]
practicallogistics2:holographicdisplay[facing=south,rotation=up]
practicallogistics2:holographicdisplay[facing=south,rotation=north]
practicallogistics2:holographicdisplay[facing=south,rotation=south]
practicallogistics2:holographicdisplay[facing=south,rotation=west]
practicallogistics2:holographicdisplay[facing=south,rotation=east]
practicallogistics2:holographicdisplay[facing=west,rotation=down]
practicallogistics2:holographicdisplay[facing=west,rotation=up]
practicallogistics2:holographicdisplay[facing=west,rotation=north]
practicallogistics2:holographicdisplay[facing=west,rotation=south]
practicallogistics2:holographicdisplay[facing=west,rotation=west]
practicallogistics2:holographicdisplay[facing=west,rotation=east]
practicallogistics2:holographicdisplay[facing=east,rotation=down]
practicallogistics2:holographicdisplay[facing=east,rotation=up]
practicallogistics2:holographicdisplay[facing=east,rotation=north]
practicallogistics2:holographicdisplay[facing=east,rotation=south]
practicallogistics2:holographicdisplay[facing=east,rotation=west]
practicallogistics2:holographicdisplay[facing=east,rotation=east]
practicallogistics2:advancedholographicdisplay[facing=down,rotation=down]
practicallogistics2:advancedholographicdisplay[facing=down,rotation=up]
practicallogistics2:advancedholographicdisplay[facing=down,rotation=north]
practicallogistics2:advancedholographicdisplay[facing=down,rotation=south]
practicallogistics2:advancedholographicdisplay[facing=down,rotation=west]
practicallogistics2:advancedholographicdisplay[facing=down,rotation=east]
practicallogistics2:advancedholographicdisplay[facing=up,rotation=down]
practicallogistics2:advancedholographicdisplay[facing=up,rotation=up]
practicallogistics2:advancedholographicdisplay[facing=up,rotation=north]
practicallogistics2:advancedholographicdisplay[facing=up,rotation=south]
practicallogistics2:advancedholographicdisplay[facing=up,rotation=west]
practicallogistics2:advancedholographicdisplay[facing=up,rotation=east]
practicallogistics2:advancedholographicdisplay[facing=north,rotation=down]
practicallogistics2:advancedholographicdisplay[facing=north,rotation=up]
practicallogistics2:advancedholographicdisplay[facing=north,rotation=north]
practicallogistics2:advancedholographicdisplay[facing=north,rotation=south]
practicallogistics2:advancedholographicdisplay[facing=north,rotation=west]
practicallogistics2:advancedholographicdisplay[facing=north,rotation=east]
practicallogistics2:advancedholographicdisplay[facing=south,rotation=down]
practicallogistics2:advancedholographicdisplay[facing=south,rotation=up]
practicallogistics2:advancedholographicdisplay[facing=south,rotation=north]
practicallogistics2:advancedholographicdisplay[facing=south,rotation=south]
practicallogistics2:advancedholographicdisplay[facing=south,rotation=west]
practicallogistics2:advancedholographicdisplay[facing=south,rotation=east]
practicallogistics2:advancedholographicdisplay[facing=west,rotation=down]
practicallogistics2:advancedholographicdisplay[facing=west,rotation=up]
practicallogistics2:advancedholographicdisplay[facing=west,rotation=north]
practicallogistics2:advancedholographicdisplay[facing=west,rotation=south]
practicallogistics2:advancedholographicdisplay[facing=west,rotation=west]
practicallogistics2:advancedholographicdisplay[facing=west,rotation=east]
practicallogistics2:advancedholographicdisplay[facing=east,rotation=down]
practicallogistics2:advancedholographicdisplay[facing=east,rotation=up]
practicallogistics2:advancedholographicdisplay[facing=east,rotation=north]
practicallogistics2:advancedholographicdisplay[facing=east,rotation=south]
practicallogistics2:advancedholographicdisplay[facing=east,rotation=west]
practicallogistics2:advancedholographicdisplay[facing=east,rotation=east]
practicallogistics2:datacable[down=none,east=none,north=none,south=none,up=none,west=none]
practicallogistics2:datacable[down=none,east=none,north=none,south=none,up=none,west=cable]
practicallogistics2:datacable[down=none,east=none,north=none,south=none,up=none,west=internal]
practicallogistics2:datacable[down=none,east=none,north=none,south=none,up=none,west=half]
practicallogistics2:datacable[down=none,east=none,north=none,south=none,up=cable,west=none]
practicallogistics2:datacable[down=none,east=none,north=none,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=none,north=none,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=none,north=none,south=none,up=cable,west=half]
practicallogistics2:datacable[down=none,east=none,north=none,south=none,up=internal,west=none]
practicallogistics2:datacable[down=none,east=none,north=none,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=none,north=none,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=none,north=none,south=none,up=internal,west=half]
practicallogistics2:datacable[down=none,east=none,north=none,south=none,up=half,west=none]
practicallogistics2:datacable[down=none,east=none,north=none,south=none,up=half,west=cable]
practicallogistics2:datacable[down=none,east=none,north=none,south=none,up=half,west=internal]
practicallogistics2:datacable[down=none,east=none,north=none,south=none,up=half,west=half]
practicallogistics2:datacable[down=none,east=none,north=none,south=cable,up=none,west=none]
practicallogistics2:datacable[down=none,east=none,north=none,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=none,east=none,north=none,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=none,east=none,north=none,south=cable,up=none,west=half]
practicallogistics2:datacable[down=none,east=none,north=none,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=none,east=none,north=none,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=none,north=none,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=none,north=none,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=none,east=none,north=none,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=none,east=none,north=none,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=none,north=none,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=none,north=none,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=none,east=none,north=none,south=cable,up=half,west=none]
practicallogistics2:datacable[down=none,east=none,north=none,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=none,east=none,north=none,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=none,east=none,north=none,south=cable,up=half,west=half]
practicallogistics2:datacable[down=none,east=none,north=none,south=internal,up=none,west=none]
practicallogistics2:datacable[down=none,east=none,north=none,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=none,east=none,north=none,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=none,east=none,north=none,south=internal,up=none,west=half]
practicallogistics2:datacable[down=none,east=none,north=none,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=none,east=none,north=none,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=none,north=none,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=none,north=none,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=none,east=none,north=none,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=none,east=none,north=none,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=none,north=none,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=none,north=none,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=none,east=none,north=none,south=internal,up=half,west=none]
practicallogistics2:datacable[down=none,east=none,north=none,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=none,east=none,north=none,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=none,east=none,north=none,south=internal,up=half,west=half]
practicallogistics2:datacable[down=none,east=none,north=none,south=half,up=none,west=none]
practicallogistics2:datacable[down=none,east=none,north=none,south=half,up=none,west=cable]
practicallogistics2:datacable[down=none,east=none,north=none,south=half,up=none,west=internal]
practicallogistics2:datacable[down=none,east=none,north=none,south=half,up=none,west=half]
practicallogistics2:datacable[down=none,east=none,north=none,south=half,up=cable,west=none]
practicallogistics2:datacable[down=none,east=none,north=none,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=none,north=none,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=none,north=none,south=half,up=cable,west=half]
practicallogistics2:datacable[down=none,east=none,north=none,south=half,up=internal,west=none]
practicallogistics2:datacable[down=none,east=none,north=none,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=none,north=none,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=none,north=none,south=half,up=internal,west=half]
practicallogistics2:datacable[down=none,east=none,north=none,south=half,up=half,west=none]
practicallogistics2:datacable[down=none,east=none,north=none,south=half,up=half,west=cable]
practicallogistics2:datacable[down=none,east=none,north=none,south=half,up=half,west=internal]
practicallogistics2:datacable[down=none,east=none,north=none,south=half,up=half,west=half]
practicallogistics2:datacable[down=none,east=none,north=cable,south=none,up=none,west=none]
practicallogistics2:datacable[down=none,east=none,north=cable,south=none,up=none,west=cable]
practicallogistics2:datacable[down=none,east=none,north=cable,south=none,up=none,west=internal]
practicallogistics2:datacable[down=none,east=none,north=cable,south=none,up=none,west=half]
practicallogistics2:datacable[down=none,east=none,north=cable,south=none,up=cable,west=none]
practicallogistics2:datacable[down=none,east=none,north=cable,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=none,north=cable,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=none,north=cable,south=none,up=cable,west=half]
practicallogistics2:datacable[down=none,east=none,north=cable,south=none,up=internal,west=none]
practicallogistics2:datacable[down=none,east=none,north=cable,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=none,north=cable,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=none,north=cable,south=none,up=internal,west=half]
practicallogistics2:datacable[down=none,east=none,north=cable,south=none,up=half,west=none]
practicallogistics2:datacable[down=none,east=none,north=cable,south=none,up=half,west=cable]
practicallogistics2:datacable[down=none,east=none,north=cable,south=none,up=half,west=internal]
practicallogistics2:datacable[down=none,east=none,north=cable,south=none,up=half,west=half]
practicallogistics2:datacable[down=none,east=none,north=cable,south=cable,up=none,west=none]
practicallogistics2:datacable[down=none,east=none,north=cable,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=none,east=none,north=cable,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=none,east=none,north=cable,south=cable,up=none,west=half]
practicallogistics2:datacable[down=none,east=none,north=cable,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=none,east=none,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=none,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=none,north=cable,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=none,east=none,north=cable,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=none,east=none,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=none,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=none,north=cable,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=none,east=none,north=cable,south=cable,up=half,west=none]
practicallogistics2:datacable[down=none,east=none,north=cable,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=none,east=none,north=cable,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=none,east=none,north=cable,south=cable,up=half,west=half]
practicallogistics2:datacable[down=none,east=none,north=cable,south=internal,up=none,west=none]
practicallogistics2:datacable[down=none,east=none,north=cable,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=none,east=none,north=cable,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=none,east=none,north=cable,south=internal,up=none,west=half]
practicallogistics2:datacable[down=none,east=none,north=cable,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=none,east=none,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=none,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=none,north=cable,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=none,east=none,north=cable,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=none,east=none,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=none,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=none,north=cable,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=none,east=none,north=cable,south=internal,up=half,west=none]
practicallogistics2:datacable[down=none,east=none,north=cable,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=none,east=none,north=cable,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=none,east=none,north=cable,south=internal,up=half,west=half]
practicallogistics2:datacable[down=none,east=none,north=cable,south=half,up=none,west=none]
practicallogistics2:datacable[down=none,east=none,north=cable,south=half,up=none,west=cable]
practicallogistics2:datacable[down=none,east=none,north=cable,south=half,up=none,west=internal]
practicallogistics2:datacable[down=none,east=none,north=cable,south=half,up=none,west=half]
practicallogistics2:datacable[down=none,east=none,north=cable,south=half,up=cable,west=none]
practicallogistics2:datacable[down=none,east=none,north=cable,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=none,north=cable,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=none,north=cable,south=half,up=cable,west=half]
practicallogistics2:datacable[down=none,east=none,north=cable,south=half,up=internal,west=none]
practicallogistics2:datacable[down=none,east=none,north=cable,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=none,north=cable,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=none,north=cable,south=half,up=internal,west=half]
practicallogistics2:datacable[down=none,east=none,north=cable,south=half,up=half,west=none]
practicallogistics2:datacable[down=none,east=none,north=cable,south=half,up=half,west=cable]
practicallogistics2:datacable[down=none,east=none,north=cable,south=half,up=half,west=internal]
practicallogistics2:datacable[down=none,east=none,north=cable,south=half,up=half,west=half]
practicallogistics2:datacable[down=none,east=none,north=internal,south=none,up=none,west=none]
practicallogistics2:datacable[down=none,east=none,north=internal,south=none,up=none,west=cable]
practicallogistics2:datacable[down=none,east=none,north=internal,south=none,up=none,west=internal]
practicallogistics2:datacable[down=none,east=none,north=internal,south=none,up=none,west=half]
practicallogistics2:datacable[down=none,east=none,north=internal,south=none,up=cable,west=none]
practicallogistics2:datacable[down=none,east=none,north=internal,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=none,north=internal,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=none,north=internal,south=none,up=cable,west=half]
practicallogistics2:datacable[down=none,east=none,north=internal,south=none,up=internal,west=none]
practicallogistics2:datacable[down=none,east=none,north=internal,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=none,north=internal,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=none,north=internal,south=none,up=internal,west=half]
practicallogistics2:datacable[down=none,east=none,north=internal,south=none,up=half,west=none]
practicallogistics2:datacable[down=none,east=none,north=internal,south=none,up=half,west=cable]
practicallogistics2:datacable[down=none,east=none,north=internal,south=none,up=half,west=internal]
practicallogistics2:datacable[down=none,east=none,north=internal,south=none,up=half,west=half]
practicallogistics2:datacable[down=none,east=none,north=internal,south=cable,up=none,west=none]
practicallogistics2:datacable[down=none,east=none,north=internal,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=none,east=none,north=internal,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=none,east=none,north=internal,south=cable,up=none,west=half]
practicallogistics2:datacable[down=none,east=none,north=internal,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=none,east=none,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=none,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=none,north=internal,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=none,east=none,north=internal,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=none,east=none,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=none,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=none,north=internal,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=none,east=none,north=internal,south=cable,up=half,west=none]
practicallogistics2:datacable[down=none,east=none,north=internal,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=none,east=none,north=internal,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=none,east=none,north=internal,south=cable,up=half,west=half]
practicallogistics2:datacable[down=none,east=none,north=internal,south=internal,up=none,west=none]
practicallogistics2:datacable[down=none,east=none,north=internal,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=none,east=none,north=internal,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=none,east=none,north=internal,south=internal,up=none,west=half]
practicallogistics2:datacable[down=none,east=none,north=internal,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=none,east=none,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=none,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=none,north=internal,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=none,east=none,north=internal,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=none,east=none,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=none,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=none,north=internal,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=none,east=none,north=internal,south=internal,up=half,west=none]
practicallogistics2:datacable[down=none,east=none,north=internal,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=none,east=none,north=internal,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=none,east=none,north=internal,south=internal,up=half,west=half]
practicallogistics2:datacable[down=none,east=none,north=internal,south=half,up=none,west=none]
practicallogistics2:datacable[down=none,east=none,north=internal,south=half,up=none,west=cable]
practicallogistics2:datacable[down=none,east=none,north=internal,south=half,up=none,west=internal]
practicallogistics2:datacable[down=none,east=none,north=internal,south=half,up=none,west=half]
practicallogistics2:datacable[down=none,east=none,north=internal,south=half,up=cable,west=none]
practicallogistics2:datacable[down=none,east=none,north=internal,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=none,north=internal,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=none,north=internal,south=half,up=cable,west=half]
practicallogistics2:datacable[down=none,east=none,north=internal,south=half,up=internal,west=none]
practicallogistics2:datacable[down=none,east=none,north=internal,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=none,north=internal,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=none,north=internal,south=half,up=internal,west=half]
practicallogistics2:datacable[down=none,east=none,north=internal,south=half,up=half,west=none]
practicallogistics2:datacable[down=none,east=none,north=internal,south=half,up=half,west=cable]
practicallogistics2:datacable[down=none,east=none,north=internal,south=half,up=half,west=internal]
practicallogistics2:datacable[down=none,east=none,north=internal,south=half,up=half,west=half]
practicallogistics2:datacable[down=none,east=none,north=half,south=none,up=none,west=none]
practicallogistics2:datacable[down=none,east=none,north=half,south=none,up=none,west=cable]
practicallogistics2:datacable[down=none,east=none,north=half,south=none,up=none,west=internal]
practicallogistics2:datacable[down=none,east=none,north=half,south=none,up=none,west=half]
practicallogistics2:datacable[down=none,east=none,north=half,south=none,up=cable,west=none]
practicallogistics2:datacable[down=none,east=none,north=half,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=none,north=half,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=none,north=half,south=none,up=cable,west=half]
practicallogistics2:datacable[down=none,east=none,north=half,south=none,up=internal,west=none]
practicallogistics2:datacable[down=none,east=none,north=half,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=none,north=half,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=none,north=half,south=none,up=internal,west=half]
practicallogistics2:datacable[down=none,east=none,north=half,south=none,up=half,west=none]
practicallogistics2:datacable[down=none,east=none,north=half,south=none,up=half,west=cable]
practicallogistics2:datacable[down=none,east=none,north=half,south=none,up=half,west=internal]
practicallogistics2:datacable[down=none,east=none,north=half,south=none,up=half,west=half]
practicallogistics2:datacable[down=none,east=none,north=half,south=cable,up=none,west=none]
practicallogistics2:datacable[down=none,east=none,north=half,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=none,east=none,north=half,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=none,east=none,north=half,south=cable,up=none,west=half]
practicallogistics2:datacable[down=none,east=none,north=half,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=none,east=none,north=half,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=none,north=half,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=none,north=half,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=none,east=none,north=half,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=none,east=none,north=half,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=none,north=half,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=none,north=half,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=none,east=none,north=half,south=cable,up=half,west=none]
practicallogistics2:datacable[down=none,east=none,north=half,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=none,east=none,north=half,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=none,east=none,north=half,south=cable,up=half,west=half]
practicallogistics2:datacable[down=none,east=none,north=half,south=internal,up=none,west=none]
practicallogistics2:datacable[down=none,east=none,north=half,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=none,east=none,north=half,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=none,east=none,north=half,south=internal,up=none,west=half]
practicallogistics2:datacable[down=none,east=none,north=half,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=none,east=none,north=half,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=none,north=half,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=none,north=half,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=none,east=none,north=half,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=none,east=none,north=half,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=none,north=half,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=none,north=half,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=none,east=none,north=half,south=internal,up=half,west=none]
practicallogistics2:datacable[down=none,east=none,north=half,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=none,east=none,north=half,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=none,east=none,north=half,south=internal,up=half,west=half]
practicallogistics2:datacable[down=none,east=none,north=half,south=half,up=none,west=none]
practicallogistics2:datacable[down=none,east=none,north=half,south=half,up=none,west=cable]
practicallogistics2:datacable[down=none,east=none,north=half,south=half,up=none,west=internal]
practicallogistics2:datacable[down=none,east=none,north=half,south=half,up=none,west=half]
practicallogistics2:datacable[down=none,east=none,north=half,south=half,up=cable,west=none]
practicallogistics2:datacable[down=none,east=none,north=half,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=none,north=half,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=none,north=half,south=half,up=cable,west=half]
practicallogistics2:datacable[down=none,east=none,north=half,south=half,up=internal,west=none]
practicallogistics2:datacable[down=none,east=none,north=half,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=none,north=half,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=none,north=half,south=half,up=internal,west=half]
practicallogistics2:datacable[down=none,east=none,north=half,south=half,up=half,west=none]
practicallogistics2:datacable[down=none,east=none,north=half,south=half,up=half,west=cable]
practicallogistics2:datacable[down=none,east=none,north=half,south=half,up=half,west=internal]
practicallogistics2:datacable[down=none,east=none,north=half,south=half,up=half,west=half]
practicallogistics2:datacable[down=none,east=cable,north=none,south=none,up=none,west=none]
practicallogistics2:datacable[down=none,east=cable,north=none,south=none,up=none,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=none,south=none,up=none,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=none,south=none,up=none,west=half]
practicallogistics2:datacable[down=none,east=cable,north=none,south=none,up=cable,west=none]
practicallogistics2:datacable[down=none,east=cable,north=none,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=none,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=none,south=none,up=cable,west=half]
practicallogistics2:datacable[down=none,east=cable,north=none,south=none,up=internal,west=none]
practicallogistics2:datacable[down=none,east=cable,north=none,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=none,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=none,south=none,up=internal,west=half]
practicallogistics2:datacable[down=none,east=cable,north=none,south=none,up=half,west=none]
practicallogistics2:datacable[down=none,east=cable,north=none,south=none,up=half,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=none,south=none,up=half,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=none,south=none,up=half,west=half]
practicallogistics2:datacable[down=none,east=cable,north=none,south=cable,up=none,west=none]
practicallogistics2:datacable[down=none,east=cable,north=none,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=none,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=none,south=cable,up=none,west=half]
practicallogistics2:datacable[down=none,east=cable,north=none,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=none,east=cable,north=none,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=none,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=none,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=none,east=cable,north=none,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=none,east=cable,north=none,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=none,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=none,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=none,east=cable,north=none,south=cable,up=half,west=none]
practicallogistics2:datacable[down=none,east=cable,north=none,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=none,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=none,south=cable,up=half,west=half]
practicallogistics2:datacable[down=none,east=cable,north=none,south=internal,up=none,west=none]
practicallogistics2:datacable[down=none,east=cable,north=none,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=none,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=none,south=internal,up=none,west=half]
practicallogistics2:datacable[down=none,east=cable,north=none,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=none,east=cable,north=none,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=none,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=none,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=none,east=cable,north=none,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=none,east=cable,north=none,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=none,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=none,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=none,east=cable,north=none,south=internal,up=half,west=none]
practicallogistics2:datacable[down=none,east=cable,north=none,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=none,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=none,south=internal,up=half,west=half]
practicallogistics2:datacable[down=none,east=cable,north=none,south=half,up=none,west=none]
practicallogistics2:datacable[down=none,east=cable,north=none,south=half,up=none,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=none,south=half,up=none,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=none,south=half,up=none,west=half]
practicallogistics2:datacable[down=none,east=cable,north=none,south=half,up=cable,west=none]
practicallogistics2:datacable[down=none,east=cable,north=none,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=none,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=none,south=half,up=cable,west=half]
practicallogistics2:datacable[down=none,east=cable,north=none,south=half,up=internal,west=none]
practicallogistics2:datacable[down=none,east=cable,north=none,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=none,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=none,south=half,up=internal,west=half]
practicallogistics2:datacable[down=none,east=cable,north=none,south=half,up=half,west=none]
practicallogistics2:datacable[down=none,east=cable,north=none,south=half,up=half,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=none,south=half,up=half,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=none,south=half,up=half,west=half]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=none,up=none,west=none]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=none,up=none,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=none,up=none,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=none,up=none,west=half]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=none,up=cable,west=none]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=none,up=cable,west=half]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=none,up=internal,west=none]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=none,up=internal,west=half]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=none,up=half,west=none]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=none,up=half,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=none,up=half,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=none,up=half,west=half]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=cable,up=none,west=none]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=cable,up=none,west=half]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=cable,up=half,west=none]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=cable,up=half,west=half]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=internal,up=none,west=none]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=internal,up=none,west=half]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=internal,up=half,west=none]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=internal,up=half,west=half]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=half,up=none,west=none]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=half,up=none,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=half,up=none,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=half,up=none,west=half]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=half,up=cable,west=none]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=half,up=cable,west=half]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=half,up=internal,west=none]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=half,up=internal,west=half]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=half,up=half,west=none]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=half,up=half,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=half,up=half,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=cable,south=half,up=half,west=half]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=none,up=none,west=none]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=none,up=none,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=none,up=none,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=none,up=none,west=half]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=none,up=cable,west=none]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=none,up=cable,west=half]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=none,up=internal,west=none]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=none,up=internal,west=half]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=none,up=half,west=none]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=none,up=half,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=none,up=half,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=none,up=half,west=half]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=cable,up=none,west=none]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=cable,up=none,west=half]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=cable,up=half,west=none]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=cable,up=half,west=half]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=internal,up=none,west=none]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=internal,up=none,west=half]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=internal,up=half,west=none]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=internal,up=half,west=half]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=half,up=none,west=none]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=half,up=none,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=half,up=none,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=half,up=none,west=half]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=half,up=cable,west=none]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=half,up=cable,west=half]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=half,up=internal,west=none]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=half,up=internal,west=half]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=half,up=half,west=none]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=half,up=half,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=half,up=half,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=internal,south=half,up=half,west=half]
practicallogistics2:datacable[down=none,east=cable,north=half,south=none,up=none,west=none]
practicallogistics2:datacable[down=none,east=cable,north=half,south=none,up=none,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=half,south=none,up=none,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=half,south=none,up=none,west=half]
practicallogistics2:datacable[down=none,east=cable,north=half,south=none,up=cable,west=none]
practicallogistics2:datacable[down=none,east=cable,north=half,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=half,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=half,south=none,up=cable,west=half]
practicallogistics2:datacable[down=none,east=cable,north=half,south=none,up=internal,west=none]
practicallogistics2:datacable[down=none,east=cable,north=half,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=half,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=half,south=none,up=internal,west=half]
practicallogistics2:datacable[down=none,east=cable,north=half,south=none,up=half,west=none]
practicallogistics2:datacable[down=none,east=cable,north=half,south=none,up=half,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=half,south=none,up=half,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=half,south=none,up=half,west=half]
practicallogistics2:datacable[down=none,east=cable,north=half,south=cable,up=none,west=none]
practicallogistics2:datacable[down=none,east=cable,north=half,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=half,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=half,south=cable,up=none,west=half]
practicallogistics2:datacable[down=none,east=cable,north=half,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=none,east=cable,north=half,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=half,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=half,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=none,east=cable,north=half,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=none,east=cable,north=half,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=half,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=half,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=none,east=cable,north=half,south=cable,up=half,west=none]
practicallogistics2:datacable[down=none,east=cable,north=half,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=half,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=half,south=cable,up=half,west=half]
practicallogistics2:datacable[down=none,east=cable,north=half,south=internal,up=none,west=none]
practicallogistics2:datacable[down=none,east=cable,north=half,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=half,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=half,south=internal,up=none,west=half]
practicallogistics2:datacable[down=none,east=cable,north=half,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=none,east=cable,north=half,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=half,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=half,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=none,east=cable,north=half,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=none,east=cable,north=half,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=half,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=half,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=none,east=cable,north=half,south=internal,up=half,west=none]
practicallogistics2:datacable[down=none,east=cable,north=half,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=half,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=half,south=internal,up=half,west=half]
practicallogistics2:datacable[down=none,east=cable,north=half,south=half,up=none,west=none]
practicallogistics2:datacable[down=none,east=cable,north=half,south=half,up=none,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=half,south=half,up=none,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=half,south=half,up=none,west=half]
practicallogistics2:datacable[down=none,east=cable,north=half,south=half,up=cable,west=none]
practicallogistics2:datacable[down=none,east=cable,north=half,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=half,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=half,south=half,up=cable,west=half]
practicallogistics2:datacable[down=none,east=cable,north=half,south=half,up=internal,west=none]
practicallogistics2:datacable[down=none,east=cable,north=half,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=half,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=half,south=half,up=internal,west=half]
practicallogistics2:datacable[down=none,east=cable,north=half,south=half,up=half,west=none]
practicallogistics2:datacable[down=none,east=cable,north=half,south=half,up=half,west=cable]
practicallogistics2:datacable[down=none,east=cable,north=half,south=half,up=half,west=internal]
practicallogistics2:datacable[down=none,east=cable,north=half,south=half,up=half,west=half]
practicallogistics2:datacable[down=none,east=internal,north=none,south=none,up=none,west=none]
practicallogistics2:datacable[down=none,east=internal,north=none,south=none,up=none,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=none,south=none,up=none,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=none,south=none,up=none,west=half]
practicallogistics2:datacable[down=none,east=internal,north=none,south=none,up=cable,west=none]
practicallogistics2:datacable[down=none,east=internal,north=none,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=none,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=none,south=none,up=cable,west=half]
practicallogistics2:datacable[down=none,east=internal,north=none,south=none,up=internal,west=none]
practicallogistics2:datacable[down=none,east=internal,north=none,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=none,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=none,south=none,up=internal,west=half]
practicallogistics2:datacable[down=none,east=internal,north=none,south=none,up=half,west=none]
practicallogistics2:datacable[down=none,east=internal,north=none,south=none,up=half,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=none,south=none,up=half,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=none,south=none,up=half,west=half]
practicallogistics2:datacable[down=none,east=internal,north=none,south=cable,up=none,west=none]
practicallogistics2:datacable[down=none,east=internal,north=none,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=none,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=none,south=cable,up=none,west=half]
practicallogistics2:datacable[down=none,east=internal,north=none,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=none,east=internal,north=none,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=none,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=none,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=none,east=internal,north=none,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=none,east=internal,north=none,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=none,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=none,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=none,east=internal,north=none,south=cable,up=half,west=none]
practicallogistics2:datacable[down=none,east=internal,north=none,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=none,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=none,south=cable,up=half,west=half]
practicallogistics2:datacable[down=none,east=internal,north=none,south=internal,up=none,west=none]
practicallogistics2:datacable[down=none,east=internal,north=none,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=none,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=none,south=internal,up=none,west=half]
practicallogistics2:datacable[down=none,east=internal,north=none,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=none,east=internal,north=none,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=none,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=none,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=none,east=internal,north=none,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=none,east=internal,north=none,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=none,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=none,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=none,east=internal,north=none,south=internal,up=half,west=none]
practicallogistics2:datacable[down=none,east=internal,north=none,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=none,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=none,south=internal,up=half,west=half]
practicallogistics2:datacable[down=none,east=internal,north=none,south=half,up=none,west=none]
practicallogistics2:datacable[down=none,east=internal,north=none,south=half,up=none,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=none,south=half,up=none,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=none,south=half,up=none,west=half]
practicallogistics2:datacable[down=none,east=internal,north=none,south=half,up=cable,west=none]
practicallogistics2:datacable[down=none,east=internal,north=none,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=none,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=none,south=half,up=cable,west=half]
practicallogistics2:datacable[down=none,east=internal,north=none,south=half,up=internal,west=none]
practicallogistics2:datacable[down=none,east=internal,north=none,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=none,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=none,south=half,up=internal,west=half]
practicallogistics2:datacable[down=none,east=internal,north=none,south=half,up=half,west=none]
practicallogistics2:datacable[down=none,east=internal,north=none,south=half,up=half,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=none,south=half,up=half,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=none,south=half,up=half,west=half]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=none,up=none,west=none]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=none,up=none,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=none,up=none,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=none,up=none,west=half]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=none,up=cable,west=none]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=none,up=cable,west=half]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=none,up=internal,west=none]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=none,up=internal,west=half]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=none,up=half,west=none]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=none,up=half,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=none,up=half,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=none,up=half,west=half]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=cable,up=none,west=none]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=cable,up=none,west=half]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=cable,up=half,west=none]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=cable,up=half,west=half]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=internal,up=none,west=none]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=internal,up=none,west=half]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=internal,up=half,west=none]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=internal,up=half,west=half]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=half,up=none,west=none]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=half,up=none,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=half,up=none,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=half,up=none,west=half]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=half,up=cable,west=none]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=half,up=cable,west=half]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=half,up=internal,west=none]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=half,up=internal,west=half]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=half,up=half,west=none]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=half,up=half,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=half,up=half,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=cable,south=half,up=half,west=half]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=none,up=none,west=none]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=none,up=none,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=none,up=none,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=none,up=none,west=half]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=none,up=cable,west=none]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=none,up=cable,west=half]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=none,up=internal,west=none]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=none,up=internal,west=half]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=none,up=half,west=none]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=none,up=half,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=none,up=half,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=none,up=half,west=half]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=cable,up=none,west=none]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=cable,up=none,west=half]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=cable,up=half,west=none]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=cable,up=half,west=half]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=internal,up=none,west=none]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=internal,up=none,west=half]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=internal,up=half,west=none]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=internal,up=half,west=half]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=half,up=none,west=none]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=half,up=none,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=half,up=none,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=half,up=none,west=half]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=half,up=cable,west=none]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=half,up=cable,west=half]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=half,up=internal,west=none]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=half,up=internal,west=half]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=half,up=half,west=none]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=half,up=half,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=half,up=half,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=internal,south=half,up=half,west=half]
practicallogistics2:datacable[down=none,east=internal,north=half,south=none,up=none,west=none]
practicallogistics2:datacable[down=none,east=internal,north=half,south=none,up=none,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=half,south=none,up=none,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=half,south=none,up=none,west=half]
practicallogistics2:datacable[down=none,east=internal,north=half,south=none,up=cable,west=none]
practicallogistics2:datacable[down=none,east=internal,north=half,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=half,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=half,south=none,up=cable,west=half]
practicallogistics2:datacable[down=none,east=internal,north=half,south=none,up=internal,west=none]
practicallogistics2:datacable[down=none,east=internal,north=half,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=half,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=half,south=none,up=internal,west=half]
practicallogistics2:datacable[down=none,east=internal,north=half,south=none,up=half,west=none]
practicallogistics2:datacable[down=none,east=internal,north=half,south=none,up=half,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=half,south=none,up=half,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=half,south=none,up=half,west=half]
practicallogistics2:datacable[down=none,east=internal,north=half,south=cable,up=none,west=none]
practicallogistics2:datacable[down=none,east=internal,north=half,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=half,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=half,south=cable,up=none,west=half]
practicallogistics2:datacable[down=none,east=internal,north=half,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=none,east=internal,north=half,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=half,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=half,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=none,east=internal,north=half,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=none,east=internal,north=half,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=half,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=half,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=none,east=internal,north=half,south=cable,up=half,west=none]
practicallogistics2:datacable[down=none,east=internal,north=half,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=half,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=half,south=cable,up=half,west=half]
practicallogistics2:datacable[down=none,east=internal,north=half,south=internal,up=none,west=none]
practicallogistics2:datacable[down=none,east=internal,north=half,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=half,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=half,south=internal,up=none,west=half]
practicallogistics2:datacable[down=none,east=internal,north=half,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=none,east=internal,north=half,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=half,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=half,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=none,east=internal,north=half,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=none,east=internal,north=half,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=half,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=half,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=none,east=internal,north=half,south=internal,up=half,west=none]
practicallogistics2:datacable[down=none,east=internal,north=half,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=half,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=half,south=internal,up=half,west=half]
practicallogistics2:datacable[down=none,east=internal,north=half,south=half,up=none,west=none]
practicallogistics2:datacable[down=none,east=internal,north=half,south=half,up=none,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=half,south=half,up=none,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=half,south=half,up=none,west=half]
practicallogistics2:datacable[down=none,east=internal,north=half,south=half,up=cable,west=none]
practicallogistics2:datacable[down=none,east=internal,north=half,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=half,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=half,south=half,up=cable,west=half]
practicallogistics2:datacable[down=none,east=internal,north=half,south=half,up=internal,west=none]
practicallogistics2:datacable[down=none,east=internal,north=half,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=half,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=half,south=half,up=internal,west=half]
practicallogistics2:datacable[down=none,east=internal,north=half,south=half,up=half,west=none]
practicallogistics2:datacable[down=none,east=internal,north=half,south=half,up=half,west=cable]
practicallogistics2:datacable[down=none,east=internal,north=half,south=half,up=half,west=internal]
practicallogistics2:datacable[down=none,east=internal,north=half,south=half,up=half,west=half]
practicallogistics2:datacable[down=none,east=half,north=none,south=none,up=none,west=none]
practicallogistics2:datacable[down=none,east=half,north=none,south=none,up=none,west=cable]
practicallogistics2:datacable[down=none,east=half,north=none,south=none,up=none,west=internal]
practicallogistics2:datacable[down=none,east=half,north=none,south=none,up=none,west=half]
practicallogistics2:datacable[down=none,east=half,north=none,south=none,up=cable,west=none]
practicallogistics2:datacable[down=none,east=half,north=none,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=half,north=none,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=half,north=none,south=none,up=cable,west=half]
practicallogistics2:datacable[down=none,east=half,north=none,south=none,up=internal,west=none]
practicallogistics2:datacable[down=none,east=half,north=none,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=half,north=none,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=half,north=none,south=none,up=internal,west=half]
practicallogistics2:datacable[down=none,east=half,north=none,south=none,up=half,west=none]
practicallogistics2:datacable[down=none,east=half,north=none,south=none,up=half,west=cable]
practicallogistics2:datacable[down=none,east=half,north=none,south=none,up=half,west=internal]
practicallogistics2:datacable[down=none,east=half,north=none,south=none,up=half,west=half]
practicallogistics2:datacable[down=none,east=half,north=none,south=cable,up=none,west=none]
practicallogistics2:datacable[down=none,east=half,north=none,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=none,east=half,north=none,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=none,east=half,north=none,south=cable,up=none,west=half]
practicallogistics2:datacable[down=none,east=half,north=none,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=none,east=half,north=none,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=half,north=none,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=half,north=none,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=none,east=half,north=none,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=none,east=half,north=none,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=half,north=none,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=half,north=none,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=none,east=half,north=none,south=cable,up=half,west=none]
practicallogistics2:datacable[down=none,east=half,north=none,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=none,east=half,north=none,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=none,east=half,north=none,south=cable,up=half,west=half]
practicallogistics2:datacable[down=none,east=half,north=none,south=internal,up=none,west=none]
practicallogistics2:datacable[down=none,east=half,north=none,south=internal,up=none,west=cable]
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practicallogistics2:datacable[down=none,east=half,north=none,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=half,north=none,south=internal,up=cable,west=internal]
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practicallogistics2:datacable[down=none,east=half,north=none,south=internal,up=internal,west=none]
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practicallogistics2:datacable[down=none,east=half,north=none,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=half,north=none,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=none,east=half,north=none,south=internal,up=half,west=none]
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practicallogistics2:datacable[down=none,east=half,north=none,south=internal,up=half,west=internal]
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practicallogistics2:datacable[down=none,east=half,north=none,south=half,up=none,west=none]
practicallogistics2:datacable[down=none,east=half,north=none,south=half,up=none,west=cable]
practicallogistics2:datacable[down=none,east=half,north=none,south=half,up=none,west=internal]
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practicallogistics2:datacable[down=none,east=half,north=none,south=half,up=cable,west=none]
practicallogistics2:datacable[down=none,east=half,north=none,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=half,north=none,south=half,up=cable,west=internal]
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practicallogistics2:datacable[down=none,east=half,north=none,south=half,up=internal,west=none]
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practicallogistics2:datacable[down=none,east=half,north=none,south=half,up=internal,west=internal]
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practicallogistics2:datacable[down=none,east=half,north=cable,south=none,up=none,west=cable]
practicallogistics2:datacable[down=none,east=half,north=cable,south=none,up=none,west=internal]
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practicallogistics2:datacable[down=none,east=half,north=cable,south=none,up=internal,west=internal]
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practicallogistics2:datacable[down=none,east=half,north=cable,south=none,up=half,west=none]
practicallogistics2:datacable[down=none,east=half,north=cable,south=none,up=half,west=cable]
practicallogistics2:datacable[down=none,east=half,north=cable,south=none,up=half,west=internal]
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practicallogistics2:datacable[down=none,east=half,north=cable,south=cable,up=none,west=none]
practicallogistics2:datacable[down=none,east=half,north=cable,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=none,east=half,north=cable,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=none,east=half,north=cable,south=cable,up=none,west=half]
practicallogistics2:datacable[down=none,east=half,north=cable,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=none,east=half,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=half,north=cable,south=cable,up=cable,west=internal]
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practicallogistics2:datacable[down=none,east=half,north=cable,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=none,east=half,north=cable,south=cable,up=half,west=half]
practicallogistics2:datacable[down=none,east=half,north=cable,south=internal,up=none,west=none]
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practicallogistics2:datacable[down=none,east=half,north=half,south=internal,up=half,west=half]
practicallogistics2:datacable[down=none,east=half,north=half,south=half,up=none,west=none]
practicallogistics2:datacable[down=none,east=half,north=half,south=half,up=none,west=cable]
practicallogistics2:datacable[down=none,east=half,north=half,south=half,up=none,west=internal]
practicallogistics2:datacable[down=none,east=half,north=half,south=half,up=none,west=half]
practicallogistics2:datacable[down=none,east=half,north=half,south=half,up=cable,west=none]
practicallogistics2:datacable[down=none,east=half,north=half,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=none,east=half,north=half,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=none,east=half,north=half,south=half,up=cable,west=half]
practicallogistics2:datacable[down=none,east=half,north=half,south=half,up=internal,west=none]
practicallogistics2:datacable[down=none,east=half,north=half,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=none,east=half,north=half,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=none,east=half,north=half,south=half,up=internal,west=half]
practicallogistics2:datacable[down=none,east=half,north=half,south=half,up=half,west=none]
practicallogistics2:datacable[down=none,east=half,north=half,south=half,up=half,west=cable]
practicallogistics2:datacable[down=none,east=half,north=half,south=half,up=half,west=internal]
practicallogistics2:datacable[down=none,east=half,north=half,south=half,up=half,west=half]
practicallogistics2:datacable[down=cable,east=none,north=none,south=none,up=none,west=none]
practicallogistics2:datacable[down=cable,east=none,north=none,south=none,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=none,south=none,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=none,south=none,up=none,west=half]
practicallogistics2:datacable[down=cable,east=none,north=none,south=none,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=none,north=none,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=none,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=none,south=none,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=none,north=none,south=none,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=none,north=none,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=none,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=none,south=none,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=none,north=none,south=none,up=half,west=none]
practicallogistics2:datacable[down=cable,east=none,north=none,south=none,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=none,south=none,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=none,south=none,up=half,west=half]
practicallogistics2:datacable[down=cable,east=none,north=none,south=cable,up=none,west=none]
practicallogistics2:datacable[down=cable,east=none,north=none,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=none,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=none,south=cable,up=none,west=half]
practicallogistics2:datacable[down=cable,east=none,north=none,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=none,north=none,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=none,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=none,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=none,north=none,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=none,north=none,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=none,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=none,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=none,north=none,south=cable,up=half,west=none]
practicallogistics2:datacable[down=cable,east=none,north=none,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=none,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=none,south=cable,up=half,west=half]
practicallogistics2:datacable[down=cable,east=none,north=none,south=internal,up=none,west=none]
practicallogistics2:datacable[down=cable,east=none,north=none,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=none,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=none,south=internal,up=none,west=half]
practicallogistics2:datacable[down=cable,east=none,north=none,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=none,north=none,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=none,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=none,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=none,north=none,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=none,north=none,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=none,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=none,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=none,north=none,south=internal,up=half,west=none]
practicallogistics2:datacable[down=cable,east=none,north=none,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=none,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=none,south=internal,up=half,west=half]
practicallogistics2:datacable[down=cable,east=none,north=none,south=half,up=none,west=none]
practicallogistics2:datacable[down=cable,east=none,north=none,south=half,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=none,south=half,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=none,south=half,up=none,west=half]
practicallogistics2:datacable[down=cable,east=none,north=none,south=half,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=none,north=none,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=none,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=none,south=half,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=none,north=none,south=half,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=none,north=none,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=none,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=none,south=half,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=none,north=none,south=half,up=half,west=none]
practicallogistics2:datacable[down=cable,east=none,north=none,south=half,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=none,south=half,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=none,south=half,up=half,west=half]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=none,up=none,west=none]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=none,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=none,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=none,up=none,west=half]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=none,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=none,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=none,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=none,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=none,up=half,west=none]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=none,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=none,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=none,up=half,west=half]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=cable,up=none,west=none]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=cable,up=none,west=half]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=cable,up=half,west=none]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=cable,up=half,west=half]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=internal,up=none,west=none]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=internal,up=none,west=half]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=internal,up=half,west=none]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=internal,up=half,west=half]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=half,up=none,west=none]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=half,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=half,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=half,up=none,west=half]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=half,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=half,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=half,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=half,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=half,up=half,west=none]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=half,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=half,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=cable,south=half,up=half,west=half]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=none,up=none,west=none]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=none,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=none,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=none,up=none,west=half]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=none,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=none,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=none,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=none,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=none,up=half,west=none]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=none,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=none,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=none,up=half,west=half]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=cable,up=none,west=none]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=cable,up=none,west=half]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=cable,up=half,west=none]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=cable,up=half,west=half]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=internal,up=none,west=none]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=internal,up=none,west=half]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=internal,up=half,west=none]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=internal,up=half,west=half]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=half,up=none,west=none]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=half,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=half,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=half,up=none,west=half]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=half,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=half,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=half,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=half,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=half,up=half,west=none]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=half,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=half,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=internal,south=half,up=half,west=half]
practicallogistics2:datacable[down=cable,east=none,north=half,south=none,up=none,west=none]
practicallogistics2:datacable[down=cable,east=none,north=half,south=none,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=half,south=none,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=half,south=none,up=none,west=half]
practicallogistics2:datacable[down=cable,east=none,north=half,south=none,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=none,north=half,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=half,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=half,south=none,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=none,north=half,south=none,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=none,north=half,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=half,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=half,south=none,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=none,north=half,south=none,up=half,west=none]
practicallogistics2:datacable[down=cable,east=none,north=half,south=none,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=half,south=none,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=half,south=none,up=half,west=half]
practicallogistics2:datacable[down=cable,east=none,north=half,south=cable,up=none,west=none]
practicallogistics2:datacable[down=cable,east=none,north=half,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=half,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=half,south=cable,up=none,west=half]
practicallogistics2:datacable[down=cable,east=none,north=half,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=none,north=half,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=half,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=half,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=none,north=half,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=none,north=half,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=half,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=half,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=none,north=half,south=cable,up=half,west=none]
practicallogistics2:datacable[down=cable,east=none,north=half,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=half,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=half,south=cable,up=half,west=half]
practicallogistics2:datacable[down=cable,east=none,north=half,south=internal,up=none,west=none]
practicallogistics2:datacable[down=cable,east=none,north=half,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=half,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=half,south=internal,up=none,west=half]
practicallogistics2:datacable[down=cable,east=none,north=half,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=none,north=half,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=half,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=half,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=none,north=half,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=none,north=half,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=half,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=half,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=none,north=half,south=internal,up=half,west=none]
practicallogistics2:datacable[down=cable,east=none,north=half,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=half,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=half,south=internal,up=half,west=half]
practicallogistics2:datacable[down=cable,east=none,north=half,south=half,up=none,west=none]
practicallogistics2:datacable[down=cable,east=none,north=half,south=half,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=half,south=half,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=half,south=half,up=none,west=half]
practicallogistics2:datacable[down=cable,east=none,north=half,south=half,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=none,north=half,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=half,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=half,south=half,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=none,north=half,south=half,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=none,north=half,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=half,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=half,south=half,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=none,north=half,south=half,up=half,west=none]
practicallogistics2:datacable[down=cable,east=none,north=half,south=half,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=none,north=half,south=half,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=none,north=half,south=half,up=half,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=none,up=none,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=none,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=none,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=none,up=none,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=none,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=none,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=none,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=none,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=none,up=half,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=none,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=none,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=none,up=half,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=cable,up=none,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=cable,up=none,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=cable,up=half,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=cable,up=half,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=internal,up=none,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=internal,up=none,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=internal,up=half,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=internal,up=half,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=half,up=none,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=half,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=half,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=half,up=none,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=half,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=half,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=half,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=half,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=half,up=half,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=half,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=half,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=none,south=half,up=half,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=none,up=none,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=none,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=none,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=none,up=none,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=none,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=none,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=none,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=none,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=none,up=half,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=none,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=none,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=none,up=half,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=cable,up=none,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=cable,up=none,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=cable,up=half,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=cable,up=half,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=internal,up=none,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=internal,up=none,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=internal,up=half,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=internal,up=half,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=half,up=none,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=half,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=half,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=half,up=none,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=half,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=half,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=half,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=half,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=half,up=half,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=half,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=half,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=cable,south=half,up=half,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=none,up=none,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=none,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=none,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=none,up=none,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=none,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=none,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=none,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=none,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=none,up=half,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=none,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=none,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=none,up=half,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=cable,up=none,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=cable,up=none,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=cable,up=half,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=cable,up=half,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=internal,up=none,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=internal,up=none,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=internal,up=half,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=internal,up=half,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=half,up=none,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=half,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=half,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=half,up=none,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=half,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=half,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=half,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=half,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=half,up=half,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=half,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=half,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=internal,south=half,up=half,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=none,up=none,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=none,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=none,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=none,up=none,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=none,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=none,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=none,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=none,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=none,up=half,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=none,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=none,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=none,up=half,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=cable,up=none,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=cable,up=none,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=cable,up=half,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=cable,up=half,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=internal,up=none,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=internal,up=none,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=internal,up=half,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=internal,up=half,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=half,up=none,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=half,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=half,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=half,up=none,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=half,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=half,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=half,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=half,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=half,up=half,west=none]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=half,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=half,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=cable,north=half,south=half,up=half,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=none,up=none,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=none,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=none,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=none,up=none,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=none,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=none,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=none,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=none,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=none,up=half,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=none,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=none,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=none,up=half,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=cable,up=none,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=cable,up=none,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=cable,up=half,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=cable,up=half,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=internal,up=none,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=internal,up=none,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=internal,up=half,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=internal,up=half,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=half,up=none,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=half,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=half,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=half,up=none,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=half,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=half,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=half,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=half,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=half,up=half,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=half,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=half,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=none,south=half,up=half,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=none,up=none,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=none,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=none,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=none,up=none,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=none,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=none,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=none,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=none,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=none,up=half,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=none,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=none,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=none,up=half,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=cable,up=none,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=cable,up=none,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=cable,up=half,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=cable,up=half,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=internal,up=none,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=internal,up=none,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=internal,up=half,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=internal,up=half,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=half,up=none,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=half,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=half,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=half,up=none,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=half,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=half,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=half,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=half,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=half,up=half,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=half,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=half,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=cable,south=half,up=half,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=none,up=none,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=none,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=none,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=none,up=none,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=none,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=none,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=none,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=none,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=none,up=half,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=none,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=none,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=none,up=half,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=cable,up=none,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=cable,up=none,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=cable,up=half,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=cable,up=half,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=internal,up=none,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=internal,up=none,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=internal,up=half,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=internal,up=half,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=half,up=none,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=half,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=half,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=half,up=none,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=half,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=half,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=half,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=half,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=half,up=half,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=half,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=half,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=internal,south=half,up=half,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=none,up=none,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=none,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=none,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=none,up=none,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=none,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=none,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=none,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=none,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=none,up=half,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=none,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=none,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=none,up=half,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=cable,up=none,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=cable,up=none,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=cable,up=half,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=cable,up=half,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=internal,up=none,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=internal,up=none,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=internal,up=half,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=internal,up=half,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=half,up=none,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=half,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=half,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=half,up=none,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=half,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=half,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=half,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=half,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=half,up=half,west=none]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=half,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=half,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=internal,north=half,south=half,up=half,west=half]
practicallogistics2:datacable[down=cable,east=half,north=none,south=none,up=none,west=none]
practicallogistics2:datacable[down=cable,east=half,north=none,south=none,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=none,south=none,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=none,south=none,up=none,west=half]
practicallogistics2:datacable[down=cable,east=half,north=none,south=none,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=half,north=none,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=none,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=none,south=none,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=half,north=none,south=none,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=half,north=none,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=none,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=none,south=none,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=half,north=none,south=none,up=half,west=none]
practicallogistics2:datacable[down=cable,east=half,north=none,south=none,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=none,south=none,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=none,south=none,up=half,west=half]
practicallogistics2:datacable[down=cable,east=half,north=none,south=cable,up=none,west=none]
practicallogistics2:datacable[down=cable,east=half,north=none,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=none,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=none,south=cable,up=none,west=half]
practicallogistics2:datacable[down=cable,east=half,north=none,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=half,north=none,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=none,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=none,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=half,north=none,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=half,north=none,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=none,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=none,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=half,north=none,south=cable,up=half,west=none]
practicallogistics2:datacable[down=cable,east=half,north=none,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=none,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=none,south=cable,up=half,west=half]
practicallogistics2:datacable[down=cable,east=half,north=none,south=internal,up=none,west=none]
practicallogistics2:datacable[down=cable,east=half,north=none,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=none,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=none,south=internal,up=none,west=half]
practicallogistics2:datacable[down=cable,east=half,north=none,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=half,north=none,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=none,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=none,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=half,north=none,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=half,north=none,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=none,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=none,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=half,north=none,south=internal,up=half,west=none]
practicallogistics2:datacable[down=cable,east=half,north=none,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=none,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=none,south=internal,up=half,west=half]
practicallogistics2:datacable[down=cable,east=half,north=none,south=half,up=none,west=none]
practicallogistics2:datacable[down=cable,east=half,north=none,south=half,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=none,south=half,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=none,south=half,up=none,west=half]
practicallogistics2:datacable[down=cable,east=half,north=none,south=half,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=half,north=none,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=none,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=none,south=half,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=half,north=none,south=half,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=half,north=none,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=none,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=none,south=half,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=half,north=none,south=half,up=half,west=none]
practicallogistics2:datacable[down=cable,east=half,north=none,south=half,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=none,south=half,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=none,south=half,up=half,west=half]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=none,up=none,west=none]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=none,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=none,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=none,up=none,west=half]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=none,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=none,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=none,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=none,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=none,up=half,west=none]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=none,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=none,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=none,up=half,west=half]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=cable,up=none,west=none]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=cable,up=none,west=half]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=cable,up=half,west=none]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=cable,up=half,west=half]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=internal,up=none,west=none]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=internal,up=none,west=half]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=internal,up=half,west=none]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=internal,up=half,west=half]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=half,up=none,west=none]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=half,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=half,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=half,up=none,west=half]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=half,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=half,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=half,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=half,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=half,up=half,west=none]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=half,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=half,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=cable,south=half,up=half,west=half]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=none,up=none,west=none]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=none,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=none,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=none,up=none,west=half]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=none,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=none,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=none,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=none,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=none,up=half,west=none]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=none,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=none,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=none,up=half,west=half]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=cable,up=none,west=none]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=cable,up=none,west=half]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=cable,up=half,west=none]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=cable,up=half,west=half]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=internal,up=none,west=none]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=internal,up=none,west=half]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=internal,up=half,west=none]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=internal,up=half,west=half]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=half,up=none,west=none]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=half,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=half,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=half,up=none,west=half]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=half,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=half,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=half,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=half,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=half,up=half,west=none]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=half,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=half,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=internal,south=half,up=half,west=half]
practicallogistics2:datacable[down=cable,east=half,north=half,south=none,up=none,west=none]
practicallogistics2:datacable[down=cable,east=half,north=half,south=none,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=half,south=none,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=half,south=none,up=none,west=half]
practicallogistics2:datacable[down=cable,east=half,north=half,south=none,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=half,north=half,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=half,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=half,south=none,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=half,north=half,south=none,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=half,north=half,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=half,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=half,south=none,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=half,north=half,south=none,up=half,west=none]
practicallogistics2:datacable[down=cable,east=half,north=half,south=none,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=half,south=none,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=half,south=none,up=half,west=half]
practicallogistics2:datacable[down=cable,east=half,north=half,south=cable,up=none,west=none]
practicallogistics2:datacable[down=cable,east=half,north=half,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=half,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=half,south=cable,up=none,west=half]
practicallogistics2:datacable[down=cable,east=half,north=half,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=half,north=half,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=half,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=half,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=half,north=half,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=half,north=half,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=half,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=half,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=half,north=half,south=cable,up=half,west=none]
practicallogistics2:datacable[down=cable,east=half,north=half,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=half,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=half,south=cable,up=half,west=half]
practicallogistics2:datacable[down=cable,east=half,north=half,south=internal,up=none,west=none]
practicallogistics2:datacable[down=cable,east=half,north=half,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=half,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=half,south=internal,up=none,west=half]
practicallogistics2:datacable[down=cable,east=half,north=half,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=half,north=half,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=half,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=half,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=half,north=half,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=half,north=half,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=half,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=half,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=half,north=half,south=internal,up=half,west=none]
practicallogistics2:datacable[down=cable,east=half,north=half,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=half,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=half,south=internal,up=half,west=half]
practicallogistics2:datacable[down=cable,east=half,north=half,south=half,up=none,west=none]
practicallogistics2:datacable[down=cable,east=half,north=half,south=half,up=none,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=half,south=half,up=none,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=half,south=half,up=none,west=half]
practicallogistics2:datacable[down=cable,east=half,north=half,south=half,up=cable,west=none]
practicallogistics2:datacable[down=cable,east=half,north=half,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=half,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=half,south=half,up=cable,west=half]
practicallogistics2:datacable[down=cable,east=half,north=half,south=half,up=internal,west=none]
practicallogistics2:datacable[down=cable,east=half,north=half,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=half,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=half,south=half,up=internal,west=half]
practicallogistics2:datacable[down=cable,east=half,north=half,south=half,up=half,west=none]
practicallogistics2:datacable[down=cable,east=half,north=half,south=half,up=half,west=cable]
practicallogistics2:datacable[down=cable,east=half,north=half,south=half,up=half,west=internal]
practicallogistics2:datacable[down=cable,east=half,north=half,south=half,up=half,west=half]
practicallogistics2:datacable[down=internal,east=none,north=none,south=none,up=none,west=none]
practicallogistics2:datacable[down=internal,east=none,north=none,south=none,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=none,south=none,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=none,south=none,up=none,west=half]
practicallogistics2:datacable[down=internal,east=none,north=none,south=none,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=none,north=none,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=none,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=none,south=none,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=none,north=none,south=none,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=none,north=none,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=none,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=none,south=none,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=none,north=none,south=none,up=half,west=none]
practicallogistics2:datacable[down=internal,east=none,north=none,south=none,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=none,south=none,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=none,south=none,up=half,west=half]
practicallogistics2:datacable[down=internal,east=none,north=none,south=cable,up=none,west=none]
practicallogistics2:datacable[down=internal,east=none,north=none,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=none,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=none,south=cable,up=none,west=half]
practicallogistics2:datacable[down=internal,east=none,north=none,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=none,north=none,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=none,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=none,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=none,north=none,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=none,north=none,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=none,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=none,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=none,north=none,south=cable,up=half,west=none]
practicallogistics2:datacable[down=internal,east=none,north=none,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=none,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=none,south=cable,up=half,west=half]
practicallogistics2:datacable[down=internal,east=none,north=none,south=internal,up=none,west=none]
practicallogistics2:datacable[down=internal,east=none,north=none,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=none,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=none,south=internal,up=none,west=half]
practicallogistics2:datacable[down=internal,east=none,north=none,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=none,north=none,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=none,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=none,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=none,north=none,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=none,north=none,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=none,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=none,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=none,north=none,south=internal,up=half,west=none]
practicallogistics2:datacable[down=internal,east=none,north=none,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=none,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=none,south=internal,up=half,west=half]
practicallogistics2:datacable[down=internal,east=none,north=none,south=half,up=none,west=none]
practicallogistics2:datacable[down=internal,east=none,north=none,south=half,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=none,south=half,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=none,south=half,up=none,west=half]
practicallogistics2:datacable[down=internal,east=none,north=none,south=half,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=none,north=none,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=none,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=none,south=half,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=none,north=none,south=half,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=none,north=none,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=none,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=none,south=half,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=none,north=none,south=half,up=half,west=none]
practicallogistics2:datacable[down=internal,east=none,north=none,south=half,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=none,south=half,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=none,south=half,up=half,west=half]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=none,up=none,west=none]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=none,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=none,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=none,up=none,west=half]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=none,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=none,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=none,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=none,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=none,up=half,west=none]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=none,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=none,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=none,up=half,west=half]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=cable,up=none,west=none]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=cable,up=none,west=half]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=cable,up=half,west=none]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=cable,up=half,west=half]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=internal,up=none,west=none]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=internal,up=none,west=half]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=internal,up=half,west=none]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=internal,up=half,west=half]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=half,up=none,west=none]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=half,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=half,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=half,up=none,west=half]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=half,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=half,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=half,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=half,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=half,up=half,west=none]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=half,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=half,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=cable,south=half,up=half,west=half]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=none,up=none,west=none]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=none,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=none,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=none,up=none,west=half]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=none,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=none,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=none,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=none,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=none,up=half,west=none]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=none,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=none,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=none,up=half,west=half]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=cable,up=none,west=none]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=cable,up=none,west=half]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=cable,up=half,west=none]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=cable,up=half,west=half]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=internal,up=none,west=none]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=internal,up=none,west=half]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=internal,up=half,west=none]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=internal,up=half,west=half]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=half,up=none,west=none]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=half,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=half,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=half,up=none,west=half]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=half,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=half,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=half,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=half,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=half,up=half,west=none]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=half,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=half,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=internal,south=half,up=half,west=half]
practicallogistics2:datacable[down=internal,east=none,north=half,south=none,up=none,west=none]
practicallogistics2:datacable[down=internal,east=none,north=half,south=none,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=half,south=none,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=half,south=none,up=none,west=half]
practicallogistics2:datacable[down=internal,east=none,north=half,south=none,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=none,north=half,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=half,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=half,south=none,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=none,north=half,south=none,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=none,north=half,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=half,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=half,south=none,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=none,north=half,south=none,up=half,west=none]
practicallogistics2:datacable[down=internal,east=none,north=half,south=none,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=half,south=none,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=half,south=none,up=half,west=half]
practicallogistics2:datacable[down=internal,east=none,north=half,south=cable,up=none,west=none]
practicallogistics2:datacable[down=internal,east=none,north=half,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=half,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=half,south=cable,up=none,west=half]
practicallogistics2:datacable[down=internal,east=none,north=half,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=none,north=half,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=half,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=half,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=none,north=half,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=none,north=half,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=half,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=half,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=none,north=half,south=cable,up=half,west=none]
practicallogistics2:datacable[down=internal,east=none,north=half,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=half,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=half,south=cable,up=half,west=half]
practicallogistics2:datacable[down=internal,east=none,north=half,south=internal,up=none,west=none]
practicallogistics2:datacable[down=internal,east=none,north=half,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=half,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=half,south=internal,up=none,west=half]
practicallogistics2:datacable[down=internal,east=none,north=half,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=none,north=half,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=half,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=half,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=none,north=half,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=none,north=half,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=half,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=half,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=none,north=half,south=internal,up=half,west=none]
practicallogistics2:datacable[down=internal,east=none,north=half,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=half,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=half,south=internal,up=half,west=half]
practicallogistics2:datacable[down=internal,east=none,north=half,south=half,up=none,west=none]
practicallogistics2:datacable[down=internal,east=none,north=half,south=half,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=half,south=half,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=half,south=half,up=none,west=half]
practicallogistics2:datacable[down=internal,east=none,north=half,south=half,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=none,north=half,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=half,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=half,south=half,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=none,north=half,south=half,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=none,north=half,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=half,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=half,south=half,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=none,north=half,south=half,up=half,west=none]
practicallogistics2:datacable[down=internal,east=none,north=half,south=half,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=none,north=half,south=half,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=none,north=half,south=half,up=half,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=none,up=none,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=none,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=none,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=none,up=none,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=none,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=none,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=none,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=none,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=none,up=half,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=none,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=none,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=none,up=half,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=cable,up=none,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=cable,up=none,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=cable,up=half,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=cable,up=half,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=internal,up=none,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=internal,up=none,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=internal,up=half,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=internal,up=half,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=half,up=none,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=half,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=half,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=half,up=none,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=half,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=half,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=half,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=half,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=half,up=half,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=half,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=half,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=none,south=half,up=half,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=none,up=none,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=none,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=none,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=none,up=none,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=none,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=none,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=none,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=none,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=none,up=half,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=none,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=none,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=none,up=half,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=cable,up=none,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=cable,up=none,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=cable,up=half,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=cable,up=half,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=internal,up=none,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=internal,up=none,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=internal,up=half,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=internal,up=half,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=half,up=none,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=half,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=half,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=half,up=none,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=half,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=half,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=half,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=half,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=half,up=half,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=half,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=half,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=cable,south=half,up=half,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=none,up=none,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=none,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=none,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=none,up=none,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=none,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=none,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=none,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=none,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=none,up=half,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=none,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=none,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=none,up=half,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=cable,up=none,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=cable,up=none,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=cable,up=half,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=cable,up=half,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=internal,up=none,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=internal,up=none,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=internal,up=half,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=internal,up=half,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=half,up=none,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=half,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=half,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=half,up=none,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=half,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=half,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=half,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=half,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=half,up=half,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=half,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=half,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=internal,south=half,up=half,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=none,up=none,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=none,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=none,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=none,up=none,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=none,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=none,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=none,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=none,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=none,up=half,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=none,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=none,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=none,up=half,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=cable,up=none,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=cable,up=none,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=cable,up=half,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=cable,up=half,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=internal,up=none,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=internal,up=none,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=internal,up=half,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=internal,up=half,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=half,up=none,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=half,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=half,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=half,up=none,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=half,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=half,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=half,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=half,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=half,up=half,west=none]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=half,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=half,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=cable,north=half,south=half,up=half,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=none,up=none,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=none,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=none,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=none,up=none,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=none,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=none,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=none,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=none,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=none,up=half,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=none,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=none,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=none,up=half,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=cable,up=none,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=cable,up=none,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=cable,up=half,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=cable,up=half,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=internal,up=none,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=internal,up=none,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=internal,up=half,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=internal,up=half,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=half,up=none,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=half,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=half,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=half,up=none,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=half,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=half,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=half,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=half,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=half,up=half,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=half,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=half,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=none,south=half,up=half,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=none,up=none,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=none,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=none,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=none,up=none,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=none,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=none,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=none,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=none,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=none,up=half,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=none,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=none,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=none,up=half,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=cable,up=none,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=cable,up=none,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=cable,up=half,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=cable,up=half,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=internal,up=none,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=internal,up=none,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=internal,up=half,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=internal,up=half,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=half,up=none,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=half,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=half,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=half,up=none,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=half,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=half,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=half,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=half,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=half,up=half,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=half,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=half,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=cable,south=half,up=half,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=none,up=none,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=none,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=none,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=none,up=none,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=none,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=none,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=none,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=none,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=none,up=half,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=none,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=none,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=none,up=half,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=cable,up=none,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=cable,up=none,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=cable,up=half,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=cable,up=half,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=internal,up=none,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=internal,up=none,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=internal,up=half,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=internal,up=half,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=half,up=none,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=half,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=half,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=half,up=none,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=half,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=half,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=half,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=half,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=half,up=half,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=half,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=half,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=internal,south=half,up=half,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=none,up=none,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=none,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=none,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=none,up=none,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=none,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=none,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=none,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=none,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=none,up=half,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=none,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=none,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=none,up=half,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=cable,up=none,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=cable,up=none,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=cable,up=half,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=cable,up=half,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=internal,up=none,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=internal,up=none,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=internal,up=half,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=internal,up=half,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=half,up=none,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=half,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=half,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=half,up=none,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=half,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=half,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=half,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=half,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=half,up=half,west=none]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=half,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=half,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=internal,north=half,south=half,up=half,west=half]
practicallogistics2:datacable[down=internal,east=half,north=none,south=none,up=none,west=none]
practicallogistics2:datacable[down=internal,east=half,north=none,south=none,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=none,south=none,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=none,south=none,up=none,west=half]
practicallogistics2:datacable[down=internal,east=half,north=none,south=none,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=half,north=none,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=none,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=none,south=none,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=half,north=none,south=none,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=half,north=none,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=none,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=none,south=none,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=half,north=none,south=none,up=half,west=none]
practicallogistics2:datacable[down=internal,east=half,north=none,south=none,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=none,south=none,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=none,south=none,up=half,west=half]
practicallogistics2:datacable[down=internal,east=half,north=none,south=cable,up=none,west=none]
practicallogistics2:datacable[down=internal,east=half,north=none,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=none,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=none,south=cable,up=none,west=half]
practicallogistics2:datacable[down=internal,east=half,north=none,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=half,north=none,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=none,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=none,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=half,north=none,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=half,north=none,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=none,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=none,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=half,north=none,south=cable,up=half,west=none]
practicallogistics2:datacable[down=internal,east=half,north=none,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=none,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=none,south=cable,up=half,west=half]
practicallogistics2:datacable[down=internal,east=half,north=none,south=internal,up=none,west=none]
practicallogistics2:datacable[down=internal,east=half,north=none,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=none,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=none,south=internal,up=none,west=half]
practicallogistics2:datacable[down=internal,east=half,north=none,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=half,north=none,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=none,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=none,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=half,north=none,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=half,north=none,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=none,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=none,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=half,north=none,south=internal,up=half,west=none]
practicallogistics2:datacable[down=internal,east=half,north=none,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=none,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=none,south=internal,up=half,west=half]
practicallogistics2:datacable[down=internal,east=half,north=none,south=half,up=none,west=none]
practicallogistics2:datacable[down=internal,east=half,north=none,south=half,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=none,south=half,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=none,south=half,up=none,west=half]
practicallogistics2:datacable[down=internal,east=half,north=none,south=half,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=half,north=none,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=none,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=none,south=half,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=half,north=none,south=half,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=half,north=none,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=none,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=none,south=half,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=half,north=none,south=half,up=half,west=none]
practicallogistics2:datacable[down=internal,east=half,north=none,south=half,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=none,south=half,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=none,south=half,up=half,west=half]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=none,up=none,west=none]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=none,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=none,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=none,up=none,west=half]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=none,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=none,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=none,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=none,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=none,up=half,west=none]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=none,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=none,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=none,up=half,west=half]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=cable,up=none,west=none]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=cable,up=none,west=half]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=cable,up=half,west=none]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=cable,up=half,west=half]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=internal,up=none,west=none]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=internal,up=none,west=half]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=internal,up=half,west=none]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=internal,up=half,west=half]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=half,up=none,west=none]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=half,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=half,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=half,up=none,west=half]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=half,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=half,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=half,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=half,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=half,up=half,west=none]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=half,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=half,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=cable,south=half,up=half,west=half]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=none,up=none,west=none]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=none,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=none,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=none,up=none,west=half]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=none,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=none,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=none,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=none,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=none,up=half,west=none]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=none,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=none,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=none,up=half,west=half]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=cable,up=none,west=none]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=cable,up=none,west=half]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=cable,up=half,west=none]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=cable,up=half,west=half]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=internal,up=none,west=none]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=internal,up=none,west=half]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=internal,up=half,west=none]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=internal,up=half,west=half]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=half,up=none,west=none]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=half,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=half,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=half,up=none,west=half]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=half,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=half,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=half,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=half,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=half,up=half,west=none]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=half,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=half,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=internal,south=half,up=half,west=half]
practicallogistics2:datacable[down=internal,east=half,north=half,south=none,up=none,west=none]
practicallogistics2:datacable[down=internal,east=half,north=half,south=none,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=half,south=none,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=half,south=none,up=none,west=half]
practicallogistics2:datacable[down=internal,east=half,north=half,south=none,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=half,north=half,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=half,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=half,south=none,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=half,north=half,south=none,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=half,north=half,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=half,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=half,south=none,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=half,north=half,south=none,up=half,west=none]
practicallogistics2:datacable[down=internal,east=half,north=half,south=none,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=half,south=none,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=half,south=none,up=half,west=half]
practicallogistics2:datacable[down=internal,east=half,north=half,south=cable,up=none,west=none]
practicallogistics2:datacable[down=internal,east=half,north=half,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=half,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=half,south=cable,up=none,west=half]
practicallogistics2:datacable[down=internal,east=half,north=half,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=half,north=half,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=half,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=half,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=half,north=half,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=half,north=half,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=half,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=half,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=half,north=half,south=cable,up=half,west=none]
practicallogistics2:datacable[down=internal,east=half,north=half,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=half,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=half,south=cable,up=half,west=half]
practicallogistics2:datacable[down=internal,east=half,north=half,south=internal,up=none,west=none]
practicallogistics2:datacable[down=internal,east=half,north=half,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=half,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=half,south=internal,up=none,west=half]
practicallogistics2:datacable[down=internal,east=half,north=half,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=half,north=half,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=half,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=half,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=half,north=half,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=half,north=half,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=half,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=half,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=half,north=half,south=internal,up=half,west=none]
practicallogistics2:datacable[down=internal,east=half,north=half,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=half,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=half,south=internal,up=half,west=half]
practicallogistics2:datacable[down=internal,east=half,north=half,south=half,up=none,west=none]
practicallogistics2:datacable[down=internal,east=half,north=half,south=half,up=none,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=half,south=half,up=none,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=half,south=half,up=none,west=half]
practicallogistics2:datacable[down=internal,east=half,north=half,south=half,up=cable,west=none]
practicallogistics2:datacable[down=internal,east=half,north=half,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=half,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=half,south=half,up=cable,west=half]
practicallogistics2:datacable[down=internal,east=half,north=half,south=half,up=internal,west=none]
practicallogistics2:datacable[down=internal,east=half,north=half,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=internal,east=half,north=half,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=internal,east=half,north=half,south=half,up=internal,west=half]
practicallogistics2:datacable[down=internal,east=half,north=half,south=half,up=half,west=none]
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practicallogistics2:datacable[down=half,east=none,north=none,south=none,up=none,west=none]
practicallogistics2:datacable[down=half,east=none,north=none,south=none,up=none,west=cable]
practicallogistics2:datacable[down=half,east=none,north=none,south=none,up=none,west=internal]
practicallogistics2:datacable[down=half,east=none,north=none,south=none,up=none,west=half]
practicallogistics2:datacable[down=half,east=none,north=none,south=none,up=cable,west=none]
practicallogistics2:datacable[down=half,east=none,north=none,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=none,north=none,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=none,north=none,south=none,up=cable,west=half]
practicallogistics2:datacable[down=half,east=none,north=none,south=none,up=internal,west=none]
practicallogistics2:datacable[down=half,east=none,north=none,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=none,north=none,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=none,north=none,south=none,up=internal,west=half]
practicallogistics2:datacable[down=half,east=none,north=none,south=none,up=half,west=none]
practicallogistics2:datacable[down=half,east=none,north=none,south=none,up=half,west=cable]
practicallogistics2:datacable[down=half,east=none,north=none,south=none,up=half,west=internal]
practicallogistics2:datacable[down=half,east=none,north=none,south=none,up=half,west=half]
practicallogistics2:datacable[down=half,east=none,north=none,south=cable,up=none,west=none]
practicallogistics2:datacable[down=half,east=none,north=none,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=half,east=none,north=none,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=half,east=none,north=none,south=cable,up=none,west=half]
practicallogistics2:datacable[down=half,east=none,north=none,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=half,east=none,north=none,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=none,north=none,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=none,north=none,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=half,east=none,north=none,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=half,east=none,north=none,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=none,north=none,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=none,north=none,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=half,east=none,north=none,south=cable,up=half,west=none]
practicallogistics2:datacable[down=half,east=none,north=none,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=half,east=none,north=none,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=half,east=none,north=none,south=cable,up=half,west=half]
practicallogistics2:datacable[down=half,east=none,north=none,south=internal,up=none,west=none]
practicallogistics2:datacable[down=half,east=none,north=none,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=half,east=none,north=none,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=half,east=none,north=none,south=internal,up=none,west=half]
practicallogistics2:datacable[down=half,east=none,north=none,south=internal,up=cable,west=none]
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practicallogistics2:datacable[down=half,east=none,north=none,south=internal,up=cable,west=internal]
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practicallogistics2:datacable[down=half,east=none,north=none,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=half,east=none,north=none,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=none,north=none,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=none,north=none,south=internal,up=internal,west=half]
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practicallogistics2:datacable[down=half,east=none,north=none,south=internal,up=half,west=internal]
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practicallogistics2:datacable[down=half,east=none,north=none,south=half,up=none,west=none]
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practicallogistics2:datacable[down=half,east=none,north=none,south=half,up=none,west=half]
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practicallogistics2:datacable[down=half,east=none,north=none,south=half,up=half,west=internal]
practicallogistics2:datacable[down=half,east=none,north=none,south=half,up=half,west=half]
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practicallogistics2:datacable[down=half,east=none,north=cable,south=none,up=none,west=cable]
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practicallogistics2:datacable[down=half,east=none,north=internal,south=half,up=none,west=cable]
practicallogistics2:datacable[down=half,east=none,north=internal,south=half,up=none,west=internal]
practicallogistics2:datacable[down=half,east=none,north=internal,south=half,up=none,west=half]
practicallogistics2:datacable[down=half,east=none,north=internal,south=half,up=cable,west=none]
practicallogistics2:datacable[down=half,east=none,north=internal,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=none,north=internal,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=none,north=internal,south=half,up=cable,west=half]
practicallogistics2:datacable[down=half,east=none,north=internal,south=half,up=internal,west=none]
practicallogistics2:datacable[down=half,east=none,north=internal,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=none,north=internal,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=none,north=internal,south=half,up=internal,west=half]
practicallogistics2:datacable[down=half,east=none,north=internal,south=half,up=half,west=none]
practicallogistics2:datacable[down=half,east=none,north=internal,south=half,up=half,west=cable]
practicallogistics2:datacable[down=half,east=none,north=internal,south=half,up=half,west=internal]
practicallogistics2:datacable[down=half,east=none,north=internal,south=half,up=half,west=half]
practicallogistics2:datacable[down=half,east=none,north=half,south=none,up=none,west=none]
practicallogistics2:datacable[down=half,east=none,north=half,south=none,up=none,west=cable]
practicallogistics2:datacable[down=half,east=none,north=half,south=none,up=none,west=internal]
practicallogistics2:datacable[down=half,east=none,north=half,south=none,up=none,west=half]
practicallogistics2:datacable[down=half,east=none,north=half,south=none,up=cable,west=none]
practicallogistics2:datacable[down=half,east=none,north=half,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=none,north=half,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=none,north=half,south=none,up=cable,west=half]
practicallogistics2:datacable[down=half,east=none,north=half,south=none,up=internal,west=none]
practicallogistics2:datacable[down=half,east=none,north=half,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=none,north=half,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=none,north=half,south=none,up=internal,west=half]
practicallogistics2:datacable[down=half,east=none,north=half,south=none,up=half,west=none]
practicallogistics2:datacable[down=half,east=none,north=half,south=none,up=half,west=cable]
practicallogistics2:datacable[down=half,east=none,north=half,south=none,up=half,west=internal]
practicallogistics2:datacable[down=half,east=none,north=half,south=none,up=half,west=half]
practicallogistics2:datacable[down=half,east=none,north=half,south=cable,up=none,west=none]
practicallogistics2:datacable[down=half,east=none,north=half,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=half,east=none,north=half,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=half,east=none,north=half,south=cable,up=none,west=half]
practicallogistics2:datacable[down=half,east=none,north=half,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=half,east=none,north=half,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=none,north=half,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=none,north=half,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=half,east=none,north=half,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=half,east=none,north=half,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=none,north=half,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=none,north=half,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=half,east=none,north=half,south=cable,up=half,west=none]
practicallogistics2:datacable[down=half,east=none,north=half,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=half,east=none,north=half,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=half,east=none,north=half,south=cable,up=half,west=half]
practicallogistics2:datacable[down=half,east=none,north=half,south=internal,up=none,west=none]
practicallogistics2:datacable[down=half,east=none,north=half,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=half,east=none,north=half,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=half,east=none,north=half,south=internal,up=none,west=half]
practicallogistics2:datacable[down=half,east=none,north=half,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=half,east=none,north=half,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=none,north=half,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=none,north=half,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=half,east=none,north=half,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=half,east=none,north=half,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=none,north=half,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=none,north=half,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=half,east=none,north=half,south=internal,up=half,west=none]
practicallogistics2:datacable[down=half,east=none,north=half,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=half,east=none,north=half,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=half,east=none,north=half,south=internal,up=half,west=half]
practicallogistics2:datacable[down=half,east=none,north=half,south=half,up=none,west=none]
practicallogistics2:datacable[down=half,east=none,north=half,south=half,up=none,west=cable]
practicallogistics2:datacable[down=half,east=none,north=half,south=half,up=none,west=internal]
practicallogistics2:datacable[down=half,east=none,north=half,south=half,up=none,west=half]
practicallogistics2:datacable[down=half,east=none,north=half,south=half,up=cable,west=none]
practicallogistics2:datacable[down=half,east=none,north=half,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=none,north=half,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=none,north=half,south=half,up=cable,west=half]
practicallogistics2:datacable[down=half,east=none,north=half,south=half,up=internal,west=none]
practicallogistics2:datacable[down=half,east=none,north=half,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=none,north=half,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=none,north=half,south=half,up=internal,west=half]
practicallogistics2:datacable[down=half,east=none,north=half,south=half,up=half,west=none]
practicallogistics2:datacable[down=half,east=none,north=half,south=half,up=half,west=cable]
practicallogistics2:datacable[down=half,east=none,north=half,south=half,up=half,west=internal]
practicallogistics2:datacable[down=half,east=none,north=half,south=half,up=half,west=half]
practicallogistics2:datacable[down=half,east=cable,north=none,south=none,up=none,west=none]
practicallogistics2:datacable[down=half,east=cable,north=none,south=none,up=none,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=none,south=none,up=none,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=none,south=none,up=none,west=half]
practicallogistics2:datacable[down=half,east=cable,north=none,south=none,up=cable,west=none]
practicallogistics2:datacable[down=half,east=cable,north=none,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=none,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=none,south=none,up=cable,west=half]
practicallogistics2:datacable[down=half,east=cable,north=none,south=none,up=internal,west=none]
practicallogistics2:datacable[down=half,east=cable,north=none,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=none,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=none,south=none,up=internal,west=half]
practicallogistics2:datacable[down=half,east=cable,north=none,south=none,up=half,west=none]
practicallogistics2:datacable[down=half,east=cable,north=none,south=none,up=half,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=none,south=none,up=half,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=none,south=none,up=half,west=half]
practicallogistics2:datacable[down=half,east=cable,north=none,south=cable,up=none,west=none]
practicallogistics2:datacable[down=half,east=cable,north=none,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=none,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=none,south=cable,up=none,west=half]
practicallogistics2:datacable[down=half,east=cable,north=none,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=half,east=cable,north=none,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=none,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=none,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=half,east=cable,north=none,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=half,east=cable,north=none,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=none,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=none,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=half,east=cable,north=none,south=cable,up=half,west=none]
practicallogistics2:datacable[down=half,east=cable,north=none,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=none,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=none,south=cable,up=half,west=half]
practicallogistics2:datacable[down=half,east=cable,north=none,south=internal,up=none,west=none]
practicallogistics2:datacable[down=half,east=cable,north=none,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=none,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=none,south=internal,up=none,west=half]
practicallogistics2:datacable[down=half,east=cable,north=none,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=half,east=cable,north=none,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=none,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=none,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=half,east=cable,north=none,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=half,east=cable,north=none,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=none,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=none,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=half,east=cable,north=none,south=internal,up=half,west=none]
practicallogistics2:datacable[down=half,east=cable,north=none,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=none,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=none,south=internal,up=half,west=half]
practicallogistics2:datacable[down=half,east=cable,north=none,south=half,up=none,west=none]
practicallogistics2:datacable[down=half,east=cable,north=none,south=half,up=none,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=none,south=half,up=none,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=none,south=half,up=none,west=half]
practicallogistics2:datacable[down=half,east=cable,north=none,south=half,up=cable,west=none]
practicallogistics2:datacable[down=half,east=cable,north=none,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=none,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=none,south=half,up=cable,west=half]
practicallogistics2:datacable[down=half,east=cable,north=none,south=half,up=internal,west=none]
practicallogistics2:datacable[down=half,east=cable,north=none,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=none,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=none,south=half,up=internal,west=half]
practicallogistics2:datacable[down=half,east=cable,north=none,south=half,up=half,west=none]
practicallogistics2:datacable[down=half,east=cable,north=none,south=half,up=half,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=none,south=half,up=half,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=none,south=half,up=half,west=half]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=none,up=none,west=none]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=none,up=none,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=none,up=none,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=none,up=none,west=half]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=none,up=cable,west=none]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=none,up=cable,west=half]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=none,up=internal,west=none]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=none,up=internal,west=half]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=none,up=half,west=none]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=none,up=half,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=none,up=half,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=none,up=half,west=half]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=cable,up=none,west=none]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=cable,up=none,west=half]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=cable,up=half,west=none]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=cable,up=half,west=half]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=internal,up=none,west=none]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=internal,up=none,west=half]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=internal,up=half,west=none]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=internal,up=half,west=half]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=half,up=none,west=none]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=half,up=none,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=half,up=none,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=half,up=none,west=half]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=half,up=cable,west=none]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=half,up=cable,west=half]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=half,up=internal,west=none]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=half,up=internal,west=half]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=half,up=half,west=none]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=half,up=half,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=half,up=half,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=cable,south=half,up=half,west=half]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=none,up=none,west=none]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=none,up=none,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=none,up=none,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=none,up=none,west=half]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=none,up=cable,west=none]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=none,up=cable,west=half]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=none,up=internal,west=none]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=none,up=internal,west=half]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=none,up=half,west=none]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=none,up=half,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=none,up=half,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=none,up=half,west=half]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=cable,up=none,west=none]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=cable,up=none,west=half]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=cable,up=half,west=none]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=cable,up=half,west=half]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=internal,up=none,west=none]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=internal,up=none,west=half]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=internal,up=half,west=none]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=internal,up=half,west=half]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=half,up=none,west=none]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=half,up=none,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=half,up=none,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=half,up=none,west=half]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=half,up=cable,west=none]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=half,up=cable,west=half]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=half,up=internal,west=none]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=half,up=internal,west=half]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=half,up=half,west=none]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=half,up=half,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=half,up=half,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=internal,south=half,up=half,west=half]
practicallogistics2:datacable[down=half,east=cable,north=half,south=none,up=none,west=none]
practicallogistics2:datacable[down=half,east=cable,north=half,south=none,up=none,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=half,south=none,up=none,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=half,south=none,up=none,west=half]
practicallogistics2:datacable[down=half,east=cable,north=half,south=none,up=cable,west=none]
practicallogistics2:datacable[down=half,east=cable,north=half,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=half,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=half,south=none,up=cable,west=half]
practicallogistics2:datacable[down=half,east=cable,north=half,south=none,up=internal,west=none]
practicallogistics2:datacable[down=half,east=cable,north=half,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=half,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=half,south=none,up=internal,west=half]
practicallogistics2:datacable[down=half,east=cable,north=half,south=none,up=half,west=none]
practicallogistics2:datacable[down=half,east=cable,north=half,south=none,up=half,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=half,south=none,up=half,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=half,south=none,up=half,west=half]
practicallogistics2:datacable[down=half,east=cable,north=half,south=cable,up=none,west=none]
practicallogistics2:datacable[down=half,east=cable,north=half,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=half,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=half,south=cable,up=none,west=half]
practicallogistics2:datacable[down=half,east=cable,north=half,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=half,east=cable,north=half,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=half,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=half,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=half,east=cable,north=half,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=half,east=cable,north=half,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=half,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=half,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=half,east=cable,north=half,south=cable,up=half,west=none]
practicallogistics2:datacable[down=half,east=cable,north=half,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=half,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=half,south=cable,up=half,west=half]
practicallogistics2:datacable[down=half,east=cable,north=half,south=internal,up=none,west=none]
practicallogistics2:datacable[down=half,east=cable,north=half,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=half,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=half,south=internal,up=none,west=half]
practicallogistics2:datacable[down=half,east=cable,north=half,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=half,east=cable,north=half,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=half,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=half,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=half,east=cable,north=half,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=half,east=cable,north=half,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=half,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=half,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=half,east=cable,north=half,south=internal,up=half,west=none]
practicallogistics2:datacable[down=half,east=cable,north=half,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=half,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=half,south=internal,up=half,west=half]
practicallogistics2:datacable[down=half,east=cable,north=half,south=half,up=none,west=none]
practicallogistics2:datacable[down=half,east=cable,north=half,south=half,up=none,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=half,south=half,up=none,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=half,south=half,up=none,west=half]
practicallogistics2:datacable[down=half,east=cable,north=half,south=half,up=cable,west=none]
practicallogistics2:datacable[down=half,east=cable,north=half,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=half,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=half,south=half,up=cable,west=half]
practicallogistics2:datacable[down=half,east=cable,north=half,south=half,up=internal,west=none]
practicallogistics2:datacable[down=half,east=cable,north=half,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=half,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=half,south=half,up=internal,west=half]
practicallogistics2:datacable[down=half,east=cable,north=half,south=half,up=half,west=none]
practicallogistics2:datacable[down=half,east=cable,north=half,south=half,up=half,west=cable]
practicallogistics2:datacable[down=half,east=cable,north=half,south=half,up=half,west=internal]
practicallogistics2:datacable[down=half,east=cable,north=half,south=half,up=half,west=half]
practicallogistics2:datacable[down=half,east=internal,north=none,south=none,up=none,west=none]
practicallogistics2:datacable[down=half,east=internal,north=none,south=none,up=none,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=none,south=none,up=none,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=none,south=none,up=none,west=half]
practicallogistics2:datacable[down=half,east=internal,north=none,south=none,up=cable,west=none]
practicallogistics2:datacable[down=half,east=internal,north=none,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=none,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=none,south=none,up=cable,west=half]
practicallogistics2:datacable[down=half,east=internal,north=none,south=none,up=internal,west=none]
practicallogistics2:datacable[down=half,east=internal,north=none,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=none,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=none,south=none,up=internal,west=half]
practicallogistics2:datacable[down=half,east=internal,north=none,south=none,up=half,west=none]
practicallogistics2:datacable[down=half,east=internal,north=none,south=none,up=half,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=none,south=none,up=half,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=none,south=none,up=half,west=half]
practicallogistics2:datacable[down=half,east=internal,north=none,south=cable,up=none,west=none]
practicallogistics2:datacable[down=half,east=internal,north=none,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=none,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=none,south=cable,up=none,west=half]
practicallogistics2:datacable[down=half,east=internal,north=none,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=half,east=internal,north=none,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=none,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=none,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=half,east=internal,north=none,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=half,east=internal,north=none,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=none,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=none,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=half,east=internal,north=none,south=cable,up=half,west=none]
practicallogistics2:datacable[down=half,east=internal,north=none,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=none,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=none,south=cable,up=half,west=half]
practicallogistics2:datacable[down=half,east=internal,north=none,south=internal,up=none,west=none]
practicallogistics2:datacable[down=half,east=internal,north=none,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=none,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=none,south=internal,up=none,west=half]
practicallogistics2:datacable[down=half,east=internal,north=none,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=half,east=internal,north=none,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=none,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=none,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=half,east=internal,north=none,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=half,east=internal,north=none,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=none,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=none,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=half,east=internal,north=none,south=internal,up=half,west=none]
practicallogistics2:datacable[down=half,east=internal,north=none,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=none,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=none,south=internal,up=half,west=half]
practicallogistics2:datacable[down=half,east=internal,north=none,south=half,up=none,west=none]
practicallogistics2:datacable[down=half,east=internal,north=none,south=half,up=none,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=none,south=half,up=none,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=none,south=half,up=none,west=half]
practicallogistics2:datacable[down=half,east=internal,north=none,south=half,up=cable,west=none]
practicallogistics2:datacable[down=half,east=internal,north=none,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=none,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=none,south=half,up=cable,west=half]
practicallogistics2:datacable[down=half,east=internal,north=none,south=half,up=internal,west=none]
practicallogistics2:datacable[down=half,east=internal,north=none,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=none,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=none,south=half,up=internal,west=half]
practicallogistics2:datacable[down=half,east=internal,north=none,south=half,up=half,west=none]
practicallogistics2:datacable[down=half,east=internal,north=none,south=half,up=half,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=none,south=half,up=half,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=none,south=half,up=half,west=half]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=none,up=none,west=none]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=none,up=none,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=none,up=none,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=none,up=none,west=half]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=none,up=cable,west=none]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=none,up=cable,west=half]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=none,up=internal,west=none]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=none,up=internal,west=half]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=none,up=half,west=none]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=none,up=half,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=none,up=half,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=none,up=half,west=half]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=cable,up=none,west=none]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=cable,up=none,west=half]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=cable,up=half,west=none]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=cable,up=half,west=half]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=internal,up=none,west=none]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=internal,up=none,west=half]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=internal,up=half,west=none]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=internal,up=half,west=half]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=half,up=none,west=none]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=half,up=none,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=half,up=none,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=half,up=none,west=half]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=half,up=cable,west=none]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=half,up=cable,west=half]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=half,up=internal,west=none]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=half,up=internal,west=half]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=half,up=half,west=none]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=half,up=half,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=half,up=half,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=cable,south=half,up=half,west=half]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=none,up=none,west=none]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=none,up=none,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=none,up=none,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=none,up=none,west=half]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=none,up=cable,west=none]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=none,up=cable,west=half]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=none,up=internal,west=none]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=none,up=internal,west=half]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=none,up=half,west=none]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=none,up=half,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=none,up=half,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=none,up=half,west=half]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=cable,up=none,west=none]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=cable,up=none,west=half]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=cable,up=half,west=none]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=cable,up=half,west=half]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=internal,up=none,west=none]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=internal,up=none,west=half]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=internal,up=half,west=none]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=internal,up=half,west=half]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=half,up=none,west=none]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=half,up=none,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=half,up=none,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=half,up=none,west=half]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=half,up=cable,west=none]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=half,up=cable,west=half]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=half,up=internal,west=none]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=half,up=internal,west=half]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=half,up=half,west=none]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=half,up=half,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=half,up=half,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=internal,south=half,up=half,west=half]
practicallogistics2:datacable[down=half,east=internal,north=half,south=none,up=none,west=none]
practicallogistics2:datacable[down=half,east=internal,north=half,south=none,up=none,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=half,south=none,up=none,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=half,south=none,up=none,west=half]
practicallogistics2:datacable[down=half,east=internal,north=half,south=none,up=cable,west=none]
practicallogistics2:datacable[down=half,east=internal,north=half,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=half,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=half,south=none,up=cable,west=half]
practicallogistics2:datacable[down=half,east=internal,north=half,south=none,up=internal,west=none]
practicallogistics2:datacable[down=half,east=internal,north=half,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=half,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=half,south=none,up=internal,west=half]
practicallogistics2:datacable[down=half,east=internal,north=half,south=none,up=half,west=none]
practicallogistics2:datacable[down=half,east=internal,north=half,south=none,up=half,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=half,south=none,up=half,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=half,south=none,up=half,west=half]
practicallogistics2:datacable[down=half,east=internal,north=half,south=cable,up=none,west=none]
practicallogistics2:datacable[down=half,east=internal,north=half,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=half,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=half,south=cable,up=none,west=half]
practicallogistics2:datacable[down=half,east=internal,north=half,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=half,east=internal,north=half,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=half,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=half,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=half,east=internal,north=half,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=half,east=internal,north=half,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=half,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=half,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=half,east=internal,north=half,south=cable,up=half,west=none]
practicallogistics2:datacable[down=half,east=internal,north=half,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=half,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=half,south=cable,up=half,west=half]
practicallogistics2:datacable[down=half,east=internal,north=half,south=internal,up=none,west=none]
practicallogistics2:datacable[down=half,east=internal,north=half,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=half,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=half,south=internal,up=none,west=half]
practicallogistics2:datacable[down=half,east=internal,north=half,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=half,east=internal,north=half,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=half,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=half,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=half,east=internal,north=half,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=half,east=internal,north=half,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=half,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=half,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=half,east=internal,north=half,south=internal,up=half,west=none]
practicallogistics2:datacable[down=half,east=internal,north=half,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=half,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=half,south=internal,up=half,west=half]
practicallogistics2:datacable[down=half,east=internal,north=half,south=half,up=none,west=none]
practicallogistics2:datacable[down=half,east=internal,north=half,south=half,up=none,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=half,south=half,up=none,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=half,south=half,up=none,west=half]
practicallogistics2:datacable[down=half,east=internal,north=half,south=half,up=cable,west=none]
practicallogistics2:datacable[down=half,east=internal,north=half,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=half,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=half,south=half,up=cable,west=half]
practicallogistics2:datacable[down=half,east=internal,north=half,south=half,up=internal,west=none]
practicallogistics2:datacable[down=half,east=internal,north=half,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=half,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=half,south=half,up=internal,west=half]
practicallogistics2:datacable[down=half,east=internal,north=half,south=half,up=half,west=none]
practicallogistics2:datacable[down=half,east=internal,north=half,south=half,up=half,west=cable]
practicallogistics2:datacable[down=half,east=internal,north=half,south=half,up=half,west=internal]
practicallogistics2:datacable[down=half,east=internal,north=half,south=half,up=half,west=half]
practicallogistics2:datacable[down=half,east=half,north=none,south=none,up=none,west=none]
practicallogistics2:datacable[down=half,east=half,north=none,south=none,up=none,west=cable]
practicallogistics2:datacable[down=half,east=half,north=none,south=none,up=none,west=internal]
practicallogistics2:datacable[down=half,east=half,north=none,south=none,up=none,west=half]
practicallogistics2:datacable[down=half,east=half,north=none,south=none,up=cable,west=none]
practicallogistics2:datacable[down=half,east=half,north=none,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=half,north=none,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=half,north=none,south=none,up=cable,west=half]
practicallogistics2:datacable[down=half,east=half,north=none,south=none,up=internal,west=none]
practicallogistics2:datacable[down=half,east=half,north=none,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=half,north=none,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=half,north=none,south=none,up=internal,west=half]
practicallogistics2:datacable[down=half,east=half,north=none,south=none,up=half,west=none]
practicallogistics2:datacable[down=half,east=half,north=none,south=none,up=half,west=cable]
practicallogistics2:datacable[down=half,east=half,north=none,south=none,up=half,west=internal]
practicallogistics2:datacable[down=half,east=half,north=none,south=none,up=half,west=half]
practicallogistics2:datacable[down=half,east=half,north=none,south=cable,up=none,west=none]
practicallogistics2:datacable[down=half,east=half,north=none,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=half,east=half,north=none,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=half,east=half,north=none,south=cable,up=none,west=half]
practicallogistics2:datacable[down=half,east=half,north=none,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=half,east=half,north=none,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=half,north=none,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=half,north=none,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=half,east=half,north=none,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=half,east=half,north=none,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=half,north=none,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=half,north=none,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=half,east=half,north=none,south=cable,up=half,west=none]
practicallogistics2:datacable[down=half,east=half,north=none,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=half,east=half,north=none,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=half,east=half,north=none,south=cable,up=half,west=half]
practicallogistics2:datacable[down=half,east=half,north=none,south=internal,up=none,west=none]
practicallogistics2:datacable[down=half,east=half,north=none,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=half,east=half,north=none,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=half,east=half,north=none,south=internal,up=none,west=half]
practicallogistics2:datacable[down=half,east=half,north=none,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=half,east=half,north=none,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=half,north=none,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=half,north=none,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=half,east=half,north=none,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=half,east=half,north=none,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=half,north=none,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=half,north=none,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=half,east=half,north=none,south=internal,up=half,west=none]
practicallogistics2:datacable[down=half,east=half,north=none,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=half,east=half,north=none,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=half,east=half,north=none,south=internal,up=half,west=half]
practicallogistics2:datacable[down=half,east=half,north=none,south=half,up=none,west=none]
practicallogistics2:datacable[down=half,east=half,north=none,south=half,up=none,west=cable]
practicallogistics2:datacable[down=half,east=half,north=none,south=half,up=none,west=internal]
practicallogistics2:datacable[down=half,east=half,north=none,south=half,up=none,west=half]
practicallogistics2:datacable[down=half,east=half,north=none,south=half,up=cable,west=none]
practicallogistics2:datacable[down=half,east=half,north=none,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=half,north=none,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=half,north=none,south=half,up=cable,west=half]
practicallogistics2:datacable[down=half,east=half,north=none,south=half,up=internal,west=none]
practicallogistics2:datacable[down=half,east=half,north=none,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=half,north=none,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=half,north=none,south=half,up=internal,west=half]
practicallogistics2:datacable[down=half,east=half,north=none,south=half,up=half,west=none]
practicallogistics2:datacable[down=half,east=half,north=none,south=half,up=half,west=cable]
practicallogistics2:datacable[down=half,east=half,north=none,south=half,up=half,west=internal]
practicallogistics2:datacable[down=half,east=half,north=none,south=half,up=half,west=half]
practicallogistics2:datacable[down=half,east=half,north=cable,south=none,up=none,west=none]
practicallogistics2:datacable[down=half,east=half,north=cable,south=none,up=none,west=cable]
practicallogistics2:datacable[down=half,east=half,north=cable,south=none,up=none,west=internal]
practicallogistics2:datacable[down=half,east=half,north=cable,south=none,up=none,west=half]
practicallogistics2:datacable[down=half,east=half,north=cable,south=none,up=cable,west=none]
practicallogistics2:datacable[down=half,east=half,north=cable,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=half,north=cable,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=half,north=cable,south=none,up=cable,west=half]
practicallogistics2:datacable[down=half,east=half,north=cable,south=none,up=internal,west=none]
practicallogistics2:datacable[down=half,east=half,north=cable,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=half,north=cable,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=half,north=cable,south=none,up=internal,west=half]
practicallogistics2:datacable[down=half,east=half,north=cable,south=none,up=half,west=none]
practicallogistics2:datacable[down=half,east=half,north=cable,south=none,up=half,west=cable]
practicallogistics2:datacable[down=half,east=half,north=cable,south=none,up=half,west=internal]
practicallogistics2:datacable[down=half,east=half,north=cable,south=none,up=half,west=half]
practicallogistics2:datacable[down=half,east=half,north=cable,south=cable,up=none,west=none]
practicallogistics2:datacable[down=half,east=half,north=cable,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=half,east=half,north=cable,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=half,east=half,north=cable,south=cable,up=none,west=half]
practicallogistics2:datacable[down=half,east=half,north=cable,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=half,east=half,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=half,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=half,north=cable,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=half,east=half,north=cable,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=half,east=half,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=half,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=half,north=cable,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=half,east=half,north=cable,south=cable,up=half,west=none]
practicallogistics2:datacable[down=half,east=half,north=cable,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=half,east=half,north=cable,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=half,east=half,north=cable,south=cable,up=half,west=half]
practicallogistics2:datacable[down=half,east=half,north=cable,south=internal,up=none,west=none]
practicallogistics2:datacable[down=half,east=half,north=cable,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=half,east=half,north=cable,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=half,east=half,north=cable,south=internal,up=none,west=half]
practicallogistics2:datacable[down=half,east=half,north=cable,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=half,east=half,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=half,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=half,north=cable,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=half,east=half,north=cable,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=half,east=half,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=half,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=half,north=cable,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=half,east=half,north=cable,south=internal,up=half,west=none]
practicallogistics2:datacable[down=half,east=half,north=cable,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=half,east=half,north=cable,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=half,east=half,north=cable,south=internal,up=half,west=half]
practicallogistics2:datacable[down=half,east=half,north=cable,south=half,up=none,west=none]
practicallogistics2:datacable[down=half,east=half,north=cable,south=half,up=none,west=cable]
practicallogistics2:datacable[down=half,east=half,north=cable,south=half,up=none,west=internal]
practicallogistics2:datacable[down=half,east=half,north=cable,south=half,up=none,west=half]
practicallogistics2:datacable[down=half,east=half,north=cable,south=half,up=cable,west=none]
practicallogistics2:datacable[down=half,east=half,north=cable,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=half,north=cable,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=half,north=cable,south=half,up=cable,west=half]
practicallogistics2:datacable[down=half,east=half,north=cable,south=half,up=internal,west=none]
practicallogistics2:datacable[down=half,east=half,north=cable,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=half,north=cable,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=half,north=cable,south=half,up=internal,west=half]
practicallogistics2:datacable[down=half,east=half,north=cable,south=half,up=half,west=none]
practicallogistics2:datacable[down=half,east=half,north=cable,south=half,up=half,west=cable]
practicallogistics2:datacable[down=half,east=half,north=cable,south=half,up=half,west=internal]
practicallogistics2:datacable[down=half,east=half,north=cable,south=half,up=half,west=half]
practicallogistics2:datacable[down=half,east=half,north=internal,south=none,up=none,west=none]
practicallogistics2:datacable[down=half,east=half,north=internal,south=none,up=none,west=cable]
practicallogistics2:datacable[down=half,east=half,north=internal,south=none,up=none,west=internal]
practicallogistics2:datacable[down=half,east=half,north=internal,south=none,up=none,west=half]
practicallogistics2:datacable[down=half,east=half,north=internal,south=none,up=cable,west=none]
practicallogistics2:datacable[down=half,east=half,north=internal,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=half,north=internal,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=half,north=internal,south=none,up=cable,west=half]
practicallogistics2:datacable[down=half,east=half,north=internal,south=none,up=internal,west=none]
practicallogistics2:datacable[down=half,east=half,north=internal,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=half,north=internal,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=half,north=internal,south=none,up=internal,west=half]
practicallogistics2:datacable[down=half,east=half,north=internal,south=none,up=half,west=none]
practicallogistics2:datacable[down=half,east=half,north=internal,south=none,up=half,west=cable]
practicallogistics2:datacable[down=half,east=half,north=internal,south=none,up=half,west=internal]
practicallogistics2:datacable[down=half,east=half,north=internal,south=none,up=half,west=half]
practicallogistics2:datacable[down=half,east=half,north=internal,south=cable,up=none,west=none]
practicallogistics2:datacable[down=half,east=half,north=internal,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=half,east=half,north=internal,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=half,east=half,north=internal,south=cable,up=none,west=half]
practicallogistics2:datacable[down=half,east=half,north=internal,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=half,east=half,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=half,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=half,north=internal,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=half,east=half,north=internal,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=half,east=half,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=half,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=half,north=internal,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=half,east=half,north=internal,south=cable,up=half,west=none]
practicallogistics2:datacable[down=half,east=half,north=internal,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=half,east=half,north=internal,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=half,east=half,north=internal,south=cable,up=half,west=half]
practicallogistics2:datacable[down=half,east=half,north=internal,south=internal,up=none,west=none]
practicallogistics2:datacable[down=half,east=half,north=internal,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=half,east=half,north=internal,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=half,east=half,north=internal,south=internal,up=none,west=half]
practicallogistics2:datacable[down=half,east=half,north=internal,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=half,east=half,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=half,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=half,north=internal,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=half,east=half,north=internal,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=half,east=half,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=half,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=half,north=internal,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=half,east=half,north=internal,south=internal,up=half,west=none]
practicallogistics2:datacable[down=half,east=half,north=internal,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=half,east=half,north=internal,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=half,east=half,north=internal,south=internal,up=half,west=half]
practicallogistics2:datacable[down=half,east=half,north=internal,south=half,up=none,west=none]
practicallogistics2:datacable[down=half,east=half,north=internal,south=half,up=none,west=cable]
practicallogistics2:datacable[down=half,east=half,north=internal,south=half,up=none,west=internal]
practicallogistics2:datacable[down=half,east=half,north=internal,south=half,up=none,west=half]
practicallogistics2:datacable[down=half,east=half,north=internal,south=half,up=cable,west=none]
practicallogistics2:datacable[down=half,east=half,north=internal,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=half,north=internal,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=half,north=internal,south=half,up=cable,west=half]
practicallogistics2:datacable[down=half,east=half,north=internal,south=half,up=internal,west=none]
practicallogistics2:datacable[down=half,east=half,north=internal,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=half,north=internal,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=half,north=internal,south=half,up=internal,west=half]
practicallogistics2:datacable[down=half,east=half,north=internal,south=half,up=half,west=none]
practicallogistics2:datacable[down=half,east=half,north=internal,south=half,up=half,west=cable]
practicallogistics2:datacable[down=half,east=half,north=internal,south=half,up=half,west=internal]
practicallogistics2:datacable[down=half,east=half,north=internal,south=half,up=half,west=half]
practicallogistics2:datacable[down=half,east=half,north=half,south=none,up=none,west=none]
practicallogistics2:datacable[down=half,east=half,north=half,south=none,up=none,west=cable]
practicallogistics2:datacable[down=half,east=half,north=half,south=none,up=none,west=internal]
practicallogistics2:datacable[down=half,east=half,north=half,south=none,up=none,west=half]
practicallogistics2:datacable[down=half,east=half,north=half,south=none,up=cable,west=none]
practicallogistics2:datacable[down=half,east=half,north=half,south=none,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=half,north=half,south=none,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=half,north=half,south=none,up=cable,west=half]
practicallogistics2:datacable[down=half,east=half,north=half,south=none,up=internal,west=none]
practicallogistics2:datacable[down=half,east=half,north=half,south=none,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=half,north=half,south=none,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=half,north=half,south=none,up=internal,west=half]
practicallogistics2:datacable[down=half,east=half,north=half,south=none,up=half,west=none]
practicallogistics2:datacable[down=half,east=half,north=half,south=none,up=half,west=cable]
practicallogistics2:datacable[down=half,east=half,north=half,south=none,up=half,west=internal]
practicallogistics2:datacable[down=half,east=half,north=half,south=none,up=half,west=half]
practicallogistics2:datacable[down=half,east=half,north=half,south=cable,up=none,west=none]
practicallogistics2:datacable[down=half,east=half,north=half,south=cable,up=none,west=cable]
practicallogistics2:datacable[down=half,east=half,north=half,south=cable,up=none,west=internal]
practicallogistics2:datacable[down=half,east=half,north=half,south=cable,up=none,west=half]
practicallogistics2:datacable[down=half,east=half,north=half,south=cable,up=cable,west=none]
practicallogistics2:datacable[down=half,east=half,north=half,south=cable,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=half,north=half,south=cable,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=half,north=half,south=cable,up=cable,west=half]
practicallogistics2:datacable[down=half,east=half,north=half,south=cable,up=internal,west=none]
practicallogistics2:datacable[down=half,east=half,north=half,south=cable,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=half,north=half,south=cable,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=half,north=half,south=cable,up=internal,west=half]
practicallogistics2:datacable[down=half,east=half,north=half,south=cable,up=half,west=none]
practicallogistics2:datacable[down=half,east=half,north=half,south=cable,up=half,west=cable]
practicallogistics2:datacable[down=half,east=half,north=half,south=cable,up=half,west=internal]
practicallogistics2:datacable[down=half,east=half,north=half,south=cable,up=half,west=half]
practicallogistics2:datacable[down=half,east=half,north=half,south=internal,up=none,west=none]
practicallogistics2:datacable[down=half,east=half,north=half,south=internal,up=none,west=cable]
practicallogistics2:datacable[down=half,east=half,north=half,south=internal,up=none,west=internal]
practicallogistics2:datacable[down=half,east=half,north=half,south=internal,up=none,west=half]
practicallogistics2:datacable[down=half,east=half,north=half,south=internal,up=cable,west=none]
practicallogistics2:datacable[down=half,east=half,north=half,south=internal,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=half,north=half,south=internal,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=half,north=half,south=internal,up=cable,west=half]
practicallogistics2:datacable[down=half,east=half,north=half,south=internal,up=internal,west=none]
practicallogistics2:datacable[down=half,east=half,north=half,south=internal,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=half,north=half,south=internal,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=half,north=half,south=internal,up=internal,west=half]
practicallogistics2:datacable[down=half,east=half,north=half,south=internal,up=half,west=none]
practicallogistics2:datacable[down=half,east=half,north=half,south=internal,up=half,west=cable]
practicallogistics2:datacable[down=half,east=half,north=half,south=internal,up=half,west=internal]
practicallogistics2:datacable[down=half,east=half,north=half,south=internal,up=half,west=half]
practicallogistics2:datacable[down=half,east=half,north=half,south=half,up=none,west=none]
practicallogistics2:datacable[down=half,east=half,north=half,south=half,up=none,west=cable]
practicallogistics2:datacable[down=half,east=half,north=half,south=half,up=none,west=internal]
practicallogistics2:datacable[down=half,east=half,north=half,south=half,up=none,west=half]
practicallogistics2:datacable[down=half,east=half,north=half,south=half,up=cable,west=none]
practicallogistics2:datacable[down=half,east=half,north=half,south=half,up=cable,west=cable]
practicallogistics2:datacable[down=half,east=half,north=half,south=half,up=cable,west=internal]
practicallogistics2:datacable[down=half,east=half,north=half,south=half,up=cable,west=half]
practicallogistics2:datacable[down=half,east=half,north=half,south=half,up=internal,west=none]
practicallogistics2:datacable[down=half,east=half,north=half,south=half,up=internal,west=cable]
practicallogistics2:datacable[down=half,east=half,north=half,south=half,up=internal,west=internal]
practicallogistics2:datacable[down=half,east=half,north=half,south=half,up=internal,west=half]
practicallogistics2:datacable[down=half,east=half,north=half,south=half,up=half,west=none]
practicallogistics2:datacable[down=half,east=half,north=half,south=half,up=half,west=cable]
practicallogistics2:datacable[down=half,east=half,north=half,south=half,up=half,west=internal]
practicallogistics2:datacable[down=half,east=half,north=half,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=none,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=cable,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=internal,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=none,north=half,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=none,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=cable,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=internal,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=cable,north=half,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=none,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=cable,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=internal,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=internal,north=half,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=none,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=cable,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=internal,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=none,east=half,north=half,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=none,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=cable,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=internal,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=none,north=half,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=none,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=cable,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=internal,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=cable,north=half,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=none,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=cable,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=internal,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=internal,north=half,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=none,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=cable,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=internal,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=cable,east=half,north=half,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=none,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=cable,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=internal,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=none,north=half,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=none,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=cable,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=internal,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=cable,north=half,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=none,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=cable,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=internal,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=internal,north=half,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=none,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=cable,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=internal,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=internal,east=half,north=half,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=none,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=cable,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=internal,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=none,north=half,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=none,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=cable,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=internal,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=cable,north=half,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=none,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=cable,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=internal,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=internal,north=half,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=none,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=cable,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=internal,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=true,down=half,east=half,north=half,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=none,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=cable,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=internal,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=none,north=half,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=none,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=cable,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=internal,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=cable,north=half,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=none,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=cable,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=internal,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=internal,north=half,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=none,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=cable,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=internal,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=none,east=half,north=half,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=none,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=cable,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=internal,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=none,north=half,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=none,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=cable,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=internal,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=cable,north=half,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=none,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=cable,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=internal,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=internal,north=half,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=none,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=cable,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=internal,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=cable,east=half,north=half,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=none,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=cable,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=internal,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=none,north=half,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=none,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=cable,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=internal,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=cable,north=half,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=none,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=cable,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=internal,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=internal,north=half,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=none,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=cable,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=internal,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=internal,east=half,north=half,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=none,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=cable,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=internal,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=none,north=half,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=none,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=cable,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=internal,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=cable,north=half,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=none,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=cable,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=internal,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=internal,north=half,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=none,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=cable,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=internal,south=half,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=none,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=none,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=none,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=none,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=none,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=none,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=none,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=none,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=none,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=none,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=none,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=none,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=none,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=none,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=none,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=none,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=cable,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=cable,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=cable,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=cable,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=cable,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=cable,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=cable,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=cable,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=cable,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=cable,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=cable,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=cable,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=cable,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=cable,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=cable,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=cable,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=internal,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=internal,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=internal,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=internal,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=internal,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=internal,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=internal,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=internal,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=internal,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=internal,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=internal,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=internal,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=internal,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=internal,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=internal,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=internal,up=half,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=half,up=none,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=half,up=none,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=half,up=none,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=half,up=none,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=half,up=cable,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=half,up=cable,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=half,up=cable,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=half,up=cable,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=half,up=internal,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=half,up=internal,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=half,up=internal,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=half,up=internal,west=half]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=half,up=half,west=none]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=half,up=half,west=cable]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=half,up=half,west=internal]
practicallogistics2:redstonecable[active=false,down=half,east=half,north=half,south=half,up=half,west=half]
practicallogistics2:node[facing=down]
practicallogistics2:node[facing=up]
practicallogistics2:node[facing=north]
practicallogistics2:node[facing=south]
practicallogistics2:node[facing=west]
practicallogistics2:node[facing=east]
practicallogistics2:dataemitter[facing=down]
practicallogistics2:dataemitter[facing=up]
practicallogistics2:dataemitter[facing=north]
practicallogistics2:dataemitter[facing=south]
practicallogistics2:dataemitter[facing=west]
practicallogistics2:dataemitter[facing=east]
practicallogistics2:datareceiver[facing=down]
practicallogistics2:datareceiver[facing=up]
practicallogistics2:datareceiver[facing=north]
practicallogistics2:datareceiver[facing=south]
practicallogistics2:datareceiver[facing=west]
practicallogistics2:datareceiver[facing=east]
practicallogistics2:redstoneemitter[facing=down]
practicallogistics2:redstoneemitter[facing=up]
practicallogistics2:redstoneemitter[facing=north]
practicallogistics2:redstoneemitter[facing=south]
practicallogistics2:redstoneemitter[facing=west]
practicallogistics2:redstoneemitter[facing=east]
practicallogistics2:redstonereceiver[facing=down]
practicallogistics2:redstonereceiver[facing=up]
practicallogistics2:redstonereceiver[facing=north]
practicallogistics2:redstonereceiver[facing=south]
practicallogistics2:redstonereceiver[facing=west]
practicallogistics2:redstonereceiver[facing=east]
redstonearsenal:storage[type=electrumflux]
redstonearsenal:storage[type=crystalflux]
thermalcultivation:soil[tilled=true,type=basic]
thermalcultivation:soil[tilled=true,type=rich]
thermalcultivation:soil[tilled=true,type=flux]
thermalcultivation:soil[tilled=false,type=basic]
thermalcultivation:soil[tilled=false,type=rich]
thermalcultivation:soil[tilled=false,type=flux]
tanaddons:temp_regulator[active=true]
tanaddons:temp_regulator[active=false]
adchimneys:bedrock[type=chimney]
adchimneys:bedrock[type=vent]
adchimneys:bedrock[type=pump]
adchimneys:bone_block_side[type=chimney]
adchimneys:bone_block_side[type=vent]
adchimneys:bone_block_side[type=pump]
adchimneys:brick[type=chimney]
adchimneys:brick[type=vent]
adchimneys:brick[type=pump]
adchimneys:clay[type=chimney]
adchimneys:clay[type=vent]
adchimneys:clay[type=pump]
adchimneys:coal_block[type=chimney]
adchimneys:coal_block[type=vent]
adchimneys:coal_block[type=pump]
adchimneys:coarse_dirt[type=chimney]
adchimneys:coarse_dirt[type=vent]
adchimneys:coarse_dirt[type=pump]
adchimneys:cobblestone[type=chimney]
adchimneys:cobblestone[type=vent]
adchimneys:cobblestone[type=pump]
adchimneys:cobblestone_mossy[type=chimney]
adchimneys:cobblestone_mossy[type=vent]
adchimneys:cobblestone_mossy[type=pump]
adchimneys:concrete_black[type=chimney]
adchimneys:concrete_black[type=vent]
adchimneys:concrete_black[type=pump]
adchimneys:concrete_blue[type=chimney]
adchimneys:concrete_blue[type=vent]
adchimneys:concrete_blue[type=pump]
adchimneys:concrete_brown[type=chimney]
adchimneys:concrete_brown[type=vent]
adchimneys:concrete_brown[type=pump]
adchimneys:concrete_cyan[type=chimney]
adchimneys:concrete_cyan[type=vent]
adchimneys:concrete_cyan[type=pump]
adchimneys:concrete_gray[type=chimney]
adchimneys:concrete_gray[type=vent]
adchimneys:concrete_gray[type=pump]
adchimneys:concrete_green[type=chimney]
adchimneys:concrete_green[type=vent]
adchimneys:concrete_green[type=pump]
adchimneys:concrete_light_blue[type=chimney]
adchimneys:concrete_light_blue[type=vent]
adchimneys:concrete_light_blue[type=pump]
adchimneys:concrete_lime[type=chimney]
adchimneys:concrete_lime[type=vent]
adchimneys:concrete_lime[type=pump]
adchimneys:concrete_magenta[type=chimney]
adchimneys:concrete_magenta[type=vent]
adchimneys:concrete_magenta[type=pump]
adchimneys:concrete_orange[type=chimney]
adchimneys:concrete_orange[type=vent]
adchimneys:concrete_orange[type=pump]
adchimneys:concrete_pink[type=chimney]
adchimneys:concrete_pink[type=vent]
adchimneys:concrete_pink[type=pump]
adchimneys:concrete_purple[type=chimney]
adchimneys:concrete_purple[type=vent]
adchimneys:concrete_purple[type=pump]
adchimneys:concrete_red[type=chimney]
adchimneys:concrete_red[type=vent]
adchimneys:concrete_red[type=pump]
adchimneys:concrete_silver[type=chimney]
adchimneys:concrete_silver[type=vent]
adchimneys:concrete_silver[type=pump]
adchimneys:concrete_white[type=chimney]
adchimneys:concrete_white[type=vent]
adchimneys:concrete_white[type=pump]
adchimneys:concrete_yellow[type=chimney]
adchimneys:concrete_yellow[type=vent]
adchimneys:concrete_yellow[type=pump]
adchimneys:diamond_block[type=chimney]
adchimneys:diamond_block[type=vent]
adchimneys:diamond_block[type=pump]
adchimneys:dirt[type=chimney]
adchimneys:dirt[type=vent]
adchimneys:dirt[type=pump]
adchimneys:emerald_block[type=chimney]
adchimneys:emerald_block[type=vent]
adchimneys:emerald_block[type=pump]
adchimneys:end_bricks[type=chimney]
adchimneys:end_bricks[type=vent]
adchimneys:end_bricks[type=pump]
adchimneys:end_stone[type=chimney]
adchimneys:end_stone[type=vent]
adchimneys:end_stone[type=pump]
adchimneys:glass[type=chimney]
adchimneys:glass[type=vent]
adchimneys:glass[type=pump]
adchimneys:glass_black[type=chimney]
adchimneys:glass_black[type=vent]
adchimneys:glass_black[type=pump]
adchimneys:glass_blue[type=chimney]
adchimneys:glass_blue[type=vent]
adchimneys:glass_blue[type=pump]
adchimneys:glass_brown[type=chimney]
adchimneys:glass_brown[type=vent]
adchimneys:glass_brown[type=pump]
adchimneys:glass_cyan[type=chimney]
adchimneys:glass_cyan[type=vent]
adchimneys:glass_cyan[type=pump]
adchimneys:glass_gray[type=chimney]
adchimneys:glass_gray[type=vent]
adchimneys:glass_gray[type=pump]
adchimneys:glass_green[type=chimney]
adchimneys:glass_green[type=vent]
adchimneys:glass_green[type=pump]
adchimneys:glass_light_blue[type=chimney]
adchimneys:glass_light_blue[type=vent]
adchimneys:glass_light_blue[type=pump]
adchimneys:glass_lime[type=chimney]
adchimneys:glass_lime[type=vent]
adchimneys:glass_lime[type=pump]
adchimneys:glass_magenta[type=chimney]
adchimneys:glass_magenta[type=vent]
adchimneys:glass_magenta[type=pump]
adchimneys:glass_orange[type=chimney]
adchimneys:glass_orange[type=vent]
adchimneys:glass_orange[type=pump]
adchimneys:glass_pink[type=chimney]
adchimneys:glass_pink[type=vent]
adchimneys:glass_pink[type=pump]
adchimneys:glass_purple[type=chimney]
adchimneys:glass_purple[type=vent]
adchimneys:glass_purple[type=pump]
adchimneys:glass_red[type=chimney]
adchimneys:glass_red[type=vent]
adchimneys:glass_red[type=pump]
adchimneys:glass_silver[type=chimney]
adchimneys:glass_silver[type=vent]
adchimneys:glass_silver[type=pump]
adchimneys:glass_white[type=chimney]
adchimneys:glass_white[type=vent]
adchimneys:glass_white[type=pump]
adchimneys:glass_yellow[type=chimney]
adchimneys:glass_yellow[type=vent]
adchimneys:glass_yellow[type=pump]
adchimneys:glazed_terracotta_black[type=chimney]
adchimneys:glazed_terracotta_black[type=vent]
adchimneys:glazed_terracotta_black[type=pump]
adchimneys:glazed_terracotta_blue[type=chimney]
adchimneys:glazed_terracotta_blue[type=vent]
adchimneys:glazed_terracotta_blue[type=pump]
adchimneys:glazed_terracotta_brown[type=chimney]
adchimneys:glazed_terracotta_brown[type=vent]
adchimneys:glazed_terracotta_brown[type=pump]
adchimneys:glazed_terracotta_cyan[type=chimney]
adchimneys:glazed_terracotta_cyan[type=vent]
adchimneys:glazed_terracotta_cyan[type=pump]
adchimneys:glazed_terracotta_gray[type=chimney]
adchimneys:glazed_terracotta_gray[type=vent]
adchimneys:glazed_terracotta_gray[type=pump]
adchimneys:glazed_terracotta_green[type=chimney]
adchimneys:glazed_terracotta_green[type=vent]
adchimneys:glazed_terracotta_green[type=pump]
adchimneys:glazed_terracotta_light_blue[type=chimney]
adchimneys:glazed_terracotta_light_blue[type=vent]
adchimneys:glazed_terracotta_light_blue[type=pump]
adchimneys:glazed_terracotta_lime[type=chimney]
adchimneys:glazed_terracotta_lime[type=vent]
adchimneys:glazed_terracotta_lime[type=pump]
adchimneys:glazed_terracotta_magenta[type=chimney]
adchimneys:glazed_terracotta_magenta[type=vent]
adchimneys:glazed_terracotta_magenta[type=pump]
adchimneys:glazed_terracotta_orange[type=chimney]
adchimneys:glazed_terracotta_orange[type=vent]
adchimneys:glazed_terracotta_orange[type=pump]
adchimneys:glazed_terracotta_pink[type=chimney]
adchimneys:glazed_terracotta_pink[type=vent]
adchimneys:glazed_terracotta_pink[type=pump]
adchimneys:glazed_terracotta_purple[type=chimney]
adchimneys:glazed_terracotta_purple[type=vent]
adchimneys:glazed_terracotta_purple[type=pump]
adchimneys:glazed_terracotta_red[type=chimney]
adchimneys:glazed_terracotta_red[type=vent]
adchimneys:glazed_terracotta_red[type=pump]
adchimneys:glazed_terracotta_silver[type=chimney]
adchimneys:glazed_terracotta_silver[type=vent]
adchimneys:glazed_terracotta_silver[type=pump]
adchimneys:glazed_terracotta_white[type=chimney]
adchimneys:glazed_terracotta_white[type=vent]
adchimneys:glazed_terracotta_white[type=pump]
adchimneys:glazed_terracotta_yellow[type=chimney]
adchimneys:glazed_terracotta_yellow[type=vent]
adchimneys:glazed_terracotta_yellow[type=pump]
adchimneys:glowstone[type=chimney]
adchimneys:glowstone[type=vent]
adchimneys:glowstone[type=pump]
adchimneys:gold_block[type=chimney]
adchimneys:gold_block[type=vent]
adchimneys:gold_block[type=pump]
adchimneys:hardened_clay[type=chimney]
adchimneys:hardened_clay[type=vent]
adchimneys:hardened_clay[type=pump]
adchimneys:hardened_clay_stained_black[type=chimney]
adchimneys:hardened_clay_stained_black[type=vent]
adchimneys:hardened_clay_stained_black[type=pump]
adchimneys:hardened_clay_stained_blue[type=chimney]
adchimneys:hardened_clay_stained_blue[type=vent]
adchimneys:hardened_clay_stained_blue[type=pump]
adchimneys:hardened_clay_stained_brown[type=chimney]
adchimneys:hardened_clay_stained_brown[type=vent]
adchimneys:hardened_clay_stained_brown[type=pump]
adchimneys:hardened_clay_stained_cyan[type=chimney]
adchimneys:hardened_clay_stained_cyan[type=vent]
adchimneys:hardened_clay_stained_cyan[type=pump]
adchimneys:hardened_clay_stained_gray[type=chimney]
adchimneys:hardened_clay_stained_gray[type=vent]
adchimneys:hardened_clay_stained_gray[type=pump]
adchimneys:hardened_clay_stained_green[type=chimney]
adchimneys:hardened_clay_stained_green[type=vent]
adchimneys:hardened_clay_stained_green[type=pump]
adchimneys:hardened_clay_stained_light_blue[type=chimney]
adchimneys:hardened_clay_stained_light_blue[type=vent]
adchimneys:hardened_clay_stained_light_blue[type=pump]
adchimneys:hardened_clay_stained_lime[type=chimney]
adchimneys:hardened_clay_stained_lime[type=vent]
adchimneys:hardened_clay_stained_lime[type=pump]
adchimneys:hardened_clay_stained_magenta[type=chimney]
adchimneys:hardened_clay_stained_magenta[type=vent]
adchimneys:hardened_clay_stained_magenta[type=pump]
adchimneys:hardened_clay_stained_orange[type=chimney]
adchimneys:hardened_clay_stained_orange[type=vent]
adchimneys:hardened_clay_stained_orange[type=pump]
adchimneys:hardened_clay_stained_pink[type=chimney]
adchimneys:hardened_clay_stained_pink[type=vent]
adchimneys:hardened_clay_stained_pink[type=pump]
adchimneys:hardened_clay_stained_purple[type=chimney]
adchimneys:hardened_clay_stained_purple[type=vent]
adchimneys:hardened_clay_stained_purple[type=pump]
adchimneys:hardened_clay_stained_red[type=chimney]
adchimneys:hardened_clay_stained_red[type=vent]
adchimneys:hardened_clay_stained_red[type=pump]
adchimneys:hardened_clay_stained_silver[type=chimney]
adchimneys:hardened_clay_stained_silver[type=vent]
adchimneys:hardened_clay_stained_silver[type=pump]
adchimneys:hardened_clay_stained_white[type=chimney]
adchimneys:hardened_clay_stained_white[type=vent]
adchimneys:hardened_clay_stained_white[type=pump]
adchimneys:hardened_clay_stained_yellow[type=chimney]
adchimneys:hardened_clay_stained_yellow[type=vent]
adchimneys:hardened_clay_stained_yellow[type=pump]
adchimneys:iron_block[type=chimney]
adchimneys:iron_block[type=vent]
adchimneys:iron_block[type=pump]
adchimneys:lapis_block[type=chimney]
adchimneys:lapis_block[type=vent]
adchimneys:lapis_block[type=pump]
adchimneys:magma[type=chimney]
adchimneys:magma[type=vent]
adchimneys:magma[type=pump]
adchimneys:nether_brick[type=chimney]
adchimneys:nether_brick[type=vent]
adchimneys:nether_brick[type=pump]
adchimneys:nether_wart_block[type=chimney]
adchimneys:nether_wart_block[type=vent]
adchimneys:nether_wart_block[type=pump]
adchimneys:netherrack[type=chimney]
adchimneys:netherrack[type=vent]
adchimneys:netherrack[type=pump]
adchimneys:obsidian[type=chimney]
adchimneys:obsidian[type=vent]
adchimneys:obsidian[type=pump]
adchimneys:prismarine_rough[type=chimney]
adchimneys:prismarine_rough[type=vent]
adchimneys:prismarine_rough[type=pump]
adchimneys:prismarine_bricks[type=chimney]
adchimneys:prismarine_bricks[type=vent]
adchimneys:prismarine_bricks[type=pump]
adchimneys:prismarine_dark[type=chimney]
adchimneys:prismarine_dark[type=vent]
adchimneys:prismarine_dark[type=pump]
adchimneys:purpur_block[type=chimney]
adchimneys:purpur_block[type=vent]
adchimneys:purpur_block[type=pump]
adchimneys:quartz_block_chiseled[type=chimney]
adchimneys:quartz_block_chiseled[type=vent]
adchimneys:quartz_block_chiseled[type=pump]
adchimneys:quartz_block_lines[type=chimney]
adchimneys:quartz_block_lines[type=vent]
adchimneys:quartz_block_lines[type=pump]
adchimneys:quartz_block_side[type=chimney]
adchimneys:quartz_block_side[type=vent]
adchimneys:quartz_block_side[type=pump]
adchimneys:red_nether_brick[type=chimney]
adchimneys:red_nether_brick[type=vent]
adchimneys:red_nether_brick[type=pump]
adchimneys:red_sandstone_carved[type=chimney]
adchimneys:red_sandstone_carved[type=vent]
adchimneys:red_sandstone_carved[type=pump]
adchimneys:red_sandstone_normal[type=chimney]
adchimneys:red_sandstone_normal[type=vent]
adchimneys:red_sandstone_normal[type=pump]
adchimneys:red_sandstone_smooth[type=chimney]
adchimneys:red_sandstone_smooth[type=vent]
adchimneys:red_sandstone_smooth[type=pump]
adchimneys:sandstone_carved[type=chimney]
adchimneys:sandstone_carved[type=vent]
adchimneys:sandstone_carved[type=pump]
adchimneys:sandstone_normal[type=chimney]
adchimneys:sandstone_normal[type=vent]
adchimneys:sandstone_normal[type=pump]
adchimneys:sandstone_smooth[type=chimney]
adchimneys:sandstone_smooth[type=vent]
adchimneys:sandstone_smooth[type=pump]
adchimneys:sea_lantern[type=chimney]
adchimneys:sea_lantern[type=vent]
adchimneys:sea_lantern[type=pump]
adchimneys:soul_sand[type=chimney]
adchimneys:soul_sand[type=vent]
adchimneys:soul_sand[type=pump]
adchimneys:stone[type=chimney]
adchimneys:stone[type=vent]
adchimneys:stone[type=pump]
adchimneys:stone_andesite[type=chimney]
adchimneys:stone_andesite[type=vent]
adchimneys:stone_andesite[type=pump]
adchimneys:stone_andesite_smooth[type=chimney]
adchimneys:stone_andesite_smooth[type=vent]
adchimneys:stone_andesite_smooth[type=pump]
adchimneys:stone_diorite[type=chimney]
adchimneys:stone_diorite[type=vent]
adchimneys:stone_diorite[type=pump]
adchimneys:stone_diorite_smooth[type=chimney]
adchimneys:stone_diorite_smooth[type=vent]
adchimneys:stone_diorite_smooth[type=pump]
adchimneys:stone_granite[type=chimney]
adchimneys:stone_granite[type=vent]
adchimneys:stone_granite[type=pump]
adchimneys:stone_granite_smooth[type=chimney]
adchimneys:stone_granite_smooth[type=vent]
adchimneys:stone_granite_smooth[type=pump]
adchimneys:stonebrick[type=chimney]
adchimneys:stonebrick[type=vent]
adchimneys:stonebrick[type=pump]
adchimneys:stonebrick_mossy[type=chimney]
adchimneys:stonebrick_mossy[type=vent]
adchimneys:stonebrick_mossy[type=pump]
adchimneys:stonebrick_cracked[type=chimney]
adchimneys:stonebrick_cracked[type=vent]
adchimneys:stonebrick_cracked[type=pump]
adchimneys:mud_brick_block[type=chimney]
adchimneys:mud_brick_block[type=vent]
adchimneys:mud_brick_block[type=pump]
adchimneys:cokebrick[type=chimney]
adchimneys:cokebrick[type=vent]
adchimneys:cokebrick[type=pump]
adchimneys:blastbrick[type=chimney]
adchimneys:blastbrick[type=vent]
adchimneys:blastbrick[type=pump]
adchimneys:brownstone_brick[type=chimney]
adchimneys:brownstone_brick[type=vent]
adchimneys:brownstone_brick[type=pump]
adchimneys:brownstone_brick_small[type=chimney]
adchimneys:brownstone_brick_small[type=vent]
adchimneys:brownstone_brick_small[type=pump]
adchimneys:dried_clay_brick[type=chimney]
adchimneys:dried_clay_brick[type=vent]
adchimneys:dried_clay_brick[type=pump]
adchimneys:mud_brick[type=chimney]
adchimneys:mud_brick[type=vent]
adchimneys:mud_brick[type=pump]
adchimneys:seared_brick[type=chimney]
adchimneys:seared_brick[type=vent]
adchimneys:seared_brick[type=pump]
adchimneys:seared_brick_fancy[type=chimney]
adchimneys:seared_brick_fancy[type=vent]
adchimneys:seared_brick_fancy[type=pump]
adchimneys:seared_brick_small[type=chimney]
adchimneys:seared_brick_small[type=vent]
adchimneys:seared_brick_small[type=pump]
adchimneys:seared_brick_triangle[type=chimney]
adchimneys:seared_brick_triangle[type=vent]
adchimneys:seared_brick_triangle[type=pump]
adchimneys:smoker
appliedenergistics2:quartz_ore
appliedenergistics2:charged_quartz_ore
appliedenergistics2:matrix_frame
appliedenergistics2:quartz_block
appliedenergistics2:quartz_pillar[axis=x]
appliedenergistics2:quartz_pillar[axis=y]
appliedenergistics2:quartz_pillar[axis=z]
appliedenergistics2:chiseled_quartz_block
appliedenergistics2:quartz_glass
appliedenergistics2:quartz_vibrant_glass
appliedenergistics2:quartz_fixture[facing=down,odd=true]
appliedenergistics2:quartz_fixture[facing=down,odd=false]
appliedenergistics2:quartz_fixture[facing=up,odd=true]
appliedenergistics2:quartz_fixture[facing=up,odd=false]
appliedenergistics2:quartz_fixture[facing=north,odd=true]
appliedenergistics2:quartz_fixture[facing=north,odd=false]
appliedenergistics2:quartz_fixture[facing=south,odd=true]
appliedenergistics2:quartz_fixture[facing=south,odd=false]
appliedenergistics2:quartz_fixture[facing=west,odd=true]
appliedenergistics2:quartz_fixture[facing=west,odd=false]
appliedenergistics2:quartz_fixture[facing=east,odd=true]
appliedenergistics2:quartz_fixture[facing=east,odd=false]
appliedenergistics2:fluix_block
appliedenergistics2:sky_stone_block
appliedenergistics2:smooth_sky_stone_block
appliedenergistics2:sky_stone_brick
appliedenergistics2:sky_stone_small_brick
appliedenergistics2:sky_stone_chest
appliedenergistics2:smooth_sky_stone_chest
appliedenergistics2:sky_compass
appliedenergistics2:grindstone
appliedenergistics2:crank
appliedenergistics2:inscriber
appliedenergistics2:wireless_access_point[state=off]
appliedenergistics2:wireless_access_point[state=on]
appliedenergistics2:wireless_access_point[state=has_channel]
appliedenergistics2:charger
appliedenergistics2:tiny_tnt
appliedenergistics2:security_station[powered=true]
appliedenergistics2:security_station[powered=false]
appliedenergistics2:quantum_ring[formed=true]
appliedenergistics2:quantum_ring[formed=false]
appliedenergistics2:quantum_link[formed=true]
appliedenergistics2:quantum_link[formed=false]
appliedenergistics2:spatial_pylon
appliedenergistics2:spatial_io_port
appliedenergistics2:controller[state=offline,type=block]
appliedenergistics2:controller[state=offline,type=column_x]
appliedenergistics2:controller[state=offline,type=column_y]
appliedenergistics2:controller[state=offline,type=column_z]
appliedenergistics2:controller[state=offline,type=inside_a]
appliedenergistics2:controller[state=offline,type=inside_b]
appliedenergistics2:controller[state=online,type=block]
appliedenergistics2:controller[state=online,type=column_x]
appliedenergistics2:controller[state=online,type=column_y]
appliedenergistics2:controller[state=online,type=column_z]
appliedenergistics2:controller[state=online,type=inside_a]
appliedenergistics2:controller[state=online,type=inside_b]
appliedenergistics2:controller[state=conflicted,type=block]
appliedenergistics2:controller[state=conflicted,type=column_x]
appliedenergistics2:controller[state=conflicted,type=column_y]
appliedenergistics2:controller[state=conflicted,type=column_z]
appliedenergistics2:controller[state=conflicted,type=inside_a]
appliedenergistics2:controller[state=conflicted,type=inside_b]
appliedenergistics2:drive
appliedenergistics2:chest[slot_state=empty]
appliedenergistics2:chest[slot_state=offline]
appliedenergistics2:chest[slot_state=online]
appliedenergistics2:chest[slot_state=types_full]
appliedenergistics2:chest[slot_state=full]
appliedenergistics2:interface[omnidirectional=true]
appliedenergistics2:interface[omnidirectional=false]
appliedenergistics2:fluid_interface
appliedenergistics2:cell_workbench
appliedenergistics2:io_port
appliedenergistics2:condenser
appliedenergistics2:energy_acceptor
appliedenergistics2:vibration_chamber[active=true]
appliedenergistics2:vibration_chamber[active=false]
appliedenergistics2:quartz_growth_accelerator[powered=true]
appliedenergistics2:quartz_growth_accelerator[powered=false]
appliedenergistics2:energy_cell[fullness=0]
appliedenergistics2:energy_cell[fullness=1]
appliedenergistics2:energy_cell[fullness=2]
appliedenergistics2:energy_cell[fullness=3]
appliedenergistics2:energy_cell[fullness=4]
appliedenergistics2:energy_cell[fullness=5]
appliedenergistics2:energy_cell[fullness=6]
appliedenergistics2:energy_cell[fullness=7]
appliedenergistics2:dense_energy_cell[fullness=0]
appliedenergistics2:dense_energy_cell[fullness=1]
appliedenergistics2:dense_energy_cell[fullness=2]
appliedenergistics2:dense_energy_cell[fullness=3]
appliedenergistics2:dense_energy_cell[fullness=4]
appliedenergistics2:dense_energy_cell[fullness=5]
appliedenergistics2:dense_energy_cell[fullness=6]
appliedenergistics2:dense_energy_cell[fullness=7]
appliedenergistics2:creative_energy_cell
appliedenergistics2:crafting_unit[formed=true,powered=true]
appliedenergistics2:crafting_unit[formed=true,powered=false]
appliedenergistics2:crafting_unit[formed=false,powered=true]
appliedenergistics2:crafting_unit[formed=false,powered=false]
appliedenergistics2:crafting_accelerator[formed=true,powered=true]
appliedenergistics2:crafting_accelerator[formed=true,powered=false]
appliedenergistics2:crafting_accelerator[formed=false,powered=true]
appliedenergistics2:crafting_accelerator[formed=false,powered=false]
appliedenergistics2:crafting_storage_1k[formed=true,powered=true]
appliedenergistics2:crafting_storage_1k[formed=true,powered=false]
appliedenergistics2:crafting_storage_1k[formed=false,powered=true]
appliedenergistics2:crafting_storage_1k[formed=false,powered=false]
appliedenergistics2:crafting_storage_4k[formed=true,powered=true]
appliedenergistics2:crafting_storage_4k[formed=true,powered=false]
appliedenergistics2:crafting_storage_4k[formed=false,powered=true]
appliedenergistics2:crafting_storage_4k[formed=false,powered=false]
appliedenergistics2:crafting_storage_16k[formed=true,powered=true]
appliedenergistics2:crafting_storage_16k[formed=true,powered=false]
appliedenergistics2:crafting_storage_16k[formed=false,powered=true]
appliedenergistics2:crafting_storage_16k[formed=false,powered=false]
appliedenergistics2:crafting_storage_64k[formed=true,powered=true]
appliedenergistics2:crafting_storage_64k[formed=true,powered=false]
appliedenergistics2:crafting_storage_64k[formed=false,powered=true]
appliedenergistics2:crafting_storage_64k[formed=false,powered=false]
appliedenergistics2:crafting_monitor[formed=true,powered=true]
appliedenergistics2:crafting_monitor[formed=true,powered=false]
appliedenergistics2:crafting_monitor[formed=false,powered=true]
appliedenergistics2:crafting_monitor[formed=false,powered=false]
appliedenergistics2:molecular_assembler[powered=true]
appliedenergistics2:molecular_assembler[powered=false]
appliedenergistics2:light_detector[facing=down,odd=true]
appliedenergistics2:light_detector[facing=down,odd=false]
appliedenergistics2:light_detector[facing=up,odd=true]
appliedenergistics2:light_detector[facing=up,odd=false]
appliedenergistics2:light_detector[facing=north,odd=true]
appliedenergistics2:light_detector[facing=north,odd=false]
appliedenergistics2:light_detector[facing=south,odd=true]
appliedenergistics2:light_detector[facing=south,odd=false]
appliedenergistics2:light_detector[facing=west,odd=true]
appliedenergistics2:light_detector[facing=west,odd=false]
appliedenergistics2:light_detector[facing=east,odd=true]
appliedenergistics2:light_detector[facing=east,odd=false]
appliedenergistics2:paint
appliedenergistics2:sky_stone_stairs[facing=north,half=top,shape=straight]
appliedenergistics2:sky_stone_stairs[facing=north,half=top,shape=inner_left]
appliedenergistics2:sky_stone_stairs[facing=north,half=top,shape=inner_right]
appliedenergistics2:sky_stone_stairs[facing=north,half=top,shape=outer_left]
appliedenergistics2:sky_stone_stairs[facing=north,half=top,shape=outer_right]
appliedenergistics2:sky_stone_stairs[facing=north,half=bottom,shape=straight]
appliedenergistics2:sky_stone_stairs[facing=north,half=bottom,shape=inner_left]
appliedenergistics2:sky_stone_stairs[facing=north,half=bottom,shape=inner_right]
appliedenergistics2:sky_stone_stairs[facing=north,half=bottom,shape=outer_left]
appliedenergistics2:sky_stone_stairs[facing=north,half=bottom,shape=outer_right]
appliedenergistics2:sky_stone_stairs[facing=south,half=top,shape=straight]
appliedenergistics2:sky_stone_stairs[facing=south,half=top,shape=inner_left]
appliedenergistics2:sky_stone_stairs[facing=south,half=top,shape=inner_right]
appliedenergistics2:sky_stone_stairs[facing=south,half=top,shape=outer_left]
appliedenergistics2:sky_stone_stairs[facing=south,half=top,shape=outer_right]
appliedenergistics2:sky_stone_stairs[facing=south,half=bottom,shape=straight]
appliedenergistics2:sky_stone_stairs[facing=south,half=bottom,shape=inner_left]
appliedenergistics2:sky_stone_stairs[facing=south,half=bottom,shape=inner_right]
appliedenergistics2:sky_stone_stairs[facing=south,half=bottom,shape=outer_left]
appliedenergistics2:sky_stone_stairs[facing=south,half=bottom,shape=outer_right]
appliedenergistics2:sky_stone_stairs[facing=west,half=top,shape=straight]
appliedenergistics2:sky_stone_stairs[facing=west,half=top,shape=inner_left]
appliedenergistics2:sky_stone_stairs[facing=west,half=top,shape=inner_right]
appliedenergistics2:sky_stone_stairs[facing=west,half=top,shape=outer_left]
appliedenergistics2:sky_stone_stairs[facing=west,half=top,shape=outer_right]
appliedenergistics2:sky_stone_stairs[facing=west,half=bottom,shape=straight]
appliedenergistics2:sky_stone_stairs[facing=west,half=bottom,shape=inner_left]
appliedenergistics2:sky_stone_stairs[facing=west,half=bottom,shape=inner_right]
appliedenergistics2:sky_stone_stairs[facing=west,half=bottom,shape=outer_left]
appliedenergistics2:sky_stone_stairs[facing=west,half=bottom,shape=outer_right]
appliedenergistics2:sky_stone_stairs[facing=east,half=top,shape=straight]
appliedenergistics2:sky_stone_stairs[facing=east,half=top,shape=inner_left]
appliedenergistics2:sky_stone_stairs[facing=east,half=top,shape=inner_right]
appliedenergistics2:sky_stone_stairs[facing=east,half=top,shape=outer_left]
appliedenergistics2:sky_stone_stairs[facing=east,half=top,shape=outer_right]
appliedenergistics2:sky_stone_stairs[facing=east,half=bottom,shape=straight]
appliedenergistics2:sky_stone_stairs[facing=east,half=bottom,shape=inner_left]
appliedenergistics2:sky_stone_stairs[facing=east,half=bottom,shape=inner_right]
appliedenergistics2:sky_stone_stairs[facing=east,half=bottom,shape=outer_left]
appliedenergistics2:sky_stone_stairs[facing=east,half=bottom,shape=outer_right]
appliedenergistics2:smooth_sky_stone_stairs[facing=north,half=top,shape=straight]
appliedenergistics2:smooth_sky_stone_stairs[facing=north,half=top,shape=inner_left]
appliedenergistics2:smooth_sky_stone_stairs[facing=north,half=top,shape=inner_right]
appliedenergistics2:smooth_sky_stone_stairs[facing=north,half=top,shape=outer_left]
appliedenergistics2:smooth_sky_stone_stairs[facing=north,half=top,shape=outer_right]
appliedenergistics2:smooth_sky_stone_stairs[facing=north,half=bottom,shape=straight]
appliedenergistics2:smooth_sky_stone_stairs[facing=north,half=bottom,shape=inner_left]
appliedenergistics2:smooth_sky_stone_stairs[facing=north,half=bottom,shape=inner_right]
appliedenergistics2:smooth_sky_stone_stairs[facing=north,half=bottom,shape=outer_left]
appliedenergistics2:smooth_sky_stone_stairs[facing=north,half=bottom,shape=outer_right]
appliedenergistics2:smooth_sky_stone_stairs[facing=south,half=top,shape=straight]
appliedenergistics2:smooth_sky_stone_stairs[facing=south,half=top,shape=inner_left]
appliedenergistics2:smooth_sky_stone_stairs[facing=south,half=top,shape=inner_right]
appliedenergistics2:smooth_sky_stone_stairs[facing=south,half=top,shape=outer_left]
appliedenergistics2:smooth_sky_stone_stairs[facing=south,half=top,shape=outer_right]
appliedenergistics2:smooth_sky_stone_stairs[facing=south,half=bottom,shape=straight]
appliedenergistics2:smooth_sky_stone_stairs[facing=south,half=bottom,shape=inner_left]
appliedenergistics2:smooth_sky_stone_stairs[facing=south,half=bottom,shape=inner_right]
appliedenergistics2:smooth_sky_stone_stairs[facing=south,half=bottom,shape=outer_left]
appliedenergistics2:smooth_sky_stone_stairs[facing=south,half=bottom,shape=outer_right]
appliedenergistics2:smooth_sky_stone_stairs[facing=west,half=top,shape=straight]
appliedenergistics2:smooth_sky_stone_stairs[facing=west,half=top,shape=inner_left]
appliedenergistics2:smooth_sky_stone_stairs[facing=west,half=top,shape=inner_right]
appliedenergistics2:smooth_sky_stone_stairs[facing=west,half=top,shape=outer_left]
appliedenergistics2:smooth_sky_stone_stairs[facing=west,half=top,shape=outer_right]
appliedenergistics2:smooth_sky_stone_stairs[facing=west,half=bottom,shape=straight]
appliedenergistics2:smooth_sky_stone_stairs[facing=west,half=bottom,shape=inner_left]
appliedenergistics2:smooth_sky_stone_stairs[facing=west,half=bottom,shape=inner_right]
appliedenergistics2:smooth_sky_stone_stairs[facing=west,half=bottom,shape=outer_left]
appliedenergistics2:smooth_sky_stone_stairs[facing=west,half=bottom,shape=outer_right]
appliedenergistics2:smooth_sky_stone_stairs[facing=east,half=top,shape=straight]
appliedenergistics2:smooth_sky_stone_stairs[facing=east,half=top,shape=inner_left]
appliedenergistics2:smooth_sky_stone_stairs[facing=east,half=top,shape=inner_right]
appliedenergistics2:smooth_sky_stone_stairs[facing=east,half=top,shape=outer_left]
appliedenergistics2:smooth_sky_stone_stairs[facing=east,half=top,shape=outer_right]
appliedenergistics2:smooth_sky_stone_stairs[facing=east,half=bottom,shape=straight]
appliedenergistics2:smooth_sky_stone_stairs[facing=east,half=bottom,shape=inner_left]
appliedenergistics2:smooth_sky_stone_stairs[facing=east,half=bottom,shape=inner_right]
appliedenergistics2:smooth_sky_stone_stairs[facing=east,half=bottom,shape=outer_left]
appliedenergistics2:smooth_sky_stone_stairs[facing=east,half=bottom,shape=outer_right]
appliedenergistics2:sky_stone_brick_stairs[facing=north,half=top,shape=straight]
appliedenergistics2:sky_stone_brick_stairs[facing=north,half=top,shape=inner_left]
appliedenergistics2:sky_stone_brick_stairs[facing=north,half=top,shape=inner_right]
appliedenergistics2:sky_stone_brick_stairs[facing=north,half=top,shape=outer_left]
appliedenergistics2:sky_stone_brick_stairs[facing=north,half=top,shape=outer_right]
appliedenergistics2:sky_stone_brick_stairs[facing=north,half=bottom,shape=straight]
appliedenergistics2:sky_stone_brick_stairs[facing=north,half=bottom,shape=inner_left]
appliedenergistics2:sky_stone_brick_stairs[facing=north,half=bottom,shape=inner_right]
appliedenergistics2:sky_stone_brick_stairs[facing=north,half=bottom,shape=outer_left]
appliedenergistics2:sky_stone_brick_stairs[facing=north,half=bottom,shape=outer_right]
appliedenergistics2:sky_stone_brick_stairs[facing=south,half=top,shape=straight]
appliedenergistics2:sky_stone_brick_stairs[facing=south,half=top,shape=inner_left]
appliedenergistics2:sky_stone_brick_stairs[facing=south,half=top,shape=inner_right]
appliedenergistics2:sky_stone_brick_stairs[facing=south,half=top,shape=outer_left]
appliedenergistics2:sky_stone_brick_stairs[facing=south,half=top,shape=outer_right]
appliedenergistics2:sky_stone_brick_stairs[facing=south,half=bottom,shape=straight]
appliedenergistics2:sky_stone_brick_stairs[facing=south,half=bottom,shape=inner_left]
appliedenergistics2:sky_stone_brick_stairs[facing=south,half=bottom,shape=inner_right]
appliedenergistics2:sky_stone_brick_stairs[facing=south,half=bottom,shape=outer_left]
appliedenergistics2:sky_stone_brick_stairs[facing=south,half=bottom,shape=outer_right]
appliedenergistics2:sky_stone_brick_stairs[facing=west,half=top,shape=straight]
appliedenergistics2:sky_stone_brick_stairs[facing=west,half=top,shape=inner_left]
appliedenergistics2:sky_stone_brick_stairs[facing=west,half=top,shape=inner_right]
appliedenergistics2:sky_stone_brick_stairs[facing=west,half=top,shape=outer_left]
appliedenergistics2:sky_stone_brick_stairs[facing=west,half=top,shape=outer_right]
appliedenergistics2:sky_stone_brick_stairs[facing=west,half=bottom,shape=straight]
appliedenergistics2:sky_stone_brick_stairs[facing=west,half=bottom,shape=inner_left]
appliedenergistics2:sky_stone_brick_stairs[facing=west,half=bottom,shape=inner_right]
appliedenergistics2:sky_stone_brick_stairs[facing=west,half=bottom,shape=outer_left]
appliedenergistics2:sky_stone_brick_stairs[facing=west,half=bottom,shape=outer_right]
appliedenergistics2:sky_stone_brick_stairs[facing=east,half=top,shape=straight]
appliedenergistics2:sky_stone_brick_stairs[facing=east,half=top,shape=inner_left]
appliedenergistics2:sky_stone_brick_stairs[facing=east,half=top,shape=inner_right]
appliedenergistics2:sky_stone_brick_stairs[facing=east,half=top,shape=outer_left]
appliedenergistics2:sky_stone_brick_stairs[facing=east,half=top,shape=outer_right]
appliedenergistics2:sky_stone_brick_stairs[facing=east,half=bottom,shape=straight]
appliedenergistics2:sky_stone_brick_stairs[facing=east,half=bottom,shape=inner_left]
appliedenergistics2:sky_stone_brick_stairs[facing=east,half=bottom,shape=inner_right]
appliedenergistics2:sky_stone_brick_stairs[facing=east,half=bottom,shape=outer_left]
appliedenergistics2:sky_stone_brick_stairs[facing=east,half=bottom,shape=outer_right]
appliedenergistics2:sky_stone_small_brick_stairs[facing=north,half=top,shape=straight]
appliedenergistics2:sky_stone_small_brick_stairs[facing=north,half=top,shape=inner_left]
appliedenergistics2:sky_stone_small_brick_stairs[facing=north,half=top,shape=inner_right]
appliedenergistics2:sky_stone_small_brick_stairs[facing=north,half=top,shape=outer_left]
appliedenergistics2:sky_stone_small_brick_stairs[facing=north,half=top,shape=outer_right]
appliedenergistics2:sky_stone_small_brick_stairs[facing=north,half=bottom,shape=straight]
appliedenergistics2:sky_stone_small_brick_stairs[facing=north,half=bottom,shape=inner_left]
appliedenergistics2:sky_stone_small_brick_stairs[facing=north,half=bottom,shape=inner_right]
appliedenergistics2:sky_stone_small_brick_stairs[facing=north,half=bottom,shape=outer_left]
appliedenergistics2:sky_stone_small_brick_stairs[facing=north,half=bottom,shape=outer_right]
appliedenergistics2:sky_stone_small_brick_stairs[facing=south,half=top,shape=straight]
appliedenergistics2:sky_stone_small_brick_stairs[facing=south,half=top,shape=inner_left]
appliedenergistics2:sky_stone_small_brick_stairs[facing=south,half=top,shape=inner_right]
appliedenergistics2:sky_stone_small_brick_stairs[facing=south,half=top,shape=outer_left]
appliedenergistics2:sky_stone_small_brick_stairs[facing=south,half=top,shape=outer_right]
appliedenergistics2:sky_stone_small_brick_stairs[facing=south,half=bottom,shape=straight]
appliedenergistics2:sky_stone_small_brick_stairs[facing=south,half=bottom,shape=inner_left]
appliedenergistics2:sky_stone_small_brick_stairs[facing=south,half=bottom,shape=inner_right]
appliedenergistics2:sky_stone_small_brick_stairs[facing=south,half=bottom,shape=outer_left]
appliedenergistics2:sky_stone_small_brick_stairs[facing=south,half=bottom,shape=outer_right]
appliedenergistics2:sky_stone_small_brick_stairs[facing=west,half=top,shape=straight]
appliedenergistics2:sky_stone_small_brick_stairs[facing=west,half=top,shape=inner_left]
appliedenergistics2:sky_stone_small_brick_stairs[facing=west,half=top,shape=inner_right]
appliedenergistics2:sky_stone_small_brick_stairs[facing=west,half=top,shape=outer_left]
appliedenergistics2:sky_stone_small_brick_stairs[facing=west,half=top,shape=outer_right]
appliedenergistics2:sky_stone_small_brick_stairs[facing=west,half=bottom,shape=straight]
appliedenergistics2:sky_stone_small_brick_stairs[facing=west,half=bottom,shape=inner_left]
appliedenergistics2:sky_stone_small_brick_stairs[facing=west,half=bottom,shape=inner_right]
appliedenergistics2:sky_stone_small_brick_stairs[facing=west,half=bottom,shape=outer_left]
appliedenergistics2:sky_stone_small_brick_stairs[facing=west,half=bottom,shape=outer_right]
appliedenergistics2:sky_stone_small_brick_stairs[facing=east,half=top,shape=straight]
appliedenergistics2:sky_stone_small_brick_stairs[facing=east,half=top,shape=inner_left]
appliedenergistics2:sky_stone_small_brick_stairs[facing=east,half=top,shape=inner_right]
appliedenergistics2:sky_stone_small_brick_stairs[facing=east,half=top,shape=outer_left]
appliedenergistics2:sky_stone_small_brick_stairs[facing=east,half=top,shape=outer_right]
appliedenergistics2:sky_stone_small_brick_stairs[facing=east,half=bottom,shape=straight]
appliedenergistics2:sky_stone_small_brick_stairs[facing=east,half=bottom,shape=inner_left]
appliedenergistics2:sky_stone_small_brick_stairs[facing=east,half=bottom,shape=inner_right]
appliedenergistics2:sky_stone_small_brick_stairs[facing=east,half=bottom,shape=outer_left]
appliedenergistics2:sky_stone_small_brick_stairs[facing=east,half=bottom,shape=outer_right]
appliedenergistics2:fluix_stairs[facing=north,half=top,shape=straight]
appliedenergistics2:fluix_stairs[facing=north,half=top,shape=inner_left]
appliedenergistics2:fluix_stairs[facing=north,half=top,shape=inner_right]
appliedenergistics2:fluix_stairs[facing=north,half=top,shape=outer_left]
appliedenergistics2:fluix_stairs[facing=north,half=top,shape=outer_right]
appliedenergistics2:fluix_stairs[facing=north,half=bottom,shape=straight]
appliedenergistics2:fluix_stairs[facing=north,half=bottom,shape=inner_left]
appliedenergistics2:fluix_stairs[facing=north,half=bottom,shape=inner_right]
appliedenergistics2:fluix_stairs[facing=north,half=bottom,shape=outer_left]
appliedenergistics2:fluix_stairs[facing=north,half=bottom,shape=outer_right]
appliedenergistics2:fluix_stairs[facing=south,half=top,shape=straight]
appliedenergistics2:fluix_stairs[facing=south,half=top,shape=inner_left]
appliedenergistics2:fluix_stairs[facing=south,half=top,shape=inner_right]
appliedenergistics2:fluix_stairs[facing=south,half=top,shape=outer_left]
appliedenergistics2:fluix_stairs[facing=south,half=top,shape=outer_right]
appliedenergistics2:fluix_stairs[facing=south,half=bottom,shape=straight]
appliedenergistics2:fluix_stairs[facing=south,half=bottom,shape=inner_left]
appliedenergistics2:fluix_stairs[facing=south,half=bottom,shape=inner_right]
appliedenergistics2:fluix_stairs[facing=south,half=bottom,shape=outer_left]
appliedenergistics2:fluix_stairs[facing=south,half=bottom,shape=outer_right]
appliedenergistics2:fluix_stairs[facing=west,half=top,shape=straight]
appliedenergistics2:fluix_stairs[facing=west,half=top,shape=inner_left]
appliedenergistics2:fluix_stairs[facing=west,half=top,shape=inner_right]
appliedenergistics2:fluix_stairs[facing=west,half=top,shape=outer_left]
appliedenergistics2:fluix_stairs[facing=west,half=top,shape=outer_right]
appliedenergistics2:fluix_stairs[facing=west,half=bottom,shape=straight]
appliedenergistics2:fluix_stairs[facing=west,half=bottom,shape=inner_left]
appliedenergistics2:fluix_stairs[facing=west,half=bottom,shape=inner_right]
appliedenergistics2:fluix_stairs[facing=west,half=bottom,shape=outer_left]
appliedenergistics2:fluix_stairs[facing=west,half=bottom,shape=outer_right]
appliedenergistics2:fluix_stairs[facing=east,half=top,shape=straight]
appliedenergistics2:fluix_stairs[facing=east,half=top,shape=inner_left]
appliedenergistics2:fluix_stairs[facing=east,half=top,shape=inner_right]
appliedenergistics2:fluix_stairs[facing=east,half=top,shape=outer_left]
appliedenergistics2:fluix_stairs[facing=east,half=top,shape=outer_right]
appliedenergistics2:fluix_stairs[facing=east,half=bottom,shape=straight]
appliedenergistics2:fluix_stairs[facing=east,half=bottom,shape=inner_left]
appliedenergistics2:fluix_stairs[facing=east,half=bottom,shape=inner_right]
appliedenergistics2:fluix_stairs[facing=east,half=bottom,shape=outer_left]
appliedenergistics2:fluix_stairs[facing=east,half=bottom,shape=outer_right]
appliedenergistics2:quartz_stairs[facing=north,half=top,shape=straight]
appliedenergistics2:quartz_stairs[facing=north,half=top,shape=inner_left]
appliedenergistics2:quartz_stairs[facing=north,half=top,shape=inner_right]
appliedenergistics2:quartz_stairs[facing=north,half=top,shape=outer_left]
appliedenergistics2:quartz_stairs[facing=north,half=top,shape=outer_right]
appliedenergistics2:quartz_stairs[facing=north,half=bottom,shape=straight]
appliedenergistics2:quartz_stairs[facing=north,half=bottom,shape=inner_left]
appliedenergistics2:quartz_stairs[facing=north,half=bottom,shape=inner_right]
appliedenergistics2:quartz_stairs[facing=north,half=bottom,shape=outer_left]
appliedenergistics2:quartz_stairs[facing=north,half=bottom,shape=outer_right]
appliedenergistics2:quartz_stairs[facing=south,half=top,shape=straight]
appliedenergistics2:quartz_stairs[facing=south,half=top,shape=inner_left]
appliedenergistics2:quartz_stairs[facing=south,half=top,shape=inner_right]
appliedenergistics2:quartz_stairs[facing=south,half=top,shape=outer_left]
appliedenergistics2:quartz_stairs[facing=south,half=top,shape=outer_right]
appliedenergistics2:quartz_stairs[facing=south,half=bottom,shape=straight]
appliedenergistics2:quartz_stairs[facing=south,half=bottom,shape=inner_left]
appliedenergistics2:quartz_stairs[facing=south,half=bottom,shape=inner_right]
appliedenergistics2:quartz_stairs[facing=south,half=bottom,shape=outer_left]
appliedenergistics2:quartz_stairs[facing=south,half=bottom,shape=outer_right]
appliedenergistics2:quartz_stairs[facing=west,half=top,shape=straight]
appliedenergistics2:quartz_stairs[facing=west,half=top,shape=inner_left]
appliedenergistics2:quartz_stairs[facing=west,half=top,shape=inner_right]
appliedenergistics2:quartz_stairs[facing=west,half=top,shape=outer_left]
appliedenergistics2:quartz_stairs[facing=west,half=top,shape=outer_right]
appliedenergistics2:quartz_stairs[facing=west,half=bottom,shape=straight]
appliedenergistics2:quartz_stairs[facing=west,half=bottom,shape=inner_left]
appliedenergistics2:quartz_stairs[facing=west,half=bottom,shape=inner_right]
appliedenergistics2:quartz_stairs[facing=west,half=bottom,shape=outer_left]
appliedenergistics2:quartz_stairs[facing=west,half=bottom,shape=outer_right]
appliedenergistics2:quartz_stairs[facing=east,half=top,shape=straight]
appliedenergistics2:quartz_stairs[facing=east,half=top,shape=inner_left]
appliedenergistics2:quartz_stairs[facing=east,half=top,shape=inner_right]
appliedenergistics2:quartz_stairs[facing=east,half=top,shape=outer_left]
appliedenergistics2:quartz_stairs[facing=east,half=top,shape=outer_right]
appliedenergistics2:quartz_stairs[facing=east,half=bottom,shape=straight]
appliedenergistics2:quartz_stairs[facing=east,half=bottom,shape=inner_left]
appliedenergistics2:quartz_stairs[facing=east,half=bottom,shape=inner_right]
appliedenergistics2:quartz_stairs[facing=east,half=bottom,shape=outer_left]
appliedenergistics2:quartz_stairs[facing=east,half=bottom,shape=outer_right]
appliedenergistics2:chiseled_quartz_stairs[facing=north,half=top,shape=straight]
appliedenergistics2:chiseled_quartz_stairs[facing=north,half=top,shape=inner_left]
appliedenergistics2:chiseled_quartz_stairs[facing=north,half=top,shape=inner_right]
appliedenergistics2:chiseled_quartz_stairs[facing=north,half=top,shape=outer_left]
appliedenergistics2:chiseled_quartz_stairs[facing=north,half=top,shape=outer_right]
appliedenergistics2:chiseled_quartz_stairs[facing=north,half=bottom,shape=straight]
appliedenergistics2:chiseled_quartz_stairs[facing=north,half=bottom,shape=inner_left]
appliedenergistics2:chiseled_quartz_stairs[facing=north,half=bottom,shape=inner_right]
appliedenergistics2:chiseled_quartz_stairs[facing=north,half=bottom,shape=outer_left]
appliedenergistics2:chiseled_quartz_stairs[facing=north,half=bottom,shape=outer_right]
appliedenergistics2:chiseled_quartz_stairs[facing=south,half=top,shape=straight]
appliedenergistics2:chiseled_quartz_stairs[facing=south,half=top,shape=inner_left]
appliedenergistics2:chiseled_quartz_stairs[facing=south,half=top,shape=inner_right]
appliedenergistics2:chiseled_quartz_stairs[facing=south,half=top,shape=outer_left]
appliedenergistics2:chiseled_quartz_stairs[facing=south,half=top,shape=outer_right]
appliedenergistics2:chiseled_quartz_stairs[facing=south,half=bottom,shape=straight]
appliedenergistics2:chiseled_quartz_stairs[facing=south,half=bottom,shape=inner_left]
appliedenergistics2:chiseled_quartz_stairs[facing=south,half=bottom,shape=inner_right]
appliedenergistics2:chiseled_quartz_stairs[facing=south,half=bottom,shape=outer_left]
appliedenergistics2:chiseled_quartz_stairs[facing=south,half=bottom,shape=outer_right]
appliedenergistics2:chiseled_quartz_stairs[facing=west,half=top,shape=straight]
appliedenergistics2:chiseled_quartz_stairs[facing=west,half=top,shape=inner_left]
appliedenergistics2:chiseled_quartz_stairs[facing=west,half=top,shape=inner_right]
appliedenergistics2:chiseled_quartz_stairs[facing=west,half=top,shape=outer_left]
appliedenergistics2:chiseled_quartz_stairs[facing=west,half=top,shape=outer_right]
appliedenergistics2:chiseled_quartz_stairs[facing=west,half=bottom,shape=straight]
appliedenergistics2:chiseled_quartz_stairs[facing=west,half=bottom,shape=inner_left]
appliedenergistics2:chiseled_quartz_stairs[facing=west,half=bottom,shape=inner_right]
appliedenergistics2:chiseled_quartz_stairs[facing=west,half=bottom,shape=outer_left]
appliedenergistics2:chiseled_quartz_stairs[facing=west,half=bottom,shape=outer_right]
appliedenergistics2:chiseled_quartz_stairs[facing=east,half=top,shape=straight]
appliedenergistics2:chiseled_quartz_stairs[facing=east,half=top,shape=inner_left]
appliedenergistics2:chiseled_quartz_stairs[facing=east,half=top,shape=inner_right]
appliedenergistics2:chiseled_quartz_stairs[facing=east,half=top,shape=outer_left]
appliedenergistics2:chiseled_quartz_stairs[facing=east,half=top,shape=outer_right]
appliedenergistics2:chiseled_quartz_stairs[facing=east,half=bottom,shape=straight]
appliedenergistics2:chiseled_quartz_stairs[facing=east,half=bottom,shape=inner_left]
appliedenergistics2:chiseled_quartz_stairs[facing=east,half=bottom,shape=inner_right]
appliedenergistics2:chiseled_quartz_stairs[facing=east,half=bottom,shape=outer_left]
appliedenergistics2:chiseled_quartz_stairs[facing=east,half=bottom,shape=outer_right]
appliedenergistics2:quartz_pillar_stairs[facing=north,half=top,shape=straight]
appliedenergistics2:quartz_pillar_stairs[facing=north,half=top,shape=inner_left]
appliedenergistics2:quartz_pillar_stairs[facing=north,half=top,shape=inner_right]
appliedenergistics2:quartz_pillar_stairs[facing=north,half=top,shape=outer_left]
appliedenergistics2:quartz_pillar_stairs[facing=north,half=top,shape=outer_right]
appliedenergistics2:quartz_pillar_stairs[facing=north,half=bottom,shape=straight]
appliedenergistics2:quartz_pillar_stairs[facing=north,half=bottom,shape=inner_left]
appliedenergistics2:quartz_pillar_stairs[facing=north,half=bottom,shape=inner_right]
appliedenergistics2:quartz_pillar_stairs[facing=north,half=bottom,shape=outer_left]
appliedenergistics2:quartz_pillar_stairs[facing=north,half=bottom,shape=outer_right]
appliedenergistics2:quartz_pillar_stairs[facing=south,half=top,shape=straight]
appliedenergistics2:quartz_pillar_stairs[facing=south,half=top,shape=inner_left]
appliedenergistics2:quartz_pillar_stairs[facing=south,half=top,shape=inner_right]
appliedenergistics2:quartz_pillar_stairs[facing=south,half=top,shape=outer_left]
appliedenergistics2:quartz_pillar_stairs[facing=south,half=top,shape=outer_right]
appliedenergistics2:quartz_pillar_stairs[facing=south,half=bottom,shape=straight]
appliedenergistics2:quartz_pillar_stairs[facing=south,half=bottom,shape=inner_left]
appliedenergistics2:quartz_pillar_stairs[facing=south,half=bottom,shape=inner_right]
appliedenergistics2:quartz_pillar_stairs[facing=south,half=bottom,shape=outer_left]
appliedenergistics2:quartz_pillar_stairs[facing=south,half=bottom,shape=outer_right]
appliedenergistics2:quartz_pillar_stairs[facing=west,half=top,shape=straight]
appliedenergistics2:quartz_pillar_stairs[facing=west,half=top,shape=inner_left]
appliedenergistics2:quartz_pillar_stairs[facing=west,half=top,shape=inner_right]
appliedenergistics2:quartz_pillar_stairs[facing=west,half=top,shape=outer_left]
appliedenergistics2:quartz_pillar_stairs[facing=west,half=top,shape=outer_right]
appliedenergistics2:quartz_pillar_stairs[facing=west,half=bottom,shape=straight]
appliedenergistics2:quartz_pillar_stairs[facing=west,half=bottom,shape=inner_left]
appliedenergistics2:quartz_pillar_stairs[facing=west,half=bottom,shape=inner_right]
appliedenergistics2:quartz_pillar_stairs[facing=west,half=bottom,shape=outer_left]
appliedenergistics2:quartz_pillar_stairs[facing=west,half=bottom,shape=outer_right]
appliedenergistics2:quartz_pillar_stairs[facing=east,half=top,shape=straight]
appliedenergistics2:quartz_pillar_stairs[facing=east,half=top,shape=inner_left]
appliedenergistics2:quartz_pillar_stairs[facing=east,half=top,shape=inner_right]
appliedenergistics2:quartz_pillar_stairs[facing=east,half=top,shape=outer_left]
appliedenergistics2:quartz_pillar_stairs[facing=east,half=top,shape=outer_right]
appliedenergistics2:quartz_pillar_stairs[facing=east,half=bottom,shape=straight]
appliedenergistics2:quartz_pillar_stairs[facing=east,half=bottom,shape=inner_left]
appliedenergistics2:quartz_pillar_stairs[facing=east,half=bottom,shape=inner_right]
appliedenergistics2:quartz_pillar_stairs[facing=east,half=bottom,shape=outer_left]
appliedenergistics2:quartz_pillar_stairs[facing=east,half=bottom,shape=outer_right]
appliedenergistics2:cable_bus
appliedenergistics2:sky_stone_slab[half=top,variant=default]
appliedenergistics2:sky_stone_slab[half=bottom,variant=default]
appliedenergistics2:sky_stone_double_slab[variant=default]
appliedenergistics2:smooth_sky_stone_slab[half=top,variant=default]
appliedenergistics2:smooth_sky_stone_slab[half=bottom,variant=default]
appliedenergistics2:smooth_sky_stone_double_slab[variant=default]
appliedenergistics2:sky_stone_brick_slab[half=top,variant=default]
appliedenergistics2:sky_stone_brick_slab[half=bottom,variant=default]
appliedenergistics2:sky_stone_brick_double_slab[variant=default]
appliedenergistics2:sky_stone_small_brick_slab[half=top,variant=default]
appliedenergistics2:sky_stone_small_brick_slab[half=bottom,variant=default]
appliedenergistics2:sky_stone_small_brick_double_slab[variant=default]
appliedenergistics2:fluix_slab[half=top,variant=default]
appliedenergistics2:fluix_slab[half=bottom,variant=default]
appliedenergistics2:fluix_double_slab[variant=default]
appliedenergistics2:quartz_slab[half=top,variant=default]
appliedenergistics2:quartz_slab[half=bottom,variant=default]
appliedenergistics2:quartz_double_slab[variant=default]
appliedenergistics2:chiseled_quartz_slab[half=top,variant=default]
appliedenergistics2:chiseled_quartz_slab[half=bottom,variant=default]
appliedenergistics2:chiseled_quartz_double_slab[variant=default]
appliedenergistics2:quartz_pillar_slab[half=top,variant=default]
appliedenergistics2:quartz_pillar_slab[half=bottom,variant=default]
appliedenergistics2:quartz_pillar_double_slab[variant=default]
enderio:block_machine_io[iomode=down_none]
enderio:block_machine_io[iomode=down_disabled]
enderio:block_machine_io[iomode=down_disablednocenter]
enderio:block_machine_io[iomode=down_disabledsides]
enderio:block_machine_io[iomode=down_pull]
enderio:block_machine_io[iomode=down_pullsides]
enderio:block_machine_io[iomode=down_pulltopbottom]
enderio:block_machine_io[iomode=down_push]
enderio:block_machine_io[iomode=down_pushpull]
enderio:block_machine_io[iomode=down_pushpullsides]
enderio:block_machine_io[iomode=down_pushpulltopbottom]
enderio:block_machine_io[iomode=down_pushsides]
enderio:block_machine_io[iomode=down_pushtopbottom]
enderio:block_machine_io[iomode=down_selectedface]
enderio:block_machine_io[iomode=down_transcieverdisabled]
enderio:block_machine_io[iomode=down_transcieverpull]
enderio:block_machine_io[iomode=down_transcieverpush]
enderio:block_machine_io[iomode=down_transcieverpushpull]
enderio:block_machine_io[iomode=down_capacitorbank]
enderio:block_machine_io[iomode=down_capacitorbankinput]
enderio:block_machine_io[iomode=down_capacitorbanklocked]
enderio:block_machine_io[iomode=down_capacitorbankoutput]
enderio:block_machine_io[iomode=down_capacitorbankinputsmall]
enderio:block_machine_io[iomode=down_capacitorbanklockedsmall]
enderio:block_machine_io[iomode=down_capacitorbankoutputsmall]
enderio:block_machine_io[iomode=down_reservoir]
enderio:block_machine_io[iomode=up_none]
enderio:block_machine_io[iomode=up_disabled]
enderio:block_machine_io[iomode=up_disablednocenter]
enderio:block_machine_io[iomode=up_disabledsides]
enderio:block_machine_io[iomode=up_pull]
enderio:block_machine_io[iomode=up_pullsides]
enderio:block_machine_io[iomode=up_pulltopbottom]
enderio:block_machine_io[iomode=up_push]
enderio:block_machine_io[iomode=up_pushpull]
enderio:block_machine_io[iomode=up_pushpullsides]
enderio:block_machine_io[iomode=up_pushpulltopbottom]
enderio:block_machine_io[iomode=up_pushsides]
enderio:block_machine_io[iomode=up_pushtopbottom]
enderio:block_machine_io[iomode=up_selectedface]
enderio:block_machine_io[iomode=up_transcieverdisabled]
enderio:block_machine_io[iomode=up_transcieverpull]
enderio:block_machine_io[iomode=up_transcieverpush]
enderio:block_machine_io[iomode=up_transcieverpushpull]
enderio:block_machine_io[iomode=up_capacitorbank]
enderio:block_machine_io[iomode=up_capacitorbankinput]
enderio:block_machine_io[iomode=up_capacitorbanklocked]
enderio:block_machine_io[iomode=up_capacitorbankoutput]
enderio:block_machine_io[iomode=up_capacitorbankinputsmall]
enderio:block_machine_io[iomode=up_capacitorbanklockedsmall]
enderio:block_machine_io[iomode=up_capacitorbankoutputsmall]
enderio:block_machine_io[iomode=up_reservoir]
enderio:block_machine_io[iomode=north_none]
enderio:block_machine_io[iomode=north_disabled]
enderio:block_machine_io[iomode=north_disablednocenter]
enderio:block_machine_io[iomode=north_disabledsides]
enderio:block_machine_io[iomode=north_pull]
enderio:block_machine_io[iomode=north_pullsides]
enderio:block_machine_io[iomode=north_pulltopbottom]
enderio:block_machine_io[iomode=north_push]
enderio:block_machine_io[iomode=north_pushpull]
enderio:block_machine_io[iomode=north_pushpullsides]
enderio:block_machine_io[iomode=north_pushpulltopbottom]
enderio:block_machine_io[iomode=north_pushsides]
enderio:block_machine_io[iomode=north_pushtopbottom]
enderio:block_machine_io[iomode=north_selectedface]
enderio:block_machine_io[iomode=north_transcieverdisabled]
enderio:block_machine_io[iomode=north_transcieverpull]
enderio:block_machine_io[iomode=north_transcieverpush]
enderio:block_machine_io[iomode=north_transcieverpushpull]
enderio:block_machine_io[iomode=north_capacitorbank]
enderio:block_machine_io[iomode=north_capacitorbankinput]
enderio:block_machine_io[iomode=north_capacitorbanklocked]
enderio:block_machine_io[iomode=north_capacitorbankoutput]
enderio:block_machine_io[iomode=north_capacitorbankinputsmall]
enderio:block_machine_io[iomode=north_capacitorbanklockedsmall]
enderio:block_machine_io[iomode=north_capacitorbankoutputsmall]
enderio:block_machine_io[iomode=north_reservoir]
enderio:block_machine_io[iomode=south_none]
enderio:block_machine_io[iomode=south_disabled]
enderio:block_machine_io[iomode=south_disablednocenter]
enderio:block_machine_io[iomode=south_disabledsides]
enderio:block_machine_io[iomode=south_pull]
enderio:block_machine_io[iomode=south_pullsides]
enderio:block_machine_io[iomode=south_pulltopbottom]
enderio:block_machine_io[iomode=south_push]
enderio:block_machine_io[iomode=south_pushpull]
enderio:block_machine_io[iomode=south_pushpullsides]
enderio:block_machine_io[iomode=south_pushpulltopbottom]
enderio:block_machine_io[iomode=south_pushsides]
enderio:block_machine_io[iomode=south_pushtopbottom]
enderio:block_machine_io[iomode=south_selectedface]
enderio:block_machine_io[iomode=south_transcieverdisabled]
enderio:block_machine_io[iomode=south_transcieverpull]
enderio:block_machine_io[iomode=south_transcieverpush]
enderio:block_machine_io[iomode=south_transcieverpushpull]
enderio:block_machine_io[iomode=south_capacitorbank]
enderio:block_machine_io[iomode=south_capacitorbankinput]
enderio:block_machine_io[iomode=south_capacitorbanklocked]
enderio:block_machine_io[iomode=south_capacitorbankoutput]
enderio:block_machine_io[iomode=south_capacitorbankinputsmall]
enderio:block_machine_io[iomode=south_capacitorbanklockedsmall]
enderio:block_machine_io[iomode=south_capacitorbankoutputsmall]
enderio:block_machine_io[iomode=south_reservoir]
enderio:block_machine_io[iomode=west_none]
enderio:block_machine_io[iomode=west_disabled]
enderio:block_machine_io[iomode=west_disablednocenter]
enderio:block_machine_io[iomode=west_disabledsides]
enderio:block_machine_io[iomode=west_pull]
enderio:block_machine_io[iomode=west_pullsides]
enderio:block_machine_io[iomode=west_pulltopbottom]
enderio:block_machine_io[iomode=west_push]
enderio:block_machine_io[iomode=west_pushpull]
enderio:block_machine_io[iomode=west_pushpullsides]
enderio:block_machine_io[iomode=west_pushpulltopbottom]
enderio:block_machine_io[iomode=west_pushsides]
enderio:block_machine_io[iomode=west_pushtopbottom]
enderio:block_machine_io[iomode=west_selectedface]
enderio:block_machine_io[iomode=west_transcieverdisabled]
enderio:block_machine_io[iomode=west_transcieverpull]
enderio:block_machine_io[iomode=west_transcieverpush]
enderio:block_machine_io[iomode=west_transcieverpushpull]
enderio:block_machine_io[iomode=west_capacitorbank]
enderio:block_machine_io[iomode=west_capacitorbankinput]
enderio:block_machine_io[iomode=west_capacitorbanklocked]
enderio:block_machine_io[iomode=west_capacitorbankoutput]
enderio:block_machine_io[iomode=west_capacitorbankinputsmall]
enderio:block_machine_io[iomode=west_capacitorbanklockedsmall]
enderio:block_machine_io[iomode=west_capacitorbankoutputsmall]
enderio:block_machine_io[iomode=west_reservoir]
enderio:block_machine_io[iomode=east_none]
enderio:block_machine_io[iomode=east_disabled]
enderio:block_machine_io[iomode=east_disablednocenter]
enderio:block_machine_io[iomode=east_disabledsides]
enderio:block_machine_io[iomode=east_pull]
enderio:block_machine_io[iomode=east_pullsides]
enderio:block_machine_io[iomode=east_pulltopbottom]
enderio:block_machine_io[iomode=east_push]
enderio:block_machine_io[iomode=east_pushpull]
enderio:block_machine_io[iomode=east_pushpullsides]
enderio:block_machine_io[iomode=east_pushpulltopbottom]
enderio:block_machine_io[iomode=east_pushsides]
enderio:block_machine_io[iomode=east_pushtopbottom]
enderio:block_machine_io[iomode=east_selectedface]
enderio:block_machine_io[iomode=east_transcieverdisabled]
enderio:block_machine_io[iomode=east_transcieverpull]
enderio:block_machine_io[iomode=east_transcieverpush]
enderio:block_machine_io[iomode=east_transcieverpushpull]
enderio:block_machine_io[iomode=east_capacitorbank]
enderio:block_machine_io[iomode=east_capacitorbankinput]
enderio:block_machine_io[iomode=east_capacitorbanklocked]
enderio:block_machine_io[iomode=east_capacitorbankoutput]
enderio:block_machine_io[iomode=east_capacitorbankinputsmall]
enderio:block_machine_io[iomode=east_capacitorbanklockedsmall]
enderio:block_machine_io[iomode=east_capacitorbankoutputsmall]
enderio:block_machine_io[iomode=east_reservoir]
enderio:block_machine_base[sub=defaults]
enderio:block_machine_base[sub=body]
enderio:block_machine_base[sub=body_south]
enderio:block_machine_base[sub=body_west]
enderio:block_machine_base[sub=body_east]
enderio:block_machine_base[sub=soul]
enderio:block_machine_base[sub=soul_south]
enderio:block_machine_base[sub=soul_west]
enderio:block_machine_base[sub=soul_east]
enderio:block_machine_base[sub=paint_overlay]
enderio:block_machine_base[sub=soul_frame]
enderio:block_machine_base[sub=soul_frame_south]
enderio:block_machine_base[sub=soul_frame_west]
enderio:block_machine_base[sub=soul_frame_east]
enderio:block_machine_base[sub=simple_body]
enderio:block_machine_base[sub=simple_body_south]
enderio:block_machine_base[sub=simple_body_west]
enderio:block_machine_base[sub=simple_body_east]
enderio:block_machine_base[sub=enhanced_body]
enderio:block_machine_base[sub=enhanced_body_south]
enderio:block_machine_base[sub=enhanced_body_west]
enderio:block_machine_base[sub=enhanced_body_east]
enderio:block_alloy[variant=electrical_steel]
enderio:block_alloy[variant=energetic_alloy]
enderio:block_alloy[variant=vibrant_alloy]
enderio:block_alloy[variant=redstone_alloy]
enderio:block_alloy[variant=conductive_iron]
enderio:block_alloy[variant=pulsating_iron]
enderio:block_alloy[variant=dark_steel]
enderio:block_alloy[variant=soularium]
enderio:block_alloy[variant=end_steel]
enderio:block_alloy[variant=construction_alloy]
enderio:block_infinity_fog[age=0,harmless=true]
enderio:block_infinity_fog[age=0,harmless=false]
enderio:block_infinity_fog[age=1,harmless=true]
enderio:block_infinity_fog[age=1,harmless=false]
enderio:block_infinity_fog[age=2,harmless=true]
enderio:block_infinity_fog[age=2,harmless=false]
enderio:block_infinity_fog[age=3,harmless=true]
enderio:block_infinity_fog[age=3,harmless=false]
enderio:block_infinity_fog[age=4,harmless=true]
enderio:block_infinity_fog[age=4,harmless=false]
enderio:block_infinity_fog[age=5,harmless=true]
enderio:block_infinity_fog[age=5,harmless=false]
enderio:block_infinity_fog[age=6,harmless=true]
enderio:block_infinity_fog[age=6,harmless=false]
enderio:block_infinity_fog[age=7,harmless=true]
enderio:block_infinity_fog[age=7,harmless=false]
enderio:block_infinity[level=0]
enderio:block_infinity[level=1]
enderio:block_infinity[level=2]
enderio:block_holy_fog[amount=0]
enderio:block_holy_fog[amount=1]
enderio:block_holy_fog[amount=2]
enderio:block_holy_fog[amount=3]
enderio:block_holy_fog[amount=4]
enderio:block_holy_fog[amount=5]
enderio:block_holy_fog[amount=6]
enderio:block_holy_fog[amount=7]
enderio:block_holy_fog[amount=8]
enderio:block_holy_fog[amount=9]
enderio:block_holy_fog[amount=10]
enderio:block_holy_fog[amount=11]
enderio:block_holy_fog[amount=12]
enderio:block_holy_fog[amount=13]
enderio:block_holy_fog[amount=14]
enderio:block_holy_fog[amount=15]
enderio:block_cold_fire[age=0,east=true,north=true,south=true,up=true,west=true]
enderio:block_cold_fire[age=0,east=true,north=true,south=true,up=true,west=false]
enderio:block_cold_fire[age=0,east=true,north=true,south=true,up=false,west=true]
enderio:block_cold_fire[age=0,east=true,north=true,south=true,up=false,west=false]
enderio:block_cold_fire[age=0,east=true,north=true,south=false,up=true,west=true]
enderio:block_cold_fire[age=0,east=true,north=true,south=false,up=true,west=false]
enderio:block_cold_fire[age=0,east=true,north=true,south=false,up=false,west=true]
enderio:block_cold_fire[age=0,east=true,north=true,south=false,up=false,west=false]
enderio:block_cold_fire[age=0,east=true,north=false,south=true,up=true,west=true]
enderio:block_cold_fire[age=0,east=true,north=false,south=true,up=true,west=false]
enderio:block_cold_fire[age=0,east=true,north=false,south=true,up=false,west=true]
enderio:block_cold_fire[age=0,east=true,north=false,south=true,up=false,west=false]
enderio:block_cold_fire[age=0,east=true,north=false,south=false,up=true,west=true]
enderio:block_cold_fire[age=0,east=true,north=false,south=false,up=true,west=false]
enderio:block_cold_fire[age=0,east=true,north=false,south=false,up=false,west=true]
enderio:block_cold_fire[age=0,east=true,north=false,south=false,up=false,west=false]
enderio:block_cold_fire[age=0,east=false,north=true,south=true,up=true,west=true]
enderio:block_cold_fire[age=0,east=false,north=true,south=true,up=true,west=false]
enderio:block_cold_fire[age=0,east=false,north=true,south=true,up=false,west=true]
enderio:block_cold_fire[age=0,east=false,north=true,south=true,up=false,west=false]
enderio:block_cold_fire[age=0,east=false,north=true,south=false,up=true,west=true]
enderio:block_cold_fire[age=0,east=false,north=true,south=false,up=true,west=false]
enderio:block_cold_fire[age=0,east=false,north=true,south=false,up=false,west=true]
enderio:block_cold_fire[age=0,east=false,north=true,south=false,up=false,west=false]
enderio:block_cold_fire[age=0,east=false,north=false,south=true,up=true,west=true]
enderio:block_cold_fire[age=0,east=false,north=false,south=true,up=true,west=false]
enderio:block_cold_fire[age=0,east=false,north=false,south=true,up=false,west=true]
enderio:block_cold_fire[age=0,east=false,north=false,south=true,up=false,west=false]
enderio:block_cold_fire[age=0,east=false,north=false,south=false,up=true,west=true]
enderio:block_cold_fire[age=0,east=false,north=false,south=false,up=true,west=false]
enderio:block_cold_fire[age=0,east=false,north=false,south=false,up=false,west=true]
enderio:block_cold_fire[age=0,east=false,north=false,south=false,up=false,west=false]
enderio:block_cold_fire[age=1,east=true,north=true,south=true,up=true,west=true]
enderio:block_cold_fire[age=1,east=true,north=true,south=true,up=true,west=false]
enderio:block_cold_fire[age=1,east=true,north=true,south=true,up=false,west=true]
enderio:block_cold_fire[age=1,east=true,north=true,south=true,up=false,west=false]
enderio:block_cold_fire[age=1,east=true,north=true,south=false,up=true,west=true]
enderio:block_cold_fire[age=1,east=true,north=true,south=false,up=true,west=false]
enderio:block_cold_fire[age=1,east=true,north=true,south=false,up=false,west=true]
enderio:block_cold_fire[age=1,east=true,north=true,south=false,up=false,west=false]
enderio:block_cold_fire[age=1,east=true,north=false,south=true,up=true,west=true]
enderio:block_cold_fire[age=1,east=true,north=false,south=true,up=true,west=false]
enderio:block_cold_fire[age=1,east=true,north=false,south=true,up=false,west=true]
enderio:block_cold_fire[age=1,east=true,north=false,south=true,up=false,west=false]
enderio:block_cold_fire[age=1,east=true,north=false,south=false,up=true,west=true]
enderio:block_cold_fire[age=1,east=true,north=false,south=false,up=true,west=false]
enderio:block_cold_fire[age=1,east=true,north=false,south=false,up=false,west=true]
enderio:block_cold_fire[age=1,east=true,north=false,south=false,up=false,west=false]
enderio:block_cold_fire[age=1,east=false,north=true,south=true,up=true,west=true]
enderio:block_cold_fire[age=1,east=false,north=true,south=true,up=true,west=false]
enderio:block_cold_fire[age=1,east=false,north=true,south=true,up=false,west=true]
enderio:block_cold_fire[age=1,east=false,north=true,south=true,up=false,west=false]
enderio:block_cold_fire[age=1,east=false,north=true,south=false,up=true,west=true]
enderio:block_cold_fire[age=1,east=false,north=true,south=false,up=true,west=false]
enderio:block_cold_fire[age=1,east=false,north=true,south=false,up=false,west=true]
enderio:block_cold_fire[age=1,east=false,north=true,south=false,up=false,west=false]
enderio:block_cold_fire[age=1,east=false,north=false,south=true,up=true,west=true]
enderio:block_cold_fire[age=1,east=false,north=false,south=true,up=true,west=false]
enderio:block_cold_fire[age=1,east=false,north=false,south=true,up=false,west=true]
enderio:block_cold_fire[age=1,east=false,north=false,south=true,up=false,west=false]
enderio:block_cold_fire[age=1,east=false,north=false,south=false,up=true,west=true]
enderio:block_cold_fire[age=1,east=false,north=false,south=false,up=true,west=false]
enderio:block_cold_fire[age=1,east=false,north=false,south=false,up=false,west=true]
enderio:block_cold_fire[age=1,east=false,north=false,south=false,up=false,west=false]
enderio:block_cold_fire[age=2,east=true,north=true,south=true,up=true,west=true]
enderio:block_cold_fire[age=2,east=true,north=true,south=true,up=true,west=false]
enderio:block_cold_fire[age=2,east=true,north=true,south=true,up=false,west=true]
enderio:block_cold_fire[age=2,east=true,north=true,south=true,up=false,west=false]
enderio:block_cold_fire[age=2,east=true,north=true,south=false,up=true,west=true]
enderio:block_cold_fire[age=2,east=true,north=true,south=false,up=true,west=false]
enderio:block_cold_fire[age=2,east=true,north=true,south=false,up=false,west=true]
enderio:block_cold_fire[age=2,east=true,north=true,south=false,up=false,west=false]
enderio:block_cold_fire[age=2,east=true,north=false,south=true,up=true,west=true]
enderio:block_cold_fire[age=2,east=true,north=false,south=true,up=true,west=false]
enderio:block_cold_fire[age=2,east=true,north=false,south=true,up=false,west=true]
enderio:block_cold_fire[age=2,east=true,north=false,south=true,up=false,west=false]
enderio:block_cold_fire[age=2,east=true,north=false,south=false,up=true,west=true]
enderio:block_cold_fire[age=2,east=true,north=false,south=false,up=true,west=false]
enderio:block_cold_fire[age=2,east=true,north=false,south=false,up=false,west=true]
enderio:block_cold_fire[age=2,east=true,north=false,south=false,up=false,west=false]
enderio:block_cold_fire[age=2,east=false,north=true,south=true,up=true,west=true]
enderio:block_cold_fire[age=2,east=false,north=true,south=true,up=true,west=false]
enderio:block_cold_fire[age=2,east=false,north=true,south=true,up=false,west=true]
enderio:block_cold_fire[age=2,east=false,north=true,south=true,up=false,west=false]
enderio:block_cold_fire[age=2,east=false,north=true,south=false,up=true,west=true]
enderio:block_cold_fire[age=2,east=false,north=true,south=false,up=true,west=false]
enderio:block_cold_fire[age=2,east=false,north=true,south=false,up=false,west=true]
enderio:block_cold_fire[age=2,east=false,north=true,south=false,up=false,west=false]
enderio:block_cold_fire[age=2,east=false,north=false,south=true,up=true,west=true]
enderio:block_cold_fire[age=2,east=false,north=false,south=true,up=true,west=false]
enderio:block_cold_fire[age=2,east=false,north=false,south=true,up=false,west=true]
enderio:block_cold_fire[age=2,east=false,north=false,south=true,up=false,west=false]
enderio:block_cold_fire[age=2,east=false,north=false,south=false,up=true,west=true]
enderio:block_cold_fire[age=2,east=false,north=false,south=false,up=true,west=false]
enderio:block_cold_fire[age=2,east=false,north=false,south=false,up=false,west=true]
enderio:block_cold_fire[age=2,east=false,north=false,south=false,up=false,west=false]
enderio:block_cold_fire[age=3,east=true,north=true,south=true,up=true,west=true]
enderio:block_cold_fire[age=3,east=true,north=true,south=true,up=true,west=false]
enderio:block_cold_fire[age=3,east=true,north=true,south=true,up=false,west=true]
enderio:block_cold_fire[age=3,east=true,north=true,south=true,up=false,west=false]
enderio:block_cold_fire[age=3,east=true,north=true,south=false,up=true,west=true]
enderio:block_cold_fire[age=3,east=true,north=true,south=false,up=true,west=false]
enderio:block_cold_fire[age=3,east=true,north=true,south=false,up=false,west=true]
enderio:block_cold_fire[age=3,east=true,north=true,south=false,up=false,west=false]
enderio:block_cold_fire[age=3,east=true,north=false,south=true,up=true,west=true]
enderio:block_cold_fire[age=3,east=true,north=false,south=true,up=true,west=false]
enderio:block_cold_fire[age=3,east=true,north=false,south=true,up=false,west=true]
enderio:block_cold_fire[age=3,east=true,north=false,south=true,up=false,west=false]
enderio:block_cold_fire[age=3,east=true,north=false,south=false,up=true,west=true]
enderio:block_cold_fire[age=3,east=true,north=false,south=false,up=true,west=false]
enderio:block_cold_fire[age=3,east=true,north=false,south=false,up=false,west=true]
enderio:block_cold_fire[age=3,east=true,north=false,south=false,up=false,west=false]
enderio:block_cold_fire[age=3,east=false,north=true,south=true,up=true,west=true]
enderio:block_cold_fire[age=3,east=false,north=true,south=true,up=true,west=false]
enderio:block_cold_fire[age=3,east=false,north=true,south=true,up=false,west=true]
enderio:block_cold_fire[age=3,east=false,north=true,south=true,up=false,west=false]
enderio:block_cold_fire[age=3,east=false,north=true,south=false,up=true,west=true]
enderio:block_cold_fire[age=3,east=false,north=true,south=false,up=true,west=false]
enderio:block_cold_fire[age=3,east=false,north=true,south=false,up=false,west=true]
enderio:block_cold_fire[age=3,east=false,north=true,south=false,up=false,west=false]
enderio:block_cold_fire[age=3,east=false,north=false,south=true,up=true,west=true]
enderio:block_cold_fire[age=3,east=false,north=false,south=true,up=true,west=false]
enderio:block_cold_fire[age=3,east=false,north=false,south=true,up=false,west=true]
enderio:block_cold_fire[age=3,east=false,north=false,south=true,up=false,west=false]
enderio:block_cold_fire[age=3,east=false,north=false,south=false,up=true,west=true]
enderio:block_cold_fire[age=3,east=false,north=false,south=false,up=true,west=false]
enderio:block_cold_fire[age=3,east=false,north=false,south=false,up=false,west=true]
enderio:block_cold_fire[age=3,east=false,north=false,south=false,up=false,west=false]
enderio:block_cold_fire[age=4,east=true,north=true,south=true,up=true,west=true]
enderio:block_cold_fire[age=4,east=true,north=true,south=true,up=true,west=false]
enderio:block_cold_fire[age=4,east=true,north=true,south=true,up=false,west=true]
enderio:block_cold_fire[age=4,east=true,north=true,south=true,up=false,west=false]
enderio:block_cold_fire[age=4,east=true,north=true,south=false,up=true,west=true]
enderio:block_cold_fire[age=4,east=true,north=true,south=false,up=true,west=false]
enderio:block_cold_fire[age=4,east=true,north=true,south=false,up=false,west=true]
enderio:block_cold_fire[age=4,east=true,north=true,south=false,up=false,west=false]
enderio:block_cold_fire[age=4,east=true,north=false,south=true,up=true,west=true]
enderio:block_cold_fire[age=4,east=true,north=false,south=true,up=true,west=false]
enderio:block_cold_fire[age=4,east=true,north=false,south=true,up=false,west=true]
enderio:block_cold_fire[age=4,east=true,north=false,south=true,up=false,west=false]
enderio:block_cold_fire[age=4,east=true,north=false,south=false,up=true,west=true]
enderio:block_cold_fire[age=4,east=true,north=false,south=false,up=true,west=false]
enderio:block_cold_fire[age=4,east=true,north=false,south=false,up=false,west=true]
enderio:block_cold_fire[age=4,east=true,north=false,south=false,up=false,west=false]
enderio:block_cold_fire[age=4,east=false,north=true,south=true,up=true,west=true]
enderio:block_cold_fire[age=4,east=false,north=true,south=true,up=true,west=false]
enderio:block_cold_fire[age=4,east=false,north=true,south=true,up=false,west=true]
enderio:block_cold_fire[age=4,east=false,north=true,south=true,up=false,west=false]
enderio:block_cold_fire[age=4,east=false,north=true,south=false,up=true,west=true]
enderio:block_cold_fire[age=4,east=false,north=true,south=false,up=true,west=false]
enderio:block_cold_fire[age=4,east=false,north=true,south=false,up=false,west=true]
enderio:block_cold_fire[age=4,east=false,north=true,south=false,up=false,west=false]
enderio:block_cold_fire[age=4,east=false,north=false,south=true,up=true,west=true]
enderio:block_cold_fire[age=4,east=false,north=false,south=true,up=true,west=false]
enderio:block_cold_fire[age=4,east=false,north=false,south=true,up=false,west=true]
enderio:block_cold_fire[age=4,east=false,north=false,south=true,up=false,west=false]
enderio:block_cold_fire[age=4,east=false,north=false,south=false,up=true,west=true]
enderio:block_cold_fire[age=4,east=false,north=false,south=false,up=true,west=false]
enderio:block_cold_fire[age=4,east=false,north=false,south=false,up=false,west=true]
enderio:block_cold_fire[age=4,east=false,north=false,south=false,up=false,west=false]
enderio:block_cold_fire[age=5,east=true,north=true,south=true,up=true,west=true]
enderio:block_cold_fire[age=5,east=true,north=true,south=true,up=true,west=false]
enderio:block_cold_fire[age=5,east=true,north=true,south=true,up=false,west=true]
enderio:block_cold_fire[age=5,east=true,north=true,south=true,up=false,west=false]
enderio:block_cold_fire[age=5,east=true,north=true,south=false,up=true,west=true]
enderio:block_cold_fire[age=5,east=true,north=true,south=false,up=true,west=false]
enderio:block_cold_fire[age=5,east=true,north=true,south=false,up=false,west=true]
enderio:block_cold_fire[age=5,east=true,north=true,south=false,up=false,west=false]
enderio:block_cold_fire[age=5,east=true,north=false,south=true,up=true,west=true]
enderio:block_cold_fire[age=5,east=true,north=false,south=true,up=true,west=false]
enderio:block_cold_fire[age=5,east=true,north=false,south=true,up=false,west=true]
enderio:block_cold_fire[age=5,east=true,north=false,south=true,up=false,west=false]
enderio:block_cold_fire[age=5,east=true,north=false,south=false,up=true,west=true]
enderio:block_cold_fire[age=5,east=true,north=false,south=false,up=true,west=false]
enderio:block_cold_fire[age=5,east=true,north=false,south=false,up=false,west=true]
enderio:block_cold_fire[age=5,east=true,north=false,south=false,up=false,west=false]
enderio:block_cold_fire[age=5,east=false,north=true,south=true,up=true,west=true]
enderio:block_cold_fire[age=5,east=false,north=true,south=true,up=true,west=false]
enderio:block_cold_fire[age=5,east=false,north=true,south=true,up=false,west=true]
enderio:block_cold_fire[age=5,east=false,north=true,south=true,up=false,west=false]
enderio:block_cold_fire[age=5,east=false,north=true,south=false,up=true,west=true]
enderio:block_cold_fire[age=5,east=false,north=true,south=false,up=true,west=false]
enderio:block_cold_fire[age=5,east=false,north=true,south=false,up=false,west=true]
enderio:block_cold_fire[age=5,east=false,north=true,south=false,up=false,west=false]
enderio:block_cold_fire[age=5,east=false,north=false,south=true,up=true,west=true]
enderio:block_cold_fire[age=5,east=false,north=false,south=true,up=true,west=false]
enderio:block_cold_fire[age=5,east=false,north=false,south=true,up=false,west=true]
enderio:block_cold_fire[age=5,east=false,north=false,south=true,up=false,west=false]
enderio:block_cold_fire[age=5,east=false,north=false,south=false,up=true,west=true]
enderio:block_cold_fire[age=5,east=false,north=false,south=false,up=true,west=false]
enderio:block_cold_fire[age=5,east=false,north=false,south=false,up=false,west=true]
enderio:block_cold_fire[age=5,east=false,north=false,south=false,up=false,west=false]
enderio:block_cold_fire[age=6,east=true,north=true,south=true,up=true,west=true]
enderio:block_cold_fire[age=6,east=true,north=true,south=true,up=true,west=false]
enderio:block_cold_fire[age=6,east=true,north=true,south=true,up=false,west=true]
enderio:block_cold_fire[age=6,east=true,north=true,south=true,up=false,west=false]
enderio:block_cold_fire[age=6,east=true,north=true,south=false,up=true,west=true]
enderio:block_cold_fire[age=6,east=true,north=true,south=false,up=true,west=false]
enderio:block_cold_fire[age=6,east=true,north=true,south=false,up=false,west=true]
enderio:block_cold_fire[age=6,east=true,north=true,south=false,up=false,west=false]
enderio:block_cold_fire[age=6,east=true,north=false,south=true,up=true,west=true]
enderio:block_cold_fire[age=6,east=true,north=false,south=true,up=true,west=false]
enderio:block_cold_fire[age=6,east=true,north=false,south=true,up=false,west=true]
enderio:block_cold_fire[age=6,east=true,north=false,south=true,up=false,west=false]
enderio:block_cold_fire[age=6,east=true,north=false,south=false,up=true,west=true]
enderio:block_cold_fire[age=6,east=true,north=false,south=false,up=true,west=false]
enderio:block_cold_fire[age=6,east=true,north=false,south=false,up=false,west=true]
enderio:block_cold_fire[age=6,east=true,north=false,south=false,up=false,west=false]
enderio:block_cold_fire[age=6,east=false,north=true,south=true,up=true,west=true]
enderio:block_cold_fire[age=6,east=false,north=true,south=true,up=true,west=false]
enderio:block_cold_fire[age=6,east=false,north=true,south=true,up=false,west=true]
enderio:block_cold_fire[age=6,east=false,north=true,south=true,up=false,west=false]
enderio:block_cold_fire[age=6,east=false,north=true,south=false,up=true,west=true]
enderio:block_cold_fire[age=6,east=false,north=true,south=false,up=true,west=false]
enderio:block_cold_fire[age=6,east=false,north=true,south=false,up=false,west=true]
enderio:block_cold_fire[age=6,east=false,north=true,south=false,up=false,west=false]
enderio:block_cold_fire[age=6,east=false,north=false,south=true,up=true,west=true]
enderio:block_cold_fire[age=6,east=false,north=false,south=true,up=true,west=false]
enderio:block_cold_fire[age=6,east=false,north=false,south=true,up=false,west=true]
enderio:block_cold_fire[age=6,east=false,north=false,south=true,up=false,west=false]
enderio:block_cold_fire[age=6,east=false,north=false,south=false,up=true,west=true]
enderio:block_cold_fire[age=6,east=false,north=false,south=false,up=true,west=false]
enderio:block_cold_fire[age=6,east=false,north=false,south=false,up=false,west=true]
enderio:block_cold_fire[age=6,east=false,north=false,south=false,up=false,west=false]
enderio:block_cold_fire[age=7,east=true,north=true,south=true,up=true,west=true]
enderio:block_cold_fire[age=7,east=true,north=true,south=true,up=true,west=false]
enderio:block_cold_fire[age=7,east=true,north=true,south=true,up=false,west=true]
enderio:block_cold_fire[age=7,east=true,north=true,south=true,up=false,west=false]
enderio:block_cold_fire[age=7,east=true,north=true,south=false,up=true,west=true]
enderio:block_cold_fire[age=7,east=true,north=true,south=false,up=true,west=false]
enderio:block_cold_fire[age=7,east=true,north=true,south=false,up=false,west=true]
enderio:block_cold_fire[age=7,east=true,north=true,south=false,up=false,west=false]
enderio:block_cold_fire[age=7,east=true,north=false,south=true,up=true,west=true]
enderio:block_cold_fire[age=7,east=true,north=false,south=true,up=true,west=false]
enderio:block_cold_fire[age=7,east=true,north=false,south=true,up=false,west=true]
enderio:block_cold_fire[age=7,east=true,north=false,south=true,up=false,west=false]
enderio:block_cold_fire[age=7,east=true,north=false,south=false,up=true,west=true]
enderio:block_cold_fire[age=7,east=true,north=false,south=false,up=true,west=false]
enderio:block_cold_fire[age=7,east=true,north=false,south=false,up=false,west=true]
enderio:block_cold_fire[age=7,east=true,north=false,south=false,up=false,west=false]
enderio:block_cold_fire[age=7,east=false,north=true,south=true,up=true,west=true]
enderio:block_cold_fire[age=7,east=false,north=true,south=true,up=true,west=false]
enderio:block_cold_fire[age=7,east=false,north=true,south=true,up=false,west=true]
enderio:block_cold_fire[age=7,east=false,north=true,south=true,up=false,west=false]
enderio:block_cold_fire[age=7,east=false,north=true,south=false,up=true,west=true]
enderio:block_cold_fire[age=7,east=false,north=true,south=false,up=true,west=false]
enderio:block_cold_fire[age=7,east=false,north=true,south=false,up=false,west=true]
enderio:block_cold_fire[age=7,east=false,north=true,south=false,up=false,west=false]
enderio:block_cold_fire[age=7,east=false,north=false,south=true,up=true,west=true]
enderio:block_cold_fire[age=7,east=false,north=false,south=true,up=true,west=false]
enderio:block_cold_fire[age=7,east=false,north=false,south=true,up=false,west=true]
enderio:block_cold_fire[age=7,east=false,north=false,south=true,up=false,west=false]
enderio:block_cold_fire[age=7,east=false,north=false,south=false,up=true,west=true]
enderio:block_cold_fire[age=7,east=false,north=false,south=false,up=true,west=false]
enderio:block_cold_fire[age=7,east=false,north=false,south=false,up=false,west=true]
enderio:block_cold_fire[age=7,east=false,north=false,south=false,up=false,west=false]
enderio:block_cold_fire[age=8,east=true,north=true,south=true,up=true,west=true]
enderio:block_cold_fire[age=8,east=true,north=true,south=true,up=true,west=false]
enderio:block_cold_fire[age=8,east=true,north=true,south=true,up=false,west=true]
enderio:block_cold_fire[age=8,east=true,north=true,south=true,up=false,west=false]
enderio:block_cold_fire[age=8,east=true,north=true,south=false,up=true,west=true]
enderio:block_cold_fire[age=8,east=true,north=true,south=false,up=true,west=false]
enderio:block_cold_fire[age=8,east=true,north=true,south=false,up=false,west=true]
enderio:block_cold_fire[age=8,east=true,north=true,south=false,up=false,west=false]
enderio:block_cold_fire[age=8,east=true,north=false,south=true,up=true,west=true]
enderio:block_cold_fire[age=8,east=true,north=false,south=true,up=true,west=false]
enderio:block_cold_fire[age=8,east=true,north=false,south=true,up=false,west=true]
enderio:block_cold_fire[age=8,east=true,north=false,south=true,up=false,west=false]
enderio:block_cold_fire[age=8,east=true,north=false,south=false,up=true,west=true]
enderio:block_cold_fire[age=8,east=true,north=false,south=false,up=true,west=false]
enderio:block_cold_fire[age=8,east=true,north=false,south=false,up=false,west=true]
enderio:block_cold_fire[age=8,east=true,north=false,south=false,up=false,west=false]
enderio:block_cold_fire[age=8,east=false,north=true,south=true,up=true,west=true]
enderio:block_cold_fire[age=8,east=false,north=true,south=true,up=true,west=false]
enderio:block_cold_fire[age=8,east=false,north=true,south=true,up=false,west=true]
enderio:block_cold_fire[age=8,east=false,north=true,south=true,up=false,west=false]
enderio:block_cold_fire[age=8,east=false,north=true,south=false,up=true,west=true]
enderio:block_cold_fire[age=8,east=false,north=true,south=false,up=true,west=false]
enderio:block_cold_fire[age=8,east=false,north=true,south=false,up=false,west=true]
enderio:block_cold_fire[age=8,east=false,north=true,south=false,up=false,west=false]
enderio:block_cold_fire[age=8,east=false,north=false,south=true,up=true,west=true]
enderio:block_cold_fire[age=8,east=false,north=false,south=true,up=true,west=false]
enderio:block_cold_fire[age=8,east=false,north=false,south=true,up=false,west=true]
enderio:block_cold_fire[age=8,east=false,north=false,south=true,up=false,west=false]
enderio:block_cold_fire[age=8,east=false,north=false,south=false,up=true,west=true]
enderio:block_cold_fire[age=8,east=false,north=false,south=false,up=true,west=false]
enderio:block_cold_fire[age=8,east=false,north=false,south=false,up=false,west=true]
enderio:block_cold_fire[age=8,east=false,north=false,south=false,up=false,west=false]
enderio:block_cold_fire[age=9,east=true,north=true,south=true,up=true,west=true]
enderio:block_cold_fire[age=9,east=true,north=true,south=true,up=true,west=false]
enderio:block_cold_fire[age=9,east=true,north=true,south=true,up=false,west=true]
enderio:block_cold_fire[age=9,east=true,north=true,south=true,up=false,west=false]
enderio:block_cold_fire[age=9,east=true,north=true,south=false,up=true,west=true]
enderio:block_cold_fire[age=9,east=true,north=true,south=false,up=true,west=false]
enderio:block_cold_fire[age=9,east=true,north=true,south=false,up=false,west=true]
enderio:block_cold_fire[age=9,east=true,north=true,south=false,up=false,west=false]
enderio:block_cold_fire[age=9,east=true,north=false,south=true,up=true,west=true]
enderio:block_cold_fire[age=9,east=true,north=false,south=true,up=true,west=false]
enderio:block_cold_fire[age=9,east=true,north=false,south=true,up=false,west=true]
enderio:block_cold_fire[age=9,east=true,north=false,south=true,up=false,west=false]
enderio:block_cold_fire[age=9,east=true,north=false,south=false,up=true,west=true]
enderio:block_cold_fire[age=9,east=true,north=false,south=false,up=true,west=false]
enderio:block_cold_fire[age=9,east=true,north=false,south=false,up=false,west=true]
enderio:block_cold_fire[age=9,east=true,north=false,south=false,up=false,west=false]
enderio:block_cold_fire[age=9,east=false,north=true,south=true,up=true,west=true]
enderio:block_cold_fire[age=9,east=false,north=true,south=true,up=true,west=false]
enderio:block_cold_fire[age=9,east=false,north=true,south=true,up=false,west=true]
enderio:block_cold_fire[age=9,east=false,north=true,south=true,up=false,west=false]
enderio:block_cold_fire[age=9,east=false,north=true,south=false,up=true,west=true]
enderio:block_cold_fire[age=9,east=false,north=true,south=false,up=true,west=false]
enderio:block_cold_fire[age=9,east=false,north=true,south=false,up=false,west=true]
enderio:block_cold_fire[age=9,east=false,north=true,south=false,up=false,west=false]
enderio:block_cold_fire[age=9,east=false,north=false,south=true,up=true,west=true]
enderio:block_cold_fire[age=9,east=false,north=false,south=true,up=true,west=false]
enderio:block_cold_fire[age=9,east=false,north=false,south=true,up=false,west=true]
enderio:block_cold_fire[age=9,east=false,north=false,south=true,up=false,west=false]
enderio:block_cold_fire[age=9,east=false,north=false,south=false,up=true,west=true]
enderio:block_cold_fire[age=9,east=false,north=false,south=false,up=true,west=false]
enderio:block_cold_fire[age=9,east=false,north=false,south=false,up=false,west=true]
enderio:block_cold_fire[age=9,east=false,north=false,south=false,up=false,west=false]
enderio:block_cold_fire[age=10,east=true,north=true,south=true,up=true,west=true]
enderio:block_cold_fire[age=10,east=true,north=true,south=true,up=true,west=false]
enderio:block_cold_fire[age=10,east=true,north=true,south=true,up=false,west=true]
enderio:block_cold_fire[age=10,east=true,north=true,south=true,up=false,west=false]
enderio:block_cold_fire[age=10,east=true,north=true,south=false,up=true,west=true]
enderio:block_cold_fire[age=10,east=true,north=true,south=false,up=true,west=false]
enderio:block_cold_fire[age=10,east=true,north=true,south=false,up=false,west=true]
enderio:block_cold_fire[age=10,east=true,north=true,south=false,up=false,west=false]
enderio:block_cold_fire[age=10,east=true,north=false,south=true,up=true,west=true]
enderio:block_cold_fire[age=10,east=true,north=false,south=true,up=true,west=false]
enderio:block_cold_fire[age=10,east=true,north=false,south=true,up=false,west=true]
enderio:block_cold_fire[age=10,east=true,north=false,south=true,up=false,west=false]
enderio:block_cold_fire[age=10,east=true,north=false,south=false,up=true,west=true]
enderio:block_cold_fire[age=10,east=true,north=false,south=false,up=true,west=false]
enderio:block_cold_fire[age=10,east=true,north=false,south=false,up=false,west=true]
enderio:block_cold_fire[age=10,east=true,north=false,south=false,up=false,west=false]
enderio:block_cold_fire[age=10,east=false,north=true,south=true,up=true,west=true]
enderio:block_cold_fire[age=10,east=false,north=true,south=true,up=true,west=false]
enderio:block_cold_fire[age=10,east=false,north=true,south=true,up=false,west=true]
enderio:block_cold_fire[age=10,east=false,north=true,south=true,up=false,west=false]
enderio:block_cold_fire[age=10,east=false,north=true,south=false,up=true,west=true]
enderio:block_cold_fire[age=10,east=false,north=true,south=false,up=true,west=false]
enderio:block_cold_fire[age=10,east=false,north=true,south=false,up=false,west=true]
enderio:block_cold_fire[age=10,east=false,north=true,south=false,up=false,west=false]
enderio:block_cold_fire[age=10,east=false,north=false,south=true,up=true,west=true]
enderio:block_cold_fire[age=10,east=false,north=false,south=true,up=true,west=false]
enderio:block_cold_fire[age=10,east=false,north=false,south=true,up=false,west=true]
enderio:block_cold_fire[age=10,east=false,north=false,south=true,up=false,west=false]
enderio:block_cold_fire[age=10,east=false,north=false,south=false,up=true,west=true]
enderio:block_cold_fire[age=10,east=false,north=false,south=false,up=true,west=false]
enderio:block_cold_fire[age=10,east=false,north=false,south=false,up=false,west=true]
enderio:block_cold_fire[age=10,east=false,north=false,south=false,up=false,west=false]
enderio:block_cold_fire[age=11,east=true,north=true,south=true,up=true,west=true]
enderio:block_cold_fire[age=11,east=true,north=true,south=true,up=true,west=false]
enderio:block_cold_fire[age=11,east=true,north=true,south=true,up=false,west=true]
enderio:block_cold_fire[age=11,east=true,north=true,south=true,up=false,west=false]
enderio:block_cold_fire[age=11,east=true,north=true,south=false,up=true,west=true]
enderio:block_cold_fire[age=11,east=true,north=true,south=false,up=true,west=false]
enderio:block_cold_fire[age=11,east=true,north=true,south=false,up=false,west=true]
enderio:block_cold_fire[age=11,east=true,north=true,south=false,up=false,west=false]
enderio:block_cold_fire[age=11,east=true,north=false,south=true,up=true,west=true]
enderio:block_cold_fire[age=11,east=true,north=false,south=true,up=true,west=false]
enderio:block_cold_fire[age=11,east=true,north=false,south=true,up=false,west=true]
enderio:block_cold_fire[age=11,east=true,north=false,south=true,up=false,west=false]
enderio:block_cold_fire[age=11,east=true,north=false,south=false,up=true,west=true]
enderio:block_cold_fire[age=11,east=true,north=false,south=false,up=true,west=false]
enderio:block_cold_fire[age=11,east=true,north=false,south=false,up=false,west=true]
enderio:block_cold_fire[age=11,east=true,north=false,south=false,up=false,west=false]
enderio:block_cold_fire[age=11,east=false,north=true,south=true,up=true,west=true]
enderio:block_cold_fire[age=11,east=false,north=true,south=true,up=true,west=false]
enderio:block_cold_fire[age=11,east=false,north=true,south=true,up=false,west=true]
enderio:block_cold_fire[age=11,east=false,north=true,south=true,up=false,west=false]
enderio:block_cold_fire[age=11,east=false,north=true,south=false,up=true,west=true]
enderio:block_cold_fire[age=11,east=false,north=true,south=false,up=true,west=false]
enderio:block_cold_fire[age=11,east=false,north=true,south=false,up=false,west=true]
enderio:block_cold_fire[age=11,east=false,north=true,south=false,up=false,west=false]
enderio:block_cold_fire[age=11,east=false,north=false,south=true,up=true,west=true]
enderio:block_cold_fire[age=11,east=false,north=false,south=true,up=true,west=false]
enderio:block_cold_fire[age=11,east=false,north=false,south=true,up=false,west=true]
enderio:block_cold_fire[age=11,east=false,north=false,south=true,up=false,west=false]
enderio:block_cold_fire[age=11,east=false,north=false,south=false,up=true,west=true]
enderio:block_cold_fire[age=11,east=false,north=false,south=false,up=true,west=false]
enderio:block_cold_fire[age=11,east=false,north=false,south=false,up=false,west=true]
enderio:block_cold_fire[age=11,east=false,north=false,south=false,up=false,west=false]
enderio:block_cold_fire[age=12,east=true,north=true,south=true,up=true,west=true]
enderio:block_cold_fire[age=12,east=true,north=true,south=true,up=true,west=false]
enderio:block_cold_fire[age=12,east=true,north=true,south=true,up=false,west=true]
enderio:block_cold_fire[age=12,east=true,north=true,south=true,up=false,west=false]
enderio:block_cold_fire[age=12,east=true,north=true,south=false,up=true,west=true]
enderio:block_cold_fire[age=12,east=true,north=true,south=false,up=true,west=false]
enderio:block_cold_fire[age=12,east=true,north=true,south=false,up=false,west=true]
enderio:block_cold_fire[age=12,east=true,north=true,south=false,up=false,west=false]
enderio:block_cold_fire[age=12,east=true,north=false,south=true,up=true,west=true]
enderio:block_cold_fire[age=12,east=true,north=false,south=true,up=true,west=false]
enderio:block_cold_fire[age=12,east=true,north=false,south=true,up=false,west=true]
enderio:block_cold_fire[age=12,east=true,north=false,south=true,up=false,west=false]
enderio:block_cold_fire[age=12,east=true,north=false,south=false,up=true,west=true]
enderio:block_cold_fire[age=12,east=true,north=false,south=false,up=true,west=false]
enderio:block_cold_fire[age=12,east=true,north=false,south=false,up=false,west=true]
enderio:block_cold_fire[age=12,east=true,north=false,south=false,up=false,west=false]
enderio:block_cold_fire[age=12,east=false,north=true,south=true,up=true,west=true]
enderio:block_cold_fire[age=12,east=false,north=true,south=true,up=true,west=false]
enderio:block_cold_fire[age=12,east=false,north=true,south=true,up=false,west=true]
enderio:block_cold_fire[age=12,east=false,north=true,south=true,up=false,west=false]
enderio:block_cold_fire[age=12,east=false,north=true,south=false,up=true,west=true]
enderio:block_cold_fire[age=12,east=false,north=true,south=false,up=true,west=false]
enderio:block_cold_fire[age=12,east=false,north=true,south=false,up=false,west=true]
enderio:block_cold_fire[age=12,east=false,north=true,south=false,up=false,west=false]
enderio:block_cold_fire[age=12,east=false,north=false,south=true,up=true,west=true]
enderio:block_cold_fire[age=12,east=false,north=false,south=true,up=true,west=false]
enderio:block_cold_fire[age=12,east=false,north=false,south=true,up=false,west=true]
enderio:block_cold_fire[age=12,east=false,north=false,south=true,up=false,west=false]
enderio:block_cold_fire[age=12,east=false,north=false,south=false,up=true,west=true]
enderio:block_cold_fire[age=12,east=false,north=false,south=false,up=true,west=false]
enderio:block_cold_fire[age=12,east=false,north=false,south=false,up=false,west=true]
enderio:block_cold_fire[age=12,east=false,north=false,south=false,up=false,west=false]
enderio:block_cold_fire[age=13,east=true,north=true,south=true,up=true,west=true]
enderio:block_cold_fire[age=13,east=true,north=true,south=true,up=true,west=false]
enderio:block_cold_fire[age=13,east=true,north=true,south=true,up=false,west=true]
enderio:block_cold_fire[age=13,east=true,north=true,south=true,up=false,west=false]
enderio:block_cold_fire[age=13,east=true,north=true,south=false,up=true,west=true]
enderio:block_cold_fire[age=13,east=true,north=true,south=false,up=true,west=false]
enderio:block_cold_fire[age=13,east=true,north=true,south=false,up=false,west=true]
enderio:block_cold_fire[age=13,east=true,north=true,south=false,up=false,west=false]
enderio:block_cold_fire[age=13,east=true,north=false,south=true,up=true,west=true]
enderio:block_cold_fire[age=13,east=true,north=false,south=true,up=true,west=false]
enderio:block_cold_fire[age=13,east=true,north=false,south=true,up=false,west=true]
enderio:block_cold_fire[age=13,east=true,north=false,south=true,up=false,west=false]
enderio:block_cold_fire[age=13,east=true,north=false,south=false,up=true,west=true]
enderio:block_cold_fire[age=13,east=true,north=false,south=false,up=true,west=false]
enderio:block_cold_fire[age=13,east=true,north=false,south=false,up=false,west=true]
enderio:block_cold_fire[age=13,east=true,north=false,south=false,up=false,west=false]
enderio:block_cold_fire[age=13,east=false,north=true,south=true,up=true,west=true]
enderio:block_cold_fire[age=13,east=false,north=true,south=true,up=true,west=false]
enderio:block_cold_fire[age=13,east=false,north=true,south=true,up=false,west=true]
enderio:block_cold_fire[age=13,east=false,north=true,south=true,up=false,west=false]
enderio:block_cold_fire[age=13,east=false,north=true,south=false,up=true,west=true]
enderio:block_cold_fire[age=13,east=false,north=true,south=false,up=true,west=false]
enderio:block_cold_fire[age=13,east=false,north=true,south=false,up=false,west=true]
enderio:block_cold_fire[age=13,east=false,north=true,south=false,up=false,west=false]
enderio:block_cold_fire[age=13,east=false,north=false,south=true,up=true,west=true]
enderio:block_cold_fire[age=13,east=false,north=false,south=true,up=true,west=false]
enderio:block_cold_fire[age=13,east=false,north=false,south=true,up=false,west=true]
enderio:block_cold_fire[age=13,east=false,north=false,south=true,up=false,west=false]
enderio:block_cold_fire[age=13,east=false,north=false,south=false,up=true,west=true]
enderio:block_cold_fire[age=13,east=false,north=false,south=false,up=true,west=false]
enderio:block_cold_fire[age=13,east=false,north=false,south=false,up=false,west=true]
enderio:block_cold_fire[age=13,east=false,north=false,south=false,up=false,west=false]
enderio:block_cold_fire[age=14,east=true,north=true,south=true,up=true,west=true]
enderio:block_cold_fire[age=14,east=true,north=true,south=true,up=true,west=false]
enderio:block_cold_fire[age=14,east=true,north=true,south=true,up=false,west=true]
enderio:block_cold_fire[age=14,east=true,north=true,south=true,up=false,west=false]
enderio:block_cold_fire[age=14,east=true,north=true,south=false,up=true,west=true]
enderio:block_cold_fire[age=14,east=true,north=true,south=false,up=true,west=false]
enderio:block_cold_fire[age=14,east=true,north=true,south=false,up=false,west=true]
enderio:block_cold_fire[age=14,east=true,north=true,south=false,up=false,west=false]
enderio:block_cold_fire[age=14,east=true,north=false,south=true,up=true,west=true]
enderio:block_cold_fire[age=14,east=true,north=false,south=true,up=true,west=false]
enderio:block_cold_fire[age=14,east=true,north=false,south=true,up=false,west=true]
enderio:block_cold_fire[age=14,east=true,north=false,south=true,up=false,west=false]
enderio:block_cold_fire[age=14,east=true,north=false,south=false,up=true,west=true]
enderio:block_cold_fire[age=14,east=true,north=false,south=false,up=true,west=false]
enderio:block_cold_fire[age=14,east=true,north=false,south=false,up=false,west=true]
enderio:block_cold_fire[age=14,east=true,north=false,south=false,up=false,west=false]
enderio:block_cold_fire[age=14,east=false,north=true,south=true,up=true,west=true]
enderio:block_cold_fire[age=14,east=false,north=true,south=true,up=true,west=false]
enderio:block_cold_fire[age=14,east=false,north=true,south=true,up=false,west=true]
enderio:block_cold_fire[age=14,east=false,north=true,south=true,up=false,west=false]
enderio:block_cold_fire[age=14,east=false,north=true,south=false,up=true,west=true]
enderio:block_cold_fire[age=14,east=false,north=true,south=false,up=true,west=false]
enderio:block_cold_fire[age=14,east=false,north=true,south=false,up=false,west=true]
enderio:block_cold_fire[age=14,east=false,north=true,south=false,up=false,west=false]
enderio:block_cold_fire[age=14,east=false,north=false,south=true,up=true,west=true]
enderio:block_cold_fire[age=14,east=false,north=false,south=true,up=true,west=false]
enderio:block_cold_fire[age=14,east=false,north=false,south=true,up=false,west=true]
enderio:block_cold_fire[age=14,east=false,north=false,south=true,up=false,west=false]
enderio:block_cold_fire[age=14,east=false,north=false,south=false,up=true,west=true]
enderio:block_cold_fire[age=14,east=false,north=false,south=false,up=true,west=false]
enderio:block_cold_fire[age=14,east=false,north=false,south=false,up=false,west=true]
enderio:block_cold_fire[age=14,east=false,north=false,south=false,up=false,west=false]
enderio:block_cold_fire[age=15,east=true,north=true,south=true,up=true,west=true]
enderio:block_cold_fire[age=15,east=true,north=true,south=true,up=true,west=false]
enderio:block_cold_fire[age=15,east=true,north=true,south=true,up=false,west=true]
enderio:block_cold_fire[age=15,east=true,north=true,south=true,up=false,west=false]
enderio:block_cold_fire[age=15,east=true,north=true,south=false,up=true,west=true]
enderio:block_cold_fire[age=15,east=true,north=true,south=false,up=true,west=false]
enderio:block_cold_fire[age=15,east=true,north=true,south=false,up=false,west=true]
enderio:block_cold_fire[age=15,east=true,north=true,south=false,up=false,west=false]
enderio:block_cold_fire[age=15,east=true,north=false,south=true,up=true,west=true]
enderio:block_cold_fire[age=15,east=true,north=false,south=true,up=true,west=false]
enderio:block_cold_fire[age=15,east=true,north=false,south=true,up=false,west=true]
enderio:block_cold_fire[age=15,east=true,north=false,south=true,up=false,west=false]
enderio:block_cold_fire[age=15,east=true,north=false,south=false,up=true,west=true]
enderio:block_cold_fire[age=15,east=true,north=false,south=false,up=true,west=false]
enderio:block_cold_fire[age=15,east=true,north=false,south=false,up=false,west=true]
enderio:block_cold_fire[age=15,east=true,north=false,south=false,up=false,west=false]
enderio:block_cold_fire[age=15,east=false,north=true,south=true,up=true,west=true]
enderio:block_cold_fire[age=15,east=false,north=true,south=true,up=true,west=false]
enderio:block_cold_fire[age=15,east=false,north=true,south=true,up=false,west=true]
enderio:block_cold_fire[age=15,east=false,north=true,south=true,up=false,west=false]
enderio:block_cold_fire[age=15,east=false,north=true,south=false,up=true,west=true]
enderio:block_cold_fire[age=15,east=false,north=true,south=false,up=true,west=false]
enderio:block_cold_fire[age=15,east=false,north=true,south=false,up=false,west=true]
enderio:block_cold_fire[age=15,east=false,north=true,south=false,up=false,west=false]
enderio:block_cold_fire[age=15,east=false,north=false,south=true,up=true,west=true]
enderio:block_cold_fire[age=15,east=false,north=false,south=true,up=true,west=false]
enderio:block_cold_fire[age=15,east=false,north=false,south=true,up=false,west=true]
enderio:block_cold_fire[age=15,east=false,north=false,south=true,up=false,west=false]
enderio:block_cold_fire[age=15,east=false,north=false,south=false,up=true,west=true]
enderio:block_cold_fire[age=15,east=false,north=false,south=false,up=true,west=false]
enderio:block_cold_fire[age=15,east=false,north=false,south=false,up=false,west=true]
enderio:block_cold_fire[age=15,east=false,north=false,south=false,up=false,west=false]
enderio:block_dark_steel_anvil[damage=0,facing=north]
enderio:block_dark_steel_anvil[damage=0,facing=south]
enderio:block_dark_steel_anvil[damage=0,facing=west]
enderio:block_dark_steel_anvil[damage=0,facing=east]
enderio:block_dark_steel_anvil[damage=1,facing=north]
enderio:block_dark_steel_anvil[damage=1,facing=south]
enderio:block_dark_steel_anvil[damage=1,facing=west]
enderio:block_dark_steel_anvil[damage=1,facing=east]
enderio:block_dark_steel_anvil[damage=2,facing=north]
enderio:block_dark_steel_anvil[damage=2,facing=south]
enderio:block_dark_steel_anvil[damage=2,facing=west]
enderio:block_dark_steel_anvil[damage=2,facing=east]
enderio:block_broken_anvil[facing=north]
enderio:block_broken_anvil[facing=south]
enderio:block_broken_anvil[facing=west]
enderio:block_broken_anvil[facing=east]
enderio:block_dark_paper_anvil[damage=0,facing=north]
enderio:block_dark_paper_anvil[damage=0,facing=south]
enderio:block_dark_paper_anvil[damage=0,facing=west]
enderio:block_dark_paper_anvil[damage=0,facing=east]
enderio:block_dark_paper_anvil[damage=1,facing=north]
enderio:block_dark_paper_anvil[damage=1,facing=south]
enderio:block_dark_paper_anvil[damage=1,facing=west]
enderio:block_dark_paper_anvil[damage=1,facing=east]
enderio:block_dark_paper_anvil[damage=2,facing=north]
enderio:block_dark_paper_anvil[damage=2,facing=south]
enderio:block_dark_paper_anvil[damage=2,facing=west]
enderio:block_dark_paper_anvil[damage=2,facing=east]
enderio:block_dark_steel_ladder[facing=north]
enderio:block_dark_steel_ladder[facing=south]
enderio:block_dark_steel_ladder[facing=west]
enderio:block_dark_steel_ladder[facing=east]
enderio:block_dark_iron_bars[east=true,north=true,south=true,west=true]
enderio:block_dark_iron_bars[east=true,north=true,south=true,west=false]
enderio:block_dark_iron_bars[east=true,north=true,south=false,west=true]
enderio:block_dark_iron_bars[east=true,north=true,south=false,west=false]
enderio:block_dark_iron_bars[east=true,north=false,south=true,west=true]
enderio:block_dark_iron_bars[east=true,north=false,south=true,west=false]
enderio:block_dark_iron_bars[east=true,north=false,south=false,west=true]
enderio:block_dark_iron_bars[east=true,north=false,south=false,west=false]
enderio:block_dark_iron_bars[east=false,north=true,south=true,west=true]
enderio:block_dark_iron_bars[east=false,north=true,south=true,west=false]
enderio:block_dark_iron_bars[east=false,north=true,south=false,west=true]
enderio:block_dark_iron_bars[east=false,north=true,south=false,west=false]
enderio:block_dark_iron_bars[east=false,north=false,south=true,west=true]
enderio:block_dark_iron_bars[east=false,north=false,south=true,west=false]
enderio:block_dark_iron_bars[east=false,north=false,south=false,west=true]
enderio:block_dark_iron_bars[east=false,north=false,south=false,west=false]
enderio:block_dark_steel_trapdoor[facing=north,half=top,open=true]
enderio:block_dark_steel_trapdoor[facing=north,half=top,open=false]
enderio:block_dark_steel_trapdoor[facing=north,half=bottom,open=true]
enderio:block_dark_steel_trapdoor[facing=north,half=bottom,open=false]
enderio:block_dark_steel_trapdoor[facing=south,half=top,open=true]
enderio:block_dark_steel_trapdoor[facing=south,half=top,open=false]
enderio:block_dark_steel_trapdoor[facing=south,half=bottom,open=true]
enderio:block_dark_steel_trapdoor[facing=south,half=bottom,open=false]
enderio:block_dark_steel_trapdoor[facing=west,half=top,open=true]
enderio:block_dark_steel_trapdoor[facing=west,half=top,open=false]
enderio:block_dark_steel_trapdoor[facing=west,half=bottom,open=true]
enderio:block_dark_steel_trapdoor[facing=west,half=bottom,open=false]
enderio:block_dark_steel_trapdoor[facing=east,half=top,open=true]
enderio:block_dark_steel_trapdoor[facing=east,half=top,open=false]
enderio:block_dark_steel_trapdoor[facing=east,half=bottom,open=true]
enderio:block_dark_steel_trapdoor[facing=east,half=bottom,open=false]
enderio:block_dark_steel_door[facing=north,half=upper,hinge=left,open=true,powered=true]
enderio:block_dark_steel_door[facing=north,half=upper,hinge=left,open=true,powered=false]
enderio:block_dark_steel_door[facing=north,half=upper,hinge=left,open=false,powered=true]
enderio:block_dark_steel_door[facing=north,half=upper,hinge=left,open=false,powered=false]
enderio:block_dark_steel_door[facing=north,half=upper,hinge=right,open=true,powered=true]
enderio:block_dark_steel_door[facing=north,half=upper,hinge=right,open=true,powered=false]
enderio:block_dark_steel_door[facing=north,half=upper,hinge=right,open=false,powered=true]
enderio:block_dark_steel_door[facing=north,half=upper,hinge=right,open=false,powered=false]
enderio:block_dark_steel_door[facing=north,half=lower,hinge=left,open=true,powered=true]
enderio:block_dark_steel_door[facing=north,half=lower,hinge=left,open=true,powered=false]
enderio:block_dark_steel_door[facing=north,half=lower,hinge=left,open=false,powered=true]
enderio:block_dark_steel_door[facing=north,half=lower,hinge=left,open=false,powered=false]
enderio:block_dark_steel_door[facing=north,half=lower,hinge=right,open=true,powered=true]
enderio:block_dark_steel_door[facing=north,half=lower,hinge=right,open=true,powered=false]
enderio:block_dark_steel_door[facing=north,half=lower,hinge=right,open=false,powered=true]
enderio:block_dark_steel_door[facing=north,half=lower,hinge=right,open=false,powered=false]
enderio:block_dark_steel_door[facing=south,half=upper,hinge=left,open=true,powered=true]
enderio:block_dark_steel_door[facing=south,half=upper,hinge=left,open=true,powered=false]
enderio:block_dark_steel_door[facing=south,half=upper,hinge=left,open=false,powered=true]
enderio:block_dark_steel_door[facing=south,half=upper,hinge=left,open=false,powered=false]
enderio:block_dark_steel_door[facing=south,half=upper,hinge=right,open=true,powered=true]
enderio:block_dark_steel_door[facing=south,half=upper,hinge=right,open=true,powered=false]
enderio:block_dark_steel_door[facing=south,half=upper,hinge=right,open=false,powered=true]
enderio:block_dark_steel_door[facing=south,half=upper,hinge=right,open=false,powered=false]
enderio:block_dark_steel_door[facing=south,half=lower,hinge=left,open=true,powered=true]
enderio:block_dark_steel_door[facing=south,half=lower,hinge=left,open=true,powered=false]
enderio:block_dark_steel_door[facing=south,half=lower,hinge=left,open=false,powered=true]
enderio:block_dark_steel_door[facing=south,half=lower,hinge=left,open=false,powered=false]
enderio:block_dark_steel_door[facing=south,half=lower,hinge=right,open=true,powered=true]
enderio:block_dark_steel_door[facing=south,half=lower,hinge=right,open=true,powered=false]
enderio:block_dark_steel_door[facing=south,half=lower,hinge=right,open=false,powered=true]
enderio:block_dark_steel_door[facing=south,half=lower,hinge=right,open=false,powered=false]
enderio:block_dark_steel_door[facing=west,half=upper,hinge=left,open=true,powered=true]
enderio:block_dark_steel_door[facing=west,half=upper,hinge=left,open=true,powered=false]
enderio:block_dark_steel_door[facing=west,half=upper,hinge=left,open=false,powered=true]
enderio:block_dark_steel_door[facing=west,half=upper,hinge=left,open=false,powered=false]
enderio:block_dark_steel_door[facing=west,half=upper,hinge=right,open=true,powered=true]
enderio:block_dark_steel_door[facing=west,half=upper,hinge=right,open=true,powered=false]
enderio:block_dark_steel_door[facing=west,half=upper,hinge=right,open=false,powered=true]
enderio:block_dark_steel_door[facing=west,half=upper,hinge=right,open=false,powered=false]
enderio:block_dark_steel_door[facing=west,half=lower,hinge=left,open=true,powered=true]
enderio:block_dark_steel_door[facing=west,half=lower,hinge=left,open=true,powered=false]
enderio:block_dark_steel_door[facing=west,half=lower,hinge=left,open=false,powered=true]
enderio:block_dark_steel_door[facing=west,half=lower,hinge=left,open=false,powered=false]
enderio:block_dark_steel_door[facing=west,half=lower,hinge=right,open=true,powered=true]
enderio:block_dark_steel_door[facing=west,half=lower,hinge=right,open=true,powered=false]
enderio:block_dark_steel_door[facing=west,half=lower,hinge=right,open=false,powered=true]
enderio:block_dark_steel_door[facing=west,half=lower,hinge=right,open=false,powered=false]
enderio:block_dark_steel_door[facing=east,half=upper,hinge=left,open=true,powered=true]
enderio:block_dark_steel_door[facing=east,half=upper,hinge=left,open=true,powered=false]
enderio:block_dark_steel_door[facing=east,half=upper,hinge=left,open=false,powered=true]
enderio:block_dark_steel_door[facing=east,half=upper,hinge=left,open=false,powered=false]
enderio:block_dark_steel_door[facing=east,half=upper,hinge=right,open=true,powered=true]
enderio:block_dark_steel_door[facing=east,half=upper,hinge=right,open=true,powered=false]
enderio:block_dark_steel_door[facing=east,half=upper,hinge=right,open=false,powered=true]
enderio:block_dark_steel_door[facing=east,half=upper,hinge=right,open=false,powered=false]
enderio:block_dark_steel_door[facing=east,half=lower,hinge=left,open=true,powered=true]
enderio:block_dark_steel_door[facing=east,half=lower,hinge=left,open=true,powered=false]
enderio:block_dark_steel_door[facing=east,half=lower,hinge=left,open=false,powered=true]
enderio:block_dark_steel_door[facing=east,half=lower,hinge=left,open=false,powered=false]
enderio:block_dark_steel_door[facing=east,half=lower,hinge=right,open=true,powered=true]
enderio:block_dark_steel_door[facing=east,half=lower,hinge=right,open=true,powered=false]
enderio:block_dark_steel_door[facing=east,half=lower,hinge=right,open=false,powered=true]
enderio:block_dark_steel_door[facing=east,half=lower,hinge=right,open=false,powered=false]
enderio:block_reinforced_obsidian
enderio:block_self_resetting_lever5[facing=down_x,powered=true]
enderio:block_self_resetting_lever5[facing=down_x,powered=false]
enderio:block_self_resetting_lever5[facing=east,powered=true]
enderio:block_self_resetting_lever5[facing=east,powered=false]
enderio:block_self_resetting_lever5[facing=west,powered=true]
enderio:block_self_resetting_lever5[facing=west,powered=false]
enderio:block_self_resetting_lever5[facing=south,powered=true]
enderio:block_self_resetting_lever5[facing=south,powered=false]
enderio:block_self_resetting_lever5[facing=north,powered=true]
enderio:block_self_resetting_lever5[facing=north,powered=false]
enderio:block_self_resetting_lever5[facing=up_z,powered=true]
enderio:block_self_resetting_lever5[facing=up_z,powered=false]
enderio:block_self_resetting_lever5[facing=up_x,powered=true]
enderio:block_self_resetting_lever5[facing=up_x,powered=false]
enderio:block_self_resetting_lever5[facing=down_z,powered=true]
enderio:block_self_resetting_lever5[facing=down_z,powered=false]
enderio:block_self_resetting_lever10[facing=down_x,powered=true]
enderio:block_self_resetting_lever10[facing=down_x,powered=false]
enderio:block_self_resetting_lever10[facing=east,powered=true]
enderio:block_self_resetting_lever10[facing=east,powered=false]
enderio:block_self_resetting_lever10[facing=west,powered=true]
enderio:block_self_resetting_lever10[facing=west,powered=false]
enderio:block_self_resetting_lever10[facing=south,powered=true]
enderio:block_self_resetting_lever10[facing=south,powered=false]
enderio:block_self_resetting_lever10[facing=north,powered=true]
enderio:block_self_resetting_lever10[facing=north,powered=false]
enderio:block_self_resetting_lever10[facing=up_z,powered=true]
enderio:block_self_resetting_lever10[facing=up_z,powered=false]
enderio:block_self_resetting_lever10[facing=up_x,powered=true]
enderio:block_self_resetting_lever10[facing=up_x,powered=false]
enderio:block_self_resetting_lever10[facing=down_z,powered=true]
enderio:block_self_resetting_lever10[facing=down_z,powered=false]
enderio:block_self_resetting_lever30[facing=down_x,powered=true]
enderio:block_self_resetting_lever30[facing=down_x,powered=false]
enderio:block_self_resetting_lever30[facing=east,powered=true]
enderio:block_self_resetting_lever30[facing=east,powered=false]
enderio:block_self_resetting_lever30[facing=west,powered=true]
enderio:block_self_resetting_lever30[facing=west,powered=false]
enderio:block_self_resetting_lever30[facing=south,powered=true]
enderio:block_self_resetting_lever30[facing=south,powered=false]
enderio:block_self_resetting_lever30[facing=north,powered=true]
enderio:block_self_resetting_lever30[facing=north,powered=false]
enderio:block_self_resetting_lever30[facing=up_z,powered=true]
enderio:block_self_resetting_lever30[facing=up_z,powered=false]
enderio:block_self_resetting_lever30[facing=up_x,powered=true]
enderio:block_self_resetting_lever30[facing=up_x,powered=false]
enderio:block_self_resetting_lever30[facing=down_z,powered=true]
enderio:block_self_resetting_lever30[facing=down_z,powered=false]
enderio:block_self_resetting_lever60[facing=down_x,powered=true]
enderio:block_self_resetting_lever60[facing=down_x,powered=false]
enderio:block_self_resetting_lever60[facing=east,powered=true]
enderio:block_self_resetting_lever60[facing=east,powered=false]
enderio:block_self_resetting_lever60[facing=west,powered=true]
enderio:block_self_resetting_lever60[facing=west,powered=false]
enderio:block_self_resetting_lever60[facing=south,powered=true]
enderio:block_self_resetting_lever60[facing=south,powered=false]
enderio:block_self_resetting_lever60[facing=north,powered=true]
enderio:block_self_resetting_lever60[facing=north,powered=false]
enderio:block_self_resetting_lever60[facing=up_z,powered=true]
enderio:block_self_resetting_lever60[facing=up_z,powered=false]
enderio:block_self_resetting_lever60[facing=up_x,powered=true]
enderio:block_self_resetting_lever60[facing=up_x,powered=false]
enderio:block_self_resetting_lever60[facing=down_z,powered=true]
enderio:block_self_resetting_lever60[facing=down_z,powered=false]
enderio:block_self_resetting_lever300[facing=down_x,powered=true]
enderio:block_self_resetting_lever300[facing=down_x,powered=false]
enderio:block_self_resetting_lever300[facing=east,powered=true]
enderio:block_self_resetting_lever300[facing=east,powered=false]
enderio:block_self_resetting_lever300[facing=west,powered=true]
enderio:block_self_resetting_lever300[facing=west,powered=false]
enderio:block_self_resetting_lever300[facing=south,powered=true]
enderio:block_self_resetting_lever300[facing=south,powered=false]
enderio:block_self_resetting_lever300[facing=north,powered=true]
enderio:block_self_resetting_lever300[facing=north,powered=false]
enderio:block_self_resetting_lever300[facing=up_z,powered=true]
enderio:block_self_resetting_lever300[facing=up_z,powered=false]
enderio:block_self_resetting_lever300[facing=up_x,powered=true]
enderio:block_self_resetting_lever300[facing=up_x,powered=false]
enderio:block_self_resetting_lever300[facing=down_z,powered=true]
enderio:block_self_resetting_lever300[facing=down_z,powered=false]
enderio:block_self_resetting_lever5i[facing=down_x,powered=true]
enderio:block_self_resetting_lever5i[facing=down_x,powered=false]
enderio:block_self_resetting_lever5i[facing=east,powered=true]
enderio:block_self_resetting_lever5i[facing=east,powered=false]
enderio:block_self_resetting_lever5i[facing=west,powered=true]
enderio:block_self_resetting_lever5i[facing=west,powered=false]
enderio:block_self_resetting_lever5i[facing=south,powered=true]
enderio:block_self_resetting_lever5i[facing=south,powered=false]
enderio:block_self_resetting_lever5i[facing=north,powered=true]
enderio:block_self_resetting_lever5i[facing=north,powered=false]
enderio:block_self_resetting_lever5i[facing=up_z,powered=true]
enderio:block_self_resetting_lever5i[facing=up_z,powered=false]
enderio:block_self_resetting_lever5i[facing=up_x,powered=true]
enderio:block_self_resetting_lever5i[facing=up_x,powered=false]
enderio:block_self_resetting_lever5i[facing=down_z,powered=true]
enderio:block_self_resetting_lever5i[facing=down_z,powered=false]
enderio:block_self_resetting_lever10i[facing=down_x,powered=true]
enderio:block_self_resetting_lever10i[facing=down_x,powered=false]
enderio:block_self_resetting_lever10i[facing=east,powered=true]
enderio:block_self_resetting_lever10i[facing=east,powered=false]
enderio:block_self_resetting_lever10i[facing=west,powered=true]
enderio:block_self_resetting_lever10i[facing=west,powered=false]
enderio:block_self_resetting_lever10i[facing=south,powered=true]
enderio:block_self_resetting_lever10i[facing=south,powered=false]
enderio:block_self_resetting_lever10i[facing=north,powered=true]
enderio:block_self_resetting_lever10i[facing=north,powered=false]
enderio:block_self_resetting_lever10i[facing=up_z,powered=true]
enderio:block_self_resetting_lever10i[facing=up_z,powered=false]
enderio:block_self_resetting_lever10i[facing=up_x,powered=true]
enderio:block_self_resetting_lever10i[facing=up_x,powered=false]
enderio:block_self_resetting_lever10i[facing=down_z,powered=true]
enderio:block_self_resetting_lever10i[facing=down_z,powered=false]
enderio:block_self_resetting_lever30i[facing=down_x,powered=true]
enderio:block_self_resetting_lever30i[facing=down_x,powered=false]
enderio:block_self_resetting_lever30i[facing=east,powered=true]
enderio:block_self_resetting_lever30i[facing=east,powered=false]
enderio:block_self_resetting_lever30i[facing=west,powered=true]
enderio:block_self_resetting_lever30i[facing=west,powered=false]
enderio:block_self_resetting_lever30i[facing=south,powered=true]
enderio:block_self_resetting_lever30i[facing=south,powered=false]
enderio:block_self_resetting_lever30i[facing=north,powered=true]
enderio:block_self_resetting_lever30i[facing=north,powered=false]
enderio:block_self_resetting_lever30i[facing=up_z,powered=true]
enderio:block_self_resetting_lever30i[facing=up_z,powered=false]
enderio:block_self_resetting_lever30i[facing=up_x,powered=true]
enderio:block_self_resetting_lever30i[facing=up_x,powered=false]
enderio:block_self_resetting_lever30i[facing=down_z,powered=true]
enderio:block_self_resetting_lever30i[facing=down_z,powered=false]
enderio:block_self_resetting_lever60i[facing=down_x,powered=true]
enderio:block_self_resetting_lever60i[facing=down_x,powered=false]
enderio:block_self_resetting_lever60i[facing=east,powered=true]
enderio:block_self_resetting_lever60i[facing=east,powered=false]
enderio:block_self_resetting_lever60i[facing=west,powered=true]
enderio:block_self_resetting_lever60i[facing=west,powered=false]
enderio:block_self_resetting_lever60i[facing=south,powered=true]
enderio:block_self_resetting_lever60i[facing=south,powered=false]
enderio:block_self_resetting_lever60i[facing=north,powered=true]
enderio:block_self_resetting_lever60i[facing=north,powered=false]
enderio:block_self_resetting_lever60i[facing=up_z,powered=true]
enderio:block_self_resetting_lever60i[facing=up_z,powered=false]
enderio:block_self_resetting_lever60i[facing=up_x,powered=true]
enderio:block_self_resetting_lever60i[facing=up_x,powered=false]
enderio:block_self_resetting_lever60i[facing=down_z,powered=true]
enderio:block_self_resetting_lever60i[facing=down_z,powered=false]
enderio:block_self_resetting_lever300i[facing=down_x,powered=true]
enderio:block_self_resetting_lever300i[facing=down_x,powered=false]
enderio:block_self_resetting_lever300i[facing=east,powered=true]
enderio:block_self_resetting_lever300i[facing=east,powered=false]
enderio:block_self_resetting_lever300i[facing=west,powered=true]
enderio:block_self_resetting_lever300i[facing=west,powered=false]
enderio:block_self_resetting_lever300i[facing=south,powered=true]
enderio:block_self_resetting_lever300i[facing=south,powered=false]
enderio:block_self_resetting_lever300i[facing=north,powered=true]
enderio:block_self_resetting_lever300i[facing=north,powered=false]
enderio:block_self_resetting_lever300i[facing=up_z,powered=true]
enderio:block_self_resetting_lever300i[facing=up_z,powered=false]
enderio:block_self_resetting_lever300i[facing=up_x,powered=true]
enderio:block_self_resetting_lever300i[facing=up_x,powered=false]
enderio:block_self_resetting_lever300i[facing=down_z,powered=true]
enderio:block_self_resetting_lever300i[facing=down_z,powered=false]
enderio:block_decoration1[type=type00]
enderio:block_decoration1[type=type01]
enderio:block_decoration1[type=type02]
enderio:block_decoration1[type=type03]
enderio:block_decoration1[type=type04]
enderio:block_decoration1[type=type05]
enderio:block_decoration1[type=type06]
enderio:block_decoration1[type=type07]
enderio:block_decoration1[type=type08]
enderio:block_decoration1[type=type09]
enderio:block_decoration1[type=type10]
enderio:block_decoration1[type=type11]
enderio:block_decoration1[type=type12]
enderio:block_decoration1[type=type13]
enderio:block_decoration1[type=type14]
enderio:block_decoration1[type=type15]
enderio:block_decoration2[active=true,facing=south,type=type00]
enderio:block_decoration2[active=true,facing=south,type=type01]
enderio:block_decoration2[active=true,facing=south,type=type02]
enderio:block_decoration2[active=true,facing=south,type=type03]
enderio:block_decoration2[active=true,facing=south,type=type04]
enderio:block_decoration2[active=true,facing=south,type=type05]
enderio:block_decoration2[active=true,facing=south,type=type06]
enderio:block_decoration2[active=true,facing=south,type=type07]
enderio:block_decoration2[active=true,facing=south,type=type08]
enderio:block_decoration2[active=true,facing=south,type=type09]
enderio:block_decoration2[active=true,facing=south,type=type10]
enderio:block_decoration2[active=true,facing=south,type=type11]
enderio:block_decoration2[active=true,facing=south,type=type12]
enderio:block_decoration2[active=true,facing=south,type=type13]
enderio:block_decoration2[active=true,facing=south,type=type14]
enderio:block_decoration2[active=true,facing=south,type=type15]
enderio:block_decoration2[active=true,facing=west,type=type00]
enderio:block_decoration2[active=true,facing=west,type=type01]
enderio:block_decoration2[active=true,facing=west,type=type02]
enderio:block_decoration2[active=true,facing=west,type=type03]
enderio:block_decoration2[active=true,facing=west,type=type04]
enderio:block_decoration2[active=true,facing=west,type=type05]
enderio:block_decoration2[active=true,facing=west,type=type06]
enderio:block_decoration2[active=true,facing=west,type=type07]
enderio:block_decoration2[active=true,facing=west,type=type08]
enderio:block_decoration2[active=true,facing=west,type=type09]
enderio:block_decoration2[active=true,facing=west,type=type10]
enderio:block_decoration2[active=true,facing=west,type=type11]
enderio:block_decoration2[active=true,facing=west,type=type12]
enderio:block_decoration2[active=true,facing=west,type=type13]
enderio:block_decoration2[active=true,facing=west,type=type14]
enderio:block_decoration2[active=true,facing=west,type=type15]
enderio:block_decoration2[active=true,facing=north,type=type00]
enderio:block_decoration2[active=true,facing=north,type=type01]
enderio:block_decoration2[active=true,facing=north,type=type02]
enderio:block_decoration2[active=true,facing=north,type=type03]
enderio:block_decoration2[active=true,facing=north,type=type04]
enderio:block_decoration2[active=true,facing=north,type=type05]
enderio:block_decoration2[active=true,facing=north,type=type06]
enderio:block_decoration2[active=true,facing=north,type=type07]
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enderio:block_decoration2[active=true,facing=north,type=type09]
enderio:block_decoration2[active=true,facing=north,type=type10]
enderio:block_decoration2[active=true,facing=north,type=type11]
enderio:block_decoration2[active=true,facing=north,type=type12]
enderio:block_decoration2[active=true,facing=north,type=type13]
enderio:block_decoration2[active=true,facing=north,type=type14]
enderio:block_decoration2[active=true,facing=north,type=type15]
enderio:block_decoration2[active=true,facing=east,type=type00]
enderio:block_decoration2[active=true,facing=east,type=type01]
enderio:block_decoration2[active=true,facing=east,type=type02]
enderio:block_decoration2[active=true,facing=east,type=type03]
enderio:block_decoration2[active=true,facing=east,type=type04]
enderio:block_decoration2[active=true,facing=east,type=type05]
enderio:block_decoration2[active=true,facing=east,type=type06]
enderio:block_decoration2[active=true,facing=east,type=type07]
enderio:block_decoration2[active=true,facing=east,type=type08]
enderio:block_decoration2[active=true,facing=east,type=type09]
enderio:block_decoration2[active=true,facing=east,type=type10]
enderio:block_decoration2[active=true,facing=east,type=type11]
enderio:block_decoration2[active=true,facing=east,type=type12]
enderio:block_decoration2[active=true,facing=east,type=type13]
enderio:block_decoration2[active=true,facing=east,type=type14]
enderio:block_decoration2[active=true,facing=east,type=type15]
enderio:block_decoration2[active=false,facing=south,type=type00]
enderio:block_decoration2[active=false,facing=south,type=type01]
enderio:block_decoration2[active=false,facing=south,type=type02]
enderio:block_decoration2[active=false,facing=south,type=type03]
enderio:block_decoration2[active=false,facing=south,type=type04]
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enderio:block_decoration2[active=false,facing=south,type=type10]
enderio:block_decoration2[active=false,facing=south,type=type11]
enderio:block_decoration2[active=false,facing=south,type=type12]
enderio:block_decoration2[active=false,facing=south,type=type13]
enderio:block_decoration2[active=false,facing=south,type=type14]
enderio:block_decoration2[active=false,facing=south,type=type15]
enderio:block_decoration2[active=false,facing=west,type=type00]
enderio:block_decoration2[active=false,facing=west,type=type01]
enderio:block_decoration2[active=false,facing=west,type=type02]
enderio:block_decoration2[active=false,facing=west,type=type03]
enderio:block_decoration2[active=false,facing=west,type=type04]
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enderio:block_decoration2[active=false,facing=west,type=type06]
enderio:block_decoration2[active=false,facing=west,type=type07]
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enderio:block_decoration2[active=false,facing=north,type=type00]
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enderio:block_decoration2[active=false,facing=east,type=type01]
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enderio:block_decoration3[active=true,facing=south,type=type00]
enderio:block_decoration3[active=true,facing=south,type=type01]
enderio:block_decoration3[active=true,facing=south,type=type02]
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enderio:block_decoration3[active=true,facing=west,type=type00]
enderio:block_decoration3[active=true,facing=west,type=type01]
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enderio:block_decoration3[active=true,facing=west,type=type06]
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enderio:block_decoration3[active=true,facing=west,type=type11]
enderio:block_decoration3[active=true,facing=west,type=type12]
enderio:block_decoration3[active=true,facing=west,type=type13]
enderio:block_decoration3[active=true,facing=west,type=type14]
enderio:block_decoration3[active=true,facing=west,type=type15]
enderio:block_decoration3[active=true,facing=north,type=type00]
enderio:block_decoration3[active=true,facing=north,type=type01]
enderio:block_decoration3[active=true,facing=north,type=type02]
enderio:block_decoration3[active=true,facing=north,type=type03]
enderio:block_decoration3[active=true,facing=north,type=type04]
enderio:block_decoration3[active=true,facing=north,type=type05]
enderio:block_decoration3[active=true,facing=north,type=type06]
enderio:block_decoration3[active=true,facing=north,type=type07]
enderio:block_decoration3[active=true,facing=north,type=type08]
enderio:block_decoration3[active=true,facing=north,type=type09]
enderio:block_decoration3[active=true,facing=north,type=type10]
enderio:block_decoration3[active=true,facing=north,type=type11]
enderio:block_decoration3[active=true,facing=north,type=type12]
enderio:block_decoration3[active=true,facing=north,type=type13]
enderio:block_decoration3[active=true,facing=north,type=type14]
enderio:block_decoration3[active=true,facing=north,type=type15]
enderio:block_decoration3[active=true,facing=east,type=type00]
enderio:block_decoration3[active=true,facing=east,type=type01]
enderio:block_decoration3[active=true,facing=east,type=type02]
enderio:block_decoration3[active=true,facing=east,type=type03]
enderio:block_decoration3[active=true,facing=east,type=type04]
enderio:block_decoration3[active=true,facing=east,type=type05]
enderio:block_decoration3[active=true,facing=east,type=type06]
enderio:block_decoration3[active=true,facing=east,type=type07]
enderio:block_decoration3[active=true,facing=east,type=type08]
enderio:block_decoration3[active=true,facing=east,type=type09]
enderio:block_decoration3[active=true,facing=east,type=type10]
enderio:block_decoration3[active=true,facing=east,type=type11]
enderio:block_decoration3[active=true,facing=east,type=type12]
enderio:block_decoration3[active=true,facing=east,type=type13]
enderio:block_decoration3[active=true,facing=east,type=type14]
enderio:block_decoration3[active=true,facing=east,type=type15]
enderio:block_decoration3[active=false,facing=south,type=type00]
enderio:block_decoration3[active=false,facing=south,type=type01]
enderio:block_decoration3[active=false,facing=south,type=type02]
enderio:block_decoration3[active=false,facing=south,type=type03]
enderio:block_decoration3[active=false,facing=south,type=type04]
enderio:block_decoration3[active=false,facing=south,type=type05]
enderio:block_decoration3[active=false,facing=south,type=type06]
enderio:block_decoration3[active=false,facing=south,type=type07]
enderio:block_decoration3[active=false,facing=south,type=type08]
enderio:block_decoration3[active=false,facing=south,type=type09]
enderio:block_decoration3[active=false,facing=south,type=type10]
enderio:block_decoration3[active=false,facing=south,type=type11]
enderio:block_decoration3[active=false,facing=south,type=type12]
enderio:block_decoration3[active=false,facing=south,type=type13]
enderio:block_decoration3[active=false,facing=south,type=type14]
enderio:block_decoration3[active=false,facing=south,type=type15]
enderio:block_decoration3[active=false,facing=west,type=type00]
enderio:block_decoration3[active=false,facing=west,type=type01]
enderio:block_decoration3[active=false,facing=west,type=type02]
enderio:block_decoration3[active=false,facing=west,type=type03]
enderio:block_decoration3[active=false,facing=west,type=type04]
enderio:block_decoration3[active=false,facing=west,type=type05]
enderio:block_decoration3[active=false,facing=west,type=type06]
enderio:block_decoration3[active=false,facing=west,type=type07]
enderio:block_decoration3[active=false,facing=west,type=type08]
enderio:block_decoration3[active=false,facing=west,type=type09]
enderio:block_decoration3[active=false,facing=west,type=type10]
enderio:block_decoration3[active=false,facing=west,type=type11]
enderio:block_decoration3[active=false,facing=west,type=type12]
enderio:block_decoration3[active=false,facing=west,type=type13]
enderio:block_decoration3[active=false,facing=west,type=type14]
enderio:block_decoration3[active=false,facing=west,type=type15]
enderio:block_decoration3[active=false,facing=north,type=type00]
enderio:block_decoration3[active=false,facing=north,type=type01]
enderio:block_decoration3[active=false,facing=north,type=type02]
enderio:block_decoration3[active=false,facing=north,type=type03]
enderio:block_decoration3[active=false,facing=north,type=type04]
enderio:block_decoration3[active=false,facing=north,type=type05]
enderio:block_decoration3[active=false,facing=north,type=type06]
enderio:block_decoration3[active=false,facing=north,type=type07]
enderio:block_decoration3[active=false,facing=north,type=type08]
enderio:block_decoration3[active=false,facing=north,type=type09]
enderio:block_decoration3[active=false,facing=north,type=type10]
enderio:block_decoration3[active=false,facing=north,type=type11]
enderio:block_decoration3[active=false,facing=north,type=type12]
enderio:block_decoration3[active=false,facing=north,type=type13]
enderio:block_decoration3[active=false,facing=north,type=type14]
enderio:block_decoration3[active=false,facing=north,type=type15]
enderio:block_decoration3[active=false,facing=east,type=type00]
enderio:block_decoration3[active=false,facing=east,type=type01]
enderio:block_decoration3[active=false,facing=east,type=type02]
enderio:block_decoration3[active=false,facing=east,type=type03]
enderio:block_decoration3[active=false,facing=east,type=type04]
enderio:block_decoration3[active=false,facing=east,type=type05]
enderio:block_decoration3[active=false,facing=east,type=type06]
enderio:block_decoration3[active=false,facing=east,type=type07]
enderio:block_decoration3[active=false,facing=east,type=type08]
enderio:block_decoration3[active=false,facing=east,type=type09]
enderio:block_decoration3[active=false,facing=east,type=type10]
enderio:block_decoration3[active=false,facing=east,type=type11]
enderio:block_decoration3[active=false,facing=east,type=type12]
enderio:block_decoration3[active=false,facing=east,type=type13]
enderio:block_decoration3[active=false,facing=east,type=type14]
enderio:block_decoration3[active=false,facing=east,type=type15]
enderio:block_industrial_insulation
enderio:block_end_iron_bars[east=true,north=true,south=true,west=true]
enderio:block_end_iron_bars[east=true,north=true,south=true,west=false]
enderio:block_end_iron_bars[east=true,north=true,south=false,west=true]
enderio:block_end_iron_bars[east=true,north=true,south=false,west=false]
enderio:block_end_iron_bars[east=true,north=false,south=true,west=true]
enderio:block_end_iron_bars[east=true,north=false,south=true,west=false]
enderio:block_end_iron_bars[east=true,north=false,south=false,west=true]
enderio:block_end_iron_bars[east=true,north=false,south=false,west=false]
enderio:block_end_iron_bars[east=false,north=true,south=true,west=true]
enderio:block_end_iron_bars[east=false,north=true,south=true,west=false]
enderio:block_end_iron_bars[east=false,north=true,south=false,west=true]
enderio:block_end_iron_bars[east=false,north=true,south=false,west=false]
enderio:block_end_iron_bars[east=false,north=false,south=true,west=true]
enderio:block_end_iron_bars[east=false,north=false,south=true,west=false]
enderio:block_end_iron_bars[east=false,north=false,south=false,west=true]
enderio:block_end_iron_bars[east=false,north=false,south=false,west=false]
enderio:block_confusion_charge[explode=true]
enderio:block_confusion_charge[explode=false]
enderio:block_concussion_charge[explode=true]
enderio:block_concussion_charge[explode=false]
enderio:block_ender_charge[explode=true]
enderio:block_ender_charge[explode=false]
enderio:block_painted_fence[east=true,north=true,south=true,west=true]
enderio:block_painted_fence[east=true,north=true,south=true,west=false]
enderio:block_painted_fence[east=true,north=true,south=false,west=true]
enderio:block_painted_fence[east=true,north=true,south=false,west=false]
enderio:block_painted_fence[east=true,north=false,south=true,west=true]
enderio:block_painted_fence[east=true,north=false,south=true,west=false]
enderio:block_painted_fence[east=true,north=false,south=false,west=true]
enderio:block_painted_fence[east=true,north=false,south=false,west=false]
enderio:block_painted_fence[east=false,north=true,south=true,west=true]
enderio:block_painted_fence[east=false,north=true,south=true,west=false]
enderio:block_painted_fence[east=false,north=true,south=false,west=true]
enderio:block_painted_fence[east=false,north=true,south=false,west=false]
enderio:block_painted_fence[east=false,north=false,south=true,west=true]
enderio:block_painted_fence[east=false,north=false,south=true,west=false]
enderio:block_painted_fence[east=false,north=false,south=false,west=true]
enderio:block_painted_fence[east=false,north=false,south=false,west=false]
enderio:block_painted_stone_fence[east=true,north=true,south=true,west=true]
enderio:block_painted_stone_fence[east=true,north=true,south=true,west=false]
enderio:block_painted_stone_fence[east=true,north=true,south=false,west=true]
enderio:block_painted_stone_fence[east=true,north=true,south=false,west=false]
enderio:block_painted_stone_fence[east=true,north=false,south=true,west=true]
enderio:block_painted_stone_fence[east=true,north=false,south=true,west=false]
enderio:block_painted_stone_fence[east=true,north=false,south=false,west=true]
enderio:block_painted_stone_fence[east=true,north=false,south=false,west=false]
enderio:block_painted_stone_fence[east=false,north=true,south=true,west=true]
enderio:block_painted_stone_fence[east=false,north=true,south=true,west=false]
enderio:block_painted_stone_fence[east=false,north=true,south=false,west=true]
enderio:block_painted_stone_fence[east=false,north=true,south=false,west=false]
enderio:block_painted_stone_fence[east=false,north=false,south=true,west=true]
enderio:block_painted_stone_fence[east=false,north=false,south=true,west=false]
enderio:block_painted_stone_fence[east=false,north=false,south=false,west=true]
enderio:block_painted_stone_fence[east=false,north=false,south=false,west=false]
enderio:block_painted_fence_gate[facing=north,in_wall=true,open=true,powered=true]
enderio:block_painted_fence_gate[facing=north,in_wall=true,open=true,powered=false]
enderio:block_painted_fence_gate[facing=north,in_wall=true,open=false,powered=true]
enderio:block_painted_fence_gate[facing=north,in_wall=true,open=false,powered=false]
enderio:block_painted_fence_gate[facing=north,in_wall=false,open=true,powered=true]
enderio:block_painted_fence_gate[facing=north,in_wall=false,open=true,powered=false]
enderio:block_painted_fence_gate[facing=north,in_wall=false,open=false,powered=true]
enderio:block_painted_fence_gate[facing=north,in_wall=false,open=false,powered=false]
enderio:block_painted_fence_gate[facing=south,in_wall=true,open=true,powered=true]
enderio:block_painted_fence_gate[facing=south,in_wall=true,open=true,powered=false]
enderio:block_painted_fence_gate[facing=south,in_wall=true,open=false,powered=true]
enderio:block_painted_fence_gate[facing=south,in_wall=true,open=false,powered=false]
enderio:block_painted_fence_gate[facing=south,in_wall=false,open=true,powered=true]
enderio:block_painted_fence_gate[facing=south,in_wall=false,open=true,powered=false]
enderio:block_painted_fence_gate[facing=south,in_wall=false,open=false,powered=true]
enderio:block_painted_fence_gate[facing=south,in_wall=false,open=false,powered=false]
enderio:block_painted_fence_gate[facing=west,in_wall=true,open=true,powered=true]
enderio:block_painted_fence_gate[facing=west,in_wall=true,open=true,powered=false]
enderio:block_painted_fence_gate[facing=west,in_wall=true,open=false,powered=true]
enderio:block_painted_fence_gate[facing=west,in_wall=true,open=false,powered=false]
enderio:block_painted_fence_gate[facing=west,in_wall=false,open=true,powered=true]
enderio:block_painted_fence_gate[facing=west,in_wall=false,open=true,powered=false]
enderio:block_painted_fence_gate[facing=west,in_wall=false,open=false,powered=true]
enderio:block_painted_fence_gate[facing=west,in_wall=false,open=false,powered=false]
enderio:block_painted_fence_gate[facing=east,in_wall=true,open=true,powered=true]
enderio:block_painted_fence_gate[facing=east,in_wall=true,open=true,powered=false]
enderio:block_painted_fence_gate[facing=east,in_wall=true,open=false,powered=true]
enderio:block_painted_fence_gate[facing=east,in_wall=true,open=false,powered=false]
enderio:block_painted_fence_gate[facing=east,in_wall=false,open=true,powered=true]
enderio:block_painted_fence_gate[facing=east,in_wall=false,open=true,powered=false]
enderio:block_painted_fence_gate[facing=east,in_wall=false,open=false,powered=true]
enderio:block_painted_fence_gate[facing=east,in_wall=false,open=false,powered=false]
enderio:block_painted_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
enderio:block_painted_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
enderio:block_painted_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
enderio:block_painted_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
enderio:block_painted_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
enderio:block_painted_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
enderio:block_painted_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
enderio:block_painted_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
enderio:block_painted_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
enderio:block_painted_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
enderio:block_painted_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
enderio:block_painted_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
enderio:block_painted_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
enderio:block_painted_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
enderio:block_painted_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
enderio:block_painted_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
enderio:block_painted_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
enderio:block_painted_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
enderio:block_painted_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
enderio:block_painted_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
enderio:block_painted_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
enderio:block_painted_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
enderio:block_painted_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
enderio:block_painted_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
enderio:block_painted_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
enderio:block_painted_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
enderio:block_painted_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
enderio:block_painted_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
enderio:block_painted_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
enderio:block_painted_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
enderio:block_painted_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
enderio:block_painted_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
enderio:block_painted_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
enderio:block_painted_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
enderio:block_painted_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
enderio:block_painted_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
enderio:block_painted_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
enderio:block_painted_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
enderio:block_painted_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
enderio:block_painted_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
enderio:block_painted_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
enderio:block_painted_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
enderio:block_painted_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
enderio:block_painted_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
enderio:block_painted_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
enderio:block_painted_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
enderio:block_painted_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
enderio:block_painted_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
enderio:block_painted_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
enderio:block_painted_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
enderio:block_painted_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
enderio:block_painted_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
enderio:block_painted_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
enderio:block_painted_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
enderio:block_painted_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
enderio:block_painted_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
enderio:block_painted_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
enderio:block_painted_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
enderio:block_painted_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
enderio:block_painted_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
enderio:block_painted_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
enderio:block_painted_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
enderio:block_painted_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
enderio:block_painted_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
enderio:block_painted_stair[facing=north,half=top,shape=straight]
enderio:block_painted_stair[facing=north,half=top,shape=inner_left]
enderio:block_painted_stair[facing=north,half=top,shape=inner_right]
enderio:block_painted_stair[facing=north,half=top,shape=outer_left]
enderio:block_painted_stair[facing=north,half=top,shape=outer_right]
enderio:block_painted_stair[facing=north,half=bottom,shape=straight]
enderio:block_painted_stair[facing=north,half=bottom,shape=inner_left]
enderio:block_painted_stair[facing=north,half=bottom,shape=inner_right]
enderio:block_painted_stair[facing=north,half=bottom,shape=outer_left]
enderio:block_painted_stair[facing=north,half=bottom,shape=outer_right]
enderio:block_painted_stair[facing=south,half=top,shape=straight]
enderio:block_painted_stair[facing=south,half=top,shape=inner_left]
enderio:block_painted_stair[facing=south,half=top,shape=inner_right]
enderio:block_painted_stair[facing=south,half=top,shape=outer_left]
enderio:block_painted_stair[facing=south,half=top,shape=outer_right]
enderio:block_painted_stair[facing=south,half=bottom,shape=straight]
enderio:block_painted_stair[facing=south,half=bottom,shape=inner_left]
enderio:block_painted_stair[facing=south,half=bottom,shape=inner_right]
enderio:block_painted_stair[facing=south,half=bottom,shape=outer_left]
enderio:block_painted_stair[facing=south,half=bottom,shape=outer_right]
enderio:block_painted_stair[facing=west,half=top,shape=straight]
enderio:block_painted_stair[facing=west,half=top,shape=inner_left]
enderio:block_painted_stair[facing=west,half=top,shape=inner_right]
enderio:block_painted_stair[facing=west,half=top,shape=outer_left]
enderio:block_painted_stair[facing=west,half=top,shape=outer_right]
enderio:block_painted_stair[facing=west,half=bottom,shape=straight]
enderio:block_painted_stair[facing=west,half=bottom,shape=inner_left]
enderio:block_painted_stair[facing=west,half=bottom,shape=inner_right]
enderio:block_painted_stair[facing=west,half=bottom,shape=outer_left]
enderio:block_painted_stair[facing=west,half=bottom,shape=outer_right]
enderio:block_painted_stair[facing=east,half=top,shape=straight]
enderio:block_painted_stair[facing=east,half=top,shape=inner_left]
enderio:block_painted_stair[facing=east,half=top,shape=inner_right]
enderio:block_painted_stair[facing=east,half=top,shape=outer_left]
enderio:block_painted_stair[facing=east,half=top,shape=outer_right]
enderio:block_painted_stair[facing=east,half=bottom,shape=straight]
enderio:block_painted_stair[facing=east,half=bottom,shape=inner_left]
enderio:block_painted_stair[facing=east,half=bottom,shape=inner_right]
enderio:block_painted_stair[facing=east,half=bottom,shape=outer_left]
enderio:block_painted_stair[facing=east,half=bottom,shape=outer_right]
enderio:block_painted_stone_stair[facing=north,half=top,shape=straight]
enderio:block_painted_stone_stair[facing=north,half=top,shape=inner_left]
enderio:block_painted_stone_stair[facing=north,half=top,shape=inner_right]
enderio:block_painted_stone_stair[facing=north,half=top,shape=outer_left]
enderio:block_painted_stone_stair[facing=north,half=top,shape=outer_right]
enderio:block_painted_stone_stair[facing=north,half=bottom,shape=straight]
enderio:block_painted_stone_stair[facing=north,half=bottom,shape=inner_left]
enderio:block_painted_stone_stair[facing=north,half=bottom,shape=inner_right]
enderio:block_painted_stone_stair[facing=north,half=bottom,shape=outer_left]
enderio:block_painted_stone_stair[facing=north,half=bottom,shape=outer_right]
enderio:block_painted_stone_stair[facing=south,half=top,shape=straight]
enderio:block_painted_stone_stair[facing=south,half=top,shape=inner_left]
enderio:block_painted_stone_stair[facing=south,half=top,shape=inner_right]
enderio:block_painted_stone_stair[facing=south,half=top,shape=outer_left]
enderio:block_painted_stone_stair[facing=south,half=top,shape=outer_right]
enderio:block_painted_stone_stair[facing=south,half=bottom,shape=straight]
enderio:block_painted_stone_stair[facing=south,half=bottom,shape=inner_left]
enderio:block_painted_stone_stair[facing=south,half=bottom,shape=inner_right]
enderio:block_painted_stone_stair[facing=south,half=bottom,shape=outer_left]
enderio:block_painted_stone_stair[facing=south,half=bottom,shape=outer_right]
enderio:block_painted_stone_stair[facing=west,half=top,shape=straight]
enderio:block_painted_stone_stair[facing=west,half=top,shape=inner_left]
enderio:block_painted_stone_stair[facing=west,half=top,shape=inner_right]
enderio:block_painted_stone_stair[facing=west,half=top,shape=outer_left]
enderio:block_painted_stone_stair[facing=west,half=top,shape=outer_right]
enderio:block_painted_stone_stair[facing=west,half=bottom,shape=straight]
enderio:block_painted_stone_stair[facing=west,half=bottom,shape=inner_left]
enderio:block_painted_stone_stair[facing=west,half=bottom,shape=inner_right]
enderio:block_painted_stone_stair[facing=west,half=bottom,shape=outer_left]
enderio:block_painted_stone_stair[facing=west,half=bottom,shape=outer_right]
enderio:block_painted_stone_stair[facing=east,half=top,shape=straight]
enderio:block_painted_stone_stair[facing=east,half=top,shape=inner_left]
enderio:block_painted_stone_stair[facing=east,half=top,shape=inner_right]
enderio:block_painted_stone_stair[facing=east,half=top,shape=outer_left]
enderio:block_painted_stone_stair[facing=east,half=top,shape=outer_right]
enderio:block_painted_stone_stair[facing=east,half=bottom,shape=straight]
enderio:block_painted_stone_stair[facing=east,half=bottom,shape=inner_left]
enderio:block_painted_stone_stair[facing=east,half=bottom,shape=inner_right]
enderio:block_painted_stone_stair[facing=east,half=bottom,shape=outer_left]
enderio:block_painted_stone_stair[facing=east,half=bottom,shape=outer_right]
enderio:block_painted_slab[half=top]
enderio:block_painted_slab[half=bottom]
enderio:block_painted_double_slab
enderio:block_painted_stone_slab[half=top]
enderio:block_painted_stone_slab[half=bottom]
enderio:block_painted_stone_double_slab
enderio:block_painted_glowstone
enderio:block_painted_glowstone_solid
enderio:block_painted_carpet[color=white]
enderio:block_painted_carpet[color=orange]
enderio:block_painted_carpet[color=magenta]
enderio:block_painted_carpet[color=light_blue]
enderio:block_painted_carpet[color=yellow]
enderio:block_painted_carpet[color=lime]
enderio:block_painted_carpet[color=pink]
enderio:block_painted_carpet[color=gray]
enderio:block_painted_carpet[color=silver]
enderio:block_painted_carpet[color=cyan]
enderio:block_painted_carpet[color=purple]
enderio:block_painted_carpet[color=blue]
enderio:block_painted_carpet[color=brown]
enderio:block_painted_carpet[color=green]
enderio:block_painted_carpet[color=red]
enderio:block_painted_carpet[color=black]
enderio:block_painted_pressure_plate[power=0]
enderio:block_painted_pressure_plate[power=1]
enderio:block_painted_pressure_plate[power=2]
enderio:block_painted_pressure_plate[power=3]
enderio:block_painted_pressure_plate[power=4]
enderio:block_painted_pressure_plate[power=5]
enderio:block_painted_pressure_plate[power=6]
enderio:block_painted_pressure_plate[power=7]
enderio:block_painted_pressure_plate[power=8]
enderio:block_painted_pressure_plate[power=9]
enderio:block_painted_pressure_plate[power=10]
enderio:block_painted_pressure_plate[power=11]
enderio:block_painted_pressure_plate[power=12]
enderio:block_painted_pressure_plate[power=13]
enderio:block_painted_pressure_plate[power=14]
enderio:block_painted_pressure_plate[power=15]
enderio:block_painted_redstone
enderio:block_painted_redstone_solid
enderio:block_painted_stone
enderio:block_painted_wooden_trapdoor[facing=north,half=top,open=true]
enderio:block_painted_wooden_trapdoor[facing=north,half=top,open=false]
enderio:block_painted_wooden_trapdoor[facing=north,half=bottom,open=true]
enderio:block_painted_wooden_trapdoor[facing=north,half=bottom,open=false]
enderio:block_painted_wooden_trapdoor[facing=south,half=top,open=true]
enderio:block_painted_wooden_trapdoor[facing=south,half=top,open=false]
enderio:block_painted_wooden_trapdoor[facing=south,half=bottom,open=true]
enderio:block_painted_wooden_trapdoor[facing=south,half=bottom,open=false]
enderio:block_painted_wooden_trapdoor[facing=west,half=top,open=true]
enderio:block_painted_wooden_trapdoor[facing=west,half=top,open=false]
enderio:block_painted_wooden_trapdoor[facing=west,half=bottom,open=true]
enderio:block_painted_wooden_trapdoor[facing=west,half=bottom,open=false]
enderio:block_painted_wooden_trapdoor[facing=east,half=top,open=true]
enderio:block_painted_wooden_trapdoor[facing=east,half=top,open=false]
enderio:block_painted_wooden_trapdoor[facing=east,half=bottom,open=true]
enderio:block_painted_wooden_trapdoor[facing=east,half=bottom,open=false]
enderio:block_painted_iron_trapdoor[facing=north,half=top,open=true]
enderio:block_painted_iron_trapdoor[facing=north,half=top,open=false]
enderio:block_painted_iron_trapdoor[facing=north,half=bottom,open=true]
enderio:block_painted_iron_trapdoor[facing=north,half=bottom,open=false]
enderio:block_painted_iron_trapdoor[facing=south,half=top,open=true]
enderio:block_painted_iron_trapdoor[facing=south,half=top,open=false]
enderio:block_painted_iron_trapdoor[facing=south,half=bottom,open=true]
enderio:block_painted_iron_trapdoor[facing=south,half=bottom,open=false]
enderio:block_painted_iron_trapdoor[facing=west,half=top,open=true]
enderio:block_painted_iron_trapdoor[facing=west,half=top,open=false]
enderio:block_painted_iron_trapdoor[facing=west,half=bottom,open=true]
enderio:block_painted_iron_trapdoor[facing=west,half=bottom,open=false]
enderio:block_painted_iron_trapdoor[facing=east,half=top,open=true]
enderio:block_painted_iron_trapdoor[facing=east,half=top,open=false]
enderio:block_painted_iron_trapdoor[facing=east,half=bottom,open=true]
enderio:block_painted_iron_trapdoor[facing=east,half=bottom,open=false]
enderio:block_painted_dark_steel_trapdoor[facing=north,half=top,open=true]
enderio:block_painted_dark_steel_trapdoor[facing=north,half=top,open=false]
enderio:block_painted_dark_steel_trapdoor[facing=north,half=bottom,open=true]
enderio:block_painted_dark_steel_trapdoor[facing=north,half=bottom,open=false]
enderio:block_painted_dark_steel_trapdoor[facing=south,half=top,open=true]
enderio:block_painted_dark_steel_trapdoor[facing=south,half=top,open=false]
enderio:block_painted_dark_steel_trapdoor[facing=south,half=bottom,open=true]
enderio:block_painted_dark_steel_trapdoor[facing=south,half=bottom,open=false]
enderio:block_painted_dark_steel_trapdoor[facing=west,half=top,open=true]
enderio:block_painted_dark_steel_trapdoor[facing=west,half=top,open=false]
enderio:block_painted_dark_steel_trapdoor[facing=west,half=bottom,open=true]
enderio:block_painted_dark_steel_trapdoor[facing=west,half=bottom,open=false]
enderio:block_painted_dark_steel_trapdoor[facing=east,half=top,open=true]
enderio:block_painted_dark_steel_trapdoor[facing=east,half=top,open=false]
enderio:block_painted_dark_steel_trapdoor[facing=east,half=bottom,open=true]
enderio:block_painted_dark_steel_trapdoor[facing=east,half=bottom,open=false]
enderio:block_painted_wooden_door[facing=north,half=upper,hinge=left,open=true,powered=true]
enderio:block_painted_wooden_door[facing=north,half=upper,hinge=left,open=true,powered=false]
enderio:block_painted_wooden_door[facing=north,half=upper,hinge=left,open=false,powered=true]
enderio:block_painted_wooden_door[facing=north,half=upper,hinge=left,open=false,powered=false]
enderio:block_painted_wooden_door[facing=north,half=upper,hinge=right,open=true,powered=true]
enderio:block_painted_wooden_door[facing=north,half=upper,hinge=right,open=true,powered=false]
enderio:block_painted_wooden_door[facing=north,half=upper,hinge=right,open=false,powered=true]
enderio:block_painted_wooden_door[facing=north,half=upper,hinge=right,open=false,powered=false]
enderio:block_painted_wooden_door[facing=north,half=lower,hinge=left,open=true,powered=true]
enderio:block_painted_wooden_door[facing=north,half=lower,hinge=left,open=true,powered=false]
enderio:block_painted_wooden_door[facing=north,half=lower,hinge=left,open=false,powered=true]
enderio:block_painted_wooden_door[facing=north,half=lower,hinge=left,open=false,powered=false]
enderio:block_painted_wooden_door[facing=north,half=lower,hinge=right,open=true,powered=true]
enderio:block_painted_wooden_door[facing=north,half=lower,hinge=right,open=true,powered=false]
enderio:block_painted_wooden_door[facing=north,half=lower,hinge=right,open=false,powered=true]
enderio:block_painted_wooden_door[facing=north,half=lower,hinge=right,open=false,powered=false]
enderio:block_painted_wooden_door[facing=south,half=upper,hinge=left,open=true,powered=true]
enderio:block_painted_wooden_door[facing=south,half=upper,hinge=left,open=true,powered=false]
enderio:block_painted_wooden_door[facing=south,half=upper,hinge=left,open=false,powered=true]
enderio:block_painted_wooden_door[facing=south,half=upper,hinge=left,open=false,powered=false]
enderio:block_painted_wooden_door[facing=south,half=upper,hinge=right,open=true,powered=true]
enderio:block_painted_wooden_door[facing=south,half=upper,hinge=right,open=true,powered=false]
enderio:block_painted_wooden_door[facing=south,half=upper,hinge=right,open=false,powered=true]
enderio:block_painted_wooden_door[facing=south,half=upper,hinge=right,open=false,powered=false]
enderio:block_painted_wooden_door[facing=south,half=lower,hinge=left,open=true,powered=true]
enderio:block_painted_wooden_door[facing=south,half=lower,hinge=left,open=true,powered=false]
enderio:block_painted_wooden_door[facing=south,half=lower,hinge=left,open=false,powered=true]
enderio:block_painted_wooden_door[facing=south,half=lower,hinge=left,open=false,powered=false]
enderio:block_painted_wooden_door[facing=south,half=lower,hinge=right,open=true,powered=true]
enderio:block_painted_wooden_door[facing=south,half=lower,hinge=right,open=true,powered=false]
enderio:block_painted_wooden_door[facing=south,half=lower,hinge=right,open=false,powered=true]
enderio:block_painted_wooden_door[facing=south,half=lower,hinge=right,open=false,powered=false]
enderio:block_painted_wooden_door[facing=west,half=upper,hinge=left,open=true,powered=true]
enderio:block_painted_wooden_door[facing=west,half=upper,hinge=left,open=true,powered=false]
enderio:block_painted_wooden_door[facing=west,half=upper,hinge=left,open=false,powered=true]
enderio:block_painted_wooden_door[facing=west,half=upper,hinge=left,open=false,powered=false]
enderio:block_painted_wooden_door[facing=west,half=upper,hinge=right,open=true,powered=true]
enderio:block_painted_wooden_door[facing=west,half=upper,hinge=right,open=true,powered=false]
enderio:block_painted_wooden_door[facing=west,half=upper,hinge=right,open=false,powered=true]
enderio:block_painted_wooden_door[facing=west,half=upper,hinge=right,open=false,powered=false]
enderio:block_painted_wooden_door[facing=west,half=lower,hinge=left,open=true,powered=true]
enderio:block_painted_wooden_door[facing=west,half=lower,hinge=left,open=true,powered=false]
enderio:block_painted_wooden_door[facing=west,half=lower,hinge=left,open=false,powered=true]
enderio:block_painted_wooden_door[facing=west,half=lower,hinge=left,open=false,powered=false]
enderio:block_painted_wooden_door[facing=west,half=lower,hinge=right,open=true,powered=true]
enderio:block_painted_wooden_door[facing=west,half=lower,hinge=right,open=true,powered=false]
enderio:block_painted_wooden_door[facing=west,half=lower,hinge=right,open=false,powered=true]
enderio:block_painted_wooden_door[facing=west,half=lower,hinge=right,open=false,powered=false]
enderio:block_painted_wooden_door[facing=east,half=upper,hinge=left,open=true,powered=true]
enderio:block_painted_wooden_door[facing=east,half=upper,hinge=left,open=true,powered=false]
enderio:block_painted_wooden_door[facing=east,half=upper,hinge=left,open=false,powered=true]
enderio:block_painted_wooden_door[facing=east,half=upper,hinge=left,open=false,powered=false]
enderio:block_painted_wooden_door[facing=east,half=upper,hinge=right,open=true,powered=true]
enderio:block_painted_wooden_door[facing=east,half=upper,hinge=right,open=true,powered=false]
enderio:block_painted_wooden_door[facing=east,half=upper,hinge=right,open=false,powered=true]
enderio:block_painted_wooden_door[facing=east,half=upper,hinge=right,open=false,powered=false]
enderio:block_painted_wooden_door[facing=east,half=lower,hinge=left,open=true,powered=true]
enderio:block_painted_wooden_door[facing=east,half=lower,hinge=left,open=true,powered=false]
enderio:block_painted_wooden_door[facing=east,half=lower,hinge=left,open=false,powered=true]
enderio:block_painted_wooden_door[facing=east,half=lower,hinge=left,open=false,powered=false]
enderio:block_painted_wooden_door[facing=east,half=lower,hinge=right,open=true,powered=true]
enderio:block_painted_wooden_door[facing=east,half=lower,hinge=right,open=true,powered=false]
enderio:block_painted_wooden_door[facing=east,half=lower,hinge=right,open=false,powered=true]
enderio:block_painted_wooden_door[facing=east,half=lower,hinge=right,open=false,powered=false]
enderio:block_painted_iron_door[facing=north,half=upper,hinge=left,open=true,powered=true]
enderio:block_painted_iron_door[facing=north,half=upper,hinge=left,open=true,powered=false]
enderio:block_painted_iron_door[facing=north,half=upper,hinge=left,open=false,powered=true]
enderio:block_painted_iron_door[facing=north,half=upper,hinge=left,open=false,powered=false]
enderio:block_painted_iron_door[facing=north,half=upper,hinge=right,open=true,powered=true]
enderio:block_painted_iron_door[facing=north,half=upper,hinge=right,open=true,powered=false]
enderio:block_painted_iron_door[facing=north,half=upper,hinge=right,open=false,powered=true]
enderio:block_painted_iron_door[facing=north,half=upper,hinge=right,open=false,powered=false]
enderio:block_painted_iron_door[facing=north,half=lower,hinge=left,open=true,powered=true]
enderio:block_painted_iron_door[facing=north,half=lower,hinge=left,open=true,powered=false]
enderio:block_painted_iron_door[facing=north,half=lower,hinge=left,open=false,powered=true]
enderio:block_painted_iron_door[facing=north,half=lower,hinge=left,open=false,powered=false]
enderio:block_painted_iron_door[facing=north,half=lower,hinge=right,open=true,powered=true]
enderio:block_painted_iron_door[facing=north,half=lower,hinge=right,open=true,powered=false]
enderio:block_painted_iron_door[facing=north,half=lower,hinge=right,open=false,powered=true]
enderio:block_painted_iron_door[facing=north,half=lower,hinge=right,open=false,powered=false]
enderio:block_painted_iron_door[facing=south,half=upper,hinge=left,open=true,powered=true]
enderio:block_painted_iron_door[facing=south,half=upper,hinge=left,open=true,powered=false]
enderio:block_painted_iron_door[facing=south,half=upper,hinge=left,open=false,powered=true]
enderio:block_painted_iron_door[facing=south,half=upper,hinge=left,open=false,powered=false]
enderio:block_painted_iron_door[facing=south,half=upper,hinge=right,open=true,powered=true]
enderio:block_painted_iron_door[facing=south,half=upper,hinge=right,open=true,powered=false]
enderio:block_painted_iron_door[facing=south,half=upper,hinge=right,open=false,powered=true]
enderio:block_painted_iron_door[facing=south,half=upper,hinge=right,open=false,powered=false]
enderio:block_painted_iron_door[facing=south,half=lower,hinge=left,open=true,powered=true]
enderio:block_painted_iron_door[facing=south,half=lower,hinge=left,open=true,powered=false]
enderio:block_painted_iron_door[facing=south,half=lower,hinge=left,open=false,powered=true]
enderio:block_painted_iron_door[facing=south,half=lower,hinge=left,open=false,powered=false]
enderio:block_painted_iron_door[facing=south,half=lower,hinge=right,open=true,powered=true]
enderio:block_painted_iron_door[facing=south,half=lower,hinge=right,open=true,powered=false]
enderio:block_painted_iron_door[facing=south,half=lower,hinge=right,open=false,powered=true]
enderio:block_painted_iron_door[facing=south,half=lower,hinge=right,open=false,powered=false]
enderio:block_painted_iron_door[facing=west,half=upper,hinge=left,open=true,powered=true]
enderio:block_painted_iron_door[facing=west,half=upper,hinge=left,open=true,powered=false]
enderio:block_painted_iron_door[facing=west,half=upper,hinge=left,open=false,powered=true]
enderio:block_painted_iron_door[facing=west,half=upper,hinge=left,open=false,powered=false]
enderio:block_painted_iron_door[facing=west,half=upper,hinge=right,open=true,powered=true]
enderio:block_painted_iron_door[facing=west,half=upper,hinge=right,open=true,powered=false]
enderio:block_painted_iron_door[facing=west,half=upper,hinge=right,open=false,powered=true]
enderio:block_painted_iron_door[facing=west,half=upper,hinge=right,open=false,powered=false]
enderio:block_painted_iron_door[facing=west,half=lower,hinge=left,open=true,powered=true]
enderio:block_painted_iron_door[facing=west,half=lower,hinge=left,open=true,powered=false]
enderio:block_painted_iron_door[facing=west,half=lower,hinge=left,open=false,powered=true]
enderio:block_painted_iron_door[facing=west,half=lower,hinge=left,open=false,powered=false]
enderio:block_painted_iron_door[facing=west,half=lower,hinge=right,open=true,powered=true]
enderio:block_painted_iron_door[facing=west,half=lower,hinge=right,open=true,powered=false]
enderio:block_painted_iron_door[facing=west,half=lower,hinge=right,open=false,powered=true]
enderio:block_painted_iron_door[facing=west,half=lower,hinge=right,open=false,powered=false]
enderio:block_painted_iron_door[facing=east,half=upper,hinge=left,open=true,powered=true]
enderio:block_painted_iron_door[facing=east,half=upper,hinge=left,open=true,powered=false]
enderio:block_painted_iron_door[facing=east,half=upper,hinge=left,open=false,powered=true]
enderio:block_painted_iron_door[facing=east,half=upper,hinge=left,open=false,powered=false]
enderio:block_painted_iron_door[facing=east,half=upper,hinge=right,open=true,powered=true]
enderio:block_painted_iron_door[facing=east,half=upper,hinge=right,open=true,powered=false]
enderio:block_painted_iron_door[facing=east,half=upper,hinge=right,open=false,powered=true]
enderio:block_painted_iron_door[facing=east,half=upper,hinge=right,open=false,powered=false]
enderio:block_painted_iron_door[facing=east,half=lower,hinge=left,open=true,powered=true]
enderio:block_painted_iron_door[facing=east,half=lower,hinge=left,open=true,powered=false]
enderio:block_painted_iron_door[facing=east,half=lower,hinge=left,open=false,powered=true]
enderio:block_painted_iron_door[facing=east,half=lower,hinge=left,open=false,powered=false]
enderio:block_painted_iron_door[facing=east,half=lower,hinge=right,open=true,powered=true]
enderio:block_painted_iron_door[facing=east,half=lower,hinge=right,open=true,powered=false]
enderio:block_painted_iron_door[facing=east,half=lower,hinge=right,open=false,powered=true]
enderio:block_painted_iron_door[facing=east,half=lower,hinge=right,open=false,powered=false]
enderio:block_painted_dark_steel_door[facing=north,half=upper,hinge=left,open=true,powered=true]
enderio:block_painted_dark_steel_door[facing=north,half=upper,hinge=left,open=true,powered=false]
enderio:block_painted_dark_steel_door[facing=north,half=upper,hinge=left,open=false,powered=true]
enderio:block_painted_dark_steel_door[facing=north,half=upper,hinge=left,open=false,powered=false]
enderio:block_painted_dark_steel_door[facing=north,half=upper,hinge=right,open=true,powered=true]
enderio:block_painted_dark_steel_door[facing=north,half=upper,hinge=right,open=true,powered=false]
enderio:block_painted_dark_steel_door[facing=north,half=upper,hinge=right,open=false,powered=true]
enderio:block_painted_dark_steel_door[facing=north,half=upper,hinge=right,open=false,powered=false]
enderio:block_painted_dark_steel_door[facing=north,half=lower,hinge=left,open=true,powered=true]
enderio:block_painted_dark_steel_door[facing=north,half=lower,hinge=left,open=true,powered=false]
enderio:block_painted_dark_steel_door[facing=north,half=lower,hinge=left,open=false,powered=true]
enderio:block_painted_dark_steel_door[facing=north,half=lower,hinge=left,open=false,powered=false]
enderio:block_painted_dark_steel_door[facing=north,half=lower,hinge=right,open=true,powered=true]
enderio:block_painted_dark_steel_door[facing=north,half=lower,hinge=right,open=true,powered=false]
enderio:block_painted_dark_steel_door[facing=north,half=lower,hinge=right,open=false,powered=true]
enderio:block_painted_dark_steel_door[facing=north,half=lower,hinge=right,open=false,powered=false]
enderio:block_painted_dark_steel_door[facing=south,half=upper,hinge=left,open=true,powered=true]
enderio:block_painted_dark_steel_door[facing=south,half=upper,hinge=left,open=true,powered=false]
enderio:block_painted_dark_steel_door[facing=south,half=upper,hinge=left,open=false,powered=true]
enderio:block_painted_dark_steel_door[facing=south,half=upper,hinge=left,open=false,powered=false]
enderio:block_painted_dark_steel_door[facing=south,half=upper,hinge=right,open=true,powered=true]
enderio:block_painted_dark_steel_door[facing=south,half=upper,hinge=right,open=true,powered=false]
enderio:block_painted_dark_steel_door[facing=south,half=upper,hinge=right,open=false,powered=true]
enderio:block_painted_dark_steel_door[facing=south,half=upper,hinge=right,open=false,powered=false]
enderio:block_painted_dark_steel_door[facing=south,half=lower,hinge=left,open=true,powered=true]
enderio:block_painted_dark_steel_door[facing=south,half=lower,hinge=left,open=true,powered=false]
enderio:block_painted_dark_steel_door[facing=south,half=lower,hinge=left,open=false,powered=true]
enderio:block_painted_dark_steel_door[facing=south,half=lower,hinge=left,open=false,powered=false]
enderio:block_painted_dark_steel_door[facing=south,half=lower,hinge=right,open=true,powered=true]
enderio:block_painted_dark_steel_door[facing=south,half=lower,hinge=right,open=true,powered=false]
enderio:block_painted_dark_steel_door[facing=south,half=lower,hinge=right,open=false,powered=true]
enderio:block_painted_dark_steel_door[facing=south,half=lower,hinge=right,open=false,powered=false]
enderio:block_painted_dark_steel_door[facing=west,half=upper,hinge=left,open=true,powered=true]
enderio:block_painted_dark_steel_door[facing=west,half=upper,hinge=left,open=true,powered=false]
enderio:block_painted_dark_steel_door[facing=west,half=upper,hinge=left,open=false,powered=true]
enderio:block_painted_dark_steel_door[facing=west,half=upper,hinge=left,open=false,powered=false]
enderio:block_painted_dark_steel_door[facing=west,half=upper,hinge=right,open=true,powered=true]
enderio:block_painted_dark_steel_door[facing=west,half=upper,hinge=right,open=true,powered=false]
enderio:block_painted_dark_steel_door[facing=west,half=upper,hinge=right,open=false,powered=true]
enderio:block_painted_dark_steel_door[facing=west,half=upper,hinge=right,open=false,powered=false]
enderio:block_painted_dark_steel_door[facing=west,half=lower,hinge=left,open=true,powered=true]
enderio:block_painted_dark_steel_door[facing=west,half=lower,hinge=left,open=true,powered=false]
enderio:block_painted_dark_steel_door[facing=west,half=lower,hinge=left,open=false,powered=true]
enderio:block_painted_dark_steel_door[facing=west,half=lower,hinge=left,open=false,powered=false]
enderio:block_painted_dark_steel_door[facing=west,half=lower,hinge=right,open=true,powered=true]
enderio:block_painted_dark_steel_door[facing=west,half=lower,hinge=right,open=true,powered=false]
enderio:block_painted_dark_steel_door[facing=west,half=lower,hinge=right,open=false,powered=true]
enderio:block_painted_dark_steel_door[facing=west,half=lower,hinge=right,open=false,powered=false]
enderio:block_painted_dark_steel_door[facing=east,half=upper,hinge=left,open=true,powered=true]
enderio:block_painted_dark_steel_door[facing=east,half=upper,hinge=left,open=true,powered=false]
enderio:block_painted_dark_steel_door[facing=east,half=upper,hinge=left,open=false,powered=true]
enderio:block_painted_dark_steel_door[facing=east,half=upper,hinge=left,open=false,powered=false]
enderio:block_painted_dark_steel_door[facing=east,half=upper,hinge=right,open=true,powered=true]
enderio:block_painted_dark_steel_door[facing=east,half=upper,hinge=right,open=true,powered=false]
enderio:block_painted_dark_steel_door[facing=east,half=upper,hinge=right,open=false,powered=true]
enderio:block_painted_dark_steel_door[facing=east,half=upper,hinge=right,open=false,powered=false]
enderio:block_painted_dark_steel_door[facing=east,half=lower,hinge=left,open=true,powered=true]
enderio:block_painted_dark_steel_door[facing=east,half=lower,hinge=left,open=true,powered=false]
enderio:block_painted_dark_steel_door[facing=east,half=lower,hinge=left,open=false,powered=true]
enderio:block_painted_dark_steel_door[facing=east,half=lower,hinge=left,open=false,powered=false]
enderio:block_painted_dark_steel_door[facing=east,half=lower,hinge=right,open=true,powered=true]
enderio:block_painted_dark_steel_door[facing=east,half=lower,hinge=right,open=true,powered=false]
enderio:block_painted_dark_steel_door[facing=east,half=lower,hinge=right,open=false,powered=true]
enderio:block_painted_dark_steel_door[facing=east,half=lower,hinge=right,open=false,powered=false]
enderio:block_painted_workbench
enderio:block_painted_reinforced_obsidian
enderio:block_painted_reinforced_obsidian_nonsolid
enderio:block_painted_packed_ice
enderio:block_painted_packed_ice_solid
enderio:block_exit_rail[shape=north_south]
enderio:block_exit_rail[shape=east_west]
enderio:block_exit_rail[shape=ascending_east]
enderio:block_exit_rail[shape=ascending_west]
enderio:block_exit_rail[shape=ascending_north]
enderio:block_exit_rail[shape=ascending_south]
enderio:block_enderman_skull[variant=base]
enderio:block_enderman_skull[variant=reanimated]
enderio:block_enderman_skull[variant=tormented]
enderio:block_enderman_skull[variant=reanimated_tormented]
enderio:block_fused_quartz[color=white,kind=fused_quartz,render=defaults]
enderio:block_fused_quartz[color=white,kind=fused_quartz,render=auto]
enderio:block_fused_quartz[color=white,kind=fused_quartz,render=sides]
enderio:block_fused_quartz[color=white,kind=fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=white,kind=fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=white,kind=fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=white,kind=fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=white,kind=fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=white,kind=fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=white,kind=fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=white,kind=fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=white,kind=fused_quartz,render=north_west]
enderio:block_fused_quartz[color=white,kind=fused_quartz,render=north_east]
enderio:block_fused_quartz[color=white,kind=fused_quartz,render=south_east]
enderio:block_fused_quartz[color=white,kind=fused_quartz,render=south_west]
enderio:block_fused_quartz[color=white,kind=fused_quartz,render=north_up]
enderio:block_fused_quartz[color=white,kind=fused_quartz,render=east_up]
enderio:block_fused_quartz[color=white,kind=fused_quartz,render=west_up]
enderio:block_fused_quartz[color=white,kind=fused_quartz,render=south_up]
enderio:block_fused_quartz[color=white,kind=fused_quartz,render=north_down]
enderio:block_fused_quartz[color=white,kind=fused_quartz,render=east_down]
enderio:block_fused_quartz[color=white,kind=fused_quartz,render=west_down]
enderio:block_fused_quartz[color=white,kind=fused_quartz,render=south_down]
enderio:block_fused_quartz[color=white,kind=fused_glass,render=defaults]
enderio:block_fused_quartz[color=white,kind=fused_glass,render=auto]
enderio:block_fused_quartz[color=white,kind=fused_glass,render=sides]
enderio:block_fused_quartz[color=white,kind=fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=white,kind=fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=white,kind=fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=white,kind=fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=white,kind=fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=white,kind=fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=white,kind=fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=white,kind=fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=white,kind=fused_glass,render=north_west]
enderio:block_fused_quartz[color=white,kind=fused_glass,render=north_east]
enderio:block_fused_quartz[color=white,kind=fused_glass,render=south_east]
enderio:block_fused_quartz[color=white,kind=fused_glass,render=south_west]
enderio:block_fused_quartz[color=white,kind=fused_glass,render=north_up]
enderio:block_fused_quartz[color=white,kind=fused_glass,render=east_up]
enderio:block_fused_quartz[color=white,kind=fused_glass,render=west_up]
enderio:block_fused_quartz[color=white,kind=fused_glass,render=south_up]
enderio:block_fused_quartz[color=white,kind=fused_glass,render=north_down]
enderio:block_fused_quartz[color=white,kind=fused_glass,render=east_down]
enderio:block_fused_quartz[color=white,kind=fused_glass,render=west_down]
enderio:block_fused_quartz[color=white,kind=fused_glass,render=south_down]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_quartz,render=defaults]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_quartz,render=auto]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_quartz,render=sides]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_quartz,render=north_west]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_quartz,render=north_east]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_quartz,render=south_east]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_quartz,render=south_west]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_quartz,render=north_up]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_quartz,render=east_up]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_quartz,render=west_up]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_quartz,render=south_up]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_quartz,render=north_down]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_quartz,render=east_down]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_quartz,render=west_down]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_quartz,render=south_down]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_glass,render=defaults]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_glass,render=auto]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_glass,render=sides]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_glass,render=north_west]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_glass,render=north_east]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_glass,render=south_east]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_glass,render=south_west]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_glass,render=north_up]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_glass,render=east_up]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_glass,render=west_up]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_glass,render=south_up]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_glass,render=north_down]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_glass,render=east_down]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_glass,render=west_down]
enderio:block_fused_quartz[color=white,kind=enlightened_fused_glass,render=south_down]
enderio:block_fused_quartz[color=white,kind=dark_fused_quartz,render=defaults]
enderio:block_fused_quartz[color=white,kind=dark_fused_quartz,render=auto]
enderio:block_fused_quartz[color=white,kind=dark_fused_quartz,render=sides]
enderio:block_fused_quartz[color=white,kind=dark_fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=white,kind=dark_fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=white,kind=dark_fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=white,kind=dark_fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=white,kind=dark_fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=white,kind=dark_fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=white,kind=dark_fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=white,kind=dark_fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=white,kind=dark_fused_quartz,render=north_west]
enderio:block_fused_quartz[color=white,kind=dark_fused_quartz,render=north_east]
enderio:block_fused_quartz[color=white,kind=dark_fused_quartz,render=south_east]
enderio:block_fused_quartz[color=white,kind=dark_fused_quartz,render=south_west]
enderio:block_fused_quartz[color=white,kind=dark_fused_quartz,render=north_up]
enderio:block_fused_quartz[color=white,kind=dark_fused_quartz,render=east_up]
enderio:block_fused_quartz[color=white,kind=dark_fused_quartz,render=west_up]
enderio:block_fused_quartz[color=white,kind=dark_fused_quartz,render=south_up]
enderio:block_fused_quartz[color=white,kind=dark_fused_quartz,render=north_down]
enderio:block_fused_quartz[color=white,kind=dark_fused_quartz,render=east_down]
enderio:block_fused_quartz[color=white,kind=dark_fused_quartz,render=west_down]
enderio:block_fused_quartz[color=white,kind=dark_fused_quartz,render=south_down]
enderio:block_fused_quartz[color=white,kind=dark_fused_glass,render=defaults]
enderio:block_fused_quartz[color=white,kind=dark_fused_glass,render=auto]
enderio:block_fused_quartz[color=white,kind=dark_fused_glass,render=sides]
enderio:block_fused_quartz[color=white,kind=dark_fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=white,kind=dark_fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=white,kind=dark_fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=white,kind=dark_fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=white,kind=dark_fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=white,kind=dark_fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=white,kind=dark_fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=white,kind=dark_fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=white,kind=dark_fused_glass,render=north_west]
enderio:block_fused_quartz[color=white,kind=dark_fused_glass,render=north_east]
enderio:block_fused_quartz[color=white,kind=dark_fused_glass,render=south_east]
enderio:block_fused_quartz[color=white,kind=dark_fused_glass,render=south_west]
enderio:block_fused_quartz[color=white,kind=dark_fused_glass,render=north_up]
enderio:block_fused_quartz[color=white,kind=dark_fused_glass,render=east_up]
enderio:block_fused_quartz[color=white,kind=dark_fused_glass,render=west_up]
enderio:block_fused_quartz[color=white,kind=dark_fused_glass,render=south_up]
enderio:block_fused_quartz[color=white,kind=dark_fused_glass,render=north_down]
enderio:block_fused_quartz[color=white,kind=dark_fused_glass,render=east_down]
enderio:block_fused_quartz[color=white,kind=dark_fused_glass,render=west_down]
enderio:block_fused_quartz[color=white,kind=dark_fused_glass,render=south_down]
enderio:block_fused_quartz[color=orange,kind=fused_quartz,render=defaults]
enderio:block_fused_quartz[color=orange,kind=fused_quartz,render=auto]
enderio:block_fused_quartz[color=orange,kind=fused_quartz,render=sides]
enderio:block_fused_quartz[color=orange,kind=fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=orange,kind=fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=orange,kind=fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=orange,kind=fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=orange,kind=fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=orange,kind=fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=orange,kind=fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=orange,kind=fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=orange,kind=fused_quartz,render=north_west]
enderio:block_fused_quartz[color=orange,kind=fused_quartz,render=north_east]
enderio:block_fused_quartz[color=orange,kind=fused_quartz,render=south_east]
enderio:block_fused_quartz[color=orange,kind=fused_quartz,render=south_west]
enderio:block_fused_quartz[color=orange,kind=fused_quartz,render=north_up]
enderio:block_fused_quartz[color=orange,kind=fused_quartz,render=east_up]
enderio:block_fused_quartz[color=orange,kind=fused_quartz,render=west_up]
enderio:block_fused_quartz[color=orange,kind=fused_quartz,render=south_up]
enderio:block_fused_quartz[color=orange,kind=fused_quartz,render=north_down]
enderio:block_fused_quartz[color=orange,kind=fused_quartz,render=east_down]
enderio:block_fused_quartz[color=orange,kind=fused_quartz,render=west_down]
enderio:block_fused_quartz[color=orange,kind=fused_quartz,render=south_down]
enderio:block_fused_quartz[color=orange,kind=fused_glass,render=defaults]
enderio:block_fused_quartz[color=orange,kind=fused_glass,render=auto]
enderio:block_fused_quartz[color=orange,kind=fused_glass,render=sides]
enderio:block_fused_quartz[color=orange,kind=fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=orange,kind=fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=orange,kind=fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=orange,kind=fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=orange,kind=fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=orange,kind=fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=orange,kind=fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=orange,kind=fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=orange,kind=fused_glass,render=north_west]
enderio:block_fused_quartz[color=orange,kind=fused_glass,render=north_east]
enderio:block_fused_quartz[color=orange,kind=fused_glass,render=south_east]
enderio:block_fused_quartz[color=orange,kind=fused_glass,render=south_west]
enderio:block_fused_quartz[color=orange,kind=fused_glass,render=north_up]
enderio:block_fused_quartz[color=orange,kind=fused_glass,render=east_up]
enderio:block_fused_quartz[color=orange,kind=fused_glass,render=west_up]
enderio:block_fused_quartz[color=orange,kind=fused_glass,render=south_up]
enderio:block_fused_quartz[color=orange,kind=fused_glass,render=north_down]
enderio:block_fused_quartz[color=orange,kind=fused_glass,render=east_down]
enderio:block_fused_quartz[color=orange,kind=fused_glass,render=west_down]
enderio:block_fused_quartz[color=orange,kind=fused_glass,render=south_down]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=defaults]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=auto]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=sides]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=north_west]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=north_east]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=south_east]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=south_west]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=north_up]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=east_up]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=west_up]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=south_up]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=north_down]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=east_down]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=west_down]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=south_down]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_glass,render=defaults]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_glass,render=auto]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_glass,render=sides]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_glass,render=north_west]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_glass,render=north_east]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_glass,render=south_east]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_glass,render=south_west]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_glass,render=north_up]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_glass,render=east_up]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_glass,render=west_up]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_glass,render=south_up]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_glass,render=north_down]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_glass,render=east_down]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_glass,render=west_down]
enderio:block_fused_quartz[color=orange,kind=enlightened_fused_glass,render=south_down]
enderio:block_fused_quartz[color=orange,kind=dark_fused_quartz,render=defaults]
enderio:block_fused_quartz[color=orange,kind=dark_fused_quartz,render=auto]
enderio:block_fused_quartz[color=orange,kind=dark_fused_quartz,render=sides]
enderio:block_fused_quartz[color=orange,kind=dark_fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=orange,kind=dark_fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=orange,kind=dark_fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=orange,kind=dark_fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=orange,kind=dark_fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=orange,kind=dark_fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=orange,kind=dark_fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=orange,kind=dark_fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=orange,kind=dark_fused_quartz,render=north_west]
enderio:block_fused_quartz[color=orange,kind=dark_fused_quartz,render=north_east]
enderio:block_fused_quartz[color=orange,kind=dark_fused_quartz,render=south_east]
enderio:block_fused_quartz[color=orange,kind=dark_fused_quartz,render=south_west]
enderio:block_fused_quartz[color=orange,kind=dark_fused_quartz,render=north_up]
enderio:block_fused_quartz[color=orange,kind=dark_fused_quartz,render=east_up]
enderio:block_fused_quartz[color=orange,kind=dark_fused_quartz,render=west_up]
enderio:block_fused_quartz[color=orange,kind=dark_fused_quartz,render=south_up]
enderio:block_fused_quartz[color=orange,kind=dark_fused_quartz,render=north_down]
enderio:block_fused_quartz[color=orange,kind=dark_fused_quartz,render=east_down]
enderio:block_fused_quartz[color=orange,kind=dark_fused_quartz,render=west_down]
enderio:block_fused_quartz[color=orange,kind=dark_fused_quartz,render=south_down]
enderio:block_fused_quartz[color=orange,kind=dark_fused_glass,render=defaults]
enderio:block_fused_quartz[color=orange,kind=dark_fused_glass,render=auto]
enderio:block_fused_quartz[color=orange,kind=dark_fused_glass,render=sides]
enderio:block_fused_quartz[color=orange,kind=dark_fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=orange,kind=dark_fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=orange,kind=dark_fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=orange,kind=dark_fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=orange,kind=dark_fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=orange,kind=dark_fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=orange,kind=dark_fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=orange,kind=dark_fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=orange,kind=dark_fused_glass,render=north_west]
enderio:block_fused_quartz[color=orange,kind=dark_fused_glass,render=north_east]
enderio:block_fused_quartz[color=orange,kind=dark_fused_glass,render=south_east]
enderio:block_fused_quartz[color=orange,kind=dark_fused_glass,render=south_west]
enderio:block_fused_quartz[color=orange,kind=dark_fused_glass,render=north_up]
enderio:block_fused_quartz[color=orange,kind=dark_fused_glass,render=east_up]
enderio:block_fused_quartz[color=orange,kind=dark_fused_glass,render=west_up]
enderio:block_fused_quartz[color=orange,kind=dark_fused_glass,render=south_up]
enderio:block_fused_quartz[color=orange,kind=dark_fused_glass,render=north_down]
enderio:block_fused_quartz[color=orange,kind=dark_fused_glass,render=east_down]
enderio:block_fused_quartz[color=orange,kind=dark_fused_glass,render=west_down]
enderio:block_fused_quartz[color=orange,kind=dark_fused_glass,render=south_down]
enderio:block_fused_quartz[color=magenta,kind=fused_quartz,render=defaults]
enderio:block_fused_quartz[color=magenta,kind=fused_quartz,render=auto]
enderio:block_fused_quartz[color=magenta,kind=fused_quartz,render=sides]
enderio:block_fused_quartz[color=magenta,kind=fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=magenta,kind=fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=magenta,kind=fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=magenta,kind=fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=magenta,kind=fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=magenta,kind=fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=magenta,kind=fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=magenta,kind=fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=magenta,kind=fused_quartz,render=north_west]
enderio:block_fused_quartz[color=magenta,kind=fused_quartz,render=north_east]
enderio:block_fused_quartz[color=magenta,kind=fused_quartz,render=south_east]
enderio:block_fused_quartz[color=magenta,kind=fused_quartz,render=south_west]
enderio:block_fused_quartz[color=magenta,kind=fused_quartz,render=north_up]
enderio:block_fused_quartz[color=magenta,kind=fused_quartz,render=east_up]
enderio:block_fused_quartz[color=magenta,kind=fused_quartz,render=west_up]
enderio:block_fused_quartz[color=magenta,kind=fused_quartz,render=south_up]
enderio:block_fused_quartz[color=magenta,kind=fused_quartz,render=north_down]
enderio:block_fused_quartz[color=magenta,kind=fused_quartz,render=east_down]
enderio:block_fused_quartz[color=magenta,kind=fused_quartz,render=west_down]
enderio:block_fused_quartz[color=magenta,kind=fused_quartz,render=south_down]
enderio:block_fused_quartz[color=magenta,kind=fused_glass,render=defaults]
enderio:block_fused_quartz[color=magenta,kind=fused_glass,render=auto]
enderio:block_fused_quartz[color=magenta,kind=fused_glass,render=sides]
enderio:block_fused_quartz[color=magenta,kind=fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=magenta,kind=fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=magenta,kind=fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=magenta,kind=fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=magenta,kind=fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=magenta,kind=fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=magenta,kind=fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=magenta,kind=fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=magenta,kind=fused_glass,render=north_west]
enderio:block_fused_quartz[color=magenta,kind=fused_glass,render=north_east]
enderio:block_fused_quartz[color=magenta,kind=fused_glass,render=south_east]
enderio:block_fused_quartz[color=magenta,kind=fused_glass,render=south_west]
enderio:block_fused_quartz[color=magenta,kind=fused_glass,render=north_up]
enderio:block_fused_quartz[color=magenta,kind=fused_glass,render=east_up]
enderio:block_fused_quartz[color=magenta,kind=fused_glass,render=west_up]
enderio:block_fused_quartz[color=magenta,kind=fused_glass,render=south_up]
enderio:block_fused_quartz[color=magenta,kind=fused_glass,render=north_down]
enderio:block_fused_quartz[color=magenta,kind=fused_glass,render=east_down]
enderio:block_fused_quartz[color=magenta,kind=fused_glass,render=west_down]
enderio:block_fused_quartz[color=magenta,kind=fused_glass,render=south_down]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=defaults]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=auto]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=sides]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=north_west]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=north_east]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=south_east]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=south_west]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=north_up]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=east_up]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=west_up]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=south_up]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=north_down]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=east_down]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=west_down]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=south_down]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=defaults]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=auto]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=sides]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=north_west]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=north_east]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=south_east]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=south_west]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=north_up]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=east_up]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=west_up]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=south_up]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=north_down]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=east_down]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=west_down]
enderio:block_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=south_down]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_quartz,render=defaults]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_quartz,render=auto]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_quartz,render=sides]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_quartz,render=north_west]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_quartz,render=north_east]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_quartz,render=south_east]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_quartz,render=south_west]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_quartz,render=north_up]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_quartz,render=east_up]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_quartz,render=west_up]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_quartz,render=south_up]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_quartz,render=north_down]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_quartz,render=east_down]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_quartz,render=west_down]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_quartz,render=south_down]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_glass,render=defaults]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_glass,render=auto]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_glass,render=sides]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_glass,render=north_west]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_glass,render=north_east]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_glass,render=south_east]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_glass,render=south_west]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_glass,render=north_up]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_glass,render=east_up]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_glass,render=west_up]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_glass,render=south_up]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_glass,render=north_down]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_glass,render=east_down]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_glass,render=west_down]
enderio:block_fused_quartz[color=magenta,kind=dark_fused_glass,render=south_down]
enderio:block_fused_quartz[color=light_blue,kind=fused_quartz,render=defaults]
enderio:block_fused_quartz[color=light_blue,kind=fused_quartz,render=auto]
enderio:block_fused_quartz[color=light_blue,kind=fused_quartz,render=sides]
enderio:block_fused_quartz[color=light_blue,kind=fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=light_blue,kind=fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=light_blue,kind=fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=light_blue,kind=fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=light_blue,kind=fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=light_blue,kind=fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=light_blue,kind=fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=light_blue,kind=fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=light_blue,kind=fused_quartz,render=north_west]
enderio:block_fused_quartz[color=light_blue,kind=fused_quartz,render=north_east]
enderio:block_fused_quartz[color=light_blue,kind=fused_quartz,render=south_east]
enderio:block_fused_quartz[color=light_blue,kind=fused_quartz,render=south_west]
enderio:block_fused_quartz[color=light_blue,kind=fused_quartz,render=north_up]
enderio:block_fused_quartz[color=light_blue,kind=fused_quartz,render=east_up]
enderio:block_fused_quartz[color=light_blue,kind=fused_quartz,render=west_up]
enderio:block_fused_quartz[color=light_blue,kind=fused_quartz,render=south_up]
enderio:block_fused_quartz[color=light_blue,kind=fused_quartz,render=north_down]
enderio:block_fused_quartz[color=light_blue,kind=fused_quartz,render=east_down]
enderio:block_fused_quartz[color=light_blue,kind=fused_quartz,render=west_down]
enderio:block_fused_quartz[color=light_blue,kind=fused_quartz,render=south_down]
enderio:block_fused_quartz[color=light_blue,kind=fused_glass,render=defaults]
enderio:block_fused_quartz[color=light_blue,kind=fused_glass,render=auto]
enderio:block_fused_quartz[color=light_blue,kind=fused_glass,render=sides]
enderio:block_fused_quartz[color=light_blue,kind=fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=light_blue,kind=fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=light_blue,kind=fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=light_blue,kind=fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=light_blue,kind=fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=light_blue,kind=fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=light_blue,kind=fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=light_blue,kind=fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=light_blue,kind=fused_glass,render=north_west]
enderio:block_fused_quartz[color=light_blue,kind=fused_glass,render=north_east]
enderio:block_fused_quartz[color=light_blue,kind=fused_glass,render=south_east]
enderio:block_fused_quartz[color=light_blue,kind=fused_glass,render=south_west]
enderio:block_fused_quartz[color=light_blue,kind=fused_glass,render=north_up]
enderio:block_fused_quartz[color=light_blue,kind=fused_glass,render=east_up]
enderio:block_fused_quartz[color=light_blue,kind=fused_glass,render=west_up]
enderio:block_fused_quartz[color=light_blue,kind=fused_glass,render=south_up]
enderio:block_fused_quartz[color=light_blue,kind=fused_glass,render=north_down]
enderio:block_fused_quartz[color=light_blue,kind=fused_glass,render=east_down]
enderio:block_fused_quartz[color=light_blue,kind=fused_glass,render=west_down]
enderio:block_fused_quartz[color=light_blue,kind=fused_glass,render=south_down]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=defaults]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=auto]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=sides]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=north_west]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=north_east]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=south_east]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=south_west]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=north_up]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=east_up]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=west_up]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=south_up]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=north_down]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=east_down]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=west_down]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=south_down]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=defaults]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=auto]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=sides]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=north_west]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=north_east]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=south_east]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=south_west]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=north_up]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=east_up]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=west_up]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=south_up]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=north_down]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=east_down]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=west_down]
enderio:block_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=south_down]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=defaults]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=auto]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=sides]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=north_west]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=north_east]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=south_east]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=south_west]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=north_up]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=east_up]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=west_up]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=south_up]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=north_down]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=east_down]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=west_down]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=south_down]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_glass,render=defaults]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_glass,render=auto]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_glass,render=sides]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_glass,render=north_west]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_glass,render=north_east]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_glass,render=south_east]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_glass,render=south_west]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_glass,render=north_up]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_glass,render=east_up]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_glass,render=west_up]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_glass,render=south_up]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_glass,render=north_down]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_glass,render=east_down]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_glass,render=west_down]
enderio:block_fused_quartz[color=light_blue,kind=dark_fused_glass,render=south_down]
enderio:block_fused_quartz[color=yellow,kind=fused_quartz,render=defaults]
enderio:block_fused_quartz[color=yellow,kind=fused_quartz,render=auto]
enderio:block_fused_quartz[color=yellow,kind=fused_quartz,render=sides]
enderio:block_fused_quartz[color=yellow,kind=fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=yellow,kind=fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=yellow,kind=fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=yellow,kind=fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=yellow,kind=fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=yellow,kind=fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=yellow,kind=fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=yellow,kind=fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=yellow,kind=fused_quartz,render=north_west]
enderio:block_fused_quartz[color=yellow,kind=fused_quartz,render=north_east]
enderio:block_fused_quartz[color=yellow,kind=fused_quartz,render=south_east]
enderio:block_fused_quartz[color=yellow,kind=fused_quartz,render=south_west]
enderio:block_fused_quartz[color=yellow,kind=fused_quartz,render=north_up]
enderio:block_fused_quartz[color=yellow,kind=fused_quartz,render=east_up]
enderio:block_fused_quartz[color=yellow,kind=fused_quartz,render=west_up]
enderio:block_fused_quartz[color=yellow,kind=fused_quartz,render=south_up]
enderio:block_fused_quartz[color=yellow,kind=fused_quartz,render=north_down]
enderio:block_fused_quartz[color=yellow,kind=fused_quartz,render=east_down]
enderio:block_fused_quartz[color=yellow,kind=fused_quartz,render=west_down]
enderio:block_fused_quartz[color=yellow,kind=fused_quartz,render=south_down]
enderio:block_fused_quartz[color=yellow,kind=fused_glass,render=defaults]
enderio:block_fused_quartz[color=yellow,kind=fused_glass,render=auto]
enderio:block_fused_quartz[color=yellow,kind=fused_glass,render=sides]
enderio:block_fused_quartz[color=yellow,kind=fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=yellow,kind=fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=yellow,kind=fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=yellow,kind=fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=yellow,kind=fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=yellow,kind=fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=yellow,kind=fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=yellow,kind=fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=yellow,kind=fused_glass,render=north_west]
enderio:block_fused_quartz[color=yellow,kind=fused_glass,render=north_east]
enderio:block_fused_quartz[color=yellow,kind=fused_glass,render=south_east]
enderio:block_fused_quartz[color=yellow,kind=fused_glass,render=south_west]
enderio:block_fused_quartz[color=yellow,kind=fused_glass,render=north_up]
enderio:block_fused_quartz[color=yellow,kind=fused_glass,render=east_up]
enderio:block_fused_quartz[color=yellow,kind=fused_glass,render=west_up]
enderio:block_fused_quartz[color=yellow,kind=fused_glass,render=south_up]
enderio:block_fused_quartz[color=yellow,kind=fused_glass,render=north_down]
enderio:block_fused_quartz[color=yellow,kind=fused_glass,render=east_down]
enderio:block_fused_quartz[color=yellow,kind=fused_glass,render=west_down]
enderio:block_fused_quartz[color=yellow,kind=fused_glass,render=south_down]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=defaults]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=auto]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=sides]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=north_west]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=north_east]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=south_east]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=south_west]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=north_up]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=east_up]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=west_up]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=south_up]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=north_down]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=east_down]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=west_down]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=south_down]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=defaults]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=auto]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=sides]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=north_west]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=north_east]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=south_east]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=south_west]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=north_up]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=east_up]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=west_up]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=south_up]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=north_down]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=east_down]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=west_down]
enderio:block_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=south_down]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_quartz,render=defaults]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_quartz,render=auto]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_quartz,render=sides]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_quartz,render=north_west]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_quartz,render=north_east]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_quartz,render=south_east]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_quartz,render=south_west]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_quartz,render=north_up]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_quartz,render=east_up]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_quartz,render=west_up]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_quartz,render=south_up]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_quartz,render=north_down]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_quartz,render=east_down]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_quartz,render=west_down]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_quartz,render=south_down]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_glass,render=defaults]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_glass,render=auto]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_glass,render=sides]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_glass,render=north_west]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_glass,render=north_east]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_glass,render=south_east]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_glass,render=south_west]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_glass,render=north_up]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_glass,render=east_up]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_glass,render=west_up]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_glass,render=south_up]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_glass,render=north_down]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_glass,render=east_down]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_glass,render=west_down]
enderio:block_fused_quartz[color=yellow,kind=dark_fused_glass,render=south_down]
enderio:block_fused_quartz[color=lime,kind=fused_quartz,render=defaults]
enderio:block_fused_quartz[color=lime,kind=fused_quartz,render=auto]
enderio:block_fused_quartz[color=lime,kind=fused_quartz,render=sides]
enderio:block_fused_quartz[color=lime,kind=fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=lime,kind=fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=lime,kind=fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=lime,kind=fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=lime,kind=fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=lime,kind=fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=lime,kind=fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=lime,kind=fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=lime,kind=fused_quartz,render=north_west]
enderio:block_fused_quartz[color=lime,kind=fused_quartz,render=north_east]
enderio:block_fused_quartz[color=lime,kind=fused_quartz,render=south_east]
enderio:block_fused_quartz[color=lime,kind=fused_quartz,render=south_west]
enderio:block_fused_quartz[color=lime,kind=fused_quartz,render=north_up]
enderio:block_fused_quartz[color=lime,kind=fused_quartz,render=east_up]
enderio:block_fused_quartz[color=lime,kind=fused_quartz,render=west_up]
enderio:block_fused_quartz[color=lime,kind=fused_quartz,render=south_up]
enderio:block_fused_quartz[color=lime,kind=fused_quartz,render=north_down]
enderio:block_fused_quartz[color=lime,kind=fused_quartz,render=east_down]
enderio:block_fused_quartz[color=lime,kind=fused_quartz,render=west_down]
enderio:block_fused_quartz[color=lime,kind=fused_quartz,render=south_down]
enderio:block_fused_quartz[color=lime,kind=fused_glass,render=defaults]
enderio:block_fused_quartz[color=lime,kind=fused_glass,render=auto]
enderio:block_fused_quartz[color=lime,kind=fused_glass,render=sides]
enderio:block_fused_quartz[color=lime,kind=fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=lime,kind=fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=lime,kind=fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=lime,kind=fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=lime,kind=fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=lime,kind=fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=lime,kind=fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=lime,kind=fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=lime,kind=fused_glass,render=north_west]
enderio:block_fused_quartz[color=lime,kind=fused_glass,render=north_east]
enderio:block_fused_quartz[color=lime,kind=fused_glass,render=south_east]
enderio:block_fused_quartz[color=lime,kind=fused_glass,render=south_west]
enderio:block_fused_quartz[color=lime,kind=fused_glass,render=north_up]
enderio:block_fused_quartz[color=lime,kind=fused_glass,render=east_up]
enderio:block_fused_quartz[color=lime,kind=fused_glass,render=west_up]
enderio:block_fused_quartz[color=lime,kind=fused_glass,render=south_up]
enderio:block_fused_quartz[color=lime,kind=fused_glass,render=north_down]
enderio:block_fused_quartz[color=lime,kind=fused_glass,render=east_down]
enderio:block_fused_quartz[color=lime,kind=fused_glass,render=west_down]
enderio:block_fused_quartz[color=lime,kind=fused_glass,render=south_down]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=defaults]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=auto]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=sides]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=north_west]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=north_east]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=south_east]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=south_west]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=north_up]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=east_up]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=west_up]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=south_up]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=north_down]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=east_down]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=west_down]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=south_down]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_glass,render=defaults]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_glass,render=auto]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_glass,render=sides]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_glass,render=north_west]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_glass,render=north_east]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_glass,render=south_east]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_glass,render=south_west]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_glass,render=north_up]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_glass,render=east_up]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_glass,render=west_up]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_glass,render=south_up]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_glass,render=north_down]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_glass,render=east_down]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_glass,render=west_down]
enderio:block_fused_quartz[color=lime,kind=enlightened_fused_glass,render=south_down]
enderio:block_fused_quartz[color=lime,kind=dark_fused_quartz,render=defaults]
enderio:block_fused_quartz[color=lime,kind=dark_fused_quartz,render=auto]
enderio:block_fused_quartz[color=lime,kind=dark_fused_quartz,render=sides]
enderio:block_fused_quartz[color=lime,kind=dark_fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=lime,kind=dark_fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=lime,kind=dark_fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=lime,kind=dark_fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=lime,kind=dark_fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=lime,kind=dark_fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=lime,kind=dark_fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=lime,kind=dark_fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=lime,kind=dark_fused_quartz,render=north_west]
enderio:block_fused_quartz[color=lime,kind=dark_fused_quartz,render=north_east]
enderio:block_fused_quartz[color=lime,kind=dark_fused_quartz,render=south_east]
enderio:block_fused_quartz[color=lime,kind=dark_fused_quartz,render=south_west]
enderio:block_fused_quartz[color=lime,kind=dark_fused_quartz,render=north_up]
enderio:block_fused_quartz[color=lime,kind=dark_fused_quartz,render=east_up]
enderio:block_fused_quartz[color=lime,kind=dark_fused_quartz,render=west_up]
enderio:block_fused_quartz[color=lime,kind=dark_fused_quartz,render=south_up]
enderio:block_fused_quartz[color=lime,kind=dark_fused_quartz,render=north_down]
enderio:block_fused_quartz[color=lime,kind=dark_fused_quartz,render=east_down]
enderio:block_fused_quartz[color=lime,kind=dark_fused_quartz,render=west_down]
enderio:block_fused_quartz[color=lime,kind=dark_fused_quartz,render=south_down]
enderio:block_fused_quartz[color=lime,kind=dark_fused_glass,render=defaults]
enderio:block_fused_quartz[color=lime,kind=dark_fused_glass,render=auto]
enderio:block_fused_quartz[color=lime,kind=dark_fused_glass,render=sides]
enderio:block_fused_quartz[color=lime,kind=dark_fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=lime,kind=dark_fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=lime,kind=dark_fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=lime,kind=dark_fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=lime,kind=dark_fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=lime,kind=dark_fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=lime,kind=dark_fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=lime,kind=dark_fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=lime,kind=dark_fused_glass,render=north_west]
enderio:block_fused_quartz[color=lime,kind=dark_fused_glass,render=north_east]
enderio:block_fused_quartz[color=lime,kind=dark_fused_glass,render=south_east]
enderio:block_fused_quartz[color=lime,kind=dark_fused_glass,render=south_west]
enderio:block_fused_quartz[color=lime,kind=dark_fused_glass,render=north_up]
enderio:block_fused_quartz[color=lime,kind=dark_fused_glass,render=east_up]
enderio:block_fused_quartz[color=lime,kind=dark_fused_glass,render=west_up]
enderio:block_fused_quartz[color=lime,kind=dark_fused_glass,render=south_up]
enderio:block_fused_quartz[color=lime,kind=dark_fused_glass,render=north_down]
enderio:block_fused_quartz[color=lime,kind=dark_fused_glass,render=east_down]
enderio:block_fused_quartz[color=lime,kind=dark_fused_glass,render=west_down]
enderio:block_fused_quartz[color=lime,kind=dark_fused_glass,render=south_down]
enderio:block_fused_quartz[color=pink,kind=fused_quartz,render=defaults]
enderio:block_fused_quartz[color=pink,kind=fused_quartz,render=auto]
enderio:block_fused_quartz[color=pink,kind=fused_quartz,render=sides]
enderio:block_fused_quartz[color=pink,kind=fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=pink,kind=fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=pink,kind=fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=pink,kind=fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=pink,kind=fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=pink,kind=fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=pink,kind=fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=pink,kind=fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=pink,kind=fused_quartz,render=north_west]
enderio:block_fused_quartz[color=pink,kind=fused_quartz,render=north_east]
enderio:block_fused_quartz[color=pink,kind=fused_quartz,render=south_east]
enderio:block_fused_quartz[color=pink,kind=fused_quartz,render=south_west]
enderio:block_fused_quartz[color=pink,kind=fused_quartz,render=north_up]
enderio:block_fused_quartz[color=pink,kind=fused_quartz,render=east_up]
enderio:block_fused_quartz[color=pink,kind=fused_quartz,render=west_up]
enderio:block_fused_quartz[color=pink,kind=fused_quartz,render=south_up]
enderio:block_fused_quartz[color=pink,kind=fused_quartz,render=north_down]
enderio:block_fused_quartz[color=pink,kind=fused_quartz,render=east_down]
enderio:block_fused_quartz[color=pink,kind=fused_quartz,render=west_down]
enderio:block_fused_quartz[color=pink,kind=fused_quartz,render=south_down]
enderio:block_fused_quartz[color=pink,kind=fused_glass,render=defaults]
enderio:block_fused_quartz[color=pink,kind=fused_glass,render=auto]
enderio:block_fused_quartz[color=pink,kind=fused_glass,render=sides]
enderio:block_fused_quartz[color=pink,kind=fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=pink,kind=fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=pink,kind=fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=pink,kind=fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=pink,kind=fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=pink,kind=fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=pink,kind=fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=pink,kind=fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=pink,kind=fused_glass,render=north_west]
enderio:block_fused_quartz[color=pink,kind=fused_glass,render=north_east]
enderio:block_fused_quartz[color=pink,kind=fused_glass,render=south_east]
enderio:block_fused_quartz[color=pink,kind=fused_glass,render=south_west]
enderio:block_fused_quartz[color=pink,kind=fused_glass,render=north_up]
enderio:block_fused_quartz[color=pink,kind=fused_glass,render=east_up]
enderio:block_fused_quartz[color=pink,kind=fused_glass,render=west_up]
enderio:block_fused_quartz[color=pink,kind=fused_glass,render=south_up]
enderio:block_fused_quartz[color=pink,kind=fused_glass,render=north_down]
enderio:block_fused_quartz[color=pink,kind=fused_glass,render=east_down]
enderio:block_fused_quartz[color=pink,kind=fused_glass,render=west_down]
enderio:block_fused_quartz[color=pink,kind=fused_glass,render=south_down]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=defaults]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=auto]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=sides]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=north_west]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=north_east]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=south_east]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=south_west]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=north_up]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=east_up]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=west_up]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=south_up]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=north_down]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=east_down]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=west_down]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=south_down]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_glass,render=defaults]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_glass,render=auto]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_glass,render=sides]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_glass,render=north_west]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_glass,render=north_east]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_glass,render=south_east]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_glass,render=south_west]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_glass,render=north_up]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_glass,render=east_up]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_glass,render=west_up]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_glass,render=south_up]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_glass,render=north_down]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_glass,render=east_down]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_glass,render=west_down]
enderio:block_fused_quartz[color=pink,kind=enlightened_fused_glass,render=south_down]
enderio:block_fused_quartz[color=pink,kind=dark_fused_quartz,render=defaults]
enderio:block_fused_quartz[color=pink,kind=dark_fused_quartz,render=auto]
enderio:block_fused_quartz[color=pink,kind=dark_fused_quartz,render=sides]
enderio:block_fused_quartz[color=pink,kind=dark_fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=pink,kind=dark_fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=pink,kind=dark_fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=pink,kind=dark_fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=pink,kind=dark_fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=pink,kind=dark_fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=pink,kind=dark_fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=pink,kind=dark_fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=pink,kind=dark_fused_quartz,render=north_west]
enderio:block_fused_quartz[color=pink,kind=dark_fused_quartz,render=north_east]
enderio:block_fused_quartz[color=pink,kind=dark_fused_quartz,render=south_east]
enderio:block_fused_quartz[color=pink,kind=dark_fused_quartz,render=south_west]
enderio:block_fused_quartz[color=pink,kind=dark_fused_quartz,render=north_up]
enderio:block_fused_quartz[color=pink,kind=dark_fused_quartz,render=east_up]
enderio:block_fused_quartz[color=pink,kind=dark_fused_quartz,render=west_up]
enderio:block_fused_quartz[color=pink,kind=dark_fused_quartz,render=south_up]
enderio:block_fused_quartz[color=pink,kind=dark_fused_quartz,render=north_down]
enderio:block_fused_quartz[color=pink,kind=dark_fused_quartz,render=east_down]
enderio:block_fused_quartz[color=pink,kind=dark_fused_quartz,render=west_down]
enderio:block_fused_quartz[color=pink,kind=dark_fused_quartz,render=south_down]
enderio:block_fused_quartz[color=pink,kind=dark_fused_glass,render=defaults]
enderio:block_fused_quartz[color=pink,kind=dark_fused_glass,render=auto]
enderio:block_fused_quartz[color=pink,kind=dark_fused_glass,render=sides]
enderio:block_fused_quartz[color=pink,kind=dark_fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=pink,kind=dark_fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=pink,kind=dark_fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=pink,kind=dark_fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=pink,kind=dark_fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=pink,kind=dark_fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=pink,kind=dark_fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=pink,kind=dark_fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=pink,kind=dark_fused_glass,render=north_west]
enderio:block_fused_quartz[color=pink,kind=dark_fused_glass,render=north_east]
enderio:block_fused_quartz[color=pink,kind=dark_fused_glass,render=south_east]
enderio:block_fused_quartz[color=pink,kind=dark_fused_glass,render=south_west]
enderio:block_fused_quartz[color=pink,kind=dark_fused_glass,render=north_up]
enderio:block_fused_quartz[color=pink,kind=dark_fused_glass,render=east_up]
enderio:block_fused_quartz[color=pink,kind=dark_fused_glass,render=west_up]
enderio:block_fused_quartz[color=pink,kind=dark_fused_glass,render=south_up]
enderio:block_fused_quartz[color=pink,kind=dark_fused_glass,render=north_down]
enderio:block_fused_quartz[color=pink,kind=dark_fused_glass,render=east_down]
enderio:block_fused_quartz[color=pink,kind=dark_fused_glass,render=west_down]
enderio:block_fused_quartz[color=pink,kind=dark_fused_glass,render=south_down]
enderio:block_fused_quartz[color=gray,kind=fused_quartz,render=defaults]
enderio:block_fused_quartz[color=gray,kind=fused_quartz,render=auto]
enderio:block_fused_quartz[color=gray,kind=fused_quartz,render=sides]
enderio:block_fused_quartz[color=gray,kind=fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=gray,kind=fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=gray,kind=fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=gray,kind=fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=gray,kind=fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=gray,kind=fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=gray,kind=fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=gray,kind=fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=gray,kind=fused_quartz,render=north_west]
enderio:block_fused_quartz[color=gray,kind=fused_quartz,render=north_east]
enderio:block_fused_quartz[color=gray,kind=fused_quartz,render=south_east]
enderio:block_fused_quartz[color=gray,kind=fused_quartz,render=south_west]
enderio:block_fused_quartz[color=gray,kind=fused_quartz,render=north_up]
enderio:block_fused_quartz[color=gray,kind=fused_quartz,render=east_up]
enderio:block_fused_quartz[color=gray,kind=fused_quartz,render=west_up]
enderio:block_fused_quartz[color=gray,kind=fused_quartz,render=south_up]
enderio:block_fused_quartz[color=gray,kind=fused_quartz,render=north_down]
enderio:block_fused_quartz[color=gray,kind=fused_quartz,render=east_down]
enderio:block_fused_quartz[color=gray,kind=fused_quartz,render=west_down]
enderio:block_fused_quartz[color=gray,kind=fused_quartz,render=south_down]
enderio:block_fused_quartz[color=gray,kind=fused_glass,render=defaults]
enderio:block_fused_quartz[color=gray,kind=fused_glass,render=auto]
enderio:block_fused_quartz[color=gray,kind=fused_glass,render=sides]
enderio:block_fused_quartz[color=gray,kind=fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=gray,kind=fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=gray,kind=fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=gray,kind=fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=gray,kind=fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=gray,kind=fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=gray,kind=fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=gray,kind=fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=gray,kind=fused_glass,render=north_west]
enderio:block_fused_quartz[color=gray,kind=fused_glass,render=north_east]
enderio:block_fused_quartz[color=gray,kind=fused_glass,render=south_east]
enderio:block_fused_quartz[color=gray,kind=fused_glass,render=south_west]
enderio:block_fused_quartz[color=gray,kind=fused_glass,render=north_up]
enderio:block_fused_quartz[color=gray,kind=fused_glass,render=east_up]
enderio:block_fused_quartz[color=gray,kind=fused_glass,render=west_up]
enderio:block_fused_quartz[color=gray,kind=fused_glass,render=south_up]
enderio:block_fused_quartz[color=gray,kind=fused_glass,render=north_down]
enderio:block_fused_quartz[color=gray,kind=fused_glass,render=east_down]
enderio:block_fused_quartz[color=gray,kind=fused_glass,render=west_down]
enderio:block_fused_quartz[color=gray,kind=fused_glass,render=south_down]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=defaults]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=auto]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=sides]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=north_west]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=north_east]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=south_east]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=south_west]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=north_up]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=east_up]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=west_up]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=south_up]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=north_down]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=east_down]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=west_down]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=south_down]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_glass,render=defaults]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_glass,render=auto]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_glass,render=sides]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_glass,render=north_west]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_glass,render=north_east]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_glass,render=south_east]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_glass,render=south_west]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_glass,render=north_up]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_glass,render=east_up]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_glass,render=west_up]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_glass,render=south_up]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_glass,render=north_down]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_glass,render=east_down]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_glass,render=west_down]
enderio:block_fused_quartz[color=gray,kind=enlightened_fused_glass,render=south_down]
enderio:block_fused_quartz[color=gray,kind=dark_fused_quartz,render=defaults]
enderio:block_fused_quartz[color=gray,kind=dark_fused_quartz,render=auto]
enderio:block_fused_quartz[color=gray,kind=dark_fused_quartz,render=sides]
enderio:block_fused_quartz[color=gray,kind=dark_fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=gray,kind=dark_fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=gray,kind=dark_fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=gray,kind=dark_fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=gray,kind=dark_fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=gray,kind=dark_fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=gray,kind=dark_fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=gray,kind=dark_fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=gray,kind=dark_fused_quartz,render=north_west]
enderio:block_fused_quartz[color=gray,kind=dark_fused_quartz,render=north_east]
enderio:block_fused_quartz[color=gray,kind=dark_fused_quartz,render=south_east]
enderio:block_fused_quartz[color=gray,kind=dark_fused_quartz,render=south_west]
enderio:block_fused_quartz[color=gray,kind=dark_fused_quartz,render=north_up]
enderio:block_fused_quartz[color=gray,kind=dark_fused_quartz,render=east_up]
enderio:block_fused_quartz[color=gray,kind=dark_fused_quartz,render=west_up]
enderio:block_fused_quartz[color=gray,kind=dark_fused_quartz,render=south_up]
enderio:block_fused_quartz[color=gray,kind=dark_fused_quartz,render=north_down]
enderio:block_fused_quartz[color=gray,kind=dark_fused_quartz,render=east_down]
enderio:block_fused_quartz[color=gray,kind=dark_fused_quartz,render=west_down]
enderio:block_fused_quartz[color=gray,kind=dark_fused_quartz,render=south_down]
enderio:block_fused_quartz[color=gray,kind=dark_fused_glass,render=defaults]
enderio:block_fused_quartz[color=gray,kind=dark_fused_glass,render=auto]
enderio:block_fused_quartz[color=gray,kind=dark_fused_glass,render=sides]
enderio:block_fused_quartz[color=gray,kind=dark_fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=gray,kind=dark_fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=gray,kind=dark_fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=gray,kind=dark_fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=gray,kind=dark_fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=gray,kind=dark_fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=gray,kind=dark_fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=gray,kind=dark_fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=gray,kind=dark_fused_glass,render=north_west]
enderio:block_fused_quartz[color=gray,kind=dark_fused_glass,render=north_east]
enderio:block_fused_quartz[color=gray,kind=dark_fused_glass,render=south_east]
enderio:block_fused_quartz[color=gray,kind=dark_fused_glass,render=south_west]
enderio:block_fused_quartz[color=gray,kind=dark_fused_glass,render=north_up]
enderio:block_fused_quartz[color=gray,kind=dark_fused_glass,render=east_up]
enderio:block_fused_quartz[color=gray,kind=dark_fused_glass,render=west_up]
enderio:block_fused_quartz[color=gray,kind=dark_fused_glass,render=south_up]
enderio:block_fused_quartz[color=gray,kind=dark_fused_glass,render=north_down]
enderio:block_fused_quartz[color=gray,kind=dark_fused_glass,render=east_down]
enderio:block_fused_quartz[color=gray,kind=dark_fused_glass,render=west_down]
enderio:block_fused_quartz[color=gray,kind=dark_fused_glass,render=south_down]
enderio:block_fused_quartz[color=silver,kind=fused_quartz,render=defaults]
enderio:block_fused_quartz[color=silver,kind=fused_quartz,render=auto]
enderio:block_fused_quartz[color=silver,kind=fused_quartz,render=sides]
enderio:block_fused_quartz[color=silver,kind=fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=silver,kind=fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=silver,kind=fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=silver,kind=fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=silver,kind=fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=silver,kind=fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=silver,kind=fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=silver,kind=fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=silver,kind=fused_quartz,render=north_west]
enderio:block_fused_quartz[color=silver,kind=fused_quartz,render=north_east]
enderio:block_fused_quartz[color=silver,kind=fused_quartz,render=south_east]
enderio:block_fused_quartz[color=silver,kind=fused_quartz,render=south_west]
enderio:block_fused_quartz[color=silver,kind=fused_quartz,render=north_up]
enderio:block_fused_quartz[color=silver,kind=fused_quartz,render=east_up]
enderio:block_fused_quartz[color=silver,kind=fused_quartz,render=west_up]
enderio:block_fused_quartz[color=silver,kind=fused_quartz,render=south_up]
enderio:block_fused_quartz[color=silver,kind=fused_quartz,render=north_down]
enderio:block_fused_quartz[color=silver,kind=fused_quartz,render=east_down]
enderio:block_fused_quartz[color=silver,kind=fused_quartz,render=west_down]
enderio:block_fused_quartz[color=silver,kind=fused_quartz,render=south_down]
enderio:block_fused_quartz[color=silver,kind=fused_glass,render=defaults]
enderio:block_fused_quartz[color=silver,kind=fused_glass,render=auto]
enderio:block_fused_quartz[color=silver,kind=fused_glass,render=sides]
enderio:block_fused_quartz[color=silver,kind=fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=silver,kind=fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=silver,kind=fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=silver,kind=fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=silver,kind=fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=silver,kind=fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=silver,kind=fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=silver,kind=fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=silver,kind=fused_glass,render=north_west]
enderio:block_fused_quartz[color=silver,kind=fused_glass,render=north_east]
enderio:block_fused_quartz[color=silver,kind=fused_glass,render=south_east]
enderio:block_fused_quartz[color=silver,kind=fused_glass,render=south_west]
enderio:block_fused_quartz[color=silver,kind=fused_glass,render=north_up]
enderio:block_fused_quartz[color=silver,kind=fused_glass,render=east_up]
enderio:block_fused_quartz[color=silver,kind=fused_glass,render=west_up]
enderio:block_fused_quartz[color=silver,kind=fused_glass,render=south_up]
enderio:block_fused_quartz[color=silver,kind=fused_glass,render=north_down]
enderio:block_fused_quartz[color=silver,kind=fused_glass,render=east_down]
enderio:block_fused_quartz[color=silver,kind=fused_glass,render=west_down]
enderio:block_fused_quartz[color=silver,kind=fused_glass,render=south_down]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=defaults]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=auto]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=sides]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=north_west]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=north_east]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=south_east]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=south_west]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=north_up]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=east_up]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=west_up]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=south_up]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=north_down]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=east_down]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=west_down]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=south_down]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_glass,render=defaults]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_glass,render=auto]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_glass,render=sides]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_glass,render=north_west]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_glass,render=north_east]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_glass,render=south_east]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_glass,render=south_west]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_glass,render=north_up]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_glass,render=east_up]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_glass,render=west_up]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_glass,render=south_up]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_glass,render=north_down]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_glass,render=east_down]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_glass,render=west_down]
enderio:block_fused_quartz[color=silver,kind=enlightened_fused_glass,render=south_down]
enderio:block_fused_quartz[color=silver,kind=dark_fused_quartz,render=defaults]
enderio:block_fused_quartz[color=silver,kind=dark_fused_quartz,render=auto]
enderio:block_fused_quartz[color=silver,kind=dark_fused_quartz,render=sides]
enderio:block_fused_quartz[color=silver,kind=dark_fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=silver,kind=dark_fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=silver,kind=dark_fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=silver,kind=dark_fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=silver,kind=dark_fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=silver,kind=dark_fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=silver,kind=dark_fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=silver,kind=dark_fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=silver,kind=dark_fused_quartz,render=north_west]
enderio:block_fused_quartz[color=silver,kind=dark_fused_quartz,render=north_east]
enderio:block_fused_quartz[color=silver,kind=dark_fused_quartz,render=south_east]
enderio:block_fused_quartz[color=silver,kind=dark_fused_quartz,render=south_west]
enderio:block_fused_quartz[color=silver,kind=dark_fused_quartz,render=north_up]
enderio:block_fused_quartz[color=silver,kind=dark_fused_quartz,render=east_up]
enderio:block_fused_quartz[color=silver,kind=dark_fused_quartz,render=west_up]
enderio:block_fused_quartz[color=silver,kind=dark_fused_quartz,render=south_up]
enderio:block_fused_quartz[color=silver,kind=dark_fused_quartz,render=north_down]
enderio:block_fused_quartz[color=silver,kind=dark_fused_quartz,render=east_down]
enderio:block_fused_quartz[color=silver,kind=dark_fused_quartz,render=west_down]
enderio:block_fused_quartz[color=silver,kind=dark_fused_quartz,render=south_down]
enderio:block_fused_quartz[color=silver,kind=dark_fused_glass,render=defaults]
enderio:block_fused_quartz[color=silver,kind=dark_fused_glass,render=auto]
enderio:block_fused_quartz[color=silver,kind=dark_fused_glass,render=sides]
enderio:block_fused_quartz[color=silver,kind=dark_fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=silver,kind=dark_fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=silver,kind=dark_fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=silver,kind=dark_fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=silver,kind=dark_fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=silver,kind=dark_fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=silver,kind=dark_fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=silver,kind=dark_fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=silver,kind=dark_fused_glass,render=north_west]
enderio:block_fused_quartz[color=silver,kind=dark_fused_glass,render=north_east]
enderio:block_fused_quartz[color=silver,kind=dark_fused_glass,render=south_east]
enderio:block_fused_quartz[color=silver,kind=dark_fused_glass,render=south_west]
enderio:block_fused_quartz[color=silver,kind=dark_fused_glass,render=north_up]
enderio:block_fused_quartz[color=silver,kind=dark_fused_glass,render=east_up]
enderio:block_fused_quartz[color=silver,kind=dark_fused_glass,render=west_up]
enderio:block_fused_quartz[color=silver,kind=dark_fused_glass,render=south_up]
enderio:block_fused_quartz[color=silver,kind=dark_fused_glass,render=north_down]
enderio:block_fused_quartz[color=silver,kind=dark_fused_glass,render=east_down]
enderio:block_fused_quartz[color=silver,kind=dark_fused_glass,render=west_down]
enderio:block_fused_quartz[color=silver,kind=dark_fused_glass,render=south_down]
enderio:block_fused_quartz[color=cyan,kind=fused_quartz,render=defaults]
enderio:block_fused_quartz[color=cyan,kind=fused_quartz,render=auto]
enderio:block_fused_quartz[color=cyan,kind=fused_quartz,render=sides]
enderio:block_fused_quartz[color=cyan,kind=fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=cyan,kind=fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=cyan,kind=fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=cyan,kind=fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=cyan,kind=fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=cyan,kind=fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=cyan,kind=fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=cyan,kind=fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=cyan,kind=fused_quartz,render=north_west]
enderio:block_fused_quartz[color=cyan,kind=fused_quartz,render=north_east]
enderio:block_fused_quartz[color=cyan,kind=fused_quartz,render=south_east]
enderio:block_fused_quartz[color=cyan,kind=fused_quartz,render=south_west]
enderio:block_fused_quartz[color=cyan,kind=fused_quartz,render=north_up]
enderio:block_fused_quartz[color=cyan,kind=fused_quartz,render=east_up]
enderio:block_fused_quartz[color=cyan,kind=fused_quartz,render=west_up]
enderio:block_fused_quartz[color=cyan,kind=fused_quartz,render=south_up]
enderio:block_fused_quartz[color=cyan,kind=fused_quartz,render=north_down]
enderio:block_fused_quartz[color=cyan,kind=fused_quartz,render=east_down]
enderio:block_fused_quartz[color=cyan,kind=fused_quartz,render=west_down]
enderio:block_fused_quartz[color=cyan,kind=fused_quartz,render=south_down]
enderio:block_fused_quartz[color=cyan,kind=fused_glass,render=defaults]
enderio:block_fused_quartz[color=cyan,kind=fused_glass,render=auto]
enderio:block_fused_quartz[color=cyan,kind=fused_glass,render=sides]
enderio:block_fused_quartz[color=cyan,kind=fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=cyan,kind=fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=cyan,kind=fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=cyan,kind=fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=cyan,kind=fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=cyan,kind=fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=cyan,kind=fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=cyan,kind=fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=cyan,kind=fused_glass,render=north_west]
enderio:block_fused_quartz[color=cyan,kind=fused_glass,render=north_east]
enderio:block_fused_quartz[color=cyan,kind=fused_glass,render=south_east]
enderio:block_fused_quartz[color=cyan,kind=fused_glass,render=south_west]
enderio:block_fused_quartz[color=cyan,kind=fused_glass,render=north_up]
enderio:block_fused_quartz[color=cyan,kind=fused_glass,render=east_up]
enderio:block_fused_quartz[color=cyan,kind=fused_glass,render=west_up]
enderio:block_fused_quartz[color=cyan,kind=fused_glass,render=south_up]
enderio:block_fused_quartz[color=cyan,kind=fused_glass,render=north_down]
enderio:block_fused_quartz[color=cyan,kind=fused_glass,render=east_down]
enderio:block_fused_quartz[color=cyan,kind=fused_glass,render=west_down]
enderio:block_fused_quartz[color=cyan,kind=fused_glass,render=south_down]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=defaults]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=auto]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=sides]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=north_west]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=north_east]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=south_east]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=south_west]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=north_up]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=east_up]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=west_up]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=south_up]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=north_down]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=east_down]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=west_down]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=south_down]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=defaults]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=auto]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=sides]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=north_west]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=north_east]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=south_east]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=south_west]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=north_up]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=east_up]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=west_up]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=south_up]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=north_down]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=east_down]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=west_down]
enderio:block_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=south_down]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_quartz,render=defaults]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_quartz,render=auto]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_quartz,render=sides]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_quartz,render=north_west]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_quartz,render=north_east]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_quartz,render=south_east]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_quartz,render=south_west]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_quartz,render=north_up]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_quartz,render=east_up]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_quartz,render=west_up]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_quartz,render=south_up]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_quartz,render=north_down]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_quartz,render=east_down]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_quartz,render=west_down]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_quartz,render=south_down]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_glass,render=defaults]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_glass,render=auto]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_glass,render=sides]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_glass,render=north_west]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_glass,render=north_east]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_glass,render=south_east]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_glass,render=south_west]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_glass,render=north_up]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_glass,render=east_up]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_glass,render=west_up]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_glass,render=south_up]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_glass,render=north_down]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_glass,render=east_down]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_glass,render=west_down]
enderio:block_fused_quartz[color=cyan,kind=dark_fused_glass,render=south_down]
enderio:block_fused_quartz[color=purple,kind=fused_quartz,render=defaults]
enderio:block_fused_quartz[color=purple,kind=fused_quartz,render=auto]
enderio:block_fused_quartz[color=purple,kind=fused_quartz,render=sides]
enderio:block_fused_quartz[color=purple,kind=fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=purple,kind=fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=purple,kind=fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=purple,kind=fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=purple,kind=fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=purple,kind=fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=purple,kind=fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=purple,kind=fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=purple,kind=fused_quartz,render=north_west]
enderio:block_fused_quartz[color=purple,kind=fused_quartz,render=north_east]
enderio:block_fused_quartz[color=purple,kind=fused_quartz,render=south_east]
enderio:block_fused_quartz[color=purple,kind=fused_quartz,render=south_west]
enderio:block_fused_quartz[color=purple,kind=fused_quartz,render=north_up]
enderio:block_fused_quartz[color=purple,kind=fused_quartz,render=east_up]
enderio:block_fused_quartz[color=purple,kind=fused_quartz,render=west_up]
enderio:block_fused_quartz[color=purple,kind=fused_quartz,render=south_up]
enderio:block_fused_quartz[color=purple,kind=fused_quartz,render=north_down]
enderio:block_fused_quartz[color=purple,kind=fused_quartz,render=east_down]
enderio:block_fused_quartz[color=purple,kind=fused_quartz,render=west_down]
enderio:block_fused_quartz[color=purple,kind=fused_quartz,render=south_down]
enderio:block_fused_quartz[color=purple,kind=fused_glass,render=defaults]
enderio:block_fused_quartz[color=purple,kind=fused_glass,render=auto]
enderio:block_fused_quartz[color=purple,kind=fused_glass,render=sides]
enderio:block_fused_quartz[color=purple,kind=fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=purple,kind=fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=purple,kind=fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=purple,kind=fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=purple,kind=fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=purple,kind=fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=purple,kind=fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=purple,kind=fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=purple,kind=fused_glass,render=north_west]
enderio:block_fused_quartz[color=purple,kind=fused_glass,render=north_east]
enderio:block_fused_quartz[color=purple,kind=fused_glass,render=south_east]
enderio:block_fused_quartz[color=purple,kind=fused_glass,render=south_west]
enderio:block_fused_quartz[color=purple,kind=fused_glass,render=north_up]
enderio:block_fused_quartz[color=purple,kind=fused_glass,render=east_up]
enderio:block_fused_quartz[color=purple,kind=fused_glass,render=west_up]
enderio:block_fused_quartz[color=purple,kind=fused_glass,render=south_up]
enderio:block_fused_quartz[color=purple,kind=fused_glass,render=north_down]
enderio:block_fused_quartz[color=purple,kind=fused_glass,render=east_down]
enderio:block_fused_quartz[color=purple,kind=fused_glass,render=west_down]
enderio:block_fused_quartz[color=purple,kind=fused_glass,render=south_down]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=defaults]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=auto]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=sides]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=north_west]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=north_east]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=south_east]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=south_west]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=north_up]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=east_up]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=west_up]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=south_up]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=north_down]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=east_down]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=west_down]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=south_down]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_glass,render=defaults]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_glass,render=auto]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_glass,render=sides]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_glass,render=north_west]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_glass,render=north_east]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_glass,render=south_east]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_glass,render=south_west]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_glass,render=north_up]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_glass,render=east_up]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_glass,render=west_up]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_glass,render=south_up]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_glass,render=north_down]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_glass,render=east_down]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_glass,render=west_down]
enderio:block_fused_quartz[color=purple,kind=enlightened_fused_glass,render=south_down]
enderio:block_fused_quartz[color=purple,kind=dark_fused_quartz,render=defaults]
enderio:block_fused_quartz[color=purple,kind=dark_fused_quartz,render=auto]
enderio:block_fused_quartz[color=purple,kind=dark_fused_quartz,render=sides]
enderio:block_fused_quartz[color=purple,kind=dark_fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=purple,kind=dark_fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=purple,kind=dark_fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=purple,kind=dark_fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=purple,kind=dark_fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=purple,kind=dark_fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=purple,kind=dark_fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=purple,kind=dark_fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=purple,kind=dark_fused_quartz,render=north_west]
enderio:block_fused_quartz[color=purple,kind=dark_fused_quartz,render=north_east]
enderio:block_fused_quartz[color=purple,kind=dark_fused_quartz,render=south_east]
enderio:block_fused_quartz[color=purple,kind=dark_fused_quartz,render=south_west]
enderio:block_fused_quartz[color=purple,kind=dark_fused_quartz,render=north_up]
enderio:block_fused_quartz[color=purple,kind=dark_fused_quartz,render=east_up]
enderio:block_fused_quartz[color=purple,kind=dark_fused_quartz,render=west_up]
enderio:block_fused_quartz[color=purple,kind=dark_fused_quartz,render=south_up]
enderio:block_fused_quartz[color=purple,kind=dark_fused_quartz,render=north_down]
enderio:block_fused_quartz[color=purple,kind=dark_fused_quartz,render=east_down]
enderio:block_fused_quartz[color=purple,kind=dark_fused_quartz,render=west_down]
enderio:block_fused_quartz[color=purple,kind=dark_fused_quartz,render=south_down]
enderio:block_fused_quartz[color=purple,kind=dark_fused_glass,render=defaults]
enderio:block_fused_quartz[color=purple,kind=dark_fused_glass,render=auto]
enderio:block_fused_quartz[color=purple,kind=dark_fused_glass,render=sides]
enderio:block_fused_quartz[color=purple,kind=dark_fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=purple,kind=dark_fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=purple,kind=dark_fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=purple,kind=dark_fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=purple,kind=dark_fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=purple,kind=dark_fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=purple,kind=dark_fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=purple,kind=dark_fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=purple,kind=dark_fused_glass,render=north_west]
enderio:block_fused_quartz[color=purple,kind=dark_fused_glass,render=north_east]
enderio:block_fused_quartz[color=purple,kind=dark_fused_glass,render=south_east]
enderio:block_fused_quartz[color=purple,kind=dark_fused_glass,render=south_west]
enderio:block_fused_quartz[color=purple,kind=dark_fused_glass,render=north_up]
enderio:block_fused_quartz[color=purple,kind=dark_fused_glass,render=east_up]
enderio:block_fused_quartz[color=purple,kind=dark_fused_glass,render=west_up]
enderio:block_fused_quartz[color=purple,kind=dark_fused_glass,render=south_up]
enderio:block_fused_quartz[color=purple,kind=dark_fused_glass,render=north_down]
enderio:block_fused_quartz[color=purple,kind=dark_fused_glass,render=east_down]
enderio:block_fused_quartz[color=purple,kind=dark_fused_glass,render=west_down]
enderio:block_fused_quartz[color=purple,kind=dark_fused_glass,render=south_down]
enderio:block_fused_quartz[color=blue,kind=fused_quartz,render=defaults]
enderio:block_fused_quartz[color=blue,kind=fused_quartz,render=auto]
enderio:block_fused_quartz[color=blue,kind=fused_quartz,render=sides]
enderio:block_fused_quartz[color=blue,kind=fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=blue,kind=fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=blue,kind=fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=blue,kind=fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=blue,kind=fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=blue,kind=fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=blue,kind=fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=blue,kind=fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=blue,kind=fused_quartz,render=north_west]
enderio:block_fused_quartz[color=blue,kind=fused_quartz,render=north_east]
enderio:block_fused_quartz[color=blue,kind=fused_quartz,render=south_east]
enderio:block_fused_quartz[color=blue,kind=fused_quartz,render=south_west]
enderio:block_fused_quartz[color=blue,kind=fused_quartz,render=north_up]
enderio:block_fused_quartz[color=blue,kind=fused_quartz,render=east_up]
enderio:block_fused_quartz[color=blue,kind=fused_quartz,render=west_up]
enderio:block_fused_quartz[color=blue,kind=fused_quartz,render=south_up]
enderio:block_fused_quartz[color=blue,kind=fused_quartz,render=north_down]
enderio:block_fused_quartz[color=blue,kind=fused_quartz,render=east_down]
enderio:block_fused_quartz[color=blue,kind=fused_quartz,render=west_down]
enderio:block_fused_quartz[color=blue,kind=fused_quartz,render=south_down]
enderio:block_fused_quartz[color=blue,kind=fused_glass,render=defaults]
enderio:block_fused_quartz[color=blue,kind=fused_glass,render=auto]
enderio:block_fused_quartz[color=blue,kind=fused_glass,render=sides]
enderio:block_fused_quartz[color=blue,kind=fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=blue,kind=fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=blue,kind=fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=blue,kind=fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=blue,kind=fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=blue,kind=fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=blue,kind=fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=blue,kind=fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=blue,kind=fused_glass,render=north_west]
enderio:block_fused_quartz[color=blue,kind=fused_glass,render=north_east]
enderio:block_fused_quartz[color=blue,kind=fused_glass,render=south_east]
enderio:block_fused_quartz[color=blue,kind=fused_glass,render=south_west]
enderio:block_fused_quartz[color=blue,kind=fused_glass,render=north_up]
enderio:block_fused_quartz[color=blue,kind=fused_glass,render=east_up]
enderio:block_fused_quartz[color=blue,kind=fused_glass,render=west_up]
enderio:block_fused_quartz[color=blue,kind=fused_glass,render=south_up]
enderio:block_fused_quartz[color=blue,kind=fused_glass,render=north_down]
enderio:block_fused_quartz[color=blue,kind=fused_glass,render=east_down]
enderio:block_fused_quartz[color=blue,kind=fused_glass,render=west_down]
enderio:block_fused_quartz[color=blue,kind=fused_glass,render=south_down]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=defaults]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=auto]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=sides]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=north_west]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=north_east]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=south_east]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=south_west]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=north_up]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=east_up]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=west_up]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=south_up]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=north_down]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=east_down]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=west_down]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=south_down]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_glass,render=defaults]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_glass,render=auto]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_glass,render=sides]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_glass,render=north_west]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_glass,render=north_east]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_glass,render=south_east]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_glass,render=south_west]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_glass,render=north_up]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_glass,render=east_up]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_glass,render=west_up]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_glass,render=south_up]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_glass,render=north_down]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_glass,render=east_down]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_glass,render=west_down]
enderio:block_fused_quartz[color=blue,kind=enlightened_fused_glass,render=south_down]
enderio:block_fused_quartz[color=blue,kind=dark_fused_quartz,render=defaults]
enderio:block_fused_quartz[color=blue,kind=dark_fused_quartz,render=auto]
enderio:block_fused_quartz[color=blue,kind=dark_fused_quartz,render=sides]
enderio:block_fused_quartz[color=blue,kind=dark_fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=blue,kind=dark_fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=blue,kind=dark_fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=blue,kind=dark_fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=blue,kind=dark_fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=blue,kind=dark_fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=blue,kind=dark_fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=blue,kind=dark_fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=blue,kind=dark_fused_quartz,render=north_west]
enderio:block_fused_quartz[color=blue,kind=dark_fused_quartz,render=north_east]
enderio:block_fused_quartz[color=blue,kind=dark_fused_quartz,render=south_east]
enderio:block_fused_quartz[color=blue,kind=dark_fused_quartz,render=south_west]
enderio:block_fused_quartz[color=blue,kind=dark_fused_quartz,render=north_up]
enderio:block_fused_quartz[color=blue,kind=dark_fused_quartz,render=east_up]
enderio:block_fused_quartz[color=blue,kind=dark_fused_quartz,render=west_up]
enderio:block_fused_quartz[color=blue,kind=dark_fused_quartz,render=south_up]
enderio:block_fused_quartz[color=blue,kind=dark_fused_quartz,render=north_down]
enderio:block_fused_quartz[color=blue,kind=dark_fused_quartz,render=east_down]
enderio:block_fused_quartz[color=blue,kind=dark_fused_quartz,render=west_down]
enderio:block_fused_quartz[color=blue,kind=dark_fused_quartz,render=south_down]
enderio:block_fused_quartz[color=blue,kind=dark_fused_glass,render=defaults]
enderio:block_fused_quartz[color=blue,kind=dark_fused_glass,render=auto]
enderio:block_fused_quartz[color=blue,kind=dark_fused_glass,render=sides]
enderio:block_fused_quartz[color=blue,kind=dark_fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=blue,kind=dark_fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=blue,kind=dark_fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=blue,kind=dark_fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=blue,kind=dark_fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=blue,kind=dark_fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=blue,kind=dark_fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=blue,kind=dark_fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=blue,kind=dark_fused_glass,render=north_west]
enderio:block_fused_quartz[color=blue,kind=dark_fused_glass,render=north_east]
enderio:block_fused_quartz[color=blue,kind=dark_fused_glass,render=south_east]
enderio:block_fused_quartz[color=blue,kind=dark_fused_glass,render=south_west]
enderio:block_fused_quartz[color=blue,kind=dark_fused_glass,render=north_up]
enderio:block_fused_quartz[color=blue,kind=dark_fused_glass,render=east_up]
enderio:block_fused_quartz[color=blue,kind=dark_fused_glass,render=west_up]
enderio:block_fused_quartz[color=blue,kind=dark_fused_glass,render=south_up]
enderio:block_fused_quartz[color=blue,kind=dark_fused_glass,render=north_down]
enderio:block_fused_quartz[color=blue,kind=dark_fused_glass,render=east_down]
enderio:block_fused_quartz[color=blue,kind=dark_fused_glass,render=west_down]
enderio:block_fused_quartz[color=blue,kind=dark_fused_glass,render=south_down]
enderio:block_fused_quartz[color=brown,kind=fused_quartz,render=defaults]
enderio:block_fused_quartz[color=brown,kind=fused_quartz,render=auto]
enderio:block_fused_quartz[color=brown,kind=fused_quartz,render=sides]
enderio:block_fused_quartz[color=brown,kind=fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=brown,kind=fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=brown,kind=fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=brown,kind=fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=brown,kind=fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=brown,kind=fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=brown,kind=fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=brown,kind=fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=brown,kind=fused_quartz,render=north_west]
enderio:block_fused_quartz[color=brown,kind=fused_quartz,render=north_east]
enderio:block_fused_quartz[color=brown,kind=fused_quartz,render=south_east]
enderio:block_fused_quartz[color=brown,kind=fused_quartz,render=south_west]
enderio:block_fused_quartz[color=brown,kind=fused_quartz,render=north_up]
enderio:block_fused_quartz[color=brown,kind=fused_quartz,render=east_up]
enderio:block_fused_quartz[color=brown,kind=fused_quartz,render=west_up]
enderio:block_fused_quartz[color=brown,kind=fused_quartz,render=south_up]
enderio:block_fused_quartz[color=brown,kind=fused_quartz,render=north_down]
enderio:block_fused_quartz[color=brown,kind=fused_quartz,render=east_down]
enderio:block_fused_quartz[color=brown,kind=fused_quartz,render=west_down]
enderio:block_fused_quartz[color=brown,kind=fused_quartz,render=south_down]
enderio:block_fused_quartz[color=brown,kind=fused_glass,render=defaults]
enderio:block_fused_quartz[color=brown,kind=fused_glass,render=auto]
enderio:block_fused_quartz[color=brown,kind=fused_glass,render=sides]
enderio:block_fused_quartz[color=brown,kind=fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=brown,kind=fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=brown,kind=fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=brown,kind=fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=brown,kind=fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=brown,kind=fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=brown,kind=fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=brown,kind=fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=brown,kind=fused_glass,render=north_west]
enderio:block_fused_quartz[color=brown,kind=fused_glass,render=north_east]
enderio:block_fused_quartz[color=brown,kind=fused_glass,render=south_east]
enderio:block_fused_quartz[color=brown,kind=fused_glass,render=south_west]
enderio:block_fused_quartz[color=brown,kind=fused_glass,render=north_up]
enderio:block_fused_quartz[color=brown,kind=fused_glass,render=east_up]
enderio:block_fused_quartz[color=brown,kind=fused_glass,render=west_up]
enderio:block_fused_quartz[color=brown,kind=fused_glass,render=south_up]
enderio:block_fused_quartz[color=brown,kind=fused_glass,render=north_down]
enderio:block_fused_quartz[color=brown,kind=fused_glass,render=east_down]
enderio:block_fused_quartz[color=brown,kind=fused_glass,render=west_down]
enderio:block_fused_quartz[color=brown,kind=fused_glass,render=south_down]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=defaults]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=auto]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=sides]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=north_west]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=north_east]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=south_east]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=south_west]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=north_up]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=east_up]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=west_up]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=south_up]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=north_down]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=east_down]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=west_down]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=south_down]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_glass,render=defaults]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_glass,render=auto]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_glass,render=sides]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_glass,render=north_west]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_glass,render=north_east]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_glass,render=south_east]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_glass,render=south_west]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_glass,render=north_up]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_glass,render=east_up]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_glass,render=west_up]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_glass,render=south_up]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_glass,render=north_down]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_glass,render=east_down]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_glass,render=west_down]
enderio:block_fused_quartz[color=brown,kind=enlightened_fused_glass,render=south_down]
enderio:block_fused_quartz[color=brown,kind=dark_fused_quartz,render=defaults]
enderio:block_fused_quartz[color=brown,kind=dark_fused_quartz,render=auto]
enderio:block_fused_quartz[color=brown,kind=dark_fused_quartz,render=sides]
enderio:block_fused_quartz[color=brown,kind=dark_fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=brown,kind=dark_fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=brown,kind=dark_fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=brown,kind=dark_fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=brown,kind=dark_fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=brown,kind=dark_fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=brown,kind=dark_fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=brown,kind=dark_fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=brown,kind=dark_fused_quartz,render=north_west]
enderio:block_fused_quartz[color=brown,kind=dark_fused_quartz,render=north_east]
enderio:block_fused_quartz[color=brown,kind=dark_fused_quartz,render=south_east]
enderio:block_fused_quartz[color=brown,kind=dark_fused_quartz,render=south_west]
enderio:block_fused_quartz[color=brown,kind=dark_fused_quartz,render=north_up]
enderio:block_fused_quartz[color=brown,kind=dark_fused_quartz,render=east_up]
enderio:block_fused_quartz[color=brown,kind=dark_fused_quartz,render=west_up]
enderio:block_fused_quartz[color=brown,kind=dark_fused_quartz,render=south_up]
enderio:block_fused_quartz[color=brown,kind=dark_fused_quartz,render=north_down]
enderio:block_fused_quartz[color=brown,kind=dark_fused_quartz,render=east_down]
enderio:block_fused_quartz[color=brown,kind=dark_fused_quartz,render=west_down]
enderio:block_fused_quartz[color=brown,kind=dark_fused_quartz,render=south_down]
enderio:block_fused_quartz[color=brown,kind=dark_fused_glass,render=defaults]
enderio:block_fused_quartz[color=brown,kind=dark_fused_glass,render=auto]
enderio:block_fused_quartz[color=brown,kind=dark_fused_glass,render=sides]
enderio:block_fused_quartz[color=brown,kind=dark_fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=brown,kind=dark_fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=brown,kind=dark_fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=brown,kind=dark_fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=brown,kind=dark_fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=brown,kind=dark_fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=brown,kind=dark_fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=brown,kind=dark_fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=brown,kind=dark_fused_glass,render=north_west]
enderio:block_fused_quartz[color=brown,kind=dark_fused_glass,render=north_east]
enderio:block_fused_quartz[color=brown,kind=dark_fused_glass,render=south_east]
enderio:block_fused_quartz[color=brown,kind=dark_fused_glass,render=south_west]
enderio:block_fused_quartz[color=brown,kind=dark_fused_glass,render=north_up]
enderio:block_fused_quartz[color=brown,kind=dark_fused_glass,render=east_up]
enderio:block_fused_quartz[color=brown,kind=dark_fused_glass,render=west_up]
enderio:block_fused_quartz[color=brown,kind=dark_fused_glass,render=south_up]
enderio:block_fused_quartz[color=brown,kind=dark_fused_glass,render=north_down]
enderio:block_fused_quartz[color=brown,kind=dark_fused_glass,render=east_down]
enderio:block_fused_quartz[color=brown,kind=dark_fused_glass,render=west_down]
enderio:block_fused_quartz[color=brown,kind=dark_fused_glass,render=south_down]
enderio:block_fused_quartz[color=green,kind=fused_quartz,render=defaults]
enderio:block_fused_quartz[color=green,kind=fused_quartz,render=auto]
enderio:block_fused_quartz[color=green,kind=fused_quartz,render=sides]
enderio:block_fused_quartz[color=green,kind=fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=green,kind=fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=green,kind=fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=green,kind=fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=green,kind=fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=green,kind=fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=green,kind=fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=green,kind=fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=green,kind=fused_quartz,render=north_west]
enderio:block_fused_quartz[color=green,kind=fused_quartz,render=north_east]
enderio:block_fused_quartz[color=green,kind=fused_quartz,render=south_east]
enderio:block_fused_quartz[color=green,kind=fused_quartz,render=south_west]
enderio:block_fused_quartz[color=green,kind=fused_quartz,render=north_up]
enderio:block_fused_quartz[color=green,kind=fused_quartz,render=east_up]
enderio:block_fused_quartz[color=green,kind=fused_quartz,render=west_up]
enderio:block_fused_quartz[color=green,kind=fused_quartz,render=south_up]
enderio:block_fused_quartz[color=green,kind=fused_quartz,render=north_down]
enderio:block_fused_quartz[color=green,kind=fused_quartz,render=east_down]
enderio:block_fused_quartz[color=green,kind=fused_quartz,render=west_down]
enderio:block_fused_quartz[color=green,kind=fused_quartz,render=south_down]
enderio:block_fused_quartz[color=green,kind=fused_glass,render=defaults]
enderio:block_fused_quartz[color=green,kind=fused_glass,render=auto]
enderio:block_fused_quartz[color=green,kind=fused_glass,render=sides]
enderio:block_fused_quartz[color=green,kind=fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=green,kind=fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=green,kind=fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=green,kind=fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=green,kind=fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=green,kind=fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=green,kind=fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=green,kind=fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=green,kind=fused_glass,render=north_west]
enderio:block_fused_quartz[color=green,kind=fused_glass,render=north_east]
enderio:block_fused_quartz[color=green,kind=fused_glass,render=south_east]
enderio:block_fused_quartz[color=green,kind=fused_glass,render=south_west]
enderio:block_fused_quartz[color=green,kind=fused_glass,render=north_up]
enderio:block_fused_quartz[color=green,kind=fused_glass,render=east_up]
enderio:block_fused_quartz[color=green,kind=fused_glass,render=west_up]
enderio:block_fused_quartz[color=green,kind=fused_glass,render=south_up]
enderio:block_fused_quartz[color=green,kind=fused_glass,render=north_down]
enderio:block_fused_quartz[color=green,kind=fused_glass,render=east_down]
enderio:block_fused_quartz[color=green,kind=fused_glass,render=west_down]
enderio:block_fused_quartz[color=green,kind=fused_glass,render=south_down]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_quartz,render=defaults]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_quartz,render=auto]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_quartz,render=sides]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_quartz,render=north_west]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_quartz,render=north_east]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_quartz,render=south_east]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_quartz,render=south_west]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_quartz,render=north_up]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_quartz,render=east_up]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_quartz,render=west_up]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_quartz,render=south_up]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_quartz,render=north_down]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_quartz,render=east_down]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_quartz,render=west_down]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_quartz,render=south_down]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_glass,render=defaults]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_glass,render=auto]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_glass,render=sides]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_glass,render=north_west]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_glass,render=north_east]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_glass,render=south_east]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_glass,render=south_west]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_glass,render=north_up]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_glass,render=east_up]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_glass,render=west_up]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_glass,render=south_up]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_glass,render=north_down]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_glass,render=east_down]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_glass,render=west_down]
enderio:block_fused_quartz[color=green,kind=enlightened_fused_glass,render=south_down]
enderio:block_fused_quartz[color=green,kind=dark_fused_quartz,render=defaults]
enderio:block_fused_quartz[color=green,kind=dark_fused_quartz,render=auto]
enderio:block_fused_quartz[color=green,kind=dark_fused_quartz,render=sides]
enderio:block_fused_quartz[color=green,kind=dark_fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=green,kind=dark_fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=green,kind=dark_fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=green,kind=dark_fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=green,kind=dark_fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=green,kind=dark_fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=green,kind=dark_fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=green,kind=dark_fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=green,kind=dark_fused_quartz,render=north_west]
enderio:block_fused_quartz[color=green,kind=dark_fused_quartz,render=north_east]
enderio:block_fused_quartz[color=green,kind=dark_fused_quartz,render=south_east]
enderio:block_fused_quartz[color=green,kind=dark_fused_quartz,render=south_west]
enderio:block_fused_quartz[color=green,kind=dark_fused_quartz,render=north_up]
enderio:block_fused_quartz[color=green,kind=dark_fused_quartz,render=east_up]
enderio:block_fused_quartz[color=green,kind=dark_fused_quartz,render=west_up]
enderio:block_fused_quartz[color=green,kind=dark_fused_quartz,render=south_up]
enderio:block_fused_quartz[color=green,kind=dark_fused_quartz,render=north_down]
enderio:block_fused_quartz[color=green,kind=dark_fused_quartz,render=east_down]
enderio:block_fused_quartz[color=green,kind=dark_fused_quartz,render=west_down]
enderio:block_fused_quartz[color=green,kind=dark_fused_quartz,render=south_down]
enderio:block_fused_quartz[color=green,kind=dark_fused_glass,render=defaults]
enderio:block_fused_quartz[color=green,kind=dark_fused_glass,render=auto]
enderio:block_fused_quartz[color=green,kind=dark_fused_glass,render=sides]
enderio:block_fused_quartz[color=green,kind=dark_fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=green,kind=dark_fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=green,kind=dark_fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=green,kind=dark_fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=green,kind=dark_fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=green,kind=dark_fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=green,kind=dark_fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=green,kind=dark_fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=green,kind=dark_fused_glass,render=north_west]
enderio:block_fused_quartz[color=green,kind=dark_fused_glass,render=north_east]
enderio:block_fused_quartz[color=green,kind=dark_fused_glass,render=south_east]
enderio:block_fused_quartz[color=green,kind=dark_fused_glass,render=south_west]
enderio:block_fused_quartz[color=green,kind=dark_fused_glass,render=north_up]
enderio:block_fused_quartz[color=green,kind=dark_fused_glass,render=east_up]
enderio:block_fused_quartz[color=green,kind=dark_fused_glass,render=west_up]
enderio:block_fused_quartz[color=green,kind=dark_fused_glass,render=south_up]
enderio:block_fused_quartz[color=green,kind=dark_fused_glass,render=north_down]
enderio:block_fused_quartz[color=green,kind=dark_fused_glass,render=east_down]
enderio:block_fused_quartz[color=green,kind=dark_fused_glass,render=west_down]
enderio:block_fused_quartz[color=green,kind=dark_fused_glass,render=south_down]
enderio:block_fused_quartz[color=red,kind=fused_quartz,render=defaults]
enderio:block_fused_quartz[color=red,kind=fused_quartz,render=auto]
enderio:block_fused_quartz[color=red,kind=fused_quartz,render=sides]
enderio:block_fused_quartz[color=red,kind=fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=red,kind=fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=red,kind=fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=red,kind=fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=red,kind=fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=red,kind=fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=red,kind=fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=red,kind=fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=red,kind=fused_quartz,render=north_west]
enderio:block_fused_quartz[color=red,kind=fused_quartz,render=north_east]
enderio:block_fused_quartz[color=red,kind=fused_quartz,render=south_east]
enderio:block_fused_quartz[color=red,kind=fused_quartz,render=south_west]
enderio:block_fused_quartz[color=red,kind=fused_quartz,render=north_up]
enderio:block_fused_quartz[color=red,kind=fused_quartz,render=east_up]
enderio:block_fused_quartz[color=red,kind=fused_quartz,render=west_up]
enderio:block_fused_quartz[color=red,kind=fused_quartz,render=south_up]
enderio:block_fused_quartz[color=red,kind=fused_quartz,render=north_down]
enderio:block_fused_quartz[color=red,kind=fused_quartz,render=east_down]
enderio:block_fused_quartz[color=red,kind=fused_quartz,render=west_down]
enderio:block_fused_quartz[color=red,kind=fused_quartz,render=south_down]
enderio:block_fused_quartz[color=red,kind=fused_glass,render=defaults]
enderio:block_fused_quartz[color=red,kind=fused_glass,render=auto]
enderio:block_fused_quartz[color=red,kind=fused_glass,render=sides]
enderio:block_fused_quartz[color=red,kind=fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=red,kind=fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=red,kind=fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=red,kind=fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=red,kind=fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=red,kind=fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=red,kind=fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=red,kind=fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=red,kind=fused_glass,render=north_west]
enderio:block_fused_quartz[color=red,kind=fused_glass,render=north_east]
enderio:block_fused_quartz[color=red,kind=fused_glass,render=south_east]
enderio:block_fused_quartz[color=red,kind=fused_glass,render=south_west]
enderio:block_fused_quartz[color=red,kind=fused_glass,render=north_up]
enderio:block_fused_quartz[color=red,kind=fused_glass,render=east_up]
enderio:block_fused_quartz[color=red,kind=fused_glass,render=west_up]
enderio:block_fused_quartz[color=red,kind=fused_glass,render=south_up]
enderio:block_fused_quartz[color=red,kind=fused_glass,render=north_down]
enderio:block_fused_quartz[color=red,kind=fused_glass,render=east_down]
enderio:block_fused_quartz[color=red,kind=fused_glass,render=west_down]
enderio:block_fused_quartz[color=red,kind=fused_glass,render=south_down]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_quartz,render=defaults]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_quartz,render=auto]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_quartz,render=sides]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_quartz,render=north_west]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_quartz,render=north_east]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_quartz,render=south_east]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_quartz,render=south_west]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_quartz,render=north_up]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_quartz,render=east_up]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_quartz,render=west_up]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_quartz,render=south_up]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_quartz,render=north_down]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_quartz,render=east_down]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_quartz,render=west_down]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_quartz,render=south_down]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_glass,render=defaults]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_glass,render=auto]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_glass,render=sides]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_glass,render=north_west]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_glass,render=north_east]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_glass,render=south_east]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_glass,render=south_west]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_glass,render=north_up]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_glass,render=east_up]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_glass,render=west_up]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_glass,render=south_up]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_glass,render=north_down]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_glass,render=east_down]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_glass,render=west_down]
enderio:block_fused_quartz[color=red,kind=enlightened_fused_glass,render=south_down]
enderio:block_fused_quartz[color=red,kind=dark_fused_quartz,render=defaults]
enderio:block_fused_quartz[color=red,kind=dark_fused_quartz,render=auto]
enderio:block_fused_quartz[color=red,kind=dark_fused_quartz,render=sides]
enderio:block_fused_quartz[color=red,kind=dark_fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=red,kind=dark_fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=red,kind=dark_fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=red,kind=dark_fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=red,kind=dark_fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=red,kind=dark_fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=red,kind=dark_fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=red,kind=dark_fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=red,kind=dark_fused_quartz,render=north_west]
enderio:block_fused_quartz[color=red,kind=dark_fused_quartz,render=north_east]
enderio:block_fused_quartz[color=red,kind=dark_fused_quartz,render=south_east]
enderio:block_fused_quartz[color=red,kind=dark_fused_quartz,render=south_west]
enderio:block_fused_quartz[color=red,kind=dark_fused_quartz,render=north_up]
enderio:block_fused_quartz[color=red,kind=dark_fused_quartz,render=east_up]
enderio:block_fused_quartz[color=red,kind=dark_fused_quartz,render=west_up]
enderio:block_fused_quartz[color=red,kind=dark_fused_quartz,render=south_up]
enderio:block_fused_quartz[color=red,kind=dark_fused_quartz,render=north_down]
enderio:block_fused_quartz[color=red,kind=dark_fused_quartz,render=east_down]
enderio:block_fused_quartz[color=red,kind=dark_fused_quartz,render=west_down]
enderio:block_fused_quartz[color=red,kind=dark_fused_quartz,render=south_down]
enderio:block_fused_quartz[color=red,kind=dark_fused_glass,render=defaults]
enderio:block_fused_quartz[color=red,kind=dark_fused_glass,render=auto]
enderio:block_fused_quartz[color=red,kind=dark_fused_glass,render=sides]
enderio:block_fused_quartz[color=red,kind=dark_fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=red,kind=dark_fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=red,kind=dark_fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=red,kind=dark_fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=red,kind=dark_fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=red,kind=dark_fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=red,kind=dark_fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=red,kind=dark_fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=red,kind=dark_fused_glass,render=north_west]
enderio:block_fused_quartz[color=red,kind=dark_fused_glass,render=north_east]
enderio:block_fused_quartz[color=red,kind=dark_fused_glass,render=south_east]
enderio:block_fused_quartz[color=red,kind=dark_fused_glass,render=south_west]
enderio:block_fused_quartz[color=red,kind=dark_fused_glass,render=north_up]
enderio:block_fused_quartz[color=red,kind=dark_fused_glass,render=east_up]
enderio:block_fused_quartz[color=red,kind=dark_fused_glass,render=west_up]
enderio:block_fused_quartz[color=red,kind=dark_fused_glass,render=south_up]
enderio:block_fused_quartz[color=red,kind=dark_fused_glass,render=north_down]
enderio:block_fused_quartz[color=red,kind=dark_fused_glass,render=east_down]
enderio:block_fused_quartz[color=red,kind=dark_fused_glass,render=west_down]
enderio:block_fused_quartz[color=red,kind=dark_fused_glass,render=south_down]
enderio:block_fused_quartz[color=black,kind=fused_quartz,render=defaults]
enderio:block_fused_quartz[color=black,kind=fused_quartz,render=auto]
enderio:block_fused_quartz[color=black,kind=fused_quartz,render=sides]
enderio:block_fused_quartz[color=black,kind=fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=black,kind=fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=black,kind=fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=black,kind=fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=black,kind=fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=black,kind=fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=black,kind=fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=black,kind=fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=black,kind=fused_quartz,render=north_west]
enderio:block_fused_quartz[color=black,kind=fused_quartz,render=north_east]
enderio:block_fused_quartz[color=black,kind=fused_quartz,render=south_east]
enderio:block_fused_quartz[color=black,kind=fused_quartz,render=south_west]
enderio:block_fused_quartz[color=black,kind=fused_quartz,render=north_up]
enderio:block_fused_quartz[color=black,kind=fused_quartz,render=east_up]
enderio:block_fused_quartz[color=black,kind=fused_quartz,render=west_up]
enderio:block_fused_quartz[color=black,kind=fused_quartz,render=south_up]
enderio:block_fused_quartz[color=black,kind=fused_quartz,render=north_down]
enderio:block_fused_quartz[color=black,kind=fused_quartz,render=east_down]
enderio:block_fused_quartz[color=black,kind=fused_quartz,render=west_down]
enderio:block_fused_quartz[color=black,kind=fused_quartz,render=south_down]
enderio:block_fused_quartz[color=black,kind=fused_glass,render=defaults]
enderio:block_fused_quartz[color=black,kind=fused_glass,render=auto]
enderio:block_fused_quartz[color=black,kind=fused_glass,render=sides]
enderio:block_fused_quartz[color=black,kind=fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=black,kind=fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=black,kind=fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=black,kind=fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=black,kind=fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=black,kind=fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=black,kind=fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=black,kind=fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=black,kind=fused_glass,render=north_west]
enderio:block_fused_quartz[color=black,kind=fused_glass,render=north_east]
enderio:block_fused_quartz[color=black,kind=fused_glass,render=south_east]
enderio:block_fused_quartz[color=black,kind=fused_glass,render=south_west]
enderio:block_fused_quartz[color=black,kind=fused_glass,render=north_up]
enderio:block_fused_quartz[color=black,kind=fused_glass,render=east_up]
enderio:block_fused_quartz[color=black,kind=fused_glass,render=west_up]
enderio:block_fused_quartz[color=black,kind=fused_glass,render=south_up]
enderio:block_fused_quartz[color=black,kind=fused_glass,render=north_down]
enderio:block_fused_quartz[color=black,kind=fused_glass,render=east_down]
enderio:block_fused_quartz[color=black,kind=fused_glass,render=west_down]
enderio:block_fused_quartz[color=black,kind=fused_glass,render=south_down]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_quartz,render=defaults]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_quartz,render=auto]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_quartz,render=sides]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_quartz,render=north_west]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_quartz,render=north_east]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_quartz,render=south_east]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_quartz,render=south_west]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_quartz,render=north_up]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_quartz,render=east_up]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_quartz,render=west_up]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_quartz,render=south_up]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_quartz,render=north_down]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_quartz,render=east_down]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_quartz,render=west_down]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_quartz,render=south_down]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_glass,render=defaults]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_glass,render=auto]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_glass,render=sides]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_glass,render=north_west]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_glass,render=north_east]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_glass,render=south_east]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_glass,render=south_west]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_glass,render=north_up]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_glass,render=east_up]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_glass,render=west_up]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_glass,render=south_up]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_glass,render=north_down]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_glass,render=east_down]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_glass,render=west_down]
enderio:block_fused_quartz[color=black,kind=enlightened_fused_glass,render=south_down]
enderio:block_fused_quartz[color=black,kind=dark_fused_quartz,render=defaults]
enderio:block_fused_quartz[color=black,kind=dark_fused_quartz,render=auto]
enderio:block_fused_quartz[color=black,kind=dark_fused_quartz,render=sides]
enderio:block_fused_quartz[color=black,kind=dark_fused_quartz,render=north_west_up]
enderio:block_fused_quartz[color=black,kind=dark_fused_quartz,render=north_east_up]
enderio:block_fused_quartz[color=black,kind=dark_fused_quartz,render=south_east_up]
enderio:block_fused_quartz[color=black,kind=dark_fused_quartz,render=south_west_up]
enderio:block_fused_quartz[color=black,kind=dark_fused_quartz,render=north_west_down]
enderio:block_fused_quartz[color=black,kind=dark_fused_quartz,render=north_east_down]
enderio:block_fused_quartz[color=black,kind=dark_fused_quartz,render=south_east_down]
enderio:block_fused_quartz[color=black,kind=dark_fused_quartz,render=south_west_down]
enderio:block_fused_quartz[color=black,kind=dark_fused_quartz,render=north_west]
enderio:block_fused_quartz[color=black,kind=dark_fused_quartz,render=north_east]
enderio:block_fused_quartz[color=black,kind=dark_fused_quartz,render=south_east]
enderio:block_fused_quartz[color=black,kind=dark_fused_quartz,render=south_west]
enderio:block_fused_quartz[color=black,kind=dark_fused_quartz,render=north_up]
enderio:block_fused_quartz[color=black,kind=dark_fused_quartz,render=east_up]
enderio:block_fused_quartz[color=black,kind=dark_fused_quartz,render=west_up]
enderio:block_fused_quartz[color=black,kind=dark_fused_quartz,render=south_up]
enderio:block_fused_quartz[color=black,kind=dark_fused_quartz,render=north_down]
enderio:block_fused_quartz[color=black,kind=dark_fused_quartz,render=east_down]
enderio:block_fused_quartz[color=black,kind=dark_fused_quartz,render=west_down]
enderio:block_fused_quartz[color=black,kind=dark_fused_quartz,render=south_down]
enderio:block_fused_quartz[color=black,kind=dark_fused_glass,render=defaults]
enderio:block_fused_quartz[color=black,kind=dark_fused_glass,render=auto]
enderio:block_fused_quartz[color=black,kind=dark_fused_glass,render=sides]
enderio:block_fused_quartz[color=black,kind=dark_fused_glass,render=north_west_up]
enderio:block_fused_quartz[color=black,kind=dark_fused_glass,render=north_east_up]
enderio:block_fused_quartz[color=black,kind=dark_fused_glass,render=south_east_up]
enderio:block_fused_quartz[color=black,kind=dark_fused_glass,render=south_west_up]
enderio:block_fused_quartz[color=black,kind=dark_fused_glass,render=north_west_down]
enderio:block_fused_quartz[color=black,kind=dark_fused_glass,render=north_east_down]
enderio:block_fused_quartz[color=black,kind=dark_fused_glass,render=south_east_down]
enderio:block_fused_quartz[color=black,kind=dark_fused_glass,render=south_west_down]
enderio:block_fused_quartz[color=black,kind=dark_fused_glass,render=north_west]
enderio:block_fused_quartz[color=black,kind=dark_fused_glass,render=north_east]
enderio:block_fused_quartz[color=black,kind=dark_fused_glass,render=south_east]
enderio:block_fused_quartz[color=black,kind=dark_fused_glass,render=south_west]
enderio:block_fused_quartz[color=black,kind=dark_fused_glass,render=north_up]
enderio:block_fused_quartz[color=black,kind=dark_fused_glass,render=east_up]
enderio:block_fused_quartz[color=black,kind=dark_fused_glass,render=west_up]
enderio:block_fused_quartz[color=black,kind=dark_fused_glass,render=south_up]
enderio:block_fused_quartz[color=black,kind=dark_fused_glass,render=north_down]
enderio:block_fused_quartz[color=black,kind=dark_fused_glass,render=east_down]
enderio:block_fused_quartz[color=black,kind=dark_fused_glass,render=west_down]
enderio:block_fused_quartz[color=black,kind=dark_fused_glass,render=south_down]
enderio:block_fused_glass[color=white,kind=fused_quartz,render=defaults]
enderio:block_fused_glass[color=white,kind=fused_quartz,render=auto]
enderio:block_fused_glass[color=white,kind=fused_quartz,render=sides]
enderio:block_fused_glass[color=white,kind=fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=white,kind=fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=white,kind=fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=white,kind=fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=white,kind=fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=white,kind=fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=white,kind=fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=white,kind=fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=white,kind=fused_quartz,render=north_west]
enderio:block_fused_glass[color=white,kind=fused_quartz,render=north_east]
enderio:block_fused_glass[color=white,kind=fused_quartz,render=south_east]
enderio:block_fused_glass[color=white,kind=fused_quartz,render=south_west]
enderio:block_fused_glass[color=white,kind=fused_quartz,render=north_up]
enderio:block_fused_glass[color=white,kind=fused_quartz,render=east_up]
enderio:block_fused_glass[color=white,kind=fused_quartz,render=west_up]
enderio:block_fused_glass[color=white,kind=fused_quartz,render=south_up]
enderio:block_fused_glass[color=white,kind=fused_quartz,render=north_down]
enderio:block_fused_glass[color=white,kind=fused_quartz,render=east_down]
enderio:block_fused_glass[color=white,kind=fused_quartz,render=west_down]
enderio:block_fused_glass[color=white,kind=fused_quartz,render=south_down]
enderio:block_fused_glass[color=white,kind=fused_glass,render=defaults]
enderio:block_fused_glass[color=white,kind=fused_glass,render=auto]
enderio:block_fused_glass[color=white,kind=fused_glass,render=sides]
enderio:block_fused_glass[color=white,kind=fused_glass,render=north_west_up]
enderio:block_fused_glass[color=white,kind=fused_glass,render=north_east_up]
enderio:block_fused_glass[color=white,kind=fused_glass,render=south_east_up]
enderio:block_fused_glass[color=white,kind=fused_glass,render=south_west_up]
enderio:block_fused_glass[color=white,kind=fused_glass,render=north_west_down]
enderio:block_fused_glass[color=white,kind=fused_glass,render=north_east_down]
enderio:block_fused_glass[color=white,kind=fused_glass,render=south_east_down]
enderio:block_fused_glass[color=white,kind=fused_glass,render=south_west_down]
enderio:block_fused_glass[color=white,kind=fused_glass,render=north_west]
enderio:block_fused_glass[color=white,kind=fused_glass,render=north_east]
enderio:block_fused_glass[color=white,kind=fused_glass,render=south_east]
enderio:block_fused_glass[color=white,kind=fused_glass,render=south_west]
enderio:block_fused_glass[color=white,kind=fused_glass,render=north_up]
enderio:block_fused_glass[color=white,kind=fused_glass,render=east_up]
enderio:block_fused_glass[color=white,kind=fused_glass,render=west_up]
enderio:block_fused_glass[color=white,kind=fused_glass,render=south_up]
enderio:block_fused_glass[color=white,kind=fused_glass,render=north_down]
enderio:block_fused_glass[color=white,kind=fused_glass,render=east_down]
enderio:block_fused_glass[color=white,kind=fused_glass,render=west_down]
enderio:block_fused_glass[color=white,kind=fused_glass,render=south_down]
enderio:block_fused_glass[color=white,kind=enlightened_fused_quartz,render=defaults]
enderio:block_fused_glass[color=white,kind=enlightened_fused_quartz,render=auto]
enderio:block_fused_glass[color=white,kind=enlightened_fused_quartz,render=sides]
enderio:block_fused_glass[color=white,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=white,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=white,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=white,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=white,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=white,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=white,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=white,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=white,kind=enlightened_fused_quartz,render=north_west]
enderio:block_fused_glass[color=white,kind=enlightened_fused_quartz,render=north_east]
enderio:block_fused_glass[color=white,kind=enlightened_fused_quartz,render=south_east]
enderio:block_fused_glass[color=white,kind=enlightened_fused_quartz,render=south_west]
enderio:block_fused_glass[color=white,kind=enlightened_fused_quartz,render=north_up]
enderio:block_fused_glass[color=white,kind=enlightened_fused_quartz,render=east_up]
enderio:block_fused_glass[color=white,kind=enlightened_fused_quartz,render=west_up]
enderio:block_fused_glass[color=white,kind=enlightened_fused_quartz,render=south_up]
enderio:block_fused_glass[color=white,kind=enlightened_fused_quartz,render=north_down]
enderio:block_fused_glass[color=white,kind=enlightened_fused_quartz,render=east_down]
enderio:block_fused_glass[color=white,kind=enlightened_fused_quartz,render=west_down]
enderio:block_fused_glass[color=white,kind=enlightened_fused_quartz,render=south_down]
enderio:block_fused_glass[color=white,kind=enlightened_fused_glass,render=defaults]
enderio:block_fused_glass[color=white,kind=enlightened_fused_glass,render=auto]
enderio:block_fused_glass[color=white,kind=enlightened_fused_glass,render=sides]
enderio:block_fused_glass[color=white,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_fused_glass[color=white,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_fused_glass[color=white,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_fused_glass[color=white,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_fused_glass[color=white,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_fused_glass[color=white,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_fused_glass[color=white,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_fused_glass[color=white,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_fused_glass[color=white,kind=enlightened_fused_glass,render=north_west]
enderio:block_fused_glass[color=white,kind=enlightened_fused_glass,render=north_east]
enderio:block_fused_glass[color=white,kind=enlightened_fused_glass,render=south_east]
enderio:block_fused_glass[color=white,kind=enlightened_fused_glass,render=south_west]
enderio:block_fused_glass[color=white,kind=enlightened_fused_glass,render=north_up]
enderio:block_fused_glass[color=white,kind=enlightened_fused_glass,render=east_up]
enderio:block_fused_glass[color=white,kind=enlightened_fused_glass,render=west_up]
enderio:block_fused_glass[color=white,kind=enlightened_fused_glass,render=south_up]
enderio:block_fused_glass[color=white,kind=enlightened_fused_glass,render=north_down]
enderio:block_fused_glass[color=white,kind=enlightened_fused_glass,render=east_down]
enderio:block_fused_glass[color=white,kind=enlightened_fused_glass,render=west_down]
enderio:block_fused_glass[color=white,kind=enlightened_fused_glass,render=south_down]
enderio:block_fused_glass[color=white,kind=dark_fused_quartz,render=defaults]
enderio:block_fused_glass[color=white,kind=dark_fused_quartz,render=auto]
enderio:block_fused_glass[color=white,kind=dark_fused_quartz,render=sides]
enderio:block_fused_glass[color=white,kind=dark_fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=white,kind=dark_fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=white,kind=dark_fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=white,kind=dark_fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=white,kind=dark_fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=white,kind=dark_fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=white,kind=dark_fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=white,kind=dark_fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=white,kind=dark_fused_quartz,render=north_west]
enderio:block_fused_glass[color=white,kind=dark_fused_quartz,render=north_east]
enderio:block_fused_glass[color=white,kind=dark_fused_quartz,render=south_east]
enderio:block_fused_glass[color=white,kind=dark_fused_quartz,render=south_west]
enderio:block_fused_glass[color=white,kind=dark_fused_quartz,render=north_up]
enderio:block_fused_glass[color=white,kind=dark_fused_quartz,render=east_up]
enderio:block_fused_glass[color=white,kind=dark_fused_quartz,render=west_up]
enderio:block_fused_glass[color=white,kind=dark_fused_quartz,render=south_up]
enderio:block_fused_glass[color=white,kind=dark_fused_quartz,render=north_down]
enderio:block_fused_glass[color=white,kind=dark_fused_quartz,render=east_down]
enderio:block_fused_glass[color=white,kind=dark_fused_quartz,render=west_down]
enderio:block_fused_glass[color=white,kind=dark_fused_quartz,render=south_down]
enderio:block_fused_glass[color=white,kind=dark_fused_glass,render=defaults]
enderio:block_fused_glass[color=white,kind=dark_fused_glass,render=auto]
enderio:block_fused_glass[color=white,kind=dark_fused_glass,render=sides]
enderio:block_fused_glass[color=white,kind=dark_fused_glass,render=north_west_up]
enderio:block_fused_glass[color=white,kind=dark_fused_glass,render=north_east_up]
enderio:block_fused_glass[color=white,kind=dark_fused_glass,render=south_east_up]
enderio:block_fused_glass[color=white,kind=dark_fused_glass,render=south_west_up]
enderio:block_fused_glass[color=white,kind=dark_fused_glass,render=north_west_down]
enderio:block_fused_glass[color=white,kind=dark_fused_glass,render=north_east_down]
enderio:block_fused_glass[color=white,kind=dark_fused_glass,render=south_east_down]
enderio:block_fused_glass[color=white,kind=dark_fused_glass,render=south_west_down]
enderio:block_fused_glass[color=white,kind=dark_fused_glass,render=north_west]
enderio:block_fused_glass[color=white,kind=dark_fused_glass,render=north_east]
enderio:block_fused_glass[color=white,kind=dark_fused_glass,render=south_east]
enderio:block_fused_glass[color=white,kind=dark_fused_glass,render=south_west]
enderio:block_fused_glass[color=white,kind=dark_fused_glass,render=north_up]
enderio:block_fused_glass[color=white,kind=dark_fused_glass,render=east_up]
enderio:block_fused_glass[color=white,kind=dark_fused_glass,render=west_up]
enderio:block_fused_glass[color=white,kind=dark_fused_glass,render=south_up]
enderio:block_fused_glass[color=white,kind=dark_fused_glass,render=north_down]
enderio:block_fused_glass[color=white,kind=dark_fused_glass,render=east_down]
enderio:block_fused_glass[color=white,kind=dark_fused_glass,render=west_down]
enderio:block_fused_glass[color=white,kind=dark_fused_glass,render=south_down]
enderio:block_fused_glass[color=orange,kind=fused_quartz,render=defaults]
enderio:block_fused_glass[color=orange,kind=fused_quartz,render=auto]
enderio:block_fused_glass[color=orange,kind=fused_quartz,render=sides]
enderio:block_fused_glass[color=orange,kind=fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=orange,kind=fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=orange,kind=fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=orange,kind=fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=orange,kind=fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=orange,kind=fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=orange,kind=fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=orange,kind=fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=orange,kind=fused_quartz,render=north_west]
enderio:block_fused_glass[color=orange,kind=fused_quartz,render=north_east]
enderio:block_fused_glass[color=orange,kind=fused_quartz,render=south_east]
enderio:block_fused_glass[color=orange,kind=fused_quartz,render=south_west]
enderio:block_fused_glass[color=orange,kind=fused_quartz,render=north_up]
enderio:block_fused_glass[color=orange,kind=fused_quartz,render=east_up]
enderio:block_fused_glass[color=orange,kind=fused_quartz,render=west_up]
enderio:block_fused_glass[color=orange,kind=fused_quartz,render=south_up]
enderio:block_fused_glass[color=orange,kind=fused_quartz,render=north_down]
enderio:block_fused_glass[color=orange,kind=fused_quartz,render=east_down]
enderio:block_fused_glass[color=orange,kind=fused_quartz,render=west_down]
enderio:block_fused_glass[color=orange,kind=fused_quartz,render=south_down]
enderio:block_fused_glass[color=orange,kind=fused_glass,render=defaults]
enderio:block_fused_glass[color=orange,kind=fused_glass,render=auto]
enderio:block_fused_glass[color=orange,kind=fused_glass,render=sides]
enderio:block_fused_glass[color=orange,kind=fused_glass,render=north_west_up]
enderio:block_fused_glass[color=orange,kind=fused_glass,render=north_east_up]
enderio:block_fused_glass[color=orange,kind=fused_glass,render=south_east_up]
enderio:block_fused_glass[color=orange,kind=fused_glass,render=south_west_up]
enderio:block_fused_glass[color=orange,kind=fused_glass,render=north_west_down]
enderio:block_fused_glass[color=orange,kind=fused_glass,render=north_east_down]
enderio:block_fused_glass[color=orange,kind=fused_glass,render=south_east_down]
enderio:block_fused_glass[color=orange,kind=fused_glass,render=south_west_down]
enderio:block_fused_glass[color=orange,kind=fused_glass,render=north_west]
enderio:block_fused_glass[color=orange,kind=fused_glass,render=north_east]
enderio:block_fused_glass[color=orange,kind=fused_glass,render=south_east]
enderio:block_fused_glass[color=orange,kind=fused_glass,render=south_west]
enderio:block_fused_glass[color=orange,kind=fused_glass,render=north_up]
enderio:block_fused_glass[color=orange,kind=fused_glass,render=east_up]
enderio:block_fused_glass[color=orange,kind=fused_glass,render=west_up]
enderio:block_fused_glass[color=orange,kind=fused_glass,render=south_up]
enderio:block_fused_glass[color=orange,kind=fused_glass,render=north_down]
enderio:block_fused_glass[color=orange,kind=fused_glass,render=east_down]
enderio:block_fused_glass[color=orange,kind=fused_glass,render=west_down]
enderio:block_fused_glass[color=orange,kind=fused_glass,render=south_down]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_quartz,render=defaults]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_quartz,render=auto]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_quartz,render=sides]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_quartz,render=north_west]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_quartz,render=north_east]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_quartz,render=south_east]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_quartz,render=south_west]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_quartz,render=north_up]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_quartz,render=east_up]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_quartz,render=west_up]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_quartz,render=south_up]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_quartz,render=north_down]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_quartz,render=east_down]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_quartz,render=west_down]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_quartz,render=south_down]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_glass,render=defaults]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_glass,render=auto]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_glass,render=sides]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_glass,render=north_west]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_glass,render=north_east]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_glass,render=south_east]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_glass,render=south_west]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_glass,render=north_up]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_glass,render=east_up]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_glass,render=west_up]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_glass,render=south_up]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_glass,render=north_down]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_glass,render=east_down]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_glass,render=west_down]
enderio:block_fused_glass[color=orange,kind=enlightened_fused_glass,render=south_down]
enderio:block_fused_glass[color=orange,kind=dark_fused_quartz,render=defaults]
enderio:block_fused_glass[color=orange,kind=dark_fused_quartz,render=auto]
enderio:block_fused_glass[color=orange,kind=dark_fused_quartz,render=sides]
enderio:block_fused_glass[color=orange,kind=dark_fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=orange,kind=dark_fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=orange,kind=dark_fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=orange,kind=dark_fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=orange,kind=dark_fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=orange,kind=dark_fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=orange,kind=dark_fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=orange,kind=dark_fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=orange,kind=dark_fused_quartz,render=north_west]
enderio:block_fused_glass[color=orange,kind=dark_fused_quartz,render=north_east]
enderio:block_fused_glass[color=orange,kind=dark_fused_quartz,render=south_east]
enderio:block_fused_glass[color=orange,kind=dark_fused_quartz,render=south_west]
enderio:block_fused_glass[color=orange,kind=dark_fused_quartz,render=north_up]
enderio:block_fused_glass[color=orange,kind=dark_fused_quartz,render=east_up]
enderio:block_fused_glass[color=orange,kind=dark_fused_quartz,render=west_up]
enderio:block_fused_glass[color=orange,kind=dark_fused_quartz,render=south_up]
enderio:block_fused_glass[color=orange,kind=dark_fused_quartz,render=north_down]
enderio:block_fused_glass[color=orange,kind=dark_fused_quartz,render=east_down]
enderio:block_fused_glass[color=orange,kind=dark_fused_quartz,render=west_down]
enderio:block_fused_glass[color=orange,kind=dark_fused_quartz,render=south_down]
enderio:block_fused_glass[color=orange,kind=dark_fused_glass,render=defaults]
enderio:block_fused_glass[color=orange,kind=dark_fused_glass,render=auto]
enderio:block_fused_glass[color=orange,kind=dark_fused_glass,render=sides]
enderio:block_fused_glass[color=orange,kind=dark_fused_glass,render=north_west_up]
enderio:block_fused_glass[color=orange,kind=dark_fused_glass,render=north_east_up]
enderio:block_fused_glass[color=orange,kind=dark_fused_glass,render=south_east_up]
enderio:block_fused_glass[color=orange,kind=dark_fused_glass,render=south_west_up]
enderio:block_fused_glass[color=orange,kind=dark_fused_glass,render=north_west_down]
enderio:block_fused_glass[color=orange,kind=dark_fused_glass,render=north_east_down]
enderio:block_fused_glass[color=orange,kind=dark_fused_glass,render=south_east_down]
enderio:block_fused_glass[color=orange,kind=dark_fused_glass,render=south_west_down]
enderio:block_fused_glass[color=orange,kind=dark_fused_glass,render=north_west]
enderio:block_fused_glass[color=orange,kind=dark_fused_glass,render=north_east]
enderio:block_fused_glass[color=orange,kind=dark_fused_glass,render=south_east]
enderio:block_fused_glass[color=orange,kind=dark_fused_glass,render=south_west]
enderio:block_fused_glass[color=orange,kind=dark_fused_glass,render=north_up]
enderio:block_fused_glass[color=orange,kind=dark_fused_glass,render=east_up]
enderio:block_fused_glass[color=orange,kind=dark_fused_glass,render=west_up]
enderio:block_fused_glass[color=orange,kind=dark_fused_glass,render=south_up]
enderio:block_fused_glass[color=orange,kind=dark_fused_glass,render=north_down]
enderio:block_fused_glass[color=orange,kind=dark_fused_glass,render=east_down]
enderio:block_fused_glass[color=orange,kind=dark_fused_glass,render=west_down]
enderio:block_fused_glass[color=orange,kind=dark_fused_glass,render=south_down]
enderio:block_fused_glass[color=magenta,kind=fused_quartz,render=defaults]
enderio:block_fused_glass[color=magenta,kind=fused_quartz,render=auto]
enderio:block_fused_glass[color=magenta,kind=fused_quartz,render=sides]
enderio:block_fused_glass[color=magenta,kind=fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=magenta,kind=fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=magenta,kind=fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=magenta,kind=fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=magenta,kind=fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=magenta,kind=fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=magenta,kind=fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=magenta,kind=fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=magenta,kind=fused_quartz,render=north_west]
enderio:block_fused_glass[color=magenta,kind=fused_quartz,render=north_east]
enderio:block_fused_glass[color=magenta,kind=fused_quartz,render=south_east]
enderio:block_fused_glass[color=magenta,kind=fused_quartz,render=south_west]
enderio:block_fused_glass[color=magenta,kind=fused_quartz,render=north_up]
enderio:block_fused_glass[color=magenta,kind=fused_quartz,render=east_up]
enderio:block_fused_glass[color=magenta,kind=fused_quartz,render=west_up]
enderio:block_fused_glass[color=magenta,kind=fused_quartz,render=south_up]
enderio:block_fused_glass[color=magenta,kind=fused_quartz,render=north_down]
enderio:block_fused_glass[color=magenta,kind=fused_quartz,render=east_down]
enderio:block_fused_glass[color=magenta,kind=fused_quartz,render=west_down]
enderio:block_fused_glass[color=magenta,kind=fused_quartz,render=south_down]
enderio:block_fused_glass[color=magenta,kind=fused_glass,render=defaults]
enderio:block_fused_glass[color=magenta,kind=fused_glass,render=auto]
enderio:block_fused_glass[color=magenta,kind=fused_glass,render=sides]
enderio:block_fused_glass[color=magenta,kind=fused_glass,render=north_west_up]
enderio:block_fused_glass[color=magenta,kind=fused_glass,render=north_east_up]
enderio:block_fused_glass[color=magenta,kind=fused_glass,render=south_east_up]
enderio:block_fused_glass[color=magenta,kind=fused_glass,render=south_west_up]
enderio:block_fused_glass[color=magenta,kind=fused_glass,render=north_west_down]
enderio:block_fused_glass[color=magenta,kind=fused_glass,render=north_east_down]
enderio:block_fused_glass[color=magenta,kind=fused_glass,render=south_east_down]
enderio:block_fused_glass[color=magenta,kind=fused_glass,render=south_west_down]
enderio:block_fused_glass[color=magenta,kind=fused_glass,render=north_west]
enderio:block_fused_glass[color=magenta,kind=fused_glass,render=north_east]
enderio:block_fused_glass[color=magenta,kind=fused_glass,render=south_east]
enderio:block_fused_glass[color=magenta,kind=fused_glass,render=south_west]
enderio:block_fused_glass[color=magenta,kind=fused_glass,render=north_up]
enderio:block_fused_glass[color=magenta,kind=fused_glass,render=east_up]
enderio:block_fused_glass[color=magenta,kind=fused_glass,render=west_up]
enderio:block_fused_glass[color=magenta,kind=fused_glass,render=south_up]
enderio:block_fused_glass[color=magenta,kind=fused_glass,render=north_down]
enderio:block_fused_glass[color=magenta,kind=fused_glass,render=east_down]
enderio:block_fused_glass[color=magenta,kind=fused_glass,render=west_down]
enderio:block_fused_glass[color=magenta,kind=fused_glass,render=south_down]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=defaults]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=auto]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=sides]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=north_west]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=north_east]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=south_east]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=south_west]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=north_up]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=east_up]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=west_up]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=south_up]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=north_down]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=east_down]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=west_down]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=south_down]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_glass,render=defaults]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_glass,render=auto]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_glass,render=sides]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_glass,render=north_west]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_glass,render=north_east]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_glass,render=south_east]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_glass,render=south_west]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_glass,render=north_up]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_glass,render=east_up]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_glass,render=west_up]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_glass,render=south_up]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_glass,render=north_down]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_glass,render=east_down]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_glass,render=west_down]
enderio:block_fused_glass[color=magenta,kind=enlightened_fused_glass,render=south_down]
enderio:block_fused_glass[color=magenta,kind=dark_fused_quartz,render=defaults]
enderio:block_fused_glass[color=magenta,kind=dark_fused_quartz,render=auto]
enderio:block_fused_glass[color=magenta,kind=dark_fused_quartz,render=sides]
enderio:block_fused_glass[color=magenta,kind=dark_fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=magenta,kind=dark_fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=magenta,kind=dark_fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=magenta,kind=dark_fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=magenta,kind=dark_fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=magenta,kind=dark_fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=magenta,kind=dark_fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=magenta,kind=dark_fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=magenta,kind=dark_fused_quartz,render=north_west]
enderio:block_fused_glass[color=magenta,kind=dark_fused_quartz,render=north_east]
enderio:block_fused_glass[color=magenta,kind=dark_fused_quartz,render=south_east]
enderio:block_fused_glass[color=magenta,kind=dark_fused_quartz,render=south_west]
enderio:block_fused_glass[color=magenta,kind=dark_fused_quartz,render=north_up]
enderio:block_fused_glass[color=magenta,kind=dark_fused_quartz,render=east_up]
enderio:block_fused_glass[color=magenta,kind=dark_fused_quartz,render=west_up]
enderio:block_fused_glass[color=magenta,kind=dark_fused_quartz,render=south_up]
enderio:block_fused_glass[color=magenta,kind=dark_fused_quartz,render=north_down]
enderio:block_fused_glass[color=magenta,kind=dark_fused_quartz,render=east_down]
enderio:block_fused_glass[color=magenta,kind=dark_fused_quartz,render=west_down]
enderio:block_fused_glass[color=magenta,kind=dark_fused_quartz,render=south_down]
enderio:block_fused_glass[color=magenta,kind=dark_fused_glass,render=defaults]
enderio:block_fused_glass[color=magenta,kind=dark_fused_glass,render=auto]
enderio:block_fused_glass[color=magenta,kind=dark_fused_glass,render=sides]
enderio:block_fused_glass[color=magenta,kind=dark_fused_glass,render=north_west_up]
enderio:block_fused_glass[color=magenta,kind=dark_fused_glass,render=north_east_up]
enderio:block_fused_glass[color=magenta,kind=dark_fused_glass,render=south_east_up]
enderio:block_fused_glass[color=magenta,kind=dark_fused_glass,render=south_west_up]
enderio:block_fused_glass[color=magenta,kind=dark_fused_glass,render=north_west_down]
enderio:block_fused_glass[color=magenta,kind=dark_fused_glass,render=north_east_down]
enderio:block_fused_glass[color=magenta,kind=dark_fused_glass,render=south_east_down]
enderio:block_fused_glass[color=magenta,kind=dark_fused_glass,render=south_west_down]
enderio:block_fused_glass[color=magenta,kind=dark_fused_glass,render=north_west]
enderio:block_fused_glass[color=magenta,kind=dark_fused_glass,render=north_east]
enderio:block_fused_glass[color=magenta,kind=dark_fused_glass,render=south_east]
enderio:block_fused_glass[color=magenta,kind=dark_fused_glass,render=south_west]
enderio:block_fused_glass[color=magenta,kind=dark_fused_glass,render=north_up]
enderio:block_fused_glass[color=magenta,kind=dark_fused_glass,render=east_up]
enderio:block_fused_glass[color=magenta,kind=dark_fused_glass,render=west_up]
enderio:block_fused_glass[color=magenta,kind=dark_fused_glass,render=south_up]
enderio:block_fused_glass[color=magenta,kind=dark_fused_glass,render=north_down]
enderio:block_fused_glass[color=magenta,kind=dark_fused_glass,render=east_down]
enderio:block_fused_glass[color=magenta,kind=dark_fused_glass,render=west_down]
enderio:block_fused_glass[color=magenta,kind=dark_fused_glass,render=south_down]
enderio:block_fused_glass[color=light_blue,kind=fused_quartz,render=defaults]
enderio:block_fused_glass[color=light_blue,kind=fused_quartz,render=auto]
enderio:block_fused_glass[color=light_blue,kind=fused_quartz,render=sides]
enderio:block_fused_glass[color=light_blue,kind=fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=light_blue,kind=fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=light_blue,kind=fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=light_blue,kind=fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=light_blue,kind=fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=light_blue,kind=fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=light_blue,kind=fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=light_blue,kind=fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=light_blue,kind=fused_quartz,render=north_west]
enderio:block_fused_glass[color=light_blue,kind=fused_quartz,render=north_east]
enderio:block_fused_glass[color=light_blue,kind=fused_quartz,render=south_east]
enderio:block_fused_glass[color=light_blue,kind=fused_quartz,render=south_west]
enderio:block_fused_glass[color=light_blue,kind=fused_quartz,render=north_up]
enderio:block_fused_glass[color=light_blue,kind=fused_quartz,render=east_up]
enderio:block_fused_glass[color=light_blue,kind=fused_quartz,render=west_up]
enderio:block_fused_glass[color=light_blue,kind=fused_quartz,render=south_up]
enderio:block_fused_glass[color=light_blue,kind=fused_quartz,render=north_down]
enderio:block_fused_glass[color=light_blue,kind=fused_quartz,render=east_down]
enderio:block_fused_glass[color=light_blue,kind=fused_quartz,render=west_down]
enderio:block_fused_glass[color=light_blue,kind=fused_quartz,render=south_down]
enderio:block_fused_glass[color=light_blue,kind=fused_glass,render=defaults]
enderio:block_fused_glass[color=light_blue,kind=fused_glass,render=auto]
enderio:block_fused_glass[color=light_blue,kind=fused_glass,render=sides]
enderio:block_fused_glass[color=light_blue,kind=fused_glass,render=north_west_up]
enderio:block_fused_glass[color=light_blue,kind=fused_glass,render=north_east_up]
enderio:block_fused_glass[color=light_blue,kind=fused_glass,render=south_east_up]
enderio:block_fused_glass[color=light_blue,kind=fused_glass,render=south_west_up]
enderio:block_fused_glass[color=light_blue,kind=fused_glass,render=north_west_down]
enderio:block_fused_glass[color=light_blue,kind=fused_glass,render=north_east_down]
enderio:block_fused_glass[color=light_blue,kind=fused_glass,render=south_east_down]
enderio:block_fused_glass[color=light_blue,kind=fused_glass,render=south_west_down]
enderio:block_fused_glass[color=light_blue,kind=fused_glass,render=north_west]
enderio:block_fused_glass[color=light_blue,kind=fused_glass,render=north_east]
enderio:block_fused_glass[color=light_blue,kind=fused_glass,render=south_east]
enderio:block_fused_glass[color=light_blue,kind=fused_glass,render=south_west]
enderio:block_fused_glass[color=light_blue,kind=fused_glass,render=north_up]
enderio:block_fused_glass[color=light_blue,kind=fused_glass,render=east_up]
enderio:block_fused_glass[color=light_blue,kind=fused_glass,render=west_up]
enderio:block_fused_glass[color=light_blue,kind=fused_glass,render=south_up]
enderio:block_fused_glass[color=light_blue,kind=fused_glass,render=north_down]
enderio:block_fused_glass[color=light_blue,kind=fused_glass,render=east_down]
enderio:block_fused_glass[color=light_blue,kind=fused_glass,render=west_down]
enderio:block_fused_glass[color=light_blue,kind=fused_glass,render=south_down]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=defaults]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=auto]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=sides]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=north_west]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=north_east]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=south_east]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=south_west]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=north_up]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=east_up]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=west_up]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=south_up]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=north_down]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=east_down]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=west_down]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=south_down]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=defaults]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=auto]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=sides]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=north_west]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=north_east]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=south_east]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=south_west]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=north_up]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=east_up]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=west_up]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=south_up]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=north_down]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=east_down]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=west_down]
enderio:block_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=south_down]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_quartz,render=defaults]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_quartz,render=auto]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_quartz,render=sides]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_quartz,render=north_west]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_quartz,render=north_east]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_quartz,render=south_east]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_quartz,render=south_west]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_quartz,render=north_up]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_quartz,render=east_up]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_quartz,render=west_up]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_quartz,render=south_up]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_quartz,render=north_down]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_quartz,render=east_down]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_quartz,render=west_down]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_quartz,render=south_down]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_glass,render=defaults]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_glass,render=auto]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_glass,render=sides]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_glass,render=north_west_up]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_glass,render=north_east_up]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_glass,render=south_east_up]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_glass,render=south_west_up]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_glass,render=north_west_down]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_glass,render=north_east_down]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_glass,render=south_east_down]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_glass,render=south_west_down]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_glass,render=north_west]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_glass,render=north_east]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_glass,render=south_east]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_glass,render=south_west]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_glass,render=north_up]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_glass,render=east_up]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_glass,render=west_up]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_glass,render=south_up]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_glass,render=north_down]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_glass,render=east_down]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_glass,render=west_down]
enderio:block_fused_glass[color=light_blue,kind=dark_fused_glass,render=south_down]
enderio:block_fused_glass[color=yellow,kind=fused_quartz,render=defaults]
enderio:block_fused_glass[color=yellow,kind=fused_quartz,render=auto]
enderio:block_fused_glass[color=yellow,kind=fused_quartz,render=sides]
enderio:block_fused_glass[color=yellow,kind=fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=yellow,kind=fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=yellow,kind=fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=yellow,kind=fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=yellow,kind=fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=yellow,kind=fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=yellow,kind=fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=yellow,kind=fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=yellow,kind=fused_quartz,render=north_west]
enderio:block_fused_glass[color=yellow,kind=fused_quartz,render=north_east]
enderio:block_fused_glass[color=yellow,kind=fused_quartz,render=south_east]
enderio:block_fused_glass[color=yellow,kind=fused_quartz,render=south_west]
enderio:block_fused_glass[color=yellow,kind=fused_quartz,render=north_up]
enderio:block_fused_glass[color=yellow,kind=fused_quartz,render=east_up]
enderio:block_fused_glass[color=yellow,kind=fused_quartz,render=west_up]
enderio:block_fused_glass[color=yellow,kind=fused_quartz,render=south_up]
enderio:block_fused_glass[color=yellow,kind=fused_quartz,render=north_down]
enderio:block_fused_glass[color=yellow,kind=fused_quartz,render=east_down]
enderio:block_fused_glass[color=yellow,kind=fused_quartz,render=west_down]
enderio:block_fused_glass[color=yellow,kind=fused_quartz,render=south_down]
enderio:block_fused_glass[color=yellow,kind=fused_glass,render=defaults]
enderio:block_fused_glass[color=yellow,kind=fused_glass,render=auto]
enderio:block_fused_glass[color=yellow,kind=fused_glass,render=sides]
enderio:block_fused_glass[color=yellow,kind=fused_glass,render=north_west_up]
enderio:block_fused_glass[color=yellow,kind=fused_glass,render=north_east_up]
enderio:block_fused_glass[color=yellow,kind=fused_glass,render=south_east_up]
enderio:block_fused_glass[color=yellow,kind=fused_glass,render=south_west_up]
enderio:block_fused_glass[color=yellow,kind=fused_glass,render=north_west_down]
enderio:block_fused_glass[color=yellow,kind=fused_glass,render=north_east_down]
enderio:block_fused_glass[color=yellow,kind=fused_glass,render=south_east_down]
enderio:block_fused_glass[color=yellow,kind=fused_glass,render=south_west_down]
enderio:block_fused_glass[color=yellow,kind=fused_glass,render=north_west]
enderio:block_fused_glass[color=yellow,kind=fused_glass,render=north_east]
enderio:block_fused_glass[color=yellow,kind=fused_glass,render=south_east]
enderio:block_fused_glass[color=yellow,kind=fused_glass,render=south_west]
enderio:block_fused_glass[color=yellow,kind=fused_glass,render=north_up]
enderio:block_fused_glass[color=yellow,kind=fused_glass,render=east_up]
enderio:block_fused_glass[color=yellow,kind=fused_glass,render=west_up]
enderio:block_fused_glass[color=yellow,kind=fused_glass,render=south_up]
enderio:block_fused_glass[color=yellow,kind=fused_glass,render=north_down]
enderio:block_fused_glass[color=yellow,kind=fused_glass,render=east_down]
enderio:block_fused_glass[color=yellow,kind=fused_glass,render=west_down]
enderio:block_fused_glass[color=yellow,kind=fused_glass,render=south_down]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=defaults]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=auto]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=sides]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=north_west]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=north_east]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=south_east]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=south_west]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=north_up]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=east_up]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=west_up]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=south_up]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=north_down]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=east_down]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=west_down]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=south_down]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_glass,render=defaults]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_glass,render=auto]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_glass,render=sides]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_glass,render=north_west]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_glass,render=north_east]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_glass,render=south_east]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_glass,render=south_west]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_glass,render=north_up]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_glass,render=east_up]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_glass,render=west_up]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_glass,render=south_up]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_glass,render=north_down]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_glass,render=east_down]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_glass,render=west_down]
enderio:block_fused_glass[color=yellow,kind=enlightened_fused_glass,render=south_down]
enderio:block_fused_glass[color=yellow,kind=dark_fused_quartz,render=defaults]
enderio:block_fused_glass[color=yellow,kind=dark_fused_quartz,render=auto]
enderio:block_fused_glass[color=yellow,kind=dark_fused_quartz,render=sides]
enderio:block_fused_glass[color=yellow,kind=dark_fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=yellow,kind=dark_fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=yellow,kind=dark_fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=yellow,kind=dark_fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=yellow,kind=dark_fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=yellow,kind=dark_fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=yellow,kind=dark_fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=yellow,kind=dark_fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=yellow,kind=dark_fused_quartz,render=north_west]
enderio:block_fused_glass[color=yellow,kind=dark_fused_quartz,render=north_east]
enderio:block_fused_glass[color=yellow,kind=dark_fused_quartz,render=south_east]
enderio:block_fused_glass[color=yellow,kind=dark_fused_quartz,render=south_west]
enderio:block_fused_glass[color=yellow,kind=dark_fused_quartz,render=north_up]
enderio:block_fused_glass[color=yellow,kind=dark_fused_quartz,render=east_up]
enderio:block_fused_glass[color=yellow,kind=dark_fused_quartz,render=west_up]
enderio:block_fused_glass[color=yellow,kind=dark_fused_quartz,render=south_up]
enderio:block_fused_glass[color=yellow,kind=dark_fused_quartz,render=north_down]
enderio:block_fused_glass[color=yellow,kind=dark_fused_quartz,render=east_down]
enderio:block_fused_glass[color=yellow,kind=dark_fused_quartz,render=west_down]
enderio:block_fused_glass[color=yellow,kind=dark_fused_quartz,render=south_down]
enderio:block_fused_glass[color=yellow,kind=dark_fused_glass,render=defaults]
enderio:block_fused_glass[color=yellow,kind=dark_fused_glass,render=auto]
enderio:block_fused_glass[color=yellow,kind=dark_fused_glass,render=sides]
enderio:block_fused_glass[color=yellow,kind=dark_fused_glass,render=north_west_up]
enderio:block_fused_glass[color=yellow,kind=dark_fused_glass,render=north_east_up]
enderio:block_fused_glass[color=yellow,kind=dark_fused_glass,render=south_east_up]
enderio:block_fused_glass[color=yellow,kind=dark_fused_glass,render=south_west_up]
enderio:block_fused_glass[color=yellow,kind=dark_fused_glass,render=north_west_down]
enderio:block_fused_glass[color=yellow,kind=dark_fused_glass,render=north_east_down]
enderio:block_fused_glass[color=yellow,kind=dark_fused_glass,render=south_east_down]
enderio:block_fused_glass[color=yellow,kind=dark_fused_glass,render=south_west_down]
enderio:block_fused_glass[color=yellow,kind=dark_fused_glass,render=north_west]
enderio:block_fused_glass[color=yellow,kind=dark_fused_glass,render=north_east]
enderio:block_fused_glass[color=yellow,kind=dark_fused_glass,render=south_east]
enderio:block_fused_glass[color=yellow,kind=dark_fused_glass,render=south_west]
enderio:block_fused_glass[color=yellow,kind=dark_fused_glass,render=north_up]
enderio:block_fused_glass[color=yellow,kind=dark_fused_glass,render=east_up]
enderio:block_fused_glass[color=yellow,kind=dark_fused_glass,render=west_up]
enderio:block_fused_glass[color=yellow,kind=dark_fused_glass,render=south_up]
enderio:block_fused_glass[color=yellow,kind=dark_fused_glass,render=north_down]
enderio:block_fused_glass[color=yellow,kind=dark_fused_glass,render=east_down]
enderio:block_fused_glass[color=yellow,kind=dark_fused_glass,render=west_down]
enderio:block_fused_glass[color=yellow,kind=dark_fused_glass,render=south_down]
enderio:block_fused_glass[color=lime,kind=fused_quartz,render=defaults]
enderio:block_fused_glass[color=lime,kind=fused_quartz,render=auto]
enderio:block_fused_glass[color=lime,kind=fused_quartz,render=sides]
enderio:block_fused_glass[color=lime,kind=fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=lime,kind=fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=lime,kind=fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=lime,kind=fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=lime,kind=fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=lime,kind=fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=lime,kind=fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=lime,kind=fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=lime,kind=fused_quartz,render=north_west]
enderio:block_fused_glass[color=lime,kind=fused_quartz,render=north_east]
enderio:block_fused_glass[color=lime,kind=fused_quartz,render=south_east]
enderio:block_fused_glass[color=lime,kind=fused_quartz,render=south_west]
enderio:block_fused_glass[color=lime,kind=fused_quartz,render=north_up]
enderio:block_fused_glass[color=lime,kind=fused_quartz,render=east_up]
enderio:block_fused_glass[color=lime,kind=fused_quartz,render=west_up]
enderio:block_fused_glass[color=lime,kind=fused_quartz,render=south_up]
enderio:block_fused_glass[color=lime,kind=fused_quartz,render=north_down]
enderio:block_fused_glass[color=lime,kind=fused_quartz,render=east_down]
enderio:block_fused_glass[color=lime,kind=fused_quartz,render=west_down]
enderio:block_fused_glass[color=lime,kind=fused_quartz,render=south_down]
enderio:block_fused_glass[color=lime,kind=fused_glass,render=defaults]
enderio:block_fused_glass[color=lime,kind=fused_glass,render=auto]
enderio:block_fused_glass[color=lime,kind=fused_glass,render=sides]
enderio:block_fused_glass[color=lime,kind=fused_glass,render=north_west_up]
enderio:block_fused_glass[color=lime,kind=fused_glass,render=north_east_up]
enderio:block_fused_glass[color=lime,kind=fused_glass,render=south_east_up]
enderio:block_fused_glass[color=lime,kind=fused_glass,render=south_west_up]
enderio:block_fused_glass[color=lime,kind=fused_glass,render=north_west_down]
enderio:block_fused_glass[color=lime,kind=fused_glass,render=north_east_down]
enderio:block_fused_glass[color=lime,kind=fused_glass,render=south_east_down]
enderio:block_fused_glass[color=lime,kind=fused_glass,render=south_west_down]
enderio:block_fused_glass[color=lime,kind=fused_glass,render=north_west]
enderio:block_fused_glass[color=lime,kind=fused_glass,render=north_east]
enderio:block_fused_glass[color=lime,kind=fused_glass,render=south_east]
enderio:block_fused_glass[color=lime,kind=fused_glass,render=south_west]
enderio:block_fused_glass[color=lime,kind=fused_glass,render=north_up]
enderio:block_fused_glass[color=lime,kind=fused_glass,render=east_up]
enderio:block_fused_glass[color=lime,kind=fused_glass,render=west_up]
enderio:block_fused_glass[color=lime,kind=fused_glass,render=south_up]
enderio:block_fused_glass[color=lime,kind=fused_glass,render=north_down]
enderio:block_fused_glass[color=lime,kind=fused_glass,render=east_down]
enderio:block_fused_glass[color=lime,kind=fused_glass,render=west_down]
enderio:block_fused_glass[color=lime,kind=fused_glass,render=south_down]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_quartz,render=defaults]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_quartz,render=auto]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_quartz,render=sides]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_quartz,render=north_west]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_quartz,render=north_east]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_quartz,render=south_east]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_quartz,render=south_west]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_quartz,render=north_up]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_quartz,render=east_up]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_quartz,render=west_up]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_quartz,render=south_up]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_quartz,render=north_down]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_quartz,render=east_down]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_quartz,render=west_down]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_quartz,render=south_down]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_glass,render=defaults]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_glass,render=auto]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_glass,render=sides]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_glass,render=north_west]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_glass,render=north_east]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_glass,render=south_east]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_glass,render=south_west]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_glass,render=north_up]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_glass,render=east_up]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_glass,render=west_up]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_glass,render=south_up]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_glass,render=north_down]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_glass,render=east_down]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_glass,render=west_down]
enderio:block_fused_glass[color=lime,kind=enlightened_fused_glass,render=south_down]
enderio:block_fused_glass[color=lime,kind=dark_fused_quartz,render=defaults]
enderio:block_fused_glass[color=lime,kind=dark_fused_quartz,render=auto]
enderio:block_fused_glass[color=lime,kind=dark_fused_quartz,render=sides]
enderio:block_fused_glass[color=lime,kind=dark_fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=lime,kind=dark_fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=lime,kind=dark_fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=lime,kind=dark_fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=lime,kind=dark_fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=lime,kind=dark_fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=lime,kind=dark_fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=lime,kind=dark_fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=lime,kind=dark_fused_quartz,render=north_west]
enderio:block_fused_glass[color=lime,kind=dark_fused_quartz,render=north_east]
enderio:block_fused_glass[color=lime,kind=dark_fused_quartz,render=south_east]
enderio:block_fused_glass[color=lime,kind=dark_fused_quartz,render=south_west]
enderio:block_fused_glass[color=lime,kind=dark_fused_quartz,render=north_up]
enderio:block_fused_glass[color=lime,kind=dark_fused_quartz,render=east_up]
enderio:block_fused_glass[color=lime,kind=dark_fused_quartz,render=west_up]
enderio:block_fused_glass[color=lime,kind=dark_fused_quartz,render=south_up]
enderio:block_fused_glass[color=lime,kind=dark_fused_quartz,render=north_down]
enderio:block_fused_glass[color=lime,kind=dark_fused_quartz,render=east_down]
enderio:block_fused_glass[color=lime,kind=dark_fused_quartz,render=west_down]
enderio:block_fused_glass[color=lime,kind=dark_fused_quartz,render=south_down]
enderio:block_fused_glass[color=lime,kind=dark_fused_glass,render=defaults]
enderio:block_fused_glass[color=lime,kind=dark_fused_glass,render=auto]
enderio:block_fused_glass[color=lime,kind=dark_fused_glass,render=sides]
enderio:block_fused_glass[color=lime,kind=dark_fused_glass,render=north_west_up]
enderio:block_fused_glass[color=lime,kind=dark_fused_glass,render=north_east_up]
enderio:block_fused_glass[color=lime,kind=dark_fused_glass,render=south_east_up]
enderio:block_fused_glass[color=lime,kind=dark_fused_glass,render=south_west_up]
enderio:block_fused_glass[color=lime,kind=dark_fused_glass,render=north_west_down]
enderio:block_fused_glass[color=lime,kind=dark_fused_glass,render=north_east_down]
enderio:block_fused_glass[color=lime,kind=dark_fused_glass,render=south_east_down]
enderio:block_fused_glass[color=lime,kind=dark_fused_glass,render=south_west_down]
enderio:block_fused_glass[color=lime,kind=dark_fused_glass,render=north_west]
enderio:block_fused_glass[color=lime,kind=dark_fused_glass,render=north_east]
enderio:block_fused_glass[color=lime,kind=dark_fused_glass,render=south_east]
enderio:block_fused_glass[color=lime,kind=dark_fused_glass,render=south_west]
enderio:block_fused_glass[color=lime,kind=dark_fused_glass,render=north_up]
enderio:block_fused_glass[color=lime,kind=dark_fused_glass,render=east_up]
enderio:block_fused_glass[color=lime,kind=dark_fused_glass,render=west_up]
enderio:block_fused_glass[color=lime,kind=dark_fused_glass,render=south_up]
enderio:block_fused_glass[color=lime,kind=dark_fused_glass,render=north_down]
enderio:block_fused_glass[color=lime,kind=dark_fused_glass,render=east_down]
enderio:block_fused_glass[color=lime,kind=dark_fused_glass,render=west_down]
enderio:block_fused_glass[color=lime,kind=dark_fused_glass,render=south_down]
enderio:block_fused_glass[color=pink,kind=fused_quartz,render=defaults]
enderio:block_fused_glass[color=pink,kind=fused_quartz,render=auto]
enderio:block_fused_glass[color=pink,kind=fused_quartz,render=sides]
enderio:block_fused_glass[color=pink,kind=fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=pink,kind=fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=pink,kind=fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=pink,kind=fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=pink,kind=fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=pink,kind=fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=pink,kind=fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=pink,kind=fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=pink,kind=fused_quartz,render=north_west]
enderio:block_fused_glass[color=pink,kind=fused_quartz,render=north_east]
enderio:block_fused_glass[color=pink,kind=fused_quartz,render=south_east]
enderio:block_fused_glass[color=pink,kind=fused_quartz,render=south_west]
enderio:block_fused_glass[color=pink,kind=fused_quartz,render=north_up]
enderio:block_fused_glass[color=pink,kind=fused_quartz,render=east_up]
enderio:block_fused_glass[color=pink,kind=fused_quartz,render=west_up]
enderio:block_fused_glass[color=pink,kind=fused_quartz,render=south_up]
enderio:block_fused_glass[color=pink,kind=fused_quartz,render=north_down]
enderio:block_fused_glass[color=pink,kind=fused_quartz,render=east_down]
enderio:block_fused_glass[color=pink,kind=fused_quartz,render=west_down]
enderio:block_fused_glass[color=pink,kind=fused_quartz,render=south_down]
enderio:block_fused_glass[color=pink,kind=fused_glass,render=defaults]
enderio:block_fused_glass[color=pink,kind=fused_glass,render=auto]
enderio:block_fused_glass[color=pink,kind=fused_glass,render=sides]
enderio:block_fused_glass[color=pink,kind=fused_glass,render=north_west_up]
enderio:block_fused_glass[color=pink,kind=fused_glass,render=north_east_up]
enderio:block_fused_glass[color=pink,kind=fused_glass,render=south_east_up]
enderio:block_fused_glass[color=pink,kind=fused_glass,render=south_west_up]
enderio:block_fused_glass[color=pink,kind=fused_glass,render=north_west_down]
enderio:block_fused_glass[color=pink,kind=fused_glass,render=north_east_down]
enderio:block_fused_glass[color=pink,kind=fused_glass,render=south_east_down]
enderio:block_fused_glass[color=pink,kind=fused_glass,render=south_west_down]
enderio:block_fused_glass[color=pink,kind=fused_glass,render=north_west]
enderio:block_fused_glass[color=pink,kind=fused_glass,render=north_east]
enderio:block_fused_glass[color=pink,kind=fused_glass,render=south_east]
enderio:block_fused_glass[color=pink,kind=fused_glass,render=south_west]
enderio:block_fused_glass[color=pink,kind=fused_glass,render=north_up]
enderio:block_fused_glass[color=pink,kind=fused_glass,render=east_up]
enderio:block_fused_glass[color=pink,kind=fused_glass,render=west_up]
enderio:block_fused_glass[color=pink,kind=fused_glass,render=south_up]
enderio:block_fused_glass[color=pink,kind=fused_glass,render=north_down]
enderio:block_fused_glass[color=pink,kind=fused_glass,render=east_down]
enderio:block_fused_glass[color=pink,kind=fused_glass,render=west_down]
enderio:block_fused_glass[color=pink,kind=fused_glass,render=south_down]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_quartz,render=defaults]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_quartz,render=auto]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_quartz,render=sides]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_quartz,render=north_west]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_quartz,render=north_east]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_quartz,render=south_east]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_quartz,render=south_west]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_quartz,render=north_up]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_quartz,render=east_up]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_quartz,render=west_up]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_quartz,render=south_up]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_quartz,render=north_down]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_quartz,render=east_down]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_quartz,render=west_down]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_quartz,render=south_down]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_glass,render=defaults]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_glass,render=auto]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_glass,render=sides]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_glass,render=north_west]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_glass,render=north_east]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_glass,render=south_east]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_glass,render=south_west]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_glass,render=north_up]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_glass,render=east_up]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_glass,render=west_up]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_glass,render=south_up]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_glass,render=north_down]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_glass,render=east_down]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_glass,render=west_down]
enderio:block_fused_glass[color=pink,kind=enlightened_fused_glass,render=south_down]
enderio:block_fused_glass[color=pink,kind=dark_fused_quartz,render=defaults]
enderio:block_fused_glass[color=pink,kind=dark_fused_quartz,render=auto]
enderio:block_fused_glass[color=pink,kind=dark_fused_quartz,render=sides]
enderio:block_fused_glass[color=pink,kind=dark_fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=pink,kind=dark_fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=pink,kind=dark_fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=pink,kind=dark_fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=pink,kind=dark_fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=pink,kind=dark_fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=pink,kind=dark_fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=pink,kind=dark_fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=pink,kind=dark_fused_quartz,render=north_west]
enderio:block_fused_glass[color=pink,kind=dark_fused_quartz,render=north_east]
enderio:block_fused_glass[color=pink,kind=dark_fused_quartz,render=south_east]
enderio:block_fused_glass[color=pink,kind=dark_fused_quartz,render=south_west]
enderio:block_fused_glass[color=pink,kind=dark_fused_quartz,render=north_up]
enderio:block_fused_glass[color=pink,kind=dark_fused_quartz,render=east_up]
enderio:block_fused_glass[color=pink,kind=dark_fused_quartz,render=west_up]
enderio:block_fused_glass[color=pink,kind=dark_fused_quartz,render=south_up]
enderio:block_fused_glass[color=pink,kind=dark_fused_quartz,render=north_down]
enderio:block_fused_glass[color=pink,kind=dark_fused_quartz,render=east_down]
enderio:block_fused_glass[color=pink,kind=dark_fused_quartz,render=west_down]
enderio:block_fused_glass[color=pink,kind=dark_fused_quartz,render=south_down]
enderio:block_fused_glass[color=pink,kind=dark_fused_glass,render=defaults]
enderio:block_fused_glass[color=pink,kind=dark_fused_glass,render=auto]
enderio:block_fused_glass[color=pink,kind=dark_fused_glass,render=sides]
enderio:block_fused_glass[color=pink,kind=dark_fused_glass,render=north_west_up]
enderio:block_fused_glass[color=pink,kind=dark_fused_glass,render=north_east_up]
enderio:block_fused_glass[color=pink,kind=dark_fused_glass,render=south_east_up]
enderio:block_fused_glass[color=pink,kind=dark_fused_glass,render=south_west_up]
enderio:block_fused_glass[color=pink,kind=dark_fused_glass,render=north_west_down]
enderio:block_fused_glass[color=pink,kind=dark_fused_glass,render=north_east_down]
enderio:block_fused_glass[color=pink,kind=dark_fused_glass,render=south_east_down]
enderio:block_fused_glass[color=pink,kind=dark_fused_glass,render=south_west_down]
enderio:block_fused_glass[color=pink,kind=dark_fused_glass,render=north_west]
enderio:block_fused_glass[color=pink,kind=dark_fused_glass,render=north_east]
enderio:block_fused_glass[color=pink,kind=dark_fused_glass,render=south_east]
enderio:block_fused_glass[color=pink,kind=dark_fused_glass,render=south_west]
enderio:block_fused_glass[color=pink,kind=dark_fused_glass,render=north_up]
enderio:block_fused_glass[color=pink,kind=dark_fused_glass,render=east_up]
enderio:block_fused_glass[color=pink,kind=dark_fused_glass,render=west_up]
enderio:block_fused_glass[color=pink,kind=dark_fused_glass,render=south_up]
enderio:block_fused_glass[color=pink,kind=dark_fused_glass,render=north_down]
enderio:block_fused_glass[color=pink,kind=dark_fused_glass,render=east_down]
enderio:block_fused_glass[color=pink,kind=dark_fused_glass,render=west_down]
enderio:block_fused_glass[color=pink,kind=dark_fused_glass,render=south_down]
enderio:block_fused_glass[color=gray,kind=fused_quartz,render=defaults]
enderio:block_fused_glass[color=gray,kind=fused_quartz,render=auto]
enderio:block_fused_glass[color=gray,kind=fused_quartz,render=sides]
enderio:block_fused_glass[color=gray,kind=fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=gray,kind=fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=gray,kind=fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=gray,kind=fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=gray,kind=fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=gray,kind=fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=gray,kind=fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=gray,kind=fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=gray,kind=fused_quartz,render=north_west]
enderio:block_fused_glass[color=gray,kind=fused_quartz,render=north_east]
enderio:block_fused_glass[color=gray,kind=fused_quartz,render=south_east]
enderio:block_fused_glass[color=gray,kind=fused_quartz,render=south_west]
enderio:block_fused_glass[color=gray,kind=fused_quartz,render=north_up]
enderio:block_fused_glass[color=gray,kind=fused_quartz,render=east_up]
enderio:block_fused_glass[color=gray,kind=fused_quartz,render=west_up]
enderio:block_fused_glass[color=gray,kind=fused_quartz,render=south_up]
enderio:block_fused_glass[color=gray,kind=fused_quartz,render=north_down]
enderio:block_fused_glass[color=gray,kind=fused_quartz,render=east_down]
enderio:block_fused_glass[color=gray,kind=fused_quartz,render=west_down]
enderio:block_fused_glass[color=gray,kind=fused_quartz,render=south_down]
enderio:block_fused_glass[color=gray,kind=fused_glass,render=defaults]
enderio:block_fused_glass[color=gray,kind=fused_glass,render=auto]
enderio:block_fused_glass[color=gray,kind=fused_glass,render=sides]
enderio:block_fused_glass[color=gray,kind=fused_glass,render=north_west_up]
enderio:block_fused_glass[color=gray,kind=fused_glass,render=north_east_up]
enderio:block_fused_glass[color=gray,kind=fused_glass,render=south_east_up]
enderio:block_fused_glass[color=gray,kind=fused_glass,render=south_west_up]
enderio:block_fused_glass[color=gray,kind=fused_glass,render=north_west_down]
enderio:block_fused_glass[color=gray,kind=fused_glass,render=north_east_down]
enderio:block_fused_glass[color=gray,kind=fused_glass,render=south_east_down]
enderio:block_fused_glass[color=gray,kind=fused_glass,render=south_west_down]
enderio:block_fused_glass[color=gray,kind=fused_glass,render=north_west]
enderio:block_fused_glass[color=gray,kind=fused_glass,render=north_east]
enderio:block_fused_glass[color=gray,kind=fused_glass,render=south_east]
enderio:block_fused_glass[color=gray,kind=fused_glass,render=south_west]
enderio:block_fused_glass[color=gray,kind=fused_glass,render=north_up]
enderio:block_fused_glass[color=gray,kind=fused_glass,render=east_up]
enderio:block_fused_glass[color=gray,kind=fused_glass,render=west_up]
enderio:block_fused_glass[color=gray,kind=fused_glass,render=south_up]
enderio:block_fused_glass[color=gray,kind=fused_glass,render=north_down]
enderio:block_fused_glass[color=gray,kind=fused_glass,render=east_down]
enderio:block_fused_glass[color=gray,kind=fused_glass,render=west_down]
enderio:block_fused_glass[color=gray,kind=fused_glass,render=south_down]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_quartz,render=defaults]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_quartz,render=auto]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_quartz,render=sides]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_quartz,render=north_west]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_quartz,render=north_east]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_quartz,render=south_east]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_quartz,render=south_west]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_quartz,render=north_up]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_quartz,render=east_up]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_quartz,render=west_up]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_quartz,render=south_up]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_quartz,render=north_down]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_quartz,render=east_down]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_quartz,render=west_down]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_quartz,render=south_down]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_glass,render=defaults]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_glass,render=auto]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_glass,render=sides]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_glass,render=north_west]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_glass,render=north_east]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_glass,render=south_east]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_glass,render=south_west]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_glass,render=north_up]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_glass,render=east_up]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_glass,render=west_up]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_glass,render=south_up]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_glass,render=north_down]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_glass,render=east_down]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_glass,render=west_down]
enderio:block_fused_glass[color=gray,kind=enlightened_fused_glass,render=south_down]
enderio:block_fused_glass[color=gray,kind=dark_fused_quartz,render=defaults]
enderio:block_fused_glass[color=gray,kind=dark_fused_quartz,render=auto]
enderio:block_fused_glass[color=gray,kind=dark_fused_quartz,render=sides]
enderio:block_fused_glass[color=gray,kind=dark_fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=gray,kind=dark_fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=gray,kind=dark_fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=gray,kind=dark_fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=gray,kind=dark_fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=gray,kind=dark_fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=gray,kind=dark_fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=gray,kind=dark_fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=gray,kind=dark_fused_quartz,render=north_west]
enderio:block_fused_glass[color=gray,kind=dark_fused_quartz,render=north_east]
enderio:block_fused_glass[color=gray,kind=dark_fused_quartz,render=south_east]
enderio:block_fused_glass[color=gray,kind=dark_fused_quartz,render=south_west]
enderio:block_fused_glass[color=gray,kind=dark_fused_quartz,render=north_up]
enderio:block_fused_glass[color=gray,kind=dark_fused_quartz,render=east_up]
enderio:block_fused_glass[color=gray,kind=dark_fused_quartz,render=west_up]
enderio:block_fused_glass[color=gray,kind=dark_fused_quartz,render=south_up]
enderio:block_fused_glass[color=gray,kind=dark_fused_quartz,render=north_down]
enderio:block_fused_glass[color=gray,kind=dark_fused_quartz,render=east_down]
enderio:block_fused_glass[color=gray,kind=dark_fused_quartz,render=west_down]
enderio:block_fused_glass[color=gray,kind=dark_fused_quartz,render=south_down]
enderio:block_fused_glass[color=gray,kind=dark_fused_glass,render=defaults]
enderio:block_fused_glass[color=gray,kind=dark_fused_glass,render=auto]
enderio:block_fused_glass[color=gray,kind=dark_fused_glass,render=sides]
enderio:block_fused_glass[color=gray,kind=dark_fused_glass,render=north_west_up]
enderio:block_fused_glass[color=gray,kind=dark_fused_glass,render=north_east_up]
enderio:block_fused_glass[color=gray,kind=dark_fused_glass,render=south_east_up]
enderio:block_fused_glass[color=gray,kind=dark_fused_glass,render=south_west_up]
enderio:block_fused_glass[color=gray,kind=dark_fused_glass,render=north_west_down]
enderio:block_fused_glass[color=gray,kind=dark_fused_glass,render=north_east_down]
enderio:block_fused_glass[color=gray,kind=dark_fused_glass,render=south_east_down]
enderio:block_fused_glass[color=gray,kind=dark_fused_glass,render=south_west_down]
enderio:block_fused_glass[color=gray,kind=dark_fused_glass,render=north_west]
enderio:block_fused_glass[color=gray,kind=dark_fused_glass,render=north_east]
enderio:block_fused_glass[color=gray,kind=dark_fused_glass,render=south_east]
enderio:block_fused_glass[color=gray,kind=dark_fused_glass,render=south_west]
enderio:block_fused_glass[color=gray,kind=dark_fused_glass,render=north_up]
enderio:block_fused_glass[color=gray,kind=dark_fused_glass,render=east_up]
enderio:block_fused_glass[color=gray,kind=dark_fused_glass,render=west_up]
enderio:block_fused_glass[color=gray,kind=dark_fused_glass,render=south_up]
enderio:block_fused_glass[color=gray,kind=dark_fused_glass,render=north_down]
enderio:block_fused_glass[color=gray,kind=dark_fused_glass,render=east_down]
enderio:block_fused_glass[color=gray,kind=dark_fused_glass,render=west_down]
enderio:block_fused_glass[color=gray,kind=dark_fused_glass,render=south_down]
enderio:block_fused_glass[color=silver,kind=fused_quartz,render=defaults]
enderio:block_fused_glass[color=silver,kind=fused_quartz,render=auto]
enderio:block_fused_glass[color=silver,kind=fused_quartz,render=sides]
enderio:block_fused_glass[color=silver,kind=fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=silver,kind=fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=silver,kind=fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=silver,kind=fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=silver,kind=fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=silver,kind=fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=silver,kind=fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=silver,kind=fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=silver,kind=fused_quartz,render=north_west]
enderio:block_fused_glass[color=silver,kind=fused_quartz,render=north_east]
enderio:block_fused_glass[color=silver,kind=fused_quartz,render=south_east]
enderio:block_fused_glass[color=silver,kind=fused_quartz,render=south_west]
enderio:block_fused_glass[color=silver,kind=fused_quartz,render=north_up]
enderio:block_fused_glass[color=silver,kind=fused_quartz,render=east_up]
enderio:block_fused_glass[color=silver,kind=fused_quartz,render=west_up]
enderio:block_fused_glass[color=silver,kind=fused_quartz,render=south_up]
enderio:block_fused_glass[color=silver,kind=fused_quartz,render=north_down]
enderio:block_fused_glass[color=silver,kind=fused_quartz,render=east_down]
enderio:block_fused_glass[color=silver,kind=fused_quartz,render=west_down]
enderio:block_fused_glass[color=silver,kind=fused_quartz,render=south_down]
enderio:block_fused_glass[color=silver,kind=fused_glass,render=defaults]
enderio:block_fused_glass[color=silver,kind=fused_glass,render=auto]
enderio:block_fused_glass[color=silver,kind=fused_glass,render=sides]
enderio:block_fused_glass[color=silver,kind=fused_glass,render=north_west_up]
enderio:block_fused_glass[color=silver,kind=fused_glass,render=north_east_up]
enderio:block_fused_glass[color=silver,kind=fused_glass,render=south_east_up]
enderio:block_fused_glass[color=silver,kind=fused_glass,render=south_west_up]
enderio:block_fused_glass[color=silver,kind=fused_glass,render=north_west_down]
enderio:block_fused_glass[color=silver,kind=fused_glass,render=north_east_down]
enderio:block_fused_glass[color=silver,kind=fused_glass,render=south_east_down]
enderio:block_fused_glass[color=silver,kind=fused_glass,render=south_west_down]
enderio:block_fused_glass[color=silver,kind=fused_glass,render=north_west]
enderio:block_fused_glass[color=silver,kind=fused_glass,render=north_east]
enderio:block_fused_glass[color=silver,kind=fused_glass,render=south_east]
enderio:block_fused_glass[color=silver,kind=fused_glass,render=south_west]
enderio:block_fused_glass[color=silver,kind=fused_glass,render=north_up]
enderio:block_fused_glass[color=silver,kind=fused_glass,render=east_up]
enderio:block_fused_glass[color=silver,kind=fused_glass,render=west_up]
enderio:block_fused_glass[color=silver,kind=fused_glass,render=south_up]
enderio:block_fused_glass[color=silver,kind=fused_glass,render=north_down]
enderio:block_fused_glass[color=silver,kind=fused_glass,render=east_down]
enderio:block_fused_glass[color=silver,kind=fused_glass,render=west_down]
enderio:block_fused_glass[color=silver,kind=fused_glass,render=south_down]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_quartz,render=defaults]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_quartz,render=auto]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_quartz,render=sides]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_quartz,render=north_west]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_quartz,render=north_east]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_quartz,render=south_east]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_quartz,render=south_west]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_quartz,render=north_up]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_quartz,render=east_up]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_quartz,render=west_up]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_quartz,render=south_up]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_quartz,render=north_down]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_quartz,render=east_down]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_quartz,render=west_down]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_quartz,render=south_down]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_glass,render=defaults]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_glass,render=auto]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_glass,render=sides]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_glass,render=north_west]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_glass,render=north_east]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_glass,render=south_east]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_glass,render=south_west]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_glass,render=north_up]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_glass,render=east_up]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_glass,render=west_up]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_glass,render=south_up]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_glass,render=north_down]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_glass,render=east_down]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_glass,render=west_down]
enderio:block_fused_glass[color=silver,kind=enlightened_fused_glass,render=south_down]
enderio:block_fused_glass[color=silver,kind=dark_fused_quartz,render=defaults]
enderio:block_fused_glass[color=silver,kind=dark_fused_quartz,render=auto]
enderio:block_fused_glass[color=silver,kind=dark_fused_quartz,render=sides]
enderio:block_fused_glass[color=silver,kind=dark_fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=silver,kind=dark_fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=silver,kind=dark_fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=silver,kind=dark_fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=silver,kind=dark_fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=silver,kind=dark_fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=silver,kind=dark_fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=silver,kind=dark_fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=silver,kind=dark_fused_quartz,render=north_west]
enderio:block_fused_glass[color=silver,kind=dark_fused_quartz,render=north_east]
enderio:block_fused_glass[color=silver,kind=dark_fused_quartz,render=south_east]
enderio:block_fused_glass[color=silver,kind=dark_fused_quartz,render=south_west]
enderio:block_fused_glass[color=silver,kind=dark_fused_quartz,render=north_up]
enderio:block_fused_glass[color=silver,kind=dark_fused_quartz,render=east_up]
enderio:block_fused_glass[color=silver,kind=dark_fused_quartz,render=west_up]
enderio:block_fused_glass[color=silver,kind=dark_fused_quartz,render=south_up]
enderio:block_fused_glass[color=silver,kind=dark_fused_quartz,render=north_down]
enderio:block_fused_glass[color=silver,kind=dark_fused_quartz,render=east_down]
enderio:block_fused_glass[color=silver,kind=dark_fused_quartz,render=west_down]
enderio:block_fused_glass[color=silver,kind=dark_fused_quartz,render=south_down]
enderio:block_fused_glass[color=silver,kind=dark_fused_glass,render=defaults]
enderio:block_fused_glass[color=silver,kind=dark_fused_glass,render=auto]
enderio:block_fused_glass[color=silver,kind=dark_fused_glass,render=sides]
enderio:block_fused_glass[color=silver,kind=dark_fused_glass,render=north_west_up]
enderio:block_fused_glass[color=silver,kind=dark_fused_glass,render=north_east_up]
enderio:block_fused_glass[color=silver,kind=dark_fused_glass,render=south_east_up]
enderio:block_fused_glass[color=silver,kind=dark_fused_glass,render=south_west_up]
enderio:block_fused_glass[color=silver,kind=dark_fused_glass,render=north_west_down]
enderio:block_fused_glass[color=silver,kind=dark_fused_glass,render=north_east_down]
enderio:block_fused_glass[color=silver,kind=dark_fused_glass,render=south_east_down]
enderio:block_fused_glass[color=silver,kind=dark_fused_glass,render=south_west_down]
enderio:block_fused_glass[color=silver,kind=dark_fused_glass,render=north_west]
enderio:block_fused_glass[color=silver,kind=dark_fused_glass,render=north_east]
enderio:block_fused_glass[color=silver,kind=dark_fused_glass,render=south_east]
enderio:block_fused_glass[color=silver,kind=dark_fused_glass,render=south_west]
enderio:block_fused_glass[color=silver,kind=dark_fused_glass,render=north_up]
enderio:block_fused_glass[color=silver,kind=dark_fused_glass,render=east_up]
enderio:block_fused_glass[color=silver,kind=dark_fused_glass,render=west_up]
enderio:block_fused_glass[color=silver,kind=dark_fused_glass,render=south_up]
enderio:block_fused_glass[color=silver,kind=dark_fused_glass,render=north_down]
enderio:block_fused_glass[color=silver,kind=dark_fused_glass,render=east_down]
enderio:block_fused_glass[color=silver,kind=dark_fused_glass,render=west_down]
enderio:block_fused_glass[color=silver,kind=dark_fused_glass,render=south_down]
enderio:block_fused_glass[color=cyan,kind=fused_quartz,render=defaults]
enderio:block_fused_glass[color=cyan,kind=fused_quartz,render=auto]
enderio:block_fused_glass[color=cyan,kind=fused_quartz,render=sides]
enderio:block_fused_glass[color=cyan,kind=fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=cyan,kind=fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=cyan,kind=fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=cyan,kind=fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=cyan,kind=fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=cyan,kind=fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=cyan,kind=fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=cyan,kind=fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=cyan,kind=fused_quartz,render=north_west]
enderio:block_fused_glass[color=cyan,kind=fused_quartz,render=north_east]
enderio:block_fused_glass[color=cyan,kind=fused_quartz,render=south_east]
enderio:block_fused_glass[color=cyan,kind=fused_quartz,render=south_west]
enderio:block_fused_glass[color=cyan,kind=fused_quartz,render=north_up]
enderio:block_fused_glass[color=cyan,kind=fused_quartz,render=east_up]
enderio:block_fused_glass[color=cyan,kind=fused_quartz,render=west_up]
enderio:block_fused_glass[color=cyan,kind=fused_quartz,render=south_up]
enderio:block_fused_glass[color=cyan,kind=fused_quartz,render=north_down]
enderio:block_fused_glass[color=cyan,kind=fused_quartz,render=east_down]
enderio:block_fused_glass[color=cyan,kind=fused_quartz,render=west_down]
enderio:block_fused_glass[color=cyan,kind=fused_quartz,render=south_down]
enderio:block_fused_glass[color=cyan,kind=fused_glass,render=defaults]
enderio:block_fused_glass[color=cyan,kind=fused_glass,render=auto]
enderio:block_fused_glass[color=cyan,kind=fused_glass,render=sides]
enderio:block_fused_glass[color=cyan,kind=fused_glass,render=north_west_up]
enderio:block_fused_glass[color=cyan,kind=fused_glass,render=north_east_up]
enderio:block_fused_glass[color=cyan,kind=fused_glass,render=south_east_up]
enderio:block_fused_glass[color=cyan,kind=fused_glass,render=south_west_up]
enderio:block_fused_glass[color=cyan,kind=fused_glass,render=north_west_down]
enderio:block_fused_glass[color=cyan,kind=fused_glass,render=north_east_down]
enderio:block_fused_glass[color=cyan,kind=fused_glass,render=south_east_down]
enderio:block_fused_glass[color=cyan,kind=fused_glass,render=south_west_down]
enderio:block_fused_glass[color=cyan,kind=fused_glass,render=north_west]
enderio:block_fused_glass[color=cyan,kind=fused_glass,render=north_east]
enderio:block_fused_glass[color=cyan,kind=fused_glass,render=south_east]
enderio:block_fused_glass[color=cyan,kind=fused_glass,render=south_west]
enderio:block_fused_glass[color=cyan,kind=fused_glass,render=north_up]
enderio:block_fused_glass[color=cyan,kind=fused_glass,render=east_up]
enderio:block_fused_glass[color=cyan,kind=fused_glass,render=west_up]
enderio:block_fused_glass[color=cyan,kind=fused_glass,render=south_up]
enderio:block_fused_glass[color=cyan,kind=fused_glass,render=north_down]
enderio:block_fused_glass[color=cyan,kind=fused_glass,render=east_down]
enderio:block_fused_glass[color=cyan,kind=fused_glass,render=west_down]
enderio:block_fused_glass[color=cyan,kind=fused_glass,render=south_down]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=defaults]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=auto]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=sides]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=north_west]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=north_east]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=south_east]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=south_west]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=north_up]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=east_up]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=west_up]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=south_up]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=north_down]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=east_down]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=west_down]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=south_down]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_glass,render=defaults]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_glass,render=auto]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_glass,render=sides]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_glass,render=north_west]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_glass,render=north_east]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_glass,render=south_east]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_glass,render=south_west]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_glass,render=north_up]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_glass,render=east_up]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_glass,render=west_up]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_glass,render=south_up]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_glass,render=north_down]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_glass,render=east_down]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_glass,render=west_down]
enderio:block_fused_glass[color=cyan,kind=enlightened_fused_glass,render=south_down]
enderio:block_fused_glass[color=cyan,kind=dark_fused_quartz,render=defaults]
enderio:block_fused_glass[color=cyan,kind=dark_fused_quartz,render=auto]
enderio:block_fused_glass[color=cyan,kind=dark_fused_quartz,render=sides]
enderio:block_fused_glass[color=cyan,kind=dark_fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=cyan,kind=dark_fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=cyan,kind=dark_fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=cyan,kind=dark_fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=cyan,kind=dark_fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=cyan,kind=dark_fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=cyan,kind=dark_fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=cyan,kind=dark_fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=cyan,kind=dark_fused_quartz,render=north_west]
enderio:block_fused_glass[color=cyan,kind=dark_fused_quartz,render=north_east]
enderio:block_fused_glass[color=cyan,kind=dark_fused_quartz,render=south_east]
enderio:block_fused_glass[color=cyan,kind=dark_fused_quartz,render=south_west]
enderio:block_fused_glass[color=cyan,kind=dark_fused_quartz,render=north_up]
enderio:block_fused_glass[color=cyan,kind=dark_fused_quartz,render=east_up]
enderio:block_fused_glass[color=cyan,kind=dark_fused_quartz,render=west_up]
enderio:block_fused_glass[color=cyan,kind=dark_fused_quartz,render=south_up]
enderio:block_fused_glass[color=cyan,kind=dark_fused_quartz,render=north_down]
enderio:block_fused_glass[color=cyan,kind=dark_fused_quartz,render=east_down]
enderio:block_fused_glass[color=cyan,kind=dark_fused_quartz,render=west_down]
enderio:block_fused_glass[color=cyan,kind=dark_fused_quartz,render=south_down]
enderio:block_fused_glass[color=cyan,kind=dark_fused_glass,render=defaults]
enderio:block_fused_glass[color=cyan,kind=dark_fused_glass,render=auto]
enderio:block_fused_glass[color=cyan,kind=dark_fused_glass,render=sides]
enderio:block_fused_glass[color=cyan,kind=dark_fused_glass,render=north_west_up]
enderio:block_fused_glass[color=cyan,kind=dark_fused_glass,render=north_east_up]
enderio:block_fused_glass[color=cyan,kind=dark_fused_glass,render=south_east_up]
enderio:block_fused_glass[color=cyan,kind=dark_fused_glass,render=south_west_up]
enderio:block_fused_glass[color=cyan,kind=dark_fused_glass,render=north_west_down]
enderio:block_fused_glass[color=cyan,kind=dark_fused_glass,render=north_east_down]
enderio:block_fused_glass[color=cyan,kind=dark_fused_glass,render=south_east_down]
enderio:block_fused_glass[color=cyan,kind=dark_fused_glass,render=south_west_down]
enderio:block_fused_glass[color=cyan,kind=dark_fused_glass,render=north_west]
enderio:block_fused_glass[color=cyan,kind=dark_fused_glass,render=north_east]
enderio:block_fused_glass[color=cyan,kind=dark_fused_glass,render=south_east]
enderio:block_fused_glass[color=cyan,kind=dark_fused_glass,render=south_west]
enderio:block_fused_glass[color=cyan,kind=dark_fused_glass,render=north_up]
enderio:block_fused_glass[color=cyan,kind=dark_fused_glass,render=east_up]
enderio:block_fused_glass[color=cyan,kind=dark_fused_glass,render=west_up]
enderio:block_fused_glass[color=cyan,kind=dark_fused_glass,render=south_up]
enderio:block_fused_glass[color=cyan,kind=dark_fused_glass,render=north_down]
enderio:block_fused_glass[color=cyan,kind=dark_fused_glass,render=east_down]
enderio:block_fused_glass[color=cyan,kind=dark_fused_glass,render=west_down]
enderio:block_fused_glass[color=cyan,kind=dark_fused_glass,render=south_down]
enderio:block_fused_glass[color=purple,kind=fused_quartz,render=defaults]
enderio:block_fused_glass[color=purple,kind=fused_quartz,render=auto]
enderio:block_fused_glass[color=purple,kind=fused_quartz,render=sides]
enderio:block_fused_glass[color=purple,kind=fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=purple,kind=fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=purple,kind=fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=purple,kind=fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=purple,kind=fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=purple,kind=fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=purple,kind=fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=purple,kind=fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=purple,kind=fused_quartz,render=north_west]
enderio:block_fused_glass[color=purple,kind=fused_quartz,render=north_east]
enderio:block_fused_glass[color=purple,kind=fused_quartz,render=south_east]
enderio:block_fused_glass[color=purple,kind=fused_quartz,render=south_west]
enderio:block_fused_glass[color=purple,kind=fused_quartz,render=north_up]
enderio:block_fused_glass[color=purple,kind=fused_quartz,render=east_up]
enderio:block_fused_glass[color=purple,kind=fused_quartz,render=west_up]
enderio:block_fused_glass[color=purple,kind=fused_quartz,render=south_up]
enderio:block_fused_glass[color=purple,kind=fused_quartz,render=north_down]
enderio:block_fused_glass[color=purple,kind=fused_quartz,render=east_down]
enderio:block_fused_glass[color=purple,kind=fused_quartz,render=west_down]
enderio:block_fused_glass[color=purple,kind=fused_quartz,render=south_down]
enderio:block_fused_glass[color=purple,kind=fused_glass,render=defaults]
enderio:block_fused_glass[color=purple,kind=fused_glass,render=auto]
enderio:block_fused_glass[color=purple,kind=fused_glass,render=sides]
enderio:block_fused_glass[color=purple,kind=fused_glass,render=north_west_up]
enderio:block_fused_glass[color=purple,kind=fused_glass,render=north_east_up]
enderio:block_fused_glass[color=purple,kind=fused_glass,render=south_east_up]
enderio:block_fused_glass[color=purple,kind=fused_glass,render=south_west_up]
enderio:block_fused_glass[color=purple,kind=fused_glass,render=north_west_down]
enderio:block_fused_glass[color=purple,kind=fused_glass,render=north_east_down]
enderio:block_fused_glass[color=purple,kind=fused_glass,render=south_east_down]
enderio:block_fused_glass[color=purple,kind=fused_glass,render=south_west_down]
enderio:block_fused_glass[color=purple,kind=fused_glass,render=north_west]
enderio:block_fused_glass[color=purple,kind=fused_glass,render=north_east]
enderio:block_fused_glass[color=purple,kind=fused_glass,render=south_east]
enderio:block_fused_glass[color=purple,kind=fused_glass,render=south_west]
enderio:block_fused_glass[color=purple,kind=fused_glass,render=north_up]
enderio:block_fused_glass[color=purple,kind=fused_glass,render=east_up]
enderio:block_fused_glass[color=purple,kind=fused_glass,render=west_up]
enderio:block_fused_glass[color=purple,kind=fused_glass,render=south_up]
enderio:block_fused_glass[color=purple,kind=fused_glass,render=north_down]
enderio:block_fused_glass[color=purple,kind=fused_glass,render=east_down]
enderio:block_fused_glass[color=purple,kind=fused_glass,render=west_down]
enderio:block_fused_glass[color=purple,kind=fused_glass,render=south_down]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_quartz,render=defaults]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_quartz,render=auto]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_quartz,render=sides]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_quartz,render=north_west]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_quartz,render=north_east]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_quartz,render=south_east]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_quartz,render=south_west]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_quartz,render=north_up]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_quartz,render=east_up]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_quartz,render=west_up]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_quartz,render=south_up]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_quartz,render=north_down]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_quartz,render=east_down]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_quartz,render=west_down]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_quartz,render=south_down]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_glass,render=defaults]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_glass,render=auto]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_glass,render=sides]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_glass,render=north_west]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_glass,render=north_east]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_glass,render=south_east]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_glass,render=south_west]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_glass,render=north_up]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_glass,render=east_up]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_glass,render=west_up]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_glass,render=south_up]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_glass,render=north_down]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_glass,render=east_down]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_glass,render=west_down]
enderio:block_fused_glass[color=purple,kind=enlightened_fused_glass,render=south_down]
enderio:block_fused_glass[color=purple,kind=dark_fused_quartz,render=defaults]
enderio:block_fused_glass[color=purple,kind=dark_fused_quartz,render=auto]
enderio:block_fused_glass[color=purple,kind=dark_fused_quartz,render=sides]
enderio:block_fused_glass[color=purple,kind=dark_fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=purple,kind=dark_fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=purple,kind=dark_fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=purple,kind=dark_fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=purple,kind=dark_fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=purple,kind=dark_fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=purple,kind=dark_fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=purple,kind=dark_fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=purple,kind=dark_fused_quartz,render=north_west]
enderio:block_fused_glass[color=purple,kind=dark_fused_quartz,render=north_east]
enderio:block_fused_glass[color=purple,kind=dark_fused_quartz,render=south_east]
enderio:block_fused_glass[color=purple,kind=dark_fused_quartz,render=south_west]
enderio:block_fused_glass[color=purple,kind=dark_fused_quartz,render=north_up]
enderio:block_fused_glass[color=purple,kind=dark_fused_quartz,render=east_up]
enderio:block_fused_glass[color=purple,kind=dark_fused_quartz,render=west_up]
enderio:block_fused_glass[color=purple,kind=dark_fused_quartz,render=south_up]
enderio:block_fused_glass[color=purple,kind=dark_fused_quartz,render=north_down]
enderio:block_fused_glass[color=purple,kind=dark_fused_quartz,render=east_down]
enderio:block_fused_glass[color=purple,kind=dark_fused_quartz,render=west_down]
enderio:block_fused_glass[color=purple,kind=dark_fused_quartz,render=south_down]
enderio:block_fused_glass[color=purple,kind=dark_fused_glass,render=defaults]
enderio:block_fused_glass[color=purple,kind=dark_fused_glass,render=auto]
enderio:block_fused_glass[color=purple,kind=dark_fused_glass,render=sides]
enderio:block_fused_glass[color=purple,kind=dark_fused_glass,render=north_west_up]
enderio:block_fused_glass[color=purple,kind=dark_fused_glass,render=north_east_up]
enderio:block_fused_glass[color=purple,kind=dark_fused_glass,render=south_east_up]
enderio:block_fused_glass[color=purple,kind=dark_fused_glass,render=south_west_up]
enderio:block_fused_glass[color=purple,kind=dark_fused_glass,render=north_west_down]
enderio:block_fused_glass[color=purple,kind=dark_fused_glass,render=north_east_down]
enderio:block_fused_glass[color=purple,kind=dark_fused_glass,render=south_east_down]
enderio:block_fused_glass[color=purple,kind=dark_fused_glass,render=south_west_down]
enderio:block_fused_glass[color=purple,kind=dark_fused_glass,render=north_west]
enderio:block_fused_glass[color=purple,kind=dark_fused_glass,render=north_east]
enderio:block_fused_glass[color=purple,kind=dark_fused_glass,render=south_east]
enderio:block_fused_glass[color=purple,kind=dark_fused_glass,render=south_west]
enderio:block_fused_glass[color=purple,kind=dark_fused_glass,render=north_up]
enderio:block_fused_glass[color=purple,kind=dark_fused_glass,render=east_up]
enderio:block_fused_glass[color=purple,kind=dark_fused_glass,render=west_up]
enderio:block_fused_glass[color=purple,kind=dark_fused_glass,render=south_up]
enderio:block_fused_glass[color=purple,kind=dark_fused_glass,render=north_down]
enderio:block_fused_glass[color=purple,kind=dark_fused_glass,render=east_down]
enderio:block_fused_glass[color=purple,kind=dark_fused_glass,render=west_down]
enderio:block_fused_glass[color=purple,kind=dark_fused_glass,render=south_down]
enderio:block_fused_glass[color=blue,kind=fused_quartz,render=defaults]
enderio:block_fused_glass[color=blue,kind=fused_quartz,render=auto]
enderio:block_fused_glass[color=blue,kind=fused_quartz,render=sides]
enderio:block_fused_glass[color=blue,kind=fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=blue,kind=fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=blue,kind=fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=blue,kind=fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=blue,kind=fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=blue,kind=fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=blue,kind=fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=blue,kind=fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=blue,kind=fused_quartz,render=north_west]
enderio:block_fused_glass[color=blue,kind=fused_quartz,render=north_east]
enderio:block_fused_glass[color=blue,kind=fused_quartz,render=south_east]
enderio:block_fused_glass[color=blue,kind=fused_quartz,render=south_west]
enderio:block_fused_glass[color=blue,kind=fused_quartz,render=north_up]
enderio:block_fused_glass[color=blue,kind=fused_quartz,render=east_up]
enderio:block_fused_glass[color=blue,kind=fused_quartz,render=west_up]
enderio:block_fused_glass[color=blue,kind=fused_quartz,render=south_up]
enderio:block_fused_glass[color=blue,kind=fused_quartz,render=north_down]
enderio:block_fused_glass[color=blue,kind=fused_quartz,render=east_down]
enderio:block_fused_glass[color=blue,kind=fused_quartz,render=west_down]
enderio:block_fused_glass[color=blue,kind=fused_quartz,render=south_down]
enderio:block_fused_glass[color=blue,kind=fused_glass,render=defaults]
enderio:block_fused_glass[color=blue,kind=fused_glass,render=auto]
enderio:block_fused_glass[color=blue,kind=fused_glass,render=sides]
enderio:block_fused_glass[color=blue,kind=fused_glass,render=north_west_up]
enderio:block_fused_glass[color=blue,kind=fused_glass,render=north_east_up]
enderio:block_fused_glass[color=blue,kind=fused_glass,render=south_east_up]
enderio:block_fused_glass[color=blue,kind=fused_glass,render=south_west_up]
enderio:block_fused_glass[color=blue,kind=fused_glass,render=north_west_down]
enderio:block_fused_glass[color=blue,kind=fused_glass,render=north_east_down]
enderio:block_fused_glass[color=blue,kind=fused_glass,render=south_east_down]
enderio:block_fused_glass[color=blue,kind=fused_glass,render=south_west_down]
enderio:block_fused_glass[color=blue,kind=fused_glass,render=north_west]
enderio:block_fused_glass[color=blue,kind=fused_glass,render=north_east]
enderio:block_fused_glass[color=blue,kind=fused_glass,render=south_east]
enderio:block_fused_glass[color=blue,kind=fused_glass,render=south_west]
enderio:block_fused_glass[color=blue,kind=fused_glass,render=north_up]
enderio:block_fused_glass[color=blue,kind=fused_glass,render=east_up]
enderio:block_fused_glass[color=blue,kind=fused_glass,render=west_up]
enderio:block_fused_glass[color=blue,kind=fused_glass,render=south_up]
enderio:block_fused_glass[color=blue,kind=fused_glass,render=north_down]
enderio:block_fused_glass[color=blue,kind=fused_glass,render=east_down]
enderio:block_fused_glass[color=blue,kind=fused_glass,render=west_down]
enderio:block_fused_glass[color=blue,kind=fused_glass,render=south_down]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_quartz,render=defaults]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_quartz,render=auto]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_quartz,render=sides]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_quartz,render=north_west]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_quartz,render=north_east]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_quartz,render=south_east]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_quartz,render=south_west]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_quartz,render=north_up]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_quartz,render=east_up]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_quartz,render=west_up]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_quartz,render=south_up]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_quartz,render=north_down]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_quartz,render=east_down]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_quartz,render=west_down]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_quartz,render=south_down]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_glass,render=defaults]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_glass,render=auto]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_glass,render=sides]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_glass,render=north_west]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_glass,render=north_east]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_glass,render=south_east]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_glass,render=south_west]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_glass,render=north_up]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_glass,render=east_up]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_glass,render=west_up]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_glass,render=south_up]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_glass,render=north_down]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_glass,render=east_down]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_glass,render=west_down]
enderio:block_fused_glass[color=blue,kind=enlightened_fused_glass,render=south_down]
enderio:block_fused_glass[color=blue,kind=dark_fused_quartz,render=defaults]
enderio:block_fused_glass[color=blue,kind=dark_fused_quartz,render=auto]
enderio:block_fused_glass[color=blue,kind=dark_fused_quartz,render=sides]
enderio:block_fused_glass[color=blue,kind=dark_fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=blue,kind=dark_fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=blue,kind=dark_fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=blue,kind=dark_fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=blue,kind=dark_fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=blue,kind=dark_fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=blue,kind=dark_fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=blue,kind=dark_fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=blue,kind=dark_fused_quartz,render=north_west]
enderio:block_fused_glass[color=blue,kind=dark_fused_quartz,render=north_east]
enderio:block_fused_glass[color=blue,kind=dark_fused_quartz,render=south_east]
enderio:block_fused_glass[color=blue,kind=dark_fused_quartz,render=south_west]
enderio:block_fused_glass[color=blue,kind=dark_fused_quartz,render=north_up]
enderio:block_fused_glass[color=blue,kind=dark_fused_quartz,render=east_up]
enderio:block_fused_glass[color=blue,kind=dark_fused_quartz,render=west_up]
enderio:block_fused_glass[color=blue,kind=dark_fused_quartz,render=south_up]
enderio:block_fused_glass[color=blue,kind=dark_fused_quartz,render=north_down]
enderio:block_fused_glass[color=blue,kind=dark_fused_quartz,render=east_down]
enderio:block_fused_glass[color=blue,kind=dark_fused_quartz,render=west_down]
enderio:block_fused_glass[color=blue,kind=dark_fused_quartz,render=south_down]
enderio:block_fused_glass[color=blue,kind=dark_fused_glass,render=defaults]
enderio:block_fused_glass[color=blue,kind=dark_fused_glass,render=auto]
enderio:block_fused_glass[color=blue,kind=dark_fused_glass,render=sides]
enderio:block_fused_glass[color=blue,kind=dark_fused_glass,render=north_west_up]
enderio:block_fused_glass[color=blue,kind=dark_fused_glass,render=north_east_up]
enderio:block_fused_glass[color=blue,kind=dark_fused_glass,render=south_east_up]
enderio:block_fused_glass[color=blue,kind=dark_fused_glass,render=south_west_up]
enderio:block_fused_glass[color=blue,kind=dark_fused_glass,render=north_west_down]
enderio:block_fused_glass[color=blue,kind=dark_fused_glass,render=north_east_down]
enderio:block_fused_glass[color=blue,kind=dark_fused_glass,render=south_east_down]
enderio:block_fused_glass[color=blue,kind=dark_fused_glass,render=south_west_down]
enderio:block_fused_glass[color=blue,kind=dark_fused_glass,render=north_west]
enderio:block_fused_glass[color=blue,kind=dark_fused_glass,render=north_east]
enderio:block_fused_glass[color=blue,kind=dark_fused_glass,render=south_east]
enderio:block_fused_glass[color=blue,kind=dark_fused_glass,render=south_west]
enderio:block_fused_glass[color=blue,kind=dark_fused_glass,render=north_up]
enderio:block_fused_glass[color=blue,kind=dark_fused_glass,render=east_up]
enderio:block_fused_glass[color=blue,kind=dark_fused_glass,render=west_up]
enderio:block_fused_glass[color=blue,kind=dark_fused_glass,render=south_up]
enderio:block_fused_glass[color=blue,kind=dark_fused_glass,render=north_down]
enderio:block_fused_glass[color=blue,kind=dark_fused_glass,render=east_down]
enderio:block_fused_glass[color=blue,kind=dark_fused_glass,render=west_down]
enderio:block_fused_glass[color=blue,kind=dark_fused_glass,render=south_down]
enderio:block_fused_glass[color=brown,kind=fused_quartz,render=defaults]
enderio:block_fused_glass[color=brown,kind=fused_quartz,render=auto]
enderio:block_fused_glass[color=brown,kind=fused_quartz,render=sides]
enderio:block_fused_glass[color=brown,kind=fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=brown,kind=fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=brown,kind=fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=brown,kind=fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=brown,kind=fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=brown,kind=fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=brown,kind=fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=brown,kind=fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=brown,kind=fused_quartz,render=north_west]
enderio:block_fused_glass[color=brown,kind=fused_quartz,render=north_east]
enderio:block_fused_glass[color=brown,kind=fused_quartz,render=south_east]
enderio:block_fused_glass[color=brown,kind=fused_quartz,render=south_west]
enderio:block_fused_glass[color=brown,kind=fused_quartz,render=north_up]
enderio:block_fused_glass[color=brown,kind=fused_quartz,render=east_up]
enderio:block_fused_glass[color=brown,kind=fused_quartz,render=west_up]
enderio:block_fused_glass[color=brown,kind=fused_quartz,render=south_up]
enderio:block_fused_glass[color=brown,kind=fused_quartz,render=north_down]
enderio:block_fused_glass[color=brown,kind=fused_quartz,render=east_down]
enderio:block_fused_glass[color=brown,kind=fused_quartz,render=west_down]
enderio:block_fused_glass[color=brown,kind=fused_quartz,render=south_down]
enderio:block_fused_glass[color=brown,kind=fused_glass,render=defaults]
enderio:block_fused_glass[color=brown,kind=fused_glass,render=auto]
enderio:block_fused_glass[color=brown,kind=fused_glass,render=sides]
enderio:block_fused_glass[color=brown,kind=fused_glass,render=north_west_up]
enderio:block_fused_glass[color=brown,kind=fused_glass,render=north_east_up]
enderio:block_fused_glass[color=brown,kind=fused_glass,render=south_east_up]
enderio:block_fused_glass[color=brown,kind=fused_glass,render=south_west_up]
enderio:block_fused_glass[color=brown,kind=fused_glass,render=north_west_down]
enderio:block_fused_glass[color=brown,kind=fused_glass,render=north_east_down]
enderio:block_fused_glass[color=brown,kind=fused_glass,render=south_east_down]
enderio:block_fused_glass[color=brown,kind=fused_glass,render=south_west_down]
enderio:block_fused_glass[color=brown,kind=fused_glass,render=north_west]
enderio:block_fused_glass[color=brown,kind=fused_glass,render=north_east]
enderio:block_fused_glass[color=brown,kind=fused_glass,render=south_east]
enderio:block_fused_glass[color=brown,kind=fused_glass,render=south_west]
enderio:block_fused_glass[color=brown,kind=fused_glass,render=north_up]
enderio:block_fused_glass[color=brown,kind=fused_glass,render=east_up]
enderio:block_fused_glass[color=brown,kind=fused_glass,render=west_up]
enderio:block_fused_glass[color=brown,kind=fused_glass,render=south_up]
enderio:block_fused_glass[color=brown,kind=fused_glass,render=north_down]
enderio:block_fused_glass[color=brown,kind=fused_glass,render=east_down]
enderio:block_fused_glass[color=brown,kind=fused_glass,render=west_down]
enderio:block_fused_glass[color=brown,kind=fused_glass,render=south_down]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_quartz,render=defaults]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_quartz,render=auto]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_quartz,render=sides]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_quartz,render=north_west]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_quartz,render=north_east]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_quartz,render=south_east]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_quartz,render=south_west]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_quartz,render=north_up]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_quartz,render=east_up]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_quartz,render=west_up]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_quartz,render=south_up]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_quartz,render=north_down]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_quartz,render=east_down]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_quartz,render=west_down]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_quartz,render=south_down]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_glass,render=defaults]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_glass,render=auto]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_glass,render=sides]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_glass,render=north_west]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_glass,render=north_east]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_glass,render=south_east]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_glass,render=south_west]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_glass,render=north_up]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_glass,render=east_up]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_glass,render=west_up]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_glass,render=south_up]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_glass,render=north_down]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_glass,render=east_down]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_glass,render=west_down]
enderio:block_fused_glass[color=brown,kind=enlightened_fused_glass,render=south_down]
enderio:block_fused_glass[color=brown,kind=dark_fused_quartz,render=defaults]
enderio:block_fused_glass[color=brown,kind=dark_fused_quartz,render=auto]
enderio:block_fused_glass[color=brown,kind=dark_fused_quartz,render=sides]
enderio:block_fused_glass[color=brown,kind=dark_fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=brown,kind=dark_fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=brown,kind=dark_fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=brown,kind=dark_fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=brown,kind=dark_fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=brown,kind=dark_fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=brown,kind=dark_fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=brown,kind=dark_fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=brown,kind=dark_fused_quartz,render=north_west]
enderio:block_fused_glass[color=brown,kind=dark_fused_quartz,render=north_east]
enderio:block_fused_glass[color=brown,kind=dark_fused_quartz,render=south_east]
enderio:block_fused_glass[color=brown,kind=dark_fused_quartz,render=south_west]
enderio:block_fused_glass[color=brown,kind=dark_fused_quartz,render=north_up]
enderio:block_fused_glass[color=brown,kind=dark_fused_quartz,render=east_up]
enderio:block_fused_glass[color=brown,kind=dark_fused_quartz,render=west_up]
enderio:block_fused_glass[color=brown,kind=dark_fused_quartz,render=south_up]
enderio:block_fused_glass[color=brown,kind=dark_fused_quartz,render=north_down]
enderio:block_fused_glass[color=brown,kind=dark_fused_quartz,render=east_down]
enderio:block_fused_glass[color=brown,kind=dark_fused_quartz,render=west_down]
enderio:block_fused_glass[color=brown,kind=dark_fused_quartz,render=south_down]
enderio:block_fused_glass[color=brown,kind=dark_fused_glass,render=defaults]
enderio:block_fused_glass[color=brown,kind=dark_fused_glass,render=auto]
enderio:block_fused_glass[color=brown,kind=dark_fused_glass,render=sides]
enderio:block_fused_glass[color=brown,kind=dark_fused_glass,render=north_west_up]
enderio:block_fused_glass[color=brown,kind=dark_fused_glass,render=north_east_up]
enderio:block_fused_glass[color=brown,kind=dark_fused_glass,render=south_east_up]
enderio:block_fused_glass[color=brown,kind=dark_fused_glass,render=south_west_up]
enderio:block_fused_glass[color=brown,kind=dark_fused_glass,render=north_west_down]
enderio:block_fused_glass[color=brown,kind=dark_fused_glass,render=north_east_down]
enderio:block_fused_glass[color=brown,kind=dark_fused_glass,render=south_east_down]
enderio:block_fused_glass[color=brown,kind=dark_fused_glass,render=south_west_down]
enderio:block_fused_glass[color=brown,kind=dark_fused_glass,render=north_west]
enderio:block_fused_glass[color=brown,kind=dark_fused_glass,render=north_east]
enderio:block_fused_glass[color=brown,kind=dark_fused_glass,render=south_east]
enderio:block_fused_glass[color=brown,kind=dark_fused_glass,render=south_west]
enderio:block_fused_glass[color=brown,kind=dark_fused_glass,render=north_up]
enderio:block_fused_glass[color=brown,kind=dark_fused_glass,render=east_up]
enderio:block_fused_glass[color=brown,kind=dark_fused_glass,render=west_up]
enderio:block_fused_glass[color=brown,kind=dark_fused_glass,render=south_up]
enderio:block_fused_glass[color=brown,kind=dark_fused_glass,render=north_down]
enderio:block_fused_glass[color=brown,kind=dark_fused_glass,render=east_down]
enderio:block_fused_glass[color=brown,kind=dark_fused_glass,render=west_down]
enderio:block_fused_glass[color=brown,kind=dark_fused_glass,render=south_down]
enderio:block_fused_glass[color=green,kind=fused_quartz,render=defaults]
enderio:block_fused_glass[color=green,kind=fused_quartz,render=auto]
enderio:block_fused_glass[color=green,kind=fused_quartz,render=sides]
enderio:block_fused_glass[color=green,kind=fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=green,kind=fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=green,kind=fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=green,kind=fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=green,kind=fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=green,kind=fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=green,kind=fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=green,kind=fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=green,kind=fused_quartz,render=north_west]
enderio:block_fused_glass[color=green,kind=fused_quartz,render=north_east]
enderio:block_fused_glass[color=green,kind=fused_quartz,render=south_east]
enderio:block_fused_glass[color=green,kind=fused_quartz,render=south_west]
enderio:block_fused_glass[color=green,kind=fused_quartz,render=north_up]
enderio:block_fused_glass[color=green,kind=fused_quartz,render=east_up]
enderio:block_fused_glass[color=green,kind=fused_quartz,render=west_up]
enderio:block_fused_glass[color=green,kind=fused_quartz,render=south_up]
enderio:block_fused_glass[color=green,kind=fused_quartz,render=north_down]
enderio:block_fused_glass[color=green,kind=fused_quartz,render=east_down]
enderio:block_fused_glass[color=green,kind=fused_quartz,render=west_down]
enderio:block_fused_glass[color=green,kind=fused_quartz,render=south_down]
enderio:block_fused_glass[color=green,kind=fused_glass,render=defaults]
enderio:block_fused_glass[color=green,kind=fused_glass,render=auto]
enderio:block_fused_glass[color=green,kind=fused_glass,render=sides]
enderio:block_fused_glass[color=green,kind=fused_glass,render=north_west_up]
enderio:block_fused_glass[color=green,kind=fused_glass,render=north_east_up]
enderio:block_fused_glass[color=green,kind=fused_glass,render=south_east_up]
enderio:block_fused_glass[color=green,kind=fused_glass,render=south_west_up]
enderio:block_fused_glass[color=green,kind=fused_glass,render=north_west_down]
enderio:block_fused_glass[color=green,kind=fused_glass,render=north_east_down]
enderio:block_fused_glass[color=green,kind=fused_glass,render=south_east_down]
enderio:block_fused_glass[color=green,kind=fused_glass,render=south_west_down]
enderio:block_fused_glass[color=green,kind=fused_glass,render=north_west]
enderio:block_fused_glass[color=green,kind=fused_glass,render=north_east]
enderio:block_fused_glass[color=green,kind=fused_glass,render=south_east]
enderio:block_fused_glass[color=green,kind=fused_glass,render=south_west]
enderio:block_fused_glass[color=green,kind=fused_glass,render=north_up]
enderio:block_fused_glass[color=green,kind=fused_glass,render=east_up]
enderio:block_fused_glass[color=green,kind=fused_glass,render=west_up]
enderio:block_fused_glass[color=green,kind=fused_glass,render=south_up]
enderio:block_fused_glass[color=green,kind=fused_glass,render=north_down]
enderio:block_fused_glass[color=green,kind=fused_glass,render=east_down]
enderio:block_fused_glass[color=green,kind=fused_glass,render=west_down]
enderio:block_fused_glass[color=green,kind=fused_glass,render=south_down]
enderio:block_fused_glass[color=green,kind=enlightened_fused_quartz,render=defaults]
enderio:block_fused_glass[color=green,kind=enlightened_fused_quartz,render=auto]
enderio:block_fused_glass[color=green,kind=enlightened_fused_quartz,render=sides]
enderio:block_fused_glass[color=green,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=green,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=green,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=green,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=green,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=green,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=green,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=green,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=green,kind=enlightened_fused_quartz,render=north_west]
enderio:block_fused_glass[color=green,kind=enlightened_fused_quartz,render=north_east]
enderio:block_fused_glass[color=green,kind=enlightened_fused_quartz,render=south_east]
enderio:block_fused_glass[color=green,kind=enlightened_fused_quartz,render=south_west]
enderio:block_fused_glass[color=green,kind=enlightened_fused_quartz,render=north_up]
enderio:block_fused_glass[color=green,kind=enlightened_fused_quartz,render=east_up]
enderio:block_fused_glass[color=green,kind=enlightened_fused_quartz,render=west_up]
enderio:block_fused_glass[color=green,kind=enlightened_fused_quartz,render=south_up]
enderio:block_fused_glass[color=green,kind=enlightened_fused_quartz,render=north_down]
enderio:block_fused_glass[color=green,kind=enlightened_fused_quartz,render=east_down]
enderio:block_fused_glass[color=green,kind=enlightened_fused_quartz,render=west_down]
enderio:block_fused_glass[color=green,kind=enlightened_fused_quartz,render=south_down]
enderio:block_fused_glass[color=green,kind=enlightened_fused_glass,render=defaults]
enderio:block_fused_glass[color=green,kind=enlightened_fused_glass,render=auto]
enderio:block_fused_glass[color=green,kind=enlightened_fused_glass,render=sides]
enderio:block_fused_glass[color=green,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_fused_glass[color=green,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_fused_glass[color=green,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_fused_glass[color=green,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_fused_glass[color=green,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_fused_glass[color=green,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_fused_glass[color=green,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_fused_glass[color=green,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_fused_glass[color=green,kind=enlightened_fused_glass,render=north_west]
enderio:block_fused_glass[color=green,kind=enlightened_fused_glass,render=north_east]
enderio:block_fused_glass[color=green,kind=enlightened_fused_glass,render=south_east]
enderio:block_fused_glass[color=green,kind=enlightened_fused_glass,render=south_west]
enderio:block_fused_glass[color=green,kind=enlightened_fused_glass,render=north_up]
enderio:block_fused_glass[color=green,kind=enlightened_fused_glass,render=east_up]
enderio:block_fused_glass[color=green,kind=enlightened_fused_glass,render=west_up]
enderio:block_fused_glass[color=green,kind=enlightened_fused_glass,render=south_up]
enderio:block_fused_glass[color=green,kind=enlightened_fused_glass,render=north_down]
enderio:block_fused_glass[color=green,kind=enlightened_fused_glass,render=east_down]
enderio:block_fused_glass[color=green,kind=enlightened_fused_glass,render=west_down]
enderio:block_fused_glass[color=green,kind=enlightened_fused_glass,render=south_down]
enderio:block_fused_glass[color=green,kind=dark_fused_quartz,render=defaults]
enderio:block_fused_glass[color=green,kind=dark_fused_quartz,render=auto]
enderio:block_fused_glass[color=green,kind=dark_fused_quartz,render=sides]
enderio:block_fused_glass[color=green,kind=dark_fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=green,kind=dark_fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=green,kind=dark_fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=green,kind=dark_fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=green,kind=dark_fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=green,kind=dark_fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=green,kind=dark_fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=green,kind=dark_fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=green,kind=dark_fused_quartz,render=north_west]
enderio:block_fused_glass[color=green,kind=dark_fused_quartz,render=north_east]
enderio:block_fused_glass[color=green,kind=dark_fused_quartz,render=south_east]
enderio:block_fused_glass[color=green,kind=dark_fused_quartz,render=south_west]
enderio:block_fused_glass[color=green,kind=dark_fused_quartz,render=north_up]
enderio:block_fused_glass[color=green,kind=dark_fused_quartz,render=east_up]
enderio:block_fused_glass[color=green,kind=dark_fused_quartz,render=west_up]
enderio:block_fused_glass[color=green,kind=dark_fused_quartz,render=south_up]
enderio:block_fused_glass[color=green,kind=dark_fused_quartz,render=north_down]
enderio:block_fused_glass[color=green,kind=dark_fused_quartz,render=east_down]
enderio:block_fused_glass[color=green,kind=dark_fused_quartz,render=west_down]
enderio:block_fused_glass[color=green,kind=dark_fused_quartz,render=south_down]
enderio:block_fused_glass[color=green,kind=dark_fused_glass,render=defaults]
enderio:block_fused_glass[color=green,kind=dark_fused_glass,render=auto]
enderio:block_fused_glass[color=green,kind=dark_fused_glass,render=sides]
enderio:block_fused_glass[color=green,kind=dark_fused_glass,render=north_west_up]
enderio:block_fused_glass[color=green,kind=dark_fused_glass,render=north_east_up]
enderio:block_fused_glass[color=green,kind=dark_fused_glass,render=south_east_up]
enderio:block_fused_glass[color=green,kind=dark_fused_glass,render=south_west_up]
enderio:block_fused_glass[color=green,kind=dark_fused_glass,render=north_west_down]
enderio:block_fused_glass[color=green,kind=dark_fused_glass,render=north_east_down]
enderio:block_fused_glass[color=green,kind=dark_fused_glass,render=south_east_down]
enderio:block_fused_glass[color=green,kind=dark_fused_glass,render=south_west_down]
enderio:block_fused_glass[color=green,kind=dark_fused_glass,render=north_west]
enderio:block_fused_glass[color=green,kind=dark_fused_glass,render=north_east]
enderio:block_fused_glass[color=green,kind=dark_fused_glass,render=south_east]
enderio:block_fused_glass[color=green,kind=dark_fused_glass,render=south_west]
enderio:block_fused_glass[color=green,kind=dark_fused_glass,render=north_up]
enderio:block_fused_glass[color=green,kind=dark_fused_glass,render=east_up]
enderio:block_fused_glass[color=green,kind=dark_fused_glass,render=west_up]
enderio:block_fused_glass[color=green,kind=dark_fused_glass,render=south_up]
enderio:block_fused_glass[color=green,kind=dark_fused_glass,render=north_down]
enderio:block_fused_glass[color=green,kind=dark_fused_glass,render=east_down]
enderio:block_fused_glass[color=green,kind=dark_fused_glass,render=west_down]
enderio:block_fused_glass[color=green,kind=dark_fused_glass,render=south_down]
enderio:block_fused_glass[color=red,kind=fused_quartz,render=defaults]
enderio:block_fused_glass[color=red,kind=fused_quartz,render=auto]
enderio:block_fused_glass[color=red,kind=fused_quartz,render=sides]
enderio:block_fused_glass[color=red,kind=fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=red,kind=fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=red,kind=fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=red,kind=fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=red,kind=fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=red,kind=fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=red,kind=fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=red,kind=fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=red,kind=fused_quartz,render=north_west]
enderio:block_fused_glass[color=red,kind=fused_quartz,render=north_east]
enderio:block_fused_glass[color=red,kind=fused_quartz,render=south_east]
enderio:block_fused_glass[color=red,kind=fused_quartz,render=south_west]
enderio:block_fused_glass[color=red,kind=fused_quartz,render=north_up]
enderio:block_fused_glass[color=red,kind=fused_quartz,render=east_up]
enderio:block_fused_glass[color=red,kind=fused_quartz,render=west_up]
enderio:block_fused_glass[color=red,kind=fused_quartz,render=south_up]
enderio:block_fused_glass[color=red,kind=fused_quartz,render=north_down]
enderio:block_fused_glass[color=red,kind=fused_quartz,render=east_down]
enderio:block_fused_glass[color=red,kind=fused_quartz,render=west_down]
enderio:block_fused_glass[color=red,kind=fused_quartz,render=south_down]
enderio:block_fused_glass[color=red,kind=fused_glass,render=defaults]
enderio:block_fused_glass[color=red,kind=fused_glass,render=auto]
enderio:block_fused_glass[color=red,kind=fused_glass,render=sides]
enderio:block_fused_glass[color=red,kind=fused_glass,render=north_west_up]
enderio:block_fused_glass[color=red,kind=fused_glass,render=north_east_up]
enderio:block_fused_glass[color=red,kind=fused_glass,render=south_east_up]
enderio:block_fused_glass[color=red,kind=fused_glass,render=south_west_up]
enderio:block_fused_glass[color=red,kind=fused_glass,render=north_west_down]
enderio:block_fused_glass[color=red,kind=fused_glass,render=north_east_down]
enderio:block_fused_glass[color=red,kind=fused_glass,render=south_east_down]
enderio:block_fused_glass[color=red,kind=fused_glass,render=south_west_down]
enderio:block_fused_glass[color=red,kind=fused_glass,render=north_west]
enderio:block_fused_glass[color=red,kind=fused_glass,render=north_east]
enderio:block_fused_glass[color=red,kind=fused_glass,render=south_east]
enderio:block_fused_glass[color=red,kind=fused_glass,render=south_west]
enderio:block_fused_glass[color=red,kind=fused_glass,render=north_up]
enderio:block_fused_glass[color=red,kind=fused_glass,render=east_up]
enderio:block_fused_glass[color=red,kind=fused_glass,render=west_up]
enderio:block_fused_glass[color=red,kind=fused_glass,render=south_up]
enderio:block_fused_glass[color=red,kind=fused_glass,render=north_down]
enderio:block_fused_glass[color=red,kind=fused_glass,render=east_down]
enderio:block_fused_glass[color=red,kind=fused_glass,render=west_down]
enderio:block_fused_glass[color=red,kind=fused_glass,render=south_down]
enderio:block_fused_glass[color=red,kind=enlightened_fused_quartz,render=defaults]
enderio:block_fused_glass[color=red,kind=enlightened_fused_quartz,render=auto]
enderio:block_fused_glass[color=red,kind=enlightened_fused_quartz,render=sides]
enderio:block_fused_glass[color=red,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=red,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=red,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=red,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=red,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=red,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=red,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=red,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=red,kind=enlightened_fused_quartz,render=north_west]
enderio:block_fused_glass[color=red,kind=enlightened_fused_quartz,render=north_east]
enderio:block_fused_glass[color=red,kind=enlightened_fused_quartz,render=south_east]
enderio:block_fused_glass[color=red,kind=enlightened_fused_quartz,render=south_west]
enderio:block_fused_glass[color=red,kind=enlightened_fused_quartz,render=north_up]
enderio:block_fused_glass[color=red,kind=enlightened_fused_quartz,render=east_up]
enderio:block_fused_glass[color=red,kind=enlightened_fused_quartz,render=west_up]
enderio:block_fused_glass[color=red,kind=enlightened_fused_quartz,render=south_up]
enderio:block_fused_glass[color=red,kind=enlightened_fused_quartz,render=north_down]
enderio:block_fused_glass[color=red,kind=enlightened_fused_quartz,render=east_down]
enderio:block_fused_glass[color=red,kind=enlightened_fused_quartz,render=west_down]
enderio:block_fused_glass[color=red,kind=enlightened_fused_quartz,render=south_down]
enderio:block_fused_glass[color=red,kind=enlightened_fused_glass,render=defaults]
enderio:block_fused_glass[color=red,kind=enlightened_fused_glass,render=auto]
enderio:block_fused_glass[color=red,kind=enlightened_fused_glass,render=sides]
enderio:block_fused_glass[color=red,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_fused_glass[color=red,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_fused_glass[color=red,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_fused_glass[color=red,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_fused_glass[color=red,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_fused_glass[color=red,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_fused_glass[color=red,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_fused_glass[color=red,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_fused_glass[color=red,kind=enlightened_fused_glass,render=north_west]
enderio:block_fused_glass[color=red,kind=enlightened_fused_glass,render=north_east]
enderio:block_fused_glass[color=red,kind=enlightened_fused_glass,render=south_east]
enderio:block_fused_glass[color=red,kind=enlightened_fused_glass,render=south_west]
enderio:block_fused_glass[color=red,kind=enlightened_fused_glass,render=north_up]
enderio:block_fused_glass[color=red,kind=enlightened_fused_glass,render=east_up]
enderio:block_fused_glass[color=red,kind=enlightened_fused_glass,render=west_up]
enderio:block_fused_glass[color=red,kind=enlightened_fused_glass,render=south_up]
enderio:block_fused_glass[color=red,kind=enlightened_fused_glass,render=north_down]
enderio:block_fused_glass[color=red,kind=enlightened_fused_glass,render=east_down]
enderio:block_fused_glass[color=red,kind=enlightened_fused_glass,render=west_down]
enderio:block_fused_glass[color=red,kind=enlightened_fused_glass,render=south_down]
enderio:block_fused_glass[color=red,kind=dark_fused_quartz,render=defaults]
enderio:block_fused_glass[color=red,kind=dark_fused_quartz,render=auto]
enderio:block_fused_glass[color=red,kind=dark_fused_quartz,render=sides]
enderio:block_fused_glass[color=red,kind=dark_fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=red,kind=dark_fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=red,kind=dark_fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=red,kind=dark_fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=red,kind=dark_fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=red,kind=dark_fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=red,kind=dark_fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=red,kind=dark_fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=red,kind=dark_fused_quartz,render=north_west]
enderio:block_fused_glass[color=red,kind=dark_fused_quartz,render=north_east]
enderio:block_fused_glass[color=red,kind=dark_fused_quartz,render=south_east]
enderio:block_fused_glass[color=red,kind=dark_fused_quartz,render=south_west]
enderio:block_fused_glass[color=red,kind=dark_fused_quartz,render=north_up]
enderio:block_fused_glass[color=red,kind=dark_fused_quartz,render=east_up]
enderio:block_fused_glass[color=red,kind=dark_fused_quartz,render=west_up]
enderio:block_fused_glass[color=red,kind=dark_fused_quartz,render=south_up]
enderio:block_fused_glass[color=red,kind=dark_fused_quartz,render=north_down]
enderio:block_fused_glass[color=red,kind=dark_fused_quartz,render=east_down]
enderio:block_fused_glass[color=red,kind=dark_fused_quartz,render=west_down]
enderio:block_fused_glass[color=red,kind=dark_fused_quartz,render=south_down]
enderio:block_fused_glass[color=red,kind=dark_fused_glass,render=defaults]
enderio:block_fused_glass[color=red,kind=dark_fused_glass,render=auto]
enderio:block_fused_glass[color=red,kind=dark_fused_glass,render=sides]
enderio:block_fused_glass[color=red,kind=dark_fused_glass,render=north_west_up]
enderio:block_fused_glass[color=red,kind=dark_fused_glass,render=north_east_up]
enderio:block_fused_glass[color=red,kind=dark_fused_glass,render=south_east_up]
enderio:block_fused_glass[color=red,kind=dark_fused_glass,render=south_west_up]
enderio:block_fused_glass[color=red,kind=dark_fused_glass,render=north_west_down]
enderio:block_fused_glass[color=red,kind=dark_fused_glass,render=north_east_down]
enderio:block_fused_glass[color=red,kind=dark_fused_glass,render=south_east_down]
enderio:block_fused_glass[color=red,kind=dark_fused_glass,render=south_west_down]
enderio:block_fused_glass[color=red,kind=dark_fused_glass,render=north_west]
enderio:block_fused_glass[color=red,kind=dark_fused_glass,render=north_east]
enderio:block_fused_glass[color=red,kind=dark_fused_glass,render=south_east]
enderio:block_fused_glass[color=red,kind=dark_fused_glass,render=south_west]
enderio:block_fused_glass[color=red,kind=dark_fused_glass,render=north_up]
enderio:block_fused_glass[color=red,kind=dark_fused_glass,render=east_up]
enderio:block_fused_glass[color=red,kind=dark_fused_glass,render=west_up]
enderio:block_fused_glass[color=red,kind=dark_fused_glass,render=south_up]
enderio:block_fused_glass[color=red,kind=dark_fused_glass,render=north_down]
enderio:block_fused_glass[color=red,kind=dark_fused_glass,render=east_down]
enderio:block_fused_glass[color=red,kind=dark_fused_glass,render=west_down]
enderio:block_fused_glass[color=red,kind=dark_fused_glass,render=south_down]
enderio:block_fused_glass[color=black,kind=fused_quartz,render=defaults]
enderio:block_fused_glass[color=black,kind=fused_quartz,render=auto]
enderio:block_fused_glass[color=black,kind=fused_quartz,render=sides]
enderio:block_fused_glass[color=black,kind=fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=black,kind=fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=black,kind=fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=black,kind=fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=black,kind=fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=black,kind=fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=black,kind=fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=black,kind=fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=black,kind=fused_quartz,render=north_west]
enderio:block_fused_glass[color=black,kind=fused_quartz,render=north_east]
enderio:block_fused_glass[color=black,kind=fused_quartz,render=south_east]
enderio:block_fused_glass[color=black,kind=fused_quartz,render=south_west]
enderio:block_fused_glass[color=black,kind=fused_quartz,render=north_up]
enderio:block_fused_glass[color=black,kind=fused_quartz,render=east_up]
enderio:block_fused_glass[color=black,kind=fused_quartz,render=west_up]
enderio:block_fused_glass[color=black,kind=fused_quartz,render=south_up]
enderio:block_fused_glass[color=black,kind=fused_quartz,render=north_down]
enderio:block_fused_glass[color=black,kind=fused_quartz,render=east_down]
enderio:block_fused_glass[color=black,kind=fused_quartz,render=west_down]
enderio:block_fused_glass[color=black,kind=fused_quartz,render=south_down]
enderio:block_fused_glass[color=black,kind=fused_glass,render=defaults]
enderio:block_fused_glass[color=black,kind=fused_glass,render=auto]
enderio:block_fused_glass[color=black,kind=fused_glass,render=sides]
enderio:block_fused_glass[color=black,kind=fused_glass,render=north_west_up]
enderio:block_fused_glass[color=black,kind=fused_glass,render=north_east_up]
enderio:block_fused_glass[color=black,kind=fused_glass,render=south_east_up]
enderio:block_fused_glass[color=black,kind=fused_glass,render=south_west_up]
enderio:block_fused_glass[color=black,kind=fused_glass,render=north_west_down]
enderio:block_fused_glass[color=black,kind=fused_glass,render=north_east_down]
enderio:block_fused_glass[color=black,kind=fused_glass,render=south_east_down]
enderio:block_fused_glass[color=black,kind=fused_glass,render=south_west_down]
enderio:block_fused_glass[color=black,kind=fused_glass,render=north_west]
enderio:block_fused_glass[color=black,kind=fused_glass,render=north_east]
enderio:block_fused_glass[color=black,kind=fused_glass,render=south_east]
enderio:block_fused_glass[color=black,kind=fused_glass,render=south_west]
enderio:block_fused_glass[color=black,kind=fused_glass,render=north_up]
enderio:block_fused_glass[color=black,kind=fused_glass,render=east_up]
enderio:block_fused_glass[color=black,kind=fused_glass,render=west_up]
enderio:block_fused_glass[color=black,kind=fused_glass,render=south_up]
enderio:block_fused_glass[color=black,kind=fused_glass,render=north_down]
enderio:block_fused_glass[color=black,kind=fused_glass,render=east_down]
enderio:block_fused_glass[color=black,kind=fused_glass,render=west_down]
enderio:block_fused_glass[color=black,kind=fused_glass,render=south_down]
enderio:block_fused_glass[color=black,kind=enlightened_fused_quartz,render=defaults]
enderio:block_fused_glass[color=black,kind=enlightened_fused_quartz,render=auto]
enderio:block_fused_glass[color=black,kind=enlightened_fused_quartz,render=sides]
enderio:block_fused_glass[color=black,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=black,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=black,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=black,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=black,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=black,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=black,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=black,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=black,kind=enlightened_fused_quartz,render=north_west]
enderio:block_fused_glass[color=black,kind=enlightened_fused_quartz,render=north_east]
enderio:block_fused_glass[color=black,kind=enlightened_fused_quartz,render=south_east]
enderio:block_fused_glass[color=black,kind=enlightened_fused_quartz,render=south_west]
enderio:block_fused_glass[color=black,kind=enlightened_fused_quartz,render=north_up]
enderio:block_fused_glass[color=black,kind=enlightened_fused_quartz,render=east_up]
enderio:block_fused_glass[color=black,kind=enlightened_fused_quartz,render=west_up]
enderio:block_fused_glass[color=black,kind=enlightened_fused_quartz,render=south_up]
enderio:block_fused_glass[color=black,kind=enlightened_fused_quartz,render=north_down]
enderio:block_fused_glass[color=black,kind=enlightened_fused_quartz,render=east_down]
enderio:block_fused_glass[color=black,kind=enlightened_fused_quartz,render=west_down]
enderio:block_fused_glass[color=black,kind=enlightened_fused_quartz,render=south_down]
enderio:block_fused_glass[color=black,kind=enlightened_fused_glass,render=defaults]
enderio:block_fused_glass[color=black,kind=enlightened_fused_glass,render=auto]
enderio:block_fused_glass[color=black,kind=enlightened_fused_glass,render=sides]
enderio:block_fused_glass[color=black,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_fused_glass[color=black,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_fused_glass[color=black,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_fused_glass[color=black,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_fused_glass[color=black,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_fused_glass[color=black,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_fused_glass[color=black,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_fused_glass[color=black,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_fused_glass[color=black,kind=enlightened_fused_glass,render=north_west]
enderio:block_fused_glass[color=black,kind=enlightened_fused_glass,render=north_east]
enderio:block_fused_glass[color=black,kind=enlightened_fused_glass,render=south_east]
enderio:block_fused_glass[color=black,kind=enlightened_fused_glass,render=south_west]
enderio:block_fused_glass[color=black,kind=enlightened_fused_glass,render=north_up]
enderio:block_fused_glass[color=black,kind=enlightened_fused_glass,render=east_up]
enderio:block_fused_glass[color=black,kind=enlightened_fused_glass,render=west_up]
enderio:block_fused_glass[color=black,kind=enlightened_fused_glass,render=south_up]
enderio:block_fused_glass[color=black,kind=enlightened_fused_glass,render=north_down]
enderio:block_fused_glass[color=black,kind=enlightened_fused_glass,render=east_down]
enderio:block_fused_glass[color=black,kind=enlightened_fused_glass,render=west_down]
enderio:block_fused_glass[color=black,kind=enlightened_fused_glass,render=south_down]
enderio:block_fused_glass[color=black,kind=dark_fused_quartz,render=defaults]
enderio:block_fused_glass[color=black,kind=dark_fused_quartz,render=auto]
enderio:block_fused_glass[color=black,kind=dark_fused_quartz,render=sides]
enderio:block_fused_glass[color=black,kind=dark_fused_quartz,render=north_west_up]
enderio:block_fused_glass[color=black,kind=dark_fused_quartz,render=north_east_up]
enderio:block_fused_glass[color=black,kind=dark_fused_quartz,render=south_east_up]
enderio:block_fused_glass[color=black,kind=dark_fused_quartz,render=south_west_up]
enderio:block_fused_glass[color=black,kind=dark_fused_quartz,render=north_west_down]
enderio:block_fused_glass[color=black,kind=dark_fused_quartz,render=north_east_down]
enderio:block_fused_glass[color=black,kind=dark_fused_quartz,render=south_east_down]
enderio:block_fused_glass[color=black,kind=dark_fused_quartz,render=south_west_down]
enderio:block_fused_glass[color=black,kind=dark_fused_quartz,render=north_west]
enderio:block_fused_glass[color=black,kind=dark_fused_quartz,render=north_east]
enderio:block_fused_glass[color=black,kind=dark_fused_quartz,render=south_east]
enderio:block_fused_glass[color=black,kind=dark_fused_quartz,render=south_west]
enderio:block_fused_glass[color=black,kind=dark_fused_quartz,render=north_up]
enderio:block_fused_glass[color=black,kind=dark_fused_quartz,render=east_up]
enderio:block_fused_glass[color=black,kind=dark_fused_quartz,render=west_up]
enderio:block_fused_glass[color=black,kind=dark_fused_quartz,render=south_up]
enderio:block_fused_glass[color=black,kind=dark_fused_quartz,render=north_down]
enderio:block_fused_glass[color=black,kind=dark_fused_quartz,render=east_down]
enderio:block_fused_glass[color=black,kind=dark_fused_quartz,render=west_down]
enderio:block_fused_glass[color=black,kind=dark_fused_quartz,render=south_down]
enderio:block_fused_glass[color=black,kind=dark_fused_glass,render=defaults]
enderio:block_fused_glass[color=black,kind=dark_fused_glass,render=auto]
enderio:block_fused_glass[color=black,kind=dark_fused_glass,render=sides]
enderio:block_fused_glass[color=black,kind=dark_fused_glass,render=north_west_up]
enderio:block_fused_glass[color=black,kind=dark_fused_glass,render=north_east_up]
enderio:block_fused_glass[color=black,kind=dark_fused_glass,render=south_east_up]
enderio:block_fused_glass[color=black,kind=dark_fused_glass,render=south_west_up]
enderio:block_fused_glass[color=black,kind=dark_fused_glass,render=north_west_down]
enderio:block_fused_glass[color=black,kind=dark_fused_glass,render=north_east_down]
enderio:block_fused_glass[color=black,kind=dark_fused_glass,render=south_east_down]
enderio:block_fused_glass[color=black,kind=dark_fused_glass,render=south_west_down]
enderio:block_fused_glass[color=black,kind=dark_fused_glass,render=north_west]
enderio:block_fused_glass[color=black,kind=dark_fused_glass,render=north_east]
enderio:block_fused_glass[color=black,kind=dark_fused_glass,render=south_east]
enderio:block_fused_glass[color=black,kind=dark_fused_glass,render=south_west]
enderio:block_fused_glass[color=black,kind=dark_fused_glass,render=north_up]
enderio:block_fused_glass[color=black,kind=dark_fused_glass,render=east_up]
enderio:block_fused_glass[color=black,kind=dark_fused_glass,render=west_up]
enderio:block_fused_glass[color=black,kind=dark_fused_glass,render=south_up]
enderio:block_fused_glass[color=black,kind=dark_fused_glass,render=north_down]
enderio:block_fused_glass[color=black,kind=dark_fused_glass,render=east_down]
enderio:block_fused_glass[color=black,kind=dark_fused_glass,render=west_down]
enderio:block_fused_glass[color=black,kind=dark_fused_glass,render=south_down]
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enderio:block_enlightened_fused_quartz[color=white,kind=fused_quartz,render=auto]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_quartz,render=sides]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_quartz,render=north_west]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_quartz,render=north_east]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_quartz,render=south_east]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_quartz,render=south_west]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_quartz,render=north_up]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_quartz,render=east_up]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_quartz,render=west_up]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_quartz,render=south_up]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_quartz,render=north_down]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_quartz,render=east_down]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_quartz,render=west_down]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_quartz,render=south_down]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_glass,render=defaults]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_glass,render=auto]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_glass,render=sides]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_glass,render=north_west_up]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_glass,render=north_east_up]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_glass,render=south_east_up]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_glass,render=south_west_up]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_glass,render=north_west_down]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_glass,render=north_east_down]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_glass,render=south_east_down]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_glass,render=south_west_down]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_glass,render=north_west]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_glass,render=north_east]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_glass,render=south_east]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_glass,render=south_west]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_glass,render=north_up]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_glass,render=east_up]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_glass,render=west_up]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_glass,render=south_up]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_glass,render=north_down]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_glass,render=east_down]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_glass,render=west_down]
enderio:block_enlightened_fused_quartz[color=white,kind=fused_glass,render=south_down]
enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_quartz,render=defaults]
enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_quartz,render=auto]
enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_quartz,render=sides]
enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_quartz,render=north_west]
enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_quartz,render=north_east]
enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_quartz,render=south_east]
enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_quartz,render=south_west]
enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_quartz,render=north_up]
enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_quartz,render=east_up]
enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_quartz,render=west_up]
enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_quartz,render=south_up]
enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_quartz,render=north_down]
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enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_quartz,render=west_down]
enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_quartz,render=south_down]
enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_glass,render=defaults]
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enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_glass,render=north_west]
enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_glass,render=north_east]
enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_glass,render=south_east]
enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_glass,render=south_west]
enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_glass,render=north_up]
enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_glass,render=east_up]
enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_glass,render=west_up]
enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_glass,render=south_up]
enderio:block_enlightened_fused_quartz[color=white,kind=enlightened_fused_glass,render=north_down]
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enderio:block_enlightened_fused_quartz[color=white,kind=dark_fused_quartz,render=defaults]
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enderio:block_enlightened_fused_quartz[color=white,kind=dark_fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_quartz[color=white,kind=dark_fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_quartz[color=white,kind=dark_fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_quartz[color=white,kind=dark_fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_quartz[color=white,kind=dark_fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_quartz[color=white,kind=dark_fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_quartz[color=white,kind=dark_fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_quartz[color=white,kind=dark_fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_quartz[color=white,kind=dark_fused_quartz,render=north_west]
enderio:block_enlightened_fused_quartz[color=white,kind=dark_fused_quartz,render=north_east]
enderio:block_enlightened_fused_quartz[color=white,kind=dark_fused_quartz,render=south_east]
enderio:block_enlightened_fused_quartz[color=white,kind=dark_fused_quartz,render=south_west]
enderio:block_enlightened_fused_quartz[color=white,kind=dark_fused_quartz,render=north_up]
enderio:block_enlightened_fused_quartz[color=white,kind=dark_fused_quartz,render=east_up]
enderio:block_enlightened_fused_quartz[color=white,kind=dark_fused_quartz,render=west_up]
enderio:block_enlightened_fused_quartz[color=white,kind=dark_fused_quartz,render=south_up]
enderio:block_enlightened_fused_quartz[color=white,kind=dark_fused_quartz,render=north_down]
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enderio:block_enlightened_fused_quartz[color=white,kind=dark_fused_glass,render=defaults]
enderio:block_enlightened_fused_quartz[color=white,kind=dark_fused_glass,render=auto]
enderio:block_enlightened_fused_quartz[color=white,kind=dark_fused_glass,render=sides]
enderio:block_enlightened_fused_quartz[color=white,kind=dark_fused_glass,render=north_west_up]
enderio:block_enlightened_fused_quartz[color=white,kind=dark_fused_glass,render=north_east_up]
enderio:block_enlightened_fused_quartz[color=white,kind=dark_fused_glass,render=south_east_up]
enderio:block_enlightened_fused_quartz[color=white,kind=dark_fused_glass,render=south_west_up]
enderio:block_enlightened_fused_quartz[color=white,kind=dark_fused_glass,render=north_west_down]
enderio:block_enlightened_fused_quartz[color=white,kind=dark_fused_glass,render=north_east_down]
enderio:block_enlightened_fused_quartz[color=white,kind=dark_fused_glass,render=south_east_down]
enderio:block_enlightened_fused_quartz[color=white,kind=dark_fused_glass,render=south_west_down]
enderio:block_enlightened_fused_quartz[color=white,kind=dark_fused_glass,render=north_west]
enderio:block_enlightened_fused_quartz[color=white,kind=dark_fused_glass,render=north_east]
enderio:block_enlightened_fused_quartz[color=white,kind=dark_fused_glass,render=south_east]
enderio:block_enlightened_fused_quartz[color=white,kind=dark_fused_glass,render=south_west]
enderio:block_enlightened_fused_quartz[color=white,kind=dark_fused_glass,render=north_up]
enderio:block_enlightened_fused_quartz[color=white,kind=dark_fused_glass,render=east_up]
enderio:block_enlightened_fused_quartz[color=white,kind=dark_fused_glass,render=west_up]
enderio:block_enlightened_fused_quartz[color=white,kind=dark_fused_glass,render=south_up]
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enderio:block_enlightened_fused_quartz[color=white,kind=dark_fused_glass,render=west_down]
enderio:block_enlightened_fused_quartz[color=white,kind=dark_fused_glass,render=south_down]
enderio:block_enlightened_fused_quartz[color=orange,kind=fused_quartz,render=defaults]
enderio:block_enlightened_fused_quartz[color=orange,kind=fused_quartz,render=auto]
enderio:block_enlightened_fused_quartz[color=orange,kind=fused_quartz,render=sides]
enderio:block_enlightened_fused_quartz[color=orange,kind=fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_quartz[color=orange,kind=fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_quartz[color=orange,kind=fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_quartz[color=orange,kind=fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_quartz[color=orange,kind=fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_quartz[color=orange,kind=fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_quartz[color=orange,kind=fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_quartz[color=orange,kind=fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_quartz[color=orange,kind=fused_quartz,render=north_west]
enderio:block_enlightened_fused_quartz[color=orange,kind=fused_quartz,render=north_east]
enderio:block_enlightened_fused_quartz[color=orange,kind=fused_quartz,render=south_east]
enderio:block_enlightened_fused_quartz[color=orange,kind=fused_quartz,render=south_west]
enderio:block_enlightened_fused_quartz[color=orange,kind=fused_quartz,render=north_up]
enderio:block_enlightened_fused_quartz[color=orange,kind=fused_quartz,render=east_up]
enderio:block_enlightened_fused_quartz[color=orange,kind=fused_quartz,render=west_up]
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enderio:block_enlightened_fused_quartz[color=yellow,kind=fused_glass,render=north_west_up]
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enderio:block_enlightened_fused_quartz[color=brown,kind=fused_quartz,render=auto]
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enderio:block_enlightened_fused_glass[color=white,kind=dark_fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=white,kind=dark_fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=white,kind=dark_fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=white,kind=dark_fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=white,kind=dark_fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=white,kind=dark_fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=white,kind=dark_fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=white,kind=dark_fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=white,kind=dark_fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=white,kind=dark_fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=white,kind=dark_fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=white,kind=dark_fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=white,kind=dark_fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=white,kind=dark_fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=white,kind=dark_fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=white,kind=dark_fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=white,kind=dark_fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=white,kind=dark_fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=white,kind=dark_fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=white,kind=dark_fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=white,kind=dark_fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=white,kind=dark_fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=white,kind=dark_fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=white,kind=dark_fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=white,kind=dark_fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=white,kind=dark_fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=white,kind=dark_fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=white,kind=dark_fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=white,kind=dark_fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=orange,kind=fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=orange,kind=enlightened_fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=orange,kind=dark_fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=enlightened_fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=magenta,kind=dark_fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=light_blue,kind=dark_fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=enlightened_fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=yellow,kind=dark_fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=lime,kind=fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=lime,kind=enlightened_fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=lime,kind=dark_fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=pink,kind=fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=pink,kind=enlightened_fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=pink,kind=dark_fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=gray,kind=fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=gray,kind=enlightened_fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=gray,kind=dark_fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=silver,kind=fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=silver,kind=enlightened_fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=silver,kind=dark_fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=enlightened_fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=cyan,kind=dark_fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=purple,kind=fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=purple,kind=enlightened_fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=purple,kind=dark_fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=blue,kind=fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=blue,kind=enlightened_fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=blue,kind=dark_fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=brown,kind=fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=brown,kind=enlightened_fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=brown,kind=dark_fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=green,kind=fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=green,kind=fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=green,kind=fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=green,kind=fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=green,kind=fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=green,kind=fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=green,kind=fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=green,kind=fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=green,kind=fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=green,kind=fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=green,kind=fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=green,kind=fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=green,kind=fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=green,kind=fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=green,kind=fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=green,kind=fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=green,kind=fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=green,kind=fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=green,kind=fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=green,kind=fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=green,kind=fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=green,kind=fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=green,kind=fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=green,kind=fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=green,kind=fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=green,kind=fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=green,kind=fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=green,kind=fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=green,kind=fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=green,kind=fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=green,kind=fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=green,kind=fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=green,kind=fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=green,kind=fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=green,kind=fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=green,kind=fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=green,kind=fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=green,kind=fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=green,kind=fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=green,kind=fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=green,kind=fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=green,kind=fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=green,kind=fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=green,kind=fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=green,kind=fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=green,kind=fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=green,kind=enlightened_fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=green,kind=dark_fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=red,kind=fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=red,kind=fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=red,kind=fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=red,kind=fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=red,kind=fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=red,kind=fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=red,kind=fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=red,kind=fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=red,kind=fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=red,kind=fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=red,kind=fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=red,kind=fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=red,kind=fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=red,kind=fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=red,kind=fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=red,kind=fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=red,kind=fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=red,kind=fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=red,kind=fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=red,kind=fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=red,kind=fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=red,kind=fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=red,kind=fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=red,kind=fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=red,kind=fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=red,kind=fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=red,kind=fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=red,kind=fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=red,kind=fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=red,kind=fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=red,kind=fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=red,kind=fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=red,kind=fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=red,kind=fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=red,kind=fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=red,kind=fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=red,kind=fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=red,kind=fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=red,kind=fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=red,kind=fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=red,kind=fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=red,kind=fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=red,kind=fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=red,kind=fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=red,kind=fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=red,kind=fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=red,kind=enlightened_fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=red,kind=dark_fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=black,kind=fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=black,kind=fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=black,kind=fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=black,kind=fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=black,kind=fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=black,kind=fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=black,kind=fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=black,kind=fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=black,kind=fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=black,kind=fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=black,kind=fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=black,kind=fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=black,kind=fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=black,kind=fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=black,kind=fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=black,kind=fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=black,kind=fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=black,kind=fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=black,kind=fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=black,kind=fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=black,kind=fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=black,kind=fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=black,kind=fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=black,kind=fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=black,kind=fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=black,kind=fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=black,kind=fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=black,kind=fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=black,kind=fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=black,kind=fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=black,kind=fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=black,kind=fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=black,kind=fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=black,kind=fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=black,kind=fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=black,kind=fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=black,kind=fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=black,kind=fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=black,kind=fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=black,kind=fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=black,kind=fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=black,kind=fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=black,kind=fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=black,kind=fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=black,kind=fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=black,kind=fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=black,kind=enlightened_fused_glass,render=south_down]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_quartz,render=defaults]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_quartz,render=auto]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_quartz,render=sides]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_quartz,render=north_west_up]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_quartz,render=north_east_up]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_quartz,render=south_east_up]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_quartz,render=south_west_up]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_quartz,render=north_west_down]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_quartz,render=north_east_down]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_quartz,render=south_east_down]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_quartz,render=south_west_down]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_quartz,render=north_west]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_quartz,render=north_east]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_quartz,render=south_east]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_quartz,render=south_west]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_quartz,render=north_up]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_quartz,render=east_up]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_quartz,render=west_up]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_quartz,render=south_up]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_quartz,render=north_down]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_quartz,render=east_down]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_quartz,render=west_down]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_quartz,render=south_down]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_glass,render=defaults]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_glass,render=auto]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_glass,render=sides]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_glass,render=north_west_up]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_glass,render=north_east_up]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_glass,render=south_east_up]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_glass,render=south_west_up]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_glass,render=north_west_down]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_glass,render=north_east_down]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_glass,render=south_east_down]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_glass,render=south_west_down]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_glass,render=north_west]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_glass,render=north_east]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_glass,render=south_east]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_glass,render=south_west]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_glass,render=north_up]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_glass,render=east_up]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_glass,render=west_up]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_glass,render=south_up]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_glass,render=north_down]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_glass,render=east_down]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_glass,render=west_down]
enderio:block_enlightened_fused_glass[color=black,kind=dark_fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=white,kind=fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=white,kind=fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=white,kind=fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=white,kind=fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=white,kind=fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=white,kind=fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=white,kind=fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=white,kind=fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=white,kind=fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=white,kind=fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=white,kind=fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=white,kind=fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=white,kind=fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=white,kind=fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=white,kind=fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=white,kind=fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=white,kind=fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=white,kind=fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=white,kind=fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=white,kind=fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=white,kind=fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=white,kind=fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=white,kind=fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=white,kind=fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=white,kind=fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=white,kind=fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=white,kind=fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=white,kind=fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=white,kind=fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=white,kind=fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=white,kind=fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=white,kind=fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=white,kind=fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=white,kind=fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=white,kind=fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=white,kind=fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=white,kind=fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=white,kind=fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=white,kind=fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=white,kind=fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=white,kind=fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=white,kind=fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=white,kind=fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=white,kind=fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=white,kind=fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=white,kind=fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=white,kind=enlightened_fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=white,kind=dark_fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=orange,kind=fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=orange,kind=fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=orange,kind=fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=orange,kind=fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=orange,kind=fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=orange,kind=fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=orange,kind=fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=orange,kind=fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=orange,kind=fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=orange,kind=fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=orange,kind=fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=orange,kind=fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=orange,kind=fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=orange,kind=fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=orange,kind=fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=orange,kind=fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=orange,kind=fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=orange,kind=fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=orange,kind=fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=orange,kind=fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=orange,kind=fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=orange,kind=fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=orange,kind=fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=orange,kind=fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=orange,kind=fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=orange,kind=fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=orange,kind=fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=orange,kind=fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=orange,kind=fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=orange,kind=fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=orange,kind=fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=orange,kind=fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=orange,kind=fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=orange,kind=fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=orange,kind=fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=orange,kind=fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=orange,kind=fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=orange,kind=fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=orange,kind=fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=orange,kind=fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=orange,kind=fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=orange,kind=fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=orange,kind=fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=orange,kind=fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=orange,kind=fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=orange,kind=fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=orange,kind=enlightened_fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=orange,kind=dark_fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=magenta,kind=fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=magenta,kind=enlightened_fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=magenta,kind=dark_fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=enlightened_fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=light_blue,kind=dark_fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=yellow,kind=fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=yellow,kind=enlightened_fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=yellow,kind=dark_fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=lime,kind=fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=lime,kind=fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=lime,kind=fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=lime,kind=fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=lime,kind=fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=lime,kind=fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=lime,kind=fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=lime,kind=fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=lime,kind=fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=lime,kind=fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=lime,kind=fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=lime,kind=fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=lime,kind=fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=lime,kind=fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=lime,kind=fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=lime,kind=fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=lime,kind=fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=lime,kind=fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=lime,kind=fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=lime,kind=fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=lime,kind=fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=lime,kind=fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=lime,kind=fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=lime,kind=fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=lime,kind=fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=lime,kind=fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=lime,kind=fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=lime,kind=fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=lime,kind=fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=lime,kind=fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=lime,kind=fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=lime,kind=fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=lime,kind=fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=lime,kind=fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=lime,kind=fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=lime,kind=fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=lime,kind=fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=lime,kind=fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=lime,kind=fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=lime,kind=fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=lime,kind=fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=lime,kind=fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=lime,kind=fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=lime,kind=fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=lime,kind=fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=lime,kind=fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=lime,kind=enlightened_fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=lime,kind=dark_fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=pink,kind=fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=pink,kind=fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=pink,kind=fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=pink,kind=fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=pink,kind=fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=pink,kind=fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=pink,kind=fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=pink,kind=fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=pink,kind=fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=pink,kind=fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=pink,kind=fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=pink,kind=fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=pink,kind=fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=pink,kind=fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=pink,kind=fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=pink,kind=fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=pink,kind=fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=pink,kind=fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=pink,kind=fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=pink,kind=fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=pink,kind=fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=pink,kind=fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=pink,kind=fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=pink,kind=fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=pink,kind=fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=pink,kind=fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=pink,kind=fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=pink,kind=fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=pink,kind=fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=pink,kind=fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=pink,kind=fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=pink,kind=fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=pink,kind=fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=pink,kind=fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=pink,kind=fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=pink,kind=fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=pink,kind=fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=pink,kind=fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=pink,kind=fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=pink,kind=fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=pink,kind=fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=pink,kind=fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=pink,kind=fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=pink,kind=fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=pink,kind=fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=pink,kind=fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=pink,kind=enlightened_fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=pink,kind=dark_fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=gray,kind=fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=gray,kind=fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=gray,kind=fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=gray,kind=fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=gray,kind=fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=gray,kind=fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=gray,kind=fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=gray,kind=fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=gray,kind=fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=gray,kind=fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=gray,kind=fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=gray,kind=fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=gray,kind=fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=gray,kind=fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=gray,kind=fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=gray,kind=fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=gray,kind=fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=gray,kind=fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=gray,kind=fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=gray,kind=fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=gray,kind=fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=gray,kind=fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=gray,kind=fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=gray,kind=fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=gray,kind=fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=gray,kind=fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=gray,kind=fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=gray,kind=fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=gray,kind=fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=gray,kind=fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=gray,kind=fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=gray,kind=fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=gray,kind=fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=gray,kind=fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=gray,kind=fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=gray,kind=fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=gray,kind=fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=gray,kind=fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=gray,kind=fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=gray,kind=fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=gray,kind=fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=gray,kind=fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=gray,kind=fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=gray,kind=fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=gray,kind=fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=gray,kind=fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=gray,kind=enlightened_fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=gray,kind=dark_fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=silver,kind=fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=silver,kind=fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=silver,kind=fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=silver,kind=fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=silver,kind=fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=silver,kind=fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=silver,kind=fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=silver,kind=fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=silver,kind=fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=silver,kind=fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=silver,kind=fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=silver,kind=fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=silver,kind=fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=silver,kind=fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=silver,kind=fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=silver,kind=fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=silver,kind=fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=silver,kind=fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=silver,kind=fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=silver,kind=fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=silver,kind=fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=silver,kind=fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=silver,kind=fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=silver,kind=fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=silver,kind=fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=silver,kind=fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=silver,kind=fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=silver,kind=fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=silver,kind=fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=silver,kind=fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=silver,kind=fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=silver,kind=fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=silver,kind=fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=silver,kind=fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=silver,kind=fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=silver,kind=fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=silver,kind=fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=silver,kind=fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=silver,kind=fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=silver,kind=fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=silver,kind=fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=silver,kind=fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=silver,kind=fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=silver,kind=fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=silver,kind=fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=silver,kind=fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=silver,kind=enlightened_fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=silver,kind=dark_fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=cyan,kind=fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=cyan,kind=enlightened_fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=cyan,kind=dark_fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=purple,kind=fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=purple,kind=fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=purple,kind=fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=purple,kind=fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=purple,kind=fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=purple,kind=fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=purple,kind=fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=purple,kind=fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=purple,kind=fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=purple,kind=fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=purple,kind=fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=purple,kind=fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=purple,kind=fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=purple,kind=fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=purple,kind=fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=purple,kind=fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=purple,kind=fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=purple,kind=fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=purple,kind=fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=purple,kind=fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=purple,kind=fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=purple,kind=fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=purple,kind=fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=purple,kind=fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=purple,kind=fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=purple,kind=fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=purple,kind=fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=purple,kind=fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=purple,kind=fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=purple,kind=fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=purple,kind=fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=purple,kind=fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=purple,kind=fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=purple,kind=fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=purple,kind=fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=purple,kind=fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=purple,kind=fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=purple,kind=fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=purple,kind=fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=purple,kind=fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=purple,kind=fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=purple,kind=fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=purple,kind=fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=purple,kind=fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=purple,kind=fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=purple,kind=fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=purple,kind=enlightened_fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=purple,kind=dark_fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=blue,kind=fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=blue,kind=fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=blue,kind=fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=blue,kind=fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=blue,kind=fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=blue,kind=fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=blue,kind=fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=blue,kind=fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=blue,kind=fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=blue,kind=fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=blue,kind=fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=blue,kind=fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=blue,kind=fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=blue,kind=fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=blue,kind=fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=blue,kind=fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=blue,kind=fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=blue,kind=fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=blue,kind=fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=blue,kind=fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=blue,kind=fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=blue,kind=fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=blue,kind=fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=blue,kind=fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=blue,kind=fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=blue,kind=fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=blue,kind=fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=blue,kind=fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=blue,kind=fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=blue,kind=fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=blue,kind=fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=blue,kind=fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=blue,kind=fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=blue,kind=fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=blue,kind=fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=blue,kind=fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=blue,kind=fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=blue,kind=fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=blue,kind=fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=blue,kind=fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=blue,kind=fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=blue,kind=fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=blue,kind=fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=blue,kind=fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=blue,kind=fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=blue,kind=fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=blue,kind=enlightened_fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=blue,kind=dark_fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=brown,kind=fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=brown,kind=fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=brown,kind=fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=brown,kind=fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=brown,kind=fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=brown,kind=fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=brown,kind=fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=brown,kind=fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=brown,kind=fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=brown,kind=fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=brown,kind=fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=brown,kind=fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=brown,kind=fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=brown,kind=fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=brown,kind=fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=brown,kind=fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=brown,kind=fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=brown,kind=fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=brown,kind=fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=brown,kind=fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=brown,kind=fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=brown,kind=fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=brown,kind=fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=brown,kind=fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=brown,kind=fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=brown,kind=fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=brown,kind=fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=brown,kind=fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=brown,kind=fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=brown,kind=fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=brown,kind=fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=brown,kind=fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=brown,kind=fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=brown,kind=fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=brown,kind=fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=brown,kind=fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=brown,kind=fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=brown,kind=fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=brown,kind=fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=brown,kind=fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=brown,kind=fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=brown,kind=fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=brown,kind=fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=brown,kind=fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=brown,kind=fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=brown,kind=fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=brown,kind=enlightened_fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=brown,kind=dark_fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=green,kind=fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=green,kind=fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=green,kind=fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=green,kind=fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=green,kind=fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=green,kind=fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=green,kind=fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=green,kind=fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=green,kind=fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=green,kind=fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=green,kind=fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=green,kind=fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=green,kind=fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=green,kind=fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=green,kind=fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=green,kind=fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=green,kind=fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=green,kind=fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=green,kind=fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=green,kind=fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=green,kind=fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=green,kind=fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=green,kind=fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=green,kind=fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=green,kind=fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=green,kind=fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=green,kind=fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=green,kind=fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=green,kind=fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=green,kind=fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=green,kind=fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=green,kind=fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=green,kind=fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=green,kind=fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=green,kind=fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=green,kind=fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=green,kind=fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=green,kind=fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=green,kind=fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=green,kind=fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=green,kind=fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=green,kind=fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=green,kind=fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=green,kind=fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=green,kind=fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=green,kind=fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=green,kind=enlightened_fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=green,kind=dark_fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=red,kind=fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=red,kind=fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=red,kind=fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=red,kind=fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=red,kind=fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=red,kind=fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=red,kind=fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=red,kind=fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=red,kind=fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=red,kind=fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=red,kind=fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=red,kind=fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=red,kind=fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=red,kind=fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=red,kind=fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=red,kind=fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=red,kind=fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=red,kind=fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=red,kind=fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=red,kind=fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=red,kind=fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=red,kind=fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=red,kind=fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=red,kind=fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=red,kind=fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=red,kind=fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=red,kind=fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=red,kind=fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=red,kind=fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=red,kind=fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=red,kind=fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=red,kind=fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=red,kind=fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=red,kind=fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=red,kind=fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=red,kind=fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=red,kind=fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=red,kind=fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=red,kind=fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=red,kind=fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=red,kind=fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=red,kind=fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=red,kind=fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=red,kind=fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=red,kind=fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=red,kind=fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=red,kind=enlightened_fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=red,kind=dark_fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=black,kind=fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=black,kind=fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=black,kind=fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=black,kind=fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=black,kind=fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=black,kind=fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=black,kind=fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=black,kind=fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=black,kind=fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=black,kind=fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=black,kind=fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=black,kind=fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=black,kind=fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=black,kind=fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=black,kind=fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=black,kind=fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=black,kind=fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=black,kind=fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=black,kind=fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=black,kind=fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=black,kind=fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=black,kind=fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=black,kind=fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=black,kind=fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=black,kind=fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=black,kind=fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=black,kind=fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=black,kind=fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=black,kind=fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=black,kind=fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=black,kind=fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=black,kind=fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=black,kind=fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=black,kind=fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=black,kind=fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=black,kind=fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=black,kind=fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=black,kind=fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=black,kind=fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=black,kind=fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=black,kind=fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=black,kind=fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=black,kind=fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=black,kind=fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=black,kind=fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=black,kind=fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=black,kind=enlightened_fused_glass,render=south_down]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_quartz,render=defaults]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_quartz,render=auto]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_quartz,render=sides]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_quartz,render=north_west_up]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_quartz,render=north_east_up]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_quartz,render=south_east_up]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_quartz,render=south_west_up]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_quartz,render=north_west_down]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_quartz,render=north_east_down]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_quartz,render=south_east_down]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_quartz,render=south_west_down]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_quartz,render=north_west]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_quartz,render=north_east]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_quartz,render=south_east]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_quartz,render=south_west]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_quartz,render=north_up]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_quartz,render=east_up]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_quartz,render=west_up]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_quartz,render=south_up]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_quartz,render=north_down]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_quartz,render=east_down]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_quartz,render=west_down]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_quartz,render=south_down]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_glass,render=defaults]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_glass,render=auto]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_glass,render=sides]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_glass,render=north_west_up]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_glass,render=north_east_up]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_glass,render=south_east_up]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_glass,render=south_west_up]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_glass,render=north_west_down]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_glass,render=north_east_down]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_glass,render=south_east_down]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_glass,render=south_west_down]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_glass,render=north_west]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_glass,render=north_east]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_glass,render=south_east]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_glass,render=south_west]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_glass,render=north_up]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_glass,render=east_up]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_glass,render=west_up]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_glass,render=south_up]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_glass,render=north_down]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_glass,render=east_down]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_glass,render=west_down]
enderio:block_dark_fused_quartz[color=black,kind=dark_fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=white,kind=fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=white,kind=fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=white,kind=fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=white,kind=fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=white,kind=fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=white,kind=fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=white,kind=fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=white,kind=fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=white,kind=fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=white,kind=fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=white,kind=fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=white,kind=fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=white,kind=fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=white,kind=fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=white,kind=fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=white,kind=fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=white,kind=fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=white,kind=fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=white,kind=fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=white,kind=fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=white,kind=fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=white,kind=fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=white,kind=fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=white,kind=fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=white,kind=fused_glass,render=auto]
enderio:block_dark_fused_glass[color=white,kind=fused_glass,render=sides]
enderio:block_dark_fused_glass[color=white,kind=fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=white,kind=fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=white,kind=fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=white,kind=fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=white,kind=fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=white,kind=fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=white,kind=fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=white,kind=fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=white,kind=fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=white,kind=fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=white,kind=fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=white,kind=fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=white,kind=fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=white,kind=fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=white,kind=fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=white,kind=fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=white,kind=fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=white,kind=fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=white,kind=fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=white,kind=fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_glass,render=auto]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_glass,render=sides]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=white,kind=enlightened_fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_glass,render=auto]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_glass,render=sides]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=white,kind=dark_fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=orange,kind=fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=orange,kind=fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=orange,kind=fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=orange,kind=fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=orange,kind=fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=orange,kind=fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=orange,kind=fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=orange,kind=fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=orange,kind=fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=orange,kind=fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=orange,kind=fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=orange,kind=fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=orange,kind=fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=orange,kind=fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=orange,kind=fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=orange,kind=fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=orange,kind=fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=orange,kind=fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=orange,kind=fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=orange,kind=fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=orange,kind=fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=orange,kind=fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=orange,kind=fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=orange,kind=fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=orange,kind=fused_glass,render=auto]
enderio:block_dark_fused_glass[color=orange,kind=fused_glass,render=sides]
enderio:block_dark_fused_glass[color=orange,kind=fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=orange,kind=fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=orange,kind=fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=orange,kind=fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=orange,kind=fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=orange,kind=fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=orange,kind=fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=orange,kind=fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=orange,kind=fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=orange,kind=fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=orange,kind=fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=orange,kind=fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=orange,kind=fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=orange,kind=fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=orange,kind=fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=orange,kind=fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=orange,kind=fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=orange,kind=fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=orange,kind=fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=orange,kind=fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_glass,render=auto]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_glass,render=sides]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=orange,kind=enlightened_fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_glass,render=auto]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_glass,render=sides]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=orange,kind=dark_fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=magenta,kind=fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=magenta,kind=fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=magenta,kind=fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=magenta,kind=fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=magenta,kind=fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=magenta,kind=fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=magenta,kind=fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=magenta,kind=fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=magenta,kind=fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=magenta,kind=fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=magenta,kind=fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=magenta,kind=fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=magenta,kind=fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=magenta,kind=fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=magenta,kind=fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=magenta,kind=fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=magenta,kind=fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=magenta,kind=fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=magenta,kind=fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=magenta,kind=fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=magenta,kind=fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=magenta,kind=fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=magenta,kind=fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=magenta,kind=fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=magenta,kind=fused_glass,render=auto]
enderio:block_dark_fused_glass[color=magenta,kind=fused_glass,render=sides]
enderio:block_dark_fused_glass[color=magenta,kind=fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=magenta,kind=fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=magenta,kind=fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=magenta,kind=fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=magenta,kind=fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=magenta,kind=fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=magenta,kind=fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=magenta,kind=fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=magenta,kind=fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=magenta,kind=fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=magenta,kind=fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=magenta,kind=fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=magenta,kind=fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=magenta,kind=fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=magenta,kind=fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=magenta,kind=fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=magenta,kind=fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=magenta,kind=fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=magenta,kind=fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=magenta,kind=fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_glass,render=auto]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_glass,render=sides]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=magenta,kind=enlightened_fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_glass,render=auto]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_glass,render=sides]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=magenta,kind=dark_fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_glass,render=auto]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_glass,render=sides]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=light_blue,kind=fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=auto]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=sides]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=light_blue,kind=enlightened_fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_glass,render=auto]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_glass,render=sides]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=light_blue,kind=dark_fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=yellow,kind=fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=yellow,kind=fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=yellow,kind=fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=yellow,kind=fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=yellow,kind=fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=yellow,kind=fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=yellow,kind=fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=yellow,kind=fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=yellow,kind=fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=yellow,kind=fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=yellow,kind=fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=yellow,kind=fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=yellow,kind=fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=yellow,kind=fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=yellow,kind=fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=yellow,kind=fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=yellow,kind=fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=yellow,kind=fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=yellow,kind=fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=yellow,kind=fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=yellow,kind=fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=yellow,kind=fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=yellow,kind=fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=yellow,kind=fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=yellow,kind=fused_glass,render=auto]
enderio:block_dark_fused_glass[color=yellow,kind=fused_glass,render=sides]
enderio:block_dark_fused_glass[color=yellow,kind=fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=yellow,kind=fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=yellow,kind=fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=yellow,kind=fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=yellow,kind=fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=yellow,kind=fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=yellow,kind=fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=yellow,kind=fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=yellow,kind=fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=yellow,kind=fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=yellow,kind=fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=yellow,kind=fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=yellow,kind=fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=yellow,kind=fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=yellow,kind=fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=yellow,kind=fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=yellow,kind=fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=yellow,kind=fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=yellow,kind=fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=yellow,kind=fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_glass,render=auto]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_glass,render=sides]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=yellow,kind=enlightened_fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_glass,render=auto]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_glass,render=sides]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=yellow,kind=dark_fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=lime,kind=fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=lime,kind=fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=lime,kind=fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=lime,kind=fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=lime,kind=fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=lime,kind=fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=lime,kind=fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=lime,kind=fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=lime,kind=fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=lime,kind=fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=lime,kind=fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=lime,kind=fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=lime,kind=fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=lime,kind=fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=lime,kind=fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=lime,kind=fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=lime,kind=fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=lime,kind=fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=lime,kind=fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=lime,kind=fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=lime,kind=fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=lime,kind=fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=lime,kind=fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=lime,kind=fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=lime,kind=fused_glass,render=auto]
enderio:block_dark_fused_glass[color=lime,kind=fused_glass,render=sides]
enderio:block_dark_fused_glass[color=lime,kind=fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=lime,kind=fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=lime,kind=fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=lime,kind=fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=lime,kind=fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=lime,kind=fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=lime,kind=fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=lime,kind=fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=lime,kind=fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=lime,kind=fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=lime,kind=fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=lime,kind=fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=lime,kind=fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=lime,kind=fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=lime,kind=fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=lime,kind=fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=lime,kind=fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=lime,kind=fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=lime,kind=fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=lime,kind=fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_glass,render=auto]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_glass,render=sides]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=lime,kind=enlightened_fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_glass,render=auto]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_glass,render=sides]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=lime,kind=dark_fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=pink,kind=fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=pink,kind=fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=pink,kind=fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=pink,kind=fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=pink,kind=fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=pink,kind=fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=pink,kind=fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=pink,kind=fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=pink,kind=fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=pink,kind=fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=pink,kind=fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=pink,kind=fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=pink,kind=fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=pink,kind=fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=pink,kind=fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=pink,kind=fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=pink,kind=fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=pink,kind=fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=pink,kind=fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=pink,kind=fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=pink,kind=fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=pink,kind=fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=pink,kind=fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=pink,kind=fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=pink,kind=fused_glass,render=auto]
enderio:block_dark_fused_glass[color=pink,kind=fused_glass,render=sides]
enderio:block_dark_fused_glass[color=pink,kind=fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=pink,kind=fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=pink,kind=fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=pink,kind=fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=pink,kind=fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=pink,kind=fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=pink,kind=fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=pink,kind=fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=pink,kind=fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=pink,kind=fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=pink,kind=fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=pink,kind=fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=pink,kind=fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=pink,kind=fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=pink,kind=fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=pink,kind=fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=pink,kind=fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=pink,kind=fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=pink,kind=fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=pink,kind=fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_glass,render=auto]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_glass,render=sides]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=pink,kind=enlightened_fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_glass,render=auto]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_glass,render=sides]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=pink,kind=dark_fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=gray,kind=fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=gray,kind=fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=gray,kind=fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=gray,kind=fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=gray,kind=fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=gray,kind=fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=gray,kind=fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=gray,kind=fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=gray,kind=fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=gray,kind=fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=gray,kind=fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=gray,kind=fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=gray,kind=fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=gray,kind=fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=gray,kind=fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=gray,kind=fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=gray,kind=fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=gray,kind=fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=gray,kind=fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=gray,kind=fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=gray,kind=fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=gray,kind=fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=gray,kind=fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=gray,kind=fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=gray,kind=fused_glass,render=auto]
enderio:block_dark_fused_glass[color=gray,kind=fused_glass,render=sides]
enderio:block_dark_fused_glass[color=gray,kind=fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=gray,kind=fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=gray,kind=fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=gray,kind=fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=gray,kind=fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=gray,kind=fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=gray,kind=fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=gray,kind=fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=gray,kind=fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=gray,kind=fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=gray,kind=fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=gray,kind=fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=gray,kind=fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=gray,kind=fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=gray,kind=fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=gray,kind=fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=gray,kind=fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=gray,kind=fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=gray,kind=fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=gray,kind=fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_glass,render=auto]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_glass,render=sides]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=gray,kind=enlightened_fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_glass,render=auto]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_glass,render=sides]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=gray,kind=dark_fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=silver,kind=fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=silver,kind=fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=silver,kind=fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=silver,kind=fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=silver,kind=fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=silver,kind=fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=silver,kind=fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=silver,kind=fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=silver,kind=fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=silver,kind=fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=silver,kind=fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=silver,kind=fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=silver,kind=fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=silver,kind=fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=silver,kind=fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=silver,kind=fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=silver,kind=fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=silver,kind=fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=silver,kind=fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=silver,kind=fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=silver,kind=fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=silver,kind=fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=silver,kind=fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=silver,kind=fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=silver,kind=fused_glass,render=auto]
enderio:block_dark_fused_glass[color=silver,kind=fused_glass,render=sides]
enderio:block_dark_fused_glass[color=silver,kind=fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=silver,kind=fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=silver,kind=fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=silver,kind=fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=silver,kind=fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=silver,kind=fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=silver,kind=fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=silver,kind=fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=silver,kind=fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=silver,kind=fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=silver,kind=fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=silver,kind=fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=silver,kind=fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=silver,kind=fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=silver,kind=fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=silver,kind=fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=silver,kind=fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=silver,kind=fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=silver,kind=fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=silver,kind=fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_glass,render=auto]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_glass,render=sides]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=silver,kind=enlightened_fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_glass,render=auto]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_glass,render=sides]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=silver,kind=dark_fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=cyan,kind=fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=cyan,kind=fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=cyan,kind=fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=cyan,kind=fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=cyan,kind=fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=cyan,kind=fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=cyan,kind=fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=cyan,kind=fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=cyan,kind=fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=cyan,kind=fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=cyan,kind=fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=cyan,kind=fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=cyan,kind=fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=cyan,kind=fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=cyan,kind=fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=cyan,kind=fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=cyan,kind=fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=cyan,kind=fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=cyan,kind=fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=cyan,kind=fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=cyan,kind=fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=cyan,kind=fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=cyan,kind=fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=cyan,kind=fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=cyan,kind=fused_glass,render=auto]
enderio:block_dark_fused_glass[color=cyan,kind=fused_glass,render=sides]
enderio:block_dark_fused_glass[color=cyan,kind=fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=cyan,kind=fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=cyan,kind=fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=cyan,kind=fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=cyan,kind=fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=cyan,kind=fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=cyan,kind=fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=cyan,kind=fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=cyan,kind=fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=cyan,kind=fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=cyan,kind=fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=cyan,kind=fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=cyan,kind=fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=cyan,kind=fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=cyan,kind=fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=cyan,kind=fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=cyan,kind=fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=cyan,kind=fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=cyan,kind=fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=cyan,kind=fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_glass,render=auto]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_glass,render=sides]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=cyan,kind=enlightened_fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_glass,render=auto]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_glass,render=sides]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=cyan,kind=dark_fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=purple,kind=fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=purple,kind=fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=purple,kind=fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=purple,kind=fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=purple,kind=fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=purple,kind=fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=purple,kind=fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=purple,kind=fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=purple,kind=fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=purple,kind=fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=purple,kind=fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=purple,kind=fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=purple,kind=fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=purple,kind=fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=purple,kind=fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=purple,kind=fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=purple,kind=fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=purple,kind=fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=purple,kind=fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=purple,kind=fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=purple,kind=fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=purple,kind=fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=purple,kind=fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=purple,kind=fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=purple,kind=fused_glass,render=auto]
enderio:block_dark_fused_glass[color=purple,kind=fused_glass,render=sides]
enderio:block_dark_fused_glass[color=purple,kind=fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=purple,kind=fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=purple,kind=fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=purple,kind=fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=purple,kind=fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=purple,kind=fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=purple,kind=fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=purple,kind=fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=purple,kind=fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=purple,kind=fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=purple,kind=fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=purple,kind=fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=purple,kind=fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=purple,kind=fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=purple,kind=fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=purple,kind=fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=purple,kind=fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=purple,kind=fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=purple,kind=fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=purple,kind=fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_glass,render=auto]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_glass,render=sides]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=purple,kind=enlightened_fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_glass,render=auto]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_glass,render=sides]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=purple,kind=dark_fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=blue,kind=fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=blue,kind=fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=blue,kind=fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=blue,kind=fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=blue,kind=fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=blue,kind=fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=blue,kind=fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=blue,kind=fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=blue,kind=fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=blue,kind=fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=blue,kind=fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=blue,kind=fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=blue,kind=fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=blue,kind=fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=blue,kind=fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=blue,kind=fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=blue,kind=fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=blue,kind=fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=blue,kind=fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=blue,kind=fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=blue,kind=fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=blue,kind=fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=blue,kind=fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=blue,kind=fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=blue,kind=fused_glass,render=auto]
enderio:block_dark_fused_glass[color=blue,kind=fused_glass,render=sides]
enderio:block_dark_fused_glass[color=blue,kind=fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=blue,kind=fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=blue,kind=fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=blue,kind=fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=blue,kind=fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=blue,kind=fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=blue,kind=fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=blue,kind=fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=blue,kind=fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=blue,kind=fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=blue,kind=fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=blue,kind=fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=blue,kind=fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=blue,kind=fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=blue,kind=fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=blue,kind=fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=blue,kind=fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=blue,kind=fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=blue,kind=fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=blue,kind=fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_glass,render=auto]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_glass,render=sides]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=blue,kind=enlightened_fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_glass,render=auto]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_glass,render=sides]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=blue,kind=dark_fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=brown,kind=fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=brown,kind=fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=brown,kind=fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=brown,kind=fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=brown,kind=fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=brown,kind=fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=brown,kind=fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=brown,kind=fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=brown,kind=fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=brown,kind=fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=brown,kind=fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=brown,kind=fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=brown,kind=fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=brown,kind=fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=brown,kind=fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=brown,kind=fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=brown,kind=fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=brown,kind=fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=brown,kind=fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=brown,kind=fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=brown,kind=fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=brown,kind=fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=brown,kind=fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=brown,kind=fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=brown,kind=fused_glass,render=auto]
enderio:block_dark_fused_glass[color=brown,kind=fused_glass,render=sides]
enderio:block_dark_fused_glass[color=brown,kind=fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=brown,kind=fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=brown,kind=fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=brown,kind=fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=brown,kind=fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=brown,kind=fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=brown,kind=fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=brown,kind=fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=brown,kind=fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=brown,kind=fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=brown,kind=fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=brown,kind=fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=brown,kind=fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=brown,kind=fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=brown,kind=fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=brown,kind=fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=brown,kind=fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=brown,kind=fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=brown,kind=fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=brown,kind=fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_glass,render=auto]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_glass,render=sides]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=brown,kind=enlightened_fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_glass,render=auto]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_glass,render=sides]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=brown,kind=dark_fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=green,kind=fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=green,kind=fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=green,kind=fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=green,kind=fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=green,kind=fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=green,kind=fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=green,kind=fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=green,kind=fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=green,kind=fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=green,kind=fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=green,kind=fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=green,kind=fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=green,kind=fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=green,kind=fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=green,kind=fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=green,kind=fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=green,kind=fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=green,kind=fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=green,kind=fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=green,kind=fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=green,kind=fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=green,kind=fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=green,kind=fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=green,kind=fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=green,kind=fused_glass,render=auto]
enderio:block_dark_fused_glass[color=green,kind=fused_glass,render=sides]
enderio:block_dark_fused_glass[color=green,kind=fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=green,kind=fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=green,kind=fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=green,kind=fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=green,kind=fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=green,kind=fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=green,kind=fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=green,kind=fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=green,kind=fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=green,kind=fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=green,kind=fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=green,kind=fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=green,kind=fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=green,kind=fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=green,kind=fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=green,kind=fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=green,kind=fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=green,kind=fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=green,kind=fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=green,kind=fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_glass,render=auto]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_glass,render=sides]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=green,kind=enlightened_fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_glass,render=auto]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_glass,render=sides]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=green,kind=dark_fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=red,kind=fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=red,kind=fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=red,kind=fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=red,kind=fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=red,kind=fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=red,kind=fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=red,kind=fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=red,kind=fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=red,kind=fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=red,kind=fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=red,kind=fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=red,kind=fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=red,kind=fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=red,kind=fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=red,kind=fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=red,kind=fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=red,kind=fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=red,kind=fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=red,kind=fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=red,kind=fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=red,kind=fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=red,kind=fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=red,kind=fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=red,kind=fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=red,kind=fused_glass,render=auto]
enderio:block_dark_fused_glass[color=red,kind=fused_glass,render=sides]
enderio:block_dark_fused_glass[color=red,kind=fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=red,kind=fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=red,kind=fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=red,kind=fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=red,kind=fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=red,kind=fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=red,kind=fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=red,kind=fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=red,kind=fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=red,kind=fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=red,kind=fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=red,kind=fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=red,kind=fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=red,kind=fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=red,kind=fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=red,kind=fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=red,kind=fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=red,kind=fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=red,kind=fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=red,kind=fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_glass,render=auto]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_glass,render=sides]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=red,kind=enlightened_fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_glass,render=auto]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_glass,render=sides]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=red,kind=dark_fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=black,kind=fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=black,kind=fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=black,kind=fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=black,kind=fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=black,kind=fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=black,kind=fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=black,kind=fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=black,kind=fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=black,kind=fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=black,kind=fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=black,kind=fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=black,kind=fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=black,kind=fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=black,kind=fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=black,kind=fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=black,kind=fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=black,kind=fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=black,kind=fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=black,kind=fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=black,kind=fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=black,kind=fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=black,kind=fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=black,kind=fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=black,kind=fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=black,kind=fused_glass,render=auto]
enderio:block_dark_fused_glass[color=black,kind=fused_glass,render=sides]
enderio:block_dark_fused_glass[color=black,kind=fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=black,kind=fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=black,kind=fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=black,kind=fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=black,kind=fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=black,kind=fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=black,kind=fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=black,kind=fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=black,kind=fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=black,kind=fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=black,kind=fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=black,kind=fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=black,kind=fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=black,kind=fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=black,kind=fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=black,kind=fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=black,kind=fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=black,kind=fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=black,kind=fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=black,kind=fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_glass,render=auto]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_glass,render=sides]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=black,kind=enlightened_fused_glass,render=south_down]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_quartz,render=defaults]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_quartz,render=auto]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_quartz,render=sides]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_quartz,render=north_west_up]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_quartz,render=north_east_up]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_quartz,render=south_east_up]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_quartz,render=south_west_up]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_quartz,render=north_west_down]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_quartz,render=north_east_down]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_quartz,render=south_east_down]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_quartz,render=south_west_down]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_quartz,render=north_west]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_quartz,render=north_east]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_quartz,render=south_east]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_quartz,render=south_west]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_quartz,render=north_up]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_quartz,render=east_up]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_quartz,render=west_up]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_quartz,render=south_up]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_quartz,render=north_down]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_quartz,render=east_down]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_quartz,render=west_down]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_quartz,render=south_down]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_glass,render=defaults]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_glass,render=auto]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_glass,render=sides]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_glass,render=north_west_up]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_glass,render=north_east_up]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_glass,render=south_east_up]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_glass,render=south_west_up]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_glass,render=north_west_down]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_glass,render=north_east_down]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_glass,render=south_east_down]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_glass,render=south_west_down]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_glass,render=north_west]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_glass,render=north_east]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_glass,render=south_east]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_glass,render=south_west]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_glass,render=north_up]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_glass,render=east_up]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_glass,render=west_up]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_glass,render=south_up]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_glass,render=north_down]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_glass,render=east_down]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_glass,render=west_down]
enderio:block_dark_fused_glass[color=black,kind=dark_fused_glass,render=south_down]
enderio:block_painted_fused_quartz[kind=fused_quartz]
enderio:block_painted_fused_quartz[kind=fused_glass]
enderio:block_painted_fused_quartz[kind=enlightened_fused_quartz]
enderio:block_painted_fused_quartz[kind=enlightened_fused_glass]
enderio:block_painted_fused_quartz[kind=dark_fused_quartz]
enderio:block_painted_fused_quartz[kind=dark_fused_glass]
enderio:block_detector_block[facing=down,on=true]
enderio:block_detector_block[facing=down,on=false]
enderio:block_detector_block[facing=up,on=true]
enderio:block_detector_block[facing=up,on=false]
enderio:block_detector_block[facing=north,on=true]
enderio:block_detector_block[facing=north,on=false]
enderio:block_detector_block[facing=south,on=true]
enderio:block_detector_block[facing=south,on=false]
enderio:block_detector_block[facing=west,on=true]
enderio:block_detector_block[facing=west,on=false]
enderio:block_detector_block[facing=east,on=true]
enderio:block_detector_block[facing=east,on=false]
enderio:block_detector_block_silent[facing=down,on=true]
enderio:block_detector_block_silent[facing=down,on=false]
enderio:block_detector_block_silent[facing=up,on=true]
enderio:block_detector_block_silent[facing=up,on=false]
enderio:block_detector_block_silent[facing=north,on=true]
enderio:block_detector_block_silent[facing=north,on=false]
enderio:block_detector_block_silent[facing=south,on=true]
enderio:block_detector_block_silent[facing=south,on=false]
enderio:block_detector_block_silent[facing=west,on=true]
enderio:block_detector_block_silent[facing=west,on=false]
enderio:block_detector_block_silent[facing=east,on=true]
enderio:block_detector_block_silent[facing=east,on=false]
enderio:block_alloy_endergy[variant=crude_steel]
enderio:block_alloy_endergy[variant=crystalline_alloy]
enderio:block_alloy_endergy[variant=melodic_alloy]
enderio:block_alloy_endergy[variant=stellar_alloy]
enderio:block_alloy_endergy[variant=crystalline_pink_slime]
enderio:block_alloy_endergy[variant=energetic_silver]
enderio:block_alloy_endergy[variant=vivid_alloy]
enderio:block_conduit_bundle[opaque=true]
enderio:block_conduit_bundle[opaque=false]
enderio:block_simple_furnace[render=defaults]
enderio:block_simple_furnace[render=auto]
enderio:block_simple_furnace[render=front]
enderio:block_simple_furnace[render=front_south]
enderio:block_simple_furnace[render=front_west]
enderio:block_simple_furnace[render=front_east]
enderio:block_simple_furnace[render=front_on]
enderio:block_simple_furnace[render=front_on_south]
enderio:block_simple_furnace[render=front_on_west]
enderio:block_simple_furnace[render=front_on_east]
enderio:block_simple_alloy_smelter[render=defaults]
enderio:block_simple_alloy_smelter[render=auto]
enderio:block_simple_alloy_smelter[render=front]
enderio:block_simple_alloy_smelter[render=front_south]
enderio:block_simple_alloy_smelter[render=front_west]
enderio:block_simple_alloy_smelter[render=front_east]
enderio:block_simple_alloy_smelter[render=front_on]
enderio:block_simple_alloy_smelter[render=front_on_south]
enderio:block_simple_alloy_smelter[render=front_on_west]
enderio:block_simple_alloy_smelter[render=front_on_east]
enderio:block_alloy_smelter[render=defaults]
enderio:block_alloy_smelter[render=auto]
enderio:block_alloy_smelter[render=front]
enderio:block_alloy_smelter[render=front_south]
enderio:block_alloy_smelter[render=front_west]
enderio:block_alloy_smelter[render=front_east]
enderio:block_alloy_smelter[render=front_on]
enderio:block_alloy_smelter[render=front_on_south]
enderio:block_alloy_smelter[render=front_on_west]
enderio:block_alloy_smelter[render=front_on_east]
enderio:block_enhanced_alloy_smelter[render=defaults]
enderio:block_enhanced_alloy_smelter[render=auto]
enderio:block_enhanced_alloy_smelter[render=front]
enderio:block_enhanced_alloy_smelter[render=front_south]
enderio:block_enhanced_alloy_smelter[render=front_west]
enderio:block_enhanced_alloy_smelter[render=front_east]
enderio:block_enhanced_alloy_smelter[render=front_on]
enderio:block_enhanced_alloy_smelter[render=front_on_south]
enderio:block_enhanced_alloy_smelter[render=front_on_west]
enderio:block_enhanced_alloy_smelter[render=front_on_east]
enderio:block_enhanced_alloy_smelter_top
enderio:block_buffer[render=defaults,type=item]
enderio:block_buffer[render=defaults,type=power]
enderio:block_buffer[render=defaults,type=omni]
enderio:block_buffer[render=defaults,type=creative]
enderio:block_buffer[render=auto,type=item]
enderio:block_buffer[render=auto,type=power]
enderio:block_buffer[render=auto,type=omni]
enderio:block_buffer[render=auto,type=creative]
enderio:block_buffer[render=front,type=item]
enderio:block_buffer[render=front,type=power]
enderio:block_buffer[render=front,type=omni]
enderio:block_buffer[render=front,type=creative]
enderio:block_buffer[render=front_south,type=item]
enderio:block_buffer[render=front_south,type=power]
enderio:block_buffer[render=front_south,type=omni]
enderio:block_buffer[render=front_south,type=creative]
enderio:block_buffer[render=front_west,type=item]
enderio:block_buffer[render=front_west,type=power]
enderio:block_buffer[render=front_west,type=omni]
enderio:block_buffer[render=front_west,type=creative]
enderio:block_buffer[render=front_east,type=item]
enderio:block_buffer[render=front_east,type=power]
enderio:block_buffer[render=front_east,type=omni]
enderio:block_buffer[render=front_east,type=creative]
enderio:block_buffer[render=front_on,type=item]
enderio:block_buffer[render=front_on,type=power]
enderio:block_buffer[render=front_on,type=omni]
enderio:block_buffer[render=front_on,type=creative]
enderio:block_buffer[render=front_on_south,type=item]
enderio:block_buffer[render=front_on_south,type=power]
enderio:block_buffer[render=front_on_south,type=omni]
enderio:block_buffer[render=front_on_south,type=creative]
enderio:block_buffer[render=front_on_west,type=item]
enderio:block_buffer[render=front_on_west,type=power]
enderio:block_buffer[render=front_on_west,type=omni]
enderio:block_buffer[render=front_on_west,type=creative]
enderio:block_buffer[render=front_on_east,type=item]
enderio:block_buffer[render=front_on_east,type=power]
enderio:block_buffer[render=front_on_east,type=omni]
enderio:block_buffer[render=front_on_east,type=creative]
enderio:block_enchanter[render=defaults]
enderio:block_enchanter[render=auto]
enderio:block_enchanter[render=front]
enderio:block_enchanter[render=front_south]
enderio:block_enchanter[render=front_west]
enderio:block_enchanter[render=front_east]
enderio:block_enchanter[render=front_on]
enderio:block_enchanter[render=front_on_south]
enderio:block_enchanter[render=front_on_west]
enderio:block_enchanter[render=front_on_east]
enderio:block_farm_station[render=defaults]
enderio:block_farm_station[render=auto]
enderio:block_farm_station[render=front]
enderio:block_farm_station[render=front_south]
enderio:block_farm_station[render=front_west]
enderio:block_farm_station[render=front_east]
enderio:block_farm_station[render=front_on]
enderio:block_farm_station[render=front_on_south]
enderio:block_farm_station[render=front_on_west]
enderio:block_farm_station[render=front_on_east]
enderio:block_combustion_generator[render=defaults]
enderio:block_combustion_generator[render=auto]
enderio:block_combustion_generator[render=front]
enderio:block_combustion_generator[render=front_south]
enderio:block_combustion_generator[render=front_west]
enderio:block_combustion_generator[render=front_east]
enderio:block_combustion_generator[render=front_on]
enderio:block_combustion_generator[render=front_on_south]
enderio:block_combustion_generator[render=front_on_west]
enderio:block_combustion_generator[render=front_on_east]
enderio:block_enhanced_combustion_generator[render=defaults]
enderio:block_enhanced_combustion_generator[render=auto]
enderio:block_enhanced_combustion_generator[render=front]
enderio:block_enhanced_combustion_generator[render=front_south]
enderio:block_enhanced_combustion_generator[render=front_west]
enderio:block_enhanced_combustion_generator[render=front_east]
enderio:block_enhanced_combustion_generator[render=front_on]
enderio:block_enhanced_combustion_generator[render=front_on_south]
enderio:block_enhanced_combustion_generator[render=front_on_west]
enderio:block_enhanced_combustion_generator[render=front_on_east]
enderio:block_enhanced_combustion_generator_top
enderio:block_simple_stirling_generator[render=defaults]
enderio:block_simple_stirling_generator[render=auto]
enderio:block_simple_stirling_generator[render=front]
enderio:block_simple_stirling_generator[render=front_south]
enderio:block_simple_stirling_generator[render=front_west]
enderio:block_simple_stirling_generator[render=front_east]
enderio:block_simple_stirling_generator[render=front_on]
enderio:block_simple_stirling_generator[render=front_on_south]
enderio:block_simple_stirling_generator[render=front_on_west]
enderio:block_simple_stirling_generator[render=front_on_east]
enderio:block_stirling_generator[render=defaults]
enderio:block_stirling_generator[render=auto]
enderio:block_stirling_generator[render=front]
enderio:block_stirling_generator[render=front_south]
enderio:block_stirling_generator[render=front_west]
enderio:block_stirling_generator[render=front_east]
enderio:block_stirling_generator[render=front_on]
enderio:block_stirling_generator[render=front_on_south]
enderio:block_stirling_generator[render=front_on_west]
enderio:block_stirling_generator[render=front_on_east]
enderio:block_zombie_generator[render=defaults]
enderio:block_zombie_generator[render=auto]
enderio:block_zombie_generator[render=front]
enderio:block_zombie_generator[render=front_south]
enderio:block_zombie_generator[render=front_west]
enderio:block_zombie_generator[render=front_east]
enderio:block_zombie_generator[render=front_on]
enderio:block_zombie_generator[render=front_on_south]
enderio:block_zombie_generator[render=front_on_west]
enderio:block_zombie_generator[render=front_on_east]
enderio:block_franken_zombie_generator[render=defaults]
enderio:block_franken_zombie_generator[render=auto]
enderio:block_franken_zombie_generator[render=front]
enderio:block_franken_zombie_generator[render=front_south]
enderio:block_franken_zombie_generator[render=front_west]
enderio:block_franken_zombie_generator[render=front_east]
enderio:block_franken_zombie_generator[render=front_on]
enderio:block_franken_zombie_generator[render=front_on_south]
enderio:block_franken_zombie_generator[render=front_on_west]
enderio:block_franken_zombie_generator[render=front_on_east]
enderio:block_ender_generator[render=defaults]
enderio:block_ender_generator[render=auto]
enderio:block_ender_generator[render=front]
enderio:block_ender_generator[render=front_south]
enderio:block_ender_generator[render=front_west]
enderio:block_ender_generator[render=front_east]
enderio:block_ender_generator[render=front_on]
enderio:block_ender_generator[render=front_on_south]
enderio:block_ender_generator[render=front_on_west]
enderio:block_ender_generator[render=front_on_east]
enderio:block_lava_generator[render=defaults]
enderio:block_lava_generator[render=auto]
enderio:block_lava_generator[render=front]
enderio:block_lava_generator[render=front_south]
enderio:block_lava_generator[render=front_west]
enderio:block_lava_generator[render=front_east]
enderio:block_lava_generator[render=front_on]
enderio:block_lava_generator[render=front_on_south]
enderio:block_lava_generator[render=front_on_west]
enderio:block_lava_generator[render=front_on_east]
enderio:block_killer_joe[render=defaults]
enderio:block_killer_joe[render=auto]
enderio:block_killer_joe[render=front]
enderio:block_killer_joe[render=front_south]
enderio:block_killer_joe[render=front_west]
enderio:block_killer_joe[render=front_east]
enderio:block_killer_joe[render=front_on]
enderio:block_killer_joe[render=front_on_south]
enderio:block_killer_joe[render=front_on_west]
enderio:block_killer_joe[render=front_on_east]
enderio:block_electric_light[active=true,face=down,type=electric]
enderio:block_electric_light[active=true,face=down,type=electric_inv]
enderio:block_electric_light[active=true,face=down,type=basic]
enderio:block_electric_light[active=true,face=down,type=basic_inv]
enderio:block_electric_light[active=true,face=down,type=wireless]
enderio:block_electric_light[active=true,face=down,type=wireless_inv]
enderio:block_electric_light[active=true,face=up,type=electric]
enderio:block_electric_light[active=true,face=up,type=electric_inv]
enderio:block_electric_light[active=true,face=up,type=basic]
enderio:block_electric_light[active=true,face=up,type=basic_inv]
enderio:block_electric_light[active=true,face=up,type=wireless]
enderio:block_electric_light[active=true,face=up,type=wireless_inv]
enderio:block_electric_light[active=true,face=north,type=electric]
enderio:block_electric_light[active=true,face=north,type=electric_inv]
enderio:block_electric_light[active=true,face=north,type=basic]
enderio:block_electric_light[active=true,face=north,type=basic_inv]
enderio:block_electric_light[active=true,face=north,type=wireless]
enderio:block_electric_light[active=true,face=north,type=wireless_inv]
enderio:block_electric_light[active=true,face=south,type=electric]
enderio:block_electric_light[active=true,face=south,type=electric_inv]
enderio:block_electric_light[active=true,face=south,type=basic]
enderio:block_electric_light[active=true,face=south,type=basic_inv]
enderio:block_electric_light[active=true,face=south,type=wireless]
enderio:block_electric_light[active=true,face=south,type=wireless_inv]
enderio:block_electric_light[active=true,face=west,type=electric]
enderio:block_electric_light[active=true,face=west,type=electric_inv]
enderio:block_electric_light[active=true,face=west,type=basic]
enderio:block_electric_light[active=true,face=west,type=basic_inv]
enderio:block_electric_light[active=true,face=west,type=wireless]
enderio:block_electric_light[active=true,face=west,type=wireless_inv]
enderio:block_electric_light[active=true,face=east,type=electric]
enderio:block_electric_light[active=true,face=east,type=electric_inv]
enderio:block_electric_light[active=true,face=east,type=basic]
enderio:block_electric_light[active=true,face=east,type=basic_inv]
enderio:block_electric_light[active=true,face=east,type=wireless]
enderio:block_electric_light[active=true,face=east,type=wireless_inv]
enderio:block_electric_light[active=false,face=down,type=electric]
enderio:block_electric_light[active=false,face=down,type=electric_inv]
enderio:block_electric_light[active=false,face=down,type=basic]
enderio:block_electric_light[active=false,face=down,type=basic_inv]
enderio:block_electric_light[active=false,face=down,type=wireless]
enderio:block_electric_light[active=false,face=down,type=wireless_inv]
enderio:block_electric_light[active=false,face=up,type=electric]
enderio:block_electric_light[active=false,face=up,type=electric_inv]
enderio:block_electric_light[active=false,face=up,type=basic]
enderio:block_electric_light[active=false,face=up,type=basic_inv]
enderio:block_electric_light[active=false,face=up,type=wireless]
enderio:block_electric_light[active=false,face=up,type=wireless_inv]
enderio:block_electric_light[active=false,face=north,type=electric]
enderio:block_electric_light[active=false,face=north,type=electric_inv]
enderio:block_electric_light[active=false,face=north,type=basic]
enderio:block_electric_light[active=false,face=north,type=basic_inv]
enderio:block_electric_light[active=false,face=north,type=wireless]
enderio:block_electric_light[active=false,face=north,type=wireless_inv]
enderio:block_electric_light[active=false,face=south,type=electric]
enderio:block_electric_light[active=false,face=south,type=electric_inv]
enderio:block_electric_light[active=false,face=south,type=basic]
enderio:block_electric_light[active=false,face=south,type=basic_inv]
enderio:block_electric_light[active=false,face=south,type=wireless]
enderio:block_electric_light[active=false,face=south,type=wireless_inv]
enderio:block_electric_light[active=false,face=west,type=electric]
enderio:block_electric_light[active=false,face=west,type=electric_inv]
enderio:block_electric_light[active=false,face=west,type=basic]
enderio:block_electric_light[active=false,face=west,type=basic_inv]
enderio:block_electric_light[active=false,face=west,type=wireless]
enderio:block_electric_light[active=false,face=west,type=wireless_inv]
enderio:block_electric_light[active=false,face=east,type=electric]
enderio:block_electric_light[active=false,face=east,type=electric_inv]
enderio:block_electric_light[active=false,face=east,type=basic]
enderio:block_electric_light[active=false,face=east,type=basic_inv]
enderio:block_electric_light[active=false,face=east,type=wireless]
enderio:block_electric_light[active=false,face=east,type=wireless_inv]
enderio:block_light_node[active=true]
enderio:block_light_node[active=false]
enderio:block_attractor_obelisk[render=defaults]
enderio:block_attractor_obelisk[render=auto]
enderio:block_attractor_obelisk[render=front]
enderio:block_attractor_obelisk[render=front_south]
enderio:block_attractor_obelisk[render=front_west]
enderio:block_attractor_obelisk[render=front_east]
enderio:block_attractor_obelisk[render=front_on]
enderio:block_attractor_obelisk[render=front_on_south]
enderio:block_attractor_obelisk[render=front_on_west]
enderio:block_attractor_obelisk[render=front_on_east]
enderio:block_aversion_obelisk[render=defaults]
enderio:block_aversion_obelisk[render=auto]
enderio:block_aversion_obelisk[render=front]
enderio:block_aversion_obelisk[render=front_south]
enderio:block_aversion_obelisk[render=front_west]
enderio:block_aversion_obelisk[render=front_east]
enderio:block_aversion_obelisk[render=front_on]
enderio:block_aversion_obelisk[render=front_on_south]
enderio:block_aversion_obelisk[render=front_on_west]
enderio:block_aversion_obelisk[render=front_on_east]
enderio:block_inhibitor_obelisk[render=defaults]
enderio:block_inhibitor_obelisk[render=auto]
enderio:block_inhibitor_obelisk[render=front]
enderio:block_inhibitor_obelisk[render=front_south]
enderio:block_inhibitor_obelisk[render=front_west]
enderio:block_inhibitor_obelisk[render=front_east]
enderio:block_inhibitor_obelisk[render=front_on]
enderio:block_inhibitor_obelisk[render=front_on_south]
enderio:block_inhibitor_obelisk[render=front_on_west]
enderio:block_inhibitor_obelisk[render=front_on_east]
enderio:block_relocator_obelisk[render=defaults]
enderio:block_relocator_obelisk[render=auto]
enderio:block_relocator_obelisk[render=front]
enderio:block_relocator_obelisk[render=front_south]
enderio:block_relocator_obelisk[render=front_west]
enderio:block_relocator_obelisk[render=front_east]
enderio:block_relocator_obelisk[render=front_on]
enderio:block_relocator_obelisk[render=front_on_south]
enderio:block_relocator_obelisk[render=front_on_west]
enderio:block_relocator_obelisk[render=front_on_east]
enderio:block_weather_obelisk[render=defaults]
enderio:block_weather_obelisk[render=auto]
enderio:block_weather_obelisk[render=front]
enderio:block_weather_obelisk[render=front_south]
enderio:block_weather_obelisk[render=front_west]
enderio:block_weather_obelisk[render=front_east]
enderio:block_weather_obelisk[render=front_on]
enderio:block_weather_obelisk[render=front_on_south]
enderio:block_weather_obelisk[render=front_on_west]
enderio:block_weather_obelisk[render=front_on_east]
enderio:block_experience_obelisk[render=defaults]
enderio:block_experience_obelisk[render=auto]
enderio:block_experience_obelisk[render=front]
enderio:block_experience_obelisk[render=front_south]
enderio:block_experience_obelisk[render=front_west]
enderio:block_experience_obelisk[render=front_east]
enderio:block_experience_obelisk[render=front_on]
enderio:block_experience_obelisk[render=front_on_south]
enderio:block_experience_obelisk[render=front_on_west]
enderio:block_experience_obelisk[render=front_on_east]
enderio:block_painter[render=defaults]
enderio:block_painter[render=auto]
enderio:block_painter[render=front]
enderio:block_painter[render=front_south]
enderio:block_painter[render=front_west]
enderio:block_painter[render=front_east]
enderio:block_painter[render=front_on]
enderio:block_painter[render=front_on_south]
enderio:block_painter[render=front_on_west]
enderio:block_painter[render=front_on_east]
enderio:block_reservoir[render=defaults]
enderio:block_reservoir[render=auto]
enderio:block_reservoir[render=sides]
enderio:block_reservoir[render=north_west_up]
enderio:block_reservoir[render=north_east_up]
enderio:block_reservoir[render=south_east_up]
enderio:block_reservoir[render=south_west_up]
enderio:block_reservoir[render=north_west_down]
enderio:block_reservoir[render=north_east_down]
enderio:block_reservoir[render=south_east_down]
enderio:block_reservoir[render=south_west_down]
enderio:block_reservoir[render=north_west]
enderio:block_reservoir[render=north_east]
enderio:block_reservoir[render=south_east]
enderio:block_reservoir[render=south_west]
enderio:block_reservoir[render=north_up]
enderio:block_reservoir[render=east_up]
enderio:block_reservoir[render=west_up]
enderio:block_reservoir[render=south_up]
enderio:block_reservoir[render=north_down]
enderio:block_reservoir[render=east_down]
enderio:block_reservoir[render=west_down]
enderio:block_reservoir[render=south_down]
enderio:block_omni_reservoir[render=defaults]
enderio:block_omni_reservoir[render=auto]
enderio:block_omni_reservoir[render=sides]
enderio:block_omni_reservoir[render=north_west_up]
enderio:block_omni_reservoir[render=north_east_up]
enderio:block_omni_reservoir[render=south_east_up]
enderio:block_omni_reservoir[render=south_west_up]
enderio:block_omni_reservoir[render=north_west_down]
enderio:block_omni_reservoir[render=north_east_down]
enderio:block_omni_reservoir[render=south_east_down]
enderio:block_omni_reservoir[render=south_west_down]
enderio:block_omni_reservoir[render=north_west]
enderio:block_omni_reservoir[render=north_east]
enderio:block_omni_reservoir[render=south_east]
enderio:block_omni_reservoir[render=south_west]
enderio:block_omni_reservoir[render=north_up]
enderio:block_omni_reservoir[render=east_up]
enderio:block_omni_reservoir[render=west_up]
enderio:block_omni_reservoir[render=south_up]
enderio:block_omni_reservoir[render=north_down]
enderio:block_omni_reservoir[render=east_down]
enderio:block_omni_reservoir[render=west_down]
enderio:block_omni_reservoir[render=south_down]
enderio:block_simple_sag_mill[render=defaults]
enderio:block_simple_sag_mill[render=auto]
enderio:block_simple_sag_mill[render=front]
enderio:block_simple_sag_mill[render=front_south]
enderio:block_simple_sag_mill[render=front_west]
enderio:block_simple_sag_mill[render=front_east]
enderio:block_simple_sag_mill[render=front_on]
enderio:block_simple_sag_mill[render=front_on_south]
enderio:block_simple_sag_mill[render=front_on_west]
enderio:block_simple_sag_mill[render=front_on_east]
enderio:block_sag_mill[render=defaults]
enderio:block_sag_mill[render=auto]
enderio:block_sag_mill[render=front]
enderio:block_sag_mill[render=front_south]
enderio:block_sag_mill[render=front_west]
enderio:block_sag_mill[render=front_east]
enderio:block_sag_mill[render=front_on]
enderio:block_sag_mill[render=front_on_south]
enderio:block_sag_mill[render=front_on_west]
enderio:block_sag_mill[render=front_on_east]
enderio:block_enhanced_sag_mill[render=defaults]
enderio:block_enhanced_sag_mill[render=auto]
enderio:block_enhanced_sag_mill[render=front]
enderio:block_enhanced_sag_mill[render=front_south]
enderio:block_enhanced_sag_mill[render=front_west]
enderio:block_enhanced_sag_mill[render=front_east]
enderio:block_enhanced_sag_mill[render=front_on]
enderio:block_enhanced_sag_mill[render=front_on_south]
enderio:block_enhanced_sag_mill[render=front_on_west]
enderio:block_enhanced_sag_mill[render=front_on_east]
enderio:block_enhanced_sag_mill_top
enderio:block_slice_and_splice[render=defaults]
enderio:block_slice_and_splice[render=auto]
enderio:block_slice_and_splice[render=front]
enderio:block_slice_and_splice[render=front_south]
enderio:block_slice_and_splice[render=front_west]
enderio:block_slice_and_splice[render=front_east]
enderio:block_slice_and_splice[render=front_on]
enderio:block_slice_and_splice[render=front_on_south]
enderio:block_slice_and_splice[render=front_on_west]
enderio:block_slice_and_splice[render=front_on_east]
enderio:block_solar_panel[kind=simple,render=defaults]
enderio:block_solar_panel[kind=simple,render=auto]
enderio:block_solar_panel[kind=simple,render=sides]
enderio:block_solar_panel[kind=simple,render=north_west_up]
enderio:block_solar_panel[kind=simple,render=north_east_up]
enderio:block_solar_panel[kind=simple,render=south_east_up]
enderio:block_solar_panel[kind=simple,render=south_west_up]
enderio:block_solar_panel[kind=simple,render=north_west_down]
enderio:block_solar_panel[kind=simple,render=north_east_down]
enderio:block_solar_panel[kind=simple,render=south_east_down]
enderio:block_solar_panel[kind=simple,render=south_west_down]
enderio:block_solar_panel[kind=simple,render=north_west]
enderio:block_solar_panel[kind=simple,render=north_east]
enderio:block_solar_panel[kind=simple,render=south_east]
enderio:block_solar_panel[kind=simple,render=south_west]
enderio:block_solar_panel[kind=simple,render=north_up]
enderio:block_solar_panel[kind=simple,render=east_up]
enderio:block_solar_panel[kind=simple,render=west_up]
enderio:block_solar_panel[kind=simple,render=south_up]
enderio:block_solar_panel[kind=simple,render=north_down]
enderio:block_solar_panel[kind=simple,render=east_down]
enderio:block_solar_panel[kind=simple,render=west_down]
enderio:block_solar_panel[kind=simple,render=south_down]
enderio:block_solar_panel[kind=normal,render=defaults]
enderio:block_solar_panel[kind=normal,render=auto]
enderio:block_solar_panel[kind=normal,render=sides]
enderio:block_solar_panel[kind=normal,render=north_west_up]
enderio:block_solar_panel[kind=normal,render=north_east_up]
enderio:block_solar_panel[kind=normal,render=south_east_up]
enderio:block_solar_panel[kind=normal,render=south_west_up]
enderio:block_solar_panel[kind=normal,render=north_west_down]
enderio:block_solar_panel[kind=normal,render=north_east_down]
enderio:block_solar_panel[kind=normal,render=south_east_down]
enderio:block_solar_panel[kind=normal,render=south_west_down]
enderio:block_solar_panel[kind=normal,render=north_west]
enderio:block_solar_panel[kind=normal,render=north_east]
enderio:block_solar_panel[kind=normal,render=south_east]
enderio:block_solar_panel[kind=normal,render=south_west]
enderio:block_solar_panel[kind=normal,render=north_up]
enderio:block_solar_panel[kind=normal,render=east_up]
enderio:block_solar_panel[kind=normal,render=west_up]
enderio:block_solar_panel[kind=normal,render=south_up]
enderio:block_solar_panel[kind=normal,render=north_down]
enderio:block_solar_panel[kind=normal,render=east_down]
enderio:block_solar_panel[kind=normal,render=west_down]
enderio:block_solar_panel[kind=normal,render=south_down]
enderio:block_solar_panel[kind=advanced,render=defaults]
enderio:block_solar_panel[kind=advanced,render=auto]
enderio:block_solar_panel[kind=advanced,render=sides]
enderio:block_solar_panel[kind=advanced,render=north_west_up]
enderio:block_solar_panel[kind=advanced,render=north_east_up]
enderio:block_solar_panel[kind=advanced,render=south_east_up]
enderio:block_solar_panel[kind=advanced,render=south_west_up]
enderio:block_solar_panel[kind=advanced,render=north_west_down]
enderio:block_solar_panel[kind=advanced,render=north_east_down]
enderio:block_solar_panel[kind=advanced,render=south_east_down]
enderio:block_solar_panel[kind=advanced,render=south_west_down]
enderio:block_solar_panel[kind=advanced,render=north_west]
enderio:block_solar_panel[kind=advanced,render=north_east]
enderio:block_solar_panel[kind=advanced,render=south_east]
enderio:block_solar_panel[kind=advanced,render=south_west]
enderio:block_solar_panel[kind=advanced,render=north_up]
enderio:block_solar_panel[kind=advanced,render=east_up]
enderio:block_solar_panel[kind=advanced,render=west_up]
enderio:block_solar_panel[kind=advanced,render=south_up]
enderio:block_solar_panel[kind=advanced,render=north_down]
enderio:block_solar_panel[kind=advanced,render=east_down]
enderio:block_solar_panel[kind=advanced,render=west_down]
enderio:block_solar_panel[kind=advanced,render=south_down]
enderio:block_solar_panel[kind=vibrant,render=defaults]
enderio:block_solar_panel[kind=vibrant,render=auto]
enderio:block_solar_panel[kind=vibrant,render=sides]
enderio:block_solar_panel[kind=vibrant,render=north_west_up]
enderio:block_solar_panel[kind=vibrant,render=north_east_up]
enderio:block_solar_panel[kind=vibrant,render=south_east_up]
enderio:block_solar_panel[kind=vibrant,render=south_west_up]
enderio:block_solar_panel[kind=vibrant,render=north_west_down]
enderio:block_solar_panel[kind=vibrant,render=north_east_down]
enderio:block_solar_panel[kind=vibrant,render=south_east_down]
enderio:block_solar_panel[kind=vibrant,render=south_west_down]
enderio:block_solar_panel[kind=vibrant,render=north_west]
enderio:block_solar_panel[kind=vibrant,render=north_east]
enderio:block_solar_panel[kind=vibrant,render=south_east]
enderio:block_solar_panel[kind=vibrant,render=south_west]
enderio:block_solar_panel[kind=vibrant,render=north_up]
enderio:block_solar_panel[kind=vibrant,render=east_up]
enderio:block_solar_panel[kind=vibrant,render=west_up]
enderio:block_solar_panel[kind=vibrant,render=south_up]
enderio:block_solar_panel[kind=vibrant,render=north_down]
enderio:block_solar_panel[kind=vibrant,render=east_down]
enderio:block_solar_panel[kind=vibrant,render=west_down]
enderio:block_solar_panel[kind=vibrant,render=south_down]
enderio:block_soul_binder[render=defaults]
enderio:block_soul_binder[render=auto]
enderio:block_soul_binder[render=front]
enderio:block_soul_binder[render=front_south]
enderio:block_soul_binder[render=front_west]
enderio:block_soul_binder[render=front_east]
enderio:block_soul_binder[render=front_on]
enderio:block_soul_binder[render=front_on_south]
enderio:block_soul_binder[render=front_on_west]
enderio:block_soul_binder[render=front_on_east]
enderio:block_powered_spawner[render=defaults]
enderio:block_powered_spawner[render=auto]
enderio:block_powered_spawner[render=front]
enderio:block_powered_spawner[render=front_south]
enderio:block_powered_spawner[render=front_west]
enderio:block_powered_spawner[render=front_east]
enderio:block_powered_spawner[render=front_on]
enderio:block_powered_spawner[render=front_on_south]
enderio:block_powered_spawner[render=front_on_west]
enderio:block_powered_spawner[render=front_on_east]
enderio:block_vat[render=defaults]
enderio:block_vat[render=auto]
enderio:block_vat[render=front]
enderio:block_vat[render=front_south]
enderio:block_vat[render=front_west]
enderio:block_vat[render=front_east]
enderio:block_vat[render=front_on]
enderio:block_vat[render=front_on_south]
enderio:block_vat[render=front_on_west]
enderio:block_vat[render=front_on_east]
enderio:block_enhanced_vat[render=defaults]
enderio:block_enhanced_vat[render=auto]
enderio:block_enhanced_vat[render=front]
enderio:block_enhanced_vat[render=front_south]
enderio:block_enhanced_vat[render=front_west]
enderio:block_enhanced_vat[render=front_east]
enderio:block_enhanced_vat[render=front_on]
enderio:block_enhanced_vat[render=front_on_south]
enderio:block_enhanced_vat[render=front_on_west]
enderio:block_enhanced_vat[render=front_on_east]
enderio:block_enhanced_vat_top
enderio:block_simple_wired_charger[render=defaults]
enderio:block_simple_wired_charger[render=auto]
enderio:block_simple_wired_charger[render=front]
enderio:block_simple_wired_charger[render=front_south]
enderio:block_simple_wired_charger[render=front_west]
enderio:block_simple_wired_charger[render=front_east]
enderio:block_simple_wired_charger[render=front_on]
enderio:block_simple_wired_charger[render=front_on_south]
enderio:block_simple_wired_charger[render=front_on_west]
enderio:block_simple_wired_charger[render=front_on_east]
enderio:block_wired_charger[render=defaults]
enderio:block_wired_charger[render=auto]
enderio:block_wired_charger[render=front]
enderio:block_wired_charger[render=front_south]
enderio:block_wired_charger[render=front_west]
enderio:block_wired_charger[render=front_east]
enderio:block_wired_charger[render=front_on]
enderio:block_wired_charger[render=front_on_south]
enderio:block_wired_charger[render=front_on_west]
enderio:block_wired_charger[render=front_on_east]
enderio:block_enhanced_wired_charger[render=defaults]
enderio:block_enhanced_wired_charger[render=auto]
enderio:block_enhanced_wired_charger[render=front]
enderio:block_enhanced_wired_charger[render=front_south]
enderio:block_enhanced_wired_charger[render=front_west]
enderio:block_enhanced_wired_charger[render=front_east]
enderio:block_enhanced_wired_charger[render=front_on]
enderio:block_enhanced_wired_charger[render=front_on_south]
enderio:block_enhanced_wired_charger[render=front_on_west]
enderio:block_enhanced_wired_charger[render=front_on_east]
enderio:block_enhanced_wired_charger_top
enderio:block_wireless_charger[render=defaults]
enderio:block_wireless_charger[render=auto]
enderio:block_wireless_charger[render=front]
enderio:block_wireless_charger[render=front_south]
enderio:block_wireless_charger[render=front_west]
enderio:block_wireless_charger[render=front_east]
enderio:block_wireless_charger[render=front_on]
enderio:block_wireless_charger[render=front_on_south]
enderio:block_wireless_charger[render=front_on_west]
enderio:block_wireless_charger[render=front_on_east]
enderio:block_normal_wireless_charger
enderio:block_enhanced_wireless_charger[east=dish,north=dish,south=dish,up=dish,west=dish]
enderio:block_enhanced_wireless_charger[east=dish,north=dish,south=dish,up=dish,west=connector]
enderio:block_enhanced_wireless_charger[east=dish,north=dish,south=dish,up=connector,west=dish]
enderio:block_enhanced_wireless_charger[east=dish,north=dish,south=dish,up=connector,west=connector]
enderio:block_enhanced_wireless_charger[east=dish,north=dish,south=connector,up=dish,west=dish]
enderio:block_enhanced_wireless_charger[east=dish,north=dish,south=connector,up=dish,west=connector]
enderio:block_enhanced_wireless_charger[east=dish,north=dish,south=connector,up=connector,west=dish]
enderio:block_enhanced_wireless_charger[east=dish,north=dish,south=connector,up=connector,west=connector]
enderio:block_enhanced_wireless_charger[east=dish,north=connector,south=dish,up=dish,west=dish]
enderio:block_enhanced_wireless_charger[east=dish,north=connector,south=dish,up=dish,west=connector]
enderio:block_enhanced_wireless_charger[east=dish,north=connector,south=dish,up=connector,west=dish]
enderio:block_enhanced_wireless_charger[east=dish,north=connector,south=dish,up=connector,west=connector]
enderio:block_enhanced_wireless_charger[east=dish,north=connector,south=connector,up=dish,west=dish]
enderio:block_enhanced_wireless_charger[east=dish,north=connector,south=connector,up=dish,west=connector]
enderio:block_enhanced_wireless_charger[east=dish,north=connector,south=connector,up=connector,west=dish]
enderio:block_enhanced_wireless_charger[east=dish,north=connector,south=connector,up=connector,west=connector]
enderio:block_enhanced_wireless_charger[east=connector,north=dish,south=dish,up=dish,west=dish]
enderio:block_enhanced_wireless_charger[east=connector,north=dish,south=dish,up=dish,west=connector]
enderio:block_enhanced_wireless_charger[east=connector,north=dish,south=dish,up=connector,west=dish]
enderio:block_enhanced_wireless_charger[east=connector,north=dish,south=dish,up=connector,west=connector]
enderio:block_enhanced_wireless_charger[east=connector,north=dish,south=connector,up=dish,west=dish]
enderio:block_enhanced_wireless_charger[east=connector,north=dish,south=connector,up=dish,west=connector]
enderio:block_enhanced_wireless_charger[east=connector,north=dish,south=connector,up=connector,west=dish]
enderio:block_enhanced_wireless_charger[east=connector,north=dish,south=connector,up=connector,west=connector]
enderio:block_enhanced_wireless_charger[east=connector,north=connector,south=dish,up=dish,west=dish]
enderio:block_enhanced_wireless_charger[east=connector,north=connector,south=dish,up=dish,west=connector]
enderio:block_enhanced_wireless_charger[east=connector,north=connector,south=dish,up=connector,west=dish]
enderio:block_enhanced_wireless_charger[east=connector,north=connector,south=dish,up=connector,west=connector]
enderio:block_enhanced_wireless_charger[east=connector,north=connector,south=connector,up=dish,west=dish]
enderio:block_enhanced_wireless_charger[east=connector,north=connector,south=connector,up=dish,west=connector]
enderio:block_enhanced_wireless_charger[east=connector,north=connector,south=connector,up=connector,west=dish]
enderio:block_enhanced_wireless_charger[east=connector,north=connector,south=connector,up=connector,west=connector]
enderio:block_wireless_charger_extension[base=east]
enderio:block_wireless_charger_extension[base=west]
enderio:block_wireless_charger_extension[base=down]
enderio:block_wireless_charger_extension[base=north]
enderio:block_wireless_charger_extension[base=south]
enderio:block_tank[kind=normal,render=defaults]
enderio:block_tank[kind=normal,render=auto]
enderio:block_tank[kind=normal,render=front]
enderio:block_tank[kind=normal,render=front_south]
enderio:block_tank[kind=normal,render=front_west]
enderio:block_tank[kind=normal,render=front_east]
enderio:block_tank[kind=normal,render=front_on]
enderio:block_tank[kind=normal,render=front_on_south]
enderio:block_tank[kind=normal,render=front_on_west]
enderio:block_tank[kind=normal,render=front_on_east]
enderio:block_tank[kind=advanced,render=defaults]
enderio:block_tank[kind=advanced,render=auto]
enderio:block_tank[kind=advanced,render=front]
enderio:block_tank[kind=advanced,render=front_south]
enderio:block_tank[kind=advanced,render=front_west]
enderio:block_tank[kind=advanced,render=front_east]
enderio:block_tank[kind=advanced,render=front_on]
enderio:block_tank[kind=advanced,render=front_on_south]
enderio:block_tank[kind=advanced,render=front_on_west]
enderio:block_tank[kind=advanced,render=front_on_east]
enderio:block_transceiver[render=defaults]
enderio:block_transceiver[render=auto]
enderio:block_transceiver[render=front]
enderio:block_transceiver[render=front_south]
enderio:block_transceiver[render=front_west]
enderio:block_transceiver[render=front_east]
enderio:block_transceiver[render=front_on]
enderio:block_transceiver[render=front_on_south]
enderio:block_transceiver[render=front_on_west]
enderio:block_transceiver[render=front_on_east]
enderio:block_vacuum_chest[render=defaults]
enderio:block_vacuum_chest[render=auto]
enderio:block_vacuum_chest[render=front]
enderio:block_vacuum_chest[render=front_south]
enderio:block_vacuum_chest[render=front_west]
enderio:block_vacuum_chest[render=front_east]
enderio:block_vacuum_chest[render=front_on]
enderio:block_vacuum_chest[render=front_on_south]
enderio:block_vacuum_chest[render=front_on_west]
enderio:block_vacuum_chest[render=front_on_east]
enderio:block_xp_vacuum[render=defaults]
enderio:block_xp_vacuum[render=auto]
enderio:block_xp_vacuum[render=front]
enderio:block_xp_vacuum[render=front_south]
enderio:block_xp_vacuum[render=front_west]
enderio:block_xp_vacuum[render=front_east]
enderio:block_xp_vacuum[render=front_on]
enderio:block_xp_vacuum[render=front_on_south]
enderio:block_xp_vacuum[render=front_on_west]
enderio:block_xp_vacuum[render=front_on_east]
enderio:block_niard[render=defaults]
enderio:block_niard[render=auto]
enderio:block_niard[render=front]
enderio:block_niard[render=front_south]
enderio:block_niard[render=front_west]
enderio:block_niard[render=front_east]
enderio:block_niard[render=front_on]
enderio:block_niard[render=front_on_south]
enderio:block_niard[render=front_on_west]
enderio:block_niard[render=front_on_east]
enderio:block_travel_anchor[render=defaults]
enderio:block_travel_anchor[render=auto]
enderio:block_travel_anchor[render=front]
enderio:block_travel_anchor[render=front_south]
enderio:block_travel_anchor[render=front_west]
enderio:block_travel_anchor[render=front_east]
enderio:block_travel_anchor[render=front_on]
enderio:block_travel_anchor[render=front_on_south]
enderio:block_travel_anchor[render=front_on_west]
enderio:block_travel_anchor[render=front_on_east]
enderio:block_tele_pad[blocktype=single,render=defaults]
enderio:block_tele_pad[blocktype=single,render=auto]
enderio:block_tele_pad[blocktype=single,render=front]
enderio:block_tele_pad[blocktype=single,render=front_south]
enderio:block_tele_pad[blocktype=single,render=front_west]
enderio:block_tele_pad[blocktype=single,render=front_east]
enderio:block_tele_pad[blocktype=single,render=front_on]
enderio:block_tele_pad[blocktype=single,render=front_on_south]
enderio:block_tele_pad[blocktype=single,render=front_on_west]
enderio:block_tele_pad[blocktype=single,render=front_on_east]
enderio:block_tele_pad[blocktype=master,render=defaults]
enderio:block_tele_pad[blocktype=master,render=auto]
enderio:block_tele_pad[blocktype=master,render=front]
enderio:block_tele_pad[blocktype=master,render=front_south]
enderio:block_tele_pad[blocktype=master,render=front_west]
enderio:block_tele_pad[blocktype=master,render=front_east]
enderio:block_tele_pad[blocktype=master,render=front_on]
enderio:block_tele_pad[blocktype=master,render=front_on_south]
enderio:block_tele_pad[blocktype=master,render=front_on_west]
enderio:block_tele_pad[blocktype=master,render=front_on_east]
enderio:block_tele_pad[blocktype=n,render=defaults]
enderio:block_tele_pad[blocktype=n,render=auto]
enderio:block_tele_pad[blocktype=n,render=front]
enderio:block_tele_pad[blocktype=n,render=front_south]
enderio:block_tele_pad[blocktype=n,render=front_west]
enderio:block_tele_pad[blocktype=n,render=front_east]
enderio:block_tele_pad[blocktype=n,render=front_on]
enderio:block_tele_pad[blocktype=n,render=front_on_south]
enderio:block_tele_pad[blocktype=n,render=front_on_west]
enderio:block_tele_pad[blocktype=n,render=front_on_east]
enderio:block_tele_pad[blocktype=ne,render=defaults]
enderio:block_tele_pad[blocktype=ne,render=auto]
enderio:block_tele_pad[blocktype=ne,render=front]
enderio:block_tele_pad[blocktype=ne,render=front_south]
enderio:block_tele_pad[blocktype=ne,render=front_west]
enderio:block_tele_pad[blocktype=ne,render=front_east]
enderio:block_tele_pad[blocktype=ne,render=front_on]
enderio:block_tele_pad[blocktype=ne,render=front_on_south]
enderio:block_tele_pad[blocktype=ne,render=front_on_west]
enderio:block_tele_pad[blocktype=ne,render=front_on_east]
enderio:block_tele_pad[blocktype=e,render=defaults]
enderio:block_tele_pad[blocktype=e,render=auto]
enderio:block_tele_pad[blocktype=e,render=front]
enderio:block_tele_pad[blocktype=e,render=front_south]
enderio:block_tele_pad[blocktype=e,render=front_west]
enderio:block_tele_pad[blocktype=e,render=front_east]
enderio:block_tele_pad[blocktype=e,render=front_on]
enderio:block_tele_pad[blocktype=e,render=front_on_south]
enderio:block_tele_pad[blocktype=e,render=front_on_west]
enderio:block_tele_pad[blocktype=e,render=front_on_east]
enderio:block_tele_pad[blocktype=se,render=defaults]
enderio:block_tele_pad[blocktype=se,render=auto]
enderio:block_tele_pad[blocktype=se,render=front]
enderio:block_tele_pad[blocktype=se,render=front_south]
enderio:block_tele_pad[blocktype=se,render=front_west]
enderio:block_tele_pad[blocktype=se,render=front_east]
enderio:block_tele_pad[blocktype=se,render=front_on]
enderio:block_tele_pad[blocktype=se,render=front_on_south]
enderio:block_tele_pad[blocktype=se,render=front_on_west]
enderio:block_tele_pad[blocktype=se,render=front_on_east]
enderio:block_tele_pad[blocktype=s,render=defaults]
enderio:block_tele_pad[blocktype=s,render=auto]
enderio:block_tele_pad[blocktype=s,render=front]
enderio:block_tele_pad[blocktype=s,render=front_south]
enderio:block_tele_pad[blocktype=s,render=front_west]
enderio:block_tele_pad[blocktype=s,render=front_east]
enderio:block_tele_pad[blocktype=s,render=front_on]
enderio:block_tele_pad[blocktype=s,render=front_on_south]
enderio:block_tele_pad[blocktype=s,render=front_on_west]
enderio:block_tele_pad[blocktype=s,render=front_on_east]
enderio:block_tele_pad[blocktype=sw,render=defaults]
enderio:block_tele_pad[blocktype=sw,render=auto]
enderio:block_tele_pad[blocktype=sw,render=front]
enderio:block_tele_pad[blocktype=sw,render=front_south]
enderio:block_tele_pad[blocktype=sw,render=front_west]
enderio:block_tele_pad[blocktype=sw,render=front_east]
enderio:block_tele_pad[blocktype=sw,render=front_on]
enderio:block_tele_pad[blocktype=sw,render=front_on_south]
enderio:block_tele_pad[blocktype=sw,render=front_on_west]
enderio:block_tele_pad[blocktype=sw,render=front_on_east]
enderio:block_tele_pad[blocktype=w,render=defaults]
enderio:block_tele_pad[blocktype=w,render=auto]
enderio:block_tele_pad[blocktype=w,render=front]
enderio:block_tele_pad[blocktype=w,render=front_south]
enderio:block_tele_pad[blocktype=w,render=front_west]
enderio:block_tele_pad[blocktype=w,render=front_east]
enderio:block_tele_pad[blocktype=w,render=front_on]
enderio:block_tele_pad[blocktype=w,render=front_on_south]
enderio:block_tele_pad[blocktype=w,render=front_on_west]
enderio:block_tele_pad[blocktype=w,render=front_on_east]
enderio:block_tele_pad[blocktype=nw,render=defaults]
enderio:block_tele_pad[blocktype=nw,render=auto]
enderio:block_tele_pad[blocktype=nw,render=front]
enderio:block_tele_pad[blocktype=nw,render=front_south]
enderio:block_tele_pad[blocktype=nw,render=front_west]
enderio:block_tele_pad[blocktype=nw,render=front_east]
enderio:block_tele_pad[blocktype=nw,render=front_on]
enderio:block_tele_pad[blocktype=nw,render=front_on_south]
enderio:block_tele_pad[blocktype=nw,render=front_on_west]
enderio:block_tele_pad[blocktype=nw,render=front_on_east]
enderio:block_dialing_device[facing=down_tonorth]
enderio:block_dialing_device[facing=down_tosouth]
enderio:block_dialing_device[facing=down_towest]
enderio:block_dialing_device[facing=down_toeast]
enderio:block_dialing_device[facing=up_tonorth]
enderio:block_dialing_device[facing=up_tosouth]
enderio:block_dialing_device[facing=up_towest]
enderio:block_dialing_device[facing=up_toeast]
enderio:block_dialing_device[facing=north_towest]
enderio:block_dialing_device[facing=north_toeast]
enderio:block_dialing_device[facing=north_toup]
enderio:block_dialing_device[facing=north_todown]
enderio:block_dialing_device[facing=south_towest]
enderio:block_dialing_device[facing=south_toeast]
enderio:block_dialing_device[facing=south_toup]
enderio:block_dialing_device[facing=south_todown]
enderio:block_dialing_device[facing=west_tonorth]
enderio:block_dialing_device[facing=west_tosouth]
enderio:block_dialing_device[facing=west_toup]
enderio:block_dialing_device[facing=west_todown]
enderio:block_dialing_device[facing=east_tonorth]
enderio:block_dialing_device[facing=east_tosouth]
enderio:block_dialing_device[facing=east_toup]
enderio:block_dialing_device[facing=east_todown]
enderio:block_impulse_hopper[render=defaults]
enderio:block_impulse_hopper[render=auto]
enderio:block_impulse_hopper[render=front]
enderio:block_impulse_hopper[render=front_south]
enderio:block_impulse_hopper[render=front_west]
enderio:block_impulse_hopper[render=front_east]
enderio:block_impulse_hopper[render=front_on]
enderio:block_impulse_hopper[render=front_on_south]
enderio:block_impulse_hopper[render=front_on_west]
enderio:block_impulse_hopper[render=front_on_east]
enderio:block_simple_crafter[render=defaults]
enderio:block_simple_crafter[render=auto]
enderio:block_simple_crafter[render=front]
enderio:block_simple_crafter[render=front_south]
enderio:block_simple_crafter[render=front_west]
enderio:block_simple_crafter[render=front_east]
enderio:block_simple_crafter[render=front_on]
enderio:block_simple_crafter[render=front_on_south]
enderio:block_simple_crafter[render=front_on_west]
enderio:block_simple_crafter[render=front_on_east]
enderio:block_crafter[render=defaults]
enderio:block_crafter[render=auto]
enderio:block_crafter[render=front]
enderio:block_crafter[render=front_south]
enderio:block_crafter[render=front_west]
enderio:block_crafter[render=front_east]
enderio:block_crafter[render=front_on]
enderio:block_crafter[render=front_on_south]
enderio:block_crafter[render=front_on_west]
enderio:block_crafter[render=front_on_east]
enderio:block_creative_spawner[render=defaults]
enderio:block_creative_spawner[render=auto]
enderio:block_creative_spawner[render=front]
enderio:block_creative_spawner[render=front_south]
enderio:block_creative_spawner[render=front_west]
enderio:block_creative_spawner[render=front_east]
enderio:block_creative_spawner[render=front_on]
enderio:block_creative_spawner[render=front_on_south]
enderio:block_creative_spawner[render=front_on_west]
enderio:block_creative_spawner[render=front_on_east]
enderio:block_cap_bank[kind=creative,render=defaults]
enderio:block_cap_bank[kind=creative,render=auto]
enderio:block_cap_bank[kind=creative,render=sides]
enderio:block_cap_bank[kind=creative,render=north_west_up]
enderio:block_cap_bank[kind=creative,render=north_east_up]
enderio:block_cap_bank[kind=creative,render=south_east_up]
enderio:block_cap_bank[kind=creative,render=south_west_up]
enderio:block_cap_bank[kind=creative,render=north_west_down]
enderio:block_cap_bank[kind=creative,render=north_east_down]
enderio:block_cap_bank[kind=creative,render=south_east_down]
enderio:block_cap_bank[kind=creative,render=south_west_down]
enderio:block_cap_bank[kind=creative,render=north_west]
enderio:block_cap_bank[kind=creative,render=north_east]
enderio:block_cap_bank[kind=creative,render=south_east]
enderio:block_cap_bank[kind=creative,render=south_west]
enderio:block_cap_bank[kind=creative,render=north_up]
enderio:block_cap_bank[kind=creative,render=east_up]
enderio:block_cap_bank[kind=creative,render=west_up]
enderio:block_cap_bank[kind=creative,render=south_up]
enderio:block_cap_bank[kind=creative,render=north_down]
enderio:block_cap_bank[kind=creative,render=east_down]
enderio:block_cap_bank[kind=creative,render=west_down]
enderio:block_cap_bank[kind=creative,render=south_down]
enderio:block_cap_bank[kind=simple,render=defaults]
enderio:block_cap_bank[kind=simple,render=auto]
enderio:block_cap_bank[kind=simple,render=sides]
enderio:block_cap_bank[kind=simple,render=north_west_up]
enderio:block_cap_bank[kind=simple,render=north_east_up]
enderio:block_cap_bank[kind=simple,render=south_east_up]
enderio:block_cap_bank[kind=simple,render=south_west_up]
enderio:block_cap_bank[kind=simple,render=north_west_down]
enderio:block_cap_bank[kind=simple,render=north_east_down]
enderio:block_cap_bank[kind=simple,render=south_east_down]
enderio:block_cap_bank[kind=simple,render=south_west_down]
enderio:block_cap_bank[kind=simple,render=north_west]
enderio:block_cap_bank[kind=simple,render=north_east]
enderio:block_cap_bank[kind=simple,render=south_east]
enderio:block_cap_bank[kind=simple,render=south_west]
enderio:block_cap_bank[kind=simple,render=north_up]
enderio:block_cap_bank[kind=simple,render=east_up]
enderio:block_cap_bank[kind=simple,render=west_up]
enderio:block_cap_bank[kind=simple,render=south_up]
enderio:block_cap_bank[kind=simple,render=north_down]
enderio:block_cap_bank[kind=simple,render=east_down]
enderio:block_cap_bank[kind=simple,render=west_down]
enderio:block_cap_bank[kind=simple,render=south_down]
enderio:block_cap_bank[kind=activated,render=defaults]
enderio:block_cap_bank[kind=activated,render=auto]
enderio:block_cap_bank[kind=activated,render=sides]
enderio:block_cap_bank[kind=activated,render=north_west_up]
enderio:block_cap_bank[kind=activated,render=north_east_up]
enderio:block_cap_bank[kind=activated,render=south_east_up]
enderio:block_cap_bank[kind=activated,render=south_west_up]
enderio:block_cap_bank[kind=activated,render=north_west_down]
enderio:block_cap_bank[kind=activated,render=north_east_down]
enderio:block_cap_bank[kind=activated,render=south_east_down]
enderio:block_cap_bank[kind=activated,render=south_west_down]
enderio:block_cap_bank[kind=activated,render=north_west]
enderio:block_cap_bank[kind=activated,render=north_east]
enderio:block_cap_bank[kind=activated,render=south_east]
enderio:block_cap_bank[kind=activated,render=south_west]
enderio:block_cap_bank[kind=activated,render=north_up]
enderio:block_cap_bank[kind=activated,render=east_up]
enderio:block_cap_bank[kind=activated,render=west_up]
enderio:block_cap_bank[kind=activated,render=south_up]
enderio:block_cap_bank[kind=activated,render=north_down]
enderio:block_cap_bank[kind=activated,render=east_down]
enderio:block_cap_bank[kind=activated,render=west_down]
enderio:block_cap_bank[kind=activated,render=south_down]
enderio:block_cap_bank[kind=vibrant,render=defaults]
enderio:block_cap_bank[kind=vibrant,render=auto]
enderio:block_cap_bank[kind=vibrant,render=sides]
enderio:block_cap_bank[kind=vibrant,render=north_west_up]
enderio:block_cap_bank[kind=vibrant,render=north_east_up]
enderio:block_cap_bank[kind=vibrant,render=south_east_up]
enderio:block_cap_bank[kind=vibrant,render=south_west_up]
enderio:block_cap_bank[kind=vibrant,render=north_west_down]
enderio:block_cap_bank[kind=vibrant,render=north_east_down]
enderio:block_cap_bank[kind=vibrant,render=south_east_down]
enderio:block_cap_bank[kind=vibrant,render=south_west_down]
enderio:block_cap_bank[kind=vibrant,render=north_west]
enderio:block_cap_bank[kind=vibrant,render=north_east]
enderio:block_cap_bank[kind=vibrant,render=south_east]
enderio:block_cap_bank[kind=vibrant,render=south_west]
enderio:block_cap_bank[kind=vibrant,render=north_up]
enderio:block_cap_bank[kind=vibrant,render=east_up]
enderio:block_cap_bank[kind=vibrant,render=west_up]
enderio:block_cap_bank[kind=vibrant,render=south_up]
enderio:block_cap_bank[kind=vibrant,render=north_down]
enderio:block_cap_bank[kind=vibrant,render=east_down]
enderio:block_cap_bank[kind=vibrant,render=west_down]
enderio:block_cap_bank[kind=vibrant,render=south_down]
enderio:block_cap_bank[kind=none,render=defaults]
enderio:block_cap_bank[kind=none,render=auto]
enderio:block_cap_bank[kind=none,render=sides]
enderio:block_cap_bank[kind=none,render=north_west_up]
enderio:block_cap_bank[kind=none,render=north_east_up]
enderio:block_cap_bank[kind=none,render=south_east_up]
enderio:block_cap_bank[kind=none,render=south_west_up]
enderio:block_cap_bank[kind=none,render=north_west_down]
enderio:block_cap_bank[kind=none,render=north_east_down]
enderio:block_cap_bank[kind=none,render=south_east_down]
enderio:block_cap_bank[kind=none,render=south_west_down]
enderio:block_cap_bank[kind=none,render=north_west]
enderio:block_cap_bank[kind=none,render=north_east]
enderio:block_cap_bank[kind=none,render=south_east]
enderio:block_cap_bank[kind=none,render=south_west]
enderio:block_cap_bank[kind=none,render=north_up]
enderio:block_cap_bank[kind=none,render=east_up]
enderio:block_cap_bank[kind=none,render=west_up]
enderio:block_cap_bank[kind=none,render=south_up]
enderio:block_cap_bank[kind=none,render=north_down]
enderio:block_cap_bank[kind=none,render=east_down]
enderio:block_cap_bank[kind=none,render=west_down]
enderio:block_cap_bank[kind=none,render=south_down]
enderio:block_gauge
enderio:block_power_monitor[render=defaults]
enderio:block_power_monitor[render=auto]
enderio:block_power_monitor[render=front]
enderio:block_power_monitor[render=front_south]
enderio:block_power_monitor[render=front_west]
enderio:block_power_monitor[render=front_east]
enderio:block_power_monitor[render=front_on]
enderio:block_power_monitor[render=front_on_south]
enderio:block_power_monitor[render=front_on_west]
enderio:block_power_monitor[render=front_on_east]
enderio:block_advanced_power_monitor[render=defaults]
enderio:block_advanced_power_monitor[render=auto]
enderio:block_advanced_power_monitor[render=front]
enderio:block_advanced_power_monitor[render=front_south]
enderio:block_advanced_power_monitor[render=front_west]
enderio:block_advanced_power_monitor[render=front_east]
enderio:block_advanced_power_monitor[render=front_on]
enderio:block_advanced_power_monitor[render=front_on_south]
enderio:block_advanced_power_monitor[render=front_on_west]
enderio:block_advanced_power_monitor[render=front_on_east]
enderio:block_fluid_nutrient_distillation[level=0]
enderio:block_fluid_nutrient_distillation[level=1]
enderio:block_fluid_nutrient_distillation[level=2]
enderio:block_fluid_nutrient_distillation[level=3]
enderio:block_fluid_nutrient_distillation[level=4]
enderio:block_fluid_nutrient_distillation[level=5]
enderio:block_fluid_nutrient_distillation[level=6]
enderio:block_fluid_nutrient_distillation[level=7]
enderio:block_fluid_nutrient_distillation[level=8]
enderio:block_fluid_nutrient_distillation[level=9]
enderio:block_fluid_nutrient_distillation[level=10]
enderio:block_fluid_nutrient_distillation[level=11]
enderio:block_fluid_nutrient_distillation[level=12]
enderio:block_fluid_nutrient_distillation[level=13]
enderio:block_fluid_nutrient_distillation[level=14]
enderio:block_fluid_nutrient_distillation[level=15]
enderio:block_fluid_ender_distillation[level=0]
enderio:block_fluid_ender_distillation[level=1]
enderio:block_fluid_ender_distillation[level=2]
enderio:block_fluid_ender_distillation[level=3]
enderio:block_fluid_ender_distillation[level=4]
enderio:block_fluid_ender_distillation[level=5]
enderio:block_fluid_ender_distillation[level=6]
enderio:block_fluid_ender_distillation[level=7]
enderio:block_fluid_ender_distillation[level=8]
enderio:block_fluid_ender_distillation[level=9]
enderio:block_fluid_ender_distillation[level=10]
enderio:block_fluid_ender_distillation[level=11]
enderio:block_fluid_ender_distillation[level=12]
enderio:block_fluid_ender_distillation[level=13]
enderio:block_fluid_ender_distillation[level=14]
enderio:block_fluid_ender_distillation[level=15]
enderio:block_fluid_vapor_of_levity[level=0]
enderio:block_fluid_vapor_of_levity[level=1]
enderio:block_fluid_vapor_of_levity[level=2]
enderio:block_fluid_vapor_of_levity[level=3]
enderio:block_fluid_vapor_of_levity[level=4]
enderio:block_fluid_vapor_of_levity[level=5]
enderio:block_fluid_vapor_of_levity[level=6]
enderio:block_fluid_vapor_of_levity[level=7]
enderio:block_fluid_vapor_of_levity[level=8]
enderio:block_fluid_vapor_of_levity[level=9]
enderio:block_fluid_vapor_of_levity[level=10]
enderio:block_fluid_vapor_of_levity[level=11]
enderio:block_fluid_vapor_of_levity[level=12]
enderio:block_fluid_vapor_of_levity[level=13]
enderio:block_fluid_vapor_of_levity[level=14]
enderio:block_fluid_vapor_of_levity[level=15]
enderio:block_fluid_hootch[level=0]
enderio:block_fluid_hootch[level=1]
enderio:block_fluid_hootch[level=2]
enderio:block_fluid_hootch[level=3]
enderio:block_fluid_hootch[level=4]
enderio:block_fluid_hootch[level=5]
enderio:block_fluid_hootch[level=6]
enderio:block_fluid_hootch[level=7]
enderio:block_fluid_hootch[level=8]
enderio:block_fluid_hootch[level=9]
enderio:block_fluid_hootch[level=10]
enderio:block_fluid_hootch[level=11]
enderio:block_fluid_hootch[level=12]
enderio:block_fluid_hootch[level=13]
enderio:block_fluid_hootch[level=14]
enderio:block_fluid_hootch[level=15]
enderio:block_fluid_rocket_fuel[level=0]
enderio:block_fluid_rocket_fuel[level=1]
enderio:block_fluid_rocket_fuel[level=2]
enderio:block_fluid_rocket_fuel[level=3]
enderio:block_fluid_rocket_fuel[level=4]
enderio:block_fluid_rocket_fuel[level=5]
enderio:block_fluid_rocket_fuel[level=6]
enderio:block_fluid_rocket_fuel[level=7]
enderio:block_fluid_rocket_fuel[level=8]
enderio:block_fluid_rocket_fuel[level=9]
enderio:block_fluid_rocket_fuel[level=10]
enderio:block_fluid_rocket_fuel[level=11]
enderio:block_fluid_rocket_fuel[level=12]
enderio:block_fluid_rocket_fuel[level=13]
enderio:block_fluid_rocket_fuel[level=14]
enderio:block_fluid_rocket_fuel[level=15]
enderio:block_fluid_fire_water[level=0]
enderio:block_fluid_fire_water[level=1]
enderio:block_fluid_fire_water[level=2]
enderio:block_fluid_fire_water[level=3]
enderio:block_fluid_fire_water[level=4]
enderio:block_fluid_fire_water[level=5]
enderio:block_fluid_fire_water[level=6]
enderio:block_fluid_fire_water[level=7]
enderio:block_fluid_fire_water[level=8]
enderio:block_fluid_fire_water[level=9]
enderio:block_fluid_fire_water[level=10]
enderio:block_fluid_fire_water[level=11]
enderio:block_fluid_fire_water[level=12]
enderio:block_fluid_fire_water[level=13]
enderio:block_fluid_fire_water[level=14]
enderio:block_fluid_fire_water[level=15]
enderio:block_fluid_liquid_sunshine[level=0]
enderio:block_fluid_liquid_sunshine[level=1]
enderio:block_fluid_liquid_sunshine[level=2]
enderio:block_fluid_liquid_sunshine[level=3]
enderio:block_fluid_liquid_sunshine[level=4]
enderio:block_fluid_liquid_sunshine[level=5]
enderio:block_fluid_liquid_sunshine[level=6]
enderio:block_fluid_liquid_sunshine[level=7]
enderio:block_fluid_liquid_sunshine[level=8]
enderio:block_fluid_liquid_sunshine[level=9]
enderio:block_fluid_liquid_sunshine[level=10]
enderio:block_fluid_liquid_sunshine[level=11]
enderio:block_fluid_liquid_sunshine[level=12]
enderio:block_fluid_liquid_sunshine[level=13]
enderio:block_fluid_liquid_sunshine[level=14]
enderio:block_fluid_liquid_sunshine[level=15]
enderio:block_fluid_cloud_seed[level=0]
enderio:block_fluid_cloud_seed[level=1]
enderio:block_fluid_cloud_seed[level=2]
enderio:block_fluid_cloud_seed[level=3]
enderio:block_fluid_cloud_seed[level=4]
enderio:block_fluid_cloud_seed[level=5]
enderio:block_fluid_cloud_seed[level=6]
enderio:block_fluid_cloud_seed[level=7]
enderio:block_fluid_cloud_seed[level=8]
enderio:block_fluid_cloud_seed[level=9]
enderio:block_fluid_cloud_seed[level=10]
enderio:block_fluid_cloud_seed[level=11]
enderio:block_fluid_cloud_seed[level=12]
enderio:block_fluid_cloud_seed[level=13]
enderio:block_fluid_cloud_seed[level=14]
enderio:block_fluid_cloud_seed[level=15]
enderio:block_fluid_cloud_seed_concentrated[level=0]
enderio:block_fluid_cloud_seed_concentrated[level=1]
enderio:block_fluid_cloud_seed_concentrated[level=2]
enderio:block_fluid_cloud_seed_concentrated[level=3]
enderio:block_fluid_cloud_seed_concentrated[level=4]
enderio:block_fluid_cloud_seed_concentrated[level=5]
enderio:block_fluid_cloud_seed_concentrated[level=6]
enderio:block_fluid_cloud_seed_concentrated[level=7]
enderio:block_fluid_cloud_seed_concentrated[level=8]
enderio:block_fluid_cloud_seed_concentrated[level=9]
enderio:block_fluid_cloud_seed_concentrated[level=10]
enderio:block_fluid_cloud_seed_concentrated[level=11]
enderio:block_fluid_cloud_seed_concentrated[level=12]
enderio:block_fluid_cloud_seed_concentrated[level=13]
enderio:block_fluid_cloud_seed_concentrated[level=14]
enderio:block_fluid_cloud_seed_concentrated[level=15]
chisel:blockaluminum[variation=0]
chisel:blockaluminum[variation=1]
chisel:blockaluminum[variation=2]
chisel:blockaluminum[variation=3]
chisel:blockaluminum[variation=4]
chisel:blockaluminum[variation=5]
chisel:blockaluminum[variation=6]
chisel:blockaluminum[variation=7]
chisel:blockaluminum[variation=8]
chisel:blockaluminum[variation=9]
chisel:blockaluminum[variation=10]
chisel:blockaluminum[variation=11]
chisel:blockaluminum[variation=12]
chisel:blockaluminum[variation=13]
chisel:blockaluminum[variation=14]
chisel:blockaluminum[variation=15]
chisel:andesite[variation=0]
chisel:andesite[variation=1]
chisel:andesite[variation=2]
chisel:andesite[variation=3]
chisel:andesite[variation=4]
chisel:andesite[variation=5]
chisel:andesite[variation=6]
chisel:andesite[variation=7]
chisel:andesite[variation=8]
chisel:andesite[variation=9]
chisel:andesite[variation=10]
chisel:andesite[variation=11]
chisel:andesite[variation=12]
chisel:andesite[variation=13]
chisel:andesite[variation=14]
chisel:andesite[variation=15]
chisel:andesite1[variation=0]
chisel:andesite1[variation=1]
chisel:andesite1[variation=2]
chisel:andesite1[variation=3]
chisel:andesite1[variation=4]
chisel:andesite1[variation=5]
chisel:andesite1[variation=6]
chisel:andesite1[variation=7]
chisel:andesite1[variation=8]
chisel:andesite1[variation=9]
chisel:andesite1[variation=10]
chisel:andesite1[variation=11]
chisel:andesite1[variation=12]
chisel:andesite1[variation=13]
chisel:andesite1[variation=14]
chisel:andesite1[variation=15]
chisel:andesite2[variation=0]
chisel:andesite2[variation=1]
chisel:andesite2[variation=2]
chisel:andesite2[variation=3]
chisel:andesite2[variation=4]
chisel:andesite2[variation=5]
chisel:andesite2[variation=6]
chisel:andesite2[variation=7]
chisel:andesite2[variation=8]
chisel:andesite2[variation=9]
chisel:andesite2[variation=10]
chisel:andesite2[variation=11]
chisel:andesite2[variation=12]
chisel:andesite2[variation=13]
chisel:andesite2[variation=14]
chisel:andesite2[variation=15]
chisel:antiblock[variation=0]
chisel:antiblock[variation=1]
chisel:antiblock[variation=2]
chisel:antiblock[variation=3]
chisel:antiblock[variation=4]
chisel:antiblock[variation=5]
chisel:antiblock[variation=6]
chisel:antiblock[variation=7]
chisel:antiblock[variation=8]
chisel:antiblock[variation=9]
chisel:antiblock[variation=10]
chisel:antiblock[variation=11]
chisel:antiblock[variation=12]
chisel:antiblock[variation=13]
chisel:antiblock[variation=14]
chisel:antiblock[variation=15]
chisel:auto_chisel
chisel:basalt[variation=0]
chisel:basalt[variation=1]
chisel:basalt[variation=2]
chisel:basalt[variation=3]
chisel:basalt[variation=4]
chisel:basalt[variation=5]
chisel:basalt[variation=6]
chisel:basalt[variation=7]
chisel:basalt[variation=8]
chisel:basalt[variation=9]
chisel:basalt[variation=10]
chisel:basalt[variation=11]
chisel:basalt[variation=12]
chisel:basalt[variation=13]
chisel:basalt[variation=14]
chisel:basalt[variation=15]
chisel:basalt1[variation=0]
chisel:basalt1[variation=1]
chisel:basalt1[variation=2]
chisel:basalt1[variation=3]
chisel:basalt1[variation=4]
chisel:basalt1[variation=5]
chisel:basalt1[variation=6]
chisel:basalt1[variation=7]
chisel:basalt1[variation=8]
chisel:basalt1[variation=9]
chisel:basalt2[variation=0]
chisel:basalt2[variation=1]
chisel:basalt2[variation=2]
chisel:basalt2[variation=3]
chisel:basalt2[variation=4]
chisel:basalt2[variation=5]
chisel:basalt2[variation=6]
chisel:basalt2[variation=7]
chisel:basalt2[variation=8]
chisel:basalt2[variation=9]
chisel:basalt2[variation=10]
chisel:basalt2[variation=11]
chisel:basalt2[variation=12]
chisel:basalt2[variation=13]
chisel:basalt2[variation=14]
chisel:basalt2[variation=15]
chisel:bookshelf_oak[variation=0]
chisel:bookshelf_oak[variation=1]
chisel:bookshelf_oak[variation=2]
chisel:bookshelf_oak[variation=3]
chisel:bookshelf_oak[variation=4]
chisel:bookshelf_oak[variation=5]
chisel:bookshelf_oak[variation=6]
chisel:bookshelf_oak[variation=7]
chisel:bookshelf_oak[variation=8]
chisel:bookshelf_oak[variation=9]
chisel:bookshelf_oak[variation=10]
chisel:bookshelf_oak[variation=11]
chisel:bookshelf_oak[variation=12]
chisel:bookshelf_oak[variation=13]
chisel:bookshelf_oak[variation=14]
chisel:bookshelf_oak[variation=15]
chisel:bookshelf_spruce[variation=0]
chisel:bookshelf_spruce[variation=1]
chisel:bookshelf_spruce[variation=2]
chisel:bookshelf_spruce[variation=3]
chisel:bookshelf_spruce[variation=4]
chisel:bookshelf_spruce[variation=5]
chisel:bookshelf_spruce[variation=6]
chisel:bookshelf_spruce[variation=7]
chisel:bookshelf_spruce[variation=8]
chisel:bookshelf_spruce[variation=9]
chisel:bookshelf_spruce[variation=10]
chisel:bookshelf_spruce[variation=11]
chisel:bookshelf_spruce[variation=12]
chisel:bookshelf_spruce[variation=13]
chisel:bookshelf_spruce[variation=14]
chisel:bookshelf_spruce[variation=15]
chisel:bookshelf_birch[variation=0]
chisel:bookshelf_birch[variation=1]
chisel:bookshelf_birch[variation=2]
chisel:bookshelf_birch[variation=3]
chisel:bookshelf_birch[variation=4]
chisel:bookshelf_birch[variation=5]
chisel:bookshelf_birch[variation=6]
chisel:bookshelf_birch[variation=7]
chisel:bookshelf_birch[variation=8]
chisel:bookshelf_birch[variation=9]
chisel:bookshelf_birch[variation=10]
chisel:bookshelf_birch[variation=11]
chisel:bookshelf_birch[variation=12]
chisel:bookshelf_birch[variation=13]
chisel:bookshelf_birch[variation=14]
chisel:bookshelf_birch[variation=15]
chisel:bookshelf_jungle[variation=0]
chisel:bookshelf_jungle[variation=1]
chisel:bookshelf_jungle[variation=2]
chisel:bookshelf_jungle[variation=3]
chisel:bookshelf_jungle[variation=4]
chisel:bookshelf_jungle[variation=5]
chisel:bookshelf_jungle[variation=6]
chisel:bookshelf_jungle[variation=7]
chisel:bookshelf_jungle[variation=8]
chisel:bookshelf_jungle[variation=9]
chisel:bookshelf_jungle[variation=10]
chisel:bookshelf_jungle[variation=11]
chisel:bookshelf_jungle[variation=12]
chisel:bookshelf_jungle[variation=13]
chisel:bookshelf_jungle[variation=14]
chisel:bookshelf_jungle[variation=15]
chisel:bookshelf_acacia[variation=0]
chisel:bookshelf_acacia[variation=1]
chisel:bookshelf_acacia[variation=2]
chisel:bookshelf_acacia[variation=3]
chisel:bookshelf_acacia[variation=4]
chisel:bookshelf_acacia[variation=5]
chisel:bookshelf_acacia[variation=6]
chisel:bookshelf_acacia[variation=7]
chisel:bookshelf_acacia[variation=8]
chisel:bookshelf_acacia[variation=9]
chisel:bookshelf_acacia[variation=10]
chisel:bookshelf_acacia[variation=11]
chisel:bookshelf_acacia[variation=12]
chisel:bookshelf_acacia[variation=13]
chisel:bookshelf_acacia[variation=14]
chisel:bookshelf_acacia[variation=15]
chisel:bookshelf_darkoak[variation=0]
chisel:bookshelf_darkoak[variation=1]
chisel:bookshelf_darkoak[variation=2]
chisel:bookshelf_darkoak[variation=3]
chisel:bookshelf_darkoak[variation=4]
chisel:bookshelf_darkoak[variation=5]
chisel:bookshelf_darkoak[variation=6]
chisel:bookshelf_darkoak[variation=7]
chisel:bookshelf_darkoak[variation=8]
chisel:bookshelf_darkoak[variation=9]
chisel:bookshelf_darkoak[variation=10]
chisel:bookshelf_darkoak[variation=11]
chisel:bookshelf_darkoak[variation=12]
chisel:bookshelf_darkoak[variation=13]
chisel:bookshelf_darkoak[variation=14]
chisel:bookshelf_darkoak[variation=15]
chisel:bricks[variation=0]
chisel:bricks[variation=1]
chisel:bricks[variation=2]
chisel:bricks[variation=3]
chisel:bricks[variation=4]
chisel:bricks[variation=5]
chisel:bricks[variation=6]
chisel:bricks[variation=7]
chisel:bricks[variation=8]
chisel:bricks[variation=9]
chisel:bricks[variation=10]
chisel:bricks[variation=11]
chisel:bricks[variation=12]
chisel:bricks[variation=13]
chisel:bricks[variation=14]
chisel:bricks[variation=15]
chisel:bricks1[variation=0]
chisel:bricks1[variation=1]
chisel:bricks1[variation=2]
chisel:bricks1[variation=3]
chisel:bricks1[variation=4]
chisel:bricks1[variation=5]
chisel:bricks1[variation=6]
chisel:bricks1[variation=7]
chisel:bricks1[variation=8]
chisel:bricks1[variation=9]
chisel:bricks2[variation=0]
chisel:bricks2[variation=1]
chisel:bricks2[variation=2]
chisel:bricks2[variation=3]
chisel:bricks2[variation=4]
chisel:bricks2[variation=5]
chisel:bricks2[variation=6]
chisel:bricks2[variation=7]
chisel:bricks2[variation=8]
chisel:bricks2[variation=9]
chisel:bricks2[variation=10]
chisel:bricks2[variation=11]
chisel:bricks2[variation=12]
chisel:bricks2[variation=13]
chisel:bricks2[variation=14]
chisel:bricks2[variation=15]
chisel:blockbronze[variation=0]
chisel:blockbronze[variation=1]
chisel:blockbronze[variation=2]
chisel:blockbronze[variation=3]
chisel:blockbronze[variation=4]
chisel:blockbronze[variation=5]
chisel:blockbronze[variation=6]
chisel:blockbronze[variation=7]
chisel:blockbronze[variation=8]
chisel:blockbronze[variation=9]
chisel:blockbronze[variation=10]
chisel:blockbronze[variation=11]
chisel:blockbronze[variation=12]
chisel:blockbronze[variation=13]
chisel:blockbronze[variation=14]
chisel:blockbronze[variation=15]
chisel:brownstone[variation=0]
chisel:brownstone[variation=1]
chisel:brownstone[variation=2]
chisel:brownstone[variation=3]
chisel:brownstone[variation=4]
chisel:brownstone[variation=5]
chisel:brownstone[variation=6]
chisel:brownstone[variation=7]
chisel:brownstone[variation=8]
chisel:brownstone[variation=9]
chisel:brownstone[variation=10]
chisel:brownstone[variation=11]
chisel:brownstone[variation=12]
chisel:brownstone[variation=13]
chisel:brownstone[variation=14]
chisel:brownstone[variation=15]
chisel:certus[variation=0]
chisel:certus[variation=1]
chisel:certus[variation=2]
chisel:certus[variation=3]
chisel:certus[variation=4]
chisel:certus[variation=5]
chisel:certus[variation=6]
chisel:certus[variation=7]
chisel:certus[variation=8]
chisel:certus[variation=9]
chisel:certus[variation=10]
chisel:certus[variation=11]
chisel:certus[variation=12]
chisel:certus[variation=13]
chisel:certus[variation=14]
chisel:certus[variation=15]
chisel:certus1[variation=0]
chisel:certus1[variation=1]
chisel:certus1[variation=2]
chisel:certus1[variation=3]
chisel:certus1[variation=4]
chisel:certus1[variation=5]
chisel:certus1[variation=6]
chisel:certus1[variation=7]
chisel:certus1[variation=8]
chisel:certus1[variation=9]
chisel:certus1[variation=10]
chisel:certus1[variation=11]
chisel:certus1[variation=12]
chisel:certus1[variation=13]
chisel:certus1[variation=14]
chisel:certus1[variation=15]
chisel:certus2[variation=0]
chisel:certus2[variation=1]
chisel:certus2[variation=2]
chisel:certus2[variation=3]
chisel:certus2[variation=4]
chisel:certus2[variation=5]
chisel:certus2[variation=6]
chisel:certus2[variation=7]
chisel:certus2[variation=8]
chisel:certus2[variation=9]
chisel:certus2[variation=10]
chisel:certus2[variation=11]
chisel:certus2[variation=12]
chisel:certus2[variation=13]
chisel:certus2[variation=14]
chisel:certus2[variation=15]
chisel:carpet_black[variation=0]
chisel:carpet_black[variation=1]
chisel:carpet_black[variation=2]
chisel:carpet_black[variation=3]
chisel:carpet_black[variation=4]
chisel:carpet_black[variation=5]
chisel:carpet_black[variation=6]
chisel:carpet_black[variation=7]
chisel:carpet_black[variation=8]
chisel:carpet_black[variation=9]
chisel:carpet_black[variation=10]
chisel:carpet_black[variation=11]
chisel:carpet_black[variation=12]
chisel:carpet_black[variation=13]
chisel:carpet_black[variation=14]
chisel:carpet_black[variation=15]
chisel:carpet_red[variation=0]
chisel:carpet_red[variation=1]
chisel:carpet_red[variation=2]
chisel:carpet_red[variation=3]
chisel:carpet_red[variation=4]
chisel:carpet_red[variation=5]
chisel:carpet_red[variation=6]
chisel:carpet_red[variation=7]
chisel:carpet_red[variation=8]
chisel:carpet_red[variation=9]
chisel:carpet_red[variation=10]
chisel:carpet_red[variation=11]
chisel:carpet_red[variation=12]
chisel:carpet_red[variation=13]
chisel:carpet_red[variation=14]
chisel:carpet_red[variation=15]
chisel:carpet_green[variation=0]
chisel:carpet_green[variation=1]
chisel:carpet_green[variation=2]
chisel:carpet_green[variation=3]
chisel:carpet_green[variation=4]
chisel:carpet_green[variation=5]
chisel:carpet_green[variation=6]
chisel:carpet_green[variation=7]
chisel:carpet_green[variation=8]
chisel:carpet_green[variation=9]
chisel:carpet_green[variation=10]
chisel:carpet_green[variation=11]
chisel:carpet_green[variation=12]
chisel:carpet_green[variation=13]
chisel:carpet_green[variation=14]
chisel:carpet_green[variation=15]
chisel:carpet_brown[variation=0]
chisel:carpet_brown[variation=1]
chisel:carpet_brown[variation=2]
chisel:carpet_brown[variation=3]
chisel:carpet_brown[variation=4]
chisel:carpet_brown[variation=5]
chisel:carpet_brown[variation=6]
chisel:carpet_brown[variation=7]
chisel:carpet_brown[variation=8]
chisel:carpet_brown[variation=9]
chisel:carpet_brown[variation=10]
chisel:carpet_brown[variation=11]
chisel:carpet_brown[variation=12]
chisel:carpet_brown[variation=13]
chisel:carpet_brown[variation=14]
chisel:carpet_brown[variation=15]
chisel:carpet_blue[variation=0]
chisel:carpet_blue[variation=1]
chisel:carpet_blue[variation=2]
chisel:carpet_blue[variation=3]
chisel:carpet_blue[variation=4]
chisel:carpet_blue[variation=5]
chisel:carpet_blue[variation=6]
chisel:carpet_blue[variation=7]
chisel:carpet_blue[variation=8]
chisel:carpet_blue[variation=9]
chisel:carpet_blue[variation=10]
chisel:carpet_blue[variation=11]
chisel:carpet_blue[variation=12]
chisel:carpet_blue[variation=13]
chisel:carpet_blue[variation=14]
chisel:carpet_blue[variation=15]
chisel:carpet_purple[variation=0]
chisel:carpet_purple[variation=1]
chisel:carpet_purple[variation=2]
chisel:carpet_purple[variation=3]
chisel:carpet_purple[variation=4]
chisel:carpet_purple[variation=5]
chisel:carpet_purple[variation=6]
chisel:carpet_purple[variation=7]
chisel:carpet_purple[variation=8]
chisel:carpet_purple[variation=9]
chisel:carpet_purple[variation=10]
chisel:carpet_purple[variation=11]
chisel:carpet_purple[variation=12]
chisel:carpet_purple[variation=13]
chisel:carpet_purple[variation=14]
chisel:carpet_purple[variation=15]
chisel:carpet_cyan[variation=0]
chisel:carpet_cyan[variation=1]
chisel:carpet_cyan[variation=2]
chisel:carpet_cyan[variation=3]
chisel:carpet_cyan[variation=4]
chisel:carpet_cyan[variation=5]
chisel:carpet_cyan[variation=6]
chisel:carpet_cyan[variation=7]
chisel:carpet_cyan[variation=8]
chisel:carpet_cyan[variation=9]
chisel:carpet_cyan[variation=10]
chisel:carpet_cyan[variation=11]
chisel:carpet_cyan[variation=12]
chisel:carpet_cyan[variation=13]
chisel:carpet_cyan[variation=14]
chisel:carpet_cyan[variation=15]
chisel:carpet_lightgray[variation=0]
chisel:carpet_lightgray[variation=1]
chisel:carpet_lightgray[variation=2]
chisel:carpet_lightgray[variation=3]
chisel:carpet_lightgray[variation=4]
chisel:carpet_lightgray[variation=5]
chisel:carpet_lightgray[variation=6]
chisel:carpet_lightgray[variation=7]
chisel:carpet_lightgray[variation=8]
chisel:carpet_lightgray[variation=9]
chisel:carpet_lightgray[variation=10]
chisel:carpet_lightgray[variation=11]
chisel:carpet_lightgray[variation=12]
chisel:carpet_lightgray[variation=13]
chisel:carpet_lightgray[variation=14]
chisel:carpet_lightgray[variation=15]
chisel:carpet_gray[variation=0]
chisel:carpet_gray[variation=1]
chisel:carpet_gray[variation=2]
chisel:carpet_gray[variation=3]
chisel:carpet_gray[variation=4]
chisel:carpet_gray[variation=5]
chisel:carpet_gray[variation=6]
chisel:carpet_gray[variation=7]
chisel:carpet_gray[variation=8]
chisel:carpet_gray[variation=9]
chisel:carpet_gray[variation=10]
chisel:carpet_gray[variation=11]
chisel:carpet_gray[variation=12]
chisel:carpet_gray[variation=13]
chisel:carpet_gray[variation=14]
chisel:carpet_gray[variation=15]
chisel:carpet_pink[variation=0]
chisel:carpet_pink[variation=1]
chisel:carpet_pink[variation=2]
chisel:carpet_pink[variation=3]
chisel:carpet_pink[variation=4]
chisel:carpet_pink[variation=5]
chisel:carpet_pink[variation=6]
chisel:carpet_pink[variation=7]
chisel:carpet_pink[variation=8]
chisel:carpet_pink[variation=9]
chisel:carpet_pink[variation=10]
chisel:carpet_pink[variation=11]
chisel:carpet_pink[variation=12]
chisel:carpet_pink[variation=13]
chisel:carpet_pink[variation=14]
chisel:carpet_pink[variation=15]
chisel:carpet_lime[variation=0]
chisel:carpet_lime[variation=1]
chisel:carpet_lime[variation=2]
chisel:carpet_lime[variation=3]
chisel:carpet_lime[variation=4]
chisel:carpet_lime[variation=5]
chisel:carpet_lime[variation=6]
chisel:carpet_lime[variation=7]
chisel:carpet_lime[variation=8]
chisel:carpet_lime[variation=9]
chisel:carpet_lime[variation=10]
chisel:carpet_lime[variation=11]
chisel:carpet_lime[variation=12]
chisel:carpet_lime[variation=13]
chisel:carpet_lime[variation=14]
chisel:carpet_lime[variation=15]
chisel:carpet_yellow[variation=0]
chisel:carpet_yellow[variation=1]
chisel:carpet_yellow[variation=2]
chisel:carpet_yellow[variation=3]
chisel:carpet_yellow[variation=4]
chisel:carpet_yellow[variation=5]
chisel:carpet_yellow[variation=6]
chisel:carpet_yellow[variation=7]
chisel:carpet_yellow[variation=8]
chisel:carpet_yellow[variation=9]
chisel:carpet_yellow[variation=10]
chisel:carpet_yellow[variation=11]
chisel:carpet_yellow[variation=12]
chisel:carpet_yellow[variation=13]
chisel:carpet_yellow[variation=14]
chisel:carpet_yellow[variation=15]
chisel:carpet_lightblue[variation=0]
chisel:carpet_lightblue[variation=1]
chisel:carpet_lightblue[variation=2]
chisel:carpet_lightblue[variation=3]
chisel:carpet_lightblue[variation=4]
chisel:carpet_lightblue[variation=5]
chisel:carpet_lightblue[variation=6]
chisel:carpet_lightblue[variation=7]
chisel:carpet_lightblue[variation=8]
chisel:carpet_lightblue[variation=9]
chisel:carpet_lightblue[variation=10]
chisel:carpet_lightblue[variation=11]
chisel:carpet_lightblue[variation=12]
chisel:carpet_lightblue[variation=13]
chisel:carpet_lightblue[variation=14]
chisel:carpet_lightblue[variation=15]
chisel:carpet_magenta[variation=0]
chisel:carpet_magenta[variation=1]
chisel:carpet_magenta[variation=2]
chisel:carpet_magenta[variation=3]
chisel:carpet_magenta[variation=4]
chisel:carpet_magenta[variation=5]
chisel:carpet_magenta[variation=6]
chisel:carpet_magenta[variation=7]
chisel:carpet_magenta[variation=8]
chisel:carpet_magenta[variation=9]
chisel:carpet_magenta[variation=10]
chisel:carpet_magenta[variation=11]
chisel:carpet_magenta[variation=12]
chisel:carpet_magenta[variation=13]
chisel:carpet_magenta[variation=14]
chisel:carpet_magenta[variation=15]
chisel:carpet_orange[variation=0]
chisel:carpet_orange[variation=1]
chisel:carpet_orange[variation=2]
chisel:carpet_orange[variation=3]
chisel:carpet_orange[variation=4]
chisel:carpet_orange[variation=5]
chisel:carpet_orange[variation=6]
chisel:carpet_orange[variation=7]
chisel:carpet_orange[variation=8]
chisel:carpet_orange[variation=9]
chisel:carpet_orange[variation=10]
chisel:carpet_orange[variation=11]
chisel:carpet_orange[variation=12]
chisel:carpet_orange[variation=13]
chisel:carpet_orange[variation=14]
chisel:carpet_orange[variation=15]
chisel:carpet_white[variation=0]
chisel:carpet_white[variation=1]
chisel:carpet_white[variation=2]
chisel:carpet_white[variation=3]
chisel:carpet_white[variation=4]
chisel:carpet_white[variation=5]
chisel:carpet_white[variation=6]
chisel:carpet_white[variation=7]
chisel:carpet_white[variation=8]
chisel:carpet_white[variation=9]
chisel:carpet_white[variation=10]
chisel:carpet_white[variation=11]
chisel:carpet_white[variation=12]
chisel:carpet_white[variation=13]
chisel:carpet_white[variation=14]
chisel:carpet_white[variation=15]
chisel:block_charcoal[variation=0]
chisel:block_charcoal[variation=1]
chisel:block_charcoal[variation=2]
chisel:block_charcoal[variation=3]
chisel:block_charcoal[variation=4]
chisel:block_charcoal[variation=5]
chisel:block_charcoal[variation=6]
chisel:block_charcoal[variation=7]
chisel:block_charcoal[variation=8]
chisel:block_charcoal[variation=9]
chisel:block_charcoal[variation=10]
chisel:block_charcoal[variation=11]
chisel:block_charcoal[variation=12]
chisel:block_charcoal[variation=13]
chisel:block_charcoal[variation=14]
chisel:block_charcoal[variation=15]
chisel:block_charcoal1[variation=0]
chisel:block_charcoal1[variation=1]
chisel:block_charcoal1[variation=2]
chisel:block_charcoal1[variation=3]
chisel:block_charcoal1[variation=4]
chisel:block_charcoal1[variation=5]
chisel:block_charcoal1[variation=6]
chisel:block_charcoal1[variation=7]
chisel:block_charcoal1[variation=8]
chisel:block_charcoal1[variation=9]
chisel:block_charcoal1[variation=10]
chisel:block_charcoal1[variation=11]
chisel:block_charcoal1[variation=12]
chisel:block_charcoal1[variation=13]
chisel:block_charcoal1[variation=14]
chisel:block_charcoal1[variation=15]
chisel:block_charcoal2[variation=0]
chisel:block_charcoal2[variation=1]
chisel:block_charcoal2[variation=2]
chisel:block_charcoal2[variation=3]
chisel:block_charcoal2[variation=4]
chisel:block_charcoal2[variation=5]
chisel:block_charcoal2[variation=6]
chisel:block_charcoal2[variation=7]
chisel:block_charcoal2[variation=8]
chisel:block_charcoal2[variation=9]
chisel:block_charcoal2[variation=10]
chisel:block_charcoal2[variation=11]
chisel:block_charcoal2[variation=12]
chisel:block_charcoal2[variation=13]
chisel:block_charcoal2[variation=14]
chisel:block_charcoal2[variation=15]
chisel:cloud[variation=0]
chisel:cloud[variation=1]
chisel:cloud[variation=2]
chisel:cloud[variation=3]
chisel:cloud[variation=4]
chisel:cloud[variation=5]
chisel:cloud[variation=6]
chisel:cloud[variation=7]
chisel:cloud[variation=8]
chisel:cloud[variation=9]
chisel:cloud[variation=10]
chisel:cloud[variation=11]
chisel:cloud[variation=12]
chisel:cloud[variation=13]
chisel:cloud[variation=14]
chisel:cloud[variation=15]
chisel:blockcobalt[variation=0]
chisel:blockcobalt[variation=1]
chisel:blockcobalt[variation=2]
chisel:blockcobalt[variation=3]
chisel:blockcobalt[variation=4]
chisel:blockcobalt[variation=5]
chisel:blockcobalt[variation=6]
chisel:blockcobalt[variation=7]
chisel:blockcobalt[variation=8]
chisel:blockcobalt[variation=9]
chisel:blockcobalt[variation=10]
chisel:blockcobalt[variation=11]
chisel:blockcobalt[variation=12]
chisel:blockcobalt[variation=13]
chisel:blockcobalt[variation=14]
chisel:blockcobalt[variation=15]
chisel:cobblestone[variation=0]
chisel:cobblestone[variation=1]
chisel:cobblestone[variation=2]
chisel:cobblestone[variation=3]
chisel:cobblestone[variation=4]
chisel:cobblestone[variation=5]
chisel:cobblestone[variation=6]
chisel:cobblestone[variation=7]
chisel:cobblestone[variation=8]
chisel:cobblestone[variation=9]
chisel:cobblestone[variation=10]
chisel:cobblestone[variation=11]
chisel:cobblestone[variation=12]
chisel:cobblestone[variation=13]
chisel:cobblestone[variation=14]
chisel:cobblestone[variation=15]
chisel:cobblestone1[variation=0]
chisel:cobblestone1[variation=1]
chisel:cobblestone1[variation=2]
chisel:cobblestone1[variation=3]
chisel:cobblestone1[variation=4]
chisel:cobblestone1[variation=5]
chisel:cobblestone1[variation=6]
chisel:cobblestone1[variation=7]
chisel:cobblestone1[variation=8]
chisel:cobblestone1[variation=9]
chisel:cobblestone2[variation=0]
chisel:cobblestone2[variation=1]
chisel:cobblestone2[variation=2]
chisel:cobblestone2[variation=3]
chisel:cobblestone2[variation=4]
chisel:cobblestone2[variation=5]
chisel:cobblestone2[variation=6]
chisel:cobblestone2[variation=7]
chisel:cobblestone2[variation=8]
chisel:cobblestone2[variation=9]
chisel:cobblestone2[variation=10]
chisel:cobblestone2[variation=11]
chisel:cobblestone2[variation=12]
chisel:cobblestone2[variation=13]
chisel:cobblestone2[variation=14]
chisel:cobblestone2[variation=15]
chisel:block_coal[variation=0]
chisel:block_coal[variation=1]
chisel:block_coal[variation=2]
chisel:block_coal[variation=3]
chisel:block_coal[variation=4]
chisel:block_coal[variation=5]
chisel:block_coal[variation=6]
chisel:block_coal[variation=7]
chisel:block_coal[variation=8]
chisel:block_coal[variation=9]
chisel:block_coal[variation=10]
chisel:block_coal[variation=11]
chisel:block_coal[variation=12]
chisel:block_coal[variation=13]
chisel:block_coal[variation=14]
chisel:block_coal[variation=15]
chisel:block_coal1[variation=0]
chisel:block_coal1[variation=1]
chisel:block_coal1[variation=2]
chisel:block_coal1[variation=3]
chisel:block_coal1[variation=4]
chisel:block_coal1[variation=5]
chisel:block_coal1[variation=6]
chisel:block_coal1[variation=7]
chisel:block_coal1[variation=8]
chisel:block_coal1[variation=9]
chisel:block_coal1[variation=10]
chisel:block_coal1[variation=11]
chisel:block_coal1[variation=12]
chisel:block_coal1[variation=13]
chisel:block_coal1[variation=14]
chisel:block_coal1[variation=15]
chisel:block_coal2[variation=0]
chisel:block_coal2[variation=1]
chisel:block_coal2[variation=2]
chisel:block_coal2[variation=3]
chisel:block_coal2[variation=4]
chisel:block_coal2[variation=5]
chisel:block_coal2[variation=6]
chisel:block_coal2[variation=7]
chisel:block_coal2[variation=8]
chisel:block_coal2[variation=9]
chisel:block_coal2[variation=10]
chisel:block_coal2[variation=11]
chisel:block_coal2[variation=12]
chisel:block_coal2[variation=13]
chisel:block_coal2[variation=14]
chisel:block_coal2[variation=15]
chisel:block_coal_coke[variation=0]
chisel:block_coal_coke[variation=1]
chisel:block_coal_coke[variation=2]
chisel:block_coal_coke[variation=3]
chisel:block_coal_coke[variation=4]
chisel:block_coal_coke[variation=5]
chisel:block_coal_coke[variation=6]
chisel:block_coal_coke[variation=7]
chisel:block_coal_coke[variation=8]
chisel:block_coal_coke[variation=9]
chisel:block_coal_coke[variation=10]
chisel:block_coal_coke[variation=11]
chisel:block_coal_coke[variation=12]
chisel:block_coal_coke[variation=13]
chisel:block_coal_coke[variation=14]
chisel:block_coal_coke[variation=15]
chisel:block_coal_coke1[variation=0]
chisel:block_coal_coke1[variation=1]
chisel:block_coal_coke1[variation=2]
chisel:block_coal_coke1[variation=3]
chisel:block_coal_coke1[variation=4]
chisel:block_coal_coke1[variation=5]
chisel:block_coal_coke1[variation=6]
chisel:block_coal_coke1[variation=7]
chisel:block_coal_coke1[variation=8]
chisel:block_coal_coke1[variation=9]
chisel:block_coal_coke1[variation=10]
chisel:block_coal_coke1[variation=11]
chisel:block_coal_coke1[variation=12]
chisel:block_coal_coke1[variation=13]
chisel:block_coal_coke1[variation=14]
chisel:block_coal_coke1[variation=15]
chisel:block_coal_coke2[variation=0]
chisel:block_coal_coke2[variation=1]
chisel:block_coal_coke2[variation=2]
chisel:block_coal_coke2[variation=3]
chisel:block_coal_coke2[variation=4]
chisel:block_coal_coke2[variation=5]
chisel:block_coal_coke2[variation=6]
chisel:block_coal_coke2[variation=7]
chisel:block_coal_coke2[variation=8]
chisel:block_coal_coke2[variation=9]
chisel:block_coal_coke2[variation=10]
chisel:block_coal_coke2[variation=11]
chisel:block_coal_coke2[variation=12]
chisel:block_coal_coke2[variation=13]
chisel:block_coal_coke2[variation=14]
chisel:block_coal_coke2[variation=15]
chisel:cobblestonemossy[variation=0]
chisel:cobblestonemossy[variation=1]
chisel:cobblestonemossy[variation=2]
chisel:cobblestonemossy[variation=3]
chisel:cobblestonemossy[variation=4]
chisel:cobblestonemossy[variation=5]
chisel:cobblestonemossy[variation=6]
chisel:cobblestonemossy[variation=7]
chisel:cobblestonemossy[variation=8]
chisel:cobblestonemossy[variation=9]
chisel:cobblestonemossy[variation=10]
chisel:cobblestonemossy[variation=11]
chisel:cobblestonemossy[variation=12]
chisel:cobblestonemossy[variation=13]
chisel:cobblestonemossy[variation=14]
chisel:cobblestonemossy[variation=15]
chisel:cobblestonemossy1[variation=0]
chisel:cobblestonemossy1[variation=1]
chisel:cobblestonemossy1[variation=2]
chisel:cobblestonemossy1[variation=3]
chisel:cobblestonemossy1[variation=4]
chisel:cobblestonemossy1[variation=5]
chisel:cobblestonemossy1[variation=6]
chisel:cobblestonemossy1[variation=7]
chisel:cobblestonemossy1[variation=8]
chisel:cobblestonemossy1[variation=9]
chisel:cobblestonemossy1[variation=10]
chisel:cobblestonemossy1[variation=11]
chisel:cobblestonemossy1[variation=12]
chisel:cobblestonemossy1[variation=13]
chisel:cobblestonemossy1[variation=14]
chisel:cobblestonemossy1[variation=15]
chisel:cobblestonemossy2[variation=0]
chisel:cobblestonemossy2[variation=1]
chisel:cobblestonemossy2[variation=2]
chisel:cobblestonemossy2[variation=3]
chisel:cobblestonemossy2[variation=4]
chisel:cobblestonemossy2[variation=5]
chisel:cobblestonemossy2[variation=6]
chisel:cobblestonemossy2[variation=7]
chisel:cobblestonemossy2[variation=8]
chisel:cobblestonemossy2[variation=9]
chisel:cobblestonemossy2[variation=10]
chisel:cobblestonemossy2[variation=11]
chisel:cobblestonemossy2[variation=12]
chisel:cobblestonemossy2[variation=13]
chisel:cobblestonemossy2[variation=14]
chisel:cobblestonemossy2[variation=15]
chisel:concrete_black[variation=0]
chisel:concrete_black[variation=1]
chisel:concrete_black[variation=2]
chisel:concrete_black[variation=3]
chisel:concrete_black[variation=4]
chisel:concrete_black[variation=5]
chisel:concrete_black[variation=6]
chisel:concrete_black[variation=7]
chisel:concrete_black[variation=8]
chisel:concrete_black[variation=9]
chisel:concrete_black[variation=10]
chisel:concrete_black[variation=11]
chisel:concrete_black[variation=12]
chisel:concrete_black[variation=13]
chisel:concrete_black[variation=14]
chisel:concrete_black[variation=15]
chisel:concrete_black1[variation=0]
chisel:concrete_black1[variation=1]
chisel:concrete_black1[variation=2]
chisel:concrete_black1[variation=3]
chisel:concrete_black1[variation=4]
chisel:concrete_black1[variation=5]
chisel:concrete_black1[variation=6]
chisel:concrete_black1[variation=7]
chisel:concrete_black1[variation=8]
chisel:concrete_black1[variation=9]
chisel:concrete_black1[variation=10]
chisel:concrete_black1[variation=11]
chisel:concrete_black1[variation=12]
chisel:concrete_black1[variation=13]
chisel:concrete_black1[variation=14]
chisel:concrete_black1[variation=15]
chisel:concrete_black2[variation=0]
chisel:concrete_black2[variation=1]
chisel:concrete_black2[variation=2]
chisel:concrete_black2[variation=3]
chisel:concrete_black2[variation=4]
chisel:concrete_black2[variation=5]
chisel:concrete_black2[variation=6]
chisel:concrete_black2[variation=7]
chisel:concrete_black2[variation=8]
chisel:concrete_black2[variation=9]
chisel:concrete_black2[variation=10]
chisel:concrete_black2[variation=11]
chisel:concrete_black2[variation=12]
chisel:concrete_black2[variation=13]
chisel:concrete_black2[variation=14]
chisel:concrete_black2[variation=15]
chisel:concrete_red[variation=0]
chisel:concrete_red[variation=1]
chisel:concrete_red[variation=2]
chisel:concrete_red[variation=3]
chisel:concrete_red[variation=4]
chisel:concrete_red[variation=5]
chisel:concrete_red[variation=6]
chisel:concrete_red[variation=7]
chisel:concrete_red[variation=8]
chisel:concrete_red[variation=9]
chisel:concrete_red[variation=10]
chisel:concrete_red[variation=11]
chisel:concrete_red[variation=12]
chisel:concrete_red[variation=13]
chisel:concrete_red[variation=14]
chisel:concrete_red[variation=15]
chisel:concrete_red1[variation=0]
chisel:concrete_red1[variation=1]
chisel:concrete_red1[variation=2]
chisel:concrete_red1[variation=3]
chisel:concrete_red1[variation=4]
chisel:concrete_red1[variation=5]
chisel:concrete_red1[variation=6]
chisel:concrete_red1[variation=7]
chisel:concrete_red1[variation=8]
chisel:concrete_red1[variation=9]
chisel:concrete_red1[variation=10]
chisel:concrete_red1[variation=11]
chisel:concrete_red1[variation=12]
chisel:concrete_red1[variation=13]
chisel:concrete_red1[variation=14]
chisel:concrete_red1[variation=15]
chisel:concrete_red2[variation=0]
chisel:concrete_red2[variation=1]
chisel:concrete_red2[variation=2]
chisel:concrete_red2[variation=3]
chisel:concrete_red2[variation=4]
chisel:concrete_red2[variation=5]
chisel:concrete_red2[variation=6]
chisel:concrete_red2[variation=7]
chisel:concrete_red2[variation=8]
chisel:concrete_red2[variation=9]
chisel:concrete_red2[variation=10]
chisel:concrete_red2[variation=11]
chisel:concrete_red2[variation=12]
chisel:concrete_red2[variation=13]
chisel:concrete_red2[variation=14]
chisel:concrete_red2[variation=15]
chisel:concrete_green[variation=0]
chisel:concrete_green[variation=1]
chisel:concrete_green[variation=2]
chisel:concrete_green[variation=3]
chisel:concrete_green[variation=4]
chisel:concrete_green[variation=5]
chisel:concrete_green[variation=6]
chisel:concrete_green[variation=7]
chisel:concrete_green[variation=8]
chisel:concrete_green[variation=9]
chisel:concrete_green[variation=10]
chisel:concrete_green[variation=11]
chisel:concrete_green[variation=12]
chisel:concrete_green[variation=13]
chisel:concrete_green[variation=14]
chisel:concrete_green[variation=15]
chisel:concrete_green1[variation=0]
chisel:concrete_green1[variation=1]
chisel:concrete_green1[variation=2]
chisel:concrete_green1[variation=3]
chisel:concrete_green1[variation=4]
chisel:concrete_green1[variation=5]
chisel:concrete_green1[variation=6]
chisel:concrete_green1[variation=7]
chisel:concrete_green1[variation=8]
chisel:concrete_green1[variation=9]
chisel:concrete_green1[variation=10]
chisel:concrete_green1[variation=11]
chisel:concrete_green1[variation=12]
chisel:concrete_green1[variation=13]
chisel:concrete_green1[variation=14]
chisel:concrete_green1[variation=15]
chisel:concrete_green2[variation=0]
chisel:concrete_green2[variation=1]
chisel:concrete_green2[variation=2]
chisel:concrete_green2[variation=3]
chisel:concrete_green2[variation=4]
chisel:concrete_green2[variation=5]
chisel:concrete_green2[variation=6]
chisel:concrete_green2[variation=7]
chisel:concrete_green2[variation=8]
chisel:concrete_green2[variation=9]
chisel:concrete_green2[variation=10]
chisel:concrete_green2[variation=11]
chisel:concrete_green2[variation=12]
chisel:concrete_green2[variation=13]
chisel:concrete_green2[variation=14]
chisel:concrete_green2[variation=15]
chisel:concrete_brown[variation=0]
chisel:concrete_brown[variation=1]
chisel:concrete_brown[variation=2]
chisel:concrete_brown[variation=3]
chisel:concrete_brown[variation=4]
chisel:concrete_brown[variation=5]
chisel:concrete_brown[variation=6]
chisel:concrete_brown[variation=7]
chisel:concrete_brown[variation=8]
chisel:concrete_brown[variation=9]
chisel:concrete_brown[variation=10]
chisel:concrete_brown[variation=11]
chisel:concrete_brown[variation=12]
chisel:concrete_brown[variation=13]
chisel:concrete_brown[variation=14]
chisel:concrete_brown[variation=15]
chisel:concrete_brown1[variation=0]
chisel:concrete_brown1[variation=1]
chisel:concrete_brown1[variation=2]
chisel:concrete_brown1[variation=3]
chisel:concrete_brown1[variation=4]
chisel:concrete_brown1[variation=5]
chisel:concrete_brown1[variation=6]
chisel:concrete_brown1[variation=7]
chisel:concrete_brown1[variation=8]
chisel:concrete_brown1[variation=9]
chisel:concrete_brown1[variation=10]
chisel:concrete_brown1[variation=11]
chisel:concrete_brown1[variation=12]
chisel:concrete_brown1[variation=13]
chisel:concrete_brown1[variation=14]
chisel:concrete_brown1[variation=15]
chisel:concrete_brown2[variation=0]
chisel:concrete_brown2[variation=1]
chisel:concrete_brown2[variation=2]
chisel:concrete_brown2[variation=3]
chisel:concrete_brown2[variation=4]
chisel:concrete_brown2[variation=5]
chisel:concrete_brown2[variation=6]
chisel:concrete_brown2[variation=7]
chisel:concrete_brown2[variation=8]
chisel:concrete_brown2[variation=9]
chisel:concrete_brown2[variation=10]
chisel:concrete_brown2[variation=11]
chisel:concrete_brown2[variation=12]
chisel:concrete_brown2[variation=13]
chisel:concrete_brown2[variation=14]
chisel:concrete_brown2[variation=15]
chisel:concrete_blue[variation=0]
chisel:concrete_blue[variation=1]
chisel:concrete_blue[variation=2]
chisel:concrete_blue[variation=3]
chisel:concrete_blue[variation=4]
chisel:concrete_blue[variation=5]
chisel:concrete_blue[variation=6]
chisel:concrete_blue[variation=7]
chisel:concrete_blue[variation=8]
chisel:concrete_blue[variation=9]
chisel:concrete_blue[variation=10]
chisel:concrete_blue[variation=11]
chisel:concrete_blue[variation=12]
chisel:concrete_blue[variation=13]
chisel:concrete_blue[variation=14]
chisel:concrete_blue[variation=15]
chisel:concrete_blue1[variation=0]
chisel:concrete_blue1[variation=1]
chisel:concrete_blue1[variation=2]
chisel:concrete_blue1[variation=3]
chisel:concrete_blue1[variation=4]
chisel:concrete_blue1[variation=5]
chisel:concrete_blue1[variation=6]
chisel:concrete_blue1[variation=7]
chisel:concrete_blue1[variation=8]
chisel:concrete_blue1[variation=9]
chisel:concrete_blue1[variation=10]
chisel:concrete_blue1[variation=11]
chisel:concrete_blue1[variation=12]
chisel:concrete_blue1[variation=13]
chisel:concrete_blue1[variation=14]
chisel:concrete_blue1[variation=15]
chisel:concrete_blue2[variation=0]
chisel:concrete_blue2[variation=1]
chisel:concrete_blue2[variation=2]
chisel:concrete_blue2[variation=3]
chisel:concrete_blue2[variation=4]
chisel:concrete_blue2[variation=5]
chisel:concrete_blue2[variation=6]
chisel:concrete_blue2[variation=7]
chisel:concrete_blue2[variation=8]
chisel:concrete_blue2[variation=9]
chisel:concrete_blue2[variation=10]
chisel:concrete_blue2[variation=11]
chisel:concrete_blue2[variation=12]
chisel:concrete_blue2[variation=13]
chisel:concrete_blue2[variation=14]
chisel:concrete_blue2[variation=15]
chisel:concrete_purple[variation=0]
chisel:concrete_purple[variation=1]
chisel:concrete_purple[variation=2]
chisel:concrete_purple[variation=3]
chisel:concrete_purple[variation=4]
chisel:concrete_purple[variation=5]
chisel:concrete_purple[variation=6]
chisel:concrete_purple[variation=7]
chisel:concrete_purple[variation=8]
chisel:concrete_purple[variation=9]
chisel:concrete_purple[variation=10]
chisel:concrete_purple[variation=11]
chisel:concrete_purple[variation=12]
chisel:concrete_purple[variation=13]
chisel:concrete_purple[variation=14]
chisel:concrete_purple[variation=15]
chisel:concrete_purple1[variation=0]
chisel:concrete_purple1[variation=1]
chisel:concrete_purple1[variation=2]
chisel:concrete_purple1[variation=3]
chisel:concrete_purple1[variation=4]
chisel:concrete_purple1[variation=5]
chisel:concrete_purple1[variation=6]
chisel:concrete_purple1[variation=7]
chisel:concrete_purple1[variation=8]
chisel:concrete_purple1[variation=9]
chisel:concrete_purple1[variation=10]
chisel:concrete_purple1[variation=11]
chisel:concrete_purple1[variation=12]
chisel:concrete_purple1[variation=13]
chisel:concrete_purple1[variation=14]
chisel:concrete_purple1[variation=15]
chisel:concrete_purple2[variation=0]
chisel:concrete_purple2[variation=1]
chisel:concrete_purple2[variation=2]
chisel:concrete_purple2[variation=3]
chisel:concrete_purple2[variation=4]
chisel:concrete_purple2[variation=5]
chisel:concrete_purple2[variation=6]
chisel:concrete_purple2[variation=7]
chisel:concrete_purple2[variation=8]
chisel:concrete_purple2[variation=9]
chisel:concrete_purple2[variation=10]
chisel:concrete_purple2[variation=11]
chisel:concrete_purple2[variation=12]
chisel:concrete_purple2[variation=13]
chisel:concrete_purple2[variation=14]
chisel:concrete_purple2[variation=15]
chisel:concrete_cyan[variation=0]
chisel:concrete_cyan[variation=1]
chisel:concrete_cyan[variation=2]
chisel:concrete_cyan[variation=3]
chisel:concrete_cyan[variation=4]
chisel:concrete_cyan[variation=5]
chisel:concrete_cyan[variation=6]
chisel:concrete_cyan[variation=7]
chisel:concrete_cyan[variation=8]
chisel:concrete_cyan[variation=9]
chisel:concrete_cyan[variation=10]
chisel:concrete_cyan[variation=11]
chisel:concrete_cyan[variation=12]
chisel:concrete_cyan[variation=13]
chisel:concrete_cyan[variation=14]
chisel:concrete_cyan[variation=15]
chisel:concrete_cyan1[variation=0]
chisel:concrete_cyan1[variation=1]
chisel:concrete_cyan1[variation=2]
chisel:concrete_cyan1[variation=3]
chisel:concrete_cyan1[variation=4]
chisel:concrete_cyan1[variation=5]
chisel:concrete_cyan1[variation=6]
chisel:concrete_cyan1[variation=7]
chisel:concrete_cyan1[variation=8]
chisel:concrete_cyan1[variation=9]
chisel:concrete_cyan1[variation=10]
chisel:concrete_cyan1[variation=11]
chisel:concrete_cyan1[variation=12]
chisel:concrete_cyan1[variation=13]
chisel:concrete_cyan1[variation=14]
chisel:concrete_cyan1[variation=15]
chisel:concrete_cyan2[variation=0]
chisel:concrete_cyan2[variation=1]
chisel:concrete_cyan2[variation=2]
chisel:concrete_cyan2[variation=3]
chisel:concrete_cyan2[variation=4]
chisel:concrete_cyan2[variation=5]
chisel:concrete_cyan2[variation=6]
chisel:concrete_cyan2[variation=7]
chisel:concrete_cyan2[variation=8]
chisel:concrete_cyan2[variation=9]
chisel:concrete_cyan2[variation=10]
chisel:concrete_cyan2[variation=11]
chisel:concrete_cyan2[variation=12]
chisel:concrete_cyan2[variation=13]
chisel:concrete_cyan2[variation=14]
chisel:concrete_cyan2[variation=15]
chisel:concrete_lightgray[variation=0]
chisel:concrete_lightgray[variation=1]
chisel:concrete_lightgray[variation=2]
chisel:concrete_lightgray[variation=3]
chisel:concrete_lightgray[variation=4]
chisel:concrete_lightgray[variation=5]
chisel:concrete_lightgray[variation=6]
chisel:concrete_lightgray[variation=7]
chisel:concrete_lightgray[variation=8]
chisel:concrete_lightgray[variation=9]
chisel:concrete_lightgray[variation=10]
chisel:concrete_lightgray[variation=11]
chisel:concrete_lightgray[variation=12]
chisel:concrete_lightgray[variation=13]
chisel:concrete_lightgray[variation=14]
chisel:concrete_lightgray[variation=15]
chisel:concrete_lightgray1[variation=0]
chisel:concrete_lightgray1[variation=1]
chisel:concrete_lightgray1[variation=2]
chisel:concrete_lightgray1[variation=3]
chisel:concrete_lightgray1[variation=4]
chisel:concrete_lightgray1[variation=5]
chisel:concrete_lightgray1[variation=6]
chisel:concrete_lightgray1[variation=7]
chisel:concrete_lightgray1[variation=8]
chisel:concrete_lightgray1[variation=9]
chisel:concrete_lightgray1[variation=10]
chisel:concrete_lightgray1[variation=11]
chisel:concrete_lightgray1[variation=12]
chisel:concrete_lightgray1[variation=13]
chisel:concrete_lightgray1[variation=14]
chisel:concrete_lightgray1[variation=15]
chisel:concrete_lightgray2[variation=0]
chisel:concrete_lightgray2[variation=1]
chisel:concrete_lightgray2[variation=2]
chisel:concrete_lightgray2[variation=3]
chisel:concrete_lightgray2[variation=4]
chisel:concrete_lightgray2[variation=5]
chisel:concrete_lightgray2[variation=6]
chisel:concrete_lightgray2[variation=7]
chisel:concrete_lightgray2[variation=8]
chisel:concrete_lightgray2[variation=9]
chisel:concrete_lightgray2[variation=10]
chisel:concrete_lightgray2[variation=11]
chisel:concrete_lightgray2[variation=12]
chisel:concrete_lightgray2[variation=13]
chisel:concrete_lightgray2[variation=14]
chisel:concrete_lightgray2[variation=15]
chisel:concrete_gray[variation=0]
chisel:concrete_gray[variation=1]
chisel:concrete_gray[variation=2]
chisel:concrete_gray[variation=3]
chisel:concrete_gray[variation=4]
chisel:concrete_gray[variation=5]
chisel:concrete_gray[variation=6]
chisel:concrete_gray[variation=7]
chisel:concrete_gray[variation=8]
chisel:concrete_gray[variation=9]
chisel:concrete_gray[variation=10]
chisel:concrete_gray[variation=11]
chisel:concrete_gray[variation=12]
chisel:concrete_gray[variation=13]
chisel:concrete_gray[variation=14]
chisel:concrete_gray[variation=15]
chisel:concrete_gray1[variation=0]
chisel:concrete_gray1[variation=1]
chisel:concrete_gray1[variation=2]
chisel:concrete_gray1[variation=3]
chisel:concrete_gray1[variation=4]
chisel:concrete_gray1[variation=5]
chisel:concrete_gray1[variation=6]
chisel:concrete_gray1[variation=7]
chisel:concrete_gray1[variation=8]
chisel:concrete_gray1[variation=9]
chisel:concrete_gray1[variation=10]
chisel:concrete_gray1[variation=11]
chisel:concrete_gray1[variation=12]
chisel:concrete_gray1[variation=13]
chisel:concrete_gray1[variation=14]
chisel:concrete_gray1[variation=15]
chisel:concrete_gray2[variation=0]
chisel:concrete_gray2[variation=1]
chisel:concrete_gray2[variation=2]
chisel:concrete_gray2[variation=3]
chisel:concrete_gray2[variation=4]
chisel:concrete_gray2[variation=5]
chisel:concrete_gray2[variation=6]
chisel:concrete_gray2[variation=7]
chisel:concrete_gray2[variation=8]
chisel:concrete_gray2[variation=9]
chisel:concrete_gray2[variation=10]
chisel:concrete_gray2[variation=11]
chisel:concrete_gray2[variation=12]
chisel:concrete_gray2[variation=13]
chisel:concrete_gray2[variation=14]
chisel:concrete_gray2[variation=15]
chisel:concrete_pink[variation=0]
chisel:concrete_pink[variation=1]
chisel:concrete_pink[variation=2]
chisel:concrete_pink[variation=3]
chisel:concrete_pink[variation=4]
chisel:concrete_pink[variation=5]
chisel:concrete_pink[variation=6]
chisel:concrete_pink[variation=7]
chisel:concrete_pink[variation=8]
chisel:concrete_pink[variation=9]
chisel:concrete_pink[variation=10]
chisel:concrete_pink[variation=11]
chisel:concrete_pink[variation=12]
chisel:concrete_pink[variation=13]
chisel:concrete_pink[variation=14]
chisel:concrete_pink[variation=15]
chisel:concrete_pink1[variation=0]
chisel:concrete_pink1[variation=1]
chisel:concrete_pink1[variation=2]
chisel:concrete_pink1[variation=3]
chisel:concrete_pink1[variation=4]
chisel:concrete_pink1[variation=5]
chisel:concrete_pink1[variation=6]
chisel:concrete_pink1[variation=7]
chisel:concrete_pink1[variation=8]
chisel:concrete_pink1[variation=9]
chisel:concrete_pink1[variation=10]
chisel:concrete_pink1[variation=11]
chisel:concrete_pink1[variation=12]
chisel:concrete_pink1[variation=13]
chisel:concrete_pink1[variation=14]
chisel:concrete_pink1[variation=15]
chisel:concrete_pink2[variation=0]
chisel:concrete_pink2[variation=1]
chisel:concrete_pink2[variation=2]
chisel:concrete_pink2[variation=3]
chisel:concrete_pink2[variation=4]
chisel:concrete_pink2[variation=5]
chisel:concrete_pink2[variation=6]
chisel:concrete_pink2[variation=7]
chisel:concrete_pink2[variation=8]
chisel:concrete_pink2[variation=9]
chisel:concrete_pink2[variation=10]
chisel:concrete_pink2[variation=11]
chisel:concrete_pink2[variation=12]
chisel:concrete_pink2[variation=13]
chisel:concrete_pink2[variation=14]
chisel:concrete_pink2[variation=15]
chisel:concrete_lime[variation=0]
chisel:concrete_lime[variation=1]
chisel:concrete_lime[variation=2]
chisel:concrete_lime[variation=3]
chisel:concrete_lime[variation=4]
chisel:concrete_lime[variation=5]
chisel:concrete_lime[variation=6]
chisel:concrete_lime[variation=7]
chisel:concrete_lime[variation=8]
chisel:concrete_lime[variation=9]
chisel:concrete_lime[variation=10]
chisel:concrete_lime[variation=11]
chisel:concrete_lime[variation=12]
chisel:concrete_lime[variation=13]
chisel:concrete_lime[variation=14]
chisel:concrete_lime[variation=15]
chisel:concrete_lime1[variation=0]
chisel:concrete_lime1[variation=1]
chisel:concrete_lime1[variation=2]
chisel:concrete_lime1[variation=3]
chisel:concrete_lime1[variation=4]
chisel:concrete_lime1[variation=5]
chisel:concrete_lime1[variation=6]
chisel:concrete_lime1[variation=7]
chisel:concrete_lime1[variation=8]
chisel:concrete_lime1[variation=9]
chisel:concrete_lime1[variation=10]
chisel:concrete_lime1[variation=11]
chisel:concrete_lime1[variation=12]
chisel:concrete_lime1[variation=13]
chisel:concrete_lime1[variation=14]
chisel:concrete_lime1[variation=15]
chisel:concrete_lime2[variation=0]
chisel:concrete_lime2[variation=1]
chisel:concrete_lime2[variation=2]
chisel:concrete_lime2[variation=3]
chisel:concrete_lime2[variation=4]
chisel:concrete_lime2[variation=5]
chisel:concrete_lime2[variation=6]
chisel:concrete_lime2[variation=7]
chisel:concrete_lime2[variation=8]
chisel:concrete_lime2[variation=9]
chisel:concrete_lime2[variation=10]
chisel:concrete_lime2[variation=11]
chisel:concrete_lime2[variation=12]
chisel:concrete_lime2[variation=13]
chisel:concrete_lime2[variation=14]
chisel:concrete_lime2[variation=15]
chisel:concrete_yellow[variation=0]
chisel:concrete_yellow[variation=1]
chisel:concrete_yellow[variation=2]
chisel:concrete_yellow[variation=3]
chisel:concrete_yellow[variation=4]
chisel:concrete_yellow[variation=5]
chisel:concrete_yellow[variation=6]
chisel:concrete_yellow[variation=7]
chisel:concrete_yellow[variation=8]
chisel:concrete_yellow[variation=9]
chisel:concrete_yellow[variation=10]
chisel:concrete_yellow[variation=11]
chisel:concrete_yellow[variation=12]
chisel:concrete_yellow[variation=13]
chisel:concrete_yellow[variation=14]
chisel:concrete_yellow[variation=15]
chisel:concrete_yellow1[variation=0]
chisel:concrete_yellow1[variation=1]
chisel:concrete_yellow1[variation=2]
chisel:concrete_yellow1[variation=3]
chisel:concrete_yellow1[variation=4]
chisel:concrete_yellow1[variation=5]
chisel:concrete_yellow1[variation=6]
chisel:concrete_yellow1[variation=7]
chisel:concrete_yellow1[variation=8]
chisel:concrete_yellow1[variation=9]
chisel:concrete_yellow1[variation=10]
chisel:concrete_yellow1[variation=11]
chisel:concrete_yellow1[variation=12]
chisel:concrete_yellow1[variation=13]
chisel:concrete_yellow1[variation=14]
chisel:concrete_yellow1[variation=15]
chisel:concrete_yellow2[variation=0]
chisel:concrete_yellow2[variation=1]
chisel:concrete_yellow2[variation=2]
chisel:concrete_yellow2[variation=3]
chisel:concrete_yellow2[variation=4]
chisel:concrete_yellow2[variation=5]
chisel:concrete_yellow2[variation=6]
chisel:concrete_yellow2[variation=7]
chisel:concrete_yellow2[variation=8]
chisel:concrete_yellow2[variation=9]
chisel:concrete_yellow2[variation=10]
chisel:concrete_yellow2[variation=11]
chisel:concrete_yellow2[variation=12]
chisel:concrete_yellow2[variation=13]
chisel:concrete_yellow2[variation=14]
chisel:concrete_yellow2[variation=15]
chisel:concrete_lightblue[variation=0]
chisel:concrete_lightblue[variation=1]
chisel:concrete_lightblue[variation=2]
chisel:concrete_lightblue[variation=3]
chisel:concrete_lightblue[variation=4]
chisel:concrete_lightblue[variation=5]
chisel:concrete_lightblue[variation=6]
chisel:concrete_lightblue[variation=7]
chisel:concrete_lightblue[variation=8]
chisel:concrete_lightblue[variation=9]
chisel:concrete_lightblue[variation=10]
chisel:concrete_lightblue[variation=11]
chisel:concrete_lightblue[variation=12]
chisel:concrete_lightblue[variation=13]
chisel:concrete_lightblue[variation=14]
chisel:concrete_lightblue[variation=15]
chisel:concrete_lightblue1[variation=0]
chisel:concrete_lightblue1[variation=1]
chisel:concrete_lightblue1[variation=2]
chisel:concrete_lightblue1[variation=3]
chisel:concrete_lightblue1[variation=4]
chisel:concrete_lightblue1[variation=5]
chisel:concrete_lightblue1[variation=6]
chisel:concrete_lightblue1[variation=7]
chisel:concrete_lightblue1[variation=8]
chisel:concrete_lightblue1[variation=9]
chisel:concrete_lightblue1[variation=10]
chisel:concrete_lightblue1[variation=11]
chisel:concrete_lightblue1[variation=12]
chisel:concrete_lightblue1[variation=13]
chisel:concrete_lightblue1[variation=14]
chisel:concrete_lightblue1[variation=15]
chisel:concrete_lightblue2[variation=0]
chisel:concrete_lightblue2[variation=1]
chisel:concrete_lightblue2[variation=2]
chisel:concrete_lightblue2[variation=3]
chisel:concrete_lightblue2[variation=4]
chisel:concrete_lightblue2[variation=5]
chisel:concrete_lightblue2[variation=6]
chisel:concrete_lightblue2[variation=7]
chisel:concrete_lightblue2[variation=8]
chisel:concrete_lightblue2[variation=9]
chisel:concrete_lightblue2[variation=10]
chisel:concrete_lightblue2[variation=11]
chisel:concrete_lightblue2[variation=12]
chisel:concrete_lightblue2[variation=13]
chisel:concrete_lightblue2[variation=14]
chisel:concrete_lightblue2[variation=15]
chisel:concrete_magenta[variation=0]
chisel:concrete_magenta[variation=1]
chisel:concrete_magenta[variation=2]
chisel:concrete_magenta[variation=3]
chisel:concrete_magenta[variation=4]
chisel:concrete_magenta[variation=5]
chisel:concrete_magenta[variation=6]
chisel:concrete_magenta[variation=7]
chisel:concrete_magenta[variation=8]
chisel:concrete_magenta[variation=9]
chisel:concrete_magenta[variation=10]
chisel:concrete_magenta[variation=11]
chisel:concrete_magenta[variation=12]
chisel:concrete_magenta[variation=13]
chisel:concrete_magenta[variation=14]
chisel:concrete_magenta[variation=15]
chisel:concrete_magenta1[variation=0]
chisel:concrete_magenta1[variation=1]
chisel:concrete_magenta1[variation=2]
chisel:concrete_magenta1[variation=3]
chisel:concrete_magenta1[variation=4]
chisel:concrete_magenta1[variation=5]
chisel:concrete_magenta1[variation=6]
chisel:concrete_magenta1[variation=7]
chisel:concrete_magenta1[variation=8]
chisel:concrete_magenta1[variation=9]
chisel:concrete_magenta1[variation=10]
chisel:concrete_magenta1[variation=11]
chisel:concrete_magenta1[variation=12]
chisel:concrete_magenta1[variation=13]
chisel:concrete_magenta1[variation=14]
chisel:concrete_magenta1[variation=15]
chisel:concrete_magenta2[variation=0]
chisel:concrete_magenta2[variation=1]
chisel:concrete_magenta2[variation=2]
chisel:concrete_magenta2[variation=3]
chisel:concrete_magenta2[variation=4]
chisel:concrete_magenta2[variation=5]
chisel:concrete_magenta2[variation=6]
chisel:concrete_magenta2[variation=7]
chisel:concrete_magenta2[variation=8]
chisel:concrete_magenta2[variation=9]
chisel:concrete_magenta2[variation=10]
chisel:concrete_magenta2[variation=11]
chisel:concrete_magenta2[variation=12]
chisel:concrete_magenta2[variation=13]
chisel:concrete_magenta2[variation=14]
chisel:concrete_magenta2[variation=15]
chisel:concrete_orange[variation=0]
chisel:concrete_orange[variation=1]
chisel:concrete_orange[variation=2]
chisel:concrete_orange[variation=3]
chisel:concrete_orange[variation=4]
chisel:concrete_orange[variation=5]
chisel:concrete_orange[variation=6]
chisel:concrete_orange[variation=7]
chisel:concrete_orange[variation=8]
chisel:concrete_orange[variation=9]
chisel:concrete_orange[variation=10]
chisel:concrete_orange[variation=11]
chisel:concrete_orange[variation=12]
chisel:concrete_orange[variation=13]
chisel:concrete_orange[variation=14]
chisel:concrete_orange[variation=15]
chisel:concrete_orange1[variation=0]
chisel:concrete_orange1[variation=1]
chisel:concrete_orange1[variation=2]
chisel:concrete_orange1[variation=3]
chisel:concrete_orange1[variation=4]
chisel:concrete_orange1[variation=5]
chisel:concrete_orange1[variation=6]
chisel:concrete_orange1[variation=7]
chisel:concrete_orange1[variation=8]
chisel:concrete_orange1[variation=9]
chisel:concrete_orange1[variation=10]
chisel:concrete_orange1[variation=11]
chisel:concrete_orange1[variation=12]
chisel:concrete_orange1[variation=13]
chisel:concrete_orange1[variation=14]
chisel:concrete_orange1[variation=15]
chisel:concrete_orange2[variation=0]
chisel:concrete_orange2[variation=1]
chisel:concrete_orange2[variation=2]
chisel:concrete_orange2[variation=3]
chisel:concrete_orange2[variation=4]
chisel:concrete_orange2[variation=5]
chisel:concrete_orange2[variation=6]
chisel:concrete_orange2[variation=7]
chisel:concrete_orange2[variation=8]
chisel:concrete_orange2[variation=9]
chisel:concrete_orange2[variation=10]
chisel:concrete_orange2[variation=11]
chisel:concrete_orange2[variation=12]
chisel:concrete_orange2[variation=13]
chisel:concrete_orange2[variation=14]
chisel:concrete_orange2[variation=15]
chisel:concrete_white[variation=0]
chisel:concrete_white[variation=1]
chisel:concrete_white[variation=2]
chisel:concrete_white[variation=3]
chisel:concrete_white[variation=4]
chisel:concrete_white[variation=5]
chisel:concrete_white[variation=6]
chisel:concrete_white[variation=7]
chisel:concrete_white[variation=8]
chisel:concrete_white[variation=9]
chisel:concrete_white[variation=10]
chisel:concrete_white[variation=11]
chisel:concrete_white[variation=12]
chisel:concrete_white[variation=13]
chisel:concrete_white[variation=14]
chisel:concrete_white[variation=15]
chisel:concrete_white1[variation=0]
chisel:concrete_white1[variation=1]
chisel:concrete_white1[variation=2]
chisel:concrete_white1[variation=3]
chisel:concrete_white1[variation=4]
chisel:concrete_white1[variation=5]
chisel:concrete_white1[variation=6]
chisel:concrete_white1[variation=7]
chisel:concrete_white1[variation=8]
chisel:concrete_white1[variation=9]
chisel:concrete_white1[variation=10]
chisel:concrete_white1[variation=11]
chisel:concrete_white1[variation=12]
chisel:concrete_white1[variation=13]
chisel:concrete_white1[variation=14]
chisel:concrete_white1[variation=15]
chisel:concrete_white2[variation=0]
chisel:concrete_white2[variation=1]
chisel:concrete_white2[variation=2]
chisel:concrete_white2[variation=3]
chisel:concrete_white2[variation=4]
chisel:concrete_white2[variation=5]
chisel:concrete_white2[variation=6]
chisel:concrete_white2[variation=7]
chisel:concrete_white2[variation=8]
chisel:concrete_white2[variation=9]
chisel:concrete_white2[variation=10]
chisel:concrete_white2[variation=11]
chisel:concrete_white2[variation=12]
chisel:concrete_white2[variation=13]
chisel:concrete_white2[variation=14]
chisel:concrete_white2[variation=15]
chisel:blockcopper[variation=0]
chisel:blockcopper[variation=1]
chisel:blockcopper[variation=2]
chisel:blockcopper[variation=3]
chisel:blockcopper[variation=4]
chisel:blockcopper[variation=5]
chisel:blockcopper[variation=6]
chisel:blockcopper[variation=7]
chisel:blockcopper[variation=8]
chisel:blockcopper[variation=9]
chisel:blockcopper[variation=10]
chisel:blockcopper[variation=11]
chisel:blockcopper[variation=12]
chisel:blockcopper[variation=13]
chisel:blockcopper[variation=14]
chisel:blockcopper[variation=15]
chisel:diamond[variation=0]
chisel:diamond[variation=1]
chisel:diamond[variation=2]
chisel:diamond[variation=3]
chisel:diamond[variation=4]
chisel:diamond[variation=5]
chisel:diamond[variation=6]
chisel:diamond[variation=7]
chisel:diamond[variation=8]
chisel:diamond[variation=9]
chisel:diamond[variation=10]
chisel:diamond[variation=11]
chisel:diamond[variation=12]
chisel:diamond[variation=13]
chisel:diamond[variation=14]
chisel:diamond[variation=15]
chisel:diorite[variation=0]
chisel:diorite[variation=1]
chisel:diorite[variation=2]
chisel:diorite[variation=3]
chisel:diorite[variation=4]
chisel:diorite[variation=5]
chisel:diorite[variation=6]
chisel:diorite[variation=7]
chisel:diorite[variation=8]
chisel:diorite[variation=9]
chisel:diorite[variation=10]
chisel:diorite[variation=11]
chisel:diorite[variation=12]
chisel:diorite[variation=13]
chisel:diorite[variation=14]
chisel:diorite[variation=15]
chisel:diorite1[variation=0]
chisel:diorite1[variation=1]
chisel:diorite1[variation=2]
chisel:diorite1[variation=3]
chisel:diorite1[variation=4]
chisel:diorite1[variation=5]
chisel:diorite1[variation=6]
chisel:diorite1[variation=7]
chisel:diorite1[variation=8]
chisel:diorite1[variation=9]
chisel:diorite1[variation=10]
chisel:diorite1[variation=11]
chisel:diorite1[variation=12]
chisel:diorite1[variation=13]
chisel:diorite1[variation=14]
chisel:diorite1[variation=15]
chisel:diorite2[variation=0]
chisel:diorite2[variation=1]
chisel:diorite2[variation=2]
chisel:diorite2[variation=3]
chisel:diorite2[variation=4]
chisel:diorite2[variation=5]
chisel:diorite2[variation=6]
chisel:diorite2[variation=7]
chisel:diorite2[variation=8]
chisel:diorite2[variation=9]
chisel:diorite2[variation=10]
chisel:diorite2[variation=11]
chisel:diorite2[variation=12]
chisel:diorite2[variation=13]
chisel:diorite2[variation=14]
chisel:diorite2[variation=15]
chisel:dirt[variation=0]
chisel:dirt[variation=1]
chisel:dirt[variation=2]
chisel:dirt[variation=3]
chisel:dirt[variation=4]
chisel:dirt[variation=5]
chisel:dirt[variation=6]
chisel:dirt[variation=7]
chisel:dirt[variation=8]
chisel:dirt[variation=9]
chisel:dirt[variation=10]
chisel:dirt[variation=11]
chisel:dirt[variation=12]
chisel:dirt[variation=13]
chisel:dirt[variation=14]
chisel:dirt[variation=15]
chisel:blockelectrum[variation=0]
chisel:blockelectrum[variation=1]
chisel:blockelectrum[variation=2]
chisel:blockelectrum[variation=3]
chisel:blockelectrum[variation=4]
chisel:blockelectrum[variation=5]
chisel:blockelectrum[variation=6]
chisel:blockelectrum[variation=7]
chisel:blockelectrum[variation=8]
chisel:blockelectrum[variation=9]
chisel:blockelectrum[variation=10]
chisel:blockelectrum[variation=11]
chisel:blockelectrum[variation=12]
chisel:blockelectrum[variation=13]
chisel:blockelectrum[variation=14]
chisel:blockelectrum[variation=15]
chisel:emerald[variation=0]
chisel:emerald[variation=1]
chisel:emerald[variation=2]
chisel:emerald[variation=3]
chisel:emerald[variation=4]
chisel:emerald[variation=5]
chisel:emerald[variation=6]
chisel:emerald[variation=7]
chisel:emerald[variation=8]
chisel:emerald[variation=9]
chisel:emerald[variation=10]
chisel:emerald[variation=11]
chisel:emerald[variation=12]
chisel:emerald[variation=13]
chisel:emerald[variation=14]
chisel:emerald[variation=15]
chisel:purpur[variation=0]
chisel:purpur[variation=1]
chisel:purpur[variation=2]
chisel:purpur[variation=3]
chisel:purpur[variation=4]
chisel:purpur[variation=5]
chisel:purpur[variation=6]
chisel:purpur[variation=7]
chisel:purpur[variation=8]
chisel:purpur[variation=9]
chisel:purpur[variation=10]
chisel:purpur[variation=11]
chisel:purpur[variation=12]
chisel:purpur[variation=13]
chisel:purpur[variation=14]
chisel:purpur[variation=15]
chisel:purpur1[variation=0]
chisel:purpur1[variation=1]
chisel:purpur1[variation=2]
chisel:purpur1[variation=3]
chisel:purpur1[variation=4]
chisel:purpur1[variation=5]
chisel:purpur1[variation=6]
chisel:purpur1[variation=7]
chisel:purpur1[variation=8]
chisel:purpur1[variation=9]
chisel:purpur2[variation=0]
chisel:purpur2[variation=1]
chisel:purpur2[variation=2]
chisel:purpur2[variation=3]
chisel:purpur2[variation=4]
chisel:purpur2[variation=5]
chisel:purpur2[variation=6]
chisel:purpur2[variation=7]
chisel:purpur2[variation=8]
chisel:purpur2[variation=9]
chisel:purpur2[variation=10]
chisel:purpur2[variation=11]
chisel:purpur2[variation=12]
chisel:purpur2[variation=13]
chisel:purpur2[variation=14]
chisel:purpur2[variation=15]
chisel:endstone[variation=0]
chisel:endstone[variation=1]
chisel:endstone[variation=2]
chisel:endstone[variation=3]
chisel:endstone[variation=4]
chisel:endstone[variation=5]
chisel:endstone[variation=6]
chisel:endstone[variation=7]
chisel:endstone[variation=8]
chisel:endstone[variation=9]
chisel:endstone[variation=10]
chisel:endstone[variation=11]
chisel:endstone[variation=12]
chisel:endstone[variation=13]
chisel:endstone[variation=14]
chisel:endstone[variation=15]
chisel:endstone1[variation=0]
chisel:endstone1[variation=1]
chisel:endstone1[variation=2]
chisel:endstone1[variation=3]
chisel:endstone1[variation=4]
chisel:endstone1[variation=5]
chisel:endstone1[variation=6]
chisel:endstone1[variation=7]
chisel:endstone1[variation=8]
chisel:endstone1[variation=9]
chisel:endstone2[variation=0]
chisel:endstone2[variation=1]
chisel:endstone2[variation=2]
chisel:endstone2[variation=3]
chisel:endstone2[variation=4]
chisel:endstone2[variation=5]
chisel:endstone2[variation=6]
chisel:endstone2[variation=7]
chisel:endstone2[variation=8]
chisel:endstone2[variation=9]
chisel:endstone2[variation=10]
chisel:endstone2[variation=11]
chisel:endstone2[variation=12]
chisel:endstone2[variation=13]
chisel:endstone2[variation=14]
chisel:endstone2[variation=15]
chisel:factory[variation=0]
chisel:factory[variation=1]
chisel:factory[variation=2]
chisel:factory[variation=3]
chisel:factory[variation=4]
chisel:factory[variation=5]
chisel:factory[variation=6]
chisel:factory[variation=7]
chisel:factory[variation=8]
chisel:factory[variation=9]
chisel:factory[variation=10]
chisel:factory[variation=11]
chisel:factory[variation=12]
chisel:factory[variation=13]
chisel:factory[variation=14]
chisel:factory[variation=15]
chisel:factory1[variation=0]
chisel:factory1[variation=1]
chisel:factory1[variation=2]
chisel:factory1[variation=3]
chisel:factory1[variation=4]
chisel:factory1[variation=5]
chisel:factory1[variation=6]
chisel:factory1[variation=7]
chisel:factory1[variation=8]
chisel:factory1[variation=9]
chisel:factory1[variation=10]
chisel:factory1[variation=11]
chisel:factory1[variation=12]
chisel:factory1[variation=13]
chisel:factory1[variation=14]
chisel:factory1[variation=15]
chisel:futura[variation=0]
chisel:futura[variation=1]
chisel:futura[variation=2]
chisel:futura[variation=3]
chisel:futura[variation=4]
chisel:futura[variation=5]
chisel:futura[variation=6]
chisel:futura[variation=7]
chisel:futura[variation=8]
chisel:futura[variation=9]
chisel:futura[variation=10]
chisel:futura[variation=11]
chisel:futura[variation=12]
chisel:futura[variation=13]
chisel:futura[variation=14]
chisel:futura[variation=15]
chisel:glass[variation=0]
chisel:glass[variation=1]
chisel:glass[variation=2]
chisel:glass[variation=3]
chisel:glass[variation=4]
chisel:glass[variation=5]
chisel:glass[variation=6]
chisel:glass[variation=7]
chisel:glass[variation=8]
chisel:glass[variation=9]
chisel:glass[variation=10]
chisel:glass[variation=11]
chisel:glass[variation=12]
chisel:glass[variation=13]
chisel:glass[variation=14]
chisel:glass[variation=15]
chisel:glass1[variation=0]
chisel:glass1[variation=1]
chisel:glass1[variation=2]
chisel:glass1[variation=3]
chisel:glass1[variation=4]
chisel:glass1[variation=5]
chisel:glass1[variation=6]
chisel:glass1[variation=7]
chisel:glass1[variation=8]
chisel:glass1[variation=9]
chisel:glass1[variation=10]
chisel:glass1[variation=11]
chisel:glass1[variation=12]
chisel:glass1[variation=13]
chisel:glass1[variation=14]
chisel:glass1[variation=15]
chisel:glasspane[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspane[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspane[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspane[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspane[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspane[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspane[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspane[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspane[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspane[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspane[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspane[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspane[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspane[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspane[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspane[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspane[east=false,north=false,south=false,variation=15,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspane1[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspane1[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspane1[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspane1[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspane1[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspane1[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspane1[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspane1[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspane1[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspane1[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspane1[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspane1[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspane1[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspane1[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspane1[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspane1[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedblack[variation=0]
chisel:glassdyedblack[variation=1]
chisel:glassdyedblack[variation=2]
chisel:glassdyedblack[variation=3]
chisel:glassdyedblack[variation=4]
chisel:glassdyedblack[variation=5]
chisel:glassdyedblack[variation=6]
chisel:glassdyedblack[variation=7]
chisel:glassdyedblack[variation=8]
chisel:glassdyedblack[variation=9]
chisel:glassdyedblack[variation=10]
chisel:glassdyedblack[variation=11]
chisel:glassdyedblack[variation=12]
chisel:glassdyedblack[variation=13]
chisel:glassdyedblack[variation=14]
chisel:glassdyedblack[variation=15]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedblack[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedblack[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedblack[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedblack[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedred[variation=0]
chisel:glassdyedred[variation=1]
chisel:glassdyedred[variation=2]
chisel:glassdyedred[variation=3]
chisel:glassdyedred[variation=4]
chisel:glassdyedred[variation=5]
chisel:glassdyedred[variation=6]
chisel:glassdyedred[variation=7]
chisel:glassdyedred[variation=8]
chisel:glassdyedred[variation=9]
chisel:glassdyedred[variation=10]
chisel:glassdyedred[variation=11]
chisel:glassdyedred[variation=12]
chisel:glassdyedred[variation=13]
chisel:glassdyedred[variation=14]
chisel:glassdyedred[variation=15]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedred[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedred[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedred[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedred[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedred[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedred[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedred[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedred[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedgreen[variation=0]
chisel:glassdyedgreen[variation=1]
chisel:glassdyedgreen[variation=2]
chisel:glassdyedgreen[variation=3]
chisel:glassdyedgreen[variation=4]
chisel:glassdyedgreen[variation=5]
chisel:glassdyedgreen[variation=6]
chisel:glassdyedgreen[variation=7]
chisel:glassdyedgreen[variation=8]
chisel:glassdyedgreen[variation=9]
chisel:glassdyedgreen[variation=10]
chisel:glassdyedgreen[variation=11]
chisel:glassdyedgreen[variation=12]
chisel:glassdyedgreen[variation=13]
chisel:glassdyedgreen[variation=14]
chisel:glassdyedgreen[variation=15]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedgreen[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedgreen[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedgreen[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedgreen[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedbrown[variation=0]
chisel:glassdyedbrown[variation=1]
chisel:glassdyedbrown[variation=2]
chisel:glassdyedbrown[variation=3]
chisel:glassdyedbrown[variation=4]
chisel:glassdyedbrown[variation=5]
chisel:glassdyedbrown[variation=6]
chisel:glassdyedbrown[variation=7]
chisel:glassdyedbrown[variation=8]
chisel:glassdyedbrown[variation=9]
chisel:glassdyedbrown[variation=10]
chisel:glassdyedbrown[variation=11]
chisel:glassdyedbrown[variation=12]
chisel:glassdyedbrown[variation=13]
chisel:glassdyedbrown[variation=14]
chisel:glassdyedbrown[variation=15]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedbrown[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedbrown[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedbrown[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedbrown[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedblue[variation=0]
chisel:glassdyedblue[variation=1]
chisel:glassdyedblue[variation=2]
chisel:glassdyedblue[variation=3]
chisel:glassdyedblue[variation=4]
chisel:glassdyedblue[variation=5]
chisel:glassdyedblue[variation=6]
chisel:glassdyedblue[variation=7]
chisel:glassdyedblue[variation=8]
chisel:glassdyedblue[variation=9]
chisel:glassdyedblue[variation=10]
chisel:glassdyedblue[variation=11]
chisel:glassdyedblue[variation=12]
chisel:glassdyedblue[variation=13]
chisel:glassdyedblue[variation=14]
chisel:glassdyedblue[variation=15]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedblue[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedblue[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedblue[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedblue[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedpurple[variation=0]
chisel:glassdyedpurple[variation=1]
chisel:glassdyedpurple[variation=2]
chisel:glassdyedpurple[variation=3]
chisel:glassdyedpurple[variation=4]
chisel:glassdyedpurple[variation=5]
chisel:glassdyedpurple[variation=6]
chisel:glassdyedpurple[variation=7]
chisel:glassdyedpurple[variation=8]
chisel:glassdyedpurple[variation=9]
chisel:glassdyedpurple[variation=10]
chisel:glassdyedpurple[variation=11]
chisel:glassdyedpurple[variation=12]
chisel:glassdyedpurple[variation=13]
chisel:glassdyedpurple[variation=14]
chisel:glassdyedpurple[variation=15]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedpurple[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedpurple[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedpurple[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedpurple[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedcyan[variation=0]
chisel:glassdyedcyan[variation=1]
chisel:glassdyedcyan[variation=2]
chisel:glassdyedcyan[variation=3]
chisel:glassdyedcyan[variation=4]
chisel:glassdyedcyan[variation=5]
chisel:glassdyedcyan[variation=6]
chisel:glassdyedcyan[variation=7]
chisel:glassdyedcyan[variation=8]
chisel:glassdyedcyan[variation=9]
chisel:glassdyedcyan[variation=10]
chisel:glassdyedcyan[variation=11]
chisel:glassdyedcyan[variation=12]
chisel:glassdyedcyan[variation=13]
chisel:glassdyedcyan[variation=14]
chisel:glassdyedcyan[variation=15]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedcyan[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedcyan[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedcyan[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedcyan[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedlightgray[variation=0]
chisel:glassdyedlightgray[variation=1]
chisel:glassdyedlightgray[variation=2]
chisel:glassdyedlightgray[variation=3]
chisel:glassdyedlightgray[variation=4]
chisel:glassdyedlightgray[variation=5]
chisel:glassdyedlightgray[variation=6]
chisel:glassdyedlightgray[variation=7]
chisel:glassdyedlightgray[variation=8]
chisel:glassdyedlightgray[variation=9]
chisel:glassdyedlightgray[variation=10]
chisel:glassdyedlightgray[variation=11]
chisel:glassdyedlightgray[variation=12]
chisel:glassdyedlightgray[variation=13]
chisel:glassdyedlightgray[variation=14]
chisel:glassdyedlightgray[variation=15]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedlightgray[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedlightgray[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedlightgray[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedlightgray[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedgray[variation=0]
chisel:glassdyedgray[variation=1]
chisel:glassdyedgray[variation=2]
chisel:glassdyedgray[variation=3]
chisel:glassdyedgray[variation=4]
chisel:glassdyedgray[variation=5]
chisel:glassdyedgray[variation=6]
chisel:glassdyedgray[variation=7]
chisel:glassdyedgray[variation=8]
chisel:glassdyedgray[variation=9]
chisel:glassdyedgray[variation=10]
chisel:glassdyedgray[variation=11]
chisel:glassdyedgray[variation=12]
chisel:glassdyedgray[variation=13]
chisel:glassdyedgray[variation=14]
chisel:glassdyedgray[variation=15]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedgray[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedgray[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedgray[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedgray[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedpink[variation=0]
chisel:glassdyedpink[variation=1]
chisel:glassdyedpink[variation=2]
chisel:glassdyedpink[variation=3]
chisel:glassdyedpink[variation=4]
chisel:glassdyedpink[variation=5]
chisel:glassdyedpink[variation=6]
chisel:glassdyedpink[variation=7]
chisel:glassdyedpink[variation=8]
chisel:glassdyedpink[variation=9]
chisel:glassdyedpink[variation=10]
chisel:glassdyedpink[variation=11]
chisel:glassdyedpink[variation=12]
chisel:glassdyedpink[variation=13]
chisel:glassdyedpink[variation=14]
chisel:glassdyedpink[variation=15]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedpink[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedpink[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedpink[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedpink[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedlime[variation=0]
chisel:glassdyedlime[variation=1]
chisel:glassdyedlime[variation=2]
chisel:glassdyedlime[variation=3]
chisel:glassdyedlime[variation=4]
chisel:glassdyedlime[variation=5]
chisel:glassdyedlime[variation=6]
chisel:glassdyedlime[variation=7]
chisel:glassdyedlime[variation=8]
chisel:glassdyedlime[variation=9]
chisel:glassdyedlime[variation=10]
chisel:glassdyedlime[variation=11]
chisel:glassdyedlime[variation=12]
chisel:glassdyedlime[variation=13]
chisel:glassdyedlime[variation=14]
chisel:glassdyedlime[variation=15]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedlime[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedlime[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedlime[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedlime[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedyellow[variation=0]
chisel:glassdyedyellow[variation=1]
chisel:glassdyedyellow[variation=2]
chisel:glassdyedyellow[variation=3]
chisel:glassdyedyellow[variation=4]
chisel:glassdyedyellow[variation=5]
chisel:glassdyedyellow[variation=6]
chisel:glassdyedyellow[variation=7]
chisel:glassdyedyellow[variation=8]
chisel:glassdyedyellow[variation=9]
chisel:glassdyedyellow[variation=10]
chisel:glassdyedyellow[variation=11]
chisel:glassdyedyellow[variation=12]
chisel:glassdyedyellow[variation=13]
chisel:glassdyedyellow[variation=14]
chisel:glassdyedyellow[variation=15]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedyellow[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedyellow[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedyellow[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedyellow[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedlightblue[variation=0]
chisel:glassdyedlightblue[variation=1]
chisel:glassdyedlightblue[variation=2]
chisel:glassdyedlightblue[variation=3]
chisel:glassdyedlightblue[variation=4]
chisel:glassdyedlightblue[variation=5]
chisel:glassdyedlightblue[variation=6]
chisel:glassdyedlightblue[variation=7]
chisel:glassdyedlightblue[variation=8]
chisel:glassdyedlightblue[variation=9]
chisel:glassdyedlightblue[variation=10]
chisel:glassdyedlightblue[variation=11]
chisel:glassdyedlightblue[variation=12]
chisel:glassdyedlightblue[variation=13]
chisel:glassdyedlightblue[variation=14]
chisel:glassdyedlightblue[variation=15]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedlightblue[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedlightblue[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedlightblue[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedlightblue[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedmagenta[variation=0]
chisel:glassdyedmagenta[variation=1]
chisel:glassdyedmagenta[variation=2]
chisel:glassdyedmagenta[variation=3]
chisel:glassdyedmagenta[variation=4]
chisel:glassdyedmagenta[variation=5]
chisel:glassdyedmagenta[variation=6]
chisel:glassdyedmagenta[variation=7]
chisel:glassdyedmagenta[variation=8]
chisel:glassdyedmagenta[variation=9]
chisel:glassdyedmagenta[variation=10]
chisel:glassdyedmagenta[variation=11]
chisel:glassdyedmagenta[variation=12]
chisel:glassdyedmagenta[variation=13]
chisel:glassdyedmagenta[variation=14]
chisel:glassdyedmagenta[variation=15]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedmagenta[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedmagenta[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedmagenta[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedmagenta[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedorange[variation=0]
chisel:glassdyedorange[variation=1]
chisel:glassdyedorange[variation=2]
chisel:glassdyedorange[variation=3]
chisel:glassdyedorange[variation=4]
chisel:glassdyedorange[variation=5]
chisel:glassdyedorange[variation=6]
chisel:glassdyedorange[variation=7]
chisel:glassdyedorange[variation=8]
chisel:glassdyedorange[variation=9]
chisel:glassdyedorange[variation=10]
chisel:glassdyedorange[variation=11]
chisel:glassdyedorange[variation=12]
chisel:glassdyedorange[variation=13]
chisel:glassdyedorange[variation=14]
chisel:glassdyedorange[variation=15]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedorange[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedorange[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedorange[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedorange[east=false,north=false,south=false,variation=15,west=false]
chisel:glassdyedwhite[variation=0]
chisel:glassdyedwhite[variation=1]
chisel:glassdyedwhite[variation=2]
chisel:glassdyedwhite[variation=3]
chisel:glassdyedwhite[variation=4]
chisel:glassdyedwhite[variation=5]
chisel:glassdyedwhite[variation=6]
chisel:glassdyedwhite[variation=7]
chisel:glassdyedwhite[variation=8]
chisel:glassdyedwhite[variation=9]
chisel:glassdyedwhite[variation=10]
chisel:glassdyedwhite[variation=11]
chisel:glassdyedwhite[variation=12]
chisel:glassdyedwhite[variation=13]
chisel:glassdyedwhite[variation=14]
chisel:glassdyedwhite[variation=15]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedwhite[east=true,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedwhite[east=true,north=false,south=false,variation=15,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=0,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=0,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=1,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=1,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=2,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=2,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=3,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=3,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=4,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=4,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=5,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=5,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=6,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=6,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=7,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=7,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=8,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=8,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=9,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=9,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=10,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=10,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=11,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=11,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=12,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=12,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=13,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=13,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=14,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=14,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=15,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=true,variation=15,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=0,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=0,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=1,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=1,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=2,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=2,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=3,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=3,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=4,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=4,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=5,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=5,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=6,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=6,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=7,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=7,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=8,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=8,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=9,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=9,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=10,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=10,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=11,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=11,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=12,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=12,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=13,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=13,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=14,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=14,west=false]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=15,west=true]
chisel:glasspanedyedwhite[east=false,north=true,south=false,variation=15,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=0,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=0,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=1,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=1,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=2,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=2,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=3,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=3,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=4,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=4,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=5,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=5,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=6,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=6,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=7,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=7,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=8,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=8,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=9,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=9,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=10,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=10,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=11,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=11,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=12,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=12,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=13,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=13,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=14,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=14,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=15,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=true,variation=15,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=0,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=0,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=1,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=1,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=2,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=2,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=3,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=3,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=4,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=4,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=5,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=5,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=6,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=6,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=7,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=7,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=8,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=8,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=9,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=9,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=10,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=10,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=11,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=11,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=12,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=12,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=13,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=13,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=14,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=14,west=false]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=15,west=true]
chisel:glasspanedyedwhite[east=false,north=false,south=false,variation=15,west=false]
chisel:glowstone[variation=0]
chisel:glowstone[variation=1]
chisel:glowstone[variation=2]
chisel:glowstone[variation=3]
chisel:glowstone[variation=4]
chisel:glowstone[variation=5]
chisel:glowstone[variation=6]
chisel:glowstone[variation=7]
chisel:glowstone[variation=8]
chisel:glowstone[variation=9]
chisel:glowstone[variation=10]
chisel:glowstone[variation=11]
chisel:glowstone[variation=12]
chisel:glowstone[variation=13]
chisel:glowstone[variation=14]
chisel:glowstone[variation=15]
chisel:glowstone1[variation=0]
chisel:glowstone1[variation=1]
chisel:glowstone1[variation=2]
chisel:glowstone1[variation=3]
chisel:glowstone1[variation=4]
chisel:glowstone1[variation=5]
chisel:glowstone1[variation=6]
chisel:glowstone1[variation=7]
chisel:glowstone1[variation=8]
chisel:glowstone1[variation=9]
chisel:glowstone1[variation=10]
chisel:glowstone1[variation=11]
chisel:glowstone1[variation=12]
chisel:glowstone1[variation=13]
chisel:glowstone1[variation=14]
chisel:glowstone1[variation=15]
chisel:glowstone2[variation=0]
chisel:glowstone2[variation=1]
chisel:glowstone2[variation=2]
chisel:glowstone2[variation=3]
chisel:glowstone2[variation=4]
chisel:glowstone2[variation=5]
chisel:glowstone2[variation=6]
chisel:glowstone2[variation=7]
chisel:glowstone2[variation=8]
chisel:glowstone2[variation=9]
chisel:glowstone2[variation=10]
chisel:glowstone2[variation=11]
chisel:glowstone2[variation=12]
chisel:glowstone2[variation=13]
chisel:glowstone2[variation=14]
chisel:glowstone2[variation=15]
chisel:blockgold[variation=0]
chisel:blockgold[variation=1]
chisel:blockgold[variation=2]
chisel:blockgold[variation=3]
chisel:blockgold[variation=4]
chisel:blockgold[variation=5]
chisel:blockgold[variation=6]
chisel:blockgold[variation=7]
chisel:blockgold[variation=8]
chisel:blockgold[variation=9]
chisel:blockgold[variation=10]
chisel:blockgold[variation=11]
chisel:blockgold[variation=12]
chisel:blockgold[variation=13]
chisel:blockgold[variation=14]
chisel:blockgold[variation=15]
chisel:gold[variation=0]
chisel:gold[variation=1]
chisel:gold[variation=2]
chisel:gold[variation=3]
chisel:gold[variation=4]
chisel:gold[variation=5]
chisel:gold[variation=6]
chisel:gold[variation=7]
chisel:gold[variation=8]
chisel:gold[variation=9]
chisel:gold[variation=10]
chisel:gold[variation=11]
chisel:gold[variation=12]
chisel:gold[variation=13]
chisel:gold[variation=14]
chisel:gold[variation=15]
chisel:granite[variation=0]
chisel:granite[variation=1]
chisel:granite[variation=2]
chisel:granite[variation=3]
chisel:granite[variation=4]
chisel:granite[variation=5]
chisel:granite[variation=6]
chisel:granite[variation=7]
chisel:granite[variation=8]
chisel:granite[variation=9]
chisel:granite[variation=10]
chisel:granite[variation=11]
chisel:granite[variation=12]
chisel:granite[variation=13]
chisel:granite[variation=14]
chisel:granite[variation=15]
chisel:granite1[variation=0]
chisel:granite1[variation=1]
chisel:granite1[variation=2]
chisel:granite1[variation=3]
chisel:granite1[variation=4]
chisel:granite1[variation=5]
chisel:granite1[variation=6]
chisel:granite1[variation=7]
chisel:granite1[variation=8]
chisel:granite1[variation=9]
chisel:granite1[variation=10]
chisel:granite1[variation=11]
chisel:granite1[variation=12]
chisel:granite1[variation=13]
chisel:granite1[variation=14]
chisel:granite1[variation=15]
chisel:granite2[variation=0]
chisel:granite2[variation=1]
chisel:granite2[variation=2]
chisel:granite2[variation=3]
chisel:granite2[variation=4]
chisel:granite2[variation=5]
chisel:granite2[variation=6]
chisel:granite2[variation=7]
chisel:granite2[variation=8]
chisel:granite2[variation=9]
chisel:granite2[variation=10]
chisel:granite2[variation=11]
chisel:granite2[variation=12]
chisel:granite2[variation=13]
chisel:granite2[variation=14]
chisel:granite2[variation=15]
chisel:hardenedclay[variation=0]
chisel:hardenedclay[variation=1]
chisel:hardenedclay[variation=2]
chisel:hardenedclay[variation=3]
chisel:hardenedclay[variation=4]
chisel:hardenedclay[variation=5]
chisel:hardenedclay[variation=6]
chisel:hardenedclay[variation=7]
chisel:hardenedclay[variation=8]
chisel:hardenedclay[variation=9]
chisel:hardenedclay[variation=10]
chisel:hardenedclay[variation=11]
chisel:hardenedclay[variation=12]
chisel:hardenedclay[variation=13]
chisel:hardenedclay[variation=14]
chisel:hardenedclay[variation=15]
chisel:hardenedclay1[variation=0]
chisel:hardenedclay1[variation=1]
chisel:hardenedclay1[variation=2]
chisel:hardenedclay1[variation=3]
chisel:hardenedclay1[variation=4]
chisel:hardenedclay1[variation=5]
chisel:hardenedclay1[variation=6]
chisel:hardenedclay1[variation=7]
chisel:hardenedclay1[variation=8]
chisel:hardenedclay1[variation=9]
chisel:hardenedclay2[variation=0]
chisel:hardenedclay2[variation=1]
chisel:hardenedclay2[variation=2]
chisel:hardenedclay2[variation=3]
chisel:hardenedclay2[variation=4]
chisel:hardenedclay2[variation=5]
chisel:hardenedclay2[variation=6]
chisel:hardenedclay2[variation=7]
chisel:hardenedclay2[variation=8]
chisel:hardenedclay2[variation=9]
chisel:hardenedclay2[variation=10]
chisel:hardenedclay2[variation=11]
chisel:hardenedclay2[variation=12]
chisel:hardenedclay2[variation=13]
chisel:hardenedclay2[variation=14]
chisel:hardenedclay2[variation=15]
chisel:ice[variation=0]
chisel:ice[variation=1]
chisel:ice[variation=2]
chisel:ice[variation=3]
chisel:ice[variation=4]
chisel:ice[variation=5]
chisel:ice[variation=6]
chisel:ice[variation=7]
chisel:ice[variation=8]
chisel:ice[variation=9]
chisel:ice[variation=10]
chisel:ice[variation=11]
chisel:ice[variation=12]
chisel:ice[variation=13]
chisel:ice[variation=14]
chisel:ice[variation=15]
chisel:ice1[variation=0]
chisel:ice1[variation=1]
chisel:ice1[variation=2]
chisel:ice1[variation=3]
chisel:ice1[variation=4]
chisel:ice1[variation=5]
chisel:ice1[variation=6]
chisel:ice1[variation=7]
chisel:ice1[variation=8]
chisel:ice1[variation=9]
chisel:ice1[variation=10]
chisel:ice1[variation=11]
chisel:ice1[variation=12]
chisel:ice1[variation=13]
chisel:ice1[variation=14]
chisel:ice1[variation=15]
chisel:ice2[variation=0]
chisel:ice2[variation=1]
chisel:ice2[variation=2]
chisel:ice2[variation=3]
chisel:ice2[variation=4]
chisel:ice2[variation=5]
chisel:ice2[variation=6]
chisel:ice2[variation=7]
chisel:ice2[variation=8]
chisel:ice2[variation=9]
chisel:ice2[variation=10]
chisel:ice2[variation=11]
chisel:ice2[variation=12]
chisel:ice2[variation=13]
chisel:ice2[variation=14]
chisel:ice2[variation=15]
chisel:icepillar[variation=0]
chisel:icepillar[variation=1]
chisel:icepillar[variation=2]
chisel:icepillar[variation=3]
chisel:icepillar[variation=4]
chisel:icepillar[variation=5]
chisel:icepillar[variation=6]
chisel:icepillar[variation=7]
chisel:icepillar[variation=8]
chisel:icepillar[variation=9]
chisel:icepillar[variation=10]
chisel:icepillar[variation=11]
chisel:icepillar[variation=12]
chisel:icepillar[variation=13]
chisel:icepillar[variation=14]
chisel:icepillar[variation=15]
chisel:blockinvar[variation=0]
chisel:blockinvar[variation=1]
chisel:blockinvar[variation=2]
chisel:blockinvar[variation=3]
chisel:blockinvar[variation=4]
chisel:blockinvar[variation=5]
chisel:blockinvar[variation=6]
chisel:blockinvar[variation=7]
chisel:blockinvar[variation=8]
chisel:blockinvar[variation=9]
chisel:blockinvar[variation=10]
chisel:blockinvar[variation=11]
chisel:blockinvar[variation=12]
chisel:blockinvar[variation=13]
chisel:blockinvar[variation=14]
chisel:blockinvar[variation=15]
chisel:blockiron[variation=0]
chisel:blockiron[variation=1]
chisel:blockiron[variation=2]
chisel:blockiron[variation=3]
chisel:blockiron[variation=4]
chisel:blockiron[variation=5]
chisel:blockiron[variation=6]
chisel:blockiron[variation=7]
chisel:blockiron[variation=8]
chisel:blockiron[variation=9]
chisel:blockiron[variation=10]
chisel:blockiron[variation=11]
chisel:blockiron[variation=12]
chisel:blockiron[variation=13]
chisel:blockiron[variation=14]
chisel:blockiron[variation=15]
chisel:iron[variation=0]
chisel:iron[variation=1]
chisel:iron[variation=2]
chisel:iron[variation=3]
chisel:iron[variation=4]
chisel:iron[variation=5]
chisel:iron[variation=6]
chisel:iron[variation=7]
chisel:iron[variation=8]
chisel:iron[variation=9]
chisel:iron[variation=10]
chisel:iron[variation=11]
chisel:iron[variation=12]
chisel:iron[variation=13]
chisel:iron[variation=14]
chisel:iron[variation=15]
chisel:ironpane[east=true,north=true,south=true,variation=0,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=0,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=1,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=1,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=2,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=2,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=3,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=3,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=4,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=4,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=5,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=5,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=6,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=6,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=7,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=7,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=8,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=8,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=9,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=9,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=10,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=10,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=11,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=11,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=12,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=12,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=13,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=13,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=14,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=14,west=false]
chisel:ironpane[east=true,north=true,south=true,variation=15,west=true]
chisel:ironpane[east=true,north=true,south=true,variation=15,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=0,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=0,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=1,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=1,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=2,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=2,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=3,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=3,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=4,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=4,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=5,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=5,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=6,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=6,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=7,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=7,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=8,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=8,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=9,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=9,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=10,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=10,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=11,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=11,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=12,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=12,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=13,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=13,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=14,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=14,west=false]
chisel:ironpane[east=true,north=true,south=false,variation=15,west=true]
chisel:ironpane[east=true,north=true,south=false,variation=15,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=0,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=0,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=1,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=1,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=2,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=2,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=3,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=3,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=4,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=4,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=5,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=5,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=6,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=6,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=7,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=7,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=8,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=8,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=9,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=9,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=10,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=10,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=11,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=11,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=12,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=12,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=13,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=13,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=14,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=14,west=false]
chisel:ironpane[east=true,north=false,south=true,variation=15,west=true]
chisel:ironpane[east=true,north=false,south=true,variation=15,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=0,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=0,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=1,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=1,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=2,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=2,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=3,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=3,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=4,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=4,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=5,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=5,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=6,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=6,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=7,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=7,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=8,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=8,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=9,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=9,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=10,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=10,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=11,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=11,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=12,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=12,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=13,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=13,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=14,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=14,west=false]
chisel:ironpane[east=true,north=false,south=false,variation=15,west=true]
chisel:ironpane[east=true,north=false,south=false,variation=15,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=0,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=0,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=1,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=1,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=2,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=2,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=3,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=3,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=4,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=4,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=5,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=5,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=6,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=6,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=7,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=7,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=8,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=8,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=9,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=9,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=10,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=10,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=11,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=11,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=12,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=12,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=13,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=13,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=14,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=14,west=false]
chisel:ironpane[east=false,north=true,south=true,variation=15,west=true]
chisel:ironpane[east=false,north=true,south=true,variation=15,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=0,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=0,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=1,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=1,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=2,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=2,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=3,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=3,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=4,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=4,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=5,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=5,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=6,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=6,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=7,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=7,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=8,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=8,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=9,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=9,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=10,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=10,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=11,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=11,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=12,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=12,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=13,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=13,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=14,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=14,west=false]
chisel:ironpane[east=false,north=true,south=false,variation=15,west=true]
chisel:ironpane[east=false,north=true,south=false,variation=15,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=0,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=0,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=1,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=1,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=2,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=2,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=3,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=3,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=4,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=4,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=5,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=5,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=6,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=6,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=7,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=7,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=8,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=8,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=9,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=9,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=10,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=10,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=11,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=11,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=12,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=12,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=13,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=13,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=14,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=14,west=false]
chisel:ironpane[east=false,north=false,south=true,variation=15,west=true]
chisel:ironpane[east=false,north=false,south=true,variation=15,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=0,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=0,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=1,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=1,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=2,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=2,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=3,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=3,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=4,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=4,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=5,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=5,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=6,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=6,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=7,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=7,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=8,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=8,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=9,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=9,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=10,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=10,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=11,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=11,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=12,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=12,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=13,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=13,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=14,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=14,west=false]
chisel:ironpane[east=false,north=false,south=false,variation=15,west=true]
chisel:ironpane[east=false,north=false,south=false,variation=15,west=false]
chisel:laboratory[variation=0]
chisel:laboratory[variation=1]
chisel:laboratory[variation=2]
chisel:laboratory[variation=3]
chisel:laboratory[variation=4]
chisel:laboratory[variation=5]
chisel:laboratory[variation=6]
chisel:laboratory[variation=7]
chisel:laboratory[variation=8]
chisel:laboratory[variation=9]
chisel:laboratory[variation=10]
chisel:laboratory[variation=11]
chisel:laboratory[variation=12]
chisel:laboratory[variation=13]
chisel:laboratory[variation=14]
chisel:laboratory[variation=15]
chisel:lapis[variation=0]
chisel:lapis[variation=1]
chisel:lapis[variation=2]
chisel:lapis[variation=3]
chisel:lapis[variation=4]
chisel:lapis[variation=5]
chisel:lapis[variation=6]
chisel:lapis[variation=7]
chisel:lapis[variation=8]
chisel:lapis[variation=9]
chisel:lapis[variation=10]
chisel:lapis[variation=11]
chisel:lapis[variation=12]
chisel:lapis[variation=13]
chisel:lapis[variation=14]
chisel:lapis[variation=15]
chisel:lavastone[variation=0]
chisel:lavastone[variation=1]
chisel:lavastone[variation=2]
chisel:lavastone[variation=3]
chisel:lavastone[variation=4]
chisel:lavastone[variation=5]
chisel:lavastone[variation=6]
chisel:lavastone[variation=7]
chisel:lavastone[variation=8]
chisel:lavastone[variation=9]
chisel:lavastone[variation=10]
chisel:lavastone[variation=11]
chisel:lavastone[variation=12]
chisel:lavastone[variation=13]
chisel:lavastone[variation=14]
chisel:lavastone[variation=15]
chisel:lavastone1[variation=0]
chisel:lavastone1[variation=1]
chisel:lavastone1[variation=2]
chisel:lavastone1[variation=3]
chisel:lavastone1[variation=4]
chisel:lavastone1[variation=5]
chisel:lavastone1[variation=6]
chisel:lavastone1[variation=7]
chisel:lavastone1[variation=8]
chisel:lavastone1[variation=9]
chisel:lavastone1[variation=10]
chisel:lavastone1[variation=11]
chisel:lavastone1[variation=12]
chisel:lavastone1[variation=13]
chisel:lavastone1[variation=14]
chisel:lavastone1[variation=15]
chisel:lavastone2[variation=0]
chisel:lavastone2[variation=1]
chisel:lavastone2[variation=2]
chisel:lavastone2[variation=3]
chisel:lavastone2[variation=4]
chisel:lavastone2[variation=5]
chisel:lavastone2[variation=6]
chisel:lavastone2[variation=7]
chisel:lavastone2[variation=8]
chisel:lavastone2[variation=9]
chisel:lavastone2[variation=10]
chisel:lavastone2[variation=11]
chisel:lavastone2[variation=12]
chisel:lavastone2[variation=13]
chisel:lavastone2[variation=14]
chisel:lavastone2[variation=15]
chisel:blocklead[variation=0]
chisel:blocklead[variation=1]
chisel:blocklead[variation=2]
chisel:blocklead[variation=3]
chisel:blocklead[variation=4]
chisel:blocklead[variation=5]
chisel:blocklead[variation=6]
chisel:blocklead[variation=7]
chisel:blocklead[variation=8]
chisel:blocklead[variation=9]
chisel:blocklead[variation=10]
chisel:blocklead[variation=11]
chisel:blocklead[variation=12]
chisel:blocklead[variation=13]
chisel:blocklead[variation=14]
chisel:blocklead[variation=15]
chisel:limestone[variation=0]
chisel:limestone[variation=1]
chisel:limestone[variation=2]
chisel:limestone[variation=3]
chisel:limestone[variation=4]
chisel:limestone[variation=5]
chisel:limestone[variation=6]
chisel:limestone[variation=7]
chisel:limestone[variation=8]
chisel:limestone[variation=9]
chisel:limestone[variation=10]
chisel:limestone[variation=11]
chisel:limestone[variation=12]
chisel:limestone[variation=13]
chisel:limestone[variation=14]
chisel:limestone[variation=15]
chisel:limestone1[variation=0]
chisel:limestone1[variation=1]
chisel:limestone1[variation=2]
chisel:limestone1[variation=3]
chisel:limestone1[variation=4]
chisel:limestone1[variation=5]
chisel:limestone1[variation=6]
chisel:limestone1[variation=7]
chisel:limestone1[variation=8]
chisel:limestone1[variation=9]
chisel:limestone2[variation=0]
chisel:limestone2[variation=1]
chisel:limestone2[variation=2]
chisel:limestone2[variation=3]
chisel:limestone2[variation=4]
chisel:limestone2[variation=5]
chisel:limestone2[variation=6]
chisel:limestone2[variation=7]
chisel:limestone2[variation=8]
chisel:limestone2[variation=9]
chisel:limestone2[variation=10]
chisel:limestone2[variation=11]
chisel:limestone2[variation=12]
chisel:limestone2[variation=13]
chisel:limestone2[variation=14]
chisel:limestone2[variation=15]
chisel:marble[variation=0]
chisel:marble[variation=1]
chisel:marble[variation=2]
chisel:marble[variation=3]
chisel:marble[variation=4]
chisel:marble[variation=5]
chisel:marble[variation=6]
chisel:marble[variation=7]
chisel:marble[variation=8]
chisel:marble[variation=9]
chisel:marble[variation=10]
chisel:marble[variation=11]
chisel:marble[variation=12]
chisel:marble[variation=13]
chisel:marble[variation=14]
chisel:marble[variation=15]
chisel:marble1[variation=0]
chisel:marble1[variation=1]
chisel:marble1[variation=2]
chisel:marble1[variation=3]
chisel:marble1[variation=4]
chisel:marble1[variation=5]
chisel:marble1[variation=6]
chisel:marble1[variation=7]
chisel:marble1[variation=8]
chisel:marble1[variation=9]
chisel:marble2[variation=0]
chisel:marble2[variation=1]
chisel:marble2[variation=2]
chisel:marble2[variation=3]
chisel:marble2[variation=4]
chisel:marble2[variation=5]
chisel:marble2[variation=6]
chisel:marble2[variation=7]
chisel:marble2[variation=8]
chisel:marble2[variation=9]
chisel:marble2[variation=10]
chisel:marble2[variation=11]
chisel:marble2[variation=12]
chisel:marble2[variation=13]
chisel:marble2[variation=14]
chisel:marble2[variation=15]
chisel:marblepillar[variation=0]
chisel:marblepillar[variation=1]
chisel:marblepillar[variation=2]
chisel:marblepillar[variation=3]
chisel:marblepillar[variation=4]
chisel:marblepillar[variation=5]
chisel:marblepillar[variation=6]
chisel:marblepillar[variation=7]
chisel:marblepillar[variation=8]
chisel:marblepillar[variation=9]
chisel:marblepillar[variation=10]
chisel:marblepillar[variation=11]
chisel:marblepillar[variation=12]
chisel:marblepillar[variation=13]
chisel:marblepillar[variation=14]
chisel:marblepillar[variation=15]
chisel:netherbrick[variation=0]
chisel:netherbrick[variation=1]
chisel:netherbrick[variation=2]
chisel:netherbrick[variation=3]
chisel:netherbrick[variation=4]
chisel:netherbrick[variation=5]
chisel:netherbrick[variation=6]
chisel:netherbrick[variation=7]
chisel:netherbrick[variation=8]
chisel:netherbrick[variation=9]
chisel:netherbrick[variation=10]
chisel:netherbrick[variation=11]
chisel:netherbrick[variation=12]
chisel:netherbrick[variation=13]
chisel:netherbrick[variation=14]
chisel:netherbrick[variation=15]
chisel:netherrack[variation=0]
chisel:netherrack[variation=1]
chisel:netherrack[variation=2]
chisel:netherrack[variation=3]
chisel:netherrack[variation=4]
chisel:netherrack[variation=5]
chisel:netherrack[variation=6]
chisel:netherrack[variation=7]
chisel:netherrack[variation=8]
chisel:netherrack[variation=9]
chisel:netherrack[variation=10]
chisel:netherrack[variation=11]
chisel:netherrack[variation=12]
chisel:netherrack[variation=13]
chisel:netherrack[variation=14]
chisel:netherrack[variation=15]
chisel:blocknickel[variation=0]
chisel:blocknickel[variation=1]
chisel:blocknickel[variation=2]
chisel:blocknickel[variation=3]
chisel:blocknickel[variation=4]
chisel:blocknickel[variation=5]
chisel:blocknickel[variation=6]
chisel:blocknickel[variation=7]
chisel:blocknickel[variation=8]
chisel:blocknickel[variation=9]
chisel:blocknickel[variation=10]
chisel:blocknickel[variation=11]
chisel:blocknickel[variation=12]
chisel:blocknickel[variation=13]
chisel:blocknickel[variation=14]
chisel:blocknickel[variation=15]
chisel:obsidian[variation=0]
chisel:obsidian[variation=1]
chisel:obsidian[variation=2]
chisel:obsidian[variation=3]
chisel:obsidian[variation=4]
chisel:obsidian[variation=5]
chisel:obsidian[variation=6]
chisel:obsidian[variation=7]
chisel:obsidian[variation=8]
chisel:obsidian[variation=9]
chisel:obsidian[variation=10]
chisel:obsidian[variation=11]
chisel:obsidian[variation=12]
chisel:obsidian[variation=13]
chisel:obsidian[variation=14]
chisel:obsidian[variation=15]
chisel:paper[variation=0]
chisel:paper[variation=1]
chisel:paper[variation=2]
chisel:paper[variation=3]
chisel:paper[variation=4]
chisel:paper[variation=5]
chisel:paper[variation=6]
chisel:paper[variation=7]
chisel:paper[variation=8]
chisel:paper[variation=9]
chisel:paper[variation=10]
chisel:paper[variation=11]
chisel:paper[variation=12]
chisel:paper[variation=13]
chisel:paper[variation=14]
chisel:paper[variation=15]
chisel:planks-oak[variation=0]
chisel:planks-oak[variation=1]
chisel:planks-oak[variation=2]
chisel:planks-oak[variation=3]
chisel:planks-oak[variation=4]
chisel:planks-oak[variation=5]
chisel:planks-oak[variation=6]
chisel:planks-oak[variation=7]
chisel:planks-oak[variation=8]
chisel:planks-oak[variation=9]
chisel:planks-oak[variation=10]
chisel:planks-oak[variation=11]
chisel:planks-oak[variation=12]
chisel:planks-oak[variation=13]
chisel:planks-oak[variation=14]
chisel:planks-oak[variation=15]
chisel:planks-spruce[variation=0]
chisel:planks-spruce[variation=1]
chisel:planks-spruce[variation=2]
chisel:planks-spruce[variation=3]
chisel:planks-spruce[variation=4]
chisel:planks-spruce[variation=5]
chisel:planks-spruce[variation=6]
chisel:planks-spruce[variation=7]
chisel:planks-spruce[variation=8]
chisel:planks-spruce[variation=9]
chisel:planks-spruce[variation=10]
chisel:planks-spruce[variation=11]
chisel:planks-spruce[variation=12]
chisel:planks-spruce[variation=13]
chisel:planks-spruce[variation=14]
chisel:planks-spruce[variation=15]
chisel:planks-birch[variation=0]
chisel:planks-birch[variation=1]
chisel:planks-birch[variation=2]
chisel:planks-birch[variation=3]
chisel:planks-birch[variation=4]
chisel:planks-birch[variation=5]
chisel:planks-birch[variation=6]
chisel:planks-birch[variation=7]
chisel:planks-birch[variation=8]
chisel:planks-birch[variation=9]
chisel:planks-birch[variation=10]
chisel:planks-birch[variation=11]
chisel:planks-birch[variation=12]
chisel:planks-birch[variation=13]
chisel:planks-birch[variation=14]
chisel:planks-birch[variation=15]
chisel:planks-jungle[variation=0]
chisel:planks-jungle[variation=1]
chisel:planks-jungle[variation=2]
chisel:planks-jungle[variation=3]
chisel:planks-jungle[variation=4]
chisel:planks-jungle[variation=5]
chisel:planks-jungle[variation=6]
chisel:planks-jungle[variation=7]
chisel:planks-jungle[variation=8]
chisel:planks-jungle[variation=9]
chisel:planks-jungle[variation=10]
chisel:planks-jungle[variation=11]
chisel:planks-jungle[variation=12]
chisel:planks-jungle[variation=13]
chisel:planks-jungle[variation=14]
chisel:planks-jungle[variation=15]
chisel:planks-acacia[variation=0]
chisel:planks-acacia[variation=1]
chisel:planks-acacia[variation=2]
chisel:planks-acacia[variation=3]
chisel:planks-acacia[variation=4]
chisel:planks-acacia[variation=5]
chisel:planks-acacia[variation=6]
chisel:planks-acacia[variation=7]
chisel:planks-acacia[variation=8]
chisel:planks-acacia[variation=9]
chisel:planks-acacia[variation=10]
chisel:planks-acacia[variation=11]
chisel:planks-acacia[variation=12]
chisel:planks-acacia[variation=13]
chisel:planks-acacia[variation=14]
chisel:planks-acacia[variation=15]
chisel:planks-dark-oak[variation=0]
chisel:planks-dark-oak[variation=1]
chisel:planks-dark-oak[variation=2]
chisel:planks-dark-oak[variation=3]
chisel:planks-dark-oak[variation=4]
chisel:planks-dark-oak[variation=5]
chisel:planks-dark-oak[variation=6]
chisel:planks-dark-oak[variation=7]
chisel:planks-dark-oak[variation=8]
chisel:planks-dark-oak[variation=9]
chisel:planks-dark-oak[variation=10]
chisel:planks-dark-oak[variation=11]
chisel:planks-dark-oak[variation=12]
chisel:planks-dark-oak[variation=13]
chisel:planks-dark-oak[variation=14]
chisel:planks-dark-oak[variation=15]
chisel:blockplatinum[variation=0]
chisel:blockplatinum[variation=1]
chisel:blockplatinum[variation=2]
chisel:blockplatinum[variation=3]
chisel:blockplatinum[variation=4]
chisel:blockplatinum[variation=5]
chisel:blockplatinum[variation=6]
chisel:blockplatinum[variation=7]
chisel:blockplatinum[variation=8]
chisel:blockplatinum[variation=9]
chisel:blockplatinum[variation=10]
chisel:blockplatinum[variation=11]
chisel:blockplatinum[variation=12]
chisel:blockplatinum[variation=13]
chisel:blockplatinum[variation=14]
chisel:blockplatinum[variation=15]
chisel:prismarine[variation=0]
chisel:prismarine[variation=1]
chisel:prismarine[variation=2]
chisel:prismarine[variation=3]
chisel:prismarine[variation=4]
chisel:prismarine[variation=5]
chisel:prismarine[variation=6]
chisel:prismarine[variation=7]
chisel:prismarine[variation=8]
chisel:prismarine[variation=9]
chisel:prismarine[variation=10]
chisel:prismarine[variation=11]
chisel:prismarine[variation=12]
chisel:prismarine[variation=13]
chisel:prismarine[variation=14]
chisel:prismarine[variation=15]
chisel:prismarine1[variation=0]
chisel:prismarine1[variation=1]
chisel:prismarine1[variation=2]
chisel:prismarine1[variation=3]
chisel:prismarine1[variation=4]
chisel:prismarine1[variation=5]
chisel:prismarine1[variation=6]
chisel:prismarine1[variation=7]
chisel:prismarine1[variation=8]
chisel:prismarine1[variation=9]
chisel:prismarine2[variation=0]
chisel:prismarine2[variation=1]
chisel:prismarine2[variation=2]
chisel:prismarine2[variation=3]
chisel:prismarine2[variation=4]
chisel:prismarine2[variation=5]
chisel:prismarine2[variation=6]
chisel:prismarine2[variation=7]
chisel:prismarine2[variation=8]
chisel:prismarine2[variation=9]
chisel:prismarine2[variation=10]
chisel:prismarine2[variation=11]
chisel:prismarine2[variation=12]
chisel:prismarine2[variation=13]
chisel:prismarine2[variation=14]
chisel:prismarine2[variation=15]
chisel:quartz[variation=0]
chisel:quartz[variation=1]
chisel:quartz[variation=2]
chisel:quartz[variation=3]
chisel:quartz[variation=4]
chisel:quartz[variation=5]
chisel:quartz[variation=6]
chisel:quartz[variation=7]
chisel:quartz[variation=8]
chisel:quartz[variation=9]
chisel:quartz[variation=10]
chisel:quartz[variation=11]
chisel:quartz[variation=12]
chisel:quartz[variation=13]
chisel:quartz[variation=14]
chisel:quartz[variation=15]
chisel:quartz1[variation=0]
chisel:quartz1[variation=1]
chisel:quartz1[variation=2]
chisel:quartz1[variation=3]
chisel:quartz1[variation=4]
chisel:quartz1[variation=5]
chisel:quartz1[variation=6]
chisel:quartz1[variation=7]
chisel:quartz1[variation=8]
chisel:quartz1[variation=9]
chisel:quartz1[variation=10]
chisel:quartz1[variation=11]
chisel:quartz1[variation=12]
chisel:quartz1[variation=13]
chisel:quartz1[variation=14]
chisel:quartz1[variation=15]
chisel:redstone[variation=0]
chisel:redstone[variation=1]
chisel:redstone[variation=2]
chisel:redstone[variation=3]
chisel:redstone[variation=4]
chisel:redstone[variation=5]
chisel:redstone[variation=6]
chisel:redstone[variation=7]
chisel:redstone[variation=8]
chisel:redstone[variation=9]
chisel:redstone[variation=10]
chisel:redstone[variation=11]
chisel:redstone[variation=12]
chisel:redstone[variation=13]
chisel:redstone[variation=14]
chisel:redstone[variation=15]
chisel:redstone1[variation=0]
chisel:redstone1[variation=1]
chisel:redstone1[variation=2]
chisel:redstone1[variation=3]
chisel:redstone1[variation=4]
chisel:redstone1[variation=5]
chisel:redstone1[variation=6]
chisel:redstone1[variation=7]
chisel:redstone1[variation=8]
chisel:redstone1[variation=9]
chisel:redstone1[variation=10]
chisel:redstone1[variation=11]
chisel:redstone1[variation=12]
chisel:redstone1[variation=13]
chisel:redstone1[variation=14]
chisel:redstone1[variation=15]
chisel:sandstoneyellow[variation=0]
chisel:sandstoneyellow[variation=1]
chisel:sandstoneyellow[variation=2]
chisel:sandstoneyellow[variation=3]
chisel:sandstoneyellow[variation=4]
chisel:sandstoneyellow[variation=5]
chisel:sandstoneyellow[variation=6]
chisel:sandstoneyellow[variation=7]
chisel:sandstoneyellow[variation=8]
chisel:sandstoneyellow[variation=9]
chisel:sandstoneyellow[variation=10]
chisel:sandstoneyellow[variation=11]
chisel:sandstoneyellow[variation=12]
chisel:sandstoneyellow[variation=13]
chisel:sandstoneyellow[variation=14]
chisel:sandstoneyellow[variation=15]
chisel:sandstoneyellow1[variation=0]
chisel:sandstoneyellow1[variation=1]
chisel:sandstoneyellow1[variation=2]
chisel:sandstoneyellow1[variation=3]
chisel:sandstoneyellow1[variation=4]
chisel:sandstoneyellow1[variation=5]
chisel:sandstoneyellow1[variation=6]
chisel:sandstoneyellow1[variation=7]
chisel:sandstoneyellow1[variation=8]
chisel:sandstoneyellow1[variation=9]
chisel:sandstoneyellow2[variation=0]
chisel:sandstoneyellow2[variation=1]
chisel:sandstoneyellow2[variation=2]
chisel:sandstoneyellow2[variation=3]
chisel:sandstoneyellow2[variation=4]
chisel:sandstoneyellow2[variation=5]
chisel:sandstoneyellow2[variation=6]
chisel:sandstoneyellow2[variation=7]
chisel:sandstoneyellow2[variation=8]
chisel:sandstoneyellow2[variation=9]
chisel:sandstoneyellow2[variation=10]
chisel:sandstoneyellow2[variation=11]
chisel:sandstoneyellow2[variation=12]
chisel:sandstoneyellow2[variation=13]
chisel:sandstoneyellow2[variation=14]
chisel:sandstoneyellow2[variation=15]
chisel:sandstonered[variation=0]
chisel:sandstonered[variation=1]
chisel:sandstonered[variation=2]
chisel:sandstonered[variation=3]
chisel:sandstonered[variation=4]
chisel:sandstonered[variation=5]
chisel:sandstonered[variation=6]
chisel:sandstonered[variation=7]
chisel:sandstonered[variation=8]
chisel:sandstonered[variation=9]
chisel:sandstonered[variation=10]
chisel:sandstonered[variation=11]
chisel:sandstonered[variation=12]
chisel:sandstonered[variation=13]
chisel:sandstonered[variation=14]
chisel:sandstonered[variation=15]
chisel:sandstonered1[variation=0]
chisel:sandstonered1[variation=1]
chisel:sandstonered1[variation=2]
chisel:sandstonered1[variation=3]
chisel:sandstonered1[variation=4]
chisel:sandstonered1[variation=5]
chisel:sandstonered1[variation=6]
chisel:sandstonered1[variation=7]
chisel:sandstonered1[variation=8]
chisel:sandstonered1[variation=9]
chisel:sandstonered2[variation=0]
chisel:sandstonered2[variation=1]
chisel:sandstonered2[variation=2]
chisel:sandstonered2[variation=3]
chisel:sandstonered2[variation=4]
chisel:sandstonered2[variation=5]
chisel:sandstonered2[variation=6]
chisel:sandstonered2[variation=7]
chisel:sandstonered2[variation=8]
chisel:sandstonered2[variation=9]
chisel:sandstonered2[variation=10]
chisel:sandstonered2[variation=11]
chisel:sandstonered2[variation=12]
chisel:sandstonered2[variation=13]
chisel:sandstonered2[variation=14]
chisel:sandstonered2[variation=15]
chisel:sandstone-scribbles[variation=0]
chisel:sandstone-scribbles[variation=1]
chisel:sandstone-scribbles[variation=2]
chisel:sandstone-scribbles[variation=3]
chisel:sandstone-scribbles[variation=4]
chisel:sandstone-scribbles[variation=5]
chisel:sandstone-scribbles[variation=6]
chisel:sandstone-scribbles[variation=7]
chisel:sandstone-scribbles[variation=8]
chisel:sandstone-scribbles[variation=9]
chisel:sandstone-scribbles[variation=10]
chisel:sandstone-scribbles[variation=11]
chisel:sandstone-scribbles[variation=12]
chisel:sandstone-scribbles[variation=13]
chisel:sandstone-scribbles[variation=14]
chisel:sandstone-scribbles[variation=15]
chisel:sandstonered-scribbles[variation=0]
chisel:sandstonered-scribbles[variation=1]
chisel:sandstonered-scribbles[variation=2]
chisel:sandstonered-scribbles[variation=3]
chisel:sandstonered-scribbles[variation=4]
chisel:sandstonered-scribbles[variation=5]
chisel:sandstonered-scribbles[variation=6]
chisel:sandstonered-scribbles[variation=7]
chisel:sandstonered-scribbles[variation=8]
chisel:sandstonered-scribbles[variation=9]
chisel:sandstonered-scribbles[variation=10]
chisel:sandstonered-scribbles[variation=11]
chisel:sandstonered-scribbles[variation=12]
chisel:sandstonered-scribbles[variation=13]
chisel:sandstonered-scribbles[variation=14]
chisel:sandstonered-scribbles[variation=15]
chisel:blocksilver[variation=0]
chisel:blocksilver[variation=1]
chisel:blocksilver[variation=2]
chisel:blocksilver[variation=3]
chisel:blocksilver[variation=4]
chisel:blocksilver[variation=5]
chisel:blocksilver[variation=6]
chisel:blocksilver[variation=7]
chisel:blocksilver[variation=8]
chisel:blocksilver[variation=9]
chisel:blocksilver[variation=10]
chisel:blocksilver[variation=11]
chisel:blocksilver[variation=12]
chisel:blocksilver[variation=13]
chisel:blocksilver[variation=14]
chisel:blocksilver[variation=15]
chisel:blocksteel[variation=0]
chisel:blocksteel[variation=1]
chisel:blocksteel[variation=2]
chisel:blocksteel[variation=3]
chisel:blocksteel[variation=4]
chisel:blocksteel[variation=5]
chisel:blocksteel[variation=6]
chisel:blocksteel[variation=7]
chisel:blocksteel[variation=8]
chisel:blocksteel[variation=9]
chisel:blocksteel[variation=10]
chisel:blocksteel[variation=11]
chisel:blocksteel[variation=12]
chisel:blocksteel[variation=13]
chisel:blocksteel[variation=14]
chisel:blocksteel[variation=15]
chisel:stonebrick[variation=0]
chisel:stonebrick[variation=1]
chisel:stonebrick[variation=2]
chisel:stonebrick[variation=3]
chisel:stonebrick[variation=4]
chisel:stonebrick[variation=5]
chisel:stonebrick[variation=6]
chisel:stonebrick[variation=7]
chisel:stonebrick[variation=8]
chisel:stonebrick[variation=9]
chisel:stonebrick[variation=10]
chisel:stonebrick[variation=11]
chisel:stonebrick[variation=12]
chisel:stonebrick[variation=13]
chisel:stonebrick[variation=14]
chisel:stonebrick[variation=15]
chisel:stonebrick1[variation=0]
chisel:stonebrick1[variation=1]
chisel:stonebrick1[variation=2]
chisel:stonebrick1[variation=3]
chisel:stonebrick1[variation=4]
chisel:stonebrick1[variation=5]
chisel:stonebrick1[variation=6]
chisel:stonebrick1[variation=7]
chisel:stonebrick1[variation=8]
chisel:stonebrick1[variation=9]
chisel:stonebrick2[variation=0]
chisel:stonebrick2[variation=1]
chisel:stonebrick2[variation=2]
chisel:stonebrick2[variation=3]
chisel:stonebrick2[variation=4]
chisel:stonebrick2[variation=5]
chisel:stonebrick2[variation=6]
chisel:stonebrick2[variation=7]
chisel:stonebrick2[variation=8]
chisel:stonebrick2[variation=9]
chisel:stonebrick2[variation=10]
chisel:stonebrick2[variation=11]
chisel:stonebrick2[variation=12]
chisel:stonebrick2[variation=13]
chisel:stonebrick2[variation=14]
chisel:stonebrick2[variation=15]
chisel:technical[variation=0]
chisel:technical[variation=1]
chisel:technical[variation=2]
chisel:technical[variation=3]
chisel:technical[variation=4]
chisel:technical[variation=5]
chisel:technical[variation=6]
chisel:technical[variation=7]
chisel:technical[variation=8]
chisel:technical[variation=9]
chisel:technical[variation=10]
chisel:technical[variation=11]
chisel:technical[variation=12]
chisel:technical[variation=13]
chisel:technical[variation=14]
chisel:technical[variation=15]
chisel:technical1[variation=0]
chisel:technical1[variation=1]
chisel:technical1[variation=2]
chisel:technical1[variation=3]
chisel:technical1[variation=4]
chisel:technical1[variation=5]
chisel:technical1[variation=6]
chisel:technical1[variation=7]
chisel:technical1[variation=8]
chisel:technical1[variation=9]
chisel:technical1[variation=10]
chisel:technical1[variation=11]
chisel:technical1[variation=12]
chisel:technical1[variation=13]
chisel:technical1[variation=14]
chisel:technical1[variation=15]
chisel:technicalnew[variation=0]
chisel:technicalnew[variation=1]
chisel:technicalnew[variation=2]
chisel:technicalnew[variation=3]
chisel:technicalnew[variation=4]
chisel:technicalnew[variation=5]
chisel:technicalnew[variation=6]
chisel:technicalnew[variation=7]
chisel:technicalnew[variation=8]
chisel:technicalnew[variation=9]
chisel:technicalnew[variation=10]
chisel:technicalnew[variation=11]
chisel:technicalnew[variation=12]
chisel:technicalnew[variation=13]
chisel:technicalnew[variation=14]
chisel:technicalnew[variation=15]
chisel:temple[variation=0]
chisel:temple[variation=1]
chisel:temple[variation=2]
chisel:temple[variation=3]
chisel:temple[variation=4]
chisel:temple[variation=5]
chisel:temple[variation=6]
chisel:temple[variation=7]
chisel:temple[variation=8]
chisel:temple[variation=9]
chisel:temple[variation=10]
chisel:temple[variation=11]
chisel:temple[variation=12]
chisel:temple[variation=13]
chisel:temple[variation=14]
chisel:temple[variation=15]
chisel:templemossy[variation=0]
chisel:templemossy[variation=1]
chisel:templemossy[variation=2]
chisel:templemossy[variation=3]
chisel:templemossy[variation=4]
chisel:templemossy[variation=5]
chisel:templemossy[variation=6]
chisel:templemossy[variation=7]
chisel:templemossy[variation=8]
chisel:templemossy[variation=9]
chisel:templemossy[variation=10]
chisel:templemossy[variation=11]
chisel:templemossy[variation=12]
chisel:templemossy[variation=13]
chisel:templemossy[variation=14]
chisel:templemossy[variation=15]
chisel:blocktin[variation=0]
chisel:blocktin[variation=1]
chisel:blocktin[variation=2]
chisel:blocktin[variation=3]
chisel:blocktin[variation=4]
chisel:blocktin[variation=5]
chisel:blocktin[variation=6]
chisel:blocktin[variation=7]
chisel:blocktin[variation=8]
chisel:blocktin[variation=9]
chisel:blocktin[variation=10]
chisel:blocktin[variation=11]
chisel:blocktin[variation=12]
chisel:blocktin[variation=13]
chisel:blocktin[variation=14]
chisel:blocktin[variation=15]
chisel:tyrian[variation=0]
chisel:tyrian[variation=1]
chisel:tyrian[variation=2]
chisel:tyrian[variation=3]
chisel:tyrian[variation=4]
chisel:tyrian[variation=5]
chisel:tyrian[variation=6]
chisel:tyrian[variation=7]
chisel:tyrian[variation=8]
chisel:tyrian[variation=9]
chisel:tyrian[variation=10]
chisel:tyrian[variation=11]
chisel:tyrian[variation=12]
chisel:tyrian[variation=13]
chisel:tyrian[variation=14]
chisel:tyrian[variation=15]
chisel:blockuranium[variation=0]
chisel:blockuranium[variation=1]
chisel:blockuranium[variation=2]
chisel:blockuranium[variation=3]
chisel:blockuranium[variation=4]
chisel:blockuranium[variation=5]
chisel:blockuranium[variation=6]
chisel:blockuranium[variation=7]
chisel:blockuranium[variation=8]
chisel:blockuranium[variation=9]
chisel:blockuranium[variation=10]
chisel:blockuranium[variation=11]
chisel:blockuranium[variation=12]
chisel:blockuranium[variation=13]
chisel:blockuranium[variation=14]
chisel:blockuranium[variation=15]
chisel:valentines[variation=0]
chisel:valentines[variation=1]
chisel:valentines[variation=2]
chisel:valentines[variation=3]
chisel:valentines[variation=4]
chisel:valentines[variation=5]
chisel:valentines[variation=6]
chisel:valentines[variation=7]
chisel:valentines[variation=8]
chisel:valentines[variation=9]
chisel:valentines[variation=10]
chisel:valentines[variation=11]
chisel:valentines[variation=12]
chisel:valentines[variation=13]
chisel:valentines[variation=14]
chisel:valentines[variation=15]
chisel:voidstone[variation=0]
chisel:voidstone[variation=1]
chisel:voidstone[variation=2]
chisel:voidstone[variation=3]
chisel:voidstone[variation=4]
chisel:voidstone[variation=5]
chisel:voidstone[variation=6]
chisel:voidstone[variation=7]
chisel:voidstone[variation=8]
chisel:voidstone[variation=9]
chisel:voidstone[variation=10]
chisel:voidstone[variation=11]
chisel:voidstone[variation=12]
chisel:voidstone[variation=13]
chisel:voidstone[variation=14]
chisel:voidstone[variation=15]
chisel:energizedvoidstone[variation=0]
chisel:energizedvoidstone[variation=1]
chisel:energizedvoidstone[variation=2]
chisel:energizedvoidstone[variation=3]
chisel:energizedvoidstone[variation=4]
chisel:energizedvoidstone[variation=5]
chisel:energizedvoidstone[variation=6]
chisel:energizedvoidstone[variation=7]
chisel:energizedvoidstone[variation=8]
chisel:energizedvoidstone[variation=9]
chisel:energizedvoidstone[variation=10]
chisel:energizedvoidstone[variation=11]
chisel:energizedvoidstone[variation=12]
chisel:energizedvoidstone[variation=13]
chisel:energizedvoidstone[variation=14]
chisel:energizedvoidstone[variation=15]
chisel:voidstonerunic[variation=0]
chisel:voidstonerunic[variation=1]
chisel:voidstonerunic[variation=2]
chisel:voidstonerunic[variation=3]
chisel:voidstonerunic[variation=4]
chisel:voidstonerunic[variation=5]
chisel:voidstonerunic[variation=6]
chisel:voidstonerunic[variation=7]
chisel:voidstonerunic[variation=8]
chisel:voidstonerunic[variation=9]
chisel:voidstonerunic[variation=10]
chisel:voidstonerunic[variation=11]
chisel:voidstonerunic[variation=12]
chisel:voidstonerunic[variation=13]
chisel:voidstonerunic[variation=14]
chisel:voidstonerunic[variation=15]
chisel:waterstone[variation=0]
chisel:waterstone[variation=1]
chisel:waterstone[variation=2]
chisel:waterstone[variation=3]
chisel:waterstone[variation=4]
chisel:waterstone[variation=5]
chisel:waterstone[variation=6]
chisel:waterstone[variation=7]
chisel:waterstone[variation=8]
chisel:waterstone[variation=9]
chisel:waterstone[variation=10]
chisel:waterstone[variation=11]
chisel:waterstone[variation=12]
chisel:waterstone[variation=13]
chisel:waterstone[variation=14]
chisel:waterstone[variation=15]
chisel:waterstone1[variation=0]
chisel:waterstone1[variation=1]
chisel:waterstone1[variation=2]
chisel:waterstone1[variation=3]
chisel:waterstone1[variation=4]
chisel:waterstone1[variation=5]
chisel:waterstone1[variation=6]
chisel:waterstone1[variation=7]
chisel:waterstone1[variation=8]
chisel:waterstone1[variation=9]
chisel:waterstone1[variation=10]
chisel:waterstone1[variation=11]
chisel:waterstone1[variation=12]
chisel:waterstone1[variation=13]
chisel:waterstone1[variation=14]
chisel:waterstone1[variation=15]
chisel:waterstone2[variation=0]
chisel:waterstone2[variation=1]
chisel:waterstone2[variation=2]
chisel:waterstone2[variation=3]
chisel:waterstone2[variation=4]
chisel:waterstone2[variation=5]
chisel:waterstone2[variation=6]
chisel:waterstone2[variation=7]
chisel:waterstone2[variation=8]
chisel:waterstone2[variation=9]
chisel:waterstone2[variation=10]
chisel:waterstone2[variation=11]
chisel:waterstone2[variation=12]
chisel:waterstone2[variation=13]
chisel:waterstone2[variation=14]
chisel:waterstone2[variation=15]
chisel:wool_black[variation=0]
chisel:wool_black[variation=1]
chisel:wool_black[variation=2]
chisel:wool_black[variation=3]
chisel:wool_black[variation=4]
chisel:wool_black[variation=5]
chisel:wool_black[variation=6]
chisel:wool_black[variation=7]
chisel:wool_black[variation=8]
chisel:wool_black[variation=9]
chisel:wool_black[variation=10]
chisel:wool_black[variation=11]
chisel:wool_black[variation=12]
chisel:wool_black[variation=13]
chisel:wool_black[variation=14]
chisel:wool_black[variation=15]
chisel:wool_red[variation=0]
chisel:wool_red[variation=1]
chisel:wool_red[variation=2]
chisel:wool_red[variation=3]
chisel:wool_red[variation=4]
chisel:wool_red[variation=5]
chisel:wool_red[variation=6]
chisel:wool_red[variation=7]
chisel:wool_red[variation=8]
chisel:wool_red[variation=9]
chisel:wool_red[variation=10]
chisel:wool_red[variation=11]
chisel:wool_red[variation=12]
chisel:wool_red[variation=13]
chisel:wool_red[variation=14]
chisel:wool_red[variation=15]
chisel:wool_green[variation=0]
chisel:wool_green[variation=1]
chisel:wool_green[variation=2]
chisel:wool_green[variation=3]
chisel:wool_green[variation=4]
chisel:wool_green[variation=5]
chisel:wool_green[variation=6]
chisel:wool_green[variation=7]
chisel:wool_green[variation=8]
chisel:wool_green[variation=9]
chisel:wool_green[variation=10]
chisel:wool_green[variation=11]
chisel:wool_green[variation=12]
chisel:wool_green[variation=13]
chisel:wool_green[variation=14]
chisel:wool_green[variation=15]
chisel:wool_brown[variation=0]
chisel:wool_brown[variation=1]
chisel:wool_brown[variation=2]
chisel:wool_brown[variation=3]
chisel:wool_brown[variation=4]
chisel:wool_brown[variation=5]
chisel:wool_brown[variation=6]
chisel:wool_brown[variation=7]
chisel:wool_brown[variation=8]
chisel:wool_brown[variation=9]
chisel:wool_brown[variation=10]
chisel:wool_brown[variation=11]
chisel:wool_brown[variation=12]
chisel:wool_brown[variation=13]
chisel:wool_brown[variation=14]
chisel:wool_brown[variation=15]
chisel:wool_blue[variation=0]
chisel:wool_blue[variation=1]
chisel:wool_blue[variation=2]
chisel:wool_blue[variation=3]
chisel:wool_blue[variation=4]
chisel:wool_blue[variation=5]
chisel:wool_blue[variation=6]
chisel:wool_blue[variation=7]
chisel:wool_blue[variation=8]
chisel:wool_blue[variation=9]
chisel:wool_blue[variation=10]
chisel:wool_blue[variation=11]
chisel:wool_blue[variation=12]
chisel:wool_blue[variation=13]
chisel:wool_blue[variation=14]
chisel:wool_blue[variation=15]
chisel:wool_purple[variation=0]
chisel:wool_purple[variation=1]
chisel:wool_purple[variation=2]
chisel:wool_purple[variation=3]
chisel:wool_purple[variation=4]
chisel:wool_purple[variation=5]
chisel:wool_purple[variation=6]
chisel:wool_purple[variation=7]
chisel:wool_purple[variation=8]
chisel:wool_purple[variation=9]
chisel:wool_purple[variation=10]
chisel:wool_purple[variation=11]
chisel:wool_purple[variation=12]
chisel:wool_purple[variation=13]
chisel:wool_purple[variation=14]
chisel:wool_purple[variation=15]
chisel:wool_cyan[variation=0]
chisel:wool_cyan[variation=1]
chisel:wool_cyan[variation=2]
chisel:wool_cyan[variation=3]
chisel:wool_cyan[variation=4]
chisel:wool_cyan[variation=5]
chisel:wool_cyan[variation=6]
chisel:wool_cyan[variation=7]
chisel:wool_cyan[variation=8]
chisel:wool_cyan[variation=9]
chisel:wool_cyan[variation=10]
chisel:wool_cyan[variation=11]
chisel:wool_cyan[variation=12]
chisel:wool_cyan[variation=13]
chisel:wool_cyan[variation=14]
chisel:wool_cyan[variation=15]
chisel:wool_lightgray[variation=0]
chisel:wool_lightgray[variation=1]
chisel:wool_lightgray[variation=2]
chisel:wool_lightgray[variation=3]
chisel:wool_lightgray[variation=4]
chisel:wool_lightgray[variation=5]
chisel:wool_lightgray[variation=6]
chisel:wool_lightgray[variation=7]
chisel:wool_lightgray[variation=8]
chisel:wool_lightgray[variation=9]
chisel:wool_lightgray[variation=10]
chisel:wool_lightgray[variation=11]
chisel:wool_lightgray[variation=12]
chisel:wool_lightgray[variation=13]
chisel:wool_lightgray[variation=14]
chisel:wool_lightgray[variation=15]
chisel:wool_gray[variation=0]
chisel:wool_gray[variation=1]
chisel:wool_gray[variation=2]
chisel:wool_gray[variation=3]
chisel:wool_gray[variation=4]
chisel:wool_gray[variation=5]
chisel:wool_gray[variation=6]
chisel:wool_gray[variation=7]
chisel:wool_gray[variation=8]
chisel:wool_gray[variation=9]
chisel:wool_gray[variation=10]
chisel:wool_gray[variation=11]
chisel:wool_gray[variation=12]
chisel:wool_gray[variation=13]
chisel:wool_gray[variation=14]
chisel:wool_gray[variation=15]
chisel:wool_pink[variation=0]
chisel:wool_pink[variation=1]
chisel:wool_pink[variation=2]
chisel:wool_pink[variation=3]
chisel:wool_pink[variation=4]
chisel:wool_pink[variation=5]
chisel:wool_pink[variation=6]
chisel:wool_pink[variation=7]
chisel:wool_pink[variation=8]
chisel:wool_pink[variation=9]
chisel:wool_pink[variation=10]
chisel:wool_pink[variation=11]
chisel:wool_pink[variation=12]
chisel:wool_pink[variation=13]
chisel:wool_pink[variation=14]
chisel:wool_pink[variation=15]
chisel:wool_lime[variation=0]
chisel:wool_lime[variation=1]
chisel:wool_lime[variation=2]
chisel:wool_lime[variation=3]
chisel:wool_lime[variation=4]
chisel:wool_lime[variation=5]
chisel:wool_lime[variation=6]
chisel:wool_lime[variation=7]
chisel:wool_lime[variation=8]
chisel:wool_lime[variation=9]
chisel:wool_lime[variation=10]
chisel:wool_lime[variation=11]
chisel:wool_lime[variation=12]
chisel:wool_lime[variation=13]
chisel:wool_lime[variation=14]
chisel:wool_lime[variation=15]
chisel:wool_yellow[variation=0]
chisel:wool_yellow[variation=1]
chisel:wool_yellow[variation=2]
chisel:wool_yellow[variation=3]
chisel:wool_yellow[variation=4]
chisel:wool_yellow[variation=5]
chisel:wool_yellow[variation=6]
chisel:wool_yellow[variation=7]
chisel:wool_yellow[variation=8]
chisel:wool_yellow[variation=9]
chisel:wool_yellow[variation=10]
chisel:wool_yellow[variation=11]
chisel:wool_yellow[variation=12]
chisel:wool_yellow[variation=13]
chisel:wool_yellow[variation=14]
chisel:wool_yellow[variation=15]
chisel:wool_lightblue[variation=0]
chisel:wool_lightblue[variation=1]
chisel:wool_lightblue[variation=2]
chisel:wool_lightblue[variation=3]
chisel:wool_lightblue[variation=4]
chisel:wool_lightblue[variation=5]
chisel:wool_lightblue[variation=6]
chisel:wool_lightblue[variation=7]
chisel:wool_lightblue[variation=8]
chisel:wool_lightblue[variation=9]
chisel:wool_lightblue[variation=10]
chisel:wool_lightblue[variation=11]
chisel:wool_lightblue[variation=12]
chisel:wool_lightblue[variation=13]
chisel:wool_lightblue[variation=14]
chisel:wool_lightblue[variation=15]
chisel:wool_magenta[variation=0]
chisel:wool_magenta[variation=1]
chisel:wool_magenta[variation=2]
chisel:wool_magenta[variation=3]
chisel:wool_magenta[variation=4]
chisel:wool_magenta[variation=5]
chisel:wool_magenta[variation=6]
chisel:wool_magenta[variation=7]
chisel:wool_magenta[variation=8]
chisel:wool_magenta[variation=9]
chisel:wool_magenta[variation=10]
chisel:wool_magenta[variation=11]
chisel:wool_magenta[variation=12]
chisel:wool_magenta[variation=13]
chisel:wool_magenta[variation=14]
chisel:wool_magenta[variation=15]
chisel:wool_orange[variation=0]
chisel:wool_orange[variation=1]
chisel:wool_orange[variation=2]
chisel:wool_orange[variation=3]
chisel:wool_orange[variation=4]
chisel:wool_orange[variation=5]
chisel:wool_orange[variation=6]
chisel:wool_orange[variation=7]
chisel:wool_orange[variation=8]
chisel:wool_orange[variation=9]
chisel:wool_orange[variation=10]
chisel:wool_orange[variation=11]
chisel:wool_orange[variation=12]
chisel:wool_orange[variation=13]
chisel:wool_orange[variation=14]
chisel:wool_orange[variation=15]
chisel:wool_white[variation=0]
chisel:wool_white[variation=1]
chisel:wool_white[variation=2]
chisel:wool_white[variation=3]
chisel:wool_white[variation=4]
chisel:wool_white[variation=5]
chisel:wool_white[variation=6]
chisel:wool_white[variation=7]
chisel:wool_white[variation=8]
chisel:wool_white[variation=9]
chisel:wool_white[variation=10]
chisel:wool_white[variation=11]
chisel:wool_white[variation=12]
chisel:wool_white[variation=13]
chisel:wool_white[variation=14]
chisel:wool_white[variation=15]
tconstruct:soil[type=grout]
tconstruct:soil[type=slimy_mud_green]
tconstruct:soil[type=slimy_mud_blue]
tconstruct:soil[type=graveyard]
tconstruct:soil[type=consecrated]
tconstruct:soil[type=slimy_mud_magma]
tconstruct:slime[type=green]
tconstruct:slime[type=blue]
tconstruct:slime[type=purple]
tconstruct:slime[type=blood]
tconstruct:slime[type=magma]
tconstruct:slime[type=pink]
tconstruct:slime_congealed[type=green]
tconstruct:slime_congealed[type=blue]
tconstruct:slime_congealed[type=purple]
tconstruct:slime_congealed[type=blood]
tconstruct:slime_congealed[type=magma]
tconstruct:slime_congealed[type=pink]
tconstruct:ore[type=cobalt]
tconstruct:ore[type=ardite]
tconstruct:firewood[type=lavawood]
tconstruct:firewood[type=firewood]
tconstruct:deco_ground[type=mudbrick]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:deco_ground_slab[half=top,type=mudbrick]
tconstruct:deco_ground_slab[half=bottom,type=mudbrick]
tconstruct:firewood_slab[half=top,type=lavawood]
tconstruct:firewood_slab[half=top,type=firewood]
tconstruct:firewood_slab[half=bottom,type=lavawood]
tconstruct:firewood_slab[half=bottom,type=firewood]
tconstruct:mudbrick_stairs[facing=north,half=top,shape=straight]
tconstruct:mudbrick_stairs[facing=north,half=top,shape=inner_left]
tconstruct:mudbrick_stairs[facing=north,half=top,shape=inner_right]
tconstruct:mudbrick_stairs[facing=north,half=top,shape=outer_left]
tconstruct:mudbrick_stairs[facing=north,half=top,shape=outer_right]
tconstruct:mudbrick_stairs[facing=north,half=bottom,shape=straight]
tconstruct:mudbrick_stairs[facing=north,half=bottom,shape=inner_left]
tconstruct:mudbrick_stairs[facing=north,half=bottom,shape=inner_right]
tconstruct:mudbrick_stairs[facing=north,half=bottom,shape=outer_left]
tconstruct:mudbrick_stairs[facing=north,half=bottom,shape=outer_right]
tconstruct:mudbrick_stairs[facing=south,half=top,shape=straight]
tconstruct:mudbrick_stairs[facing=south,half=top,shape=inner_left]
tconstruct:mudbrick_stairs[facing=south,half=top,shape=inner_right]
tconstruct:mudbrick_stairs[facing=south,half=top,shape=outer_left]
tconstruct:mudbrick_stairs[facing=south,half=top,shape=outer_right]
tconstruct:mudbrick_stairs[facing=south,half=bottom,shape=straight]
tconstruct:mudbrick_stairs[facing=south,half=bottom,shape=inner_left]
tconstruct:mudbrick_stairs[facing=south,half=bottom,shape=inner_right]
tconstruct:mudbrick_stairs[facing=south,half=bottom,shape=outer_left]
tconstruct:mudbrick_stairs[facing=south,half=bottom,shape=outer_right]
tconstruct:mudbrick_stairs[facing=west,half=top,shape=straight]
tconstruct:mudbrick_stairs[facing=west,half=top,shape=inner_left]
tconstruct:mudbrick_stairs[facing=west,half=top,shape=inner_right]
tconstruct:mudbrick_stairs[facing=west,half=top,shape=outer_left]
tconstruct:mudbrick_stairs[facing=west,half=top,shape=outer_right]
tconstruct:mudbrick_stairs[facing=west,half=bottom,shape=straight]
tconstruct:mudbrick_stairs[facing=west,half=bottom,shape=inner_left]
tconstruct:mudbrick_stairs[facing=west,half=bottom,shape=inner_right]
tconstruct:mudbrick_stairs[facing=west,half=bottom,shape=outer_left]
tconstruct:mudbrick_stairs[facing=west,half=bottom,shape=outer_right]
tconstruct:mudbrick_stairs[facing=east,half=top,shape=straight]
tconstruct:mudbrick_stairs[facing=east,half=top,shape=inner_left]
tconstruct:mudbrick_stairs[facing=east,half=top,shape=inner_right]
tconstruct:mudbrick_stairs[facing=east,half=top,shape=outer_left]
tconstruct:mudbrick_stairs[facing=east,half=top,shape=outer_right]
tconstruct:mudbrick_stairs[facing=east,half=bottom,shape=straight]
tconstruct:mudbrick_stairs[facing=east,half=bottom,shape=inner_left]
tconstruct:mudbrick_stairs[facing=east,half=bottom,shape=inner_right]
tconstruct:mudbrick_stairs[facing=east,half=bottom,shape=outer_left]
tconstruct:mudbrick_stairs[facing=east,half=bottom,shape=outer_right]
tconstruct:firewood_stairs[facing=north,half=top,shape=straight]
tconstruct:firewood_stairs[facing=north,half=top,shape=inner_left]
tconstruct:firewood_stairs[facing=north,half=top,shape=inner_right]
tconstruct:firewood_stairs[facing=north,half=top,shape=outer_left]
tconstruct:firewood_stairs[facing=north,half=top,shape=outer_right]
tconstruct:firewood_stairs[facing=north,half=bottom,shape=straight]
tconstruct:firewood_stairs[facing=north,half=bottom,shape=inner_left]
tconstruct:firewood_stairs[facing=north,half=bottom,shape=inner_right]
tconstruct:firewood_stairs[facing=north,half=bottom,shape=outer_left]
tconstruct:firewood_stairs[facing=north,half=bottom,shape=outer_right]
tconstruct:firewood_stairs[facing=south,half=top,shape=straight]
tconstruct:firewood_stairs[facing=south,half=top,shape=inner_left]
tconstruct:firewood_stairs[facing=south,half=top,shape=inner_right]
tconstruct:firewood_stairs[facing=south,half=top,shape=outer_left]
tconstruct:firewood_stairs[facing=south,half=top,shape=outer_right]
tconstruct:firewood_stairs[facing=south,half=bottom,shape=straight]
tconstruct:firewood_stairs[facing=south,half=bottom,shape=inner_left]
tconstruct:firewood_stairs[facing=south,half=bottom,shape=inner_right]
tconstruct:firewood_stairs[facing=south,half=bottom,shape=outer_left]
tconstruct:firewood_stairs[facing=south,half=bottom,shape=outer_right]
tconstruct:firewood_stairs[facing=west,half=top,shape=straight]
tconstruct:firewood_stairs[facing=west,half=top,shape=inner_left]
tconstruct:firewood_stairs[facing=west,half=top,shape=inner_right]
tconstruct:firewood_stairs[facing=west,half=top,shape=outer_left]
tconstruct:firewood_stairs[facing=west,half=top,shape=outer_right]
tconstruct:firewood_stairs[facing=west,half=bottom,shape=straight]
tconstruct:firewood_stairs[facing=west,half=bottom,shape=inner_left]
tconstruct:firewood_stairs[facing=west,half=bottom,shape=inner_right]
tconstruct:firewood_stairs[facing=west,half=bottom,shape=outer_left]
tconstruct:firewood_stairs[facing=west,half=bottom,shape=outer_right]
tconstruct:firewood_stairs[facing=east,half=top,shape=straight]
tconstruct:firewood_stairs[facing=east,half=top,shape=inner_left]
tconstruct:firewood_stairs[facing=east,half=top,shape=inner_right]
tconstruct:firewood_stairs[facing=east,half=top,shape=outer_left]
tconstruct:firewood_stairs[facing=east,half=top,shape=outer_right]
tconstruct:firewood_stairs[facing=east,half=bottom,shape=straight]
tconstruct:firewood_stairs[facing=east,half=bottom,shape=inner_left]
tconstruct:firewood_stairs[facing=east,half=bottom,shape=inner_right]
tconstruct:firewood_stairs[facing=east,half=bottom,shape=outer_left]
tconstruct:firewood_stairs[facing=east,half=bottom,shape=outer_right]
tconstruct:lavawood_stairs[facing=north,half=top,shape=straight]
tconstruct:lavawood_stairs[facing=north,half=top,shape=inner_left]
tconstruct:lavawood_stairs[facing=north,half=top,shape=inner_right]
tconstruct:lavawood_stairs[facing=north,half=top,shape=outer_left]
tconstruct:lavawood_stairs[facing=north,half=top,shape=outer_right]
tconstruct:lavawood_stairs[facing=north,half=bottom,shape=straight]
tconstruct:lavawood_stairs[facing=north,half=bottom,shape=inner_left]
tconstruct:lavawood_stairs[facing=north,half=bottom,shape=inner_right]
tconstruct:lavawood_stairs[facing=north,half=bottom,shape=outer_left]
tconstruct:lavawood_stairs[facing=north,half=bottom,shape=outer_right]
tconstruct:lavawood_stairs[facing=south,half=top,shape=straight]
tconstruct:lavawood_stairs[facing=south,half=top,shape=inner_left]
tconstruct:lavawood_stairs[facing=south,half=top,shape=inner_right]
tconstruct:lavawood_stairs[facing=south,half=top,shape=outer_left]
tconstruct:lavawood_stairs[facing=south,half=top,shape=outer_right]
tconstruct:lavawood_stairs[facing=south,half=bottom,shape=straight]
tconstruct:lavawood_stairs[facing=south,half=bottom,shape=inner_left]
tconstruct:lavawood_stairs[facing=south,half=bottom,shape=inner_right]
tconstruct:lavawood_stairs[facing=south,half=bottom,shape=outer_left]
tconstruct:lavawood_stairs[facing=south,half=bottom,shape=outer_right]
tconstruct:lavawood_stairs[facing=west,half=top,shape=straight]
tconstruct:lavawood_stairs[facing=west,half=top,shape=inner_left]
tconstruct:lavawood_stairs[facing=west,half=top,shape=inner_right]
tconstruct:lavawood_stairs[facing=west,half=top,shape=outer_left]
tconstruct:lavawood_stairs[facing=west,half=top,shape=outer_right]
tconstruct:lavawood_stairs[facing=west,half=bottom,shape=straight]
tconstruct:lavawood_stairs[facing=west,half=bottom,shape=inner_left]
tconstruct:lavawood_stairs[facing=west,half=bottom,shape=inner_right]
tconstruct:lavawood_stairs[facing=west,half=bottom,shape=outer_left]
tconstruct:lavawood_stairs[facing=west,half=bottom,shape=outer_right]
tconstruct:lavawood_stairs[facing=east,half=top,shape=straight]
tconstruct:lavawood_stairs[facing=east,half=top,shape=inner_left]
tconstruct:lavawood_stairs[facing=east,half=top,shape=inner_right]
tconstruct:lavawood_stairs[facing=east,half=top,shape=outer_left]
tconstruct:lavawood_stairs[facing=east,half=top,shape=outer_right]
tconstruct:lavawood_stairs[facing=east,half=bottom,shape=straight]
tconstruct:lavawood_stairs[facing=east,half=bottom,shape=inner_left]
tconstruct:lavawood_stairs[facing=east,half=bottom,shape=inner_right]
tconstruct:lavawood_stairs[facing=east,half=bottom,shape=outer_left]
tconstruct:lavawood_stairs[facing=east,half=bottom,shape=outer_right]
tconstruct:metal[type=cobalt]
tconstruct:metal[type=ardite]
tconstruct:metal[type=manyullyn]
tconstruct:metal[type=knightslime]
tconstruct:metal[type=pigiron]
tconstruct:metal[type=alubrass]
tconstruct:metal[type=silky_jewel]
tconstruct:glow[facing=down]
tconstruct:glow[facing=up]
tconstruct:glow[facing=north]
tconstruct:glow[facing=south]
tconstruct:glow[facing=west]
tconstruct:glow[facing=east]
tconstruct:slime_dirt[type=green]
tconstruct:slime_dirt[type=blue]
tconstruct:slime_dirt[type=purple]
tconstruct:slime_dirt[type=magma]
tconstruct:slime_grass[foliage=blue,snowy=true,type=vanilla]
tconstruct:slime_grass[foliage=blue,snowy=true,type=green]
tconstruct:slime_grass[foliage=blue,snowy=true,type=blue]
tconstruct:slime_grass[foliage=blue,snowy=true,type=purple]
tconstruct:slime_grass[foliage=blue,snowy=true,type=magma]
tconstruct:slime_grass[foliage=blue,snowy=false,type=vanilla]
tconstruct:slime_grass[foliage=blue,snowy=false,type=green]
tconstruct:slime_grass[foliage=blue,snowy=false,type=blue]
tconstruct:slime_grass[foliage=blue,snowy=false,type=purple]
tconstruct:slime_grass[foliage=blue,snowy=false,type=magma]
tconstruct:slime_grass[foliage=purple,snowy=true,type=vanilla]
tconstruct:slime_grass[foliage=purple,snowy=true,type=green]
tconstruct:slime_grass[foliage=purple,snowy=true,type=blue]
tconstruct:slime_grass[foliage=purple,snowy=true,type=purple]
tconstruct:slime_grass[foliage=purple,snowy=true,type=magma]
tconstruct:slime_grass[foliage=purple,snowy=false,type=vanilla]
tconstruct:slime_grass[foliage=purple,snowy=false,type=green]
tconstruct:slime_grass[foliage=purple,snowy=false,type=blue]
tconstruct:slime_grass[foliage=purple,snowy=false,type=purple]
tconstruct:slime_grass[foliage=purple,snowy=false,type=magma]
tconstruct:slime_grass[foliage=orange,snowy=true,type=vanilla]
tconstruct:slime_grass[foliage=orange,snowy=true,type=green]
tconstruct:slime_grass[foliage=orange,snowy=true,type=blue]
tconstruct:slime_grass[foliage=orange,snowy=true,type=purple]
tconstruct:slime_grass[foliage=orange,snowy=true,type=magma]
tconstruct:slime_grass[foliage=orange,snowy=false,type=vanilla]
tconstruct:slime_grass[foliage=orange,snowy=false,type=green]
tconstruct:slime_grass[foliage=orange,snowy=false,type=blue]
tconstruct:slime_grass[foliage=orange,snowy=false,type=purple]
tconstruct:slime_grass[foliage=orange,snowy=false,type=magma]
tconstruct:slime_leaves[check_decay=true,decayable=true,foliage=blue]
tconstruct:slime_leaves[check_decay=true,decayable=true,foliage=purple]
tconstruct:slime_leaves[check_decay=true,decayable=true,foliage=orange]
tconstruct:slime_leaves[check_decay=true,decayable=false,foliage=blue]
tconstruct:slime_leaves[check_decay=true,decayable=false,foliage=purple]
tconstruct:slime_leaves[check_decay=true,decayable=false,foliage=orange]
tconstruct:slime_leaves[check_decay=false,decayable=true,foliage=blue]
tconstruct:slime_leaves[check_decay=false,decayable=true,foliage=purple]
tconstruct:slime_leaves[check_decay=false,decayable=true,foliage=orange]
tconstruct:slime_leaves[check_decay=false,decayable=false,foliage=blue]
tconstruct:slime_leaves[check_decay=false,decayable=false,foliage=purple]
tconstruct:slime_leaves[check_decay=false,decayable=false,foliage=orange]
tconstruct:slime_grass_tall[foliage=blue,type=tall_grass]
tconstruct:slime_grass_tall[foliage=blue,type=fern]
tconstruct:slime_grass_tall[foliage=purple,type=tall_grass]
tconstruct:slime_grass_tall[foliage=purple,type=fern]
tconstruct:slime_grass_tall[foliage=orange,type=tall_grass]
tconstruct:slime_grass_tall[foliage=orange,type=fern]
tconstruct:slime_sapling[foliage=blue,stage=0,type=oak]
tconstruct:slime_sapling[foliage=blue,stage=0,type=spruce]
tconstruct:slime_sapling[foliage=blue,stage=0,type=birch]
tconstruct:slime_sapling[foliage=blue,stage=0,type=jungle]
tconstruct:slime_sapling[foliage=blue,stage=0,type=acacia]
tconstruct:slime_sapling[foliage=blue,stage=0,type=dark_oak]
tconstruct:slime_sapling[foliage=blue,stage=1,type=oak]
tconstruct:slime_sapling[foliage=blue,stage=1,type=spruce]
tconstruct:slime_sapling[foliage=blue,stage=1,type=birch]
tconstruct:slime_sapling[foliage=blue,stage=1,type=jungle]
tconstruct:slime_sapling[foliage=blue,stage=1,type=acacia]
tconstruct:slime_sapling[foliage=blue,stage=1,type=dark_oak]
tconstruct:slime_sapling[foliage=purple,stage=0,type=oak]
tconstruct:slime_sapling[foliage=purple,stage=0,type=spruce]
tconstruct:slime_sapling[foliage=purple,stage=0,type=birch]
tconstruct:slime_sapling[foliage=purple,stage=0,type=jungle]
tconstruct:slime_sapling[foliage=purple,stage=0,type=acacia]
tconstruct:slime_sapling[foliage=purple,stage=0,type=dark_oak]
tconstruct:slime_sapling[foliage=purple,stage=1,type=oak]
tconstruct:slime_sapling[foliage=purple,stage=1,type=spruce]
tconstruct:slime_sapling[foliage=purple,stage=1,type=birch]
tconstruct:slime_sapling[foliage=purple,stage=1,type=jungle]
tconstruct:slime_sapling[foliage=purple,stage=1,type=acacia]
tconstruct:slime_sapling[foliage=purple,stage=1,type=dark_oak]
tconstruct:slime_sapling[foliage=orange,stage=0,type=oak]
tconstruct:slime_sapling[foliage=orange,stage=0,type=spruce]
tconstruct:slime_sapling[foliage=orange,stage=0,type=birch]
tconstruct:slime_sapling[foliage=orange,stage=0,type=jungle]
tconstruct:slime_sapling[foliage=orange,stage=0,type=acacia]
tconstruct:slime_sapling[foliage=orange,stage=0,type=dark_oak]
tconstruct:slime_sapling[foliage=orange,stage=1,type=oak]
tconstruct:slime_sapling[foliage=orange,stage=1,type=spruce]
tconstruct:slime_sapling[foliage=orange,stage=1,type=birch]
tconstruct:slime_sapling[foliage=orange,stage=1,type=jungle]
tconstruct:slime_sapling[foliage=orange,stage=1,type=acacia]
tconstruct:slime_sapling[foliage=orange,stage=1,type=dark_oak]
tconstruct:slime_vine_blue_end[east=true,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_blue_end[east=true,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_blue_end[east=true,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_blue_end[east=true,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_blue_end[east=true,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_blue_end[east=true,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_blue_end[east=true,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_blue_end[east=true,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_blue_end[east=true,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_blue_end[east=true,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_blue_end[east=true,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_blue_end[east=true,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_blue_end[east=true,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_blue_end[east=true,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_blue_end[east=true,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_blue_end[east=true,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_blue_end[east=false,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_blue_end[east=false,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_blue_end[east=false,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_blue_end[east=false,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_blue_end[east=false,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_blue_end[east=false,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_blue_end[east=false,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_blue_end[east=false,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_blue_end[east=false,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_blue_end[east=false,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_blue_end[east=false,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_blue_end[east=false,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_blue_end[east=false,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_blue_end[east=false,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_blue_end[east=false,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_blue_end[east=false,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_blue_mid[east=true,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_blue_mid[east=true,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_blue_mid[east=true,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_blue_mid[east=true,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_blue_mid[east=true,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_blue_mid[east=true,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_blue_mid[east=true,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_blue_mid[east=true,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_blue_mid[east=true,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_blue_mid[east=true,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_blue_mid[east=true,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_blue_mid[east=true,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_blue_mid[east=true,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_blue_mid[east=true,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_blue_mid[east=true,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_blue_mid[east=true,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_blue_mid[east=false,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_blue_mid[east=false,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_blue_mid[east=false,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_blue_mid[east=false,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_blue_mid[east=false,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_blue_mid[east=false,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_blue_mid[east=false,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_blue_mid[east=false,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_blue_mid[east=false,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_blue_mid[east=false,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_blue_mid[east=false,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_blue_mid[east=false,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_blue_mid[east=false,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_blue_mid[east=false,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_blue_mid[east=false,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_blue_mid[east=false,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_blue[east=true,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_blue[east=true,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_blue[east=true,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_blue[east=true,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_blue[east=true,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_blue[east=true,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_blue[east=true,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_blue[east=true,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_blue[east=true,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_blue[east=true,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_blue[east=true,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_blue[east=true,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_blue[east=true,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_blue[east=true,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_blue[east=true,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_blue[east=true,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_blue[east=false,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_blue[east=false,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_blue[east=false,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_blue[east=false,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_blue[east=false,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_blue[east=false,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_blue[east=false,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_blue[east=false,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_blue[east=false,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_blue[east=false,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_blue[east=false,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_blue[east=false,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_blue[east=false,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_blue[east=false,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_blue[east=false,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_blue[east=false,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_purple_end[east=true,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_purple_end[east=true,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_purple_end[east=true,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_purple_end[east=true,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_purple_end[east=true,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_purple_end[east=true,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_purple_end[east=true,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_purple_end[east=true,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_purple_end[east=true,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_purple_end[east=true,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_purple_end[east=true,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_purple_end[east=true,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_purple_end[east=true,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_purple_end[east=true,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_purple_end[east=true,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_purple_end[east=true,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_purple_end[east=false,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_purple_end[east=false,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_purple_end[east=false,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_purple_end[east=false,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_purple_end[east=false,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_purple_end[east=false,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_purple_end[east=false,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_purple_end[east=false,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_purple_end[east=false,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_purple_end[east=false,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_purple_end[east=false,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_purple_end[east=false,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_purple_end[east=false,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_purple_end[east=false,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_purple_end[east=false,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_purple_end[east=false,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_purple_mid[east=true,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_purple_mid[east=true,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_purple_mid[east=true,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_purple_mid[east=true,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_purple_mid[east=true,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_purple_mid[east=true,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_purple_mid[east=true,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_purple_mid[east=true,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_purple_mid[east=true,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_purple_mid[east=true,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_purple_mid[east=true,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_purple_mid[east=true,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_purple_mid[east=true,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_purple_mid[east=true,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_purple_mid[east=true,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_purple_mid[east=true,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_purple_mid[east=false,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_purple_mid[east=false,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_purple_mid[east=false,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_purple_mid[east=false,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_purple_mid[east=false,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_purple_mid[east=false,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_purple_mid[east=false,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_purple_mid[east=false,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_purple_mid[east=false,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_purple_mid[east=false,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_purple_mid[east=false,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_purple_mid[east=false,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_purple_mid[east=false,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_purple_mid[east=false,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_purple_mid[east=false,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_purple_mid[east=false,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_purple[east=true,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_purple[east=true,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_purple[east=true,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_purple[east=true,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_purple[east=true,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_purple[east=true,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_purple[east=true,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_purple[east=true,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_purple[east=true,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_purple[east=true,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_purple[east=true,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_purple[east=true,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_purple[east=true,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_purple[east=true,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_purple[east=true,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_purple[east=true,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_purple[east=false,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_purple[east=false,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_purple[east=false,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_purple[east=false,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_purple[east=false,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_purple[east=false,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_purple[east=false,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_purple[east=false,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_purple[east=false,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_purple[east=false,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_purple[east=false,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_purple[east=false,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_purple[east=false,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_purple[east=false,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_purple[east=false,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_purple[east=false,north=false,south=false,up=false,west=false]
tconstruct:tooltables[type=craftingstation]
tconstruct:tooltables[type=stenciltable]
tconstruct:tooltables[type=partbuilder]
tconstruct:tooltables[type=toolstation]
tconstruct:tooltables[type=patternchest]
tconstruct:tooltables[type=partchest]
tconstruct:toolforge
tconstruct:seared[type=stone]
tconstruct:seared[type=cobble]
tconstruct:seared[type=paver]
tconstruct:seared[type=brick]
tconstruct:seared[type=brick_cracked]
tconstruct:seared[type=brick_fancy]
tconstruct:seared[type=brick_square]
tconstruct:seared[type=road]
tconstruct:seared[type=creeper]
tconstruct:seared[type=brick_triangle]
tconstruct:seared[type=brick_small]
tconstruct:seared[type=tile]
tconstruct:smeltery_controller[active=true,facing=north]
tconstruct:smeltery_controller[active=true,facing=south]
tconstruct:smeltery_controller[active=true,facing=west]
tconstruct:smeltery_controller[active=true,facing=east]
tconstruct:smeltery_controller[active=false,facing=north]
tconstruct:smeltery_controller[active=false,facing=south]
tconstruct:smeltery_controller[active=false,facing=west]
tconstruct:smeltery_controller[active=false,facing=east]
tconstruct:seared_tank[has_knob=true,type=tank]
tconstruct:seared_tank[has_knob=true,type=gauge]
tconstruct:seared_tank[has_knob=true,type=window]
tconstruct:seared_tank[has_knob=false,type=tank]
tconstruct:seared_tank[has_knob=false,type=gauge]
tconstruct:seared_tank[has_knob=false,type=window]
tconstruct:faucet[facing=up]
tconstruct:faucet[facing=north]
tconstruct:faucet[facing=south]
tconstruct:faucet[facing=west]
tconstruct:faucet[facing=east]
tconstruct:channel[down=true,east=none,north=none,south=none,west=none]
tconstruct:channel[down=true,east=none,north=none,south=none,west=in]
tconstruct:channel[down=true,east=none,north=none,south=none,west=out]
tconstruct:channel[down=true,east=none,north=none,south=none,west=lever]
tconstruct:channel[down=true,east=none,north=none,south=in,west=none]
tconstruct:channel[down=true,east=none,north=none,south=in,west=in]
tconstruct:channel[down=true,east=none,north=none,south=in,west=out]
tconstruct:channel[down=true,east=none,north=none,south=in,west=lever]
tconstruct:channel[down=true,east=none,north=none,south=out,west=none]
tconstruct:channel[down=true,east=none,north=none,south=out,west=in]
tconstruct:channel[down=true,east=none,north=none,south=out,west=out]
tconstruct:channel[down=true,east=none,north=none,south=out,west=lever]
tconstruct:channel[down=true,east=none,north=none,south=lever,west=none]
tconstruct:channel[down=true,east=none,north=none,south=lever,west=in]
tconstruct:channel[down=true,east=none,north=none,south=lever,west=out]
tconstruct:channel[down=true,east=none,north=none,south=lever,west=lever]
tconstruct:channel[down=true,east=none,north=in,south=none,west=none]
tconstruct:channel[down=true,east=none,north=in,south=none,west=in]
tconstruct:channel[down=true,east=none,north=in,south=none,west=out]
tconstruct:channel[down=true,east=none,north=in,south=none,west=lever]
tconstruct:channel[down=true,east=none,north=in,south=in,west=none]
tconstruct:channel[down=true,east=none,north=in,south=in,west=in]
tconstruct:channel[down=true,east=none,north=in,south=in,west=out]
tconstruct:channel[down=true,east=none,north=in,south=in,west=lever]
tconstruct:channel[down=true,east=none,north=in,south=out,west=none]
tconstruct:channel[down=true,east=none,north=in,south=out,west=in]
tconstruct:channel[down=true,east=none,north=in,south=out,west=out]
tconstruct:channel[down=true,east=none,north=in,south=out,west=lever]
tconstruct:channel[down=true,east=none,north=in,south=lever,west=none]
tconstruct:channel[down=true,east=none,north=in,south=lever,west=in]
tconstruct:channel[down=true,east=none,north=in,south=lever,west=out]
tconstruct:channel[down=true,east=none,north=in,south=lever,west=lever]
tconstruct:channel[down=true,east=none,north=out,south=none,west=none]
tconstruct:channel[down=true,east=none,north=out,south=none,west=in]
tconstruct:channel[down=true,east=none,north=out,south=none,west=out]
tconstruct:channel[down=true,east=none,north=out,south=none,west=lever]
tconstruct:channel[down=true,east=none,north=out,south=in,west=none]
tconstruct:channel[down=true,east=none,north=out,south=in,west=in]
tconstruct:channel[down=true,east=none,north=out,south=in,west=out]
tconstruct:channel[down=true,east=none,north=out,south=in,west=lever]
tconstruct:channel[down=true,east=none,north=out,south=out,west=none]
tconstruct:channel[down=true,east=none,north=out,south=out,west=in]
tconstruct:channel[down=true,east=none,north=out,south=out,west=out]
tconstruct:channel[down=true,east=none,north=out,south=out,west=lever]
tconstruct:channel[down=true,east=none,north=out,south=lever,west=none]
tconstruct:channel[down=true,east=none,north=out,south=lever,west=in]
tconstruct:channel[down=true,east=none,north=out,south=lever,west=out]
tconstruct:channel[down=true,east=none,north=out,south=lever,west=lever]
tconstruct:channel[down=true,east=none,north=lever,south=none,west=none]
tconstruct:channel[down=true,east=none,north=lever,south=none,west=in]
tconstruct:channel[down=true,east=none,north=lever,south=none,west=out]
tconstruct:channel[down=true,east=none,north=lever,south=none,west=lever]
tconstruct:channel[down=true,east=none,north=lever,south=in,west=none]
tconstruct:channel[down=true,east=none,north=lever,south=in,west=in]
tconstruct:channel[down=true,east=none,north=lever,south=in,west=out]
tconstruct:channel[down=true,east=none,north=lever,south=in,west=lever]
tconstruct:channel[down=true,east=none,north=lever,south=out,west=none]
tconstruct:channel[down=true,east=none,north=lever,south=out,west=in]
tconstruct:channel[down=true,east=none,north=lever,south=out,west=out]
tconstruct:channel[down=true,east=none,north=lever,south=out,west=lever]
tconstruct:channel[down=true,east=none,north=lever,south=lever,west=none]
tconstruct:channel[down=true,east=none,north=lever,south=lever,west=in]
tconstruct:channel[down=true,east=none,north=lever,south=lever,west=out]
tconstruct:channel[down=true,east=none,north=lever,south=lever,west=lever]
tconstruct:channel[down=true,east=in,north=none,south=none,west=none]
tconstruct:channel[down=true,east=in,north=none,south=none,west=in]
tconstruct:channel[down=true,east=in,north=none,south=none,west=out]
tconstruct:channel[down=true,east=in,north=none,south=none,west=lever]
tconstruct:channel[down=true,east=in,north=none,south=in,west=none]
tconstruct:channel[down=true,east=in,north=none,south=in,west=in]
tconstruct:channel[down=true,east=in,north=none,south=in,west=out]
tconstruct:channel[down=true,east=in,north=none,south=in,west=lever]
tconstruct:channel[down=true,east=in,north=none,south=out,west=none]
tconstruct:channel[down=true,east=in,north=none,south=out,west=in]
tconstruct:channel[down=true,east=in,north=none,south=out,west=out]
tconstruct:channel[down=true,east=in,north=none,south=out,west=lever]
tconstruct:channel[down=true,east=in,north=none,south=lever,west=none]
tconstruct:channel[down=true,east=in,north=none,south=lever,west=in]
tconstruct:channel[down=true,east=in,north=none,south=lever,west=out]
tconstruct:channel[down=true,east=in,north=none,south=lever,west=lever]
tconstruct:channel[down=true,east=in,north=in,south=none,west=none]
tconstruct:channel[down=true,east=in,north=in,south=none,west=in]
tconstruct:channel[down=true,east=in,north=in,south=none,west=out]
tconstruct:channel[down=true,east=in,north=in,south=none,west=lever]
tconstruct:channel[down=true,east=in,north=in,south=in,west=none]
tconstruct:channel[down=true,east=in,north=in,south=in,west=in]
tconstruct:channel[down=true,east=in,north=in,south=in,west=out]
tconstruct:channel[down=true,east=in,north=in,south=in,west=lever]
tconstruct:channel[down=true,east=in,north=in,south=out,west=none]
tconstruct:channel[down=true,east=in,north=in,south=out,west=in]
tconstruct:channel[down=true,east=in,north=in,south=out,west=out]
tconstruct:channel[down=true,east=in,north=in,south=out,west=lever]
tconstruct:channel[down=true,east=in,north=in,south=lever,west=none]
tconstruct:channel[down=true,east=in,north=in,south=lever,west=in]
tconstruct:channel[down=true,east=in,north=in,south=lever,west=out]
tconstruct:channel[down=true,east=in,north=in,south=lever,west=lever]
tconstruct:channel[down=true,east=in,north=out,south=none,west=none]
tconstruct:channel[down=true,east=in,north=out,south=none,west=in]
tconstruct:channel[down=true,east=in,north=out,south=none,west=out]
tconstruct:channel[down=true,east=in,north=out,south=none,west=lever]
tconstruct:channel[down=true,east=in,north=out,south=in,west=none]
tconstruct:channel[down=true,east=in,north=out,south=in,west=in]
tconstruct:channel[down=true,east=in,north=out,south=in,west=out]
tconstruct:channel[down=true,east=in,north=out,south=in,west=lever]
tconstruct:channel[down=true,east=in,north=out,south=out,west=none]
tconstruct:channel[down=true,east=in,north=out,south=out,west=in]
tconstruct:channel[down=true,east=in,north=out,south=out,west=out]
tconstruct:channel[down=true,east=in,north=out,south=out,west=lever]
tconstruct:channel[down=true,east=in,north=out,south=lever,west=none]
tconstruct:channel[down=true,east=in,north=out,south=lever,west=in]
tconstruct:channel[down=true,east=in,north=out,south=lever,west=out]
tconstruct:channel[down=true,east=in,north=out,south=lever,west=lever]
tconstruct:channel[down=true,east=in,north=lever,south=none,west=none]
tconstruct:channel[down=true,east=in,north=lever,south=none,west=in]
tconstruct:channel[down=true,east=in,north=lever,south=none,west=out]
tconstruct:channel[down=true,east=in,north=lever,south=none,west=lever]
tconstruct:channel[down=true,east=in,north=lever,south=in,west=none]
tconstruct:channel[down=true,east=in,north=lever,south=in,west=in]
tconstruct:channel[down=true,east=in,north=lever,south=in,west=out]
tconstruct:channel[down=true,east=in,north=lever,south=in,west=lever]
tconstruct:channel[down=true,east=in,north=lever,south=out,west=none]
tconstruct:channel[down=true,east=in,north=lever,south=out,west=in]
tconstruct:channel[down=true,east=in,north=lever,south=out,west=out]
tconstruct:channel[down=true,east=in,north=lever,south=out,west=lever]
tconstruct:channel[down=true,east=in,north=lever,south=lever,west=none]
tconstruct:channel[down=true,east=in,north=lever,south=lever,west=in]
tconstruct:channel[down=true,east=in,north=lever,south=lever,west=out]
tconstruct:channel[down=true,east=in,north=lever,south=lever,west=lever]
tconstruct:channel[down=true,east=out,north=none,south=none,west=none]
tconstruct:channel[down=true,east=out,north=none,south=none,west=in]
tconstruct:channel[down=true,east=out,north=none,south=none,west=out]
tconstruct:channel[down=true,east=out,north=none,south=none,west=lever]
tconstruct:channel[down=true,east=out,north=none,south=in,west=none]
tconstruct:channel[down=true,east=out,north=none,south=in,west=in]
tconstruct:channel[down=true,east=out,north=none,south=in,west=out]
tconstruct:channel[down=true,east=out,north=none,south=in,west=lever]
tconstruct:channel[down=true,east=out,north=none,south=out,west=none]
tconstruct:channel[down=true,east=out,north=none,south=out,west=in]
tconstruct:channel[down=true,east=out,north=none,south=out,west=out]
tconstruct:channel[down=true,east=out,north=none,south=out,west=lever]
tconstruct:channel[down=true,east=out,north=none,south=lever,west=none]
tconstruct:channel[down=true,east=out,north=none,south=lever,west=in]
tconstruct:channel[down=true,east=out,north=none,south=lever,west=out]
tconstruct:channel[down=true,east=out,north=none,south=lever,west=lever]
tconstruct:channel[down=true,east=out,north=in,south=none,west=none]
tconstruct:channel[down=true,east=out,north=in,south=none,west=in]
tconstruct:channel[down=true,east=out,north=in,south=none,west=out]
tconstruct:channel[down=true,east=out,north=in,south=none,west=lever]
tconstruct:channel[down=true,east=out,north=in,south=in,west=none]
tconstruct:channel[down=true,east=out,north=in,south=in,west=in]
tconstruct:channel[down=true,east=out,north=in,south=in,west=out]
tconstruct:channel[down=true,east=out,north=in,south=in,west=lever]
tconstruct:channel[down=true,east=out,north=in,south=out,west=none]
tconstruct:channel[down=true,east=out,north=in,south=out,west=in]
tconstruct:channel[down=true,east=out,north=in,south=out,west=out]
tconstruct:channel[down=true,east=out,north=in,south=out,west=lever]
tconstruct:channel[down=true,east=out,north=in,south=lever,west=none]
tconstruct:channel[down=true,east=out,north=in,south=lever,west=in]
tconstruct:channel[down=true,east=out,north=in,south=lever,west=out]
tconstruct:channel[down=true,east=out,north=in,south=lever,west=lever]
tconstruct:channel[down=true,east=out,north=out,south=none,west=none]
tconstruct:channel[down=true,east=out,north=out,south=none,west=in]
tconstruct:channel[down=true,east=out,north=out,south=none,west=out]
tconstruct:channel[down=true,east=out,north=out,south=none,west=lever]
tconstruct:channel[down=true,east=out,north=out,south=in,west=none]
tconstruct:channel[down=true,east=out,north=out,south=in,west=in]
tconstruct:channel[down=true,east=out,north=out,south=in,west=out]
tconstruct:channel[down=true,east=out,north=out,south=in,west=lever]
tconstruct:channel[down=true,east=out,north=out,south=out,west=none]
tconstruct:channel[down=true,east=out,north=out,south=out,west=in]
tconstruct:channel[down=true,east=out,north=out,south=out,west=out]
tconstruct:channel[down=true,east=out,north=out,south=out,west=lever]
tconstruct:channel[down=true,east=out,north=out,south=lever,west=none]
tconstruct:channel[down=true,east=out,north=out,south=lever,west=in]
tconstruct:channel[down=true,east=out,north=out,south=lever,west=out]
tconstruct:channel[down=true,east=out,north=out,south=lever,west=lever]
tconstruct:channel[down=true,east=out,north=lever,south=none,west=none]
tconstruct:channel[down=true,east=out,north=lever,south=none,west=in]
tconstruct:channel[down=true,east=out,north=lever,south=none,west=out]
tconstruct:channel[down=true,east=out,north=lever,south=none,west=lever]
tconstruct:channel[down=true,east=out,north=lever,south=in,west=none]
tconstruct:channel[down=true,east=out,north=lever,south=in,west=in]
tconstruct:channel[down=true,east=out,north=lever,south=in,west=out]
tconstruct:channel[down=true,east=out,north=lever,south=in,west=lever]
tconstruct:channel[down=true,east=out,north=lever,south=out,west=none]
tconstruct:channel[down=true,east=out,north=lever,south=out,west=in]
tconstruct:channel[down=true,east=out,north=lever,south=out,west=out]
tconstruct:channel[down=true,east=out,north=lever,south=out,west=lever]
tconstruct:channel[down=true,east=out,north=lever,south=lever,west=none]
tconstruct:channel[down=true,east=out,north=lever,south=lever,west=in]
tconstruct:channel[down=true,east=out,north=lever,south=lever,west=out]
tconstruct:channel[down=true,east=out,north=lever,south=lever,west=lever]
tconstruct:channel[down=true,east=lever,north=none,south=none,west=none]
tconstruct:channel[down=true,east=lever,north=none,south=none,west=in]
tconstruct:channel[down=true,east=lever,north=none,south=none,west=out]
tconstruct:channel[down=true,east=lever,north=none,south=none,west=lever]
tconstruct:channel[down=true,east=lever,north=none,south=in,west=none]
tconstruct:channel[down=true,east=lever,north=none,south=in,west=in]
tconstruct:channel[down=true,east=lever,north=none,south=in,west=out]
tconstruct:channel[down=true,east=lever,north=none,south=in,west=lever]
tconstruct:channel[down=true,east=lever,north=none,south=out,west=none]
tconstruct:channel[down=true,east=lever,north=none,south=out,west=in]
tconstruct:channel[down=true,east=lever,north=none,south=out,west=out]
tconstruct:channel[down=true,east=lever,north=none,south=out,west=lever]
tconstruct:channel[down=true,east=lever,north=none,south=lever,west=none]
tconstruct:channel[down=true,east=lever,north=none,south=lever,west=in]
tconstruct:channel[down=true,east=lever,north=none,south=lever,west=out]
tconstruct:channel[down=true,east=lever,north=none,south=lever,west=lever]
tconstruct:channel[down=true,east=lever,north=in,south=none,west=none]
tconstruct:channel[down=true,east=lever,north=in,south=none,west=in]
tconstruct:channel[down=true,east=lever,north=in,south=none,west=out]
tconstruct:channel[down=true,east=lever,north=in,south=none,west=lever]
tconstruct:channel[down=true,east=lever,north=in,south=in,west=none]
tconstruct:channel[down=true,east=lever,north=in,south=in,west=in]
tconstruct:channel[down=true,east=lever,north=in,south=in,west=out]
tconstruct:channel[down=true,east=lever,north=in,south=in,west=lever]
tconstruct:channel[down=true,east=lever,north=in,south=out,west=none]
tconstruct:channel[down=true,east=lever,north=in,south=out,west=in]
tconstruct:channel[down=true,east=lever,north=in,south=out,west=out]
tconstruct:channel[down=true,east=lever,north=in,south=out,west=lever]
tconstruct:channel[down=true,east=lever,north=in,south=lever,west=none]
tconstruct:channel[down=true,east=lever,north=in,south=lever,west=in]
tconstruct:channel[down=true,east=lever,north=in,south=lever,west=out]
tconstruct:channel[down=true,east=lever,north=in,south=lever,west=lever]
tconstruct:channel[down=true,east=lever,north=out,south=none,west=none]
tconstruct:channel[down=true,east=lever,north=out,south=none,west=in]
tconstruct:channel[down=true,east=lever,north=out,south=none,west=out]
tconstruct:channel[down=true,east=lever,north=out,south=none,west=lever]
tconstruct:channel[down=true,east=lever,north=out,south=in,west=none]
tconstruct:channel[down=true,east=lever,north=out,south=in,west=in]
tconstruct:channel[down=true,east=lever,north=out,south=in,west=out]
tconstruct:channel[down=true,east=lever,north=out,south=in,west=lever]
tconstruct:channel[down=true,east=lever,north=out,south=out,west=none]
tconstruct:channel[down=true,east=lever,north=out,south=out,west=in]
tconstruct:channel[down=true,east=lever,north=out,south=out,west=out]
tconstruct:channel[down=true,east=lever,north=out,south=out,west=lever]
tconstruct:channel[down=true,east=lever,north=out,south=lever,west=none]
tconstruct:channel[down=true,east=lever,north=out,south=lever,west=in]
tconstruct:channel[down=true,east=lever,north=out,south=lever,west=out]
tconstruct:channel[down=true,east=lever,north=out,south=lever,west=lever]
tconstruct:channel[down=true,east=lever,north=lever,south=none,west=none]
tconstruct:channel[down=true,east=lever,north=lever,south=none,west=in]
tconstruct:channel[down=true,east=lever,north=lever,south=none,west=out]
tconstruct:channel[down=true,east=lever,north=lever,south=none,west=lever]
tconstruct:channel[down=true,east=lever,north=lever,south=in,west=none]
tconstruct:channel[down=true,east=lever,north=lever,south=in,west=in]
tconstruct:channel[down=true,east=lever,north=lever,south=in,west=out]
tconstruct:channel[down=true,east=lever,north=lever,south=in,west=lever]
tconstruct:channel[down=true,east=lever,north=lever,south=out,west=none]
tconstruct:channel[down=true,east=lever,north=lever,south=out,west=in]
tconstruct:channel[down=true,east=lever,north=lever,south=out,west=out]
tconstruct:channel[down=true,east=lever,north=lever,south=out,west=lever]
tconstruct:channel[down=true,east=lever,north=lever,south=lever,west=none]
tconstruct:channel[down=true,east=lever,north=lever,south=lever,west=in]
tconstruct:channel[down=true,east=lever,north=lever,south=lever,west=out]
tconstruct:channel[down=true,east=lever,north=lever,south=lever,west=lever]
tconstruct:channel[down=false,east=none,north=none,south=none,west=none]
tconstruct:channel[down=false,east=none,north=none,south=none,west=in]
tconstruct:channel[down=false,east=none,north=none,south=none,west=out]
tconstruct:channel[down=false,east=none,north=none,south=none,west=lever]
tconstruct:channel[down=false,east=none,north=none,south=in,west=none]
tconstruct:channel[down=false,east=none,north=none,south=in,west=in]
tconstruct:channel[down=false,east=none,north=none,south=in,west=out]
tconstruct:channel[down=false,east=none,north=none,south=in,west=lever]
tconstruct:channel[down=false,east=none,north=none,south=out,west=none]
tconstruct:channel[down=false,east=none,north=none,south=out,west=in]
tconstruct:channel[down=false,east=none,north=none,south=out,west=out]
tconstruct:channel[down=false,east=none,north=none,south=out,west=lever]
tconstruct:channel[down=false,east=none,north=none,south=lever,west=none]
tconstruct:channel[down=false,east=none,north=none,south=lever,west=in]
tconstruct:channel[down=false,east=none,north=none,south=lever,west=out]
tconstruct:channel[down=false,east=none,north=none,south=lever,west=lever]
tconstruct:channel[down=false,east=none,north=in,south=none,west=none]
tconstruct:channel[down=false,east=none,north=in,south=none,west=in]
tconstruct:channel[down=false,east=none,north=in,south=none,west=out]
tconstruct:channel[down=false,east=none,north=in,south=none,west=lever]
tconstruct:channel[down=false,east=none,north=in,south=in,west=none]
tconstruct:channel[down=false,east=none,north=in,south=in,west=in]
tconstruct:channel[down=false,east=none,north=in,south=in,west=out]
tconstruct:channel[down=false,east=none,north=in,south=in,west=lever]
tconstruct:channel[down=false,east=none,north=in,south=out,west=none]
tconstruct:channel[down=false,east=none,north=in,south=out,west=in]
tconstruct:channel[down=false,east=none,north=in,south=out,west=out]
tconstruct:channel[down=false,east=none,north=in,south=out,west=lever]
tconstruct:channel[down=false,east=none,north=in,south=lever,west=none]
tconstruct:channel[down=false,east=none,north=in,south=lever,west=in]
tconstruct:channel[down=false,east=none,north=in,south=lever,west=out]
tconstruct:channel[down=false,east=none,north=in,south=lever,west=lever]
tconstruct:channel[down=false,east=none,north=out,south=none,west=none]
tconstruct:channel[down=false,east=none,north=out,south=none,west=in]
tconstruct:channel[down=false,east=none,north=out,south=none,west=out]
tconstruct:channel[down=false,east=none,north=out,south=none,west=lever]
tconstruct:channel[down=false,east=none,north=out,south=in,west=none]
tconstruct:channel[down=false,east=none,north=out,south=in,west=in]
tconstruct:channel[down=false,east=none,north=out,south=in,west=out]
tconstruct:channel[down=false,east=none,north=out,south=in,west=lever]
tconstruct:channel[down=false,east=none,north=out,south=out,west=none]
tconstruct:channel[down=false,east=none,north=out,south=out,west=in]
tconstruct:channel[down=false,east=none,north=out,south=out,west=out]
tconstruct:channel[down=false,east=none,north=out,south=out,west=lever]
tconstruct:channel[down=false,east=none,north=out,south=lever,west=none]
tconstruct:channel[down=false,east=none,north=out,south=lever,west=in]
tconstruct:channel[down=false,east=none,north=out,south=lever,west=out]
tconstruct:channel[down=false,east=none,north=out,south=lever,west=lever]
tconstruct:channel[down=false,east=none,north=lever,south=none,west=none]
tconstruct:channel[down=false,east=none,north=lever,south=none,west=in]
tconstruct:channel[down=false,east=none,north=lever,south=none,west=out]
tconstruct:channel[down=false,east=none,north=lever,south=none,west=lever]
tconstruct:channel[down=false,east=none,north=lever,south=in,west=none]
tconstruct:channel[down=false,east=none,north=lever,south=in,west=in]
tconstruct:channel[down=false,east=none,north=lever,south=in,west=out]
tconstruct:channel[down=false,east=none,north=lever,south=in,west=lever]
tconstruct:channel[down=false,east=none,north=lever,south=out,west=none]
tconstruct:channel[down=false,east=none,north=lever,south=out,west=in]
tconstruct:channel[down=false,east=none,north=lever,south=out,west=out]
tconstruct:channel[down=false,east=none,north=lever,south=out,west=lever]
tconstruct:channel[down=false,east=none,north=lever,south=lever,west=none]
tconstruct:channel[down=false,east=none,north=lever,south=lever,west=in]
tconstruct:channel[down=false,east=none,north=lever,south=lever,west=out]
tconstruct:channel[down=false,east=none,north=lever,south=lever,west=lever]
tconstruct:channel[down=false,east=in,north=none,south=none,west=none]
tconstruct:channel[down=false,east=in,north=none,south=none,west=in]
tconstruct:channel[down=false,east=in,north=none,south=none,west=out]
tconstruct:channel[down=false,east=in,north=none,south=none,west=lever]
tconstruct:channel[down=false,east=in,north=none,south=in,west=none]
tconstruct:channel[down=false,east=in,north=none,south=in,west=in]
tconstruct:channel[down=false,east=in,north=none,south=in,west=out]
tconstruct:channel[down=false,east=in,north=none,south=in,west=lever]
tconstruct:channel[down=false,east=in,north=none,south=out,west=none]
tconstruct:channel[down=false,east=in,north=none,south=out,west=in]
tconstruct:channel[down=false,east=in,north=none,south=out,west=out]
tconstruct:channel[down=false,east=in,north=none,south=out,west=lever]
tconstruct:channel[down=false,east=in,north=none,south=lever,west=none]
tconstruct:channel[down=false,east=in,north=none,south=lever,west=in]
tconstruct:channel[down=false,east=in,north=none,south=lever,west=out]
tconstruct:channel[down=false,east=in,north=none,south=lever,west=lever]
tconstruct:channel[down=false,east=in,north=in,south=none,west=none]
tconstruct:channel[down=false,east=in,north=in,south=none,west=in]
tconstruct:channel[down=false,east=in,north=in,south=none,west=out]
tconstruct:channel[down=false,east=in,north=in,south=none,west=lever]
tconstruct:channel[down=false,east=in,north=in,south=in,west=none]
tconstruct:channel[down=false,east=in,north=in,south=in,west=in]
tconstruct:channel[down=false,east=in,north=in,south=in,west=out]
tconstruct:channel[down=false,east=in,north=in,south=in,west=lever]
tconstruct:channel[down=false,east=in,north=in,south=out,west=none]
tconstruct:channel[down=false,east=in,north=in,south=out,west=in]
tconstruct:channel[down=false,east=in,north=in,south=out,west=out]
tconstruct:channel[down=false,east=in,north=in,south=out,west=lever]
tconstruct:channel[down=false,east=in,north=in,south=lever,west=none]
tconstruct:channel[down=false,east=in,north=in,south=lever,west=in]
tconstruct:channel[down=false,east=in,north=in,south=lever,west=out]
tconstruct:channel[down=false,east=in,north=in,south=lever,west=lever]
tconstruct:channel[down=false,east=in,north=out,south=none,west=none]
tconstruct:channel[down=false,east=in,north=out,south=none,west=in]
tconstruct:channel[down=false,east=in,north=out,south=none,west=out]
tconstruct:channel[down=false,east=in,north=out,south=none,west=lever]
tconstruct:channel[down=false,east=in,north=out,south=in,west=none]
tconstruct:channel[down=false,east=in,north=out,south=in,west=in]
tconstruct:channel[down=false,east=in,north=out,south=in,west=out]
tconstruct:channel[down=false,east=in,north=out,south=in,west=lever]
tconstruct:channel[down=false,east=in,north=out,south=out,west=none]
tconstruct:channel[down=false,east=in,north=out,south=out,west=in]
tconstruct:channel[down=false,east=in,north=out,south=out,west=out]
tconstruct:channel[down=false,east=in,north=out,south=out,west=lever]
tconstruct:channel[down=false,east=in,north=out,south=lever,west=none]
tconstruct:channel[down=false,east=in,north=out,south=lever,west=in]
tconstruct:channel[down=false,east=in,north=out,south=lever,west=out]
tconstruct:channel[down=false,east=in,north=out,south=lever,west=lever]
tconstruct:channel[down=false,east=in,north=lever,south=none,west=none]
tconstruct:channel[down=false,east=in,north=lever,south=none,west=in]
tconstruct:channel[down=false,east=in,north=lever,south=none,west=out]
tconstruct:channel[down=false,east=in,north=lever,south=none,west=lever]
tconstruct:channel[down=false,east=in,north=lever,south=in,west=none]
tconstruct:channel[down=false,east=in,north=lever,south=in,west=in]
tconstruct:channel[down=false,east=in,north=lever,south=in,west=out]
tconstruct:channel[down=false,east=in,north=lever,south=in,west=lever]
tconstruct:channel[down=false,east=in,north=lever,south=out,west=none]
tconstruct:channel[down=false,east=in,north=lever,south=out,west=in]
tconstruct:channel[down=false,east=in,north=lever,south=out,west=out]
tconstruct:channel[down=false,east=in,north=lever,south=out,west=lever]
tconstruct:channel[down=false,east=in,north=lever,south=lever,west=none]
tconstruct:channel[down=false,east=in,north=lever,south=lever,west=in]
tconstruct:channel[down=false,east=in,north=lever,south=lever,west=out]
tconstruct:channel[down=false,east=in,north=lever,south=lever,west=lever]
tconstruct:channel[down=false,east=out,north=none,south=none,west=none]
tconstruct:channel[down=false,east=out,north=none,south=none,west=in]
tconstruct:channel[down=false,east=out,north=none,south=none,west=out]
tconstruct:channel[down=false,east=out,north=none,south=none,west=lever]
tconstruct:channel[down=false,east=out,north=none,south=in,west=none]
tconstruct:channel[down=false,east=out,north=none,south=in,west=in]
tconstruct:channel[down=false,east=out,north=none,south=in,west=out]
tconstruct:channel[down=false,east=out,north=none,south=in,west=lever]
tconstruct:channel[down=false,east=out,north=none,south=out,west=none]
tconstruct:channel[down=false,east=out,north=none,south=out,west=in]
tconstruct:channel[down=false,east=out,north=none,south=out,west=out]
tconstruct:channel[down=false,east=out,north=none,south=out,west=lever]
tconstruct:channel[down=false,east=out,north=none,south=lever,west=none]
tconstruct:channel[down=false,east=out,north=none,south=lever,west=in]
tconstruct:channel[down=false,east=out,north=none,south=lever,west=out]
tconstruct:channel[down=false,east=out,north=none,south=lever,west=lever]
tconstruct:channel[down=false,east=out,north=in,south=none,west=none]
tconstruct:channel[down=false,east=out,north=in,south=none,west=in]
tconstruct:channel[down=false,east=out,north=in,south=none,west=out]
tconstruct:channel[down=false,east=out,north=in,south=none,west=lever]
tconstruct:channel[down=false,east=out,north=in,south=in,west=none]
tconstruct:channel[down=false,east=out,north=in,south=in,west=in]
tconstruct:channel[down=false,east=out,north=in,south=in,west=out]
tconstruct:channel[down=false,east=out,north=in,south=in,west=lever]
tconstruct:channel[down=false,east=out,north=in,south=out,west=none]
tconstruct:channel[down=false,east=out,north=in,south=out,west=in]
tconstruct:channel[down=false,east=out,north=in,south=out,west=out]
tconstruct:channel[down=false,east=out,north=in,south=out,west=lever]
tconstruct:channel[down=false,east=out,north=in,south=lever,west=none]
tconstruct:channel[down=false,east=out,north=in,south=lever,west=in]
tconstruct:channel[down=false,east=out,north=in,south=lever,west=out]
tconstruct:channel[down=false,east=out,north=in,south=lever,west=lever]
tconstruct:channel[down=false,east=out,north=out,south=none,west=none]
tconstruct:channel[down=false,east=out,north=out,south=none,west=in]
tconstruct:channel[down=false,east=out,north=out,south=none,west=out]
tconstruct:channel[down=false,east=out,north=out,south=none,west=lever]
tconstruct:channel[down=false,east=out,north=out,south=in,west=none]
tconstruct:channel[down=false,east=out,north=out,south=in,west=in]
tconstruct:channel[down=false,east=out,north=out,south=in,west=out]
tconstruct:channel[down=false,east=out,north=out,south=in,west=lever]
tconstruct:channel[down=false,east=out,north=out,south=out,west=none]
tconstruct:channel[down=false,east=out,north=out,south=out,west=in]
tconstruct:channel[down=false,east=out,north=out,south=out,west=out]
tconstruct:channel[down=false,east=out,north=out,south=out,west=lever]
tconstruct:channel[down=false,east=out,north=out,south=lever,west=none]
tconstruct:channel[down=false,east=out,north=out,south=lever,west=in]
tconstruct:channel[down=false,east=out,north=out,south=lever,west=out]
tconstruct:channel[down=false,east=out,north=out,south=lever,west=lever]
tconstruct:channel[down=false,east=out,north=lever,south=none,west=none]
tconstruct:channel[down=false,east=out,north=lever,south=none,west=in]
tconstruct:channel[down=false,east=out,north=lever,south=none,west=out]
tconstruct:channel[down=false,east=out,north=lever,south=none,west=lever]
tconstruct:channel[down=false,east=out,north=lever,south=in,west=none]
tconstruct:channel[down=false,east=out,north=lever,south=in,west=in]
tconstruct:channel[down=false,east=out,north=lever,south=in,west=out]
tconstruct:channel[down=false,east=out,north=lever,south=in,west=lever]
tconstruct:channel[down=false,east=out,north=lever,south=out,west=none]
tconstruct:channel[down=false,east=out,north=lever,south=out,west=in]
tconstruct:channel[down=false,east=out,north=lever,south=out,west=out]
tconstruct:channel[down=false,east=out,north=lever,south=out,west=lever]
tconstruct:channel[down=false,east=out,north=lever,south=lever,west=none]
tconstruct:channel[down=false,east=out,north=lever,south=lever,west=in]
tconstruct:channel[down=false,east=out,north=lever,south=lever,west=out]
tconstruct:channel[down=false,east=out,north=lever,south=lever,west=lever]
tconstruct:channel[down=false,east=lever,north=none,south=none,west=none]
tconstruct:channel[down=false,east=lever,north=none,south=none,west=in]
tconstruct:channel[down=false,east=lever,north=none,south=none,west=out]
tconstruct:channel[down=false,east=lever,north=none,south=none,west=lever]
tconstruct:channel[down=false,east=lever,north=none,south=in,west=none]
tconstruct:channel[down=false,east=lever,north=none,south=in,west=in]
tconstruct:channel[down=false,east=lever,north=none,south=in,west=out]
tconstruct:channel[down=false,east=lever,north=none,south=in,west=lever]
tconstruct:channel[down=false,east=lever,north=none,south=out,west=none]
tconstruct:channel[down=false,east=lever,north=none,south=out,west=in]
tconstruct:channel[down=false,east=lever,north=none,south=out,west=out]
tconstruct:channel[down=false,east=lever,north=none,south=out,west=lever]
tconstruct:channel[down=false,east=lever,north=none,south=lever,west=none]
tconstruct:channel[down=false,east=lever,north=none,south=lever,west=in]
tconstruct:channel[down=false,east=lever,north=none,south=lever,west=out]
tconstruct:channel[down=false,east=lever,north=none,south=lever,west=lever]
tconstruct:channel[down=false,east=lever,north=in,south=none,west=none]
tconstruct:channel[down=false,east=lever,north=in,south=none,west=in]
tconstruct:channel[down=false,east=lever,north=in,south=none,west=out]
tconstruct:channel[down=false,east=lever,north=in,south=none,west=lever]
tconstruct:channel[down=false,east=lever,north=in,south=in,west=none]
tconstruct:channel[down=false,east=lever,north=in,south=in,west=in]
tconstruct:channel[down=false,east=lever,north=in,south=in,west=out]
tconstruct:channel[down=false,east=lever,north=in,south=in,west=lever]
tconstruct:channel[down=false,east=lever,north=in,south=out,west=none]
tconstruct:channel[down=false,east=lever,north=in,south=out,west=in]
tconstruct:channel[down=false,east=lever,north=in,south=out,west=out]
tconstruct:channel[down=false,east=lever,north=in,south=out,west=lever]
tconstruct:channel[down=false,east=lever,north=in,south=lever,west=none]
tconstruct:channel[down=false,east=lever,north=in,south=lever,west=in]
tconstruct:channel[down=false,east=lever,north=in,south=lever,west=out]
tconstruct:channel[down=false,east=lever,north=in,south=lever,west=lever]
tconstruct:channel[down=false,east=lever,north=out,south=none,west=none]
tconstruct:channel[down=false,east=lever,north=out,south=none,west=in]
tconstruct:channel[down=false,east=lever,north=out,south=none,west=out]
tconstruct:channel[down=false,east=lever,north=out,south=none,west=lever]
tconstruct:channel[down=false,east=lever,north=out,south=in,west=none]
tconstruct:channel[down=false,east=lever,north=out,south=in,west=in]
tconstruct:channel[down=false,east=lever,north=out,south=in,west=out]
tconstruct:channel[down=false,east=lever,north=out,south=in,west=lever]
tconstruct:channel[down=false,east=lever,north=out,south=out,west=none]
tconstruct:channel[down=false,east=lever,north=out,south=out,west=in]
tconstruct:channel[down=false,east=lever,north=out,south=out,west=out]
tconstruct:channel[down=false,east=lever,north=out,south=out,west=lever]
tconstruct:channel[down=false,east=lever,north=out,south=lever,west=none]
tconstruct:channel[down=false,east=lever,north=out,south=lever,west=in]
tconstruct:channel[down=false,east=lever,north=out,south=lever,west=out]
tconstruct:channel[down=false,east=lever,north=out,south=lever,west=lever]
tconstruct:channel[down=false,east=lever,north=lever,south=none,west=none]
tconstruct:channel[down=false,east=lever,north=lever,south=none,west=in]
tconstruct:channel[down=false,east=lever,north=lever,south=none,west=out]
tconstruct:channel[down=false,east=lever,north=lever,south=none,west=lever]
tconstruct:channel[down=false,east=lever,north=lever,south=in,west=none]
tconstruct:channel[down=false,east=lever,north=lever,south=in,west=in]
tconstruct:channel[down=false,east=lever,north=lever,south=in,west=out]
tconstruct:channel[down=false,east=lever,north=lever,south=in,west=lever]
tconstruct:channel[down=false,east=lever,north=lever,south=out,west=none]
tconstruct:channel[down=false,east=lever,north=lever,south=out,west=in]
tconstruct:channel[down=false,east=lever,north=lever,south=out,west=out]
tconstruct:channel[down=false,east=lever,north=lever,south=out,west=lever]
tconstruct:channel[down=false,east=lever,north=lever,south=lever,west=none]
tconstruct:channel[down=false,east=lever,north=lever,south=lever,west=in]
tconstruct:channel[down=false,east=lever,north=lever,south=lever,west=out]
tconstruct:channel[down=false,east=lever,north=lever,south=lever,west=lever]
tconstruct:casting[type=table]
tconstruct:casting[type=basin]
tconstruct:smeltery_io[facing=north,type=drain]
tconstruct:smeltery_io[facing=south,type=drain]
tconstruct:smeltery_io[facing=west,type=drain]
tconstruct:smeltery_io[facing=east,type=drain]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_furnace_controller[active=true,facing=north]
tconstruct:seared_furnace_controller[active=true,facing=south]
tconstruct:seared_furnace_controller[active=true,facing=west]
tconstruct:seared_furnace_controller[active=true,facing=east]
tconstruct:seared_furnace_controller[active=false,facing=north]
tconstruct:seared_furnace_controller[active=false,facing=south]
tconstruct:seared_furnace_controller[active=false,facing=west]
tconstruct:seared_furnace_controller[active=false,facing=east]
tconstruct:tinker_tank_controller[active=true,facing=north]
tconstruct:tinker_tank_controller[active=true,facing=south]
tconstruct:tinker_tank_controller[active=true,facing=west]
tconstruct:tinker_tank_controller[active=true,facing=east]
tconstruct:tinker_tank_controller[active=false,facing=north]
tconstruct:tinker_tank_controller[active=false,facing=south]
tconstruct:tinker_tank_controller[active=false,facing=west]
tconstruct:tinker_tank_controller[active=false,facing=east]
tconstruct:seared_slab[half=top,type=stone]
tconstruct:seared_slab[half=top,type=cobble]
tconstruct:seared_slab[half=top,type=paver]
tconstruct:seared_slab[half=top,type=brick]
tconstruct:seared_slab[half=top,type=brick_cracked]
tconstruct:seared_slab[half=top,type=brick_fancy]
tconstruct:seared_slab[half=top,type=brick_square]
tconstruct:seared_slab[half=top,type=road]
tconstruct:seared_slab[half=bottom,type=stone]
tconstruct:seared_slab[half=bottom,type=cobble]
tconstruct:seared_slab[half=bottom,type=paver]
tconstruct:seared_slab[half=bottom,type=brick]
tconstruct:seared_slab[half=bottom,type=brick_cracked]
tconstruct:seared_slab[half=bottom,type=brick_fancy]
tconstruct:seared_slab[half=bottom,type=brick_square]
tconstruct:seared_slab[half=bottom,type=road]
tconstruct:seared_slab2[half=top,type=creeper]
tconstruct:seared_slab2[half=top,type=brick_triangle]
tconstruct:seared_slab2[half=top,type=brick_small]
tconstruct:seared_slab2[half=top,type=tile]
tconstruct:seared_slab2[half=bottom,type=creeper]
tconstruct:seared_slab2[half=bottom,type=brick_triangle]
tconstruct:seared_slab2[half=bottom,type=brick_small]
tconstruct:seared_slab2[half=bottom,type=tile]
tconstruct:seared_stairs_stone[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_stone[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_stone[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_stone[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_stone[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_stone[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_stone[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_stone[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_stone[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_stone[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_stone[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_stone[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_stone[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_stone[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_stone[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_stone[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_stone[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_stone[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_stone[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_stone[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_stone[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_stone[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_stone[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_stone[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_stone[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_stone[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_stone[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_stone[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_stone[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_stone[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_stone[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_stone[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_stone[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_stone[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_stone[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_stone[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_stone[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_stone[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_stone[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_stone[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_cobble[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_cobble[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_cobble[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_cobble[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_cobble[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_cobble[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_cobble[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_cobble[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_cobble[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_cobble[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_cobble[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_cobble[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_cobble[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_cobble[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_cobble[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_cobble[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_cobble[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_cobble[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_cobble[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_cobble[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_cobble[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_cobble[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_cobble[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_cobble[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_cobble[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_cobble[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_cobble[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_cobble[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_cobble[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_cobble[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_cobble[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_cobble[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_cobble[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_cobble[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_cobble[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_cobble[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_cobble[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_cobble[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_cobble[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_cobble[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_paver[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_paver[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_paver[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_paver[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_paver[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_paver[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_paver[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_paver[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_paver[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_paver[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_paver[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_paver[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_paver[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_paver[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_paver[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_paver[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_paver[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_paver[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_paver[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_paver[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_paver[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_paver[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_paver[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_paver[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_paver[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_paver[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_paver[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_paver[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_paver[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_paver[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_paver[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_paver[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_paver[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_paver[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_paver[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_paver[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_paver[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_paver[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_paver[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_paver[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_brick[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_brick[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_brick[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_brick[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_brick[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_brick[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_brick[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_brick[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_brick[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_brick[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_brick[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_brick[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_brick[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_brick[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_brick[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_brick[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_brick[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_brick[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_brick[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_brick[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_brick[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_brick[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_brick[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_brick[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_cracked[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_brick_cracked[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_cracked[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_cracked[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_cracked[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_cracked[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_cracked[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_cracked[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_cracked[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_cracked[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_cracked[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_brick_cracked[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_cracked[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_cracked[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_cracked[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_cracked[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_cracked[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_cracked[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_cracked[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_cracked[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_cracked[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_brick_cracked[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_cracked[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_cracked[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_cracked[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_cracked[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_cracked[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_cracked[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_cracked[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_cracked[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_cracked[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_brick_cracked[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_cracked[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_cracked[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_cracked[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_cracked[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_cracked[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_cracked[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_cracked[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_cracked[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_fancy[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_brick_fancy[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_fancy[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_fancy[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_fancy[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_fancy[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_fancy[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_fancy[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_fancy[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_fancy[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_fancy[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_brick_fancy[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_fancy[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_fancy[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_fancy[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_fancy[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_fancy[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_fancy[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_fancy[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_fancy[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_fancy[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_brick_fancy[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_fancy[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_fancy[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_fancy[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_fancy[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_fancy[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_fancy[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_fancy[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_fancy[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_fancy[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_brick_fancy[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_fancy[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_fancy[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_fancy[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_fancy[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_fancy[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_fancy[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_fancy[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_fancy[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_square[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_brick_square[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_square[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_square[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_square[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_square[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_square[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_square[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_square[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_square[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_square[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_brick_square[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_square[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_square[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_square[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_square[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_square[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_square[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_square[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_square[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_square[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_brick_square[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_square[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_square[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_square[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_square[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_square[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_square[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_square[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_square[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_square[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_brick_square[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_square[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_square[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_square[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_square[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_square[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_square[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_square[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_square[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_triangle[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_brick_triangle[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_triangle[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_triangle[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_triangle[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_triangle[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_triangle[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_triangle[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_triangle[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_triangle[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_triangle[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_brick_triangle[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_triangle[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_triangle[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_triangle[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_triangle[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_triangle[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_triangle[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_triangle[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_triangle[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_triangle[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_brick_triangle[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_triangle[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_triangle[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_triangle[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_triangle[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_triangle[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_triangle[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_triangle[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_triangle[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_triangle[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_brick_triangle[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_triangle[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_triangle[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_triangle[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_triangle[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_triangle[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_triangle[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_triangle[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_triangle[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_small[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_brick_small[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_small[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_small[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_small[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_small[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_small[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_small[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_small[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_small[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_small[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_brick_small[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_small[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_small[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_small[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_small[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_small[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_small[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_small[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_small[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_small[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_brick_small[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_small[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_small[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_small[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_small[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_small[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_small[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_small[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_small[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_small[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_brick_small[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_small[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_small[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_small[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_small[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_small[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_small[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_small[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_small[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_road[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_road[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_road[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_road[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_road[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_road[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_road[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_road[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_road[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_road[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_road[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_road[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_road[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_road[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_road[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_road[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_road[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_road[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_road[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_road[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_road[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_road[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_road[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_road[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_road[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_road[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_road[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_road[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_road[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_road[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_road[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_road[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_road[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_road[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_road[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_road[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_road[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_road[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_road[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_road[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_tile[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_tile[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_tile[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_tile[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_tile[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_tile[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_tile[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_tile[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_tile[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_tile[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_tile[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_tile[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_tile[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_tile[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_tile[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_tile[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_tile[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_tile[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_tile[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_tile[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_tile[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_tile[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_tile[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_tile[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_tile[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_tile[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_tile[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_tile[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_tile[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_tile[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_tile[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_tile[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_tile[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_tile[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_tile[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_tile[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_tile[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_tile[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_tile[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_tile[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_creeper[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_creeper[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_creeper[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_creeper[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_creeper[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_creeper[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_creeper[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_creeper[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_creeper[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_creeper[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_creeper[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_creeper[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_creeper[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_creeper[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_creeper[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_creeper[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_creeper[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_creeper[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_creeper[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_creeper[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_creeper[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_creeper[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_creeper[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_creeper[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_creeper[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_creeper[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_creeper[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_creeper[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_creeper[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_creeper[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_creeper[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_creeper[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_creeper[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_creeper[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_creeper[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_creeper[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_creeper[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_creeper[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_creeper[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_creeper[facing=east,half=bottom,shape=outer_right]
tconstruct:stone_torch[facing=up]
tconstruct:stone_torch[facing=north]
tconstruct:stone_torch[facing=south]
tconstruct:stone_torch[facing=west]
tconstruct:stone_torch[facing=east]
tconstruct:stone_ladder[facing=north]
tconstruct:stone_ladder[facing=south]
tconstruct:stone_ladder[facing=west]
tconstruct:stone_ladder[facing=east]
tconstruct:punji[east=true,facing=down,north=true,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=down,north=true,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=down,north=true,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=down,north=true,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=down,north=false,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=down,north=false,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=down,north=false,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=down,north=false,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=up,north=true,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=up,north=true,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=up,north=true,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=up,north=true,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=up,north=false,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=up,north=false,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=up,north=false,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=up,north=false,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=north,north=true,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=north,north=true,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=north,north=true,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=north,north=true,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=north,north=false,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=north,north=false,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=north,north=false,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=north,north=false,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=south,north=true,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=south,north=true,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=south,north=true,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=south,north=true,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=south,north=false,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=south,north=false,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=south,north=false,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=south,north=false,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=west,north=true,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=west,north=true,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=west,north=true,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=west,north=true,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=west,north=false,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=west,north=false,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=west,north=false,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=west,north=false,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=east,north=true,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=east,north=true,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=east,north=true,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=east,north=true,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=east,north=false,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=east,north=false,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=east,north=false,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=east,north=false,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=down,north=true,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=down,north=true,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=down,north=true,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=down,north=true,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=down,north=false,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=down,north=false,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=down,north=false,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=down,north=false,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=up,north=true,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=up,north=true,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=up,north=true,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=up,north=true,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=up,north=false,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=up,north=false,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=up,north=false,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=up,north=false,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=north,north=true,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=north,north=true,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=north,north=true,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=north,north=true,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=north,north=false,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=north,north=false,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=north,north=false,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=north,north=false,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=south,north=true,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=south,north=true,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=south,north=true,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=south,north=true,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=south,north=false,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=south,north=false,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=south,north=false,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=south,north=false,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=west,north=true,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=west,north=true,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=west,north=true,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=west,north=true,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=west,north=false,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=west,north=false,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=west,north=false,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=west,north=false,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=east,north=true,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=east,north=true,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=east,north=true,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=east,north=true,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=east,north=false,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=east,north=false,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=east,north=false,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=east,north=false,northeast=false,northwest=false]
tconstruct:rack[drying=true,facing=down_x]
tconstruct:rack[drying=true,facing=east]
tconstruct:rack[drying=true,facing=west]
tconstruct:rack[drying=true,facing=south]
tconstruct:rack[drying=true,facing=north]
tconstruct:rack[drying=true,facing=up_z]
tconstruct:rack[drying=true,facing=up_x]
tconstruct:rack[drying=true,facing=down_z]
tconstruct:rack[drying=false,facing=down_x]
tconstruct:rack[drying=false,facing=east]
tconstruct:rack[drying=false,facing=west]
tconstruct:rack[drying=false,facing=south]
tconstruct:rack[drying=false,facing=north]
tconstruct:rack[drying=false,facing=up_z]
tconstruct:rack[drying=false,facing=up_x]
tconstruct:rack[drying=false,facing=down_z]
tconstruct:wood_rail[shape=north_south]
tconstruct:wood_rail[shape=east_west]
tconstruct:wood_rail[shape=ascending_east]
tconstruct:wood_rail[shape=ascending_west]
tconstruct:wood_rail[shape=ascending_north]
tconstruct:wood_rail[shape=ascending_south]
tconstruct:wood_rail[shape=south_east]
tconstruct:wood_rail[shape=south_west]
tconstruct:wood_rail[shape=north_west]
tconstruct:wood_rail[shape=north_east]
tconstruct:wood_rail_trapdoor[shape=north_south]
tconstruct:wood_rail_trapdoor[shape=east_west]
tconstruct:wood_rail_trapdoor[shape=ascending_east]
tconstruct:wood_rail_trapdoor[shape=ascending_west]
tconstruct:wood_rail_trapdoor[shape=ascending_north]
tconstruct:wood_rail_trapdoor[shape=ascending_south]
tconstruct:wood_rail_trapdoor[shape=south_east]
tconstruct:wood_rail_trapdoor[shape=south_west]
tconstruct:wood_rail_trapdoor[shape=north_west]
tconstruct:wood_rail_trapdoor[shape=north_east]
tconstruct:wooden_hopper[facing=down]
tconstruct:wooden_hopper[facing=north]
tconstruct:wooden_hopper[facing=south]
tconstruct:wooden_hopper[facing=west]
tconstruct:wooden_hopper[facing=east]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=east,type=pink]
tconstruct:dried_clay[type=clay]
tconstruct:dried_clay[type=brick]
tconstruct:dried_clay_slab[half=top,type=clay]
tconstruct:dried_clay_slab[half=top,type=brick]
tconstruct:dried_clay_slab[half=bottom,type=clay]
tconstruct:dried_clay_slab[half=bottom,type=brick]
tconstruct:dried_clay_stairs[facing=north,half=top,shape=straight]
tconstruct:dried_clay_stairs[facing=north,half=top,shape=inner_left]
tconstruct:dried_clay_stairs[facing=north,half=top,shape=inner_right]
tconstruct:dried_clay_stairs[facing=north,half=top,shape=outer_left]
tconstruct:dried_clay_stairs[facing=north,half=top,shape=outer_right]
tconstruct:dried_clay_stairs[facing=north,half=bottom,shape=straight]
tconstruct:dried_clay_stairs[facing=north,half=bottom,shape=inner_left]
tconstruct:dried_clay_stairs[facing=north,half=bottom,shape=inner_right]
tconstruct:dried_clay_stairs[facing=north,half=bottom,shape=outer_left]
tconstruct:dried_clay_stairs[facing=north,half=bottom,shape=outer_right]
tconstruct:dried_clay_stairs[facing=south,half=top,shape=straight]
tconstruct:dried_clay_stairs[facing=south,half=top,shape=inner_left]
tconstruct:dried_clay_stairs[facing=south,half=top,shape=inner_right]
tconstruct:dried_clay_stairs[facing=south,half=top,shape=outer_left]
tconstruct:dried_clay_stairs[facing=south,half=top,shape=outer_right]
tconstruct:dried_clay_stairs[facing=south,half=bottom,shape=straight]
tconstruct:dried_clay_stairs[facing=south,half=bottom,shape=inner_left]
tconstruct:dried_clay_stairs[facing=south,half=bottom,shape=inner_right]
tconstruct:dried_clay_stairs[facing=south,half=bottom,shape=outer_left]
tconstruct:dried_clay_stairs[facing=south,half=bottom,shape=outer_right]
tconstruct:dried_clay_stairs[facing=west,half=top,shape=straight]
tconstruct:dried_clay_stairs[facing=west,half=top,shape=inner_left]
tconstruct:dried_clay_stairs[facing=west,half=top,shape=inner_right]
tconstruct:dried_clay_stairs[facing=west,half=top,shape=outer_left]
tconstruct:dried_clay_stairs[facing=west,half=top,shape=outer_right]
tconstruct:dried_clay_stairs[facing=west,half=bottom,shape=straight]
tconstruct:dried_clay_stairs[facing=west,half=bottom,shape=inner_left]
tconstruct:dried_clay_stairs[facing=west,half=bottom,shape=inner_right]
tconstruct:dried_clay_stairs[facing=west,half=bottom,shape=outer_left]
tconstruct:dried_clay_stairs[facing=west,half=bottom,shape=outer_right]
tconstruct:dried_clay_stairs[facing=east,half=top,shape=straight]
tconstruct:dried_clay_stairs[facing=east,half=top,shape=inner_left]
tconstruct:dried_clay_stairs[facing=east,half=top,shape=inner_right]
tconstruct:dried_clay_stairs[facing=east,half=top,shape=outer_left]
tconstruct:dried_clay_stairs[facing=east,half=top,shape=outer_right]
tconstruct:dried_clay_stairs[facing=east,half=bottom,shape=straight]
tconstruct:dried_clay_stairs[facing=east,half=bottom,shape=inner_left]
tconstruct:dried_clay_stairs[facing=east,half=bottom,shape=inner_right]
tconstruct:dried_clay_stairs[facing=east,half=bottom,shape=outer_left]
tconstruct:dried_clay_stairs[facing=east,half=bottom,shape=outer_right]
tconstruct:dried_brick_stairs[facing=north,half=top,shape=straight]
tconstruct:dried_brick_stairs[facing=north,half=top,shape=inner_left]
tconstruct:dried_brick_stairs[facing=north,half=top,shape=inner_right]
tconstruct:dried_brick_stairs[facing=north,half=top,shape=outer_left]
tconstruct:dried_brick_stairs[facing=north,half=top,shape=outer_right]
tconstruct:dried_brick_stairs[facing=north,half=bottom,shape=straight]
tconstruct:dried_brick_stairs[facing=north,half=bottom,shape=inner_left]
tconstruct:dried_brick_stairs[facing=north,half=bottom,shape=inner_right]
tconstruct:dried_brick_stairs[facing=north,half=bottom,shape=outer_left]
tconstruct:dried_brick_stairs[facing=north,half=bottom,shape=outer_right]
tconstruct:dried_brick_stairs[facing=south,half=top,shape=straight]
tconstruct:dried_brick_stairs[facing=south,half=top,shape=inner_left]
tconstruct:dried_brick_stairs[facing=south,half=top,shape=inner_right]
tconstruct:dried_brick_stairs[facing=south,half=top,shape=outer_left]
tconstruct:dried_brick_stairs[facing=south,half=top,shape=outer_right]
tconstruct:dried_brick_stairs[facing=south,half=bottom,shape=straight]
tconstruct:dried_brick_stairs[facing=south,half=bottom,shape=inner_left]
tconstruct:dried_brick_stairs[facing=south,half=bottom,shape=inner_right]
tconstruct:dried_brick_stairs[facing=south,half=bottom,shape=outer_left]
tconstruct:dried_brick_stairs[facing=south,half=bottom,shape=outer_right]
tconstruct:dried_brick_stairs[facing=west,half=top,shape=straight]
tconstruct:dried_brick_stairs[facing=west,half=top,shape=inner_left]
tconstruct:dried_brick_stairs[facing=west,half=top,shape=inner_right]
tconstruct:dried_brick_stairs[facing=west,half=top,shape=outer_left]
tconstruct:dried_brick_stairs[facing=west,half=top,shape=outer_right]
tconstruct:dried_brick_stairs[facing=west,half=bottom,shape=straight]
tconstruct:dried_brick_stairs[facing=west,half=bottom,shape=inner_left]
tconstruct:dried_brick_stairs[facing=west,half=bottom,shape=inner_right]
tconstruct:dried_brick_stairs[facing=west,half=bottom,shape=outer_left]
tconstruct:dried_brick_stairs[facing=west,half=bottom,shape=outer_right]
tconstruct:dried_brick_stairs[facing=east,half=top,shape=straight]
tconstruct:dried_brick_stairs[facing=east,half=top,shape=inner_left]
tconstruct:dried_brick_stairs[facing=east,half=top,shape=inner_right]
tconstruct:dried_brick_stairs[facing=east,half=top,shape=outer_left]
tconstruct:dried_brick_stairs[facing=east,half=top,shape=outer_right]
tconstruct:dried_brick_stairs[facing=east,half=bottom,shape=straight]
tconstruct:dried_brick_stairs[facing=east,half=bottom,shape=inner_left]
tconstruct:dried_brick_stairs[facing=east,half=bottom,shape=inner_right]
tconstruct:dried_brick_stairs[facing=east,half=bottom,shape=outer_left]
tconstruct:dried_brick_stairs[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone[type=smooth]
tconstruct:brownstone[type=rough]
tconstruct:brownstone[type=paver]
tconstruct:brownstone[type=brick]
tconstruct:brownstone[type=brick_cracked]
tconstruct:brownstone[type=brick_fancy]
tconstruct:brownstone[type=brick_square]
tconstruct:brownstone[type=road]
tconstruct:brownstone[type=creeper]
tconstruct:brownstone[type=brick_triangle]
tconstruct:brownstone[type=brick_small]
tconstruct:brownstone[type=tile]
tconstruct:brownstone_slab[half=top,type=smooth]
tconstruct:brownstone_slab[half=top,type=rough]
tconstruct:brownstone_slab[half=top,type=paver]
tconstruct:brownstone_slab[half=top,type=brick]
tconstruct:brownstone_slab[half=top,type=brick_cracked]
tconstruct:brownstone_slab[half=top,type=brick_fancy]
tconstruct:brownstone_slab[half=top,type=brick_square]
tconstruct:brownstone_slab[half=top,type=road]
tconstruct:brownstone_slab[half=bottom,type=smooth]
tconstruct:brownstone_slab[half=bottom,type=rough]
tconstruct:brownstone_slab[half=bottom,type=paver]
tconstruct:brownstone_slab[half=bottom,type=brick]
tconstruct:brownstone_slab[half=bottom,type=brick_cracked]
tconstruct:brownstone_slab[half=bottom,type=brick_fancy]
tconstruct:brownstone_slab[half=bottom,type=brick_square]
tconstruct:brownstone_slab[half=bottom,type=road]
tconstruct:brownstone_slab2[half=top,type=creeper]
tconstruct:brownstone_slab2[half=top,type=brick_triangle]
tconstruct:brownstone_slab2[half=top,type=brick_small]
tconstruct:brownstone_slab2[half=top,type=tile]
tconstruct:brownstone_slab2[half=bottom,type=creeper]
tconstruct:brownstone_slab2[half=bottom,type=brick_triangle]
tconstruct:brownstone_slab2[half=bottom,type=brick_small]
tconstruct:brownstone_slab2[half=bottom,type=tile]
tconstruct:brownstone_stairs_smooth[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_smooth[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_smooth[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_smooth[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_smooth[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_smooth[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_smooth[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_smooth[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_smooth[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_smooth[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_smooth[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_smooth[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_smooth[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_smooth[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_smooth[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_smooth[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_smooth[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_smooth[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_smooth[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_smooth[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_smooth[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_smooth[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_smooth[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_smooth[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_smooth[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_smooth[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_smooth[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_smooth[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_smooth[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_smooth[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_smooth[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_smooth[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_smooth[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_smooth[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_smooth[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_smooth[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_smooth[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_smooth[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_smooth[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_smooth[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_rough[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_rough[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_rough[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_rough[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_rough[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_rough[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_rough[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_rough[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_rough[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_rough[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_rough[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_rough[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_rough[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_rough[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_rough[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_rough[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_rough[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_rough[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_rough[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_rough[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_rough[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_rough[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_rough[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_rough[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_rough[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_rough[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_rough[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_rough[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_rough[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_rough[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_rough[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_rough[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_rough[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_rough[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_rough[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_rough[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_rough[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_rough[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_rough[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_rough[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_paver[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_paver[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_paver[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_paver[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_paver[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_paver[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_paver[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_paver[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_paver[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_paver[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_paver[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_paver[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_paver[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_paver[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_paver[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_paver[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_paver[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_paver[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_paver[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_paver[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_paver[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_paver[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_paver[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_paver[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_paver[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_paver[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_paver[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_paver[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_paver[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_paver[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_paver[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_paver[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_paver[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_paver[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_paver[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_paver[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_paver[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_paver[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_paver[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_paver[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_brick[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_brick[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_brick[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_brick[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_square[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_square[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_square[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_square[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_square[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_square[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_square[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_square[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_square[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_square[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_square[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_square[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_square[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_square[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_square[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_square[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_square[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_square[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_square[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_square[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_square[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_square[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_square[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_square[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_square[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_square[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_square[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_square[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_square[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_square[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_square[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_square[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_square[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_square[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_square[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_square[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_square[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_square[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_square[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_square[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_small[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_small[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_small[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_small[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_small[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_small[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_small[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_small[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_small[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_small[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_small[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_small[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_small[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_small[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_small[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_small[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_small[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_small[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_small[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_small[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_small[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_small[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_small[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_small[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_small[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_small[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_small[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_small[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_small[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_small[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_small[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_small[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_small[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_small[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_small[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_small[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_small[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_small[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_small[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_small[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_road[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_road[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_road[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_road[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_road[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_road[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_road[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_road[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_road[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_road[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_road[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_road[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_road[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_road[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_road[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_road[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_road[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_road[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_road[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_road[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_road[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_road[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_road[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_road[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_road[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_road[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_road[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_road[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_road[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_road[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_road[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_road[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_road[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_road[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_road[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_road[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_road[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_road[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_road[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_road[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_tile[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_tile[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_tile[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_tile[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_tile[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_tile[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_tile[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_tile[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_tile[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_tile[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_tile[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_tile[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_tile[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_tile[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_tile[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_tile[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_tile[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_tile[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_tile[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_tile[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_tile[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_tile[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_tile[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_tile[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_tile[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_tile[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_tile[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_tile[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_tile[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_tile[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_tile[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_tile[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_tile[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_tile[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_tile[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_tile[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_tile[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_tile[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_tile[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_tile[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_creeper[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_creeper[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_creeper[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_creeper[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_creeper[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_creeper[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_creeper[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_creeper[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_creeper[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_creeper[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_creeper[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_creeper[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_creeper[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_creeper[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_creeper[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_creeper[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_creeper[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_creeper[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_creeper[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_creeper[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_creeper[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_creeper[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_creeper[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_creeper[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_creeper[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_creeper[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_creeper[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_creeper[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_creeper[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_creeper[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_creeper[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_creeper[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_creeper[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_creeper[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_creeper[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_creeper[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_creeper[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_creeper[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_creeper[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_creeper[facing=east,half=bottom,shape=outer_right]
tconstruct:molten_iron[level=0]
tconstruct:molten_iron[level=1]
tconstruct:molten_iron[level=2]
tconstruct:molten_iron[level=3]
tconstruct:molten_iron[level=4]
tconstruct:molten_iron[level=5]
tconstruct:molten_iron[level=6]
tconstruct:molten_iron[level=7]
tconstruct:molten_iron[level=8]
tconstruct:molten_iron[level=9]
tconstruct:molten_iron[level=10]
tconstruct:molten_iron[level=11]
tconstruct:molten_iron[level=12]
tconstruct:molten_iron[level=13]
tconstruct:molten_iron[level=14]
tconstruct:molten_iron[level=15]
tconstruct:molten_pigiron[level=0]
tconstruct:molten_pigiron[level=1]
tconstruct:molten_pigiron[level=2]
tconstruct:molten_pigiron[level=3]
tconstruct:molten_pigiron[level=4]
tconstruct:molten_pigiron[level=5]
tconstruct:molten_pigiron[level=6]
tconstruct:molten_pigiron[level=7]
tconstruct:molten_pigiron[level=8]
tconstruct:molten_pigiron[level=9]
tconstruct:molten_pigiron[level=10]
tconstruct:molten_pigiron[level=11]
tconstruct:molten_pigiron[level=12]
tconstruct:molten_pigiron[level=13]
tconstruct:molten_pigiron[level=14]
tconstruct:molten_pigiron[level=15]
tconstruct:molten_knightslime[level=0]
tconstruct:molten_knightslime[level=1]
tconstruct:molten_knightslime[level=2]
tconstruct:molten_knightslime[level=3]
tconstruct:molten_knightslime[level=4]
tconstruct:molten_knightslime[level=5]
tconstruct:molten_knightslime[level=6]
tconstruct:molten_knightslime[level=7]
tconstruct:molten_knightslime[level=8]
tconstruct:molten_knightslime[level=9]
tconstruct:molten_knightslime[level=10]
tconstruct:molten_knightslime[level=11]
tconstruct:molten_knightslime[level=12]
tconstruct:molten_knightslime[level=13]
tconstruct:molten_knightslime[level=14]
tconstruct:molten_knightslime[level=15]
tconstruct:molten_alubrass[level=0]
tconstruct:molten_alubrass[level=1]
tconstruct:molten_alubrass[level=2]
tconstruct:molten_alubrass[level=3]
tconstruct:molten_alubrass[level=4]
tconstruct:molten_alubrass[level=5]
tconstruct:molten_alubrass[level=6]
tconstruct:molten_alubrass[level=7]
tconstruct:molten_alubrass[level=8]
tconstruct:molten_alubrass[level=9]
tconstruct:molten_alubrass[level=10]
tconstruct:molten_alubrass[level=11]
tconstruct:molten_alubrass[level=12]
tconstruct:molten_alubrass[level=13]
tconstruct:molten_alubrass[level=14]
tconstruct:molten_alubrass[level=15]
tconstruct:molten_cobalt[level=0]
tconstruct:molten_cobalt[level=1]
tconstruct:molten_cobalt[level=2]
tconstruct:molten_cobalt[level=3]
tconstruct:molten_cobalt[level=4]
tconstruct:molten_cobalt[level=5]
tconstruct:molten_cobalt[level=6]
tconstruct:molten_cobalt[level=7]
tconstruct:molten_cobalt[level=8]
tconstruct:molten_cobalt[level=9]
tconstruct:molten_cobalt[level=10]
tconstruct:molten_cobalt[level=11]
tconstruct:molten_cobalt[level=12]
tconstruct:molten_cobalt[level=13]
tconstruct:molten_cobalt[level=14]
tconstruct:molten_cobalt[level=15]
tconstruct:molten_ardite[level=0]
tconstruct:molten_ardite[level=1]
tconstruct:molten_ardite[level=2]
tconstruct:molten_ardite[level=3]
tconstruct:molten_ardite[level=4]
tconstruct:molten_ardite[level=5]
tconstruct:molten_ardite[level=6]
tconstruct:molten_ardite[level=7]
tconstruct:molten_ardite[level=8]
tconstruct:molten_ardite[level=9]
tconstruct:molten_ardite[level=10]
tconstruct:molten_ardite[level=11]
tconstruct:molten_ardite[level=12]
tconstruct:molten_ardite[level=13]
tconstruct:molten_ardite[level=14]
tconstruct:molten_ardite[level=15]
tconstruct:molten_manyullyn[level=0]
tconstruct:molten_manyullyn[level=1]
tconstruct:molten_manyullyn[level=2]
tconstruct:molten_manyullyn[level=3]
tconstruct:molten_manyullyn[level=4]
tconstruct:molten_manyullyn[level=5]
tconstruct:molten_manyullyn[level=6]
tconstruct:molten_manyullyn[level=7]
tconstruct:molten_manyullyn[level=8]
tconstruct:molten_manyullyn[level=9]
tconstruct:molten_manyullyn[level=10]
tconstruct:molten_manyullyn[level=11]
tconstruct:molten_manyullyn[level=12]
tconstruct:molten_manyullyn[level=13]
tconstruct:molten_manyullyn[level=14]
tconstruct:molten_manyullyn[level=15]
tconstruct:molten_copper[level=0]
tconstruct:molten_copper[level=1]
tconstruct:molten_copper[level=2]
tconstruct:molten_copper[level=3]
tconstruct:molten_copper[level=4]
tconstruct:molten_copper[level=5]
tconstruct:molten_copper[level=6]
tconstruct:molten_copper[level=7]
tconstruct:molten_copper[level=8]
tconstruct:molten_copper[level=9]
tconstruct:molten_copper[level=10]
tconstruct:molten_copper[level=11]
tconstruct:molten_copper[level=12]
tconstruct:molten_copper[level=13]
tconstruct:molten_copper[level=14]
tconstruct:molten_copper[level=15]
tconstruct:molten_bronze[level=0]
tconstruct:molten_bronze[level=1]
tconstruct:molten_bronze[level=2]
tconstruct:molten_bronze[level=3]
tconstruct:molten_bronze[level=4]
tconstruct:molten_bronze[level=5]
tconstruct:molten_bronze[level=6]
tconstruct:molten_bronze[level=7]
tconstruct:molten_bronze[level=8]
tconstruct:molten_bronze[level=9]
tconstruct:molten_bronze[level=10]
tconstruct:molten_bronze[level=11]
tconstruct:molten_bronze[level=12]
tconstruct:molten_bronze[level=13]
tconstruct:molten_bronze[level=14]
tconstruct:molten_bronze[level=15]
tconstruct:molten_lead[level=0]
tconstruct:molten_lead[level=1]
tconstruct:molten_lead[level=2]
tconstruct:molten_lead[level=3]
tconstruct:molten_lead[level=4]
tconstruct:molten_lead[level=5]
tconstruct:molten_lead[level=6]
tconstruct:molten_lead[level=7]
tconstruct:molten_lead[level=8]
tconstruct:molten_lead[level=9]
tconstruct:molten_lead[level=10]
tconstruct:molten_lead[level=11]
tconstruct:molten_lead[level=12]
tconstruct:molten_lead[level=13]
tconstruct:molten_lead[level=14]
tconstruct:molten_lead[level=15]
tconstruct:molten_silver[level=0]
tconstruct:molten_silver[level=1]
tconstruct:molten_silver[level=2]
tconstruct:molten_silver[level=3]
tconstruct:molten_silver[level=4]
tconstruct:molten_silver[level=5]
tconstruct:molten_silver[level=6]
tconstruct:molten_silver[level=7]
tconstruct:molten_silver[level=8]
tconstruct:molten_silver[level=9]
tconstruct:molten_silver[level=10]
tconstruct:molten_silver[level=11]
tconstruct:molten_silver[level=12]
tconstruct:molten_silver[level=13]
tconstruct:molten_silver[level=14]
tconstruct:molten_silver[level=15]
tconstruct:molten_electrum[level=0]
tconstruct:molten_electrum[level=1]
tconstruct:molten_electrum[level=2]
tconstruct:molten_electrum[level=3]
tconstruct:molten_electrum[level=4]
tconstruct:molten_electrum[level=5]
tconstruct:molten_electrum[level=6]
tconstruct:molten_electrum[level=7]
tconstruct:molten_electrum[level=8]
tconstruct:molten_electrum[level=9]
tconstruct:molten_electrum[level=10]
tconstruct:molten_electrum[level=11]
tconstruct:molten_electrum[level=12]
tconstruct:molten_electrum[level=13]
tconstruct:molten_electrum[level=14]
tconstruct:molten_electrum[level=15]
tconstruct:molten_steel[level=0]
tconstruct:molten_steel[level=1]
tconstruct:molten_steel[level=2]
tconstruct:molten_steel[level=3]
tconstruct:molten_steel[level=4]
tconstruct:molten_steel[level=5]
tconstruct:molten_steel[level=6]
tconstruct:molten_steel[level=7]
tconstruct:molten_steel[level=8]
tconstruct:molten_steel[level=9]
tconstruct:molten_steel[level=10]
tconstruct:molten_steel[level=11]
tconstruct:molten_steel[level=12]
tconstruct:molten_steel[level=13]
tconstruct:molten_steel[level=14]
tconstruct:molten_steel[level=15]
tconstruct:molten_gold[level=0]
tconstruct:molten_gold[level=1]
tconstruct:molten_gold[level=2]
tconstruct:molten_gold[level=3]
tconstruct:molten_gold[level=4]
tconstruct:molten_gold[level=5]
tconstruct:molten_gold[level=6]
tconstruct:molten_gold[level=7]
tconstruct:molten_gold[level=8]
tconstruct:molten_gold[level=9]
tconstruct:molten_gold[level=10]
tconstruct:molten_gold[level=11]
tconstruct:molten_gold[level=12]
tconstruct:molten_gold[level=13]
tconstruct:molten_gold[level=14]
tconstruct:molten_gold[level=15]
tconstruct:molten_brass[level=0]
tconstruct:molten_brass[level=1]
tconstruct:molten_brass[level=2]
tconstruct:molten_brass[level=3]
tconstruct:molten_brass[level=4]
tconstruct:molten_brass[level=5]
tconstruct:molten_brass[level=6]
tconstruct:molten_brass[level=7]
tconstruct:molten_brass[level=8]
tconstruct:molten_brass[level=9]
tconstruct:molten_brass[level=10]
tconstruct:molten_brass[level=11]
tconstruct:molten_brass[level=12]
tconstruct:molten_brass[level=13]
tconstruct:molten_brass[level=14]
tconstruct:molten_brass[level=15]
tconstruct:molten_tin[level=0]
tconstruct:molten_tin[level=1]
tconstruct:molten_tin[level=2]
tconstruct:molten_tin[level=3]
tconstruct:molten_tin[level=4]
tconstruct:molten_tin[level=5]
tconstruct:molten_tin[level=6]
tconstruct:molten_tin[level=7]
tconstruct:molten_tin[level=8]
tconstruct:molten_tin[level=9]
tconstruct:molten_tin[level=10]
tconstruct:molten_tin[level=11]
tconstruct:molten_tin[level=12]
tconstruct:molten_tin[level=13]
tconstruct:molten_tin[level=14]
tconstruct:molten_tin[level=15]
tconstruct:molten_nickel[level=0]
tconstruct:molten_nickel[level=1]
tconstruct:molten_nickel[level=2]
tconstruct:molten_nickel[level=3]
tconstruct:molten_nickel[level=4]
tconstruct:molten_nickel[level=5]
tconstruct:molten_nickel[level=6]
tconstruct:molten_nickel[level=7]
tconstruct:molten_nickel[level=8]
tconstruct:molten_nickel[level=9]
tconstruct:molten_nickel[level=10]
tconstruct:molten_nickel[level=11]
tconstruct:molten_nickel[level=12]
tconstruct:molten_nickel[level=13]
tconstruct:molten_nickel[level=14]
tconstruct:molten_nickel[level=15]
tconstruct:molten_zinc[level=0]
tconstruct:molten_zinc[level=1]
tconstruct:molten_zinc[level=2]
tconstruct:molten_zinc[level=3]
tconstruct:molten_zinc[level=4]
tconstruct:molten_zinc[level=5]
tconstruct:molten_zinc[level=6]
tconstruct:molten_zinc[level=7]
tconstruct:molten_zinc[level=8]
tconstruct:molten_zinc[level=9]
tconstruct:molten_zinc[level=10]
tconstruct:molten_zinc[level=11]
tconstruct:molten_zinc[level=12]
tconstruct:molten_zinc[level=13]
tconstruct:molten_zinc[level=14]
tconstruct:molten_zinc[level=15]
tconstruct:molten_aluminum[level=0]
tconstruct:molten_aluminum[level=1]
tconstruct:molten_aluminum[level=2]
tconstruct:molten_aluminum[level=3]
tconstruct:molten_aluminum[level=4]
tconstruct:molten_aluminum[level=5]
tconstruct:molten_aluminum[level=6]
tconstruct:molten_aluminum[level=7]
tconstruct:molten_aluminum[level=8]
tconstruct:molten_aluminum[level=9]
tconstruct:molten_aluminum[level=10]
tconstruct:molten_aluminum[level=11]
tconstruct:molten_aluminum[level=12]
tconstruct:molten_aluminum[level=13]
tconstruct:molten_aluminum[level=14]
tconstruct:molten_aluminum[level=15]
tconstruct:molten_enderium[level=0]
tconstruct:molten_enderium[level=1]
tconstruct:molten_enderium[level=2]
tconstruct:molten_enderium[level=3]
tconstruct:molten_enderium[level=4]
tconstruct:molten_enderium[level=5]
tconstruct:molten_enderium[level=6]
tconstruct:molten_enderium[level=7]
tconstruct:molten_enderium[level=8]
tconstruct:molten_enderium[level=9]
tconstruct:molten_enderium[level=10]
tconstruct:molten_enderium[level=11]
tconstruct:molten_enderium[level=12]
tconstruct:molten_enderium[level=13]
tconstruct:molten_enderium[level=14]
tconstruct:molten_enderium[level=15]
tconstruct:molten_platinum[level=0]
tconstruct:molten_platinum[level=1]
tconstruct:molten_platinum[level=2]
tconstruct:molten_platinum[level=3]
tconstruct:molten_platinum[level=4]
tconstruct:molten_platinum[level=5]
tconstruct:molten_platinum[level=6]
tconstruct:molten_platinum[level=7]
tconstruct:molten_platinum[level=8]
tconstruct:molten_platinum[level=9]
tconstruct:molten_platinum[level=10]
tconstruct:molten_platinum[level=11]
tconstruct:molten_platinum[level=12]
tconstruct:molten_platinum[level=13]
tconstruct:molten_platinum[level=14]
tconstruct:molten_platinum[level=15]
tconstruct:molten_iridium[level=0]
tconstruct:molten_iridium[level=1]
tconstruct:molten_iridium[level=2]
tconstruct:molten_iridium[level=3]
tconstruct:molten_iridium[level=4]
tconstruct:molten_iridium[level=5]
tconstruct:molten_iridium[level=6]
tconstruct:molten_iridium[level=7]
tconstruct:molten_iridium[level=8]
tconstruct:molten_iridium[level=9]
tconstruct:molten_iridium[level=10]
tconstruct:molten_iridium[level=11]
tconstruct:molten_iridium[level=12]
tconstruct:molten_iridium[level=13]
tconstruct:molten_iridium[level=14]
tconstruct:molten_iridium[level=15]
tconstruct:molten_mithril[level=0]
tconstruct:molten_mithril[level=1]
tconstruct:molten_mithril[level=2]
tconstruct:molten_mithril[level=3]
tconstruct:molten_mithril[level=4]
tconstruct:molten_mithril[level=5]
tconstruct:molten_mithril[level=6]
tconstruct:molten_mithril[level=7]
tconstruct:molten_mithril[level=8]
tconstruct:molten_mithril[level=9]
tconstruct:molten_mithril[level=10]
tconstruct:molten_mithril[level=11]
tconstruct:molten_mithril[level=12]
tconstruct:molten_mithril[level=13]
tconstruct:molten_mithril[level=14]
tconstruct:molten_mithril[level=15]
tconstruct:molten_signalum[level=0]
tconstruct:molten_signalum[level=1]
tconstruct:molten_signalum[level=2]
tconstruct:molten_signalum[level=3]
tconstruct:molten_signalum[level=4]
tconstruct:molten_signalum[level=5]
tconstruct:molten_signalum[level=6]
tconstruct:molten_signalum[level=7]
tconstruct:molten_signalum[level=8]
tconstruct:molten_signalum[level=9]
tconstruct:molten_signalum[level=10]
tconstruct:molten_signalum[level=11]
tconstruct:molten_signalum[level=12]
tconstruct:molten_signalum[level=13]
tconstruct:molten_signalum[level=14]
tconstruct:molten_signalum[level=15]
tconstruct:molten_lumium[level=0]
tconstruct:molten_lumium[level=1]
tconstruct:molten_lumium[level=2]
tconstruct:molten_lumium[level=3]
tconstruct:molten_lumium[level=4]
tconstruct:molten_lumium[level=5]
tconstruct:molten_lumium[level=6]
tconstruct:molten_lumium[level=7]
tconstruct:molten_lumium[level=8]
tconstruct:molten_lumium[level=9]
tconstruct:molten_lumium[level=10]
tconstruct:molten_lumium[level=11]
tconstruct:molten_lumium[level=12]
tconstruct:molten_lumium[level=13]
tconstruct:molten_lumium[level=14]
tconstruct:molten_lumium[level=15]
tconstruct:molten_invar[level=0]
tconstruct:molten_invar[level=1]
tconstruct:molten_invar[level=2]
tconstruct:molten_invar[level=3]
tconstruct:molten_invar[level=4]
tconstruct:molten_invar[level=5]
tconstruct:molten_invar[level=6]
tconstruct:molten_invar[level=7]
tconstruct:molten_invar[level=8]
tconstruct:molten_invar[level=9]
tconstruct:molten_invar[level=10]
tconstruct:molten_invar[level=11]
tconstruct:molten_invar[level=12]
tconstruct:molten_invar[level=13]
tconstruct:molten_invar[level=14]
tconstruct:molten_invar[level=15]
tconstruct:molten_refinedobsidian[level=0]
tconstruct:molten_refinedobsidian[level=1]
tconstruct:molten_refinedobsidian[level=2]
tconstruct:molten_refinedobsidian[level=3]
tconstruct:molten_refinedobsidian[level=4]
tconstruct:molten_refinedobsidian[level=5]
tconstruct:molten_refinedobsidian[level=6]
tconstruct:molten_refinedobsidian[level=7]
tconstruct:molten_refinedobsidian[level=8]
tconstruct:molten_refinedobsidian[level=9]
tconstruct:molten_refinedobsidian[level=10]
tconstruct:molten_refinedobsidian[level=11]
tconstruct:molten_refinedobsidian[level=12]
tconstruct:molten_refinedobsidian[level=13]
tconstruct:molten_refinedobsidian[level=14]
tconstruct:molten_refinedobsidian[level=15]
tconstruct:molten_refinedglowstone[level=0]
tconstruct:molten_refinedglowstone[level=1]
tconstruct:molten_refinedglowstone[level=2]
tconstruct:molten_refinedglowstone[level=3]
tconstruct:molten_refinedglowstone[level=4]
tconstruct:molten_refinedglowstone[level=5]
tconstruct:molten_refinedglowstone[level=6]
tconstruct:molten_refinedglowstone[level=7]
tconstruct:molten_refinedglowstone[level=8]
tconstruct:molten_refinedglowstone[level=9]
tconstruct:molten_refinedglowstone[level=10]
tconstruct:molten_refinedglowstone[level=11]
tconstruct:molten_refinedglowstone[level=12]
tconstruct:molten_refinedglowstone[level=13]
tconstruct:molten_refinedglowstone[level=14]
tconstruct:molten_refinedglowstone[level=15]
tconstruct:molten_osmium[level=0]
tconstruct:molten_osmium[level=1]
tconstruct:molten_osmium[level=2]
tconstruct:molten_osmium[level=3]
tconstruct:molten_osmium[level=4]
tconstruct:molten_osmium[level=5]
tconstruct:molten_osmium[level=6]
tconstruct:molten_osmium[level=7]
tconstruct:molten_osmium[level=8]
tconstruct:molten_osmium[level=9]
tconstruct:molten_osmium[level=10]
tconstruct:molten_osmium[level=11]
tconstruct:molten_osmium[level=12]
tconstruct:molten_osmium[level=13]
tconstruct:molten_osmium[level=14]
tconstruct:molten_osmium[level=15]
tconstruct:molten_manasteel[level=0]
tconstruct:molten_manasteel[level=1]
tconstruct:molten_manasteel[level=2]
tconstruct:molten_manasteel[level=3]
tconstruct:molten_manasteel[level=4]
tconstruct:molten_manasteel[level=5]
tconstruct:molten_manasteel[level=6]
tconstruct:molten_manasteel[level=7]
tconstruct:molten_manasteel[level=8]
tconstruct:molten_manasteel[level=9]
tconstruct:molten_manasteel[level=10]
tconstruct:molten_manasteel[level=11]
tconstruct:molten_manasteel[level=12]
tconstruct:molten_manasteel[level=13]
tconstruct:molten_manasteel[level=14]
tconstruct:molten_manasteel[level=15]
tconstruct:molten_terrasteel[level=0]
tconstruct:molten_terrasteel[level=1]
tconstruct:molten_terrasteel[level=2]
tconstruct:molten_terrasteel[level=3]
tconstruct:molten_terrasteel[level=4]
tconstruct:molten_terrasteel[level=5]
tconstruct:molten_terrasteel[level=6]
tconstruct:molten_terrasteel[level=7]
tconstruct:molten_terrasteel[level=8]
tconstruct:molten_terrasteel[level=9]
tconstruct:molten_terrasteel[level=10]
tconstruct:molten_terrasteel[level=11]
tconstruct:molten_terrasteel[level=12]
tconstruct:molten_terrasteel[level=13]
tconstruct:molten_terrasteel[level=14]
tconstruct:molten_terrasteel[level=15]
tconstruct:molten_elvenelementium[level=0]
tconstruct:molten_elvenelementium[level=1]
tconstruct:molten_elvenelementium[level=2]
tconstruct:molten_elvenelementium[level=3]
tconstruct:molten_elvenelementium[level=4]
tconstruct:molten_elvenelementium[level=5]
tconstruct:molten_elvenelementium[level=6]
tconstruct:molten_elvenelementium[level=7]
tconstruct:molten_elvenelementium[level=8]
tconstruct:molten_elvenelementium[level=9]
tconstruct:molten_elvenelementium[level=10]
tconstruct:molten_elvenelementium[level=11]
tconstruct:molten_elvenelementium[level=12]
tconstruct:molten_elvenelementium[level=13]
tconstruct:molten_elvenelementium[level=14]
tconstruct:molten_elvenelementium[level=15]
tconstruct:molten_yellorium[level=0]
tconstruct:molten_yellorium[level=1]
tconstruct:molten_yellorium[level=2]
tconstruct:molten_yellorium[level=3]
tconstruct:molten_yellorium[level=4]
tconstruct:molten_yellorium[level=5]
tconstruct:molten_yellorium[level=6]
tconstruct:molten_yellorium[level=7]
tconstruct:molten_yellorium[level=8]
tconstruct:molten_yellorium[level=9]
tconstruct:molten_yellorium[level=10]
tconstruct:molten_yellorium[level=11]
tconstruct:molten_yellorium[level=12]
tconstruct:molten_yellorium[level=13]
tconstruct:molten_yellorium[level=14]
tconstruct:molten_yellorium[level=15]
tconstruct:molten_cyanite[level=0]
tconstruct:molten_cyanite[level=1]
tconstruct:molten_cyanite[level=2]
tconstruct:molten_cyanite[level=3]
tconstruct:molten_cyanite[level=4]
tconstruct:molten_cyanite[level=5]
tconstruct:molten_cyanite[level=6]
tconstruct:molten_cyanite[level=7]
tconstruct:molten_cyanite[level=8]
tconstruct:molten_cyanite[level=9]
tconstruct:molten_cyanite[level=10]
tconstruct:molten_cyanite[level=11]
tconstruct:molten_cyanite[level=12]
tconstruct:molten_cyanite[level=13]
tconstruct:molten_cyanite[level=14]
tconstruct:molten_cyanite[level=15]
tconstruct:molten_blutonium[level=0]
tconstruct:molten_blutonium[level=1]
tconstruct:molten_blutonium[level=2]
tconstruct:molten_blutonium[level=3]
tconstruct:molten_blutonium[level=4]
tconstruct:molten_blutonium[level=5]
tconstruct:molten_blutonium[level=6]
tconstruct:molten_blutonium[level=7]
tconstruct:molten_blutonium[level=8]
tconstruct:molten_blutonium[level=9]
tconstruct:molten_blutonium[level=10]
tconstruct:molten_blutonium[level=11]
tconstruct:molten_blutonium[level=12]
tconstruct:molten_blutonium[level=13]
tconstruct:molten_blutonium[level=14]
tconstruct:molten_blutonium[level=15]
tconstruct:molten_ludicrite[level=0]
tconstruct:molten_ludicrite[level=1]
tconstruct:molten_ludicrite[level=2]
tconstruct:molten_ludicrite[level=3]
tconstruct:molten_ludicrite[level=4]
tconstruct:molten_ludicrite[level=5]
tconstruct:molten_ludicrite[level=6]
tconstruct:molten_ludicrite[level=7]
tconstruct:molten_ludicrite[level=8]
tconstruct:molten_ludicrite[level=9]
tconstruct:molten_ludicrite[level=10]
tconstruct:molten_ludicrite[level=11]
tconstruct:molten_ludicrite[level=12]
tconstruct:molten_ludicrite[level=13]
tconstruct:molten_ludicrite[level=14]
tconstruct:molten_ludicrite[level=15]
tconstruct:molten_psi[level=0]
tconstruct:molten_psi[level=1]
tconstruct:molten_psi[level=2]
tconstruct:molten_psi[level=3]
tconstruct:molten_psi[level=4]
tconstruct:molten_psi[level=5]
tconstruct:molten_psi[level=6]
tconstruct:molten_psi[level=7]
tconstruct:molten_psi[level=8]
tconstruct:molten_psi[level=9]
tconstruct:molten_psi[level=10]
tconstruct:molten_psi[level=11]
tconstruct:molten_psi[level=12]
tconstruct:molten_psi[level=13]
tconstruct:molten_psi[level=14]
tconstruct:molten_psi[level=15]
tconstruct:molten_ivorypsi[level=0]
tconstruct:molten_ivorypsi[level=1]
tconstruct:molten_ivorypsi[level=2]
tconstruct:molten_ivorypsi[level=3]
tconstruct:molten_ivorypsi[level=4]
tconstruct:molten_ivorypsi[level=5]
tconstruct:molten_ivorypsi[level=6]
tconstruct:molten_ivorypsi[level=7]
tconstruct:molten_ivorypsi[level=8]
tconstruct:molten_ivorypsi[level=9]
tconstruct:molten_ivorypsi[level=10]
tconstruct:molten_ivorypsi[level=11]
tconstruct:molten_ivorypsi[level=12]
tconstruct:molten_ivorypsi[level=13]
tconstruct:molten_ivorypsi[level=14]
tconstruct:molten_ivorypsi[level=15]
tconstruct:molten_ebonypsi[level=0]
tconstruct:molten_ebonypsi[level=1]
tconstruct:molten_ebonypsi[level=2]
tconstruct:molten_ebonypsi[level=3]
tconstruct:molten_ebonypsi[level=4]
tconstruct:molten_ebonypsi[level=5]
tconstruct:molten_ebonypsi[level=6]
tconstruct:molten_ebonypsi[level=7]
tconstruct:molten_ebonypsi[level=8]
tconstruct:molten_ebonypsi[level=9]
tconstruct:molten_ebonypsi[level=10]
tconstruct:molten_ebonypsi[level=11]
tconstruct:molten_ebonypsi[level=12]
tconstruct:molten_ebonypsi[level=13]
tconstruct:molten_ebonypsi[level=14]
tconstruct:molten_ebonypsi[level=15]
tconstruct:molten_electrumflux[level=0]
tconstruct:molten_electrumflux[level=1]
tconstruct:molten_electrumflux[level=2]
tconstruct:molten_electrumflux[level=3]
tconstruct:molten_electrumflux[level=4]
tconstruct:molten_electrumflux[level=5]
tconstruct:molten_electrumflux[level=6]
tconstruct:molten_electrumflux[level=7]
tconstruct:molten_electrumflux[level=8]
tconstruct:molten_electrumflux[level=9]
tconstruct:molten_electrumflux[level=10]
tconstruct:molten_electrumflux[level=11]
tconstruct:molten_electrumflux[level=12]
tconstruct:molten_electrumflux[level=13]
tconstruct:molten_electrumflux[level=14]
tconstruct:molten_electrumflux[level=15]
tconstruct:molten_refinediron[level=0]
tconstruct:molten_refinediron[level=1]
tconstruct:molten_refinediron[level=2]
tconstruct:molten_refinediron[level=3]
tconstruct:molten_refinediron[level=4]
tconstruct:molten_refinediron[level=5]
tconstruct:molten_refinediron[level=6]
tconstruct:molten_refinediron[level=7]
tconstruct:molten_refinediron[level=8]
tconstruct:molten_refinediron[level=9]
tconstruct:molten_refinediron[level=10]
tconstruct:molten_refinediron[level=11]
tconstruct:molten_refinediron[level=12]
tconstruct:molten_refinediron[level=13]
tconstruct:molten_refinediron[level=14]
tconstruct:molten_refinediron[level=15]
tconstruct:molten_tungsten[level=0]
tconstruct:molten_tungsten[level=1]
tconstruct:molten_tungsten[level=2]
tconstruct:molten_tungsten[level=3]
tconstruct:molten_tungsten[level=4]
tconstruct:molten_tungsten[level=5]
tconstruct:molten_tungsten[level=6]
tconstruct:molten_tungsten[level=7]
tconstruct:molten_tungsten[level=8]
tconstruct:molten_tungsten[level=9]
tconstruct:molten_tungsten[level=10]
tconstruct:molten_tungsten[level=11]
tconstruct:molten_tungsten[level=12]
tconstruct:molten_tungsten[level=13]
tconstruct:molten_tungsten[level=14]
tconstruct:molten_tungsten[level=15]
tconstruct:molten_titanium[level=0]
tconstruct:molten_titanium[level=1]
tconstruct:molten_titanium[level=2]
tconstruct:molten_titanium[level=3]
tconstruct:molten_titanium[level=4]
tconstruct:molten_titanium[level=5]
tconstruct:molten_titanium[level=6]
tconstruct:molten_titanium[level=7]
tconstruct:molten_titanium[level=8]
tconstruct:molten_titanium[level=9]
tconstruct:molten_titanium[level=10]
tconstruct:molten_titanium[level=11]
tconstruct:molten_titanium[level=12]
tconstruct:molten_titanium[level=13]
tconstruct:molten_titanium[level=14]
tconstruct:molten_titanium[level=15]
tconstruct:molten_chrome[level=0]
tconstruct:molten_chrome[level=1]
tconstruct:molten_chrome[level=2]
tconstruct:molten_chrome[level=3]
tconstruct:molten_chrome[level=4]
tconstruct:molten_chrome[level=5]
tconstruct:molten_chrome[level=6]
tconstruct:molten_chrome[level=7]
tconstruct:molten_chrome[level=8]
tconstruct:molten_chrome[level=9]
tconstruct:molten_chrome[level=10]
tconstruct:molten_chrome[level=11]
tconstruct:molten_chrome[level=12]
tconstruct:molten_chrome[level=13]
tconstruct:molten_chrome[level=14]
tconstruct:molten_chrome[level=15]
tconstruct:molten_advancedalloy[level=0]
tconstruct:molten_advancedalloy[level=1]
tconstruct:molten_advancedalloy[level=2]
tconstruct:molten_advancedalloy[level=3]
tconstruct:molten_advancedalloy[level=4]
tconstruct:molten_advancedalloy[level=5]
tconstruct:molten_advancedalloy[level=6]
tconstruct:molten_advancedalloy[level=7]
tconstruct:molten_advancedalloy[level=8]
tconstruct:molten_advancedalloy[level=9]
tconstruct:molten_advancedalloy[level=10]
tconstruct:molten_advancedalloy[level=11]
tconstruct:molten_advancedalloy[level=12]
tconstruct:molten_advancedalloy[level=13]
tconstruct:molten_advancedalloy[level=14]
tconstruct:molten_advancedalloy[level=15]
tconstruct:molten_stone[level=0]
tconstruct:molten_stone[level=1]
tconstruct:molten_stone[level=2]
tconstruct:molten_stone[level=3]
tconstruct:molten_stone[level=4]
tconstruct:molten_stone[level=5]
tconstruct:molten_stone[level=6]
tconstruct:molten_stone[level=7]
tconstruct:molten_stone[level=8]
tconstruct:molten_stone[level=9]
tconstruct:molten_stone[level=10]
tconstruct:molten_stone[level=11]
tconstruct:molten_stone[level=12]
tconstruct:molten_stone[level=13]
tconstruct:molten_stone[level=14]
tconstruct:molten_stone[level=15]
tconstruct:molten_obsidian[level=0]
tconstruct:molten_obsidian[level=1]
tconstruct:molten_obsidian[level=2]
tconstruct:molten_obsidian[level=3]
tconstruct:molten_obsidian[level=4]
tconstruct:molten_obsidian[level=5]
tconstruct:molten_obsidian[level=6]
tconstruct:molten_obsidian[level=7]
tconstruct:molten_obsidian[level=8]
tconstruct:molten_obsidian[level=9]
tconstruct:molten_obsidian[level=10]
tconstruct:molten_obsidian[level=11]
tconstruct:molten_obsidian[level=12]
tconstruct:molten_obsidian[level=13]
tconstruct:molten_obsidian[level=14]
tconstruct:molten_obsidian[level=15]
tconstruct:molten_clay[level=0]
tconstruct:molten_clay[level=1]
tconstruct:molten_clay[level=2]
tconstruct:molten_clay[level=3]
tconstruct:molten_clay[level=4]
tconstruct:molten_clay[level=5]
tconstruct:molten_clay[level=6]
tconstruct:molten_clay[level=7]
tconstruct:molten_clay[level=8]
tconstruct:molten_clay[level=9]
tconstruct:molten_clay[level=10]
tconstruct:molten_clay[level=11]
tconstruct:molten_clay[level=12]
tconstruct:molten_clay[level=13]
tconstruct:molten_clay[level=14]
tconstruct:molten_clay[level=15]
tconstruct:molten_dirt[level=0]
tconstruct:molten_dirt[level=1]
tconstruct:molten_dirt[level=2]
tconstruct:molten_dirt[level=3]
tconstruct:molten_dirt[level=4]
tconstruct:molten_dirt[level=5]
tconstruct:molten_dirt[level=6]
tconstruct:molten_dirt[level=7]
tconstruct:molten_dirt[level=8]
tconstruct:molten_dirt[level=9]
tconstruct:molten_dirt[level=10]
tconstruct:molten_dirt[level=11]
tconstruct:molten_dirt[level=12]
tconstruct:molten_dirt[level=13]
tconstruct:molten_dirt[level=14]
tconstruct:molten_dirt[level=15]
tconstruct:molten_emerald[level=0]
tconstruct:molten_emerald[level=1]
tconstruct:molten_emerald[level=2]
tconstruct:molten_emerald[level=3]
tconstruct:molten_emerald[level=4]
tconstruct:molten_emerald[level=5]
tconstruct:molten_emerald[level=6]
tconstruct:molten_emerald[level=7]
tconstruct:molten_emerald[level=8]
tconstruct:molten_emerald[level=9]
tconstruct:molten_emerald[level=10]
tconstruct:molten_emerald[level=11]
tconstruct:molten_emerald[level=12]
tconstruct:molten_emerald[level=13]
tconstruct:molten_emerald[level=14]
tconstruct:molten_emerald[level=15]
tconstruct:molten_glass[level=0]
tconstruct:molten_glass[level=1]
tconstruct:molten_glass[level=2]
tconstruct:molten_glass[level=3]
tconstruct:molten_glass[level=4]
tconstruct:molten_glass[level=5]
tconstruct:molten_glass[level=6]
tconstruct:molten_glass[level=7]
tconstruct:molten_glass[level=8]
tconstruct:molten_glass[level=9]
tconstruct:molten_glass[level=10]
tconstruct:molten_glass[level=11]
tconstruct:molten_glass[level=12]
tconstruct:molten_glass[level=13]
tconstruct:molten_glass[level=14]
tconstruct:molten_glass[level=15]
tconstruct:blood[level=0]
tconstruct:blood[level=1]
tconstruct:blood[level=2]
tconstruct:blood[level=3]
tconstruct:blood[level=4]
tconstruct:blood[level=5]
tconstruct:blood[level=6]
tconstruct:blood[level=7]
tconstruct:blood[level=8]
tconstruct:blood[level=9]
tconstruct:blood[level=10]
tconstruct:blood[level=11]
tconstruct:blood[level=12]
tconstruct:blood[level=13]
tconstruct:blood[level=14]
tconstruct:blood[level=15]
tconstruct:milk[level=0]
tconstruct:milk[level=1]
tconstruct:milk[level=2]
tconstruct:milk[level=3]
tconstruct:milk[level=4]
tconstruct:milk[level=5]
tconstruct:milk[level=6]
tconstruct:milk[level=7]
tconstruct:milk[level=8]
tconstruct:milk[level=9]
tconstruct:milk[level=10]
tconstruct:milk[level=11]
tconstruct:milk[level=12]
tconstruct:milk[level=13]
tconstruct:milk[level=14]
tconstruct:milk[level=15]
tconstruct:blueslime[level=0]
tconstruct:blueslime[level=1]
tconstruct:blueslime[level=2]
tconstruct:blueslime[level=3]
tconstruct:blueslime[level=4]
tconstruct:blueslime[level=5]
tconstruct:blueslime[level=6]
tconstruct:blueslime[level=7]
tconstruct:blueslime[level=8]
tconstruct:blueslime[level=9]
tconstruct:blueslime[level=10]
tconstruct:blueslime[level=11]
tconstruct:blueslime[level=12]
tconstruct:blueslime[level=13]
tconstruct:blueslime[level=14]
tconstruct:blueslime[level=15]
tconstruct:purpleslime[level=0]
tconstruct:purpleslime[level=1]
tconstruct:purpleslime[level=2]
tconstruct:purpleslime[level=3]
tconstruct:purpleslime[level=4]
tconstruct:purpleslime[level=5]
tconstruct:purpleslime[level=6]
tconstruct:purpleslime[level=7]
tconstruct:purpleslime[level=8]
tconstruct:purpleslime[level=9]
tconstruct:purpleslime[level=10]
tconstruct:purpleslime[level=11]
tconstruct:purpleslime[level=12]
tconstruct:purpleslime[level=13]
tconstruct:purpleslime[level=14]
tconstruct:purpleslime[level=15]
conarm:armorforge
conarm:armorstation
conarm:soft_obsidian[age=0]
conarm:soft_obsidian[age=1]
conarm:soft_obsidian[age=2]
conarm:soft_obsidian[age=3]
matteroverdrive:dilithium_ore
matteroverdrive:tritanium_ore
matteroverdrive:tritanium_block
matteroverdrive:machine_hull
matteroverdrive:decomposer[facing=down]
matteroverdrive:decomposer[facing=up]
matteroverdrive:decomposer[facing=north]
matteroverdrive:decomposer[facing=south]
matteroverdrive:decomposer[facing=west]
matteroverdrive:decomposer[facing=east]
matteroverdrive:matter_recycler[facing=down]
matteroverdrive:matter_recycler[facing=up]
matteroverdrive:matter_recycler[facing=north]
matteroverdrive:matter_recycler[facing=south]
matteroverdrive:matter_recycler[facing=west]
matteroverdrive:matter_recycler[facing=east]
matteroverdrive:replicator[facing=down]
matteroverdrive:replicator[facing=up]
matteroverdrive:replicator[facing=north]
matteroverdrive:replicator[facing=south]
matteroverdrive:replicator[facing=west]
matteroverdrive:replicator[facing=east]
matteroverdrive:matter_pipe[down=true,east=true,north=true,south=true,up=true,west=true]
matteroverdrive:matter_pipe[down=true,east=true,north=true,south=true,up=true,west=false]
matteroverdrive:matter_pipe[down=true,east=true,north=true,south=true,up=false,west=true]
matteroverdrive:matter_pipe[down=true,east=true,north=true,south=true,up=false,west=false]
matteroverdrive:matter_pipe[down=true,east=true,north=true,south=false,up=true,west=true]
matteroverdrive:matter_pipe[down=true,east=true,north=true,south=false,up=true,west=false]
matteroverdrive:matter_pipe[down=true,east=true,north=true,south=false,up=false,west=true]
matteroverdrive:matter_pipe[down=true,east=true,north=true,south=false,up=false,west=false]
matteroverdrive:matter_pipe[down=true,east=true,north=false,south=true,up=true,west=true]
matteroverdrive:matter_pipe[down=true,east=true,north=false,south=true,up=true,west=false]
matteroverdrive:matter_pipe[down=true,east=true,north=false,south=true,up=false,west=true]
matteroverdrive:matter_pipe[down=true,east=true,north=false,south=true,up=false,west=false]
matteroverdrive:matter_pipe[down=true,east=true,north=false,south=false,up=true,west=true]
matteroverdrive:matter_pipe[down=true,east=true,north=false,south=false,up=true,west=false]
matteroverdrive:matter_pipe[down=true,east=true,north=false,south=false,up=false,west=true]
matteroverdrive:matter_pipe[down=true,east=true,north=false,south=false,up=false,west=false]
matteroverdrive:matter_pipe[down=true,east=false,north=true,south=true,up=true,west=true]
matteroverdrive:matter_pipe[down=true,east=false,north=true,south=true,up=true,west=false]
matteroverdrive:matter_pipe[down=true,east=false,north=true,south=true,up=false,west=true]
matteroverdrive:matter_pipe[down=true,east=false,north=true,south=true,up=false,west=false]
matteroverdrive:matter_pipe[down=true,east=false,north=true,south=false,up=true,west=true]
matteroverdrive:matter_pipe[down=true,east=false,north=true,south=false,up=true,west=false]
matteroverdrive:matter_pipe[down=true,east=false,north=true,south=false,up=false,west=true]
matteroverdrive:matter_pipe[down=true,east=false,north=true,south=false,up=false,west=false]
matteroverdrive:matter_pipe[down=true,east=false,north=false,south=true,up=true,west=true]
matteroverdrive:matter_pipe[down=true,east=false,north=false,south=true,up=true,west=false]
matteroverdrive:matter_pipe[down=true,east=false,north=false,south=true,up=false,west=true]
matteroverdrive:matter_pipe[down=true,east=false,north=false,south=true,up=false,west=false]
matteroverdrive:matter_pipe[down=true,east=false,north=false,south=false,up=true,west=true]
matteroverdrive:matter_pipe[down=true,east=false,north=false,south=false,up=true,west=false]
matteroverdrive:matter_pipe[down=true,east=false,north=false,south=false,up=false,west=true]
matteroverdrive:matter_pipe[down=true,east=false,north=false,south=false,up=false,west=false]
matteroverdrive:matter_pipe[down=false,east=true,north=true,south=true,up=true,west=true]
matteroverdrive:matter_pipe[down=false,east=true,north=true,south=true,up=true,west=false]
matteroverdrive:matter_pipe[down=false,east=true,north=true,south=true,up=false,west=true]
matteroverdrive:matter_pipe[down=false,east=true,north=true,south=true,up=false,west=false]
matteroverdrive:matter_pipe[down=false,east=true,north=true,south=false,up=true,west=true]
matteroverdrive:matter_pipe[down=false,east=true,north=true,south=false,up=true,west=false]
matteroverdrive:matter_pipe[down=false,east=true,north=true,south=false,up=false,west=true]
matteroverdrive:matter_pipe[down=false,east=true,north=true,south=false,up=false,west=false]
matteroverdrive:matter_pipe[down=false,east=true,north=false,south=true,up=true,west=true]
matteroverdrive:matter_pipe[down=false,east=true,north=false,south=true,up=true,west=false]
matteroverdrive:matter_pipe[down=false,east=true,north=false,south=true,up=false,west=true]
matteroverdrive:matter_pipe[down=false,east=true,north=false,south=true,up=false,west=false]
matteroverdrive:matter_pipe[down=false,east=true,north=false,south=false,up=true,west=true]
matteroverdrive:matter_pipe[down=false,east=true,north=false,south=false,up=true,west=false]
matteroverdrive:matter_pipe[down=false,east=true,north=false,south=false,up=false,west=true]
matteroverdrive:matter_pipe[down=false,east=true,north=false,south=false,up=false,west=false]
matteroverdrive:matter_pipe[down=false,east=false,north=true,south=true,up=true,west=true]
matteroverdrive:matter_pipe[down=false,east=false,north=true,south=true,up=true,west=false]
matteroverdrive:matter_pipe[down=false,east=false,north=true,south=true,up=false,west=true]
matteroverdrive:matter_pipe[down=false,east=false,north=true,south=true,up=false,west=false]
matteroverdrive:matter_pipe[down=false,east=false,north=true,south=false,up=true,west=true]
matteroverdrive:matter_pipe[down=false,east=false,north=true,south=false,up=true,west=false]
matteroverdrive:matter_pipe[down=false,east=false,north=true,south=false,up=false,west=true]
matteroverdrive:matter_pipe[down=false,east=false,north=true,south=false,up=false,west=false]
matteroverdrive:matter_pipe[down=false,east=false,north=false,south=true,up=true,west=true]
matteroverdrive:matter_pipe[down=false,east=false,north=false,south=true,up=true,west=false]
matteroverdrive:matter_pipe[down=false,east=false,north=false,south=true,up=false,west=true]
matteroverdrive:matter_pipe[down=false,east=false,north=false,south=true,up=false,west=false]
matteroverdrive:matter_pipe[down=false,east=false,north=false,south=false,up=true,west=true]
matteroverdrive:matter_pipe[down=false,east=false,north=false,south=false,up=true,west=false]
matteroverdrive:matter_pipe[down=false,east=false,north=false,south=false,up=false,west=true]
matteroverdrive:matter_pipe[down=false,east=false,north=false,south=false,up=false,west=false]
matteroverdrive:heavy_matter_pipe[down=true,east=true,north=true,south=true,up=true,west=true]
matteroverdrive:heavy_matter_pipe[down=true,east=true,north=true,south=true,up=true,west=false]
matteroverdrive:heavy_matter_pipe[down=true,east=true,north=true,south=true,up=false,west=true]
matteroverdrive:heavy_matter_pipe[down=true,east=true,north=true,south=true,up=false,west=false]
matteroverdrive:heavy_matter_pipe[down=true,east=true,north=true,south=false,up=true,west=true]
matteroverdrive:heavy_matter_pipe[down=true,east=true,north=true,south=false,up=true,west=false]
matteroverdrive:heavy_matter_pipe[down=true,east=true,north=true,south=false,up=false,west=true]
matteroverdrive:heavy_matter_pipe[down=true,east=true,north=true,south=false,up=false,west=false]
matteroverdrive:heavy_matter_pipe[down=true,east=true,north=false,south=true,up=true,west=true]
matteroverdrive:heavy_matter_pipe[down=true,east=true,north=false,south=true,up=true,west=false]
matteroverdrive:heavy_matter_pipe[down=true,east=true,north=false,south=true,up=false,west=true]
matteroverdrive:heavy_matter_pipe[down=true,east=true,north=false,south=true,up=false,west=false]
matteroverdrive:heavy_matter_pipe[down=true,east=true,north=false,south=false,up=true,west=true]
matteroverdrive:heavy_matter_pipe[down=true,east=true,north=false,south=false,up=true,west=false]
matteroverdrive:heavy_matter_pipe[down=true,east=true,north=false,south=false,up=false,west=true]
matteroverdrive:heavy_matter_pipe[down=true,east=true,north=false,south=false,up=false,west=false]
matteroverdrive:heavy_matter_pipe[down=true,east=false,north=true,south=true,up=true,west=true]
matteroverdrive:heavy_matter_pipe[down=true,east=false,north=true,south=true,up=true,west=false]
matteroverdrive:heavy_matter_pipe[down=true,east=false,north=true,south=true,up=false,west=true]
matteroverdrive:heavy_matter_pipe[down=true,east=false,north=true,south=true,up=false,west=false]
matteroverdrive:heavy_matter_pipe[down=true,east=false,north=true,south=false,up=true,west=true]
matteroverdrive:heavy_matter_pipe[down=true,east=false,north=true,south=false,up=true,west=false]
matteroverdrive:heavy_matter_pipe[down=true,east=false,north=true,south=false,up=false,west=true]
matteroverdrive:heavy_matter_pipe[down=true,east=false,north=true,south=false,up=false,west=false]
matteroverdrive:heavy_matter_pipe[down=true,east=false,north=false,south=true,up=true,west=true]
matteroverdrive:heavy_matter_pipe[down=true,east=false,north=false,south=true,up=true,west=false]
matteroverdrive:heavy_matter_pipe[down=true,east=false,north=false,south=true,up=false,west=true]
matteroverdrive:heavy_matter_pipe[down=true,east=false,north=false,south=true,up=false,west=false]
matteroverdrive:heavy_matter_pipe[down=true,east=false,north=false,south=false,up=true,west=true]
matteroverdrive:heavy_matter_pipe[down=true,east=false,north=false,south=false,up=true,west=false]
matteroverdrive:heavy_matter_pipe[down=true,east=false,north=false,south=false,up=false,west=true]
matteroverdrive:heavy_matter_pipe[down=true,east=false,north=false,south=false,up=false,west=false]
matteroverdrive:heavy_matter_pipe[down=false,east=true,north=true,south=true,up=true,west=true]
matteroverdrive:heavy_matter_pipe[down=false,east=true,north=true,south=true,up=true,west=false]
matteroverdrive:heavy_matter_pipe[down=false,east=true,north=true,south=true,up=false,west=true]
matteroverdrive:heavy_matter_pipe[down=false,east=true,north=true,south=true,up=false,west=false]
matteroverdrive:heavy_matter_pipe[down=false,east=true,north=true,south=false,up=true,west=true]
matteroverdrive:heavy_matter_pipe[down=false,east=true,north=true,south=false,up=true,west=false]
matteroverdrive:heavy_matter_pipe[down=false,east=true,north=true,south=false,up=false,west=true]
matteroverdrive:heavy_matter_pipe[down=false,east=true,north=true,south=false,up=false,west=false]
matteroverdrive:heavy_matter_pipe[down=false,east=true,north=false,south=true,up=true,west=true]
matteroverdrive:heavy_matter_pipe[down=false,east=true,north=false,south=true,up=true,west=false]
matteroverdrive:heavy_matter_pipe[down=false,east=true,north=false,south=true,up=false,west=true]
matteroverdrive:heavy_matter_pipe[down=false,east=true,north=false,south=true,up=false,west=false]
matteroverdrive:heavy_matter_pipe[down=false,east=true,north=false,south=false,up=true,west=true]
matteroverdrive:heavy_matter_pipe[down=false,east=true,north=false,south=false,up=true,west=false]
matteroverdrive:heavy_matter_pipe[down=false,east=true,north=false,south=false,up=false,west=true]
matteroverdrive:heavy_matter_pipe[down=false,east=true,north=false,south=false,up=false,west=false]
matteroverdrive:heavy_matter_pipe[down=false,east=false,north=true,south=true,up=true,west=true]
matteroverdrive:heavy_matter_pipe[down=false,east=false,north=true,south=true,up=true,west=false]
matteroverdrive:heavy_matter_pipe[down=false,east=false,north=true,south=true,up=false,west=true]
matteroverdrive:heavy_matter_pipe[down=false,east=false,north=true,south=true,up=false,west=false]
matteroverdrive:heavy_matter_pipe[down=false,east=false,north=true,south=false,up=true,west=true]
matteroverdrive:heavy_matter_pipe[down=false,east=false,north=true,south=false,up=true,west=false]
matteroverdrive:heavy_matter_pipe[down=false,east=false,north=true,south=false,up=false,west=true]
matteroverdrive:heavy_matter_pipe[down=false,east=false,north=true,south=false,up=false,west=false]
matteroverdrive:heavy_matter_pipe[down=false,east=false,north=false,south=true,up=true,west=true]
matteroverdrive:heavy_matter_pipe[down=false,east=false,north=false,south=true,up=true,west=false]
matteroverdrive:heavy_matter_pipe[down=false,east=false,north=false,south=true,up=false,west=true]
matteroverdrive:heavy_matter_pipe[down=false,east=false,north=false,south=true,up=false,west=false]
matteroverdrive:heavy_matter_pipe[down=false,east=false,north=false,south=false,up=true,west=true]
matteroverdrive:heavy_matter_pipe[down=false,east=false,north=false,south=false,up=true,west=false]
matteroverdrive:heavy_matter_pipe[down=false,east=false,north=false,south=false,up=false,west=true]
matteroverdrive:heavy_matter_pipe[down=false,east=false,north=false,south=false,up=false,west=false]
matteroverdrive:network_pipe[down=true,east=true,north=true,south=true,up=true,west=true]
matteroverdrive:network_pipe[down=true,east=true,north=true,south=true,up=true,west=false]
matteroverdrive:network_pipe[down=true,east=true,north=true,south=true,up=false,west=true]
matteroverdrive:network_pipe[down=true,east=true,north=true,south=true,up=false,west=false]
matteroverdrive:network_pipe[down=true,east=true,north=true,south=false,up=true,west=true]
matteroverdrive:network_pipe[down=true,east=true,north=true,south=false,up=true,west=false]
matteroverdrive:network_pipe[down=true,east=true,north=true,south=false,up=false,west=true]
matteroverdrive:network_pipe[down=true,east=true,north=true,south=false,up=false,west=false]
matteroverdrive:network_pipe[down=true,east=true,north=false,south=true,up=true,west=true]
matteroverdrive:network_pipe[down=true,east=true,north=false,south=true,up=true,west=false]
matteroverdrive:network_pipe[down=true,east=true,north=false,south=true,up=false,west=true]
matteroverdrive:network_pipe[down=true,east=true,north=false,south=true,up=false,west=false]
matteroverdrive:network_pipe[down=true,east=true,north=false,south=false,up=true,west=true]
matteroverdrive:network_pipe[down=true,east=true,north=false,south=false,up=true,west=false]
matteroverdrive:network_pipe[down=true,east=true,north=false,south=false,up=false,west=true]
matteroverdrive:network_pipe[down=true,east=true,north=false,south=false,up=false,west=false]
matteroverdrive:network_pipe[down=true,east=false,north=true,south=true,up=true,west=true]
matteroverdrive:network_pipe[down=true,east=false,north=true,south=true,up=true,west=false]
matteroverdrive:network_pipe[down=true,east=false,north=true,south=true,up=false,west=true]
matteroverdrive:network_pipe[down=true,east=false,north=true,south=true,up=false,west=false]
matteroverdrive:network_pipe[down=true,east=false,north=true,south=false,up=true,west=true]
matteroverdrive:network_pipe[down=true,east=false,north=true,south=false,up=true,west=false]
matteroverdrive:network_pipe[down=true,east=false,north=true,south=false,up=false,west=true]
matteroverdrive:network_pipe[down=true,east=false,north=true,south=false,up=false,west=false]
matteroverdrive:network_pipe[down=true,east=false,north=false,south=true,up=true,west=true]
matteroverdrive:network_pipe[down=true,east=false,north=false,south=true,up=true,west=false]
matteroverdrive:network_pipe[down=true,east=false,north=false,south=true,up=false,west=true]
matteroverdrive:network_pipe[down=true,east=false,north=false,south=true,up=false,west=false]
matteroverdrive:network_pipe[down=true,east=false,north=false,south=false,up=true,west=true]
matteroverdrive:network_pipe[down=true,east=false,north=false,south=false,up=true,west=false]
matteroverdrive:network_pipe[down=true,east=false,north=false,south=false,up=false,west=true]
matteroverdrive:network_pipe[down=true,east=false,north=false,south=false,up=false,west=false]
matteroverdrive:network_pipe[down=false,east=true,north=true,south=true,up=true,west=true]
matteroverdrive:network_pipe[down=false,east=true,north=true,south=true,up=true,west=false]
matteroverdrive:network_pipe[down=false,east=true,north=true,south=true,up=false,west=true]
matteroverdrive:network_pipe[down=false,east=true,north=true,south=true,up=false,west=false]
matteroverdrive:network_pipe[down=false,east=true,north=true,south=false,up=true,west=true]
matteroverdrive:network_pipe[down=false,east=true,north=true,south=false,up=true,west=false]
matteroverdrive:network_pipe[down=false,east=true,north=true,south=false,up=false,west=true]
matteroverdrive:network_pipe[down=false,east=true,north=true,south=false,up=false,west=false]
matteroverdrive:network_pipe[down=false,east=true,north=false,south=true,up=true,west=true]
matteroverdrive:network_pipe[down=false,east=true,north=false,south=true,up=true,west=false]
matteroverdrive:network_pipe[down=false,east=true,north=false,south=true,up=false,west=true]
matteroverdrive:network_pipe[down=false,east=true,north=false,south=true,up=false,west=false]
matteroverdrive:network_pipe[down=false,east=true,north=false,south=false,up=true,west=true]
matteroverdrive:network_pipe[down=false,east=true,north=false,south=false,up=true,west=false]
matteroverdrive:network_pipe[down=false,east=true,north=false,south=false,up=false,west=true]
matteroverdrive:network_pipe[down=false,east=true,north=false,south=false,up=false,west=false]
matteroverdrive:network_pipe[down=false,east=false,north=true,south=true,up=true,west=true]
matteroverdrive:network_pipe[down=false,east=false,north=true,south=true,up=true,west=false]
matteroverdrive:network_pipe[down=false,east=false,north=true,south=true,up=false,west=true]
matteroverdrive:network_pipe[down=false,east=false,north=true,south=true,up=false,west=false]
matteroverdrive:network_pipe[down=false,east=false,north=true,south=false,up=true,west=true]
matteroverdrive:network_pipe[down=false,east=false,north=true,south=false,up=true,west=false]
matteroverdrive:network_pipe[down=false,east=false,north=true,south=false,up=false,west=true]
matteroverdrive:network_pipe[down=false,east=false,north=true,south=false,up=false,west=false]
matteroverdrive:network_pipe[down=false,east=false,north=false,south=true,up=true,west=true]
matteroverdrive:network_pipe[down=false,east=false,north=false,south=true,up=true,west=false]
matteroverdrive:network_pipe[down=false,east=false,north=false,south=true,up=false,west=true]
matteroverdrive:network_pipe[down=false,east=false,north=false,south=true,up=false,west=false]
matteroverdrive:network_pipe[down=false,east=false,north=false,south=false,up=true,west=true]
matteroverdrive:network_pipe[down=false,east=false,north=false,south=false,up=true,west=false]
matteroverdrive:network_pipe[down=false,east=false,north=false,south=false,up=false,west=true]
matteroverdrive:network_pipe[down=false,east=false,north=false,south=false,up=false,west=false]
matteroverdrive:network_router
matteroverdrive:matter_analyzer[facing=down]
matteroverdrive:matter_analyzer[facing=up]
matteroverdrive:matter_analyzer[facing=north]
matteroverdrive:matter_analyzer[facing=south]
matteroverdrive:matter_analyzer[facing=west]
matteroverdrive:matter_analyzer[facing=east]
matteroverdrive:pattern_monitor[facing=down]
matteroverdrive:pattern_monitor[facing=up]
matteroverdrive:pattern_monitor[facing=north]
matteroverdrive:pattern_monitor[facing=south]
matteroverdrive:pattern_monitor[facing=west]
matteroverdrive:pattern_monitor[facing=east]
matteroverdrive:pattern_storage[facing=down]
matteroverdrive:pattern_storage[facing=up]
matteroverdrive:pattern_storage[facing=north]
matteroverdrive:pattern_storage[facing=south]
matteroverdrive:pattern_storage[facing=west]
matteroverdrive:pattern_storage[facing=east]
matteroverdrive:network_switch
matteroverdrive:solar_panel
matteroverdrive:gravitational_anomaly
matteroverdrive:gravitational_stabilizer[facing=down]
matteroverdrive:gravitational_stabilizer[facing=up]
matteroverdrive:gravitational_stabilizer[facing=north]
matteroverdrive:gravitational_stabilizer[facing=south]
matteroverdrive:gravitational_stabilizer[facing=west]
matteroverdrive:gravitational_stabilizer[facing=east]
matteroverdrive:fusion_reactor_controller[facing=down]
matteroverdrive:fusion_reactor_controller[facing=up]
matteroverdrive:fusion_reactor_controller[facing=north]
matteroverdrive:fusion_reactor_controller[facing=south]
matteroverdrive:fusion_reactor_controller[facing=west]
matteroverdrive:fusion_reactor_controller[facing=east]
matteroverdrive:fusion_reactor_coil
matteroverdrive:fusion_reactor_io
matteroverdrive:matter_plasma[level=0]
matteroverdrive:matter_plasma[level=1]
matteroverdrive:matter_plasma[level=2]
matteroverdrive:matter_plasma[level=3]
matteroverdrive:matter_plasma[level=4]
matteroverdrive:matter_plasma[level=5]
matteroverdrive:matter_plasma[level=6]
matteroverdrive:matter_plasma[level=7]
matteroverdrive:matter_plasma[level=8]
matteroverdrive:matter_plasma[level=9]
matteroverdrive:matter_plasma[level=10]
matteroverdrive:matter_plasma[level=11]
matteroverdrive:matter_plasma[level=12]
matteroverdrive:matter_plasma[level=13]
matteroverdrive:matter_plasma[level=14]
matteroverdrive:matter_plasma[level=15]
matteroverdrive:molten_tritanium[level=0]
matteroverdrive:molten_tritanium[level=1]
matteroverdrive:molten_tritanium[level=2]
matteroverdrive:molten_tritanium[level=3]
matteroverdrive:molten_tritanium[level=4]
matteroverdrive:molten_tritanium[level=5]
matteroverdrive:molten_tritanium[level=6]
matteroverdrive:molten_tritanium[level=7]
matteroverdrive:molten_tritanium[level=8]
matteroverdrive:molten_tritanium[level=9]
matteroverdrive:molten_tritanium[level=10]
matteroverdrive:molten_tritanium[level=11]
matteroverdrive:molten_tritanium[level=12]
matteroverdrive:molten_tritanium[level=13]
matteroverdrive:molten_tritanium[level=14]
matteroverdrive:molten_tritanium[level=15]
matteroverdrive:tritanium_crate[facing=down]
matteroverdrive:tritanium_crate[facing=up]
matteroverdrive:tritanium_crate[facing=north]
matteroverdrive:tritanium_crate[facing=south]
matteroverdrive:tritanium_crate[facing=west]
matteroverdrive:tritanium_crate[facing=east]
matteroverdrive:tritanium_crate_white[facing=down]
matteroverdrive:tritanium_crate_white[facing=up]
matteroverdrive:tritanium_crate_white[facing=north]
matteroverdrive:tritanium_crate_white[facing=south]
matteroverdrive:tritanium_crate_white[facing=west]
matteroverdrive:tritanium_crate_white[facing=east]
matteroverdrive:tritanium_crate_orange[facing=down]
matteroverdrive:tritanium_crate_orange[facing=up]
matteroverdrive:tritanium_crate_orange[facing=north]
matteroverdrive:tritanium_crate_orange[facing=south]
matteroverdrive:tritanium_crate_orange[facing=west]
matteroverdrive:tritanium_crate_orange[facing=east]
matteroverdrive:tritanium_crate_magenta[facing=down]
matteroverdrive:tritanium_crate_magenta[facing=up]
matteroverdrive:tritanium_crate_magenta[facing=north]
matteroverdrive:tritanium_crate_magenta[facing=south]
matteroverdrive:tritanium_crate_magenta[facing=west]
matteroverdrive:tritanium_crate_magenta[facing=east]
matteroverdrive:tritanium_crate_light_blue[facing=down]
matteroverdrive:tritanium_crate_light_blue[facing=up]
matteroverdrive:tritanium_crate_light_blue[facing=north]
matteroverdrive:tritanium_crate_light_blue[facing=south]
matteroverdrive:tritanium_crate_light_blue[facing=west]
matteroverdrive:tritanium_crate_light_blue[facing=east]
matteroverdrive:tritanium_crate_yellow[facing=down]
matteroverdrive:tritanium_crate_yellow[facing=up]
matteroverdrive:tritanium_crate_yellow[facing=north]
matteroverdrive:tritanium_crate_yellow[facing=south]
matteroverdrive:tritanium_crate_yellow[facing=west]
matteroverdrive:tritanium_crate_yellow[facing=east]
matteroverdrive:tritanium_crate_lime[facing=down]
matteroverdrive:tritanium_crate_lime[facing=up]
matteroverdrive:tritanium_crate_lime[facing=north]
matteroverdrive:tritanium_crate_lime[facing=south]
matteroverdrive:tritanium_crate_lime[facing=west]
matteroverdrive:tritanium_crate_lime[facing=east]
matteroverdrive:tritanium_crate_pink[facing=down]
matteroverdrive:tritanium_crate_pink[facing=up]
matteroverdrive:tritanium_crate_pink[facing=north]
matteroverdrive:tritanium_crate_pink[facing=south]
matteroverdrive:tritanium_crate_pink[facing=west]
matteroverdrive:tritanium_crate_pink[facing=east]
matteroverdrive:tritanium_crate_gray[facing=down]
matteroverdrive:tritanium_crate_gray[facing=up]
matteroverdrive:tritanium_crate_gray[facing=north]
matteroverdrive:tritanium_crate_gray[facing=south]
matteroverdrive:tritanium_crate_gray[facing=west]
matteroverdrive:tritanium_crate_gray[facing=east]
matteroverdrive:tritanium_crate_silver[facing=down]
matteroverdrive:tritanium_crate_silver[facing=up]
matteroverdrive:tritanium_crate_silver[facing=north]
matteroverdrive:tritanium_crate_silver[facing=south]
matteroverdrive:tritanium_crate_silver[facing=west]
matteroverdrive:tritanium_crate_silver[facing=east]
matteroverdrive:tritanium_crate_cyan[facing=down]
matteroverdrive:tritanium_crate_cyan[facing=up]
matteroverdrive:tritanium_crate_cyan[facing=north]
matteroverdrive:tritanium_crate_cyan[facing=south]
matteroverdrive:tritanium_crate_cyan[facing=west]
matteroverdrive:tritanium_crate_cyan[facing=east]
matteroverdrive:tritanium_crate_purple[facing=down]
matteroverdrive:tritanium_crate_purple[facing=up]
matteroverdrive:tritanium_crate_purple[facing=north]
matteroverdrive:tritanium_crate_purple[facing=south]
matteroverdrive:tritanium_crate_purple[facing=west]
matteroverdrive:tritanium_crate_purple[facing=east]
matteroverdrive:tritanium_crate_blue[facing=down]
matteroverdrive:tritanium_crate_blue[facing=up]
matteroverdrive:tritanium_crate_blue[facing=north]
matteroverdrive:tritanium_crate_blue[facing=south]
matteroverdrive:tritanium_crate_blue[facing=west]
matteroverdrive:tritanium_crate_blue[facing=east]
matteroverdrive:tritanium_crate_brown[facing=down]
matteroverdrive:tritanium_crate_brown[facing=up]
matteroverdrive:tritanium_crate_brown[facing=north]
matteroverdrive:tritanium_crate_brown[facing=south]
matteroverdrive:tritanium_crate_brown[facing=west]
matteroverdrive:tritanium_crate_brown[facing=east]
matteroverdrive:tritanium_crate_green[facing=down]
matteroverdrive:tritanium_crate_green[facing=up]
matteroverdrive:tritanium_crate_green[facing=north]
matteroverdrive:tritanium_crate_green[facing=south]
matteroverdrive:tritanium_crate_green[facing=west]
matteroverdrive:tritanium_crate_green[facing=east]
matteroverdrive:tritanium_crate_red[facing=down]
matteroverdrive:tritanium_crate_red[facing=up]
matteroverdrive:tritanium_crate_red[facing=north]
matteroverdrive:tritanium_crate_red[facing=south]
matteroverdrive:tritanium_crate_red[facing=west]
matteroverdrive:tritanium_crate_red[facing=east]
matteroverdrive:tritanium_crate_black[facing=down]
matteroverdrive:tritanium_crate_black[facing=up]
matteroverdrive:tritanium_crate_black[facing=north]
matteroverdrive:tritanium_crate_black[facing=south]
matteroverdrive:tritanium_crate_black[facing=west]
matteroverdrive:tritanium_crate_black[facing=east]
matteroverdrive:inscriber[ctm=true,facing=down]
matteroverdrive:inscriber[ctm=true,facing=up]
matteroverdrive:inscriber[ctm=true,facing=north]
matteroverdrive:inscriber[ctm=true,facing=south]
matteroverdrive:inscriber[ctm=true,facing=west]
matteroverdrive:inscriber[ctm=true,facing=east]
matteroverdrive:inscriber[ctm=false,facing=down]
matteroverdrive:inscriber[ctm=false,facing=up]
matteroverdrive:inscriber[ctm=false,facing=north]
matteroverdrive:inscriber[ctm=false,facing=south]
matteroverdrive:inscriber[ctm=false,facing=west]
matteroverdrive:inscriber[ctm=false,facing=east]
matteroverdrive:contract_market[facing=down]
matteroverdrive:contract_market[facing=up]
matteroverdrive:contract_market[facing=north]
matteroverdrive:contract_market[facing=south]
matteroverdrive:contract_market[facing=west]
matteroverdrive:contract_market[facing=east]
matteroverdrive:android_spawner
matteroverdrive:spacetime_accelerator
matteroverdrive:pylon[ctm=true,type=normal]
matteroverdrive:pylon[ctm=true,type=dummy]
matteroverdrive:pylon[ctm=true,type=main]
matteroverdrive:pylon[ctm=false,type=normal]
matteroverdrive:pylon[ctm=false,type=dummy]
matteroverdrive:pylon[ctm=false,type=main]
matteroverdrive:transporter
matteroverdrive:star_map
matteroverdrive:holo_sign[facing=down]
matteroverdrive:holo_sign[facing=up]
matteroverdrive:holo_sign[facing=north]
matteroverdrive:holo_sign[facing=south]
matteroverdrive:holo_sign[facing=west]
matteroverdrive:holo_sign[facing=east]
matteroverdrive:weapon_station
matteroverdrive:android_station
matteroverdrive:charging_station[ctm=true,facing=down]
matteroverdrive:charging_station[ctm=true,facing=up]
matteroverdrive:charging_station[ctm=true,facing=north]
matteroverdrive:charging_station[ctm=true,facing=south]
matteroverdrive:charging_station[ctm=true,facing=west]
matteroverdrive:charging_station[ctm=true,facing=east]
matteroverdrive:charging_station[ctm=false,facing=down]
matteroverdrive:charging_station[ctm=false,facing=up]
matteroverdrive:charging_station[ctm=false,facing=north]
matteroverdrive:charging_station[ctm=false,facing=south]
matteroverdrive:charging_station[ctm=false,facing=west]
matteroverdrive:charging_station[ctm=false,facing=east]
matteroverdrive:decorative.stripes
matteroverdrive:decorative.coils
matteroverdrive:decorative.clean
matteroverdrive:decorative.vent.dark
matteroverdrive:decorative.vent.bright
matteroverdrive:decorative.holo_matrix
matteroverdrive:decorative.tritanium_plate
matteroverdrive:decorative.tritanium_plate_stripe
matteroverdrive:decorative.carbon_fiber_plate
matteroverdrive:decorative.matter_tube[rotated=true]
matteroverdrive:decorative.matter_tube[rotated=false]
matteroverdrive:decorative.beams[rotated=true]
matteroverdrive:decorative.beams[rotated=false]
matteroverdrive:decorative.floor_tiles
matteroverdrive:decorative.floor_tile_white
matteroverdrive:decorative.floor_tiles_green
matteroverdrive:decorative.floor_noise
matteroverdrive:decorative.white_plate
matteroverdrive:decorative.separator[rotated=true]
matteroverdrive:decorative.separator[rotated=false]
matteroverdrive:decorative.tritanium_lamp[rotated=true]
matteroverdrive:decorative.tritanium_lamp[rotated=false]
matteroverdrive:decorative.tritanium_plate_colored[color=white]
matteroverdrive:decorative.tritanium_plate_colored[color=orange]
matteroverdrive:decorative.tritanium_plate_colored[color=magenta]
matteroverdrive:decorative.tritanium_plate_colored[color=light_blue]
matteroverdrive:decorative.tritanium_plate_colored[color=yellow]
matteroverdrive:decorative.tritanium_plate_colored[color=lime]
matteroverdrive:decorative.tritanium_plate_colored[color=pink]
matteroverdrive:decorative.tritanium_plate_colored[color=gray]
matteroverdrive:decorative.tritanium_plate_colored[color=silver]
matteroverdrive:decorative.tritanium_plate_colored[color=cyan]
matteroverdrive:decorative.tritanium_plate_colored[color=purple]
matteroverdrive:decorative.tritanium_plate_colored[color=blue]
matteroverdrive:decorative.tritanium_plate_colored[color=brown]
matteroverdrive:decorative.tritanium_plate_colored[color=green]
matteroverdrive:decorative.tritanium_plate_colored[color=red]
matteroverdrive:decorative.tritanium_plate_colored[color=black]
matteroverdrive:decorative.engine_exhaust_plasma
matteroverdrive:microwave[facing=down]
matteroverdrive:microwave[facing=up]
matteroverdrive:microwave[facing=north]
matteroverdrive:microwave[facing=south]
matteroverdrive:microwave[facing=west]
matteroverdrive:microwave[facing=east]
matteroverdrive:industrial_glass
matteroverdrive:bounding_box
bdsandm:wood_crate[facing=down]
bdsandm:wood_crate[facing=up]
bdsandm:wood_crate[facing=north]
bdsandm:wood_crate[facing=south]
bdsandm:wood_crate[facing=west]
bdsandm:wood_crate[facing=east]
bdsandm:wood_barrel[facing=down]
bdsandm:wood_barrel[facing=up]
bdsandm:wood_barrel[facing=north]
bdsandm:wood_barrel[facing=south]
bdsandm:wood_barrel[facing=west]
bdsandm:wood_barrel[facing=east]
bdsandm:metal_crate[facing=down]
bdsandm:metal_crate[facing=up]
bdsandm:metal_crate[facing=north]
bdsandm:metal_crate[facing=south]
bdsandm:metal_crate[facing=west]
bdsandm:metal_crate[facing=east]
bdsandm:metal_barrel[facing=down]
bdsandm:metal_barrel[facing=up]
bdsandm:metal_barrel[facing=north]
bdsandm:metal_barrel[facing=south]
bdsandm:metal_barrel[facing=west]
bdsandm:metal_barrel[facing=east]
bdsandm:shipping_container[index=0,turned=true]
bdsandm:shipping_container[index=0,turned=false]
bdsandm:shipping_container[index=1,turned=true]
bdsandm:shipping_container[index=1,turned=false]
bdsandm:shipping_container[index=2,turned=true]
bdsandm:shipping_container[index=2,turned=false]
bdsandm:shipping_container[index=3,turned=true]
bdsandm:shipping_container[index=3,turned=false]
bdsandm:shipping_container[index=4,turned=true]
bdsandm:shipping_container[index=4,turned=false]
bdsandm:shipping_container[index=5,turned=true]
bdsandm:shipping_container[index=5,turned=false]
bdsandm:shipping_container[index=6,turned=true]
bdsandm:shipping_container[index=6,turned=false]
bdsandm:shipping_container[index=7,turned=true]
bdsandm:shipping_container[index=7,turned=false]
botania:livingwood0stairs[facing=north,half=top,shape=straight]
botania:livingwood0stairs[facing=north,half=top,shape=inner_left]
botania:livingwood0stairs[facing=north,half=top,shape=inner_right]
botania:livingwood0stairs[facing=north,half=top,shape=outer_left]
botania:livingwood0stairs[facing=north,half=top,shape=outer_right]
botania:livingwood0stairs[facing=north,half=bottom,shape=straight]
botania:livingwood0stairs[facing=north,half=bottom,shape=inner_left]
botania:livingwood0stairs[facing=north,half=bottom,shape=inner_right]
botania:livingwood0stairs[facing=north,half=bottom,shape=outer_left]
botania:livingwood0stairs[facing=north,half=bottom,shape=outer_right]
botania:livingwood0stairs[facing=south,half=top,shape=straight]
botania:livingwood0stairs[facing=south,half=top,shape=inner_left]
botania:livingwood0stairs[facing=south,half=top,shape=inner_right]
botania:livingwood0stairs[facing=south,half=top,shape=outer_left]
botania:livingwood0stairs[facing=south,half=top,shape=outer_right]
botania:livingwood0stairs[facing=south,half=bottom,shape=straight]
botania:livingwood0stairs[facing=south,half=bottom,shape=inner_left]
botania:livingwood0stairs[facing=south,half=bottom,shape=inner_right]
botania:livingwood0stairs[facing=south,half=bottom,shape=outer_left]
botania:livingwood0stairs[facing=south,half=bottom,shape=outer_right]
botania:livingwood0stairs[facing=west,half=top,shape=straight]
botania:livingwood0stairs[facing=west,half=top,shape=inner_left]
botania:livingwood0stairs[facing=west,half=top,shape=inner_right]
botania:livingwood0stairs[facing=west,half=top,shape=outer_left]
botania:livingwood0stairs[facing=west,half=top,shape=outer_right]
botania:livingwood0stairs[facing=west,half=bottom,shape=straight]
botania:livingwood0stairs[facing=west,half=bottom,shape=inner_left]
botania:livingwood0stairs[facing=west,half=bottom,shape=inner_right]
botania:livingwood0stairs[facing=west,half=bottom,shape=outer_left]
botania:livingwood0stairs[facing=west,half=bottom,shape=outer_right]
botania:livingwood0stairs[facing=east,half=top,shape=straight]
botania:livingwood0stairs[facing=east,half=top,shape=inner_left]
botania:livingwood0stairs[facing=east,half=top,shape=inner_right]
botania:livingwood0stairs[facing=east,half=top,shape=outer_left]
botania:livingwood0stairs[facing=east,half=top,shape=outer_right]
botania:livingwood0stairs[facing=east,half=bottom,shape=straight]
botania:livingwood0stairs[facing=east,half=bottom,shape=inner_left]
botania:livingwood0stairs[facing=east,half=bottom,shape=inner_right]
botania:livingwood0stairs[facing=east,half=bottom,shape=outer_left]
botania:livingwood0stairs[facing=east,half=bottom,shape=outer_right]
botania:livingwood0slab[dummy=singleton,half=top]
botania:livingwood0slab[dummy=singleton,half=bottom]
botania:livingwood0slabfull[dummy=singleton,half=top]
botania:livingwood0slabfull[dummy=singleton,half=bottom]
botania:livingwood0wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:livingwood0wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:livingwood0wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:livingwood0wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:livingwood0wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:livingwood0wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:livingwood0wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:livingwood0wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:livingwood0wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:livingwood0wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:livingwood0wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:livingwood0wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:livingwood0wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:livingwood0wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:livingwood0wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:livingwood0wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:livingwood0wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:livingwood0wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:livingwood0wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:livingwood0wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:livingwood0wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:livingwood0wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:livingwood0wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:livingwood0wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:livingwood0wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:livingwood0wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:livingwood0wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:livingwood0wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:livingwood0wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:livingwood0wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:livingwood0wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:livingwood0wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:livingwood0wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:livingwood0wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:livingwood0wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:livingwood0wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:livingwood0wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:livingwood0wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:livingwood0wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:livingwood0wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:livingwood0wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:livingwood0wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:livingwood0wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:livingwood0wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:livingwood0wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:livingwood0wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:livingwood0wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:livingwood0wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:livingwood0wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:livingwood0wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:livingwood0wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:livingwood0wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:livingwood0wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:livingwood0wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:livingwood0wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:livingwood0wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:livingwood0wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:livingwood0wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:livingwood0wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:livingwood0wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:livingwood0wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:livingwood0wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:livingwood0wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:livingwood0wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:livingwood1stairs[facing=north,half=top,shape=straight]
botania:livingwood1stairs[facing=north,half=top,shape=inner_left]
botania:livingwood1stairs[facing=north,half=top,shape=inner_right]
botania:livingwood1stairs[facing=north,half=top,shape=outer_left]
botania:livingwood1stairs[facing=north,half=top,shape=outer_right]
botania:livingwood1stairs[facing=north,half=bottom,shape=straight]
botania:livingwood1stairs[facing=north,half=bottom,shape=inner_left]
botania:livingwood1stairs[facing=north,half=bottom,shape=inner_right]
botania:livingwood1stairs[facing=north,half=bottom,shape=outer_left]
botania:livingwood1stairs[facing=north,half=bottom,shape=outer_right]
botania:livingwood1stairs[facing=south,half=top,shape=straight]
botania:livingwood1stairs[facing=south,half=top,shape=inner_left]
botania:livingwood1stairs[facing=south,half=top,shape=inner_right]
botania:livingwood1stairs[facing=south,half=top,shape=outer_left]
botania:livingwood1stairs[facing=south,half=top,shape=outer_right]
botania:livingwood1stairs[facing=south,half=bottom,shape=straight]
botania:livingwood1stairs[facing=south,half=bottom,shape=inner_left]
botania:livingwood1stairs[facing=south,half=bottom,shape=inner_right]
botania:livingwood1stairs[facing=south,half=bottom,shape=outer_left]
botania:livingwood1stairs[facing=south,half=bottom,shape=outer_right]
botania:livingwood1stairs[facing=west,half=top,shape=straight]
botania:livingwood1stairs[facing=west,half=top,shape=inner_left]
botania:livingwood1stairs[facing=west,half=top,shape=inner_right]
botania:livingwood1stairs[facing=west,half=top,shape=outer_left]
botania:livingwood1stairs[facing=west,half=top,shape=outer_right]
botania:livingwood1stairs[facing=west,half=bottom,shape=straight]
botania:livingwood1stairs[facing=west,half=bottom,shape=inner_left]
botania:livingwood1stairs[facing=west,half=bottom,shape=inner_right]
botania:livingwood1stairs[facing=west,half=bottom,shape=outer_left]
botania:livingwood1stairs[facing=west,half=bottom,shape=outer_right]
botania:livingwood1stairs[facing=east,half=top,shape=straight]
botania:livingwood1stairs[facing=east,half=top,shape=inner_left]
botania:livingwood1stairs[facing=east,half=top,shape=inner_right]
botania:livingwood1stairs[facing=east,half=top,shape=outer_left]
botania:livingwood1stairs[facing=east,half=top,shape=outer_right]
botania:livingwood1stairs[facing=east,half=bottom,shape=straight]
botania:livingwood1stairs[facing=east,half=bottom,shape=inner_left]
botania:livingwood1stairs[facing=east,half=bottom,shape=inner_right]
botania:livingwood1stairs[facing=east,half=bottom,shape=outer_left]
botania:livingwood1stairs[facing=east,half=bottom,shape=outer_right]
botania:livingwood1slab[dummy=singleton,half=top]
botania:livingwood1slab[dummy=singleton,half=bottom]
botania:livingwood1slabfull[dummy=singleton,half=top]
botania:livingwood1slabfull[dummy=singleton,half=bottom]
botania:livingrock0stairs[facing=north,half=top,shape=straight]
botania:livingrock0stairs[facing=north,half=top,shape=inner_left]
botania:livingrock0stairs[facing=north,half=top,shape=inner_right]
botania:livingrock0stairs[facing=north,half=top,shape=outer_left]
botania:livingrock0stairs[facing=north,half=top,shape=outer_right]
botania:livingrock0stairs[facing=north,half=bottom,shape=straight]
botania:livingrock0stairs[facing=north,half=bottom,shape=inner_left]
botania:livingrock0stairs[facing=north,half=bottom,shape=inner_right]
botania:livingrock0stairs[facing=north,half=bottom,shape=outer_left]
botania:livingrock0stairs[facing=north,half=bottom,shape=outer_right]
botania:livingrock0stairs[facing=south,half=top,shape=straight]
botania:livingrock0stairs[facing=south,half=top,shape=inner_left]
botania:livingrock0stairs[facing=south,half=top,shape=inner_right]
botania:livingrock0stairs[facing=south,half=top,shape=outer_left]
botania:livingrock0stairs[facing=south,half=top,shape=outer_right]
botania:livingrock0stairs[facing=south,half=bottom,shape=straight]
botania:livingrock0stairs[facing=south,half=bottom,shape=inner_left]
botania:livingrock0stairs[facing=south,half=bottom,shape=inner_right]
botania:livingrock0stairs[facing=south,half=bottom,shape=outer_left]
botania:livingrock0stairs[facing=south,half=bottom,shape=outer_right]
botania:livingrock0stairs[facing=west,half=top,shape=straight]
botania:livingrock0stairs[facing=west,half=top,shape=inner_left]
botania:livingrock0stairs[facing=west,half=top,shape=inner_right]
botania:livingrock0stairs[facing=west,half=top,shape=outer_left]
botania:livingrock0stairs[facing=west,half=top,shape=outer_right]
botania:livingrock0stairs[facing=west,half=bottom,shape=straight]
botania:livingrock0stairs[facing=west,half=bottom,shape=inner_left]
botania:livingrock0stairs[facing=west,half=bottom,shape=inner_right]
botania:livingrock0stairs[facing=west,half=bottom,shape=outer_left]
botania:livingrock0stairs[facing=west,half=bottom,shape=outer_right]
botania:livingrock0stairs[facing=east,half=top,shape=straight]
botania:livingrock0stairs[facing=east,half=top,shape=inner_left]
botania:livingrock0stairs[facing=east,half=top,shape=inner_right]
botania:livingrock0stairs[facing=east,half=top,shape=outer_left]
botania:livingrock0stairs[facing=east,half=top,shape=outer_right]
botania:livingrock0stairs[facing=east,half=bottom,shape=straight]
botania:livingrock0stairs[facing=east,half=bottom,shape=inner_left]
botania:livingrock0stairs[facing=east,half=bottom,shape=inner_right]
botania:livingrock0stairs[facing=east,half=bottom,shape=outer_left]
botania:livingrock0stairs[facing=east,half=bottom,shape=outer_right]
botania:livingrock0slab[dummy=singleton,half=top]
botania:livingrock0slab[dummy=singleton,half=bottom]
botania:livingrock0slabfull[dummy=singleton,half=top]
botania:livingrock0slabfull[dummy=singleton,half=bottom]
botania:livingrock0wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:livingrock0wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:livingrock0wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:livingrock0wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:livingrock0wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:livingrock0wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:livingrock0wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:livingrock0wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:livingrock0wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:livingrock0wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:livingrock0wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:livingrock0wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:livingrock0wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:livingrock0wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:livingrock0wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:livingrock0wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:livingrock0wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:livingrock0wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:livingrock0wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:livingrock0wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:livingrock0wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:livingrock0wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:livingrock0wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:livingrock0wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:livingrock0wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:livingrock0wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:livingrock0wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:livingrock0wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:livingrock0wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:livingrock0wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:livingrock0wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:livingrock0wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:livingrock0wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:livingrock0wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:livingrock0wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:livingrock0wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:livingrock0wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:livingrock0wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:livingrock0wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:livingrock0wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:livingrock0wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:livingrock0wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:livingrock0wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:livingrock0wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:livingrock0wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:livingrock0wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:livingrock0wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:livingrock0wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:livingrock0wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:livingrock0wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:livingrock0wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:livingrock0wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:livingrock0wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:livingrock0wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:livingrock0wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:livingrock0wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:livingrock0wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:livingrock0wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:livingrock0wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:livingrock0wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:livingrock0wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:livingrock0wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:livingrock0wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:livingrock0wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:livingrock1stairs[facing=north,half=top,shape=straight]
botania:livingrock1stairs[facing=north,half=top,shape=inner_left]
botania:livingrock1stairs[facing=north,half=top,shape=inner_right]
botania:livingrock1stairs[facing=north,half=top,shape=outer_left]
botania:livingrock1stairs[facing=north,half=top,shape=outer_right]
botania:livingrock1stairs[facing=north,half=bottom,shape=straight]
botania:livingrock1stairs[facing=north,half=bottom,shape=inner_left]
botania:livingrock1stairs[facing=north,half=bottom,shape=inner_right]
botania:livingrock1stairs[facing=north,half=bottom,shape=outer_left]
botania:livingrock1stairs[facing=north,half=bottom,shape=outer_right]
botania:livingrock1stairs[facing=south,half=top,shape=straight]
botania:livingrock1stairs[facing=south,half=top,shape=inner_left]
botania:livingrock1stairs[facing=south,half=top,shape=inner_right]
botania:livingrock1stairs[facing=south,half=top,shape=outer_left]
botania:livingrock1stairs[facing=south,half=top,shape=outer_right]
botania:livingrock1stairs[facing=south,half=bottom,shape=straight]
botania:livingrock1stairs[facing=south,half=bottom,shape=inner_left]
botania:livingrock1stairs[facing=south,half=bottom,shape=inner_right]
botania:livingrock1stairs[facing=south,half=bottom,shape=outer_left]
botania:livingrock1stairs[facing=south,half=bottom,shape=outer_right]
botania:livingrock1stairs[facing=west,half=top,shape=straight]
botania:livingrock1stairs[facing=west,half=top,shape=inner_left]
botania:livingrock1stairs[facing=west,half=top,shape=inner_right]
botania:livingrock1stairs[facing=west,half=top,shape=outer_left]
botania:livingrock1stairs[facing=west,half=top,shape=outer_right]
botania:livingrock1stairs[facing=west,half=bottom,shape=straight]
botania:livingrock1stairs[facing=west,half=bottom,shape=inner_left]
botania:livingrock1stairs[facing=west,half=bottom,shape=inner_right]
botania:livingrock1stairs[facing=west,half=bottom,shape=outer_left]
botania:livingrock1stairs[facing=west,half=bottom,shape=outer_right]
botania:livingrock1stairs[facing=east,half=top,shape=straight]
botania:livingrock1stairs[facing=east,half=top,shape=inner_left]
botania:livingrock1stairs[facing=east,half=top,shape=inner_right]
botania:livingrock1stairs[facing=east,half=top,shape=outer_left]
botania:livingrock1stairs[facing=east,half=top,shape=outer_right]
botania:livingrock1stairs[facing=east,half=bottom,shape=straight]
botania:livingrock1stairs[facing=east,half=bottom,shape=inner_left]
botania:livingrock1stairs[facing=east,half=bottom,shape=inner_right]
botania:livingrock1stairs[facing=east,half=bottom,shape=outer_left]
botania:livingrock1stairs[facing=east,half=bottom,shape=outer_right]
botania:livingrock1slab[dummy=singleton,half=top]
botania:livingrock1slab[dummy=singleton,half=bottom]
botania:livingrock1slabfull[dummy=singleton,half=top]
botania:livingrock1slabfull[dummy=singleton,half=bottom]
botania:dreamwood0stairs[facing=north,half=top,shape=straight]
botania:dreamwood0stairs[facing=north,half=top,shape=inner_left]
botania:dreamwood0stairs[facing=north,half=top,shape=inner_right]
botania:dreamwood0stairs[facing=north,half=top,shape=outer_left]
botania:dreamwood0stairs[facing=north,half=top,shape=outer_right]
botania:dreamwood0stairs[facing=north,half=bottom,shape=straight]
botania:dreamwood0stairs[facing=north,half=bottom,shape=inner_left]
botania:dreamwood0stairs[facing=north,half=bottom,shape=inner_right]
botania:dreamwood0stairs[facing=north,half=bottom,shape=outer_left]
botania:dreamwood0stairs[facing=north,half=bottom,shape=outer_right]
botania:dreamwood0stairs[facing=south,half=top,shape=straight]
botania:dreamwood0stairs[facing=south,half=top,shape=inner_left]
botania:dreamwood0stairs[facing=south,half=top,shape=inner_right]
botania:dreamwood0stairs[facing=south,half=top,shape=outer_left]
botania:dreamwood0stairs[facing=south,half=top,shape=outer_right]
botania:dreamwood0stairs[facing=south,half=bottom,shape=straight]
botania:dreamwood0stairs[facing=south,half=bottom,shape=inner_left]
botania:dreamwood0stairs[facing=south,half=bottom,shape=inner_right]
botania:dreamwood0stairs[facing=south,half=bottom,shape=outer_left]
botania:dreamwood0stairs[facing=south,half=bottom,shape=outer_right]
botania:dreamwood0stairs[facing=west,half=top,shape=straight]
botania:dreamwood0stairs[facing=west,half=top,shape=inner_left]
botania:dreamwood0stairs[facing=west,half=top,shape=inner_right]
botania:dreamwood0stairs[facing=west,half=top,shape=outer_left]
botania:dreamwood0stairs[facing=west,half=top,shape=outer_right]
botania:dreamwood0stairs[facing=west,half=bottom,shape=straight]
botania:dreamwood0stairs[facing=west,half=bottom,shape=inner_left]
botania:dreamwood0stairs[facing=west,half=bottom,shape=inner_right]
botania:dreamwood0stairs[facing=west,half=bottom,shape=outer_left]
botania:dreamwood0stairs[facing=west,half=bottom,shape=outer_right]
botania:dreamwood0stairs[facing=east,half=top,shape=straight]
botania:dreamwood0stairs[facing=east,half=top,shape=inner_left]
botania:dreamwood0stairs[facing=east,half=top,shape=inner_right]
botania:dreamwood0stairs[facing=east,half=top,shape=outer_left]
botania:dreamwood0stairs[facing=east,half=top,shape=outer_right]
botania:dreamwood0stairs[facing=east,half=bottom,shape=straight]
botania:dreamwood0stairs[facing=east,half=bottom,shape=inner_left]
botania:dreamwood0stairs[facing=east,half=bottom,shape=inner_right]
botania:dreamwood0stairs[facing=east,half=bottom,shape=outer_left]
botania:dreamwood0stairs[facing=east,half=bottom,shape=outer_right]
botania:dreamwood0slab[dummy=singleton,half=top]
botania:dreamwood0slab[dummy=singleton,half=bottom]
botania:dreamwood0slabfull[dummy=singleton,half=top]
botania:dreamwood0slabfull[dummy=singleton,half=bottom]
botania:dreamwood0wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:dreamwood0wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:dreamwood0wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:dreamwood0wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:dreamwood0wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:dreamwood0wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:dreamwood0wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:dreamwood0wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:dreamwood0wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:dreamwood0wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:dreamwood0wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:dreamwood0wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:dreamwood0wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:dreamwood0wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:dreamwood0wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:dreamwood0wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:dreamwood0wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:dreamwood0wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:dreamwood0wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:dreamwood0wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:dreamwood0wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:dreamwood0wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:dreamwood0wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:dreamwood0wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:dreamwood0wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:dreamwood0wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:dreamwood0wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:dreamwood0wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:dreamwood0wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:dreamwood0wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:dreamwood0wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:dreamwood0wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:dreamwood0wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:dreamwood0wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:dreamwood0wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:dreamwood0wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:dreamwood0wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:dreamwood0wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:dreamwood0wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:dreamwood0wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:dreamwood0wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:dreamwood0wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:dreamwood0wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:dreamwood0wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:dreamwood0wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:dreamwood0wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:dreamwood0wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:dreamwood0wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:dreamwood0wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:dreamwood0wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:dreamwood0wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:dreamwood0wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:dreamwood0wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:dreamwood0wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:dreamwood0wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:dreamwood0wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:dreamwood0wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:dreamwood0wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:dreamwood0wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:dreamwood0wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:dreamwood0wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:dreamwood0wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:dreamwood0wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:dreamwood0wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:dreamwood1stairs[facing=north,half=top,shape=straight]
botania:dreamwood1stairs[facing=north,half=top,shape=inner_left]
botania:dreamwood1stairs[facing=north,half=top,shape=inner_right]
botania:dreamwood1stairs[facing=north,half=top,shape=outer_left]
botania:dreamwood1stairs[facing=north,half=top,shape=outer_right]
botania:dreamwood1stairs[facing=north,half=bottom,shape=straight]
botania:dreamwood1stairs[facing=north,half=bottom,shape=inner_left]
botania:dreamwood1stairs[facing=north,half=bottom,shape=inner_right]
botania:dreamwood1stairs[facing=north,half=bottom,shape=outer_left]
botania:dreamwood1stairs[facing=north,half=bottom,shape=outer_right]
botania:dreamwood1stairs[facing=south,half=top,shape=straight]
botania:dreamwood1stairs[facing=south,half=top,shape=inner_left]
botania:dreamwood1stairs[facing=south,half=top,shape=inner_right]
botania:dreamwood1stairs[facing=south,half=top,shape=outer_left]
botania:dreamwood1stairs[facing=south,half=top,shape=outer_right]
botania:dreamwood1stairs[facing=south,half=bottom,shape=straight]
botania:dreamwood1stairs[facing=south,half=bottom,shape=inner_left]
botania:dreamwood1stairs[facing=south,half=bottom,shape=inner_right]
botania:dreamwood1stairs[facing=south,half=bottom,shape=outer_left]
botania:dreamwood1stairs[facing=south,half=bottom,shape=outer_right]
botania:dreamwood1stairs[facing=west,half=top,shape=straight]
botania:dreamwood1stairs[facing=west,half=top,shape=inner_left]
botania:dreamwood1stairs[facing=west,half=top,shape=inner_right]
botania:dreamwood1stairs[facing=west,half=top,shape=outer_left]
botania:dreamwood1stairs[facing=west,half=top,shape=outer_right]
botania:dreamwood1stairs[facing=west,half=bottom,shape=straight]
botania:dreamwood1stairs[facing=west,half=bottom,shape=inner_left]
botania:dreamwood1stairs[facing=west,half=bottom,shape=inner_right]
botania:dreamwood1stairs[facing=west,half=bottom,shape=outer_left]
botania:dreamwood1stairs[facing=west,half=bottom,shape=outer_right]
botania:dreamwood1stairs[facing=east,half=top,shape=straight]
botania:dreamwood1stairs[facing=east,half=top,shape=inner_left]
botania:dreamwood1stairs[facing=east,half=top,shape=inner_right]
botania:dreamwood1stairs[facing=east,half=top,shape=outer_left]
botania:dreamwood1stairs[facing=east,half=top,shape=outer_right]
botania:dreamwood1stairs[facing=east,half=bottom,shape=straight]
botania:dreamwood1stairs[facing=east,half=bottom,shape=inner_left]
botania:dreamwood1stairs[facing=east,half=bottom,shape=inner_right]
botania:dreamwood1stairs[facing=east,half=bottom,shape=outer_left]
botania:dreamwood1stairs[facing=east,half=bottom,shape=outer_right]
botania:dreamwood1slab[dummy=singleton,half=top]
botania:dreamwood1slab[dummy=singleton,half=bottom]
botania:dreamwood1slabfull[dummy=singleton,half=top]
botania:dreamwood1slabfull[dummy=singleton,half=bottom]
botania:quartztypedark[variant=normal]
botania:quartztypedark[variant=chiseled]
botania:quartztypedark[variant=pillar_y]
botania:quartztypedark[variant=pillar_x]
botania:quartztypedark[variant=pillar_z]
botania:quartzslabdarkhalf[dummy=singleton,half=top]
botania:quartzslabdarkhalf[dummy=singleton,half=bottom]
botania:quartzslabdarkfull[dummy=singleton,half=top]
botania:quartzslabdarkfull[dummy=singleton,half=bottom]
botania:quartzstairsdark[facing=north,half=top,shape=straight]
botania:quartzstairsdark[facing=north,half=top,shape=inner_left]
botania:quartzstairsdark[facing=north,half=top,shape=inner_right]
botania:quartzstairsdark[facing=north,half=top,shape=outer_left]
botania:quartzstairsdark[facing=north,half=top,shape=outer_right]
botania:quartzstairsdark[facing=north,half=bottom,shape=straight]
botania:quartzstairsdark[facing=north,half=bottom,shape=inner_left]
botania:quartzstairsdark[facing=north,half=bottom,shape=inner_right]
botania:quartzstairsdark[facing=north,half=bottom,shape=outer_left]
botania:quartzstairsdark[facing=north,half=bottom,shape=outer_right]
botania:quartzstairsdark[facing=south,half=top,shape=straight]
botania:quartzstairsdark[facing=south,half=top,shape=inner_left]
botania:quartzstairsdark[facing=south,half=top,shape=inner_right]
botania:quartzstairsdark[facing=south,half=top,shape=outer_left]
botania:quartzstairsdark[facing=south,half=top,shape=outer_right]
botania:quartzstairsdark[facing=south,half=bottom,shape=straight]
botania:quartzstairsdark[facing=south,half=bottom,shape=inner_left]
botania:quartzstairsdark[facing=south,half=bottom,shape=inner_right]
botania:quartzstairsdark[facing=south,half=bottom,shape=outer_left]
botania:quartzstairsdark[facing=south,half=bottom,shape=outer_right]
botania:quartzstairsdark[facing=west,half=top,shape=straight]
botania:quartzstairsdark[facing=west,half=top,shape=inner_left]
botania:quartzstairsdark[facing=west,half=top,shape=inner_right]
botania:quartzstairsdark[facing=west,half=top,shape=outer_left]
botania:quartzstairsdark[facing=west,half=top,shape=outer_right]
botania:quartzstairsdark[facing=west,half=bottom,shape=straight]
botania:quartzstairsdark[facing=west,half=bottom,shape=inner_left]
botania:quartzstairsdark[facing=west,half=bottom,shape=inner_right]
botania:quartzstairsdark[facing=west,half=bottom,shape=outer_left]
botania:quartzstairsdark[facing=west,half=bottom,shape=outer_right]
botania:quartzstairsdark[facing=east,half=top,shape=straight]
botania:quartzstairsdark[facing=east,half=top,shape=inner_left]
botania:quartzstairsdark[facing=east,half=top,shape=inner_right]
botania:quartzstairsdark[facing=east,half=top,shape=outer_left]
botania:quartzstairsdark[facing=east,half=top,shape=outer_right]
botania:quartzstairsdark[facing=east,half=bottom,shape=straight]
botania:quartzstairsdark[facing=east,half=bottom,shape=inner_left]
botania:quartzstairsdark[facing=east,half=bottom,shape=inner_right]
botania:quartzstairsdark[facing=east,half=bottom,shape=outer_left]
botania:quartzstairsdark[facing=east,half=bottom,shape=outer_right]
botania:quartztypemana[variant=normal]
botania:quartztypemana[variant=chiseled]
botania:quartztypemana[variant=pillar_y]
botania:quartztypemana[variant=pillar_x]
botania:quartztypemana[variant=pillar_z]
botania:quartzslabmanahalf[dummy=singleton,half=top]
botania:quartzslabmanahalf[dummy=singleton,half=bottom]
botania:quartzslabmanafull[dummy=singleton,half=top]
botania:quartzslabmanafull[dummy=singleton,half=bottom]
botania:quartzstairsmana[facing=north,half=top,shape=straight]
botania:quartzstairsmana[facing=north,half=top,shape=inner_left]
botania:quartzstairsmana[facing=north,half=top,shape=inner_right]
botania:quartzstairsmana[facing=north,half=top,shape=outer_left]
botania:quartzstairsmana[facing=north,half=top,shape=outer_right]
botania:quartzstairsmana[facing=north,half=bottom,shape=straight]
botania:quartzstairsmana[facing=north,half=bottom,shape=inner_left]
botania:quartzstairsmana[facing=north,half=bottom,shape=inner_right]
botania:quartzstairsmana[facing=north,half=bottom,shape=outer_left]
botania:quartzstairsmana[facing=north,half=bottom,shape=outer_right]
botania:quartzstairsmana[facing=south,half=top,shape=straight]
botania:quartzstairsmana[facing=south,half=top,shape=inner_left]
botania:quartzstairsmana[facing=south,half=top,shape=inner_right]
botania:quartzstairsmana[facing=south,half=top,shape=outer_left]
botania:quartzstairsmana[facing=south,half=top,shape=outer_right]
botania:quartzstairsmana[facing=south,half=bottom,shape=straight]
botania:quartzstairsmana[facing=south,half=bottom,shape=inner_left]
botania:quartzstairsmana[facing=south,half=bottom,shape=inner_right]
botania:quartzstairsmana[facing=south,half=bottom,shape=outer_left]
botania:quartzstairsmana[facing=south,half=bottom,shape=outer_right]
botania:quartzstairsmana[facing=west,half=top,shape=straight]
botania:quartzstairsmana[facing=west,half=top,shape=inner_left]
botania:quartzstairsmana[facing=west,half=top,shape=inner_right]
botania:quartzstairsmana[facing=west,half=top,shape=outer_left]
botania:quartzstairsmana[facing=west,half=top,shape=outer_right]
botania:quartzstairsmana[facing=west,half=bottom,shape=straight]
botania:quartzstairsmana[facing=west,half=bottom,shape=inner_left]
botania:quartzstairsmana[facing=west,half=bottom,shape=inner_right]
botania:quartzstairsmana[facing=west,half=bottom,shape=outer_left]
botania:quartzstairsmana[facing=west,half=bottom,shape=outer_right]
botania:quartzstairsmana[facing=east,half=top,shape=straight]
botania:quartzstairsmana[facing=east,half=top,shape=inner_left]
botania:quartzstairsmana[facing=east,half=top,shape=inner_right]
botania:quartzstairsmana[facing=east,half=top,shape=outer_left]
botania:quartzstairsmana[facing=east,half=top,shape=outer_right]
botania:quartzstairsmana[facing=east,half=bottom,shape=straight]
botania:quartzstairsmana[facing=east,half=bottom,shape=inner_left]
botania:quartzstairsmana[facing=east,half=bottom,shape=inner_right]
botania:quartzstairsmana[facing=east,half=bottom,shape=outer_left]
botania:quartzstairsmana[facing=east,half=bottom,shape=outer_right]
botania:quartztypeblaze[variant=normal]
botania:quartztypeblaze[variant=chiseled]
botania:quartztypeblaze[variant=pillar_y]
botania:quartztypeblaze[variant=pillar_x]
botania:quartztypeblaze[variant=pillar_z]
botania:quartzslabblazehalf[dummy=singleton,half=top]
botania:quartzslabblazehalf[dummy=singleton,half=bottom]
botania:quartzslabblazefull[dummy=singleton,half=top]
botania:quartzslabblazefull[dummy=singleton,half=bottom]
botania:quartzstairsblaze[facing=north,half=top,shape=straight]
botania:quartzstairsblaze[facing=north,half=top,shape=inner_left]
botania:quartzstairsblaze[facing=north,half=top,shape=inner_right]
botania:quartzstairsblaze[facing=north,half=top,shape=outer_left]
botania:quartzstairsblaze[facing=north,half=top,shape=outer_right]
botania:quartzstairsblaze[facing=north,half=bottom,shape=straight]
botania:quartzstairsblaze[facing=north,half=bottom,shape=inner_left]
botania:quartzstairsblaze[facing=north,half=bottom,shape=inner_right]
botania:quartzstairsblaze[facing=north,half=bottom,shape=outer_left]
botania:quartzstairsblaze[facing=north,half=bottom,shape=outer_right]
botania:quartzstairsblaze[facing=south,half=top,shape=straight]
botania:quartzstairsblaze[facing=south,half=top,shape=inner_left]
botania:quartzstairsblaze[facing=south,half=top,shape=inner_right]
botania:quartzstairsblaze[facing=south,half=top,shape=outer_left]
botania:quartzstairsblaze[facing=south,half=top,shape=outer_right]
botania:quartzstairsblaze[facing=south,half=bottom,shape=straight]
botania:quartzstairsblaze[facing=south,half=bottom,shape=inner_left]
botania:quartzstairsblaze[facing=south,half=bottom,shape=inner_right]
botania:quartzstairsblaze[facing=south,half=bottom,shape=outer_left]
botania:quartzstairsblaze[facing=south,half=bottom,shape=outer_right]
botania:quartzstairsblaze[facing=west,half=top,shape=straight]
botania:quartzstairsblaze[facing=west,half=top,shape=inner_left]
botania:quartzstairsblaze[facing=west,half=top,shape=inner_right]
botania:quartzstairsblaze[facing=west,half=top,shape=outer_left]
botania:quartzstairsblaze[facing=west,half=top,shape=outer_right]
botania:quartzstairsblaze[facing=west,half=bottom,shape=straight]
botania:quartzstairsblaze[facing=west,half=bottom,shape=inner_left]
botania:quartzstairsblaze[facing=west,half=bottom,shape=inner_right]
botania:quartzstairsblaze[facing=west,half=bottom,shape=outer_left]
botania:quartzstairsblaze[facing=west,half=bottom,shape=outer_right]
botania:quartzstairsblaze[facing=east,half=top,shape=straight]
botania:quartzstairsblaze[facing=east,half=top,shape=inner_left]
botania:quartzstairsblaze[facing=east,half=top,shape=inner_right]
botania:quartzstairsblaze[facing=east,half=top,shape=outer_left]
botania:quartzstairsblaze[facing=east,half=top,shape=outer_right]
botania:quartzstairsblaze[facing=east,half=bottom,shape=straight]
botania:quartzstairsblaze[facing=east,half=bottom,shape=inner_left]
botania:quartzstairsblaze[facing=east,half=bottom,shape=inner_right]
botania:quartzstairsblaze[facing=east,half=bottom,shape=outer_left]
botania:quartzstairsblaze[facing=east,half=bottom,shape=outer_right]
botania:quartztypelavender[variant=normal]
botania:quartztypelavender[variant=chiseled]
botania:quartztypelavender[variant=pillar_y]
botania:quartztypelavender[variant=pillar_x]
botania:quartztypelavender[variant=pillar_z]
botania:quartzslablavenderhalf[dummy=singleton,half=top]
botania:quartzslablavenderhalf[dummy=singleton,half=bottom]
botania:quartzslablavenderfull[dummy=singleton,half=top]
botania:quartzslablavenderfull[dummy=singleton,half=bottom]
botania:quartzstairslavender[facing=north,half=top,shape=straight]
botania:quartzstairslavender[facing=north,half=top,shape=inner_left]
botania:quartzstairslavender[facing=north,half=top,shape=inner_right]
botania:quartzstairslavender[facing=north,half=top,shape=outer_left]
botania:quartzstairslavender[facing=north,half=top,shape=outer_right]
botania:quartzstairslavender[facing=north,half=bottom,shape=straight]
botania:quartzstairslavender[facing=north,half=bottom,shape=inner_left]
botania:quartzstairslavender[facing=north,half=bottom,shape=inner_right]
botania:quartzstairslavender[facing=north,half=bottom,shape=outer_left]
botania:quartzstairslavender[facing=north,half=bottom,shape=outer_right]
botania:quartzstairslavender[facing=south,half=top,shape=straight]
botania:quartzstairslavender[facing=south,half=top,shape=inner_left]
botania:quartzstairslavender[facing=south,half=top,shape=inner_right]
botania:quartzstairslavender[facing=south,half=top,shape=outer_left]
botania:quartzstairslavender[facing=south,half=top,shape=outer_right]
botania:quartzstairslavender[facing=south,half=bottom,shape=straight]
botania:quartzstairslavender[facing=south,half=bottom,shape=inner_left]
botania:quartzstairslavender[facing=south,half=bottom,shape=inner_right]
botania:quartzstairslavender[facing=south,half=bottom,shape=outer_left]
botania:quartzstairslavender[facing=south,half=bottom,shape=outer_right]
botania:quartzstairslavender[facing=west,half=top,shape=straight]
botania:quartzstairslavender[facing=west,half=top,shape=inner_left]
botania:quartzstairslavender[facing=west,half=top,shape=inner_right]
botania:quartzstairslavender[facing=west,half=top,shape=outer_left]
botania:quartzstairslavender[facing=west,half=top,shape=outer_right]
botania:quartzstairslavender[facing=west,half=bottom,shape=straight]
botania:quartzstairslavender[facing=west,half=bottom,shape=inner_left]
botania:quartzstairslavender[facing=west,half=bottom,shape=inner_right]
botania:quartzstairslavender[facing=west,half=bottom,shape=outer_left]
botania:quartzstairslavender[facing=west,half=bottom,shape=outer_right]
botania:quartzstairslavender[facing=east,half=top,shape=straight]
botania:quartzstairslavender[facing=east,half=top,shape=inner_left]
botania:quartzstairslavender[facing=east,half=top,shape=inner_right]
botania:quartzstairslavender[facing=east,half=top,shape=outer_left]
botania:quartzstairslavender[facing=east,half=top,shape=outer_right]
botania:quartzstairslavender[facing=east,half=bottom,shape=straight]
botania:quartzstairslavender[facing=east,half=bottom,shape=inner_left]
botania:quartzstairslavender[facing=east,half=bottom,shape=inner_right]
botania:quartzstairslavender[facing=east,half=bottom,shape=outer_left]
botania:quartzstairslavender[facing=east,half=bottom,shape=outer_right]
botania:quartztypered[variant=normal]
botania:quartztypered[variant=chiseled]
botania:quartztypered[variant=pillar_y]
botania:quartztypered[variant=pillar_x]
botania:quartztypered[variant=pillar_z]
botania:quartzslabredhalf[dummy=singleton,half=top]
botania:quartzslabredhalf[dummy=singleton,half=bottom]
botania:quartzslabredfull[dummy=singleton,half=top]
botania:quartzslabredfull[dummy=singleton,half=bottom]
botania:quartzstairsred[facing=north,half=top,shape=straight]
botania:quartzstairsred[facing=north,half=top,shape=inner_left]
botania:quartzstairsred[facing=north,half=top,shape=inner_right]
botania:quartzstairsred[facing=north,half=top,shape=outer_left]
botania:quartzstairsred[facing=north,half=top,shape=outer_right]
botania:quartzstairsred[facing=north,half=bottom,shape=straight]
botania:quartzstairsred[facing=north,half=bottom,shape=inner_left]
botania:quartzstairsred[facing=north,half=bottom,shape=inner_right]
botania:quartzstairsred[facing=north,half=bottom,shape=outer_left]
botania:quartzstairsred[facing=north,half=bottom,shape=outer_right]
botania:quartzstairsred[facing=south,half=top,shape=straight]
botania:quartzstairsred[facing=south,half=top,shape=inner_left]
botania:quartzstairsred[facing=south,half=top,shape=inner_right]
botania:quartzstairsred[facing=south,half=top,shape=outer_left]
botania:quartzstairsred[facing=south,half=top,shape=outer_right]
botania:quartzstairsred[facing=south,half=bottom,shape=straight]
botania:quartzstairsred[facing=south,half=bottom,shape=inner_left]
botania:quartzstairsred[facing=south,half=bottom,shape=inner_right]
botania:quartzstairsred[facing=south,half=bottom,shape=outer_left]
botania:quartzstairsred[facing=south,half=bottom,shape=outer_right]
botania:quartzstairsred[facing=west,half=top,shape=straight]
botania:quartzstairsred[facing=west,half=top,shape=inner_left]
botania:quartzstairsred[facing=west,half=top,shape=inner_right]
botania:quartzstairsred[facing=west,half=top,shape=outer_left]
botania:quartzstairsred[facing=west,half=top,shape=outer_right]
botania:quartzstairsred[facing=west,half=bottom,shape=straight]
botania:quartzstairsred[facing=west,half=bottom,shape=inner_left]
botania:quartzstairsred[facing=west,half=bottom,shape=inner_right]
botania:quartzstairsred[facing=west,half=bottom,shape=outer_left]
botania:quartzstairsred[facing=west,half=bottom,shape=outer_right]
botania:quartzstairsred[facing=east,half=top,shape=straight]
botania:quartzstairsred[facing=east,half=top,shape=inner_left]
botania:quartzstairsred[facing=east,half=top,shape=inner_right]
botania:quartzstairsred[facing=east,half=top,shape=outer_left]
botania:quartzstairsred[facing=east,half=top,shape=outer_right]
botania:quartzstairsred[facing=east,half=bottom,shape=straight]
botania:quartzstairsred[facing=east,half=bottom,shape=inner_left]
botania:quartzstairsred[facing=east,half=bottom,shape=inner_right]
botania:quartzstairsred[facing=east,half=bottom,shape=outer_left]
botania:quartzstairsred[facing=east,half=bottom,shape=outer_right]
botania:quartztypeelf[variant=normal]
botania:quartztypeelf[variant=chiseled]
botania:quartztypeelf[variant=pillar_y]
botania:quartztypeelf[variant=pillar_x]
botania:quartztypeelf[variant=pillar_z]
botania:quartzslabelfhalf[dummy=singleton,half=top]
botania:quartzslabelfhalf[dummy=singleton,half=bottom]
botania:quartzslabelffull[dummy=singleton,half=top]
botania:quartzslabelffull[dummy=singleton,half=bottom]
botania:quartzstairself[facing=north,half=top,shape=straight]
botania:quartzstairself[facing=north,half=top,shape=inner_left]
botania:quartzstairself[facing=north,half=top,shape=inner_right]
botania:quartzstairself[facing=north,half=top,shape=outer_left]
botania:quartzstairself[facing=north,half=top,shape=outer_right]
botania:quartzstairself[facing=north,half=bottom,shape=straight]
botania:quartzstairself[facing=north,half=bottom,shape=inner_left]
botania:quartzstairself[facing=north,half=bottom,shape=inner_right]
botania:quartzstairself[facing=north,half=bottom,shape=outer_left]
botania:quartzstairself[facing=north,half=bottom,shape=outer_right]
botania:quartzstairself[facing=south,half=top,shape=straight]
botania:quartzstairself[facing=south,half=top,shape=inner_left]
botania:quartzstairself[facing=south,half=top,shape=inner_right]
botania:quartzstairself[facing=south,half=top,shape=outer_left]
botania:quartzstairself[facing=south,half=top,shape=outer_right]
botania:quartzstairself[facing=south,half=bottom,shape=straight]
botania:quartzstairself[facing=south,half=bottom,shape=inner_left]
botania:quartzstairself[facing=south,half=bottom,shape=inner_right]
botania:quartzstairself[facing=south,half=bottom,shape=outer_left]
botania:quartzstairself[facing=south,half=bottom,shape=outer_right]
botania:quartzstairself[facing=west,half=top,shape=straight]
botania:quartzstairself[facing=west,half=top,shape=inner_left]
botania:quartzstairself[facing=west,half=top,shape=inner_right]
botania:quartzstairself[facing=west,half=top,shape=outer_left]
botania:quartzstairself[facing=west,half=top,shape=outer_right]
botania:quartzstairself[facing=west,half=bottom,shape=straight]
botania:quartzstairself[facing=west,half=bottom,shape=inner_left]
botania:quartzstairself[facing=west,half=bottom,shape=inner_right]
botania:quartzstairself[facing=west,half=bottom,shape=outer_left]
botania:quartzstairself[facing=west,half=bottom,shape=outer_right]
botania:quartzstairself[facing=east,half=top,shape=straight]
botania:quartzstairself[facing=east,half=top,shape=inner_left]
botania:quartzstairself[facing=east,half=top,shape=inner_right]
botania:quartzstairself[facing=east,half=top,shape=outer_left]
botania:quartzstairself[facing=east,half=top,shape=outer_right]
botania:quartzstairself[facing=east,half=bottom,shape=straight]
botania:quartzstairself[facing=east,half=bottom,shape=inner_left]
botania:quartzstairself[facing=east,half=bottom,shape=inner_right]
botania:quartzstairself[facing=east,half=bottom,shape=outer_left]
botania:quartzstairself[facing=east,half=bottom,shape=outer_right]
botania:quartztypesunny[variant=normal]
botania:quartztypesunny[variant=chiseled]
botania:quartztypesunny[variant=pillar_y]
botania:quartztypesunny[variant=pillar_x]
botania:quartztypesunny[variant=pillar_z]
botania:quartzslabsunnyhalf[dummy=singleton,half=top]
botania:quartzslabsunnyhalf[dummy=singleton,half=bottom]
botania:quartzslabsunnyfull[dummy=singleton,half=top]
botania:quartzslabsunnyfull[dummy=singleton,half=bottom]
botania:quartzstairssunny[facing=north,half=top,shape=straight]
botania:quartzstairssunny[facing=north,half=top,shape=inner_left]
botania:quartzstairssunny[facing=north,half=top,shape=inner_right]
botania:quartzstairssunny[facing=north,half=top,shape=outer_left]
botania:quartzstairssunny[facing=north,half=top,shape=outer_right]
botania:quartzstairssunny[facing=north,half=bottom,shape=straight]
botania:quartzstairssunny[facing=north,half=bottom,shape=inner_left]
botania:quartzstairssunny[facing=north,half=bottom,shape=inner_right]
botania:quartzstairssunny[facing=north,half=bottom,shape=outer_left]
botania:quartzstairssunny[facing=north,half=bottom,shape=outer_right]
botania:quartzstairssunny[facing=south,half=top,shape=straight]
botania:quartzstairssunny[facing=south,half=top,shape=inner_left]
botania:quartzstairssunny[facing=south,half=top,shape=inner_right]
botania:quartzstairssunny[facing=south,half=top,shape=outer_left]
botania:quartzstairssunny[facing=south,half=top,shape=outer_right]
botania:quartzstairssunny[facing=south,half=bottom,shape=straight]
botania:quartzstairssunny[facing=south,half=bottom,shape=inner_left]
botania:quartzstairssunny[facing=south,half=bottom,shape=inner_right]
botania:quartzstairssunny[facing=south,half=bottom,shape=outer_left]
botania:quartzstairssunny[facing=south,half=bottom,shape=outer_right]
botania:quartzstairssunny[facing=west,half=top,shape=straight]
botania:quartzstairssunny[facing=west,half=top,shape=inner_left]
botania:quartzstairssunny[facing=west,half=top,shape=inner_right]
botania:quartzstairssunny[facing=west,half=top,shape=outer_left]
botania:quartzstairssunny[facing=west,half=top,shape=outer_right]
botania:quartzstairssunny[facing=west,half=bottom,shape=straight]
botania:quartzstairssunny[facing=west,half=bottom,shape=inner_left]
botania:quartzstairssunny[facing=west,half=bottom,shape=inner_right]
botania:quartzstairssunny[facing=west,half=bottom,shape=outer_left]
botania:quartzstairssunny[facing=west,half=bottom,shape=outer_right]
botania:quartzstairssunny[facing=east,half=top,shape=straight]
botania:quartzstairssunny[facing=east,half=top,shape=inner_left]
botania:quartzstairssunny[facing=east,half=top,shape=inner_right]
botania:quartzstairssunny[facing=east,half=top,shape=outer_left]
botania:quartzstairssunny[facing=east,half=top,shape=outer_right]
botania:quartzstairssunny[facing=east,half=bottom,shape=straight]
botania:quartzstairssunny[facing=east,half=bottom,shape=inner_left]
botania:quartzstairssunny[facing=east,half=bottom,shape=inner_right]
botania:quartzstairssunny[facing=east,half=bottom,shape=outer_left]
botania:quartzstairssunny[facing=east,half=bottom,shape=outer_right]
botania:biomestonea[variant=forest]
botania:biomestonea[variant=plains]
botania:biomestonea[variant=mountain]
botania:biomestonea[variant=fungal]
botania:biomestonea[variant=swamp]
botania:biomestonea[variant=desert]
botania:biomestonea[variant=taiga]
botania:biomestonea[variant=mesa]
botania:biomestonea[variant=forest_cobble]
botania:biomestonea[variant=plains_cobble]
botania:biomestonea[variant=mountain_cobble]
botania:biomestonea[variant=fungal_cobble]
botania:biomestonea[variant=swamp_cobble]
botania:biomestonea[variant=desert_cobble]
botania:biomestonea[variant=taiga_cobble]
botania:biomestonea[variant=mesa_cobble]
botania:biomestoneb[variant=forest]
botania:biomestoneb[variant=plains]
botania:biomestoneb[variant=mountain]
botania:biomestoneb[variant=fungal]
botania:biomestoneb[variant=swamp]
botania:biomestoneb[variant=desert]
botania:biomestoneb[variant=taiga]
botania:biomestoneb[variant=mesa]
botania:biomestoneb[variant=chiseled_forest]
botania:biomestoneb[variant=chiseled_plains]
botania:biomestoneb[variant=chiseled_mountain]
botania:biomestoneb[variant=chiseled_fungal]
botania:biomestoneb[variant=chiseled_swamp]
botania:biomestoneb[variant=chiseled_desert]
botania:biomestoneb[variant=chiseled_taiga]
botania:biomestoneb[variant=chiseled_mesa]
botania:pavement[color=white]
botania:pavement[color=yellow]
botania:pavement[color=blue]
botania:pavement[color=green]
botania:pavement[color=red]
botania:pavement[color=black]
botania:biomestonea0stairs[facing=north,half=top,shape=straight]
botania:biomestonea0stairs[facing=north,half=top,shape=inner_left]
botania:biomestonea0stairs[facing=north,half=top,shape=inner_right]
botania:biomestonea0stairs[facing=north,half=top,shape=outer_left]
botania:biomestonea0stairs[facing=north,half=top,shape=outer_right]
botania:biomestonea0stairs[facing=north,half=bottom,shape=straight]
botania:biomestonea0stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestonea0stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestonea0stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestonea0stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestonea0stairs[facing=south,half=top,shape=straight]
botania:biomestonea0stairs[facing=south,half=top,shape=inner_left]
botania:biomestonea0stairs[facing=south,half=top,shape=inner_right]
botania:biomestonea0stairs[facing=south,half=top,shape=outer_left]
botania:biomestonea0stairs[facing=south,half=top,shape=outer_right]
botania:biomestonea0stairs[facing=south,half=bottom,shape=straight]
botania:biomestonea0stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestonea0stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestonea0stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestonea0stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestonea0stairs[facing=west,half=top,shape=straight]
botania:biomestonea0stairs[facing=west,half=top,shape=inner_left]
botania:biomestonea0stairs[facing=west,half=top,shape=inner_right]
botania:biomestonea0stairs[facing=west,half=top,shape=outer_left]
botania:biomestonea0stairs[facing=west,half=top,shape=outer_right]
botania:biomestonea0stairs[facing=west,half=bottom,shape=straight]
botania:biomestonea0stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestonea0stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestonea0stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestonea0stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestonea0stairs[facing=east,half=top,shape=straight]
botania:biomestonea0stairs[facing=east,half=top,shape=inner_left]
botania:biomestonea0stairs[facing=east,half=top,shape=inner_right]
botania:biomestonea0stairs[facing=east,half=top,shape=outer_left]
botania:biomestonea0stairs[facing=east,half=top,shape=outer_right]
botania:biomestonea0stairs[facing=east,half=bottom,shape=straight]
botania:biomestonea0stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestonea0stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestonea0stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestonea0stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestonea0slab[dummy=singleton,half=top]
botania:biomestonea0slab[dummy=singleton,half=bottom]
botania:biomestonea0slabfull[dummy=singleton,half=top]
botania:biomestonea0slabfull[dummy=singleton,half=bottom]
botania:biomestonea1stairs[facing=north,half=top,shape=straight]
botania:biomestonea1stairs[facing=north,half=top,shape=inner_left]
botania:biomestonea1stairs[facing=north,half=top,shape=inner_right]
botania:biomestonea1stairs[facing=north,half=top,shape=outer_left]
botania:biomestonea1stairs[facing=north,half=top,shape=outer_right]
botania:biomestonea1stairs[facing=north,half=bottom,shape=straight]
botania:biomestonea1stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestonea1stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestonea1stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestonea1stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestonea1stairs[facing=south,half=top,shape=straight]
botania:biomestonea1stairs[facing=south,half=top,shape=inner_left]
botania:biomestonea1stairs[facing=south,half=top,shape=inner_right]
botania:biomestonea1stairs[facing=south,half=top,shape=outer_left]
botania:biomestonea1stairs[facing=south,half=top,shape=outer_right]
botania:biomestonea1stairs[facing=south,half=bottom,shape=straight]
botania:biomestonea1stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestonea1stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestonea1stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestonea1stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestonea1stairs[facing=west,half=top,shape=straight]
botania:biomestonea1stairs[facing=west,half=top,shape=inner_left]
botania:biomestonea1stairs[facing=west,half=top,shape=inner_right]
botania:biomestonea1stairs[facing=west,half=top,shape=outer_left]
botania:biomestonea1stairs[facing=west,half=top,shape=outer_right]
botania:biomestonea1stairs[facing=west,half=bottom,shape=straight]
botania:biomestonea1stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestonea1stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestonea1stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestonea1stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestonea1stairs[facing=east,half=top,shape=straight]
botania:biomestonea1stairs[facing=east,half=top,shape=inner_left]
botania:biomestonea1stairs[facing=east,half=top,shape=inner_right]
botania:biomestonea1stairs[facing=east,half=top,shape=outer_left]
botania:biomestonea1stairs[facing=east,half=top,shape=outer_right]
botania:biomestonea1stairs[facing=east,half=bottom,shape=straight]
botania:biomestonea1stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestonea1stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestonea1stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestonea1stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestonea1slab[dummy=singleton,half=top]
botania:biomestonea1slab[dummy=singleton,half=bottom]
botania:biomestonea1slabfull[dummy=singleton,half=top]
botania:biomestonea1slabfull[dummy=singleton,half=bottom]
botania:biomestonea2stairs[facing=north,half=top,shape=straight]
botania:biomestonea2stairs[facing=north,half=top,shape=inner_left]
botania:biomestonea2stairs[facing=north,half=top,shape=inner_right]
botania:biomestonea2stairs[facing=north,half=top,shape=outer_left]
botania:biomestonea2stairs[facing=north,half=top,shape=outer_right]
botania:biomestonea2stairs[facing=north,half=bottom,shape=straight]
botania:biomestonea2stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestonea2stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestonea2stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestonea2stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestonea2stairs[facing=south,half=top,shape=straight]
botania:biomestonea2stairs[facing=south,half=top,shape=inner_left]
botania:biomestonea2stairs[facing=south,half=top,shape=inner_right]
botania:biomestonea2stairs[facing=south,half=top,shape=outer_left]
botania:biomestonea2stairs[facing=south,half=top,shape=outer_right]
botania:biomestonea2stairs[facing=south,half=bottom,shape=straight]
botania:biomestonea2stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestonea2stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestonea2stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestonea2stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestonea2stairs[facing=west,half=top,shape=straight]
botania:biomestonea2stairs[facing=west,half=top,shape=inner_left]
botania:biomestonea2stairs[facing=west,half=top,shape=inner_right]
botania:biomestonea2stairs[facing=west,half=top,shape=outer_left]
botania:biomestonea2stairs[facing=west,half=top,shape=outer_right]
botania:biomestonea2stairs[facing=west,half=bottom,shape=straight]
botania:biomestonea2stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestonea2stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestonea2stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestonea2stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestonea2stairs[facing=east,half=top,shape=straight]
botania:biomestonea2stairs[facing=east,half=top,shape=inner_left]
botania:biomestonea2stairs[facing=east,half=top,shape=inner_right]
botania:biomestonea2stairs[facing=east,half=top,shape=outer_left]
botania:biomestonea2stairs[facing=east,half=top,shape=outer_right]
botania:biomestonea2stairs[facing=east,half=bottom,shape=straight]
botania:biomestonea2stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestonea2stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestonea2stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestonea2stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestonea2slab[dummy=singleton,half=top]
botania:biomestonea2slab[dummy=singleton,half=bottom]
botania:biomestonea2slabfull[dummy=singleton,half=top]
botania:biomestonea2slabfull[dummy=singleton,half=bottom]
botania:biomestonea3stairs[facing=north,half=top,shape=straight]
botania:biomestonea3stairs[facing=north,half=top,shape=inner_left]
botania:biomestonea3stairs[facing=north,half=top,shape=inner_right]
botania:biomestonea3stairs[facing=north,half=top,shape=outer_left]
botania:biomestonea3stairs[facing=north,half=top,shape=outer_right]
botania:biomestonea3stairs[facing=north,half=bottom,shape=straight]
botania:biomestonea3stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestonea3stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestonea3stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestonea3stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestonea3stairs[facing=south,half=top,shape=straight]
botania:biomestonea3stairs[facing=south,half=top,shape=inner_left]
botania:biomestonea3stairs[facing=south,half=top,shape=inner_right]
botania:biomestonea3stairs[facing=south,half=top,shape=outer_left]
botania:biomestonea3stairs[facing=south,half=top,shape=outer_right]
botania:biomestonea3stairs[facing=south,half=bottom,shape=straight]
botania:biomestonea3stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestonea3stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestonea3stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestonea3stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestonea3stairs[facing=west,half=top,shape=straight]
botania:biomestonea3stairs[facing=west,half=top,shape=inner_left]
botania:biomestonea3stairs[facing=west,half=top,shape=inner_right]
botania:biomestonea3stairs[facing=west,half=top,shape=outer_left]
botania:biomestonea3stairs[facing=west,half=top,shape=outer_right]
botania:biomestonea3stairs[facing=west,half=bottom,shape=straight]
botania:biomestonea3stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestonea3stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestonea3stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestonea3stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestonea3stairs[facing=east,half=top,shape=straight]
botania:biomestonea3stairs[facing=east,half=top,shape=inner_left]
botania:biomestonea3stairs[facing=east,half=top,shape=inner_right]
botania:biomestonea3stairs[facing=east,half=top,shape=outer_left]
botania:biomestonea3stairs[facing=east,half=top,shape=outer_right]
botania:biomestonea3stairs[facing=east,half=bottom,shape=straight]
botania:biomestonea3stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestonea3stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestonea3stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestonea3stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestonea3slab[dummy=singleton,half=top]
botania:biomestonea3slab[dummy=singleton,half=bottom]
botania:biomestonea3slabfull[dummy=singleton,half=top]
botania:biomestonea3slabfull[dummy=singleton,half=bottom]
botania:biomestonea4stairs[facing=north,half=top,shape=straight]
botania:biomestonea4stairs[facing=north,half=top,shape=inner_left]
botania:biomestonea4stairs[facing=north,half=top,shape=inner_right]
botania:biomestonea4stairs[facing=north,half=top,shape=outer_left]
botania:biomestonea4stairs[facing=north,half=top,shape=outer_right]
botania:biomestonea4stairs[facing=north,half=bottom,shape=straight]
botania:biomestonea4stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestonea4stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestonea4stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestonea4stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestonea4stairs[facing=south,half=top,shape=straight]
botania:biomestonea4stairs[facing=south,half=top,shape=inner_left]
botania:biomestonea4stairs[facing=south,half=top,shape=inner_right]
botania:biomestonea4stairs[facing=south,half=top,shape=outer_left]
botania:biomestonea4stairs[facing=south,half=top,shape=outer_right]
botania:biomestonea4stairs[facing=south,half=bottom,shape=straight]
botania:biomestonea4stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestonea4stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestonea4stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestonea4stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestonea4stairs[facing=west,half=top,shape=straight]
botania:biomestonea4stairs[facing=west,half=top,shape=inner_left]
botania:biomestonea4stairs[facing=west,half=top,shape=inner_right]
botania:biomestonea4stairs[facing=west,half=top,shape=outer_left]
botania:biomestonea4stairs[facing=west,half=top,shape=outer_right]
botania:biomestonea4stairs[facing=west,half=bottom,shape=straight]
botania:biomestonea4stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestonea4stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestonea4stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestonea4stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestonea4stairs[facing=east,half=top,shape=straight]
botania:biomestonea4stairs[facing=east,half=top,shape=inner_left]
botania:biomestonea4stairs[facing=east,half=top,shape=inner_right]
botania:biomestonea4stairs[facing=east,half=top,shape=outer_left]
botania:biomestonea4stairs[facing=east,half=top,shape=outer_right]
botania:biomestonea4stairs[facing=east,half=bottom,shape=straight]
botania:biomestonea4stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestonea4stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestonea4stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestonea4stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestonea4slab[dummy=singleton,half=top]
botania:biomestonea4slab[dummy=singleton,half=bottom]
botania:biomestonea4slabfull[dummy=singleton,half=top]
botania:biomestonea4slabfull[dummy=singleton,half=bottom]
botania:biomestonea5stairs[facing=north,half=top,shape=straight]
botania:biomestonea5stairs[facing=north,half=top,shape=inner_left]
botania:biomestonea5stairs[facing=north,half=top,shape=inner_right]
botania:biomestonea5stairs[facing=north,half=top,shape=outer_left]
botania:biomestonea5stairs[facing=north,half=top,shape=outer_right]
botania:biomestonea5stairs[facing=north,half=bottom,shape=straight]
botania:biomestonea5stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestonea5stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestonea5stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestonea5stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestonea5stairs[facing=south,half=top,shape=straight]
botania:biomestonea5stairs[facing=south,half=top,shape=inner_left]
botania:biomestonea5stairs[facing=south,half=top,shape=inner_right]
botania:biomestonea5stairs[facing=south,half=top,shape=outer_left]
botania:biomestonea5stairs[facing=south,half=top,shape=outer_right]
botania:biomestonea5stairs[facing=south,half=bottom,shape=straight]
botania:biomestonea5stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestonea5stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestonea5stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestonea5stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestonea5stairs[facing=west,half=top,shape=straight]
botania:biomestonea5stairs[facing=west,half=top,shape=inner_left]
botania:biomestonea5stairs[facing=west,half=top,shape=inner_right]
botania:biomestonea5stairs[facing=west,half=top,shape=outer_left]
botania:biomestonea5stairs[facing=west,half=top,shape=outer_right]
botania:biomestonea5stairs[facing=west,half=bottom,shape=straight]
botania:biomestonea5stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestonea5stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestonea5stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestonea5stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestonea5stairs[facing=east,half=top,shape=straight]
botania:biomestonea5stairs[facing=east,half=top,shape=inner_left]
botania:biomestonea5stairs[facing=east,half=top,shape=inner_right]
botania:biomestonea5stairs[facing=east,half=top,shape=outer_left]
botania:biomestonea5stairs[facing=east,half=top,shape=outer_right]
botania:biomestonea5stairs[facing=east,half=bottom,shape=straight]
botania:biomestonea5stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestonea5stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestonea5stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestonea5stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestonea5slab[dummy=singleton,half=top]
botania:biomestonea5slab[dummy=singleton,half=bottom]
botania:biomestonea5slabfull[dummy=singleton,half=top]
botania:biomestonea5slabfull[dummy=singleton,half=bottom]
botania:biomestonea6stairs[facing=north,half=top,shape=straight]
botania:biomestonea6stairs[facing=north,half=top,shape=inner_left]
botania:biomestonea6stairs[facing=north,half=top,shape=inner_right]
botania:biomestonea6stairs[facing=north,half=top,shape=outer_left]
botania:biomestonea6stairs[facing=north,half=top,shape=outer_right]
botania:biomestonea6stairs[facing=north,half=bottom,shape=straight]
botania:biomestonea6stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestonea6stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestonea6stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestonea6stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestonea6stairs[facing=south,half=top,shape=straight]
botania:biomestonea6stairs[facing=south,half=top,shape=inner_left]
botania:biomestonea6stairs[facing=south,half=top,shape=inner_right]
botania:biomestonea6stairs[facing=south,half=top,shape=outer_left]
botania:biomestonea6stairs[facing=south,half=top,shape=outer_right]
botania:biomestonea6stairs[facing=south,half=bottom,shape=straight]
botania:biomestonea6stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestonea6stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestonea6stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestonea6stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestonea6stairs[facing=west,half=top,shape=straight]
botania:biomestonea6stairs[facing=west,half=top,shape=inner_left]
botania:biomestonea6stairs[facing=west,half=top,shape=inner_right]
botania:biomestonea6stairs[facing=west,half=top,shape=outer_left]
botania:biomestonea6stairs[facing=west,half=top,shape=outer_right]
botania:biomestonea6stairs[facing=west,half=bottom,shape=straight]
botania:biomestonea6stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestonea6stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestonea6stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestonea6stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestonea6stairs[facing=east,half=top,shape=straight]
botania:biomestonea6stairs[facing=east,half=top,shape=inner_left]
botania:biomestonea6stairs[facing=east,half=top,shape=inner_right]
botania:biomestonea6stairs[facing=east,half=top,shape=outer_left]
botania:biomestonea6stairs[facing=east,half=top,shape=outer_right]
botania:biomestonea6stairs[facing=east,half=bottom,shape=straight]
botania:biomestonea6stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestonea6stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestonea6stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestonea6stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestonea6slab[dummy=singleton,half=top]
botania:biomestonea6slab[dummy=singleton,half=bottom]
botania:biomestonea6slabfull[dummy=singleton,half=top]
botania:biomestonea6slabfull[dummy=singleton,half=bottom]
botania:biomestonea7stairs[facing=north,half=top,shape=straight]
botania:biomestonea7stairs[facing=north,half=top,shape=inner_left]
botania:biomestonea7stairs[facing=north,half=top,shape=inner_right]
botania:biomestonea7stairs[facing=north,half=top,shape=outer_left]
botania:biomestonea7stairs[facing=north,half=top,shape=outer_right]
botania:biomestonea7stairs[facing=north,half=bottom,shape=straight]
botania:biomestonea7stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestonea7stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestonea7stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestonea7stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestonea7stairs[facing=south,half=top,shape=straight]
botania:biomestonea7stairs[facing=south,half=top,shape=inner_left]
botania:biomestonea7stairs[facing=south,half=top,shape=inner_right]
botania:biomestonea7stairs[facing=south,half=top,shape=outer_left]
botania:biomestonea7stairs[facing=south,half=top,shape=outer_right]
botania:biomestonea7stairs[facing=south,half=bottom,shape=straight]
botania:biomestonea7stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestonea7stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestonea7stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestonea7stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestonea7stairs[facing=west,half=top,shape=straight]
botania:biomestonea7stairs[facing=west,half=top,shape=inner_left]
botania:biomestonea7stairs[facing=west,half=top,shape=inner_right]
botania:biomestonea7stairs[facing=west,half=top,shape=outer_left]
botania:biomestonea7stairs[facing=west,half=top,shape=outer_right]
botania:biomestonea7stairs[facing=west,half=bottom,shape=straight]
botania:biomestonea7stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestonea7stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestonea7stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestonea7stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestonea7stairs[facing=east,half=top,shape=straight]
botania:biomestonea7stairs[facing=east,half=top,shape=inner_left]
botania:biomestonea7stairs[facing=east,half=top,shape=inner_right]
botania:biomestonea7stairs[facing=east,half=top,shape=outer_left]
botania:biomestonea7stairs[facing=east,half=top,shape=outer_right]
botania:biomestonea7stairs[facing=east,half=bottom,shape=straight]
botania:biomestonea7stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestonea7stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestonea7stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestonea7stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestonea7slab[dummy=singleton,half=top]
botania:biomestonea7slab[dummy=singleton,half=bottom]
botania:biomestonea7slabfull[dummy=singleton,half=top]
botania:biomestonea7slabfull[dummy=singleton,half=bottom]
botania:biomestonea8stairs[facing=north,half=top,shape=straight]
botania:biomestonea8stairs[facing=north,half=top,shape=inner_left]
botania:biomestonea8stairs[facing=north,half=top,shape=inner_right]
botania:biomestonea8stairs[facing=north,half=top,shape=outer_left]
botania:biomestonea8stairs[facing=north,half=top,shape=outer_right]
botania:biomestonea8stairs[facing=north,half=bottom,shape=straight]
botania:biomestonea8stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestonea8stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestonea8stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestonea8stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestonea8stairs[facing=south,half=top,shape=straight]
botania:biomestonea8stairs[facing=south,half=top,shape=inner_left]
botania:biomestonea8stairs[facing=south,half=top,shape=inner_right]
botania:biomestonea8stairs[facing=south,half=top,shape=outer_left]
botania:biomestonea8stairs[facing=south,half=top,shape=outer_right]
botania:biomestonea8stairs[facing=south,half=bottom,shape=straight]
botania:biomestonea8stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestonea8stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestonea8stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestonea8stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestonea8stairs[facing=west,half=top,shape=straight]
botania:biomestonea8stairs[facing=west,half=top,shape=inner_left]
botania:biomestonea8stairs[facing=west,half=top,shape=inner_right]
botania:biomestonea8stairs[facing=west,half=top,shape=outer_left]
botania:biomestonea8stairs[facing=west,half=top,shape=outer_right]
botania:biomestonea8stairs[facing=west,half=bottom,shape=straight]
botania:biomestonea8stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestonea8stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestonea8stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestonea8stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestonea8stairs[facing=east,half=top,shape=straight]
botania:biomestonea8stairs[facing=east,half=top,shape=inner_left]
botania:biomestonea8stairs[facing=east,half=top,shape=inner_right]
botania:biomestonea8stairs[facing=east,half=top,shape=outer_left]
botania:biomestonea8stairs[facing=east,half=top,shape=outer_right]
botania:biomestonea8stairs[facing=east,half=bottom,shape=straight]
botania:biomestonea8stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestonea8stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestonea8stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestonea8stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestonea8slab[dummy=singleton,half=top]
botania:biomestonea8slab[dummy=singleton,half=bottom]
botania:biomestonea8slabfull[dummy=singleton,half=top]
botania:biomestonea8slabfull[dummy=singleton,half=bottom]
botania:biomestonea9stairs[facing=north,half=top,shape=straight]
botania:biomestonea9stairs[facing=north,half=top,shape=inner_left]
botania:biomestonea9stairs[facing=north,half=top,shape=inner_right]
botania:biomestonea9stairs[facing=north,half=top,shape=outer_left]
botania:biomestonea9stairs[facing=north,half=top,shape=outer_right]
botania:biomestonea9stairs[facing=north,half=bottom,shape=straight]
botania:biomestonea9stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestonea9stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestonea9stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestonea9stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestonea9stairs[facing=south,half=top,shape=straight]
botania:biomestonea9stairs[facing=south,half=top,shape=inner_left]
botania:biomestonea9stairs[facing=south,half=top,shape=inner_right]
botania:biomestonea9stairs[facing=south,half=top,shape=outer_left]
botania:biomestonea9stairs[facing=south,half=top,shape=outer_right]
botania:biomestonea9stairs[facing=south,half=bottom,shape=straight]
botania:biomestonea9stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestonea9stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestonea9stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestonea9stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestonea9stairs[facing=west,half=top,shape=straight]
botania:biomestonea9stairs[facing=west,half=top,shape=inner_left]
botania:biomestonea9stairs[facing=west,half=top,shape=inner_right]
botania:biomestonea9stairs[facing=west,half=top,shape=outer_left]
botania:biomestonea9stairs[facing=west,half=top,shape=outer_right]
botania:biomestonea9stairs[facing=west,half=bottom,shape=straight]
botania:biomestonea9stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestonea9stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestonea9stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestonea9stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestonea9stairs[facing=east,half=top,shape=straight]
botania:biomestonea9stairs[facing=east,half=top,shape=inner_left]
botania:biomestonea9stairs[facing=east,half=top,shape=inner_right]
botania:biomestonea9stairs[facing=east,half=top,shape=outer_left]
botania:biomestonea9stairs[facing=east,half=top,shape=outer_right]
botania:biomestonea9stairs[facing=east,half=bottom,shape=straight]
botania:biomestonea9stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestonea9stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestonea9stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestonea9stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestonea9slab[dummy=singleton,half=top]
botania:biomestonea9slab[dummy=singleton,half=bottom]
botania:biomestonea9slabfull[dummy=singleton,half=top]
botania:biomestonea9slabfull[dummy=singleton,half=bottom]
botania:biomestonea10stairs[facing=north,half=top,shape=straight]
botania:biomestonea10stairs[facing=north,half=top,shape=inner_left]
botania:biomestonea10stairs[facing=north,half=top,shape=inner_right]
botania:biomestonea10stairs[facing=north,half=top,shape=outer_left]
botania:biomestonea10stairs[facing=north,half=top,shape=outer_right]
botania:biomestonea10stairs[facing=north,half=bottom,shape=straight]
botania:biomestonea10stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestonea10stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestonea10stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestonea10stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestonea10stairs[facing=south,half=top,shape=straight]
botania:biomestonea10stairs[facing=south,half=top,shape=inner_left]
botania:biomestonea10stairs[facing=south,half=top,shape=inner_right]
botania:biomestonea10stairs[facing=south,half=top,shape=outer_left]
botania:biomestonea10stairs[facing=south,half=top,shape=outer_right]
botania:biomestonea10stairs[facing=south,half=bottom,shape=straight]
botania:biomestonea10stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestonea10stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestonea10stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestonea10stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestonea10stairs[facing=west,half=top,shape=straight]
botania:biomestonea10stairs[facing=west,half=top,shape=inner_left]
botania:biomestonea10stairs[facing=west,half=top,shape=inner_right]
botania:biomestonea10stairs[facing=west,half=top,shape=outer_left]
botania:biomestonea10stairs[facing=west,half=top,shape=outer_right]
botania:biomestonea10stairs[facing=west,half=bottom,shape=straight]
botania:biomestonea10stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestonea10stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestonea10stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestonea10stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestonea10stairs[facing=east,half=top,shape=straight]
botania:biomestonea10stairs[facing=east,half=top,shape=inner_left]
botania:biomestonea10stairs[facing=east,half=top,shape=inner_right]
botania:biomestonea10stairs[facing=east,half=top,shape=outer_left]
botania:biomestonea10stairs[facing=east,half=top,shape=outer_right]
botania:biomestonea10stairs[facing=east,half=bottom,shape=straight]
botania:biomestonea10stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestonea10stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestonea10stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestonea10stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestonea10slab[dummy=singleton,half=top]
botania:biomestonea10slab[dummy=singleton,half=bottom]
botania:biomestonea10slabfull[dummy=singleton,half=top]
botania:biomestonea10slabfull[dummy=singleton,half=bottom]
botania:biomestonea11stairs[facing=north,half=top,shape=straight]
botania:biomestonea11stairs[facing=north,half=top,shape=inner_left]
botania:biomestonea11stairs[facing=north,half=top,shape=inner_right]
botania:biomestonea11stairs[facing=north,half=top,shape=outer_left]
botania:biomestonea11stairs[facing=north,half=top,shape=outer_right]
botania:biomestonea11stairs[facing=north,half=bottom,shape=straight]
botania:biomestonea11stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestonea11stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestonea11stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestonea11stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestonea11stairs[facing=south,half=top,shape=straight]
botania:biomestonea11stairs[facing=south,half=top,shape=inner_left]
botania:biomestonea11stairs[facing=south,half=top,shape=inner_right]
botania:biomestonea11stairs[facing=south,half=top,shape=outer_left]
botania:biomestonea11stairs[facing=south,half=top,shape=outer_right]
botania:biomestonea11stairs[facing=south,half=bottom,shape=straight]
botania:biomestonea11stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestonea11stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestonea11stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestonea11stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestonea11stairs[facing=west,half=top,shape=straight]
botania:biomestonea11stairs[facing=west,half=top,shape=inner_left]
botania:biomestonea11stairs[facing=west,half=top,shape=inner_right]
botania:biomestonea11stairs[facing=west,half=top,shape=outer_left]
botania:biomestonea11stairs[facing=west,half=top,shape=outer_right]
botania:biomestonea11stairs[facing=west,half=bottom,shape=straight]
botania:biomestonea11stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestonea11stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestonea11stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestonea11stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestonea11stairs[facing=east,half=top,shape=straight]
botania:biomestonea11stairs[facing=east,half=top,shape=inner_left]
botania:biomestonea11stairs[facing=east,half=top,shape=inner_right]
botania:biomestonea11stairs[facing=east,half=top,shape=outer_left]
botania:biomestonea11stairs[facing=east,half=top,shape=outer_right]
botania:biomestonea11stairs[facing=east,half=bottom,shape=straight]
botania:biomestonea11stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestonea11stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestonea11stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestonea11stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestonea11slab[dummy=singleton,half=top]
botania:biomestonea11slab[dummy=singleton,half=bottom]
botania:biomestonea11slabfull[dummy=singleton,half=top]
botania:biomestonea11slabfull[dummy=singleton,half=bottom]
botania:biomestonea12stairs[facing=north,half=top,shape=straight]
botania:biomestonea12stairs[facing=north,half=top,shape=inner_left]
botania:biomestonea12stairs[facing=north,half=top,shape=inner_right]
botania:biomestonea12stairs[facing=north,half=top,shape=outer_left]
botania:biomestonea12stairs[facing=north,half=top,shape=outer_right]
botania:biomestonea12stairs[facing=north,half=bottom,shape=straight]
botania:biomestonea12stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestonea12stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestonea12stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestonea12stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestonea12stairs[facing=south,half=top,shape=straight]
botania:biomestonea12stairs[facing=south,half=top,shape=inner_left]
botania:biomestonea12stairs[facing=south,half=top,shape=inner_right]
botania:biomestonea12stairs[facing=south,half=top,shape=outer_left]
botania:biomestonea12stairs[facing=south,half=top,shape=outer_right]
botania:biomestonea12stairs[facing=south,half=bottom,shape=straight]
botania:biomestonea12stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestonea12stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestonea12stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestonea12stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestonea12stairs[facing=west,half=top,shape=straight]
botania:biomestonea12stairs[facing=west,half=top,shape=inner_left]
botania:biomestonea12stairs[facing=west,half=top,shape=inner_right]
botania:biomestonea12stairs[facing=west,half=top,shape=outer_left]
botania:biomestonea12stairs[facing=west,half=top,shape=outer_right]
botania:biomestonea12stairs[facing=west,half=bottom,shape=straight]
botania:biomestonea12stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestonea12stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestonea12stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestonea12stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestonea12stairs[facing=east,half=top,shape=straight]
botania:biomestonea12stairs[facing=east,half=top,shape=inner_left]
botania:biomestonea12stairs[facing=east,half=top,shape=inner_right]
botania:biomestonea12stairs[facing=east,half=top,shape=outer_left]
botania:biomestonea12stairs[facing=east,half=top,shape=outer_right]
botania:biomestonea12stairs[facing=east,half=bottom,shape=straight]
botania:biomestonea12stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestonea12stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestonea12stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestonea12stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestonea12slab[dummy=singleton,half=top]
botania:biomestonea12slab[dummy=singleton,half=bottom]
botania:biomestonea12slabfull[dummy=singleton,half=top]
botania:biomestonea12slabfull[dummy=singleton,half=bottom]
botania:biomestonea13stairs[facing=north,half=top,shape=straight]
botania:biomestonea13stairs[facing=north,half=top,shape=inner_left]
botania:biomestonea13stairs[facing=north,half=top,shape=inner_right]
botania:biomestonea13stairs[facing=north,half=top,shape=outer_left]
botania:biomestonea13stairs[facing=north,half=top,shape=outer_right]
botania:biomestonea13stairs[facing=north,half=bottom,shape=straight]
botania:biomestonea13stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestonea13stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestonea13stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestonea13stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestonea13stairs[facing=south,half=top,shape=straight]
botania:biomestonea13stairs[facing=south,half=top,shape=inner_left]
botania:biomestonea13stairs[facing=south,half=top,shape=inner_right]
botania:biomestonea13stairs[facing=south,half=top,shape=outer_left]
botania:biomestonea13stairs[facing=south,half=top,shape=outer_right]
botania:biomestonea13stairs[facing=south,half=bottom,shape=straight]
botania:biomestonea13stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestonea13stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestonea13stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestonea13stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestonea13stairs[facing=west,half=top,shape=straight]
botania:biomestonea13stairs[facing=west,half=top,shape=inner_left]
botania:biomestonea13stairs[facing=west,half=top,shape=inner_right]
botania:biomestonea13stairs[facing=west,half=top,shape=outer_left]
botania:biomestonea13stairs[facing=west,half=top,shape=outer_right]
botania:biomestonea13stairs[facing=west,half=bottom,shape=straight]
botania:biomestonea13stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestonea13stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestonea13stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestonea13stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestonea13stairs[facing=east,half=top,shape=straight]
botania:biomestonea13stairs[facing=east,half=top,shape=inner_left]
botania:biomestonea13stairs[facing=east,half=top,shape=inner_right]
botania:biomestonea13stairs[facing=east,half=top,shape=outer_left]
botania:biomestonea13stairs[facing=east,half=top,shape=outer_right]
botania:biomestonea13stairs[facing=east,half=bottom,shape=straight]
botania:biomestonea13stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestonea13stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestonea13stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestonea13stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestonea13slab[dummy=singleton,half=top]
botania:biomestonea13slab[dummy=singleton,half=bottom]
botania:biomestonea13slabfull[dummy=singleton,half=top]
botania:biomestonea13slabfull[dummy=singleton,half=bottom]
botania:biomestonea14stairs[facing=north,half=top,shape=straight]
botania:biomestonea14stairs[facing=north,half=top,shape=inner_left]
botania:biomestonea14stairs[facing=north,half=top,shape=inner_right]
botania:biomestonea14stairs[facing=north,half=top,shape=outer_left]
botania:biomestonea14stairs[facing=north,half=top,shape=outer_right]
botania:biomestonea14stairs[facing=north,half=bottom,shape=straight]
botania:biomestonea14stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestonea14stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestonea14stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestonea14stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestonea14stairs[facing=south,half=top,shape=straight]
botania:biomestonea14stairs[facing=south,half=top,shape=inner_left]
botania:biomestonea14stairs[facing=south,half=top,shape=inner_right]
botania:biomestonea14stairs[facing=south,half=top,shape=outer_left]
botania:biomestonea14stairs[facing=south,half=top,shape=outer_right]
botania:biomestonea14stairs[facing=south,half=bottom,shape=straight]
botania:biomestonea14stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestonea14stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestonea14stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestonea14stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestonea14stairs[facing=west,half=top,shape=straight]
botania:biomestonea14stairs[facing=west,half=top,shape=inner_left]
botania:biomestonea14stairs[facing=west,half=top,shape=inner_right]
botania:biomestonea14stairs[facing=west,half=top,shape=outer_left]
botania:biomestonea14stairs[facing=west,half=top,shape=outer_right]
botania:biomestonea14stairs[facing=west,half=bottom,shape=straight]
botania:biomestonea14stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestonea14stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestonea14stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestonea14stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestonea14stairs[facing=east,half=top,shape=straight]
botania:biomestonea14stairs[facing=east,half=top,shape=inner_left]
botania:biomestonea14stairs[facing=east,half=top,shape=inner_right]
botania:biomestonea14stairs[facing=east,half=top,shape=outer_left]
botania:biomestonea14stairs[facing=east,half=top,shape=outer_right]
botania:biomestonea14stairs[facing=east,half=bottom,shape=straight]
botania:biomestonea14stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestonea14stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestonea14stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestonea14stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestonea14slab[dummy=singleton,half=top]
botania:biomestonea14slab[dummy=singleton,half=bottom]
botania:biomestonea14slabfull[dummy=singleton,half=top]
botania:biomestonea14slabfull[dummy=singleton,half=bottom]
botania:biomestonea15stairs[facing=north,half=top,shape=straight]
botania:biomestonea15stairs[facing=north,half=top,shape=inner_left]
botania:biomestonea15stairs[facing=north,half=top,shape=inner_right]
botania:biomestonea15stairs[facing=north,half=top,shape=outer_left]
botania:biomestonea15stairs[facing=north,half=top,shape=outer_right]
botania:biomestonea15stairs[facing=north,half=bottom,shape=straight]
botania:biomestonea15stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestonea15stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestonea15stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestonea15stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestonea15stairs[facing=south,half=top,shape=straight]
botania:biomestonea15stairs[facing=south,half=top,shape=inner_left]
botania:biomestonea15stairs[facing=south,half=top,shape=inner_right]
botania:biomestonea15stairs[facing=south,half=top,shape=outer_left]
botania:biomestonea15stairs[facing=south,half=top,shape=outer_right]
botania:biomestonea15stairs[facing=south,half=bottom,shape=straight]
botania:biomestonea15stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestonea15stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestonea15stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestonea15stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestonea15stairs[facing=west,half=top,shape=straight]
botania:biomestonea15stairs[facing=west,half=top,shape=inner_left]
botania:biomestonea15stairs[facing=west,half=top,shape=inner_right]
botania:biomestonea15stairs[facing=west,half=top,shape=outer_left]
botania:biomestonea15stairs[facing=west,half=top,shape=outer_right]
botania:biomestonea15stairs[facing=west,half=bottom,shape=straight]
botania:biomestonea15stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestonea15stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestonea15stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestonea15stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestonea15stairs[facing=east,half=top,shape=straight]
botania:biomestonea15stairs[facing=east,half=top,shape=inner_left]
botania:biomestonea15stairs[facing=east,half=top,shape=inner_right]
botania:biomestonea15stairs[facing=east,half=top,shape=outer_left]
botania:biomestonea15stairs[facing=east,half=top,shape=outer_right]
botania:biomestonea15stairs[facing=east,half=bottom,shape=straight]
botania:biomestonea15stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestonea15stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestonea15stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestonea15stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestonea15slab[dummy=singleton,half=top]
botania:biomestonea15slab[dummy=singleton,half=bottom]
botania:biomestonea15slabfull[dummy=singleton,half=top]
botania:biomestonea15slabfull[dummy=singleton,half=bottom]
botania:biomestoneb0stairs[facing=north,half=top,shape=straight]
botania:biomestoneb0stairs[facing=north,half=top,shape=inner_left]
botania:biomestoneb0stairs[facing=north,half=top,shape=inner_right]
botania:biomestoneb0stairs[facing=north,half=top,shape=outer_left]
botania:biomestoneb0stairs[facing=north,half=top,shape=outer_right]
botania:biomestoneb0stairs[facing=north,half=bottom,shape=straight]
botania:biomestoneb0stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestoneb0stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestoneb0stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestoneb0stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestoneb0stairs[facing=south,half=top,shape=straight]
botania:biomestoneb0stairs[facing=south,half=top,shape=inner_left]
botania:biomestoneb0stairs[facing=south,half=top,shape=inner_right]
botania:biomestoneb0stairs[facing=south,half=top,shape=outer_left]
botania:biomestoneb0stairs[facing=south,half=top,shape=outer_right]
botania:biomestoneb0stairs[facing=south,half=bottom,shape=straight]
botania:biomestoneb0stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestoneb0stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestoneb0stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestoneb0stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestoneb0stairs[facing=west,half=top,shape=straight]
botania:biomestoneb0stairs[facing=west,half=top,shape=inner_left]
botania:biomestoneb0stairs[facing=west,half=top,shape=inner_right]
botania:biomestoneb0stairs[facing=west,half=top,shape=outer_left]
botania:biomestoneb0stairs[facing=west,half=top,shape=outer_right]
botania:biomestoneb0stairs[facing=west,half=bottom,shape=straight]
botania:biomestoneb0stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestoneb0stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestoneb0stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestoneb0stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestoneb0stairs[facing=east,half=top,shape=straight]
botania:biomestoneb0stairs[facing=east,half=top,shape=inner_left]
botania:biomestoneb0stairs[facing=east,half=top,shape=inner_right]
botania:biomestoneb0stairs[facing=east,half=top,shape=outer_left]
botania:biomestoneb0stairs[facing=east,half=top,shape=outer_right]
botania:biomestoneb0stairs[facing=east,half=bottom,shape=straight]
botania:biomestoneb0stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestoneb0stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestoneb0stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestoneb0stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestoneb0slab[dummy=singleton,half=top]
botania:biomestoneb0slab[dummy=singleton,half=bottom]
botania:biomestoneb0slabfull[dummy=singleton,half=top]
botania:biomestoneb0slabfull[dummy=singleton,half=bottom]
botania:biomestoneb1stairs[facing=north,half=top,shape=straight]
botania:biomestoneb1stairs[facing=north,half=top,shape=inner_left]
botania:biomestoneb1stairs[facing=north,half=top,shape=inner_right]
botania:biomestoneb1stairs[facing=north,half=top,shape=outer_left]
botania:biomestoneb1stairs[facing=north,half=top,shape=outer_right]
botania:biomestoneb1stairs[facing=north,half=bottom,shape=straight]
botania:biomestoneb1stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestoneb1stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestoneb1stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestoneb1stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestoneb1stairs[facing=south,half=top,shape=straight]
botania:biomestoneb1stairs[facing=south,half=top,shape=inner_left]
botania:biomestoneb1stairs[facing=south,half=top,shape=inner_right]
botania:biomestoneb1stairs[facing=south,half=top,shape=outer_left]
botania:biomestoneb1stairs[facing=south,half=top,shape=outer_right]
botania:biomestoneb1stairs[facing=south,half=bottom,shape=straight]
botania:biomestoneb1stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestoneb1stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestoneb1stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestoneb1stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestoneb1stairs[facing=west,half=top,shape=straight]
botania:biomestoneb1stairs[facing=west,half=top,shape=inner_left]
botania:biomestoneb1stairs[facing=west,half=top,shape=inner_right]
botania:biomestoneb1stairs[facing=west,half=top,shape=outer_left]
botania:biomestoneb1stairs[facing=west,half=top,shape=outer_right]
botania:biomestoneb1stairs[facing=west,half=bottom,shape=straight]
botania:biomestoneb1stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestoneb1stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestoneb1stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestoneb1stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestoneb1stairs[facing=east,half=top,shape=straight]
botania:biomestoneb1stairs[facing=east,half=top,shape=inner_left]
botania:biomestoneb1stairs[facing=east,half=top,shape=inner_right]
botania:biomestoneb1stairs[facing=east,half=top,shape=outer_left]
botania:biomestoneb1stairs[facing=east,half=top,shape=outer_right]
botania:biomestoneb1stairs[facing=east,half=bottom,shape=straight]
botania:biomestoneb1stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestoneb1stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestoneb1stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestoneb1stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestoneb1slab[dummy=singleton,half=top]
botania:biomestoneb1slab[dummy=singleton,half=bottom]
botania:biomestoneb1slabfull[dummy=singleton,half=top]
botania:biomestoneb1slabfull[dummy=singleton,half=bottom]
botania:biomestoneb2stairs[facing=north,half=top,shape=straight]
botania:biomestoneb2stairs[facing=north,half=top,shape=inner_left]
botania:biomestoneb2stairs[facing=north,half=top,shape=inner_right]
botania:biomestoneb2stairs[facing=north,half=top,shape=outer_left]
botania:biomestoneb2stairs[facing=north,half=top,shape=outer_right]
botania:biomestoneb2stairs[facing=north,half=bottom,shape=straight]
botania:biomestoneb2stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestoneb2stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestoneb2stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestoneb2stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestoneb2stairs[facing=south,half=top,shape=straight]
botania:biomestoneb2stairs[facing=south,half=top,shape=inner_left]
botania:biomestoneb2stairs[facing=south,half=top,shape=inner_right]
botania:biomestoneb2stairs[facing=south,half=top,shape=outer_left]
botania:biomestoneb2stairs[facing=south,half=top,shape=outer_right]
botania:biomestoneb2stairs[facing=south,half=bottom,shape=straight]
botania:biomestoneb2stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestoneb2stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestoneb2stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestoneb2stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestoneb2stairs[facing=west,half=top,shape=straight]
botania:biomestoneb2stairs[facing=west,half=top,shape=inner_left]
botania:biomestoneb2stairs[facing=west,half=top,shape=inner_right]
botania:biomestoneb2stairs[facing=west,half=top,shape=outer_left]
botania:biomestoneb2stairs[facing=west,half=top,shape=outer_right]
botania:biomestoneb2stairs[facing=west,half=bottom,shape=straight]
botania:biomestoneb2stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestoneb2stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestoneb2stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestoneb2stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestoneb2stairs[facing=east,half=top,shape=straight]
botania:biomestoneb2stairs[facing=east,half=top,shape=inner_left]
botania:biomestoneb2stairs[facing=east,half=top,shape=inner_right]
botania:biomestoneb2stairs[facing=east,half=top,shape=outer_left]
botania:biomestoneb2stairs[facing=east,half=top,shape=outer_right]
botania:biomestoneb2stairs[facing=east,half=bottom,shape=straight]
botania:biomestoneb2stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestoneb2stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestoneb2stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestoneb2stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestoneb2slab[dummy=singleton,half=top]
botania:biomestoneb2slab[dummy=singleton,half=bottom]
botania:biomestoneb2slabfull[dummy=singleton,half=top]
botania:biomestoneb2slabfull[dummy=singleton,half=bottom]
botania:biomestoneb3stairs[facing=north,half=top,shape=straight]
botania:biomestoneb3stairs[facing=north,half=top,shape=inner_left]
botania:biomestoneb3stairs[facing=north,half=top,shape=inner_right]
botania:biomestoneb3stairs[facing=north,half=top,shape=outer_left]
botania:biomestoneb3stairs[facing=north,half=top,shape=outer_right]
botania:biomestoneb3stairs[facing=north,half=bottom,shape=straight]
botania:biomestoneb3stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestoneb3stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestoneb3stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestoneb3stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestoneb3stairs[facing=south,half=top,shape=straight]
botania:biomestoneb3stairs[facing=south,half=top,shape=inner_left]
botania:biomestoneb3stairs[facing=south,half=top,shape=inner_right]
botania:biomestoneb3stairs[facing=south,half=top,shape=outer_left]
botania:biomestoneb3stairs[facing=south,half=top,shape=outer_right]
botania:biomestoneb3stairs[facing=south,half=bottom,shape=straight]
botania:biomestoneb3stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestoneb3stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestoneb3stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestoneb3stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestoneb3stairs[facing=west,half=top,shape=straight]
botania:biomestoneb3stairs[facing=west,half=top,shape=inner_left]
botania:biomestoneb3stairs[facing=west,half=top,shape=inner_right]
botania:biomestoneb3stairs[facing=west,half=top,shape=outer_left]
botania:biomestoneb3stairs[facing=west,half=top,shape=outer_right]
botania:biomestoneb3stairs[facing=west,half=bottom,shape=straight]
botania:biomestoneb3stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestoneb3stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestoneb3stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestoneb3stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestoneb3stairs[facing=east,half=top,shape=straight]
botania:biomestoneb3stairs[facing=east,half=top,shape=inner_left]
botania:biomestoneb3stairs[facing=east,half=top,shape=inner_right]
botania:biomestoneb3stairs[facing=east,half=top,shape=outer_left]
botania:biomestoneb3stairs[facing=east,half=top,shape=outer_right]
botania:biomestoneb3stairs[facing=east,half=bottom,shape=straight]
botania:biomestoneb3stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestoneb3stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestoneb3stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestoneb3stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestoneb3slab[dummy=singleton,half=top]
botania:biomestoneb3slab[dummy=singleton,half=bottom]
botania:biomestoneb3slabfull[dummy=singleton,half=top]
botania:biomestoneb3slabfull[dummy=singleton,half=bottom]
botania:biomestoneb4stairs[facing=north,half=top,shape=straight]
botania:biomestoneb4stairs[facing=north,half=top,shape=inner_left]
botania:biomestoneb4stairs[facing=north,half=top,shape=inner_right]
botania:biomestoneb4stairs[facing=north,half=top,shape=outer_left]
botania:biomestoneb4stairs[facing=north,half=top,shape=outer_right]
botania:biomestoneb4stairs[facing=north,half=bottom,shape=straight]
botania:biomestoneb4stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestoneb4stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestoneb4stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestoneb4stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestoneb4stairs[facing=south,half=top,shape=straight]
botania:biomestoneb4stairs[facing=south,half=top,shape=inner_left]
botania:biomestoneb4stairs[facing=south,half=top,shape=inner_right]
botania:biomestoneb4stairs[facing=south,half=top,shape=outer_left]
botania:biomestoneb4stairs[facing=south,half=top,shape=outer_right]
botania:biomestoneb4stairs[facing=south,half=bottom,shape=straight]
botania:biomestoneb4stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestoneb4stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestoneb4stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestoneb4stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestoneb4stairs[facing=west,half=top,shape=straight]
botania:biomestoneb4stairs[facing=west,half=top,shape=inner_left]
botania:biomestoneb4stairs[facing=west,half=top,shape=inner_right]
botania:biomestoneb4stairs[facing=west,half=top,shape=outer_left]
botania:biomestoneb4stairs[facing=west,half=top,shape=outer_right]
botania:biomestoneb4stairs[facing=west,half=bottom,shape=straight]
botania:biomestoneb4stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestoneb4stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestoneb4stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestoneb4stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestoneb4stairs[facing=east,half=top,shape=straight]
botania:biomestoneb4stairs[facing=east,half=top,shape=inner_left]
botania:biomestoneb4stairs[facing=east,half=top,shape=inner_right]
botania:biomestoneb4stairs[facing=east,half=top,shape=outer_left]
botania:biomestoneb4stairs[facing=east,half=top,shape=outer_right]
botania:biomestoneb4stairs[facing=east,half=bottom,shape=straight]
botania:biomestoneb4stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestoneb4stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestoneb4stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestoneb4stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestoneb4slab[dummy=singleton,half=top]
botania:biomestoneb4slab[dummy=singleton,half=bottom]
botania:biomestoneb4slabfull[dummy=singleton,half=top]
botania:biomestoneb4slabfull[dummy=singleton,half=bottom]
botania:biomestoneb5stairs[facing=north,half=top,shape=straight]
botania:biomestoneb5stairs[facing=north,half=top,shape=inner_left]
botania:biomestoneb5stairs[facing=north,half=top,shape=inner_right]
botania:biomestoneb5stairs[facing=north,half=top,shape=outer_left]
botania:biomestoneb5stairs[facing=north,half=top,shape=outer_right]
botania:biomestoneb5stairs[facing=north,half=bottom,shape=straight]
botania:biomestoneb5stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestoneb5stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestoneb5stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestoneb5stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestoneb5stairs[facing=south,half=top,shape=straight]
botania:biomestoneb5stairs[facing=south,half=top,shape=inner_left]
botania:biomestoneb5stairs[facing=south,half=top,shape=inner_right]
botania:biomestoneb5stairs[facing=south,half=top,shape=outer_left]
botania:biomestoneb5stairs[facing=south,half=top,shape=outer_right]
botania:biomestoneb5stairs[facing=south,half=bottom,shape=straight]
botania:biomestoneb5stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestoneb5stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestoneb5stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestoneb5stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestoneb5stairs[facing=west,half=top,shape=straight]
botania:biomestoneb5stairs[facing=west,half=top,shape=inner_left]
botania:biomestoneb5stairs[facing=west,half=top,shape=inner_right]
botania:biomestoneb5stairs[facing=west,half=top,shape=outer_left]
botania:biomestoneb5stairs[facing=west,half=top,shape=outer_right]
botania:biomestoneb5stairs[facing=west,half=bottom,shape=straight]
botania:biomestoneb5stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestoneb5stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestoneb5stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestoneb5stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestoneb5stairs[facing=east,half=top,shape=straight]
botania:biomestoneb5stairs[facing=east,half=top,shape=inner_left]
botania:biomestoneb5stairs[facing=east,half=top,shape=inner_right]
botania:biomestoneb5stairs[facing=east,half=top,shape=outer_left]
botania:biomestoneb5stairs[facing=east,half=top,shape=outer_right]
botania:biomestoneb5stairs[facing=east,half=bottom,shape=straight]
botania:biomestoneb5stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestoneb5stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestoneb5stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestoneb5stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestoneb5slab[dummy=singleton,half=top]
botania:biomestoneb5slab[dummy=singleton,half=bottom]
botania:biomestoneb5slabfull[dummy=singleton,half=top]
botania:biomestoneb5slabfull[dummy=singleton,half=bottom]
botania:biomestoneb6stairs[facing=north,half=top,shape=straight]
botania:biomestoneb6stairs[facing=north,half=top,shape=inner_left]
botania:biomestoneb6stairs[facing=north,half=top,shape=inner_right]
botania:biomestoneb6stairs[facing=north,half=top,shape=outer_left]
botania:biomestoneb6stairs[facing=north,half=top,shape=outer_right]
botania:biomestoneb6stairs[facing=north,half=bottom,shape=straight]
botania:biomestoneb6stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestoneb6stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestoneb6stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestoneb6stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestoneb6stairs[facing=south,half=top,shape=straight]
botania:biomestoneb6stairs[facing=south,half=top,shape=inner_left]
botania:biomestoneb6stairs[facing=south,half=top,shape=inner_right]
botania:biomestoneb6stairs[facing=south,half=top,shape=outer_left]
botania:biomestoneb6stairs[facing=south,half=top,shape=outer_right]
botania:biomestoneb6stairs[facing=south,half=bottom,shape=straight]
botania:biomestoneb6stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestoneb6stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestoneb6stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestoneb6stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestoneb6stairs[facing=west,half=top,shape=straight]
botania:biomestoneb6stairs[facing=west,half=top,shape=inner_left]
botania:biomestoneb6stairs[facing=west,half=top,shape=inner_right]
botania:biomestoneb6stairs[facing=west,half=top,shape=outer_left]
botania:biomestoneb6stairs[facing=west,half=top,shape=outer_right]
botania:biomestoneb6stairs[facing=west,half=bottom,shape=straight]
botania:biomestoneb6stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestoneb6stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestoneb6stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestoneb6stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestoneb6stairs[facing=east,half=top,shape=straight]
botania:biomestoneb6stairs[facing=east,half=top,shape=inner_left]
botania:biomestoneb6stairs[facing=east,half=top,shape=inner_right]
botania:biomestoneb6stairs[facing=east,half=top,shape=outer_left]
botania:biomestoneb6stairs[facing=east,half=top,shape=outer_right]
botania:biomestoneb6stairs[facing=east,half=bottom,shape=straight]
botania:biomestoneb6stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestoneb6stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestoneb6stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestoneb6stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestoneb6slab[dummy=singleton,half=top]
botania:biomestoneb6slab[dummy=singleton,half=bottom]
botania:biomestoneb6slabfull[dummy=singleton,half=top]
botania:biomestoneb6slabfull[dummy=singleton,half=bottom]
botania:biomestoneb7stairs[facing=north,half=top,shape=straight]
botania:biomestoneb7stairs[facing=north,half=top,shape=inner_left]
botania:biomestoneb7stairs[facing=north,half=top,shape=inner_right]
botania:biomestoneb7stairs[facing=north,half=top,shape=outer_left]
botania:biomestoneb7stairs[facing=north,half=top,shape=outer_right]
botania:biomestoneb7stairs[facing=north,half=bottom,shape=straight]
botania:biomestoneb7stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestoneb7stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestoneb7stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestoneb7stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestoneb7stairs[facing=south,half=top,shape=straight]
botania:biomestoneb7stairs[facing=south,half=top,shape=inner_left]
botania:biomestoneb7stairs[facing=south,half=top,shape=inner_right]
botania:biomestoneb7stairs[facing=south,half=top,shape=outer_left]
botania:biomestoneb7stairs[facing=south,half=top,shape=outer_right]
botania:biomestoneb7stairs[facing=south,half=bottom,shape=straight]
botania:biomestoneb7stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestoneb7stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestoneb7stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestoneb7stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestoneb7stairs[facing=west,half=top,shape=straight]
botania:biomestoneb7stairs[facing=west,half=top,shape=inner_left]
botania:biomestoneb7stairs[facing=west,half=top,shape=inner_right]
botania:biomestoneb7stairs[facing=west,half=top,shape=outer_left]
botania:biomestoneb7stairs[facing=west,half=top,shape=outer_right]
botania:biomestoneb7stairs[facing=west,half=bottom,shape=straight]
botania:biomestoneb7stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestoneb7stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestoneb7stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestoneb7stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestoneb7stairs[facing=east,half=top,shape=straight]
botania:biomestoneb7stairs[facing=east,half=top,shape=inner_left]
botania:biomestoneb7stairs[facing=east,half=top,shape=inner_right]
botania:biomestoneb7stairs[facing=east,half=top,shape=outer_left]
botania:biomestoneb7stairs[facing=east,half=top,shape=outer_right]
botania:biomestoneb7stairs[facing=east,half=bottom,shape=straight]
botania:biomestoneb7stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestoneb7stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestoneb7stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestoneb7stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestoneb7slab[dummy=singleton,half=top]
botania:biomestoneb7slab[dummy=singleton,half=bottom]
botania:biomestoneb7slabfull[dummy=singleton,half=top]
botania:biomestoneb7slabfull[dummy=singleton,half=bottom]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:pavement0stairs[facing=north,half=top,shape=straight]
botania:pavement0stairs[facing=north,half=top,shape=inner_left]
botania:pavement0stairs[facing=north,half=top,shape=inner_right]
botania:pavement0stairs[facing=north,half=top,shape=outer_left]
botania:pavement0stairs[facing=north,half=top,shape=outer_right]
botania:pavement0stairs[facing=north,half=bottom,shape=straight]
botania:pavement0stairs[facing=north,half=bottom,shape=inner_left]
botania:pavement0stairs[facing=north,half=bottom,shape=inner_right]
botania:pavement0stairs[facing=north,half=bottom,shape=outer_left]
botania:pavement0stairs[facing=north,half=bottom,shape=outer_right]
botania:pavement0stairs[facing=south,half=top,shape=straight]
botania:pavement0stairs[facing=south,half=top,shape=inner_left]
botania:pavement0stairs[facing=south,half=top,shape=inner_right]
botania:pavement0stairs[facing=south,half=top,shape=outer_left]
botania:pavement0stairs[facing=south,half=top,shape=outer_right]
botania:pavement0stairs[facing=south,half=bottom,shape=straight]
botania:pavement0stairs[facing=south,half=bottom,shape=inner_left]
botania:pavement0stairs[facing=south,half=bottom,shape=inner_right]
botania:pavement0stairs[facing=south,half=bottom,shape=outer_left]
botania:pavement0stairs[facing=south,half=bottom,shape=outer_right]
botania:pavement0stairs[facing=west,half=top,shape=straight]
botania:pavement0stairs[facing=west,half=top,shape=inner_left]
botania:pavement0stairs[facing=west,half=top,shape=inner_right]
botania:pavement0stairs[facing=west,half=top,shape=outer_left]
botania:pavement0stairs[facing=west,half=top,shape=outer_right]
botania:pavement0stairs[facing=west,half=bottom,shape=straight]
botania:pavement0stairs[facing=west,half=bottom,shape=inner_left]
botania:pavement0stairs[facing=west,half=bottom,shape=inner_right]
botania:pavement0stairs[facing=west,half=bottom,shape=outer_left]
botania:pavement0stairs[facing=west,half=bottom,shape=outer_right]
botania:pavement0stairs[facing=east,half=top,shape=straight]
botania:pavement0stairs[facing=east,half=top,shape=inner_left]
botania:pavement0stairs[facing=east,half=top,shape=inner_right]
botania:pavement0stairs[facing=east,half=top,shape=outer_left]
botania:pavement0stairs[facing=east,half=top,shape=outer_right]
botania:pavement0stairs[facing=east,half=bottom,shape=straight]
botania:pavement0stairs[facing=east,half=bottom,shape=inner_left]
botania:pavement0stairs[facing=east,half=bottom,shape=inner_right]
botania:pavement0stairs[facing=east,half=bottom,shape=outer_left]
botania:pavement0stairs[facing=east,half=bottom,shape=outer_right]
botania:pavement0slab[dummy=singleton,half=top]
botania:pavement0slab[dummy=singleton,half=bottom]
botania:pavement0slabfull[dummy=singleton,half=top]
botania:pavement0slabfull[dummy=singleton,half=bottom]
botania:pavement1stairs[facing=north,half=top,shape=straight]
botania:pavement1stairs[facing=north,half=top,shape=inner_left]
botania:pavement1stairs[facing=north,half=top,shape=inner_right]
botania:pavement1stairs[facing=north,half=top,shape=outer_left]
botania:pavement1stairs[facing=north,half=top,shape=outer_right]
botania:pavement1stairs[facing=north,half=bottom,shape=straight]
botania:pavement1stairs[facing=north,half=bottom,shape=inner_left]
botania:pavement1stairs[facing=north,half=bottom,shape=inner_right]
botania:pavement1stairs[facing=north,half=bottom,shape=outer_left]
botania:pavement1stairs[facing=north,half=bottom,shape=outer_right]
botania:pavement1stairs[facing=south,half=top,shape=straight]
botania:pavement1stairs[facing=south,half=top,shape=inner_left]
botania:pavement1stairs[facing=south,half=top,shape=inner_right]
botania:pavement1stairs[facing=south,half=top,shape=outer_left]
botania:pavement1stairs[facing=south,half=top,shape=outer_right]
botania:pavement1stairs[facing=south,half=bottom,shape=straight]
botania:pavement1stairs[facing=south,half=bottom,shape=inner_left]
botania:pavement1stairs[facing=south,half=bottom,shape=inner_right]
botania:pavement1stairs[facing=south,half=bottom,shape=outer_left]
botania:pavement1stairs[facing=south,half=bottom,shape=outer_right]
botania:pavement1stairs[facing=west,half=top,shape=straight]
botania:pavement1stairs[facing=west,half=top,shape=inner_left]
botania:pavement1stairs[facing=west,half=top,shape=inner_right]
botania:pavement1stairs[facing=west,half=top,shape=outer_left]
botania:pavement1stairs[facing=west,half=top,shape=outer_right]
botania:pavement1stairs[facing=west,half=bottom,shape=straight]
botania:pavement1stairs[facing=west,half=bottom,shape=inner_left]
botania:pavement1stairs[facing=west,half=bottom,shape=inner_right]
botania:pavement1stairs[facing=west,half=bottom,shape=outer_left]
botania:pavement1stairs[facing=west,half=bottom,shape=outer_right]
botania:pavement1stairs[facing=east,half=top,shape=straight]
botania:pavement1stairs[facing=east,half=top,shape=inner_left]
botania:pavement1stairs[facing=east,half=top,shape=inner_right]
botania:pavement1stairs[facing=east,half=top,shape=outer_left]
botania:pavement1stairs[facing=east,half=top,shape=outer_right]
botania:pavement1stairs[facing=east,half=bottom,shape=straight]
botania:pavement1stairs[facing=east,half=bottom,shape=inner_left]
botania:pavement1stairs[facing=east,half=bottom,shape=inner_right]
botania:pavement1stairs[facing=east,half=bottom,shape=outer_left]
botania:pavement1stairs[facing=east,half=bottom,shape=outer_right]
botania:pavement1slab[dummy=singleton,half=top]
botania:pavement1slab[dummy=singleton,half=bottom]
botania:pavement1slabfull[dummy=singleton,half=top]
botania:pavement1slabfull[dummy=singleton,half=bottom]
botania:pavement2stairs[facing=north,half=top,shape=straight]
botania:pavement2stairs[facing=north,half=top,shape=inner_left]
botania:pavement2stairs[facing=north,half=top,shape=inner_right]
botania:pavement2stairs[facing=north,half=top,shape=outer_left]
botania:pavement2stairs[facing=north,half=top,shape=outer_right]
botania:pavement2stairs[facing=north,half=bottom,shape=straight]
botania:pavement2stairs[facing=north,half=bottom,shape=inner_left]
botania:pavement2stairs[facing=north,half=bottom,shape=inner_right]
botania:pavement2stairs[facing=north,half=bottom,shape=outer_left]
botania:pavement2stairs[facing=north,half=bottom,shape=outer_right]
botania:pavement2stairs[facing=south,half=top,shape=straight]
botania:pavement2stairs[facing=south,half=top,shape=inner_left]
botania:pavement2stairs[facing=south,half=top,shape=inner_right]
botania:pavement2stairs[facing=south,half=top,shape=outer_left]
botania:pavement2stairs[facing=south,half=top,shape=outer_right]
botania:pavement2stairs[facing=south,half=bottom,shape=straight]
botania:pavement2stairs[facing=south,half=bottom,shape=inner_left]
botania:pavement2stairs[facing=south,half=bottom,shape=inner_right]
botania:pavement2stairs[facing=south,half=bottom,shape=outer_left]
botania:pavement2stairs[facing=south,half=bottom,shape=outer_right]
botania:pavement2stairs[facing=west,half=top,shape=straight]
botania:pavement2stairs[facing=west,half=top,shape=inner_left]
botania:pavement2stairs[facing=west,half=top,shape=inner_right]
botania:pavement2stairs[facing=west,half=top,shape=outer_left]
botania:pavement2stairs[facing=west,half=top,shape=outer_right]
botania:pavement2stairs[facing=west,half=bottom,shape=straight]
botania:pavement2stairs[facing=west,half=bottom,shape=inner_left]
botania:pavement2stairs[facing=west,half=bottom,shape=inner_right]
botania:pavement2stairs[facing=west,half=bottom,shape=outer_left]
botania:pavement2stairs[facing=west,half=bottom,shape=outer_right]
botania:pavement2stairs[facing=east,half=top,shape=straight]
botania:pavement2stairs[facing=east,half=top,shape=inner_left]
botania:pavement2stairs[facing=east,half=top,shape=inner_right]
botania:pavement2stairs[facing=east,half=top,shape=outer_left]
botania:pavement2stairs[facing=east,half=top,shape=outer_right]
botania:pavement2stairs[facing=east,half=bottom,shape=straight]
botania:pavement2stairs[facing=east,half=bottom,shape=inner_left]
botania:pavement2stairs[facing=east,half=bottom,shape=inner_right]
botania:pavement2stairs[facing=east,half=bottom,shape=outer_left]
botania:pavement2stairs[facing=east,half=bottom,shape=outer_right]
botania:pavement2slab[dummy=singleton,half=top]
botania:pavement2slab[dummy=singleton,half=bottom]
botania:pavement2slabfull[dummy=singleton,half=top]
botania:pavement2slabfull[dummy=singleton,half=bottom]
botania:pavement3stairs[facing=north,half=top,shape=straight]
botania:pavement3stairs[facing=north,half=top,shape=inner_left]
botania:pavement3stairs[facing=north,half=top,shape=inner_right]
botania:pavement3stairs[facing=north,half=top,shape=outer_left]
botania:pavement3stairs[facing=north,half=top,shape=outer_right]
botania:pavement3stairs[facing=north,half=bottom,shape=straight]
botania:pavement3stairs[facing=north,half=bottom,shape=inner_left]
botania:pavement3stairs[facing=north,half=bottom,shape=inner_right]
botania:pavement3stairs[facing=north,half=bottom,shape=outer_left]
botania:pavement3stairs[facing=north,half=bottom,shape=outer_right]
botania:pavement3stairs[facing=south,half=top,shape=straight]
botania:pavement3stairs[facing=south,half=top,shape=inner_left]
botania:pavement3stairs[facing=south,half=top,shape=inner_right]
botania:pavement3stairs[facing=south,half=top,shape=outer_left]
botania:pavement3stairs[facing=south,half=top,shape=outer_right]
botania:pavement3stairs[facing=south,half=bottom,shape=straight]
botania:pavement3stairs[facing=south,half=bottom,shape=inner_left]
botania:pavement3stairs[facing=south,half=bottom,shape=inner_right]
botania:pavement3stairs[facing=south,half=bottom,shape=outer_left]
botania:pavement3stairs[facing=south,half=bottom,shape=outer_right]
botania:pavement3stairs[facing=west,half=top,shape=straight]
botania:pavement3stairs[facing=west,half=top,shape=inner_left]
botania:pavement3stairs[facing=west,half=top,shape=inner_right]
botania:pavement3stairs[facing=west,half=top,shape=outer_left]
botania:pavement3stairs[facing=west,half=top,shape=outer_right]
botania:pavement3stairs[facing=west,half=bottom,shape=straight]
botania:pavement3stairs[facing=west,half=bottom,shape=inner_left]
botania:pavement3stairs[facing=west,half=bottom,shape=inner_right]
botania:pavement3stairs[facing=west,half=bottom,shape=outer_left]
botania:pavement3stairs[facing=west,half=bottom,shape=outer_right]
botania:pavement3stairs[facing=east,half=top,shape=straight]
botania:pavement3stairs[facing=east,half=top,shape=inner_left]
botania:pavement3stairs[facing=east,half=top,shape=inner_right]
botania:pavement3stairs[facing=east,half=top,shape=outer_left]
botania:pavement3stairs[facing=east,half=top,shape=outer_right]
botania:pavement3stairs[facing=east,half=bottom,shape=straight]
botania:pavement3stairs[facing=east,half=bottom,shape=inner_left]
botania:pavement3stairs[facing=east,half=bottom,shape=inner_right]
botania:pavement3stairs[facing=east,half=bottom,shape=outer_left]
botania:pavement3stairs[facing=east,half=bottom,shape=outer_right]
botania:pavement3slab[dummy=singleton,half=top]
botania:pavement3slab[dummy=singleton,half=bottom]
botania:pavement3slabfull[dummy=singleton,half=top]
botania:pavement3slabfull[dummy=singleton,half=bottom]
botania:pavement4stairs[facing=north,half=top,shape=straight]
botania:pavement4stairs[facing=north,half=top,shape=inner_left]
botania:pavement4stairs[facing=north,half=top,shape=inner_right]
botania:pavement4stairs[facing=north,half=top,shape=outer_left]
botania:pavement4stairs[facing=north,half=top,shape=outer_right]
botania:pavement4stairs[facing=north,half=bottom,shape=straight]
botania:pavement4stairs[facing=north,half=bottom,shape=inner_left]
botania:pavement4stairs[facing=north,half=bottom,shape=inner_right]
botania:pavement4stairs[facing=north,half=bottom,shape=outer_left]
botania:pavement4stairs[facing=north,half=bottom,shape=outer_right]
botania:pavement4stairs[facing=south,half=top,shape=straight]
botania:pavement4stairs[facing=south,half=top,shape=inner_left]
botania:pavement4stairs[facing=south,half=top,shape=inner_right]
botania:pavement4stairs[facing=south,half=top,shape=outer_left]
botania:pavement4stairs[facing=south,half=top,shape=outer_right]
botania:pavement4stairs[facing=south,half=bottom,shape=straight]
botania:pavement4stairs[facing=south,half=bottom,shape=inner_left]
botania:pavement4stairs[facing=south,half=bottom,shape=inner_right]
botania:pavement4stairs[facing=south,half=bottom,shape=outer_left]
botania:pavement4stairs[facing=south,half=bottom,shape=outer_right]
botania:pavement4stairs[facing=west,half=top,shape=straight]
botania:pavement4stairs[facing=west,half=top,shape=inner_left]
botania:pavement4stairs[facing=west,half=top,shape=inner_right]
botania:pavement4stairs[facing=west,half=top,shape=outer_left]
botania:pavement4stairs[facing=west,half=top,shape=outer_right]
botania:pavement4stairs[facing=west,half=bottom,shape=straight]
botania:pavement4stairs[facing=west,half=bottom,shape=inner_left]
botania:pavement4stairs[facing=west,half=bottom,shape=inner_right]
botania:pavement4stairs[facing=west,half=bottom,shape=outer_left]
botania:pavement4stairs[facing=west,half=bottom,shape=outer_right]
botania:pavement4stairs[facing=east,half=top,shape=straight]
botania:pavement4stairs[facing=east,half=top,shape=inner_left]
botania:pavement4stairs[facing=east,half=top,shape=inner_right]
botania:pavement4stairs[facing=east,half=top,shape=outer_left]
botania:pavement4stairs[facing=east,half=top,shape=outer_right]
botania:pavement4stairs[facing=east,half=bottom,shape=straight]
botania:pavement4stairs[facing=east,half=bottom,shape=inner_left]
botania:pavement4stairs[facing=east,half=bottom,shape=inner_right]
botania:pavement4stairs[facing=east,half=bottom,shape=outer_left]
botania:pavement4stairs[facing=east,half=bottom,shape=outer_right]
botania:pavement4slab[dummy=singleton,half=top]
botania:pavement4slab[dummy=singleton,half=bottom]
botania:pavement4slabfull[dummy=singleton,half=top]
botania:pavement4slabfull[dummy=singleton,half=bottom]
botania:pavement5stairs[facing=north,half=top,shape=straight]
botania:pavement5stairs[facing=north,half=top,shape=inner_left]
botania:pavement5stairs[facing=north,half=top,shape=inner_right]
botania:pavement5stairs[facing=north,half=top,shape=outer_left]
botania:pavement5stairs[facing=north,half=top,shape=outer_right]
botania:pavement5stairs[facing=north,half=bottom,shape=straight]
botania:pavement5stairs[facing=north,half=bottom,shape=inner_left]
botania:pavement5stairs[facing=north,half=bottom,shape=inner_right]
botania:pavement5stairs[facing=north,half=bottom,shape=outer_left]
botania:pavement5stairs[facing=north,half=bottom,shape=outer_right]
botania:pavement5stairs[facing=south,half=top,shape=straight]
botania:pavement5stairs[facing=south,half=top,shape=inner_left]
botania:pavement5stairs[facing=south,half=top,shape=inner_right]
botania:pavement5stairs[facing=south,half=top,shape=outer_left]
botania:pavement5stairs[facing=south,half=top,shape=outer_right]
botania:pavement5stairs[facing=south,half=bottom,shape=straight]
botania:pavement5stairs[facing=south,half=bottom,shape=inner_left]
botania:pavement5stairs[facing=south,half=bottom,shape=inner_right]
botania:pavement5stairs[facing=south,half=bottom,shape=outer_left]
botania:pavement5stairs[facing=south,half=bottom,shape=outer_right]
botania:pavement5stairs[facing=west,half=top,shape=straight]
botania:pavement5stairs[facing=west,half=top,shape=inner_left]
botania:pavement5stairs[facing=west,half=top,shape=inner_right]
botania:pavement5stairs[facing=west,half=top,shape=outer_left]
botania:pavement5stairs[facing=west,half=top,shape=outer_right]
botania:pavement5stairs[facing=west,half=bottom,shape=straight]
botania:pavement5stairs[facing=west,half=bottom,shape=inner_left]
botania:pavement5stairs[facing=west,half=bottom,shape=inner_right]
botania:pavement5stairs[facing=west,half=bottom,shape=outer_left]
botania:pavement5stairs[facing=west,half=bottom,shape=outer_right]
botania:pavement5stairs[facing=east,half=top,shape=straight]
botania:pavement5stairs[facing=east,half=top,shape=inner_left]
botania:pavement5stairs[facing=east,half=top,shape=inner_right]
botania:pavement5stairs[facing=east,half=top,shape=outer_left]
botania:pavement5stairs[facing=east,half=top,shape=outer_right]
botania:pavement5stairs[facing=east,half=bottom,shape=straight]
botania:pavement5stairs[facing=east,half=bottom,shape=inner_left]
botania:pavement5stairs[facing=east,half=bottom,shape=inner_right]
botania:pavement5stairs[facing=east,half=bottom,shape=outer_left]
botania:pavement5stairs[facing=east,half=bottom,shape=outer_right]
botania:pavement5slab[dummy=singleton,half=top]
botania:pavement5slab[dummy=singleton,half=bottom]
botania:pavement5slabfull[dummy=singleton,half=top]
botania:pavement5slabfull[dummy=singleton,half=bottom]
botania:shimmerrock0slab[dummy=singleton,half=top]
botania:shimmerrock0slab[dummy=singleton,half=bottom]
botania:shimmerrock0slabfull[dummy=singleton,half=top]
botania:shimmerrock0slabfull[dummy=singleton,half=bottom]
botania:shimmerrock0stairs[facing=north,half=top,shape=straight]
botania:shimmerrock0stairs[facing=north,half=top,shape=inner_left]
botania:shimmerrock0stairs[facing=north,half=top,shape=inner_right]
botania:shimmerrock0stairs[facing=north,half=top,shape=outer_left]
botania:shimmerrock0stairs[facing=north,half=top,shape=outer_right]
botania:shimmerrock0stairs[facing=north,half=bottom,shape=straight]
botania:shimmerrock0stairs[facing=north,half=bottom,shape=inner_left]
botania:shimmerrock0stairs[facing=north,half=bottom,shape=inner_right]
botania:shimmerrock0stairs[facing=north,half=bottom,shape=outer_left]
botania:shimmerrock0stairs[facing=north,half=bottom,shape=outer_right]
botania:shimmerrock0stairs[facing=south,half=top,shape=straight]
botania:shimmerrock0stairs[facing=south,half=top,shape=inner_left]
botania:shimmerrock0stairs[facing=south,half=top,shape=inner_right]
botania:shimmerrock0stairs[facing=south,half=top,shape=outer_left]
botania:shimmerrock0stairs[facing=south,half=top,shape=outer_right]
botania:shimmerrock0stairs[facing=south,half=bottom,shape=straight]
botania:shimmerrock0stairs[facing=south,half=bottom,shape=inner_left]
botania:shimmerrock0stairs[facing=south,half=bottom,shape=inner_right]
botania:shimmerrock0stairs[facing=south,half=bottom,shape=outer_left]
botania:shimmerrock0stairs[facing=south,half=bottom,shape=outer_right]
botania:shimmerrock0stairs[facing=west,half=top,shape=straight]
botania:shimmerrock0stairs[facing=west,half=top,shape=inner_left]
botania:shimmerrock0stairs[facing=west,half=top,shape=inner_right]
botania:shimmerrock0stairs[facing=west,half=top,shape=outer_left]
botania:shimmerrock0stairs[facing=west,half=top,shape=outer_right]
botania:shimmerrock0stairs[facing=west,half=bottom,shape=straight]
botania:shimmerrock0stairs[facing=west,half=bottom,shape=inner_left]
botania:shimmerrock0stairs[facing=west,half=bottom,shape=inner_right]
botania:shimmerrock0stairs[facing=west,half=bottom,shape=outer_left]
botania:shimmerrock0stairs[facing=west,half=bottom,shape=outer_right]
botania:shimmerrock0stairs[facing=east,half=top,shape=straight]
botania:shimmerrock0stairs[facing=east,half=top,shape=inner_left]
botania:shimmerrock0stairs[facing=east,half=top,shape=inner_right]
botania:shimmerrock0stairs[facing=east,half=top,shape=outer_left]
botania:shimmerrock0stairs[facing=east,half=top,shape=outer_right]
botania:shimmerrock0stairs[facing=east,half=bottom,shape=straight]
botania:shimmerrock0stairs[facing=east,half=bottom,shape=inner_left]
botania:shimmerrock0stairs[facing=east,half=bottom,shape=inner_right]
botania:shimmerrock0stairs[facing=east,half=bottom,shape=outer_left]
botania:shimmerrock0stairs[facing=east,half=bottom,shape=outer_right]
botania:shimmerwoodplanks0slab[dummy=singleton,half=top]
botania:shimmerwoodplanks0slab[dummy=singleton,half=bottom]
botania:shimmerwoodplanks0slabfull[dummy=singleton,half=top]
botania:shimmerwoodplanks0slabfull[dummy=singleton,half=bottom]
botania:shimmerwoodplanks0stairs[facing=north,half=top,shape=straight]
botania:shimmerwoodplanks0stairs[facing=north,half=top,shape=inner_left]
botania:shimmerwoodplanks0stairs[facing=north,half=top,shape=inner_right]
botania:shimmerwoodplanks0stairs[facing=north,half=top,shape=outer_left]
botania:shimmerwoodplanks0stairs[facing=north,half=top,shape=outer_right]
botania:shimmerwoodplanks0stairs[facing=north,half=bottom,shape=straight]
botania:shimmerwoodplanks0stairs[facing=north,half=bottom,shape=inner_left]
botania:shimmerwoodplanks0stairs[facing=north,half=bottom,shape=inner_right]
botania:shimmerwoodplanks0stairs[facing=north,half=bottom,shape=outer_left]
botania:shimmerwoodplanks0stairs[facing=north,half=bottom,shape=outer_right]
botania:shimmerwoodplanks0stairs[facing=south,half=top,shape=straight]
botania:shimmerwoodplanks0stairs[facing=south,half=top,shape=inner_left]
botania:shimmerwoodplanks0stairs[facing=south,half=top,shape=inner_right]
botania:shimmerwoodplanks0stairs[facing=south,half=top,shape=outer_left]
botania:shimmerwoodplanks0stairs[facing=south,half=top,shape=outer_right]
botania:shimmerwoodplanks0stairs[facing=south,half=bottom,shape=straight]
botania:shimmerwoodplanks0stairs[facing=south,half=bottom,shape=inner_left]
botania:shimmerwoodplanks0stairs[facing=south,half=bottom,shape=inner_right]
botania:shimmerwoodplanks0stairs[facing=south,half=bottom,shape=outer_left]
botania:shimmerwoodplanks0stairs[facing=south,half=bottom,shape=outer_right]
botania:shimmerwoodplanks0stairs[facing=west,half=top,shape=straight]
botania:shimmerwoodplanks0stairs[facing=west,half=top,shape=inner_left]
botania:shimmerwoodplanks0stairs[facing=west,half=top,shape=inner_right]
botania:shimmerwoodplanks0stairs[facing=west,half=top,shape=outer_left]
botania:shimmerwoodplanks0stairs[facing=west,half=top,shape=outer_right]
botania:shimmerwoodplanks0stairs[facing=west,half=bottom,shape=straight]
botania:shimmerwoodplanks0stairs[facing=west,half=bottom,shape=inner_left]
botania:shimmerwoodplanks0stairs[facing=west,half=bottom,shape=inner_right]
botania:shimmerwoodplanks0stairs[facing=west,half=bottom,shape=outer_left]
botania:shimmerwoodplanks0stairs[facing=west,half=bottom,shape=outer_right]
botania:shimmerwoodplanks0stairs[facing=east,half=top,shape=straight]
botania:shimmerwoodplanks0stairs[facing=east,half=top,shape=inner_left]
botania:shimmerwoodplanks0stairs[facing=east,half=top,shape=inner_right]
botania:shimmerwoodplanks0stairs[facing=east,half=top,shape=outer_left]
botania:shimmerwoodplanks0stairs[facing=east,half=top,shape=outer_right]
botania:shimmerwoodplanks0stairs[facing=east,half=bottom,shape=straight]
botania:shimmerwoodplanks0stairs[facing=east,half=bottom,shape=inner_left]
botania:shimmerwoodplanks0stairs[facing=east,half=bottom,shape=inner_right]
botania:shimmerwoodplanks0stairs[facing=east,half=bottom,shape=outer_left]
botania:shimmerwoodplanks0stairs[facing=east,half=bottom,shape=outer_right]
botania:managlasspane[east=true,north=true,south=true,west=true]
botania:managlasspane[east=true,north=true,south=true,west=false]
botania:managlasspane[east=true,north=true,south=false,west=true]
botania:managlasspane[east=true,north=true,south=false,west=false]
botania:managlasspane[east=true,north=false,south=true,west=true]
botania:managlasspane[east=true,north=false,south=true,west=false]
botania:managlasspane[east=true,north=false,south=false,west=true]
botania:managlasspane[east=true,north=false,south=false,west=false]
botania:managlasspane[east=false,north=true,south=true,west=true]
botania:managlasspane[east=false,north=true,south=true,west=false]
botania:managlasspane[east=false,north=true,south=false,west=true]
botania:managlasspane[east=false,north=true,south=false,west=false]
botania:managlasspane[east=false,north=false,south=true,west=true]
botania:managlasspane[east=false,north=false,south=true,west=false]
botania:managlasspane[east=false,north=false,south=false,west=true]
botania:managlasspane[east=false,north=false,south=false,west=false]
botania:elfglasspane[east=true,north=true,south=true,west=true]
botania:elfglasspane[east=true,north=true,south=true,west=false]
botania:elfglasspane[east=true,north=true,south=false,west=true]
botania:elfglasspane[east=true,north=true,south=false,west=false]
botania:elfglasspane[east=true,north=false,south=true,west=true]
botania:elfglasspane[east=true,north=false,south=true,west=false]
botania:elfglasspane[east=true,north=false,south=false,west=true]
botania:elfglasspane[east=true,north=false,south=false,west=false]
botania:elfglasspane[east=false,north=true,south=true,west=true]
botania:elfglasspane[east=false,north=true,south=true,west=false]
botania:elfglasspane[east=false,north=true,south=false,west=true]
botania:elfglasspane[east=false,north=true,south=false,west=false]
botania:elfglasspane[east=false,north=false,south=true,west=true]
botania:elfglasspane[east=false,north=false,south=true,west=false]
botania:elfglasspane[east=false,north=false,south=false,west=true]
botania:elfglasspane[east=false,north=false,south=false,west=false]
botania:bifrostpermpane[east=true,north=true,south=true,west=true]
botania:bifrostpermpane[east=true,north=true,south=true,west=false]
botania:bifrostpermpane[east=true,north=true,south=false,west=true]
botania:bifrostpermpane[east=true,north=true,south=false,west=false]
botania:bifrostpermpane[east=true,north=false,south=true,west=true]
botania:bifrostpermpane[east=true,north=false,south=true,west=false]
botania:bifrostpermpane[east=true,north=false,south=false,west=true]
botania:bifrostpermpane[east=true,north=false,south=false,west=false]
botania:bifrostpermpane[east=false,north=true,south=true,west=true]
botania:bifrostpermpane[east=false,north=true,south=true,west=false]
botania:bifrostpermpane[east=false,north=true,south=false,west=true]
botania:bifrostpermpane[east=false,north=true,south=false,west=false]
botania:bifrostpermpane[east=false,north=false,south=true,west=true]
botania:bifrostpermpane[east=false,north=false,south=true,west=false]
botania:bifrostpermpane[east=false,north=false,south=false,west=true]
botania:bifrostpermpane[east=false,north=false,south=false,west=false]
botania:flower[color=white,type=poppy]
botania:flower[color=white,type=blue_orchid]
botania:flower[color=white,type=allium]
botania:flower[color=white,type=houstonia]
botania:flower[color=white,type=red_tulip]
botania:flower[color=white,type=orange_tulip]
botania:flower[color=white,type=white_tulip]
botania:flower[color=white,type=pink_tulip]
botania:flower[color=white,type=oxeye_daisy]
botania:flower[color=orange,type=poppy]
botania:flower[color=orange,type=blue_orchid]
botania:flower[color=orange,type=allium]
botania:flower[color=orange,type=houstonia]
botania:flower[color=orange,type=red_tulip]
botania:flower[color=orange,type=orange_tulip]
botania:flower[color=orange,type=white_tulip]
botania:flower[color=orange,type=pink_tulip]
botania:flower[color=orange,type=oxeye_daisy]
botania:flower[color=magenta,type=poppy]
botania:flower[color=magenta,type=blue_orchid]
botania:flower[color=magenta,type=allium]
botania:flower[color=magenta,type=houstonia]
botania:flower[color=magenta,type=red_tulip]
botania:flower[color=magenta,type=orange_tulip]
botania:flower[color=magenta,type=white_tulip]
botania:flower[color=magenta,type=pink_tulip]
botania:flower[color=magenta,type=oxeye_daisy]
botania:flower[color=light_blue,type=poppy]
botania:flower[color=light_blue,type=blue_orchid]
botania:flower[color=light_blue,type=allium]
botania:flower[color=light_blue,type=houstonia]
botania:flower[color=light_blue,type=red_tulip]
botania:flower[color=light_blue,type=orange_tulip]
botania:flower[color=light_blue,type=white_tulip]
botania:flower[color=light_blue,type=pink_tulip]
botania:flower[color=light_blue,type=oxeye_daisy]
botania:flower[color=yellow,type=poppy]
botania:flower[color=yellow,type=blue_orchid]
botania:flower[color=yellow,type=allium]
botania:flower[color=yellow,type=houstonia]
botania:flower[color=yellow,type=red_tulip]
botania:flower[color=yellow,type=orange_tulip]
botania:flower[color=yellow,type=white_tulip]
botania:flower[color=yellow,type=pink_tulip]
botania:flower[color=yellow,type=oxeye_daisy]
botania:flower[color=lime,type=poppy]
botania:flower[color=lime,type=blue_orchid]
botania:flower[color=lime,type=allium]
botania:flower[color=lime,type=houstonia]
botania:flower[color=lime,type=red_tulip]
botania:flower[color=lime,type=orange_tulip]
botania:flower[color=lime,type=white_tulip]
botania:flower[color=lime,type=pink_tulip]
botania:flower[color=lime,type=oxeye_daisy]
botania:flower[color=pink,type=poppy]
botania:flower[color=pink,type=blue_orchid]
botania:flower[color=pink,type=allium]
botania:flower[color=pink,type=houstonia]
botania:flower[color=pink,type=red_tulip]
botania:flower[color=pink,type=orange_tulip]
botania:flower[color=pink,type=white_tulip]
botania:flower[color=pink,type=pink_tulip]
botania:flower[color=pink,type=oxeye_daisy]
botania:flower[color=gray,type=poppy]
botania:flower[color=gray,type=blue_orchid]
botania:flower[color=gray,type=allium]
botania:flower[color=gray,type=houstonia]
botania:flower[color=gray,type=red_tulip]
botania:flower[color=gray,type=orange_tulip]
botania:flower[color=gray,type=white_tulip]
botania:flower[color=gray,type=pink_tulip]
botania:flower[color=gray,type=oxeye_daisy]
botania:flower[color=silver,type=poppy]
botania:flower[color=silver,type=blue_orchid]
botania:flower[color=silver,type=allium]
botania:flower[color=silver,type=houstonia]
botania:flower[color=silver,type=red_tulip]
botania:flower[color=silver,type=orange_tulip]
botania:flower[color=silver,type=white_tulip]
botania:flower[color=silver,type=pink_tulip]
botania:flower[color=silver,type=oxeye_daisy]
botania:flower[color=cyan,type=poppy]
botania:flower[color=cyan,type=blue_orchid]
botania:flower[color=cyan,type=allium]
botania:flower[color=cyan,type=houstonia]
botania:flower[color=cyan,type=red_tulip]
botania:flower[color=cyan,type=orange_tulip]
botania:flower[color=cyan,type=white_tulip]
botania:flower[color=cyan,type=pink_tulip]
botania:flower[color=cyan,type=oxeye_daisy]
botania:flower[color=purple,type=poppy]
botania:flower[color=purple,type=blue_orchid]
botania:flower[color=purple,type=allium]
botania:flower[color=purple,type=houstonia]
botania:flower[color=purple,type=red_tulip]
botania:flower[color=purple,type=orange_tulip]
botania:flower[color=purple,type=white_tulip]
botania:flower[color=purple,type=pink_tulip]
botania:flower[color=purple,type=oxeye_daisy]
botania:flower[color=blue,type=poppy]
botania:flower[color=blue,type=blue_orchid]
botania:flower[color=blue,type=allium]
botania:flower[color=blue,type=houstonia]
botania:flower[color=blue,type=red_tulip]
botania:flower[color=blue,type=orange_tulip]
botania:flower[color=blue,type=white_tulip]
botania:flower[color=blue,type=pink_tulip]
botania:flower[color=blue,type=oxeye_daisy]
botania:flower[color=brown,type=poppy]
botania:flower[color=brown,type=blue_orchid]
botania:flower[color=brown,type=allium]
botania:flower[color=brown,type=houstonia]
botania:flower[color=brown,type=red_tulip]
botania:flower[color=brown,type=orange_tulip]
botania:flower[color=brown,type=white_tulip]
botania:flower[color=brown,type=pink_tulip]
botania:flower[color=brown,type=oxeye_daisy]
botania:flower[color=green,type=poppy]
botania:flower[color=green,type=blue_orchid]
botania:flower[color=green,type=allium]
botania:flower[color=green,type=houstonia]
botania:flower[color=green,type=red_tulip]
botania:flower[color=green,type=orange_tulip]
botania:flower[color=green,type=white_tulip]
botania:flower[color=green,type=pink_tulip]
botania:flower[color=green,type=oxeye_daisy]
botania:flower[color=red,type=poppy]
botania:flower[color=red,type=blue_orchid]
botania:flower[color=red,type=allium]
botania:flower[color=red,type=houstonia]
botania:flower[color=red,type=red_tulip]
botania:flower[color=red,type=orange_tulip]
botania:flower[color=red,type=white_tulip]
botania:flower[color=red,type=pink_tulip]
botania:flower[color=red,type=oxeye_daisy]
botania:flower[color=black,type=poppy]
botania:flower[color=black,type=blue_orchid]
botania:flower[color=black,type=allium]
botania:flower[color=black,type=houstonia]
botania:flower[color=black,type=red_tulip]
botania:flower[color=black,type=orange_tulip]
botania:flower[color=black,type=white_tulip]
botania:flower[color=black,type=pink_tulip]
botania:flower[color=black,type=oxeye_daisy]
botania:altar[variant=default]
botania:altar[variant=forest]
botania:altar[variant=plains]
botania:altar[variant=mountain]
botania:altar[variant=fungal]
botania:altar[variant=swamp]
botania:altar[variant=desert]
botania:altar[variant=taiga]
botania:altar[variant=mesa]
botania:altar[variant=mossy]
botania:livingrock[variant=default]
botania:livingrock[variant=brick]
botania:livingrock[variant=mossy_brick]
botania:livingrock[variant=cracked_brick]
botania:livingrock[variant=chiseled_brick]
botania:livingwood[variant=default]
botania:livingwood[variant=planks]
botania:livingwood[variant=mossy_planks]
botania:livingwood[variant=framed]
botania:livingwood[variant=pattern_framed]
botania:livingwood[variant=glimmering]
botania:specialflower[color=white,type=poppy]
botania:specialflower[color=white,type=blue_orchid]
botania:specialflower[color=white,type=allium]
botania:specialflower[color=white,type=houstonia]
botania:specialflower[color=white,type=red_tulip]
botania:specialflower[color=white,type=orange_tulip]
botania:specialflower[color=white,type=white_tulip]
botania:specialflower[color=white,type=pink_tulip]
botania:specialflower[color=white,type=oxeye_daisy]
botania:specialflower[color=orange,type=poppy]
botania:specialflower[color=orange,type=blue_orchid]
botania:specialflower[color=orange,type=allium]
botania:specialflower[color=orange,type=houstonia]
botania:specialflower[color=orange,type=red_tulip]
botania:specialflower[color=orange,type=orange_tulip]
botania:specialflower[color=orange,type=white_tulip]
botania:specialflower[color=orange,type=pink_tulip]
botania:specialflower[color=orange,type=oxeye_daisy]
botania:specialflower[color=magenta,type=poppy]
botania:specialflower[color=magenta,type=blue_orchid]
botania:specialflower[color=magenta,type=allium]
botania:specialflower[color=magenta,type=houstonia]
botania:specialflower[color=magenta,type=red_tulip]
botania:specialflower[color=magenta,type=orange_tulip]
botania:specialflower[color=magenta,type=white_tulip]
botania:specialflower[color=magenta,type=pink_tulip]
botania:specialflower[color=magenta,type=oxeye_daisy]
botania:specialflower[color=light_blue,type=poppy]
botania:specialflower[color=light_blue,type=blue_orchid]
botania:specialflower[color=light_blue,type=allium]
botania:specialflower[color=light_blue,type=houstonia]
botania:specialflower[color=light_blue,type=red_tulip]
botania:specialflower[color=light_blue,type=orange_tulip]
botania:specialflower[color=light_blue,type=white_tulip]
botania:specialflower[color=light_blue,type=pink_tulip]
botania:specialflower[color=light_blue,type=oxeye_daisy]
botania:specialflower[color=yellow,type=poppy]
botania:specialflower[color=yellow,type=blue_orchid]
botania:specialflower[color=yellow,type=allium]
botania:specialflower[color=yellow,type=houstonia]
botania:specialflower[color=yellow,type=red_tulip]
botania:specialflower[color=yellow,type=orange_tulip]
botania:specialflower[color=yellow,type=white_tulip]
botania:specialflower[color=yellow,type=pink_tulip]
botania:specialflower[color=yellow,type=oxeye_daisy]
botania:specialflower[color=lime,type=poppy]
botania:specialflower[color=lime,type=blue_orchid]
botania:specialflower[color=lime,type=allium]
botania:specialflower[color=lime,type=houstonia]
botania:specialflower[color=lime,type=red_tulip]
botania:specialflower[color=lime,type=orange_tulip]
botania:specialflower[color=lime,type=white_tulip]
botania:specialflower[color=lime,type=pink_tulip]
botania:specialflower[color=lime,type=oxeye_daisy]
botania:specialflower[color=pink,type=poppy]
botania:specialflower[color=pink,type=blue_orchid]
botania:specialflower[color=pink,type=allium]
botania:specialflower[color=pink,type=houstonia]
botania:specialflower[color=pink,type=red_tulip]
botania:specialflower[color=pink,type=orange_tulip]
botania:specialflower[color=pink,type=white_tulip]
botania:specialflower[color=pink,type=pink_tulip]
botania:specialflower[color=pink,type=oxeye_daisy]
botania:specialflower[color=gray,type=poppy]
botania:specialflower[color=gray,type=blue_orchid]
botania:specialflower[color=gray,type=allium]
botania:specialflower[color=gray,type=houstonia]
botania:specialflower[color=gray,type=red_tulip]
botania:specialflower[color=gray,type=orange_tulip]
botania:specialflower[color=gray,type=white_tulip]
botania:specialflower[color=gray,type=pink_tulip]
botania:specialflower[color=gray,type=oxeye_daisy]
botania:specialflower[color=silver,type=poppy]
botania:specialflower[color=silver,type=blue_orchid]
botania:specialflower[color=silver,type=allium]
botania:specialflower[color=silver,type=houstonia]
botania:specialflower[color=silver,type=red_tulip]
botania:specialflower[color=silver,type=orange_tulip]
botania:specialflower[color=silver,type=white_tulip]
botania:specialflower[color=silver,type=pink_tulip]
botania:specialflower[color=silver,type=oxeye_daisy]
botania:specialflower[color=cyan,type=poppy]
botania:specialflower[color=cyan,type=blue_orchid]
botania:specialflower[color=cyan,type=allium]
botania:specialflower[color=cyan,type=houstonia]
botania:specialflower[color=cyan,type=red_tulip]
botania:specialflower[color=cyan,type=orange_tulip]
botania:specialflower[color=cyan,type=white_tulip]
botania:specialflower[color=cyan,type=pink_tulip]
botania:specialflower[color=cyan,type=oxeye_daisy]
botania:specialflower[color=purple,type=poppy]
botania:specialflower[color=purple,type=blue_orchid]
botania:specialflower[color=purple,type=allium]
botania:specialflower[color=purple,type=houstonia]
botania:specialflower[color=purple,type=red_tulip]
botania:specialflower[color=purple,type=orange_tulip]
botania:specialflower[color=purple,type=white_tulip]
botania:specialflower[color=purple,type=pink_tulip]
botania:specialflower[color=purple,type=oxeye_daisy]
botania:specialflower[color=blue,type=poppy]
botania:specialflower[color=blue,type=blue_orchid]
botania:specialflower[color=blue,type=allium]
botania:specialflower[color=blue,type=houstonia]
botania:specialflower[color=blue,type=red_tulip]
botania:specialflower[color=blue,type=orange_tulip]
botania:specialflower[color=blue,type=white_tulip]
botania:specialflower[color=blue,type=pink_tulip]
botania:specialflower[color=blue,type=oxeye_daisy]
botania:specialflower[color=brown,type=poppy]
botania:specialflower[color=brown,type=blue_orchid]
botania:specialflower[color=brown,type=allium]
botania:specialflower[color=brown,type=houstonia]
botania:specialflower[color=brown,type=red_tulip]
botania:specialflower[color=brown,type=orange_tulip]
botania:specialflower[color=brown,type=white_tulip]
botania:specialflower[color=brown,type=pink_tulip]
botania:specialflower[color=brown,type=oxeye_daisy]
botania:specialflower[color=green,type=poppy]
botania:specialflower[color=green,type=blue_orchid]
botania:specialflower[color=green,type=allium]
botania:specialflower[color=green,type=houstonia]
botania:specialflower[color=green,type=red_tulip]
botania:specialflower[color=green,type=orange_tulip]
botania:specialflower[color=green,type=white_tulip]
botania:specialflower[color=green,type=pink_tulip]
botania:specialflower[color=green,type=oxeye_daisy]
botania:specialflower[color=red,type=poppy]
botania:specialflower[color=red,type=blue_orchid]
botania:specialflower[color=red,type=allium]
botania:specialflower[color=red,type=houstonia]
botania:specialflower[color=red,type=red_tulip]
botania:specialflower[color=red,type=orange_tulip]
botania:specialflower[color=red,type=white_tulip]
botania:specialflower[color=red,type=pink_tulip]
botania:specialflower[color=red,type=oxeye_daisy]
botania:specialflower[color=black,type=poppy]
botania:specialflower[color=black,type=blue_orchid]
botania:specialflower[color=black,type=allium]
botania:specialflower[color=black,type=houstonia]
botania:specialflower[color=black,type=red_tulip]
botania:specialflower[color=black,type=orange_tulip]
botania:specialflower[color=black,type=white_tulip]
botania:specialflower[color=black,type=pink_tulip]
botania:specialflower[color=black,type=oxeye_daisy]
botania:spreader[variant=mana]
botania:spreader[variant=redstone]
botania:spreader[variant=elven]
botania:spreader[variant=gaia]
botania:pool[color=white,variant=default]
botania:pool[color=white,variant=creative]
botania:pool[color=white,variant=diluted]
botania:pool[color=white,variant=fabulous]
botania:pool[color=orange,variant=default]
botania:pool[color=orange,variant=creative]
botania:pool[color=orange,variant=diluted]
botania:pool[color=orange,variant=fabulous]
botania:pool[color=magenta,variant=default]
botania:pool[color=magenta,variant=creative]
botania:pool[color=magenta,variant=diluted]
botania:pool[color=magenta,variant=fabulous]
botania:pool[color=light_blue,variant=default]
botania:pool[color=light_blue,variant=creative]
botania:pool[color=light_blue,variant=diluted]
botania:pool[color=light_blue,variant=fabulous]
botania:pool[color=yellow,variant=default]
botania:pool[color=yellow,variant=creative]
botania:pool[color=yellow,variant=diluted]
botania:pool[color=yellow,variant=fabulous]
botania:pool[color=lime,variant=default]
botania:pool[color=lime,variant=creative]
botania:pool[color=lime,variant=diluted]
botania:pool[color=lime,variant=fabulous]
botania:pool[color=pink,variant=default]
botania:pool[color=pink,variant=creative]
botania:pool[color=pink,variant=diluted]
botania:pool[color=pink,variant=fabulous]
botania:pool[color=gray,variant=default]
botania:pool[color=gray,variant=creative]
botania:pool[color=gray,variant=diluted]
botania:pool[color=gray,variant=fabulous]
botania:pool[color=silver,variant=default]
botania:pool[color=silver,variant=creative]
botania:pool[color=silver,variant=diluted]
botania:pool[color=silver,variant=fabulous]
botania:pool[color=cyan,variant=default]
botania:pool[color=cyan,variant=creative]
botania:pool[color=cyan,variant=diluted]
botania:pool[color=cyan,variant=fabulous]
botania:pool[color=purple,variant=default]
botania:pool[color=purple,variant=creative]
botania:pool[color=purple,variant=diluted]
botania:pool[color=purple,variant=fabulous]
botania:pool[color=blue,variant=default]
botania:pool[color=blue,variant=creative]
botania:pool[color=blue,variant=diluted]
botania:pool[color=blue,variant=fabulous]
botania:pool[color=brown,variant=default]
botania:pool[color=brown,variant=creative]
botania:pool[color=brown,variant=diluted]
botania:pool[color=brown,variant=fabulous]
botania:pool[color=green,variant=default]
botania:pool[color=green,variant=creative]
botania:pool[color=green,variant=diluted]
botania:pool[color=green,variant=fabulous]
botania:pool[color=red,variant=default]
botania:pool[color=red,variant=creative]
botania:pool[color=red,variant=diluted]
botania:pool[color=red,variant=fabulous]
botania:pool[color=black,variant=default]
botania:pool[color=black,variant=creative]
botania:pool[color=black,variant=diluted]
botania:pool[color=black,variant=fabulous]
botania:runealtar
botania:pylon[variant=mana]
botania:pylon[variant=natura]
botania:pylon[variant=gaia]
botania:pistonrelay
botania:distributor
botania:manavoid
botania:manadetector[powered=true]
botania:manadetector[powered=false]
botania:enchanter[facing=x]
botania:enchanter[facing=z]
botania:turntable
botania:tinyplanetblock
botania:alchemycatalyst
botania:opencrate[pattern=none,variant=open]
botania:opencrate[pattern=none,variant=crafty]
botania:opencrate[pattern=crafty_1_1,variant=open]
botania:opencrate[pattern=crafty_1_1,variant=crafty]
botania:opencrate[pattern=crafty_2_2,variant=open]
botania:opencrate[pattern=crafty_2_2,variant=crafty]
botania:opencrate[pattern=crafty_1_2,variant=open]
botania:opencrate[pattern=crafty_1_2,variant=crafty]
botania:opencrate[pattern=crafty_2_1,variant=open]
botania:opencrate[pattern=crafty_2_1,variant=crafty]
botania:opencrate[pattern=crafty_1_3,variant=open]
botania:opencrate[pattern=crafty_1_3,variant=crafty]
botania:opencrate[pattern=crafty_3_1,variant=open]
botania:opencrate[pattern=crafty_3_1,variant=crafty]
botania:opencrate[pattern=crafty_2_3,variant=open]
botania:opencrate[pattern=crafty_2_3,variant=crafty]
botania:opencrate[pattern=crafty_3_2,variant=open]
botania:opencrate[pattern=crafty_3_2,variant=crafty]
botania:opencrate[pattern=crafty_donut,variant=open]
botania:opencrate[pattern=crafty_donut,variant=crafty]
botania:foresteye
botania:storage[variant=manasteel]
botania:storage[variant=terrasteel]
botania:storage[variant=elementium]
botania:storage[variant=mana_diamond]
botania:storage[variant=dragonstone]
botania:forestdrum[variant=wild]
botania:forestdrum[variant=gathering]
botania:forestdrum[variant=canopy]
botania:shinyflower[color=white,type=poppy]
botania:shinyflower[color=white,type=blue_orchid]
botania:shinyflower[color=white,type=allium]
botania:shinyflower[color=white,type=houstonia]
botania:shinyflower[color=white,type=red_tulip]
botania:shinyflower[color=white,type=orange_tulip]
botania:shinyflower[color=white,type=white_tulip]
botania:shinyflower[color=white,type=pink_tulip]
botania:shinyflower[color=white,type=oxeye_daisy]
botania:shinyflower[color=orange,type=poppy]
botania:shinyflower[color=orange,type=blue_orchid]
botania:shinyflower[color=orange,type=allium]
botania:shinyflower[color=orange,type=houstonia]
botania:shinyflower[color=orange,type=red_tulip]
botania:shinyflower[color=orange,type=orange_tulip]
botania:shinyflower[color=orange,type=white_tulip]
botania:shinyflower[color=orange,type=pink_tulip]
botania:shinyflower[color=orange,type=oxeye_daisy]
botania:shinyflower[color=magenta,type=poppy]
botania:shinyflower[color=magenta,type=blue_orchid]
botania:shinyflower[color=magenta,type=allium]
botania:shinyflower[color=magenta,type=houstonia]
botania:shinyflower[color=magenta,type=red_tulip]
botania:shinyflower[color=magenta,type=orange_tulip]
botania:shinyflower[color=magenta,type=white_tulip]
botania:shinyflower[color=magenta,type=pink_tulip]
botania:shinyflower[color=magenta,type=oxeye_daisy]
botania:shinyflower[color=light_blue,type=poppy]
botania:shinyflower[color=light_blue,type=blue_orchid]
botania:shinyflower[color=light_blue,type=allium]
botania:shinyflower[color=light_blue,type=houstonia]
botania:shinyflower[color=light_blue,type=red_tulip]
botania:shinyflower[color=light_blue,type=orange_tulip]
botania:shinyflower[color=light_blue,type=white_tulip]
botania:shinyflower[color=light_blue,type=pink_tulip]
botania:shinyflower[color=light_blue,type=oxeye_daisy]
botania:shinyflower[color=yellow,type=poppy]
botania:shinyflower[color=yellow,type=blue_orchid]
botania:shinyflower[color=yellow,type=allium]
botania:shinyflower[color=yellow,type=houstonia]
botania:shinyflower[color=yellow,type=red_tulip]
botania:shinyflower[color=yellow,type=orange_tulip]
botania:shinyflower[color=yellow,type=white_tulip]
botania:shinyflower[color=yellow,type=pink_tulip]
botania:shinyflower[color=yellow,type=oxeye_daisy]
botania:shinyflower[color=lime,type=poppy]
botania:shinyflower[color=lime,type=blue_orchid]
botania:shinyflower[color=lime,type=allium]
botania:shinyflower[color=lime,type=houstonia]
botania:shinyflower[color=lime,type=red_tulip]
botania:shinyflower[color=lime,type=orange_tulip]
botania:shinyflower[color=lime,type=white_tulip]
botania:shinyflower[color=lime,type=pink_tulip]
botania:shinyflower[color=lime,type=oxeye_daisy]
botania:shinyflower[color=pink,type=poppy]
botania:shinyflower[color=pink,type=blue_orchid]
botania:shinyflower[color=pink,type=allium]
botania:shinyflower[color=pink,type=houstonia]
botania:shinyflower[color=pink,type=red_tulip]
botania:shinyflower[color=pink,type=orange_tulip]
botania:shinyflower[color=pink,type=white_tulip]
botania:shinyflower[color=pink,type=pink_tulip]
botania:shinyflower[color=pink,type=oxeye_daisy]
botania:shinyflower[color=gray,type=poppy]
botania:shinyflower[color=gray,type=blue_orchid]
botania:shinyflower[color=gray,type=allium]
botania:shinyflower[color=gray,type=houstonia]
botania:shinyflower[color=gray,type=red_tulip]
botania:shinyflower[color=gray,type=orange_tulip]
botania:shinyflower[color=gray,type=white_tulip]
botania:shinyflower[color=gray,type=pink_tulip]
botania:shinyflower[color=gray,type=oxeye_daisy]
botania:shinyflower[color=silver,type=poppy]
botania:shinyflower[color=silver,type=blue_orchid]
botania:shinyflower[color=silver,type=allium]
botania:shinyflower[color=silver,type=houstonia]
botania:shinyflower[color=silver,type=red_tulip]
botania:shinyflower[color=silver,type=orange_tulip]
botania:shinyflower[color=silver,type=white_tulip]
botania:shinyflower[color=silver,type=pink_tulip]
botania:shinyflower[color=silver,type=oxeye_daisy]
botania:shinyflower[color=cyan,type=poppy]
botania:shinyflower[color=cyan,type=blue_orchid]
botania:shinyflower[color=cyan,type=allium]
botania:shinyflower[color=cyan,type=houstonia]
botania:shinyflower[color=cyan,type=red_tulip]
botania:shinyflower[color=cyan,type=orange_tulip]
botania:shinyflower[color=cyan,type=white_tulip]
botania:shinyflower[color=cyan,type=pink_tulip]
botania:shinyflower[color=cyan,type=oxeye_daisy]
botania:shinyflower[color=purple,type=poppy]
botania:shinyflower[color=purple,type=blue_orchid]
botania:shinyflower[color=purple,type=allium]
botania:shinyflower[color=purple,type=houstonia]
botania:shinyflower[color=purple,type=red_tulip]
botania:shinyflower[color=purple,type=orange_tulip]
botania:shinyflower[color=purple,type=white_tulip]
botania:shinyflower[color=purple,type=pink_tulip]
botania:shinyflower[color=purple,type=oxeye_daisy]
botania:shinyflower[color=blue,type=poppy]
botania:shinyflower[color=blue,type=blue_orchid]
botania:shinyflower[color=blue,type=allium]
botania:shinyflower[color=blue,type=houstonia]
botania:shinyflower[color=blue,type=red_tulip]
botania:shinyflower[color=blue,type=orange_tulip]
botania:shinyflower[color=blue,type=white_tulip]
botania:shinyflower[color=blue,type=pink_tulip]
botania:shinyflower[color=blue,type=oxeye_daisy]
botania:shinyflower[color=brown,type=poppy]
botania:shinyflower[color=brown,type=blue_orchid]
botania:shinyflower[color=brown,type=allium]
botania:shinyflower[color=brown,type=houstonia]
botania:shinyflower[color=brown,type=red_tulip]
botania:shinyflower[color=brown,type=orange_tulip]
botania:shinyflower[color=brown,type=white_tulip]
botania:shinyflower[color=brown,type=pink_tulip]
botania:shinyflower[color=brown,type=oxeye_daisy]
botania:shinyflower[color=green,type=poppy]
botania:shinyflower[color=green,type=blue_orchid]
botania:shinyflower[color=green,type=allium]
botania:shinyflower[color=green,type=houstonia]
botania:shinyflower[color=green,type=red_tulip]
botania:shinyflower[color=green,type=orange_tulip]
botania:shinyflower[color=green,type=white_tulip]
botania:shinyflower[color=green,type=pink_tulip]
botania:shinyflower[color=green,type=oxeye_daisy]
botania:shinyflower[color=red,type=poppy]
botania:shinyflower[color=red,type=blue_orchid]
botania:shinyflower[color=red,type=allium]
botania:shinyflower[color=red,type=houstonia]
botania:shinyflower[color=red,type=red_tulip]
botania:shinyflower[color=red,type=orange_tulip]
botania:shinyflower[color=red,type=white_tulip]
botania:shinyflower[color=red,type=pink_tulip]
botania:shinyflower[color=red,type=oxeye_daisy]
botania:shinyflower[color=black,type=poppy]
botania:shinyflower[color=black,type=blue_orchid]
botania:shinyflower[color=black,type=allium]
botania:shinyflower[color=black,type=houstonia]
botania:shinyflower[color=black,type=red_tulip]
botania:shinyflower[color=black,type=orange_tulip]
botania:shinyflower[color=black,type=white_tulip]
botania:shinyflower[color=black,type=pink_tulip]
botania:shinyflower[color=black,type=oxeye_daisy]
botania:platform[variant=abstruse]
botania:platform[variant=spectral]
botania:platform[variant=infrangible]
botania:alfheimportal[state=off]
botania:alfheimportal[state=on_z]
botania:alfheimportal[state=on_x]
botania:dreamwood[variant=default]
botania:dreamwood[variant=planks]
botania:dreamwood[variant=mossy_planks]
botania:dreamwood[variant=framed]
botania:dreamwood[variant=pattern_framed]
botania:dreamwood[variant=glimmering]
botania:conjurationcatalyst
botania:bifrost
botania:solidvine[east=true,north=true,south=true,up=true,west=true]
botania:solidvine[east=true,north=true,south=true,up=true,west=false]
botania:solidvine[east=true,north=true,south=true,up=false,west=true]
botania:solidvine[east=true,north=true,south=true,up=false,west=false]
botania:solidvine[east=true,north=true,south=false,up=true,west=true]
botania:solidvine[east=true,north=true,south=false,up=true,west=false]
botania:solidvine[east=true,north=true,south=false,up=false,west=true]
botania:solidvine[east=true,north=true,south=false,up=false,west=false]
botania:solidvine[east=true,north=false,south=true,up=true,west=true]
botania:solidvine[east=true,north=false,south=true,up=true,west=false]
botania:solidvine[east=true,north=false,south=true,up=false,west=true]
botania:solidvine[east=true,north=false,south=true,up=false,west=false]
botania:solidvine[east=true,north=false,south=false,up=true,west=true]
botania:solidvine[east=true,north=false,south=false,up=true,west=false]
botania:solidvine[east=true,north=false,south=false,up=false,west=true]
botania:solidvine[east=true,north=false,south=false,up=false,west=false]
botania:solidvine[east=false,north=true,south=true,up=true,west=true]
botania:solidvine[east=false,north=true,south=true,up=true,west=false]
botania:solidvine[east=false,north=true,south=true,up=false,west=true]
botania:solidvine[east=false,north=true,south=true,up=false,west=false]
botania:solidvine[east=false,north=true,south=false,up=true,west=true]
botania:solidvine[east=false,north=true,south=false,up=true,west=false]
botania:solidvine[east=false,north=true,south=false,up=false,west=true]
botania:solidvine[east=false,north=true,south=false,up=false,west=false]
botania:solidvine[east=false,north=false,south=true,up=true,west=true]
botania:solidvine[east=false,north=false,south=true,up=true,west=false]
botania:solidvine[east=false,north=false,south=true,up=false,west=true]
botania:solidvine[east=false,north=false,south=true,up=false,west=false]
botania:solidvine[east=false,north=false,south=false,up=true,west=true]
botania:solidvine[east=false,north=false,south=false,up=true,west=false]
botania:solidvine[east=false,north=false,south=false,up=false,west=true]
botania:solidvine[east=false,north=false,south=false,up=false,west=false]
botania:buriedpetals[color=white,type=poppy]
botania:buriedpetals[color=white,type=blue_orchid]
botania:buriedpetals[color=white,type=allium]
botania:buriedpetals[color=white,type=houstonia]
botania:buriedpetals[color=white,type=red_tulip]
botania:buriedpetals[color=white,type=orange_tulip]
botania:buriedpetals[color=white,type=white_tulip]
botania:buriedpetals[color=white,type=pink_tulip]
botania:buriedpetals[color=white,type=oxeye_daisy]
botania:buriedpetals[color=orange,type=poppy]
botania:buriedpetals[color=orange,type=blue_orchid]
botania:buriedpetals[color=orange,type=allium]
botania:buriedpetals[color=orange,type=houstonia]
botania:buriedpetals[color=orange,type=red_tulip]
botania:buriedpetals[color=orange,type=orange_tulip]
botania:buriedpetals[color=orange,type=white_tulip]
botania:buriedpetals[color=orange,type=pink_tulip]
botania:buriedpetals[color=orange,type=oxeye_daisy]
botania:buriedpetals[color=magenta,type=poppy]
botania:buriedpetals[color=magenta,type=blue_orchid]
botania:buriedpetals[color=magenta,type=allium]
botania:buriedpetals[color=magenta,type=houstonia]
botania:buriedpetals[color=magenta,type=red_tulip]
botania:buriedpetals[color=magenta,type=orange_tulip]
botania:buriedpetals[color=magenta,type=white_tulip]
botania:buriedpetals[color=magenta,type=pink_tulip]
botania:buriedpetals[color=magenta,type=oxeye_daisy]
botania:buriedpetals[color=light_blue,type=poppy]
botania:buriedpetals[color=light_blue,type=blue_orchid]
botania:buriedpetals[color=light_blue,type=allium]
botania:buriedpetals[color=light_blue,type=houstonia]
botania:buriedpetals[color=light_blue,type=red_tulip]
botania:buriedpetals[color=light_blue,type=orange_tulip]
botania:buriedpetals[color=light_blue,type=white_tulip]
botania:buriedpetals[color=light_blue,type=pink_tulip]
botania:buriedpetals[color=light_blue,type=oxeye_daisy]
botania:buriedpetals[color=yellow,type=poppy]
botania:buriedpetals[color=yellow,type=blue_orchid]
botania:buriedpetals[color=yellow,type=allium]
botania:buriedpetals[color=yellow,type=houstonia]
botania:buriedpetals[color=yellow,type=red_tulip]
botania:buriedpetals[color=yellow,type=orange_tulip]
botania:buriedpetals[color=yellow,type=white_tulip]
botania:buriedpetals[color=yellow,type=pink_tulip]
botania:buriedpetals[color=yellow,type=oxeye_daisy]
botania:buriedpetals[color=lime,type=poppy]
botania:buriedpetals[color=lime,type=blue_orchid]
botania:buriedpetals[color=lime,type=allium]
botania:buriedpetals[color=lime,type=houstonia]
botania:buriedpetals[color=lime,type=red_tulip]
botania:buriedpetals[color=lime,type=orange_tulip]
botania:buriedpetals[color=lime,type=white_tulip]
botania:buriedpetals[color=lime,type=pink_tulip]
botania:buriedpetals[color=lime,type=oxeye_daisy]
botania:buriedpetals[color=pink,type=poppy]
botania:buriedpetals[color=pink,type=blue_orchid]
botania:buriedpetals[color=pink,type=allium]
botania:buriedpetals[color=pink,type=houstonia]
botania:buriedpetals[color=pink,type=red_tulip]
botania:buriedpetals[color=pink,type=orange_tulip]
botania:buriedpetals[color=pink,type=white_tulip]
botania:buriedpetals[color=pink,type=pink_tulip]
botania:buriedpetals[color=pink,type=oxeye_daisy]
botania:buriedpetals[color=gray,type=poppy]
botania:buriedpetals[color=gray,type=blue_orchid]
botania:buriedpetals[color=gray,type=allium]
botania:buriedpetals[color=gray,type=houstonia]
botania:buriedpetals[color=gray,type=red_tulip]
botania:buriedpetals[color=gray,type=orange_tulip]
botania:buriedpetals[color=gray,type=white_tulip]
botania:buriedpetals[color=gray,type=pink_tulip]
botania:buriedpetals[color=gray,type=oxeye_daisy]
botania:buriedpetals[color=silver,type=poppy]
botania:buriedpetals[color=silver,type=blue_orchid]
botania:buriedpetals[color=silver,type=allium]
botania:buriedpetals[color=silver,type=houstonia]
botania:buriedpetals[color=silver,type=red_tulip]
botania:buriedpetals[color=silver,type=orange_tulip]
botania:buriedpetals[color=silver,type=white_tulip]
botania:buriedpetals[color=silver,type=pink_tulip]
botania:buriedpetals[color=silver,type=oxeye_daisy]
botania:buriedpetals[color=cyan,type=poppy]
botania:buriedpetals[color=cyan,type=blue_orchid]
botania:buriedpetals[color=cyan,type=allium]
botania:buriedpetals[color=cyan,type=houstonia]
botania:buriedpetals[color=cyan,type=red_tulip]
botania:buriedpetals[color=cyan,type=orange_tulip]
botania:buriedpetals[color=cyan,type=white_tulip]
botania:buriedpetals[color=cyan,type=pink_tulip]
botania:buriedpetals[color=cyan,type=oxeye_daisy]
botania:buriedpetals[color=purple,type=poppy]
botania:buriedpetals[color=purple,type=blue_orchid]
botania:buriedpetals[color=purple,type=allium]
botania:buriedpetals[color=purple,type=houstonia]
botania:buriedpetals[color=purple,type=red_tulip]
botania:buriedpetals[color=purple,type=orange_tulip]
botania:buriedpetals[color=purple,type=white_tulip]
botania:buriedpetals[color=purple,type=pink_tulip]
botania:buriedpetals[color=purple,type=oxeye_daisy]
botania:buriedpetals[color=blue,type=poppy]
botania:buriedpetals[color=blue,type=blue_orchid]
botania:buriedpetals[color=blue,type=allium]
botania:buriedpetals[color=blue,type=houstonia]
botania:buriedpetals[color=blue,type=red_tulip]
botania:buriedpetals[color=blue,type=orange_tulip]
botania:buriedpetals[color=blue,type=white_tulip]
botania:buriedpetals[color=blue,type=pink_tulip]
botania:buriedpetals[color=blue,type=oxeye_daisy]
botania:buriedpetals[color=brown,type=poppy]
botania:buriedpetals[color=brown,type=blue_orchid]
botania:buriedpetals[color=brown,type=allium]
botania:buriedpetals[color=brown,type=houstonia]
botania:buriedpetals[color=brown,type=red_tulip]
botania:buriedpetals[color=brown,type=orange_tulip]
botania:buriedpetals[color=brown,type=white_tulip]
botania:buriedpetals[color=brown,type=pink_tulip]
botania:buriedpetals[color=brown,type=oxeye_daisy]
botania:buriedpetals[color=green,type=poppy]
botania:buriedpetals[color=green,type=blue_orchid]
botania:buriedpetals[color=green,type=allium]
botania:buriedpetals[color=green,type=houstonia]
botania:buriedpetals[color=green,type=red_tulip]
botania:buriedpetals[color=green,type=orange_tulip]
botania:buriedpetals[color=green,type=white_tulip]
botania:buriedpetals[color=green,type=pink_tulip]
botania:buriedpetals[color=green,type=oxeye_daisy]
botania:buriedpetals[color=red,type=poppy]
botania:buriedpetals[color=red,type=blue_orchid]
botania:buriedpetals[color=red,type=allium]
botania:buriedpetals[color=red,type=houstonia]
botania:buriedpetals[color=red,type=red_tulip]
botania:buriedpetals[color=red,type=orange_tulip]
botania:buriedpetals[color=red,type=white_tulip]
botania:buriedpetals[color=red,type=pink_tulip]
botania:buriedpetals[color=red,type=oxeye_daisy]
botania:buriedpetals[color=black,type=poppy]
botania:buriedpetals[color=black,type=blue_orchid]
botania:buriedpetals[color=black,type=allium]
botania:buriedpetals[color=black,type=houstonia]
botania:buriedpetals[color=black,type=red_tulip]
botania:buriedpetals[color=black,type=orange_tulip]
botania:buriedpetals[color=black,type=white_tulip]
botania:buriedpetals[color=black,type=pink_tulip]
botania:buriedpetals[color=black,type=oxeye_daisy]
botania:miniisland[color=white]
botania:miniisland[color=orange]
botania:miniisland[color=magenta]
botania:miniisland[color=light_blue]
botania:miniisland[color=yellow]
botania:miniisland[color=lime]
botania:miniisland[color=pink]
botania:miniisland[color=gray]
botania:miniisland[color=silver]
botania:miniisland[color=cyan]
botania:miniisland[color=purple]
botania:miniisland[color=blue]
botania:miniisland[color=brown]
botania:miniisland[color=green]
botania:miniisland[color=red]
botania:miniisland[color=black]
botania:tinypotato[facing=north]
botania:tinypotato[facing=south]
botania:tinypotato[facing=west]
botania:tinypotato[facing=east]
botania:spawnerclaw
botania:custombrick[variant=azulejo_0]
botania:custombrick[variant=azulejo_13]
botania:custombrick[variant=azulejo_14]
botania:custombrick[variant=azulejo_15]
botania:custombrick[variant=azulejo_1]
botania:custombrick[variant=azulejo_2]
botania:custombrick[variant=azulejo_3]
botania:custombrick[variant=azulejo_4]
botania:custombrick[variant=azulejo_5]
botania:custombrick[variant=azulejo_6]
botania:custombrick[variant=azulejo_7]
botania:custombrick[variant=azulejo_8]
botania:custombrick[variant=azulejo_9]
botania:custombrick[variant=azulejo_10]
botania:custombrick[variant=azulejo_11]
botania:custombrick[variant=azulejo_12]
botania:endereyeblock[powered=true]
botania:endereyeblock[powered=false]
botania:starfield[powered=true]
botania:starfield[powered=false]
botania:rfgenerator
botania:elfglass
botania:brewery[powered=true]
botania:brewery[powered=false]
botania:managlass
botania:terraplate
botania:redstringcontainer[facing=down]
botania:redstringcontainer[facing=up]
botania:redstringcontainer[facing=north]
botania:redstringcontainer[facing=south]
botania:redstringcontainer[facing=west]
botania:redstringcontainer[facing=east]
botania:redstringdispenser[facing=down,powered=true]
botania:redstringdispenser[facing=down,powered=false]
botania:redstringdispenser[facing=up,powered=true]
botania:redstringdispenser[facing=up,powered=false]
botania:redstringdispenser[facing=north,powered=true]
botania:redstringdispenser[facing=north,powered=false]
botania:redstringdispenser[facing=south,powered=true]
botania:redstringdispenser[facing=south,powered=false]
botania:redstringdispenser[facing=west,powered=true]
botania:redstringdispenser[facing=west,powered=false]
botania:redstringdispenser[facing=east,powered=true]
botania:redstringdispenser[facing=east,powered=false]
botania:redstringfertilizer[facing=down]
botania:redstringfertilizer[facing=up]
botania:redstringfertilizer[facing=north]
botania:redstringfertilizer[facing=south]
botania:redstringfertilizer[facing=west]
botania:redstringfertilizer[facing=east]
botania:redstringcomparator[facing=down]
botania:redstringcomparator[facing=up]
botania:redstringcomparator[facing=north]
botania:redstringcomparator[facing=south]
botania:redstringcomparator[facing=west]
botania:redstringcomparator[facing=east]
botania:redstringrelay[facing=down]
botania:redstringrelay[facing=up]
botania:redstringrelay[facing=north]
botania:redstringrelay[facing=south]
botania:redstringrelay[facing=west]
botania:redstringrelay[facing=east]
botania:floatingspecialflower[color=white]
botania:floatingspecialflower[color=orange]
botania:floatingspecialflower[color=magenta]
botania:floatingspecialflower[color=light_blue]
botania:floatingspecialflower[color=yellow]
botania:floatingspecialflower[color=lime]
botania:floatingspecialflower[color=pink]
botania:floatingspecialflower[color=gray]
botania:floatingspecialflower[color=silver]
botania:floatingspecialflower[color=cyan]
botania:floatingspecialflower[color=purple]
botania:floatingspecialflower[color=blue]
botania:floatingspecialflower[color=brown]
botania:floatingspecialflower[color=green]
botania:floatingspecialflower[color=red]
botania:floatingspecialflower[color=black]
botania:manaflame
botania:prism[has_lens=true,powered=true]
botania:prism[has_lens=true,powered=false]
botania:prism[has_lens=false,powered=true]
botania:prism[has_lens=false,powered=false]
botania:enchantedsoil
botania:petalblock[color=white]
botania:petalblock[color=orange]
botania:petalblock[color=magenta]
botania:petalblock[color=light_blue]
botania:petalblock[color=yellow]
botania:petalblock[color=lime]
botania:petalblock[color=pink]
botania:petalblock[color=gray]
botania:petalblock[color=silver]
botania:petalblock[color=cyan]
botania:petalblock[color=purple]
botania:petalblock[color=blue]
botania:petalblock[color=brown]
botania:petalblock[color=green]
botania:petalblock[color=red]
botania:petalblock[color=black]
botania:corporeaindex
botania:corporeafunnel[powered=true]
botania:corporeafunnel[powered=false]
botania:mushroom[color=white]
botania:mushroom[color=orange]
botania:mushroom[color=magenta]
botania:mushroom[color=light_blue]
botania:mushroom[color=yellow]
botania:mushroom[color=lime]
botania:mushroom[color=pink]
botania:mushroom[color=gray]
botania:mushroom[color=silver]
botania:mushroom[color=cyan]
botania:mushroom[color=purple]
botania:mushroom[color=blue]
botania:mushroom[color=brown]
botania:mushroom[color=green]
botania:mushroom[color=red]
botania:mushroom[color=black]
botania:pump[facing=north,static=true]
botania:pump[facing=north,static=false]
botania:pump[facing=south,static=true]
botania:pump[facing=south,static=false]
botania:pump[facing=west,static=true]
botania:pump[facing=west,static=false]
botania:pump[facing=east,static=true]
botania:pump[facing=east,static=false]
botania:doubleflower1[df_variant=white,facing=north,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=white,facing=north,half=upper,variant=syringa]
botania:doubleflower1[df_variant=white,facing=north,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=white,facing=north,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=white,facing=north,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=white,facing=north,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=white,facing=north,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=white,facing=north,half=lower,variant=syringa]
botania:doubleflower1[df_variant=white,facing=north,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=white,facing=north,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=white,facing=north,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=white,facing=north,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=white,facing=south,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=white,facing=south,half=upper,variant=syringa]
botania:doubleflower1[df_variant=white,facing=south,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=white,facing=south,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=white,facing=south,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=white,facing=south,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=white,facing=south,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=white,facing=south,half=lower,variant=syringa]
botania:doubleflower1[df_variant=white,facing=south,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=white,facing=south,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=white,facing=south,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=white,facing=south,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=white,facing=west,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=white,facing=west,half=upper,variant=syringa]
botania:doubleflower1[df_variant=white,facing=west,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=white,facing=west,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=white,facing=west,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=white,facing=west,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=white,facing=west,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=white,facing=west,half=lower,variant=syringa]
botania:doubleflower1[df_variant=white,facing=west,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=white,facing=west,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=white,facing=west,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=white,facing=west,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=white,facing=east,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=white,facing=east,half=upper,variant=syringa]
botania:doubleflower1[df_variant=white,facing=east,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=white,facing=east,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=white,facing=east,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=white,facing=east,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=white,facing=east,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=white,facing=east,half=lower,variant=syringa]
botania:doubleflower1[df_variant=white,facing=east,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=white,facing=east,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=white,facing=east,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=white,facing=east,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=orange,facing=north,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=orange,facing=north,half=upper,variant=syringa]
botania:doubleflower1[df_variant=orange,facing=north,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=orange,facing=north,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=orange,facing=north,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=orange,facing=north,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=orange,facing=north,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=orange,facing=north,half=lower,variant=syringa]
botania:doubleflower1[df_variant=orange,facing=north,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=orange,facing=north,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=orange,facing=north,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=orange,facing=north,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=orange,facing=south,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=orange,facing=south,half=upper,variant=syringa]
botania:doubleflower1[df_variant=orange,facing=south,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=orange,facing=south,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=orange,facing=south,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=orange,facing=south,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=orange,facing=south,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=orange,facing=south,half=lower,variant=syringa]
botania:doubleflower1[df_variant=orange,facing=south,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=orange,facing=south,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=orange,facing=south,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=orange,facing=south,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=orange,facing=west,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=orange,facing=west,half=upper,variant=syringa]
botania:doubleflower1[df_variant=orange,facing=west,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=orange,facing=west,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=orange,facing=west,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=orange,facing=west,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=orange,facing=west,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=orange,facing=west,half=lower,variant=syringa]
botania:doubleflower1[df_variant=orange,facing=west,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=orange,facing=west,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=orange,facing=west,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=orange,facing=west,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=orange,facing=east,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=orange,facing=east,half=upper,variant=syringa]
botania:doubleflower1[df_variant=orange,facing=east,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=orange,facing=east,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=orange,facing=east,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=orange,facing=east,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=orange,facing=east,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=orange,facing=east,half=lower,variant=syringa]
botania:doubleflower1[df_variant=orange,facing=east,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=orange,facing=east,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=orange,facing=east,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=orange,facing=east,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=magenta,facing=north,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=magenta,facing=north,half=upper,variant=syringa]
botania:doubleflower1[df_variant=magenta,facing=north,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=magenta,facing=north,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=magenta,facing=north,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=magenta,facing=north,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=magenta,facing=north,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=magenta,facing=north,half=lower,variant=syringa]
botania:doubleflower1[df_variant=magenta,facing=north,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=magenta,facing=north,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=magenta,facing=north,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=magenta,facing=north,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=magenta,facing=south,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=magenta,facing=south,half=upper,variant=syringa]
botania:doubleflower1[df_variant=magenta,facing=south,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=magenta,facing=south,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=magenta,facing=south,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=magenta,facing=south,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=magenta,facing=south,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=magenta,facing=south,half=lower,variant=syringa]
botania:doubleflower1[df_variant=magenta,facing=south,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=magenta,facing=south,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=magenta,facing=south,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=magenta,facing=south,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=magenta,facing=west,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=magenta,facing=west,half=upper,variant=syringa]
botania:doubleflower1[df_variant=magenta,facing=west,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=magenta,facing=west,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=magenta,facing=west,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=magenta,facing=west,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=magenta,facing=west,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=magenta,facing=west,half=lower,variant=syringa]
botania:doubleflower1[df_variant=magenta,facing=west,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=magenta,facing=west,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=magenta,facing=west,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=magenta,facing=west,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=magenta,facing=east,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=magenta,facing=east,half=upper,variant=syringa]
botania:doubleflower1[df_variant=magenta,facing=east,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=magenta,facing=east,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=magenta,facing=east,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=magenta,facing=east,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=magenta,facing=east,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=magenta,facing=east,half=lower,variant=syringa]
botania:doubleflower1[df_variant=magenta,facing=east,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=magenta,facing=east,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=magenta,facing=east,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=magenta,facing=east,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=light_blue,facing=north,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=light_blue,facing=north,half=upper,variant=syringa]
botania:doubleflower1[df_variant=light_blue,facing=north,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=light_blue,facing=north,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=light_blue,facing=north,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=light_blue,facing=north,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=light_blue,facing=north,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=light_blue,facing=north,half=lower,variant=syringa]
botania:doubleflower1[df_variant=light_blue,facing=north,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=light_blue,facing=north,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=light_blue,facing=north,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=light_blue,facing=north,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=light_blue,facing=south,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=light_blue,facing=south,half=upper,variant=syringa]
botania:doubleflower1[df_variant=light_blue,facing=south,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=light_blue,facing=south,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=light_blue,facing=south,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=light_blue,facing=south,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=light_blue,facing=south,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=light_blue,facing=south,half=lower,variant=syringa]
botania:doubleflower1[df_variant=light_blue,facing=south,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=light_blue,facing=south,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=light_blue,facing=south,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=light_blue,facing=south,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=light_blue,facing=west,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=light_blue,facing=west,half=upper,variant=syringa]
botania:doubleflower1[df_variant=light_blue,facing=west,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=light_blue,facing=west,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=light_blue,facing=west,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=light_blue,facing=west,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=light_blue,facing=west,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=light_blue,facing=west,half=lower,variant=syringa]
botania:doubleflower1[df_variant=light_blue,facing=west,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=light_blue,facing=west,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=light_blue,facing=west,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=light_blue,facing=west,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=light_blue,facing=east,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=light_blue,facing=east,half=upper,variant=syringa]
botania:doubleflower1[df_variant=light_blue,facing=east,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=light_blue,facing=east,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=light_blue,facing=east,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=light_blue,facing=east,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=light_blue,facing=east,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=light_blue,facing=east,half=lower,variant=syringa]
botania:doubleflower1[df_variant=light_blue,facing=east,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=light_blue,facing=east,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=light_blue,facing=east,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=light_blue,facing=east,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=yellow,facing=north,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=yellow,facing=north,half=upper,variant=syringa]
botania:doubleflower1[df_variant=yellow,facing=north,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=yellow,facing=north,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=yellow,facing=north,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=yellow,facing=north,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=yellow,facing=north,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=yellow,facing=north,half=lower,variant=syringa]
botania:doubleflower1[df_variant=yellow,facing=north,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=yellow,facing=north,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=yellow,facing=north,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=yellow,facing=north,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=yellow,facing=south,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=yellow,facing=south,half=upper,variant=syringa]
botania:doubleflower1[df_variant=yellow,facing=south,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=yellow,facing=south,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=yellow,facing=south,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=yellow,facing=south,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=yellow,facing=south,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=yellow,facing=south,half=lower,variant=syringa]
botania:doubleflower1[df_variant=yellow,facing=south,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=yellow,facing=south,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=yellow,facing=south,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=yellow,facing=south,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=yellow,facing=west,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=yellow,facing=west,half=upper,variant=syringa]
botania:doubleflower1[df_variant=yellow,facing=west,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=yellow,facing=west,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=yellow,facing=west,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=yellow,facing=west,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=yellow,facing=west,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=yellow,facing=west,half=lower,variant=syringa]
botania:doubleflower1[df_variant=yellow,facing=west,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=yellow,facing=west,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=yellow,facing=west,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=yellow,facing=west,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=yellow,facing=east,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=yellow,facing=east,half=upper,variant=syringa]
botania:doubleflower1[df_variant=yellow,facing=east,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=yellow,facing=east,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=yellow,facing=east,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=yellow,facing=east,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=yellow,facing=east,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=yellow,facing=east,half=lower,variant=syringa]
botania:doubleflower1[df_variant=yellow,facing=east,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=yellow,facing=east,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=yellow,facing=east,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=yellow,facing=east,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=lime,facing=north,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=lime,facing=north,half=upper,variant=syringa]
botania:doubleflower1[df_variant=lime,facing=north,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=lime,facing=north,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=lime,facing=north,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=lime,facing=north,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=lime,facing=north,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=lime,facing=north,half=lower,variant=syringa]
botania:doubleflower1[df_variant=lime,facing=north,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=lime,facing=north,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=lime,facing=north,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=lime,facing=north,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=lime,facing=south,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=lime,facing=south,half=upper,variant=syringa]
botania:doubleflower1[df_variant=lime,facing=south,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=lime,facing=south,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=lime,facing=south,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=lime,facing=south,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=lime,facing=south,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=lime,facing=south,half=lower,variant=syringa]
botania:doubleflower1[df_variant=lime,facing=south,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=lime,facing=south,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=lime,facing=south,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=lime,facing=south,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=lime,facing=west,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=lime,facing=west,half=upper,variant=syringa]
botania:doubleflower1[df_variant=lime,facing=west,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=lime,facing=west,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=lime,facing=west,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=lime,facing=west,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=lime,facing=west,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=lime,facing=west,half=lower,variant=syringa]
botania:doubleflower1[df_variant=lime,facing=west,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=lime,facing=west,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=lime,facing=west,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=lime,facing=west,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=lime,facing=east,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=lime,facing=east,half=upper,variant=syringa]
botania:doubleflower1[df_variant=lime,facing=east,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=lime,facing=east,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=lime,facing=east,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=lime,facing=east,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=lime,facing=east,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=lime,facing=east,half=lower,variant=syringa]
botania:doubleflower1[df_variant=lime,facing=east,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=lime,facing=east,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=lime,facing=east,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=lime,facing=east,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=pink,facing=north,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=pink,facing=north,half=upper,variant=syringa]
botania:doubleflower1[df_variant=pink,facing=north,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=pink,facing=north,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=pink,facing=north,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=pink,facing=north,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=pink,facing=north,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=pink,facing=north,half=lower,variant=syringa]
botania:doubleflower1[df_variant=pink,facing=north,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=pink,facing=north,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=pink,facing=north,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=pink,facing=north,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=pink,facing=south,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=pink,facing=south,half=upper,variant=syringa]
botania:doubleflower1[df_variant=pink,facing=south,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=pink,facing=south,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=pink,facing=south,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=pink,facing=south,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=pink,facing=south,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=pink,facing=south,half=lower,variant=syringa]
botania:doubleflower1[df_variant=pink,facing=south,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=pink,facing=south,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=pink,facing=south,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=pink,facing=south,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=pink,facing=west,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=pink,facing=west,half=upper,variant=syringa]
botania:doubleflower1[df_variant=pink,facing=west,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=pink,facing=west,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=pink,facing=west,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=pink,facing=west,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=pink,facing=west,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=pink,facing=west,half=lower,variant=syringa]
botania:doubleflower1[df_variant=pink,facing=west,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=pink,facing=west,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=pink,facing=west,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=pink,facing=west,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=pink,facing=east,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=pink,facing=east,half=upper,variant=syringa]
botania:doubleflower1[df_variant=pink,facing=east,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=pink,facing=east,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=pink,facing=east,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=pink,facing=east,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=pink,facing=east,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=pink,facing=east,half=lower,variant=syringa]
botania:doubleflower1[df_variant=pink,facing=east,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=pink,facing=east,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=pink,facing=east,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=pink,facing=east,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=gray,facing=north,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=gray,facing=north,half=upper,variant=syringa]
botania:doubleflower1[df_variant=gray,facing=north,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=gray,facing=north,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=gray,facing=north,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=gray,facing=north,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=gray,facing=north,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=gray,facing=north,half=lower,variant=syringa]
botania:doubleflower1[df_variant=gray,facing=north,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=gray,facing=north,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=gray,facing=north,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=gray,facing=north,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=gray,facing=south,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=gray,facing=south,half=upper,variant=syringa]
botania:doubleflower1[df_variant=gray,facing=south,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=gray,facing=south,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=gray,facing=south,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=gray,facing=south,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=gray,facing=south,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=gray,facing=south,half=lower,variant=syringa]
botania:doubleflower1[df_variant=gray,facing=south,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=gray,facing=south,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=gray,facing=south,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=gray,facing=south,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=gray,facing=west,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=gray,facing=west,half=upper,variant=syringa]
botania:doubleflower1[df_variant=gray,facing=west,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=gray,facing=west,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=gray,facing=west,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=gray,facing=west,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=gray,facing=west,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=gray,facing=west,half=lower,variant=syringa]
botania:doubleflower1[df_variant=gray,facing=west,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=gray,facing=west,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=gray,facing=west,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=gray,facing=west,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=gray,facing=east,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=gray,facing=east,half=upper,variant=syringa]
botania:doubleflower1[df_variant=gray,facing=east,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=gray,facing=east,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=gray,facing=east,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=gray,facing=east,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=gray,facing=east,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=gray,facing=east,half=lower,variant=syringa]
botania:doubleflower1[df_variant=gray,facing=east,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=gray,facing=east,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=gray,facing=east,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=gray,facing=east,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=silver,facing=north,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=silver,facing=north,half=upper,variant=syringa]
botania:doubleflower2[df_variant=silver,facing=north,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=silver,facing=north,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=silver,facing=north,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=silver,facing=north,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=silver,facing=north,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=silver,facing=north,half=lower,variant=syringa]
botania:doubleflower2[df_variant=silver,facing=north,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=silver,facing=north,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=silver,facing=north,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=silver,facing=north,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=silver,facing=south,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=silver,facing=south,half=upper,variant=syringa]
botania:doubleflower2[df_variant=silver,facing=south,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=silver,facing=south,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=silver,facing=south,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=silver,facing=south,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=silver,facing=south,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=silver,facing=south,half=lower,variant=syringa]
botania:doubleflower2[df_variant=silver,facing=south,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=silver,facing=south,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=silver,facing=south,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=silver,facing=south,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=silver,facing=west,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=silver,facing=west,half=upper,variant=syringa]
botania:doubleflower2[df_variant=silver,facing=west,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=silver,facing=west,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=silver,facing=west,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=silver,facing=west,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=silver,facing=west,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=silver,facing=west,half=lower,variant=syringa]
botania:doubleflower2[df_variant=silver,facing=west,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=silver,facing=west,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=silver,facing=west,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=silver,facing=west,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=silver,facing=east,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=silver,facing=east,half=upper,variant=syringa]
botania:doubleflower2[df_variant=silver,facing=east,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=silver,facing=east,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=silver,facing=east,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=silver,facing=east,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=silver,facing=east,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=silver,facing=east,half=lower,variant=syringa]
botania:doubleflower2[df_variant=silver,facing=east,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=silver,facing=east,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=silver,facing=east,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=silver,facing=east,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=cyan,facing=north,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=cyan,facing=north,half=upper,variant=syringa]
botania:doubleflower2[df_variant=cyan,facing=north,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=cyan,facing=north,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=cyan,facing=north,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=cyan,facing=north,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=cyan,facing=north,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=cyan,facing=north,half=lower,variant=syringa]
botania:doubleflower2[df_variant=cyan,facing=north,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=cyan,facing=north,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=cyan,facing=north,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=cyan,facing=north,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=cyan,facing=south,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=cyan,facing=south,half=upper,variant=syringa]
botania:doubleflower2[df_variant=cyan,facing=south,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=cyan,facing=south,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=cyan,facing=south,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=cyan,facing=south,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=cyan,facing=south,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=cyan,facing=south,half=lower,variant=syringa]
botania:doubleflower2[df_variant=cyan,facing=south,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=cyan,facing=south,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=cyan,facing=south,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=cyan,facing=south,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=cyan,facing=west,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=cyan,facing=west,half=upper,variant=syringa]
botania:doubleflower2[df_variant=cyan,facing=west,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=cyan,facing=west,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=cyan,facing=west,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=cyan,facing=west,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=cyan,facing=west,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=cyan,facing=west,half=lower,variant=syringa]
botania:doubleflower2[df_variant=cyan,facing=west,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=cyan,facing=west,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=cyan,facing=west,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=cyan,facing=west,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=cyan,facing=east,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=cyan,facing=east,half=upper,variant=syringa]
botania:doubleflower2[df_variant=cyan,facing=east,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=cyan,facing=east,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=cyan,facing=east,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=cyan,facing=east,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=cyan,facing=east,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=cyan,facing=east,half=lower,variant=syringa]
botania:doubleflower2[df_variant=cyan,facing=east,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=cyan,facing=east,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=cyan,facing=east,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=cyan,facing=east,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=purple,facing=north,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=purple,facing=north,half=upper,variant=syringa]
botania:doubleflower2[df_variant=purple,facing=north,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=purple,facing=north,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=purple,facing=north,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=purple,facing=north,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=purple,facing=north,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=purple,facing=north,half=lower,variant=syringa]
botania:doubleflower2[df_variant=purple,facing=north,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=purple,facing=north,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=purple,facing=north,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=purple,facing=north,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=purple,facing=south,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=purple,facing=south,half=upper,variant=syringa]
botania:doubleflower2[df_variant=purple,facing=south,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=purple,facing=south,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=purple,facing=south,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=purple,facing=south,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=purple,facing=south,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=purple,facing=south,half=lower,variant=syringa]
botania:doubleflower2[df_variant=purple,facing=south,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=purple,facing=south,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=purple,facing=south,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=purple,facing=south,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=purple,facing=west,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=purple,facing=west,half=upper,variant=syringa]
botania:doubleflower2[df_variant=purple,facing=west,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=purple,facing=west,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=purple,facing=west,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=purple,facing=west,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=purple,facing=west,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=purple,facing=west,half=lower,variant=syringa]
botania:doubleflower2[df_variant=purple,facing=west,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=purple,facing=west,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=purple,facing=west,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=purple,facing=west,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=purple,facing=east,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=purple,facing=east,half=upper,variant=syringa]
botania:doubleflower2[df_variant=purple,facing=east,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=purple,facing=east,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=purple,facing=east,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=purple,facing=east,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=purple,facing=east,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=purple,facing=east,half=lower,variant=syringa]
botania:doubleflower2[df_variant=purple,facing=east,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=purple,facing=east,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=purple,facing=east,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=purple,facing=east,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=blue,facing=north,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=blue,facing=north,half=upper,variant=syringa]
botania:doubleflower2[df_variant=blue,facing=north,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=blue,facing=north,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=blue,facing=north,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=blue,facing=north,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=blue,facing=north,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=blue,facing=north,half=lower,variant=syringa]
botania:doubleflower2[df_variant=blue,facing=north,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=blue,facing=north,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=blue,facing=north,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=blue,facing=north,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=blue,facing=south,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=blue,facing=south,half=upper,variant=syringa]
botania:doubleflower2[df_variant=blue,facing=south,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=blue,facing=south,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=blue,facing=south,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=blue,facing=south,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=blue,facing=south,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=blue,facing=south,half=lower,variant=syringa]
botania:doubleflower2[df_variant=blue,facing=south,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=blue,facing=south,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=blue,facing=south,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=blue,facing=south,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=blue,facing=west,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=blue,facing=west,half=upper,variant=syringa]
botania:doubleflower2[df_variant=blue,facing=west,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=blue,facing=west,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=blue,facing=west,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=blue,facing=west,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=blue,facing=west,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=blue,facing=west,half=lower,variant=syringa]
botania:doubleflower2[df_variant=blue,facing=west,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=blue,facing=west,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=blue,facing=west,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=blue,facing=west,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=blue,facing=east,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=blue,facing=east,half=upper,variant=syringa]
botania:doubleflower2[df_variant=blue,facing=east,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=blue,facing=east,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=blue,facing=east,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=blue,facing=east,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=blue,facing=east,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=blue,facing=east,half=lower,variant=syringa]
botania:doubleflower2[df_variant=blue,facing=east,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=blue,facing=east,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=blue,facing=east,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=blue,facing=east,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=brown,facing=north,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=brown,facing=north,half=upper,variant=syringa]
botania:doubleflower2[df_variant=brown,facing=north,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=brown,facing=north,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=brown,facing=north,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=brown,facing=north,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=brown,facing=north,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=brown,facing=north,half=lower,variant=syringa]
botania:doubleflower2[df_variant=brown,facing=north,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=brown,facing=north,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=brown,facing=north,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=brown,facing=north,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=brown,facing=south,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=brown,facing=south,half=upper,variant=syringa]
botania:doubleflower2[df_variant=brown,facing=south,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=brown,facing=south,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=brown,facing=south,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=brown,facing=south,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=brown,facing=south,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=brown,facing=south,half=lower,variant=syringa]
botania:doubleflower2[df_variant=brown,facing=south,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=brown,facing=south,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=brown,facing=south,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=brown,facing=south,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=brown,facing=west,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=brown,facing=west,half=upper,variant=syringa]
botania:doubleflower2[df_variant=brown,facing=west,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=brown,facing=west,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=brown,facing=west,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=brown,facing=west,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=brown,facing=west,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=brown,facing=west,half=lower,variant=syringa]
botania:doubleflower2[df_variant=brown,facing=west,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=brown,facing=west,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=brown,facing=west,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=brown,facing=west,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=brown,facing=east,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=brown,facing=east,half=upper,variant=syringa]
botania:doubleflower2[df_variant=brown,facing=east,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=brown,facing=east,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=brown,facing=east,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=brown,facing=east,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=brown,facing=east,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=brown,facing=east,half=lower,variant=syringa]
botania:doubleflower2[df_variant=brown,facing=east,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=brown,facing=east,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=brown,facing=east,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=brown,facing=east,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=green,facing=north,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=green,facing=north,half=upper,variant=syringa]
botania:doubleflower2[df_variant=green,facing=north,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=green,facing=north,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=green,facing=north,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=green,facing=north,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=green,facing=north,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=green,facing=north,half=lower,variant=syringa]
botania:doubleflower2[df_variant=green,facing=north,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=green,facing=north,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=green,facing=north,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=green,facing=north,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=green,facing=south,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=green,facing=south,half=upper,variant=syringa]
botania:doubleflower2[df_variant=green,facing=south,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=green,facing=south,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=green,facing=south,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=green,facing=south,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=green,facing=south,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=green,facing=south,half=lower,variant=syringa]
botania:doubleflower2[df_variant=green,facing=south,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=green,facing=south,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=green,facing=south,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=green,facing=south,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=green,facing=west,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=green,facing=west,half=upper,variant=syringa]
botania:doubleflower2[df_variant=green,facing=west,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=green,facing=west,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=green,facing=west,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=green,facing=west,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=green,facing=west,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=green,facing=west,half=lower,variant=syringa]
botania:doubleflower2[df_variant=green,facing=west,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=green,facing=west,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=green,facing=west,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=green,facing=west,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=green,facing=east,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=green,facing=east,half=upper,variant=syringa]
botania:doubleflower2[df_variant=green,facing=east,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=green,facing=east,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=green,facing=east,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=green,facing=east,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=green,facing=east,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=green,facing=east,half=lower,variant=syringa]
botania:doubleflower2[df_variant=green,facing=east,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=green,facing=east,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=green,facing=east,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=green,facing=east,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=red,facing=north,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=red,facing=north,half=upper,variant=syringa]
botania:doubleflower2[df_variant=red,facing=north,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=red,facing=north,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=red,facing=north,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=red,facing=north,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=red,facing=north,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=red,facing=north,half=lower,variant=syringa]
botania:doubleflower2[df_variant=red,facing=north,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=red,facing=north,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=red,facing=north,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=red,facing=north,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=red,facing=south,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=red,facing=south,half=upper,variant=syringa]
botania:doubleflower2[df_variant=red,facing=south,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=red,facing=south,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=red,facing=south,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=red,facing=south,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=red,facing=south,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=red,facing=south,half=lower,variant=syringa]
botania:doubleflower2[df_variant=red,facing=south,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=red,facing=south,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=red,facing=south,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=red,facing=south,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=red,facing=west,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=red,facing=west,half=upper,variant=syringa]
botania:doubleflower2[df_variant=red,facing=west,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=red,facing=west,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=red,facing=west,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=red,facing=west,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=red,facing=west,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=red,facing=west,half=lower,variant=syringa]
botania:doubleflower2[df_variant=red,facing=west,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=red,facing=west,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=red,facing=west,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=red,facing=west,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=red,facing=east,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=red,facing=east,half=upper,variant=syringa]
botania:doubleflower2[df_variant=red,facing=east,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=red,facing=east,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=red,facing=east,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=red,facing=east,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=red,facing=east,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=red,facing=east,half=lower,variant=syringa]
botania:doubleflower2[df_variant=red,facing=east,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=red,facing=east,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=red,facing=east,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=red,facing=east,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=black,facing=north,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=black,facing=north,half=upper,variant=syringa]
botania:doubleflower2[df_variant=black,facing=north,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=black,facing=north,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=black,facing=north,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=black,facing=north,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=black,facing=north,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=black,facing=north,half=lower,variant=syringa]
botania:doubleflower2[df_variant=black,facing=north,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=black,facing=north,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=black,facing=north,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=black,facing=north,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=black,facing=south,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=black,facing=south,half=upper,variant=syringa]
botania:doubleflower2[df_variant=black,facing=south,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=black,facing=south,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=black,facing=south,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=black,facing=south,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=black,facing=south,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=black,facing=south,half=lower,variant=syringa]
botania:doubleflower2[df_variant=black,facing=south,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=black,facing=south,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=black,facing=south,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=black,facing=south,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=black,facing=west,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=black,facing=west,half=upper,variant=syringa]
botania:doubleflower2[df_variant=black,facing=west,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=black,facing=west,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=black,facing=west,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=black,facing=west,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=black,facing=west,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=black,facing=west,half=lower,variant=syringa]
botania:doubleflower2[df_variant=black,facing=west,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=black,facing=west,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=black,facing=west,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=black,facing=west,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=black,facing=east,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=black,facing=east,half=upper,variant=syringa]
botania:doubleflower2[df_variant=black,facing=east,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=black,facing=east,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=black,facing=east,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=black,facing=east,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=black,facing=east,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=black,facing=east,half=lower,variant=syringa]
botania:doubleflower2[df_variant=black,facing=east,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=black,facing=east,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=black,facing=east,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=black,facing=east,half=lower,variant=paeonia]
botania:fakeair
botania:blazeblock
botania:corporeainterceptor[powered=true]
botania:corporeainterceptor[powered=false]
botania:corporeacrystalcube[static=true]
botania:corporeacrystalcube[static=false]
botania:incenseplate[facing=north]
botania:incenseplate[facing=south]
botania:incenseplate[facing=west]
botania:incenseplate[facing=east]
botania:hourglass[powered=true]
botania:hourglass[powered=false]
botania:ghostrail[shape=north_south]
botania:ghostrail[shape=east_west]
botania:ghostrail[shape=ascending_east]
botania:ghostrail[shape=ascending_west]
botania:ghostrail[shape=ascending_north]
botania:ghostrail[shape=ascending_south]
botania:sparkchanger[powered=true]
botania:sparkchanger[powered=false]
botania:root
botania:felpumpkin[facing=north]
botania:felpumpkin[facing=south]
botania:felpumpkin[facing=west]
botania:felpumpkin[facing=east]
botania:cocoon
botania:lightrelay[powered=true,variant=default]
botania:lightrelay[powered=true,variant=detector]
botania:lightrelay[powered=true,variant=fork]
botania:lightrelay[powered=true,variant=toggle]
botania:lightrelay[powered=false,variant=default]
botania:lightrelay[powered=false,variant=detector]
botania:lightrelay[powered=false,variant=fork]
botania:lightrelay[powered=false,variant=toggle]
botania:lightlauncher[powered=true]
botania:lightlauncher[powered=false]
botania:manabomb
botania:cacophoniumblock[powered=true]
botania:cacophoniumblock[powered=false]
botania:bellows[facing=north]
botania:bellows[facing=south]
botania:bellows[facing=west]
botania:bellows[facing=east]
botania:bifrostperm
botania:cellblock
botania:redstringinterceptor[facing=down,powered=true]
botania:redstringinterceptor[facing=down,powered=false]
botania:redstringinterceptor[facing=up,powered=true]
botania:redstringinterceptor[facing=up,powered=false]
botania:redstringinterceptor[facing=north,powered=true]
botania:redstringinterceptor[facing=north,powered=false]
botania:redstringinterceptor[facing=south,powered=true]
botania:redstringinterceptor[facing=south,powered=false]
botania:redstringinterceptor[facing=west,powered=true]
botania:redstringinterceptor[facing=west,powered=false]
botania:redstringinterceptor[facing=east,powered=true]
botania:redstringinterceptor[facing=east,powered=false]
botania:gaiaheadblock[facing=down,nodrop=true]
botania:gaiaheadblock[facing=down,nodrop=false]
botania:gaiaheadblock[facing=up,nodrop=true]
botania:gaiaheadblock[facing=up,nodrop=false]
botania:gaiaheadblock[facing=north,nodrop=true]
botania:gaiaheadblock[facing=north,nodrop=false]
botania:gaiaheadblock[facing=south,nodrop=true]
botania:gaiaheadblock[facing=south,nodrop=false]
botania:gaiaheadblock[facing=west,nodrop=true]
botania:gaiaheadblock[facing=west,nodrop=false]
botania:gaiaheadblock[facing=east,nodrop=true]
botania:gaiaheadblock[facing=east,nodrop=false]
botania:corporearetainer[powered=true]
botania:corporearetainer[powered=false]
botania:teruterubozu
botania:shimmerrock
botania:shimmerwoodplanks
botania:avatar[facing=north]
botania:avatar[facing=south]
botania:avatar[facing=west]
botania:avatar[facing=east]
botania:altgrass[variant=dry]
botania:altgrass[variant=golden]
botania:altgrass[variant=vivid]
botania:altgrass[variant=scorched]
botania:altgrass[variant=infused]
botania:altgrass[variant=mutated]
botania:animatedtorch
cookingforblockheads:cooking_table[color=white,facing=north]
cookingforblockheads:cooking_table[color=white,facing=south]
cookingforblockheads:cooking_table[color=white,facing=west]
cookingforblockheads:cooking_table[color=white,facing=east]
cookingforblockheads:cooking_table[color=orange,facing=north]
cookingforblockheads:cooking_table[color=orange,facing=south]
cookingforblockheads:cooking_table[color=orange,facing=west]
cookingforblockheads:cooking_table[color=orange,facing=east]
cookingforblockheads:cooking_table[color=magenta,facing=north]
cookingforblockheads:cooking_table[color=magenta,facing=south]
cookingforblockheads:cooking_table[color=magenta,facing=west]
cookingforblockheads:cooking_table[color=magenta,facing=east]
cookingforblockheads:cooking_table[color=light_blue,facing=north]
cookingforblockheads:cooking_table[color=light_blue,facing=south]
cookingforblockheads:cooking_table[color=light_blue,facing=west]
cookingforblockheads:cooking_table[color=light_blue,facing=east]
cookingforblockheads:cooking_table[color=yellow,facing=north]
cookingforblockheads:cooking_table[color=yellow,facing=south]
cookingforblockheads:cooking_table[color=yellow,facing=west]
cookingforblockheads:cooking_table[color=yellow,facing=east]
cookingforblockheads:cooking_table[color=lime,facing=north]
cookingforblockheads:cooking_table[color=lime,facing=south]
cookingforblockheads:cooking_table[color=lime,facing=west]
cookingforblockheads:cooking_table[color=lime,facing=east]
cookingforblockheads:cooking_table[color=pink,facing=north]
cookingforblockheads:cooking_table[color=pink,facing=south]
cookingforblockheads:cooking_table[color=pink,facing=west]
cookingforblockheads:cooking_table[color=pink,facing=east]
cookingforblockheads:cooking_table[color=gray,facing=north]
cookingforblockheads:cooking_table[color=gray,facing=south]
cookingforblockheads:cooking_table[color=gray,facing=west]
cookingforblockheads:cooking_table[color=gray,facing=east]
cookingforblockheads:cooking_table[color=silver,facing=north]
cookingforblockheads:cooking_table[color=silver,facing=south]
cookingforblockheads:cooking_table[color=silver,facing=west]
cookingforblockheads:cooking_table[color=silver,facing=east]
cookingforblockheads:cooking_table[color=cyan,facing=north]
cookingforblockheads:cooking_table[color=cyan,facing=south]
cookingforblockheads:cooking_table[color=cyan,facing=west]
cookingforblockheads:cooking_table[color=cyan,facing=east]
cookingforblockheads:cooking_table[color=purple,facing=north]
cookingforblockheads:cooking_table[color=purple,facing=south]
cookingforblockheads:cooking_table[color=purple,facing=west]
cookingforblockheads:cooking_table[color=purple,facing=east]
cookingforblockheads:cooking_table[color=blue,facing=north]
cookingforblockheads:cooking_table[color=blue,facing=south]
cookingforblockheads:cooking_table[color=blue,facing=west]
cookingforblockheads:cooking_table[color=blue,facing=east]
cookingforblockheads:cooking_table[color=brown,facing=north]
cookingforblockheads:cooking_table[color=brown,facing=south]
cookingforblockheads:cooking_table[color=brown,facing=west]
cookingforblockheads:cooking_table[color=brown,facing=east]
cookingforblockheads:cooking_table[color=green,facing=north]
cookingforblockheads:cooking_table[color=green,facing=south]
cookingforblockheads:cooking_table[color=green,facing=west]
cookingforblockheads:cooking_table[color=green,facing=east]
cookingforblockheads:cooking_table[color=red,facing=north]
cookingforblockheads:cooking_table[color=red,facing=south]
cookingforblockheads:cooking_table[color=red,facing=west]
cookingforblockheads:cooking_table[color=red,facing=east]
cookingforblockheads:cooking_table[color=black,facing=north]
cookingforblockheads:cooking_table[color=black,facing=south]
cookingforblockheads:cooking_table[color=black,facing=west]
cookingforblockheads:cooking_table[color=black,facing=east]
cookingforblockheads:oven[facing=north,powered=true]
cookingforblockheads:oven[facing=north,powered=false]
cookingforblockheads:oven[facing=south,powered=true]
cookingforblockheads:oven[facing=south,powered=false]
cookingforblockheads:oven[facing=west,powered=true]
cookingforblockheads:oven[facing=west,powered=false]
cookingforblockheads:oven[facing=east,powered=true]
cookingforblockheads:oven[facing=east,powered=false]
cookingforblockheads:fridge[facing=north,flipped=true,ice_unit=true,preservation_chamber=true,type=small]
cookingforblockheads:fridge[facing=north,flipped=true,ice_unit=true,preservation_chamber=true,type=large]
cookingforblockheads:fridge[facing=north,flipped=true,ice_unit=true,preservation_chamber=true,type=invisible]
cookingforblockheads:fridge[facing=north,flipped=true,ice_unit=true,preservation_chamber=false,type=small]
cookingforblockheads:fridge[facing=north,flipped=true,ice_unit=true,preservation_chamber=false,type=large]
cookingforblockheads:fridge[facing=north,flipped=true,ice_unit=true,preservation_chamber=false,type=invisible]
cookingforblockheads:fridge[facing=north,flipped=true,ice_unit=false,preservation_chamber=true,type=small]
cookingforblockheads:fridge[facing=north,flipped=true,ice_unit=false,preservation_chamber=true,type=large]
cookingforblockheads:fridge[facing=north,flipped=true,ice_unit=false,preservation_chamber=true,type=invisible]
cookingforblockheads:fridge[facing=north,flipped=true,ice_unit=false,preservation_chamber=false,type=small]
cookingforblockheads:fridge[facing=north,flipped=true,ice_unit=false,preservation_chamber=false,type=large]
cookingforblockheads:fridge[facing=north,flipped=true,ice_unit=false,preservation_chamber=false,type=invisible]
cookingforblockheads:fridge[facing=north,flipped=false,ice_unit=true,preservation_chamber=true,type=small]
cookingforblockheads:fridge[facing=north,flipped=false,ice_unit=true,preservation_chamber=true,type=large]
cookingforblockheads:fridge[facing=north,flipped=false,ice_unit=true,preservation_chamber=true,type=invisible]
cookingforblockheads:fridge[facing=north,flipped=false,ice_unit=true,preservation_chamber=false,type=small]
cookingforblockheads:fridge[facing=north,flipped=false,ice_unit=true,preservation_chamber=false,type=large]
cookingforblockheads:fridge[facing=north,flipped=false,ice_unit=true,preservation_chamber=false,type=invisible]
cookingforblockheads:fridge[facing=north,flipped=false,ice_unit=false,preservation_chamber=true,type=small]
cookingforblockheads:fridge[facing=north,flipped=false,ice_unit=false,preservation_chamber=true,type=large]
cookingforblockheads:fridge[facing=north,flipped=false,ice_unit=false,preservation_chamber=true,type=invisible]
cookingforblockheads:fridge[facing=north,flipped=false,ice_unit=false,preservation_chamber=false,type=small]
cookingforblockheads:fridge[facing=north,flipped=false,ice_unit=false,preservation_chamber=false,type=large]
cookingforblockheads:fridge[facing=north,flipped=false,ice_unit=false,preservation_chamber=false,type=invisible]
cookingforblockheads:fridge[facing=south,flipped=true,ice_unit=true,preservation_chamber=true,type=small]
cookingforblockheads:fridge[facing=south,flipped=true,ice_unit=true,preservation_chamber=true,type=large]
cookingforblockheads:fridge[facing=south,flipped=true,ice_unit=true,preservation_chamber=true,type=invisible]
cookingforblockheads:fridge[facing=south,flipped=true,ice_unit=true,preservation_chamber=false,type=small]
cookingforblockheads:fridge[facing=south,flipped=true,ice_unit=true,preservation_chamber=false,type=large]
cookingforblockheads:fridge[facing=south,flipped=true,ice_unit=true,preservation_chamber=false,type=invisible]
cookingforblockheads:fridge[facing=south,flipped=true,ice_unit=false,preservation_chamber=true,type=small]
cookingforblockheads:fridge[facing=south,flipped=true,ice_unit=false,preservation_chamber=true,type=large]
cookingforblockheads:fridge[facing=south,flipped=true,ice_unit=false,preservation_chamber=true,type=invisible]
cookingforblockheads:fridge[facing=south,flipped=true,ice_unit=false,preservation_chamber=false,type=small]
cookingforblockheads:fridge[facing=south,flipped=true,ice_unit=false,preservation_chamber=false,type=large]
cookingforblockheads:fridge[facing=south,flipped=true,ice_unit=false,preservation_chamber=false,type=invisible]
cookingforblockheads:fridge[facing=south,flipped=false,ice_unit=true,preservation_chamber=true,type=small]
cookingforblockheads:fridge[facing=south,flipped=false,ice_unit=true,preservation_chamber=true,type=large]
cookingforblockheads:fridge[facing=south,flipped=false,ice_unit=true,preservation_chamber=true,type=invisible]
cookingforblockheads:fridge[facing=south,flipped=false,ice_unit=true,preservation_chamber=false,type=small]
cookingforblockheads:fridge[facing=south,flipped=false,ice_unit=true,preservation_chamber=false,type=large]
cookingforblockheads:fridge[facing=south,flipped=false,ice_unit=true,preservation_chamber=false,type=invisible]
cookingforblockheads:fridge[facing=south,flipped=false,ice_unit=false,preservation_chamber=true,type=small]
cookingforblockheads:fridge[facing=south,flipped=false,ice_unit=false,preservation_chamber=true,type=large]
cookingforblockheads:fridge[facing=south,flipped=false,ice_unit=false,preservation_chamber=true,type=invisible]
cookingforblockheads:fridge[facing=south,flipped=false,ice_unit=false,preservation_chamber=false,type=small]
cookingforblockheads:fridge[facing=south,flipped=false,ice_unit=false,preservation_chamber=false,type=large]
cookingforblockheads:fridge[facing=south,flipped=false,ice_unit=false,preservation_chamber=false,type=invisible]
cookingforblockheads:fridge[facing=west,flipped=true,ice_unit=true,preservation_chamber=true,type=small]
cookingforblockheads:fridge[facing=west,flipped=true,ice_unit=true,preservation_chamber=true,type=large]
cookingforblockheads:fridge[facing=west,flipped=true,ice_unit=true,preservation_chamber=true,type=invisible]
cookingforblockheads:fridge[facing=west,flipped=true,ice_unit=true,preservation_chamber=false,type=small]
cookingforblockheads:fridge[facing=west,flipped=true,ice_unit=true,preservation_chamber=false,type=large]
cookingforblockheads:fridge[facing=west,flipped=true,ice_unit=true,preservation_chamber=false,type=invisible]
cookingforblockheads:fridge[facing=west,flipped=true,ice_unit=false,preservation_chamber=true,type=small]
cookingforblockheads:fridge[facing=west,flipped=true,ice_unit=false,preservation_chamber=true,type=large]
cookingforblockheads:fridge[facing=west,flipped=true,ice_unit=false,preservation_chamber=true,type=invisible]
cookingforblockheads:fridge[facing=west,flipped=true,ice_unit=false,preservation_chamber=false,type=small]
cookingforblockheads:fridge[facing=west,flipped=true,ice_unit=false,preservation_chamber=false,type=large]
cookingforblockheads:fridge[facing=west,flipped=true,ice_unit=false,preservation_chamber=false,type=invisible]
cookingforblockheads:fridge[facing=west,flipped=false,ice_unit=true,preservation_chamber=true,type=small]
cookingforblockheads:fridge[facing=west,flipped=false,ice_unit=true,preservation_chamber=true,type=large]
cookingforblockheads:fridge[facing=west,flipped=false,ice_unit=true,preservation_chamber=true,type=invisible]
cookingforblockheads:fridge[facing=west,flipped=false,ice_unit=true,preservation_chamber=false,type=small]
cookingforblockheads:fridge[facing=west,flipped=false,ice_unit=true,preservation_chamber=false,type=large]
cookingforblockheads:fridge[facing=west,flipped=false,ice_unit=true,preservation_chamber=false,type=invisible]
cookingforblockheads:fridge[facing=west,flipped=false,ice_unit=false,preservation_chamber=true,type=small]
cookingforblockheads:fridge[facing=west,flipped=false,ice_unit=false,preservation_chamber=true,type=large]
cookingforblockheads:fridge[facing=west,flipped=false,ice_unit=false,preservation_chamber=true,type=invisible]
cookingforblockheads:fridge[facing=west,flipped=false,ice_unit=false,preservation_chamber=false,type=small]
cookingforblockheads:fridge[facing=west,flipped=false,ice_unit=false,preservation_chamber=false,type=large]
cookingforblockheads:fridge[facing=west,flipped=false,ice_unit=false,preservation_chamber=false,type=invisible]
cookingforblockheads:fridge[facing=east,flipped=true,ice_unit=true,preservation_chamber=true,type=small]
cookingforblockheads:fridge[facing=east,flipped=true,ice_unit=true,preservation_chamber=true,type=large]
cookingforblockheads:fridge[facing=east,flipped=true,ice_unit=true,preservation_chamber=true,type=invisible]
cookingforblockheads:fridge[facing=east,flipped=true,ice_unit=true,preservation_chamber=false,type=small]
cookingforblockheads:fridge[facing=east,flipped=true,ice_unit=true,preservation_chamber=false,type=large]
cookingforblockheads:fridge[facing=east,flipped=true,ice_unit=true,preservation_chamber=false,type=invisible]
cookingforblockheads:fridge[facing=east,flipped=true,ice_unit=false,preservation_chamber=true,type=small]
cookingforblockheads:fridge[facing=east,flipped=true,ice_unit=false,preservation_chamber=true,type=large]
cookingforblockheads:fridge[facing=east,flipped=true,ice_unit=false,preservation_chamber=true,type=invisible]
cookingforblockheads:fridge[facing=east,flipped=true,ice_unit=false,preservation_chamber=false,type=small]
cookingforblockheads:fridge[facing=east,flipped=true,ice_unit=false,preservation_chamber=false,type=large]
cookingforblockheads:fridge[facing=east,flipped=true,ice_unit=false,preservation_chamber=false,type=invisible]
cookingforblockheads:fridge[facing=east,flipped=false,ice_unit=true,preservation_chamber=true,type=small]
cookingforblockheads:fridge[facing=east,flipped=false,ice_unit=true,preservation_chamber=true,type=large]
cookingforblockheads:fridge[facing=east,flipped=false,ice_unit=true,preservation_chamber=true,type=invisible]
cookingforblockheads:fridge[facing=east,flipped=false,ice_unit=true,preservation_chamber=false,type=small]
cookingforblockheads:fridge[facing=east,flipped=false,ice_unit=true,preservation_chamber=false,type=large]
cookingforblockheads:fridge[facing=east,flipped=false,ice_unit=true,preservation_chamber=false,type=invisible]
cookingforblockheads:fridge[facing=east,flipped=false,ice_unit=false,preservation_chamber=true,type=small]
cookingforblockheads:fridge[facing=east,flipped=false,ice_unit=false,preservation_chamber=true,type=large]
cookingforblockheads:fridge[facing=east,flipped=false,ice_unit=false,preservation_chamber=true,type=invisible]
cookingforblockheads:fridge[facing=east,flipped=false,ice_unit=false,preservation_chamber=false,type=small]
cookingforblockheads:fridge[facing=east,flipped=false,ice_unit=false,preservation_chamber=false,type=large]
cookingforblockheads:fridge[facing=east,flipped=false,ice_unit=false,preservation_chamber=false,type=invisible]
cookingforblockheads:sink[color=white,facing=north,flipped=true]
cookingforblockheads:sink[color=white,facing=north,flipped=false]
cookingforblockheads:sink[color=white,facing=south,flipped=true]
cookingforblockheads:sink[color=white,facing=south,flipped=false]
cookingforblockheads:sink[color=white,facing=west,flipped=true]
cookingforblockheads:sink[color=white,facing=west,flipped=false]
cookingforblockheads:sink[color=white,facing=east,flipped=true]
cookingforblockheads:sink[color=white,facing=east,flipped=false]
cookingforblockheads:sink[color=orange,facing=north,flipped=true]
cookingforblockheads:sink[color=orange,facing=north,flipped=false]
cookingforblockheads:sink[color=orange,facing=south,flipped=true]
cookingforblockheads:sink[color=orange,facing=south,flipped=false]
cookingforblockheads:sink[color=orange,facing=west,flipped=true]
cookingforblockheads:sink[color=orange,facing=west,flipped=false]
cookingforblockheads:sink[color=orange,facing=east,flipped=true]
cookingforblockheads:sink[color=orange,facing=east,flipped=false]
cookingforblockheads:sink[color=magenta,facing=north,flipped=true]
cookingforblockheads:sink[color=magenta,facing=north,flipped=false]
cookingforblockheads:sink[color=magenta,facing=south,flipped=true]
cookingforblockheads:sink[color=magenta,facing=south,flipped=false]
cookingforblockheads:sink[color=magenta,facing=west,flipped=true]
cookingforblockheads:sink[color=magenta,facing=west,flipped=false]
cookingforblockheads:sink[color=magenta,facing=east,flipped=true]
cookingforblockheads:sink[color=magenta,facing=east,flipped=false]
cookingforblockheads:sink[color=light_blue,facing=north,flipped=true]
cookingforblockheads:sink[color=light_blue,facing=north,flipped=false]
cookingforblockheads:sink[color=light_blue,facing=south,flipped=true]
cookingforblockheads:sink[color=light_blue,facing=south,flipped=false]
cookingforblockheads:sink[color=light_blue,facing=west,flipped=true]
cookingforblockheads:sink[color=light_blue,facing=west,flipped=false]
cookingforblockheads:sink[color=light_blue,facing=east,flipped=true]
cookingforblockheads:sink[color=light_blue,facing=east,flipped=false]
cookingforblockheads:sink[color=yellow,facing=north,flipped=true]
cookingforblockheads:sink[color=yellow,facing=north,flipped=false]
cookingforblockheads:sink[color=yellow,facing=south,flipped=true]
cookingforblockheads:sink[color=yellow,facing=south,flipped=false]
cookingforblockheads:sink[color=yellow,facing=west,flipped=true]
cookingforblockheads:sink[color=yellow,facing=west,flipped=false]
cookingforblockheads:sink[color=yellow,facing=east,flipped=true]
cookingforblockheads:sink[color=yellow,facing=east,flipped=false]
cookingforblockheads:sink[color=lime,facing=north,flipped=true]
cookingforblockheads:sink[color=lime,facing=north,flipped=false]
cookingforblockheads:sink[color=lime,facing=south,flipped=true]
cookingforblockheads:sink[color=lime,facing=south,flipped=false]
cookingforblockheads:sink[color=lime,facing=west,flipped=true]
cookingforblockheads:sink[color=lime,facing=west,flipped=false]
cookingforblockheads:sink[color=lime,facing=east,flipped=true]
cookingforblockheads:sink[color=lime,facing=east,flipped=false]
cookingforblockheads:sink[color=pink,facing=north,flipped=true]
cookingforblockheads:sink[color=pink,facing=north,flipped=false]
cookingforblockheads:sink[color=pink,facing=south,flipped=true]
cookingforblockheads:sink[color=pink,facing=south,flipped=false]
cookingforblockheads:sink[color=pink,facing=west,flipped=true]
cookingforblockheads:sink[color=pink,facing=west,flipped=false]
cookingforblockheads:sink[color=pink,facing=east,flipped=true]
cookingforblockheads:sink[color=pink,facing=east,flipped=false]
cookingforblockheads:sink[color=gray,facing=north,flipped=true]
cookingforblockheads:sink[color=gray,facing=north,flipped=false]
cookingforblockheads:sink[color=gray,facing=south,flipped=true]
cookingforblockheads:sink[color=gray,facing=south,flipped=false]
cookingforblockheads:sink[color=gray,facing=west,flipped=true]
cookingforblockheads:sink[color=gray,facing=west,flipped=false]
cookingforblockheads:sink[color=gray,facing=east,flipped=true]
cookingforblockheads:sink[color=gray,facing=east,flipped=false]
cookingforblockheads:sink[color=silver,facing=north,flipped=true]
cookingforblockheads:sink[color=silver,facing=north,flipped=false]
cookingforblockheads:sink[color=silver,facing=south,flipped=true]
cookingforblockheads:sink[color=silver,facing=south,flipped=false]
cookingforblockheads:sink[color=silver,facing=west,flipped=true]
cookingforblockheads:sink[color=silver,facing=west,flipped=false]
cookingforblockheads:sink[color=silver,facing=east,flipped=true]
cookingforblockheads:sink[color=silver,facing=east,flipped=false]
cookingforblockheads:sink[color=cyan,facing=north,flipped=true]
cookingforblockheads:sink[color=cyan,facing=north,flipped=false]
cookingforblockheads:sink[color=cyan,facing=south,flipped=true]
cookingforblockheads:sink[color=cyan,facing=south,flipped=false]
cookingforblockheads:sink[color=cyan,facing=west,flipped=true]
cookingforblockheads:sink[color=cyan,facing=west,flipped=false]
cookingforblockheads:sink[color=cyan,facing=east,flipped=true]
cookingforblockheads:sink[color=cyan,facing=east,flipped=false]
cookingforblockheads:sink[color=purple,facing=north,flipped=true]
cookingforblockheads:sink[color=purple,facing=north,flipped=false]
cookingforblockheads:sink[color=purple,facing=south,flipped=true]
cookingforblockheads:sink[color=purple,facing=south,flipped=false]
cookingforblockheads:sink[color=purple,facing=west,flipped=true]
cookingforblockheads:sink[color=purple,facing=west,flipped=false]
cookingforblockheads:sink[color=purple,facing=east,flipped=true]
cookingforblockheads:sink[color=purple,facing=east,flipped=false]
cookingforblockheads:sink[color=blue,facing=north,flipped=true]
cookingforblockheads:sink[color=blue,facing=north,flipped=false]
cookingforblockheads:sink[color=blue,facing=south,flipped=true]
cookingforblockheads:sink[color=blue,facing=south,flipped=false]
cookingforblockheads:sink[color=blue,facing=west,flipped=true]
cookingforblockheads:sink[color=blue,facing=west,flipped=false]
cookingforblockheads:sink[color=blue,facing=east,flipped=true]
cookingforblockheads:sink[color=blue,facing=east,flipped=false]
cookingforblockheads:sink[color=brown,facing=north,flipped=true]
cookingforblockheads:sink[color=brown,facing=north,flipped=false]
cookingforblockheads:sink[color=brown,facing=south,flipped=true]
cookingforblockheads:sink[color=brown,facing=south,flipped=false]
cookingforblockheads:sink[color=brown,facing=west,flipped=true]
cookingforblockheads:sink[color=brown,facing=west,flipped=false]
cookingforblockheads:sink[color=brown,facing=east,flipped=true]
cookingforblockheads:sink[color=brown,facing=east,flipped=false]
cookingforblockheads:sink[color=green,facing=north,flipped=true]
cookingforblockheads:sink[color=green,facing=north,flipped=false]
cookingforblockheads:sink[color=green,facing=south,flipped=true]
cookingforblockheads:sink[color=green,facing=south,flipped=false]
cookingforblockheads:sink[color=green,facing=west,flipped=true]
cookingforblockheads:sink[color=green,facing=west,flipped=false]
cookingforblockheads:sink[color=green,facing=east,flipped=true]
cookingforblockheads:sink[color=green,facing=east,flipped=false]
cookingforblockheads:sink[color=red,facing=north,flipped=true]
cookingforblockheads:sink[color=red,facing=north,flipped=false]
cookingforblockheads:sink[color=red,facing=south,flipped=true]
cookingforblockheads:sink[color=red,facing=south,flipped=false]
cookingforblockheads:sink[color=red,facing=west,flipped=true]
cookingforblockheads:sink[color=red,facing=west,flipped=false]
cookingforblockheads:sink[color=red,facing=east,flipped=true]
cookingforblockheads:sink[color=red,facing=east,flipped=false]
cookingforblockheads:sink[color=black,facing=north,flipped=true]
cookingforblockheads:sink[color=black,facing=north,flipped=false]
cookingforblockheads:sink[color=black,facing=south,flipped=true]
cookingforblockheads:sink[color=black,facing=south,flipped=false]
cookingforblockheads:sink[color=black,facing=west,flipped=true]
cookingforblockheads:sink[color=black,facing=west,flipped=false]
cookingforblockheads:sink[color=black,facing=east,flipped=true]
cookingforblockheads:sink[color=black,facing=east,flipped=false]
cookingforblockheads:tool_rack[facing=north]
cookingforblockheads:tool_rack[facing=south]
cookingforblockheads:tool_rack[facing=west]
cookingforblockheads:tool_rack[facing=east]
cookingforblockheads:toaster[active=true,facing=north]
cookingforblockheads:toaster[active=true,facing=south]
cookingforblockheads:toaster[active=true,facing=west]
cookingforblockheads:toaster[active=true,facing=east]
cookingforblockheads:toaster[active=false,facing=north]
cookingforblockheads:toaster[active=false,facing=south]
cookingforblockheads:toaster[active=false,facing=west]
cookingforblockheads:toaster[active=false,facing=east]
cookingforblockheads:milk_jar[facing=north,lowered=true]
cookingforblockheads:milk_jar[facing=north,lowered=false]
cookingforblockheads:milk_jar[facing=south,lowered=true]
cookingforblockheads:milk_jar[facing=south,lowered=false]
cookingforblockheads:milk_jar[facing=west,lowered=true]
cookingforblockheads:milk_jar[facing=west,lowered=false]
cookingforblockheads:milk_jar[facing=east,lowered=true]
cookingforblockheads:milk_jar[facing=east,lowered=false]
cookingforblockheads:cow_jar[facing=north,lowered=true]
cookingforblockheads:cow_jar[facing=north,lowered=false]
cookingforblockheads:cow_jar[facing=south,lowered=true]
cookingforblockheads:cow_jar[facing=south,lowered=false]
cookingforblockheads:cow_jar[facing=west,lowered=true]
cookingforblockheads:cow_jar[facing=west,lowered=false]
cookingforblockheads:cow_jar[facing=east,lowered=true]
cookingforblockheads:cow_jar[facing=east,lowered=false]
cookingforblockheads:spice_rack[facing=north]
cookingforblockheads:spice_rack[facing=south]
cookingforblockheads:spice_rack[facing=west]
cookingforblockheads:spice_rack[facing=east]
cookingforblockheads:counter[color=white,facing=north,flipped=true,pass=static]
cookingforblockheads:counter[color=white,facing=north,flipped=true,pass=door]
cookingforblockheads:counter[color=white,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=white,facing=north,flipped=false,pass=static]
cookingforblockheads:counter[color=white,facing=north,flipped=false,pass=door]
cookingforblockheads:counter[color=white,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=white,facing=south,flipped=true,pass=static]
cookingforblockheads:counter[color=white,facing=south,flipped=true,pass=door]
cookingforblockheads:counter[color=white,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=white,facing=south,flipped=false,pass=static]
cookingforblockheads:counter[color=white,facing=south,flipped=false,pass=door]
cookingforblockheads:counter[color=white,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=white,facing=west,flipped=true,pass=static]
cookingforblockheads:counter[color=white,facing=west,flipped=true,pass=door]
cookingforblockheads:counter[color=white,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=white,facing=west,flipped=false,pass=static]
cookingforblockheads:counter[color=white,facing=west,flipped=false,pass=door]
cookingforblockheads:counter[color=white,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=white,facing=east,flipped=true,pass=static]
cookingforblockheads:counter[color=white,facing=east,flipped=true,pass=door]
cookingforblockheads:counter[color=white,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=white,facing=east,flipped=false,pass=static]
cookingforblockheads:counter[color=white,facing=east,flipped=false,pass=door]
cookingforblockheads:counter[color=white,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=orange,facing=north,flipped=true,pass=static]
cookingforblockheads:counter[color=orange,facing=north,flipped=true,pass=door]
cookingforblockheads:counter[color=orange,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=orange,facing=north,flipped=false,pass=static]
cookingforblockheads:counter[color=orange,facing=north,flipped=false,pass=door]
cookingforblockheads:counter[color=orange,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=orange,facing=south,flipped=true,pass=static]
cookingforblockheads:counter[color=orange,facing=south,flipped=true,pass=door]
cookingforblockheads:counter[color=orange,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=orange,facing=south,flipped=false,pass=static]
cookingforblockheads:counter[color=orange,facing=south,flipped=false,pass=door]
cookingforblockheads:counter[color=orange,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=orange,facing=west,flipped=true,pass=static]
cookingforblockheads:counter[color=orange,facing=west,flipped=true,pass=door]
cookingforblockheads:counter[color=orange,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=orange,facing=west,flipped=false,pass=static]
cookingforblockheads:counter[color=orange,facing=west,flipped=false,pass=door]
cookingforblockheads:counter[color=orange,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=orange,facing=east,flipped=true,pass=static]
cookingforblockheads:counter[color=orange,facing=east,flipped=true,pass=door]
cookingforblockheads:counter[color=orange,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=orange,facing=east,flipped=false,pass=static]
cookingforblockheads:counter[color=orange,facing=east,flipped=false,pass=door]
cookingforblockheads:counter[color=orange,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=magenta,facing=north,flipped=true,pass=static]
cookingforblockheads:counter[color=magenta,facing=north,flipped=true,pass=door]
cookingforblockheads:counter[color=magenta,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=magenta,facing=north,flipped=false,pass=static]
cookingforblockheads:counter[color=magenta,facing=north,flipped=false,pass=door]
cookingforblockheads:counter[color=magenta,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=magenta,facing=south,flipped=true,pass=static]
cookingforblockheads:counter[color=magenta,facing=south,flipped=true,pass=door]
cookingforblockheads:counter[color=magenta,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=magenta,facing=south,flipped=false,pass=static]
cookingforblockheads:counter[color=magenta,facing=south,flipped=false,pass=door]
cookingforblockheads:counter[color=magenta,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=magenta,facing=west,flipped=true,pass=static]
cookingforblockheads:counter[color=magenta,facing=west,flipped=true,pass=door]
cookingforblockheads:counter[color=magenta,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=magenta,facing=west,flipped=false,pass=static]
cookingforblockheads:counter[color=magenta,facing=west,flipped=false,pass=door]
cookingforblockheads:counter[color=magenta,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=magenta,facing=east,flipped=true,pass=static]
cookingforblockheads:counter[color=magenta,facing=east,flipped=true,pass=door]
cookingforblockheads:counter[color=magenta,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=magenta,facing=east,flipped=false,pass=static]
cookingforblockheads:counter[color=magenta,facing=east,flipped=false,pass=door]
cookingforblockheads:counter[color=magenta,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=light_blue,facing=north,flipped=true,pass=static]
cookingforblockheads:counter[color=light_blue,facing=north,flipped=true,pass=door]
cookingforblockheads:counter[color=light_blue,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=light_blue,facing=north,flipped=false,pass=static]
cookingforblockheads:counter[color=light_blue,facing=north,flipped=false,pass=door]
cookingforblockheads:counter[color=light_blue,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=light_blue,facing=south,flipped=true,pass=static]
cookingforblockheads:counter[color=light_blue,facing=south,flipped=true,pass=door]
cookingforblockheads:counter[color=light_blue,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=light_blue,facing=south,flipped=false,pass=static]
cookingforblockheads:counter[color=light_blue,facing=south,flipped=false,pass=door]
cookingforblockheads:counter[color=light_blue,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=light_blue,facing=west,flipped=true,pass=static]
cookingforblockheads:counter[color=light_blue,facing=west,flipped=true,pass=door]
cookingforblockheads:counter[color=light_blue,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=light_blue,facing=west,flipped=false,pass=static]
cookingforblockheads:counter[color=light_blue,facing=west,flipped=false,pass=door]
cookingforblockheads:counter[color=light_blue,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=light_blue,facing=east,flipped=true,pass=static]
cookingforblockheads:counter[color=light_blue,facing=east,flipped=true,pass=door]
cookingforblockheads:counter[color=light_blue,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=light_blue,facing=east,flipped=false,pass=static]
cookingforblockheads:counter[color=light_blue,facing=east,flipped=false,pass=door]
cookingforblockheads:counter[color=light_blue,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=yellow,facing=north,flipped=true,pass=static]
cookingforblockheads:counter[color=yellow,facing=north,flipped=true,pass=door]
cookingforblockheads:counter[color=yellow,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=yellow,facing=north,flipped=false,pass=static]
cookingforblockheads:counter[color=yellow,facing=north,flipped=false,pass=door]
cookingforblockheads:counter[color=yellow,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=yellow,facing=south,flipped=true,pass=static]
cookingforblockheads:counter[color=yellow,facing=south,flipped=true,pass=door]
cookingforblockheads:counter[color=yellow,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=yellow,facing=south,flipped=false,pass=static]
cookingforblockheads:counter[color=yellow,facing=south,flipped=false,pass=door]
cookingforblockheads:counter[color=yellow,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=yellow,facing=west,flipped=true,pass=static]
cookingforblockheads:counter[color=yellow,facing=west,flipped=true,pass=door]
cookingforblockheads:counter[color=yellow,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=yellow,facing=west,flipped=false,pass=static]
cookingforblockheads:counter[color=yellow,facing=west,flipped=false,pass=door]
cookingforblockheads:counter[color=yellow,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=yellow,facing=east,flipped=true,pass=static]
cookingforblockheads:counter[color=yellow,facing=east,flipped=true,pass=door]
cookingforblockheads:counter[color=yellow,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=yellow,facing=east,flipped=false,pass=static]
cookingforblockheads:counter[color=yellow,facing=east,flipped=false,pass=door]
cookingforblockheads:counter[color=yellow,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=lime,facing=north,flipped=true,pass=static]
cookingforblockheads:counter[color=lime,facing=north,flipped=true,pass=door]
cookingforblockheads:counter[color=lime,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=lime,facing=north,flipped=false,pass=static]
cookingforblockheads:counter[color=lime,facing=north,flipped=false,pass=door]
cookingforblockheads:counter[color=lime,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=lime,facing=south,flipped=true,pass=static]
cookingforblockheads:counter[color=lime,facing=south,flipped=true,pass=door]
cookingforblockheads:counter[color=lime,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=lime,facing=south,flipped=false,pass=static]
cookingforblockheads:counter[color=lime,facing=south,flipped=false,pass=door]
cookingforblockheads:counter[color=lime,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=lime,facing=west,flipped=true,pass=static]
cookingforblockheads:counter[color=lime,facing=west,flipped=true,pass=door]
cookingforblockheads:counter[color=lime,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=lime,facing=west,flipped=false,pass=static]
cookingforblockheads:counter[color=lime,facing=west,flipped=false,pass=door]
cookingforblockheads:counter[color=lime,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=lime,facing=east,flipped=true,pass=static]
cookingforblockheads:counter[color=lime,facing=east,flipped=true,pass=door]
cookingforblockheads:counter[color=lime,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=lime,facing=east,flipped=false,pass=static]
cookingforblockheads:counter[color=lime,facing=east,flipped=false,pass=door]
cookingforblockheads:counter[color=lime,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=pink,facing=north,flipped=true,pass=static]
cookingforblockheads:counter[color=pink,facing=north,flipped=true,pass=door]
cookingforblockheads:counter[color=pink,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=pink,facing=north,flipped=false,pass=static]
cookingforblockheads:counter[color=pink,facing=north,flipped=false,pass=door]
cookingforblockheads:counter[color=pink,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=pink,facing=south,flipped=true,pass=static]
cookingforblockheads:counter[color=pink,facing=south,flipped=true,pass=door]
cookingforblockheads:counter[color=pink,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=pink,facing=south,flipped=false,pass=static]
cookingforblockheads:counter[color=pink,facing=south,flipped=false,pass=door]
cookingforblockheads:counter[color=pink,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=pink,facing=west,flipped=true,pass=static]
cookingforblockheads:counter[color=pink,facing=west,flipped=true,pass=door]
cookingforblockheads:counter[color=pink,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=pink,facing=west,flipped=false,pass=static]
cookingforblockheads:counter[color=pink,facing=west,flipped=false,pass=door]
cookingforblockheads:counter[color=pink,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=pink,facing=east,flipped=true,pass=static]
cookingforblockheads:counter[color=pink,facing=east,flipped=true,pass=door]
cookingforblockheads:counter[color=pink,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=pink,facing=east,flipped=false,pass=static]
cookingforblockheads:counter[color=pink,facing=east,flipped=false,pass=door]
cookingforblockheads:counter[color=pink,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=gray,facing=north,flipped=true,pass=static]
cookingforblockheads:counter[color=gray,facing=north,flipped=true,pass=door]
cookingforblockheads:counter[color=gray,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=gray,facing=north,flipped=false,pass=static]
cookingforblockheads:counter[color=gray,facing=north,flipped=false,pass=door]
cookingforblockheads:counter[color=gray,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=gray,facing=south,flipped=true,pass=static]
cookingforblockheads:counter[color=gray,facing=south,flipped=true,pass=door]
cookingforblockheads:counter[color=gray,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=gray,facing=south,flipped=false,pass=static]
cookingforblockheads:counter[color=gray,facing=south,flipped=false,pass=door]
cookingforblockheads:counter[color=gray,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=gray,facing=west,flipped=true,pass=static]
cookingforblockheads:counter[color=gray,facing=west,flipped=true,pass=door]
cookingforblockheads:counter[color=gray,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=gray,facing=west,flipped=false,pass=static]
cookingforblockheads:counter[color=gray,facing=west,flipped=false,pass=door]
cookingforblockheads:counter[color=gray,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=gray,facing=east,flipped=true,pass=static]
cookingforblockheads:counter[color=gray,facing=east,flipped=true,pass=door]
cookingforblockheads:counter[color=gray,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=gray,facing=east,flipped=false,pass=static]
cookingforblockheads:counter[color=gray,facing=east,flipped=false,pass=door]
cookingforblockheads:counter[color=gray,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=silver,facing=north,flipped=true,pass=static]
cookingforblockheads:counter[color=silver,facing=north,flipped=true,pass=door]
cookingforblockheads:counter[color=silver,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=silver,facing=north,flipped=false,pass=static]
cookingforblockheads:counter[color=silver,facing=north,flipped=false,pass=door]
cookingforblockheads:counter[color=silver,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=silver,facing=south,flipped=true,pass=static]
cookingforblockheads:counter[color=silver,facing=south,flipped=true,pass=door]
cookingforblockheads:counter[color=silver,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=silver,facing=south,flipped=false,pass=static]
cookingforblockheads:counter[color=silver,facing=south,flipped=false,pass=door]
cookingforblockheads:counter[color=silver,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=silver,facing=west,flipped=true,pass=static]
cookingforblockheads:counter[color=silver,facing=west,flipped=true,pass=door]
cookingforblockheads:counter[color=silver,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=silver,facing=west,flipped=false,pass=static]
cookingforblockheads:counter[color=silver,facing=west,flipped=false,pass=door]
cookingforblockheads:counter[color=silver,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=silver,facing=east,flipped=true,pass=static]
cookingforblockheads:counter[color=silver,facing=east,flipped=true,pass=door]
cookingforblockheads:counter[color=silver,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=silver,facing=east,flipped=false,pass=static]
cookingforblockheads:counter[color=silver,facing=east,flipped=false,pass=door]
cookingforblockheads:counter[color=silver,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=cyan,facing=north,flipped=true,pass=static]
cookingforblockheads:counter[color=cyan,facing=north,flipped=true,pass=door]
cookingforblockheads:counter[color=cyan,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=cyan,facing=north,flipped=false,pass=static]
cookingforblockheads:counter[color=cyan,facing=north,flipped=false,pass=door]
cookingforblockheads:counter[color=cyan,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=cyan,facing=south,flipped=true,pass=static]
cookingforblockheads:counter[color=cyan,facing=south,flipped=true,pass=door]
cookingforblockheads:counter[color=cyan,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=cyan,facing=south,flipped=false,pass=static]
cookingforblockheads:counter[color=cyan,facing=south,flipped=false,pass=door]
cookingforblockheads:counter[color=cyan,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=cyan,facing=west,flipped=true,pass=static]
cookingforblockheads:counter[color=cyan,facing=west,flipped=true,pass=door]
cookingforblockheads:counter[color=cyan,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=cyan,facing=west,flipped=false,pass=static]
cookingforblockheads:counter[color=cyan,facing=west,flipped=false,pass=door]
cookingforblockheads:counter[color=cyan,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=cyan,facing=east,flipped=true,pass=static]
cookingforblockheads:counter[color=cyan,facing=east,flipped=true,pass=door]
cookingforblockheads:counter[color=cyan,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=cyan,facing=east,flipped=false,pass=static]
cookingforblockheads:counter[color=cyan,facing=east,flipped=false,pass=door]
cookingforblockheads:counter[color=cyan,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=purple,facing=north,flipped=true,pass=static]
cookingforblockheads:counter[color=purple,facing=north,flipped=true,pass=door]
cookingforblockheads:counter[color=purple,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=purple,facing=north,flipped=false,pass=static]
cookingforblockheads:counter[color=purple,facing=north,flipped=false,pass=door]
cookingforblockheads:counter[color=purple,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=purple,facing=south,flipped=true,pass=static]
cookingforblockheads:counter[color=purple,facing=south,flipped=true,pass=door]
cookingforblockheads:counter[color=purple,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=purple,facing=south,flipped=false,pass=static]
cookingforblockheads:counter[color=purple,facing=south,flipped=false,pass=door]
cookingforblockheads:counter[color=purple,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=purple,facing=west,flipped=true,pass=static]
cookingforblockheads:counter[color=purple,facing=west,flipped=true,pass=door]
cookingforblockheads:counter[color=purple,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=purple,facing=west,flipped=false,pass=static]
cookingforblockheads:counter[color=purple,facing=west,flipped=false,pass=door]
cookingforblockheads:counter[color=purple,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=purple,facing=east,flipped=true,pass=static]
cookingforblockheads:counter[color=purple,facing=east,flipped=true,pass=door]
cookingforblockheads:counter[color=purple,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=purple,facing=east,flipped=false,pass=static]
cookingforblockheads:counter[color=purple,facing=east,flipped=false,pass=door]
cookingforblockheads:counter[color=purple,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=blue,facing=north,flipped=true,pass=static]
cookingforblockheads:counter[color=blue,facing=north,flipped=true,pass=door]
cookingforblockheads:counter[color=blue,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=blue,facing=north,flipped=false,pass=static]
cookingforblockheads:counter[color=blue,facing=north,flipped=false,pass=door]
cookingforblockheads:counter[color=blue,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=blue,facing=south,flipped=true,pass=static]
cookingforblockheads:counter[color=blue,facing=south,flipped=true,pass=door]
cookingforblockheads:counter[color=blue,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=blue,facing=south,flipped=false,pass=static]
cookingforblockheads:counter[color=blue,facing=south,flipped=false,pass=door]
cookingforblockheads:counter[color=blue,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=blue,facing=west,flipped=true,pass=static]
cookingforblockheads:counter[color=blue,facing=west,flipped=true,pass=door]
cookingforblockheads:counter[color=blue,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=blue,facing=west,flipped=false,pass=static]
cookingforblockheads:counter[color=blue,facing=west,flipped=false,pass=door]
cookingforblockheads:counter[color=blue,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=blue,facing=east,flipped=true,pass=static]
cookingforblockheads:counter[color=blue,facing=east,flipped=true,pass=door]
cookingforblockheads:counter[color=blue,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=blue,facing=east,flipped=false,pass=static]
cookingforblockheads:counter[color=blue,facing=east,flipped=false,pass=door]
cookingforblockheads:counter[color=blue,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=brown,facing=north,flipped=true,pass=static]
cookingforblockheads:counter[color=brown,facing=north,flipped=true,pass=door]
cookingforblockheads:counter[color=brown,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=brown,facing=north,flipped=false,pass=static]
cookingforblockheads:counter[color=brown,facing=north,flipped=false,pass=door]
cookingforblockheads:counter[color=brown,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=brown,facing=south,flipped=true,pass=static]
cookingforblockheads:counter[color=brown,facing=south,flipped=true,pass=door]
cookingforblockheads:counter[color=brown,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=brown,facing=south,flipped=false,pass=static]
cookingforblockheads:counter[color=brown,facing=south,flipped=false,pass=door]
cookingforblockheads:counter[color=brown,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=brown,facing=west,flipped=true,pass=static]
cookingforblockheads:counter[color=brown,facing=west,flipped=true,pass=door]
cookingforblockheads:counter[color=brown,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=brown,facing=west,flipped=false,pass=static]
cookingforblockheads:counter[color=brown,facing=west,flipped=false,pass=door]
cookingforblockheads:counter[color=brown,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=brown,facing=east,flipped=true,pass=static]
cookingforblockheads:counter[color=brown,facing=east,flipped=true,pass=door]
cookingforblockheads:counter[color=brown,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=brown,facing=east,flipped=false,pass=static]
cookingforblockheads:counter[color=brown,facing=east,flipped=false,pass=door]
cookingforblockheads:counter[color=brown,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=green,facing=north,flipped=true,pass=static]
cookingforblockheads:counter[color=green,facing=north,flipped=true,pass=door]
cookingforblockheads:counter[color=green,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=green,facing=north,flipped=false,pass=static]
cookingforblockheads:counter[color=green,facing=north,flipped=false,pass=door]
cookingforblockheads:counter[color=green,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=green,facing=south,flipped=true,pass=static]
cookingforblockheads:counter[color=green,facing=south,flipped=true,pass=door]
cookingforblockheads:counter[color=green,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=green,facing=south,flipped=false,pass=static]
cookingforblockheads:counter[color=green,facing=south,flipped=false,pass=door]
cookingforblockheads:counter[color=green,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=green,facing=west,flipped=true,pass=static]
cookingforblockheads:counter[color=green,facing=west,flipped=true,pass=door]
cookingforblockheads:counter[color=green,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=green,facing=west,flipped=false,pass=static]
cookingforblockheads:counter[color=green,facing=west,flipped=false,pass=door]
cookingforblockheads:counter[color=green,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=green,facing=east,flipped=true,pass=static]
cookingforblockheads:counter[color=green,facing=east,flipped=true,pass=door]
cookingforblockheads:counter[color=green,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=green,facing=east,flipped=false,pass=static]
cookingforblockheads:counter[color=green,facing=east,flipped=false,pass=door]
cookingforblockheads:counter[color=green,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=red,facing=north,flipped=true,pass=static]
cookingforblockheads:counter[color=red,facing=north,flipped=true,pass=door]
cookingforblockheads:counter[color=red,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=red,facing=north,flipped=false,pass=static]
cookingforblockheads:counter[color=red,facing=north,flipped=false,pass=door]
cookingforblockheads:counter[color=red,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=red,facing=south,flipped=true,pass=static]
cookingforblockheads:counter[color=red,facing=south,flipped=true,pass=door]
cookingforblockheads:counter[color=red,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=red,facing=south,flipped=false,pass=static]
cookingforblockheads:counter[color=red,facing=south,flipped=false,pass=door]
cookingforblockheads:counter[color=red,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=red,facing=west,flipped=true,pass=static]
cookingforblockheads:counter[color=red,facing=west,flipped=true,pass=door]
cookingforblockheads:counter[color=red,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=red,facing=west,flipped=false,pass=static]
cookingforblockheads:counter[color=red,facing=west,flipped=false,pass=door]
cookingforblockheads:counter[color=red,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=red,facing=east,flipped=true,pass=static]
cookingforblockheads:counter[color=red,facing=east,flipped=true,pass=door]
cookingforblockheads:counter[color=red,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=red,facing=east,flipped=false,pass=static]
cookingforblockheads:counter[color=red,facing=east,flipped=false,pass=door]
cookingforblockheads:counter[color=red,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=black,facing=north,flipped=true,pass=static]
cookingforblockheads:counter[color=black,facing=north,flipped=true,pass=door]
cookingforblockheads:counter[color=black,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=black,facing=north,flipped=false,pass=static]
cookingforblockheads:counter[color=black,facing=north,flipped=false,pass=door]
cookingforblockheads:counter[color=black,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=black,facing=south,flipped=true,pass=static]
cookingforblockheads:counter[color=black,facing=south,flipped=true,pass=door]
cookingforblockheads:counter[color=black,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=black,facing=south,flipped=false,pass=static]
cookingforblockheads:counter[color=black,facing=south,flipped=false,pass=door]
cookingforblockheads:counter[color=black,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=black,facing=west,flipped=true,pass=static]
cookingforblockheads:counter[color=black,facing=west,flipped=true,pass=door]
cookingforblockheads:counter[color=black,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=black,facing=west,flipped=false,pass=static]
cookingforblockheads:counter[color=black,facing=west,flipped=false,pass=door]
cookingforblockheads:counter[color=black,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:counter[color=black,facing=east,flipped=true,pass=static]
cookingforblockheads:counter[color=black,facing=east,flipped=true,pass=door]
cookingforblockheads:counter[color=black,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:counter[color=black,facing=east,flipped=false,pass=static]
cookingforblockheads:counter[color=black,facing=east,flipped=false,pass=door]
cookingforblockheads:counter[color=black,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=white,facing=north,flipped=true,pass=static]
cookingforblockheads:cabinet[color=white,facing=north,flipped=true,pass=door]
cookingforblockheads:cabinet[color=white,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=white,facing=north,flipped=false,pass=static]
cookingforblockheads:cabinet[color=white,facing=north,flipped=false,pass=door]
cookingforblockheads:cabinet[color=white,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=white,facing=south,flipped=true,pass=static]
cookingforblockheads:cabinet[color=white,facing=south,flipped=true,pass=door]
cookingforblockheads:cabinet[color=white,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=white,facing=south,flipped=false,pass=static]
cookingforblockheads:cabinet[color=white,facing=south,flipped=false,pass=door]
cookingforblockheads:cabinet[color=white,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=white,facing=west,flipped=true,pass=static]
cookingforblockheads:cabinet[color=white,facing=west,flipped=true,pass=door]
cookingforblockheads:cabinet[color=white,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=white,facing=west,flipped=false,pass=static]
cookingforblockheads:cabinet[color=white,facing=west,flipped=false,pass=door]
cookingforblockheads:cabinet[color=white,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=white,facing=east,flipped=true,pass=static]
cookingforblockheads:cabinet[color=white,facing=east,flipped=true,pass=door]
cookingforblockheads:cabinet[color=white,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=white,facing=east,flipped=false,pass=static]
cookingforblockheads:cabinet[color=white,facing=east,flipped=false,pass=door]
cookingforblockheads:cabinet[color=white,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=orange,facing=north,flipped=true,pass=static]
cookingforblockheads:cabinet[color=orange,facing=north,flipped=true,pass=door]
cookingforblockheads:cabinet[color=orange,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=orange,facing=north,flipped=false,pass=static]
cookingforblockheads:cabinet[color=orange,facing=north,flipped=false,pass=door]
cookingforblockheads:cabinet[color=orange,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=orange,facing=south,flipped=true,pass=static]
cookingforblockheads:cabinet[color=orange,facing=south,flipped=true,pass=door]
cookingforblockheads:cabinet[color=orange,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=orange,facing=south,flipped=false,pass=static]
cookingforblockheads:cabinet[color=orange,facing=south,flipped=false,pass=door]
cookingforblockheads:cabinet[color=orange,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=orange,facing=west,flipped=true,pass=static]
cookingforblockheads:cabinet[color=orange,facing=west,flipped=true,pass=door]
cookingforblockheads:cabinet[color=orange,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=orange,facing=west,flipped=false,pass=static]
cookingforblockheads:cabinet[color=orange,facing=west,flipped=false,pass=door]
cookingforblockheads:cabinet[color=orange,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=orange,facing=east,flipped=true,pass=static]
cookingforblockheads:cabinet[color=orange,facing=east,flipped=true,pass=door]
cookingforblockheads:cabinet[color=orange,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=orange,facing=east,flipped=false,pass=static]
cookingforblockheads:cabinet[color=orange,facing=east,flipped=false,pass=door]
cookingforblockheads:cabinet[color=orange,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=magenta,facing=north,flipped=true,pass=static]
cookingforblockheads:cabinet[color=magenta,facing=north,flipped=true,pass=door]
cookingforblockheads:cabinet[color=magenta,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=magenta,facing=north,flipped=false,pass=static]
cookingforblockheads:cabinet[color=magenta,facing=north,flipped=false,pass=door]
cookingforblockheads:cabinet[color=magenta,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=magenta,facing=south,flipped=true,pass=static]
cookingforblockheads:cabinet[color=magenta,facing=south,flipped=true,pass=door]
cookingforblockheads:cabinet[color=magenta,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=magenta,facing=south,flipped=false,pass=static]
cookingforblockheads:cabinet[color=magenta,facing=south,flipped=false,pass=door]
cookingforblockheads:cabinet[color=magenta,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=magenta,facing=west,flipped=true,pass=static]
cookingforblockheads:cabinet[color=magenta,facing=west,flipped=true,pass=door]
cookingforblockheads:cabinet[color=magenta,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=magenta,facing=west,flipped=false,pass=static]
cookingforblockheads:cabinet[color=magenta,facing=west,flipped=false,pass=door]
cookingforblockheads:cabinet[color=magenta,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=magenta,facing=east,flipped=true,pass=static]
cookingforblockheads:cabinet[color=magenta,facing=east,flipped=true,pass=door]
cookingforblockheads:cabinet[color=magenta,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=magenta,facing=east,flipped=false,pass=static]
cookingforblockheads:cabinet[color=magenta,facing=east,flipped=false,pass=door]
cookingforblockheads:cabinet[color=magenta,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=light_blue,facing=north,flipped=true,pass=static]
cookingforblockheads:cabinet[color=light_blue,facing=north,flipped=true,pass=door]
cookingforblockheads:cabinet[color=light_blue,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=light_blue,facing=north,flipped=false,pass=static]
cookingforblockheads:cabinet[color=light_blue,facing=north,flipped=false,pass=door]
cookingforblockheads:cabinet[color=light_blue,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=light_blue,facing=south,flipped=true,pass=static]
cookingforblockheads:cabinet[color=light_blue,facing=south,flipped=true,pass=door]
cookingforblockheads:cabinet[color=light_blue,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=light_blue,facing=south,flipped=false,pass=static]
cookingforblockheads:cabinet[color=light_blue,facing=south,flipped=false,pass=door]
cookingforblockheads:cabinet[color=light_blue,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=light_blue,facing=west,flipped=true,pass=static]
cookingforblockheads:cabinet[color=light_blue,facing=west,flipped=true,pass=door]
cookingforblockheads:cabinet[color=light_blue,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=light_blue,facing=west,flipped=false,pass=static]
cookingforblockheads:cabinet[color=light_blue,facing=west,flipped=false,pass=door]
cookingforblockheads:cabinet[color=light_blue,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=light_blue,facing=east,flipped=true,pass=static]
cookingforblockheads:cabinet[color=light_blue,facing=east,flipped=true,pass=door]
cookingforblockheads:cabinet[color=light_blue,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=light_blue,facing=east,flipped=false,pass=static]
cookingforblockheads:cabinet[color=light_blue,facing=east,flipped=false,pass=door]
cookingforblockheads:cabinet[color=light_blue,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=yellow,facing=north,flipped=true,pass=static]
cookingforblockheads:cabinet[color=yellow,facing=north,flipped=true,pass=door]
cookingforblockheads:cabinet[color=yellow,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=yellow,facing=north,flipped=false,pass=static]
cookingforblockheads:cabinet[color=yellow,facing=north,flipped=false,pass=door]
cookingforblockheads:cabinet[color=yellow,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=yellow,facing=south,flipped=true,pass=static]
cookingforblockheads:cabinet[color=yellow,facing=south,flipped=true,pass=door]
cookingforblockheads:cabinet[color=yellow,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=yellow,facing=south,flipped=false,pass=static]
cookingforblockheads:cabinet[color=yellow,facing=south,flipped=false,pass=door]
cookingforblockheads:cabinet[color=yellow,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=yellow,facing=west,flipped=true,pass=static]
cookingforblockheads:cabinet[color=yellow,facing=west,flipped=true,pass=door]
cookingforblockheads:cabinet[color=yellow,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=yellow,facing=west,flipped=false,pass=static]
cookingforblockheads:cabinet[color=yellow,facing=west,flipped=false,pass=door]
cookingforblockheads:cabinet[color=yellow,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=yellow,facing=east,flipped=true,pass=static]
cookingforblockheads:cabinet[color=yellow,facing=east,flipped=true,pass=door]
cookingforblockheads:cabinet[color=yellow,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=yellow,facing=east,flipped=false,pass=static]
cookingforblockheads:cabinet[color=yellow,facing=east,flipped=false,pass=door]
cookingforblockheads:cabinet[color=yellow,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=lime,facing=north,flipped=true,pass=static]
cookingforblockheads:cabinet[color=lime,facing=north,flipped=true,pass=door]
cookingforblockheads:cabinet[color=lime,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=lime,facing=north,flipped=false,pass=static]
cookingforblockheads:cabinet[color=lime,facing=north,flipped=false,pass=door]
cookingforblockheads:cabinet[color=lime,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=lime,facing=south,flipped=true,pass=static]
cookingforblockheads:cabinet[color=lime,facing=south,flipped=true,pass=door]
cookingforblockheads:cabinet[color=lime,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=lime,facing=south,flipped=false,pass=static]
cookingforblockheads:cabinet[color=lime,facing=south,flipped=false,pass=door]
cookingforblockheads:cabinet[color=lime,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=lime,facing=west,flipped=true,pass=static]
cookingforblockheads:cabinet[color=lime,facing=west,flipped=true,pass=door]
cookingforblockheads:cabinet[color=lime,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=lime,facing=west,flipped=false,pass=static]
cookingforblockheads:cabinet[color=lime,facing=west,flipped=false,pass=door]
cookingforblockheads:cabinet[color=lime,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=lime,facing=east,flipped=true,pass=static]
cookingforblockheads:cabinet[color=lime,facing=east,flipped=true,pass=door]
cookingforblockheads:cabinet[color=lime,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=lime,facing=east,flipped=false,pass=static]
cookingforblockheads:cabinet[color=lime,facing=east,flipped=false,pass=door]
cookingforblockheads:cabinet[color=lime,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=pink,facing=north,flipped=true,pass=static]
cookingforblockheads:cabinet[color=pink,facing=north,flipped=true,pass=door]
cookingforblockheads:cabinet[color=pink,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=pink,facing=north,flipped=false,pass=static]
cookingforblockheads:cabinet[color=pink,facing=north,flipped=false,pass=door]
cookingforblockheads:cabinet[color=pink,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=pink,facing=south,flipped=true,pass=static]
cookingforblockheads:cabinet[color=pink,facing=south,flipped=true,pass=door]
cookingforblockheads:cabinet[color=pink,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=pink,facing=south,flipped=false,pass=static]
cookingforblockheads:cabinet[color=pink,facing=south,flipped=false,pass=door]
cookingforblockheads:cabinet[color=pink,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=pink,facing=west,flipped=true,pass=static]
cookingforblockheads:cabinet[color=pink,facing=west,flipped=true,pass=door]
cookingforblockheads:cabinet[color=pink,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=pink,facing=west,flipped=false,pass=static]
cookingforblockheads:cabinet[color=pink,facing=west,flipped=false,pass=door]
cookingforblockheads:cabinet[color=pink,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=pink,facing=east,flipped=true,pass=static]
cookingforblockheads:cabinet[color=pink,facing=east,flipped=true,pass=door]
cookingforblockheads:cabinet[color=pink,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=pink,facing=east,flipped=false,pass=static]
cookingforblockheads:cabinet[color=pink,facing=east,flipped=false,pass=door]
cookingforblockheads:cabinet[color=pink,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=gray,facing=north,flipped=true,pass=static]
cookingforblockheads:cabinet[color=gray,facing=north,flipped=true,pass=door]
cookingforblockheads:cabinet[color=gray,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=gray,facing=north,flipped=false,pass=static]
cookingforblockheads:cabinet[color=gray,facing=north,flipped=false,pass=door]
cookingforblockheads:cabinet[color=gray,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=gray,facing=south,flipped=true,pass=static]
cookingforblockheads:cabinet[color=gray,facing=south,flipped=true,pass=door]
cookingforblockheads:cabinet[color=gray,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=gray,facing=south,flipped=false,pass=static]
cookingforblockheads:cabinet[color=gray,facing=south,flipped=false,pass=door]
cookingforblockheads:cabinet[color=gray,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=gray,facing=west,flipped=true,pass=static]
cookingforblockheads:cabinet[color=gray,facing=west,flipped=true,pass=door]
cookingforblockheads:cabinet[color=gray,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=gray,facing=west,flipped=false,pass=static]
cookingforblockheads:cabinet[color=gray,facing=west,flipped=false,pass=door]
cookingforblockheads:cabinet[color=gray,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=gray,facing=east,flipped=true,pass=static]
cookingforblockheads:cabinet[color=gray,facing=east,flipped=true,pass=door]
cookingforblockheads:cabinet[color=gray,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=gray,facing=east,flipped=false,pass=static]
cookingforblockheads:cabinet[color=gray,facing=east,flipped=false,pass=door]
cookingforblockheads:cabinet[color=gray,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=silver,facing=north,flipped=true,pass=static]
cookingforblockheads:cabinet[color=silver,facing=north,flipped=true,pass=door]
cookingforblockheads:cabinet[color=silver,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=silver,facing=north,flipped=false,pass=static]
cookingforblockheads:cabinet[color=silver,facing=north,flipped=false,pass=door]
cookingforblockheads:cabinet[color=silver,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=silver,facing=south,flipped=true,pass=static]
cookingforblockheads:cabinet[color=silver,facing=south,flipped=true,pass=door]
cookingforblockheads:cabinet[color=silver,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=silver,facing=south,flipped=false,pass=static]
cookingforblockheads:cabinet[color=silver,facing=south,flipped=false,pass=door]
cookingforblockheads:cabinet[color=silver,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=silver,facing=west,flipped=true,pass=static]
cookingforblockheads:cabinet[color=silver,facing=west,flipped=true,pass=door]
cookingforblockheads:cabinet[color=silver,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=silver,facing=west,flipped=false,pass=static]
cookingforblockheads:cabinet[color=silver,facing=west,flipped=false,pass=door]
cookingforblockheads:cabinet[color=silver,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=silver,facing=east,flipped=true,pass=static]
cookingforblockheads:cabinet[color=silver,facing=east,flipped=true,pass=door]
cookingforblockheads:cabinet[color=silver,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=silver,facing=east,flipped=false,pass=static]
cookingforblockheads:cabinet[color=silver,facing=east,flipped=false,pass=door]
cookingforblockheads:cabinet[color=silver,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=cyan,facing=north,flipped=true,pass=static]
cookingforblockheads:cabinet[color=cyan,facing=north,flipped=true,pass=door]
cookingforblockheads:cabinet[color=cyan,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=cyan,facing=north,flipped=false,pass=static]
cookingforblockheads:cabinet[color=cyan,facing=north,flipped=false,pass=door]
cookingforblockheads:cabinet[color=cyan,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=cyan,facing=south,flipped=true,pass=static]
cookingforblockheads:cabinet[color=cyan,facing=south,flipped=true,pass=door]
cookingforblockheads:cabinet[color=cyan,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=cyan,facing=south,flipped=false,pass=static]
cookingforblockheads:cabinet[color=cyan,facing=south,flipped=false,pass=door]
cookingforblockheads:cabinet[color=cyan,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=cyan,facing=west,flipped=true,pass=static]
cookingforblockheads:cabinet[color=cyan,facing=west,flipped=true,pass=door]
cookingforblockheads:cabinet[color=cyan,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=cyan,facing=west,flipped=false,pass=static]
cookingforblockheads:cabinet[color=cyan,facing=west,flipped=false,pass=door]
cookingforblockheads:cabinet[color=cyan,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=cyan,facing=east,flipped=true,pass=static]
cookingforblockheads:cabinet[color=cyan,facing=east,flipped=true,pass=door]
cookingforblockheads:cabinet[color=cyan,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=cyan,facing=east,flipped=false,pass=static]
cookingforblockheads:cabinet[color=cyan,facing=east,flipped=false,pass=door]
cookingforblockheads:cabinet[color=cyan,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=purple,facing=north,flipped=true,pass=static]
cookingforblockheads:cabinet[color=purple,facing=north,flipped=true,pass=door]
cookingforblockheads:cabinet[color=purple,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=purple,facing=north,flipped=false,pass=static]
cookingforblockheads:cabinet[color=purple,facing=north,flipped=false,pass=door]
cookingforblockheads:cabinet[color=purple,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=purple,facing=south,flipped=true,pass=static]
cookingforblockheads:cabinet[color=purple,facing=south,flipped=true,pass=door]
cookingforblockheads:cabinet[color=purple,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=purple,facing=south,flipped=false,pass=static]
cookingforblockheads:cabinet[color=purple,facing=south,flipped=false,pass=door]
cookingforblockheads:cabinet[color=purple,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=purple,facing=west,flipped=true,pass=static]
cookingforblockheads:cabinet[color=purple,facing=west,flipped=true,pass=door]
cookingforblockheads:cabinet[color=purple,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=purple,facing=west,flipped=false,pass=static]
cookingforblockheads:cabinet[color=purple,facing=west,flipped=false,pass=door]
cookingforblockheads:cabinet[color=purple,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=purple,facing=east,flipped=true,pass=static]
cookingforblockheads:cabinet[color=purple,facing=east,flipped=true,pass=door]
cookingforblockheads:cabinet[color=purple,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=purple,facing=east,flipped=false,pass=static]
cookingforblockheads:cabinet[color=purple,facing=east,flipped=false,pass=door]
cookingforblockheads:cabinet[color=purple,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=blue,facing=north,flipped=true,pass=static]
cookingforblockheads:cabinet[color=blue,facing=north,flipped=true,pass=door]
cookingforblockheads:cabinet[color=blue,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=blue,facing=north,flipped=false,pass=static]
cookingforblockheads:cabinet[color=blue,facing=north,flipped=false,pass=door]
cookingforblockheads:cabinet[color=blue,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=blue,facing=south,flipped=true,pass=static]
cookingforblockheads:cabinet[color=blue,facing=south,flipped=true,pass=door]
cookingforblockheads:cabinet[color=blue,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=blue,facing=south,flipped=false,pass=static]
cookingforblockheads:cabinet[color=blue,facing=south,flipped=false,pass=door]
cookingforblockheads:cabinet[color=blue,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=blue,facing=west,flipped=true,pass=static]
cookingforblockheads:cabinet[color=blue,facing=west,flipped=true,pass=door]
cookingforblockheads:cabinet[color=blue,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=blue,facing=west,flipped=false,pass=static]
cookingforblockheads:cabinet[color=blue,facing=west,flipped=false,pass=door]
cookingforblockheads:cabinet[color=blue,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=blue,facing=east,flipped=true,pass=static]
cookingforblockheads:cabinet[color=blue,facing=east,flipped=true,pass=door]
cookingforblockheads:cabinet[color=blue,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=blue,facing=east,flipped=false,pass=static]
cookingforblockheads:cabinet[color=blue,facing=east,flipped=false,pass=door]
cookingforblockheads:cabinet[color=blue,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=brown,facing=north,flipped=true,pass=static]
cookingforblockheads:cabinet[color=brown,facing=north,flipped=true,pass=door]
cookingforblockheads:cabinet[color=brown,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=brown,facing=north,flipped=false,pass=static]
cookingforblockheads:cabinet[color=brown,facing=north,flipped=false,pass=door]
cookingforblockheads:cabinet[color=brown,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=brown,facing=south,flipped=true,pass=static]
cookingforblockheads:cabinet[color=brown,facing=south,flipped=true,pass=door]
cookingforblockheads:cabinet[color=brown,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=brown,facing=south,flipped=false,pass=static]
cookingforblockheads:cabinet[color=brown,facing=south,flipped=false,pass=door]
cookingforblockheads:cabinet[color=brown,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=brown,facing=west,flipped=true,pass=static]
cookingforblockheads:cabinet[color=brown,facing=west,flipped=true,pass=door]
cookingforblockheads:cabinet[color=brown,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=brown,facing=west,flipped=false,pass=static]
cookingforblockheads:cabinet[color=brown,facing=west,flipped=false,pass=door]
cookingforblockheads:cabinet[color=brown,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=brown,facing=east,flipped=true,pass=static]
cookingforblockheads:cabinet[color=brown,facing=east,flipped=true,pass=door]
cookingforblockheads:cabinet[color=brown,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=brown,facing=east,flipped=false,pass=static]
cookingforblockheads:cabinet[color=brown,facing=east,flipped=false,pass=door]
cookingforblockheads:cabinet[color=brown,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=green,facing=north,flipped=true,pass=static]
cookingforblockheads:cabinet[color=green,facing=north,flipped=true,pass=door]
cookingforblockheads:cabinet[color=green,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=green,facing=north,flipped=false,pass=static]
cookingforblockheads:cabinet[color=green,facing=north,flipped=false,pass=door]
cookingforblockheads:cabinet[color=green,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=green,facing=south,flipped=true,pass=static]
cookingforblockheads:cabinet[color=green,facing=south,flipped=true,pass=door]
cookingforblockheads:cabinet[color=green,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=green,facing=south,flipped=false,pass=static]
cookingforblockheads:cabinet[color=green,facing=south,flipped=false,pass=door]
cookingforblockheads:cabinet[color=green,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=green,facing=west,flipped=true,pass=static]
cookingforblockheads:cabinet[color=green,facing=west,flipped=true,pass=door]
cookingforblockheads:cabinet[color=green,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=green,facing=west,flipped=false,pass=static]
cookingforblockheads:cabinet[color=green,facing=west,flipped=false,pass=door]
cookingforblockheads:cabinet[color=green,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=green,facing=east,flipped=true,pass=static]
cookingforblockheads:cabinet[color=green,facing=east,flipped=true,pass=door]
cookingforblockheads:cabinet[color=green,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=green,facing=east,flipped=false,pass=static]
cookingforblockheads:cabinet[color=green,facing=east,flipped=false,pass=door]
cookingforblockheads:cabinet[color=green,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=red,facing=north,flipped=true,pass=static]
cookingforblockheads:cabinet[color=red,facing=north,flipped=true,pass=door]
cookingforblockheads:cabinet[color=red,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=red,facing=north,flipped=false,pass=static]
cookingforblockheads:cabinet[color=red,facing=north,flipped=false,pass=door]
cookingforblockheads:cabinet[color=red,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=red,facing=south,flipped=true,pass=static]
cookingforblockheads:cabinet[color=red,facing=south,flipped=true,pass=door]
cookingforblockheads:cabinet[color=red,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=red,facing=south,flipped=false,pass=static]
cookingforblockheads:cabinet[color=red,facing=south,flipped=false,pass=door]
cookingforblockheads:cabinet[color=red,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=red,facing=west,flipped=true,pass=static]
cookingforblockheads:cabinet[color=red,facing=west,flipped=true,pass=door]
cookingforblockheads:cabinet[color=red,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=red,facing=west,flipped=false,pass=static]
cookingforblockheads:cabinet[color=red,facing=west,flipped=false,pass=door]
cookingforblockheads:cabinet[color=red,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=red,facing=east,flipped=true,pass=static]
cookingforblockheads:cabinet[color=red,facing=east,flipped=true,pass=door]
cookingforblockheads:cabinet[color=red,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=red,facing=east,flipped=false,pass=static]
cookingforblockheads:cabinet[color=red,facing=east,flipped=false,pass=door]
cookingforblockheads:cabinet[color=red,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=black,facing=north,flipped=true,pass=static]
cookingforblockheads:cabinet[color=black,facing=north,flipped=true,pass=door]
cookingforblockheads:cabinet[color=black,facing=north,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=black,facing=north,flipped=false,pass=static]
cookingforblockheads:cabinet[color=black,facing=north,flipped=false,pass=door]
cookingforblockheads:cabinet[color=black,facing=north,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=black,facing=south,flipped=true,pass=static]
cookingforblockheads:cabinet[color=black,facing=south,flipped=true,pass=door]
cookingforblockheads:cabinet[color=black,facing=south,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=black,facing=south,flipped=false,pass=static]
cookingforblockheads:cabinet[color=black,facing=south,flipped=false,pass=door]
cookingforblockheads:cabinet[color=black,facing=south,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=black,facing=west,flipped=true,pass=static]
cookingforblockheads:cabinet[color=black,facing=west,flipped=true,pass=door]
cookingforblockheads:cabinet[color=black,facing=west,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=black,facing=west,flipped=false,pass=static]
cookingforblockheads:cabinet[color=black,facing=west,flipped=false,pass=door]
cookingforblockheads:cabinet[color=black,facing=west,flipped=false,pass=door_flipped]
cookingforblockheads:cabinet[color=black,facing=east,flipped=true,pass=static]
cookingforblockheads:cabinet[color=black,facing=east,flipped=true,pass=door]
cookingforblockheads:cabinet[color=black,facing=east,flipped=true,pass=door_flipped]
cookingforblockheads:cabinet[color=black,facing=east,flipped=false,pass=static]
cookingforblockheads:cabinet[color=black,facing=east,flipped=false,pass=door]
cookingforblockheads:cabinet[color=black,facing=east,flipped=false,pass=door_flipped]
cookingforblockheads:corner[color=white,facing=north]
cookingforblockheads:corner[color=white,facing=south]
cookingforblockheads:corner[color=white,facing=west]
cookingforblockheads:corner[color=white,facing=east]
cookingforblockheads:corner[color=orange,facing=north]
cookingforblockheads:corner[color=orange,facing=south]
cookingforblockheads:corner[color=orange,facing=west]
cookingforblockheads:corner[color=orange,facing=east]
cookingforblockheads:corner[color=magenta,facing=north]
cookingforblockheads:corner[color=magenta,facing=south]
cookingforblockheads:corner[color=magenta,facing=west]
cookingforblockheads:corner[color=magenta,facing=east]
cookingforblockheads:corner[color=light_blue,facing=north]
cookingforblockheads:corner[color=light_blue,facing=south]
cookingforblockheads:corner[color=light_blue,facing=west]
cookingforblockheads:corner[color=light_blue,facing=east]
cookingforblockheads:corner[color=yellow,facing=north]
cookingforblockheads:corner[color=yellow,facing=south]
cookingforblockheads:corner[color=yellow,facing=west]
cookingforblockheads:corner[color=yellow,facing=east]
cookingforblockheads:corner[color=lime,facing=north]
cookingforblockheads:corner[color=lime,facing=south]
cookingforblockheads:corner[color=lime,facing=west]
cookingforblockheads:corner[color=lime,facing=east]
cookingforblockheads:corner[color=pink,facing=north]
cookingforblockheads:corner[color=pink,facing=south]
cookingforblockheads:corner[color=pink,facing=west]
cookingforblockheads:corner[color=pink,facing=east]
cookingforblockheads:corner[color=gray,facing=north]
cookingforblockheads:corner[color=gray,facing=south]
cookingforblockheads:corner[color=gray,facing=west]
cookingforblockheads:corner[color=gray,facing=east]
cookingforblockheads:corner[color=silver,facing=north]
cookingforblockheads:corner[color=silver,facing=south]
cookingforblockheads:corner[color=silver,facing=west]
cookingforblockheads:corner[color=silver,facing=east]
cookingforblockheads:corner[color=cyan,facing=north]
cookingforblockheads:corner[color=cyan,facing=south]
cookingforblockheads:corner[color=cyan,facing=west]
cookingforblockheads:corner[color=cyan,facing=east]
cookingforblockheads:corner[color=purple,facing=north]
cookingforblockheads:corner[color=purple,facing=south]
cookingforblockheads:corner[color=purple,facing=west]
cookingforblockheads:corner[color=purple,facing=east]
cookingforblockheads:corner[color=blue,facing=north]
cookingforblockheads:corner[color=blue,facing=south]
cookingforblockheads:corner[color=blue,facing=west]
cookingforblockheads:corner[color=blue,facing=east]
cookingforblockheads:corner[color=brown,facing=north]
cookingforblockheads:corner[color=brown,facing=south]
cookingforblockheads:corner[color=brown,facing=west]
cookingforblockheads:corner[color=brown,facing=east]
cookingforblockheads:corner[color=green,facing=north]
cookingforblockheads:corner[color=green,facing=south]
cookingforblockheads:corner[color=green,facing=west]
cookingforblockheads:corner[color=green,facing=east]
cookingforblockheads:corner[color=red,facing=north]
cookingforblockheads:corner[color=red,facing=south]
cookingforblockheads:corner[color=red,facing=west]
cookingforblockheads:corner[color=red,facing=east]
cookingforblockheads:corner[color=black,facing=north]
cookingforblockheads:corner[color=black,facing=south]
cookingforblockheads:corner[color=black,facing=west]
cookingforblockheads:corner[color=black,facing=east]
cookingforblockheads:kitchen_floor
cookingforblockheads:fruit_basket[facing=north,lowered=true]
cookingforblockheads:fruit_basket[facing=north,lowered=false]
cookingforblockheads:fruit_basket[facing=south,lowered=true]
cookingforblockheads:fruit_basket[facing=south,lowered=false]
cookingforblockheads:fruit_basket[facing=west,lowered=true]
cookingforblockheads:fruit_basket[facing=west,lowered=false]
cookingforblockheads:fruit_basket[facing=east,lowered=true]
cookingforblockheads:fruit_basket[facing=east,lowered=false]
cookingforblockheads:cutting_board[facing=north,lowered=true]
cookingforblockheads:cutting_board[facing=north,lowered=false]
cookingforblockheads:cutting_board[facing=south,lowered=true]
cookingforblockheads:cutting_board[facing=south,lowered=false]
cookingforblockheads:cutting_board[facing=west,lowered=true]
cookingforblockheads:cutting_board[facing=west,lowered=false]
cookingforblockheads:cutting_board[facing=east,lowered=true]
cookingforblockheads:cutting_board[facing=east,lowered=false]
coroutil:blank
coroutil:repairing_block
engineersdecor:treated_wood_crafting_table[facing=down]
engineersdecor:treated_wood_crafting_table[facing=up]
engineersdecor:treated_wood_crafting_table[facing=north]
engineersdecor:treated_wood_crafting_table[facing=south]
engineersdecor:treated_wood_crafting_table[facing=west]
engineersdecor:treated_wood_crafting_table[facing=east]
engineersdecor:small_lab_furnace[facing=down,lit=true]
engineersdecor:small_lab_furnace[facing=down,lit=false]
engineersdecor:small_lab_furnace[facing=up,lit=true]
engineersdecor:small_lab_furnace[facing=up,lit=false]
engineersdecor:small_lab_furnace[facing=north,lit=true]
engineersdecor:small_lab_furnace[facing=north,lit=false]
engineersdecor:small_lab_furnace[facing=south,lit=true]
engineersdecor:small_lab_furnace[facing=south,lit=false]
engineersdecor:small_lab_furnace[facing=west,lit=true]
engineersdecor:small_lab_furnace[facing=west,lit=false]
engineersdecor:small_lab_furnace[facing=east,lit=true]
engineersdecor:small_lab_furnace[facing=east,lit=false]
engineersdecor:small_electrical_furnace[facing=down,lit=true]
engineersdecor:small_electrical_furnace[facing=down,lit=false]
engineersdecor:small_electrical_furnace[facing=up,lit=true]
engineersdecor:small_electrical_furnace[facing=up,lit=false]
engineersdecor:small_electrical_furnace[facing=north,lit=true]
engineersdecor:small_electrical_furnace[facing=north,lit=false]
engineersdecor:small_electrical_furnace[facing=south,lit=true]
engineersdecor:small_electrical_furnace[facing=south,lit=false]
engineersdecor:small_electrical_furnace[facing=west,lit=true]
engineersdecor:small_electrical_furnace[facing=west,lit=false]
engineersdecor:small_electrical_furnace[facing=east,lit=true]
engineersdecor:small_electrical_furnace[facing=east,lit=false]
engineersdecor:factory_hopper[facing=down]
engineersdecor:factory_hopper[facing=up]
engineersdecor:factory_hopper[facing=north]
engineersdecor:factory_hopper[facing=south]
engineersdecor:factory_hopper[facing=west]
engineersdecor:factory_hopper[facing=east]
engineersdecor:factory_dropper[facing=down,open=true]
engineersdecor:factory_dropper[facing=down,open=false]
engineersdecor:factory_dropper[facing=up,open=true]
engineersdecor:factory_dropper[facing=up,open=false]
engineersdecor:factory_dropper[facing=north,open=true]
engineersdecor:factory_dropper[facing=north,open=false]
engineersdecor:factory_dropper[facing=south,open=true]
engineersdecor:factory_dropper[facing=south,open=false]
engineersdecor:factory_dropper[facing=west,open=true]
engineersdecor:factory_dropper[facing=west,open=false]
engineersdecor:factory_dropper[facing=east,open=true]
engineersdecor:factory_dropper[facing=east,open=false]
engineersdecor:factory_placer[facing=down]
engineersdecor:factory_placer[facing=up]
engineersdecor:factory_placer[facing=north]
engineersdecor:factory_placer[facing=south]
engineersdecor:factory_placer[facing=west]
engineersdecor:factory_placer[facing=east]
engineersdecor:small_block_breaker[active=true,facing=north]
engineersdecor:small_block_breaker[active=true,facing=south]
engineersdecor:small_block_breaker[active=true,facing=west]
engineersdecor:small_block_breaker[active=true,facing=east]
engineersdecor:small_block_breaker[active=false,facing=north]
engineersdecor:small_block_breaker[active=false,facing=south]
engineersdecor:small_block_breaker[active=false,facing=west]
engineersdecor:small_block_breaker[active=false,facing=east]
engineersdecor:small_tree_cutter[active=true,facing=north]
engineersdecor:small_tree_cutter[active=true,facing=south]
engineersdecor:small_tree_cutter[active=true,facing=west]
engineersdecor:small_tree_cutter[active=true,facing=east]
engineersdecor:small_tree_cutter[active=false,facing=north]
engineersdecor:small_tree_cutter[active=false,facing=south]
engineersdecor:small_tree_cutter[active=false,facing=west]
engineersdecor:small_tree_cutter[active=false,facing=east]
engineersdecor:small_waste_incinerator[lit=true]
engineersdecor:small_waste_incinerator[lit=false]
engineersdecor:small_solar_panel[exposition=0]
engineersdecor:small_solar_panel[exposition=1]
engineersdecor:small_solar_panel[exposition=2]
engineersdecor:small_solar_panel[exposition=3]
engineersdecor:small_solar_panel[exposition=4]
engineersdecor:small_mineral_smelter[facing=north,phase=0]
engineersdecor:small_mineral_smelter[facing=north,phase=1]
engineersdecor:small_mineral_smelter[facing=north,phase=2]
engineersdecor:small_mineral_smelter[facing=north,phase=3]
engineersdecor:small_mineral_smelter[facing=south,phase=0]
engineersdecor:small_mineral_smelter[facing=south,phase=1]
engineersdecor:small_mineral_smelter[facing=south,phase=2]
engineersdecor:small_mineral_smelter[facing=south,phase=3]
engineersdecor:small_mineral_smelter[facing=west,phase=0]
engineersdecor:small_mineral_smelter[facing=west,phase=1]
engineersdecor:small_mineral_smelter[facing=west,phase=2]
engineersdecor:small_mineral_smelter[facing=west,phase=3]
engineersdecor:small_mineral_smelter[facing=east,phase=0]
engineersdecor:small_mineral_smelter[facing=east,phase=1]
engineersdecor:small_mineral_smelter[facing=east,phase=2]
engineersdecor:small_mineral_smelter[facing=east,phase=3]
engineersdecor:straight_pipe_valve[facing=down,rsdir=0]
engineersdecor:straight_pipe_valve[facing=down,rsdir=1]
engineersdecor:straight_pipe_valve[facing=down,rsdir=2]
engineersdecor:straight_pipe_valve[facing=down,rsdir=3]
engineersdecor:straight_pipe_valve[facing=down,rsdir=4]
engineersdecor:straight_pipe_valve[facing=up,rsdir=0]
engineersdecor:straight_pipe_valve[facing=up,rsdir=1]
engineersdecor:straight_pipe_valve[facing=up,rsdir=2]
engineersdecor:straight_pipe_valve[facing=up,rsdir=3]
engineersdecor:straight_pipe_valve[facing=up,rsdir=4]
engineersdecor:straight_pipe_valve[facing=north,rsdir=0]
engineersdecor:straight_pipe_valve[facing=north,rsdir=1]
engineersdecor:straight_pipe_valve[facing=north,rsdir=2]
engineersdecor:straight_pipe_valve[facing=north,rsdir=3]
engineersdecor:straight_pipe_valve[facing=north,rsdir=4]
engineersdecor:straight_pipe_valve[facing=south,rsdir=0]
engineersdecor:straight_pipe_valve[facing=south,rsdir=1]
engineersdecor:straight_pipe_valve[facing=south,rsdir=2]
engineersdecor:straight_pipe_valve[facing=south,rsdir=3]
engineersdecor:straight_pipe_valve[facing=south,rsdir=4]
engineersdecor:straight_pipe_valve[facing=west,rsdir=0]
engineersdecor:straight_pipe_valve[facing=west,rsdir=1]
engineersdecor:straight_pipe_valve[facing=west,rsdir=2]
engineersdecor:straight_pipe_valve[facing=west,rsdir=3]
engineersdecor:straight_pipe_valve[facing=west,rsdir=4]
engineersdecor:straight_pipe_valve[facing=east,rsdir=0]
engineersdecor:straight_pipe_valve[facing=east,rsdir=1]
engineersdecor:straight_pipe_valve[facing=east,rsdir=2]
engineersdecor:straight_pipe_valve[facing=east,rsdir=3]
engineersdecor:straight_pipe_valve[facing=east,rsdir=4]
engineersdecor:straight_pipe_valve_redstone[facing=down,rsdir=0]
engineersdecor:straight_pipe_valve_redstone[facing=down,rsdir=1]
engineersdecor:straight_pipe_valve_redstone[facing=down,rsdir=2]
engineersdecor:straight_pipe_valve_redstone[facing=down,rsdir=3]
engineersdecor:straight_pipe_valve_redstone[facing=down,rsdir=4]
engineersdecor:straight_pipe_valve_redstone[facing=up,rsdir=0]
engineersdecor:straight_pipe_valve_redstone[facing=up,rsdir=1]
engineersdecor:straight_pipe_valve_redstone[facing=up,rsdir=2]
engineersdecor:straight_pipe_valve_redstone[facing=up,rsdir=3]
engineersdecor:straight_pipe_valve_redstone[facing=up,rsdir=4]
engineersdecor:straight_pipe_valve_redstone[facing=north,rsdir=0]
engineersdecor:straight_pipe_valve_redstone[facing=north,rsdir=1]
engineersdecor:straight_pipe_valve_redstone[facing=north,rsdir=2]
engineersdecor:straight_pipe_valve_redstone[facing=north,rsdir=3]
engineersdecor:straight_pipe_valve_redstone[facing=north,rsdir=4]
engineersdecor:straight_pipe_valve_redstone[facing=south,rsdir=0]
engineersdecor:straight_pipe_valve_redstone[facing=south,rsdir=1]
engineersdecor:straight_pipe_valve_redstone[facing=south,rsdir=2]
engineersdecor:straight_pipe_valve_redstone[facing=south,rsdir=3]
engineersdecor:straight_pipe_valve_redstone[facing=south,rsdir=4]
engineersdecor:straight_pipe_valve_redstone[facing=west,rsdir=0]
engineersdecor:straight_pipe_valve_redstone[facing=west,rsdir=1]
engineersdecor:straight_pipe_valve_redstone[facing=west,rsdir=2]
engineersdecor:straight_pipe_valve_redstone[facing=west,rsdir=3]
engineersdecor:straight_pipe_valve_redstone[facing=west,rsdir=4]
engineersdecor:straight_pipe_valve_redstone[facing=east,rsdir=0]
engineersdecor:straight_pipe_valve_redstone[facing=east,rsdir=1]
engineersdecor:straight_pipe_valve_redstone[facing=east,rsdir=2]
engineersdecor:straight_pipe_valve_redstone[facing=east,rsdir=3]
engineersdecor:straight_pipe_valve_redstone[facing=east,rsdir=4]
engineersdecor:straight_pipe_valve_redstone_analog[facing=down,rsdir=0]
engineersdecor:straight_pipe_valve_redstone_analog[facing=down,rsdir=1]
engineersdecor:straight_pipe_valve_redstone_analog[facing=down,rsdir=2]
engineersdecor:straight_pipe_valve_redstone_analog[facing=down,rsdir=3]
engineersdecor:straight_pipe_valve_redstone_analog[facing=down,rsdir=4]
engineersdecor:straight_pipe_valve_redstone_analog[facing=up,rsdir=0]
engineersdecor:straight_pipe_valve_redstone_analog[facing=up,rsdir=1]
engineersdecor:straight_pipe_valve_redstone_analog[facing=up,rsdir=2]
engineersdecor:straight_pipe_valve_redstone_analog[facing=up,rsdir=3]
engineersdecor:straight_pipe_valve_redstone_analog[facing=up,rsdir=4]
engineersdecor:straight_pipe_valve_redstone_analog[facing=north,rsdir=0]
engineersdecor:straight_pipe_valve_redstone_analog[facing=north,rsdir=1]
engineersdecor:straight_pipe_valve_redstone_analog[facing=north,rsdir=2]
engineersdecor:straight_pipe_valve_redstone_analog[facing=north,rsdir=3]
engineersdecor:straight_pipe_valve_redstone_analog[facing=north,rsdir=4]
engineersdecor:straight_pipe_valve_redstone_analog[facing=south,rsdir=0]
engineersdecor:straight_pipe_valve_redstone_analog[facing=south,rsdir=1]
engineersdecor:straight_pipe_valve_redstone_analog[facing=south,rsdir=2]
engineersdecor:straight_pipe_valve_redstone_analog[facing=south,rsdir=3]
engineersdecor:straight_pipe_valve_redstone_analog[facing=south,rsdir=4]
engineersdecor:straight_pipe_valve_redstone_analog[facing=west,rsdir=0]
engineersdecor:straight_pipe_valve_redstone_analog[facing=west,rsdir=1]
engineersdecor:straight_pipe_valve_redstone_analog[facing=west,rsdir=2]
engineersdecor:straight_pipe_valve_redstone_analog[facing=west,rsdir=3]
engineersdecor:straight_pipe_valve_redstone_analog[facing=west,rsdir=4]
engineersdecor:straight_pipe_valve_redstone_analog[facing=east,rsdir=0]
engineersdecor:straight_pipe_valve_redstone_analog[facing=east,rsdir=1]
engineersdecor:straight_pipe_valve_redstone_analog[facing=east,rsdir=2]
engineersdecor:straight_pipe_valve_redstone_analog[facing=east,rsdir=3]
engineersdecor:straight_pipe_valve_redstone_analog[facing=east,rsdir=4]
engineersdecor:small_fluid_funnel[level=0]
engineersdecor:small_fluid_funnel[level=1]
engineersdecor:small_fluid_funnel[level=2]
engineersdecor:small_fluid_funnel[level=3]
engineersdecor:passive_fluid_accumulator[facing=down]
engineersdecor:passive_fluid_accumulator[facing=up]
engineersdecor:passive_fluid_accumulator[facing=north]
engineersdecor:passive_fluid_accumulator[facing=south]
engineersdecor:passive_fluid_accumulator[facing=west]
engineersdecor:passive_fluid_accumulator[facing=east]
engineersdecor:small_milking_machine[active=true,facing=north,filled=true]
engineersdecor:small_milking_machine[active=true,facing=north,filled=false]
engineersdecor:small_milking_machine[active=true,facing=south,filled=true]
engineersdecor:small_milking_machine[active=true,facing=south,filled=false]
engineersdecor:small_milking_machine[active=true,facing=west,filled=true]
engineersdecor:small_milking_machine[active=true,facing=west,filled=false]
engineersdecor:small_milking_machine[active=true,facing=east,filled=true]
engineersdecor:small_milking_machine[active=true,facing=east,filled=false]
engineersdecor:small_milking_machine[active=false,facing=north,filled=true]
engineersdecor:small_milking_machine[active=false,facing=north,filled=false]
engineersdecor:small_milking_machine[active=false,facing=south,filled=true]
engineersdecor:small_milking_machine[active=false,facing=south,filled=false]
engineersdecor:small_milking_machine[active=false,facing=west,filled=true]
engineersdecor:small_milking_machine[active=false,facing=west,filled=false]
engineersdecor:small_milking_machine[active=false,facing=east,filled=true]
engineersdecor:small_milking_machine[active=false,facing=east,filled=false]
engineersdecor:clinker_brick_block
engineersdecor:clinker_brick_slab[parts=0,tvariant=0]
engineersdecor:clinker_brick_slab[parts=0,tvariant=1]
engineersdecor:clinker_brick_slab[parts=0,tvariant=2]
engineersdecor:clinker_brick_slab[parts=0,tvariant=3]
engineersdecor:clinker_brick_slab[parts=0,tvariant=4]
engineersdecor:clinker_brick_slab[parts=0,tvariant=5]
engineersdecor:clinker_brick_slab[parts=0,tvariant=6]
engineersdecor:clinker_brick_slab[parts=0,tvariant=7]
engineersdecor:clinker_brick_slab[parts=1,tvariant=0]
engineersdecor:clinker_brick_slab[parts=1,tvariant=1]
engineersdecor:clinker_brick_slab[parts=1,tvariant=2]
engineersdecor:clinker_brick_slab[parts=1,tvariant=3]
engineersdecor:clinker_brick_slab[parts=1,tvariant=4]
engineersdecor:clinker_brick_slab[parts=1,tvariant=5]
engineersdecor:clinker_brick_slab[parts=1,tvariant=6]
engineersdecor:clinker_brick_slab[parts=1,tvariant=7]
engineersdecor:clinker_brick_slab[parts=2,tvariant=0]
engineersdecor:clinker_brick_slab[parts=2,tvariant=1]
engineersdecor:clinker_brick_slab[parts=2,tvariant=2]
engineersdecor:clinker_brick_slab[parts=2,tvariant=3]
engineersdecor:clinker_brick_slab[parts=2,tvariant=4]
engineersdecor:clinker_brick_slab[parts=2,tvariant=5]
engineersdecor:clinker_brick_slab[parts=2,tvariant=6]
engineersdecor:clinker_brick_slab[parts=2,tvariant=7]
engineersdecor:clinker_brick_stairs[facing=north,half=top,shape=straight]
engineersdecor:clinker_brick_stairs[facing=north,half=top,shape=inner_left]
engineersdecor:clinker_brick_stairs[facing=north,half=top,shape=inner_right]
engineersdecor:clinker_brick_stairs[facing=north,half=top,shape=outer_left]
engineersdecor:clinker_brick_stairs[facing=north,half=top,shape=outer_right]
engineersdecor:clinker_brick_stairs[facing=north,half=bottom,shape=straight]
engineersdecor:clinker_brick_stairs[facing=north,half=bottom,shape=inner_left]
engineersdecor:clinker_brick_stairs[facing=north,half=bottom,shape=inner_right]
engineersdecor:clinker_brick_stairs[facing=north,half=bottom,shape=outer_left]
engineersdecor:clinker_brick_stairs[facing=north,half=bottom,shape=outer_right]
engineersdecor:clinker_brick_stairs[facing=south,half=top,shape=straight]
engineersdecor:clinker_brick_stairs[facing=south,half=top,shape=inner_left]
engineersdecor:clinker_brick_stairs[facing=south,half=top,shape=inner_right]
engineersdecor:clinker_brick_stairs[facing=south,half=top,shape=outer_left]
engineersdecor:clinker_brick_stairs[facing=south,half=top,shape=outer_right]
engineersdecor:clinker_brick_stairs[facing=south,half=bottom,shape=straight]
engineersdecor:clinker_brick_stairs[facing=south,half=bottom,shape=inner_left]
engineersdecor:clinker_brick_stairs[facing=south,half=bottom,shape=inner_right]
engineersdecor:clinker_brick_stairs[facing=south,half=bottom,shape=outer_left]
engineersdecor:clinker_brick_stairs[facing=south,half=bottom,shape=outer_right]
engineersdecor:clinker_brick_stairs[facing=west,half=top,shape=straight]
engineersdecor:clinker_brick_stairs[facing=west,half=top,shape=inner_left]
engineersdecor:clinker_brick_stairs[facing=west,half=top,shape=inner_right]
engineersdecor:clinker_brick_stairs[facing=west,half=top,shape=outer_left]
engineersdecor:clinker_brick_stairs[facing=west,half=top,shape=outer_right]
engineersdecor:clinker_brick_stairs[facing=west,half=bottom,shape=straight]
engineersdecor:clinker_brick_stairs[facing=west,half=bottom,shape=inner_left]
engineersdecor:clinker_brick_stairs[facing=west,half=bottom,shape=inner_right]
engineersdecor:clinker_brick_stairs[facing=west,half=bottom,shape=outer_left]
engineersdecor:clinker_brick_stairs[facing=west,half=bottom,shape=outer_right]
engineersdecor:clinker_brick_stairs[facing=east,half=top,shape=straight]
engineersdecor:clinker_brick_stairs[facing=east,half=top,shape=inner_left]
engineersdecor:clinker_brick_stairs[facing=east,half=top,shape=inner_right]
engineersdecor:clinker_brick_stairs[facing=east,half=top,shape=outer_left]
engineersdecor:clinker_brick_stairs[facing=east,half=top,shape=outer_right]
engineersdecor:clinker_brick_stairs[facing=east,half=bottom,shape=straight]
engineersdecor:clinker_brick_stairs[facing=east,half=bottom,shape=inner_left]
engineersdecor:clinker_brick_stairs[facing=east,half=bottom,shape=inner_right]
engineersdecor:clinker_brick_stairs[facing=east,half=bottom,shape=outer_left]
engineersdecor:clinker_brick_stairs[facing=east,half=bottom,shape=outer_right]
engineersdecor:clinker_brick_wall[east=true,north=true,south=true,tvariant=0,up=true,west=true]
engineersdecor:clinker_brick_wall[east=true,north=true,south=true,tvariant=0,up=true,west=false]
engineersdecor:clinker_brick_wall[east=true,north=true,south=true,tvariant=0,up=false,west=true]
engineersdecor:clinker_brick_wall[east=true,north=true,south=true,tvariant=0,up=false,west=false]
engineersdecor:clinker_brick_wall[east=true,north=true,south=true,tvariant=1,up=true,west=true]
engineersdecor:clinker_brick_wall[east=true,north=true,south=true,tvariant=1,up=true,west=false]
engineersdecor:clinker_brick_wall[east=true,north=true,south=true,tvariant=1,up=false,west=true]
engineersdecor:clinker_brick_wall[east=true,north=true,south=true,tvariant=1,up=false,west=false]
engineersdecor:clinker_brick_wall[east=true,north=true,south=true,tvariant=2,up=true,west=true]
engineersdecor:clinker_brick_wall[east=true,north=true,south=true,tvariant=2,up=true,west=false]
engineersdecor:clinker_brick_wall[east=true,north=true,south=true,tvariant=2,up=false,west=true]
engineersdecor:clinker_brick_wall[east=true,north=true,south=true,tvariant=2,up=false,west=false]
engineersdecor:clinker_brick_wall[east=true,north=true,south=true,tvariant=3,up=true,west=true]
engineersdecor:clinker_brick_wall[east=true,north=true,south=true,tvariant=3,up=true,west=false]
engineersdecor:clinker_brick_wall[east=true,north=true,south=true,tvariant=3,up=false,west=true]
engineersdecor:clinker_brick_wall[east=true,north=true,south=true,tvariant=3,up=false,west=false]
engineersdecor:clinker_brick_wall[east=true,north=true,south=true,tvariant=4,up=true,west=true]
engineersdecor:clinker_brick_wall[east=true,north=true,south=true,tvariant=4,up=true,west=false]
engineersdecor:clinker_brick_wall[east=true,north=true,south=true,tvariant=4,up=false,west=true]
engineersdecor:clinker_brick_wall[east=true,north=true,south=true,tvariant=4,up=false,west=false]
engineersdecor:clinker_brick_wall[east=true,north=true,south=true,tvariant=5,up=true,west=true]
engineersdecor:clinker_brick_wall[east=true,north=true,south=true,tvariant=5,up=true,west=false]
engineersdecor:clinker_brick_wall[east=true,north=true,south=true,tvariant=5,up=false,west=true]
engineersdecor:clinker_brick_wall[east=true,north=true,south=true,tvariant=5,up=false,west=false]
engineersdecor:clinker_brick_wall[east=true,north=true,south=true,tvariant=6,up=true,west=true]
engineersdecor:clinker_brick_wall[east=true,north=true,south=true,tvariant=6,up=true,west=false]
engineersdecor:clinker_brick_wall[east=true,north=true,south=true,tvariant=6,up=false,west=true]
engineersdecor:clinker_brick_wall[east=true,north=true,south=true,tvariant=6,up=false,west=false]
engineersdecor:clinker_brick_wall[east=true,north=true,south=true,tvariant=7,up=true,west=true]
engineersdecor:clinker_brick_wall[east=true,north=true,south=true,tvariant=7,up=true,west=false]
engineersdecor:clinker_brick_wall[east=true,north=true,south=true,tvariant=7,up=false,west=true]
engineersdecor:clinker_brick_wall[east=true,north=true,south=true,tvariant=7,up=false,west=false]
engineersdecor:clinker_brick_wall[east=true,north=true,south=false,tvariant=0,up=true,west=true]
engineersdecor:clinker_brick_wall[east=true,north=true,south=false,tvariant=0,up=true,west=false]
engineersdecor:clinker_brick_wall[east=true,north=true,south=false,tvariant=0,up=false,west=true]
engineersdecor:clinker_brick_wall[east=true,north=true,south=false,tvariant=0,up=false,west=false]
engineersdecor:clinker_brick_wall[east=true,north=true,south=false,tvariant=1,up=true,west=true]
engineersdecor:clinker_brick_wall[east=true,north=true,south=false,tvariant=1,up=true,west=false]
engineersdecor:clinker_brick_wall[east=true,north=true,south=false,tvariant=1,up=false,west=true]
engineersdecor:clinker_brick_wall[east=true,north=true,south=false,tvariant=1,up=false,west=false]
engineersdecor:clinker_brick_wall[east=true,north=true,south=false,tvariant=2,up=true,west=true]
engineersdecor:clinker_brick_wall[east=true,north=true,south=false,tvariant=2,up=true,west=false]
engineersdecor:clinker_brick_wall[east=true,north=true,south=false,tvariant=2,up=false,west=true]
engineersdecor:clinker_brick_wall[east=true,north=true,south=false,tvariant=2,up=false,west=false]
engineersdecor:clinker_brick_wall[east=true,north=true,south=false,tvariant=3,up=true,west=true]
engineersdecor:clinker_brick_wall[east=true,north=true,south=false,tvariant=3,up=true,west=false]
engineersdecor:clinker_brick_wall[east=true,north=true,south=false,tvariant=3,up=false,west=true]
engineersdecor:clinker_brick_wall[east=true,north=true,south=false,tvariant=3,up=false,west=false]
engineersdecor:clinker_brick_wall[east=true,north=true,south=false,tvariant=4,up=true,west=true]
engineersdecor:clinker_brick_wall[east=true,north=true,south=false,tvariant=4,up=true,west=false]
engineersdecor:clinker_brick_wall[east=true,north=true,south=false,tvariant=4,up=false,west=true]
engineersdecor:clinker_brick_wall[east=true,north=true,south=false,tvariant=4,up=false,west=false]
engineersdecor:clinker_brick_wall[east=true,north=true,south=false,tvariant=5,up=true,west=true]
engineersdecor:clinker_brick_wall[east=true,north=true,south=false,tvariant=5,up=true,west=false]
engineersdecor:clinker_brick_wall[east=true,north=true,south=false,tvariant=5,up=false,west=true]
engineersdecor:clinker_brick_wall[east=true,north=true,south=false,tvariant=5,up=false,west=false]
engineersdecor:clinker_brick_wall[east=true,north=true,south=false,tvariant=6,up=true,west=true]
engineersdecor:clinker_brick_wall[east=true,north=true,south=false,tvariant=6,up=true,west=false]
engineersdecor:clinker_brick_wall[east=true,north=true,south=false,tvariant=6,up=false,west=true]
engineersdecor:clinker_brick_wall[east=true,north=true,south=false,tvariant=6,up=false,west=false]
engineersdecor:clinker_brick_wall[east=true,north=true,south=false,tvariant=7,up=true,west=true]
engineersdecor:clinker_brick_wall[east=true,north=true,south=false,tvariant=7,up=true,west=false]
engineersdecor:clinker_brick_wall[east=true,north=true,south=false,tvariant=7,up=false,west=true]
engineersdecor:clinker_brick_wall[east=true,north=true,south=false,tvariant=7,up=false,west=false]
engineersdecor:clinker_brick_wall[east=true,north=false,south=true,tvariant=0,up=true,west=true]
engineersdecor:clinker_brick_wall[east=true,north=false,south=true,tvariant=0,up=true,west=false]
engineersdecor:clinker_brick_wall[east=true,north=false,south=true,tvariant=0,up=false,west=true]
engineersdecor:clinker_brick_wall[east=true,north=false,south=true,tvariant=0,up=false,west=false]
engineersdecor:clinker_brick_wall[east=true,north=false,south=true,tvariant=1,up=true,west=true]
engineersdecor:clinker_brick_wall[east=true,north=false,south=true,tvariant=1,up=true,west=false]
engineersdecor:clinker_brick_wall[east=true,north=false,south=true,tvariant=1,up=false,west=true]
engineersdecor:clinker_brick_wall[east=true,north=false,south=true,tvariant=1,up=false,west=false]
engineersdecor:clinker_brick_wall[east=true,north=false,south=true,tvariant=2,up=true,west=true]
engineersdecor:clinker_brick_wall[east=true,north=false,south=true,tvariant=2,up=true,west=false]
engineersdecor:clinker_brick_wall[east=true,north=false,south=true,tvariant=2,up=false,west=true]
engineersdecor:clinker_brick_wall[east=true,north=false,south=true,tvariant=2,up=false,west=false]
engineersdecor:clinker_brick_wall[east=true,north=false,south=true,tvariant=3,up=true,west=true]
engineersdecor:clinker_brick_wall[east=true,north=false,south=true,tvariant=3,up=true,west=false]
engineersdecor:clinker_brick_wall[east=true,north=false,south=true,tvariant=3,up=false,west=true]
engineersdecor:clinker_brick_wall[east=true,north=false,south=true,tvariant=3,up=false,west=false]
engineersdecor:clinker_brick_wall[east=true,north=false,south=true,tvariant=4,up=true,west=true]
engineersdecor:clinker_brick_wall[east=true,north=false,south=true,tvariant=4,up=true,west=false]
engineersdecor:clinker_brick_wall[east=true,north=false,south=true,tvariant=4,up=false,west=true]
engineersdecor:clinker_brick_wall[east=true,north=false,south=true,tvariant=4,up=false,west=false]
engineersdecor:clinker_brick_wall[east=true,north=false,south=true,tvariant=5,up=true,west=true]
engineersdecor:clinker_brick_wall[east=true,north=false,south=true,tvariant=5,up=true,west=false]
engineersdecor:clinker_brick_wall[east=true,north=false,south=true,tvariant=5,up=false,west=true]
engineersdecor:clinker_brick_wall[east=true,north=false,south=true,tvariant=5,up=false,west=false]
engineersdecor:clinker_brick_wall[east=true,north=false,south=true,tvariant=6,up=true,west=true]
engineersdecor:clinker_brick_wall[east=true,north=false,south=true,tvariant=6,up=true,west=false]
engineersdecor:clinker_brick_wall[east=true,north=false,south=true,tvariant=6,up=false,west=true]
engineersdecor:clinker_brick_wall[east=true,north=false,south=true,tvariant=6,up=false,west=false]
engineersdecor:clinker_brick_wall[east=true,north=false,south=true,tvariant=7,up=true,west=true]
engineersdecor:clinker_brick_wall[east=true,north=false,south=true,tvariant=7,up=true,west=false]
engineersdecor:clinker_brick_wall[east=true,north=false,south=true,tvariant=7,up=false,west=true]
engineersdecor:clinker_brick_wall[east=true,north=false,south=true,tvariant=7,up=false,west=false]
engineersdecor:clinker_brick_wall[east=true,north=false,south=false,tvariant=0,up=true,west=true]
engineersdecor:clinker_brick_wall[east=true,north=false,south=false,tvariant=0,up=true,west=false]
engineersdecor:clinker_brick_wall[east=true,north=false,south=false,tvariant=0,up=false,west=true]
engineersdecor:clinker_brick_wall[east=true,north=false,south=false,tvariant=0,up=false,west=false]
engineersdecor:clinker_brick_wall[east=true,north=false,south=false,tvariant=1,up=true,west=true]
engineersdecor:clinker_brick_wall[east=true,north=false,south=false,tvariant=1,up=true,west=false]
engineersdecor:clinker_brick_wall[east=true,north=false,south=false,tvariant=1,up=false,west=true]
engineersdecor:clinker_brick_wall[east=true,north=false,south=false,tvariant=1,up=false,west=false]
engineersdecor:clinker_brick_wall[east=true,north=false,south=false,tvariant=2,up=true,west=true]
engineersdecor:clinker_brick_wall[east=true,north=false,south=false,tvariant=2,up=true,west=false]
engineersdecor:clinker_brick_wall[east=true,north=false,south=false,tvariant=2,up=false,west=true]
engineersdecor:clinker_brick_wall[east=true,north=false,south=false,tvariant=2,up=false,west=false]
engineersdecor:clinker_brick_wall[east=true,north=false,south=false,tvariant=3,up=true,west=true]
engineersdecor:clinker_brick_wall[east=true,north=false,south=false,tvariant=3,up=true,west=false]
engineersdecor:clinker_brick_wall[east=true,north=false,south=false,tvariant=3,up=false,west=true]
engineersdecor:clinker_brick_wall[east=true,north=false,south=false,tvariant=3,up=false,west=false]
engineersdecor:clinker_brick_wall[east=true,north=false,south=false,tvariant=4,up=true,west=true]
engineersdecor:clinker_brick_wall[east=true,north=false,south=false,tvariant=4,up=true,west=false]
engineersdecor:clinker_brick_wall[east=true,north=false,south=false,tvariant=4,up=false,west=true]
engineersdecor:clinker_brick_wall[east=true,north=false,south=false,tvariant=4,up=false,west=false]
engineersdecor:clinker_brick_wall[east=true,north=false,south=false,tvariant=5,up=true,west=true]
engineersdecor:clinker_brick_wall[east=true,north=false,south=false,tvariant=5,up=true,west=false]
engineersdecor:clinker_brick_wall[east=true,north=false,south=false,tvariant=5,up=false,west=true]
engineersdecor:clinker_brick_wall[east=true,north=false,south=false,tvariant=5,up=false,west=false]
engineersdecor:clinker_brick_wall[east=true,north=false,south=false,tvariant=6,up=true,west=true]
engineersdecor:clinker_brick_wall[east=true,north=false,south=false,tvariant=6,up=true,west=false]
engineersdecor:clinker_brick_wall[east=true,north=false,south=false,tvariant=6,up=false,west=true]
engineersdecor:clinker_brick_wall[east=true,north=false,south=false,tvariant=6,up=false,west=false]
engineersdecor:clinker_brick_wall[east=true,north=false,south=false,tvariant=7,up=true,west=true]
engineersdecor:clinker_brick_wall[east=true,north=false,south=false,tvariant=7,up=true,west=false]
engineersdecor:clinker_brick_wall[east=true,north=false,south=false,tvariant=7,up=false,west=true]
engineersdecor:clinker_brick_wall[east=true,north=false,south=false,tvariant=7,up=false,west=false]
engineersdecor:clinker_brick_wall[east=false,north=true,south=true,tvariant=0,up=true,west=true]
engineersdecor:clinker_brick_wall[east=false,north=true,south=true,tvariant=0,up=true,west=false]
engineersdecor:clinker_brick_wall[east=false,north=true,south=true,tvariant=0,up=false,west=true]
engineersdecor:clinker_brick_wall[east=false,north=true,south=true,tvariant=0,up=false,west=false]
engineersdecor:clinker_brick_wall[east=false,north=true,south=true,tvariant=1,up=true,west=true]
engineersdecor:clinker_brick_wall[east=false,north=true,south=true,tvariant=1,up=true,west=false]
engineersdecor:clinker_brick_wall[east=false,north=true,south=true,tvariant=1,up=false,west=true]
engineersdecor:clinker_brick_wall[east=false,north=true,south=true,tvariant=1,up=false,west=false]
engineersdecor:clinker_brick_wall[east=false,north=true,south=true,tvariant=2,up=true,west=true]
engineersdecor:clinker_brick_wall[east=false,north=true,south=true,tvariant=2,up=true,west=false]
engineersdecor:clinker_brick_wall[east=false,north=true,south=true,tvariant=2,up=false,west=true]
engineersdecor:clinker_brick_wall[east=false,north=true,south=true,tvariant=2,up=false,west=false]
engineersdecor:clinker_brick_wall[east=false,north=true,south=true,tvariant=3,up=true,west=true]
engineersdecor:clinker_brick_wall[east=false,north=true,south=true,tvariant=3,up=true,west=false]
engineersdecor:clinker_brick_wall[east=false,north=true,south=true,tvariant=3,up=false,west=true]
engineersdecor:clinker_brick_wall[east=false,north=true,south=true,tvariant=3,up=false,west=false]
engineersdecor:clinker_brick_wall[east=false,north=true,south=true,tvariant=4,up=true,west=true]
engineersdecor:clinker_brick_wall[east=false,north=true,south=true,tvariant=4,up=true,west=false]
engineersdecor:clinker_brick_wall[east=false,north=true,south=true,tvariant=4,up=false,west=true]
engineersdecor:clinker_brick_wall[east=false,north=true,south=true,tvariant=4,up=false,west=false]
engineersdecor:clinker_brick_wall[east=false,north=true,south=true,tvariant=5,up=true,west=true]
engineersdecor:clinker_brick_wall[east=false,north=true,south=true,tvariant=5,up=true,west=false]
engineersdecor:clinker_brick_wall[east=false,north=true,south=true,tvariant=5,up=false,west=true]
engineersdecor:clinker_brick_wall[east=false,north=true,south=true,tvariant=5,up=false,west=false]
engineersdecor:clinker_brick_wall[east=false,north=true,south=true,tvariant=6,up=true,west=true]
engineersdecor:clinker_brick_wall[east=false,north=true,south=true,tvariant=6,up=true,west=false]
engineersdecor:clinker_brick_wall[east=false,north=true,south=true,tvariant=6,up=false,west=true]
engineersdecor:clinker_brick_wall[east=false,north=true,south=true,tvariant=6,up=false,west=false]
engineersdecor:clinker_brick_wall[east=false,north=true,south=true,tvariant=7,up=true,west=true]
engineersdecor:clinker_brick_wall[east=false,north=true,south=true,tvariant=7,up=true,west=false]
engineersdecor:clinker_brick_wall[east=false,north=true,south=true,tvariant=7,up=false,west=true]
engineersdecor:clinker_brick_wall[east=false,north=true,south=true,tvariant=7,up=false,west=false]
engineersdecor:clinker_brick_wall[east=false,north=true,south=false,tvariant=0,up=true,west=true]
engineersdecor:clinker_brick_wall[east=false,north=true,south=false,tvariant=0,up=true,west=false]
engineersdecor:clinker_brick_wall[east=false,north=true,south=false,tvariant=0,up=false,west=true]
engineersdecor:clinker_brick_wall[east=false,north=true,south=false,tvariant=0,up=false,west=false]
engineersdecor:clinker_brick_wall[east=false,north=true,south=false,tvariant=1,up=true,west=true]
engineersdecor:clinker_brick_wall[east=false,north=true,south=false,tvariant=1,up=true,west=false]
engineersdecor:clinker_brick_wall[east=false,north=true,south=false,tvariant=1,up=false,west=true]
engineersdecor:clinker_brick_wall[east=false,north=true,south=false,tvariant=1,up=false,west=false]
engineersdecor:clinker_brick_wall[east=false,north=true,south=false,tvariant=2,up=true,west=true]
engineersdecor:clinker_brick_wall[east=false,north=true,south=false,tvariant=2,up=true,west=false]
engineersdecor:clinker_brick_wall[east=false,north=true,south=false,tvariant=2,up=false,west=true]
engineersdecor:clinker_brick_wall[east=false,north=true,south=false,tvariant=2,up=false,west=false]
engineersdecor:clinker_brick_wall[east=false,north=true,south=false,tvariant=3,up=true,west=true]
engineersdecor:clinker_brick_wall[east=false,north=true,south=false,tvariant=3,up=true,west=false]
engineersdecor:clinker_brick_wall[east=false,north=true,south=false,tvariant=3,up=false,west=true]
engineersdecor:clinker_brick_wall[east=false,north=true,south=false,tvariant=3,up=false,west=false]
engineersdecor:clinker_brick_wall[east=false,north=true,south=false,tvariant=4,up=true,west=true]
engineersdecor:clinker_brick_wall[east=false,north=true,south=false,tvariant=4,up=true,west=false]
engineersdecor:clinker_brick_wall[east=false,north=true,south=false,tvariant=4,up=false,west=true]
engineersdecor:clinker_brick_wall[east=false,north=true,south=false,tvariant=4,up=false,west=false]
engineersdecor:clinker_brick_wall[east=false,north=true,south=false,tvariant=5,up=true,west=true]
engineersdecor:clinker_brick_wall[east=false,north=true,south=false,tvariant=5,up=true,west=false]
engineersdecor:clinker_brick_wall[east=false,north=true,south=false,tvariant=5,up=false,west=true]
engineersdecor:clinker_brick_wall[east=false,north=true,south=false,tvariant=5,up=false,west=false]
engineersdecor:clinker_brick_wall[east=false,north=true,south=false,tvariant=6,up=true,west=true]
engineersdecor:clinker_brick_wall[east=false,north=true,south=false,tvariant=6,up=true,west=false]
engineersdecor:clinker_brick_wall[east=false,north=true,south=false,tvariant=6,up=false,west=true]
engineersdecor:clinker_brick_wall[east=false,north=true,south=false,tvariant=6,up=false,west=false]
engineersdecor:clinker_brick_wall[east=false,north=true,south=false,tvariant=7,up=true,west=true]
engineersdecor:clinker_brick_wall[east=false,north=true,south=false,tvariant=7,up=true,west=false]
engineersdecor:clinker_brick_wall[east=false,north=true,south=false,tvariant=7,up=false,west=true]
engineersdecor:clinker_brick_wall[east=false,north=true,south=false,tvariant=7,up=false,west=false]
engineersdecor:clinker_brick_wall[east=false,north=false,south=true,tvariant=0,up=true,west=true]
engineersdecor:clinker_brick_wall[east=false,north=false,south=true,tvariant=0,up=true,west=false]
engineersdecor:clinker_brick_wall[east=false,north=false,south=true,tvariant=0,up=false,west=true]
engineersdecor:clinker_brick_wall[east=false,north=false,south=true,tvariant=0,up=false,west=false]
engineersdecor:clinker_brick_wall[east=false,north=false,south=true,tvariant=1,up=true,west=true]
engineersdecor:clinker_brick_wall[east=false,north=false,south=true,tvariant=1,up=true,west=false]
engineersdecor:clinker_brick_wall[east=false,north=false,south=true,tvariant=1,up=false,west=true]
engineersdecor:clinker_brick_wall[east=false,north=false,south=true,tvariant=1,up=false,west=false]
engineersdecor:clinker_brick_wall[east=false,north=false,south=true,tvariant=2,up=true,west=true]
engineersdecor:clinker_brick_wall[east=false,north=false,south=true,tvariant=2,up=true,west=false]
engineersdecor:clinker_brick_wall[east=false,north=false,south=true,tvariant=2,up=false,west=true]
engineersdecor:clinker_brick_wall[east=false,north=false,south=true,tvariant=2,up=false,west=false]
engineersdecor:clinker_brick_wall[east=false,north=false,south=true,tvariant=3,up=true,west=true]
engineersdecor:clinker_brick_wall[east=false,north=false,south=true,tvariant=3,up=true,west=false]
engineersdecor:clinker_brick_wall[east=false,north=false,south=true,tvariant=3,up=false,west=true]
engineersdecor:clinker_brick_wall[east=false,north=false,south=true,tvariant=3,up=false,west=false]
engineersdecor:clinker_brick_wall[east=false,north=false,south=true,tvariant=4,up=true,west=true]
engineersdecor:clinker_brick_wall[east=false,north=false,south=true,tvariant=4,up=true,west=false]
engineersdecor:clinker_brick_wall[east=false,north=false,south=true,tvariant=4,up=false,west=true]
engineersdecor:clinker_brick_wall[east=false,north=false,south=true,tvariant=4,up=false,west=false]
engineersdecor:clinker_brick_wall[east=false,north=false,south=true,tvariant=5,up=true,west=true]
engineersdecor:clinker_brick_wall[east=false,north=false,south=true,tvariant=5,up=true,west=false]
engineersdecor:clinker_brick_wall[east=false,north=false,south=true,tvariant=5,up=false,west=true]
engineersdecor:clinker_brick_wall[east=false,north=false,south=true,tvariant=5,up=false,west=false]
engineersdecor:clinker_brick_wall[east=false,north=false,south=true,tvariant=6,up=true,west=true]
engineersdecor:clinker_brick_wall[east=false,north=false,south=true,tvariant=6,up=true,west=false]
engineersdecor:clinker_brick_wall[east=false,north=false,south=true,tvariant=6,up=false,west=true]
engineersdecor:clinker_brick_wall[east=false,north=false,south=true,tvariant=6,up=false,west=false]
engineersdecor:clinker_brick_wall[east=false,north=false,south=true,tvariant=7,up=true,west=true]
engineersdecor:clinker_brick_wall[east=false,north=false,south=true,tvariant=7,up=true,west=false]
engineersdecor:clinker_brick_wall[east=false,north=false,south=true,tvariant=7,up=false,west=true]
engineersdecor:clinker_brick_wall[east=false,north=false,south=true,tvariant=7,up=false,west=false]
engineersdecor:clinker_brick_wall[east=false,north=false,south=false,tvariant=0,up=true,west=true]
engineersdecor:clinker_brick_wall[east=false,north=false,south=false,tvariant=0,up=true,west=false]
engineersdecor:clinker_brick_wall[east=false,north=false,south=false,tvariant=0,up=false,west=true]
engineersdecor:clinker_brick_wall[east=false,north=false,south=false,tvariant=0,up=false,west=false]
engineersdecor:clinker_brick_wall[east=false,north=false,south=false,tvariant=1,up=true,west=true]
engineersdecor:clinker_brick_wall[east=false,north=false,south=false,tvariant=1,up=true,west=false]
engineersdecor:clinker_brick_wall[east=false,north=false,south=false,tvariant=1,up=false,west=true]
engineersdecor:clinker_brick_wall[east=false,north=false,south=false,tvariant=1,up=false,west=false]
engineersdecor:clinker_brick_wall[east=false,north=false,south=false,tvariant=2,up=true,west=true]
engineersdecor:clinker_brick_wall[east=false,north=false,south=false,tvariant=2,up=true,west=false]
engineersdecor:clinker_brick_wall[east=false,north=false,south=false,tvariant=2,up=false,west=true]
engineersdecor:clinker_brick_wall[east=false,north=false,south=false,tvariant=2,up=false,west=false]
engineersdecor:clinker_brick_wall[east=false,north=false,south=false,tvariant=3,up=true,west=true]
engineersdecor:clinker_brick_wall[east=false,north=false,south=false,tvariant=3,up=true,west=false]
engineersdecor:clinker_brick_wall[east=false,north=false,south=false,tvariant=3,up=false,west=true]
engineersdecor:clinker_brick_wall[east=false,north=false,south=false,tvariant=3,up=false,west=false]
engineersdecor:clinker_brick_wall[east=false,north=false,south=false,tvariant=4,up=true,west=true]
engineersdecor:clinker_brick_wall[east=false,north=false,south=false,tvariant=4,up=true,west=false]
engineersdecor:clinker_brick_wall[east=false,north=false,south=false,tvariant=4,up=false,west=true]
engineersdecor:clinker_brick_wall[east=false,north=false,south=false,tvariant=4,up=false,west=false]
engineersdecor:clinker_brick_wall[east=false,north=false,south=false,tvariant=5,up=true,west=true]
engineersdecor:clinker_brick_wall[east=false,north=false,south=false,tvariant=5,up=true,west=false]
engineersdecor:clinker_brick_wall[east=false,north=false,south=false,tvariant=5,up=false,west=true]
engineersdecor:clinker_brick_wall[east=false,north=false,south=false,tvariant=5,up=false,west=false]
engineersdecor:clinker_brick_wall[east=false,north=false,south=false,tvariant=6,up=true,west=true]
engineersdecor:clinker_brick_wall[east=false,north=false,south=false,tvariant=6,up=true,west=false]
engineersdecor:clinker_brick_wall[east=false,north=false,south=false,tvariant=6,up=false,west=true]
engineersdecor:clinker_brick_wall[east=false,north=false,south=false,tvariant=6,up=false,west=false]
engineersdecor:clinker_brick_wall[east=false,north=false,south=false,tvariant=7,up=true,west=true]
engineersdecor:clinker_brick_wall[east=false,north=false,south=false,tvariant=7,up=true,west=false]
engineersdecor:clinker_brick_wall[east=false,north=false,south=false,tvariant=7,up=false,west=true]
engineersdecor:clinker_brick_wall[east=false,north=false,south=false,tvariant=7,up=false,west=false]
engineersdecor:clinker_brick_stained_block
engineersdecor:clinker_brick_stained_slab[parts=0,tvariant=0]
engineersdecor:clinker_brick_stained_slab[parts=0,tvariant=1]
engineersdecor:clinker_brick_stained_slab[parts=0,tvariant=2]
engineersdecor:clinker_brick_stained_slab[parts=0,tvariant=3]
engineersdecor:clinker_brick_stained_slab[parts=0,tvariant=4]
engineersdecor:clinker_brick_stained_slab[parts=0,tvariant=5]
engineersdecor:clinker_brick_stained_slab[parts=0,tvariant=6]
engineersdecor:clinker_brick_stained_slab[parts=0,tvariant=7]
engineersdecor:clinker_brick_stained_slab[parts=1,tvariant=0]
engineersdecor:clinker_brick_stained_slab[parts=1,tvariant=1]
engineersdecor:clinker_brick_stained_slab[parts=1,tvariant=2]
engineersdecor:clinker_brick_stained_slab[parts=1,tvariant=3]
engineersdecor:clinker_brick_stained_slab[parts=1,tvariant=4]
engineersdecor:clinker_brick_stained_slab[parts=1,tvariant=5]
engineersdecor:clinker_brick_stained_slab[parts=1,tvariant=6]
engineersdecor:clinker_brick_stained_slab[parts=1,tvariant=7]
engineersdecor:clinker_brick_stained_slab[parts=2,tvariant=0]
engineersdecor:clinker_brick_stained_slab[parts=2,tvariant=1]
engineersdecor:clinker_brick_stained_slab[parts=2,tvariant=2]
engineersdecor:clinker_brick_stained_slab[parts=2,tvariant=3]
engineersdecor:clinker_brick_stained_slab[parts=2,tvariant=4]
engineersdecor:clinker_brick_stained_slab[parts=2,tvariant=5]
engineersdecor:clinker_brick_stained_slab[parts=2,tvariant=6]
engineersdecor:clinker_brick_stained_slab[parts=2,tvariant=7]
engineersdecor:clinker_brick_stained_stairs[facing=north,half=top,shape=straight]
engineersdecor:clinker_brick_stained_stairs[facing=north,half=top,shape=inner_left]
engineersdecor:clinker_brick_stained_stairs[facing=north,half=top,shape=inner_right]
engineersdecor:clinker_brick_stained_stairs[facing=north,half=top,shape=outer_left]
engineersdecor:clinker_brick_stained_stairs[facing=north,half=top,shape=outer_right]
engineersdecor:clinker_brick_stained_stairs[facing=north,half=bottom,shape=straight]
engineersdecor:clinker_brick_stained_stairs[facing=north,half=bottom,shape=inner_left]
engineersdecor:clinker_brick_stained_stairs[facing=north,half=bottom,shape=inner_right]
engineersdecor:clinker_brick_stained_stairs[facing=north,half=bottom,shape=outer_left]
engineersdecor:clinker_brick_stained_stairs[facing=north,half=bottom,shape=outer_right]
engineersdecor:clinker_brick_stained_stairs[facing=south,half=top,shape=straight]
engineersdecor:clinker_brick_stained_stairs[facing=south,half=top,shape=inner_left]
engineersdecor:clinker_brick_stained_stairs[facing=south,half=top,shape=inner_right]
engineersdecor:clinker_brick_stained_stairs[facing=south,half=top,shape=outer_left]
engineersdecor:clinker_brick_stained_stairs[facing=south,half=top,shape=outer_right]
engineersdecor:clinker_brick_stained_stairs[facing=south,half=bottom,shape=straight]
engineersdecor:clinker_brick_stained_stairs[facing=south,half=bottom,shape=inner_left]
engineersdecor:clinker_brick_stained_stairs[facing=south,half=bottom,shape=inner_right]
engineersdecor:clinker_brick_stained_stairs[facing=south,half=bottom,shape=outer_left]
engineersdecor:clinker_brick_stained_stairs[facing=south,half=bottom,shape=outer_right]
engineersdecor:clinker_brick_stained_stairs[facing=west,half=top,shape=straight]
engineersdecor:clinker_brick_stained_stairs[facing=west,half=top,shape=inner_left]
engineersdecor:clinker_brick_stained_stairs[facing=west,half=top,shape=inner_right]
engineersdecor:clinker_brick_stained_stairs[facing=west,half=top,shape=outer_left]
engineersdecor:clinker_brick_stained_stairs[facing=west,half=top,shape=outer_right]
engineersdecor:clinker_brick_stained_stairs[facing=west,half=bottom,shape=straight]
engineersdecor:clinker_brick_stained_stairs[facing=west,half=bottom,shape=inner_left]
engineersdecor:clinker_brick_stained_stairs[facing=west,half=bottom,shape=inner_right]
engineersdecor:clinker_brick_stained_stairs[facing=west,half=bottom,shape=outer_left]
engineersdecor:clinker_brick_stained_stairs[facing=west,half=bottom,shape=outer_right]
engineersdecor:clinker_brick_stained_stairs[facing=east,half=top,shape=straight]
engineersdecor:clinker_brick_stained_stairs[facing=east,half=top,shape=inner_left]
engineersdecor:clinker_brick_stained_stairs[facing=east,half=top,shape=inner_right]
engineersdecor:clinker_brick_stained_stairs[facing=east,half=top,shape=outer_left]
engineersdecor:clinker_brick_stained_stairs[facing=east,half=top,shape=outer_right]
engineersdecor:clinker_brick_stained_stairs[facing=east,half=bottom,shape=straight]
engineersdecor:clinker_brick_stained_stairs[facing=east,half=bottom,shape=inner_left]
engineersdecor:clinker_brick_stained_stairs[facing=east,half=bottom,shape=inner_right]
engineersdecor:clinker_brick_stained_stairs[facing=east,half=bottom,shape=outer_left]
engineersdecor:clinker_brick_stained_stairs[facing=east,half=bottom,shape=outer_right]
engineersdecor:slag_brick_block
engineersdecor:slag_brick_slab[parts=0,tvariant=0]
engineersdecor:slag_brick_slab[parts=0,tvariant=1]
engineersdecor:slag_brick_slab[parts=0,tvariant=2]
engineersdecor:slag_brick_slab[parts=0,tvariant=3]
engineersdecor:slag_brick_slab[parts=0,tvariant=4]
engineersdecor:slag_brick_slab[parts=0,tvariant=5]
engineersdecor:slag_brick_slab[parts=0,tvariant=6]
engineersdecor:slag_brick_slab[parts=0,tvariant=7]
engineersdecor:slag_brick_slab[parts=1,tvariant=0]
engineersdecor:slag_brick_slab[parts=1,tvariant=1]
engineersdecor:slag_brick_slab[parts=1,tvariant=2]
engineersdecor:slag_brick_slab[parts=1,tvariant=3]
engineersdecor:slag_brick_slab[parts=1,tvariant=4]
engineersdecor:slag_brick_slab[parts=1,tvariant=5]
engineersdecor:slag_brick_slab[parts=1,tvariant=6]
engineersdecor:slag_brick_slab[parts=1,tvariant=7]
engineersdecor:slag_brick_slab[parts=2,tvariant=0]
engineersdecor:slag_brick_slab[parts=2,tvariant=1]
engineersdecor:slag_brick_slab[parts=2,tvariant=2]
engineersdecor:slag_brick_slab[parts=2,tvariant=3]
engineersdecor:slag_brick_slab[parts=2,tvariant=4]
engineersdecor:slag_brick_slab[parts=2,tvariant=5]
engineersdecor:slag_brick_slab[parts=2,tvariant=6]
engineersdecor:slag_brick_slab[parts=2,tvariant=7]
engineersdecor:slag_brick_stairs[facing=north,half=top,shape=straight]
engineersdecor:slag_brick_stairs[facing=north,half=top,shape=inner_left]
engineersdecor:slag_brick_stairs[facing=north,half=top,shape=inner_right]
engineersdecor:slag_brick_stairs[facing=north,half=top,shape=outer_left]
engineersdecor:slag_brick_stairs[facing=north,half=top,shape=outer_right]
engineersdecor:slag_brick_stairs[facing=north,half=bottom,shape=straight]
engineersdecor:slag_brick_stairs[facing=north,half=bottom,shape=inner_left]
engineersdecor:slag_brick_stairs[facing=north,half=bottom,shape=inner_right]
engineersdecor:slag_brick_stairs[facing=north,half=bottom,shape=outer_left]
engineersdecor:slag_brick_stairs[facing=north,half=bottom,shape=outer_right]
engineersdecor:slag_brick_stairs[facing=south,half=top,shape=straight]
engineersdecor:slag_brick_stairs[facing=south,half=top,shape=inner_left]
engineersdecor:slag_brick_stairs[facing=south,half=top,shape=inner_right]
engineersdecor:slag_brick_stairs[facing=south,half=top,shape=outer_left]
engineersdecor:slag_brick_stairs[facing=south,half=top,shape=outer_right]
engineersdecor:slag_brick_stairs[facing=south,half=bottom,shape=straight]
engineersdecor:slag_brick_stairs[facing=south,half=bottom,shape=inner_left]
engineersdecor:slag_brick_stairs[facing=south,half=bottom,shape=inner_right]
engineersdecor:slag_brick_stairs[facing=south,half=bottom,shape=outer_left]
engineersdecor:slag_brick_stairs[facing=south,half=bottom,shape=outer_right]
engineersdecor:slag_brick_stairs[facing=west,half=top,shape=straight]
engineersdecor:slag_brick_stairs[facing=west,half=top,shape=inner_left]
engineersdecor:slag_brick_stairs[facing=west,half=top,shape=inner_right]
engineersdecor:slag_brick_stairs[facing=west,half=top,shape=outer_left]
engineersdecor:slag_brick_stairs[facing=west,half=top,shape=outer_right]
engineersdecor:slag_brick_stairs[facing=west,half=bottom,shape=straight]
engineersdecor:slag_brick_stairs[facing=west,half=bottom,shape=inner_left]
engineersdecor:slag_brick_stairs[facing=west,half=bottom,shape=inner_right]
engineersdecor:slag_brick_stairs[facing=west,half=bottom,shape=outer_left]
engineersdecor:slag_brick_stairs[facing=west,half=bottom,shape=outer_right]
engineersdecor:slag_brick_stairs[facing=east,half=top,shape=straight]
engineersdecor:slag_brick_stairs[facing=east,half=top,shape=inner_left]
engineersdecor:slag_brick_stairs[facing=east,half=top,shape=inner_right]
engineersdecor:slag_brick_stairs[facing=east,half=top,shape=outer_left]
engineersdecor:slag_brick_stairs[facing=east,half=top,shape=outer_right]
engineersdecor:slag_brick_stairs[facing=east,half=bottom,shape=straight]
engineersdecor:slag_brick_stairs[facing=east,half=bottom,shape=inner_left]
engineersdecor:slag_brick_stairs[facing=east,half=bottom,shape=inner_right]
engineersdecor:slag_brick_stairs[facing=east,half=bottom,shape=outer_left]
engineersdecor:slag_brick_stairs[facing=east,half=bottom,shape=outer_right]
engineersdecor:slag_brick_wall[east=true,north=true,south=true,tvariant=0,up=true,west=true]
engineersdecor:slag_brick_wall[east=true,north=true,south=true,tvariant=0,up=true,west=false]
engineersdecor:slag_brick_wall[east=true,north=true,south=true,tvariant=0,up=false,west=true]
engineersdecor:slag_brick_wall[east=true,north=true,south=true,tvariant=0,up=false,west=false]
engineersdecor:slag_brick_wall[east=true,north=true,south=true,tvariant=1,up=true,west=true]
engineersdecor:slag_brick_wall[east=true,north=true,south=true,tvariant=1,up=true,west=false]
engineersdecor:slag_brick_wall[east=true,north=true,south=true,tvariant=1,up=false,west=true]
engineersdecor:slag_brick_wall[east=true,north=true,south=true,tvariant=1,up=false,west=false]
engineersdecor:slag_brick_wall[east=true,north=true,south=true,tvariant=2,up=true,west=true]
engineersdecor:slag_brick_wall[east=true,north=true,south=true,tvariant=2,up=true,west=false]
engineersdecor:slag_brick_wall[east=true,north=true,south=true,tvariant=2,up=false,west=true]
engineersdecor:slag_brick_wall[east=true,north=true,south=true,tvariant=2,up=false,west=false]
engineersdecor:slag_brick_wall[east=true,north=true,south=true,tvariant=3,up=true,west=true]
engineersdecor:slag_brick_wall[east=true,north=true,south=true,tvariant=3,up=true,west=false]
engineersdecor:slag_brick_wall[east=true,north=true,south=true,tvariant=3,up=false,west=true]
engineersdecor:slag_brick_wall[east=true,north=true,south=true,tvariant=3,up=false,west=false]
engineersdecor:slag_brick_wall[east=true,north=true,south=true,tvariant=4,up=true,west=true]
engineersdecor:slag_brick_wall[east=true,north=true,south=true,tvariant=4,up=true,west=false]
engineersdecor:slag_brick_wall[east=true,north=true,south=true,tvariant=4,up=false,west=true]
engineersdecor:slag_brick_wall[east=true,north=true,south=true,tvariant=4,up=false,west=false]
engineersdecor:slag_brick_wall[east=true,north=true,south=true,tvariant=5,up=true,west=true]
engineersdecor:slag_brick_wall[east=true,north=true,south=true,tvariant=5,up=true,west=false]
engineersdecor:slag_brick_wall[east=true,north=true,south=true,tvariant=5,up=false,west=true]
engineersdecor:slag_brick_wall[east=true,north=true,south=true,tvariant=5,up=false,west=false]
engineersdecor:slag_brick_wall[east=true,north=true,south=true,tvariant=6,up=true,west=true]
engineersdecor:slag_brick_wall[east=true,north=true,south=true,tvariant=6,up=true,west=false]
engineersdecor:slag_brick_wall[east=true,north=true,south=true,tvariant=6,up=false,west=true]
engineersdecor:slag_brick_wall[east=true,north=true,south=true,tvariant=6,up=false,west=false]
engineersdecor:slag_brick_wall[east=true,north=true,south=true,tvariant=7,up=true,west=true]
engineersdecor:slag_brick_wall[east=true,north=true,south=true,tvariant=7,up=true,west=false]
engineersdecor:slag_brick_wall[east=true,north=true,south=true,tvariant=7,up=false,west=true]
engineersdecor:slag_brick_wall[east=true,north=true,south=true,tvariant=7,up=false,west=false]
engineersdecor:slag_brick_wall[east=true,north=true,south=false,tvariant=0,up=true,west=true]
engineersdecor:slag_brick_wall[east=true,north=true,south=false,tvariant=0,up=true,west=false]
engineersdecor:slag_brick_wall[east=true,north=true,south=false,tvariant=0,up=false,west=true]
engineersdecor:slag_brick_wall[east=true,north=true,south=false,tvariant=0,up=false,west=false]
engineersdecor:slag_brick_wall[east=true,north=true,south=false,tvariant=1,up=true,west=true]
engineersdecor:slag_brick_wall[east=true,north=true,south=false,tvariant=1,up=true,west=false]
engineersdecor:slag_brick_wall[east=true,north=true,south=false,tvariant=1,up=false,west=true]
engineersdecor:slag_brick_wall[east=true,north=true,south=false,tvariant=1,up=false,west=false]
engineersdecor:slag_brick_wall[east=true,north=true,south=false,tvariant=2,up=true,west=true]
engineersdecor:slag_brick_wall[east=true,north=true,south=false,tvariant=2,up=true,west=false]
engineersdecor:slag_brick_wall[east=true,north=true,south=false,tvariant=2,up=false,west=true]
engineersdecor:slag_brick_wall[east=true,north=true,south=false,tvariant=2,up=false,west=false]
engineersdecor:slag_brick_wall[east=true,north=true,south=false,tvariant=3,up=true,west=true]
engineersdecor:slag_brick_wall[east=true,north=true,south=false,tvariant=3,up=true,west=false]
engineersdecor:slag_brick_wall[east=true,north=true,south=false,tvariant=3,up=false,west=true]
engineersdecor:slag_brick_wall[east=true,north=true,south=false,tvariant=3,up=false,west=false]
engineersdecor:slag_brick_wall[east=true,north=true,south=false,tvariant=4,up=true,west=true]
engineersdecor:slag_brick_wall[east=true,north=true,south=false,tvariant=4,up=true,west=false]
engineersdecor:slag_brick_wall[east=true,north=true,south=false,tvariant=4,up=false,west=true]
engineersdecor:slag_brick_wall[east=true,north=true,south=false,tvariant=4,up=false,west=false]
engineersdecor:slag_brick_wall[east=true,north=true,south=false,tvariant=5,up=true,west=true]
engineersdecor:slag_brick_wall[east=true,north=true,south=false,tvariant=5,up=true,west=false]
engineersdecor:slag_brick_wall[east=true,north=true,south=false,tvariant=5,up=false,west=true]
engineersdecor:slag_brick_wall[east=true,north=true,south=false,tvariant=5,up=false,west=false]
engineersdecor:slag_brick_wall[east=true,north=true,south=false,tvariant=6,up=true,west=true]
engineersdecor:slag_brick_wall[east=true,north=true,south=false,tvariant=6,up=true,west=false]
engineersdecor:slag_brick_wall[east=true,north=true,south=false,tvariant=6,up=false,west=true]
engineersdecor:slag_brick_wall[east=true,north=true,south=false,tvariant=6,up=false,west=false]
engineersdecor:slag_brick_wall[east=true,north=true,south=false,tvariant=7,up=true,west=true]
engineersdecor:slag_brick_wall[east=true,north=true,south=false,tvariant=7,up=true,west=false]
engineersdecor:slag_brick_wall[east=true,north=true,south=false,tvariant=7,up=false,west=true]
engineersdecor:slag_brick_wall[east=true,north=true,south=false,tvariant=7,up=false,west=false]
engineersdecor:slag_brick_wall[east=true,north=false,south=true,tvariant=0,up=true,west=true]
engineersdecor:slag_brick_wall[east=true,north=false,south=true,tvariant=0,up=true,west=false]
engineersdecor:slag_brick_wall[east=true,north=false,south=true,tvariant=0,up=false,west=true]
engineersdecor:slag_brick_wall[east=true,north=false,south=true,tvariant=0,up=false,west=false]
engineersdecor:slag_brick_wall[east=true,north=false,south=true,tvariant=1,up=true,west=true]
engineersdecor:slag_brick_wall[east=true,north=false,south=true,tvariant=1,up=true,west=false]
engineersdecor:slag_brick_wall[east=true,north=false,south=true,tvariant=1,up=false,west=true]
engineersdecor:slag_brick_wall[east=true,north=false,south=true,tvariant=1,up=false,west=false]
engineersdecor:slag_brick_wall[east=true,north=false,south=true,tvariant=2,up=true,west=true]
engineersdecor:slag_brick_wall[east=true,north=false,south=true,tvariant=2,up=true,west=false]
engineersdecor:slag_brick_wall[east=true,north=false,south=true,tvariant=2,up=false,west=true]
engineersdecor:slag_brick_wall[east=true,north=false,south=true,tvariant=2,up=false,west=false]
engineersdecor:slag_brick_wall[east=true,north=false,south=true,tvariant=3,up=true,west=true]
engineersdecor:slag_brick_wall[east=true,north=false,south=true,tvariant=3,up=true,west=false]
engineersdecor:slag_brick_wall[east=true,north=false,south=true,tvariant=3,up=false,west=true]
engineersdecor:slag_brick_wall[east=true,north=false,south=true,tvariant=3,up=false,west=false]
engineersdecor:slag_brick_wall[east=true,north=false,south=true,tvariant=4,up=true,west=true]
engineersdecor:slag_brick_wall[east=true,north=false,south=true,tvariant=4,up=true,west=false]
engineersdecor:slag_brick_wall[east=true,north=false,south=true,tvariant=4,up=false,west=true]
engineersdecor:slag_brick_wall[east=true,north=false,south=true,tvariant=4,up=false,west=false]
engineersdecor:slag_brick_wall[east=true,north=false,south=true,tvariant=5,up=true,west=true]
engineersdecor:slag_brick_wall[east=true,north=false,south=true,tvariant=5,up=true,west=false]
engineersdecor:slag_brick_wall[east=true,north=false,south=true,tvariant=5,up=false,west=true]
engineersdecor:slag_brick_wall[east=true,north=false,south=true,tvariant=5,up=false,west=false]
engineersdecor:slag_brick_wall[east=true,north=false,south=true,tvariant=6,up=true,west=true]
engineersdecor:slag_brick_wall[east=true,north=false,south=true,tvariant=6,up=true,west=false]
engineersdecor:slag_brick_wall[east=true,north=false,south=true,tvariant=6,up=false,west=true]
engineersdecor:slag_brick_wall[east=true,north=false,south=true,tvariant=6,up=false,west=false]
engineersdecor:slag_brick_wall[east=true,north=false,south=true,tvariant=7,up=true,west=true]
engineersdecor:slag_brick_wall[east=true,north=false,south=true,tvariant=7,up=true,west=false]
engineersdecor:slag_brick_wall[east=true,north=false,south=true,tvariant=7,up=false,west=true]
engineersdecor:slag_brick_wall[east=true,north=false,south=true,tvariant=7,up=false,west=false]
engineersdecor:slag_brick_wall[east=true,north=false,south=false,tvariant=0,up=true,west=true]
engineersdecor:slag_brick_wall[east=true,north=false,south=false,tvariant=0,up=true,west=false]
engineersdecor:slag_brick_wall[east=true,north=false,south=false,tvariant=0,up=false,west=true]
engineersdecor:slag_brick_wall[east=true,north=false,south=false,tvariant=0,up=false,west=false]
engineersdecor:slag_brick_wall[east=true,north=false,south=false,tvariant=1,up=true,west=true]
engineersdecor:slag_brick_wall[east=true,north=false,south=false,tvariant=1,up=true,west=false]
engineersdecor:slag_brick_wall[east=true,north=false,south=false,tvariant=1,up=false,west=true]
engineersdecor:slag_brick_wall[east=true,north=false,south=false,tvariant=1,up=false,west=false]
engineersdecor:slag_brick_wall[east=true,north=false,south=false,tvariant=2,up=true,west=true]
engineersdecor:slag_brick_wall[east=true,north=false,south=false,tvariant=2,up=true,west=false]
engineersdecor:slag_brick_wall[east=true,north=false,south=false,tvariant=2,up=false,west=true]
engineersdecor:slag_brick_wall[east=true,north=false,south=false,tvariant=2,up=false,west=false]
engineersdecor:slag_brick_wall[east=true,north=false,south=false,tvariant=3,up=true,west=true]
engineersdecor:slag_brick_wall[east=true,north=false,south=false,tvariant=3,up=true,west=false]
engineersdecor:slag_brick_wall[east=true,north=false,south=false,tvariant=3,up=false,west=true]
engineersdecor:slag_brick_wall[east=true,north=false,south=false,tvariant=3,up=false,west=false]
engineersdecor:slag_brick_wall[east=true,north=false,south=false,tvariant=4,up=true,west=true]
engineersdecor:slag_brick_wall[east=true,north=false,south=false,tvariant=4,up=true,west=false]
engineersdecor:slag_brick_wall[east=true,north=false,south=false,tvariant=4,up=false,west=true]
engineersdecor:slag_brick_wall[east=true,north=false,south=false,tvariant=4,up=false,west=false]
engineersdecor:slag_brick_wall[east=true,north=false,south=false,tvariant=5,up=true,west=true]
engineersdecor:slag_brick_wall[east=true,north=false,south=false,tvariant=5,up=true,west=false]
engineersdecor:slag_brick_wall[east=true,north=false,south=false,tvariant=5,up=false,west=true]
engineersdecor:slag_brick_wall[east=true,north=false,south=false,tvariant=5,up=false,west=false]
engineersdecor:slag_brick_wall[east=true,north=false,south=false,tvariant=6,up=true,west=true]
engineersdecor:slag_brick_wall[east=true,north=false,south=false,tvariant=6,up=true,west=false]
engineersdecor:slag_brick_wall[east=true,north=false,south=false,tvariant=6,up=false,west=true]
engineersdecor:slag_brick_wall[east=true,north=false,south=false,tvariant=6,up=false,west=false]
engineersdecor:slag_brick_wall[east=true,north=false,south=false,tvariant=7,up=true,west=true]
engineersdecor:slag_brick_wall[east=true,north=false,south=false,tvariant=7,up=true,west=false]
engineersdecor:slag_brick_wall[east=true,north=false,south=false,tvariant=7,up=false,west=true]
engineersdecor:slag_brick_wall[east=true,north=false,south=false,tvariant=7,up=false,west=false]
engineersdecor:slag_brick_wall[east=false,north=true,south=true,tvariant=0,up=true,west=true]
engineersdecor:slag_brick_wall[east=false,north=true,south=true,tvariant=0,up=true,west=false]
engineersdecor:slag_brick_wall[east=false,north=true,south=true,tvariant=0,up=false,west=true]
engineersdecor:slag_brick_wall[east=false,north=true,south=true,tvariant=0,up=false,west=false]
engineersdecor:slag_brick_wall[east=false,north=true,south=true,tvariant=1,up=true,west=true]
engineersdecor:slag_brick_wall[east=false,north=true,south=true,tvariant=1,up=true,west=false]
engineersdecor:slag_brick_wall[east=false,north=true,south=true,tvariant=1,up=false,west=true]
engineersdecor:slag_brick_wall[east=false,north=true,south=true,tvariant=1,up=false,west=false]
engineersdecor:slag_brick_wall[east=false,north=true,south=true,tvariant=2,up=true,west=true]
engineersdecor:slag_brick_wall[east=false,north=true,south=true,tvariant=2,up=true,west=false]
engineersdecor:slag_brick_wall[east=false,north=true,south=true,tvariant=2,up=false,west=true]
engineersdecor:slag_brick_wall[east=false,north=true,south=true,tvariant=2,up=false,west=false]
engineersdecor:slag_brick_wall[east=false,north=true,south=true,tvariant=3,up=true,west=true]
engineersdecor:slag_brick_wall[east=false,north=true,south=true,tvariant=3,up=true,west=false]
engineersdecor:slag_brick_wall[east=false,north=true,south=true,tvariant=3,up=false,west=true]
engineersdecor:slag_brick_wall[east=false,north=true,south=true,tvariant=3,up=false,west=false]
engineersdecor:slag_brick_wall[east=false,north=true,south=true,tvariant=4,up=true,west=true]
engineersdecor:slag_brick_wall[east=false,north=true,south=true,tvariant=4,up=true,west=false]
engineersdecor:slag_brick_wall[east=false,north=true,south=true,tvariant=4,up=false,west=true]
engineersdecor:slag_brick_wall[east=false,north=true,south=true,tvariant=4,up=false,west=false]
engineersdecor:slag_brick_wall[east=false,north=true,south=true,tvariant=5,up=true,west=true]
engineersdecor:slag_brick_wall[east=false,north=true,south=true,tvariant=5,up=true,west=false]
engineersdecor:slag_brick_wall[east=false,north=true,south=true,tvariant=5,up=false,west=true]
engineersdecor:slag_brick_wall[east=false,north=true,south=true,tvariant=5,up=false,west=false]
engineersdecor:slag_brick_wall[east=false,north=true,south=true,tvariant=6,up=true,west=true]
engineersdecor:slag_brick_wall[east=false,north=true,south=true,tvariant=6,up=true,west=false]
engineersdecor:slag_brick_wall[east=false,north=true,south=true,tvariant=6,up=false,west=true]
engineersdecor:slag_brick_wall[east=false,north=true,south=true,tvariant=6,up=false,west=false]
engineersdecor:slag_brick_wall[east=false,north=true,south=true,tvariant=7,up=true,west=true]
engineersdecor:slag_brick_wall[east=false,north=true,south=true,tvariant=7,up=true,west=false]
engineersdecor:slag_brick_wall[east=false,north=true,south=true,tvariant=7,up=false,west=true]
engineersdecor:slag_brick_wall[east=false,north=true,south=true,tvariant=7,up=false,west=false]
engineersdecor:slag_brick_wall[east=false,north=true,south=false,tvariant=0,up=true,west=true]
engineersdecor:slag_brick_wall[east=false,north=true,south=false,tvariant=0,up=true,west=false]
engineersdecor:slag_brick_wall[east=false,north=true,south=false,tvariant=0,up=false,west=true]
engineersdecor:slag_brick_wall[east=false,north=true,south=false,tvariant=0,up=false,west=false]
engineersdecor:slag_brick_wall[east=false,north=true,south=false,tvariant=1,up=true,west=true]
engineersdecor:slag_brick_wall[east=false,north=true,south=false,tvariant=1,up=true,west=false]
engineersdecor:slag_brick_wall[east=false,north=true,south=false,tvariant=1,up=false,west=true]
engineersdecor:slag_brick_wall[east=false,north=true,south=false,tvariant=1,up=false,west=false]
engineersdecor:slag_brick_wall[east=false,north=true,south=false,tvariant=2,up=true,west=true]
engineersdecor:slag_brick_wall[east=false,north=true,south=false,tvariant=2,up=true,west=false]
engineersdecor:slag_brick_wall[east=false,north=true,south=false,tvariant=2,up=false,west=true]
engineersdecor:slag_brick_wall[east=false,north=true,south=false,tvariant=2,up=false,west=false]
engineersdecor:slag_brick_wall[east=false,north=true,south=false,tvariant=3,up=true,west=true]
engineersdecor:slag_brick_wall[east=false,north=true,south=false,tvariant=3,up=true,west=false]
engineersdecor:slag_brick_wall[east=false,north=true,south=false,tvariant=3,up=false,west=true]
engineersdecor:slag_brick_wall[east=false,north=true,south=false,tvariant=3,up=false,west=false]
engineersdecor:slag_brick_wall[east=false,north=true,south=false,tvariant=4,up=true,west=true]
engineersdecor:slag_brick_wall[east=false,north=true,south=false,tvariant=4,up=true,west=false]
engineersdecor:slag_brick_wall[east=false,north=true,south=false,tvariant=4,up=false,west=true]
engineersdecor:slag_brick_wall[east=false,north=true,south=false,tvariant=4,up=false,west=false]
engineersdecor:slag_brick_wall[east=false,north=true,south=false,tvariant=5,up=true,west=true]
engineersdecor:slag_brick_wall[east=false,north=true,south=false,tvariant=5,up=true,west=false]
engineersdecor:slag_brick_wall[east=false,north=true,south=false,tvariant=5,up=false,west=true]
engineersdecor:slag_brick_wall[east=false,north=true,south=false,tvariant=5,up=false,west=false]
engineersdecor:slag_brick_wall[east=false,north=true,south=false,tvariant=6,up=true,west=true]
engineersdecor:slag_brick_wall[east=false,north=true,south=false,tvariant=6,up=true,west=false]
engineersdecor:slag_brick_wall[east=false,north=true,south=false,tvariant=6,up=false,west=true]
engineersdecor:slag_brick_wall[east=false,north=true,south=false,tvariant=6,up=false,west=false]
engineersdecor:slag_brick_wall[east=false,north=true,south=false,tvariant=7,up=true,west=true]
engineersdecor:slag_brick_wall[east=false,north=true,south=false,tvariant=7,up=true,west=false]
engineersdecor:slag_brick_wall[east=false,north=true,south=false,tvariant=7,up=false,west=true]
engineersdecor:slag_brick_wall[east=false,north=true,south=false,tvariant=7,up=false,west=false]
engineersdecor:slag_brick_wall[east=false,north=false,south=true,tvariant=0,up=true,west=true]
engineersdecor:slag_brick_wall[east=false,north=false,south=true,tvariant=0,up=true,west=false]
engineersdecor:slag_brick_wall[east=false,north=false,south=true,tvariant=0,up=false,west=true]
engineersdecor:slag_brick_wall[east=false,north=false,south=true,tvariant=0,up=false,west=false]
engineersdecor:slag_brick_wall[east=false,north=false,south=true,tvariant=1,up=true,west=true]
engineersdecor:slag_brick_wall[east=false,north=false,south=true,tvariant=1,up=true,west=false]
engineersdecor:slag_brick_wall[east=false,north=false,south=true,tvariant=1,up=false,west=true]
engineersdecor:slag_brick_wall[east=false,north=false,south=true,tvariant=1,up=false,west=false]
engineersdecor:slag_brick_wall[east=false,north=false,south=true,tvariant=2,up=true,west=true]
engineersdecor:slag_brick_wall[east=false,north=false,south=true,tvariant=2,up=true,west=false]
engineersdecor:slag_brick_wall[east=false,north=false,south=true,tvariant=2,up=false,west=true]
engineersdecor:slag_brick_wall[east=false,north=false,south=true,tvariant=2,up=false,west=false]
engineersdecor:slag_brick_wall[east=false,north=false,south=true,tvariant=3,up=true,west=true]
engineersdecor:slag_brick_wall[east=false,north=false,south=true,tvariant=3,up=true,west=false]
engineersdecor:slag_brick_wall[east=false,north=false,south=true,tvariant=3,up=false,west=true]
engineersdecor:slag_brick_wall[east=false,north=false,south=true,tvariant=3,up=false,west=false]
engineersdecor:slag_brick_wall[east=false,north=false,south=true,tvariant=4,up=true,west=true]
engineersdecor:slag_brick_wall[east=false,north=false,south=true,tvariant=4,up=true,west=false]
engineersdecor:slag_brick_wall[east=false,north=false,south=true,tvariant=4,up=false,west=true]
engineersdecor:slag_brick_wall[east=false,north=false,south=true,tvariant=4,up=false,west=false]
engineersdecor:slag_brick_wall[east=false,north=false,south=true,tvariant=5,up=true,west=true]
engineersdecor:slag_brick_wall[east=false,north=false,south=true,tvariant=5,up=true,west=false]
engineersdecor:slag_brick_wall[east=false,north=false,south=true,tvariant=5,up=false,west=true]
engineersdecor:slag_brick_wall[east=false,north=false,south=true,tvariant=5,up=false,west=false]
engineersdecor:slag_brick_wall[east=false,north=false,south=true,tvariant=6,up=true,west=true]
engineersdecor:slag_brick_wall[east=false,north=false,south=true,tvariant=6,up=true,west=false]
engineersdecor:slag_brick_wall[east=false,north=false,south=true,tvariant=6,up=false,west=true]
engineersdecor:slag_brick_wall[east=false,north=false,south=true,tvariant=6,up=false,west=false]
engineersdecor:slag_brick_wall[east=false,north=false,south=true,tvariant=7,up=true,west=true]
engineersdecor:slag_brick_wall[east=false,north=false,south=true,tvariant=7,up=true,west=false]
engineersdecor:slag_brick_wall[east=false,north=false,south=true,tvariant=7,up=false,west=true]
engineersdecor:slag_brick_wall[east=false,north=false,south=true,tvariant=7,up=false,west=false]
engineersdecor:slag_brick_wall[east=false,north=false,south=false,tvariant=0,up=true,west=true]
engineersdecor:slag_brick_wall[east=false,north=false,south=false,tvariant=0,up=true,west=false]
engineersdecor:slag_brick_wall[east=false,north=false,south=false,tvariant=0,up=false,west=true]
engineersdecor:slag_brick_wall[east=false,north=false,south=false,tvariant=0,up=false,west=false]
engineersdecor:slag_brick_wall[east=false,north=false,south=false,tvariant=1,up=true,west=true]
engineersdecor:slag_brick_wall[east=false,north=false,south=false,tvariant=1,up=true,west=false]
engineersdecor:slag_brick_wall[east=false,north=false,south=false,tvariant=1,up=false,west=true]
engineersdecor:slag_brick_wall[east=false,north=false,south=false,tvariant=1,up=false,west=false]
engineersdecor:slag_brick_wall[east=false,north=false,south=false,tvariant=2,up=true,west=true]
engineersdecor:slag_brick_wall[east=false,north=false,south=false,tvariant=2,up=true,west=false]
engineersdecor:slag_brick_wall[east=false,north=false,south=false,tvariant=2,up=false,west=true]
engineersdecor:slag_brick_wall[east=false,north=false,south=false,tvariant=2,up=false,west=false]
engineersdecor:slag_brick_wall[east=false,north=false,south=false,tvariant=3,up=true,west=true]
engineersdecor:slag_brick_wall[east=false,north=false,south=false,tvariant=3,up=true,west=false]
engineersdecor:slag_brick_wall[east=false,north=false,south=false,tvariant=3,up=false,west=true]
engineersdecor:slag_brick_wall[east=false,north=false,south=false,tvariant=3,up=false,west=false]
engineersdecor:slag_brick_wall[east=false,north=false,south=false,tvariant=4,up=true,west=true]
engineersdecor:slag_brick_wall[east=false,north=false,south=false,tvariant=4,up=true,west=false]
engineersdecor:slag_brick_wall[east=false,north=false,south=false,tvariant=4,up=false,west=true]
engineersdecor:slag_brick_wall[east=false,north=false,south=false,tvariant=4,up=false,west=false]
engineersdecor:slag_brick_wall[east=false,north=false,south=false,tvariant=5,up=true,west=true]
engineersdecor:slag_brick_wall[east=false,north=false,south=false,tvariant=5,up=true,west=false]
engineersdecor:slag_brick_wall[east=false,north=false,south=false,tvariant=5,up=false,west=true]
engineersdecor:slag_brick_wall[east=false,north=false,south=false,tvariant=5,up=false,west=false]
engineersdecor:slag_brick_wall[east=false,north=false,south=false,tvariant=6,up=true,west=true]
engineersdecor:slag_brick_wall[east=false,north=false,south=false,tvariant=6,up=true,west=false]
engineersdecor:slag_brick_wall[east=false,north=false,south=false,tvariant=6,up=false,west=true]
engineersdecor:slag_brick_wall[east=false,north=false,south=false,tvariant=6,up=false,west=false]
engineersdecor:slag_brick_wall[east=false,north=false,south=false,tvariant=7,up=true,west=true]
engineersdecor:slag_brick_wall[east=false,north=false,south=false,tvariant=7,up=true,west=false]
engineersdecor:slag_brick_wall[east=false,north=false,south=false,tvariant=7,up=false,west=true]
engineersdecor:slag_brick_wall[east=false,north=false,south=false,tvariant=7,up=false,west=false]
engineersdecor:rebar_concrete
engineersdecor:rebar_concrete_slab[parts=0,tvariant=0]
engineersdecor:rebar_concrete_slab[parts=0,tvariant=1]
engineersdecor:rebar_concrete_slab[parts=0,tvariant=2]
engineersdecor:rebar_concrete_slab[parts=0,tvariant=3]
engineersdecor:rebar_concrete_slab[parts=0,tvariant=4]
engineersdecor:rebar_concrete_slab[parts=0,tvariant=5]
engineersdecor:rebar_concrete_slab[parts=0,tvariant=6]
engineersdecor:rebar_concrete_slab[parts=0,tvariant=7]
engineersdecor:rebar_concrete_slab[parts=1,tvariant=0]
engineersdecor:rebar_concrete_slab[parts=1,tvariant=1]
engineersdecor:rebar_concrete_slab[parts=1,tvariant=2]
engineersdecor:rebar_concrete_slab[parts=1,tvariant=3]
engineersdecor:rebar_concrete_slab[parts=1,tvariant=4]
engineersdecor:rebar_concrete_slab[parts=1,tvariant=5]
engineersdecor:rebar_concrete_slab[parts=1,tvariant=6]
engineersdecor:rebar_concrete_slab[parts=1,tvariant=7]
engineersdecor:rebar_concrete_slab[parts=2,tvariant=0]
engineersdecor:rebar_concrete_slab[parts=2,tvariant=1]
engineersdecor:rebar_concrete_slab[parts=2,tvariant=2]
engineersdecor:rebar_concrete_slab[parts=2,tvariant=3]
engineersdecor:rebar_concrete_slab[parts=2,tvariant=4]
engineersdecor:rebar_concrete_slab[parts=2,tvariant=5]
engineersdecor:rebar_concrete_slab[parts=2,tvariant=6]
engineersdecor:rebar_concrete_slab[parts=2,tvariant=7]
engineersdecor:rebar_concrete_stairs[facing=north,half=top,shape=straight]
engineersdecor:rebar_concrete_stairs[facing=north,half=top,shape=inner_left]
engineersdecor:rebar_concrete_stairs[facing=north,half=top,shape=inner_right]
engineersdecor:rebar_concrete_stairs[facing=north,half=top,shape=outer_left]
engineersdecor:rebar_concrete_stairs[facing=north,half=top,shape=outer_right]
engineersdecor:rebar_concrete_stairs[facing=north,half=bottom,shape=straight]
engineersdecor:rebar_concrete_stairs[facing=north,half=bottom,shape=inner_left]
engineersdecor:rebar_concrete_stairs[facing=north,half=bottom,shape=inner_right]
engineersdecor:rebar_concrete_stairs[facing=north,half=bottom,shape=outer_left]
engineersdecor:rebar_concrete_stairs[facing=north,half=bottom,shape=outer_right]
engineersdecor:rebar_concrete_stairs[facing=south,half=top,shape=straight]
engineersdecor:rebar_concrete_stairs[facing=south,half=top,shape=inner_left]
engineersdecor:rebar_concrete_stairs[facing=south,half=top,shape=inner_right]
engineersdecor:rebar_concrete_stairs[facing=south,half=top,shape=outer_left]
engineersdecor:rebar_concrete_stairs[facing=south,half=top,shape=outer_right]
engineersdecor:rebar_concrete_stairs[facing=south,half=bottom,shape=straight]
engineersdecor:rebar_concrete_stairs[facing=south,half=bottom,shape=inner_left]
engineersdecor:rebar_concrete_stairs[facing=south,half=bottom,shape=inner_right]
engineersdecor:rebar_concrete_stairs[facing=south,half=bottom,shape=outer_left]
engineersdecor:rebar_concrete_stairs[facing=south,half=bottom,shape=outer_right]
engineersdecor:rebar_concrete_stairs[facing=west,half=top,shape=straight]
engineersdecor:rebar_concrete_stairs[facing=west,half=top,shape=inner_left]
engineersdecor:rebar_concrete_stairs[facing=west,half=top,shape=inner_right]
engineersdecor:rebar_concrete_stairs[facing=west,half=top,shape=outer_left]
engineersdecor:rebar_concrete_stairs[facing=west,half=top,shape=outer_right]
engineersdecor:rebar_concrete_stairs[facing=west,half=bottom,shape=straight]
engineersdecor:rebar_concrete_stairs[facing=west,half=bottom,shape=inner_left]
engineersdecor:rebar_concrete_stairs[facing=west,half=bottom,shape=inner_right]
engineersdecor:rebar_concrete_stairs[facing=west,half=bottom,shape=outer_left]
engineersdecor:rebar_concrete_stairs[facing=west,half=bottom,shape=outer_right]
engineersdecor:rebar_concrete_stairs[facing=east,half=top,shape=straight]
engineersdecor:rebar_concrete_stairs[facing=east,half=top,shape=inner_left]
engineersdecor:rebar_concrete_stairs[facing=east,half=top,shape=inner_right]
engineersdecor:rebar_concrete_stairs[facing=east,half=top,shape=outer_left]
engineersdecor:rebar_concrete_stairs[facing=east,half=top,shape=outer_right]
engineersdecor:rebar_concrete_stairs[facing=east,half=bottom,shape=straight]
engineersdecor:rebar_concrete_stairs[facing=east,half=bottom,shape=inner_left]
engineersdecor:rebar_concrete_stairs[facing=east,half=bottom,shape=inner_right]
engineersdecor:rebar_concrete_stairs[facing=east,half=bottom,shape=outer_left]
engineersdecor:rebar_concrete_stairs[facing=east,half=bottom,shape=outer_right]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=true,tvariant=0,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=true,tvariant=0,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=true,tvariant=0,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=true,tvariant=0,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=true,tvariant=1,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=true,tvariant=1,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=true,tvariant=1,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=true,tvariant=1,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=true,tvariant=2,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=true,tvariant=2,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=true,tvariant=2,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=true,tvariant=2,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=true,tvariant=3,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=true,tvariant=3,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=true,tvariant=3,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=true,tvariant=3,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=true,tvariant=4,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=true,tvariant=4,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=true,tvariant=4,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=true,tvariant=4,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=true,tvariant=5,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=true,tvariant=5,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=true,tvariant=5,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=true,tvariant=5,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=true,tvariant=6,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=true,tvariant=6,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=true,tvariant=6,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=true,tvariant=6,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=true,tvariant=7,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=true,tvariant=7,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=true,tvariant=7,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=true,tvariant=7,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=false,tvariant=0,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=false,tvariant=0,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=false,tvariant=0,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=false,tvariant=0,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=false,tvariant=1,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=false,tvariant=1,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=false,tvariant=1,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=false,tvariant=1,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=false,tvariant=2,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=false,tvariant=2,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=false,tvariant=2,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=false,tvariant=2,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=false,tvariant=3,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=false,tvariant=3,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=false,tvariant=3,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=false,tvariant=3,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=false,tvariant=4,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=false,tvariant=4,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=false,tvariant=4,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=false,tvariant=4,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=false,tvariant=5,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=false,tvariant=5,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=false,tvariant=5,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=false,tvariant=5,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=false,tvariant=6,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=false,tvariant=6,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=false,tvariant=6,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=false,tvariant=6,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=false,tvariant=7,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=false,tvariant=7,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=false,tvariant=7,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=true,south=false,tvariant=7,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=true,tvariant=0,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=true,tvariant=0,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=true,tvariant=0,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=true,tvariant=0,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=true,tvariant=1,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=true,tvariant=1,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=true,tvariant=1,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=true,tvariant=1,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=true,tvariant=2,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=true,tvariant=2,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=true,tvariant=2,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=true,tvariant=2,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=true,tvariant=3,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=true,tvariant=3,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=true,tvariant=3,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=true,tvariant=3,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=true,tvariant=4,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=true,tvariant=4,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=true,tvariant=4,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=true,tvariant=4,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=true,tvariant=5,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=true,tvariant=5,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=true,tvariant=5,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=true,tvariant=5,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=true,tvariant=6,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=true,tvariant=6,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=true,tvariant=6,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=true,tvariant=6,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=true,tvariant=7,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=true,tvariant=7,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=true,tvariant=7,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=true,tvariant=7,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=false,tvariant=0,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=false,tvariant=0,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=false,tvariant=0,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=false,tvariant=0,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=false,tvariant=1,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=false,tvariant=1,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=false,tvariant=1,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=false,tvariant=1,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=false,tvariant=2,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=false,tvariant=2,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=false,tvariant=2,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=false,tvariant=2,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=false,tvariant=3,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=false,tvariant=3,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=false,tvariant=3,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=false,tvariant=3,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=false,tvariant=4,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=false,tvariant=4,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=false,tvariant=4,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=false,tvariant=4,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=false,tvariant=5,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=false,tvariant=5,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=false,tvariant=5,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=false,tvariant=5,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=false,tvariant=6,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=false,tvariant=6,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=false,tvariant=6,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=false,tvariant=6,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=false,tvariant=7,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=false,tvariant=7,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=false,tvariant=7,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=true,north=false,south=false,tvariant=7,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=true,tvariant=0,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=true,tvariant=0,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=true,tvariant=0,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=true,tvariant=0,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=true,tvariant=1,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=true,tvariant=1,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=true,tvariant=1,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=true,tvariant=1,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=true,tvariant=2,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=true,tvariant=2,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=true,tvariant=2,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=true,tvariant=2,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=true,tvariant=3,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=true,tvariant=3,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=true,tvariant=3,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=true,tvariant=3,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=true,tvariant=4,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=true,tvariant=4,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=true,tvariant=4,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=true,tvariant=4,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=true,tvariant=5,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=true,tvariant=5,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=true,tvariant=5,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=true,tvariant=5,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=true,tvariant=6,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=true,tvariant=6,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=true,tvariant=6,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=true,tvariant=6,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=true,tvariant=7,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=true,tvariant=7,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=true,tvariant=7,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=true,tvariant=7,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=false,tvariant=0,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=false,tvariant=0,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=false,tvariant=0,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=false,tvariant=0,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=false,tvariant=1,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=false,tvariant=1,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=false,tvariant=1,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=false,tvariant=1,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=false,tvariant=2,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=false,tvariant=2,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=false,tvariant=2,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=false,tvariant=2,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=false,tvariant=3,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=false,tvariant=3,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=false,tvariant=3,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=false,tvariant=3,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=false,tvariant=4,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=false,tvariant=4,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=false,tvariant=4,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=false,tvariant=4,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=false,tvariant=5,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=false,tvariant=5,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=false,tvariant=5,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=false,tvariant=5,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=false,tvariant=6,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=false,tvariant=6,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=false,tvariant=6,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=false,tvariant=6,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=false,tvariant=7,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=false,tvariant=7,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=false,tvariant=7,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=true,south=false,tvariant=7,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=true,tvariant=0,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=true,tvariant=0,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=true,tvariant=0,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=true,tvariant=0,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=true,tvariant=1,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=true,tvariant=1,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=true,tvariant=1,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=true,tvariant=1,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=true,tvariant=2,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=true,tvariant=2,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=true,tvariant=2,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=true,tvariant=2,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=true,tvariant=3,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=true,tvariant=3,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=true,tvariant=3,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=true,tvariant=3,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=true,tvariant=4,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=true,tvariant=4,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=true,tvariant=4,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=true,tvariant=4,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=true,tvariant=5,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=true,tvariant=5,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=true,tvariant=5,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=true,tvariant=5,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=true,tvariant=6,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=true,tvariant=6,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=true,tvariant=6,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=true,tvariant=6,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=true,tvariant=7,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=true,tvariant=7,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=true,tvariant=7,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=true,tvariant=7,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=false,tvariant=0,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=false,tvariant=0,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=false,tvariant=0,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=false,tvariant=0,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=false,tvariant=1,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=false,tvariant=1,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=false,tvariant=1,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=false,tvariant=1,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=false,tvariant=2,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=false,tvariant=2,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=false,tvariant=2,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=false,tvariant=2,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=false,tvariant=3,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=false,tvariant=3,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=false,tvariant=3,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=false,tvariant=3,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=false,tvariant=4,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=false,tvariant=4,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=false,tvariant=4,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=false,tvariant=4,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=false,tvariant=5,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=false,tvariant=5,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=false,tvariant=5,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=false,tvariant=5,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=false,tvariant=6,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=false,tvariant=6,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=false,tvariant=6,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=false,tvariant=6,up=false,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=false,tvariant=7,up=true,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=false,tvariant=7,up=true,west=false]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=false,tvariant=7,up=false,west=true]
engineersdecor:rebar_concrete_wall[east=false,north=false,south=false,tvariant=7,up=false,west=false]
engineersdecor:rebar_concrete_tile
engineersdecor:rebar_concrete_tile_slab[parts=0,tvariant=0]
engineersdecor:rebar_concrete_tile_slab[parts=0,tvariant=1]
engineersdecor:rebar_concrete_tile_slab[parts=0,tvariant=2]
engineersdecor:rebar_concrete_tile_slab[parts=0,tvariant=3]
engineersdecor:rebar_concrete_tile_slab[parts=0,tvariant=4]
engineersdecor:rebar_concrete_tile_slab[parts=0,tvariant=5]
engineersdecor:rebar_concrete_tile_slab[parts=0,tvariant=6]
engineersdecor:rebar_concrete_tile_slab[parts=0,tvariant=7]
engineersdecor:rebar_concrete_tile_slab[parts=1,tvariant=0]
engineersdecor:rebar_concrete_tile_slab[parts=1,tvariant=1]
engineersdecor:rebar_concrete_tile_slab[parts=1,tvariant=2]
engineersdecor:rebar_concrete_tile_slab[parts=1,tvariant=3]
engineersdecor:rebar_concrete_tile_slab[parts=1,tvariant=4]
engineersdecor:rebar_concrete_tile_slab[parts=1,tvariant=5]
engineersdecor:rebar_concrete_tile_slab[parts=1,tvariant=6]
engineersdecor:rebar_concrete_tile_slab[parts=1,tvariant=7]
engineersdecor:rebar_concrete_tile_slab[parts=2,tvariant=0]
engineersdecor:rebar_concrete_tile_slab[parts=2,tvariant=1]
engineersdecor:rebar_concrete_tile_slab[parts=2,tvariant=2]
engineersdecor:rebar_concrete_tile_slab[parts=2,tvariant=3]
engineersdecor:rebar_concrete_tile_slab[parts=2,tvariant=4]
engineersdecor:rebar_concrete_tile_slab[parts=2,tvariant=5]
engineersdecor:rebar_concrete_tile_slab[parts=2,tvariant=6]
engineersdecor:rebar_concrete_tile_slab[parts=2,tvariant=7]
engineersdecor:rebar_concrete_tile_stairs[facing=north,half=top,shape=straight]
engineersdecor:rebar_concrete_tile_stairs[facing=north,half=top,shape=inner_left]
engineersdecor:rebar_concrete_tile_stairs[facing=north,half=top,shape=inner_right]
engineersdecor:rebar_concrete_tile_stairs[facing=north,half=top,shape=outer_left]
engineersdecor:rebar_concrete_tile_stairs[facing=north,half=top,shape=outer_right]
engineersdecor:rebar_concrete_tile_stairs[facing=north,half=bottom,shape=straight]
engineersdecor:rebar_concrete_tile_stairs[facing=north,half=bottom,shape=inner_left]
engineersdecor:rebar_concrete_tile_stairs[facing=north,half=bottom,shape=inner_right]
engineersdecor:rebar_concrete_tile_stairs[facing=north,half=bottom,shape=outer_left]
engineersdecor:rebar_concrete_tile_stairs[facing=north,half=bottom,shape=outer_right]
engineersdecor:rebar_concrete_tile_stairs[facing=south,half=top,shape=straight]
engineersdecor:rebar_concrete_tile_stairs[facing=south,half=top,shape=inner_left]
engineersdecor:rebar_concrete_tile_stairs[facing=south,half=top,shape=inner_right]
engineersdecor:rebar_concrete_tile_stairs[facing=south,half=top,shape=outer_left]
engineersdecor:rebar_concrete_tile_stairs[facing=south,half=top,shape=outer_right]
engineersdecor:rebar_concrete_tile_stairs[facing=south,half=bottom,shape=straight]
engineersdecor:rebar_concrete_tile_stairs[facing=south,half=bottom,shape=inner_left]
engineersdecor:rebar_concrete_tile_stairs[facing=south,half=bottom,shape=inner_right]
engineersdecor:rebar_concrete_tile_stairs[facing=south,half=bottom,shape=outer_left]
engineersdecor:rebar_concrete_tile_stairs[facing=south,half=bottom,shape=outer_right]
engineersdecor:rebar_concrete_tile_stairs[facing=west,half=top,shape=straight]
engineersdecor:rebar_concrete_tile_stairs[facing=west,half=top,shape=inner_left]
engineersdecor:rebar_concrete_tile_stairs[facing=west,half=top,shape=inner_right]
engineersdecor:rebar_concrete_tile_stairs[facing=west,half=top,shape=outer_left]
engineersdecor:rebar_concrete_tile_stairs[facing=west,half=top,shape=outer_right]
engineersdecor:rebar_concrete_tile_stairs[facing=west,half=bottom,shape=straight]
engineersdecor:rebar_concrete_tile_stairs[facing=west,half=bottom,shape=inner_left]
engineersdecor:rebar_concrete_tile_stairs[facing=west,half=bottom,shape=inner_right]
engineersdecor:rebar_concrete_tile_stairs[facing=west,half=bottom,shape=outer_left]
engineersdecor:rebar_concrete_tile_stairs[facing=west,half=bottom,shape=outer_right]
engineersdecor:rebar_concrete_tile_stairs[facing=east,half=top,shape=straight]
engineersdecor:rebar_concrete_tile_stairs[facing=east,half=top,shape=inner_left]
engineersdecor:rebar_concrete_tile_stairs[facing=east,half=top,shape=inner_right]
engineersdecor:rebar_concrete_tile_stairs[facing=east,half=top,shape=outer_left]
engineersdecor:rebar_concrete_tile_stairs[facing=east,half=top,shape=outer_right]
engineersdecor:rebar_concrete_tile_stairs[facing=east,half=bottom,shape=straight]
engineersdecor:rebar_concrete_tile_stairs[facing=east,half=bottom,shape=inner_left]
engineersdecor:rebar_concrete_tile_stairs[facing=east,half=bottom,shape=inner_right]
engineersdecor:rebar_concrete_tile_stairs[facing=east,half=bottom,shape=outer_left]
engineersdecor:rebar_concrete_tile_stairs[facing=east,half=bottom,shape=outer_right]
engineersdecor:gas_concrete
engineersdecor:gas_concrete_slab[parts=0,tvariant=0]
engineersdecor:gas_concrete_slab[parts=0,tvariant=1]
engineersdecor:gas_concrete_slab[parts=0,tvariant=2]
engineersdecor:gas_concrete_slab[parts=0,tvariant=3]
engineersdecor:gas_concrete_slab[parts=0,tvariant=4]
engineersdecor:gas_concrete_slab[parts=0,tvariant=5]
engineersdecor:gas_concrete_slab[parts=0,tvariant=6]
engineersdecor:gas_concrete_slab[parts=0,tvariant=7]
engineersdecor:gas_concrete_slab[parts=1,tvariant=0]
engineersdecor:gas_concrete_slab[parts=1,tvariant=1]
engineersdecor:gas_concrete_slab[parts=1,tvariant=2]
engineersdecor:gas_concrete_slab[parts=1,tvariant=3]
engineersdecor:gas_concrete_slab[parts=1,tvariant=4]
engineersdecor:gas_concrete_slab[parts=1,tvariant=5]
engineersdecor:gas_concrete_slab[parts=1,tvariant=6]
engineersdecor:gas_concrete_slab[parts=1,tvariant=7]
engineersdecor:gas_concrete_slab[parts=2,tvariant=0]
engineersdecor:gas_concrete_slab[parts=2,tvariant=1]
engineersdecor:gas_concrete_slab[parts=2,tvariant=2]
engineersdecor:gas_concrete_slab[parts=2,tvariant=3]
engineersdecor:gas_concrete_slab[parts=2,tvariant=4]
engineersdecor:gas_concrete_slab[parts=2,tvariant=5]
engineersdecor:gas_concrete_slab[parts=2,tvariant=6]
engineersdecor:gas_concrete_slab[parts=2,tvariant=7]
engineersdecor:gas_concrete_stairs[facing=north,half=top,shape=straight]
engineersdecor:gas_concrete_stairs[facing=north,half=top,shape=inner_left]
engineersdecor:gas_concrete_stairs[facing=north,half=top,shape=inner_right]
engineersdecor:gas_concrete_stairs[facing=north,half=top,shape=outer_left]
engineersdecor:gas_concrete_stairs[facing=north,half=top,shape=outer_right]
engineersdecor:gas_concrete_stairs[facing=north,half=bottom,shape=straight]
engineersdecor:gas_concrete_stairs[facing=north,half=bottom,shape=inner_left]
engineersdecor:gas_concrete_stairs[facing=north,half=bottom,shape=inner_right]
engineersdecor:gas_concrete_stairs[facing=north,half=bottom,shape=outer_left]
engineersdecor:gas_concrete_stairs[facing=north,half=bottom,shape=outer_right]
engineersdecor:gas_concrete_stairs[facing=south,half=top,shape=straight]
engineersdecor:gas_concrete_stairs[facing=south,half=top,shape=inner_left]
engineersdecor:gas_concrete_stairs[facing=south,half=top,shape=inner_right]
engineersdecor:gas_concrete_stairs[facing=south,half=top,shape=outer_left]
engineersdecor:gas_concrete_stairs[facing=south,half=top,shape=outer_right]
engineersdecor:gas_concrete_stairs[facing=south,half=bottom,shape=straight]
engineersdecor:gas_concrete_stairs[facing=south,half=bottom,shape=inner_left]
engineersdecor:gas_concrete_stairs[facing=south,half=bottom,shape=inner_right]
engineersdecor:gas_concrete_stairs[facing=south,half=bottom,shape=outer_left]
engineersdecor:gas_concrete_stairs[facing=south,half=bottom,shape=outer_right]
engineersdecor:gas_concrete_stairs[facing=west,half=top,shape=straight]
engineersdecor:gas_concrete_stairs[facing=west,half=top,shape=inner_left]
engineersdecor:gas_concrete_stairs[facing=west,half=top,shape=inner_right]
engineersdecor:gas_concrete_stairs[facing=west,half=top,shape=outer_left]
engineersdecor:gas_concrete_stairs[facing=west,half=top,shape=outer_right]
engineersdecor:gas_concrete_stairs[facing=west,half=bottom,shape=straight]
engineersdecor:gas_concrete_stairs[facing=west,half=bottom,shape=inner_left]
engineersdecor:gas_concrete_stairs[facing=west,half=bottom,shape=inner_right]
engineersdecor:gas_concrete_stairs[facing=west,half=bottom,shape=outer_left]
engineersdecor:gas_concrete_stairs[facing=west,half=bottom,shape=outer_right]
engineersdecor:gas_concrete_stairs[facing=east,half=top,shape=straight]
engineersdecor:gas_concrete_stairs[facing=east,half=top,shape=inner_left]
engineersdecor:gas_concrete_stairs[facing=east,half=top,shape=inner_right]
engineersdecor:gas_concrete_stairs[facing=east,half=top,shape=outer_left]
engineersdecor:gas_concrete_stairs[facing=east,half=top,shape=outer_right]
engineersdecor:gas_concrete_stairs[facing=east,half=bottom,shape=straight]
engineersdecor:gas_concrete_stairs[facing=east,half=bottom,shape=inner_left]
engineersdecor:gas_concrete_stairs[facing=east,half=bottom,shape=inner_right]
engineersdecor:gas_concrete_stairs[facing=east,half=bottom,shape=outer_left]
engineersdecor:gas_concrete_stairs[facing=east,half=bottom,shape=outer_right]
engineersdecor:gas_concrete_wall[east=true,north=true,south=true,tvariant=0,up=true,west=true]
engineersdecor:gas_concrete_wall[east=true,north=true,south=true,tvariant=0,up=true,west=false]
engineersdecor:gas_concrete_wall[east=true,north=true,south=true,tvariant=0,up=false,west=true]
engineersdecor:gas_concrete_wall[east=true,north=true,south=true,tvariant=0,up=false,west=false]
engineersdecor:gas_concrete_wall[east=true,north=true,south=true,tvariant=1,up=true,west=true]
engineersdecor:gas_concrete_wall[east=true,north=true,south=true,tvariant=1,up=true,west=false]
engineersdecor:gas_concrete_wall[east=true,north=true,south=true,tvariant=1,up=false,west=true]
engineersdecor:gas_concrete_wall[east=true,north=true,south=true,tvariant=1,up=false,west=false]
engineersdecor:gas_concrete_wall[east=true,north=true,south=true,tvariant=2,up=true,west=true]
engineersdecor:gas_concrete_wall[east=true,north=true,south=true,tvariant=2,up=true,west=false]
engineersdecor:gas_concrete_wall[east=true,north=true,south=true,tvariant=2,up=false,west=true]
engineersdecor:gas_concrete_wall[east=true,north=true,south=true,tvariant=2,up=false,west=false]
engineersdecor:gas_concrete_wall[east=true,north=true,south=true,tvariant=3,up=true,west=true]
engineersdecor:gas_concrete_wall[east=true,north=true,south=true,tvariant=3,up=true,west=false]
engineersdecor:gas_concrete_wall[east=true,north=true,south=true,tvariant=3,up=false,west=true]
engineersdecor:gas_concrete_wall[east=true,north=true,south=true,tvariant=3,up=false,west=false]
engineersdecor:gas_concrete_wall[east=true,north=true,south=true,tvariant=4,up=true,west=true]
engineersdecor:gas_concrete_wall[east=true,north=true,south=true,tvariant=4,up=true,west=false]
engineersdecor:gas_concrete_wall[east=true,north=true,south=true,tvariant=4,up=false,west=true]
engineersdecor:gas_concrete_wall[east=true,north=true,south=true,tvariant=4,up=false,west=false]
engineersdecor:gas_concrete_wall[east=true,north=true,south=true,tvariant=5,up=true,west=true]
engineersdecor:gas_concrete_wall[east=true,north=true,south=true,tvariant=5,up=true,west=false]
engineersdecor:gas_concrete_wall[east=true,north=true,south=true,tvariant=5,up=false,west=true]
engineersdecor:gas_concrete_wall[east=true,north=true,south=true,tvariant=5,up=false,west=false]
engineersdecor:gas_concrete_wall[east=true,north=true,south=true,tvariant=6,up=true,west=true]
engineersdecor:gas_concrete_wall[east=true,north=true,south=true,tvariant=6,up=true,west=false]
engineersdecor:gas_concrete_wall[east=true,north=true,south=true,tvariant=6,up=false,west=true]
engineersdecor:gas_concrete_wall[east=true,north=true,south=true,tvariant=6,up=false,west=false]
engineersdecor:gas_concrete_wall[east=true,north=true,south=true,tvariant=7,up=true,west=true]
engineersdecor:gas_concrete_wall[east=true,north=true,south=true,tvariant=7,up=true,west=false]
engineersdecor:gas_concrete_wall[east=true,north=true,south=true,tvariant=7,up=false,west=true]
engineersdecor:gas_concrete_wall[east=true,north=true,south=true,tvariant=7,up=false,west=false]
engineersdecor:gas_concrete_wall[east=true,north=true,south=false,tvariant=0,up=true,west=true]
engineersdecor:gas_concrete_wall[east=true,north=true,south=false,tvariant=0,up=true,west=false]
engineersdecor:gas_concrete_wall[east=true,north=true,south=false,tvariant=0,up=false,west=true]
engineersdecor:gas_concrete_wall[east=true,north=true,south=false,tvariant=0,up=false,west=false]
engineersdecor:gas_concrete_wall[east=true,north=true,south=false,tvariant=1,up=true,west=true]
engineersdecor:gas_concrete_wall[east=true,north=true,south=false,tvariant=1,up=true,west=false]
engineersdecor:gas_concrete_wall[east=true,north=true,south=false,tvariant=1,up=false,west=true]
engineersdecor:gas_concrete_wall[east=true,north=true,south=false,tvariant=1,up=false,west=false]
engineersdecor:gas_concrete_wall[east=true,north=true,south=false,tvariant=2,up=true,west=true]
engineersdecor:gas_concrete_wall[east=true,north=true,south=false,tvariant=2,up=true,west=false]
engineersdecor:gas_concrete_wall[east=true,north=true,south=false,tvariant=2,up=false,west=true]
engineersdecor:gas_concrete_wall[east=true,north=true,south=false,tvariant=2,up=false,west=false]
engineersdecor:gas_concrete_wall[east=true,north=true,south=false,tvariant=3,up=true,west=true]
engineersdecor:gas_concrete_wall[east=true,north=true,south=false,tvariant=3,up=true,west=false]
engineersdecor:gas_concrete_wall[east=true,north=true,south=false,tvariant=3,up=false,west=true]
engineersdecor:gas_concrete_wall[east=true,north=true,south=false,tvariant=3,up=false,west=false]
engineersdecor:gas_concrete_wall[east=true,north=true,south=false,tvariant=4,up=true,west=true]
engineersdecor:gas_concrete_wall[east=true,north=true,south=false,tvariant=4,up=true,west=false]
engineersdecor:gas_concrete_wall[east=true,north=true,south=false,tvariant=4,up=false,west=true]
engineersdecor:gas_concrete_wall[east=true,north=true,south=false,tvariant=4,up=false,west=false]
engineersdecor:gas_concrete_wall[east=true,north=true,south=false,tvariant=5,up=true,west=true]
engineersdecor:gas_concrete_wall[east=true,north=true,south=false,tvariant=5,up=true,west=false]
engineersdecor:gas_concrete_wall[east=true,north=true,south=false,tvariant=5,up=false,west=true]
engineersdecor:gas_concrete_wall[east=true,north=true,south=false,tvariant=5,up=false,west=false]
engineersdecor:gas_concrete_wall[east=true,north=true,south=false,tvariant=6,up=true,west=true]
engineersdecor:gas_concrete_wall[east=true,north=true,south=false,tvariant=6,up=true,west=false]
engineersdecor:gas_concrete_wall[east=true,north=true,south=false,tvariant=6,up=false,west=true]
engineersdecor:gas_concrete_wall[east=true,north=true,south=false,tvariant=6,up=false,west=false]
engineersdecor:gas_concrete_wall[east=true,north=true,south=false,tvariant=7,up=true,west=true]
engineersdecor:gas_concrete_wall[east=true,north=true,south=false,tvariant=7,up=true,west=false]
engineersdecor:gas_concrete_wall[east=true,north=true,south=false,tvariant=7,up=false,west=true]
engineersdecor:gas_concrete_wall[east=true,north=true,south=false,tvariant=7,up=false,west=false]
engineersdecor:gas_concrete_wall[east=true,north=false,south=true,tvariant=0,up=true,west=true]
engineersdecor:gas_concrete_wall[east=true,north=false,south=true,tvariant=0,up=true,west=false]
engineersdecor:gas_concrete_wall[east=true,north=false,south=true,tvariant=0,up=false,west=true]
engineersdecor:gas_concrete_wall[east=true,north=false,south=true,tvariant=0,up=false,west=false]
engineersdecor:gas_concrete_wall[east=true,north=false,south=true,tvariant=1,up=true,west=true]
engineersdecor:gas_concrete_wall[east=true,north=false,south=true,tvariant=1,up=true,west=false]
engineersdecor:gas_concrete_wall[east=true,north=false,south=true,tvariant=1,up=false,west=true]
engineersdecor:gas_concrete_wall[east=true,north=false,south=true,tvariant=1,up=false,west=false]
engineersdecor:gas_concrete_wall[east=true,north=false,south=true,tvariant=2,up=true,west=true]
engineersdecor:gas_concrete_wall[east=true,north=false,south=true,tvariant=2,up=true,west=false]
engineersdecor:gas_concrete_wall[east=true,north=false,south=true,tvariant=2,up=false,west=true]
engineersdecor:gas_concrete_wall[east=true,north=false,south=true,tvariant=2,up=false,west=false]
engineersdecor:gas_concrete_wall[east=true,north=false,south=true,tvariant=3,up=true,west=true]
engineersdecor:gas_concrete_wall[east=true,north=false,south=true,tvariant=3,up=true,west=false]
engineersdecor:gas_concrete_wall[east=true,north=false,south=true,tvariant=3,up=false,west=true]
engineersdecor:gas_concrete_wall[east=true,north=false,south=true,tvariant=3,up=false,west=false]
engineersdecor:gas_concrete_wall[east=true,north=false,south=true,tvariant=4,up=true,west=true]
engineersdecor:gas_concrete_wall[east=true,north=false,south=true,tvariant=4,up=true,west=false]
engineersdecor:gas_concrete_wall[east=true,north=false,south=true,tvariant=4,up=false,west=true]
engineersdecor:gas_concrete_wall[east=true,north=false,south=true,tvariant=4,up=false,west=false]
engineersdecor:gas_concrete_wall[east=true,north=false,south=true,tvariant=5,up=true,west=true]
engineersdecor:gas_concrete_wall[east=true,north=false,south=true,tvariant=5,up=true,west=false]
engineersdecor:gas_concrete_wall[east=true,north=false,south=true,tvariant=5,up=false,west=true]
engineersdecor:gas_concrete_wall[east=true,north=false,south=true,tvariant=5,up=false,west=false]
engineersdecor:gas_concrete_wall[east=true,north=false,south=true,tvariant=6,up=true,west=true]
engineersdecor:gas_concrete_wall[east=true,north=false,south=true,tvariant=6,up=true,west=false]
engineersdecor:gas_concrete_wall[east=true,north=false,south=true,tvariant=6,up=false,west=true]
engineersdecor:gas_concrete_wall[east=true,north=false,south=true,tvariant=6,up=false,west=false]
engineersdecor:gas_concrete_wall[east=true,north=false,south=true,tvariant=7,up=true,west=true]
engineersdecor:gas_concrete_wall[east=true,north=false,south=true,tvariant=7,up=true,west=false]
engineersdecor:gas_concrete_wall[east=true,north=false,south=true,tvariant=7,up=false,west=true]
engineersdecor:gas_concrete_wall[east=true,north=false,south=true,tvariant=7,up=false,west=false]
engineersdecor:gas_concrete_wall[east=true,north=false,south=false,tvariant=0,up=true,west=true]
engineersdecor:gas_concrete_wall[east=true,north=false,south=false,tvariant=0,up=true,west=false]
engineersdecor:gas_concrete_wall[east=true,north=false,south=false,tvariant=0,up=false,west=true]
engineersdecor:gas_concrete_wall[east=true,north=false,south=false,tvariant=0,up=false,west=false]
engineersdecor:gas_concrete_wall[east=true,north=false,south=false,tvariant=1,up=true,west=true]
engineersdecor:gas_concrete_wall[east=true,north=false,south=false,tvariant=1,up=true,west=false]
engineersdecor:gas_concrete_wall[east=true,north=false,south=false,tvariant=1,up=false,west=true]
engineersdecor:gas_concrete_wall[east=true,north=false,south=false,tvariant=1,up=false,west=false]
engineersdecor:gas_concrete_wall[east=true,north=false,south=false,tvariant=2,up=true,west=true]
engineersdecor:gas_concrete_wall[east=true,north=false,south=false,tvariant=2,up=true,west=false]
engineersdecor:gas_concrete_wall[east=true,north=false,south=false,tvariant=2,up=false,west=true]
engineersdecor:gas_concrete_wall[east=true,north=false,south=false,tvariant=2,up=false,west=false]
engineersdecor:gas_concrete_wall[east=true,north=false,south=false,tvariant=3,up=true,west=true]
engineersdecor:gas_concrete_wall[east=true,north=false,south=false,tvariant=3,up=true,west=false]
engineersdecor:gas_concrete_wall[east=true,north=false,south=false,tvariant=3,up=false,west=true]
engineersdecor:gas_concrete_wall[east=true,north=false,south=false,tvariant=3,up=false,west=false]
engineersdecor:gas_concrete_wall[east=true,north=false,south=false,tvariant=4,up=true,west=true]
engineersdecor:gas_concrete_wall[east=true,north=false,south=false,tvariant=4,up=true,west=false]
engineersdecor:gas_concrete_wall[east=true,north=false,south=false,tvariant=4,up=false,west=true]
engineersdecor:gas_concrete_wall[east=true,north=false,south=false,tvariant=4,up=false,west=false]
engineersdecor:gas_concrete_wall[east=true,north=false,south=false,tvariant=5,up=true,west=true]
engineersdecor:gas_concrete_wall[east=true,north=false,south=false,tvariant=5,up=true,west=false]
engineersdecor:gas_concrete_wall[east=true,north=false,south=false,tvariant=5,up=false,west=true]
engineersdecor:gas_concrete_wall[east=true,north=false,south=false,tvariant=5,up=false,west=false]
engineersdecor:gas_concrete_wall[east=true,north=false,south=false,tvariant=6,up=true,west=true]
engineersdecor:gas_concrete_wall[east=true,north=false,south=false,tvariant=6,up=true,west=false]
engineersdecor:gas_concrete_wall[east=true,north=false,south=false,tvariant=6,up=false,west=true]
engineersdecor:gas_concrete_wall[east=true,north=false,south=false,tvariant=6,up=false,west=false]
engineersdecor:gas_concrete_wall[east=true,north=false,south=false,tvariant=7,up=true,west=true]
engineersdecor:gas_concrete_wall[east=true,north=false,south=false,tvariant=7,up=true,west=false]
engineersdecor:gas_concrete_wall[east=true,north=false,south=false,tvariant=7,up=false,west=true]
engineersdecor:gas_concrete_wall[east=true,north=false,south=false,tvariant=7,up=false,west=false]
engineersdecor:gas_concrete_wall[east=false,north=true,south=true,tvariant=0,up=true,west=true]
engineersdecor:gas_concrete_wall[east=false,north=true,south=true,tvariant=0,up=true,west=false]
engineersdecor:gas_concrete_wall[east=false,north=true,south=true,tvariant=0,up=false,west=true]
engineersdecor:gas_concrete_wall[east=false,north=true,south=true,tvariant=0,up=false,west=false]
engineersdecor:gas_concrete_wall[east=false,north=true,south=true,tvariant=1,up=true,west=true]
engineersdecor:gas_concrete_wall[east=false,north=true,south=true,tvariant=1,up=true,west=false]
engineersdecor:gas_concrete_wall[east=false,north=true,south=true,tvariant=1,up=false,west=true]
engineersdecor:gas_concrete_wall[east=false,north=true,south=true,tvariant=1,up=false,west=false]
engineersdecor:gas_concrete_wall[east=false,north=true,south=true,tvariant=2,up=true,west=true]
engineersdecor:gas_concrete_wall[east=false,north=true,south=true,tvariant=2,up=true,west=false]
engineersdecor:gas_concrete_wall[east=false,north=true,south=true,tvariant=2,up=false,west=true]
engineersdecor:gas_concrete_wall[east=false,north=true,south=true,tvariant=2,up=false,west=false]
engineersdecor:gas_concrete_wall[east=false,north=true,south=true,tvariant=3,up=true,west=true]
engineersdecor:gas_concrete_wall[east=false,north=true,south=true,tvariant=3,up=true,west=false]
engineersdecor:gas_concrete_wall[east=false,north=true,south=true,tvariant=3,up=false,west=true]
engineersdecor:gas_concrete_wall[east=false,north=true,south=true,tvariant=3,up=false,west=false]
engineersdecor:gas_concrete_wall[east=false,north=true,south=true,tvariant=4,up=true,west=true]
engineersdecor:gas_concrete_wall[east=false,north=true,south=true,tvariant=4,up=true,west=false]
engineersdecor:gas_concrete_wall[east=false,north=true,south=true,tvariant=4,up=false,west=true]
engineersdecor:gas_concrete_wall[east=false,north=true,south=true,tvariant=4,up=false,west=false]
engineersdecor:gas_concrete_wall[east=false,north=true,south=true,tvariant=5,up=true,west=true]
engineersdecor:gas_concrete_wall[east=false,north=true,south=true,tvariant=5,up=true,west=false]
engineersdecor:gas_concrete_wall[east=false,north=true,south=true,tvariant=5,up=false,west=true]
engineersdecor:gas_concrete_wall[east=false,north=true,south=true,tvariant=5,up=false,west=false]
engineersdecor:gas_concrete_wall[east=false,north=true,south=true,tvariant=6,up=true,west=true]
engineersdecor:gas_concrete_wall[east=false,north=true,south=true,tvariant=6,up=true,west=false]
engineersdecor:gas_concrete_wall[east=false,north=true,south=true,tvariant=6,up=false,west=true]
engineersdecor:gas_concrete_wall[east=false,north=true,south=true,tvariant=6,up=false,west=false]
engineersdecor:gas_concrete_wall[east=false,north=true,south=true,tvariant=7,up=true,west=true]
engineersdecor:gas_concrete_wall[east=false,north=true,south=true,tvariant=7,up=true,west=false]
engineersdecor:gas_concrete_wall[east=false,north=true,south=true,tvariant=7,up=false,west=true]
engineersdecor:gas_concrete_wall[east=false,north=true,south=true,tvariant=7,up=false,west=false]
engineersdecor:gas_concrete_wall[east=false,north=true,south=false,tvariant=0,up=true,west=true]
engineersdecor:gas_concrete_wall[east=false,north=true,south=false,tvariant=0,up=true,west=false]
engineersdecor:gas_concrete_wall[east=false,north=true,south=false,tvariant=0,up=false,west=true]
engineersdecor:gas_concrete_wall[east=false,north=true,south=false,tvariant=0,up=false,west=false]
engineersdecor:gas_concrete_wall[east=false,north=true,south=false,tvariant=1,up=true,west=true]
engineersdecor:gas_concrete_wall[east=false,north=true,south=false,tvariant=1,up=true,west=false]
engineersdecor:gas_concrete_wall[east=false,north=true,south=false,tvariant=1,up=false,west=true]
engineersdecor:gas_concrete_wall[east=false,north=true,south=false,tvariant=1,up=false,west=false]
engineersdecor:gas_concrete_wall[east=false,north=true,south=false,tvariant=2,up=true,west=true]
engineersdecor:gas_concrete_wall[east=false,north=true,south=false,tvariant=2,up=true,west=false]
engineersdecor:gas_concrete_wall[east=false,north=true,south=false,tvariant=2,up=false,west=true]
engineersdecor:gas_concrete_wall[east=false,north=true,south=false,tvariant=2,up=false,west=false]
engineersdecor:gas_concrete_wall[east=false,north=true,south=false,tvariant=3,up=true,west=true]
engineersdecor:gas_concrete_wall[east=false,north=true,south=false,tvariant=3,up=true,west=false]
engineersdecor:gas_concrete_wall[east=false,north=true,south=false,tvariant=3,up=false,west=true]
engineersdecor:gas_concrete_wall[east=false,north=true,south=false,tvariant=3,up=false,west=false]
engineersdecor:gas_concrete_wall[east=false,north=true,south=false,tvariant=4,up=true,west=true]
engineersdecor:gas_concrete_wall[east=false,north=true,south=false,tvariant=4,up=true,west=false]
engineersdecor:gas_concrete_wall[east=false,north=true,south=false,tvariant=4,up=false,west=true]
engineersdecor:gas_concrete_wall[east=false,north=true,south=false,tvariant=4,up=false,west=false]
engineersdecor:gas_concrete_wall[east=false,north=true,south=false,tvariant=5,up=true,west=true]
engineersdecor:gas_concrete_wall[east=false,north=true,south=false,tvariant=5,up=true,west=false]
engineersdecor:gas_concrete_wall[east=false,north=true,south=false,tvariant=5,up=false,west=true]
engineersdecor:gas_concrete_wall[east=false,north=true,south=false,tvariant=5,up=false,west=false]
engineersdecor:gas_concrete_wall[east=false,north=true,south=false,tvariant=6,up=true,west=true]
engineersdecor:gas_concrete_wall[east=false,north=true,south=false,tvariant=6,up=true,west=false]
engineersdecor:gas_concrete_wall[east=false,north=true,south=false,tvariant=6,up=false,west=true]
engineersdecor:gas_concrete_wall[east=false,north=true,south=false,tvariant=6,up=false,west=false]
engineersdecor:gas_concrete_wall[east=false,north=true,south=false,tvariant=7,up=true,west=true]
engineersdecor:gas_concrete_wall[east=false,north=true,south=false,tvariant=7,up=true,west=false]
engineersdecor:gas_concrete_wall[east=false,north=true,south=false,tvariant=7,up=false,west=true]
engineersdecor:gas_concrete_wall[east=false,north=true,south=false,tvariant=7,up=false,west=false]
engineersdecor:gas_concrete_wall[east=false,north=false,south=true,tvariant=0,up=true,west=true]
engineersdecor:gas_concrete_wall[east=false,north=false,south=true,tvariant=0,up=true,west=false]
engineersdecor:gas_concrete_wall[east=false,north=false,south=true,tvariant=0,up=false,west=true]
engineersdecor:gas_concrete_wall[east=false,north=false,south=true,tvariant=0,up=false,west=false]
engineersdecor:gas_concrete_wall[east=false,north=false,south=true,tvariant=1,up=true,west=true]
engineersdecor:gas_concrete_wall[east=false,north=false,south=true,tvariant=1,up=true,west=false]
engineersdecor:gas_concrete_wall[east=false,north=false,south=true,tvariant=1,up=false,west=true]
engineersdecor:gas_concrete_wall[east=false,north=false,south=true,tvariant=1,up=false,west=false]
engineersdecor:gas_concrete_wall[east=false,north=false,south=true,tvariant=2,up=true,west=true]
engineersdecor:gas_concrete_wall[east=false,north=false,south=true,tvariant=2,up=true,west=false]
engineersdecor:gas_concrete_wall[east=false,north=false,south=true,tvariant=2,up=false,west=true]
engineersdecor:gas_concrete_wall[east=false,north=false,south=true,tvariant=2,up=false,west=false]
engineersdecor:gas_concrete_wall[east=false,north=false,south=true,tvariant=3,up=true,west=true]
engineersdecor:gas_concrete_wall[east=false,north=false,south=true,tvariant=3,up=true,west=false]
engineersdecor:gas_concrete_wall[east=false,north=false,south=true,tvariant=3,up=false,west=true]
engineersdecor:gas_concrete_wall[east=false,north=false,south=true,tvariant=3,up=false,west=false]
engineersdecor:gas_concrete_wall[east=false,north=false,south=true,tvariant=4,up=true,west=true]
engineersdecor:gas_concrete_wall[east=false,north=false,south=true,tvariant=4,up=true,west=false]
engineersdecor:gas_concrete_wall[east=false,north=false,south=true,tvariant=4,up=false,west=true]
engineersdecor:gas_concrete_wall[east=false,north=false,south=true,tvariant=4,up=false,west=false]
engineersdecor:gas_concrete_wall[east=false,north=false,south=true,tvariant=5,up=true,west=true]
engineersdecor:gas_concrete_wall[east=false,north=false,south=true,tvariant=5,up=true,west=false]
engineersdecor:gas_concrete_wall[east=false,north=false,south=true,tvariant=5,up=false,west=true]
engineersdecor:gas_concrete_wall[east=false,north=false,south=true,tvariant=5,up=false,west=false]
engineersdecor:gas_concrete_wall[east=false,north=false,south=true,tvariant=6,up=true,west=true]
engineersdecor:gas_concrete_wall[east=false,north=false,south=true,tvariant=6,up=true,west=false]
engineersdecor:gas_concrete_wall[east=false,north=false,south=true,tvariant=6,up=false,west=true]
engineersdecor:gas_concrete_wall[east=false,north=false,south=true,tvariant=6,up=false,west=false]
engineersdecor:gas_concrete_wall[east=false,north=false,south=true,tvariant=7,up=true,west=true]
engineersdecor:gas_concrete_wall[east=false,north=false,south=true,tvariant=7,up=true,west=false]
engineersdecor:gas_concrete_wall[east=false,north=false,south=true,tvariant=7,up=false,west=true]
engineersdecor:gas_concrete_wall[east=false,north=false,south=true,tvariant=7,up=false,west=false]
engineersdecor:gas_concrete_wall[east=false,north=false,south=false,tvariant=0,up=true,west=true]
engineersdecor:gas_concrete_wall[east=false,north=false,south=false,tvariant=0,up=true,west=false]
engineersdecor:gas_concrete_wall[east=false,north=false,south=false,tvariant=0,up=false,west=true]
engineersdecor:gas_concrete_wall[east=false,north=false,south=false,tvariant=0,up=false,west=false]
engineersdecor:gas_concrete_wall[east=false,north=false,south=false,tvariant=1,up=true,west=true]
engineersdecor:gas_concrete_wall[east=false,north=false,south=false,tvariant=1,up=true,west=false]
engineersdecor:gas_concrete_wall[east=false,north=false,south=false,tvariant=1,up=false,west=true]
engineersdecor:gas_concrete_wall[east=false,north=false,south=false,tvariant=1,up=false,west=false]
engineersdecor:gas_concrete_wall[east=false,north=false,south=false,tvariant=2,up=true,west=true]
engineersdecor:gas_concrete_wall[east=false,north=false,south=false,tvariant=2,up=true,west=false]
engineersdecor:gas_concrete_wall[east=false,north=false,south=false,tvariant=2,up=false,west=true]
engineersdecor:gas_concrete_wall[east=false,north=false,south=false,tvariant=2,up=false,west=false]
engineersdecor:gas_concrete_wall[east=false,north=false,south=false,tvariant=3,up=true,west=true]
engineersdecor:gas_concrete_wall[east=false,north=false,south=false,tvariant=3,up=true,west=false]
engineersdecor:gas_concrete_wall[east=false,north=false,south=false,tvariant=3,up=false,west=true]
engineersdecor:gas_concrete_wall[east=false,north=false,south=false,tvariant=3,up=false,west=false]
engineersdecor:gas_concrete_wall[east=false,north=false,south=false,tvariant=4,up=true,west=true]
engineersdecor:gas_concrete_wall[east=false,north=false,south=false,tvariant=4,up=true,west=false]
engineersdecor:gas_concrete_wall[east=false,north=false,south=false,tvariant=4,up=false,west=true]
engineersdecor:gas_concrete_wall[east=false,north=false,south=false,tvariant=4,up=false,west=false]
engineersdecor:gas_concrete_wall[east=false,north=false,south=false,tvariant=5,up=true,west=true]
engineersdecor:gas_concrete_wall[east=false,north=false,south=false,tvariant=5,up=true,west=false]
engineersdecor:gas_concrete_wall[east=false,north=false,south=false,tvariant=5,up=false,west=true]
engineersdecor:gas_concrete_wall[east=false,north=false,south=false,tvariant=5,up=false,west=false]
engineersdecor:gas_concrete_wall[east=false,north=false,south=false,tvariant=6,up=true,west=true]
engineersdecor:gas_concrete_wall[east=false,north=false,south=false,tvariant=6,up=true,west=false]
engineersdecor:gas_concrete_wall[east=false,north=false,south=false,tvariant=6,up=false,west=true]
engineersdecor:gas_concrete_wall[east=false,north=false,south=false,tvariant=6,up=false,west=false]
engineersdecor:gas_concrete_wall[east=false,north=false,south=false,tvariant=7,up=true,west=true]
engineersdecor:gas_concrete_wall[east=false,north=false,south=false,tvariant=7,up=true,west=false]
engineersdecor:gas_concrete_wall[east=false,north=false,south=false,tvariant=7,up=false,west=true]
engineersdecor:gas_concrete_wall[east=false,north=false,south=false,tvariant=7,up=false,west=false]
engineersdecor:concrete_wall[east=true,north=true,south=true,tvariant=0,up=true,west=true]
engineersdecor:concrete_wall[east=true,north=true,south=true,tvariant=0,up=true,west=false]
engineersdecor:concrete_wall[east=true,north=true,south=true,tvariant=0,up=false,west=true]
engineersdecor:concrete_wall[east=true,north=true,south=true,tvariant=0,up=false,west=false]
engineersdecor:concrete_wall[east=true,north=true,south=true,tvariant=1,up=true,west=true]
engineersdecor:concrete_wall[east=true,north=true,south=true,tvariant=1,up=true,west=false]
engineersdecor:concrete_wall[east=true,north=true,south=true,tvariant=1,up=false,west=true]
engineersdecor:concrete_wall[east=true,north=true,south=true,tvariant=1,up=false,west=false]
engineersdecor:concrete_wall[east=true,north=true,south=true,tvariant=2,up=true,west=true]
engineersdecor:concrete_wall[east=true,north=true,south=true,tvariant=2,up=true,west=false]
engineersdecor:concrete_wall[east=true,north=true,south=true,tvariant=2,up=false,west=true]
engineersdecor:concrete_wall[east=true,north=true,south=true,tvariant=2,up=false,west=false]
engineersdecor:concrete_wall[east=true,north=true,south=true,tvariant=3,up=true,west=true]
engineersdecor:concrete_wall[east=true,north=true,south=true,tvariant=3,up=true,west=false]
engineersdecor:concrete_wall[east=true,north=true,south=true,tvariant=3,up=false,west=true]
engineersdecor:concrete_wall[east=true,north=true,south=true,tvariant=3,up=false,west=false]
engineersdecor:concrete_wall[east=true,north=true,south=true,tvariant=4,up=true,west=true]
engineersdecor:concrete_wall[east=true,north=true,south=true,tvariant=4,up=true,west=false]
engineersdecor:concrete_wall[east=true,north=true,south=true,tvariant=4,up=false,west=true]
engineersdecor:concrete_wall[east=true,north=true,south=true,tvariant=4,up=false,west=false]
engineersdecor:concrete_wall[east=true,north=true,south=true,tvariant=5,up=true,west=true]
engineersdecor:concrete_wall[east=true,north=true,south=true,tvariant=5,up=true,west=false]
engineersdecor:concrete_wall[east=true,north=true,south=true,tvariant=5,up=false,west=true]
engineersdecor:concrete_wall[east=true,north=true,south=true,tvariant=5,up=false,west=false]
engineersdecor:concrete_wall[east=true,north=true,south=true,tvariant=6,up=true,west=true]
engineersdecor:concrete_wall[east=true,north=true,south=true,tvariant=6,up=true,west=false]
engineersdecor:concrete_wall[east=true,north=true,south=true,tvariant=6,up=false,west=true]
engineersdecor:concrete_wall[east=true,north=true,south=true,tvariant=6,up=false,west=false]
engineersdecor:concrete_wall[east=true,north=true,south=true,tvariant=7,up=true,west=true]
engineersdecor:concrete_wall[east=true,north=true,south=true,tvariant=7,up=true,west=false]
engineersdecor:concrete_wall[east=true,north=true,south=true,tvariant=7,up=false,west=true]
engineersdecor:concrete_wall[east=true,north=true,south=true,tvariant=7,up=false,west=false]
engineersdecor:concrete_wall[east=true,north=true,south=false,tvariant=0,up=true,west=true]
engineersdecor:concrete_wall[east=true,north=true,south=false,tvariant=0,up=true,west=false]
engineersdecor:concrete_wall[east=true,north=true,south=false,tvariant=0,up=false,west=true]
engineersdecor:concrete_wall[east=true,north=true,south=false,tvariant=0,up=false,west=false]
engineersdecor:concrete_wall[east=true,north=true,south=false,tvariant=1,up=true,west=true]
engineersdecor:concrete_wall[east=true,north=true,south=false,tvariant=1,up=true,west=false]
engineersdecor:concrete_wall[east=true,north=true,south=false,tvariant=1,up=false,west=true]
engineersdecor:concrete_wall[east=true,north=true,south=false,tvariant=1,up=false,west=false]
engineersdecor:concrete_wall[east=true,north=true,south=false,tvariant=2,up=true,west=true]
engineersdecor:concrete_wall[east=true,north=true,south=false,tvariant=2,up=true,west=false]
engineersdecor:concrete_wall[east=true,north=true,south=false,tvariant=2,up=false,west=true]
engineersdecor:concrete_wall[east=true,north=true,south=false,tvariant=2,up=false,west=false]
engineersdecor:concrete_wall[east=true,north=true,south=false,tvariant=3,up=true,west=true]
engineersdecor:concrete_wall[east=true,north=true,south=false,tvariant=3,up=true,west=false]
engineersdecor:concrete_wall[east=true,north=true,south=false,tvariant=3,up=false,west=true]
engineersdecor:concrete_wall[east=true,north=true,south=false,tvariant=3,up=false,west=false]
engineersdecor:concrete_wall[east=true,north=true,south=false,tvariant=4,up=true,west=true]
engineersdecor:concrete_wall[east=true,north=true,south=false,tvariant=4,up=true,west=false]
engineersdecor:concrete_wall[east=true,north=true,south=false,tvariant=4,up=false,west=true]
engineersdecor:concrete_wall[east=true,north=true,south=false,tvariant=4,up=false,west=false]
engineersdecor:concrete_wall[east=true,north=true,south=false,tvariant=5,up=true,west=true]
engineersdecor:concrete_wall[east=true,north=true,south=false,tvariant=5,up=true,west=false]
engineersdecor:concrete_wall[east=true,north=true,south=false,tvariant=5,up=false,west=true]
engineersdecor:concrete_wall[east=true,north=true,south=false,tvariant=5,up=false,west=false]
engineersdecor:concrete_wall[east=true,north=true,south=false,tvariant=6,up=true,west=true]
engineersdecor:concrete_wall[east=true,north=true,south=false,tvariant=6,up=true,west=false]
engineersdecor:concrete_wall[east=true,north=true,south=false,tvariant=6,up=false,west=true]
engineersdecor:concrete_wall[east=true,north=true,south=false,tvariant=6,up=false,west=false]
engineersdecor:concrete_wall[east=true,north=true,south=false,tvariant=7,up=true,west=true]
engineersdecor:concrete_wall[east=true,north=true,south=false,tvariant=7,up=true,west=false]
engineersdecor:concrete_wall[east=true,north=true,south=false,tvariant=7,up=false,west=true]
engineersdecor:concrete_wall[east=true,north=true,south=false,tvariant=7,up=false,west=false]
engineersdecor:concrete_wall[east=true,north=false,south=true,tvariant=0,up=true,west=true]
engineersdecor:concrete_wall[east=true,north=false,south=true,tvariant=0,up=true,west=false]
engineersdecor:concrete_wall[east=true,north=false,south=true,tvariant=0,up=false,west=true]
engineersdecor:concrete_wall[east=true,north=false,south=true,tvariant=0,up=false,west=false]
engineersdecor:concrete_wall[east=true,north=false,south=true,tvariant=1,up=true,west=true]
engineersdecor:concrete_wall[east=true,north=false,south=true,tvariant=1,up=true,west=false]
engineersdecor:concrete_wall[east=true,north=false,south=true,tvariant=1,up=false,west=true]
engineersdecor:concrete_wall[east=true,north=false,south=true,tvariant=1,up=false,west=false]
engineersdecor:concrete_wall[east=true,north=false,south=true,tvariant=2,up=true,west=true]
engineersdecor:concrete_wall[east=true,north=false,south=true,tvariant=2,up=true,west=false]
engineersdecor:concrete_wall[east=true,north=false,south=true,tvariant=2,up=false,west=true]
engineersdecor:concrete_wall[east=true,north=false,south=true,tvariant=2,up=false,west=false]
engineersdecor:concrete_wall[east=true,north=false,south=true,tvariant=3,up=true,west=true]
engineersdecor:concrete_wall[east=true,north=false,south=true,tvariant=3,up=true,west=false]
engineersdecor:concrete_wall[east=true,north=false,south=true,tvariant=3,up=false,west=true]
engineersdecor:concrete_wall[east=true,north=false,south=true,tvariant=3,up=false,west=false]
engineersdecor:concrete_wall[east=true,north=false,south=true,tvariant=4,up=true,west=true]
engineersdecor:concrete_wall[east=true,north=false,south=true,tvariant=4,up=true,west=false]
engineersdecor:concrete_wall[east=true,north=false,south=true,tvariant=4,up=false,west=true]
engineersdecor:concrete_wall[east=true,north=false,south=true,tvariant=4,up=false,west=false]
engineersdecor:concrete_wall[east=true,north=false,south=true,tvariant=5,up=true,west=true]
engineersdecor:concrete_wall[east=true,north=false,south=true,tvariant=5,up=true,west=false]
engineersdecor:concrete_wall[east=true,north=false,south=true,tvariant=5,up=false,west=true]
engineersdecor:concrete_wall[east=true,north=false,south=true,tvariant=5,up=false,west=false]
engineersdecor:concrete_wall[east=true,north=false,south=true,tvariant=6,up=true,west=true]
engineersdecor:concrete_wall[east=true,north=false,south=true,tvariant=6,up=true,west=false]
engineersdecor:concrete_wall[east=true,north=false,south=true,tvariant=6,up=false,west=true]
engineersdecor:concrete_wall[east=true,north=false,south=true,tvariant=6,up=false,west=false]
engineersdecor:concrete_wall[east=true,north=false,south=true,tvariant=7,up=true,west=true]
engineersdecor:concrete_wall[east=true,north=false,south=true,tvariant=7,up=true,west=false]
engineersdecor:concrete_wall[east=true,north=false,south=true,tvariant=7,up=false,west=true]
engineersdecor:concrete_wall[east=true,north=false,south=true,tvariant=7,up=false,west=false]
engineersdecor:concrete_wall[east=true,north=false,south=false,tvariant=0,up=true,west=true]
engineersdecor:concrete_wall[east=true,north=false,south=false,tvariant=0,up=true,west=false]
engineersdecor:concrete_wall[east=true,north=false,south=false,tvariant=0,up=false,west=true]
engineersdecor:concrete_wall[east=true,north=false,south=false,tvariant=0,up=false,west=false]
engineersdecor:concrete_wall[east=true,north=false,south=false,tvariant=1,up=true,west=true]
engineersdecor:concrete_wall[east=true,north=false,south=false,tvariant=1,up=true,west=false]
engineersdecor:concrete_wall[east=true,north=false,south=false,tvariant=1,up=false,west=true]
engineersdecor:concrete_wall[east=true,north=false,south=false,tvariant=1,up=false,west=false]
engineersdecor:concrete_wall[east=true,north=false,south=false,tvariant=2,up=true,west=true]
engineersdecor:concrete_wall[east=true,north=false,south=false,tvariant=2,up=true,west=false]
engineersdecor:concrete_wall[east=true,north=false,south=false,tvariant=2,up=false,west=true]
engineersdecor:concrete_wall[east=true,north=false,south=false,tvariant=2,up=false,west=false]
engineersdecor:concrete_wall[east=true,north=false,south=false,tvariant=3,up=true,west=true]
engineersdecor:concrete_wall[east=true,north=false,south=false,tvariant=3,up=true,west=false]
engineersdecor:concrete_wall[east=true,north=false,south=false,tvariant=3,up=false,west=true]
engineersdecor:concrete_wall[east=true,north=false,south=false,tvariant=3,up=false,west=false]
engineersdecor:concrete_wall[east=true,north=false,south=false,tvariant=4,up=true,west=true]
engineersdecor:concrete_wall[east=true,north=false,south=false,tvariant=4,up=true,west=false]
engineersdecor:concrete_wall[east=true,north=false,south=false,tvariant=4,up=false,west=true]
engineersdecor:concrete_wall[east=true,north=false,south=false,tvariant=4,up=false,west=false]
engineersdecor:concrete_wall[east=true,north=false,south=false,tvariant=5,up=true,west=true]
engineersdecor:concrete_wall[east=true,north=false,south=false,tvariant=5,up=true,west=false]
engineersdecor:concrete_wall[east=true,north=false,south=false,tvariant=5,up=false,west=true]
engineersdecor:concrete_wall[east=true,north=false,south=false,tvariant=5,up=false,west=false]
engineersdecor:concrete_wall[east=true,north=false,south=false,tvariant=6,up=true,west=true]
engineersdecor:concrete_wall[east=true,north=false,south=false,tvariant=6,up=true,west=false]
engineersdecor:concrete_wall[east=true,north=false,south=false,tvariant=6,up=false,west=true]
engineersdecor:concrete_wall[east=true,north=false,south=false,tvariant=6,up=false,west=false]
engineersdecor:concrete_wall[east=true,north=false,south=false,tvariant=7,up=true,west=true]
engineersdecor:concrete_wall[east=true,north=false,south=false,tvariant=7,up=true,west=false]
engineersdecor:concrete_wall[east=true,north=false,south=false,tvariant=7,up=false,west=true]
engineersdecor:concrete_wall[east=true,north=false,south=false,tvariant=7,up=false,west=false]
engineersdecor:concrete_wall[east=false,north=true,south=true,tvariant=0,up=true,west=true]
engineersdecor:concrete_wall[east=false,north=true,south=true,tvariant=0,up=true,west=false]
engineersdecor:concrete_wall[east=false,north=true,south=true,tvariant=0,up=false,west=true]
engineersdecor:concrete_wall[east=false,north=true,south=true,tvariant=0,up=false,west=false]
engineersdecor:concrete_wall[east=false,north=true,south=true,tvariant=1,up=true,west=true]
engineersdecor:concrete_wall[east=false,north=true,south=true,tvariant=1,up=true,west=false]
engineersdecor:concrete_wall[east=false,north=true,south=true,tvariant=1,up=false,west=true]
engineersdecor:concrete_wall[east=false,north=true,south=true,tvariant=1,up=false,west=false]
engineersdecor:concrete_wall[east=false,north=true,south=true,tvariant=2,up=true,west=true]
engineersdecor:concrete_wall[east=false,north=true,south=true,tvariant=2,up=true,west=false]
engineersdecor:concrete_wall[east=false,north=true,south=true,tvariant=2,up=false,west=true]
engineersdecor:concrete_wall[east=false,north=true,south=true,tvariant=2,up=false,west=false]
engineersdecor:concrete_wall[east=false,north=true,south=true,tvariant=3,up=true,west=true]
engineersdecor:concrete_wall[east=false,north=true,south=true,tvariant=3,up=true,west=false]
engineersdecor:concrete_wall[east=false,north=true,south=true,tvariant=3,up=false,west=true]
engineersdecor:concrete_wall[east=false,north=true,south=true,tvariant=3,up=false,west=false]
engineersdecor:concrete_wall[east=false,north=true,south=true,tvariant=4,up=true,west=true]
engineersdecor:concrete_wall[east=false,north=true,south=true,tvariant=4,up=true,west=false]
engineersdecor:concrete_wall[east=false,north=true,south=true,tvariant=4,up=false,west=true]
engineersdecor:concrete_wall[east=false,north=true,south=true,tvariant=4,up=false,west=false]
engineersdecor:concrete_wall[east=false,north=true,south=true,tvariant=5,up=true,west=true]
engineersdecor:concrete_wall[east=false,north=true,south=true,tvariant=5,up=true,west=false]
engineersdecor:concrete_wall[east=false,north=true,south=true,tvariant=5,up=false,west=true]
engineersdecor:concrete_wall[east=false,north=true,south=true,tvariant=5,up=false,west=false]
engineersdecor:concrete_wall[east=false,north=true,south=true,tvariant=6,up=true,west=true]
engineersdecor:concrete_wall[east=false,north=true,south=true,tvariant=6,up=true,west=false]
engineersdecor:concrete_wall[east=false,north=true,south=true,tvariant=6,up=false,west=true]
engineersdecor:concrete_wall[east=false,north=true,south=true,tvariant=6,up=false,west=false]
engineersdecor:concrete_wall[east=false,north=true,south=true,tvariant=7,up=true,west=true]
engineersdecor:concrete_wall[east=false,north=true,south=true,tvariant=7,up=true,west=false]
engineersdecor:concrete_wall[east=false,north=true,south=true,tvariant=7,up=false,west=true]
engineersdecor:concrete_wall[east=false,north=true,south=true,tvariant=7,up=false,west=false]
engineersdecor:concrete_wall[east=false,north=true,south=false,tvariant=0,up=true,west=true]
engineersdecor:concrete_wall[east=false,north=true,south=false,tvariant=0,up=true,west=false]
engineersdecor:concrete_wall[east=false,north=true,south=false,tvariant=0,up=false,west=true]
engineersdecor:concrete_wall[east=false,north=true,south=false,tvariant=0,up=false,west=false]
engineersdecor:concrete_wall[east=false,north=true,south=false,tvariant=1,up=true,west=true]
engineersdecor:concrete_wall[east=false,north=true,south=false,tvariant=1,up=true,west=false]
engineersdecor:concrete_wall[east=false,north=true,south=false,tvariant=1,up=false,west=true]
engineersdecor:concrete_wall[east=false,north=true,south=false,tvariant=1,up=false,west=false]
engineersdecor:concrete_wall[east=false,north=true,south=false,tvariant=2,up=true,west=true]
engineersdecor:concrete_wall[east=false,north=true,south=false,tvariant=2,up=true,west=false]
engineersdecor:concrete_wall[east=false,north=true,south=false,tvariant=2,up=false,west=true]
engineersdecor:concrete_wall[east=false,north=true,south=false,tvariant=2,up=false,west=false]
engineersdecor:concrete_wall[east=false,north=true,south=false,tvariant=3,up=true,west=true]
engineersdecor:concrete_wall[east=false,north=true,south=false,tvariant=3,up=true,west=false]
engineersdecor:concrete_wall[east=false,north=true,south=false,tvariant=3,up=false,west=true]
engineersdecor:concrete_wall[east=false,north=true,south=false,tvariant=3,up=false,west=false]
engineersdecor:concrete_wall[east=false,north=true,south=false,tvariant=4,up=true,west=true]
engineersdecor:concrete_wall[east=false,north=true,south=false,tvariant=4,up=true,west=false]
engineersdecor:concrete_wall[east=false,north=true,south=false,tvariant=4,up=false,west=true]
engineersdecor:concrete_wall[east=false,north=true,south=false,tvariant=4,up=false,west=false]
engineersdecor:concrete_wall[east=false,north=true,south=false,tvariant=5,up=true,west=true]
engineersdecor:concrete_wall[east=false,north=true,south=false,tvariant=5,up=true,west=false]
engineersdecor:concrete_wall[east=false,north=true,south=false,tvariant=5,up=false,west=true]
engineersdecor:concrete_wall[east=false,north=true,south=false,tvariant=5,up=false,west=false]
engineersdecor:concrete_wall[east=false,north=true,south=false,tvariant=6,up=true,west=true]
engineersdecor:concrete_wall[east=false,north=true,south=false,tvariant=6,up=true,west=false]
engineersdecor:concrete_wall[east=false,north=true,south=false,tvariant=6,up=false,west=true]
engineersdecor:concrete_wall[east=false,north=true,south=false,tvariant=6,up=false,west=false]
engineersdecor:concrete_wall[east=false,north=true,south=false,tvariant=7,up=true,west=true]
engineersdecor:concrete_wall[east=false,north=true,south=false,tvariant=7,up=true,west=false]
engineersdecor:concrete_wall[east=false,north=true,south=false,tvariant=7,up=false,west=true]
engineersdecor:concrete_wall[east=false,north=true,south=false,tvariant=7,up=false,west=false]
engineersdecor:concrete_wall[east=false,north=false,south=true,tvariant=0,up=true,west=true]
engineersdecor:concrete_wall[east=false,north=false,south=true,tvariant=0,up=true,west=false]
engineersdecor:concrete_wall[east=false,north=false,south=true,tvariant=0,up=false,west=true]
engineersdecor:concrete_wall[east=false,north=false,south=true,tvariant=0,up=false,west=false]
engineersdecor:concrete_wall[east=false,north=false,south=true,tvariant=1,up=true,west=true]
engineersdecor:concrete_wall[east=false,north=false,south=true,tvariant=1,up=true,west=false]
engineersdecor:concrete_wall[east=false,north=false,south=true,tvariant=1,up=false,west=true]
engineersdecor:concrete_wall[east=false,north=false,south=true,tvariant=1,up=false,west=false]
engineersdecor:concrete_wall[east=false,north=false,south=true,tvariant=2,up=true,west=true]
engineersdecor:concrete_wall[east=false,north=false,south=true,tvariant=2,up=true,west=false]
engineersdecor:concrete_wall[east=false,north=false,south=true,tvariant=2,up=false,west=true]
engineersdecor:concrete_wall[east=false,north=false,south=true,tvariant=2,up=false,west=false]
engineersdecor:concrete_wall[east=false,north=false,south=true,tvariant=3,up=true,west=true]
engineersdecor:concrete_wall[east=false,north=false,south=true,tvariant=3,up=true,west=false]
engineersdecor:concrete_wall[east=false,north=false,south=true,tvariant=3,up=false,west=true]
engineersdecor:concrete_wall[east=false,north=false,south=true,tvariant=3,up=false,west=false]
engineersdecor:concrete_wall[east=false,north=false,south=true,tvariant=4,up=true,west=true]
engineersdecor:concrete_wall[east=false,north=false,south=true,tvariant=4,up=true,west=false]
engineersdecor:concrete_wall[east=false,north=false,south=true,tvariant=4,up=false,west=true]
engineersdecor:concrete_wall[east=false,north=false,south=true,tvariant=4,up=false,west=false]
engineersdecor:concrete_wall[east=false,north=false,south=true,tvariant=5,up=true,west=true]
engineersdecor:concrete_wall[east=false,north=false,south=true,tvariant=5,up=true,west=false]
engineersdecor:concrete_wall[east=false,north=false,south=true,tvariant=5,up=false,west=true]
engineersdecor:concrete_wall[east=false,north=false,south=true,tvariant=5,up=false,west=false]
engineersdecor:concrete_wall[east=false,north=false,south=true,tvariant=6,up=true,west=true]
engineersdecor:concrete_wall[east=false,north=false,south=true,tvariant=6,up=true,west=false]
engineersdecor:concrete_wall[east=false,north=false,south=true,tvariant=6,up=false,west=true]
engineersdecor:concrete_wall[east=false,north=false,south=true,tvariant=6,up=false,west=false]
engineersdecor:concrete_wall[east=false,north=false,south=true,tvariant=7,up=true,west=true]
engineersdecor:concrete_wall[east=false,north=false,south=true,tvariant=7,up=true,west=false]
engineersdecor:concrete_wall[east=false,north=false,south=true,tvariant=7,up=false,west=true]
engineersdecor:concrete_wall[east=false,north=false,south=true,tvariant=7,up=false,west=false]
engineersdecor:concrete_wall[east=false,north=false,south=false,tvariant=0,up=true,west=true]
engineersdecor:concrete_wall[east=false,north=false,south=false,tvariant=0,up=true,west=false]
engineersdecor:concrete_wall[east=false,north=false,south=false,tvariant=0,up=false,west=true]
engineersdecor:concrete_wall[east=false,north=false,south=false,tvariant=0,up=false,west=false]
engineersdecor:concrete_wall[east=false,north=false,south=false,tvariant=1,up=true,west=true]
engineersdecor:concrete_wall[east=false,north=false,south=false,tvariant=1,up=true,west=false]
engineersdecor:concrete_wall[east=false,north=false,south=false,tvariant=1,up=false,west=true]
engineersdecor:concrete_wall[east=false,north=false,south=false,tvariant=1,up=false,west=false]
engineersdecor:concrete_wall[east=false,north=false,south=false,tvariant=2,up=true,west=true]
engineersdecor:concrete_wall[east=false,north=false,south=false,tvariant=2,up=true,west=false]
engineersdecor:concrete_wall[east=false,north=false,south=false,tvariant=2,up=false,west=true]
engineersdecor:concrete_wall[east=false,north=false,south=false,tvariant=2,up=false,west=false]
engineersdecor:concrete_wall[east=false,north=false,south=false,tvariant=3,up=true,west=true]
engineersdecor:concrete_wall[east=false,north=false,south=false,tvariant=3,up=true,west=false]
engineersdecor:concrete_wall[east=false,north=false,south=false,tvariant=3,up=false,west=true]
engineersdecor:concrete_wall[east=false,north=false,south=false,tvariant=3,up=false,west=false]
engineersdecor:concrete_wall[east=false,north=false,south=false,tvariant=4,up=true,west=true]
engineersdecor:concrete_wall[east=false,north=false,south=false,tvariant=4,up=true,west=false]
engineersdecor:concrete_wall[east=false,north=false,south=false,tvariant=4,up=false,west=true]
engineersdecor:concrete_wall[east=false,north=false,south=false,tvariant=4,up=false,west=false]
engineersdecor:concrete_wall[east=false,north=false,south=false,tvariant=5,up=true,west=true]
engineersdecor:concrete_wall[east=false,north=false,south=false,tvariant=5,up=true,west=false]
engineersdecor:concrete_wall[east=false,north=false,south=false,tvariant=5,up=false,west=true]
engineersdecor:concrete_wall[east=false,north=false,south=false,tvariant=5,up=false,west=false]
engineersdecor:concrete_wall[east=false,north=false,south=false,tvariant=6,up=true,west=true]
engineersdecor:concrete_wall[east=false,north=false,south=false,tvariant=6,up=true,west=false]
engineersdecor:concrete_wall[east=false,north=false,south=false,tvariant=6,up=false,west=true]
engineersdecor:concrete_wall[east=false,north=false,south=false,tvariant=6,up=false,west=false]
engineersdecor:concrete_wall[east=false,north=false,south=false,tvariant=7,up=true,west=true]
engineersdecor:concrete_wall[east=false,north=false,south=false,tvariant=7,up=true,west=false]
engineersdecor:concrete_wall[east=false,north=false,south=false,tvariant=7,up=false,west=true]
engineersdecor:concrete_wall[east=false,north=false,south=false,tvariant=7,up=false,west=false]
engineersdecor:panzerglass_block
engineersdecor:metal_rung_ladder[facing=north]
engineersdecor:metal_rung_ladder[facing=south]
engineersdecor:metal_rung_ladder[facing=west]
engineersdecor:metal_rung_ladder[facing=east]
engineersdecor:metal_rung_steps[facing=north]
engineersdecor:metal_rung_steps[facing=south]
engineersdecor:metal_rung_steps[facing=west]
engineersdecor:metal_rung_steps[facing=east]
engineersdecor:treated_wood_ladder[facing=north]
engineersdecor:treated_wood_ladder[facing=south]
engineersdecor:treated_wood_ladder[facing=west]
engineersdecor:treated_wood_ladder[facing=east]
engineersdecor:treated_wood_pole[facing=down]
engineersdecor:treated_wood_pole[facing=up]
engineersdecor:treated_wood_pole[facing=north]
engineersdecor:treated_wood_pole[facing=south]
engineersdecor:treated_wood_pole[facing=west]
engineersdecor:treated_wood_pole[facing=east]
engineersdecor:treated_wood_table
engineersdecor:steel_table
engineersdecor:treated_wood_stool[facing=down]
engineersdecor:treated_wood_stool[facing=up]
engineersdecor:treated_wood_stool[facing=north]
engineersdecor:treated_wood_stool[facing=south]
engineersdecor:treated_wood_stool[facing=west]
engineersdecor:treated_wood_stool[facing=east]
engineersdecor:treated_wood_window[facing=down]
engineersdecor:treated_wood_window[facing=up]
engineersdecor:treated_wood_window[facing=north]
engineersdecor:treated_wood_window[facing=south]
engineersdecor:treated_wood_window[facing=west]
engineersdecor:treated_wood_window[facing=east]
engineersdecor:steel_framed_window[facing=down]
engineersdecor:steel_framed_window[facing=up]
engineersdecor:steel_framed_window[facing=north]
engineersdecor:steel_framed_window[facing=south]
engineersdecor:steel_framed_window[facing=west]
engineersdecor:steel_framed_window[facing=east]
engineersdecor:treated_wood_windowsill[facing=down]
engineersdecor:treated_wood_windowsill[facing=up]
engineersdecor:treated_wood_windowsill[facing=north]
engineersdecor:treated_wood_windowsill[facing=south]
engineersdecor:treated_wood_windowsill[facing=west]
engineersdecor:treated_wood_windowsill[facing=east]
engineersdecor:treated_wood_broad_windowsill[facing=down]
engineersdecor:treated_wood_broad_windowsill[facing=up]
engineersdecor:treated_wood_broad_windowsill[facing=north]
engineersdecor:treated_wood_broad_windowsill[facing=south]
engineersdecor:treated_wood_broad_windowsill[facing=west]
engineersdecor:treated_wood_broad_windowsill[facing=east]
engineersdecor:iron_inset_light[facing=down]
engineersdecor:iron_inset_light[facing=up]
engineersdecor:iron_inset_light[facing=north]
engineersdecor:iron_inset_light[facing=south]
engineersdecor:iron_inset_light[facing=west]
engineersdecor:iron_inset_light[facing=east]
engineersdecor:iron_floor_edge_light[facing=down]
engineersdecor:iron_floor_edge_light[facing=up]
engineersdecor:iron_floor_edge_light[facing=north]
engineersdecor:iron_floor_edge_light[facing=south]
engineersdecor:iron_floor_edge_light[facing=west]
engineersdecor:iron_floor_edge_light[facing=east]
engineersdecor:treated_wood_pole_support[facing=down]
engineersdecor:treated_wood_pole_support[facing=up]
engineersdecor:treated_wood_pole_support[facing=north]
engineersdecor:treated_wood_pole_support[facing=south]
engineersdecor:treated_wood_pole_support[facing=west]
engineersdecor:treated_wood_pole_support[facing=east]
engineersdecor:treated_wood_pole_head[facing=down]
engineersdecor:treated_wood_pole_head[facing=up]
engineersdecor:treated_wood_pole_head[facing=north]
engineersdecor:treated_wood_pole_head[facing=south]
engineersdecor:treated_wood_pole_head[facing=west]
engineersdecor:treated_wood_pole_head[facing=east]
engineersdecor:thin_steel_pole[facing=down]
engineersdecor:thin_steel_pole[facing=up]
engineersdecor:thin_steel_pole[facing=north]
engineersdecor:thin_steel_pole[facing=south]
engineersdecor:thin_steel_pole[facing=west]
engineersdecor:thin_steel_pole[facing=east]
engineersdecor:thick_steel_pole[facing=down]
engineersdecor:thick_steel_pole[facing=up]
engineersdecor:thick_steel_pole[facing=north]
engineersdecor:thick_steel_pole[facing=south]
engineersdecor:thick_steel_pole[facing=west]
engineersdecor:thick_steel_pole[facing=east]
engineersdecor:thin_steel_pole_head[facing=down]
engineersdecor:thin_steel_pole_head[facing=up]
engineersdecor:thin_steel_pole_head[facing=north]
engineersdecor:thin_steel_pole_head[facing=south]
engineersdecor:thin_steel_pole_head[facing=west]
engineersdecor:thin_steel_pole_head[facing=east]
engineersdecor:thick_steel_pole_head[facing=down]
engineersdecor:thick_steel_pole_head[facing=up]
engineersdecor:thick_steel_pole_head[facing=north]
engineersdecor:thick_steel_pole_head[facing=south]
engineersdecor:thick_steel_pole_head[facing=west]
engineersdecor:thick_steel_pole_head[facing=east]
engineersdecor:steel_double_t_support[downconnect=0,eastwest=true,leftbeam=true,rightbeam=true]
engineersdecor:steel_double_t_support[downconnect=0,eastwest=true,leftbeam=true,rightbeam=false]
engineersdecor:steel_double_t_support[downconnect=0,eastwest=true,leftbeam=false,rightbeam=true]
engineersdecor:steel_double_t_support[downconnect=0,eastwest=true,leftbeam=false,rightbeam=false]
engineersdecor:steel_double_t_support[downconnect=0,eastwest=false,leftbeam=true,rightbeam=true]
engineersdecor:steel_double_t_support[downconnect=0,eastwest=false,leftbeam=true,rightbeam=false]
engineersdecor:steel_double_t_support[downconnect=0,eastwest=false,leftbeam=false,rightbeam=true]
engineersdecor:steel_double_t_support[downconnect=0,eastwest=false,leftbeam=false,rightbeam=false]
engineersdecor:steel_double_t_support[downconnect=1,eastwest=true,leftbeam=true,rightbeam=true]
engineersdecor:steel_double_t_support[downconnect=1,eastwest=true,leftbeam=true,rightbeam=false]
engineersdecor:steel_double_t_support[downconnect=1,eastwest=true,leftbeam=false,rightbeam=true]
engineersdecor:steel_double_t_support[downconnect=1,eastwest=true,leftbeam=false,rightbeam=false]
engineersdecor:steel_double_t_support[downconnect=1,eastwest=false,leftbeam=true,rightbeam=true]
engineersdecor:steel_double_t_support[downconnect=1,eastwest=false,leftbeam=true,rightbeam=false]
engineersdecor:steel_double_t_support[downconnect=1,eastwest=false,leftbeam=false,rightbeam=true]
engineersdecor:steel_double_t_support[downconnect=1,eastwest=false,leftbeam=false,rightbeam=false]
engineersdecor:steel_double_t_support[downconnect=2,eastwest=true,leftbeam=true,rightbeam=true]
engineersdecor:steel_double_t_support[downconnect=2,eastwest=true,leftbeam=true,rightbeam=false]
engineersdecor:steel_double_t_support[downconnect=2,eastwest=true,leftbeam=false,rightbeam=true]
engineersdecor:steel_double_t_support[downconnect=2,eastwest=true,leftbeam=false,rightbeam=false]
engineersdecor:steel_double_t_support[downconnect=2,eastwest=false,leftbeam=true,rightbeam=true]
engineersdecor:steel_double_t_support[downconnect=2,eastwest=false,leftbeam=true,rightbeam=false]
engineersdecor:steel_double_t_support[downconnect=2,eastwest=false,leftbeam=false,rightbeam=true]
engineersdecor:steel_double_t_support[downconnect=2,eastwest=false,leftbeam=false,rightbeam=false]
engineersdecor:steel_floor_grating
engineersdecor:steel_mesh_fence[east=true,north=true,south=true,up=true,west=true]
engineersdecor:steel_mesh_fence[east=true,north=true,south=true,up=true,west=false]
engineersdecor:steel_mesh_fence[east=true,north=true,south=true,up=false,west=true]
engineersdecor:steel_mesh_fence[east=true,north=true,south=true,up=false,west=false]
engineersdecor:steel_mesh_fence[east=true,north=true,south=false,up=true,west=true]
engineersdecor:steel_mesh_fence[east=true,north=true,south=false,up=true,west=false]
engineersdecor:steel_mesh_fence[east=true,north=true,south=false,up=false,west=true]
engineersdecor:steel_mesh_fence[east=true,north=true,south=false,up=false,west=false]
engineersdecor:steel_mesh_fence[east=true,north=false,south=true,up=true,west=true]
engineersdecor:steel_mesh_fence[east=true,north=false,south=true,up=true,west=false]
engineersdecor:steel_mesh_fence[east=true,north=false,south=true,up=false,west=true]
engineersdecor:steel_mesh_fence[east=true,north=false,south=true,up=false,west=false]
engineersdecor:steel_mesh_fence[east=true,north=false,south=false,up=true,west=true]
engineersdecor:steel_mesh_fence[east=true,north=false,south=false,up=true,west=false]
engineersdecor:steel_mesh_fence[east=true,north=false,south=false,up=false,west=true]
engineersdecor:steel_mesh_fence[east=true,north=false,south=false,up=false,west=false]
engineersdecor:steel_mesh_fence[east=false,north=true,south=true,up=true,west=true]
engineersdecor:steel_mesh_fence[east=false,north=true,south=true,up=true,west=false]
engineersdecor:steel_mesh_fence[east=false,north=true,south=true,up=false,west=true]
engineersdecor:steel_mesh_fence[east=false,north=true,south=true,up=false,west=false]
engineersdecor:steel_mesh_fence[east=false,north=true,south=false,up=true,west=true]
engineersdecor:steel_mesh_fence[east=false,north=true,south=false,up=true,west=false]
engineersdecor:steel_mesh_fence[east=false,north=true,south=false,up=false,west=true]
engineersdecor:steel_mesh_fence[east=false,north=true,south=false,up=false,west=false]
engineersdecor:steel_mesh_fence[east=false,north=false,south=true,up=true,west=true]
engineersdecor:steel_mesh_fence[east=false,north=false,south=true,up=true,west=false]
engineersdecor:steel_mesh_fence[east=false,north=false,south=true,up=false,west=true]
engineersdecor:steel_mesh_fence[east=false,north=false,south=true,up=false,west=false]
engineersdecor:steel_mesh_fence[east=false,north=false,south=false,up=true,west=true]
engineersdecor:steel_mesh_fence[east=false,north=false,south=false,up=true,west=false]
engineersdecor:steel_mesh_fence[east=false,north=false,south=false,up=false,west=true]
engineersdecor:steel_mesh_fence[east=false,north=false,south=false,up=false,west=false]
engineersdecor:sign_hotwire[facing=down]
engineersdecor:sign_hotwire[facing=up]
engineersdecor:sign_hotwire[facing=north]
engineersdecor:sign_hotwire[facing=south]
engineersdecor:sign_hotwire[facing=west]
engineersdecor:sign_hotwire[facing=east]
engineersdecor:sign_danger[facing=down]
engineersdecor:sign_danger[facing=up]
engineersdecor:sign_danger[facing=north]
engineersdecor:sign_danger[facing=south]
engineersdecor:sign_danger[facing=west]
engineersdecor:sign_danger[facing=east]
engineersdecor:sign_defense[facing=down]
engineersdecor:sign_defense[facing=up]
engineersdecor:sign_defense[facing=north]
engineersdecor:sign_defense[facing=south]
engineersdecor:sign_defense[facing=west]
engineersdecor:sign_defense[facing=east]
engineersdecor:sign_factoryarea[facing=down]
engineersdecor:sign_factoryarea[facing=up]
engineersdecor:sign_factoryarea[facing=north]
engineersdecor:sign_factoryarea[facing=south]
engineersdecor:sign_factoryarea[facing=west]
engineersdecor:sign_factoryarea[facing=east]
engineersdecor:sign_exit[facing=down]
engineersdecor:sign_exit[facing=up]
engineersdecor:sign_exit[facing=north]
engineersdecor:sign_exit[facing=south]
engineersdecor:sign_exit[facing=west]
engineersdecor:sign_exit[facing=east]
engineersdecor:sign_decor[facing=down]
engineersdecor:sign_decor[facing=up]
engineersdecor:sign_decor[facing=north]
engineersdecor:sign_decor[facing=south]
engineersdecor:sign_decor[facing=west]
engineersdecor:sign_decor[facing=east]
engineersdecor:treated_wood_side_table
engineersdecor:halfslab_rebar_concrete[parts=0]
engineersdecor:halfslab_rebar_concrete[parts=1]
engineersdecor:halfslab_rebar_concrete[parts=2]
engineersdecor:halfslab_rebar_concrete[parts=3]
engineersdecor:halfslab_rebar_concrete[parts=4]
engineersdecor:halfslab_rebar_concrete[parts=5]
engineersdecor:halfslab_rebar_concrete[parts=6]
engineersdecor:halfslab_rebar_concrete[parts=7]
engineersdecor:halfslab_rebar_concrete[parts=8]
engineersdecor:halfslab_rebar_concrete[parts=9]
engineersdecor:halfslab_rebar_concrete[parts=10]
engineersdecor:halfslab_rebar_concrete[parts=11]
engineersdecor:halfslab_rebar_concrete[parts=12]
engineersdecor:halfslab_rebar_concrete[parts=13]
engineersdecor:halfslab_rebar_concrete[parts=14]
engineersdecor:halfslab_concrete[parts=0]
engineersdecor:halfslab_concrete[parts=1]
engineersdecor:halfslab_concrete[parts=2]
engineersdecor:halfslab_concrete[parts=3]
engineersdecor:halfslab_concrete[parts=4]
engineersdecor:halfslab_concrete[parts=5]
engineersdecor:halfslab_concrete[parts=6]
engineersdecor:halfslab_concrete[parts=7]
engineersdecor:halfslab_concrete[parts=8]
engineersdecor:halfslab_concrete[parts=9]
engineersdecor:halfslab_concrete[parts=10]
engineersdecor:halfslab_concrete[parts=11]
engineersdecor:halfslab_concrete[parts=12]
engineersdecor:halfslab_concrete[parts=13]
engineersdecor:halfslab_concrete[parts=14]
engineersdecor:halfslab_gas_concrete[parts=0]
engineersdecor:halfslab_gas_concrete[parts=1]
engineersdecor:halfslab_gas_concrete[parts=2]
engineersdecor:halfslab_gas_concrete[parts=3]
engineersdecor:halfslab_gas_concrete[parts=4]
engineersdecor:halfslab_gas_concrete[parts=5]
engineersdecor:halfslab_gas_concrete[parts=6]
engineersdecor:halfslab_gas_concrete[parts=7]
engineersdecor:halfslab_gas_concrete[parts=8]
engineersdecor:halfslab_gas_concrete[parts=9]
engineersdecor:halfslab_gas_concrete[parts=10]
engineersdecor:halfslab_gas_concrete[parts=11]
engineersdecor:halfslab_gas_concrete[parts=12]
engineersdecor:halfslab_gas_concrete[parts=13]
engineersdecor:halfslab_gas_concrete[parts=14]
engineersdecor:halfslab_treated_wood[parts=0]
engineersdecor:halfslab_treated_wood[parts=1]
engineersdecor:halfslab_treated_wood[parts=2]
engineersdecor:halfslab_treated_wood[parts=3]
engineersdecor:halfslab_treated_wood[parts=4]
engineersdecor:halfslab_treated_wood[parts=5]
engineersdecor:halfslab_treated_wood[parts=6]
engineersdecor:halfslab_treated_wood[parts=7]
engineersdecor:halfslab_treated_wood[parts=8]
engineersdecor:halfslab_treated_wood[parts=9]
engineersdecor:halfslab_treated_wood[parts=10]
engineersdecor:halfslab_treated_wood[parts=11]
engineersdecor:halfslab_treated_wood[parts=12]
engineersdecor:halfslab_treated_wood[parts=13]
engineersdecor:halfslab_treated_wood[parts=14]
engineersdecor:halfslab_sheetmetal_iron[parts=0]
engineersdecor:halfslab_sheetmetal_iron[parts=1]
engineersdecor:halfslab_sheetmetal_iron[parts=2]
engineersdecor:halfslab_sheetmetal_iron[parts=3]
engineersdecor:halfslab_sheetmetal_iron[parts=4]
engineersdecor:halfslab_sheetmetal_iron[parts=5]
engineersdecor:halfslab_sheetmetal_iron[parts=6]
engineersdecor:halfslab_sheetmetal_iron[parts=7]
engineersdecor:halfslab_sheetmetal_iron[parts=8]
engineersdecor:halfslab_sheetmetal_iron[parts=9]
engineersdecor:halfslab_sheetmetal_iron[parts=10]
engineersdecor:halfslab_sheetmetal_iron[parts=11]
engineersdecor:halfslab_sheetmetal_iron[parts=12]
engineersdecor:halfslab_sheetmetal_iron[parts=13]
engineersdecor:halfslab_sheetmetal_iron[parts=14]
engineersdecor:halfslab_sheetmetal_steel[parts=0]
engineersdecor:halfslab_sheetmetal_steel[parts=1]
engineersdecor:halfslab_sheetmetal_steel[parts=2]
engineersdecor:halfslab_sheetmetal_steel[parts=3]
engineersdecor:halfslab_sheetmetal_steel[parts=4]
engineersdecor:halfslab_sheetmetal_steel[parts=5]
engineersdecor:halfslab_sheetmetal_steel[parts=6]
engineersdecor:halfslab_sheetmetal_steel[parts=7]
engineersdecor:halfslab_sheetmetal_steel[parts=8]
engineersdecor:halfslab_sheetmetal_steel[parts=9]
engineersdecor:halfslab_sheetmetal_steel[parts=10]
engineersdecor:halfslab_sheetmetal_steel[parts=11]
engineersdecor:halfslab_sheetmetal_steel[parts=12]
engineersdecor:halfslab_sheetmetal_steel[parts=13]
engineersdecor:halfslab_sheetmetal_steel[parts=14]
engineersdecor:halfslab_sheetmetal_copper[parts=0]
engineersdecor:halfslab_sheetmetal_copper[parts=1]
engineersdecor:halfslab_sheetmetal_copper[parts=2]
engineersdecor:halfslab_sheetmetal_copper[parts=3]
engineersdecor:halfslab_sheetmetal_copper[parts=4]
engineersdecor:halfslab_sheetmetal_copper[parts=5]
engineersdecor:halfslab_sheetmetal_copper[parts=6]
engineersdecor:halfslab_sheetmetal_copper[parts=7]
engineersdecor:halfslab_sheetmetal_copper[parts=8]
engineersdecor:halfslab_sheetmetal_copper[parts=9]
engineersdecor:halfslab_sheetmetal_copper[parts=10]
engineersdecor:halfslab_sheetmetal_copper[parts=11]
engineersdecor:halfslab_sheetmetal_copper[parts=12]
engineersdecor:halfslab_sheetmetal_copper[parts=13]
engineersdecor:halfslab_sheetmetal_copper[parts=14]
engineersdecor:halfslab_sheetmetal_gold[parts=0]
engineersdecor:halfslab_sheetmetal_gold[parts=1]
engineersdecor:halfslab_sheetmetal_gold[parts=2]
engineersdecor:halfslab_sheetmetal_gold[parts=3]
engineersdecor:halfslab_sheetmetal_gold[parts=4]
engineersdecor:halfslab_sheetmetal_gold[parts=5]
engineersdecor:halfslab_sheetmetal_gold[parts=6]
engineersdecor:halfslab_sheetmetal_gold[parts=7]
engineersdecor:halfslab_sheetmetal_gold[parts=8]
engineersdecor:halfslab_sheetmetal_gold[parts=9]
engineersdecor:halfslab_sheetmetal_gold[parts=10]
engineersdecor:halfslab_sheetmetal_gold[parts=11]
engineersdecor:halfslab_sheetmetal_gold[parts=12]
engineersdecor:halfslab_sheetmetal_gold[parts=13]
engineersdecor:halfslab_sheetmetal_gold[parts=14]
engineersdecor:halfslab_sheetmetal_aluminum[parts=0]
engineersdecor:halfslab_sheetmetal_aluminum[parts=1]
engineersdecor:halfslab_sheetmetal_aluminum[parts=2]
engineersdecor:halfslab_sheetmetal_aluminum[parts=3]
engineersdecor:halfslab_sheetmetal_aluminum[parts=4]
engineersdecor:halfslab_sheetmetal_aluminum[parts=5]
engineersdecor:halfslab_sheetmetal_aluminum[parts=6]
engineersdecor:halfslab_sheetmetal_aluminum[parts=7]
engineersdecor:halfslab_sheetmetal_aluminum[parts=8]
engineersdecor:halfslab_sheetmetal_aluminum[parts=9]
engineersdecor:halfslab_sheetmetal_aluminum[parts=10]
engineersdecor:halfslab_sheetmetal_aluminum[parts=11]
engineersdecor:halfslab_sheetmetal_aluminum[parts=12]
engineersdecor:halfslab_sheetmetal_aluminum[parts=13]
engineersdecor:halfslab_sheetmetal_aluminum[parts=14]
immersiveengineering:ore[type=copper]
immersiveengineering:ore[type=aluminum]
immersiveengineering:ore[type=lead]
immersiveengineering:ore[type=silver]
immersiveengineering:ore[type=nickel]
immersiveengineering:ore[type=uranium]
immersiveengineering:storage[type=copper]
immersiveengineering:storage[type=aluminum]
immersiveengineering:storage[type=lead]
immersiveengineering:storage[type=silver]
immersiveengineering:storage[type=nickel]
immersiveengineering:storage[type=uranium]
immersiveengineering:storage[type=constantan]
immersiveengineering:storage[type=electrum]
immersiveengineering:storage[type=steel]
immersiveengineering:storage_slab[slabtype=0,type=copper]
immersiveengineering:storage_slab[slabtype=0,type=aluminum]
immersiveengineering:storage_slab[slabtype=0,type=lead]
immersiveengineering:storage_slab[slabtype=0,type=silver]
immersiveengineering:storage_slab[slabtype=0,type=nickel]
immersiveengineering:storage_slab[slabtype=0,type=uranium]
immersiveengineering:storage_slab[slabtype=0,type=constantan]
immersiveengineering:storage_slab[slabtype=0,type=electrum]
immersiveengineering:storage_slab[slabtype=0,type=steel]
immersiveengineering:storage_slab[slabtype=1,type=copper]
immersiveengineering:storage_slab[slabtype=1,type=aluminum]
immersiveengineering:storage_slab[slabtype=1,type=lead]
immersiveengineering:storage_slab[slabtype=1,type=silver]
immersiveengineering:storage_slab[slabtype=1,type=nickel]
immersiveengineering:storage_slab[slabtype=1,type=uranium]
immersiveengineering:storage_slab[slabtype=1,type=constantan]
immersiveengineering:storage_slab[slabtype=1,type=electrum]
immersiveengineering:storage_slab[slabtype=1,type=steel]
immersiveengineering:storage_slab[slabtype=2,type=copper]
immersiveengineering:storage_slab[slabtype=2,type=aluminum]
immersiveengineering:storage_slab[slabtype=2,type=lead]
immersiveengineering:storage_slab[slabtype=2,type=silver]
immersiveengineering:storage_slab[slabtype=2,type=nickel]
immersiveengineering:storage_slab[slabtype=2,type=uranium]
immersiveengineering:storage_slab[slabtype=2,type=constantan]
immersiveengineering:storage_slab[slabtype=2,type=electrum]
immersiveengineering:storage_slab[slabtype=2,type=steel]
immersiveengineering:stone_decoration[type=cokebrick]
immersiveengineering:stone_decoration[type=blastbrick]
immersiveengineering:stone_decoration[type=blastbrick_reinforced]
immersiveengineering:stone_decoration[type=coke]
immersiveengineering:stone_decoration[type=hempcrete]
immersiveengineering:stone_decoration[type=concrete]
immersiveengineering:stone_decoration[type=concrete_tile]
immersiveengineering:stone_decoration[type=concrete_leaded]
immersiveengineering:stone_decoration[type=insulating_glass]
immersiveengineering:stone_decoration[type=concrete_sprayed]
immersiveengineering:stone_decoration[type=alloybrick]
immersiveengineering:stone_decoration_slab[slabtype=0,type=cokebrick]
immersiveengineering:stone_decoration_slab[slabtype=0,type=blastbrick]
immersiveengineering:stone_decoration_slab[slabtype=0,type=blastbrick_reinforced]
immersiveengineering:stone_decoration_slab[slabtype=0,type=coke]
immersiveengineering:stone_decoration_slab[slabtype=0,type=hempcrete]
immersiveengineering:stone_decoration_slab[slabtype=0,type=concrete]
immersiveengineering:stone_decoration_slab[slabtype=0,type=concrete_tile]
immersiveengineering:stone_decoration_slab[slabtype=0,type=concrete_leaded]
immersiveengineering:stone_decoration_slab[slabtype=0,type=insulating_glass]
immersiveengineering:stone_decoration_slab[slabtype=0,type=concrete_sprayed]
immersiveengineering:stone_decoration_slab[slabtype=0,type=alloybrick]
immersiveengineering:stone_decoration_slab[slabtype=1,type=cokebrick]
immersiveengineering:stone_decoration_slab[slabtype=1,type=blastbrick]
immersiveengineering:stone_decoration_slab[slabtype=1,type=blastbrick_reinforced]
immersiveengineering:stone_decoration_slab[slabtype=1,type=coke]
immersiveengineering:stone_decoration_slab[slabtype=1,type=hempcrete]
immersiveengineering:stone_decoration_slab[slabtype=1,type=concrete]
immersiveengineering:stone_decoration_slab[slabtype=1,type=concrete_tile]
immersiveengineering:stone_decoration_slab[slabtype=1,type=concrete_leaded]
immersiveengineering:stone_decoration_slab[slabtype=1,type=insulating_glass]
immersiveengineering:stone_decoration_slab[slabtype=1,type=concrete_sprayed]
immersiveengineering:stone_decoration_slab[slabtype=1,type=alloybrick]
immersiveengineering:stone_decoration_slab[slabtype=2,type=cokebrick]
immersiveengineering:stone_decoration_slab[slabtype=2,type=blastbrick]
immersiveengineering:stone_decoration_slab[slabtype=2,type=blastbrick_reinforced]
immersiveengineering:stone_decoration_slab[slabtype=2,type=coke]
immersiveengineering:stone_decoration_slab[slabtype=2,type=hempcrete]
immersiveengineering:stone_decoration_slab[slabtype=2,type=concrete]
immersiveengineering:stone_decoration_slab[slabtype=2,type=concrete_tile]
immersiveengineering:stone_decoration_slab[slabtype=2,type=concrete_leaded]
immersiveengineering:stone_decoration_slab[slabtype=2,type=insulating_glass]
immersiveengineering:stone_decoration_slab[slabtype=2,type=concrete_sprayed]
immersiveengineering:stone_decoration_slab[slabtype=2,type=alloybrick]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=bottom,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=top,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=top,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=top,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=top,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=top,shape=outer_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=bottom,shape=straight]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=bottom,shape=inner_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=bottom,shape=inner_right]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=bottom,shape=outer_left]
immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=bottom,shape=outer_right]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=north,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=north,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=north,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=north,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=north,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=north,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=north,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=north,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=south,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=south,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=south,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=south,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=south,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=south,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=south,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=south,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=west,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=west,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=west,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=west,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=west,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=west,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=west,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=west,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=east,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=east,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=east,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=east,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=east,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=east,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=east,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=east,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=north,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=north,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=north,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=north,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=north,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=north,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=north,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=north,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=south,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=south,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=south,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=south,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=south,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=south,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=south,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=south,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=west,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=west,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=west,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=west,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=west,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=west,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=west,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=west,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=east,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=east,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=east,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=east,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=east,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=east,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=east,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=east,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=north,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=north,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=north,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=north,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=north,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=north,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=north,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=north,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=south,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=south,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=south,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=south,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=south,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=south,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=south,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=south,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=west,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=west,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=west,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=west,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=west,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=west,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=west,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=west,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=east,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=east,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=east,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=east,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=east,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=east,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=east,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=east,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=north,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=north,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=north,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=north,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=north,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=north,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=north,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=north,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=south,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=south,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=south,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=south,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=south,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=south,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=south,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=south,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=west,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=west,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=west,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=west,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=west,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=west,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=west,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=west,type=alloy_smelter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=east,type=coke_oven]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=east,type=blast_furnace]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=east,type=blast_furnace_advanced]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=east,type=concrete_sheet]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=east,type=concrete_quarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=east,type=concrete_threequarter]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=east,type=coresample]
immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=east,type=alloy_smelter]
immersiveengineering:treated_wood[type=horizontal]
immersiveengineering:treated_wood[type=vertical]
immersiveengineering:treated_wood[type=packaged]
immersiveengineering:treated_wood_slab[slabtype=0,type=horizontal]
immersiveengineering:treated_wood_slab[slabtype=0,type=vertical]
immersiveengineering:treated_wood_slab[slabtype=0,type=packaged]
immersiveengineering:treated_wood_slab[slabtype=1,type=horizontal]
immersiveengineering:treated_wood_slab[slabtype=1,type=vertical]
immersiveengineering:treated_wood_slab[slabtype=1,type=packaged]
immersiveengineering:treated_wood_slab[slabtype=2,type=horizontal]
immersiveengineering:treated_wood_slab[slabtype=2,type=vertical]
immersiveengineering:treated_wood_slab[slabtype=2,type=packaged]
immersiveengineering:treated_wood_stairs0[facing=north,half=top,shape=straight]
immersiveengineering:treated_wood_stairs0[facing=north,half=top,shape=inner_left]
immersiveengineering:treated_wood_stairs0[facing=north,half=top,shape=inner_right]
immersiveengineering:treated_wood_stairs0[facing=north,half=top,shape=outer_left]
immersiveengineering:treated_wood_stairs0[facing=north,half=top,shape=outer_right]
immersiveengineering:treated_wood_stairs0[facing=north,half=bottom,shape=straight]
immersiveengineering:treated_wood_stairs0[facing=north,half=bottom,shape=inner_left]
immersiveengineering:treated_wood_stairs0[facing=north,half=bottom,shape=inner_right]
immersiveengineering:treated_wood_stairs0[facing=north,half=bottom,shape=outer_left]
immersiveengineering:treated_wood_stairs0[facing=north,half=bottom,shape=outer_right]
immersiveengineering:treated_wood_stairs0[facing=south,half=top,shape=straight]
immersiveengineering:treated_wood_stairs0[facing=south,half=top,shape=inner_left]
immersiveengineering:treated_wood_stairs0[facing=south,half=top,shape=inner_right]
immersiveengineering:treated_wood_stairs0[facing=south,half=top,shape=outer_left]
immersiveengineering:treated_wood_stairs0[facing=south,half=top,shape=outer_right]
immersiveengineering:treated_wood_stairs0[facing=south,half=bottom,shape=straight]
immersiveengineering:treated_wood_stairs0[facing=south,half=bottom,shape=inner_left]
immersiveengineering:treated_wood_stairs0[facing=south,half=bottom,shape=inner_right]
immersiveengineering:treated_wood_stairs0[facing=south,half=bottom,shape=outer_left]
immersiveengineering:treated_wood_stairs0[facing=south,half=bottom,shape=outer_right]
immersiveengineering:treated_wood_stairs0[facing=west,half=top,shape=straight]
immersiveengineering:treated_wood_stairs0[facing=west,half=top,shape=inner_left]
immersiveengineering:treated_wood_stairs0[facing=west,half=top,shape=inner_right]
immersiveengineering:treated_wood_stairs0[facing=west,half=top,shape=outer_left]
immersiveengineering:treated_wood_stairs0[facing=west,half=top,shape=outer_right]
immersiveengineering:treated_wood_stairs0[facing=west,half=bottom,shape=straight]
immersiveengineering:treated_wood_stairs0[facing=west,half=bottom,shape=inner_left]
immersiveengineering:treated_wood_stairs0[facing=west,half=bottom,shape=inner_right]
immersiveengineering:treated_wood_stairs0[facing=west,half=bottom,shape=outer_left]
immersiveengineering:treated_wood_stairs0[facing=west,half=bottom,shape=outer_right]
immersiveengineering:treated_wood_stairs0[facing=east,half=top,shape=straight]
immersiveengineering:treated_wood_stairs0[facing=east,half=top,shape=inner_left]
immersiveengineering:treated_wood_stairs0[facing=east,half=top,shape=inner_right]
immersiveengineering:treated_wood_stairs0[facing=east,half=top,shape=outer_left]
immersiveengineering:treated_wood_stairs0[facing=east,half=top,shape=outer_right]
immersiveengineering:treated_wood_stairs0[facing=east,half=bottom,shape=straight]
immersiveengineering:treated_wood_stairs0[facing=east,half=bottom,shape=inner_left]
immersiveengineering:treated_wood_stairs0[facing=east,half=bottom,shape=inner_right]
immersiveengineering:treated_wood_stairs0[facing=east,half=bottom,shape=outer_left]
immersiveengineering:treated_wood_stairs0[facing=east,half=bottom,shape=outer_right]
immersiveengineering:treated_wood_stairs1[facing=north,half=top,shape=straight]
immersiveengineering:treated_wood_stairs1[facing=north,half=top,shape=inner_left]
immersiveengineering:treated_wood_stairs1[facing=north,half=top,shape=inner_right]
immersiveengineering:treated_wood_stairs1[facing=north,half=top,shape=outer_left]
immersiveengineering:treated_wood_stairs1[facing=north,half=top,shape=outer_right]
immersiveengineering:treated_wood_stairs1[facing=north,half=bottom,shape=straight]
immersiveengineering:treated_wood_stairs1[facing=north,half=bottom,shape=inner_left]
immersiveengineering:treated_wood_stairs1[facing=north,half=bottom,shape=inner_right]
immersiveengineering:treated_wood_stairs1[facing=north,half=bottom,shape=outer_left]
immersiveengineering:treated_wood_stairs1[facing=north,half=bottom,shape=outer_right]
immersiveengineering:treated_wood_stairs1[facing=south,half=top,shape=straight]
immersiveengineering:treated_wood_stairs1[facing=south,half=top,shape=inner_left]
immersiveengineering:treated_wood_stairs1[facing=south,half=top,shape=inner_right]
immersiveengineering:treated_wood_stairs1[facing=south,half=top,shape=outer_left]
immersiveengineering:treated_wood_stairs1[facing=south,half=top,shape=outer_right]
immersiveengineering:treated_wood_stairs1[facing=south,half=bottom,shape=straight]
immersiveengineering:treated_wood_stairs1[facing=south,half=bottom,shape=inner_left]
immersiveengineering:treated_wood_stairs1[facing=south,half=bottom,shape=inner_right]
immersiveengineering:treated_wood_stairs1[facing=south,half=bottom,shape=outer_left]
immersiveengineering:treated_wood_stairs1[facing=south,half=bottom,shape=outer_right]
immersiveengineering:treated_wood_stairs1[facing=west,half=top,shape=straight]
immersiveengineering:treated_wood_stairs1[facing=west,half=top,shape=inner_left]
immersiveengineering:treated_wood_stairs1[facing=west,half=top,shape=inner_right]
immersiveengineering:treated_wood_stairs1[facing=west,half=top,shape=outer_left]
immersiveengineering:treated_wood_stairs1[facing=west,half=top,shape=outer_right]
immersiveengineering:treated_wood_stairs1[facing=west,half=bottom,shape=straight]
immersiveengineering:treated_wood_stairs1[facing=west,half=bottom,shape=inner_left]
immersiveengineering:treated_wood_stairs1[facing=west,half=bottom,shape=inner_right]
immersiveengineering:treated_wood_stairs1[facing=west,half=bottom,shape=outer_left]
immersiveengineering:treated_wood_stairs1[facing=west,half=bottom,shape=outer_right]
immersiveengineering:treated_wood_stairs1[facing=east,half=top,shape=straight]
immersiveengineering:treated_wood_stairs1[facing=east,half=top,shape=inner_left]
immersiveengineering:treated_wood_stairs1[facing=east,half=top,shape=inner_right]
immersiveengineering:treated_wood_stairs1[facing=east,half=top,shape=outer_left]
immersiveengineering:treated_wood_stairs1[facing=east,half=top,shape=outer_right]
immersiveengineering:treated_wood_stairs1[facing=east,half=bottom,shape=straight]
immersiveengineering:treated_wood_stairs1[facing=east,half=bottom,shape=inner_left]
immersiveengineering:treated_wood_stairs1[facing=east,half=bottom,shape=inner_right]
immersiveengineering:treated_wood_stairs1[facing=east,half=bottom,shape=outer_left]
immersiveengineering:treated_wood_stairs1[facing=east,half=bottom,shape=outer_right]
immersiveengineering:treated_wood_stairs2[facing=north,half=top,shape=straight]
immersiveengineering:treated_wood_stairs2[facing=north,half=top,shape=inner_left]
immersiveengineering:treated_wood_stairs2[facing=north,half=top,shape=inner_right]
immersiveengineering:treated_wood_stairs2[facing=north,half=top,shape=outer_left]
immersiveengineering:treated_wood_stairs2[facing=north,half=top,shape=outer_right]
immersiveengineering:treated_wood_stairs2[facing=north,half=bottom,shape=straight]
immersiveengineering:treated_wood_stairs2[facing=north,half=bottom,shape=inner_left]
immersiveengineering:treated_wood_stairs2[facing=north,half=bottom,shape=inner_right]
immersiveengineering:treated_wood_stairs2[facing=north,half=bottom,shape=outer_left]
immersiveengineering:treated_wood_stairs2[facing=north,half=bottom,shape=outer_right]
immersiveengineering:treated_wood_stairs2[facing=south,half=top,shape=straight]
immersiveengineering:treated_wood_stairs2[facing=south,half=top,shape=inner_left]
immersiveengineering:treated_wood_stairs2[facing=south,half=top,shape=inner_right]
immersiveengineering:treated_wood_stairs2[facing=south,half=top,shape=outer_left]
immersiveengineering:treated_wood_stairs2[facing=south,half=top,shape=outer_right]
immersiveengineering:treated_wood_stairs2[facing=south,half=bottom,shape=straight]
immersiveengineering:treated_wood_stairs2[facing=south,half=bottom,shape=inner_left]
immersiveengineering:treated_wood_stairs2[facing=south,half=bottom,shape=inner_right]
immersiveengineering:treated_wood_stairs2[facing=south,half=bottom,shape=outer_left]
immersiveengineering:treated_wood_stairs2[facing=south,half=bottom,shape=outer_right]
immersiveengineering:treated_wood_stairs2[facing=west,half=top,shape=straight]
immersiveengineering:treated_wood_stairs2[facing=west,half=top,shape=inner_left]
immersiveengineering:treated_wood_stairs2[facing=west,half=top,shape=inner_right]
immersiveengineering:treated_wood_stairs2[facing=west,half=top,shape=outer_left]
immersiveengineering:treated_wood_stairs2[facing=west,half=top,shape=outer_right]
immersiveengineering:treated_wood_stairs2[facing=west,half=bottom,shape=straight]
immersiveengineering:treated_wood_stairs2[facing=west,half=bottom,shape=inner_left]
immersiveengineering:treated_wood_stairs2[facing=west,half=bottom,shape=inner_right]
immersiveengineering:treated_wood_stairs2[facing=west,half=bottom,shape=outer_left]
immersiveengineering:treated_wood_stairs2[facing=west,half=bottom,shape=outer_right]
immersiveengineering:treated_wood_stairs2[facing=east,half=top,shape=straight]
immersiveengineering:treated_wood_stairs2[facing=east,half=top,shape=inner_left]
immersiveengineering:treated_wood_stairs2[facing=east,half=top,shape=inner_right]
immersiveengineering:treated_wood_stairs2[facing=east,half=top,shape=outer_left]
immersiveengineering:treated_wood_stairs2[facing=east,half=top,shape=outer_right]
immersiveengineering:treated_wood_stairs2[facing=east,half=bottom,shape=straight]
immersiveengineering:treated_wood_stairs2[facing=east,half=bottom,shape=inner_left]
immersiveengineering:treated_wood_stairs2[facing=east,half=bottom,shape=inner_right]
immersiveengineering:treated_wood_stairs2[facing=east,half=bottom,shape=outer_left]
immersiveengineering:treated_wood_stairs2[facing=east,half=bottom,shape=outer_right]
immersiveengineering:wooden_decoration[east=true,north=true,south=true,type=fence,west=true]
immersiveengineering:wooden_decoration[east=true,north=true,south=true,type=fence,west=false]
immersiveengineering:wooden_decoration[east=true,north=true,south=true,type=scaffolding,west=true]
immersiveengineering:wooden_decoration[east=true,north=true,south=true,type=scaffolding,west=false]
immersiveengineering:wooden_decoration[east=true,north=true,south=false,type=fence,west=true]
immersiveengineering:wooden_decoration[east=true,north=true,south=false,type=fence,west=false]
immersiveengineering:wooden_decoration[east=true,north=true,south=false,type=scaffolding,west=true]
immersiveengineering:wooden_decoration[east=true,north=true,south=false,type=scaffolding,west=false]
immersiveengineering:wooden_decoration[east=true,north=false,south=true,type=fence,west=true]
immersiveengineering:wooden_decoration[east=true,north=false,south=true,type=fence,west=false]
immersiveengineering:wooden_decoration[east=true,north=false,south=true,type=scaffolding,west=true]
immersiveengineering:wooden_decoration[east=true,north=false,south=true,type=scaffolding,west=false]
immersiveengineering:wooden_decoration[east=true,north=false,south=false,type=fence,west=true]
immersiveengineering:wooden_decoration[east=true,north=false,south=false,type=fence,west=false]
immersiveengineering:wooden_decoration[east=true,north=false,south=false,type=scaffolding,west=true]
immersiveengineering:wooden_decoration[east=true,north=false,south=false,type=scaffolding,west=false]
immersiveengineering:wooden_decoration[east=false,north=true,south=true,type=fence,west=true]
immersiveengineering:wooden_decoration[east=false,north=true,south=true,type=fence,west=false]
immersiveengineering:wooden_decoration[east=false,north=true,south=true,type=scaffolding,west=true]
immersiveengineering:wooden_decoration[east=false,north=true,south=true,type=scaffolding,west=false]
immersiveengineering:wooden_decoration[east=false,north=true,south=false,type=fence,west=true]
immersiveengineering:wooden_decoration[east=false,north=true,south=false,type=fence,west=false]
immersiveengineering:wooden_decoration[east=false,north=true,south=false,type=scaffolding,west=true]
immersiveengineering:wooden_decoration[east=false,north=true,south=false,type=scaffolding,west=false]
immersiveengineering:wooden_decoration[east=false,north=false,south=true,type=fence,west=true]
immersiveengineering:wooden_decoration[east=false,north=false,south=true,type=fence,west=false]
immersiveengineering:wooden_decoration[east=false,north=false,south=true,type=scaffolding,west=true]
immersiveengineering:wooden_decoration[east=false,north=false,south=true,type=scaffolding,west=false]
immersiveengineering:wooden_decoration[east=false,north=false,south=false,type=fence,west=true]
immersiveengineering:wooden_decoration[east=false,north=false,south=false,type=fence,west=false]
immersiveengineering:wooden_decoration[east=false,north=false,south=false,type=scaffolding,west=true]
immersiveengineering:wooden_decoration[east=false,north=false,south=false,type=scaffolding,west=false]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=down,type=crate]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=down,type=barrel]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=down,type=workbench]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=down,type=sorter]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=down,type=gunpowder_barrel]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=down,type=reinforced_crate]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=down,type=turntable]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=down,type=fluid_sorter]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=up,type=crate]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=up,type=barrel]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=up,type=workbench]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=up,type=sorter]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=up,type=gunpowder_barrel]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=up,type=reinforced_crate]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=up,type=turntable]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=up,type=fluid_sorter]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=north,type=crate]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=north,type=barrel]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=north,type=workbench]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=north,type=sorter]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=north,type=gunpowder_barrel]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=north,type=reinforced_crate]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=north,type=turntable]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=north,type=fluid_sorter]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=south,type=crate]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=south,type=barrel]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=south,type=workbench]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=south,type=sorter]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=south,type=gunpowder_barrel]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=south,type=reinforced_crate]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=south,type=turntable]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=south,type=fluid_sorter]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=west,type=crate]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=west,type=barrel]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=west,type=workbench]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=west,type=sorter]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=west,type=gunpowder_barrel]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=west,type=reinforced_crate]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=west,type=turntable]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=west,type=fluid_sorter]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=east,type=crate]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=east,type=barrel]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=east,type=workbench]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=east,type=sorter]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=east,type=gunpowder_barrel]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=east,type=reinforced_crate]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=east,type=turntable]
immersiveengineering:wooden_device0[_0multiblockslave=false,facing=east,type=fluid_sorter]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=down,type=crate]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=down,type=barrel]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=down,type=workbench]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=down,type=sorter]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=down,type=gunpowder_barrel]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=down,type=reinforced_crate]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=down,type=turntable]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=down,type=fluid_sorter]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=up,type=crate]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=up,type=barrel]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=up,type=workbench]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=up,type=sorter]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=up,type=gunpowder_barrel]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=up,type=reinforced_crate]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=up,type=turntable]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=up,type=fluid_sorter]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=north,type=crate]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=north,type=barrel]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=north,type=workbench]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=north,type=sorter]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=north,type=gunpowder_barrel]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=north,type=reinforced_crate]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=north,type=turntable]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=north,type=fluid_sorter]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=south,type=crate]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=south,type=barrel]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=south,type=workbench]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=south,type=sorter]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=south,type=gunpowder_barrel]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=south,type=reinforced_crate]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=south,type=turntable]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=south,type=fluid_sorter]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=west,type=crate]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=west,type=barrel]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=west,type=workbench]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=west,type=sorter]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=west,type=gunpowder_barrel]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=west,type=reinforced_crate]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=west,type=turntable]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=west,type=fluid_sorter]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=east,type=crate]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=east,type=barrel]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=east,type=workbench]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=east,type=sorter]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=east,type=gunpowder_barrel]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=east,type=reinforced_crate]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=east,type=turntable]
immersiveengineering:wooden_device0[_0multiblockslave=true,facing=east,type=fluid_sorter]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=0,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=0,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=0,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=0,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=0,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=1,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=1,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=1,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=1,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=1,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=2,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=2,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=2,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=2,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=2,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=3,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=3,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=3,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=3,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=3,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=0,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=0,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=0,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=0,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=0,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=1,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=1,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=1,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=1,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=1,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=2,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=2,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=2,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=2,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=2,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=3,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=3,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=3,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=3,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=3,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=0,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=0,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=0,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=0,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=0,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=1,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=1,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=1,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=1,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=1,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=2,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=2,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=2,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=2,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=2,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=3,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=3,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=3,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=3,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=3,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=0,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=0,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=0,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=0,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=0,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=1,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=1,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=1,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=1,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=1,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=2,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=2,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=2,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=2,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=2,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=3,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=3,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=3,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=3,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=3,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=0,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=0,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=0,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=0,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=0,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=1,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=1,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=1,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=1,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=1,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=2,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=2,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=2,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=2,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=2,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=3,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=3,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=3,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=3,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=3,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=0,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=0,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=0,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=0,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=0,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=1,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=1,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=1,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=1,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=1,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=2,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=2,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=2,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=2,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=2,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=3,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=3,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=3,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=3,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=3,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=0,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=0,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=0,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=0,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=0,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=1,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=1,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=1,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=1,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=1,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=2,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=2,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=2,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=2,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=2,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=3,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=3,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=3,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=3,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=3,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=0,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=0,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=0,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=0,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=0,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=1,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=1,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=1,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=1,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=1,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=2,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=2,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=2,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=2,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=2,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=3,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=3,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=3,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=3,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=3,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=0,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=0,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=0,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=0,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=0,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=1,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=1,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=1,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=1,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=1,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=2,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=2,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=2,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=2,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=2,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=3,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=3,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=3,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=3,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=3,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=0,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=0,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=0,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=0,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=0,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=1,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=1,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=1,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=1,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=1,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=2,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=2,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=2,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=2,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=2,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=3,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=3,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=3,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=3,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=3,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=0,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=0,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=0,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=0,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=0,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=1,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=1,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=1,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=1,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=1,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=2,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=2,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=2,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=2,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=2,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=3,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=3,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=3,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=3,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=3,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=0,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=0,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=0,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=0,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=0,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=1,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=1,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=1,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=1,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=1,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=2,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=2,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=2,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=2,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=2,type=wallmount]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=3,type=watermill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=3,type=windmill]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=3,type=windmill_advanced]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=3,type=post]
immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=3,type=wallmount]
immersiveengineering:hemp[type=bottom0]
immersiveengineering:hemp[type=bottom1]
immersiveengineering:hemp[type=bottom2]
immersiveengineering:hemp[type=bottom3]
immersiveengineering:hemp[type=bottom4]
immersiveengineering:hemp[type=top0]
immersiveengineering:cloth_device[boolean0=false,facing=down,type=cushion]
immersiveengineering:cloth_device[boolean0=false,facing=down,type=balloon]
immersiveengineering:cloth_device[boolean0=false,facing=down,type=stripcurtain]
immersiveengineering:cloth_device[boolean0=false,facing=down,type=shader_banner]
immersiveengineering:cloth_device[boolean0=false,facing=up,type=cushion]
immersiveengineering:cloth_device[boolean0=false,facing=up,type=balloon]
immersiveengineering:cloth_device[boolean0=false,facing=up,type=stripcurtain]
immersiveengineering:cloth_device[boolean0=false,facing=up,type=shader_banner]
immersiveengineering:cloth_device[boolean0=false,facing=north,type=cushion]
immersiveengineering:cloth_device[boolean0=false,facing=north,type=balloon]
immersiveengineering:cloth_device[boolean0=false,facing=north,type=stripcurtain]
immersiveengineering:cloth_device[boolean0=false,facing=north,type=shader_banner]
immersiveengineering:cloth_device[boolean0=false,facing=south,type=cushion]
immersiveengineering:cloth_device[boolean0=false,facing=south,type=balloon]
immersiveengineering:cloth_device[boolean0=false,facing=south,type=stripcurtain]
immersiveengineering:cloth_device[boolean0=false,facing=south,type=shader_banner]
immersiveengineering:cloth_device[boolean0=false,facing=west,type=cushion]
immersiveengineering:cloth_device[boolean0=false,facing=west,type=balloon]
immersiveengineering:cloth_device[boolean0=false,facing=west,type=stripcurtain]
immersiveengineering:cloth_device[boolean0=false,facing=west,type=shader_banner]
immersiveengineering:cloth_device[boolean0=false,facing=east,type=cushion]
immersiveengineering:cloth_device[boolean0=false,facing=east,type=balloon]
immersiveengineering:cloth_device[boolean0=false,facing=east,type=stripcurtain]
immersiveengineering:cloth_device[boolean0=false,facing=east,type=shader_banner]
immersiveengineering:cloth_device[boolean0=true,facing=down,type=cushion]
immersiveengineering:cloth_device[boolean0=true,facing=down,type=balloon]
immersiveengineering:cloth_device[boolean0=true,facing=down,type=stripcurtain]
immersiveengineering:cloth_device[boolean0=true,facing=down,type=shader_banner]
immersiveengineering:cloth_device[boolean0=true,facing=up,type=cushion]
immersiveengineering:cloth_device[boolean0=true,facing=up,type=balloon]
immersiveengineering:cloth_device[boolean0=true,facing=up,type=stripcurtain]
immersiveengineering:cloth_device[boolean0=true,facing=up,type=shader_banner]
immersiveengineering:cloth_device[boolean0=true,facing=north,type=cushion]
immersiveengineering:cloth_device[boolean0=true,facing=north,type=balloon]
immersiveengineering:cloth_device[boolean0=true,facing=north,type=stripcurtain]
immersiveengineering:cloth_device[boolean0=true,facing=north,type=shader_banner]
immersiveengineering:cloth_device[boolean0=true,facing=south,type=cushion]
immersiveengineering:cloth_device[boolean0=true,facing=south,type=balloon]
immersiveengineering:cloth_device[boolean0=true,facing=south,type=stripcurtain]
immersiveengineering:cloth_device[boolean0=true,facing=south,type=shader_banner]
immersiveengineering:cloth_device[boolean0=true,facing=west,type=cushion]
immersiveengineering:cloth_device[boolean0=true,facing=west,type=balloon]
immersiveengineering:cloth_device[boolean0=true,facing=west,type=stripcurtain]
immersiveengineering:cloth_device[boolean0=true,facing=west,type=shader_banner]
immersiveengineering:cloth_device[boolean0=true,facing=east,type=cushion]
immersiveengineering:cloth_device[boolean0=true,facing=east,type=balloon]
immersiveengineering:cloth_device[boolean0=true,facing=east,type=stripcurtain]
immersiveengineering:cloth_device[boolean0=true,facing=east,type=shader_banner]
immersiveengineering:fake_light[type=air]
immersiveengineering:sheetmetal[type=copper]
immersiveengineering:sheetmetal[type=aluminum]
immersiveengineering:sheetmetal[type=lead]
immersiveengineering:sheetmetal[type=silver]
immersiveengineering:sheetmetal[type=nickel]
immersiveengineering:sheetmetal[type=uranium]
immersiveengineering:sheetmetal[type=constantan]
immersiveengineering:sheetmetal[type=electrum]
immersiveengineering:sheetmetal[type=steel]
immersiveengineering:sheetmetal[type=iron]
immersiveengineering:sheetmetal[type=gold]
immersiveengineering:sheetmetal_slab[slabtype=0,type=copper]
immersiveengineering:sheetmetal_slab[slabtype=0,type=aluminum]
immersiveengineering:sheetmetal_slab[slabtype=0,type=lead]
immersiveengineering:sheetmetal_slab[slabtype=0,type=silver]
immersiveengineering:sheetmetal_slab[slabtype=0,type=nickel]
immersiveengineering:sheetmetal_slab[slabtype=0,type=uranium]
immersiveengineering:sheetmetal_slab[slabtype=0,type=constantan]
immersiveengineering:sheetmetal_slab[slabtype=0,type=electrum]
immersiveengineering:sheetmetal_slab[slabtype=0,type=steel]
immersiveengineering:sheetmetal_slab[slabtype=0,type=iron]
immersiveengineering:sheetmetal_slab[slabtype=0,type=gold]
immersiveengineering:sheetmetal_slab[slabtype=1,type=copper]
immersiveengineering:sheetmetal_slab[slabtype=1,type=aluminum]
immersiveengineering:sheetmetal_slab[slabtype=1,type=lead]
immersiveengineering:sheetmetal_slab[slabtype=1,type=silver]
immersiveengineering:sheetmetal_slab[slabtype=1,type=nickel]
immersiveengineering:sheetmetal_slab[slabtype=1,type=uranium]
immersiveengineering:sheetmetal_slab[slabtype=1,type=constantan]
immersiveengineering:sheetmetal_slab[slabtype=1,type=electrum]
immersiveengineering:sheetmetal_slab[slabtype=1,type=steel]
immersiveengineering:sheetmetal_slab[slabtype=1,type=iron]
immersiveengineering:sheetmetal_slab[slabtype=1,type=gold]
immersiveengineering:sheetmetal_slab[slabtype=2,type=copper]
immersiveengineering:sheetmetal_slab[slabtype=2,type=aluminum]
immersiveengineering:sheetmetal_slab[slabtype=2,type=lead]
immersiveengineering:sheetmetal_slab[slabtype=2,type=silver]
immersiveengineering:sheetmetal_slab[slabtype=2,type=nickel]
immersiveengineering:sheetmetal_slab[slabtype=2,type=uranium]
immersiveengineering:sheetmetal_slab[slabtype=2,type=constantan]
immersiveengineering:sheetmetal_slab[slabtype=2,type=electrum]
immersiveengineering:sheetmetal_slab[slabtype=2,type=steel]
immersiveengineering:sheetmetal_slab[slabtype=2,type=iron]
immersiveengineering:sheetmetal_slab[slabtype=2,type=gold]
immersiveengineering:metal_decoration0[type=coil_lv]
immersiveengineering:metal_decoration0[type=coil_mv]
immersiveengineering:metal_decoration0[type=coil_hv]
immersiveengineering:metal_decoration0[type=rs_engineering]
immersiveengineering:metal_decoration0[type=light_engineering]
immersiveengineering:metal_decoration0[type=heavy_engineering]
immersiveengineering:metal_decoration0[type=generator]
immersiveengineering:metal_decoration0[type=radiator]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=steel_fence,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=steel_fence,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=steel_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=steel_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=steel_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=steel_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=steel_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=steel_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=aluminum_fence,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=aluminum_fence,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=aluminum_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=aluminum_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=aluminum_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=aluminum_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=aluminum_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=aluminum_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=steel_fence,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=steel_fence,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=steel_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=steel_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=steel_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=steel_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=steel_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=steel_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=aluminum_fence,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=aluminum_fence,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=aluminum_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=aluminum_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=aluminum_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=aluminum_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=aluminum_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=true,north=true,south=false,type=aluminum_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=steel_fence,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=steel_fence,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=steel_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=steel_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=steel_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=steel_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=steel_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=steel_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=aluminum_fence,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=aluminum_fence,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=aluminum_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=aluminum_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=aluminum_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=aluminum_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=aluminum_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=true,type=aluminum_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=steel_fence,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=steel_fence,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=steel_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=steel_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=steel_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=steel_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=steel_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=steel_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=aluminum_fence,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=aluminum_fence,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=aluminum_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=aluminum_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=aluminum_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=aluminum_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=aluminum_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=true,north=false,south=false,type=aluminum_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=steel_fence,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=steel_fence,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=steel_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=steel_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=steel_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=steel_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=steel_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=steel_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=aluminum_fence,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=aluminum_fence,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=aluminum_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=aluminum_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=aluminum_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=aluminum_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=aluminum_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=true,type=aluminum_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=steel_fence,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=steel_fence,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=steel_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=steel_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=steel_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=steel_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=steel_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=steel_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=aluminum_fence,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=aluminum_fence,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=aluminum_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=aluminum_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=aluminum_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=aluminum_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=aluminum_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=false,north=true,south=false,type=aluminum_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=steel_fence,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=steel_fence,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=steel_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=steel_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=steel_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=steel_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=steel_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=steel_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=aluminum_fence,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=aluminum_fence,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=aluminum_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=aluminum_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=aluminum_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=aluminum_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=aluminum_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=true,type=aluminum_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=steel_fence,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=steel_fence,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=steel_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=steel_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=steel_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=steel_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=steel_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=steel_scaffolding_2,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=aluminum_fence,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=aluminum_fence,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=aluminum_scaffolding_0,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=aluminum_scaffolding_0,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=aluminum_scaffolding_1,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=aluminum_scaffolding_1,west=false]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=aluminum_scaffolding_2,west=true]
immersiveengineering:metal_decoration1[east=false,north=false,south=false,type=aluminum_scaffolding_2,west=false]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=0,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=0,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=0,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=0,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=0,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=0,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=0,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=0,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=0,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=1,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=1,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=1,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=1,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=1,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=1,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=1,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=1,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=1,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=2,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=2,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=2,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=2,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=2,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=2,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=2,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=2,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=2,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=3,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=3,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=3,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=3,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=3,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=3,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=3,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=3,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=down,int_4=3,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=0,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=0,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=0,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=0,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=0,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=0,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=0,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=0,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=0,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=1,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=1,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=1,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=1,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=1,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=1,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=1,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=1,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=1,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=2,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=2,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=2,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=2,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=2,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=2,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=2,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=2,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=2,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=3,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=3,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=3,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=3,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=3,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=3,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=3,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=3,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=up,int_4=3,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=0,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=0,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=0,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=0,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=0,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=0,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=0,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=0,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=0,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=1,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=1,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=1,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=1,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=1,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=1,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=1,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=1,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=1,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=2,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=2,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=2,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=2,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=2,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=2,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=2,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=2,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=2,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=3,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=3,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=3,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=3,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=3,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=3,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=3,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=3,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=north,int_4=3,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=0,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=0,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=0,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=0,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=0,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=0,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=0,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=0,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=0,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=1,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=1,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=1,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=1,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=1,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=1,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=1,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=1,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=1,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=2,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=2,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=2,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=2,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=2,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=2,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=2,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=2,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=2,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=3,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=3,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=3,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=3,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=3,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=3,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=3,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=3,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=south,int_4=3,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=0,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=0,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=0,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=0,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=0,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=0,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=0,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=0,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=0,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=1,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=1,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=1,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=1,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=1,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=1,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=1,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=1,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=1,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=2,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=2,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=2,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=2,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=2,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=2,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=2,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=2,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=2,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=3,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=3,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=3,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=3,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=3,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=3,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=3,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=3,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=west,int_4=3,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=0,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=0,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=0,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=0,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=0,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=0,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=0,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=0,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=0,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=1,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=1,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=1,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=1,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=1,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=1,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=1,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=1,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=1,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=2,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=2,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=2,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=2,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=2,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=2,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=2,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=2,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=2,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=3,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=3,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=3,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=3,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=3,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=3,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=3,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=3,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=false,facing=east,int_4=3,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=0,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=0,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=0,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=0,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=0,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=0,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=0,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=0,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=0,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=1,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=1,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=1,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=1,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=1,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=1,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=1,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=1,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=1,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=2,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=2,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=2,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=2,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=2,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=2,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=2,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=2,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=2,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=3,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=3,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=3,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=3,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=3,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=3,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=3,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=3,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=down,int_4=3,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=0,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=0,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=0,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=0,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=0,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=0,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=0,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=0,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=0,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=1,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=1,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=1,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=1,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=1,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=1,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=1,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=1,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=1,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=2,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=2,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=2,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=2,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=2,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=2,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=2,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=2,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=2,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=3,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=3,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=3,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=3,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=3,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=3,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=3,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=3,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=3,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=0,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=0,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=0,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=0,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=0,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=0,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=0,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=0,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=0,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=1,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=1,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=1,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=1,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=1,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=1,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=1,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=1,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=1,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=2,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=2,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=2,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=2,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=2,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=2,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=2,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=2,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=2,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=3,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=3,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=3,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=3,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=3,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=3,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=3,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=3,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=3,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=0,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=0,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=0,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=0,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=0,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=0,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=0,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=0,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=0,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=1,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=1,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=1,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=1,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=1,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=1,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=1,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=1,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=1,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=2,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=2,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=2,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=2,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=2,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=2,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=2,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=2,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=2,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=3,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=3,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=3,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=3,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=3,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=3,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=3,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=3,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=3,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=0,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=0,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=0,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=0,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=0,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=0,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=0,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=0,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=0,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=1,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=1,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=1,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=1,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=1,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=1,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=1,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=1,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=1,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=2,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=2,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=2,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=2,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=2,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=2,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=2,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=2,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=2,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=3,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=3,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=3,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=3,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=3,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=3,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=3,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=3,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=west,int_4=3,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=0,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=0,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=0,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=0,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=0,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=0,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=0,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=0,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=0,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=1,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=1,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=1,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=1,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=1,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=1,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=1,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=1,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=1,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=2,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=2,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=2,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=2,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=2,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=2,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=2,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=2,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=2,type=alu_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=3,type=steel_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=3,type=steel_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=3,type=aluminum_post]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=3,type=aluminum_wallmount]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=3,type=lantern]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=3,type=razor_wire]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=3,type=toolbox]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=3,type=steel_slope]
immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=east,int_4=3,type=alu_slope]
immersiveengineering:metal_decoration1_slab[slabtype=0,type=steel_fence]
immersiveengineering:metal_decoration1_slab[slabtype=0,type=steel_scaffolding_0]
immersiveengineering:metal_decoration1_slab[slabtype=0,type=steel_scaffolding_1]
immersiveengineering:metal_decoration1_slab[slabtype=0,type=steel_scaffolding_2]
immersiveengineering:metal_decoration1_slab[slabtype=0,type=aluminum_fence]
immersiveengineering:metal_decoration1_slab[slabtype=0,type=aluminum_scaffolding_0]
immersiveengineering:metal_decoration1_slab[slabtype=0,type=aluminum_scaffolding_1]
immersiveengineering:metal_decoration1_slab[slabtype=0,type=aluminum_scaffolding_2]
immersiveengineering:metal_decoration1_slab[slabtype=1,type=steel_fence]
immersiveengineering:metal_decoration1_slab[slabtype=1,type=steel_scaffolding_0]
immersiveengineering:metal_decoration1_slab[slabtype=1,type=steel_scaffolding_1]
immersiveengineering:metal_decoration1_slab[slabtype=1,type=steel_scaffolding_2]
immersiveengineering:metal_decoration1_slab[slabtype=1,type=aluminum_fence]
immersiveengineering:metal_decoration1_slab[slabtype=1,type=aluminum_scaffolding_0]
immersiveengineering:metal_decoration1_slab[slabtype=1,type=aluminum_scaffolding_1]
immersiveengineering:metal_decoration1_slab[slabtype=1,type=aluminum_scaffolding_2]
immersiveengineering:metal_decoration1_slab[slabtype=2,type=steel_fence]
immersiveengineering:metal_decoration1_slab[slabtype=2,type=steel_scaffolding_0]
immersiveengineering:metal_decoration1_slab[slabtype=2,type=steel_scaffolding_1]
immersiveengineering:metal_decoration1_slab[slabtype=2,type=steel_scaffolding_2]
immersiveengineering:metal_decoration1_slab[slabtype=2,type=aluminum_fence]
immersiveengineering:metal_decoration1_slab[slabtype=2,type=aluminum_scaffolding_0]
immersiveengineering:metal_decoration1_slab[slabtype=2,type=aluminum_scaffolding_1]
immersiveengineering:metal_decoration1_slab[slabtype=2,type=aluminum_scaffolding_2]
immersiveengineering:steel_scaffolding_stairs0[facing=north,half=top,shape=straight]
immersiveengineering:steel_scaffolding_stairs0[facing=north,half=top,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs0[facing=north,half=top,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs0[facing=north,half=top,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs0[facing=north,half=top,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs0[facing=north,half=bottom,shape=straight]
immersiveengineering:steel_scaffolding_stairs0[facing=north,half=bottom,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs0[facing=north,half=bottom,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs0[facing=north,half=bottom,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs0[facing=north,half=bottom,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs0[facing=south,half=top,shape=straight]
immersiveengineering:steel_scaffolding_stairs0[facing=south,half=top,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs0[facing=south,half=top,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs0[facing=south,half=top,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs0[facing=south,half=top,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs0[facing=south,half=bottom,shape=straight]
immersiveengineering:steel_scaffolding_stairs0[facing=south,half=bottom,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs0[facing=south,half=bottom,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs0[facing=south,half=bottom,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs0[facing=south,half=bottom,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs0[facing=west,half=top,shape=straight]
immersiveengineering:steel_scaffolding_stairs0[facing=west,half=top,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs0[facing=west,half=top,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs0[facing=west,half=top,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs0[facing=west,half=top,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs0[facing=west,half=bottom,shape=straight]
immersiveengineering:steel_scaffolding_stairs0[facing=west,half=bottom,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs0[facing=west,half=bottom,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs0[facing=west,half=bottom,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs0[facing=west,half=bottom,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs0[facing=east,half=top,shape=straight]
immersiveengineering:steel_scaffolding_stairs0[facing=east,half=top,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs0[facing=east,half=top,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs0[facing=east,half=top,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs0[facing=east,half=top,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs0[facing=east,half=bottom,shape=straight]
immersiveengineering:steel_scaffolding_stairs0[facing=east,half=bottom,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs0[facing=east,half=bottom,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs0[facing=east,half=bottom,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs0[facing=east,half=bottom,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs1[facing=north,half=top,shape=straight]
immersiveengineering:steel_scaffolding_stairs1[facing=north,half=top,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs1[facing=north,half=top,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs1[facing=north,half=top,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs1[facing=north,half=top,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs1[facing=north,half=bottom,shape=straight]
immersiveengineering:steel_scaffolding_stairs1[facing=north,half=bottom,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs1[facing=north,half=bottom,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs1[facing=north,half=bottom,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs1[facing=north,half=bottom,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs1[facing=south,half=top,shape=straight]
immersiveengineering:steel_scaffolding_stairs1[facing=south,half=top,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs1[facing=south,half=top,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs1[facing=south,half=top,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs1[facing=south,half=top,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs1[facing=south,half=bottom,shape=straight]
immersiveengineering:steel_scaffolding_stairs1[facing=south,half=bottom,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs1[facing=south,half=bottom,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs1[facing=south,half=bottom,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs1[facing=south,half=bottom,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs1[facing=west,half=top,shape=straight]
immersiveengineering:steel_scaffolding_stairs1[facing=west,half=top,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs1[facing=west,half=top,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs1[facing=west,half=top,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs1[facing=west,half=top,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs1[facing=west,half=bottom,shape=straight]
immersiveengineering:steel_scaffolding_stairs1[facing=west,half=bottom,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs1[facing=west,half=bottom,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs1[facing=west,half=bottom,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs1[facing=west,half=bottom,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs1[facing=east,half=top,shape=straight]
immersiveengineering:steel_scaffolding_stairs1[facing=east,half=top,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs1[facing=east,half=top,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs1[facing=east,half=top,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs1[facing=east,half=top,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs1[facing=east,half=bottom,shape=straight]
immersiveengineering:steel_scaffolding_stairs1[facing=east,half=bottom,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs1[facing=east,half=bottom,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs1[facing=east,half=bottom,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs1[facing=east,half=bottom,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs2[facing=north,half=top,shape=straight]
immersiveengineering:steel_scaffolding_stairs2[facing=north,half=top,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs2[facing=north,half=top,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs2[facing=north,half=top,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs2[facing=north,half=top,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs2[facing=north,half=bottom,shape=straight]
immersiveengineering:steel_scaffolding_stairs2[facing=north,half=bottom,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs2[facing=north,half=bottom,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs2[facing=north,half=bottom,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs2[facing=north,half=bottom,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs2[facing=south,half=top,shape=straight]
immersiveengineering:steel_scaffolding_stairs2[facing=south,half=top,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs2[facing=south,half=top,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs2[facing=south,half=top,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs2[facing=south,half=top,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs2[facing=south,half=bottom,shape=straight]
immersiveengineering:steel_scaffolding_stairs2[facing=south,half=bottom,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs2[facing=south,half=bottom,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs2[facing=south,half=bottom,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs2[facing=south,half=bottom,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs2[facing=west,half=top,shape=straight]
immersiveengineering:steel_scaffolding_stairs2[facing=west,half=top,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs2[facing=west,half=top,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs2[facing=west,half=top,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs2[facing=west,half=top,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs2[facing=west,half=bottom,shape=straight]
immersiveengineering:steel_scaffolding_stairs2[facing=west,half=bottom,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs2[facing=west,half=bottom,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs2[facing=west,half=bottom,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs2[facing=west,half=bottom,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs2[facing=east,half=top,shape=straight]
immersiveengineering:steel_scaffolding_stairs2[facing=east,half=top,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs2[facing=east,half=top,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs2[facing=east,half=top,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs2[facing=east,half=top,shape=outer_right]
immersiveengineering:steel_scaffolding_stairs2[facing=east,half=bottom,shape=straight]
immersiveengineering:steel_scaffolding_stairs2[facing=east,half=bottom,shape=inner_left]
immersiveengineering:steel_scaffolding_stairs2[facing=east,half=bottom,shape=inner_right]
immersiveengineering:steel_scaffolding_stairs2[facing=east,half=bottom,shape=outer_left]
immersiveengineering:steel_scaffolding_stairs2[facing=east,half=bottom,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=north,half=top,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs0[facing=north,half=top,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=north,half=top,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=north,half=top,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=north,half=top,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=north,half=bottom,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs0[facing=north,half=bottom,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=north,half=bottom,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=north,half=bottom,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=north,half=bottom,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=south,half=top,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs0[facing=south,half=top,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=south,half=top,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=south,half=top,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=south,half=top,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=south,half=bottom,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs0[facing=south,half=bottom,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=south,half=bottom,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=south,half=bottom,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=south,half=bottom,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=west,half=top,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs0[facing=west,half=top,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=west,half=top,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=west,half=top,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=west,half=top,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=west,half=bottom,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs0[facing=west,half=bottom,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=west,half=bottom,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=west,half=bottom,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=west,half=bottom,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=east,half=top,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs0[facing=east,half=top,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=east,half=top,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=east,half=top,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=east,half=top,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=east,half=bottom,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs0[facing=east,half=bottom,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=east,half=bottom,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs0[facing=east,half=bottom,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs0[facing=east,half=bottom,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=north,half=top,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs1[facing=north,half=top,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=north,half=top,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=north,half=top,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=north,half=top,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=north,half=bottom,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs1[facing=north,half=bottom,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=north,half=bottom,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=north,half=bottom,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=north,half=bottom,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=south,half=top,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs1[facing=south,half=top,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=south,half=top,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=south,half=top,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=south,half=top,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=south,half=bottom,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs1[facing=south,half=bottom,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=south,half=bottom,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=south,half=bottom,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=south,half=bottom,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=west,half=top,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs1[facing=west,half=top,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=west,half=top,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=west,half=top,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=west,half=top,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=west,half=bottom,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs1[facing=west,half=bottom,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=west,half=bottom,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=west,half=bottom,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=west,half=bottom,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=east,half=top,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs1[facing=east,half=top,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=east,half=top,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=east,half=top,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=east,half=top,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=east,half=bottom,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs1[facing=east,half=bottom,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=east,half=bottom,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs1[facing=east,half=bottom,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs1[facing=east,half=bottom,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=north,half=top,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs2[facing=north,half=top,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=north,half=top,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=north,half=top,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=north,half=top,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=north,half=bottom,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs2[facing=north,half=bottom,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=north,half=bottom,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=north,half=bottom,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=north,half=bottom,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=south,half=top,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs2[facing=south,half=top,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=south,half=top,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=south,half=top,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=south,half=top,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=south,half=bottom,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs2[facing=south,half=bottom,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=south,half=bottom,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=south,half=bottom,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=south,half=bottom,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=top,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=top,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=top,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=top,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=top,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=bottom,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=bottom,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=bottom,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=bottom,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=bottom,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=top,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=top,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=top,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=top,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=top,shape=outer_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=bottom,shape=straight]
immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=bottom,shape=inner_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=bottom,shape=inner_right]
immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=bottom,shape=outer_left]
immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=bottom,shape=outer_right]
immersiveengineering:metal_ladder[facing=north,type=normal]
immersiveengineering:metal_ladder[facing=north,type=covered_steel]
immersiveengineering:metal_ladder[facing=north,type=covered_aluminum]
immersiveengineering:metal_ladder[facing=south,type=normal]
immersiveengineering:metal_ladder[facing=south,type=covered_steel]
immersiveengineering:metal_ladder[facing=south,type=covered_aluminum]
immersiveengineering:metal_ladder[facing=west,type=normal]
immersiveengineering:metal_ladder[facing=west,type=covered_steel]
immersiveengineering:metal_ladder[facing=west,type=covered_aluminum]
immersiveengineering:metal_ladder[facing=east,type=normal]
immersiveengineering:metal_ladder[facing=east,type=covered_steel]
immersiveengineering:metal_ladder[facing=east,type=covered_aluminum]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=transformer]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=feedthrough]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=connector_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=relay_lv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=connector_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=relay_mv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=connector_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=relay_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=connector_structural]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=transformer]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=transformer_hv]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=breakerswitch]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=redstone_breaker]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=energy_meter]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=connector_redstone]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=connector_probe]
immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=feedthrough]
immersiveengineering:metal_device0[_0multiblockslave=false,type=capacitor_lv]
immersiveengineering:metal_device0[_0multiblockslave=false,type=capacitor_mv]
immersiveengineering:metal_device0[_0multiblockslave=false,type=capacitor_hv]
immersiveengineering:metal_device0[_0multiblockslave=false,type=capacitor_creative]
immersiveengineering:metal_device0[_0multiblockslave=false,type=barrel]
immersiveengineering:metal_device0[_0multiblockslave=false,type=fluid_pump]
immersiveengineering:metal_device0[_0multiblockslave=false,type=fluid_placer]
immersiveengineering:metal_device0[_0multiblockslave=true,type=capacitor_lv]
immersiveengineering:metal_device0[_0multiblockslave=true,type=capacitor_mv]
immersiveengineering:metal_device0[_0multiblockslave=true,type=capacitor_hv]
immersiveengineering:metal_device0[_0multiblockslave=true,type=capacitor_creative]
immersiveengineering:metal_device0[_0multiblockslave=true,type=barrel]
immersiveengineering:metal_device0[_0multiblockslave=true,type=fluid_pump]
immersiveengineering:metal_device0[_0multiblockslave=true,type=fluid_placer]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=north,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=south,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=belljar]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=blast_furnace_preheater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=furnace_heater]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=dynamo]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=thermoelectric_gen]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=electric_lantern]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=charging_station]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=fluid_pipe]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=sample_drill]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=tesla_coil]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=floodlight]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=turret_chem]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=turret_gun]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=turret_rail]
immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=belljar]
immersiveengineering:conveyor[facing=down,type=conveyor]
immersiveengineering:conveyor[facing=up,type=conveyor]
immersiveengineering:conveyor[facing=north,type=conveyor]
immersiveengineering:conveyor[facing=south,type=conveyor]
immersiveengineering:conveyor[facing=west,type=conveyor]
immersiveengineering:conveyor[facing=east,type=conveyor]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=mixer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=metal_press]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=crusher]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=tank]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=silo]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=assembler]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=auto_workbench]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=bottling_machine]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=squeezer]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=fermenter]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=refinery]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=diesel_generator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=excavator]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=bucket_wheel]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=arc_furnace]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=lightningrod]
immersiveengineering:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=mixer]
immersiveengineering:fluidcreosote[level=0]
immersiveengineering:fluidcreosote[level=1]
immersiveengineering:fluidcreosote[level=2]
immersiveengineering:fluidcreosote[level=3]
immersiveengineering:fluidcreosote[level=4]
immersiveengineering:fluidcreosote[level=5]
immersiveengineering:fluidcreosote[level=6]
immersiveengineering:fluidcreosote[level=7]
immersiveengineering:fluidcreosote[level=8]
immersiveengineering:fluidcreosote[level=9]
immersiveengineering:fluidcreosote[level=10]
immersiveengineering:fluidcreosote[level=11]
immersiveengineering:fluidcreosote[level=12]
immersiveengineering:fluidcreosote[level=13]
immersiveengineering:fluidcreosote[level=14]
immersiveengineering:fluidcreosote[level=15]
immersiveengineering:fluidplantoil[level=0]
immersiveengineering:fluidplantoil[level=1]
immersiveengineering:fluidplantoil[level=2]
immersiveengineering:fluidplantoil[level=3]
immersiveengineering:fluidplantoil[level=4]
immersiveengineering:fluidplantoil[level=5]
immersiveengineering:fluidplantoil[level=6]
immersiveengineering:fluidplantoil[level=7]
immersiveengineering:fluidplantoil[level=8]
immersiveengineering:fluidplantoil[level=9]
immersiveengineering:fluidplantoil[level=10]
immersiveengineering:fluidplantoil[level=11]
immersiveengineering:fluidplantoil[level=12]
immersiveengineering:fluidplantoil[level=13]
immersiveengineering:fluidplantoil[level=14]
immersiveengineering:fluidplantoil[level=15]
immersiveengineering:fluidethanol[level=0]
immersiveengineering:fluidethanol[level=1]
immersiveengineering:fluidethanol[level=2]
immersiveengineering:fluidethanol[level=3]
immersiveengineering:fluidethanol[level=4]
immersiveengineering:fluidethanol[level=5]
immersiveengineering:fluidethanol[level=6]
immersiveengineering:fluidethanol[level=7]
immersiveengineering:fluidethanol[level=8]
immersiveengineering:fluidethanol[level=9]
immersiveengineering:fluidethanol[level=10]
immersiveengineering:fluidethanol[level=11]
immersiveengineering:fluidethanol[level=12]
immersiveengineering:fluidethanol[level=13]
immersiveengineering:fluidethanol[level=14]
immersiveengineering:fluidethanol[level=15]
immersiveengineering:fluidbiodiesel[level=0]
immersiveengineering:fluidbiodiesel[level=1]
immersiveengineering:fluidbiodiesel[level=2]
immersiveengineering:fluidbiodiesel[level=3]
immersiveengineering:fluidbiodiesel[level=4]
immersiveengineering:fluidbiodiesel[level=5]
immersiveengineering:fluidbiodiesel[level=6]
immersiveengineering:fluidbiodiesel[level=7]
immersiveengineering:fluidbiodiesel[level=8]
immersiveengineering:fluidbiodiesel[level=9]
immersiveengineering:fluidbiodiesel[level=10]
immersiveengineering:fluidbiodiesel[level=11]
immersiveengineering:fluidbiodiesel[level=12]
immersiveengineering:fluidbiodiesel[level=13]
immersiveengineering:fluidbiodiesel[level=14]
immersiveengineering:fluidbiodiesel[level=15]
immersiveengineering:fluidconcrete[int_16=0,level=0]
immersiveengineering:fluidconcrete[int_16=0,level=1]
immersiveengineering:fluidconcrete[int_16=0,level=2]
immersiveengineering:fluidconcrete[int_16=0,level=3]
immersiveengineering:fluidconcrete[int_16=0,level=4]
immersiveengineering:fluidconcrete[int_16=0,level=5]
immersiveengineering:fluidconcrete[int_16=0,level=6]
immersiveengineering:fluidconcrete[int_16=0,level=7]
immersiveengineering:fluidconcrete[int_16=0,level=8]
immersiveengineering:fluidconcrete[int_16=0,level=9]
immersiveengineering:fluidconcrete[int_16=0,level=10]
immersiveengineering:fluidconcrete[int_16=0,level=11]
immersiveengineering:fluidconcrete[int_16=0,level=12]
immersiveengineering:fluidconcrete[int_16=0,level=13]
immersiveengineering:fluidconcrete[int_16=0,level=14]
immersiveengineering:fluidconcrete[int_16=0,level=15]
immersiveengineering:fluidconcrete[int_16=1,level=0]
immersiveengineering:fluidconcrete[int_16=1,level=1]
immersiveengineering:fluidconcrete[int_16=1,level=2]
immersiveengineering:fluidconcrete[int_16=1,level=3]
immersiveengineering:fluidconcrete[int_16=1,level=4]
immersiveengineering:fluidconcrete[int_16=1,level=5]
immersiveengineering:fluidconcrete[int_16=1,level=6]
immersiveengineering:fluidconcrete[int_16=1,level=7]
immersiveengineering:fluidconcrete[int_16=1,level=8]
immersiveengineering:fluidconcrete[int_16=1,level=9]
immersiveengineering:fluidconcrete[int_16=1,level=10]
immersiveengineering:fluidconcrete[int_16=1,level=11]
immersiveengineering:fluidconcrete[int_16=1,level=12]
immersiveengineering:fluidconcrete[int_16=1,level=13]
immersiveengineering:fluidconcrete[int_16=1,level=14]
immersiveengineering:fluidconcrete[int_16=1,level=15]
immersiveengineering:fluidconcrete[int_16=2,level=0]
immersiveengineering:fluidconcrete[int_16=2,level=1]
immersiveengineering:fluidconcrete[int_16=2,level=2]
immersiveengineering:fluidconcrete[int_16=2,level=3]
immersiveengineering:fluidconcrete[int_16=2,level=4]
immersiveengineering:fluidconcrete[int_16=2,level=5]
immersiveengineering:fluidconcrete[int_16=2,level=6]
immersiveengineering:fluidconcrete[int_16=2,level=7]
immersiveengineering:fluidconcrete[int_16=2,level=8]
immersiveengineering:fluidconcrete[int_16=2,level=9]
immersiveengineering:fluidconcrete[int_16=2,level=10]
immersiveengineering:fluidconcrete[int_16=2,level=11]
immersiveengineering:fluidconcrete[int_16=2,level=12]
immersiveengineering:fluidconcrete[int_16=2,level=13]
immersiveengineering:fluidconcrete[int_16=2,level=14]
immersiveengineering:fluidconcrete[int_16=2,level=15]
immersiveengineering:fluidconcrete[int_16=3,level=0]
immersiveengineering:fluidconcrete[int_16=3,level=1]
immersiveengineering:fluidconcrete[int_16=3,level=2]
immersiveengineering:fluidconcrete[int_16=3,level=3]
immersiveengineering:fluidconcrete[int_16=3,level=4]
immersiveengineering:fluidconcrete[int_16=3,level=5]
immersiveengineering:fluidconcrete[int_16=3,level=6]
immersiveengineering:fluidconcrete[int_16=3,level=7]
immersiveengineering:fluidconcrete[int_16=3,level=8]
immersiveengineering:fluidconcrete[int_16=3,level=9]
immersiveengineering:fluidconcrete[int_16=3,level=10]
immersiveengineering:fluidconcrete[int_16=3,level=11]
immersiveengineering:fluidconcrete[int_16=3,level=12]
immersiveengineering:fluidconcrete[int_16=3,level=13]
immersiveengineering:fluidconcrete[int_16=3,level=14]
immersiveengineering:fluidconcrete[int_16=3,level=15]
immersiveengineering:fluidconcrete[int_16=4,level=0]
immersiveengineering:fluidconcrete[int_16=4,level=1]
immersiveengineering:fluidconcrete[int_16=4,level=2]
immersiveengineering:fluidconcrete[int_16=4,level=3]
immersiveengineering:fluidconcrete[int_16=4,level=4]
immersiveengineering:fluidconcrete[int_16=4,level=5]
immersiveengineering:fluidconcrete[int_16=4,level=6]
immersiveengineering:fluidconcrete[int_16=4,level=7]
immersiveengineering:fluidconcrete[int_16=4,level=8]
immersiveengineering:fluidconcrete[int_16=4,level=9]
immersiveengineering:fluidconcrete[int_16=4,level=10]
immersiveengineering:fluidconcrete[int_16=4,level=11]
immersiveengineering:fluidconcrete[int_16=4,level=12]
immersiveengineering:fluidconcrete[int_16=4,level=13]
immersiveengineering:fluidconcrete[int_16=4,level=14]
immersiveengineering:fluidconcrete[int_16=4,level=15]
immersiveengineering:fluidconcrete[int_16=5,level=0]
immersiveengineering:fluidconcrete[int_16=5,level=1]
immersiveengineering:fluidconcrete[int_16=5,level=2]
immersiveengineering:fluidconcrete[int_16=5,level=3]
immersiveengineering:fluidconcrete[int_16=5,level=4]
immersiveengineering:fluidconcrete[int_16=5,level=5]
immersiveengineering:fluidconcrete[int_16=5,level=6]
immersiveengineering:fluidconcrete[int_16=5,level=7]
immersiveengineering:fluidconcrete[int_16=5,level=8]
immersiveengineering:fluidconcrete[int_16=5,level=9]
immersiveengineering:fluidconcrete[int_16=5,level=10]
immersiveengineering:fluidconcrete[int_16=5,level=11]
immersiveengineering:fluidconcrete[int_16=5,level=12]
immersiveengineering:fluidconcrete[int_16=5,level=13]
immersiveengineering:fluidconcrete[int_16=5,level=14]
immersiveengineering:fluidconcrete[int_16=5,level=15]
immersiveengineering:fluidconcrete[int_16=6,level=0]
immersiveengineering:fluidconcrete[int_16=6,level=1]
immersiveengineering:fluidconcrete[int_16=6,level=2]
immersiveengineering:fluidconcrete[int_16=6,level=3]
immersiveengineering:fluidconcrete[int_16=6,level=4]
immersiveengineering:fluidconcrete[int_16=6,level=5]
immersiveengineering:fluidconcrete[int_16=6,level=6]
immersiveengineering:fluidconcrete[int_16=6,level=7]
immersiveengineering:fluidconcrete[int_16=6,level=8]
immersiveengineering:fluidconcrete[int_16=6,level=9]
immersiveengineering:fluidconcrete[int_16=6,level=10]
immersiveengineering:fluidconcrete[int_16=6,level=11]
immersiveengineering:fluidconcrete[int_16=6,level=12]
immersiveengineering:fluidconcrete[int_16=6,level=13]
immersiveengineering:fluidconcrete[int_16=6,level=14]
immersiveengineering:fluidconcrete[int_16=6,level=15]
immersiveengineering:fluidconcrete[int_16=7,level=0]
immersiveengineering:fluidconcrete[int_16=7,level=1]
immersiveengineering:fluidconcrete[int_16=7,level=2]
immersiveengineering:fluidconcrete[int_16=7,level=3]
immersiveengineering:fluidconcrete[int_16=7,level=4]
immersiveengineering:fluidconcrete[int_16=7,level=5]
immersiveengineering:fluidconcrete[int_16=7,level=6]
immersiveengineering:fluidconcrete[int_16=7,level=7]
immersiveengineering:fluidconcrete[int_16=7,level=8]
immersiveengineering:fluidconcrete[int_16=7,level=9]
immersiveengineering:fluidconcrete[int_16=7,level=10]
immersiveengineering:fluidconcrete[int_16=7,level=11]
immersiveengineering:fluidconcrete[int_16=7,level=12]
immersiveengineering:fluidconcrete[int_16=7,level=13]
immersiveengineering:fluidconcrete[int_16=7,level=14]
immersiveengineering:fluidconcrete[int_16=7,level=15]
immersiveengineering:fluidconcrete[int_16=8,level=0]
immersiveengineering:fluidconcrete[int_16=8,level=1]
immersiveengineering:fluidconcrete[int_16=8,level=2]
immersiveengineering:fluidconcrete[int_16=8,level=3]
immersiveengineering:fluidconcrete[int_16=8,level=4]
immersiveengineering:fluidconcrete[int_16=8,level=5]
immersiveengineering:fluidconcrete[int_16=8,level=6]
immersiveengineering:fluidconcrete[int_16=8,level=7]
immersiveengineering:fluidconcrete[int_16=8,level=8]
immersiveengineering:fluidconcrete[int_16=8,level=9]
immersiveengineering:fluidconcrete[int_16=8,level=10]
immersiveengineering:fluidconcrete[int_16=8,level=11]
immersiveengineering:fluidconcrete[int_16=8,level=12]
immersiveengineering:fluidconcrete[int_16=8,level=13]
immersiveengineering:fluidconcrete[int_16=8,level=14]
immersiveengineering:fluidconcrete[int_16=8,level=15]
immersiveengineering:fluidconcrete[int_16=9,level=0]
immersiveengineering:fluidconcrete[int_16=9,level=1]
immersiveengineering:fluidconcrete[int_16=9,level=2]
immersiveengineering:fluidconcrete[int_16=9,level=3]
immersiveengineering:fluidconcrete[int_16=9,level=4]
immersiveengineering:fluidconcrete[int_16=9,level=5]
immersiveengineering:fluidconcrete[int_16=9,level=6]
immersiveengineering:fluidconcrete[int_16=9,level=7]
immersiveengineering:fluidconcrete[int_16=9,level=8]
immersiveengineering:fluidconcrete[int_16=9,level=9]
immersiveengineering:fluidconcrete[int_16=9,level=10]
immersiveengineering:fluidconcrete[int_16=9,level=11]
immersiveengineering:fluidconcrete[int_16=9,level=12]
immersiveengineering:fluidconcrete[int_16=9,level=13]
immersiveengineering:fluidconcrete[int_16=9,level=14]
immersiveengineering:fluidconcrete[int_16=9,level=15]
immersiveengineering:fluidconcrete[int_16=10,level=0]
immersiveengineering:fluidconcrete[int_16=10,level=1]
immersiveengineering:fluidconcrete[int_16=10,level=2]
immersiveengineering:fluidconcrete[int_16=10,level=3]
immersiveengineering:fluidconcrete[int_16=10,level=4]
immersiveengineering:fluidconcrete[int_16=10,level=5]
immersiveengineering:fluidconcrete[int_16=10,level=6]
immersiveengineering:fluidconcrete[int_16=10,level=7]
immersiveengineering:fluidconcrete[int_16=10,level=8]
immersiveengineering:fluidconcrete[int_16=10,level=9]
immersiveengineering:fluidconcrete[int_16=10,level=10]
immersiveengineering:fluidconcrete[int_16=10,level=11]
immersiveengineering:fluidconcrete[int_16=10,level=12]
immersiveengineering:fluidconcrete[int_16=10,level=13]
immersiveengineering:fluidconcrete[int_16=10,level=14]
immersiveengineering:fluidconcrete[int_16=10,level=15]
immersiveengineering:fluidconcrete[int_16=11,level=0]
immersiveengineering:fluidconcrete[int_16=11,level=1]
immersiveengineering:fluidconcrete[int_16=11,level=2]
immersiveengineering:fluidconcrete[int_16=11,level=3]
immersiveengineering:fluidconcrete[int_16=11,level=4]
immersiveengineering:fluidconcrete[int_16=11,level=5]
immersiveengineering:fluidconcrete[int_16=11,level=6]
immersiveengineering:fluidconcrete[int_16=11,level=7]
immersiveengineering:fluidconcrete[int_16=11,level=8]
immersiveengineering:fluidconcrete[int_16=11,level=9]
immersiveengineering:fluidconcrete[int_16=11,level=10]
immersiveengineering:fluidconcrete[int_16=11,level=11]
immersiveengineering:fluidconcrete[int_16=11,level=12]
immersiveengineering:fluidconcrete[int_16=11,level=13]
immersiveengineering:fluidconcrete[int_16=11,level=14]
immersiveengineering:fluidconcrete[int_16=11,level=15]
immersiveengineering:fluidconcrete[int_16=12,level=0]
immersiveengineering:fluidconcrete[int_16=12,level=1]
immersiveengineering:fluidconcrete[int_16=12,level=2]
immersiveengineering:fluidconcrete[int_16=12,level=3]
immersiveengineering:fluidconcrete[int_16=12,level=4]
immersiveengineering:fluidconcrete[int_16=12,level=5]
immersiveengineering:fluidconcrete[int_16=12,level=6]
immersiveengineering:fluidconcrete[int_16=12,level=7]
immersiveengineering:fluidconcrete[int_16=12,level=8]
immersiveengineering:fluidconcrete[int_16=12,level=9]
immersiveengineering:fluidconcrete[int_16=12,level=10]
immersiveengineering:fluidconcrete[int_16=12,level=11]
immersiveengineering:fluidconcrete[int_16=12,level=12]
immersiveengineering:fluidconcrete[int_16=12,level=13]
immersiveengineering:fluidconcrete[int_16=12,level=14]
immersiveengineering:fluidconcrete[int_16=12,level=15]
immersiveengineering:fluidconcrete[int_16=13,level=0]
immersiveengineering:fluidconcrete[int_16=13,level=1]
immersiveengineering:fluidconcrete[int_16=13,level=2]
immersiveengineering:fluidconcrete[int_16=13,level=3]
immersiveengineering:fluidconcrete[int_16=13,level=4]
immersiveengineering:fluidconcrete[int_16=13,level=5]
immersiveengineering:fluidconcrete[int_16=13,level=6]
immersiveengineering:fluidconcrete[int_16=13,level=7]
immersiveengineering:fluidconcrete[int_16=13,level=8]
immersiveengineering:fluidconcrete[int_16=13,level=9]
immersiveengineering:fluidconcrete[int_16=13,level=10]
immersiveengineering:fluidconcrete[int_16=13,level=11]
immersiveengineering:fluidconcrete[int_16=13,level=12]
immersiveengineering:fluidconcrete[int_16=13,level=13]
immersiveengineering:fluidconcrete[int_16=13,level=14]
immersiveengineering:fluidconcrete[int_16=13,level=15]
immersiveengineering:fluidconcrete[int_16=14,level=0]
immersiveengineering:fluidconcrete[int_16=14,level=1]
immersiveengineering:fluidconcrete[int_16=14,level=2]
immersiveengineering:fluidconcrete[int_16=14,level=3]
immersiveengineering:fluidconcrete[int_16=14,level=4]
immersiveengineering:fluidconcrete[int_16=14,level=5]
immersiveengineering:fluidconcrete[int_16=14,level=6]
immersiveengineering:fluidconcrete[int_16=14,level=7]
immersiveengineering:fluidconcrete[int_16=14,level=8]
immersiveengineering:fluidconcrete[int_16=14,level=9]
immersiveengineering:fluidconcrete[int_16=14,level=10]
immersiveengineering:fluidconcrete[int_16=14,level=11]
immersiveengineering:fluidconcrete[int_16=14,level=12]
immersiveengineering:fluidconcrete[int_16=14,level=13]
immersiveengineering:fluidconcrete[int_16=14,level=14]
immersiveengineering:fluidconcrete[int_16=14,level=15]
immersiveengineering:fluidconcrete[int_16=15,level=0]
immersiveengineering:fluidconcrete[int_16=15,level=1]
immersiveengineering:fluidconcrete[int_16=15,level=2]
immersiveengineering:fluidconcrete[int_16=15,level=3]
immersiveengineering:fluidconcrete[int_16=15,level=4]
immersiveengineering:fluidconcrete[int_16=15,level=5]
immersiveengineering:fluidconcrete[int_16=15,level=6]
immersiveengineering:fluidconcrete[int_16=15,level=7]
immersiveengineering:fluidconcrete[int_16=15,level=8]
immersiveengineering:fluidconcrete[int_16=15,level=9]
immersiveengineering:fluidconcrete[int_16=15,level=10]
immersiveengineering:fluidconcrete[int_16=15,level=11]
immersiveengineering:fluidconcrete[int_16=15,level=12]
immersiveengineering:fluidconcrete[int_16=15,level=13]
immersiveengineering:fluidconcrete[int_16=15,level=14]
immersiveengineering:fluidconcrete[int_16=15,level=15]
immersiveengineering:molten_uranium[level=0]
immersiveengineering:molten_uranium[level=1]
immersiveengineering:molten_uranium[level=2]
immersiveengineering:molten_uranium[level=3]
immersiveengineering:molten_uranium[level=4]
immersiveengineering:molten_uranium[level=5]
immersiveengineering:molten_uranium[level=6]
immersiveengineering:molten_uranium[level=7]
immersiveengineering:molten_uranium[level=8]
immersiveengineering:molten_uranium[level=9]
immersiveengineering:molten_uranium[level=10]
immersiveengineering:molten_uranium[level=11]
immersiveengineering:molten_uranium[level=12]
immersiveengineering:molten_uranium[level=13]
immersiveengineering:molten_uranium[level=14]
immersiveengineering:molten_uranium[level=15]
immersiveengineering:molten_constantan[level=0]
immersiveengineering:molten_constantan[level=1]
immersiveengineering:molten_constantan[level=2]
immersiveengineering:molten_constantan[level=3]
immersiveengineering:molten_constantan[level=4]
immersiveengineering:molten_constantan[level=5]
immersiveengineering:molten_constantan[level=6]
immersiveengineering:molten_constantan[level=7]
immersiveengineering:molten_constantan[level=8]
immersiveengineering:molten_constantan[level=9]
immersiveengineering:molten_constantan[level=10]
immersiveengineering:molten_constantan[level=11]
immersiveengineering:molten_constantan[level=12]
immersiveengineering:molten_constantan[level=13]
immersiveengineering:molten_constantan[level=14]
immersiveengineering:molten_constantan[level=15]
engineersdoors:trapdoor_steel[facing=north,half=top,open=true]
engineersdoors:trapdoor_steel[facing=north,half=top,open=false]
engineersdoors:trapdoor_steel[facing=north,half=bottom,open=true]
engineersdoors:trapdoor_steel[facing=north,half=bottom,open=false]
engineersdoors:trapdoor_steel[facing=south,half=top,open=true]
engineersdoors:trapdoor_steel[facing=south,half=top,open=false]
engineersdoors:trapdoor_steel[facing=south,half=bottom,open=true]
engineersdoors:trapdoor_steel[facing=south,half=bottom,open=false]
engineersdoors:trapdoor_steel[facing=west,half=top,open=true]
engineersdoors:trapdoor_steel[facing=west,half=top,open=false]
engineersdoors:trapdoor_steel[facing=west,half=bottom,open=true]
engineersdoors:trapdoor_steel[facing=west,half=bottom,open=false]
engineersdoors:trapdoor_steel[facing=east,half=top,open=true]
engineersdoors:trapdoor_steel[facing=east,half=top,open=false]
engineersdoors:trapdoor_steel[facing=east,half=bottom,open=true]
engineersdoors:trapdoor_steel[facing=east,half=bottom,open=false]
engineersdoors:trapdoor_treated[facing=north,half=top,open=true]
engineersdoors:trapdoor_treated[facing=north,half=top,open=false]
engineersdoors:trapdoor_treated[facing=north,half=bottom,open=true]
engineersdoors:trapdoor_treated[facing=north,half=bottom,open=false]
engineersdoors:trapdoor_treated[facing=south,half=top,open=true]
engineersdoors:trapdoor_treated[facing=south,half=top,open=false]
engineersdoors:trapdoor_treated[facing=south,half=bottom,open=true]
engineersdoors:trapdoor_treated[facing=south,half=bottom,open=false]
engineersdoors:trapdoor_treated[facing=west,half=top,open=true]
engineersdoors:trapdoor_treated[facing=west,half=top,open=false]
engineersdoors:trapdoor_treated[facing=west,half=bottom,open=true]
engineersdoors:trapdoor_treated[facing=west,half=bottom,open=false]
engineersdoors:trapdoor_treated[facing=east,half=top,open=true]
engineersdoors:trapdoor_treated[facing=east,half=top,open=false]
engineersdoors:trapdoor_treated[facing=east,half=bottom,open=true]
engineersdoors:trapdoor_treated[facing=east,half=bottom,open=false]
engineersdoors:fencegate_aluminium[facing=north,in_wall=true,open=true,powered=true]
engineersdoors:fencegate_aluminium[facing=north,in_wall=true,open=true,powered=false]
engineersdoors:fencegate_aluminium[facing=north,in_wall=true,open=false,powered=true]
engineersdoors:fencegate_aluminium[facing=north,in_wall=true,open=false,powered=false]
engineersdoors:fencegate_aluminium[facing=north,in_wall=false,open=true,powered=true]
engineersdoors:fencegate_aluminium[facing=north,in_wall=false,open=true,powered=false]
engineersdoors:fencegate_aluminium[facing=north,in_wall=false,open=false,powered=true]
engineersdoors:fencegate_aluminium[facing=north,in_wall=false,open=false,powered=false]
engineersdoors:fencegate_aluminium[facing=south,in_wall=true,open=true,powered=true]
engineersdoors:fencegate_aluminium[facing=south,in_wall=true,open=true,powered=false]
engineersdoors:fencegate_aluminium[facing=south,in_wall=true,open=false,powered=true]
engineersdoors:fencegate_aluminium[facing=south,in_wall=true,open=false,powered=false]
engineersdoors:fencegate_aluminium[facing=south,in_wall=false,open=true,powered=true]
engineersdoors:fencegate_aluminium[facing=south,in_wall=false,open=true,powered=false]
engineersdoors:fencegate_aluminium[facing=south,in_wall=false,open=false,powered=true]
engineersdoors:fencegate_aluminium[facing=south,in_wall=false,open=false,powered=false]
engineersdoors:fencegate_aluminium[facing=west,in_wall=true,open=true,powered=true]
engineersdoors:fencegate_aluminium[facing=west,in_wall=true,open=true,powered=false]
engineersdoors:fencegate_aluminium[facing=west,in_wall=true,open=false,powered=true]
engineersdoors:fencegate_aluminium[facing=west,in_wall=true,open=false,powered=false]
engineersdoors:fencegate_aluminium[facing=west,in_wall=false,open=true,powered=true]
engineersdoors:fencegate_aluminium[facing=west,in_wall=false,open=true,powered=false]
engineersdoors:fencegate_aluminium[facing=west,in_wall=false,open=false,powered=true]
engineersdoors:fencegate_aluminium[facing=west,in_wall=false,open=false,powered=false]
engineersdoors:fencegate_aluminium[facing=east,in_wall=true,open=true,powered=true]
engineersdoors:fencegate_aluminium[facing=east,in_wall=true,open=true,powered=false]
engineersdoors:fencegate_aluminium[facing=east,in_wall=true,open=false,powered=true]
engineersdoors:fencegate_aluminium[facing=east,in_wall=true,open=false,powered=false]
engineersdoors:fencegate_aluminium[facing=east,in_wall=false,open=true,powered=true]
engineersdoors:fencegate_aluminium[facing=east,in_wall=false,open=true,powered=false]
engineersdoors:fencegate_aluminium[facing=east,in_wall=false,open=false,powered=true]
engineersdoors:fencegate_aluminium[facing=east,in_wall=false,open=false,powered=false]
engineersdoors:fencegate_steel[facing=north,in_wall=true,open=true,powered=true]
engineersdoors:fencegate_steel[facing=north,in_wall=true,open=true,powered=false]
engineersdoors:fencegate_steel[facing=north,in_wall=true,open=false,powered=true]
engineersdoors:fencegate_steel[facing=north,in_wall=true,open=false,powered=false]
engineersdoors:fencegate_steel[facing=north,in_wall=false,open=true,powered=true]
engineersdoors:fencegate_steel[facing=north,in_wall=false,open=true,powered=false]
engineersdoors:fencegate_steel[facing=north,in_wall=false,open=false,powered=true]
engineersdoors:fencegate_steel[facing=north,in_wall=false,open=false,powered=false]
engineersdoors:fencegate_steel[facing=south,in_wall=true,open=true,powered=true]
engineersdoors:fencegate_steel[facing=south,in_wall=true,open=true,powered=false]
engineersdoors:fencegate_steel[facing=south,in_wall=true,open=false,powered=true]
engineersdoors:fencegate_steel[facing=south,in_wall=true,open=false,powered=false]
engineersdoors:fencegate_steel[facing=south,in_wall=false,open=true,powered=true]
engineersdoors:fencegate_steel[facing=south,in_wall=false,open=true,powered=false]
engineersdoors:fencegate_steel[facing=south,in_wall=false,open=false,powered=true]
engineersdoors:fencegate_steel[facing=south,in_wall=false,open=false,powered=false]
engineersdoors:fencegate_steel[facing=west,in_wall=true,open=true,powered=true]
engineersdoors:fencegate_steel[facing=west,in_wall=true,open=true,powered=false]
engineersdoors:fencegate_steel[facing=west,in_wall=true,open=false,powered=true]
engineersdoors:fencegate_steel[facing=west,in_wall=true,open=false,powered=false]
engineersdoors:fencegate_steel[facing=west,in_wall=false,open=true,powered=true]
engineersdoors:fencegate_steel[facing=west,in_wall=false,open=true,powered=false]
engineersdoors:fencegate_steel[facing=west,in_wall=false,open=false,powered=true]
engineersdoors:fencegate_steel[facing=west,in_wall=false,open=false,powered=false]
engineersdoors:fencegate_steel[facing=east,in_wall=true,open=true,powered=true]
engineersdoors:fencegate_steel[facing=east,in_wall=true,open=true,powered=false]
engineersdoors:fencegate_steel[facing=east,in_wall=true,open=false,powered=true]
engineersdoors:fencegate_steel[facing=east,in_wall=true,open=false,powered=false]
engineersdoors:fencegate_steel[facing=east,in_wall=false,open=true,powered=true]
engineersdoors:fencegate_steel[facing=east,in_wall=false,open=true,powered=false]
engineersdoors:fencegate_steel[facing=east,in_wall=false,open=false,powered=true]
engineersdoors:fencegate_steel[facing=east,in_wall=false,open=false,powered=false]
engineersdoors:fencegate_treated[facing=north,in_wall=true,open=true,powered=true]
engineersdoors:fencegate_treated[facing=north,in_wall=true,open=true,powered=false]
engineersdoors:fencegate_treated[facing=north,in_wall=true,open=false,powered=true]
engineersdoors:fencegate_treated[facing=north,in_wall=true,open=false,powered=false]
engineersdoors:fencegate_treated[facing=north,in_wall=false,open=true,powered=true]
engineersdoors:fencegate_treated[facing=north,in_wall=false,open=true,powered=false]
engineersdoors:fencegate_treated[facing=north,in_wall=false,open=false,powered=true]
engineersdoors:fencegate_treated[facing=north,in_wall=false,open=false,powered=false]
engineersdoors:fencegate_treated[facing=south,in_wall=true,open=true,powered=true]
engineersdoors:fencegate_treated[facing=south,in_wall=true,open=true,powered=false]
engineersdoors:fencegate_treated[facing=south,in_wall=true,open=false,powered=true]
engineersdoors:fencegate_treated[facing=south,in_wall=true,open=false,powered=false]
engineersdoors:fencegate_treated[facing=south,in_wall=false,open=true,powered=true]
engineersdoors:fencegate_treated[facing=south,in_wall=false,open=true,powered=false]
engineersdoors:fencegate_treated[facing=south,in_wall=false,open=false,powered=true]
engineersdoors:fencegate_treated[facing=south,in_wall=false,open=false,powered=false]
engineersdoors:fencegate_treated[facing=west,in_wall=true,open=true,powered=true]
engineersdoors:fencegate_treated[facing=west,in_wall=true,open=true,powered=false]
engineersdoors:fencegate_treated[facing=west,in_wall=true,open=false,powered=true]
engineersdoors:fencegate_treated[facing=west,in_wall=true,open=false,powered=false]
engineersdoors:fencegate_treated[facing=west,in_wall=false,open=true,powered=true]
engineersdoors:fencegate_treated[facing=west,in_wall=false,open=true,powered=false]
engineersdoors:fencegate_treated[facing=west,in_wall=false,open=false,powered=true]
engineersdoors:fencegate_treated[facing=west,in_wall=false,open=false,powered=false]
engineersdoors:fencegate_treated[facing=east,in_wall=true,open=true,powered=true]
engineersdoors:fencegate_treated[facing=east,in_wall=true,open=true,powered=false]
engineersdoors:fencegate_treated[facing=east,in_wall=true,open=false,powered=true]
engineersdoors:fencegate_treated[facing=east,in_wall=true,open=false,powered=false]
engineersdoors:fencegate_treated[facing=east,in_wall=false,open=true,powered=true]
engineersdoors:fencegate_treated[facing=east,in_wall=false,open=true,powered=false]
engineersdoors:fencegate_treated[facing=east,in_wall=false,open=false,powered=true]
engineersdoors:fencegate_treated[facing=east,in_wall=false,open=false,powered=false]
engineersdoors:door_concrete[facing=north,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_concrete[facing=north,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_concrete[facing=north,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_concrete[facing=north,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_concrete[facing=north,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_concrete[facing=north,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_concrete[facing=north,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_concrete[facing=north,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_concrete[facing=north,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_concrete[facing=north,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_concrete[facing=north,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_concrete[facing=north,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_concrete[facing=north,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_concrete[facing=north,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_concrete[facing=north,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_concrete[facing=north,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_concrete[facing=south,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_concrete[facing=south,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_concrete[facing=south,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_concrete[facing=south,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_concrete[facing=south,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_concrete[facing=south,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_concrete[facing=south,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_concrete[facing=south,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_concrete[facing=south,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_concrete[facing=south,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_concrete[facing=south,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_concrete[facing=south,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_concrete[facing=south,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_concrete[facing=south,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_concrete[facing=south,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_concrete[facing=south,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_concrete[facing=west,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_concrete[facing=west,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_concrete[facing=west,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_concrete[facing=west,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_concrete[facing=west,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_concrete[facing=west,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_concrete[facing=west,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_concrete[facing=west,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_concrete[facing=west,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_concrete[facing=west,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_concrete[facing=west,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_concrete[facing=west,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_concrete[facing=west,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_concrete[facing=west,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_concrete[facing=west,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_concrete[facing=west,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_concrete[facing=east,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_concrete[facing=east,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_concrete[facing=east,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_concrete[facing=east,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_concrete[facing=east,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_concrete[facing=east,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_concrete[facing=east,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_concrete[facing=east,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_concrete[facing=east,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_concrete[facing=east,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_concrete[facing=east,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_concrete[facing=east,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_concrete[facing=east,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_concrete[facing=east,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_concrete[facing=east,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_concrete[facing=east,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_concrete_ornate[facing=north,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_concrete_ornate[facing=north,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_concrete_ornate[facing=north,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_concrete_ornate[facing=north,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_concrete_ornate[facing=north,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_concrete_ornate[facing=north,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_concrete_ornate[facing=north,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_concrete_ornate[facing=north,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_concrete_ornate[facing=north,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_concrete_ornate[facing=north,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_concrete_ornate[facing=north,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_concrete_ornate[facing=north,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_concrete_ornate[facing=north,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_concrete_ornate[facing=north,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_concrete_ornate[facing=north,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_concrete_ornate[facing=north,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_concrete_ornate[facing=south,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_concrete_ornate[facing=south,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_concrete_ornate[facing=south,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_concrete_ornate[facing=south,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_concrete_ornate[facing=south,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_concrete_ornate[facing=south,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_concrete_ornate[facing=south,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_concrete_ornate[facing=south,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_concrete_ornate[facing=south,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_concrete_ornate[facing=south,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_concrete_ornate[facing=south,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_concrete_ornate[facing=south,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_concrete_ornate[facing=south,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_concrete_ornate[facing=south,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_concrete_ornate[facing=south,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_concrete_ornate[facing=south,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_concrete_ornate[facing=west,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_concrete_ornate[facing=west,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_concrete_ornate[facing=west,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_concrete_ornate[facing=west,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_concrete_ornate[facing=west,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_concrete_ornate[facing=west,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_concrete_ornate[facing=west,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_concrete_ornate[facing=west,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_concrete_ornate[facing=west,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_concrete_ornate[facing=west,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_concrete_ornate[facing=west,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_concrete_ornate[facing=west,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_concrete_ornate[facing=west,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_concrete_ornate[facing=west,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_concrete_ornate[facing=west,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_concrete_ornate[facing=west,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_concrete_ornate[facing=east,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_concrete_ornate[facing=east,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_concrete_ornate[facing=east,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_concrete_ornate[facing=east,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_concrete_ornate[facing=east,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_concrete_ornate[facing=east,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_concrete_ornate[facing=east,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_concrete_ornate[facing=east,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_concrete_ornate[facing=east,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_concrete_ornate[facing=east,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_concrete_ornate[facing=east,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_concrete_ornate[facing=east,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_concrete_ornate[facing=east,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_concrete_ornate[facing=east,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_concrete_ornate[facing=east,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_concrete_ornate[facing=east,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_concrete_reinforced[facing=north,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_concrete_reinforced[facing=north,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_concrete_reinforced[facing=north,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_concrete_reinforced[facing=north,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_concrete_reinforced[facing=north,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_concrete_reinforced[facing=north,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_concrete_reinforced[facing=north,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_concrete_reinforced[facing=north,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_concrete_reinforced[facing=north,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_concrete_reinforced[facing=north,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_concrete_reinforced[facing=north,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_concrete_reinforced[facing=north,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_concrete_reinforced[facing=north,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_concrete_reinforced[facing=north,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_concrete_reinforced[facing=north,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_concrete_reinforced[facing=north,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_concrete_reinforced[facing=south,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_concrete_reinforced[facing=south,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_concrete_reinforced[facing=south,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_concrete_reinforced[facing=south,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_concrete_reinforced[facing=south,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_concrete_reinforced[facing=south,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_concrete_reinforced[facing=south,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_concrete_reinforced[facing=south,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_concrete_reinforced[facing=south,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_concrete_reinforced[facing=south,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_concrete_reinforced[facing=south,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_concrete_reinforced[facing=south,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_concrete_reinforced[facing=south,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_concrete_reinforced[facing=south,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_concrete_reinforced[facing=south,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_concrete_reinforced[facing=south,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_concrete_reinforced[facing=west,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_concrete_reinforced[facing=west,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_concrete_reinforced[facing=west,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_concrete_reinforced[facing=west,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_concrete_reinforced[facing=west,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_concrete_reinforced[facing=west,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_concrete_reinforced[facing=west,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_concrete_reinforced[facing=west,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_concrete_reinforced[facing=west,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_concrete_reinforced[facing=west,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_concrete_reinforced[facing=west,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_concrete_reinforced[facing=west,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_concrete_reinforced[facing=west,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_concrete_reinforced[facing=west,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_concrete_reinforced[facing=west,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_concrete_reinforced[facing=west,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_concrete_reinforced[facing=east,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_concrete_reinforced[facing=east,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_concrete_reinforced[facing=east,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_concrete_reinforced[facing=east,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_concrete_reinforced[facing=east,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_concrete_reinforced[facing=east,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_concrete_reinforced[facing=east,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_concrete_reinforced[facing=east,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_concrete_reinforced[facing=east,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_concrete_reinforced[facing=east,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_concrete_reinforced[facing=east,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_concrete_reinforced[facing=east,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_concrete_reinforced[facing=east,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_concrete_reinforced[facing=east,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_concrete_reinforced[facing=east,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_concrete_reinforced[facing=east,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_steel[facing=north,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_steel[facing=north,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_steel[facing=north,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_steel[facing=north,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_steel[facing=north,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_steel[facing=north,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_steel[facing=north,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_steel[facing=north,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_steel[facing=north,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_steel[facing=north,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_steel[facing=north,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_steel[facing=north,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_steel[facing=north,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_steel[facing=north,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_steel[facing=north,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_steel[facing=north,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_steel[facing=south,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_steel[facing=south,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_steel[facing=south,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_steel[facing=south,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_steel[facing=south,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_steel[facing=south,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_steel[facing=south,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_steel[facing=south,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_steel[facing=south,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_steel[facing=south,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_steel[facing=south,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_steel[facing=south,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_steel[facing=south,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_steel[facing=south,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_steel[facing=south,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_steel[facing=south,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_steel[facing=west,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_steel[facing=west,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_steel[facing=west,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_steel[facing=west,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_steel[facing=west,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_steel[facing=west,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_steel[facing=west,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_steel[facing=west,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_steel[facing=west,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_steel[facing=west,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_steel[facing=west,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_steel[facing=west,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_steel[facing=west,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_steel[facing=west,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_steel[facing=west,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_steel[facing=west,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_steel[facing=east,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_steel[facing=east,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_steel[facing=east,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_steel[facing=east,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_steel[facing=east,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_steel[facing=east,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_steel[facing=east,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_steel[facing=east,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_steel[facing=east,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_steel[facing=east,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_steel[facing=east,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_steel[facing=east,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_steel[facing=east,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_steel[facing=east,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_steel[facing=east,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_steel[facing=east,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_steel_ornate[facing=north,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_steel_ornate[facing=north,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_steel_ornate[facing=north,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_steel_ornate[facing=north,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_steel_ornate[facing=north,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_steel_ornate[facing=north,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_steel_ornate[facing=north,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_steel_ornate[facing=north,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_steel_ornate[facing=north,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_steel_ornate[facing=north,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_steel_ornate[facing=north,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_steel_ornate[facing=north,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_steel_ornate[facing=north,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_steel_ornate[facing=north,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_steel_ornate[facing=north,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_steel_ornate[facing=north,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_steel_ornate[facing=south,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_steel_ornate[facing=south,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_steel_ornate[facing=south,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_steel_ornate[facing=south,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_steel_ornate[facing=south,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_steel_ornate[facing=south,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_steel_ornate[facing=south,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_steel_ornate[facing=south,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_steel_ornate[facing=south,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_steel_ornate[facing=south,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_steel_ornate[facing=south,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_steel_ornate[facing=south,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_steel_ornate[facing=south,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_steel_ornate[facing=south,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_steel_ornate[facing=south,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_steel_ornate[facing=south,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_steel_ornate[facing=west,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_steel_ornate[facing=west,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_steel_ornate[facing=west,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_steel_ornate[facing=west,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_steel_ornate[facing=west,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_steel_ornate[facing=west,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_steel_ornate[facing=west,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_steel_ornate[facing=west,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_steel_ornate[facing=west,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_steel_ornate[facing=west,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_steel_ornate[facing=west,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_steel_ornate[facing=west,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_steel_ornate[facing=west,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_steel_ornate[facing=west,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_steel_ornate[facing=west,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_steel_ornate[facing=west,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_steel_ornate[facing=east,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_steel_ornate[facing=east,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_steel_ornate[facing=east,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_steel_ornate[facing=east,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_steel_ornate[facing=east,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_steel_ornate[facing=east,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_steel_ornate[facing=east,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_steel_ornate[facing=east,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_steel_ornate[facing=east,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_steel_ornate[facing=east,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_steel_ornate[facing=east,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_steel_ornate[facing=east,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_steel_ornate[facing=east,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_steel_ornate[facing=east,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_steel_ornate[facing=east,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_steel_ornate[facing=east,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_steel_reinforced[facing=north,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_steel_reinforced[facing=north,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_steel_reinforced[facing=north,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_steel_reinforced[facing=north,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_steel_reinforced[facing=north,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_steel_reinforced[facing=north,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_steel_reinforced[facing=north,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_steel_reinforced[facing=north,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_steel_reinforced[facing=north,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_steel_reinforced[facing=north,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_steel_reinforced[facing=north,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_steel_reinforced[facing=north,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_steel_reinforced[facing=north,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_steel_reinforced[facing=north,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_steel_reinforced[facing=north,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_steel_reinforced[facing=north,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_steel_reinforced[facing=south,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_steel_reinforced[facing=south,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_steel_reinforced[facing=south,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_steel_reinforced[facing=south,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_steel_reinforced[facing=south,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_steel_reinforced[facing=south,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_steel_reinforced[facing=south,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_steel_reinforced[facing=south,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_steel_reinforced[facing=south,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_steel_reinforced[facing=south,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_steel_reinforced[facing=south,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_steel_reinforced[facing=south,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_steel_reinforced[facing=south,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_steel_reinforced[facing=south,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_steel_reinforced[facing=south,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_steel_reinforced[facing=south,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_steel_reinforced[facing=west,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_steel_reinforced[facing=west,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_steel_reinforced[facing=west,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_steel_reinforced[facing=west,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_steel_reinforced[facing=west,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_steel_reinforced[facing=west,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_steel_reinforced[facing=west,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_steel_reinforced[facing=west,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_steel_reinforced[facing=west,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_steel_reinforced[facing=west,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_steel_reinforced[facing=west,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_steel_reinforced[facing=west,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_steel_reinforced[facing=west,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_steel_reinforced[facing=west,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_steel_reinforced[facing=west,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_steel_reinforced[facing=west,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_steel_reinforced[facing=east,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_steel_reinforced[facing=east,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_steel_reinforced[facing=east,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_steel_reinforced[facing=east,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_steel_reinforced[facing=east,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_steel_reinforced[facing=east,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_steel_reinforced[facing=east,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_steel_reinforced[facing=east,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_steel_reinforced[facing=east,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_steel_reinforced[facing=east,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_steel_reinforced[facing=east,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_steel_reinforced[facing=east,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_steel_reinforced[facing=east,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_steel_reinforced[facing=east,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_steel_reinforced[facing=east,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_steel_reinforced[facing=east,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_treated[facing=north,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_treated[facing=north,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_treated[facing=north,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_treated[facing=north,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_treated[facing=north,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_treated[facing=north,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_treated[facing=north,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_treated[facing=north,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_treated[facing=north,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_treated[facing=north,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_treated[facing=north,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_treated[facing=north,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_treated[facing=north,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_treated[facing=north,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_treated[facing=north,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_treated[facing=north,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_treated[facing=south,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_treated[facing=south,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_treated[facing=south,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_treated[facing=south,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_treated[facing=south,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_treated[facing=south,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_treated[facing=south,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_treated[facing=south,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_treated[facing=south,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_treated[facing=south,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_treated[facing=south,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_treated[facing=south,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_treated[facing=south,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_treated[facing=south,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_treated[facing=south,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_treated[facing=south,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_treated[facing=west,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_treated[facing=west,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_treated[facing=west,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_treated[facing=west,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_treated[facing=west,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_treated[facing=west,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_treated[facing=west,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_treated[facing=west,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_treated[facing=west,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_treated[facing=west,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_treated[facing=west,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_treated[facing=west,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_treated[facing=west,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_treated[facing=west,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_treated[facing=west,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_treated[facing=west,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_treated[facing=east,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_treated[facing=east,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_treated[facing=east,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_treated[facing=east,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_treated[facing=east,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_treated[facing=east,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_treated[facing=east,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_treated[facing=east,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_treated[facing=east,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_treated[facing=east,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_treated[facing=east,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_treated[facing=east,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_treated[facing=east,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_treated[facing=east,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_treated[facing=east,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_treated[facing=east,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_treated_ornate[facing=north,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_treated_ornate[facing=north,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_treated_ornate[facing=north,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_treated_ornate[facing=north,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_treated_ornate[facing=north,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_treated_ornate[facing=north,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_treated_ornate[facing=north,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_treated_ornate[facing=north,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_treated_ornate[facing=north,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_treated_ornate[facing=north,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_treated_ornate[facing=north,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_treated_ornate[facing=north,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_treated_ornate[facing=north,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_treated_ornate[facing=north,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_treated_ornate[facing=north,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_treated_ornate[facing=north,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_treated_ornate[facing=south,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_treated_ornate[facing=south,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_treated_ornate[facing=south,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_treated_ornate[facing=south,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_treated_ornate[facing=south,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_treated_ornate[facing=south,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_treated_ornate[facing=south,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_treated_ornate[facing=south,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_treated_ornate[facing=south,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_treated_ornate[facing=south,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_treated_ornate[facing=south,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_treated_ornate[facing=south,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_treated_ornate[facing=south,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_treated_ornate[facing=south,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_treated_ornate[facing=south,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_treated_ornate[facing=south,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_treated_ornate[facing=west,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_treated_ornate[facing=west,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_treated_ornate[facing=west,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_treated_ornate[facing=west,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_treated_ornate[facing=west,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_treated_ornate[facing=west,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_treated_ornate[facing=west,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_treated_ornate[facing=west,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_treated_ornate[facing=west,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_treated_ornate[facing=west,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_treated_ornate[facing=west,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_treated_ornate[facing=west,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_treated_ornate[facing=west,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_treated_ornate[facing=west,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_treated_ornate[facing=west,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_treated_ornate[facing=west,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_treated_ornate[facing=east,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_treated_ornate[facing=east,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_treated_ornate[facing=east,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_treated_ornate[facing=east,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_treated_ornate[facing=east,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_treated_ornate[facing=east,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_treated_ornate[facing=east,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_treated_ornate[facing=east,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_treated_ornate[facing=east,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_treated_ornate[facing=east,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_treated_ornate[facing=east,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_treated_ornate[facing=east,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_treated_ornate[facing=east,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_treated_ornate[facing=east,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_treated_ornate[facing=east,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_treated_ornate[facing=east,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_treated_reinforced[facing=north,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_treated_reinforced[facing=north,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_treated_reinforced[facing=north,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_treated_reinforced[facing=north,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_treated_reinforced[facing=north,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_treated_reinforced[facing=north,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_treated_reinforced[facing=north,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_treated_reinforced[facing=north,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_treated_reinforced[facing=north,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_treated_reinforced[facing=north,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_treated_reinforced[facing=north,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_treated_reinforced[facing=north,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_treated_reinforced[facing=north,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_treated_reinforced[facing=north,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_treated_reinforced[facing=north,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_treated_reinforced[facing=north,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_treated_reinforced[facing=south,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_treated_reinforced[facing=south,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_treated_reinforced[facing=south,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_treated_reinforced[facing=south,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_treated_reinforced[facing=south,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_treated_reinforced[facing=south,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_treated_reinforced[facing=south,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_treated_reinforced[facing=south,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_treated_reinforced[facing=south,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_treated_reinforced[facing=south,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_treated_reinforced[facing=south,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_treated_reinforced[facing=south,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_treated_reinforced[facing=south,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_treated_reinforced[facing=south,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_treated_reinforced[facing=south,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_treated_reinforced[facing=south,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_treated_reinforced[facing=west,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_treated_reinforced[facing=west,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_treated_reinforced[facing=west,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_treated_reinforced[facing=west,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_treated_reinforced[facing=west,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_treated_reinforced[facing=west,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_treated_reinforced[facing=west,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_treated_reinforced[facing=west,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_treated_reinforced[facing=west,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_treated_reinforced[facing=west,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_treated_reinforced[facing=west,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_treated_reinforced[facing=west,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_treated_reinforced[facing=west,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_treated_reinforced[facing=west,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_treated_reinforced[facing=west,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_treated_reinforced[facing=west,half=lower,hinge=right,open=false,powered=false]
engineersdoors:door_treated_reinforced[facing=east,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_treated_reinforced[facing=east,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_treated_reinforced[facing=east,half=upper,hinge=left,open=false,powered=true]
engineersdoors:door_treated_reinforced[facing=east,half=upper,hinge=left,open=false,powered=false]
engineersdoors:door_treated_reinforced[facing=east,half=upper,hinge=right,open=true,powered=true]
engineersdoors:door_treated_reinforced[facing=east,half=upper,hinge=right,open=true,powered=false]
engineersdoors:door_treated_reinforced[facing=east,half=upper,hinge=right,open=false,powered=true]
engineersdoors:door_treated_reinforced[facing=east,half=upper,hinge=right,open=false,powered=false]
engineersdoors:door_treated_reinforced[facing=east,half=lower,hinge=left,open=true,powered=true]
engineersdoors:door_treated_reinforced[facing=east,half=lower,hinge=left,open=true,powered=false]
engineersdoors:door_treated_reinforced[facing=east,half=lower,hinge=left,open=false,powered=true]
engineersdoors:door_treated_reinforced[facing=east,half=lower,hinge=left,open=false,powered=false]
engineersdoors:door_treated_reinforced[facing=east,half=lower,hinge=right,open=true,powered=true]
engineersdoors:door_treated_reinforced[facing=east,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_treated_reinforced[facing=east,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_treated_reinforced[facing=east,half=lower,hinge=right,open=false,powered=false]
mcmultipart:multipart[ticking=true]
mcmultipart:multipart[ticking=false]
mekanism:basicblock[active=true,facing=down,tier=basic,type=osmium_block]
mekanism:basicblock[active=true,facing=down,tier=basic,type=bronze_block]
mekanism:basicblock[active=true,facing=down,tier=basic,type=refined_obsidian]
mekanism:basicblock[active=true,facing=down,tier=basic,type=coal_block]
mekanism:basicblock[active=true,facing=down,tier=basic,type=refined_glowstone]
mekanism:basicblock[active=true,facing=down,tier=basic,type=steel_block]
mekanism:basicblock[active=true,facing=down,tier=basic,type=bin]
mekanism:basicblock[active=true,facing=down,tier=basic,type=teleporter_frame]
mekanism:basicblock[active=true,facing=down,tier=basic,type=steel_casing]
mekanism:basicblock[active=true,facing=down,tier=basic,type=dynamic_tank]
mekanism:basicblock[active=true,facing=down,tier=basic,type=structural_glass]
mekanism:basicblock[active=true,facing=down,tier=basic,type=dynamic_valve]
mekanism:basicblock[active=true,facing=down,tier=basic,type=copper_block]
mekanism:basicblock[active=true,facing=down,tier=basic,type=tin_block]
mekanism:basicblock[active=true,facing=down,tier=basic,type=thermal_evaporation_controller]
mekanism:basicblock[active=true,facing=down,tier=basic,type=thermal_evaporation_valve]
mekanism:basicblock[active=true,facing=down,tier=advanced,type=osmium_block]
mekanism:basicblock[active=true,facing=down,tier=advanced,type=bronze_block]
mekanism:basicblock[active=true,facing=down,tier=advanced,type=refined_obsidian]
mekanism:basicblock[active=true,facing=down,tier=advanced,type=coal_block]
mekanism:basicblock[active=true,facing=down,tier=advanced,type=refined_glowstone]
mekanism:basicblock[active=true,facing=down,tier=advanced,type=steel_block]
mekanism:basicblock[active=true,facing=down,tier=advanced,type=bin]
mekanism:basicblock[active=true,facing=down,tier=advanced,type=teleporter_frame]
mekanism:basicblock[active=true,facing=down,tier=advanced,type=steel_casing]
mekanism:basicblock[active=true,facing=down,tier=advanced,type=dynamic_tank]
mekanism:basicblock[active=true,facing=down,tier=advanced,type=structural_glass]
mekanism:basicblock[active=true,facing=down,tier=advanced,type=dynamic_valve]
mekanism:basicblock[active=true,facing=down,tier=advanced,type=copper_block]
mekanism:basicblock[active=true,facing=down,tier=advanced,type=tin_block]
mekanism:basicblock[active=true,facing=down,tier=advanced,type=thermal_evaporation_controller]
mekanism:basicblock[active=true,facing=down,tier=advanced,type=thermal_evaporation_valve]
mekanism:basicblock[active=true,facing=down,tier=elite,type=osmium_block]
mekanism:basicblock[active=true,facing=down,tier=elite,type=bronze_block]
mekanism:basicblock[active=true,facing=down,tier=elite,type=refined_obsidian]
mekanism:basicblock[active=true,facing=down,tier=elite,type=coal_block]
mekanism:basicblock[active=true,facing=down,tier=elite,type=refined_glowstone]
mekanism:basicblock[active=true,facing=down,tier=elite,type=steel_block]
mekanism:basicblock[active=true,facing=down,tier=elite,type=bin]
mekanism:basicblock[active=true,facing=down,tier=elite,type=teleporter_frame]
mekanism:basicblock[active=true,facing=down,tier=elite,type=steel_casing]
mekanism:basicblock[active=true,facing=down,tier=elite,type=dynamic_tank]
mekanism:basicblock[active=true,facing=down,tier=elite,type=structural_glass]
mekanism:basicblock[active=true,facing=down,tier=elite,type=dynamic_valve]
mekanism:basicblock[active=true,facing=down,tier=elite,type=copper_block]
mekanism:basicblock[active=true,facing=down,tier=elite,type=tin_block]
mekanism:basicblock[active=true,facing=down,tier=elite,type=thermal_evaporation_controller]
mekanism:basicblock[active=true,facing=down,tier=elite,type=thermal_evaporation_valve]
mekanism:basicblock[active=true,facing=down,tier=ultimate,type=osmium_block]
mekanism:basicblock[active=true,facing=down,tier=ultimate,type=bronze_block]
mekanism:basicblock[active=true,facing=down,tier=ultimate,type=refined_obsidian]
mekanism:basicblock[active=true,facing=down,tier=ultimate,type=coal_block]
mekanism:basicblock[active=true,facing=down,tier=ultimate,type=refined_glowstone]
mekanism:basicblock[active=true,facing=down,tier=ultimate,type=steel_block]
mekanism:basicblock[active=true,facing=down,tier=ultimate,type=bin]
mekanism:basicblock[active=true,facing=down,tier=ultimate,type=teleporter_frame]
mekanism:basicblock[active=true,facing=down,tier=ultimate,type=steel_casing]
mekanism:basicblock[active=true,facing=down,tier=ultimate,type=dynamic_tank]
mekanism:basicblock[active=true,facing=down,tier=ultimate,type=structural_glass]
mekanism:basicblock[active=true,facing=down,tier=ultimate,type=dynamic_valve]
mekanism:basicblock[active=true,facing=down,tier=ultimate,type=copper_block]
mekanism:basicblock[active=true,facing=down,tier=ultimate,type=tin_block]
mekanism:basicblock[active=true,facing=down,tier=ultimate,type=thermal_evaporation_controller]
mekanism:basicblock[active=true,facing=down,tier=ultimate,type=thermal_evaporation_valve]
mekanism:basicblock[active=true,facing=down,tier=creative,type=osmium_block]
mekanism:basicblock[active=true,facing=down,tier=creative,type=bronze_block]
mekanism:basicblock[active=true,facing=down,tier=creative,type=refined_obsidian]
mekanism:basicblock[active=true,facing=down,tier=creative,type=coal_block]
mekanism:basicblock[active=true,facing=down,tier=creative,type=refined_glowstone]
mekanism:basicblock[active=true,facing=down,tier=creative,type=steel_block]
mekanism:basicblock[active=true,facing=down,tier=creative,type=bin]
mekanism:basicblock[active=true,facing=down,tier=creative,type=teleporter_frame]
mekanism:basicblock[active=true,facing=down,tier=creative,type=steel_casing]
mekanism:basicblock[active=true,facing=down,tier=creative,type=dynamic_tank]
mekanism:basicblock[active=true,facing=down,tier=creative,type=structural_glass]
mekanism:basicblock[active=true,facing=down,tier=creative,type=dynamic_valve]
mekanism:basicblock[active=true,facing=down,tier=creative,type=copper_block]
mekanism:basicblock[active=true,facing=down,tier=creative,type=tin_block]
mekanism:basicblock[active=true,facing=down,tier=creative,type=thermal_evaporation_controller]
mekanism:basicblock[active=true,facing=down,tier=creative,type=thermal_evaporation_valve]
mekanism:basicblock[active=true,facing=up,tier=basic,type=osmium_block]
mekanism:basicblock[active=true,facing=up,tier=basic,type=bronze_block]
mekanism:basicblock[active=true,facing=up,tier=basic,type=refined_obsidian]
mekanism:basicblock[active=true,facing=up,tier=basic,type=coal_block]
mekanism:basicblock[active=true,facing=up,tier=basic,type=refined_glowstone]
mekanism:basicblock[active=true,facing=up,tier=basic,type=steel_block]
mekanism:basicblock[active=true,facing=up,tier=basic,type=bin]
mekanism:basicblock[active=true,facing=up,tier=basic,type=teleporter_frame]
mekanism:basicblock[active=true,facing=up,tier=basic,type=steel_casing]
mekanism:basicblock[active=true,facing=up,tier=basic,type=dynamic_tank]
mekanism:basicblock[active=true,facing=up,tier=basic,type=structural_glass]
mekanism:basicblock[active=true,facing=up,tier=basic,type=dynamic_valve]
mekanism:basicblock[active=true,facing=up,tier=basic,type=copper_block]
mekanism:basicblock[active=true,facing=up,tier=basic,type=tin_block]
mekanism:basicblock[active=true,facing=up,tier=basic,type=thermal_evaporation_controller]
mekanism:basicblock[active=true,facing=up,tier=basic,type=thermal_evaporation_valve]
mekanism:basicblock[active=true,facing=up,tier=advanced,type=osmium_block]
mekanism:basicblock[active=true,facing=up,tier=advanced,type=bronze_block]
mekanism:basicblock[active=true,facing=up,tier=advanced,type=refined_obsidian]
mekanism:basicblock[active=true,facing=up,tier=advanced,type=coal_block]
mekanism:basicblock[active=true,facing=up,tier=advanced,type=refined_glowstone]
mekanism:basicblock[active=true,facing=up,tier=advanced,type=steel_block]
mekanism:basicblock[active=true,facing=up,tier=advanced,type=bin]
mekanism:basicblock[active=true,facing=up,tier=advanced,type=teleporter_frame]
mekanism:basicblock[active=true,facing=up,tier=advanced,type=steel_casing]
mekanism:basicblock[active=true,facing=up,tier=advanced,type=dynamic_tank]
mekanism:basicblock[active=true,facing=up,tier=advanced,type=structural_glass]
mekanism:basicblock[active=true,facing=up,tier=advanced,type=dynamic_valve]
mekanism:basicblock[active=true,facing=up,tier=advanced,type=copper_block]
mekanism:basicblock[active=true,facing=up,tier=advanced,type=tin_block]
mekanism:basicblock[active=true,facing=up,tier=advanced,type=thermal_evaporation_controller]
mekanism:basicblock[active=true,facing=up,tier=advanced,type=thermal_evaporation_valve]
mekanism:basicblock[active=true,facing=up,tier=elite,type=osmium_block]
mekanism:basicblock[active=true,facing=up,tier=elite,type=bronze_block]
mekanism:basicblock[active=true,facing=up,tier=elite,type=refined_obsidian]
mekanism:basicblock[active=true,facing=up,tier=elite,type=coal_block]
mekanism:basicblock[active=true,facing=up,tier=elite,type=refined_glowstone]
mekanism:basicblock[active=true,facing=up,tier=elite,type=steel_block]
mekanism:basicblock[active=true,facing=up,tier=elite,type=bin]
mekanism:basicblock[active=true,facing=up,tier=elite,type=teleporter_frame]
mekanism:basicblock[active=true,facing=up,tier=elite,type=steel_casing]
mekanism:basicblock[active=true,facing=up,tier=elite,type=dynamic_tank]
mekanism:basicblock[active=true,facing=up,tier=elite,type=structural_glass]
mekanism:basicblock[active=true,facing=up,tier=elite,type=dynamic_valve]
mekanism:basicblock[active=true,facing=up,tier=elite,type=copper_block]
mekanism:basicblock[active=true,facing=up,tier=elite,type=tin_block]
mekanism:basicblock[active=true,facing=up,tier=elite,type=thermal_evaporation_controller]
mekanism:basicblock[active=true,facing=up,tier=elite,type=thermal_evaporation_valve]
mekanism:basicblock[active=true,facing=up,tier=ultimate,type=osmium_block]
mekanism:basicblock[active=true,facing=up,tier=ultimate,type=bronze_block]
mekanism:basicblock[active=true,facing=up,tier=ultimate,type=refined_obsidian]
mekanism:basicblock[active=true,facing=up,tier=ultimate,type=coal_block]
mekanism:basicblock[active=true,facing=up,tier=ultimate,type=refined_glowstone]
mekanism:basicblock[active=true,facing=up,tier=ultimate,type=steel_block]
mekanism:basicblock[active=true,facing=up,tier=ultimate,type=bin]
mekanism:basicblock[active=true,facing=up,tier=ultimate,type=teleporter_frame]
mekanism:basicblock[active=true,facing=up,tier=ultimate,type=steel_casing]
mekanism:basicblock[active=true,facing=up,tier=ultimate,type=dynamic_tank]
mekanism:basicblock[active=true,facing=up,tier=ultimate,type=structural_glass]
mekanism:basicblock[active=true,facing=up,tier=ultimate,type=dynamic_valve]
mekanism:basicblock[active=true,facing=up,tier=ultimate,type=copper_block]
mekanism:basicblock[active=true,facing=up,tier=ultimate,type=tin_block]
mekanism:basicblock[active=true,facing=up,tier=ultimate,type=thermal_evaporation_controller]
mekanism:basicblock[active=true,facing=up,tier=ultimate,type=thermal_evaporation_valve]
mekanism:basicblock[active=true,facing=up,tier=creative,type=osmium_block]
mekanism:basicblock[active=true,facing=up,tier=creative,type=bronze_block]
mekanism:basicblock[active=true,facing=up,tier=creative,type=refined_obsidian]
mekanism:basicblock[active=true,facing=up,tier=creative,type=coal_block]
mekanism:basicblock[active=true,facing=up,tier=creative,type=refined_glowstone]
mekanism:basicblock[active=true,facing=up,tier=creative,type=steel_block]
mekanism:basicblock[active=true,facing=up,tier=creative,type=bin]
mekanism:basicblock[active=true,facing=up,tier=creative,type=teleporter_frame]
mekanism:basicblock[active=true,facing=up,tier=creative,type=steel_casing]
mekanism:basicblock[active=true,facing=up,tier=creative,type=dynamic_tank]
mekanism:basicblock[active=true,facing=up,tier=creative,type=structural_glass]
mekanism:basicblock[active=true,facing=up,tier=creative,type=dynamic_valve]
mekanism:basicblock[active=true,facing=up,tier=creative,type=copper_block]
mekanism:basicblock[active=true,facing=up,tier=creative,type=tin_block]
mekanism:basicblock[active=true,facing=up,tier=creative,type=thermal_evaporation_controller]
mekanism:basicblock[active=true,facing=up,tier=creative,type=thermal_evaporation_valve]
mekanism:basicblock[active=true,facing=north,tier=basic,type=osmium_block]
mekanism:basicblock[active=true,facing=north,tier=basic,type=bronze_block]
mekanism:basicblock[active=true,facing=north,tier=basic,type=refined_obsidian]
mekanism:basicblock[active=true,facing=north,tier=basic,type=coal_block]
mekanism:basicblock[active=true,facing=north,tier=basic,type=refined_glowstone]
mekanism:basicblock[active=true,facing=north,tier=basic,type=steel_block]
mekanism:basicblock[active=true,facing=north,tier=basic,type=bin]
mekanism:basicblock[active=true,facing=north,tier=basic,type=teleporter_frame]
mekanism:basicblock[active=true,facing=north,tier=basic,type=steel_casing]
mekanism:basicblock[active=true,facing=north,tier=basic,type=dynamic_tank]
mekanism:basicblock[active=true,facing=north,tier=basic,type=structural_glass]
mekanism:basicblock[active=true,facing=north,tier=basic,type=dynamic_valve]
mekanism:basicblock[active=true,facing=north,tier=basic,type=copper_block]
mekanism:basicblock[active=true,facing=north,tier=basic,type=tin_block]
mekanism:basicblock[active=true,facing=north,tier=basic,type=thermal_evaporation_controller]
mekanism:basicblock[active=true,facing=north,tier=basic,type=thermal_evaporation_valve]
mekanism:basicblock[active=true,facing=north,tier=advanced,type=osmium_block]
mekanism:basicblock[active=true,facing=north,tier=advanced,type=bronze_block]
mekanism:basicblock[active=true,facing=north,tier=advanced,type=refined_obsidian]
mekanism:basicblock[active=true,facing=north,tier=advanced,type=coal_block]
mekanism:basicblock[active=true,facing=north,tier=advanced,type=refined_glowstone]
mekanism:basicblock[active=true,facing=north,tier=advanced,type=steel_block]
mekanism:basicblock[active=true,facing=north,tier=advanced,type=bin]
mekanism:basicblock[active=true,facing=north,tier=advanced,type=teleporter_frame]
mekanism:basicblock[active=true,facing=north,tier=advanced,type=steel_casing]
mekanism:basicblock[active=true,facing=north,tier=advanced,type=dynamic_tank]
mekanism:basicblock[active=true,facing=north,tier=advanced,type=structural_glass]
mekanism:basicblock[active=true,facing=north,tier=advanced,type=dynamic_valve]
mekanism:basicblock[active=true,facing=north,tier=advanced,type=copper_block]
mekanism:basicblock[active=true,facing=north,tier=advanced,type=tin_block]
mekanism:basicblock[active=true,facing=north,tier=advanced,type=thermal_evaporation_controller]
mekanism:basicblock[active=true,facing=north,tier=advanced,type=thermal_evaporation_valve]
mekanism:basicblock[active=true,facing=north,tier=elite,type=osmium_block]
mekanism:basicblock[active=true,facing=north,tier=elite,type=bronze_block]
mekanism:basicblock[active=true,facing=north,tier=elite,type=refined_obsidian]
mekanism:basicblock[active=true,facing=north,tier=elite,type=coal_block]
mekanism:basicblock[active=true,facing=north,tier=elite,type=refined_glowstone]
mekanism:basicblock[active=true,facing=north,tier=elite,type=steel_block]
mekanism:basicblock[active=true,facing=north,tier=elite,type=bin]
mekanism:basicblock[active=true,facing=north,tier=elite,type=teleporter_frame]
mekanism:basicblock[active=true,facing=north,tier=elite,type=steel_casing]
mekanism:basicblock[active=true,facing=north,tier=elite,type=dynamic_tank]
mekanism:basicblock[active=true,facing=north,tier=elite,type=structural_glass]
mekanism:basicblock[active=true,facing=north,tier=elite,type=dynamic_valve]
mekanism:basicblock[active=true,facing=north,tier=elite,type=copper_block]
mekanism:basicblock[active=true,facing=north,tier=elite,type=tin_block]
mekanism:basicblock[active=true,facing=north,tier=elite,type=thermal_evaporation_controller]
mekanism:basicblock[active=true,facing=north,tier=elite,type=thermal_evaporation_valve]
mekanism:basicblock[active=true,facing=north,tier=ultimate,type=osmium_block]
mekanism:basicblock[active=true,facing=north,tier=ultimate,type=bronze_block]
mekanism:basicblock[active=true,facing=north,tier=ultimate,type=refined_obsidian]
mekanism:basicblock[active=true,facing=north,tier=ultimate,type=coal_block]
mekanism:basicblock[active=true,facing=north,tier=ultimate,type=refined_glowstone]
mekanism:basicblock[active=true,facing=north,tier=ultimate,type=steel_block]
mekanism:basicblock[active=true,facing=north,tier=ultimate,type=bin]
mekanism:basicblock[active=true,facing=north,tier=ultimate,type=teleporter_frame]
mekanism:basicblock[active=true,facing=north,tier=ultimate,type=steel_casing]
mekanism:basicblock[active=true,facing=north,tier=ultimate,type=dynamic_tank]
mekanism:basicblock[active=true,facing=north,tier=ultimate,type=structural_glass]
mekanism:basicblock[active=true,facing=north,tier=ultimate,type=dynamic_valve]
mekanism:basicblock[active=true,facing=north,tier=ultimate,type=copper_block]
mekanism:basicblock[active=true,facing=north,tier=ultimate,type=tin_block]
mekanism:basicblock[active=true,facing=north,tier=ultimate,type=thermal_evaporation_controller]
mekanism:basicblock[active=true,facing=north,tier=ultimate,type=thermal_evaporation_valve]
mekanism:basicblock[active=true,facing=north,tier=creative,type=osmium_block]
mekanism:basicblock[active=true,facing=north,tier=creative,type=bronze_block]
mekanism:basicblock[active=true,facing=north,tier=creative,type=refined_obsidian]
mekanism:basicblock[active=true,facing=north,tier=creative,type=coal_block]
mekanism:basicblock[active=true,facing=north,tier=creative,type=refined_glowstone]
mekanism:basicblock[active=true,facing=north,tier=creative,type=steel_block]
mekanism:basicblock[active=true,facing=north,tier=creative,type=bin]
mekanism:basicblock[active=true,facing=north,tier=creative,type=teleporter_frame]
mekanism:basicblock[active=true,facing=north,tier=creative,type=steel_casing]
mekanism:basicblock[active=true,facing=north,tier=creative,type=dynamic_tank]
mekanism:basicblock[active=true,facing=north,tier=creative,type=structural_glass]
mekanism:basicblock[active=true,facing=north,tier=creative,type=dynamic_valve]
mekanism:basicblock[active=true,facing=north,tier=creative,type=copper_block]
mekanism:basicblock[active=true,facing=north,tier=creative,type=tin_block]
mekanism:basicblock[active=true,facing=north,tier=creative,type=thermal_evaporation_controller]
mekanism:basicblock[active=true,facing=north,tier=creative,type=thermal_evaporation_valve]
mekanism:basicblock[active=true,facing=south,tier=basic,type=osmium_block]
mekanism:basicblock[active=true,facing=south,tier=basic,type=bronze_block]
mekanism:basicblock[active=true,facing=south,tier=basic,type=refined_obsidian]
mekanism:basicblock[active=true,facing=south,tier=basic,type=coal_block]
mekanism:basicblock[active=true,facing=south,tier=basic,type=refined_glowstone]
mekanism:basicblock[active=true,facing=south,tier=basic,type=steel_block]
mekanism:basicblock[active=true,facing=south,tier=basic,type=bin]
mekanism:basicblock[active=true,facing=south,tier=basic,type=teleporter_frame]
mekanism:basicblock[active=true,facing=south,tier=basic,type=steel_casing]
mekanism:basicblock[active=true,facing=south,tier=basic,type=dynamic_tank]
mekanism:basicblock[active=true,facing=south,tier=basic,type=structural_glass]
mekanism:basicblock[active=true,facing=south,tier=basic,type=dynamic_valve]
mekanism:basicblock[active=true,facing=south,tier=basic,type=copper_block]
mekanism:basicblock[active=true,facing=south,tier=basic,type=tin_block]
mekanism:basicblock[active=true,facing=south,tier=basic,type=thermal_evaporation_controller]
mekanism:basicblock[active=true,facing=south,tier=basic,type=thermal_evaporation_valve]
mekanism:basicblock[active=true,facing=south,tier=advanced,type=osmium_block]
mekanism:basicblock[active=true,facing=south,tier=advanced,type=bronze_block]
mekanism:basicblock[active=true,facing=south,tier=advanced,type=refined_obsidian]
mekanism:basicblock[active=true,facing=south,tier=advanced,type=coal_block]
mekanism:basicblock[active=true,facing=south,tier=advanced,type=refined_glowstone]
mekanism:basicblock[active=true,facing=south,tier=advanced,type=steel_block]
mekanism:basicblock[active=true,facing=south,tier=advanced,type=bin]
mekanism:basicblock[active=true,facing=south,tier=advanced,type=teleporter_frame]
mekanism:basicblock[active=true,facing=south,tier=advanced,type=steel_casing]
mekanism:basicblock[active=true,facing=south,tier=advanced,type=dynamic_tank]
mekanism:basicblock[active=true,facing=south,tier=advanced,type=structural_glass]
mekanism:basicblock[active=true,facing=south,tier=advanced,type=dynamic_valve]
mekanism:basicblock[active=true,facing=south,tier=advanced,type=copper_block]
mekanism:basicblock[active=true,facing=south,tier=advanced,type=tin_block]
mekanism:basicblock[active=true,facing=south,tier=advanced,type=thermal_evaporation_controller]
mekanism:basicblock[active=true,facing=south,tier=advanced,type=thermal_evaporation_valve]
mekanism:basicblock[active=true,facing=south,tier=elite,type=osmium_block]
mekanism:basicblock[active=true,facing=south,tier=elite,type=bronze_block]
mekanism:basicblock[active=true,facing=south,tier=elite,type=refined_obsidian]
mekanism:basicblock[active=true,facing=south,tier=elite,type=coal_block]
mekanism:basicblock[active=true,facing=south,tier=elite,type=refined_glowstone]
mekanism:basicblock[active=true,facing=south,tier=elite,type=steel_block]
mekanism:basicblock[active=true,facing=south,tier=elite,type=bin]
mekanism:basicblock[active=true,facing=south,tier=elite,type=teleporter_frame]
mekanism:basicblock[active=true,facing=south,tier=elite,type=steel_casing]
mekanism:basicblock[active=true,facing=south,tier=elite,type=dynamic_tank]
mekanism:basicblock[active=true,facing=south,tier=elite,type=structural_glass]
mekanism:basicblock[active=true,facing=south,tier=elite,type=dynamic_valve]
mekanism:basicblock[active=true,facing=south,tier=elite,type=copper_block]
mekanism:basicblock[active=true,facing=south,tier=elite,type=tin_block]
mekanism:basicblock[active=true,facing=south,tier=elite,type=thermal_evaporation_controller]
mekanism:basicblock[active=true,facing=south,tier=elite,type=thermal_evaporation_valve]
mekanism:basicblock[active=true,facing=south,tier=ultimate,type=osmium_block]
mekanism:basicblock[active=true,facing=south,tier=ultimate,type=bronze_block]
mekanism:basicblock[active=true,facing=south,tier=ultimate,type=refined_obsidian]
mekanism:basicblock[active=true,facing=south,tier=ultimate,type=coal_block]
mekanism:basicblock[active=true,facing=south,tier=ultimate,type=refined_glowstone]
mekanism:basicblock[active=true,facing=south,tier=ultimate,type=steel_block]
mekanism:basicblock[active=true,facing=south,tier=ultimate,type=bin]
mekanism:basicblock[active=true,facing=south,tier=ultimate,type=teleporter_frame]
mekanism:basicblock[active=true,facing=south,tier=ultimate,type=steel_casing]
mekanism:basicblock[active=true,facing=south,tier=ultimate,type=dynamic_tank]
mekanism:basicblock[active=true,facing=south,tier=ultimate,type=structural_glass]
mekanism:basicblock[active=true,facing=south,tier=ultimate,type=dynamic_valve]
mekanism:basicblock[active=true,facing=south,tier=ultimate,type=copper_block]
mekanism:basicblock[active=true,facing=south,tier=ultimate,type=tin_block]
mekanism:basicblock[active=true,facing=south,tier=ultimate,type=thermal_evaporation_controller]
mekanism:basicblock[active=true,facing=south,tier=ultimate,type=thermal_evaporation_valve]
mekanism:basicblock[active=true,facing=south,tier=creative,type=osmium_block]
mekanism:basicblock[active=true,facing=south,tier=creative,type=bronze_block]
mekanism:basicblock[active=true,facing=south,tier=creative,type=refined_obsidian]
mekanism:basicblock[active=true,facing=south,tier=creative,type=coal_block]
mekanism:basicblock[active=true,facing=south,tier=creative,type=refined_glowstone]
mekanism:basicblock[active=true,facing=south,tier=creative,type=steel_block]
mekanism:basicblock[active=true,facing=south,tier=creative,type=bin]
mekanism:basicblock[active=true,facing=south,tier=creative,type=teleporter_frame]
mekanism:basicblock[active=true,facing=south,tier=creative,type=steel_casing]
mekanism:basicblock[active=true,facing=south,tier=creative,type=dynamic_tank]
mekanism:basicblock[active=true,facing=south,tier=creative,type=structural_glass]
mekanism:basicblock[active=true,facing=south,tier=creative,type=dynamic_valve]
mekanism:basicblock[active=true,facing=south,tier=creative,type=copper_block]
mekanism:basicblock[active=true,facing=south,tier=creative,type=tin_block]
mekanism:basicblock[active=true,facing=south,tier=creative,type=thermal_evaporation_controller]
mekanism:basicblock[active=true,facing=south,tier=creative,type=thermal_evaporation_valve]
mekanism:basicblock[active=true,facing=west,tier=basic,type=osmium_block]
mekanism:basicblock[active=true,facing=west,tier=basic,type=bronze_block]
mekanism:basicblock[active=true,facing=west,tier=basic,type=refined_obsidian]
mekanism:basicblock[active=true,facing=west,tier=basic,type=coal_block]
mekanism:basicblock[active=true,facing=west,tier=basic,type=refined_glowstone]
mekanism:basicblock[active=true,facing=west,tier=basic,type=steel_block]
mekanism:basicblock[active=true,facing=west,tier=basic,type=bin]
mekanism:basicblock[active=true,facing=west,tier=basic,type=teleporter_frame]
mekanism:basicblock[active=true,facing=west,tier=basic,type=steel_casing]
mekanism:basicblock[active=true,facing=west,tier=basic,type=dynamic_tank]
mekanism:basicblock[active=true,facing=west,tier=basic,type=structural_glass]
mekanism:basicblock[active=true,facing=west,tier=basic,type=dynamic_valve]
mekanism:basicblock[active=true,facing=west,tier=basic,type=copper_block]
mekanism:basicblock[active=true,facing=west,tier=basic,type=tin_block]
mekanism:basicblock[active=true,facing=west,tier=basic,type=thermal_evaporation_controller]
mekanism:basicblock[active=true,facing=west,tier=basic,type=thermal_evaporation_valve]
mekanism:basicblock[active=true,facing=west,tier=advanced,type=osmium_block]
mekanism:basicblock[active=true,facing=west,tier=advanced,type=bronze_block]
mekanism:basicblock[active=true,facing=west,tier=advanced,type=refined_obsidian]
mekanism:basicblock[active=true,facing=west,tier=advanced,type=coal_block]
mekanism:basicblock[active=true,facing=west,tier=advanced,type=refined_glowstone]
mekanism:basicblock[active=true,facing=west,tier=advanced,type=steel_block]
mekanism:basicblock[active=true,facing=west,tier=advanced,type=bin]
mekanism:basicblock[active=true,facing=west,tier=advanced,type=teleporter_frame]
mekanism:basicblock[active=true,facing=west,tier=advanced,type=steel_casing]
mekanism:basicblock[active=true,facing=west,tier=advanced,type=dynamic_tank]
mekanism:basicblock[active=true,facing=west,tier=advanced,type=structural_glass]
mekanism:basicblock[active=true,facing=west,tier=advanced,type=dynamic_valve]
mekanism:basicblock[active=true,facing=west,tier=advanced,type=copper_block]
mekanism:basicblock[active=true,facing=west,tier=advanced,type=tin_block]
mekanism:basicblock[active=true,facing=west,tier=advanced,type=thermal_evaporation_controller]
mekanism:basicblock[active=true,facing=west,tier=advanced,type=thermal_evaporation_valve]
mekanism:basicblock[active=true,facing=west,tier=elite,type=osmium_block]
mekanism:basicblock[active=true,facing=west,tier=elite,type=bronze_block]
mekanism:basicblock[active=true,facing=west,tier=elite,type=refined_obsidian]
mekanism:basicblock[active=true,facing=west,tier=elite,type=coal_block]
mekanism:basicblock[active=true,facing=west,tier=elite,type=refined_glowstone]
mekanism:basicblock[active=true,facing=west,tier=elite,type=steel_block]
mekanism:basicblock[active=true,facing=west,tier=elite,type=bin]
mekanism:basicblock[active=true,facing=west,tier=elite,type=teleporter_frame]
mekanism:basicblock[active=true,facing=west,tier=elite,type=steel_casing]
mekanism:basicblock[active=true,facing=west,tier=elite,type=dynamic_tank]
mekanism:basicblock[active=true,facing=west,tier=elite,type=structural_glass]
mekanism:basicblock[active=true,facing=west,tier=elite,type=dynamic_valve]
mekanism:basicblock[active=true,facing=west,tier=elite,type=copper_block]
mekanism:basicblock[active=true,facing=west,tier=elite,type=tin_block]
mekanism:basicblock[active=true,facing=west,tier=elite,type=thermal_evaporation_controller]
mekanism:basicblock[active=true,facing=west,tier=elite,type=thermal_evaporation_valve]
mekanism:basicblock[active=true,facing=west,tier=ultimate,type=osmium_block]
mekanism:basicblock[active=true,facing=west,tier=ultimate,type=bronze_block]
mekanism:basicblock[active=true,facing=west,tier=ultimate,type=refined_obsidian]
mekanism:basicblock[active=true,facing=west,tier=ultimate,type=coal_block]
mekanism:basicblock[active=true,facing=west,tier=ultimate,type=refined_glowstone]
mekanism:basicblock[active=true,facing=west,tier=ultimate,type=steel_block]
mekanism:basicblock[active=true,facing=west,tier=ultimate,type=bin]
mekanism:basicblock[active=true,facing=west,tier=ultimate,type=teleporter_frame]
mekanism:basicblock[active=true,facing=west,tier=ultimate,type=steel_casing]
mekanism:basicblock[active=true,facing=west,tier=ultimate,type=dynamic_tank]
mekanism:basicblock[active=true,facing=west,tier=ultimate,type=structural_glass]
mekanism:basicblock[active=true,facing=west,tier=ultimate,type=dynamic_valve]
mekanism:basicblock[active=true,facing=west,tier=ultimate,type=copper_block]
mekanism:basicblock[active=true,facing=west,tier=ultimate,type=tin_block]
mekanism:basicblock[active=true,facing=west,tier=ultimate,type=thermal_evaporation_controller]
mekanism:basicblock[active=true,facing=west,tier=ultimate,type=thermal_evaporation_valve]
mekanism:basicblock[active=true,facing=west,tier=creative,type=osmium_block]
mekanism:basicblock[active=true,facing=west,tier=creative,type=bronze_block]
mekanism:basicblock[active=true,facing=west,tier=creative,type=refined_obsidian]
mekanism:basicblock[active=true,facing=west,tier=creative,type=coal_block]
mekanism:basicblock[active=true,facing=west,tier=creative,type=refined_glowstone]
mekanism:basicblock[active=true,facing=west,tier=creative,type=steel_block]
mekanism:basicblock[active=true,facing=west,tier=creative,type=bin]
mekanism:basicblock[active=true,facing=west,tier=creative,type=teleporter_frame]
mekanism:basicblock[active=true,facing=west,tier=creative,type=steel_casing]
mekanism:basicblock[active=true,facing=west,tier=creative,type=dynamic_tank]
mekanism:basicblock[active=true,facing=west,tier=creative,type=structural_glass]
mekanism:basicblock[active=true,facing=west,tier=creative,type=dynamic_valve]
mekanism:basicblock[active=true,facing=west,tier=creative,type=copper_block]
mekanism:basicblock[active=true,facing=west,tier=creative,type=tin_block]
mekanism:basicblock[active=true,facing=west,tier=creative,type=thermal_evaporation_controller]
mekanism:basicblock[active=true,facing=west,tier=creative,type=thermal_evaporation_valve]
mekanism:basicblock[active=true,facing=east,tier=basic,type=osmium_block]
mekanism:basicblock[active=true,facing=east,tier=basic,type=bronze_block]
mekanism:basicblock[active=true,facing=east,tier=basic,type=refined_obsidian]
mekanism:basicblock[active=true,facing=east,tier=basic,type=coal_block]
mekanism:basicblock[active=true,facing=east,tier=basic,type=refined_glowstone]
mekanism:basicblock[active=true,facing=east,tier=basic,type=steel_block]
mekanism:basicblock[active=true,facing=east,tier=basic,type=bin]
mekanism:basicblock[active=true,facing=east,tier=basic,type=teleporter_frame]
mekanism:basicblock[active=true,facing=east,tier=basic,type=steel_casing]
mekanism:basicblock[active=true,facing=east,tier=basic,type=dynamic_tank]
mekanism:basicblock[active=true,facing=east,tier=basic,type=structural_glass]
mekanism:basicblock[active=true,facing=east,tier=basic,type=dynamic_valve]
mekanism:basicblock[active=true,facing=east,tier=basic,type=copper_block]
mekanism:basicblock[active=true,facing=east,tier=basic,type=tin_block]
mekanism:basicblock[active=true,facing=east,tier=basic,type=thermal_evaporation_controller]
mekanism:basicblock[active=true,facing=east,tier=basic,type=thermal_evaporation_valve]
mekanism:basicblock[active=true,facing=east,tier=advanced,type=osmium_block]
mekanism:basicblock[active=true,facing=east,tier=advanced,type=bronze_block]
mekanism:basicblock[active=true,facing=east,tier=advanced,type=refined_obsidian]
mekanism:basicblock[active=true,facing=east,tier=advanced,type=coal_block]
mekanism:basicblock[active=true,facing=east,tier=advanced,type=refined_glowstone]
mekanism:basicblock[active=true,facing=east,tier=advanced,type=steel_block]
mekanism:basicblock[active=true,facing=east,tier=advanced,type=bin]
mekanism:basicblock[active=true,facing=east,tier=advanced,type=teleporter_frame]
mekanism:basicblock[active=true,facing=east,tier=advanced,type=steel_casing]
mekanism:basicblock[active=true,facing=east,tier=advanced,type=dynamic_tank]
mekanism:basicblock[active=true,facing=east,tier=advanced,type=structural_glass]
mekanism:basicblock[active=true,facing=east,tier=advanced,type=dynamic_valve]
mekanism:basicblock[active=true,facing=east,tier=advanced,type=copper_block]
mekanism:basicblock[active=true,facing=east,tier=advanced,type=tin_block]
mekanism:basicblock[active=true,facing=east,tier=advanced,type=thermal_evaporation_controller]
mekanism:basicblock[active=true,facing=east,tier=advanced,type=thermal_evaporation_valve]
mekanism:basicblock[active=true,facing=east,tier=elite,type=osmium_block]
mekanism:basicblock[active=true,facing=east,tier=elite,type=bronze_block]
mekanism:basicblock[active=true,facing=east,tier=elite,type=refined_obsidian]
mekanism:basicblock[active=true,facing=east,tier=elite,type=coal_block]
mekanism:basicblock[active=true,facing=east,tier=elite,type=refined_glowstone]
mekanism:basicblock[active=true,facing=east,tier=elite,type=steel_block]
mekanism:basicblock[active=true,facing=east,tier=elite,type=bin]
mekanism:basicblock[active=true,facing=east,tier=elite,type=teleporter_frame]
mekanism:basicblock[active=true,facing=east,tier=elite,type=steel_casing]
mekanism:basicblock[active=true,facing=east,tier=elite,type=dynamic_tank]
mekanism:basicblock[active=true,facing=east,tier=elite,type=structural_glass]
mekanism:basicblock[active=true,facing=east,tier=elite,type=dynamic_valve]
mekanism:basicblock[active=true,facing=east,tier=elite,type=copper_block]
mekanism:basicblock[active=true,facing=east,tier=elite,type=tin_block]
mekanism:basicblock[active=true,facing=east,tier=elite,type=thermal_evaporation_controller]
mekanism:basicblock[active=true,facing=east,tier=elite,type=thermal_evaporation_valve]
mekanism:basicblock[active=true,facing=east,tier=ultimate,type=osmium_block]
mekanism:basicblock[active=true,facing=east,tier=ultimate,type=bronze_block]
mekanism:basicblock[active=true,facing=east,tier=ultimate,type=refined_obsidian]
mekanism:basicblock[active=true,facing=east,tier=ultimate,type=coal_block]
mekanism:basicblock[active=true,facing=east,tier=ultimate,type=refined_glowstone]
mekanism:basicblock[active=true,facing=east,tier=ultimate,type=steel_block]
mekanism:basicblock[active=true,facing=east,tier=ultimate,type=bin]
mekanism:basicblock[active=true,facing=east,tier=ultimate,type=teleporter_frame]
mekanism:basicblock[active=true,facing=east,tier=ultimate,type=steel_casing]
mekanism:basicblock[active=true,facing=east,tier=ultimate,type=dynamic_tank]
mekanism:basicblock[active=true,facing=east,tier=ultimate,type=structural_glass]
mekanism:basicblock[active=true,facing=east,tier=ultimate,type=dynamic_valve]
mekanism:basicblock[active=true,facing=east,tier=ultimate,type=copper_block]
mekanism:basicblock[active=true,facing=east,tier=ultimate,type=tin_block]
mekanism:basicblock[active=true,facing=east,tier=ultimate,type=thermal_evaporation_controller]
mekanism:basicblock[active=true,facing=east,tier=ultimate,type=thermal_evaporation_valve]
mekanism:basicblock[active=true,facing=east,tier=creative,type=osmium_block]
mekanism:basicblock[active=true,facing=east,tier=creative,type=bronze_block]
mekanism:basicblock[active=true,facing=east,tier=creative,type=refined_obsidian]
mekanism:basicblock[active=true,facing=east,tier=creative,type=coal_block]
mekanism:basicblock[active=true,facing=east,tier=creative,type=refined_glowstone]
mekanism:basicblock[active=true,facing=east,tier=creative,type=steel_block]
mekanism:basicblock[active=true,facing=east,tier=creative,type=bin]
mekanism:basicblock[active=true,facing=east,tier=creative,type=teleporter_frame]
mekanism:basicblock[active=true,facing=east,tier=creative,type=steel_casing]
mekanism:basicblock[active=true,facing=east,tier=creative,type=dynamic_tank]
mekanism:basicblock[active=true,facing=east,tier=creative,type=structural_glass]
mekanism:basicblock[active=true,facing=east,tier=creative,type=dynamic_valve]
mekanism:basicblock[active=true,facing=east,tier=creative,type=copper_block]
mekanism:basicblock[active=true,facing=east,tier=creative,type=tin_block]
mekanism:basicblock[active=true,facing=east,tier=creative,type=thermal_evaporation_controller]
mekanism:basicblock[active=true,facing=east,tier=creative,type=thermal_evaporation_valve]
mekanism:basicblock[active=false,facing=down,tier=basic,type=osmium_block]
mekanism:basicblock[active=false,facing=down,tier=basic,type=bronze_block]
mekanism:basicblock[active=false,facing=down,tier=basic,type=refined_obsidian]
mekanism:basicblock[active=false,facing=down,tier=basic,type=coal_block]
mekanism:basicblock[active=false,facing=down,tier=basic,type=refined_glowstone]
mekanism:basicblock[active=false,facing=down,tier=basic,type=steel_block]
mekanism:basicblock[active=false,facing=down,tier=basic,type=bin]
mekanism:basicblock[active=false,facing=down,tier=basic,type=teleporter_frame]
mekanism:basicblock[active=false,facing=down,tier=basic,type=steel_casing]
mekanism:basicblock[active=false,facing=down,tier=basic,type=dynamic_tank]
mekanism:basicblock[active=false,facing=down,tier=basic,type=structural_glass]
mekanism:basicblock[active=false,facing=down,tier=basic,type=dynamic_valve]
mekanism:basicblock[active=false,facing=down,tier=basic,type=copper_block]
mekanism:basicblock[active=false,facing=down,tier=basic,type=tin_block]
mekanism:basicblock[active=false,facing=down,tier=basic,type=thermal_evaporation_controller]
mekanism:basicblock[active=false,facing=down,tier=basic,type=thermal_evaporation_valve]
mekanism:basicblock[active=false,facing=down,tier=advanced,type=osmium_block]
mekanism:basicblock[active=false,facing=down,tier=advanced,type=bronze_block]
mekanism:basicblock[active=false,facing=down,tier=advanced,type=refined_obsidian]
mekanism:basicblock[active=false,facing=down,tier=advanced,type=coal_block]
mekanism:basicblock[active=false,facing=down,tier=advanced,type=refined_glowstone]
mekanism:basicblock[active=false,facing=down,tier=advanced,type=steel_block]
mekanism:basicblock[active=false,facing=down,tier=advanced,type=bin]
mekanism:basicblock[active=false,facing=down,tier=advanced,type=teleporter_frame]
mekanism:basicblock[active=false,facing=down,tier=advanced,type=steel_casing]
mekanism:basicblock[active=false,facing=down,tier=advanced,type=dynamic_tank]
mekanism:basicblock[active=false,facing=down,tier=advanced,type=structural_glass]
mekanism:basicblock[active=false,facing=down,tier=advanced,type=dynamic_valve]
mekanism:basicblock[active=false,facing=down,tier=advanced,type=copper_block]
mekanism:basicblock[active=false,facing=down,tier=advanced,type=tin_block]
mekanism:basicblock[active=false,facing=down,tier=advanced,type=thermal_evaporation_controller]
mekanism:basicblock[active=false,facing=down,tier=advanced,type=thermal_evaporation_valve]
mekanism:basicblock[active=false,facing=down,tier=elite,type=osmium_block]
mekanism:basicblock[active=false,facing=down,tier=elite,type=bronze_block]
mekanism:basicblock[active=false,facing=down,tier=elite,type=refined_obsidian]
mekanism:basicblock[active=false,facing=down,tier=elite,type=coal_block]
mekanism:basicblock[active=false,facing=down,tier=elite,type=refined_glowstone]
mekanism:basicblock[active=false,facing=down,tier=elite,type=steel_block]
mekanism:basicblock[active=false,facing=down,tier=elite,type=bin]
mekanism:basicblock[active=false,facing=down,tier=elite,type=teleporter_frame]
mekanism:basicblock[active=false,facing=down,tier=elite,type=steel_casing]
mekanism:basicblock[active=false,facing=down,tier=elite,type=dynamic_tank]
mekanism:basicblock[active=false,facing=down,tier=elite,type=structural_glass]
mekanism:basicblock[active=false,facing=down,tier=elite,type=dynamic_valve]
mekanism:basicblock[active=false,facing=down,tier=elite,type=copper_block]
mekanism:basicblock[active=false,facing=down,tier=elite,type=tin_block]
mekanism:basicblock[active=false,facing=down,tier=elite,type=thermal_evaporation_controller]
mekanism:basicblock[active=false,facing=down,tier=elite,type=thermal_evaporation_valve]
mekanism:basicblock[active=false,facing=down,tier=ultimate,type=osmium_block]
mekanism:basicblock[active=false,facing=down,tier=ultimate,type=bronze_block]
mekanism:basicblock[active=false,facing=down,tier=ultimate,type=refined_obsidian]
mekanism:basicblock[active=false,facing=down,tier=ultimate,type=coal_block]
mekanism:basicblock[active=false,facing=down,tier=ultimate,type=refined_glowstone]
mekanism:basicblock[active=false,facing=down,tier=ultimate,type=steel_block]
mekanism:basicblock[active=false,facing=down,tier=ultimate,type=bin]
mekanism:basicblock[active=false,facing=down,tier=ultimate,type=teleporter_frame]
mekanism:basicblock[active=false,facing=down,tier=ultimate,type=steel_casing]
mekanism:basicblock[active=false,facing=down,tier=ultimate,type=dynamic_tank]
mekanism:basicblock[active=false,facing=down,tier=ultimate,type=structural_glass]
mekanism:basicblock[active=false,facing=down,tier=ultimate,type=dynamic_valve]
mekanism:basicblock[active=false,facing=down,tier=ultimate,type=copper_block]
mekanism:basicblock[active=false,facing=down,tier=ultimate,type=tin_block]
mekanism:basicblock[active=false,facing=down,tier=ultimate,type=thermal_evaporation_controller]
mekanism:basicblock[active=false,facing=down,tier=ultimate,type=thermal_evaporation_valve]
mekanism:basicblock[active=false,facing=down,tier=creative,type=osmium_block]
mekanism:basicblock[active=false,facing=down,tier=creative,type=bronze_block]
mekanism:basicblock[active=false,facing=down,tier=creative,type=refined_obsidian]
mekanism:basicblock[active=false,facing=down,tier=creative,type=coal_block]
mekanism:basicblock[active=false,facing=down,tier=creative,type=refined_glowstone]
mekanism:basicblock[active=false,facing=down,tier=creative,type=steel_block]
mekanism:basicblock[active=false,facing=down,tier=creative,type=bin]
mekanism:basicblock[active=false,facing=down,tier=creative,type=teleporter_frame]
mekanism:basicblock[active=false,facing=down,tier=creative,type=steel_casing]
mekanism:basicblock[active=false,facing=down,tier=creative,type=dynamic_tank]
mekanism:basicblock[active=false,facing=down,tier=creative,type=structural_glass]
mekanism:basicblock[active=false,facing=down,tier=creative,type=dynamic_valve]
mekanism:basicblock[active=false,facing=down,tier=creative,type=copper_block]
mekanism:basicblock[active=false,facing=down,tier=creative,type=tin_block]
mekanism:basicblock[active=false,facing=down,tier=creative,type=thermal_evaporation_controller]
mekanism:basicblock[active=false,facing=down,tier=creative,type=thermal_evaporation_valve]
mekanism:basicblock[active=false,facing=up,tier=basic,type=osmium_block]
mekanism:basicblock[active=false,facing=up,tier=basic,type=bronze_block]
mekanism:basicblock[active=false,facing=up,tier=basic,type=refined_obsidian]
mekanism:basicblock[active=false,facing=up,tier=basic,type=coal_block]
mekanism:basicblock[active=false,facing=up,tier=basic,type=refined_glowstone]
mekanism:basicblock[active=false,facing=up,tier=basic,type=steel_block]
mekanism:basicblock[active=false,facing=up,tier=basic,type=bin]
mekanism:basicblock[active=false,facing=up,tier=basic,type=teleporter_frame]
mekanism:basicblock[active=false,facing=up,tier=basic,type=steel_casing]
mekanism:basicblock[active=false,facing=up,tier=basic,type=dynamic_tank]
mekanism:basicblock[active=false,facing=up,tier=basic,type=structural_glass]
mekanism:basicblock[active=false,facing=up,tier=basic,type=dynamic_valve]
mekanism:basicblock[active=false,facing=up,tier=basic,type=copper_block]
mekanism:basicblock[active=false,facing=up,tier=basic,type=tin_block]
mekanism:basicblock[active=false,facing=up,tier=basic,type=thermal_evaporation_controller]
mekanism:basicblock[active=false,facing=up,tier=basic,type=thermal_evaporation_valve]
mekanism:basicblock[active=false,facing=up,tier=advanced,type=osmium_block]
mekanism:basicblock[active=false,facing=up,tier=advanced,type=bronze_block]
mekanism:basicblock[active=false,facing=up,tier=advanced,type=refined_obsidian]
mekanism:basicblock[active=false,facing=up,tier=advanced,type=coal_block]
mekanism:basicblock[active=false,facing=up,tier=advanced,type=refined_glowstone]
mekanism:basicblock[active=false,facing=up,tier=advanced,type=steel_block]
mekanism:basicblock[active=false,facing=up,tier=advanced,type=bin]
mekanism:basicblock[active=false,facing=up,tier=advanced,type=teleporter_frame]
mekanism:basicblock[active=false,facing=up,tier=advanced,type=steel_casing]
mekanism:basicblock[active=false,facing=up,tier=advanced,type=dynamic_tank]
mekanism:basicblock[active=false,facing=up,tier=advanced,type=structural_glass]
mekanism:basicblock[active=false,facing=up,tier=advanced,type=dynamic_valve]
mekanism:basicblock[active=false,facing=up,tier=advanced,type=copper_block]
mekanism:basicblock[active=false,facing=up,tier=advanced,type=tin_block]
mekanism:basicblock[active=false,facing=up,tier=advanced,type=thermal_evaporation_controller]
mekanism:basicblock[active=false,facing=up,tier=advanced,type=thermal_evaporation_valve]
mekanism:basicblock[active=false,facing=up,tier=elite,type=osmium_block]
mekanism:basicblock[active=false,facing=up,tier=elite,type=bronze_block]
mekanism:basicblock[active=false,facing=up,tier=elite,type=refined_obsidian]
mekanism:basicblock[active=false,facing=up,tier=elite,type=coal_block]
mekanism:basicblock[active=false,facing=up,tier=elite,type=refined_glowstone]
mekanism:basicblock[active=false,facing=up,tier=elite,type=steel_block]
mekanism:basicblock[active=false,facing=up,tier=elite,type=bin]
mekanism:basicblock[active=false,facing=up,tier=elite,type=teleporter_frame]
mekanism:basicblock[active=false,facing=up,tier=elite,type=steel_casing]
mekanism:basicblock[active=false,facing=up,tier=elite,type=dynamic_tank]
mekanism:basicblock[active=false,facing=up,tier=elite,type=structural_glass]
mekanism:basicblock[active=false,facing=up,tier=elite,type=dynamic_valve]
mekanism:basicblock[active=false,facing=up,tier=elite,type=copper_block]
mekanism:basicblock[active=false,facing=up,tier=elite,type=tin_block]
mekanism:basicblock[active=false,facing=up,tier=elite,type=thermal_evaporation_controller]
mekanism:basicblock[active=false,facing=up,tier=elite,type=thermal_evaporation_valve]
mekanism:basicblock[active=false,facing=up,tier=ultimate,type=osmium_block]
mekanism:basicblock[active=false,facing=up,tier=ultimate,type=bronze_block]
mekanism:basicblock[active=false,facing=up,tier=ultimate,type=refined_obsidian]
mekanism:basicblock[active=false,facing=up,tier=ultimate,type=coal_block]
mekanism:basicblock[active=false,facing=up,tier=ultimate,type=refined_glowstone]
mekanism:basicblock[active=false,facing=up,tier=ultimate,type=steel_block]
mekanism:basicblock[active=false,facing=up,tier=ultimate,type=bin]
mekanism:basicblock[active=false,facing=up,tier=ultimate,type=teleporter_frame]
mekanism:basicblock[active=false,facing=up,tier=ultimate,type=steel_casing]
mekanism:basicblock[active=false,facing=up,tier=ultimate,type=dynamic_tank]
mekanism:basicblock[active=false,facing=up,tier=ultimate,type=structural_glass]
mekanism:basicblock[active=false,facing=up,tier=ultimate,type=dynamic_valve]
mekanism:basicblock[active=false,facing=up,tier=ultimate,type=copper_block]
mekanism:basicblock[active=false,facing=up,tier=ultimate,type=tin_block]
mekanism:basicblock[active=false,facing=up,tier=ultimate,type=thermal_evaporation_controller]
mekanism:basicblock[active=false,facing=up,tier=ultimate,type=thermal_evaporation_valve]
mekanism:basicblock[active=false,facing=up,tier=creative,type=osmium_block]
mekanism:basicblock[active=false,facing=up,tier=creative,type=bronze_block]
mekanism:basicblock[active=false,facing=up,tier=creative,type=refined_obsidian]
mekanism:basicblock[active=false,facing=up,tier=creative,type=coal_block]
mekanism:basicblock[active=false,facing=up,tier=creative,type=refined_glowstone]
mekanism:basicblock[active=false,facing=up,tier=creative,type=steel_block]
mekanism:basicblock[active=false,facing=up,tier=creative,type=bin]
mekanism:basicblock[active=false,facing=up,tier=creative,type=teleporter_frame]
mekanism:basicblock[active=false,facing=up,tier=creative,type=steel_casing]
mekanism:basicblock[active=false,facing=up,tier=creative,type=dynamic_tank]
mekanism:basicblock[active=false,facing=up,tier=creative,type=structural_glass]
mekanism:basicblock[active=false,facing=up,tier=creative,type=dynamic_valve]
mekanism:basicblock[active=false,facing=up,tier=creative,type=copper_block]
mekanism:basicblock[active=false,facing=up,tier=creative,type=tin_block]
mekanism:basicblock[active=false,facing=up,tier=creative,type=thermal_evaporation_controller]
mekanism:basicblock[active=false,facing=up,tier=creative,type=thermal_evaporation_valve]
mekanism:basicblock[active=false,facing=north,tier=basic,type=osmium_block]
mekanism:basicblock[active=false,facing=north,tier=basic,type=bronze_block]
mekanism:basicblock[active=false,facing=north,tier=basic,type=refined_obsidian]
mekanism:basicblock[active=false,facing=north,tier=basic,type=coal_block]
mekanism:basicblock[active=false,facing=north,tier=basic,type=refined_glowstone]
mekanism:basicblock[active=false,facing=north,tier=basic,type=steel_block]
mekanism:basicblock[active=false,facing=north,tier=basic,type=bin]
mekanism:basicblock[active=false,facing=north,tier=basic,type=teleporter_frame]
mekanism:basicblock[active=false,facing=north,tier=basic,type=steel_casing]
mekanism:basicblock[active=false,facing=north,tier=basic,type=dynamic_tank]
mekanism:basicblock[active=false,facing=north,tier=basic,type=structural_glass]
mekanism:basicblock[active=false,facing=north,tier=basic,type=dynamic_valve]
mekanism:basicblock[active=false,facing=north,tier=basic,type=copper_block]
mekanism:basicblock[active=false,facing=north,tier=basic,type=tin_block]
mekanism:basicblock[active=false,facing=north,tier=basic,type=thermal_evaporation_controller]
mekanism:basicblock[active=false,facing=north,tier=basic,type=thermal_evaporation_valve]
mekanism:basicblock[active=false,facing=north,tier=advanced,type=osmium_block]
mekanism:basicblock[active=false,facing=north,tier=advanced,type=bronze_block]
mekanism:basicblock[active=false,facing=north,tier=advanced,type=refined_obsidian]
mekanism:basicblock[active=false,facing=north,tier=advanced,type=coal_block]
mekanism:basicblock[active=false,facing=north,tier=advanced,type=refined_glowstone]
mekanism:basicblock[active=false,facing=north,tier=advanced,type=steel_block]
mekanism:basicblock[active=false,facing=north,tier=advanced,type=bin]
mekanism:basicblock[active=false,facing=north,tier=advanced,type=teleporter_frame]
mekanism:basicblock[active=false,facing=north,tier=advanced,type=steel_casing]
mekanism:basicblock[active=false,facing=north,tier=advanced,type=dynamic_tank]
mekanism:basicblock[active=false,facing=north,tier=advanced,type=structural_glass]
mekanism:basicblock[active=false,facing=north,tier=advanced,type=dynamic_valve]
mekanism:basicblock[active=false,facing=north,tier=advanced,type=copper_block]
mekanism:basicblock[active=false,facing=north,tier=advanced,type=tin_block]
mekanism:basicblock[active=false,facing=north,tier=advanced,type=thermal_evaporation_controller]
mekanism:basicblock[active=false,facing=north,tier=advanced,type=thermal_evaporation_valve]
mekanism:basicblock[active=false,facing=north,tier=elite,type=osmium_block]
mekanism:basicblock[active=false,facing=north,tier=elite,type=bronze_block]
mekanism:basicblock[active=false,facing=north,tier=elite,type=refined_obsidian]
mekanism:basicblock[active=false,facing=north,tier=elite,type=coal_block]
mekanism:basicblock[active=false,facing=north,tier=elite,type=refined_glowstone]
mekanism:basicblock[active=false,facing=north,tier=elite,type=steel_block]
mekanism:basicblock[active=false,facing=north,tier=elite,type=bin]
mekanism:basicblock[active=false,facing=north,tier=elite,type=teleporter_frame]
mekanism:basicblock[active=false,facing=north,tier=elite,type=steel_casing]
mekanism:basicblock[active=false,facing=north,tier=elite,type=dynamic_tank]
mekanism:basicblock[active=false,facing=north,tier=elite,type=structural_glass]
mekanism:basicblock[active=false,facing=north,tier=elite,type=dynamic_valve]
mekanism:basicblock[active=false,facing=north,tier=elite,type=copper_block]
mekanism:basicblock[active=false,facing=north,tier=elite,type=tin_block]
mekanism:basicblock[active=false,facing=north,tier=elite,type=thermal_evaporation_controller]
mekanism:basicblock[active=false,facing=north,tier=elite,type=thermal_evaporation_valve]
mekanism:basicblock[active=false,facing=north,tier=ultimate,type=osmium_block]
mekanism:basicblock[active=false,facing=north,tier=ultimate,type=bronze_block]
mekanism:basicblock[active=false,facing=north,tier=ultimate,type=refined_obsidian]
mekanism:basicblock[active=false,facing=north,tier=ultimate,type=coal_block]
mekanism:basicblock[active=false,facing=north,tier=ultimate,type=refined_glowstone]
mekanism:basicblock[active=false,facing=north,tier=ultimate,type=steel_block]
mekanism:basicblock[active=false,facing=north,tier=ultimate,type=bin]
mekanism:basicblock[active=false,facing=north,tier=ultimate,type=teleporter_frame]
mekanism:basicblock[active=false,facing=north,tier=ultimate,type=steel_casing]
mekanism:basicblock[active=false,facing=north,tier=ultimate,type=dynamic_tank]
mekanism:basicblock[active=false,facing=north,tier=ultimate,type=structural_glass]
mekanism:basicblock[active=false,facing=north,tier=ultimate,type=dynamic_valve]
mekanism:basicblock[active=false,facing=north,tier=ultimate,type=copper_block]
mekanism:basicblock[active=false,facing=north,tier=ultimate,type=tin_block]
mekanism:basicblock[active=false,facing=north,tier=ultimate,type=thermal_evaporation_controller]
mekanism:basicblock[active=false,facing=north,tier=ultimate,type=thermal_evaporation_valve]
mekanism:basicblock[active=false,facing=north,tier=creative,type=osmium_block]
mekanism:basicblock[active=false,facing=north,tier=creative,type=bronze_block]
mekanism:basicblock[active=false,facing=north,tier=creative,type=refined_obsidian]
mekanism:basicblock[active=false,facing=north,tier=creative,type=coal_block]
mekanism:basicblock[active=false,facing=north,tier=creative,type=refined_glowstone]
mekanism:basicblock[active=false,facing=north,tier=creative,type=steel_block]
mekanism:basicblock[active=false,facing=north,tier=creative,type=bin]
mekanism:basicblock[active=false,facing=north,tier=creative,type=teleporter_frame]
mekanism:basicblock[active=false,facing=north,tier=creative,type=steel_casing]
mekanism:basicblock[active=false,facing=north,tier=creative,type=dynamic_tank]
mekanism:basicblock[active=false,facing=north,tier=creative,type=structural_glass]
mekanism:basicblock[active=false,facing=north,tier=creative,type=dynamic_valve]
mekanism:basicblock[active=false,facing=north,tier=creative,type=copper_block]
mekanism:basicblock[active=false,facing=north,tier=creative,type=tin_block]
mekanism:basicblock[active=false,facing=north,tier=creative,type=thermal_evaporation_controller]
mekanism:basicblock[active=false,facing=north,tier=creative,type=thermal_evaporation_valve]
mekanism:basicblock[active=false,facing=south,tier=basic,type=osmium_block]
mekanism:basicblock[active=false,facing=south,tier=basic,type=bronze_block]
mekanism:basicblock[active=false,facing=south,tier=basic,type=refined_obsidian]
mekanism:basicblock[active=false,facing=south,tier=basic,type=coal_block]
mekanism:basicblock[active=false,facing=south,tier=basic,type=refined_glowstone]
mekanism:basicblock[active=false,facing=south,tier=basic,type=steel_block]
mekanism:basicblock[active=false,facing=south,tier=basic,type=bin]
mekanism:basicblock[active=false,facing=south,tier=basic,type=teleporter_frame]
mekanism:basicblock[active=false,facing=south,tier=basic,type=steel_casing]
mekanism:basicblock[active=false,facing=south,tier=basic,type=dynamic_tank]
mekanism:basicblock[active=false,facing=south,tier=basic,type=structural_glass]
mekanism:basicblock[active=false,facing=south,tier=basic,type=dynamic_valve]
mekanism:basicblock[active=false,facing=south,tier=basic,type=copper_block]
mekanism:basicblock[active=false,facing=south,tier=basic,type=tin_block]
mekanism:basicblock[active=false,facing=south,tier=basic,type=thermal_evaporation_controller]
mekanism:basicblock[active=false,facing=south,tier=basic,type=thermal_evaporation_valve]
mekanism:basicblock[active=false,facing=south,tier=advanced,type=osmium_block]
mekanism:basicblock[active=false,facing=south,tier=advanced,type=bronze_block]
mekanism:basicblock[active=false,facing=south,tier=advanced,type=refined_obsidian]
mekanism:basicblock[active=false,facing=south,tier=advanced,type=coal_block]
mekanism:basicblock[active=false,facing=south,tier=advanced,type=refined_glowstone]
mekanism:basicblock[active=false,facing=south,tier=advanced,type=steel_block]
mekanism:basicblock[active=false,facing=south,tier=advanced,type=bin]
mekanism:basicblock[active=false,facing=south,tier=advanced,type=teleporter_frame]
mekanism:basicblock[active=false,facing=south,tier=advanced,type=steel_casing]
mekanism:basicblock[active=false,facing=south,tier=advanced,type=dynamic_tank]
mekanism:basicblock[active=false,facing=south,tier=advanced,type=structural_glass]
mekanism:basicblock[active=false,facing=south,tier=advanced,type=dynamic_valve]
mekanism:basicblock[active=false,facing=south,tier=advanced,type=copper_block]
mekanism:basicblock[active=false,facing=south,tier=advanced,type=tin_block]
mekanism:basicblock[active=false,facing=south,tier=advanced,type=thermal_evaporation_controller]
mekanism:basicblock[active=false,facing=south,tier=advanced,type=thermal_evaporation_valve]
mekanism:basicblock[active=false,facing=south,tier=elite,type=osmium_block]
mekanism:basicblock[active=false,facing=south,tier=elite,type=bronze_block]
mekanism:basicblock[active=false,facing=south,tier=elite,type=refined_obsidian]
mekanism:basicblock[active=false,facing=south,tier=elite,type=coal_block]
mekanism:basicblock[active=false,facing=south,tier=elite,type=refined_glowstone]
mekanism:basicblock[active=false,facing=south,tier=elite,type=steel_block]
mekanism:basicblock[active=false,facing=south,tier=elite,type=bin]
mekanism:basicblock[active=false,facing=south,tier=elite,type=teleporter_frame]
mekanism:basicblock[active=false,facing=south,tier=elite,type=steel_casing]
mekanism:basicblock[active=false,facing=south,tier=elite,type=dynamic_tank]
mekanism:basicblock[active=false,facing=south,tier=elite,type=structural_glass]
mekanism:basicblock[active=false,facing=south,tier=elite,type=dynamic_valve]
mekanism:basicblock[active=false,facing=south,tier=elite,type=copper_block]
mekanism:basicblock[active=false,facing=south,tier=elite,type=tin_block]
mekanism:basicblock[active=false,facing=south,tier=elite,type=thermal_evaporation_controller]
mekanism:basicblock[active=false,facing=south,tier=elite,type=thermal_evaporation_valve]
mekanism:basicblock[active=false,facing=south,tier=ultimate,type=osmium_block]
mekanism:basicblock[active=false,facing=south,tier=ultimate,type=bronze_block]
mekanism:basicblock[active=false,facing=south,tier=ultimate,type=refined_obsidian]
mekanism:basicblock[active=false,facing=south,tier=ultimate,type=coal_block]
mekanism:basicblock[active=false,facing=south,tier=ultimate,type=refined_glowstone]
mekanism:basicblock[active=false,facing=south,tier=ultimate,type=steel_block]
mekanism:basicblock[active=false,facing=south,tier=ultimate,type=bin]
mekanism:basicblock[active=false,facing=south,tier=ultimate,type=teleporter_frame]
mekanism:basicblock[active=false,facing=south,tier=ultimate,type=steel_casing]
mekanism:basicblock[active=false,facing=south,tier=ultimate,type=dynamic_tank]
mekanism:basicblock[active=false,facing=south,tier=ultimate,type=structural_glass]
mekanism:basicblock[active=false,facing=south,tier=ultimate,type=dynamic_valve]
mekanism:basicblock[active=false,facing=south,tier=ultimate,type=copper_block]
mekanism:basicblock[active=false,facing=south,tier=ultimate,type=tin_block]
mekanism:basicblock[active=false,facing=south,tier=ultimate,type=thermal_evaporation_controller]
mekanism:basicblock[active=false,facing=south,tier=ultimate,type=thermal_evaporation_valve]
mekanism:basicblock[active=false,facing=south,tier=creative,type=osmium_block]
mekanism:basicblock[active=false,facing=south,tier=creative,type=bronze_block]
mekanism:basicblock[active=false,facing=south,tier=creative,type=refined_obsidian]
mekanism:basicblock[active=false,facing=south,tier=creative,type=coal_block]
mekanism:basicblock[active=false,facing=south,tier=creative,type=refined_glowstone]
mekanism:basicblock[active=false,facing=south,tier=creative,type=steel_block]
mekanism:basicblock[active=false,facing=south,tier=creative,type=bin]
mekanism:basicblock[active=false,facing=south,tier=creative,type=teleporter_frame]
mekanism:basicblock[active=false,facing=south,tier=creative,type=steel_casing]
mekanism:basicblock[active=false,facing=south,tier=creative,type=dynamic_tank]
mekanism:basicblock[active=false,facing=south,tier=creative,type=structural_glass]
mekanism:basicblock[active=false,facing=south,tier=creative,type=dynamic_valve]
mekanism:basicblock[active=false,facing=south,tier=creative,type=copper_block]
mekanism:basicblock[active=false,facing=south,tier=creative,type=tin_block]
mekanism:basicblock[active=false,facing=south,tier=creative,type=thermal_evaporation_controller]
mekanism:basicblock[active=false,facing=south,tier=creative,type=thermal_evaporation_valve]
mekanism:basicblock[active=false,facing=west,tier=basic,type=osmium_block]
mekanism:basicblock[active=false,facing=west,tier=basic,type=bronze_block]
mekanism:basicblock[active=false,facing=west,tier=basic,type=refined_obsidian]
mekanism:basicblock[active=false,facing=west,tier=basic,type=coal_block]
mekanism:basicblock[active=false,facing=west,tier=basic,type=refined_glowstone]
mekanism:basicblock[active=false,facing=west,tier=basic,type=steel_block]
mekanism:basicblock[active=false,facing=west,tier=basic,type=bin]
mekanism:basicblock[active=false,facing=west,tier=basic,type=teleporter_frame]
mekanism:basicblock[active=false,facing=west,tier=basic,type=steel_casing]
mekanism:basicblock[active=false,facing=west,tier=basic,type=dynamic_tank]
mekanism:basicblock[active=false,facing=west,tier=basic,type=structural_glass]
mekanism:basicblock[active=false,facing=west,tier=basic,type=dynamic_valve]
mekanism:basicblock[active=false,facing=west,tier=basic,type=copper_block]
mekanism:basicblock[active=false,facing=west,tier=basic,type=tin_block]
mekanism:basicblock[active=false,facing=west,tier=basic,type=thermal_evaporation_controller]
mekanism:basicblock[active=false,facing=west,tier=basic,type=thermal_evaporation_valve]
mekanism:basicblock[active=false,facing=west,tier=advanced,type=osmium_block]
mekanism:basicblock[active=false,facing=west,tier=advanced,type=bronze_block]
mekanism:basicblock[active=false,facing=west,tier=advanced,type=refined_obsidian]
mekanism:basicblock[active=false,facing=west,tier=advanced,type=coal_block]
mekanism:basicblock[active=false,facing=west,tier=advanced,type=refined_glowstone]
mekanism:basicblock[active=false,facing=west,tier=advanced,type=steel_block]
mekanism:basicblock[active=false,facing=west,tier=advanced,type=bin]
mekanism:basicblock[active=false,facing=west,tier=advanced,type=teleporter_frame]
mekanism:basicblock[active=false,facing=west,tier=advanced,type=steel_casing]
mekanism:basicblock[active=false,facing=west,tier=advanced,type=dynamic_tank]
mekanism:basicblock[active=false,facing=west,tier=advanced,type=structural_glass]
mekanism:basicblock[active=false,facing=west,tier=advanced,type=dynamic_valve]
mekanism:basicblock[active=false,facing=west,tier=advanced,type=copper_block]
mekanism:basicblock[active=false,facing=west,tier=advanced,type=tin_block]
mekanism:basicblock[active=false,facing=west,tier=advanced,type=thermal_evaporation_controller]
mekanism:basicblock[active=false,facing=west,tier=advanced,type=thermal_evaporation_valve]
mekanism:basicblock[active=false,facing=west,tier=elite,type=osmium_block]
mekanism:basicblock[active=false,facing=west,tier=elite,type=bronze_block]
mekanism:basicblock[active=false,facing=west,tier=elite,type=refined_obsidian]
mekanism:basicblock[active=false,facing=west,tier=elite,type=coal_block]
mekanism:basicblock[active=false,facing=west,tier=elite,type=refined_glowstone]
mekanism:basicblock[active=false,facing=west,tier=elite,type=steel_block]
mekanism:basicblock[active=false,facing=west,tier=elite,type=bin]
mekanism:basicblock[active=false,facing=west,tier=elite,type=teleporter_frame]
mekanism:basicblock[active=false,facing=west,tier=elite,type=steel_casing]
mekanism:basicblock[active=false,facing=west,tier=elite,type=dynamic_tank]
mekanism:basicblock[active=false,facing=west,tier=elite,type=structural_glass]
mekanism:basicblock[active=false,facing=west,tier=elite,type=dynamic_valve]
mekanism:basicblock[active=false,facing=west,tier=elite,type=copper_block]
mekanism:basicblock[active=false,facing=west,tier=elite,type=tin_block]
mekanism:basicblock[active=false,facing=west,tier=elite,type=thermal_evaporation_controller]
mekanism:basicblock[active=false,facing=west,tier=elite,type=thermal_evaporation_valve]
mekanism:basicblock[active=false,facing=west,tier=ultimate,type=osmium_block]
mekanism:basicblock[active=false,facing=west,tier=ultimate,type=bronze_block]
mekanism:basicblock[active=false,facing=west,tier=ultimate,type=refined_obsidian]
mekanism:basicblock[active=false,facing=west,tier=ultimate,type=coal_block]
mekanism:basicblock[active=false,facing=west,tier=ultimate,type=refined_glowstone]
mekanism:basicblock[active=false,facing=west,tier=ultimate,type=steel_block]
mekanism:basicblock[active=false,facing=west,tier=ultimate,type=bin]
mekanism:basicblock[active=false,facing=west,tier=ultimate,type=teleporter_frame]
mekanism:basicblock[active=false,facing=west,tier=ultimate,type=steel_casing]
mekanism:basicblock[active=false,facing=west,tier=ultimate,type=dynamic_tank]
mekanism:basicblock[active=false,facing=west,tier=ultimate,type=structural_glass]
mekanism:basicblock[active=false,facing=west,tier=ultimate,type=dynamic_valve]
mekanism:basicblock[active=false,facing=west,tier=ultimate,type=copper_block]
mekanism:basicblock[active=false,facing=west,tier=ultimate,type=tin_block]
mekanism:basicblock[active=false,facing=west,tier=ultimate,type=thermal_evaporation_controller]
mekanism:basicblock[active=false,facing=west,tier=ultimate,type=thermal_evaporation_valve]
mekanism:basicblock[active=false,facing=west,tier=creative,type=osmium_block]
mekanism:basicblock[active=false,facing=west,tier=creative,type=bronze_block]
mekanism:basicblock[active=false,facing=west,tier=creative,type=refined_obsidian]
mekanism:basicblock[active=false,facing=west,tier=creative,type=coal_block]
mekanism:basicblock[active=false,facing=west,tier=creative,type=refined_glowstone]
mekanism:basicblock[active=false,facing=west,tier=creative,type=steel_block]
mekanism:basicblock[active=false,facing=west,tier=creative,type=bin]
mekanism:basicblock[active=false,facing=west,tier=creative,type=teleporter_frame]
mekanism:basicblock[active=false,facing=west,tier=creative,type=steel_casing]
mekanism:basicblock[active=false,facing=west,tier=creative,type=dynamic_tank]
mekanism:basicblock[active=false,facing=west,tier=creative,type=structural_glass]
mekanism:basicblock[active=false,facing=west,tier=creative,type=dynamic_valve]
mekanism:basicblock[active=false,facing=west,tier=creative,type=copper_block]
mekanism:basicblock[active=false,facing=west,tier=creative,type=tin_block]
mekanism:basicblock[active=false,facing=west,tier=creative,type=thermal_evaporation_controller]
mekanism:basicblock[active=false,facing=west,tier=creative,type=thermal_evaporation_valve]
mekanism:basicblock[active=false,facing=east,tier=basic,type=osmium_block]
mekanism:basicblock[active=false,facing=east,tier=basic,type=bronze_block]
mekanism:basicblock[active=false,facing=east,tier=basic,type=refined_obsidian]
mekanism:basicblock[active=false,facing=east,tier=basic,type=coal_block]
mekanism:basicblock[active=false,facing=east,tier=basic,type=refined_glowstone]
mekanism:basicblock[active=false,facing=east,tier=basic,type=steel_block]
mekanism:basicblock[active=false,facing=east,tier=basic,type=bin]
mekanism:basicblock[active=false,facing=east,tier=basic,type=teleporter_frame]
mekanism:basicblock[active=false,facing=east,tier=basic,type=steel_casing]
mekanism:basicblock[active=false,facing=east,tier=basic,type=dynamic_tank]
mekanism:basicblock[active=false,facing=east,tier=basic,type=structural_glass]
mekanism:basicblock[active=false,facing=east,tier=basic,type=dynamic_valve]
mekanism:basicblock[active=false,facing=east,tier=basic,type=copper_block]
mekanism:basicblock[active=false,facing=east,tier=basic,type=tin_block]
mekanism:basicblock[active=false,facing=east,tier=basic,type=thermal_evaporation_controller]
mekanism:basicblock[active=false,facing=east,tier=basic,type=thermal_evaporation_valve]
mekanism:basicblock[active=false,facing=east,tier=advanced,type=osmium_block]
mekanism:basicblock[active=false,facing=east,tier=advanced,type=bronze_block]
mekanism:basicblock[active=false,facing=east,tier=advanced,type=refined_obsidian]
mekanism:basicblock[active=false,facing=east,tier=advanced,type=coal_block]
mekanism:basicblock[active=false,facing=east,tier=advanced,type=refined_glowstone]
mekanism:basicblock[active=false,facing=east,tier=advanced,type=steel_block]
mekanism:basicblock[active=false,facing=east,tier=advanced,type=bin]
mekanism:basicblock[active=false,facing=east,tier=advanced,type=teleporter_frame]
mekanism:basicblock[active=false,facing=east,tier=advanced,type=steel_casing]
mekanism:basicblock[active=false,facing=east,tier=advanced,type=dynamic_tank]
mekanism:basicblock[active=false,facing=east,tier=advanced,type=structural_glass]
mekanism:basicblock[active=false,facing=east,tier=advanced,type=dynamic_valve]
mekanism:basicblock[active=false,facing=east,tier=advanced,type=copper_block]
mekanism:basicblock[active=false,facing=east,tier=advanced,type=tin_block]
mekanism:basicblock[active=false,facing=east,tier=advanced,type=thermal_evaporation_controller]
mekanism:basicblock[active=false,facing=east,tier=advanced,type=thermal_evaporation_valve]
mekanism:basicblock[active=false,facing=east,tier=elite,type=osmium_block]
mekanism:basicblock[active=false,facing=east,tier=elite,type=bronze_block]
mekanism:basicblock[active=false,facing=east,tier=elite,type=refined_obsidian]
mekanism:basicblock[active=false,facing=east,tier=elite,type=coal_block]
mekanism:basicblock[active=false,facing=east,tier=elite,type=refined_glowstone]
mekanism:basicblock[active=false,facing=east,tier=elite,type=steel_block]
mekanism:basicblock[active=false,facing=east,tier=elite,type=bin]
mekanism:basicblock[active=false,facing=east,tier=elite,type=teleporter_frame]
mekanism:basicblock[active=false,facing=east,tier=elite,type=steel_casing]
mekanism:basicblock[active=false,facing=east,tier=elite,type=dynamic_tank]
mekanism:basicblock[active=false,facing=east,tier=elite,type=structural_glass]
mekanism:basicblock[active=false,facing=east,tier=elite,type=dynamic_valve]
mekanism:basicblock[active=false,facing=east,tier=elite,type=copper_block]
mekanism:basicblock[active=false,facing=east,tier=elite,type=tin_block]
mekanism:basicblock[active=false,facing=east,tier=elite,type=thermal_evaporation_controller]
mekanism:basicblock[active=false,facing=east,tier=elite,type=thermal_evaporation_valve]
mekanism:basicblock[active=false,facing=east,tier=ultimate,type=osmium_block]
mekanism:basicblock[active=false,facing=east,tier=ultimate,type=bronze_block]
mekanism:basicblock[active=false,facing=east,tier=ultimate,type=refined_obsidian]
mekanism:basicblock[active=false,facing=east,tier=ultimate,type=coal_block]
mekanism:basicblock[active=false,facing=east,tier=ultimate,type=refined_glowstone]
mekanism:basicblock[active=false,facing=east,tier=ultimate,type=steel_block]
mekanism:basicblock[active=false,facing=east,tier=ultimate,type=bin]
mekanism:basicblock[active=false,facing=east,tier=ultimate,type=teleporter_frame]
mekanism:basicblock[active=false,facing=east,tier=ultimate,type=steel_casing]
mekanism:basicblock[active=false,facing=east,tier=ultimate,type=dynamic_tank]
mekanism:basicblock[active=false,facing=east,tier=ultimate,type=structural_glass]
mekanism:basicblock[active=false,facing=east,tier=ultimate,type=dynamic_valve]
mekanism:basicblock[active=false,facing=east,tier=ultimate,type=copper_block]
mekanism:basicblock[active=false,facing=east,tier=ultimate,type=tin_block]
mekanism:basicblock[active=false,facing=east,tier=ultimate,type=thermal_evaporation_controller]
mekanism:basicblock[active=false,facing=east,tier=ultimate,type=thermal_evaporation_valve]
mekanism:basicblock[active=false,facing=east,tier=creative,type=osmium_block]
mekanism:basicblock[active=false,facing=east,tier=creative,type=bronze_block]
mekanism:basicblock[active=false,facing=east,tier=creative,type=refined_obsidian]
mekanism:basicblock[active=false,facing=east,tier=creative,type=coal_block]
mekanism:basicblock[active=false,facing=east,tier=creative,type=refined_glowstone]
mekanism:basicblock[active=false,facing=east,tier=creative,type=steel_block]
mekanism:basicblock[active=false,facing=east,tier=creative,type=bin]
mekanism:basicblock[active=false,facing=east,tier=creative,type=teleporter_frame]
mekanism:basicblock[active=false,facing=east,tier=creative,type=steel_casing]
mekanism:basicblock[active=false,facing=east,tier=creative,type=dynamic_tank]
mekanism:basicblock[active=false,facing=east,tier=creative,type=structural_glass]
mekanism:basicblock[active=false,facing=east,tier=creative,type=dynamic_valve]
mekanism:basicblock[active=false,facing=east,tier=creative,type=copper_block]
mekanism:basicblock[active=false,facing=east,tier=creative,type=tin_block]
mekanism:basicblock[active=false,facing=east,tier=creative,type=thermal_evaporation_controller]
mekanism:basicblock[active=false,facing=east,tier=creative,type=thermal_evaporation_valve]
mekanism:basicblock2[active=true,facing=down,tier=basic,type=thermal_evaporation_block]
mekanism:basicblock2[active=true,facing=down,tier=basic,type=induction_casing]
mekanism:basicblock2[active=true,facing=down,tier=basic,type=induction_port]
mekanism:basicblock2[active=true,facing=down,tier=basic,type=induction_cell]
mekanism:basicblock2[active=true,facing=down,tier=basic,type=induction_provider]
mekanism:basicblock2[active=true,facing=down,tier=basic,type=superheating_element]
mekanism:basicblock2[active=true,facing=down,tier=basic,type=pressure_disperser]
mekanism:basicblock2[active=true,facing=down,tier=basic,type=boiler_casing]
mekanism:basicblock2[active=true,facing=down,tier=basic,type=boiler_valve]
mekanism:basicblock2[active=true,facing=down,tier=basic,type=security_desk]
mekanism:basicblock2[active=true,facing=down,tier=advanced,type=thermal_evaporation_block]
mekanism:basicblock2[active=true,facing=down,tier=advanced,type=induction_casing]
mekanism:basicblock2[active=true,facing=down,tier=advanced,type=induction_port]
mekanism:basicblock2[active=true,facing=down,tier=advanced,type=induction_cell]
mekanism:basicblock2[active=true,facing=down,tier=advanced,type=induction_provider]
mekanism:basicblock2[active=true,facing=down,tier=advanced,type=superheating_element]
mekanism:basicblock2[active=true,facing=down,tier=advanced,type=pressure_disperser]
mekanism:basicblock2[active=true,facing=down,tier=advanced,type=boiler_casing]
mekanism:basicblock2[active=true,facing=down,tier=advanced,type=boiler_valve]
mekanism:basicblock2[active=true,facing=down,tier=advanced,type=security_desk]
mekanism:basicblock2[active=true,facing=down,tier=elite,type=thermal_evaporation_block]
mekanism:basicblock2[active=true,facing=down,tier=elite,type=induction_casing]
mekanism:basicblock2[active=true,facing=down,tier=elite,type=induction_port]
mekanism:basicblock2[active=true,facing=down,tier=elite,type=induction_cell]
mekanism:basicblock2[active=true,facing=down,tier=elite,type=induction_provider]
mekanism:basicblock2[active=true,facing=down,tier=elite,type=superheating_element]
mekanism:basicblock2[active=true,facing=down,tier=elite,type=pressure_disperser]
mekanism:basicblock2[active=true,facing=down,tier=elite,type=boiler_casing]
mekanism:basicblock2[active=true,facing=down,tier=elite,type=boiler_valve]
mekanism:basicblock2[active=true,facing=down,tier=elite,type=security_desk]
mekanism:basicblock2[active=true,facing=down,tier=ultimate,type=thermal_evaporation_block]
mekanism:basicblock2[active=true,facing=down,tier=ultimate,type=induction_casing]
mekanism:basicblock2[active=true,facing=down,tier=ultimate,type=induction_port]
mekanism:basicblock2[active=true,facing=down,tier=ultimate,type=induction_cell]
mekanism:basicblock2[active=true,facing=down,tier=ultimate,type=induction_provider]
mekanism:basicblock2[active=true,facing=down,tier=ultimate,type=superheating_element]
mekanism:basicblock2[active=true,facing=down,tier=ultimate,type=pressure_disperser]
mekanism:basicblock2[active=true,facing=down,tier=ultimate,type=boiler_casing]
mekanism:basicblock2[active=true,facing=down,tier=ultimate,type=boiler_valve]
mekanism:basicblock2[active=true,facing=down,tier=ultimate,type=security_desk]
mekanism:basicblock2[active=true,facing=down,tier=creative,type=thermal_evaporation_block]
mekanism:basicblock2[active=true,facing=down,tier=creative,type=induction_casing]
mekanism:basicblock2[active=true,facing=down,tier=creative,type=induction_port]
mekanism:basicblock2[active=true,facing=down,tier=creative,type=induction_cell]
mekanism:basicblock2[active=true,facing=down,tier=creative,type=induction_provider]
mekanism:basicblock2[active=true,facing=down,tier=creative,type=superheating_element]
mekanism:basicblock2[active=true,facing=down,tier=creative,type=pressure_disperser]
mekanism:basicblock2[active=true,facing=down,tier=creative,type=boiler_casing]
mekanism:basicblock2[active=true,facing=down,tier=creative,type=boiler_valve]
mekanism:basicblock2[active=true,facing=down,tier=creative,type=security_desk]
mekanism:basicblock2[active=true,facing=up,tier=basic,type=thermal_evaporation_block]
mekanism:basicblock2[active=true,facing=up,tier=basic,type=induction_casing]
mekanism:basicblock2[active=true,facing=up,tier=basic,type=induction_port]
mekanism:basicblock2[active=true,facing=up,tier=basic,type=induction_cell]
mekanism:basicblock2[active=true,facing=up,tier=basic,type=induction_provider]
mekanism:basicblock2[active=true,facing=up,tier=basic,type=superheating_element]
mekanism:basicblock2[active=true,facing=up,tier=basic,type=pressure_disperser]
mekanism:basicblock2[active=true,facing=up,tier=basic,type=boiler_casing]
mekanism:basicblock2[active=true,facing=up,tier=basic,type=boiler_valve]
mekanism:basicblock2[active=true,facing=up,tier=basic,type=security_desk]
mekanism:basicblock2[active=true,facing=up,tier=advanced,type=thermal_evaporation_block]
mekanism:basicblock2[active=true,facing=up,tier=advanced,type=induction_casing]
mekanism:basicblock2[active=true,facing=up,tier=advanced,type=induction_port]
mekanism:basicblock2[active=true,facing=up,tier=advanced,type=induction_cell]
mekanism:basicblock2[active=true,facing=up,tier=advanced,type=induction_provider]
mekanism:basicblock2[active=true,facing=up,tier=advanced,type=superheating_element]
mekanism:basicblock2[active=true,facing=up,tier=advanced,type=pressure_disperser]
mekanism:basicblock2[active=true,facing=up,tier=advanced,type=boiler_casing]
mekanism:basicblock2[active=true,facing=up,tier=advanced,type=boiler_valve]
mekanism:basicblock2[active=true,facing=up,tier=advanced,type=security_desk]
mekanism:basicblock2[active=true,facing=up,tier=elite,type=thermal_evaporation_block]
mekanism:basicblock2[active=true,facing=up,tier=elite,type=induction_casing]
mekanism:basicblock2[active=true,facing=up,tier=elite,type=induction_port]
mekanism:basicblock2[active=true,facing=up,tier=elite,type=induction_cell]
mekanism:basicblock2[active=true,facing=up,tier=elite,type=induction_provider]
mekanism:basicblock2[active=true,facing=up,tier=elite,type=superheating_element]
mekanism:basicblock2[active=true,facing=up,tier=elite,type=pressure_disperser]
mekanism:basicblock2[active=true,facing=up,tier=elite,type=boiler_casing]
mekanism:basicblock2[active=true,facing=up,tier=elite,type=boiler_valve]
mekanism:basicblock2[active=true,facing=up,tier=elite,type=security_desk]
mekanism:basicblock2[active=true,facing=up,tier=ultimate,type=thermal_evaporation_block]
mekanism:basicblock2[active=true,facing=up,tier=ultimate,type=induction_casing]
mekanism:basicblock2[active=true,facing=up,tier=ultimate,type=induction_port]
mekanism:basicblock2[active=true,facing=up,tier=ultimate,type=induction_cell]
mekanism:basicblock2[active=true,facing=up,tier=ultimate,type=induction_provider]
mekanism:basicblock2[active=true,facing=up,tier=ultimate,type=superheating_element]
mekanism:basicblock2[active=true,facing=up,tier=ultimate,type=pressure_disperser]
mekanism:basicblock2[active=true,facing=up,tier=ultimate,type=boiler_casing]
mekanism:basicblock2[active=true,facing=up,tier=ultimate,type=boiler_valve]
mekanism:basicblock2[active=true,facing=up,tier=ultimate,type=security_desk]
mekanism:basicblock2[active=true,facing=up,tier=creative,type=thermal_evaporation_block]
mekanism:basicblock2[active=true,facing=up,tier=creative,type=induction_casing]
mekanism:basicblock2[active=true,facing=up,tier=creative,type=induction_port]
mekanism:basicblock2[active=true,facing=up,tier=creative,type=induction_cell]
mekanism:basicblock2[active=true,facing=up,tier=creative,type=induction_provider]
mekanism:basicblock2[active=true,facing=up,tier=creative,type=superheating_element]
mekanism:basicblock2[active=true,facing=up,tier=creative,type=pressure_disperser]
mekanism:basicblock2[active=true,facing=up,tier=creative,type=boiler_casing]
mekanism:basicblock2[active=true,facing=up,tier=creative,type=boiler_valve]
mekanism:basicblock2[active=true,facing=up,tier=creative,type=security_desk]
mekanism:basicblock2[active=true,facing=north,tier=basic,type=thermal_evaporation_block]
mekanism:basicblock2[active=true,facing=north,tier=basic,type=induction_casing]
mekanism:basicblock2[active=true,facing=north,tier=basic,type=induction_port]
mekanism:basicblock2[active=true,facing=north,tier=basic,type=induction_cell]
mekanism:basicblock2[active=true,facing=north,tier=basic,type=induction_provider]
mekanism:basicblock2[active=true,facing=north,tier=basic,type=superheating_element]
mekanism:basicblock2[active=true,facing=north,tier=basic,type=pressure_disperser]
mekanism:basicblock2[active=true,facing=north,tier=basic,type=boiler_casing]
mekanism:basicblock2[active=true,facing=north,tier=basic,type=boiler_valve]
mekanism:basicblock2[active=true,facing=north,tier=basic,type=security_desk]
mekanism:basicblock2[active=true,facing=north,tier=advanced,type=thermal_evaporation_block]
mekanism:basicblock2[active=true,facing=north,tier=advanced,type=induction_casing]
mekanism:basicblock2[active=true,facing=north,tier=advanced,type=induction_port]
mekanism:basicblock2[active=true,facing=north,tier=advanced,type=induction_cell]
mekanism:basicblock2[active=true,facing=north,tier=advanced,type=induction_provider]
mekanism:basicblock2[active=true,facing=north,tier=advanced,type=superheating_element]
mekanism:basicblock2[active=true,facing=north,tier=advanced,type=pressure_disperser]
mekanism:basicblock2[active=true,facing=north,tier=advanced,type=boiler_casing]
mekanism:basicblock2[active=true,facing=north,tier=advanced,type=boiler_valve]
mekanism:basicblock2[active=true,facing=north,tier=advanced,type=security_desk]
mekanism:basicblock2[active=true,facing=north,tier=elite,type=thermal_evaporation_block]
mekanism:basicblock2[active=true,facing=north,tier=elite,type=induction_casing]
mekanism:basicblock2[active=true,facing=north,tier=elite,type=induction_port]
mekanism:basicblock2[active=true,facing=north,tier=elite,type=induction_cell]
mekanism:basicblock2[active=true,facing=north,tier=elite,type=induction_provider]
mekanism:basicblock2[active=true,facing=north,tier=elite,type=superheating_element]
mekanism:basicblock2[active=true,facing=north,tier=elite,type=pressure_disperser]
mekanism:basicblock2[active=true,facing=north,tier=elite,type=boiler_casing]
mekanism:basicblock2[active=true,facing=north,tier=elite,type=boiler_valve]
mekanism:basicblock2[active=true,facing=north,tier=elite,type=security_desk]
mekanism:basicblock2[active=true,facing=north,tier=ultimate,type=thermal_evaporation_block]
mekanism:basicblock2[active=true,facing=north,tier=ultimate,type=induction_casing]
mekanism:basicblock2[active=true,facing=north,tier=ultimate,type=induction_port]
mekanism:basicblock2[active=true,facing=north,tier=ultimate,type=induction_cell]
mekanism:basicblock2[active=true,facing=north,tier=ultimate,type=induction_provider]
mekanism:basicblock2[active=true,facing=north,tier=ultimate,type=superheating_element]
mekanism:basicblock2[active=true,facing=north,tier=ultimate,type=pressure_disperser]
mekanism:basicblock2[active=true,facing=north,tier=ultimate,type=boiler_casing]
mekanism:basicblock2[active=true,facing=north,tier=ultimate,type=boiler_valve]
mekanism:basicblock2[active=true,facing=north,tier=ultimate,type=security_desk]
mekanism:basicblock2[active=true,facing=north,tier=creative,type=thermal_evaporation_block]
mekanism:basicblock2[active=true,facing=north,tier=creative,type=induction_casing]
mekanism:basicblock2[active=true,facing=north,tier=creative,type=induction_port]
mekanism:basicblock2[active=true,facing=north,tier=creative,type=induction_cell]
mekanism:basicblock2[active=true,facing=north,tier=creative,type=induction_provider]
mekanism:basicblock2[active=true,facing=north,tier=creative,type=superheating_element]
mekanism:basicblock2[active=true,facing=north,tier=creative,type=pressure_disperser]
mekanism:basicblock2[active=true,facing=north,tier=creative,type=boiler_casing]
mekanism:basicblock2[active=true,facing=north,tier=creative,type=boiler_valve]
mekanism:basicblock2[active=true,facing=north,tier=creative,type=security_desk]
mekanism:basicblock2[active=true,facing=south,tier=basic,type=thermal_evaporation_block]
mekanism:basicblock2[active=true,facing=south,tier=basic,type=induction_casing]
mekanism:basicblock2[active=true,facing=south,tier=basic,type=induction_port]
mekanism:basicblock2[active=true,facing=south,tier=basic,type=induction_cell]
mekanism:basicblock2[active=true,facing=south,tier=basic,type=induction_provider]
mekanism:basicblock2[active=true,facing=south,tier=basic,type=superheating_element]
mekanism:basicblock2[active=true,facing=south,tier=basic,type=pressure_disperser]
mekanism:basicblock2[active=true,facing=south,tier=basic,type=boiler_casing]
mekanism:basicblock2[active=true,facing=south,tier=basic,type=boiler_valve]
mekanism:basicblock2[active=true,facing=south,tier=basic,type=security_desk]
mekanism:basicblock2[active=true,facing=south,tier=advanced,type=thermal_evaporation_block]
mekanism:basicblock2[active=true,facing=south,tier=advanced,type=induction_casing]
mekanism:basicblock2[active=true,facing=south,tier=advanced,type=induction_port]
mekanism:basicblock2[active=true,facing=south,tier=advanced,type=induction_cell]
mekanism:basicblock2[active=true,facing=south,tier=advanced,type=induction_provider]
mekanism:basicblock2[active=true,facing=south,tier=advanced,type=superheating_element]
mekanism:basicblock2[active=true,facing=south,tier=advanced,type=pressure_disperser]
mekanism:basicblock2[active=true,facing=south,tier=advanced,type=boiler_casing]
mekanism:basicblock2[active=true,facing=south,tier=advanced,type=boiler_valve]
mekanism:basicblock2[active=true,facing=south,tier=advanced,type=security_desk]
mekanism:basicblock2[active=true,facing=south,tier=elite,type=thermal_evaporation_block]
mekanism:basicblock2[active=true,facing=south,tier=elite,type=induction_casing]
mekanism:basicblock2[active=true,facing=south,tier=elite,type=induction_port]
mekanism:basicblock2[active=true,facing=south,tier=elite,type=induction_cell]
mekanism:basicblock2[active=true,facing=south,tier=elite,type=induction_provider]
mekanism:basicblock2[active=true,facing=south,tier=elite,type=superheating_element]
mekanism:basicblock2[active=true,facing=south,tier=elite,type=pressure_disperser]
mekanism:basicblock2[active=true,facing=south,tier=elite,type=boiler_casing]
mekanism:basicblock2[active=true,facing=south,tier=elite,type=boiler_valve]
mekanism:basicblock2[active=true,facing=south,tier=elite,type=security_desk]
mekanism:basicblock2[active=true,facing=south,tier=ultimate,type=thermal_evaporation_block]
mekanism:basicblock2[active=true,facing=south,tier=ultimate,type=induction_casing]
mekanism:basicblock2[active=true,facing=south,tier=ultimate,type=induction_port]
mekanism:basicblock2[active=true,facing=south,tier=ultimate,type=induction_cell]
mekanism:basicblock2[active=true,facing=south,tier=ultimate,type=induction_provider]
mekanism:basicblock2[active=true,facing=south,tier=ultimate,type=superheating_element]
mekanism:basicblock2[active=true,facing=south,tier=ultimate,type=pressure_disperser]
mekanism:basicblock2[active=true,facing=south,tier=ultimate,type=boiler_casing]
mekanism:basicblock2[active=true,facing=south,tier=ultimate,type=boiler_valve]
mekanism:basicblock2[active=true,facing=south,tier=ultimate,type=security_desk]
mekanism:basicblock2[active=true,facing=south,tier=creative,type=thermal_evaporation_block]
mekanism:basicblock2[active=true,facing=south,tier=creative,type=induction_casing]
mekanism:basicblock2[active=true,facing=south,tier=creative,type=induction_port]
mekanism:basicblock2[active=true,facing=south,tier=creative,type=induction_cell]
mekanism:basicblock2[active=true,facing=south,tier=creative,type=induction_provider]
mekanism:basicblock2[active=true,facing=south,tier=creative,type=superheating_element]
mekanism:basicblock2[active=true,facing=south,tier=creative,type=pressure_disperser]
mekanism:basicblock2[active=true,facing=south,tier=creative,type=boiler_casing]
mekanism:basicblock2[active=true,facing=south,tier=creative,type=boiler_valve]
mekanism:basicblock2[active=true,facing=south,tier=creative,type=security_desk]
mekanism:basicblock2[active=true,facing=west,tier=basic,type=thermal_evaporation_block]
mekanism:basicblock2[active=true,facing=west,tier=basic,type=induction_casing]
mekanism:basicblock2[active=true,facing=west,tier=basic,type=induction_port]
mekanism:basicblock2[active=true,facing=west,tier=basic,type=induction_cell]
mekanism:basicblock2[active=true,facing=west,tier=basic,type=induction_provider]
mekanism:basicblock2[active=true,facing=west,tier=basic,type=superheating_element]
mekanism:basicblock2[active=true,facing=west,tier=basic,type=pressure_disperser]
mekanism:basicblock2[active=true,facing=west,tier=basic,type=boiler_casing]
mekanism:basicblock2[active=true,facing=west,tier=basic,type=boiler_valve]
mekanism:basicblock2[active=true,facing=west,tier=basic,type=security_desk]
mekanism:basicblock2[active=true,facing=west,tier=advanced,type=thermal_evaporation_block]
mekanism:basicblock2[active=true,facing=west,tier=advanced,type=induction_casing]
mekanism:basicblock2[active=true,facing=west,tier=advanced,type=induction_port]
mekanism:basicblock2[active=true,facing=west,tier=advanced,type=induction_cell]
mekanism:basicblock2[active=true,facing=west,tier=advanced,type=induction_provider]
mekanism:basicblock2[active=true,facing=west,tier=advanced,type=superheating_element]
mekanism:basicblock2[active=true,facing=west,tier=advanced,type=pressure_disperser]
mekanism:basicblock2[active=true,facing=west,tier=advanced,type=boiler_casing]
mekanism:basicblock2[active=true,facing=west,tier=advanced,type=boiler_valve]
mekanism:basicblock2[active=true,facing=west,tier=advanced,type=security_desk]
mekanism:basicblock2[active=true,facing=west,tier=elite,type=thermal_evaporation_block]
mekanism:basicblock2[active=true,facing=west,tier=elite,type=induction_casing]
mekanism:basicblock2[active=true,facing=west,tier=elite,type=induction_port]
mekanism:basicblock2[active=true,facing=west,tier=elite,type=induction_cell]
mekanism:basicblock2[active=true,facing=west,tier=elite,type=induction_provider]
mekanism:basicblock2[active=true,facing=west,tier=elite,type=superheating_element]
mekanism:basicblock2[active=true,facing=west,tier=elite,type=pressure_disperser]
mekanism:basicblock2[active=true,facing=west,tier=elite,type=boiler_casing]
mekanism:basicblock2[active=true,facing=west,tier=elite,type=boiler_valve]
mekanism:basicblock2[active=true,facing=west,tier=elite,type=security_desk]
mekanism:basicblock2[active=true,facing=west,tier=ultimate,type=thermal_evaporation_block]
mekanism:basicblock2[active=true,facing=west,tier=ultimate,type=induction_casing]
mekanism:basicblock2[active=true,facing=west,tier=ultimate,type=induction_port]
mekanism:basicblock2[active=true,facing=west,tier=ultimate,type=induction_cell]
mekanism:basicblock2[active=true,facing=west,tier=ultimate,type=induction_provider]
mekanism:basicblock2[active=true,facing=west,tier=ultimate,type=superheating_element]
mekanism:basicblock2[active=true,facing=west,tier=ultimate,type=pressure_disperser]
mekanism:basicblock2[active=true,facing=west,tier=ultimate,type=boiler_casing]
mekanism:basicblock2[active=true,facing=west,tier=ultimate,type=boiler_valve]
mekanism:basicblock2[active=true,facing=west,tier=ultimate,type=security_desk]
mekanism:basicblock2[active=true,facing=west,tier=creative,type=thermal_evaporation_block]
mekanism:basicblock2[active=true,facing=west,tier=creative,type=induction_casing]
mekanism:basicblock2[active=true,facing=west,tier=creative,type=induction_port]
mekanism:basicblock2[active=true,facing=west,tier=creative,type=induction_cell]
mekanism:basicblock2[active=true,facing=west,tier=creative,type=induction_provider]
mekanism:basicblock2[active=true,facing=west,tier=creative,type=superheating_element]
mekanism:basicblock2[active=true,facing=west,tier=creative,type=pressure_disperser]
mekanism:basicblock2[active=true,facing=west,tier=creative,type=boiler_casing]
mekanism:basicblock2[active=true,facing=west,tier=creative,type=boiler_valve]
mekanism:basicblock2[active=true,facing=west,tier=creative,type=security_desk]
mekanism:basicblock2[active=true,facing=east,tier=basic,type=thermal_evaporation_block]
mekanism:basicblock2[active=true,facing=east,tier=basic,type=induction_casing]
mekanism:basicblock2[active=true,facing=east,tier=basic,type=induction_port]
mekanism:basicblock2[active=true,facing=east,tier=basic,type=induction_cell]
mekanism:basicblock2[active=true,facing=east,tier=basic,type=induction_provider]
mekanism:basicblock2[active=true,facing=east,tier=basic,type=superheating_element]
mekanism:basicblock2[active=true,facing=east,tier=basic,type=pressure_disperser]
mekanism:basicblock2[active=true,facing=east,tier=basic,type=boiler_casing]
mekanism:basicblock2[active=true,facing=east,tier=basic,type=boiler_valve]
mekanism:basicblock2[active=true,facing=east,tier=basic,type=security_desk]
mekanism:basicblock2[active=true,facing=east,tier=advanced,type=thermal_evaporation_block]
mekanism:basicblock2[active=true,facing=east,tier=advanced,type=induction_casing]
mekanism:basicblock2[active=true,facing=east,tier=advanced,type=induction_port]
mekanism:basicblock2[active=true,facing=east,tier=advanced,type=induction_cell]
mekanism:basicblock2[active=true,facing=east,tier=advanced,type=induction_provider]
mekanism:basicblock2[active=true,facing=east,tier=advanced,type=superheating_element]
mekanism:basicblock2[active=true,facing=east,tier=advanced,type=pressure_disperser]
mekanism:basicblock2[active=true,facing=east,tier=advanced,type=boiler_casing]
mekanism:basicblock2[active=true,facing=east,tier=advanced,type=boiler_valve]
mekanism:basicblock2[active=true,facing=east,tier=advanced,type=security_desk]
mekanism:basicblock2[active=true,facing=east,tier=elite,type=thermal_evaporation_block]
mekanism:basicblock2[active=true,facing=east,tier=elite,type=induction_casing]
mekanism:basicblock2[active=true,facing=east,tier=elite,type=induction_port]
mekanism:basicblock2[active=true,facing=east,tier=elite,type=induction_cell]
mekanism:basicblock2[active=true,facing=east,tier=elite,type=induction_provider]
mekanism:basicblock2[active=true,facing=east,tier=elite,type=superheating_element]
mekanism:basicblock2[active=true,facing=east,tier=elite,type=pressure_disperser]
mekanism:basicblock2[active=true,facing=east,tier=elite,type=boiler_casing]
mekanism:basicblock2[active=true,facing=east,tier=elite,type=boiler_valve]
mekanism:basicblock2[active=true,facing=east,tier=elite,type=security_desk]
mekanism:basicblock2[active=true,facing=east,tier=ultimate,type=thermal_evaporation_block]
mekanism:basicblock2[active=true,facing=east,tier=ultimate,type=induction_casing]
mekanism:basicblock2[active=true,facing=east,tier=ultimate,type=induction_port]
mekanism:basicblock2[active=true,facing=east,tier=ultimate,type=induction_cell]
mekanism:basicblock2[active=true,facing=east,tier=ultimate,type=induction_provider]
mekanism:basicblock2[active=true,facing=east,tier=ultimate,type=superheating_element]
mekanism:basicblock2[active=true,facing=east,tier=ultimate,type=pressure_disperser]
mekanism:basicblock2[active=true,facing=east,tier=ultimate,type=boiler_casing]
mekanism:basicblock2[active=true,facing=east,tier=ultimate,type=boiler_valve]
mekanism:basicblock2[active=true,facing=east,tier=ultimate,type=security_desk]
mekanism:basicblock2[active=true,facing=east,tier=creative,type=thermal_evaporation_block]
mekanism:basicblock2[active=true,facing=east,tier=creative,type=induction_casing]
mekanism:basicblock2[active=true,facing=east,tier=creative,type=induction_port]
mekanism:basicblock2[active=true,facing=east,tier=creative,type=induction_cell]
mekanism:basicblock2[active=true,facing=east,tier=creative,type=induction_provider]
mekanism:basicblock2[active=true,facing=east,tier=creative,type=superheating_element]
mekanism:basicblock2[active=true,facing=east,tier=creative,type=pressure_disperser]
mekanism:basicblock2[active=true,facing=east,tier=creative,type=boiler_casing]
mekanism:basicblock2[active=true,facing=east,tier=creative,type=boiler_valve]
mekanism:basicblock2[active=true,facing=east,tier=creative,type=security_desk]
mekanism:basicblock2[active=false,facing=down,tier=basic,type=thermal_evaporation_block]
mekanism:basicblock2[active=false,facing=down,tier=basic,type=induction_casing]
mekanism:basicblock2[active=false,facing=down,tier=basic,type=induction_port]
mekanism:basicblock2[active=false,facing=down,tier=basic,type=induction_cell]
mekanism:basicblock2[active=false,facing=down,tier=basic,type=induction_provider]
mekanism:basicblock2[active=false,facing=down,tier=basic,type=superheating_element]
mekanism:basicblock2[active=false,facing=down,tier=basic,type=pressure_disperser]
mekanism:basicblock2[active=false,facing=down,tier=basic,type=boiler_casing]
mekanism:basicblock2[active=false,facing=down,tier=basic,type=boiler_valve]
mekanism:basicblock2[active=false,facing=down,tier=basic,type=security_desk]
mekanism:basicblock2[active=false,facing=down,tier=advanced,type=thermal_evaporation_block]
mekanism:basicblock2[active=false,facing=down,tier=advanced,type=induction_casing]
mekanism:basicblock2[active=false,facing=down,tier=advanced,type=induction_port]
mekanism:basicblock2[active=false,facing=down,tier=advanced,type=induction_cell]
mekanism:basicblock2[active=false,facing=down,tier=advanced,type=induction_provider]
mekanism:basicblock2[active=false,facing=down,tier=advanced,type=superheating_element]
mekanism:basicblock2[active=false,facing=down,tier=advanced,type=pressure_disperser]
mekanism:basicblock2[active=false,facing=down,tier=advanced,type=boiler_casing]
mekanism:basicblock2[active=false,facing=down,tier=advanced,type=boiler_valve]
mekanism:basicblock2[active=false,facing=down,tier=advanced,type=security_desk]
mekanism:basicblock2[active=false,facing=down,tier=elite,type=thermal_evaporation_block]
mekanism:basicblock2[active=false,facing=down,tier=elite,type=induction_casing]
mekanism:basicblock2[active=false,facing=down,tier=elite,type=induction_port]
mekanism:basicblock2[active=false,facing=down,tier=elite,type=induction_cell]
mekanism:basicblock2[active=false,facing=down,tier=elite,type=induction_provider]
mekanism:basicblock2[active=false,facing=down,tier=elite,type=superheating_element]
mekanism:basicblock2[active=false,facing=down,tier=elite,type=pressure_disperser]
mekanism:basicblock2[active=false,facing=down,tier=elite,type=boiler_casing]
mekanism:basicblock2[active=false,facing=down,tier=elite,type=boiler_valve]
mekanism:basicblock2[active=false,facing=down,tier=elite,type=security_desk]
mekanism:basicblock2[active=false,facing=down,tier=ultimate,type=thermal_evaporation_block]
mekanism:basicblock2[active=false,facing=down,tier=ultimate,type=induction_casing]
mekanism:basicblock2[active=false,facing=down,tier=ultimate,type=induction_port]
mekanism:basicblock2[active=false,facing=down,tier=ultimate,type=induction_cell]
mekanism:basicblock2[active=false,facing=down,tier=ultimate,type=induction_provider]
mekanism:basicblock2[active=false,facing=down,tier=ultimate,type=superheating_element]
mekanism:basicblock2[active=false,facing=down,tier=ultimate,type=pressure_disperser]
mekanism:basicblock2[active=false,facing=down,tier=ultimate,type=boiler_casing]
mekanism:basicblock2[active=false,facing=down,tier=ultimate,type=boiler_valve]
mekanism:basicblock2[active=false,facing=down,tier=ultimate,type=security_desk]
mekanism:basicblock2[active=false,facing=down,tier=creative,type=thermal_evaporation_block]
mekanism:basicblock2[active=false,facing=down,tier=creative,type=induction_casing]
mekanism:basicblock2[active=false,facing=down,tier=creative,type=induction_port]
mekanism:basicblock2[active=false,facing=down,tier=creative,type=induction_cell]
mekanism:basicblock2[active=false,facing=down,tier=creative,type=induction_provider]
mekanism:basicblock2[active=false,facing=down,tier=creative,type=superheating_element]
mekanism:basicblock2[active=false,facing=down,tier=creative,type=pressure_disperser]
mekanism:basicblock2[active=false,facing=down,tier=creative,type=boiler_casing]
mekanism:basicblock2[active=false,facing=down,tier=creative,type=boiler_valve]
mekanism:basicblock2[active=false,facing=down,tier=creative,type=security_desk]
mekanism:basicblock2[active=false,facing=up,tier=basic,type=thermal_evaporation_block]
mekanism:basicblock2[active=false,facing=up,tier=basic,type=induction_casing]
mekanism:basicblock2[active=false,facing=up,tier=basic,type=induction_port]
mekanism:basicblock2[active=false,facing=up,tier=basic,type=induction_cell]
mekanism:basicblock2[active=false,facing=up,tier=basic,type=induction_provider]
mekanism:basicblock2[active=false,facing=up,tier=basic,type=superheating_element]
mekanism:basicblock2[active=false,facing=up,tier=basic,type=pressure_disperser]
mekanism:basicblock2[active=false,facing=up,tier=basic,type=boiler_casing]
mekanism:basicblock2[active=false,facing=up,tier=basic,type=boiler_valve]
mekanism:basicblock2[active=false,facing=up,tier=basic,type=security_desk]
mekanism:basicblock2[active=false,facing=up,tier=advanced,type=thermal_evaporation_block]
mekanism:basicblock2[active=false,facing=up,tier=advanced,type=induction_casing]
mekanism:basicblock2[active=false,facing=up,tier=advanced,type=induction_port]
mekanism:basicblock2[active=false,facing=up,tier=advanced,type=induction_cell]
mekanism:basicblock2[active=false,facing=up,tier=advanced,type=induction_provider]
mekanism:basicblock2[active=false,facing=up,tier=advanced,type=superheating_element]
mekanism:basicblock2[active=false,facing=up,tier=advanced,type=pressure_disperser]
mekanism:basicblock2[active=false,facing=up,tier=advanced,type=boiler_casing]
mekanism:basicblock2[active=false,facing=up,tier=advanced,type=boiler_valve]
mekanism:basicblock2[active=false,facing=up,tier=advanced,type=security_desk]
mekanism:basicblock2[active=false,facing=up,tier=elite,type=thermal_evaporation_block]
mekanism:basicblock2[active=false,facing=up,tier=elite,type=induction_casing]
mekanism:basicblock2[active=false,facing=up,tier=elite,type=induction_port]
mekanism:basicblock2[active=false,facing=up,tier=elite,type=induction_cell]
mekanism:basicblock2[active=false,facing=up,tier=elite,type=induction_provider]
mekanism:basicblock2[active=false,facing=up,tier=elite,type=superheating_element]
mekanism:basicblock2[active=false,facing=up,tier=elite,type=pressure_disperser]
mekanism:basicblock2[active=false,facing=up,tier=elite,type=boiler_casing]
mekanism:basicblock2[active=false,facing=up,tier=elite,type=boiler_valve]
mekanism:basicblock2[active=false,facing=up,tier=elite,type=security_desk]
mekanism:basicblock2[active=false,facing=up,tier=ultimate,type=thermal_evaporation_block]
mekanism:basicblock2[active=false,facing=up,tier=ultimate,type=induction_casing]
mekanism:basicblock2[active=false,facing=up,tier=ultimate,type=induction_port]
mekanism:basicblock2[active=false,facing=up,tier=ultimate,type=induction_cell]
mekanism:basicblock2[active=false,facing=up,tier=ultimate,type=induction_provider]
mekanism:basicblock2[active=false,facing=up,tier=ultimate,type=superheating_element]
mekanism:basicblock2[active=false,facing=up,tier=ultimate,type=pressure_disperser]
mekanism:basicblock2[active=false,facing=up,tier=ultimate,type=boiler_casing]
mekanism:basicblock2[active=false,facing=up,tier=ultimate,type=boiler_valve]
mekanism:basicblock2[active=false,facing=up,tier=ultimate,type=security_desk]
mekanism:basicblock2[active=false,facing=up,tier=creative,type=thermal_evaporation_block]
mekanism:basicblock2[active=false,facing=up,tier=creative,type=induction_casing]
mekanism:basicblock2[active=false,facing=up,tier=creative,type=induction_port]
mekanism:basicblock2[active=false,facing=up,tier=creative,type=induction_cell]
mekanism:basicblock2[active=false,facing=up,tier=creative,type=induction_provider]
mekanism:basicblock2[active=false,facing=up,tier=creative,type=superheating_element]
mekanism:basicblock2[active=false,facing=up,tier=creative,type=pressure_disperser]
mekanism:basicblock2[active=false,facing=up,tier=creative,type=boiler_casing]
mekanism:basicblock2[active=false,facing=up,tier=creative,type=boiler_valve]
mekanism:basicblock2[active=false,facing=up,tier=creative,type=security_desk]
mekanism:basicblock2[active=false,facing=north,tier=basic,type=thermal_evaporation_block]
mekanism:basicblock2[active=false,facing=north,tier=basic,type=induction_casing]
mekanism:basicblock2[active=false,facing=north,tier=basic,type=induction_port]
mekanism:basicblock2[active=false,facing=north,tier=basic,type=induction_cell]
mekanism:basicblock2[active=false,facing=north,tier=basic,type=induction_provider]
mekanism:basicblock2[active=false,facing=north,tier=basic,type=superheating_element]
mekanism:basicblock2[active=false,facing=north,tier=basic,type=pressure_disperser]
mekanism:basicblock2[active=false,facing=north,tier=basic,type=boiler_casing]
mekanism:basicblock2[active=false,facing=north,tier=basic,type=boiler_valve]
mekanism:basicblock2[active=false,facing=north,tier=basic,type=security_desk]
mekanism:basicblock2[active=false,facing=north,tier=advanced,type=thermal_evaporation_block]
mekanism:basicblock2[active=false,facing=north,tier=advanced,type=induction_casing]
mekanism:basicblock2[active=false,facing=north,tier=advanced,type=induction_port]
mekanism:basicblock2[active=false,facing=north,tier=advanced,type=induction_cell]
mekanism:basicblock2[active=false,facing=north,tier=advanced,type=induction_provider]
mekanism:basicblock2[active=false,facing=north,tier=advanced,type=superheating_element]
mekanism:basicblock2[active=false,facing=north,tier=advanced,type=pressure_disperser]
mekanism:basicblock2[active=false,facing=north,tier=advanced,type=boiler_casing]
mekanism:basicblock2[active=false,facing=north,tier=advanced,type=boiler_valve]
mekanism:basicblock2[active=false,facing=north,tier=advanced,type=security_desk]
mekanism:basicblock2[active=false,facing=north,tier=elite,type=thermal_evaporation_block]
mekanism:basicblock2[active=false,facing=north,tier=elite,type=induction_casing]
mekanism:basicblock2[active=false,facing=north,tier=elite,type=induction_port]
mekanism:basicblock2[active=false,facing=north,tier=elite,type=induction_cell]
mekanism:basicblock2[active=false,facing=north,tier=elite,type=induction_provider]
mekanism:basicblock2[active=false,facing=north,tier=elite,type=superheating_element]
mekanism:basicblock2[active=false,facing=north,tier=elite,type=pressure_disperser]
mekanism:basicblock2[active=false,facing=north,tier=elite,type=boiler_casing]
mekanism:basicblock2[active=false,facing=north,tier=elite,type=boiler_valve]
mekanism:basicblock2[active=false,facing=north,tier=elite,type=security_desk]
mekanism:basicblock2[active=false,facing=north,tier=ultimate,type=thermal_evaporation_block]
mekanism:basicblock2[active=false,facing=north,tier=ultimate,type=induction_casing]
mekanism:basicblock2[active=false,facing=north,tier=ultimate,type=induction_port]
mekanism:basicblock2[active=false,facing=north,tier=ultimate,type=induction_cell]
mekanism:basicblock2[active=false,facing=north,tier=ultimate,type=induction_provider]
mekanism:basicblock2[active=false,facing=north,tier=ultimate,type=superheating_element]
mekanism:basicblock2[active=false,facing=north,tier=ultimate,type=pressure_disperser]
mekanism:basicblock2[active=false,facing=north,tier=ultimate,type=boiler_casing]
mekanism:basicblock2[active=false,facing=north,tier=ultimate,type=boiler_valve]
mekanism:basicblock2[active=false,facing=north,tier=ultimate,type=security_desk]
mekanism:basicblock2[active=false,facing=north,tier=creative,type=thermal_evaporation_block]
mekanism:basicblock2[active=false,facing=north,tier=creative,type=induction_casing]
mekanism:basicblock2[active=false,facing=north,tier=creative,type=induction_port]
mekanism:basicblock2[active=false,facing=north,tier=creative,type=induction_cell]
mekanism:basicblock2[active=false,facing=north,tier=creative,type=induction_provider]
mekanism:basicblock2[active=false,facing=north,tier=creative,type=superheating_element]
mekanism:basicblock2[active=false,facing=north,tier=creative,type=pressure_disperser]
mekanism:basicblock2[active=false,facing=north,tier=creative,type=boiler_casing]
mekanism:basicblock2[active=false,facing=north,tier=creative,type=boiler_valve]
mekanism:basicblock2[active=false,facing=north,tier=creative,type=security_desk]
mekanism:basicblock2[active=false,facing=south,tier=basic,type=thermal_evaporation_block]
mekanism:basicblock2[active=false,facing=south,tier=basic,type=induction_casing]
mekanism:basicblock2[active=false,facing=south,tier=basic,type=induction_port]
mekanism:basicblock2[active=false,facing=south,tier=basic,type=induction_cell]
mekanism:basicblock2[active=false,facing=south,tier=basic,type=induction_provider]
mekanism:basicblock2[active=false,facing=south,tier=basic,type=superheating_element]
mekanism:basicblock2[active=false,facing=south,tier=basic,type=pressure_disperser]
mekanism:basicblock2[active=false,facing=south,tier=basic,type=boiler_casing]
mekanism:basicblock2[active=false,facing=south,tier=basic,type=boiler_valve]
mekanism:basicblock2[active=false,facing=south,tier=basic,type=security_desk]
mekanism:basicblock2[active=false,facing=south,tier=advanced,type=thermal_evaporation_block]
mekanism:basicblock2[active=false,facing=south,tier=advanced,type=induction_casing]
mekanism:basicblock2[active=false,facing=south,tier=advanced,type=induction_port]
mekanism:basicblock2[active=false,facing=south,tier=advanced,type=induction_cell]
mekanism:basicblock2[active=false,facing=south,tier=advanced,type=induction_provider]
mekanism:basicblock2[active=false,facing=south,tier=advanced,type=superheating_element]
mekanism:basicblock2[active=false,facing=south,tier=advanced,type=pressure_disperser]
mekanism:basicblock2[active=false,facing=south,tier=advanced,type=boiler_casing]
mekanism:basicblock2[active=false,facing=south,tier=advanced,type=boiler_valve]
mekanism:basicblock2[active=false,facing=south,tier=advanced,type=security_desk]
mekanism:basicblock2[active=false,facing=south,tier=elite,type=thermal_evaporation_block]
mekanism:basicblock2[active=false,facing=south,tier=elite,type=induction_casing]
mekanism:basicblock2[active=false,facing=south,tier=elite,type=induction_port]
mekanism:basicblock2[active=false,facing=south,tier=elite,type=induction_cell]
mekanism:basicblock2[active=false,facing=south,tier=elite,type=induction_provider]
mekanism:basicblock2[active=false,facing=south,tier=elite,type=superheating_element]
mekanism:basicblock2[active=false,facing=south,tier=elite,type=pressure_disperser]
mekanism:basicblock2[active=false,facing=south,tier=elite,type=boiler_casing]
mekanism:basicblock2[active=false,facing=south,tier=elite,type=boiler_valve]
mekanism:basicblock2[active=false,facing=south,tier=elite,type=security_desk]
mekanism:basicblock2[active=false,facing=south,tier=ultimate,type=thermal_evaporation_block]
mekanism:basicblock2[active=false,facing=south,tier=ultimate,type=induction_casing]
mekanism:basicblock2[active=false,facing=south,tier=ultimate,type=induction_port]
mekanism:basicblock2[active=false,facing=south,tier=ultimate,type=induction_cell]
mekanism:basicblock2[active=false,facing=south,tier=ultimate,type=induction_provider]
mekanism:basicblock2[active=false,facing=south,tier=ultimate,type=superheating_element]
mekanism:basicblock2[active=false,facing=south,tier=ultimate,type=pressure_disperser]
mekanism:basicblock2[active=false,facing=south,tier=ultimate,type=boiler_casing]
mekanism:basicblock2[active=false,facing=south,tier=ultimate,type=boiler_valve]
mekanism:basicblock2[active=false,facing=south,tier=ultimate,type=security_desk]
mekanism:basicblock2[active=false,facing=south,tier=creative,type=thermal_evaporation_block]
mekanism:basicblock2[active=false,facing=south,tier=creative,type=induction_casing]
mekanism:basicblock2[active=false,facing=south,tier=creative,type=induction_port]
mekanism:basicblock2[active=false,facing=south,tier=creative,type=induction_cell]
mekanism:basicblock2[active=false,facing=south,tier=creative,type=induction_provider]
mekanism:basicblock2[active=false,facing=south,tier=creative,type=superheating_element]
mekanism:basicblock2[active=false,facing=south,tier=creative,type=pressure_disperser]
mekanism:basicblock2[active=false,facing=south,tier=creative,type=boiler_casing]
mekanism:basicblock2[active=false,facing=south,tier=creative,type=boiler_valve]
mekanism:basicblock2[active=false,facing=south,tier=creative,type=security_desk]
mekanism:basicblock2[active=false,facing=west,tier=basic,type=thermal_evaporation_block]
mekanism:basicblock2[active=false,facing=west,tier=basic,type=induction_casing]
mekanism:basicblock2[active=false,facing=west,tier=basic,type=induction_port]
mekanism:basicblock2[active=false,facing=west,tier=basic,type=induction_cell]
mekanism:basicblock2[active=false,facing=west,tier=basic,type=induction_provider]
mekanism:basicblock2[active=false,facing=west,tier=basic,type=superheating_element]
mekanism:basicblock2[active=false,facing=west,tier=basic,type=pressure_disperser]
mekanism:basicblock2[active=false,facing=west,tier=basic,type=boiler_casing]
mekanism:basicblock2[active=false,facing=west,tier=basic,type=boiler_valve]
mekanism:basicblock2[active=false,facing=west,tier=basic,type=security_desk]
mekanism:basicblock2[active=false,facing=west,tier=advanced,type=thermal_evaporation_block]
mekanism:basicblock2[active=false,facing=west,tier=advanced,type=induction_casing]
mekanism:basicblock2[active=false,facing=west,tier=advanced,type=induction_port]
mekanism:basicblock2[active=false,facing=west,tier=advanced,type=induction_cell]
mekanism:basicblock2[active=false,facing=west,tier=advanced,type=induction_provider]
mekanism:basicblock2[active=false,facing=west,tier=advanced,type=superheating_element]
mekanism:basicblock2[active=false,facing=west,tier=advanced,type=pressure_disperser]
mekanism:basicblock2[active=false,facing=west,tier=advanced,type=boiler_casing]
mekanism:basicblock2[active=false,facing=west,tier=advanced,type=boiler_valve]
mekanism:basicblock2[active=false,facing=west,tier=advanced,type=security_desk]
mekanism:basicblock2[active=false,facing=west,tier=elite,type=thermal_evaporation_block]
mekanism:basicblock2[active=false,facing=west,tier=elite,type=induction_casing]
mekanism:basicblock2[active=false,facing=west,tier=elite,type=induction_port]
mekanism:basicblock2[active=false,facing=west,tier=elite,type=induction_cell]
mekanism:basicblock2[active=false,facing=west,tier=elite,type=induction_provider]
mekanism:basicblock2[active=false,facing=west,tier=elite,type=superheating_element]
mekanism:basicblock2[active=false,facing=west,tier=elite,type=pressure_disperser]
mekanism:basicblock2[active=false,facing=west,tier=elite,type=boiler_casing]
mekanism:basicblock2[active=false,facing=west,tier=elite,type=boiler_valve]
mekanism:basicblock2[active=false,facing=west,tier=elite,type=security_desk]
mekanism:basicblock2[active=false,facing=west,tier=ultimate,type=thermal_evaporation_block]
mekanism:basicblock2[active=false,facing=west,tier=ultimate,type=induction_casing]
mekanism:basicblock2[active=false,facing=west,tier=ultimate,type=induction_port]
mekanism:basicblock2[active=false,facing=west,tier=ultimate,type=induction_cell]
mekanism:basicblock2[active=false,facing=west,tier=ultimate,type=induction_provider]
mekanism:basicblock2[active=false,facing=west,tier=ultimate,type=superheating_element]
mekanism:basicblock2[active=false,facing=west,tier=ultimate,type=pressure_disperser]
mekanism:basicblock2[active=false,facing=west,tier=ultimate,type=boiler_casing]
mekanism:basicblock2[active=false,facing=west,tier=ultimate,type=boiler_valve]
mekanism:basicblock2[active=false,facing=west,tier=ultimate,type=security_desk]
mekanism:basicblock2[active=false,facing=west,tier=creative,type=thermal_evaporation_block]
mekanism:basicblock2[active=false,facing=west,tier=creative,type=induction_casing]
mekanism:basicblock2[active=false,facing=west,tier=creative,type=induction_port]
mekanism:basicblock2[active=false,facing=west,tier=creative,type=induction_cell]
mekanism:basicblock2[active=false,facing=west,tier=creative,type=induction_provider]
mekanism:basicblock2[active=false,facing=west,tier=creative,type=superheating_element]
mekanism:basicblock2[active=false,facing=west,tier=creative,type=pressure_disperser]
mekanism:basicblock2[active=false,facing=west,tier=creative,type=boiler_casing]
mekanism:basicblock2[active=false,facing=west,tier=creative,type=boiler_valve]
mekanism:basicblock2[active=false,facing=west,tier=creative,type=security_desk]
mekanism:basicblock2[active=false,facing=east,tier=basic,type=thermal_evaporation_block]
mekanism:basicblock2[active=false,facing=east,tier=basic,type=induction_casing]
mekanism:basicblock2[active=false,facing=east,tier=basic,type=induction_port]
mekanism:basicblock2[active=false,facing=east,tier=basic,type=induction_cell]
mekanism:basicblock2[active=false,facing=east,tier=basic,type=induction_provider]
mekanism:basicblock2[active=false,facing=east,tier=basic,type=superheating_element]
mekanism:basicblock2[active=false,facing=east,tier=basic,type=pressure_disperser]
mekanism:basicblock2[active=false,facing=east,tier=basic,type=boiler_casing]
mekanism:basicblock2[active=false,facing=east,tier=basic,type=boiler_valve]
mekanism:basicblock2[active=false,facing=east,tier=basic,type=security_desk]
mekanism:basicblock2[active=false,facing=east,tier=advanced,type=thermal_evaporation_block]
mekanism:basicblock2[active=false,facing=east,tier=advanced,type=induction_casing]
mekanism:basicblock2[active=false,facing=east,tier=advanced,type=induction_port]
mekanism:basicblock2[active=false,facing=east,tier=advanced,type=induction_cell]
mekanism:basicblock2[active=false,facing=east,tier=advanced,type=induction_provider]
mekanism:basicblock2[active=false,facing=east,tier=advanced,type=superheating_element]
mekanism:basicblock2[active=false,facing=east,tier=advanced,type=pressure_disperser]
mekanism:basicblock2[active=false,facing=east,tier=advanced,type=boiler_casing]
mekanism:basicblock2[active=false,facing=east,tier=advanced,type=boiler_valve]
mekanism:basicblock2[active=false,facing=east,tier=advanced,type=security_desk]
mekanism:basicblock2[active=false,facing=east,tier=elite,type=thermal_evaporation_block]
mekanism:basicblock2[active=false,facing=east,tier=elite,type=induction_casing]
mekanism:basicblock2[active=false,facing=east,tier=elite,type=induction_port]
mekanism:basicblock2[active=false,facing=east,tier=elite,type=induction_cell]
mekanism:basicblock2[active=false,facing=east,tier=elite,type=induction_provider]
mekanism:basicblock2[active=false,facing=east,tier=elite,type=superheating_element]
mekanism:basicblock2[active=false,facing=east,tier=elite,type=pressure_disperser]
mekanism:basicblock2[active=false,facing=east,tier=elite,type=boiler_casing]
mekanism:basicblock2[active=false,facing=east,tier=elite,type=boiler_valve]
mekanism:basicblock2[active=false,facing=east,tier=elite,type=security_desk]
mekanism:basicblock2[active=false,facing=east,tier=ultimate,type=thermal_evaporation_block]
mekanism:basicblock2[active=false,facing=east,tier=ultimate,type=induction_casing]
mekanism:basicblock2[active=false,facing=east,tier=ultimate,type=induction_port]
mekanism:basicblock2[active=false,facing=east,tier=ultimate,type=induction_cell]
mekanism:basicblock2[active=false,facing=east,tier=ultimate,type=induction_provider]
mekanism:basicblock2[active=false,facing=east,tier=ultimate,type=superheating_element]
mekanism:basicblock2[active=false,facing=east,tier=ultimate,type=pressure_disperser]
mekanism:basicblock2[active=false,facing=east,tier=ultimate,type=boiler_casing]
mekanism:basicblock2[active=false,facing=east,tier=ultimate,type=boiler_valve]
mekanism:basicblock2[active=false,facing=east,tier=ultimate,type=security_desk]
mekanism:basicblock2[active=false,facing=east,tier=creative,type=thermal_evaporation_block]
mekanism:basicblock2[active=false,facing=east,tier=creative,type=induction_casing]
mekanism:basicblock2[active=false,facing=east,tier=creative,type=induction_port]
mekanism:basicblock2[active=false,facing=east,tier=creative,type=induction_cell]
mekanism:basicblock2[active=false,facing=east,tier=creative,type=induction_provider]
mekanism:basicblock2[active=false,facing=east,tier=creative,type=superheating_element]
mekanism:basicblock2[active=false,facing=east,tier=creative,type=pressure_disperser]
mekanism:basicblock2[active=false,facing=east,tier=creative,type=boiler_casing]
mekanism:basicblock2[active=false,facing=east,tier=creative,type=boiler_valve]
mekanism:basicblock2[active=false,facing=east,tier=creative,type=security_desk]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=smelting,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=enriching,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=crushing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=compressing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=combining,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=purifying,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=injecting,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=infusing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=down,recipe=sawing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=smelting,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=enriching,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=crushing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=compressing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=combining,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=purifying,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=injecting,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=infusing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=up,recipe=sawing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=smelting,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=enriching,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=crushing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=compressing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=combining,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=purifying,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=injecting,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=infusing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=north,recipe=sawing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=smelting,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=enriching,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=crushing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=compressing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=combining,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=purifying,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=injecting,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=infusing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=south,recipe=sawing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=smelting,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=enriching,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=crushing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=compressing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=combining,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=purifying,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=injecting,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=infusing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=west,recipe=sawing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=smelting,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=enriching,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=crushing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=compressing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=combining,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=purifying,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=injecting,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=infusing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=basic,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=basic,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=basic,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=basic,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=basic,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=basic,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=basic,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=basic,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=basic,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=advanced,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=advanced,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=advanced,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=advanced,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=elite,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=elite,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=elite,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=elite,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=elite,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=elite,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=elite,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=elite,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=elite,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=ultimate,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=ultimate,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=creative,type=combiner]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=creative,type=crusher]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=creative,type=digital_miner]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=creative,type=basic_factory]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=creative,type=elite_factory]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=creative,type=teleporter]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=creative,type=electric_pump]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=creative,type=personal_chest]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=creative,type=chargepad]
mekanism:machineblock[active=true,facing=east,recipe=sawing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=smelting,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=enriching,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=crushing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=compressing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=combining,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=purifying,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=injecting,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=infusing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=down,recipe=sawing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=smelting,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=enriching,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=crushing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=compressing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=combining,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=purifying,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=injecting,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=infusing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=up,recipe=sawing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=smelting,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=enriching,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=crushing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=compressing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=combining,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=purifying,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=injecting,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=infusing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=north,recipe=sawing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=smelting,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=enriching,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=crushing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=compressing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=combining,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=purifying,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=injecting,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=infusing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=south,recipe=sawing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=smelting,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=enriching,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=crushing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=compressing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=combining,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=purifying,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=injecting,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=infusing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=west,recipe=sawing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=smelting,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=enriching,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=crushing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=compressing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=combining,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=purifying,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=injecting,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=infusing,tier=creative,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=basic,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=basic,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=basic,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=basic,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=basic,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=basic,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=basic,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=basic,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=basic,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=basic,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=basic,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=basic,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=basic,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=basic,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=basic,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=basic,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=advanced,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=advanced,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=advanced,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=advanced,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=advanced,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=advanced,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=advanced,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=advanced,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=advanced,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=advanced,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=advanced,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=advanced,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=advanced,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=advanced,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=advanced,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=advanced,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=elite,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=elite,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=elite,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=elite,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=elite,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=elite,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=elite,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=elite,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=elite,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=elite,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=elite,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=elite,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=elite,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=elite,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=elite,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=elite,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=ultimate,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=ultimate,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=ultimate,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=ultimate,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=ultimate,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=ultimate,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=ultimate,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=ultimate,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=ultimate,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=ultimate,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=ultimate,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=ultimate,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=ultimate,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=ultimate,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=ultimate,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=ultimate,type=logistical_sorter]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=creative,type=enrichment_chamber]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=creative,type=osmium_compressor]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=creative,type=combiner]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=creative,type=crusher]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=creative,type=digital_miner]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=creative,type=basic_factory]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=creative,type=advanced_factory]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=creative,type=elite_factory]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=creative,type=metallurgic_infuser]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=creative,type=purification_chamber]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=creative,type=energized_smelter]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=creative,type=teleporter]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=creative,type=electric_pump]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=creative,type=personal_chest]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=creative,type=chargepad]
mekanism:machineblock[active=false,facing=east,recipe=sawing,tier=creative,type=logistical_sorter]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=smelting,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=enriching,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=crushing,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=compressing,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=combining,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=purifying,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=injecting,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=infusing,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=down,recipe=sawing,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=smelting,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=enriching,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=crushing,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=compressing,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=combining,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=purifying,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=injecting,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=infusing,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=up,recipe=sawing,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=smelting,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=enriching,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=crushing,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=compressing,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=combining,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=purifying,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=injecting,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=infusing,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=north,recipe=sawing,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=smelting,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=enriching,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=crushing,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=compressing,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=combining,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=purifying,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=injecting,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=infusing,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=south,recipe=sawing,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=smelting,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=enriching,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=creative,type=laser]
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mekanism:machineblock2[active=true,facing=west,recipe=crushing,tier=creative,type=laser_tractor_beam]
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mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=basic,type=chemical_dissolution_chamber]
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mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=basic,type=pressurized_reaction_chamber]
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mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=basic,type=laser_amplifier]
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mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=advanced,type=chemical_injection_chamber]
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mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=advanced,type=chemical_dissolution_chamber]
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mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=advanced,type=pressurized_reaction_chamber]
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mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=elite,type=chemical_dissolution_chamber]
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mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=compressing,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=combining,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=purifying,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=injecting,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=infusing,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=west,recipe=sawing,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=smelting,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=enriching,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=crushing,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=compressing,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=combining,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=purifying,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=injecting,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=infusing,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=basic,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=advanced,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=elite,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=ultimate,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=creative,type=laser]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=true,facing=east,recipe=sawing,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=basic,type=laser]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=advanced,type=laser]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=elite,type=laser]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=ultimate,type=laser]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=creative,type=laser]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=down,recipe=smelting,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=basic,type=laser]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=advanced,type=laser]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=elite,type=laser]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=ultimate,type=laser]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=creative,type=chemical_dissolution_chamber]
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mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=creative,type=laser]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=down,recipe=enriching,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=down,recipe=crushing,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=down,recipe=crushing,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=down,recipe=crushing,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=down,recipe=crushing,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=down,recipe=crushing,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=down,recipe=crushing,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=down,recipe=crushing,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=down,recipe=crushing,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=false,facing=down,recipe=crushing,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=down,recipe=crushing,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=down,recipe=crushing,tier=basic,type=pressurized_reaction_chamber]
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mekanism:machineblock2[active=false,facing=down,recipe=crushing,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=down,recipe=crushing,tier=advanced,type=chemical_dissolution_chamber]
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mekanism:machineblock2[active=false,facing=down,recipe=crushing,tier=advanced,type=seismic_vibrator]
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mekanism:machineblock2[active=false,facing=down,recipe=crushing,tier=elite,type=seismic_vibrator]
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mekanism:machineblock2[active=false,facing=down,recipe=compressing,tier=basic,type=seismic_vibrator]
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mekanism:machineblock2[active=false,facing=down,recipe=purifying,tier=basic,type=precision_sawmill]
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mekanism:machineblock2[active=false,facing=down,recipe=injecting,tier=elite,type=chemical_crystallizer]
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mekanism:machineblock2[active=false,facing=down,recipe=injecting,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=down,recipe=injecting,tier=ultimate,type=chemical_injection_chamber]
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mekanism:machineblock2[active=false,facing=down,recipe=injecting,tier=ultimate,type=chemical_dissolution_chamber]
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mekanism:machineblock2[active=false,facing=down,recipe=injecting,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=down,recipe=injecting,tier=ultimate,type=seismic_vibrator]
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mekanism:machineblock2[active=false,facing=down,recipe=injecting,tier=creative,type=chemical_dissolution_chamber]
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mekanism:machineblock2[active=false,facing=down,recipe=injecting,tier=creative,type=chemical_crystallizer]
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mekanism:machineblock2[active=false,facing=down,recipe=infusing,tier=elite,type=laser_tractor_beam]
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mekanism:machineblock2[active=false,facing=down,recipe=infusing,tier=ultimate,type=chemical_oxidizer]
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mekanism:machineblock2[active=false,facing=down,recipe=infusing,tier=ultimate,type=chemical_injection_chamber]
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mekanism:machineblock2[active=false,facing=up,recipe=injecting,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=up,recipe=injecting,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=up,recipe=injecting,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=up,recipe=injecting,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=false,facing=up,recipe=injecting,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=up,recipe=injecting,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=up,recipe=injecting,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=up,recipe=injecting,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=false,facing=up,recipe=injecting,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=up,recipe=injecting,tier=creative,type=laser]
mekanism:machineblock2[active=false,facing=up,recipe=injecting,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=up,recipe=injecting,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=basic,type=laser]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=advanced,type=laser]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=elite,type=laser]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=ultimate,type=laser]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=creative,type=laser]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=up,recipe=infusing,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=basic,type=laser]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=advanced,type=laser]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=elite,type=laser]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=ultimate,type=laser]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=creative,type=laser]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=up,recipe=sawing,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=basic,type=laser]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=advanced,type=laser]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=elite,type=laser]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=north,recipe=smelting,tier=ultimate,type=rotary_condensentrator]
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mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=basic,type=laser]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=advanced,type=laser]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=elite,type=laser]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=ultimate,type=laser]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=creative,type=laser]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=north,recipe=injecting,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=basic,type=laser]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=advanced,type=laser]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=elite,type=laser]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=ultimate,type=laser]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=creative,type=laser]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=north,recipe=infusing,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=basic,type=laser]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=advanced,type=laser]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=elite,type=laser]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=ultimate,type=laser]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=north,recipe=sawing,tier=creative,type=chemical_infuser]
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mekanism:machineblock2[active=false,facing=south,recipe=crushing,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=south,recipe=crushing,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=south,recipe=crushing,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=crushing,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=false,facing=south,recipe=crushing,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=south,recipe=crushing,tier=elite,type=laser]
mekanism:machineblock2[active=false,facing=south,recipe=crushing,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=south,recipe=crushing,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=south,recipe=crushing,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=south,recipe=crushing,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=south,recipe=crushing,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=south,recipe=crushing,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=crushing,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=south,recipe=crushing,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=south,recipe=crushing,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=crushing,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=false,facing=south,recipe=crushing,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=south,recipe=crushing,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=south,recipe=crushing,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=crushing,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=false,facing=south,recipe=crushing,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=south,recipe=crushing,tier=ultimate,type=laser]
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mekanism:machineblock2[active=false,facing=south,recipe=crushing,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=south,recipe=crushing,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=south,recipe=crushing,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=south,recipe=crushing,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=south,recipe=crushing,tier=creative,type=chemical_injection_chamber]
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mekanism:machineblock2[active=false,facing=south,recipe=crushing,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=crushing,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=false,facing=south,recipe=crushing,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=south,recipe=crushing,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=south,recipe=crushing,tier=creative,type=pressurized_reaction_chamber]
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mekanism:machineblock2[active=false,facing=south,recipe=crushing,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=basic,type=chemical_injection_chamber]
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mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=basic,type=pressurized_reaction_chamber]
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mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=basic,type=laser]
mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=basic,type=laser_tractor_beam]
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mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=advanced,type=chemical_injection_chamber]
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mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=advanced,type=chemical_dissolution_chamber]
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mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=advanced,type=pressurized_reaction_chamber]
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mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=advanced,type=laser_tractor_beam]
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mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=elite,type=pressurized_reaction_chamber]
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mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=elite,type=laser]
mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=elite,type=laser_amplifier]
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mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=ultimate,type=chemical_dissolution_chamber]
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mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=ultimate,type=pressurized_reaction_chamber]
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mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=creative,type=pressurized_reaction_chamber]
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mekanism:machineblock2[active=false,facing=south,recipe=compressing,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=south,recipe=combining,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=south,recipe=combining,tier=basic,type=chemical_oxidizer]
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mekanism:machineblock2[active=false,facing=south,recipe=combining,tier=basic,type=chemical_injection_chamber]
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mekanism:machineblock2[active=false,facing=south,recipe=combining,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=south,recipe=combining,tier=basic,type=chemical_dissolution_chamber]
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mekanism:machineblock2[active=false,facing=south,recipe=combining,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=south,recipe=combining,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=south,recipe=combining,tier=basic,type=pressurized_reaction_chamber]
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mekanism:machineblock2[active=false,facing=south,recipe=combining,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=south,recipe=combining,tier=advanced,type=chemical_dissolution_chamber]
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mekanism:machineblock2[active=false,facing=south,recipe=combining,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=south,recipe=combining,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=south,recipe=combining,tier=advanced,type=pressurized_reaction_chamber]
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mekanism:machineblock2[active=false,facing=south,recipe=combining,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=south,recipe=combining,tier=advanced,type=laser]
mekanism:machineblock2[active=false,facing=south,recipe=combining,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=south,recipe=combining,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=south,recipe=combining,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=south,recipe=combining,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=south,recipe=combining,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=south,recipe=combining,tier=elite,type=chemical_injection_chamber]
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mekanism:machineblock2[active=false,facing=south,recipe=combining,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=south,recipe=combining,tier=elite,type=chemical_dissolution_chamber]
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mekanism:machineblock2[active=false,facing=south,recipe=combining,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=south,recipe=combining,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=south,recipe=combining,tier=elite,type=pressurized_reaction_chamber]
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mekanism:machineblock2[active=false,facing=south,recipe=combining,tier=ultimate,type=chemical_injection_chamber]
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mekanism:machineblock2[active=false,facing=south,recipe=combining,tier=ultimate,type=chemical_dissolution_chamber]
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mekanism:machineblock2[active=false,facing=south,recipe=combining,tier=ultimate,type=chemical_crystallizer]
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mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=basic,type=chemical_injection_chamber]
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mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=basic,type=chemical_dissolution_chamber]
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mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=basic,type=pressurized_reaction_chamber]
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mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=basic,type=laser]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=basic,type=laser_tractor_beam]
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mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=advanced,type=laser]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=elite,type=laser]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=ultimate,type=laser]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=creative,type=laser]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=south,recipe=purifying,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=basic,type=laser]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=advanced,type=laser]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=elite,type=laser]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=ultimate,type=laser]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=creative,type=laser]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=south,recipe=injecting,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=basic,type=laser]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=advanced,type=laser]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=elite,type=laser]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=ultimate,type=laser]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=creative,type=laser]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=south,recipe=infusing,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=south,recipe=sawing,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=south,recipe=sawing,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=south,recipe=sawing,tier=basic,type=chemical_infuser]
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mekanism:machineblock2[active=false,facing=west,recipe=infusing,tier=advanced,type=chemical_injection_chamber]
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mekanism:machineblock2[active=false,facing=west,recipe=infusing,tier=advanced,type=chemical_dissolution_chamber]
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mekanism:machineblock2[active=false,facing=west,recipe=infusing,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=west,recipe=infusing,tier=advanced,type=seismic_vibrator]
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mekanism:machineblock2[active=false,facing=west,recipe=infusing,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=west,recipe=infusing,tier=elite,type=chemical_infuser]
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mekanism:machineblock2[active=false,facing=west,recipe=infusing,tier=elite,type=chemical_dissolution_chamber]
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mekanism:machineblock2[active=false,facing=west,recipe=infusing,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=west,recipe=infusing,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=west,recipe=infusing,tier=elite,type=pressurized_reaction_chamber]
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mekanism:machineblock2[active=false,facing=west,recipe=sawing,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=west,recipe=sawing,tier=advanced,type=seismic_vibrator]
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mekanism:machineblock2[active=false,facing=west,recipe=sawing,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=west,recipe=sawing,tier=elite,type=seismic_vibrator]
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mekanism:machineblock2[active=false,facing=west,recipe=sawing,tier=creative,type=laser_tractor_beam]
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mekanism:machineblock2[active=false,facing=east,recipe=smelting,tier=creative,type=chemical_injection_chamber]
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mekanism:machineblock2[active=false,facing=east,recipe=smelting,tier=creative,type=pressurized_reaction_chamber]
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mekanism:machineblock2[active=false,facing=east,recipe=compressing,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=east,recipe=compressing,tier=ultimate,type=seismic_vibrator]
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mekanism:machineblock2[active=false,facing=east,recipe=compressing,tier=creative,type=chemical_dissolution_chamber]
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mekanism:machineblock2[active=false,facing=east,recipe=purifying,tier=basic,type=chemical_crystallizer]
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mekanism:machineblock2[active=false,facing=east,recipe=purifying,tier=elite,type=chemical_crystallizer]
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mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=basic,type=chemical_crystallizer]
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mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=advanced,type=chemical_injection_chamber]
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mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=advanced,type=chemical_crystallizer]
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mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=advanced,type=pressurized_reaction_chamber]
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mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=elite,type=laser]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=ultimate,type=laser]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=creative,type=laser]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=east,recipe=injecting,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=basic,type=laser]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=advanced,type=laser]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=elite,type=laser]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=ultimate,type=laser]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=creative,type=laser]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=east,recipe=infusing,tier=creative,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=basic,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=basic,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=basic,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=basic,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=basic,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=basic,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=basic,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=basic,type=chemical_washer]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=basic,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=basic,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=basic,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=basic,type=fluid_tank]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=basic,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=basic,type=laser]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=basic,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=basic,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=advanced,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=advanced,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=advanced,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=advanced,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=advanced,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=advanced,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=advanced,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=advanced,type=chemical_washer]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=advanced,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=advanced,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=advanced,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=advanced,type=fluid_tank]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=advanced,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=advanced,type=laser]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=advanced,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=advanced,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=elite,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=elite,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=elite,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=elite,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=elite,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=elite,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=elite,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=elite,type=chemical_washer]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=elite,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=elite,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=elite,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=elite,type=fluid_tank]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=elite,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=elite,type=laser]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=elite,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=elite,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=ultimate,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=ultimate,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=ultimate,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=ultimate,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=ultimate,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=ultimate,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=ultimate,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=ultimate,type=chemical_washer]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=ultimate,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=ultimate,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=ultimate,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=ultimate,type=fluid_tank]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=ultimate,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=ultimate,type=laser]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=ultimate,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=ultimate,type=laser_tractor_beam]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=creative,type=rotary_condensentrator]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=creative,type=chemical_oxidizer]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=creative,type=chemical_infuser]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=creative,type=chemical_injection_chamber]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=creative,type=electrolytic_separator]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=creative,type=precision_sawmill]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=creative,type=chemical_dissolution_chamber]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=creative,type=chemical_washer]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=creative,type=chemical_crystallizer]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=creative,type=seismic_vibrator]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=creative,type=pressurized_reaction_chamber]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=creative,type=fluid_tank]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=creative,type=fluidic_plenisher]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=creative,type=laser]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=creative,type=laser_amplifier]
mekanism:machineblock2[active=false,facing=east,recipe=sawing,tier=creative,type=laser_tractor_beam]
mekanism:machineblock3[active=true,facing=down,recipe=smelting,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=smelting,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=smelting,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=smelting,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=smelting,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=smelting,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=smelting,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=smelting,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=smelting,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=smelting,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=smelting,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=smelting,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=smelting,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=smelting,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=smelting,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=smelting,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=smelting,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=smelting,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=smelting,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=smelting,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=smelting,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=smelting,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=smelting,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=smelting,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=smelting,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=smelting,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=smelting,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=smelting,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=smelting,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=smelting,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=enriching,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=enriching,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=enriching,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=enriching,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=enriching,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=enriching,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=enriching,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=enriching,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=enriching,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=enriching,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=enriching,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=enriching,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=enriching,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=enriching,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=enriching,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=enriching,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=enriching,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=enriching,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=enriching,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=enriching,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=enriching,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=enriching,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=enriching,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=enriching,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=enriching,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=enriching,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=enriching,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=enriching,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=enriching,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=enriching,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=crushing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=crushing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=crushing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=crushing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=crushing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=crushing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=crushing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=crushing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=crushing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=crushing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=crushing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=crushing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=crushing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=crushing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=crushing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=crushing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=crushing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=crushing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=crushing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=crushing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=crushing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=crushing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=crushing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=crushing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=crushing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=crushing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=crushing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=crushing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=crushing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=crushing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=compressing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=compressing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=compressing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=compressing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=compressing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=compressing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=compressing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=compressing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=compressing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=compressing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=compressing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=compressing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=compressing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=compressing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=compressing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=compressing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=compressing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=compressing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=compressing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=compressing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=compressing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=compressing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=compressing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=compressing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=compressing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=compressing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=compressing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=compressing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=compressing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=compressing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=combining,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=combining,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=combining,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=combining,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=combining,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=combining,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=combining,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=combining,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=combining,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=combining,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=combining,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=combining,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=combining,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=combining,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=combining,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=combining,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=combining,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=combining,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=combining,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=combining,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=combining,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=combining,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=combining,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=combining,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=combining,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=combining,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=combining,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=combining,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=combining,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=combining,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=purifying,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=purifying,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=purifying,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=purifying,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=purifying,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=purifying,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=purifying,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=purifying,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=purifying,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=purifying,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=purifying,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=purifying,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=purifying,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=purifying,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=purifying,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=purifying,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=purifying,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=purifying,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=purifying,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=purifying,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=purifying,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=purifying,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=purifying,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=purifying,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=purifying,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=purifying,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=purifying,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=purifying,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=purifying,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=purifying,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=injecting,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=injecting,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=injecting,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=injecting,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=injecting,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=injecting,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=injecting,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=injecting,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=injecting,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=injecting,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=injecting,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=injecting,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=injecting,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=injecting,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=injecting,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=injecting,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=injecting,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=injecting,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=injecting,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=injecting,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=injecting,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=injecting,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=injecting,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=injecting,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=injecting,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=injecting,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=injecting,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=injecting,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=injecting,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=injecting,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=infusing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=infusing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=infusing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=infusing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=infusing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=infusing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=infusing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=infusing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=infusing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=infusing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=infusing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=infusing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=infusing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=infusing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=infusing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=infusing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=infusing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=infusing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=infusing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=infusing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=infusing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=infusing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=infusing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=infusing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=infusing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=infusing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=infusing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=infusing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=infusing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=infusing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=sawing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=sawing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=sawing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=sawing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=sawing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=sawing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=sawing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=sawing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=sawing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=sawing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=sawing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=sawing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=sawing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=sawing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=sawing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=sawing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=sawing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=sawing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=sawing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=sawing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=sawing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=sawing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=sawing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=sawing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=down,recipe=sawing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=down,recipe=sawing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=down,recipe=sawing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=down,recipe=sawing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=down,recipe=sawing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=down,recipe=sawing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=smelting,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=smelting,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=smelting,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=smelting,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=smelting,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=smelting,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=smelting,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=smelting,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=smelting,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=smelting,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=smelting,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=smelting,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=smelting,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=smelting,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=smelting,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=smelting,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=smelting,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=smelting,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=smelting,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=smelting,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=smelting,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=smelting,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=smelting,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=smelting,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=smelting,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=smelting,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=smelting,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=smelting,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=smelting,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=smelting,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=enriching,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=enriching,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=enriching,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=enriching,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=enriching,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=enriching,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=enriching,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=enriching,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=enriching,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=enriching,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=enriching,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=enriching,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=enriching,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=enriching,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=enriching,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=enriching,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=enriching,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=enriching,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=enriching,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=enriching,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=enriching,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=enriching,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=enriching,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=enriching,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=enriching,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=enriching,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=enriching,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=enriching,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=enriching,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=enriching,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=crushing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=crushing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=crushing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=crushing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=crushing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=crushing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=crushing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=crushing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=crushing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=crushing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=crushing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=crushing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=crushing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=crushing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=crushing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=crushing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=crushing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=crushing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=crushing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=crushing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=crushing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=crushing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=crushing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=crushing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=crushing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=crushing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=crushing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=crushing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=crushing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=crushing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=compressing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=compressing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=compressing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=compressing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=compressing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=compressing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=compressing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=compressing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=compressing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=compressing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=compressing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=compressing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=compressing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=compressing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=compressing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=compressing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=compressing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=compressing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=compressing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=compressing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=compressing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=compressing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=compressing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=compressing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=compressing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=compressing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=compressing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=compressing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=compressing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=compressing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=combining,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=combining,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=combining,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=combining,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=combining,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=combining,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=combining,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=combining,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=combining,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=combining,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=combining,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=combining,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=combining,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=combining,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=combining,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=combining,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=combining,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=combining,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=combining,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=combining,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=combining,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=combining,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=combining,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=combining,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=combining,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=combining,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=combining,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=combining,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=combining,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=combining,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=purifying,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=purifying,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=purifying,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=purifying,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=purifying,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=purifying,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=purifying,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=purifying,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=purifying,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=purifying,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=purifying,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=purifying,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=purifying,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=purifying,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=purifying,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=purifying,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=purifying,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=purifying,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=purifying,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=purifying,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=purifying,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=purifying,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=purifying,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=purifying,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=purifying,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=purifying,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=purifying,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=purifying,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=purifying,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=purifying,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=injecting,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=injecting,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=injecting,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=injecting,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=injecting,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=injecting,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=injecting,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=injecting,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=injecting,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=injecting,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=injecting,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=injecting,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=injecting,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=injecting,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=injecting,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=injecting,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=injecting,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=injecting,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=injecting,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=injecting,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=injecting,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=injecting,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=injecting,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=injecting,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=injecting,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=injecting,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=injecting,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=injecting,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=injecting,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=injecting,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=infusing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=infusing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=infusing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=infusing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=infusing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=infusing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=infusing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=infusing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=infusing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=infusing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=infusing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=infusing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=infusing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=infusing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=infusing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=infusing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=infusing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=infusing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=infusing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=infusing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=infusing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=infusing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=infusing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=infusing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=infusing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=infusing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=infusing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=infusing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=infusing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=infusing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=sawing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=sawing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=sawing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=sawing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=sawing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=sawing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=sawing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=sawing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=sawing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=sawing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=sawing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=sawing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=sawing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=sawing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=sawing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=sawing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=sawing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=sawing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=sawing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=sawing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=sawing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=sawing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=sawing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=sawing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=up,recipe=sawing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=up,recipe=sawing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=up,recipe=sawing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=up,recipe=sawing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=up,recipe=sawing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=up,recipe=sawing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=smelting,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=smelting,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=smelting,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=smelting,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=smelting,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=smelting,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=smelting,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=smelting,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=smelting,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=smelting,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=smelting,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=smelting,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=smelting,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=smelting,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=smelting,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=smelting,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=smelting,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=smelting,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=smelting,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=smelting,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=smelting,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=smelting,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=smelting,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=smelting,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=smelting,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=smelting,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=smelting,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=smelting,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=smelting,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=smelting,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=enriching,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=enriching,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=enriching,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=enriching,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=enriching,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=enriching,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=enriching,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=enriching,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=enriching,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=enriching,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=enriching,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=enriching,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=enriching,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=enriching,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=enriching,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=enriching,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=enriching,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=enriching,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=enriching,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=enriching,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=enriching,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=enriching,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=enriching,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=enriching,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=enriching,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=enriching,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=enriching,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=enriching,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=enriching,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=enriching,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=crushing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=crushing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=crushing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=crushing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=crushing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=crushing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=crushing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=crushing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=crushing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=crushing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=crushing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=crushing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=crushing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=crushing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=crushing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=crushing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=crushing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=crushing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=crushing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=crushing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=crushing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=crushing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=crushing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=crushing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=crushing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=crushing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=crushing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=crushing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=crushing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=crushing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=compressing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=compressing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=compressing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=compressing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=compressing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=compressing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=compressing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=compressing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=compressing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=compressing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=compressing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=compressing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=compressing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=compressing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=compressing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=compressing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=compressing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=compressing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=compressing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=compressing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=compressing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=compressing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=compressing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=compressing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=compressing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=compressing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=compressing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=compressing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=compressing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=compressing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=combining,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=combining,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=combining,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=combining,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=combining,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=combining,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=combining,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=combining,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=combining,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=combining,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=combining,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=combining,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=combining,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=combining,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=combining,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=combining,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=combining,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=combining,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=combining,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=combining,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=combining,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=combining,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=combining,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=combining,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=combining,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=combining,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=combining,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=combining,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=combining,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=combining,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=purifying,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=purifying,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=purifying,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=purifying,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=purifying,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=purifying,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=purifying,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=purifying,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=purifying,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=purifying,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=purifying,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=purifying,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=purifying,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=purifying,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=purifying,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=purifying,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=purifying,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=purifying,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=purifying,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=purifying,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=purifying,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=purifying,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=purifying,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=purifying,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=purifying,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=purifying,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=purifying,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=purifying,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=purifying,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=purifying,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=injecting,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=injecting,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=injecting,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=injecting,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=injecting,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=injecting,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=injecting,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=injecting,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=injecting,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=injecting,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=injecting,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=injecting,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=injecting,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=injecting,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=injecting,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=injecting,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=injecting,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=injecting,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=injecting,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=injecting,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=injecting,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=injecting,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=injecting,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=injecting,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=injecting,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=injecting,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=injecting,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=injecting,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=injecting,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=injecting,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=infusing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=infusing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=infusing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=infusing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=infusing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=infusing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=infusing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=infusing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=infusing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=infusing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=infusing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=infusing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=infusing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=infusing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=infusing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=infusing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=infusing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=infusing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=infusing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=infusing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=infusing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=infusing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=infusing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=infusing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=infusing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=infusing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=infusing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=infusing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=infusing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=infusing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=sawing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=sawing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=sawing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=sawing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=sawing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=sawing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=sawing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=sawing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=sawing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=sawing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=sawing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=sawing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=sawing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=sawing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=sawing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=sawing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=sawing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=sawing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=sawing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=sawing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=sawing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=sawing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=sawing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=sawing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=north,recipe=sawing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=north,recipe=sawing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=north,recipe=sawing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=north,recipe=sawing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=north,recipe=sawing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=north,recipe=sawing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=smelting,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=smelting,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=smelting,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=smelting,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=smelting,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=smelting,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=smelting,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=smelting,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=smelting,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=smelting,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=smelting,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=smelting,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=smelting,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=smelting,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=smelting,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=smelting,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=smelting,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=smelting,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=smelting,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=smelting,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=smelting,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=smelting,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=smelting,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=smelting,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=smelting,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=smelting,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=smelting,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=smelting,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=smelting,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=smelting,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=enriching,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=enriching,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=enriching,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=enriching,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=enriching,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=enriching,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=enriching,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=enriching,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=enriching,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=enriching,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=enriching,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=enriching,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=enriching,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=enriching,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=enriching,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=enriching,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=enriching,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=enriching,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=enriching,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=enriching,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=enriching,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=enriching,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=enriching,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=enriching,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=enriching,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=enriching,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=enriching,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=enriching,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=enriching,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=enriching,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=crushing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=crushing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=crushing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=crushing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=crushing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=crushing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=crushing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=crushing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=crushing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=crushing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=crushing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=crushing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=crushing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=crushing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=crushing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=crushing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=crushing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=crushing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=crushing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=crushing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=crushing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=crushing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=crushing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=crushing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=crushing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=crushing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=crushing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=crushing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=crushing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=crushing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=compressing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=compressing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=compressing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=compressing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=compressing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=compressing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=compressing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=compressing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=compressing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=compressing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=compressing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=compressing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=compressing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=compressing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=compressing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=compressing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=compressing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=compressing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=compressing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=compressing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=compressing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=compressing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=compressing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=compressing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=compressing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=compressing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=compressing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=compressing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=compressing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=compressing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=combining,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=combining,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=combining,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=combining,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=combining,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=combining,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=combining,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=combining,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=combining,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=combining,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=combining,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=combining,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=combining,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=combining,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=combining,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=combining,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=combining,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=combining,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=combining,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=combining,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=combining,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=combining,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=combining,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=combining,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=combining,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=combining,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=combining,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=combining,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=combining,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=combining,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=purifying,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=purifying,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=purifying,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=purifying,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=purifying,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=purifying,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=purifying,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=purifying,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=purifying,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=purifying,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=purifying,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=purifying,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=purifying,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=purifying,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=purifying,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=purifying,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=purifying,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=purifying,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=purifying,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=purifying,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=purifying,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=purifying,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=purifying,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=purifying,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=purifying,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=purifying,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=purifying,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=purifying,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=purifying,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=purifying,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=injecting,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=injecting,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=injecting,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=injecting,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=injecting,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=injecting,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=injecting,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=injecting,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=injecting,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=injecting,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=injecting,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=injecting,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=injecting,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=injecting,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=injecting,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=injecting,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=injecting,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=injecting,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=injecting,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=injecting,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=injecting,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=injecting,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=injecting,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=injecting,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=injecting,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=injecting,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=injecting,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=injecting,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=injecting,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=injecting,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=infusing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=infusing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=infusing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=infusing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=infusing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=infusing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=infusing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=infusing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=infusing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=infusing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=infusing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=infusing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=infusing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=infusing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=infusing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=infusing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=infusing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=infusing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=infusing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=infusing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=infusing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=infusing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=infusing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=infusing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=infusing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=infusing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=infusing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=infusing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=infusing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=infusing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=sawing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=sawing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=sawing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=sawing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=sawing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=sawing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=sawing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=sawing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=sawing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=sawing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=sawing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=sawing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=sawing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=sawing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=sawing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=sawing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=sawing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=sawing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=sawing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=sawing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=sawing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=sawing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=sawing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=sawing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=south,recipe=sawing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=south,recipe=sawing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=south,recipe=sawing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=south,recipe=sawing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=south,recipe=sawing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=south,recipe=sawing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=smelting,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=smelting,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=smelting,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=smelting,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=smelting,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=smelting,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=smelting,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=smelting,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=smelting,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=smelting,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=smelting,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=smelting,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=smelting,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=smelting,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=smelting,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=smelting,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=smelting,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=smelting,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=smelting,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=smelting,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=smelting,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=smelting,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=smelting,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=smelting,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=smelting,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=smelting,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=smelting,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=smelting,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=smelting,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=smelting,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=enriching,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=enriching,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=enriching,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=enriching,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=enriching,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=enriching,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=enriching,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=enriching,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=enriching,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=enriching,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=enriching,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=enriching,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=enriching,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=enriching,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=enriching,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=enriching,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=enriching,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=enriching,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=enriching,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=enriching,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=enriching,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=enriching,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=enriching,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=enriching,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=enriching,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=enriching,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=enriching,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=enriching,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=enriching,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=enriching,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=crushing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=crushing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=crushing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=crushing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=crushing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=crushing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=crushing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=crushing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=crushing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=crushing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=crushing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=crushing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=crushing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=crushing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=crushing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=crushing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=crushing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=crushing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=crushing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=crushing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=crushing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=crushing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=crushing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=crushing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=crushing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=crushing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=crushing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=crushing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=crushing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=crushing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=compressing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=compressing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=compressing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=compressing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=compressing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=compressing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=compressing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=compressing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=compressing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=compressing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=compressing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=compressing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=compressing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=compressing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=compressing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=compressing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=compressing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=compressing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=compressing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=compressing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=compressing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=compressing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=compressing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=compressing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=compressing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=compressing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=compressing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=compressing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=compressing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=compressing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=combining,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=combining,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=combining,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=combining,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=combining,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=combining,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=combining,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=combining,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=combining,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=combining,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=combining,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=combining,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=combining,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=combining,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=combining,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=combining,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=combining,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=combining,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=combining,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=combining,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=combining,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=combining,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=combining,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=combining,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=combining,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=combining,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=combining,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=combining,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=combining,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=combining,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=purifying,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=purifying,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=purifying,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=purifying,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=purifying,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=purifying,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=purifying,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=purifying,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=purifying,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=purifying,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=purifying,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=purifying,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=purifying,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=purifying,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=purifying,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=purifying,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=purifying,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=purifying,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=purifying,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=purifying,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=purifying,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=purifying,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=purifying,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=purifying,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=purifying,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=purifying,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=purifying,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=purifying,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=purifying,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=purifying,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=injecting,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=injecting,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=injecting,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=injecting,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=injecting,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=injecting,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=injecting,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=injecting,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=injecting,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=injecting,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=injecting,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=injecting,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=injecting,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=injecting,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=injecting,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=injecting,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=injecting,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=injecting,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=injecting,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=injecting,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=injecting,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=injecting,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=injecting,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=injecting,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=injecting,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=injecting,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=injecting,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=injecting,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=injecting,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=injecting,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=infusing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=infusing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=infusing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=infusing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=infusing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=infusing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=infusing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=infusing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=infusing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=infusing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=infusing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=infusing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=infusing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=infusing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=infusing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=infusing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=infusing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=infusing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=infusing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=infusing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=infusing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=infusing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=infusing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=infusing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=infusing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=infusing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=infusing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=infusing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=infusing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=infusing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=sawing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=sawing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=sawing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=sawing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=sawing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=sawing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=sawing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=sawing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=sawing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=sawing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=sawing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=sawing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=sawing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=sawing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=sawing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=sawing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=sawing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=sawing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=sawing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=sawing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=sawing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=sawing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=sawing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=sawing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=west,recipe=sawing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=west,recipe=sawing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=west,recipe=sawing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=west,recipe=sawing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=west,recipe=sawing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=west,recipe=sawing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=smelting,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=smelting,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=smelting,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=smelting,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=smelting,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=smelting,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=smelting,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=smelting,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=smelting,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=smelting,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=smelting,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=smelting,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=smelting,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=smelting,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=smelting,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=smelting,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=smelting,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=smelting,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=smelting,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=smelting,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=smelting,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=smelting,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=smelting,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=smelting,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=smelting,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=smelting,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=smelting,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=smelting,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=smelting,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=smelting,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=enriching,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=enriching,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=enriching,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=enriching,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=enriching,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=enriching,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=enriching,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=enriching,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=enriching,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=enriching,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=enriching,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=enriching,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=enriching,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=enriching,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=enriching,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=enriching,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=enriching,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=enriching,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=enriching,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=enriching,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=enriching,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=enriching,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=enriching,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=enriching,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=enriching,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=enriching,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=enriching,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=enriching,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=enriching,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=enriching,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=crushing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=crushing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=crushing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=crushing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=crushing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=crushing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=crushing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=crushing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=crushing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=crushing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=crushing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=crushing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=crushing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=crushing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=crushing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=crushing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=crushing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=crushing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=crushing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=crushing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=crushing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=crushing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=crushing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=crushing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=crushing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=crushing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=crushing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=crushing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=crushing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=crushing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=compressing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=compressing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=compressing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=compressing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=compressing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=compressing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=compressing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=compressing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=compressing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=compressing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=compressing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=compressing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=compressing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=compressing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=compressing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=compressing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=compressing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=compressing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=compressing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=compressing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=compressing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=compressing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=compressing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=compressing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=compressing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=compressing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=compressing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=compressing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=compressing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=compressing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=combining,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=combining,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=combining,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=combining,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=combining,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=combining,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=combining,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=combining,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=combining,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=combining,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=combining,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=combining,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=combining,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=combining,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=combining,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=combining,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=combining,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=combining,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=combining,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=combining,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=combining,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=combining,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=combining,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=combining,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=combining,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=combining,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=combining,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=combining,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=combining,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=combining,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=purifying,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=purifying,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=purifying,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=purifying,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=purifying,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=purifying,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=purifying,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=purifying,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=purifying,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=purifying,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=purifying,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=purifying,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=purifying,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=purifying,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=purifying,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=purifying,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=purifying,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=purifying,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=purifying,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=purifying,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=purifying,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=purifying,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=purifying,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=purifying,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=purifying,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=purifying,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=purifying,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=purifying,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=purifying,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=purifying,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=injecting,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=injecting,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=injecting,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=injecting,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=injecting,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=injecting,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=injecting,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=injecting,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=injecting,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=injecting,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=injecting,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=injecting,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=injecting,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=injecting,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=injecting,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=injecting,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=injecting,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=injecting,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=injecting,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=injecting,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=injecting,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=injecting,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=injecting,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=injecting,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=injecting,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=injecting,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=injecting,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=injecting,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=injecting,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=injecting,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=infusing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=infusing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=infusing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=infusing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=infusing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=infusing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=infusing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=infusing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=infusing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=infusing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=infusing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=infusing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=infusing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=infusing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=infusing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=infusing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=infusing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=infusing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=infusing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=infusing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=infusing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=infusing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=infusing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=infusing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=infusing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=infusing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=infusing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=infusing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=infusing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=infusing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=sawing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=sawing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=sawing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=sawing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=sawing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=sawing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=sawing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=sawing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=sawing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=sawing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=sawing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=sawing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=sawing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=sawing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=sawing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=sawing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=sawing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=sawing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=sawing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=sawing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=sawing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=sawing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=sawing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=sawing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=true,facing=east,recipe=sawing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=true,facing=east,recipe=sawing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=true,facing=east,recipe=sawing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=true,facing=east,recipe=sawing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=true,facing=east,recipe=sawing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=true,facing=east,recipe=sawing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=smelting,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=smelting,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=smelting,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=smelting,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=smelting,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=smelting,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=smelting,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=smelting,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=smelting,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=smelting,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=smelting,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=smelting,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=smelting,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=smelting,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=smelting,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=smelting,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=smelting,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=smelting,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=smelting,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=smelting,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=smelting,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=smelting,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=smelting,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=smelting,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=smelting,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=smelting,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=smelting,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=smelting,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=smelting,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=smelting,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=enriching,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=enriching,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=enriching,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=enriching,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=enriching,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=enriching,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=enriching,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=enriching,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=enriching,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=enriching,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=enriching,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=enriching,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=enriching,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=enriching,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=enriching,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=enriching,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=enriching,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=enriching,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=enriching,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=enriching,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=enriching,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=enriching,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=enriching,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=enriching,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=enriching,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=enriching,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=enriching,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=enriching,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=enriching,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=enriching,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=crushing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=crushing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=crushing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=crushing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=crushing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=crushing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=crushing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=crushing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=crushing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=crushing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=crushing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=crushing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=crushing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=crushing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=crushing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=crushing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=crushing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=crushing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=crushing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=crushing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=crushing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=crushing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=crushing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=crushing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=crushing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=crushing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=crushing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=crushing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=crushing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=crushing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=compressing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=compressing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=compressing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=compressing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=compressing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=compressing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=compressing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=compressing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=compressing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=compressing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=compressing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=compressing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=compressing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=compressing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=compressing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=compressing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=compressing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=compressing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=compressing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=compressing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=compressing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=compressing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=compressing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=compressing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=compressing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=compressing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=compressing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=compressing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=compressing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=compressing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=combining,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=combining,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=combining,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=combining,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=combining,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=combining,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=combining,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=combining,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=combining,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=combining,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=combining,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=combining,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=combining,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=combining,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=combining,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=combining,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=combining,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=combining,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=combining,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=combining,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=combining,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=combining,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=combining,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=combining,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=combining,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=combining,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=combining,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=combining,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=combining,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=combining,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=purifying,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=purifying,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=purifying,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=purifying,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=purifying,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=purifying,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=purifying,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=purifying,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=purifying,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=purifying,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=purifying,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=purifying,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=purifying,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=purifying,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=purifying,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=purifying,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=purifying,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=purifying,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=purifying,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=purifying,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=purifying,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=purifying,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=purifying,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=purifying,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=purifying,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=purifying,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=purifying,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=purifying,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=purifying,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=purifying,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=injecting,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=injecting,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=injecting,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=injecting,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=injecting,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=injecting,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=injecting,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=injecting,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=injecting,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=injecting,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=injecting,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=injecting,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=injecting,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=injecting,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=injecting,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=injecting,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=injecting,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=injecting,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=injecting,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=injecting,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=injecting,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=injecting,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=injecting,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=injecting,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=injecting,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=injecting,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=injecting,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=injecting,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=injecting,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=injecting,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=infusing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=infusing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=infusing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=infusing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=infusing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=infusing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=infusing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=infusing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=infusing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=infusing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=infusing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=infusing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=infusing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=infusing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=infusing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=infusing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=infusing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=infusing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=infusing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=infusing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=infusing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=infusing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=infusing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=infusing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=infusing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=infusing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=infusing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=infusing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=infusing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=infusing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=sawing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=sawing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=sawing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=sawing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=sawing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=sawing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=sawing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=sawing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=sawing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=sawing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=sawing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=sawing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=sawing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=sawing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=sawing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=sawing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=sawing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=sawing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=sawing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=sawing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=sawing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=sawing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=sawing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=sawing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=down,recipe=sawing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=down,recipe=sawing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=down,recipe=sawing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=down,recipe=sawing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=down,recipe=sawing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=down,recipe=sawing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=smelting,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=smelting,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=smelting,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=smelting,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=smelting,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=smelting,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=smelting,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=smelting,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=smelting,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=smelting,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=smelting,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=smelting,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=smelting,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=smelting,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=smelting,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=smelting,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=smelting,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=smelting,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=smelting,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=smelting,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=smelting,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=smelting,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=smelting,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=smelting,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=smelting,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=smelting,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=smelting,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=smelting,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=smelting,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=smelting,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=enriching,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=enriching,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=enriching,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=enriching,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=enriching,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=enriching,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=enriching,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=enriching,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=enriching,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=enriching,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=enriching,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=enriching,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=enriching,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=enriching,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=enriching,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=enriching,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=enriching,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=enriching,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=enriching,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=enriching,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=enriching,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=enriching,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=enriching,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=enriching,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=enriching,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=enriching,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=enriching,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=enriching,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=enriching,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=enriching,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=crushing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=crushing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=crushing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=crushing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=crushing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=crushing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=crushing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=crushing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=crushing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=crushing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=crushing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=crushing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=crushing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=crushing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=crushing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=crushing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=crushing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=crushing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=crushing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=crushing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=crushing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=crushing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=crushing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=crushing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=crushing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=crushing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=crushing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=crushing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=crushing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=crushing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=compressing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=compressing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=compressing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=compressing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=compressing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=compressing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=compressing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=compressing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=compressing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=compressing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=compressing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=compressing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=compressing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=compressing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=compressing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=compressing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=compressing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=compressing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=compressing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=compressing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=compressing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=compressing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=compressing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=compressing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=compressing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=compressing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=compressing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=compressing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=compressing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=compressing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=combining,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=combining,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=combining,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=combining,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=combining,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=combining,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=combining,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=combining,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=combining,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=combining,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=combining,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=combining,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=combining,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=combining,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=combining,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=combining,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=combining,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=combining,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=combining,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=combining,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=combining,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=combining,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=combining,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=combining,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=combining,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=combining,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=combining,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=combining,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=combining,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=combining,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=purifying,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=purifying,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=purifying,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=purifying,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=purifying,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=purifying,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=purifying,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=purifying,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=purifying,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=purifying,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=purifying,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=purifying,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=purifying,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=purifying,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=purifying,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=purifying,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=purifying,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=purifying,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=purifying,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=purifying,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=purifying,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=purifying,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=purifying,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=purifying,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=purifying,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=purifying,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=purifying,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=purifying,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=purifying,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=purifying,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=injecting,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=injecting,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=injecting,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=injecting,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=injecting,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=injecting,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=injecting,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=injecting,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=injecting,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=injecting,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=injecting,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=injecting,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=injecting,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=injecting,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=injecting,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=injecting,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=injecting,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=injecting,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=injecting,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=injecting,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=injecting,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=injecting,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=injecting,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=injecting,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=injecting,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=injecting,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=injecting,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=injecting,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=injecting,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=injecting,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=infusing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=infusing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=infusing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=infusing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=infusing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=infusing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=infusing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=infusing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=infusing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=infusing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=infusing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=infusing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=infusing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=infusing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=infusing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=infusing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=infusing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=infusing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=infusing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=infusing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=infusing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=infusing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=infusing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=infusing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=infusing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=infusing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=infusing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=infusing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=infusing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=infusing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=sawing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=sawing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=sawing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=sawing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=sawing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=sawing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=sawing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=sawing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=sawing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=sawing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=sawing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=sawing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=sawing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=sawing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=sawing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=sawing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=sawing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=sawing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=sawing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=sawing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=sawing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=sawing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=sawing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=sawing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=up,recipe=sawing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=up,recipe=sawing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=up,recipe=sawing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=up,recipe=sawing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=up,recipe=sawing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=up,recipe=sawing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=smelting,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=smelting,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=smelting,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=smelting,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=smelting,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=smelting,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=smelting,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=smelting,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=smelting,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=smelting,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=smelting,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=smelting,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=smelting,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=smelting,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=smelting,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=smelting,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=smelting,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=smelting,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=smelting,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=smelting,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=smelting,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=smelting,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=smelting,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=smelting,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=smelting,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=smelting,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=smelting,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=smelting,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=smelting,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=smelting,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=enriching,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=enriching,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=enriching,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=enriching,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=enriching,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=enriching,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=enriching,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=enriching,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=enriching,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=enriching,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=enriching,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=enriching,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=enriching,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=enriching,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=enriching,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=enriching,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=enriching,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=enriching,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=enriching,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=enriching,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=enriching,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=enriching,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=enriching,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=enriching,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=enriching,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=enriching,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=enriching,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=enriching,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=enriching,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=enriching,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=crushing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=crushing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=crushing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=crushing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=crushing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=crushing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=crushing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=crushing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=crushing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=crushing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=crushing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=crushing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=crushing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=crushing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=crushing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=crushing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=crushing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=crushing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=crushing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=crushing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=crushing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=crushing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=crushing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=crushing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=crushing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=crushing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=crushing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=crushing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=crushing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=crushing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=compressing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=compressing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=compressing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=compressing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=compressing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=compressing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=compressing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=compressing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=compressing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=compressing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=compressing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=compressing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=compressing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=compressing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=compressing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=compressing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=compressing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=compressing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=compressing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=compressing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=compressing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=compressing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=compressing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=compressing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=compressing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=compressing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=compressing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=compressing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=compressing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=compressing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=combining,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=combining,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=combining,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=combining,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=combining,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=combining,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=combining,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=combining,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=combining,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=combining,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=combining,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=combining,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=combining,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=combining,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=combining,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=combining,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=combining,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=combining,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=combining,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=combining,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=combining,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=combining,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=combining,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=combining,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=combining,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=combining,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=combining,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=combining,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=combining,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=combining,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=purifying,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=purifying,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=purifying,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=purifying,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=purifying,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=purifying,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=purifying,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=purifying,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=purifying,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=purifying,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=purifying,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=purifying,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=purifying,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=purifying,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=purifying,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=purifying,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=purifying,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=purifying,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=purifying,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=purifying,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=purifying,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=purifying,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=purifying,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=purifying,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=purifying,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=purifying,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=purifying,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=purifying,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=purifying,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=purifying,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=injecting,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=injecting,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=injecting,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=injecting,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=injecting,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=injecting,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=injecting,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=injecting,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=injecting,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=injecting,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=injecting,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=injecting,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=injecting,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=injecting,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=injecting,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=injecting,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=injecting,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=injecting,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=injecting,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=injecting,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=injecting,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=injecting,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=injecting,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=injecting,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=injecting,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=injecting,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=injecting,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=injecting,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=injecting,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=injecting,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=infusing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=infusing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=infusing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=infusing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=infusing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=infusing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=infusing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=infusing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=infusing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=infusing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=infusing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=infusing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=infusing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=infusing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=infusing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=infusing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=infusing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=infusing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=infusing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=infusing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=infusing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=infusing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=infusing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=infusing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=infusing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=infusing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=infusing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=infusing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=infusing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=infusing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=sawing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=sawing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=sawing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=sawing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=sawing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=sawing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=sawing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=sawing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=sawing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=sawing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=sawing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=sawing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=sawing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=sawing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=sawing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=sawing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=sawing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=sawing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=sawing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=sawing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=sawing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=sawing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=sawing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=sawing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=north,recipe=sawing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=north,recipe=sawing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=north,recipe=sawing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=north,recipe=sawing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=north,recipe=sawing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=north,recipe=sawing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=smelting,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=smelting,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=smelting,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=smelting,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=smelting,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=smelting,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=smelting,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=smelting,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=smelting,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=smelting,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=smelting,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=smelting,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=smelting,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=smelting,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=smelting,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=smelting,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=smelting,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=smelting,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=smelting,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=smelting,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=smelting,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=smelting,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=smelting,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=smelting,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=smelting,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=smelting,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=smelting,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=smelting,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=smelting,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=smelting,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=enriching,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=enriching,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=enriching,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=enriching,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=enriching,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=enriching,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=enriching,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=enriching,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=enriching,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=enriching,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=enriching,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=enriching,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=enriching,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=enriching,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=enriching,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=enriching,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=enriching,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=enriching,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=enriching,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=enriching,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=enriching,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=enriching,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=enriching,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=enriching,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=enriching,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=enriching,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=enriching,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=enriching,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=enriching,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=enriching,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=crushing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=crushing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=crushing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=crushing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=crushing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=crushing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=crushing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=crushing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=crushing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=crushing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=crushing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=crushing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=crushing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=crushing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=crushing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=crushing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=crushing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=crushing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=crushing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=crushing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=crushing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=crushing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=crushing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=crushing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=crushing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=crushing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=crushing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=crushing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=crushing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=crushing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=compressing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=compressing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=compressing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=compressing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=compressing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=compressing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=compressing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=compressing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=compressing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=compressing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=compressing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=compressing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=compressing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=compressing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=compressing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=compressing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=compressing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=compressing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=compressing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=compressing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=compressing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=compressing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=compressing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=compressing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=compressing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=compressing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=compressing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=compressing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=compressing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=compressing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=combining,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=combining,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=combining,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=combining,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=combining,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=combining,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=combining,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=combining,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=combining,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=combining,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=combining,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=combining,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=combining,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=combining,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=combining,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=combining,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=combining,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=combining,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=combining,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=combining,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=combining,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=combining,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=combining,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=combining,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=combining,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=combining,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=combining,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=combining,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=combining,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=combining,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=purifying,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=purifying,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=purifying,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=purifying,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=purifying,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=purifying,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=purifying,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=purifying,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=purifying,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=purifying,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=purifying,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=purifying,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=purifying,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=purifying,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=purifying,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=purifying,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=purifying,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=purifying,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=purifying,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=purifying,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=purifying,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=purifying,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=purifying,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=purifying,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=purifying,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=purifying,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=purifying,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=purifying,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=purifying,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=purifying,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=injecting,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=injecting,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=injecting,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=injecting,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=injecting,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=injecting,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=injecting,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=injecting,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=injecting,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=injecting,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=injecting,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=injecting,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=injecting,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=injecting,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=injecting,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=injecting,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=injecting,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=injecting,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=injecting,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=injecting,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=injecting,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=injecting,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=injecting,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=injecting,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=injecting,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=injecting,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=injecting,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=injecting,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=injecting,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=injecting,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=infusing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=infusing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=infusing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=infusing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=infusing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=infusing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=infusing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=infusing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=infusing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=infusing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=infusing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=infusing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=infusing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=infusing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=infusing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=infusing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=infusing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=infusing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=infusing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=infusing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=infusing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=infusing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=infusing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=infusing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=infusing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=infusing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=infusing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=infusing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=infusing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=infusing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=sawing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=sawing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=sawing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=sawing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=sawing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=sawing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=sawing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=sawing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=sawing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=sawing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=sawing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=sawing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=sawing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=sawing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=sawing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=sawing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=sawing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=sawing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=sawing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=sawing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=sawing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=sawing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=sawing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=sawing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=south,recipe=sawing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=south,recipe=sawing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=south,recipe=sawing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=south,recipe=sawing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=south,recipe=sawing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=south,recipe=sawing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=smelting,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=smelting,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=smelting,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=smelting,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=smelting,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=smelting,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=smelting,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=smelting,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=smelting,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=smelting,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=smelting,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=smelting,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=smelting,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=smelting,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=smelting,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=smelting,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=smelting,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=smelting,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=smelting,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=smelting,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=smelting,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=smelting,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=smelting,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=smelting,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=smelting,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=smelting,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=smelting,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=smelting,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=smelting,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=smelting,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=enriching,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=enriching,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=enriching,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=enriching,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=enriching,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=enriching,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=enriching,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=enriching,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=enriching,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=enriching,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=enriching,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=enriching,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=enriching,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=enriching,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=enriching,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=enriching,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=enriching,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=enriching,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=enriching,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=enriching,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=enriching,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=enriching,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=enriching,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=enriching,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=enriching,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=enriching,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=enriching,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=enriching,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=enriching,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=enriching,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=crushing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=crushing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=crushing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=crushing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=crushing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=crushing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=crushing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=crushing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=crushing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=crushing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=crushing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=crushing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=crushing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=crushing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=crushing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=crushing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=crushing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=crushing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=crushing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=crushing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=crushing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=crushing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=crushing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=crushing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=crushing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=crushing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=crushing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=crushing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=crushing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=crushing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=compressing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=compressing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=compressing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=compressing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=compressing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=compressing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=compressing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=compressing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=compressing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=compressing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=compressing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=compressing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=compressing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=compressing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=compressing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=compressing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=compressing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=compressing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=compressing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=compressing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=compressing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=compressing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=compressing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=compressing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=compressing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=compressing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=compressing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=compressing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=compressing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=compressing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=combining,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=combining,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=combining,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=combining,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=combining,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=combining,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=combining,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=combining,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=combining,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=combining,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=combining,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=combining,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=combining,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=combining,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=combining,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=combining,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=combining,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=combining,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=combining,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=combining,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=combining,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=combining,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=combining,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=combining,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=combining,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=combining,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=combining,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=combining,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=combining,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=combining,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=purifying,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=purifying,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=purifying,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=purifying,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=purifying,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=purifying,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=purifying,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=purifying,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=purifying,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=purifying,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=purifying,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=purifying,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=purifying,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=purifying,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=purifying,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=purifying,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=purifying,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=purifying,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=purifying,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=purifying,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=purifying,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=purifying,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=purifying,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=purifying,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=purifying,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=purifying,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=purifying,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=purifying,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=purifying,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=purifying,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=injecting,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=injecting,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=injecting,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=injecting,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=injecting,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=injecting,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=injecting,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=injecting,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=injecting,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=injecting,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=injecting,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=injecting,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=injecting,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=injecting,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=injecting,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=injecting,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=injecting,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=injecting,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=injecting,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=injecting,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=injecting,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=injecting,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=injecting,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=injecting,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=injecting,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=injecting,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=injecting,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=injecting,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=injecting,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=injecting,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=infusing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=infusing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=infusing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=infusing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=infusing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=infusing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=infusing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=infusing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=infusing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=infusing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=infusing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=infusing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=infusing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=infusing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=infusing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=infusing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=infusing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=infusing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=infusing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=infusing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=infusing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=infusing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=infusing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=infusing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=infusing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=infusing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=infusing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=infusing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=infusing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=infusing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=sawing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=sawing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=sawing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=sawing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=sawing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=sawing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=sawing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=sawing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=sawing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=sawing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=sawing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=sawing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=sawing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=sawing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=sawing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=sawing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=sawing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=sawing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=sawing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=sawing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=sawing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=sawing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=sawing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=sawing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=west,recipe=sawing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=west,recipe=sawing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=west,recipe=sawing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=west,recipe=sawing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=west,recipe=sawing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=west,recipe=sawing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=smelting,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=smelting,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=smelting,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=smelting,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=smelting,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=smelting,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=smelting,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=smelting,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=smelting,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=smelting,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=smelting,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=smelting,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=smelting,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=smelting,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=smelting,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=smelting,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=smelting,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=smelting,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=smelting,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=smelting,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=smelting,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=smelting,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=smelting,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=smelting,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=smelting,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=smelting,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=smelting,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=smelting,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=smelting,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=smelting,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=enriching,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=enriching,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=enriching,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=enriching,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=enriching,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=enriching,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=enriching,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=enriching,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=enriching,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=enriching,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=enriching,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=enriching,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=enriching,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=enriching,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=enriching,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=enriching,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=enriching,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=enriching,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=enriching,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=enriching,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=enriching,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=enriching,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=enriching,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=enriching,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=enriching,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=enriching,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=enriching,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=enriching,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=enriching,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=enriching,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=crushing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=crushing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=crushing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=crushing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=crushing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=crushing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=crushing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=crushing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=crushing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=crushing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=crushing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=crushing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=crushing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=crushing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=crushing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=crushing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=crushing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=crushing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=crushing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=crushing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=crushing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=crushing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=crushing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=crushing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=crushing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=crushing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=crushing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=crushing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=crushing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=crushing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=compressing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=compressing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=compressing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=compressing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=compressing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=compressing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=compressing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=compressing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=compressing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=compressing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=compressing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=compressing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=compressing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=compressing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=compressing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=compressing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=compressing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=compressing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=compressing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=compressing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=compressing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=compressing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=compressing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=compressing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=compressing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=compressing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=compressing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=compressing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=compressing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=compressing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=combining,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=combining,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=combining,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=combining,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=combining,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=combining,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=combining,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=combining,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=combining,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=combining,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=combining,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=combining,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=combining,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=combining,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=combining,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=combining,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=combining,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=combining,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=combining,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=combining,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=combining,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=combining,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=combining,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=combining,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=combining,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=combining,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=combining,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=combining,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=combining,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=combining,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=purifying,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=purifying,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=purifying,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=purifying,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=purifying,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=purifying,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=purifying,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=purifying,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=purifying,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=purifying,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=purifying,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=purifying,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=purifying,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=purifying,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=purifying,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=purifying,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=purifying,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=purifying,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=purifying,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=purifying,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=purifying,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=purifying,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=purifying,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=purifying,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=purifying,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=purifying,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=purifying,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=purifying,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=purifying,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=purifying,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=injecting,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=injecting,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=injecting,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=injecting,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=injecting,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=injecting,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=injecting,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=injecting,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=injecting,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=injecting,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=injecting,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=injecting,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=injecting,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=injecting,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=injecting,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=injecting,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=injecting,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=injecting,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=injecting,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=injecting,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=injecting,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=injecting,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=injecting,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=injecting,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=injecting,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=injecting,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=injecting,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=injecting,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=injecting,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=injecting,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=infusing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=infusing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=infusing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=infusing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=infusing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=infusing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=infusing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=infusing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=infusing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=infusing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=infusing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=infusing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=infusing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=infusing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=infusing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=infusing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=infusing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=infusing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=infusing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=infusing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=infusing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=infusing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=infusing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=infusing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=infusing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=infusing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=infusing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=infusing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=infusing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=infusing,tier=creative,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=sawing,tier=basic,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=sawing,tier=basic,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=sawing,tier=basic,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=sawing,tier=basic,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=sawing,tier=basic,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=sawing,tier=basic,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=sawing,tier=advanced,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=sawing,tier=advanced,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=sawing,tier=advanced,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=sawing,tier=advanced,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=sawing,tier=advanced,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=sawing,tier=advanced,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=sawing,tier=elite,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=sawing,tier=elite,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=sawing,tier=elite,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=sawing,tier=elite,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=sawing,tier=elite,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=sawing,tier=elite,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=sawing,tier=ultimate,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=sawing,tier=ultimate,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=sawing,tier=ultimate,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=sawing,tier=ultimate,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=sawing,tier=ultimate,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=sawing,tier=ultimate,type=fuelwood_heater]
mekanism:machineblock3[active=false,facing=east,recipe=sawing,tier=creative,type=quantum_entangloporter]
mekanism:machineblock3[active=false,facing=east,recipe=sawing,tier=creative,type=solar_neutron_activator]
mekanism:machineblock3[active=false,facing=east,recipe=sawing,tier=creative,type=oredictionificator]
mekanism:machineblock3[active=false,facing=east,recipe=sawing,tier=creative,type=resistive_heater]
mekanism:machineblock3[active=false,facing=east,recipe=sawing,tier=creative,type=formulaic_assemblicator]
mekanism:machineblock3[active=false,facing=east,recipe=sawing,tier=creative,type=fuelwood_heater]
mekanism:oreblock[type=osmium]
mekanism:oreblock[type=copper]
mekanism:oreblock[type=tin]
mekanism:energycube[facing=down,tier=basic]
mekanism:energycube[facing=down,tier=advanced]
mekanism:energycube[facing=down,tier=elite]
mekanism:energycube[facing=down,tier=ultimate]
mekanism:energycube[facing=down,tier=creative]
mekanism:energycube[facing=up,tier=basic]
mekanism:energycube[facing=up,tier=advanced]
mekanism:energycube[facing=up,tier=elite]
mekanism:energycube[facing=up,tier=ultimate]
mekanism:energycube[facing=up,tier=creative]
mekanism:energycube[facing=north,tier=basic]
mekanism:energycube[facing=north,tier=advanced]
mekanism:energycube[facing=north,tier=elite]
mekanism:energycube[facing=north,tier=ultimate]
mekanism:energycube[facing=north,tier=creative]
mekanism:energycube[facing=south,tier=basic]
mekanism:energycube[facing=south,tier=advanced]
mekanism:energycube[facing=south,tier=elite]
mekanism:energycube[facing=south,tier=ultimate]
mekanism:energycube[facing=south,tier=creative]
mekanism:energycube[facing=west,tier=basic]
mekanism:energycube[facing=west,tier=advanced]
mekanism:energycube[facing=west,tier=elite]
mekanism:energycube[facing=west,tier=ultimate]
mekanism:energycube[facing=west,tier=creative]
mekanism:energycube[facing=east,tier=basic]
mekanism:energycube[facing=east,tier=advanced]
mekanism:energycube[facing=east,tier=elite]
mekanism:energycube[facing=east,tier=ultimate]
mekanism:energycube[facing=east,tier=creative]
mekanism:transmitter[tier=basic,type=universal_cable]
mekanism:transmitter[tier=basic,type=mechanical_pipe]
mekanism:transmitter[tier=basic,type=pressurized_tube]
mekanism:transmitter[tier=basic,type=logistical_transporter]
mekanism:transmitter[tier=basic,type=restrictive_transporter]
mekanism:transmitter[tier=basic,type=diversion_transporter]
mekanism:transmitter[tier=basic,type=thermodynamic_conductor]
mekanism:transmitter[tier=advanced,type=universal_cable]
mekanism:transmitter[tier=advanced,type=mechanical_pipe]
mekanism:transmitter[tier=advanced,type=pressurized_tube]
mekanism:transmitter[tier=advanced,type=logistical_transporter]
mekanism:transmitter[tier=advanced,type=restrictive_transporter]
mekanism:transmitter[tier=advanced,type=diversion_transporter]
mekanism:transmitter[tier=advanced,type=thermodynamic_conductor]
mekanism:transmitter[tier=elite,type=universal_cable]
mekanism:transmitter[tier=elite,type=mechanical_pipe]
mekanism:transmitter[tier=elite,type=pressurized_tube]
mekanism:transmitter[tier=elite,type=logistical_transporter]
mekanism:transmitter[tier=elite,type=restrictive_transporter]
mekanism:transmitter[tier=elite,type=diversion_transporter]
mekanism:transmitter[tier=elite,type=thermodynamic_conductor]
mekanism:transmitter[tier=ultimate,type=universal_cable]
mekanism:transmitter[tier=ultimate,type=mechanical_pipe]
mekanism:transmitter[tier=ultimate,type=pressurized_tube]
mekanism:transmitter[tier=ultimate,type=logistical_transporter]
mekanism:transmitter[tier=ultimate,type=restrictive_transporter]
mekanism:transmitter[tier=ultimate,type=diversion_transporter]
mekanism:transmitter[tier=ultimate,type=thermodynamic_conductor]
mekanism:transmitter[tier=creative,type=universal_cable]
mekanism:transmitter[tier=creative,type=mechanical_pipe]
mekanism:transmitter[tier=creative,type=pressurized_tube]
mekanism:transmitter[tier=creative,type=logistical_transporter]
mekanism:transmitter[tier=creative,type=restrictive_transporter]
mekanism:transmitter[tier=creative,type=diversion_transporter]
mekanism:transmitter[tier=creative,type=thermodynamic_conductor]
mekanism:obsidiantnt
mekanism:boundingblock[advanced=true]
mekanism:boundingblock[advanced=false]
mekanism:gastank[facing=down,tier=basic]
mekanism:gastank[facing=down,tier=advanced]
mekanism:gastank[facing=down,tier=elite]
mekanism:gastank[facing=down,tier=ultimate]
mekanism:gastank[facing=down,tier=creative]
mekanism:gastank[facing=up,tier=basic]
mekanism:gastank[facing=up,tier=advanced]
mekanism:gastank[facing=up,tier=elite]
mekanism:gastank[facing=up,tier=ultimate]
mekanism:gastank[facing=up,tier=creative]
mekanism:gastank[facing=north,tier=basic]
mekanism:gastank[facing=north,tier=advanced]
mekanism:gastank[facing=north,tier=elite]
mekanism:gastank[facing=north,tier=ultimate]
mekanism:gastank[facing=north,tier=creative]
mekanism:gastank[facing=south,tier=basic]
mekanism:gastank[facing=south,tier=advanced]
mekanism:gastank[facing=south,tier=elite]
mekanism:gastank[facing=south,tier=ultimate]
mekanism:gastank[facing=south,tier=creative]
mekanism:gastank[facing=west,tier=basic]
mekanism:gastank[facing=west,tier=advanced]
mekanism:gastank[facing=west,tier=elite]
mekanism:gastank[facing=west,tier=ultimate]
mekanism:gastank[facing=west,tier=creative]
mekanism:gastank[facing=east,tier=basic]
mekanism:gastank[facing=east,tier=advanced]
mekanism:gastank[facing=east,tier=elite]
mekanism:gastank[facing=east,tier=ultimate]
mekanism:gastank[facing=east,tier=creative]
mekanism:cardboardbox[storage=true]
mekanism:cardboardbox[storage=false]
mekanism:glowpanel[facing=down]
mekanism:glowpanel[facing=up]
mekanism:glowpanel[facing=north]
mekanism:glowpanel[facing=south]
mekanism:glowpanel[facing=west]
mekanism:glowpanel[facing=east]
mekanism:plasticblock[color=white]
mekanism:plasticblock[color=orange]
mekanism:plasticblock[color=magenta]
mekanism:plasticblock[color=light_blue]
mekanism:plasticblock[color=yellow]
mekanism:plasticblock[color=lime]
mekanism:plasticblock[color=pink]
mekanism:plasticblock[color=gray]
mekanism:plasticblock[color=silver]
mekanism:plasticblock[color=cyan]
mekanism:plasticblock[color=purple]
mekanism:plasticblock[color=blue]
mekanism:plasticblock[color=brown]
mekanism:plasticblock[color=green]
mekanism:plasticblock[color=red]
mekanism:plasticblock[color=black]
mekanism:slickplasticblock[color=white]
mekanism:slickplasticblock[color=orange]
mekanism:slickplasticblock[color=magenta]
mekanism:slickplasticblock[color=light_blue]
mekanism:slickplasticblock[color=yellow]
mekanism:slickplasticblock[color=lime]
mekanism:slickplasticblock[color=pink]
mekanism:slickplasticblock[color=gray]
mekanism:slickplasticblock[color=silver]
mekanism:slickplasticblock[color=cyan]
mekanism:slickplasticblock[color=purple]
mekanism:slickplasticblock[color=blue]
mekanism:slickplasticblock[color=brown]
mekanism:slickplasticblock[color=green]
mekanism:slickplasticblock[color=red]
mekanism:slickplasticblock[color=black]
mekanism:glowplasticblock[color=white]
mekanism:glowplasticblock[color=orange]
mekanism:glowplasticblock[color=magenta]
mekanism:glowplasticblock[color=light_blue]
mekanism:glowplasticblock[color=yellow]
mekanism:glowplasticblock[color=lime]
mekanism:glowplasticblock[color=pink]
mekanism:glowplasticblock[color=gray]
mekanism:glowplasticblock[color=silver]
mekanism:glowplasticblock[color=cyan]
mekanism:glowplasticblock[color=purple]
mekanism:glowplasticblock[color=blue]
mekanism:glowplasticblock[color=brown]
mekanism:glowplasticblock[color=green]
mekanism:glowplasticblock[color=red]
mekanism:glowplasticblock[color=black]
mekanism:reinforcedplasticblock[color=white]
mekanism:reinforcedplasticblock[color=orange]
mekanism:reinforcedplasticblock[color=magenta]
mekanism:reinforcedplasticblock[color=light_blue]
mekanism:reinforcedplasticblock[color=yellow]
mekanism:reinforcedplasticblock[color=lime]
mekanism:reinforcedplasticblock[color=pink]
mekanism:reinforcedplasticblock[color=gray]
mekanism:reinforcedplasticblock[color=silver]
mekanism:reinforcedplasticblock[color=cyan]
mekanism:reinforcedplasticblock[color=purple]
mekanism:reinforcedplasticblock[color=blue]
mekanism:reinforcedplasticblock[color=brown]
mekanism:reinforcedplasticblock[color=green]
mekanism:reinforcedplasticblock[color=red]
mekanism:reinforcedplasticblock[color=black]
mekanism:roadplasticblock[color=white]
mekanism:roadplasticblock[color=orange]
mekanism:roadplasticblock[color=magenta]
mekanism:roadplasticblock[color=light_blue]
mekanism:roadplasticblock[color=yellow]
mekanism:roadplasticblock[color=lime]
mekanism:roadplasticblock[color=pink]
mekanism:roadplasticblock[color=gray]
mekanism:roadplasticblock[color=silver]
mekanism:roadplasticblock[color=cyan]
mekanism:roadplasticblock[color=purple]
mekanism:roadplasticblock[color=blue]
mekanism:roadplasticblock[color=brown]
mekanism:roadplasticblock[color=green]
mekanism:roadplasticblock[color=red]
mekanism:roadplasticblock[color=black]
mekanism:plasticfence[color=white,east=true,north=true,south=true,west=true]
mekanism:plasticfence[color=white,east=true,north=true,south=true,west=false]
mekanism:plasticfence[color=white,east=true,north=true,south=false,west=true]
mekanism:plasticfence[color=white,east=true,north=true,south=false,west=false]
mekanism:plasticfence[color=white,east=true,north=false,south=true,west=true]
mekanism:plasticfence[color=white,east=true,north=false,south=true,west=false]
mekanism:plasticfence[color=white,east=true,north=false,south=false,west=true]
mekanism:plasticfence[color=white,east=true,north=false,south=false,west=false]
mekanism:plasticfence[color=white,east=false,north=true,south=true,west=true]
mekanism:plasticfence[color=white,east=false,north=true,south=true,west=false]
mekanism:plasticfence[color=white,east=false,north=true,south=false,west=true]
mekanism:plasticfence[color=white,east=false,north=true,south=false,west=false]
mekanism:plasticfence[color=white,east=false,north=false,south=true,west=true]
mekanism:plasticfence[color=white,east=false,north=false,south=true,west=false]
mekanism:plasticfence[color=white,east=false,north=false,south=false,west=true]
mekanism:plasticfence[color=white,east=false,north=false,south=false,west=false]
mekanism:plasticfence[color=orange,east=true,north=true,south=true,west=true]
mekanism:plasticfence[color=orange,east=true,north=true,south=true,west=false]
mekanism:plasticfence[color=orange,east=true,north=true,south=false,west=true]
mekanism:plasticfence[color=orange,east=true,north=true,south=false,west=false]
mekanism:plasticfence[color=orange,east=true,north=false,south=true,west=true]
mekanism:plasticfence[color=orange,east=true,north=false,south=true,west=false]
mekanism:plasticfence[color=orange,east=true,north=false,south=false,west=true]
mekanism:plasticfence[color=orange,east=true,north=false,south=false,west=false]
mekanism:plasticfence[color=orange,east=false,north=true,south=true,west=true]
mekanism:plasticfence[color=orange,east=false,north=true,south=true,west=false]
mekanism:plasticfence[color=orange,east=false,north=true,south=false,west=true]
mekanism:plasticfence[color=orange,east=false,north=true,south=false,west=false]
mekanism:plasticfence[color=orange,east=false,north=false,south=true,west=true]
mekanism:plasticfence[color=orange,east=false,north=false,south=true,west=false]
mekanism:plasticfence[color=orange,east=false,north=false,south=false,west=true]
mekanism:plasticfence[color=orange,east=false,north=false,south=false,west=false]
mekanism:plasticfence[color=magenta,east=true,north=true,south=true,west=true]
mekanism:plasticfence[color=magenta,east=true,north=true,south=true,west=false]
mekanism:plasticfence[color=magenta,east=true,north=true,south=false,west=true]
mekanism:plasticfence[color=magenta,east=true,north=true,south=false,west=false]
mekanism:plasticfence[color=magenta,east=true,north=false,south=true,west=true]
mekanism:plasticfence[color=magenta,east=true,north=false,south=true,west=false]
mekanism:plasticfence[color=magenta,east=true,north=false,south=false,west=true]
mekanism:plasticfence[color=magenta,east=true,north=false,south=false,west=false]
mekanism:plasticfence[color=magenta,east=false,north=true,south=true,west=true]
mekanism:plasticfence[color=magenta,east=false,north=true,south=true,west=false]
mekanism:plasticfence[color=magenta,east=false,north=true,south=false,west=true]
mekanism:plasticfence[color=magenta,east=false,north=true,south=false,west=false]
mekanism:plasticfence[color=magenta,east=false,north=false,south=true,west=true]
mekanism:plasticfence[color=magenta,east=false,north=false,south=true,west=false]
mekanism:plasticfence[color=magenta,east=false,north=false,south=false,west=true]
mekanism:plasticfence[color=magenta,east=false,north=false,south=false,west=false]
mekanism:plasticfence[color=light_blue,east=true,north=true,south=true,west=true]
mekanism:plasticfence[color=light_blue,east=true,north=true,south=true,west=false]
mekanism:plasticfence[color=light_blue,east=true,north=true,south=false,west=true]
mekanism:plasticfence[color=light_blue,east=true,north=true,south=false,west=false]
mekanism:plasticfence[color=light_blue,east=true,north=false,south=true,west=true]
mekanism:plasticfence[color=light_blue,east=true,north=false,south=true,west=false]
mekanism:plasticfence[color=light_blue,east=true,north=false,south=false,west=true]
mekanism:plasticfence[color=light_blue,east=true,north=false,south=false,west=false]
mekanism:plasticfence[color=light_blue,east=false,north=true,south=true,west=true]
mekanism:plasticfence[color=light_blue,east=false,north=true,south=true,west=false]
mekanism:plasticfence[color=light_blue,east=false,north=true,south=false,west=true]
mekanism:plasticfence[color=light_blue,east=false,north=true,south=false,west=false]
mekanism:plasticfence[color=light_blue,east=false,north=false,south=true,west=true]
mekanism:plasticfence[color=light_blue,east=false,north=false,south=true,west=false]
mekanism:plasticfence[color=light_blue,east=false,north=false,south=false,west=true]
mekanism:plasticfence[color=light_blue,east=false,north=false,south=false,west=false]
mekanism:plasticfence[color=yellow,east=true,north=true,south=true,west=true]
mekanism:plasticfence[color=yellow,east=true,north=true,south=true,west=false]
mekanism:plasticfence[color=yellow,east=true,north=true,south=false,west=true]
mekanism:plasticfence[color=yellow,east=true,north=true,south=false,west=false]
mekanism:plasticfence[color=yellow,east=true,north=false,south=true,west=true]
mekanism:plasticfence[color=yellow,east=true,north=false,south=true,west=false]
mekanism:plasticfence[color=yellow,east=true,north=false,south=false,west=true]
mekanism:plasticfence[color=yellow,east=true,north=false,south=false,west=false]
mekanism:plasticfence[color=yellow,east=false,north=true,south=true,west=true]
mekanism:plasticfence[color=yellow,east=false,north=true,south=true,west=false]
mekanism:plasticfence[color=yellow,east=false,north=true,south=false,west=true]
mekanism:plasticfence[color=yellow,east=false,north=true,south=false,west=false]
mekanism:plasticfence[color=yellow,east=false,north=false,south=true,west=true]
mekanism:plasticfence[color=yellow,east=false,north=false,south=true,west=false]
mekanism:plasticfence[color=yellow,east=false,north=false,south=false,west=true]
mekanism:plasticfence[color=yellow,east=false,north=false,south=false,west=false]
mekanism:plasticfence[color=lime,east=true,north=true,south=true,west=true]
mekanism:plasticfence[color=lime,east=true,north=true,south=true,west=false]
mekanism:plasticfence[color=lime,east=true,north=true,south=false,west=true]
mekanism:plasticfence[color=lime,east=true,north=true,south=false,west=false]
mekanism:plasticfence[color=lime,east=true,north=false,south=true,west=true]
mekanism:plasticfence[color=lime,east=true,north=false,south=true,west=false]
mekanism:plasticfence[color=lime,east=true,north=false,south=false,west=true]
mekanism:plasticfence[color=lime,east=true,north=false,south=false,west=false]
mekanism:plasticfence[color=lime,east=false,north=true,south=true,west=true]
mekanism:plasticfence[color=lime,east=false,north=true,south=true,west=false]
mekanism:plasticfence[color=lime,east=false,north=true,south=false,west=true]
mekanism:plasticfence[color=lime,east=false,north=true,south=false,west=false]
mekanism:plasticfence[color=lime,east=false,north=false,south=true,west=true]
mekanism:plasticfence[color=lime,east=false,north=false,south=true,west=false]
mekanism:plasticfence[color=lime,east=false,north=false,south=false,west=true]
mekanism:plasticfence[color=lime,east=false,north=false,south=false,west=false]
mekanism:plasticfence[color=pink,east=true,north=true,south=true,west=true]
mekanism:plasticfence[color=pink,east=true,north=true,south=true,west=false]
mekanism:plasticfence[color=pink,east=true,north=true,south=false,west=true]
mekanism:plasticfence[color=pink,east=true,north=true,south=false,west=false]
mekanism:plasticfence[color=pink,east=true,north=false,south=true,west=true]
mekanism:plasticfence[color=pink,east=true,north=false,south=true,west=false]
mekanism:plasticfence[color=pink,east=true,north=false,south=false,west=true]
mekanism:plasticfence[color=pink,east=true,north=false,south=false,west=false]
mekanism:plasticfence[color=pink,east=false,north=true,south=true,west=true]
mekanism:plasticfence[color=pink,east=false,north=true,south=true,west=false]
mekanism:plasticfence[color=pink,east=false,north=true,south=false,west=true]
mekanism:plasticfence[color=pink,east=false,north=true,south=false,west=false]
mekanism:plasticfence[color=pink,east=false,north=false,south=true,west=true]
mekanism:plasticfence[color=pink,east=false,north=false,south=true,west=false]
mekanism:plasticfence[color=pink,east=false,north=false,south=false,west=true]
mekanism:plasticfence[color=pink,east=false,north=false,south=false,west=false]
mekanism:plasticfence[color=gray,east=true,north=true,south=true,west=true]
mekanism:plasticfence[color=gray,east=true,north=true,south=true,west=false]
mekanism:plasticfence[color=gray,east=true,north=true,south=false,west=true]
mekanism:plasticfence[color=gray,east=true,north=true,south=false,west=false]
mekanism:plasticfence[color=gray,east=true,north=false,south=true,west=true]
mekanism:plasticfence[color=gray,east=true,north=false,south=true,west=false]
mekanism:plasticfence[color=gray,east=true,north=false,south=false,west=true]
mekanism:plasticfence[color=gray,east=true,north=false,south=false,west=false]
mekanism:plasticfence[color=gray,east=false,north=true,south=true,west=true]
mekanism:plasticfence[color=gray,east=false,north=true,south=true,west=false]
mekanism:plasticfence[color=gray,east=false,north=true,south=false,west=true]
mekanism:plasticfence[color=gray,east=false,north=true,south=false,west=false]
mekanism:plasticfence[color=gray,east=false,north=false,south=true,west=true]
mekanism:plasticfence[color=gray,east=false,north=false,south=true,west=false]
mekanism:plasticfence[color=gray,east=false,north=false,south=false,west=true]
mekanism:plasticfence[color=gray,east=false,north=false,south=false,west=false]
mekanism:plasticfence[color=silver,east=true,north=true,south=true,west=true]
mekanism:plasticfence[color=silver,east=true,north=true,south=true,west=false]
mekanism:plasticfence[color=silver,east=true,north=true,south=false,west=true]
mekanism:plasticfence[color=silver,east=true,north=true,south=false,west=false]
mekanism:plasticfence[color=silver,east=true,north=false,south=true,west=true]
mekanism:plasticfence[color=silver,east=true,north=false,south=true,west=false]
mekanism:plasticfence[color=silver,east=true,north=false,south=false,west=true]
mekanism:plasticfence[color=silver,east=true,north=false,south=false,west=false]
mekanism:plasticfence[color=silver,east=false,north=true,south=true,west=true]
mekanism:plasticfence[color=silver,east=false,north=true,south=true,west=false]
mekanism:plasticfence[color=silver,east=false,north=true,south=false,west=true]
mekanism:plasticfence[color=silver,east=false,north=true,south=false,west=false]
mekanism:plasticfence[color=silver,east=false,north=false,south=true,west=true]
mekanism:plasticfence[color=silver,east=false,north=false,south=true,west=false]
mekanism:plasticfence[color=silver,east=false,north=false,south=false,west=true]
mekanism:plasticfence[color=silver,east=false,north=false,south=false,west=false]
mekanism:plasticfence[color=cyan,east=true,north=true,south=true,west=true]
mekanism:plasticfence[color=cyan,east=true,north=true,south=true,west=false]
mekanism:plasticfence[color=cyan,east=true,north=true,south=false,west=true]
mekanism:plasticfence[color=cyan,east=true,north=true,south=false,west=false]
mekanism:plasticfence[color=cyan,east=true,north=false,south=true,west=true]
mekanism:plasticfence[color=cyan,east=true,north=false,south=true,west=false]
mekanism:plasticfence[color=cyan,east=true,north=false,south=false,west=true]
mekanism:plasticfence[color=cyan,east=true,north=false,south=false,west=false]
mekanism:plasticfence[color=cyan,east=false,north=true,south=true,west=true]
mekanism:plasticfence[color=cyan,east=false,north=true,south=true,west=false]
mekanism:plasticfence[color=cyan,east=false,north=true,south=false,west=true]
mekanism:plasticfence[color=cyan,east=false,north=true,south=false,west=false]
mekanism:plasticfence[color=cyan,east=false,north=false,south=true,west=true]
mekanism:plasticfence[color=cyan,east=false,north=false,south=true,west=false]
mekanism:plasticfence[color=cyan,east=false,north=false,south=false,west=true]
mekanism:plasticfence[color=cyan,east=false,north=false,south=false,west=false]
mekanism:plasticfence[color=purple,east=true,north=true,south=true,west=true]
mekanism:plasticfence[color=purple,east=true,north=true,south=true,west=false]
mekanism:plasticfence[color=purple,east=true,north=true,south=false,west=true]
mekanism:plasticfence[color=purple,east=true,north=true,south=false,west=false]
mekanism:plasticfence[color=purple,east=true,north=false,south=true,west=true]
mekanism:plasticfence[color=purple,east=true,north=false,south=true,west=false]
mekanism:plasticfence[color=purple,east=true,north=false,south=false,west=true]
mekanism:plasticfence[color=purple,east=true,north=false,south=false,west=false]
mekanism:plasticfence[color=purple,east=false,north=true,south=true,west=true]
mekanism:plasticfence[color=purple,east=false,north=true,south=true,west=false]
mekanism:plasticfence[color=purple,east=false,north=true,south=false,west=true]
mekanism:plasticfence[color=purple,east=false,north=true,south=false,west=false]
mekanism:plasticfence[color=purple,east=false,north=false,south=true,west=true]
mekanism:plasticfence[color=purple,east=false,north=false,south=true,west=false]
mekanism:plasticfence[color=purple,east=false,north=false,south=false,west=true]
mekanism:plasticfence[color=purple,east=false,north=false,south=false,west=false]
mekanism:plasticfence[color=blue,east=true,north=true,south=true,west=true]
mekanism:plasticfence[color=blue,east=true,north=true,south=true,west=false]
mekanism:plasticfence[color=blue,east=true,north=true,south=false,west=true]
mekanism:plasticfence[color=blue,east=true,north=true,south=false,west=false]
mekanism:plasticfence[color=blue,east=true,north=false,south=true,west=true]
mekanism:plasticfence[color=blue,east=true,north=false,south=true,west=false]
mekanism:plasticfence[color=blue,east=true,north=false,south=false,west=true]
mekanism:plasticfence[color=blue,east=true,north=false,south=false,west=false]
mekanism:plasticfence[color=blue,east=false,north=true,south=true,west=true]
mekanism:plasticfence[color=blue,east=false,north=true,south=true,west=false]
mekanism:plasticfence[color=blue,east=false,north=true,south=false,west=true]
mekanism:plasticfence[color=blue,east=false,north=true,south=false,west=false]
mekanism:plasticfence[color=blue,east=false,north=false,south=true,west=true]
mekanism:plasticfence[color=blue,east=false,north=false,south=true,west=false]
mekanism:plasticfence[color=blue,east=false,north=false,south=false,west=true]
mekanism:plasticfence[color=blue,east=false,north=false,south=false,west=false]
mekanism:plasticfence[color=brown,east=true,north=true,south=true,west=true]
mekanism:plasticfence[color=brown,east=true,north=true,south=true,west=false]
mekanism:plasticfence[color=brown,east=true,north=true,south=false,west=true]
mekanism:plasticfence[color=brown,east=true,north=true,south=false,west=false]
mekanism:plasticfence[color=brown,east=true,north=false,south=true,west=true]
mekanism:plasticfence[color=brown,east=true,north=false,south=true,west=false]
mekanism:plasticfence[color=brown,east=true,north=false,south=false,west=true]
mekanism:plasticfence[color=brown,east=true,north=false,south=false,west=false]
mekanism:plasticfence[color=brown,east=false,north=true,south=true,west=true]
mekanism:plasticfence[color=brown,east=false,north=true,south=true,west=false]
mekanism:plasticfence[color=brown,east=false,north=true,south=false,west=true]
mekanism:plasticfence[color=brown,east=false,north=true,south=false,west=false]
mekanism:plasticfence[color=brown,east=false,north=false,south=true,west=true]
mekanism:plasticfence[color=brown,east=false,north=false,south=true,west=false]
mekanism:plasticfence[color=brown,east=false,north=false,south=false,west=true]
mekanism:plasticfence[color=brown,east=false,north=false,south=false,west=false]
mekanism:plasticfence[color=green,east=true,north=true,south=true,west=true]
mekanism:plasticfence[color=green,east=true,north=true,south=true,west=false]
mekanism:plasticfence[color=green,east=true,north=true,south=false,west=true]
mekanism:plasticfence[color=green,east=true,north=true,south=false,west=false]
mekanism:plasticfence[color=green,east=true,north=false,south=true,west=true]
mekanism:plasticfence[color=green,east=true,north=false,south=true,west=false]
mekanism:plasticfence[color=green,east=true,north=false,south=false,west=true]
mekanism:plasticfence[color=green,east=true,north=false,south=false,west=false]
mekanism:plasticfence[color=green,east=false,north=true,south=true,west=true]
mekanism:plasticfence[color=green,east=false,north=true,south=true,west=false]
mekanism:plasticfence[color=green,east=false,north=true,south=false,west=true]
mekanism:plasticfence[color=green,east=false,north=true,south=false,west=false]
mekanism:plasticfence[color=green,east=false,north=false,south=true,west=true]
mekanism:plasticfence[color=green,east=false,north=false,south=true,west=false]
mekanism:plasticfence[color=green,east=false,north=false,south=false,west=true]
mekanism:plasticfence[color=green,east=false,north=false,south=false,west=false]
mekanism:plasticfence[color=red,east=true,north=true,south=true,west=true]
mekanism:plasticfence[color=red,east=true,north=true,south=true,west=false]
mekanism:plasticfence[color=red,east=true,north=true,south=false,west=true]
mekanism:plasticfence[color=red,east=true,north=true,south=false,west=false]
mekanism:plasticfence[color=red,east=true,north=false,south=true,west=true]
mekanism:plasticfence[color=red,east=true,north=false,south=true,west=false]
mekanism:plasticfence[color=red,east=true,north=false,south=false,west=true]
mekanism:plasticfence[color=red,east=true,north=false,south=false,west=false]
mekanism:plasticfence[color=red,east=false,north=true,south=true,west=true]
mekanism:plasticfence[color=red,east=false,north=true,south=true,west=false]
mekanism:plasticfence[color=red,east=false,north=true,south=false,west=true]
mekanism:plasticfence[color=red,east=false,north=true,south=false,west=false]
mekanism:plasticfence[color=red,east=false,north=false,south=true,west=true]
mekanism:plasticfence[color=red,east=false,north=false,south=true,west=false]
mekanism:plasticfence[color=red,east=false,north=false,south=false,west=true]
mekanism:plasticfence[color=red,east=false,north=false,south=false,west=false]
mekanism:plasticfence[color=black,east=true,north=true,south=true,west=true]
mekanism:plasticfence[color=black,east=true,north=true,south=true,west=false]
mekanism:plasticfence[color=black,east=true,north=true,south=false,west=true]
mekanism:plasticfence[color=black,east=true,north=true,south=false,west=false]
mekanism:plasticfence[color=black,east=true,north=false,south=true,west=true]
mekanism:plasticfence[color=black,east=true,north=false,south=true,west=false]
mekanism:plasticfence[color=black,east=true,north=false,south=false,west=true]
mekanism:plasticfence[color=black,east=true,north=false,south=false,west=false]
mekanism:plasticfence[color=black,east=false,north=true,south=true,west=true]
mekanism:plasticfence[color=black,east=false,north=true,south=true,west=false]
mekanism:plasticfence[color=black,east=false,north=true,south=false,west=true]
mekanism:plasticfence[color=black,east=false,north=true,south=false,west=false]
mekanism:plasticfence[color=black,east=false,north=false,south=true,west=true]
mekanism:plasticfence[color=black,east=false,north=false,south=true,west=false]
mekanism:plasticfence[color=black,east=false,north=false,south=false,west=true]
mekanism:plasticfence[color=black,east=false,north=false,south=false,west=false]
mekanism:saltblock
fluxnetworks:fluxblock
fluxnetworks:fluxplug[connected=true,down=true,east=true,north=true,south=true,up=true,west=true]
fluxnetworks:fluxplug[connected=true,down=true,east=true,north=true,south=true,up=true,west=false]
fluxnetworks:fluxplug[connected=true,down=true,east=true,north=true,south=true,up=false,west=true]
fluxnetworks:fluxplug[connected=true,down=true,east=true,north=true,south=true,up=false,west=false]
fluxnetworks:fluxplug[connected=true,down=true,east=true,north=true,south=false,up=true,west=true]
fluxnetworks:fluxplug[connected=true,down=true,east=true,north=true,south=false,up=true,west=false]
fluxnetworks:fluxplug[connected=true,down=true,east=true,north=true,south=false,up=false,west=true]
fluxnetworks:fluxplug[connected=true,down=true,east=true,north=true,south=false,up=false,west=false]
fluxnetworks:fluxplug[connected=true,down=true,east=true,north=false,south=true,up=true,west=true]
fluxnetworks:fluxplug[connected=true,down=true,east=true,north=false,south=true,up=true,west=false]
fluxnetworks:fluxplug[connected=true,down=true,east=true,north=false,south=true,up=false,west=true]
fluxnetworks:fluxplug[connected=true,down=true,east=true,north=false,south=true,up=false,west=false]
fluxnetworks:fluxplug[connected=true,down=true,east=true,north=false,south=false,up=true,west=true]
fluxnetworks:fluxplug[connected=true,down=true,east=true,north=false,south=false,up=true,west=false]
fluxnetworks:fluxplug[connected=true,down=true,east=true,north=false,south=false,up=false,west=true]
fluxnetworks:fluxplug[connected=true,down=true,east=true,north=false,south=false,up=false,west=false]
fluxnetworks:fluxplug[connected=true,down=true,east=false,north=true,south=true,up=true,west=true]
fluxnetworks:fluxplug[connected=true,down=true,east=false,north=true,south=true,up=true,west=false]
fluxnetworks:fluxplug[connected=true,down=true,east=false,north=true,south=true,up=false,west=true]
fluxnetworks:fluxplug[connected=true,down=true,east=false,north=true,south=true,up=false,west=false]
fluxnetworks:fluxplug[connected=true,down=true,east=false,north=true,south=false,up=true,west=true]
fluxnetworks:fluxplug[connected=true,down=true,east=false,north=true,south=false,up=true,west=false]
fluxnetworks:fluxplug[connected=true,down=true,east=false,north=true,south=false,up=false,west=true]
fluxnetworks:fluxplug[connected=true,down=true,east=false,north=true,south=false,up=false,west=false]
fluxnetworks:fluxplug[connected=true,down=true,east=false,north=false,south=true,up=true,west=true]
fluxnetworks:fluxplug[connected=true,down=true,east=false,north=false,south=true,up=true,west=false]
fluxnetworks:fluxplug[connected=true,down=true,east=false,north=false,south=true,up=false,west=true]
fluxnetworks:fluxplug[connected=true,down=true,east=false,north=false,south=true,up=false,west=false]
fluxnetworks:fluxplug[connected=true,down=true,east=false,north=false,south=false,up=true,west=true]
fluxnetworks:fluxplug[connected=true,down=true,east=false,north=false,south=false,up=true,west=false]
fluxnetworks:fluxplug[connected=true,down=true,east=false,north=false,south=false,up=false,west=true]
fluxnetworks:fluxplug[connected=true,down=true,east=false,north=false,south=false,up=false,west=false]
fluxnetworks:fluxplug[connected=true,down=false,east=true,north=true,south=true,up=true,west=true]
fluxnetworks:fluxplug[connected=true,down=false,east=true,north=true,south=true,up=true,west=false]
fluxnetworks:fluxplug[connected=true,down=false,east=true,north=true,south=true,up=false,west=true]
fluxnetworks:fluxplug[connected=true,down=false,east=true,north=true,south=true,up=false,west=false]
fluxnetworks:fluxplug[connected=true,down=false,east=true,north=true,south=false,up=true,west=true]
fluxnetworks:fluxplug[connected=true,down=false,east=true,north=true,south=false,up=true,west=false]
fluxnetworks:fluxplug[connected=true,down=false,east=true,north=true,south=false,up=false,west=true]
fluxnetworks:fluxplug[connected=true,down=false,east=true,north=true,south=false,up=false,west=false]
fluxnetworks:fluxplug[connected=true,down=false,east=true,north=false,south=true,up=true,west=true]
fluxnetworks:fluxplug[connected=true,down=false,east=true,north=false,south=true,up=true,west=false]
fluxnetworks:fluxplug[connected=true,down=false,east=true,north=false,south=true,up=false,west=true]
fluxnetworks:fluxplug[connected=true,down=false,east=true,north=false,south=true,up=false,west=false]
fluxnetworks:fluxplug[connected=true,down=false,east=true,north=false,south=false,up=true,west=true]
fluxnetworks:fluxplug[connected=true,down=false,east=true,north=false,south=false,up=true,west=false]
fluxnetworks:fluxplug[connected=true,down=false,east=true,north=false,south=false,up=false,west=true]
fluxnetworks:fluxplug[connected=true,down=false,east=true,north=false,south=false,up=false,west=false]
fluxnetworks:fluxplug[connected=true,down=false,east=false,north=true,south=true,up=true,west=true]
fluxnetworks:fluxplug[connected=true,down=false,east=false,north=true,south=true,up=true,west=false]
fluxnetworks:fluxplug[connected=true,down=false,east=false,north=true,south=true,up=false,west=true]
fluxnetworks:fluxplug[connected=true,down=false,east=false,north=true,south=true,up=false,west=false]
fluxnetworks:fluxplug[connected=true,down=false,east=false,north=true,south=false,up=true,west=true]
fluxnetworks:fluxplug[connected=true,down=false,east=false,north=true,south=false,up=true,west=false]
fluxnetworks:fluxplug[connected=true,down=false,east=false,north=true,south=false,up=false,west=true]
fluxnetworks:fluxplug[connected=true,down=false,east=false,north=true,south=false,up=false,west=false]
fluxnetworks:fluxplug[connected=true,down=false,east=false,north=false,south=true,up=true,west=true]
fluxnetworks:fluxplug[connected=true,down=false,east=false,north=false,south=true,up=true,west=false]
fluxnetworks:fluxplug[connected=true,down=false,east=false,north=false,south=true,up=false,west=true]
fluxnetworks:fluxplug[connected=true,down=false,east=false,north=false,south=true,up=false,west=false]
fluxnetworks:fluxplug[connected=true,down=false,east=false,north=false,south=false,up=true,west=true]
fluxnetworks:fluxplug[connected=true,down=false,east=false,north=false,south=false,up=true,west=false]
fluxnetworks:fluxplug[connected=true,down=false,east=false,north=false,south=false,up=false,west=true]
fluxnetworks:fluxplug[connected=true,down=false,east=false,north=false,south=false,up=false,west=false]
fluxnetworks:fluxplug[connected=false,down=true,east=true,north=true,south=true,up=true,west=true]
fluxnetworks:fluxplug[connected=false,down=true,east=true,north=true,south=true,up=true,west=false]
fluxnetworks:fluxplug[connected=false,down=true,east=true,north=true,south=true,up=false,west=true]
fluxnetworks:fluxplug[connected=false,down=true,east=true,north=true,south=true,up=false,west=false]
fluxnetworks:fluxplug[connected=false,down=true,east=true,north=true,south=false,up=true,west=true]
fluxnetworks:fluxplug[connected=false,down=true,east=true,north=true,south=false,up=true,west=false]
fluxnetworks:fluxplug[connected=false,down=true,east=true,north=true,south=false,up=false,west=true]
fluxnetworks:fluxplug[connected=false,down=true,east=true,north=true,south=false,up=false,west=false]
fluxnetworks:fluxplug[connected=false,down=true,east=true,north=false,south=true,up=true,west=true]
fluxnetworks:fluxplug[connected=false,down=true,east=true,north=false,south=true,up=true,west=false]
fluxnetworks:fluxplug[connected=false,down=true,east=true,north=false,south=true,up=false,west=true]
fluxnetworks:fluxplug[connected=false,down=true,east=true,north=false,south=true,up=false,west=false]
fluxnetworks:fluxplug[connected=false,down=true,east=true,north=false,south=false,up=true,west=true]
fluxnetworks:fluxplug[connected=false,down=true,east=true,north=false,south=false,up=true,west=false]
fluxnetworks:fluxplug[connected=false,down=true,east=true,north=false,south=false,up=false,west=true]
fluxnetworks:fluxplug[connected=false,down=true,east=true,north=false,south=false,up=false,west=false]
fluxnetworks:fluxplug[connected=false,down=true,east=false,north=true,south=true,up=true,west=true]
fluxnetworks:fluxplug[connected=false,down=true,east=false,north=true,south=true,up=true,west=false]
fluxnetworks:fluxplug[connected=false,down=true,east=false,north=true,south=true,up=false,west=true]
fluxnetworks:fluxplug[connected=false,down=true,east=false,north=true,south=true,up=false,west=false]
fluxnetworks:fluxplug[connected=false,down=true,east=false,north=true,south=false,up=true,west=true]
fluxnetworks:fluxplug[connected=false,down=true,east=false,north=true,south=false,up=true,west=false]
fluxnetworks:fluxplug[connected=false,down=true,east=false,north=true,south=false,up=false,west=true]
fluxnetworks:fluxplug[connected=false,down=true,east=false,north=true,south=false,up=false,west=false]
fluxnetworks:fluxplug[connected=false,down=true,east=false,north=false,south=true,up=true,west=true]
fluxnetworks:fluxplug[connected=false,down=true,east=false,north=false,south=true,up=true,west=false]
fluxnetworks:fluxplug[connected=false,down=true,east=false,north=false,south=true,up=false,west=true]
fluxnetworks:fluxplug[connected=false,down=true,east=false,north=false,south=true,up=false,west=false]
fluxnetworks:fluxplug[connected=false,down=true,east=false,north=false,south=false,up=true,west=true]
fluxnetworks:fluxplug[connected=false,down=true,east=false,north=false,south=false,up=true,west=false]
fluxnetworks:fluxplug[connected=false,down=true,east=false,north=false,south=false,up=false,west=true]
fluxnetworks:fluxplug[connected=false,down=true,east=false,north=false,south=false,up=false,west=false]
fluxnetworks:fluxplug[connected=false,down=false,east=true,north=true,south=true,up=true,west=true]
fluxnetworks:fluxplug[connected=false,down=false,east=true,north=true,south=true,up=true,west=false]
fluxnetworks:fluxplug[connected=false,down=false,east=true,north=true,south=true,up=false,west=true]
fluxnetworks:fluxplug[connected=false,down=false,east=true,north=true,south=true,up=false,west=false]
fluxnetworks:fluxplug[connected=false,down=false,east=true,north=true,south=false,up=true,west=true]
fluxnetworks:fluxplug[connected=false,down=false,east=true,north=true,south=false,up=true,west=false]
fluxnetworks:fluxplug[connected=false,down=false,east=true,north=true,south=false,up=false,west=true]
fluxnetworks:fluxplug[connected=false,down=false,east=true,north=true,south=false,up=false,west=false]
fluxnetworks:fluxplug[connected=false,down=false,east=true,north=false,south=true,up=true,west=true]
fluxnetworks:fluxplug[connected=false,down=false,east=true,north=false,south=true,up=true,west=false]
fluxnetworks:fluxplug[connected=false,down=false,east=true,north=false,south=true,up=false,west=true]
fluxnetworks:fluxplug[connected=false,down=false,east=true,north=false,south=true,up=false,west=false]
fluxnetworks:fluxplug[connected=false,down=false,east=true,north=false,south=false,up=true,west=true]
fluxnetworks:fluxplug[connected=false,down=false,east=true,north=false,south=false,up=true,west=false]
fluxnetworks:fluxplug[connected=false,down=false,east=true,north=false,south=false,up=false,west=true]
fluxnetworks:fluxplug[connected=false,down=false,east=true,north=false,south=false,up=false,west=false]
fluxnetworks:fluxplug[connected=false,down=false,east=false,north=true,south=true,up=true,west=true]
fluxnetworks:fluxplug[connected=false,down=false,east=false,north=true,south=true,up=true,west=false]
fluxnetworks:fluxplug[connected=false,down=false,east=false,north=true,south=true,up=false,west=true]
fluxnetworks:fluxplug[connected=false,down=false,east=false,north=true,south=true,up=false,west=false]
fluxnetworks:fluxplug[connected=false,down=false,east=false,north=true,south=false,up=true,west=true]
fluxnetworks:fluxplug[connected=false,down=false,east=false,north=true,south=false,up=true,west=false]
fluxnetworks:fluxplug[connected=false,down=false,east=false,north=true,south=false,up=false,west=true]
fluxnetworks:fluxplug[connected=false,down=false,east=false,north=true,south=false,up=false,west=false]
fluxnetworks:fluxplug[connected=false,down=false,east=false,north=false,south=true,up=true,west=true]
fluxnetworks:fluxplug[connected=false,down=false,east=false,north=false,south=true,up=true,west=false]
fluxnetworks:fluxplug[connected=false,down=false,east=false,north=false,south=true,up=false,west=true]
fluxnetworks:fluxplug[connected=false,down=false,east=false,north=false,south=true,up=false,west=false]
fluxnetworks:fluxplug[connected=false,down=false,east=false,north=false,south=false,up=true,west=true]
fluxnetworks:fluxplug[connected=false,down=false,east=false,north=false,south=false,up=true,west=false]
fluxnetworks:fluxplug[connected=false,down=false,east=false,north=false,south=false,up=false,west=true]
fluxnetworks:fluxplug[connected=false,down=false,east=false,north=false,south=false,up=false,west=false]
fluxnetworks:fluxpoint[connected=true,down=true,east=true,north=true,south=true,up=true,west=true]
fluxnetworks:fluxpoint[connected=true,down=true,east=true,north=true,south=true,up=true,west=false]
fluxnetworks:fluxpoint[connected=true,down=true,east=true,north=true,south=true,up=false,west=true]
fluxnetworks:fluxpoint[connected=true,down=true,east=true,north=true,south=true,up=false,west=false]
fluxnetworks:fluxpoint[connected=true,down=true,east=true,north=true,south=false,up=true,west=true]
fluxnetworks:fluxpoint[connected=true,down=true,east=true,north=true,south=false,up=true,west=false]
fluxnetworks:fluxpoint[connected=true,down=true,east=true,north=true,south=false,up=false,west=true]
fluxnetworks:fluxpoint[connected=true,down=true,east=true,north=true,south=false,up=false,west=false]
fluxnetworks:fluxpoint[connected=true,down=true,east=true,north=false,south=true,up=true,west=true]
fluxnetworks:fluxpoint[connected=true,down=true,east=true,north=false,south=true,up=true,west=false]
fluxnetworks:fluxpoint[connected=true,down=true,east=true,north=false,south=true,up=false,west=true]
fluxnetworks:fluxpoint[connected=true,down=true,east=true,north=false,south=true,up=false,west=false]
fluxnetworks:fluxpoint[connected=true,down=true,east=true,north=false,south=false,up=true,west=true]
fluxnetworks:fluxpoint[connected=true,down=true,east=true,north=false,south=false,up=true,west=false]
fluxnetworks:fluxpoint[connected=true,down=true,east=true,north=false,south=false,up=false,west=true]
fluxnetworks:fluxpoint[connected=true,down=true,east=true,north=false,south=false,up=false,west=false]
fluxnetworks:fluxpoint[connected=true,down=true,east=false,north=true,south=true,up=true,west=true]
fluxnetworks:fluxpoint[connected=true,down=true,east=false,north=true,south=true,up=true,west=false]
fluxnetworks:fluxpoint[connected=true,down=true,east=false,north=true,south=true,up=false,west=true]
fluxnetworks:fluxpoint[connected=true,down=true,east=false,north=true,south=true,up=false,west=false]
fluxnetworks:fluxpoint[connected=true,down=true,east=false,north=true,south=false,up=true,west=true]
fluxnetworks:fluxpoint[connected=true,down=true,east=false,north=true,south=false,up=true,west=false]
fluxnetworks:fluxpoint[connected=true,down=true,east=false,north=true,south=false,up=false,west=true]
fluxnetworks:fluxpoint[connected=true,down=true,east=false,north=true,south=false,up=false,west=false]
fluxnetworks:fluxpoint[connected=true,down=true,east=false,north=false,south=true,up=true,west=true]
fluxnetworks:fluxpoint[connected=true,down=true,east=false,north=false,south=true,up=true,west=false]
fluxnetworks:fluxpoint[connected=true,down=true,east=false,north=false,south=true,up=false,west=true]
fluxnetworks:fluxpoint[connected=true,down=true,east=false,north=false,south=true,up=false,west=false]
fluxnetworks:fluxpoint[connected=true,down=true,east=false,north=false,south=false,up=true,west=true]
fluxnetworks:fluxpoint[connected=true,down=true,east=false,north=false,south=false,up=true,west=false]
fluxnetworks:fluxpoint[connected=true,down=true,east=false,north=false,south=false,up=false,west=true]
fluxnetworks:fluxpoint[connected=true,down=true,east=false,north=false,south=false,up=false,west=false]
fluxnetworks:fluxpoint[connected=true,down=false,east=true,north=true,south=true,up=true,west=true]
fluxnetworks:fluxpoint[connected=true,down=false,east=true,north=true,south=true,up=true,west=false]
fluxnetworks:fluxpoint[connected=true,down=false,east=true,north=true,south=true,up=false,west=true]
fluxnetworks:fluxpoint[connected=true,down=false,east=true,north=true,south=true,up=false,west=false]
fluxnetworks:fluxpoint[connected=true,down=false,east=true,north=true,south=false,up=true,west=true]
fluxnetworks:fluxpoint[connected=true,down=false,east=true,north=true,south=false,up=true,west=false]
fluxnetworks:fluxpoint[connected=true,down=false,east=true,north=true,south=false,up=false,west=true]
fluxnetworks:fluxpoint[connected=true,down=false,east=true,north=true,south=false,up=false,west=false]
fluxnetworks:fluxpoint[connected=true,down=false,east=true,north=false,south=true,up=true,west=true]
fluxnetworks:fluxpoint[connected=true,down=false,east=true,north=false,south=true,up=true,west=false]
fluxnetworks:fluxpoint[connected=true,down=false,east=true,north=false,south=true,up=false,west=true]
fluxnetworks:fluxpoint[connected=true,down=false,east=true,north=false,south=true,up=false,west=false]
fluxnetworks:fluxpoint[connected=true,down=false,east=true,north=false,south=false,up=true,west=true]
fluxnetworks:fluxpoint[connected=true,down=false,east=true,north=false,south=false,up=true,west=false]
fluxnetworks:fluxpoint[connected=true,down=false,east=true,north=false,south=false,up=false,west=true]
fluxnetworks:fluxpoint[connected=true,down=false,east=true,north=false,south=false,up=false,west=false]
fluxnetworks:fluxpoint[connected=true,down=false,east=false,north=true,south=true,up=true,west=true]
fluxnetworks:fluxpoint[connected=true,down=false,east=false,north=true,south=true,up=true,west=false]
fluxnetworks:fluxpoint[connected=true,down=false,east=false,north=true,south=true,up=false,west=true]
fluxnetworks:fluxpoint[connected=true,down=false,east=false,north=true,south=true,up=false,west=false]
fluxnetworks:fluxpoint[connected=true,down=false,east=false,north=true,south=false,up=true,west=true]
fluxnetworks:fluxpoint[connected=true,down=false,east=false,north=true,south=false,up=true,west=false]
fluxnetworks:fluxpoint[connected=true,down=false,east=false,north=true,south=false,up=false,west=true]
fluxnetworks:fluxpoint[connected=true,down=false,east=false,north=true,south=false,up=false,west=false]
fluxnetworks:fluxpoint[connected=true,down=false,east=false,north=false,south=true,up=true,west=true]
fluxnetworks:fluxpoint[connected=true,down=false,east=false,north=false,south=true,up=true,west=false]
fluxnetworks:fluxpoint[connected=true,down=false,east=false,north=false,south=true,up=false,west=true]
fluxnetworks:fluxpoint[connected=true,down=false,east=false,north=false,south=true,up=false,west=false]
fluxnetworks:fluxpoint[connected=true,down=false,east=false,north=false,south=false,up=true,west=true]
fluxnetworks:fluxpoint[connected=true,down=false,east=false,north=false,south=false,up=true,west=false]
fluxnetworks:fluxpoint[connected=true,down=false,east=false,north=false,south=false,up=false,west=true]
fluxnetworks:fluxpoint[connected=true,down=false,east=false,north=false,south=false,up=false,west=false]
fluxnetworks:fluxpoint[connected=false,down=true,east=true,north=true,south=true,up=true,west=true]
fluxnetworks:fluxpoint[connected=false,down=true,east=true,north=true,south=true,up=true,west=false]
fluxnetworks:fluxpoint[connected=false,down=true,east=true,north=true,south=true,up=false,west=true]
fluxnetworks:fluxpoint[connected=false,down=true,east=true,north=true,south=true,up=false,west=false]
fluxnetworks:fluxpoint[connected=false,down=true,east=true,north=true,south=false,up=true,west=true]
fluxnetworks:fluxpoint[connected=false,down=true,east=true,north=true,south=false,up=true,west=false]
fluxnetworks:fluxpoint[connected=false,down=true,east=true,north=true,south=false,up=false,west=true]
fluxnetworks:fluxpoint[connected=false,down=true,east=true,north=true,south=false,up=false,west=false]
fluxnetworks:fluxpoint[connected=false,down=true,east=true,north=false,south=true,up=true,west=true]
fluxnetworks:fluxpoint[connected=false,down=true,east=true,north=false,south=true,up=true,west=false]
fluxnetworks:fluxpoint[connected=false,down=true,east=true,north=false,south=true,up=false,west=true]
fluxnetworks:fluxpoint[connected=false,down=true,east=true,north=false,south=true,up=false,west=false]
fluxnetworks:fluxpoint[connected=false,down=true,east=true,north=false,south=false,up=true,west=true]
fluxnetworks:fluxpoint[connected=false,down=true,east=true,north=false,south=false,up=true,west=false]
fluxnetworks:fluxpoint[connected=false,down=true,east=true,north=false,south=false,up=false,west=true]
fluxnetworks:fluxpoint[connected=false,down=true,east=true,north=false,south=false,up=false,west=false]
fluxnetworks:fluxpoint[connected=false,down=true,east=false,north=true,south=true,up=true,west=true]
fluxnetworks:fluxpoint[connected=false,down=true,east=false,north=true,south=true,up=true,west=false]
fluxnetworks:fluxpoint[connected=false,down=true,east=false,north=true,south=true,up=false,west=true]
fluxnetworks:fluxpoint[connected=false,down=true,east=false,north=true,south=true,up=false,west=false]
fluxnetworks:fluxpoint[connected=false,down=true,east=false,north=true,south=false,up=true,west=true]
fluxnetworks:fluxpoint[connected=false,down=true,east=false,north=true,south=false,up=true,west=false]
fluxnetworks:fluxpoint[connected=false,down=true,east=false,north=true,south=false,up=false,west=true]
fluxnetworks:fluxpoint[connected=false,down=true,east=false,north=true,south=false,up=false,west=false]
fluxnetworks:fluxpoint[connected=false,down=true,east=false,north=false,south=true,up=true,west=true]
fluxnetworks:fluxpoint[connected=false,down=true,east=false,north=false,south=true,up=true,west=false]
fluxnetworks:fluxpoint[connected=false,down=true,east=false,north=false,south=true,up=false,west=true]
fluxnetworks:fluxpoint[connected=false,down=true,east=false,north=false,south=true,up=false,west=false]
fluxnetworks:fluxpoint[connected=false,down=true,east=false,north=false,south=false,up=true,west=true]
fluxnetworks:fluxpoint[connected=false,down=true,east=false,north=false,south=false,up=true,west=false]
fluxnetworks:fluxpoint[connected=false,down=true,east=false,north=false,south=false,up=false,west=true]
fluxnetworks:fluxpoint[connected=false,down=true,east=false,north=false,south=false,up=false,west=false]
fluxnetworks:fluxpoint[connected=false,down=false,east=true,north=true,south=true,up=true,west=true]
fluxnetworks:fluxpoint[connected=false,down=false,east=true,north=true,south=true,up=true,west=false]
fluxnetworks:fluxpoint[connected=false,down=false,east=true,north=true,south=true,up=false,west=true]
fluxnetworks:fluxpoint[connected=false,down=false,east=true,north=true,south=true,up=false,west=false]
fluxnetworks:fluxpoint[connected=false,down=false,east=true,north=true,south=false,up=true,west=true]
fluxnetworks:fluxpoint[connected=false,down=false,east=true,north=true,south=false,up=true,west=false]
fluxnetworks:fluxpoint[connected=false,down=false,east=true,north=true,south=false,up=false,west=true]
fluxnetworks:fluxpoint[connected=false,down=false,east=true,north=true,south=false,up=false,west=false]
fluxnetworks:fluxpoint[connected=false,down=false,east=true,north=false,south=true,up=true,west=true]
fluxnetworks:fluxpoint[connected=false,down=false,east=true,north=false,south=true,up=true,west=false]
fluxnetworks:fluxpoint[connected=false,down=false,east=true,north=false,south=true,up=false,west=true]
fluxnetworks:fluxpoint[connected=false,down=false,east=true,north=false,south=true,up=false,west=false]
fluxnetworks:fluxpoint[connected=false,down=false,east=true,north=false,south=false,up=true,west=true]
fluxnetworks:fluxpoint[connected=false,down=false,east=true,north=false,south=false,up=true,west=false]
fluxnetworks:fluxpoint[connected=false,down=false,east=true,north=false,south=false,up=false,west=true]
fluxnetworks:fluxpoint[connected=false,down=false,east=true,north=false,south=false,up=false,west=false]
fluxnetworks:fluxpoint[connected=false,down=false,east=false,north=true,south=true,up=true,west=true]
fluxnetworks:fluxpoint[connected=false,down=false,east=false,north=true,south=true,up=true,west=false]
fluxnetworks:fluxpoint[connected=false,down=false,east=false,north=true,south=true,up=false,west=true]
fluxnetworks:fluxpoint[connected=false,down=false,east=false,north=true,south=true,up=false,west=false]
fluxnetworks:fluxpoint[connected=false,down=false,east=false,north=true,south=false,up=true,west=true]
fluxnetworks:fluxpoint[connected=false,down=false,east=false,north=true,south=false,up=true,west=false]
fluxnetworks:fluxpoint[connected=false,down=false,east=false,north=true,south=false,up=false,west=true]
fluxnetworks:fluxpoint[connected=false,down=false,east=false,north=true,south=false,up=false,west=false]
fluxnetworks:fluxpoint[connected=false,down=false,east=false,north=false,south=true,up=true,west=true]
fluxnetworks:fluxpoint[connected=false,down=false,east=false,north=false,south=true,up=true,west=false]
fluxnetworks:fluxpoint[connected=false,down=false,east=false,north=false,south=true,up=false,west=true]
fluxnetworks:fluxpoint[connected=false,down=false,east=false,north=false,south=true,up=false,west=false]
fluxnetworks:fluxpoint[connected=false,down=false,east=false,north=false,south=false,up=true,west=true]
fluxnetworks:fluxpoint[connected=false,down=false,east=false,north=false,south=false,up=true,west=false]
fluxnetworks:fluxpoint[connected=false,down=false,east=false,north=false,south=false,up=false,west=true]
fluxnetworks:fluxpoint[connected=false,down=false,east=false,north=false,south=false,up=false,west=false]
fluxnetworks:fluxcontroller[connected=true]
fluxnetworks:fluxcontroller[connected=false]
fluxnetworks:fluxstorage[connected=true]
fluxnetworks:fluxstorage[connected=false]
fluxnetworks:herculeanfluxstorage[connected=true]
fluxnetworks:herculeanfluxstorage[connected=false]
fluxnetworks:gargantuanfluxstorage[connected=true]
fluxnetworks:gargantuanfluxstorage[connected=false]
ftbquests:screen[facing=north]
ftbquests:screen[facing=south]
ftbquests:screen[facing=west]
ftbquests:screen[facing=east]
ftbquests:screen_part[facing=north]
ftbquests:screen_part[facing=south]
ftbquests:screen_part[facing=west]
ftbquests:screen_part[facing=east]
ftbquests:progress_detector
ftbquests:detector[variant=redstone]
ftbquests:detector[variant=player]
ftbquests:progress_screen[facing=north]
ftbquests:progress_screen[facing=south]
ftbquests:progress_screen[facing=west]
ftbquests:progress_screen[facing=east]
ftbquests:progress_screen_part[facing=north]
ftbquests:progress_screen_part[facing=south]
ftbquests:progress_screen_part[facing=west]
ftbquests:progress_screen_part[facing=east]
ftbquests:chest[facing=north]
ftbquests:chest[facing=south]
ftbquests:chest[facing=west]
ftbquests:chest[facing=east]
ftbquests:loot_crate_storage
ftbquests:loot_crate_opener
ftbquests:barrier[completed=true]
ftbquests:barrier[completed=false]
ghostsexplosives:tnt_x1_2[explode=true]
ghostsexplosives:tnt_x1_2[explode=false]
ghostsexplosives:tnt_x10[explode=true]
ghostsexplosives:tnt_x10[explode=false]
ghostsexplosives:tnt_x100[explode=true]
ghostsexplosives:tnt_x100[explode=false]
ghostsexplosives:tnt_x1000[explode=true]
ghostsexplosives:tnt_x1000[explode=false]
ghostsexplosives:tnt_nuclear[explode=true]
ghostsexplosives:tnt_nuclear[explode=false]
ghostsexplosives:tnt_compact[explode=true]
ghostsexplosives:tnt_compact[explode=false]
ghostsexplosives:tnt_multiplying[explode=true]
ghostsexplosives:tnt_multiplying[explode=false]
ghostsexplosives:tnt_spiral[explode=true]
ghostsexplosives:tnt_spiral[explode=false]
ghostsexplosives:tnt_homing[explode=true]
ghostsexplosives:tnt_homing[explode=false]
ghostsexplosives:tnt_teleporting[explode=true]
ghostsexplosives:tnt_teleporting[explode=false]
ghostsexplosives:tnt_flattening[explode=true]
ghostsexplosives:tnt_flattening[explode=false]
ghostsexplosives:tnt_drilling[explode=true]
ghostsexplosives:tnt_drilling[explode=false]
ghostsexplosives:tnt_tunneling[explode=true,facing=north]
ghostsexplosives:tnt_tunneling[explode=true,facing=south]
ghostsexplosives:tnt_tunneling[explode=true,facing=west]
ghostsexplosives:tnt_tunneling[explode=true,facing=east]
ghostsexplosives:tnt_tunneling[explode=false,facing=north]
ghostsexplosives:tnt_tunneling[explode=false,facing=south]
ghostsexplosives:tnt_tunneling[explode=false,facing=west]
ghostsexplosives:tnt_tunneling[explode=false,facing=east]
ghostsexplosives:tnt_mining[explode=true]
ghostsexplosives:tnt_mining[explode=false]
ghostsexplosives:tnt_shelter[explode=true,facing=north]
ghostsexplosives:tnt_shelter[explode=true,facing=south]
ghostsexplosives:tnt_shelter[explode=true,facing=west]
ghostsexplosives:tnt_shelter[explode=true,facing=east]
ghostsexplosives:tnt_shelter[explode=false,facing=north]
ghostsexplosives:tnt_shelter[explode=false,facing=south]
ghostsexplosives:tnt_shelter[explode=false,facing=west]
ghostsexplosives:tnt_shelter[explode=false,facing=east]
ghostsexplosives:tnt_flaming[explode=true]
ghostsexplosives:tnt_flaming[explode=false]
ghostsexplosives:tnt_freezing[explode=true]
ghostsexplosives:tnt_freezing[explode=false]
ghostsexplosives:tnt_drying[explode=true]
ghostsexplosives:tnt_drying[explode=false]
ghostsexplosives:tnt_painting[explode=true]
ghostsexplosives:tnt_painting[explode=false]
ghostsexplosives:tnt_fertilizing[explode=true]
ghostsexplosives:tnt_fertilizing[explode=false]
ghostsexplosives:tnt_ocean[explode=true]
ghostsexplosives:tnt_ocean[explode=false]
ghostsexplosives:tnt_lava_ocean[explode=true]
ghostsexplosives:tnt_lava_ocean[explode=false]
ghostsexplosives:tnt_arrow[explode=true]
ghostsexplosives:tnt_arrow[explode=false]
ghostsexplosives:tnt_arrow_spiral[explode=true]
ghostsexplosives:tnt_arrow_spiral[explode=false]
ghostsexplosives:tnt_lightning[explode=true]
ghostsexplosives:tnt_lightning[explode=false]
ghostsexplosives:tnt_trolling_mk1[explode=true]
ghostsexplosives:tnt_trolling_mk1[explode=false]
ghostsexplosives:tnt_trolling_mk2[explode=true]
ghostsexplosives:tnt_trolling_mk2[explode=false]
ghostsexplosives:tnt_trolling_mk3[explode=true]
ghostsexplosives:tnt_trolling_mk3[explode=false]
ghostsexplosives:tnt_invisible[explode=true]
ghostsexplosives:tnt_invisible[explode=false]
ghostsexplosives:tnt_50_50[explode=true]
ghostsexplosives:tnt_50_50[explode=false]
ghostsexplosives:tnt_sticky[explode=true]
ghostsexplosives:tnt_sticky[explode=false]
ghostsexplosives:tnt_bouncy[explode=true]
ghostsexplosives:tnt_bouncy[explode=false]
ghostsexplosives:tnt_winged[explode=true]
ghostsexplosives:tnt_winged[explode=false]
ghostsexplosives:tnt_stalking[explode=true]
ghostsexplosives:tnt_stalking[explode=false]
ghostsexplosives:tnt_teleportation[explode=true]
ghostsexplosives:tnt_teleportation[explode=false]
ghostsexplosives:tnt_lekoopa[explode=true,facing=north]
ghostsexplosives:tnt_lekoopa[explode=true,facing=south]
ghostsexplosives:tnt_lekoopa[explode=true,facing=west]
ghostsexplosives:tnt_lekoopa[explode=true,facing=east]
ghostsexplosives:tnt_lekoopa[explode=false,facing=north]
ghostsexplosives:tnt_lekoopa[explode=false,facing=south]
ghostsexplosives:tnt_lekoopa[explode=false,facing=west]
ghostsexplosives:tnt_lekoopa[explode=false,facing=east]
ghostsexplosives:explosive_c4[facing=down]
ghostsexplosives:explosive_c4[facing=up]
ghostsexplosives:explosive_c4[facing=north]
ghostsexplosives:explosive_c4[facing=south]
ghostsexplosives:explosive_c4[facing=west]
ghostsexplosives:explosive_c4[facing=east]
ghostsexplosives:explosive_landmine
ghostsexplosives:ore_sulfur
ghostsexplosives:ore_potassium
ghostsexplosives:ore_uranium
ghostsexplosives:block_uranium
ghostsexplosives:block_nuclear_waste
hw_inv:block_sacrifice
immersivecables:coil_block[type=fluix]
immersivecables:coil_block[type=fluix_dense]
immersivecables:coil_block[type=quartz]
immersivecables:coil_block[type=refined]
immersivecables:transformer_fluix[active=true,facing=down,type=fluix]
immersivecables:transformer_fluix[active=true,facing=down,type=fluix_dense]
immersivecables:transformer_fluix[active=true,facing=up,type=fluix]
immersivecables:transformer_fluix[active=true,facing=up,type=fluix_dense]
immersivecables:transformer_fluix[active=true,facing=north,type=fluix]
immersivecables:transformer_fluix[active=true,facing=north,type=fluix_dense]
immersivecables:transformer_fluix[active=true,facing=south,type=fluix]
immersivecables:transformer_fluix[active=true,facing=south,type=fluix_dense]
immersivecables:transformer_fluix[active=true,facing=west,type=fluix]
immersivecables:transformer_fluix[active=true,facing=west,type=fluix_dense]
immersivecables:transformer_fluix[active=true,facing=east,type=fluix]
immersivecables:transformer_fluix[active=true,facing=east,type=fluix_dense]
immersivecables:transformer_fluix[active=false,facing=down,type=fluix]
immersivecables:transformer_fluix[active=false,facing=down,type=fluix_dense]
immersivecables:transformer_fluix[active=false,facing=up,type=fluix]
immersivecables:transformer_fluix[active=false,facing=up,type=fluix_dense]
immersivecables:transformer_fluix[active=false,facing=north,type=fluix]
immersivecables:transformer_fluix[active=false,facing=north,type=fluix_dense]
immersivecables:transformer_fluix[active=false,facing=south,type=fluix]
immersivecables:transformer_fluix[active=false,facing=south,type=fluix_dense]
immersivecables:transformer_fluix[active=false,facing=west,type=fluix]
immersivecables:transformer_fluix[active=false,facing=west,type=fluix_dense]
immersivecables:transformer_fluix[active=false,facing=east,type=fluix]
immersivecables:transformer_fluix[active=false,facing=east,type=fluix_dense]
immersivecables:relay_fluix[facing=down,type=fluix]
immersivecables:relay_fluix[facing=down,type=fluix_dense]
immersivecables:relay_fluix[facing=up,type=fluix]
immersivecables:relay_fluix[facing=up,type=fluix_dense]
immersivecables:relay_fluix[facing=north,type=fluix]
immersivecables:relay_fluix[facing=north,type=fluix_dense]
immersivecables:relay_fluix[facing=south,type=fluix]
immersivecables:relay_fluix[facing=south,type=fluix_dense]
immersivecables:relay_fluix[facing=west,type=fluix]
immersivecables:relay_fluix[facing=west,type=fluix_dense]
immersivecables:relay_fluix[facing=east,type=fluix]
immersivecables:relay_fluix[facing=east,type=fluix_dense]
immersivecables:connector_quartz[facing=down]
immersivecables:connector_quartz[facing=up]
immersivecables:connector_quartz[facing=north]
immersivecables:connector_quartz[facing=south]
immersivecables:connector_quartz[facing=west]
immersivecables:connector_quartz[facing=east]
immersivepetroleum:fluid_crude_oil[level=0]
immersivepetroleum:fluid_crude_oil[level=1]
immersivepetroleum:fluid_crude_oil[level=2]
immersivepetroleum:fluid_crude_oil[level=3]
immersivepetroleum:fluid_crude_oil[level=4]
immersivepetroleum:fluid_crude_oil[level=5]
immersivepetroleum:fluid_crude_oil[level=6]
immersivepetroleum:fluid_crude_oil[level=7]
immersivepetroleum:fluid_crude_oil[level=8]
immersivepetroleum:fluid_crude_oil[level=9]
immersivepetroleum:fluid_crude_oil[level=10]
immersivepetroleum:fluid_crude_oil[level=11]
immersivepetroleum:fluid_crude_oil[level=12]
immersivepetroleum:fluid_crude_oil[level=13]
immersivepetroleum:fluid_crude_oil[level=14]
immersivepetroleum:fluid_crude_oil[level=15]
immersivepetroleum:fluid_diesel[level=0]
immersivepetroleum:fluid_diesel[level=1]
immersivepetroleum:fluid_diesel[level=2]
immersivepetroleum:fluid_diesel[level=3]
immersivepetroleum:fluid_diesel[level=4]
immersivepetroleum:fluid_diesel[level=5]
immersivepetroleum:fluid_diesel[level=6]
immersivepetroleum:fluid_diesel[level=7]
immersivepetroleum:fluid_diesel[level=8]
immersivepetroleum:fluid_diesel[level=9]
immersivepetroleum:fluid_diesel[level=10]
immersivepetroleum:fluid_diesel[level=11]
immersivepetroleum:fluid_diesel[level=12]
immersivepetroleum:fluid_diesel[level=13]
immersivepetroleum:fluid_diesel[level=14]
immersivepetroleum:fluid_diesel[level=15]
immersivepetroleum:fluid_lubricant[level=0]
immersivepetroleum:fluid_lubricant[level=1]
immersivepetroleum:fluid_lubricant[level=2]
immersivepetroleum:fluid_lubricant[level=3]
immersivepetroleum:fluid_lubricant[level=4]
immersivepetroleum:fluid_lubricant[level=5]
immersivepetroleum:fluid_lubricant[level=6]
immersivepetroleum:fluid_lubricant[level=7]
immersivepetroleum:fluid_lubricant[level=8]
immersivepetroleum:fluid_lubricant[level=9]
immersivepetroleum:fluid_lubricant[level=10]
immersivepetroleum:fluid_lubricant[level=11]
immersivepetroleum:fluid_lubricant[level=12]
immersivepetroleum:fluid_lubricant[level=13]
immersivepetroleum:fluid_lubricant[level=14]
immersivepetroleum:fluid_lubricant[level=15]
immersivepetroleum:fluid_gasoline[level=0]
immersivepetroleum:fluid_gasoline[level=1]
immersivepetroleum:fluid_gasoline[level=2]
immersivepetroleum:fluid_gasoline[level=3]
immersivepetroleum:fluid_gasoline[level=4]
immersivepetroleum:fluid_gasoline[level=5]
immersivepetroleum:fluid_gasoline[level=6]
immersivepetroleum:fluid_gasoline[level=7]
immersivepetroleum:fluid_gasoline[level=8]
immersivepetroleum:fluid_gasoline[level=9]
immersivepetroleum:fluid_gasoline[level=10]
immersivepetroleum:fluid_gasoline[level=11]
immersivepetroleum:fluid_gasoline[level=12]
immersivepetroleum:fluid_gasoline[level=13]
immersivepetroleum:fluid_gasoline[level=14]
immersivepetroleum:fluid_gasoline[level=15]
immersivepetroleum:fluid_napalm[level=0]
immersivepetroleum:fluid_napalm[level=1]
immersivepetroleum:fluid_napalm[level=2]
immersivepetroleum:fluid_napalm[level=3]
immersivepetroleum:fluid_napalm[level=4]
immersivepetroleum:fluid_napalm[level=5]
immersivepetroleum:fluid_napalm[level=6]
immersivepetroleum:fluid_napalm[level=7]
immersivepetroleum:fluid_napalm[level=8]
immersivepetroleum:fluid_napalm[level=9]
immersivepetroleum:fluid_napalm[level=10]
immersivepetroleum:fluid_napalm[level=11]
immersivepetroleum:fluid_napalm[level=12]
immersivepetroleum:fluid_napalm[level=13]
immersivepetroleum:fluid_napalm[level=14]
immersivepetroleum:fluid_napalm[level=15]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=distillation_tower]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=distillation_tower_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=pumpjack]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=pumpjack_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=distillation_tower]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=distillation_tower_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=pumpjack]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=pumpjack_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=distillation_tower]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=distillation_tower_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=pumpjack]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=pumpjack_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=distillation_tower]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=distillation_tower_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=pumpjack]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=pumpjack_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=distillation_tower]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=distillation_tower_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=pumpjack]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=pumpjack_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=distillation_tower]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=distillation_tower_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=pumpjack]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=pumpjack_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=distillation_tower]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=distillation_tower_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=pumpjack]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=pumpjack_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=distillation_tower]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=distillation_tower_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=pumpjack]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=pumpjack_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=distillation_tower]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=distillation_tower_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=pumpjack]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=pumpjack_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=distillation_tower]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=distillation_tower_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=pumpjack]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=pumpjack_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=distillation_tower]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=distillation_tower_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=pumpjack]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=pumpjack_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=distillation_tower]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=distillation_tower_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=pumpjack]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=pumpjack_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=distillation_tower]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=distillation_tower_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=pumpjack]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=pumpjack_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=distillation_tower]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=distillation_tower_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=pumpjack]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=pumpjack_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=distillation_tower]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=distillation_tower_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=pumpjack]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=pumpjack_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=distillation_tower]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=distillation_tower_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=pumpjack]
immersivepetroleum:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=pumpjack_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=distillation_tower]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=distillation_tower_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=pumpjack]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=pumpjack_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=distillation_tower]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=distillation_tower_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=pumpjack]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=pumpjack_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=distillation_tower]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=distillation_tower_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=pumpjack]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=pumpjack_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=distillation_tower]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=distillation_tower_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=pumpjack]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=pumpjack_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=distillation_tower]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=distillation_tower_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=pumpjack]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=pumpjack_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=distillation_tower]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=distillation_tower_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=pumpjack]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=pumpjack_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=distillation_tower]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=distillation_tower_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=pumpjack]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=pumpjack_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=distillation_tower]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=distillation_tower_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=pumpjack]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=pumpjack_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=distillation_tower]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=distillation_tower_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=pumpjack]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=pumpjack_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=distillation_tower]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=distillation_tower_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=pumpjack]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=pumpjack_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=distillation_tower]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=distillation_tower_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=pumpjack]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=pumpjack_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=distillation_tower]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=distillation_tower_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=pumpjack]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=pumpjack_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=distillation_tower]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=distillation_tower_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=pumpjack]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=pumpjack_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=distillation_tower]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=distillation_tower_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=pumpjack]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=pumpjack_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=distillation_tower]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=distillation_tower_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=pumpjack]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=pumpjack_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=distillation_tower]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=distillation_tower_parent]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=pumpjack]
immersivepetroleum:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=pumpjack_parent]
immersivepetroleum:metal_device[_0multiblockslave=false,facing=north,type=automatic_lubricator]
immersivepetroleum:metal_device[_0multiblockslave=false,facing=north,type=gas_generator]
immersivepetroleum:metal_device[_0multiblockslave=false,facing=south,type=automatic_lubricator]
immersivepetroleum:metal_device[_0multiblockslave=false,facing=south,type=gas_generator]
immersivepetroleum:metal_device[_0multiblockslave=false,facing=west,type=automatic_lubricator]
immersivepetroleum:metal_device[_0multiblockslave=false,facing=west,type=gas_generator]
immersivepetroleum:metal_device[_0multiblockslave=false,facing=east,type=automatic_lubricator]
immersivepetroleum:metal_device[_0multiblockslave=false,facing=east,type=gas_generator]
immersivepetroleum:metal_device[_0multiblockslave=true,facing=north,type=automatic_lubricator]
immersivepetroleum:metal_device[_0multiblockslave=true,facing=north,type=gas_generator]
immersivepetroleum:metal_device[_0multiblockslave=true,facing=south,type=automatic_lubricator]
immersivepetroleum:metal_device[_0multiblockslave=true,facing=south,type=gas_generator]
immersivepetroleum:metal_device[_0multiblockslave=true,facing=west,type=automatic_lubricator]
immersivepetroleum:metal_device[_0multiblockslave=true,facing=west,type=gas_generator]
immersivepetroleum:metal_device[_0multiblockslave=true,facing=east,type=automatic_lubricator]
immersivepetroleum:metal_device[_0multiblockslave=true,facing=east,type=gas_generator]
immersivepetroleum:stone_decoration[type=asphalt]
immersivepetroleum:dummy[type=pipe]
immersivepetroleum:dummy[type=conveyor]
immersivepetroleum:dummy[type=oil_deposit]
immersiveposts:postbase
immersiveposts:fence_iron[east=true,north=true,south=true,west=true]
immersiveposts:fence_iron[east=true,north=true,south=true,west=false]
immersiveposts:fence_iron[east=true,north=true,south=false,west=true]
immersiveposts:fence_iron[east=true,north=true,south=false,west=false]
immersiveposts:fence_iron[east=true,north=false,south=true,west=true]
immersiveposts:fence_iron[east=true,north=false,south=true,west=false]
immersiveposts:fence_iron[east=true,north=false,south=false,west=true]
immersiveposts:fence_iron[east=true,north=false,south=false,west=false]
immersiveposts:fence_iron[east=false,north=true,south=true,west=true]
immersiveposts:fence_iron[east=false,north=true,south=true,west=false]
immersiveposts:fence_iron[east=false,north=true,south=false,west=true]
immersiveposts:fence_iron[east=false,north=true,south=false,west=false]
immersiveposts:fence_iron[east=false,north=false,south=true,west=true]
immersiveposts:fence_iron[east=false,north=false,south=true,west=false]
immersiveposts:fence_iron[east=false,north=false,south=false,west=true]
immersiveposts:fence_iron[east=false,north=false,south=false,west=false]
immersiveposts:fence_gold[east=true,north=true,south=true,west=true]
immersiveposts:fence_gold[east=true,north=true,south=true,west=false]
immersiveposts:fence_gold[east=true,north=true,south=false,west=true]
immersiveposts:fence_gold[east=true,north=true,south=false,west=false]
immersiveposts:fence_gold[east=true,north=false,south=true,west=true]
immersiveposts:fence_gold[east=true,north=false,south=true,west=false]
immersiveposts:fence_gold[east=true,north=false,south=false,west=true]
immersiveposts:fence_gold[east=true,north=false,south=false,west=false]
immersiveposts:fence_gold[east=false,north=true,south=true,west=true]
immersiveposts:fence_gold[east=false,north=true,south=true,west=false]
immersiveposts:fence_gold[east=false,north=true,south=false,west=true]
immersiveposts:fence_gold[east=false,north=true,south=false,west=false]
immersiveposts:fence_gold[east=false,north=false,south=true,west=true]
immersiveposts:fence_gold[east=false,north=false,south=true,west=false]
immersiveposts:fence_gold[east=false,north=false,south=false,west=true]
immersiveposts:fence_gold[east=false,north=false,south=false,west=false]
immersiveposts:fence_copper[east=true,north=true,south=true,west=true]
immersiveposts:fence_copper[east=true,north=true,south=true,west=false]
immersiveposts:fence_copper[east=true,north=true,south=false,west=true]
immersiveposts:fence_copper[east=true,north=true,south=false,west=false]
immersiveposts:fence_copper[east=true,north=false,south=true,west=true]
immersiveposts:fence_copper[east=true,north=false,south=true,west=false]
immersiveposts:fence_copper[east=true,north=false,south=false,west=true]
immersiveposts:fence_copper[east=true,north=false,south=false,west=false]
immersiveposts:fence_copper[east=false,north=true,south=true,west=true]
immersiveposts:fence_copper[east=false,north=true,south=true,west=false]
immersiveposts:fence_copper[east=false,north=true,south=false,west=true]
immersiveposts:fence_copper[east=false,north=true,south=false,west=false]
immersiveposts:fence_copper[east=false,north=false,south=true,west=true]
immersiveposts:fence_copper[east=false,north=false,south=true,west=false]
immersiveposts:fence_copper[east=false,north=false,south=false,west=true]
immersiveposts:fence_copper[east=false,north=false,south=false,west=false]
immersiveposts:fence_lead[east=true,north=true,south=true,west=true]
immersiveposts:fence_lead[east=true,north=true,south=true,west=false]
immersiveposts:fence_lead[east=true,north=true,south=false,west=true]
immersiveposts:fence_lead[east=true,north=true,south=false,west=false]
immersiveposts:fence_lead[east=true,north=false,south=true,west=true]
immersiveposts:fence_lead[east=true,north=false,south=true,west=false]
immersiveposts:fence_lead[east=true,north=false,south=false,west=true]
immersiveposts:fence_lead[east=true,north=false,south=false,west=false]
immersiveposts:fence_lead[east=false,north=true,south=true,west=true]
immersiveposts:fence_lead[east=false,north=true,south=true,west=false]
immersiveposts:fence_lead[east=false,north=true,south=false,west=true]
immersiveposts:fence_lead[east=false,north=true,south=false,west=false]
immersiveposts:fence_lead[east=false,north=false,south=true,west=true]
immersiveposts:fence_lead[east=false,north=false,south=true,west=false]
immersiveposts:fence_lead[east=false,north=false,south=false,west=true]
immersiveposts:fence_lead[east=false,north=false,south=false,west=false]
immersiveposts:fence_silver[east=true,north=true,south=true,west=true]
immersiveposts:fence_silver[east=true,north=true,south=true,west=false]
immersiveposts:fence_silver[east=true,north=true,south=false,west=true]
immersiveposts:fence_silver[east=true,north=true,south=false,west=false]
immersiveposts:fence_silver[east=true,north=false,south=true,west=true]
immersiveposts:fence_silver[east=true,north=false,south=true,west=false]
immersiveposts:fence_silver[east=true,north=false,south=false,west=true]
immersiveposts:fence_silver[east=true,north=false,south=false,west=false]
immersiveposts:fence_silver[east=false,north=true,south=true,west=true]
immersiveposts:fence_silver[east=false,north=true,south=true,west=false]
immersiveposts:fence_silver[east=false,north=true,south=false,west=true]
immersiveposts:fence_silver[east=false,north=true,south=false,west=false]
immersiveposts:fence_silver[east=false,north=false,south=true,west=true]
immersiveposts:fence_silver[east=false,north=false,south=true,west=false]
immersiveposts:fence_silver[east=false,north=false,south=false,west=true]
immersiveposts:fence_silver[east=false,north=false,south=false,west=false]
immersiveposts:fence_nickel[east=true,north=true,south=true,west=true]
immersiveposts:fence_nickel[east=true,north=true,south=true,west=false]
immersiveposts:fence_nickel[east=true,north=true,south=false,west=true]
immersiveposts:fence_nickel[east=true,north=true,south=false,west=false]
immersiveposts:fence_nickel[east=true,north=false,south=true,west=true]
immersiveposts:fence_nickel[east=true,north=false,south=true,west=false]
immersiveposts:fence_nickel[east=true,north=false,south=false,west=true]
immersiveposts:fence_nickel[east=true,north=false,south=false,west=false]
immersiveposts:fence_nickel[east=false,north=true,south=true,west=true]
immersiveposts:fence_nickel[east=false,north=true,south=true,west=false]
immersiveposts:fence_nickel[east=false,north=true,south=false,west=true]
immersiveposts:fence_nickel[east=false,north=true,south=false,west=false]
immersiveposts:fence_nickel[east=false,north=false,south=true,west=true]
immersiveposts:fence_nickel[east=false,north=false,south=true,west=false]
immersiveposts:fence_nickel[east=false,north=false,south=false,west=true]
immersiveposts:fence_nickel[east=false,north=false,south=false,west=false]
immersiveposts:fence_constantan[east=true,north=true,south=true,west=true]
immersiveposts:fence_constantan[east=true,north=true,south=true,west=false]
immersiveposts:fence_constantan[east=true,north=true,south=false,west=true]
immersiveposts:fence_constantan[east=true,north=true,south=false,west=false]
immersiveposts:fence_constantan[east=true,north=false,south=true,west=true]
immersiveposts:fence_constantan[east=true,north=false,south=true,west=false]
immersiveposts:fence_constantan[east=true,north=false,south=false,west=true]
immersiveposts:fence_constantan[east=true,north=false,south=false,west=false]
immersiveposts:fence_constantan[east=false,north=true,south=true,west=true]
immersiveposts:fence_constantan[east=false,north=true,south=true,west=false]
immersiveposts:fence_constantan[east=false,north=true,south=false,west=true]
immersiveposts:fence_constantan[east=false,north=true,south=false,west=false]
immersiveposts:fence_constantan[east=false,north=false,south=true,west=true]
immersiveposts:fence_constantan[east=false,north=false,south=true,west=false]
immersiveposts:fence_constantan[east=false,north=false,south=false,west=true]
immersiveposts:fence_constantan[east=false,north=false,south=false,west=false]
immersiveposts:fence_electrum[east=true,north=true,south=true,west=true]
immersiveposts:fence_electrum[east=true,north=true,south=true,west=false]
immersiveposts:fence_electrum[east=true,north=true,south=false,west=true]
immersiveposts:fence_electrum[east=true,north=true,south=false,west=false]
immersiveposts:fence_electrum[east=true,north=false,south=true,west=true]
immersiveposts:fence_electrum[east=true,north=false,south=true,west=false]
immersiveposts:fence_electrum[east=true,north=false,south=false,west=true]
immersiveposts:fence_electrum[east=true,north=false,south=false,west=false]
immersiveposts:fence_electrum[east=false,north=true,south=true,west=true]
immersiveposts:fence_electrum[east=false,north=true,south=true,west=false]
immersiveposts:fence_electrum[east=false,north=true,south=false,west=true]
immersiveposts:fence_electrum[east=false,north=true,south=false,west=false]
immersiveposts:fence_electrum[east=false,north=false,south=true,west=true]
immersiveposts:fence_electrum[east=false,north=false,south=true,west=false]
immersiveposts:fence_electrum[east=false,north=false,south=false,west=true]
immersiveposts:fence_electrum[east=false,north=false,south=false,west=false]
immersiveposts:fence_uranium[east=true,north=true,south=true,west=true]
immersiveposts:fence_uranium[east=true,north=true,south=true,west=false]
immersiveposts:fence_uranium[east=true,north=true,south=false,west=true]
immersiveposts:fence_uranium[east=true,north=true,south=false,west=false]
immersiveposts:fence_uranium[east=true,north=false,south=true,west=true]
immersiveposts:fence_uranium[east=true,north=false,south=true,west=false]
immersiveposts:fence_uranium[east=true,north=false,south=false,west=true]
immersiveposts:fence_uranium[east=true,north=false,south=false,west=false]
immersiveposts:fence_uranium[east=false,north=true,south=true,west=true]
immersiveposts:fence_uranium[east=false,north=true,south=true,west=false]
immersiveposts:fence_uranium[east=false,north=true,south=false,west=true]
immersiveposts:fence_uranium[east=false,north=true,south=false,west=false]
immersiveposts:fence_uranium[east=false,north=false,south=true,west=true]
immersiveposts:fence_uranium[east=false,north=false,south=true,west=false]
immersiveposts:fence_uranium[east=false,north=false,south=false,west=true]
immersiveposts:fence_uranium[east=false,north=false,south=false,west=false]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:woodpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:ironpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:ironpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:ironpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:ironpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:ironpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:ironpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:ironpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:ironpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:ironpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:ironpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:ironpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:ironpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:ironpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:ironpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:ironpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:ironpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:ironpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:ironpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:ironpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:ironpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:ironpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
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immersiveposts:goldpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:goldpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:goldpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:goldpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:goldpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:goldpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:goldpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:goldpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:goldpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:goldpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:goldpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:goldpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:goldpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:goldpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:goldpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:goldpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:goldpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:goldpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:goldpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:goldpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:copperpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:silverpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
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immersiveposts:nickelpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:nickelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:constantanpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:electrumpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
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immersiveposts:netherpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:netherpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:netherpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:netherpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:netherpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:netherpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:netherpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:netherpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:netherpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:netherpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:netherpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:netherpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:aluminiumpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:aluminiumpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:aluminiumpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:aluminiumpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:aluminiumpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:aluminiumpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:aluminiumpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
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immersiveposts:aluminiumpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:aluminiumpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:aluminiumpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
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immersiveposts:aluminiumpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
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immersiveposts:aluminiumpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
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immersiveposts:aluminiumpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:aluminiumpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
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immersiveposts:aluminiumpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
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immersiveposts:aluminiumpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
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immersiveposts:aluminiumpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:aluminiumpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:aluminiumpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:aluminiumpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:aluminiumpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:aluminiumpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:aluminiumpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:aluminiumpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:aluminiumpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:aluminiumpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:aluminiumpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:aluminiumpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:aluminiumpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:aluminiumpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:aluminiumpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:aluminiumpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:aluminiumpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:aluminiumpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:steelpost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:concretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=north,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=north,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=south,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=south,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=west,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=west,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=east,flip=true,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=true,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=true,parm_south=false,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=true,parm_west=false,type=empty]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=post_top]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=arm_double]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=true,type=empty]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=post_top]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=arm_double]
immersiveposts:leadedconcretepost[facing=east,flip=false,parm_east=false,parm_north=false,parm_south=false,parm_west=false,type=empty]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=distiller]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=solar_tower]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=solar_reflector]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=steam_turbine]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=boiler]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=alternator]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=distiller]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=solar_tower]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=solar_reflector]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=steam_turbine]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=boiler]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=alternator]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=distiller]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=solar_tower]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=solar_reflector]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=steam_turbine]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=boiler]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=alternator]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=distiller]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=solar_tower]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=solar_reflector]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=steam_turbine]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=boiler]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=alternator]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=distiller]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=solar_tower]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=solar_reflector]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=steam_turbine]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=boiler]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=alternator]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=distiller]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=solar_tower]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=solar_reflector]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=steam_turbine]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=boiler]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=alternator]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=distiller]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=solar_tower]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=solar_reflector]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=steam_turbine]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=boiler]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=alternator]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=distiller]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=solar_tower]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=solar_reflector]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=steam_turbine]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=boiler]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=alternator]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=distiller]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=solar_tower]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=solar_reflector]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=steam_turbine]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=boiler]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=alternator]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=distiller]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=solar_tower]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=solar_reflector]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=steam_turbine]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=boiler]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=alternator]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=distiller]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=solar_tower]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=solar_reflector]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=steam_turbine]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=boiler]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=alternator]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=distiller]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=solar_tower]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=solar_reflector]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=steam_turbine]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=boiler]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=alternator]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=distiller]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=solar_tower]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=solar_reflector]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=steam_turbine]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=boiler]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=alternator]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=distiller]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=solar_tower]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=solar_reflector]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=steam_turbine]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=boiler]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=alternator]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=distiller]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=solar_tower]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=solar_reflector]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=steam_turbine]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=boiler]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=alternator]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=distiller]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=solar_tower]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=solar_reflector]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=steam_turbine]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=boiler]
immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=alternator]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=distiller]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=solar_tower]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=solar_reflector]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=steam_turbine]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=boiler]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=alternator]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=distiller]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=solar_tower]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=solar_reflector]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=steam_turbine]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=boiler]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=alternator]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=distiller]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=solar_tower]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=solar_reflector]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=steam_turbine]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=boiler]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=alternator]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=distiller]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=solar_tower]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=solar_reflector]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=steam_turbine]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=boiler]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=alternator]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=distiller]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=solar_tower]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=solar_reflector]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=steam_turbine]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=boiler]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=alternator]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=distiller]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=solar_tower]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=solar_reflector]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=steam_turbine]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=boiler]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=alternator]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=distiller]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=solar_tower]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=solar_reflector]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=steam_turbine]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=boiler]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=alternator]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=distiller]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=solar_tower]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=solar_reflector]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=steam_turbine]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=boiler]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=alternator]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=distiller]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=solar_tower]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=solar_reflector]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=steam_turbine]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=boiler]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=alternator]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=distiller]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=solar_tower]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=solar_reflector]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=steam_turbine]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=boiler]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=alternator]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=distiller]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=solar_tower]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=solar_reflector]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=steam_turbine]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=boiler]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=alternator]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=distiller]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=solar_tower]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=solar_reflector]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=steam_turbine]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=boiler]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=alternator]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=distiller]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=solar_tower]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=solar_reflector]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=steam_turbine]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=boiler]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=alternator]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=distiller]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=solar_tower]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=solar_reflector]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=steam_turbine]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=boiler]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=alternator]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=distiller]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=solar_tower]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=solar_reflector]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=steam_turbine]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=boiler]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=alternator]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=distiller]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=solar_tower]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=solar_reflector]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=steam_turbine]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=boiler]
immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=alternator]
immersivetech:stone_multiblock[_0multiblockslave=false,boolean0=false,facing=north,type=coke_oven_advanced]
immersivetech:stone_multiblock[_0multiblockslave=false,boolean0=false,facing=south,type=coke_oven_advanced]
immersivetech:stone_multiblock[_0multiblockslave=false,boolean0=false,facing=west,type=coke_oven_advanced]
immersivetech:stone_multiblock[_0multiblockslave=false,boolean0=false,facing=east,type=coke_oven_advanced]
immersivetech:stone_multiblock[_0multiblockslave=false,boolean0=true,facing=north,type=coke_oven_advanced]
immersivetech:stone_multiblock[_0multiblockslave=false,boolean0=true,facing=south,type=coke_oven_advanced]
immersivetech:stone_multiblock[_0multiblockslave=false,boolean0=true,facing=west,type=coke_oven_advanced]
immersivetech:stone_multiblock[_0multiblockslave=false,boolean0=true,facing=east,type=coke_oven_advanced]
immersivetech:stone_multiblock[_0multiblockslave=true,boolean0=false,facing=north,type=coke_oven_advanced]
immersivetech:stone_multiblock[_0multiblockslave=true,boolean0=false,facing=south,type=coke_oven_advanced]
immersivetech:stone_multiblock[_0multiblockslave=true,boolean0=false,facing=west,type=coke_oven_advanced]
immersivetech:stone_multiblock[_0multiblockslave=true,boolean0=false,facing=east,type=coke_oven_advanced]
immersivetech:stone_multiblock[_0multiblockslave=true,boolean0=true,facing=north,type=coke_oven_advanced]
immersivetech:stone_multiblock[_0multiblockslave=true,boolean0=true,facing=south,type=coke_oven_advanced]
immersivetech:stone_multiblock[_0multiblockslave=true,boolean0=true,facing=west,type=coke_oven_advanced]
immersivetech:stone_multiblock[_0multiblockslave=true,boolean0=true,facing=east,type=coke_oven_advanced]
immersivetech:connectors[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=connectors_timer]
immersivetech:connectors[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=connectors_timer]
immersivetech:metal_device[_0multiblockslave=false,boolean0=false,facing=down,type=coke_oven_preheater]
immersivetech:metal_device[_0multiblockslave=false,boolean0=false,facing=up,type=coke_oven_preheater]
immersivetech:metal_device[_0multiblockslave=false,boolean0=false,facing=north,type=coke_oven_preheater]
immersivetech:metal_device[_0multiblockslave=false,boolean0=false,facing=south,type=coke_oven_preheater]
immersivetech:metal_device[_0multiblockslave=false,boolean0=false,facing=west,type=coke_oven_preheater]
immersivetech:metal_device[_0multiblockslave=false,boolean0=false,facing=east,type=coke_oven_preheater]
immersivetech:metal_device[_0multiblockslave=false,boolean0=true,facing=down,type=coke_oven_preheater]
immersivetech:metal_device[_0multiblockslave=false,boolean0=true,facing=up,type=coke_oven_preheater]
immersivetech:metal_device[_0multiblockslave=false,boolean0=true,facing=north,type=coke_oven_preheater]
immersivetech:metal_device[_0multiblockslave=false,boolean0=true,facing=south,type=coke_oven_preheater]
immersivetech:metal_device[_0multiblockslave=false,boolean0=true,facing=west,type=coke_oven_preheater]
immersivetech:metal_device[_0multiblockslave=false,boolean0=true,facing=east,type=coke_oven_preheater]
immersivetech:metal_device[_0multiblockslave=true,boolean0=false,facing=down,type=coke_oven_preheater]
immersivetech:metal_device[_0multiblockslave=true,boolean0=false,facing=up,type=coke_oven_preheater]
immersivetech:metal_device[_0multiblockslave=true,boolean0=false,facing=north,type=coke_oven_preheater]
immersivetech:metal_device[_0multiblockslave=true,boolean0=false,facing=south,type=coke_oven_preheater]
immersivetech:metal_device[_0multiblockslave=true,boolean0=false,facing=west,type=coke_oven_preheater]
immersivetech:metal_device[_0multiblockslave=true,boolean0=false,facing=east,type=coke_oven_preheater]
immersivetech:metal_device[_0multiblockslave=true,boolean0=true,facing=down,type=coke_oven_preheater]
immersivetech:metal_device[_0multiblockslave=true,boolean0=true,facing=up,type=coke_oven_preheater]
immersivetech:metal_device[_0multiblockslave=true,boolean0=true,facing=north,type=coke_oven_preheater]
immersivetech:metal_device[_0multiblockslave=true,boolean0=true,facing=south,type=coke_oven_preheater]
immersivetech:metal_device[_0multiblockslave=true,boolean0=true,facing=west,type=coke_oven_preheater]
immersivetech:metal_device[_0multiblockslave=true,boolean0=true,facing=east,type=coke_oven_preheater]
immersivetech:stone_decoration[type=cokebrick_reinforced]
immersivetech:fluiddistwater[level=0]
immersivetech:fluiddistwater[level=1]
immersivetech:fluiddistwater[level=2]
immersivetech:fluiddistwater[level=3]
immersivetech:fluiddistwater[level=4]
immersivetech:fluiddistwater[level=5]
immersivetech:fluiddistwater[level=6]
immersivetech:fluiddistwater[level=7]
immersivetech:fluiddistwater[level=8]
immersivetech:fluiddistwater[level=9]
immersivetech:fluiddistwater[level=10]
immersivetech:fluiddistwater[level=11]
immersivetech:fluiddistwater[level=12]
immersivetech:fluiddistwater[level=13]
immersivetech:fluiddistwater[level=14]
immersivetech:fluiddistwater[level=15]
immersivetech:fluidsteam[level=0]
immersivetech:fluidsteam[level=1]
immersivetech:fluidsteam[level=2]
immersivetech:fluidsteam[level=3]
immersivetech:fluidsteam[level=4]
immersivetech:fluidsteam[level=5]
immersivetech:fluidsteam[level=6]
immersivetech:fluidsteam[level=7]
immersivetech:fluidsteam[level=8]
immersivetech:fluidsteam[level=9]
immersivetech:fluidsteam[level=10]
immersivetech:fluidsteam[level=11]
immersivetech:fluidsteam[level=12]
immersivetech:fluidsteam[level=13]
immersivetech:fluidsteam[level=14]
immersivetech:fluidsteam[level=15]
integrateddynamics:part_audio_reader_block[facing=down]
integrateddynamics:part_audio_reader_block[facing=up]
integrateddynamics:part_audio_reader_block[facing=north]
integrateddynamics:part_audio_reader_block[facing=south]
integrateddynamics:part_audio_reader_block[facing=west]
integrateddynamics:part_audio_reader_block[facing=east]
integrateddynamics:part_block_reader_block[facing=down]
integrateddynamics:part_block_reader_block[facing=up]
integrateddynamics:part_block_reader_block[facing=north]
integrateddynamics:part_block_reader_block[facing=south]
integrateddynamics:part_block_reader_block[facing=west]
integrateddynamics:part_block_reader_block[facing=east]
integrateddynamics:part_entity_reader_block[facing=down]
integrateddynamics:part_entity_reader_block[facing=up]
integrateddynamics:part_entity_reader_block[facing=north]
integrateddynamics:part_entity_reader_block[facing=south]
integrateddynamics:part_entity_reader_block[facing=west]
integrateddynamics:part_entity_reader_block[facing=east]
integrateddynamics:part_extradimensional_reader_block[facing=down]
integrateddynamics:part_extradimensional_reader_block[facing=up]
integrateddynamics:part_extradimensional_reader_block[facing=north]
integrateddynamics:part_extradimensional_reader_block[facing=south]
integrateddynamics:part_extradimensional_reader_block[facing=west]
integrateddynamics:part_extradimensional_reader_block[facing=east]
integrateddynamics:part_fluid_reader_block[facing=down]
integrateddynamics:part_fluid_reader_block[facing=up]
integrateddynamics:part_fluid_reader_block[facing=north]
integrateddynamics:part_fluid_reader_block[facing=south]
integrateddynamics:part_fluid_reader_block[facing=west]
integrateddynamics:part_fluid_reader_block[facing=east]
integrateddynamics:part_inventory_reader_block[facing=down]
integrateddynamics:part_inventory_reader_block[facing=up]
integrateddynamics:part_inventory_reader_block[facing=north]
integrateddynamics:part_inventory_reader_block[facing=south]
integrateddynamics:part_inventory_reader_block[facing=west]
integrateddynamics:part_inventory_reader_block[facing=east]
integrateddynamics:part_machine_reader_block[facing=down]
integrateddynamics:part_machine_reader_block[facing=up]
integrateddynamics:part_machine_reader_block[facing=north]
integrateddynamics:part_machine_reader_block[facing=south]
integrateddynamics:part_machine_reader_block[facing=west]
integrateddynamics:part_machine_reader_block[facing=east]
integrateddynamics:part_network_reader_block[facing=down]
integrateddynamics:part_network_reader_block[facing=up]
integrateddynamics:part_network_reader_block[facing=north]
integrateddynamics:part_network_reader_block[facing=south]
integrateddynamics:part_network_reader_block[facing=west]
integrateddynamics:part_network_reader_block[facing=east]
integrateddynamics:part_redstone_reader_block[facing=down]
integrateddynamics:part_redstone_reader_block[facing=up]
integrateddynamics:part_redstone_reader_block[facing=north]
integrateddynamics:part_redstone_reader_block[facing=south]
integrateddynamics:part_redstone_reader_block[facing=west]
integrateddynamics:part_redstone_reader_block[facing=east]
integrateddynamics:part_world_reader_block[facing=down]
integrateddynamics:part_world_reader_block[facing=up]
integrateddynamics:part_world_reader_block[facing=north]
integrateddynamics:part_world_reader_block[facing=south]
integrateddynamics:part_world_reader_block[facing=west]
integrateddynamics:part_world_reader_block[facing=east]
integrateddynamics:part_audio_writer_block[facing=down,status=active]
integrateddynamics:part_audio_writer_block[facing=down,status=inactive]
integrateddynamics:part_audio_writer_block[facing=down,status=error]
integrateddynamics:part_audio_writer_block[facing=up,status=active]
integrateddynamics:part_audio_writer_block[facing=up,status=inactive]
integrateddynamics:part_audio_writer_block[facing=up,status=error]
integrateddynamics:part_audio_writer_block[facing=north,status=active]
integrateddynamics:part_audio_writer_block[facing=north,status=inactive]
integrateddynamics:part_audio_writer_block[facing=north,status=error]
integrateddynamics:part_audio_writer_block[facing=south,status=active]
integrateddynamics:part_audio_writer_block[facing=south,status=inactive]
integrateddynamics:part_audio_writer_block[facing=south,status=error]
integrateddynamics:part_audio_writer_block[facing=west,status=active]
integrateddynamics:part_audio_writer_block[facing=west,status=inactive]
integrateddynamics:part_audio_writer_block[facing=west,status=error]
integrateddynamics:part_audio_writer_block[facing=east,status=active]
integrateddynamics:part_audio_writer_block[facing=east,status=inactive]
integrateddynamics:part_audio_writer_block[facing=east,status=error]
integrateddynamics:part_effect_writer_block[facing=down,status=active]
integrateddynamics:part_effect_writer_block[facing=down,status=inactive]
integrateddynamics:part_effect_writer_block[facing=down,status=error]
integrateddynamics:part_effect_writer_block[facing=up,status=active]
integrateddynamics:part_effect_writer_block[facing=up,status=inactive]
integrateddynamics:part_effect_writer_block[facing=up,status=error]
integrateddynamics:part_effect_writer_block[facing=north,status=active]
integrateddynamics:part_effect_writer_block[facing=north,status=inactive]
integrateddynamics:part_effect_writer_block[facing=north,status=error]
integrateddynamics:part_effect_writer_block[facing=south,status=active]
integrateddynamics:part_effect_writer_block[facing=south,status=inactive]
integrateddynamics:part_effect_writer_block[facing=south,status=error]
integrateddynamics:part_effect_writer_block[facing=west,status=active]
integrateddynamics:part_effect_writer_block[facing=west,status=inactive]
integrateddynamics:part_effect_writer_block[facing=west,status=error]
integrateddynamics:part_effect_writer_block[facing=east,status=active]
integrateddynamics:part_effect_writer_block[facing=east,status=inactive]
integrateddynamics:part_effect_writer_block[facing=east,status=error]
integrateddynamics:part_entity_writer_block[facing=down,status=active]
integrateddynamics:part_entity_writer_block[facing=down,status=inactive]
integrateddynamics:part_entity_writer_block[facing=down,status=error]
integrateddynamics:part_entity_writer_block[facing=up,status=active]
integrateddynamics:part_entity_writer_block[facing=up,status=inactive]
integrateddynamics:part_entity_writer_block[facing=up,status=error]
integrateddynamics:part_entity_writer_block[facing=north,status=active]
integrateddynamics:part_entity_writer_block[facing=north,status=inactive]
integrateddynamics:part_entity_writer_block[facing=north,status=error]
integrateddynamics:part_entity_writer_block[facing=south,status=active]
integrateddynamics:part_entity_writer_block[facing=south,status=inactive]
integrateddynamics:part_entity_writer_block[facing=south,status=error]
integrateddynamics:part_entity_writer_block[facing=west,status=active]
integrateddynamics:part_entity_writer_block[facing=west,status=inactive]
integrateddynamics:part_entity_writer_block[facing=west,status=error]
integrateddynamics:part_entity_writer_block[facing=east,status=active]
integrateddynamics:part_entity_writer_block[facing=east,status=inactive]
integrateddynamics:part_entity_writer_block[facing=east,status=error]
integrateddynamics:part_machine_writer_block[facing=down,status=active]
integrateddynamics:part_machine_writer_block[facing=down,status=inactive]
integrateddynamics:part_machine_writer_block[facing=down,status=error]
integrateddynamics:part_machine_writer_block[facing=up,status=active]
integrateddynamics:part_machine_writer_block[facing=up,status=inactive]
integrateddynamics:part_machine_writer_block[facing=up,status=error]
integrateddynamics:part_machine_writer_block[facing=north,status=active]
integrateddynamics:part_machine_writer_block[facing=north,status=inactive]
integrateddynamics:part_machine_writer_block[facing=north,status=error]
integrateddynamics:part_machine_writer_block[facing=south,status=active]
integrateddynamics:part_machine_writer_block[facing=south,status=inactive]
integrateddynamics:part_machine_writer_block[facing=south,status=error]
integrateddynamics:part_machine_writer_block[facing=west,status=active]
integrateddynamics:part_machine_writer_block[facing=west,status=inactive]
integrateddynamics:part_machine_writer_block[facing=west,status=error]
integrateddynamics:part_machine_writer_block[facing=east,status=active]
integrateddynamics:part_machine_writer_block[facing=east,status=inactive]
integrateddynamics:part_machine_writer_block[facing=east,status=error]
integrateddynamics:part_inventory_writer_block[facing=down,status=active]
integrateddynamics:part_inventory_writer_block[facing=down,status=inactive]
integrateddynamics:part_inventory_writer_block[facing=down,status=error]
integrateddynamics:part_inventory_writer_block[facing=up,status=active]
integrateddynamics:part_inventory_writer_block[facing=up,status=inactive]
integrateddynamics:part_inventory_writer_block[facing=up,status=error]
integrateddynamics:part_inventory_writer_block[facing=north,status=active]
integrateddynamics:part_inventory_writer_block[facing=north,status=inactive]
integrateddynamics:part_inventory_writer_block[facing=north,status=error]
integrateddynamics:part_inventory_writer_block[facing=south,status=active]
integrateddynamics:part_inventory_writer_block[facing=south,status=inactive]
integrateddynamics:part_inventory_writer_block[facing=south,status=error]
integrateddynamics:part_inventory_writer_block[facing=west,status=active]
integrateddynamics:part_inventory_writer_block[facing=west,status=inactive]
integrateddynamics:part_inventory_writer_block[facing=west,status=error]
integrateddynamics:part_inventory_writer_block[facing=east,status=active]
integrateddynamics:part_inventory_writer_block[facing=east,status=inactive]
integrateddynamics:part_inventory_writer_block[facing=east,status=error]
integrateddynamics:part_redstone_writer_block[facing=down,status=active]
integrateddynamics:part_redstone_writer_block[facing=down,status=inactive]
integrateddynamics:part_redstone_writer_block[facing=down,status=error]
integrateddynamics:part_redstone_writer_block[facing=up,status=active]
integrateddynamics:part_redstone_writer_block[facing=up,status=inactive]
integrateddynamics:part_redstone_writer_block[facing=up,status=error]
integrateddynamics:part_redstone_writer_block[facing=north,status=active]
integrateddynamics:part_redstone_writer_block[facing=north,status=inactive]
integrateddynamics:part_redstone_writer_block[facing=north,status=error]
integrateddynamics:part_redstone_writer_block[facing=south,status=active]
integrateddynamics:part_redstone_writer_block[facing=south,status=inactive]
integrateddynamics:part_redstone_writer_block[facing=south,status=error]
integrateddynamics:part_redstone_writer_block[facing=west,status=active]
integrateddynamics:part_redstone_writer_block[facing=west,status=inactive]
integrateddynamics:part_redstone_writer_block[facing=west,status=error]
integrateddynamics:part_redstone_writer_block[facing=east,status=active]
integrateddynamics:part_redstone_writer_block[facing=east,status=inactive]
integrateddynamics:part_redstone_writer_block[facing=east,status=error]
integrateddynamics:part_static_light_panel_block[facing=down]
integrateddynamics:part_static_light_panel_block[facing=up]
integrateddynamics:part_static_light_panel_block[facing=north]
integrateddynamics:part_static_light_panel_block[facing=south]
integrateddynamics:part_static_light_panel_block[facing=west]
integrateddynamics:part_static_light_panel_block[facing=east]
integrateddynamics:part_dynamic_light_panel_block[facing=down,status=active]
integrateddynamics:part_dynamic_light_panel_block[facing=down,status=inactive]
integrateddynamics:part_dynamic_light_panel_block[facing=down,status=error]
integrateddynamics:part_dynamic_light_panel_block[facing=up,status=active]
integrateddynamics:part_dynamic_light_panel_block[facing=up,status=inactive]
integrateddynamics:part_dynamic_light_panel_block[facing=up,status=error]
integrateddynamics:part_dynamic_light_panel_block[facing=north,status=active]
integrateddynamics:part_dynamic_light_panel_block[facing=north,status=inactive]
integrateddynamics:part_dynamic_light_panel_block[facing=north,status=error]
integrateddynamics:part_dynamic_light_panel_block[facing=south,status=active]
integrateddynamics:part_dynamic_light_panel_block[facing=south,status=inactive]
integrateddynamics:part_dynamic_light_panel_block[facing=south,status=error]
integrateddynamics:part_dynamic_light_panel_block[facing=west,status=active]
integrateddynamics:part_dynamic_light_panel_block[facing=west,status=inactive]
integrateddynamics:part_dynamic_light_panel_block[facing=west,status=error]
integrateddynamics:part_dynamic_light_panel_block[facing=east,status=active]
integrateddynamics:part_dynamic_light_panel_block[facing=east,status=inactive]
integrateddynamics:part_dynamic_light_panel_block[facing=east,status=error]
integrateddynamics:part_display_panel_block[facing=down,status=active]
integrateddynamics:part_display_panel_block[facing=down,status=inactive]
integrateddynamics:part_display_panel_block[facing=down,status=error]
integrateddynamics:part_display_panel_block[facing=up,status=active]
integrateddynamics:part_display_panel_block[facing=up,status=inactive]
integrateddynamics:part_display_panel_block[facing=up,status=error]
integrateddynamics:part_display_panel_block[facing=north,status=active]
integrateddynamics:part_display_panel_block[facing=north,status=inactive]
integrateddynamics:part_display_panel_block[facing=north,status=error]
integrateddynamics:part_display_panel_block[facing=south,status=active]
integrateddynamics:part_display_panel_block[facing=south,status=inactive]
integrateddynamics:part_display_panel_block[facing=south,status=error]
integrateddynamics:part_display_panel_block[facing=west,status=active]
integrateddynamics:part_display_panel_block[facing=west,status=inactive]
integrateddynamics:part_display_panel_block[facing=west,status=error]
integrateddynamics:part_display_panel_block[facing=east,status=active]
integrateddynamics:part_display_panel_block[facing=east,status=inactive]
integrateddynamics:part_display_panel_block[facing=east,status=error]
integrateddynamics:part_connector_mono_directional_block[facing=down,status=active]
integrateddynamics:part_connector_mono_directional_block[facing=down,status=inactive]
integrateddynamics:part_connector_mono_directional_block[facing=down,status=error]
integrateddynamics:part_connector_mono_directional_block[facing=up,status=active]
integrateddynamics:part_connector_mono_directional_block[facing=up,status=inactive]
integrateddynamics:part_connector_mono_directional_block[facing=up,status=error]
integrateddynamics:part_connector_mono_directional_block[facing=north,status=active]
integrateddynamics:part_connector_mono_directional_block[facing=north,status=inactive]
integrateddynamics:part_connector_mono_directional_block[facing=north,status=error]
integrateddynamics:part_connector_mono_directional_block[facing=south,status=active]
integrateddynamics:part_connector_mono_directional_block[facing=south,status=inactive]
integrateddynamics:part_connector_mono_directional_block[facing=south,status=error]
integrateddynamics:part_connector_mono_directional_block[facing=west,status=active]
integrateddynamics:part_connector_mono_directional_block[facing=west,status=inactive]
integrateddynamics:part_connector_mono_directional_block[facing=west,status=error]
integrateddynamics:part_connector_mono_directional_block[facing=east,status=active]
integrateddynamics:part_connector_mono_directional_block[facing=east,status=inactive]
integrateddynamics:part_connector_mono_directional_block[facing=east,status=error]
integrateddynamics:part_connector_omni_directional_block[facing=down,status=active]
integrateddynamics:part_connector_omni_directional_block[facing=down,status=inactive]
integrateddynamics:part_connector_omni_directional_block[facing=down,status=error]
integrateddynamics:part_connector_omni_directional_block[facing=up,status=active]
integrateddynamics:part_connector_omni_directional_block[facing=up,status=inactive]
integrateddynamics:part_connector_omni_directional_block[facing=up,status=error]
integrateddynamics:part_connector_omni_directional_block[facing=north,status=active]
integrateddynamics:part_connector_omni_directional_block[facing=north,status=inactive]
integrateddynamics:part_connector_omni_directional_block[facing=north,status=error]
integrateddynamics:part_connector_omni_directional_block[facing=south,status=active]
integrateddynamics:part_connector_omni_directional_block[facing=south,status=inactive]
integrateddynamics:part_connector_omni_directional_block[facing=south,status=error]
integrateddynamics:part_connector_omni_directional_block[facing=west,status=active]
integrateddynamics:part_connector_omni_directional_block[facing=west,status=inactive]
integrateddynamics:part_connector_omni_directional_block[facing=west,status=error]
integrateddynamics:part_connector_omni_directional_block[facing=east,status=active]
integrateddynamics:part_connector_omni_directional_block[facing=east,status=inactive]
integrateddynamics:part_connector_omni_directional_block[facing=east,status=error]
integrateddynamics:cable
integrateddynamics:variablestore[facing=north]
integrateddynamics:variablestore[facing=south]
integrateddynamics:variablestore[facing=west]
integrateddynamics:variablestore[facing=east]
integrateddynamics:logic_programmer[facing=north]
integrateddynamics:logic_programmer[facing=south]
integrateddynamics:logic_programmer[facing=west]
integrateddynamics:logic_programmer[facing=east]
integrateddynamics:invisible_light[light=0]
integrateddynamics:invisible_light[light=1]
integrateddynamics:invisible_light[light=2]
integrateddynamics:invisible_light[light=3]
integrateddynamics:invisible_light[light=4]
integrateddynamics:invisible_light[light=5]
integrateddynamics:invisible_light[light=6]
integrateddynamics:invisible_light[light=7]
integrateddynamics:invisible_light[light=8]
integrateddynamics:invisible_light[light=9]
integrateddynamics:invisible_light[light=10]
integrateddynamics:invisible_light[light=11]
integrateddynamics:invisible_light[light=12]
integrateddynamics:invisible_light[light=13]
integrateddynamics:invisible_light[light=14]
integrateddynamics:invisible_light[light=15]
integrateddynamics:energy_battery[fill=0]
integrateddynamics:energy_battery[fill=1]
integrateddynamics:energy_battery[fill=2]
integrateddynamics:energy_battery[fill=3]
integrateddynamics:creative_energy_battery
integrateddynamics:coal_generator[facing=north,on=true]
integrateddynamics:coal_generator[facing=north,on=false]
integrateddynamics:coal_generator[facing=south,on=true]
integrateddynamics:coal_generator[facing=south,on=false]
integrateddynamics:coal_generator[facing=west,on=true]
integrateddynamics:coal_generator[facing=west,on=false]
integrateddynamics:coal_generator[facing=east,on=true]
integrateddynamics:coal_generator[facing=east,on=false]
integrateddynamics:proxy[facing=north]
integrateddynamics:proxy[facing=south]
integrateddynamics:proxy[facing=west]
integrateddynamics:proxy[facing=east]
integrateddynamics:materializer[facing=north]
integrateddynamics:materializer[facing=south]
integrateddynamics:materializer[facing=west]
integrateddynamics:materializer[facing=east]
integrateddynamics:menril_log[axis=x]
integrateddynamics:menril_log[axis=y]
integrateddynamics:menril_log[axis=z]
integrateddynamics:menril_log[axis=none]
integrateddynamics:menril_log_filled[axis=x,side=0]
integrateddynamics:menril_log_filled[axis=x,side=1]
integrateddynamics:menril_log_filled[axis=x,side=2]
integrateddynamics:menril_log_filled[axis=x,side=3]
integrateddynamics:menril_log_filled[axis=y,side=0]
integrateddynamics:menril_log_filled[axis=y,side=1]
integrateddynamics:menril_log_filled[axis=y,side=2]
integrateddynamics:menril_log_filled[axis=y,side=3]
integrateddynamics:menril_log_filled[axis=z,side=0]
integrateddynamics:menril_log_filled[axis=z,side=1]
integrateddynamics:menril_log_filled[axis=z,side=2]
integrateddynamics:menril_log_filled[axis=z,side=3]
integrateddynamics:menril_log_filled[axis=none,side=0]
integrateddynamics:menril_log_filled[axis=none,side=1]
integrateddynamics:menril_log_filled[axis=none,side=2]
integrateddynamics:menril_log_filled[axis=none,side=3]
integrateddynamics:menril_leaves[check_decay=true,decayable=true]
integrateddynamics:menril_leaves[check_decay=true,decayable=false]
integrateddynamics:menril_leaves[check_decay=false,decayable=true]
integrateddynamics:menril_leaves[check_decay=false,decayable=false]
integrateddynamics:menril_sapling[stage=0,type=oak]
integrateddynamics:menril_sapling[stage=0,type=spruce]
integrateddynamics:menril_sapling[stage=0,type=birch]
integrateddynamics:menril_sapling[stage=0,type=jungle]
integrateddynamics:menril_sapling[stage=0,type=acacia]
integrateddynamics:menril_sapling[stage=0,type=dark_oak]
integrateddynamics:menril_sapling[stage=1,type=oak]
integrateddynamics:menril_sapling[stage=1,type=spruce]
integrateddynamics:menril_sapling[stage=1,type=birch]
integrateddynamics:menril_sapling[stage=1,type=jungle]
integrateddynamics:menril_sapling[stage=1,type=acacia]
integrateddynamics:menril_sapling[stage=1,type=dark_oak]
integrateddynamics:menril_planks
integrateddynamics:crystalized_menril_block
integrateddynamics:crystalized_menril_brick
integrateddynamics:block_menril_resin[level=0]
integrateddynamics:block_menril_resin[level=1]
integrateddynamics:block_menril_resin[level=2]
integrateddynamics:block_menril_resin[level=3]
integrateddynamics:block_menril_resin[level=4]
integrateddynamics:block_menril_resin[level=5]
integrateddynamics:block_menril_resin[level=6]
integrateddynamics:block_menril_resin[level=7]
integrateddynamics:block_menril_resin[level=8]
integrateddynamics:block_menril_resin[level=9]
integrateddynamics:block_menril_resin[level=10]
integrateddynamics:block_menril_resin[level=11]
integrateddynamics:block_menril_resin[level=12]
integrateddynamics:block_menril_resin[level=13]
integrateddynamics:block_menril_resin[level=14]
integrateddynamics:block_menril_resin[level=15]
integrateddynamics:drying_basin
integrateddynamics:squeezer[axis=x,height=1]
integrateddynamics:squeezer[axis=x,height=2]
integrateddynamics:squeezer[axis=x,height=3]
integrateddynamics:squeezer[axis=x,height=4]
integrateddynamics:squeezer[axis=x,height=5]
integrateddynamics:squeezer[axis=x,height=6]
integrateddynamics:squeezer[axis=x,height=7]
integrateddynamics:squeezer[axis=z,height=1]
integrateddynamics:squeezer[axis=z,height=2]
integrateddynamics:squeezer[axis=z,height=3]
integrateddynamics:squeezer[axis=z,height=4]
integrateddynamics:squeezer[axis=z,height=5]
integrateddynamics:squeezer[axis=z,height=6]
integrateddynamics:squeezer[axis=z,height=7]
integrateddynamics:menril_door[facing=north,half=upper,hinge=left,open=true,powered=true]
integrateddynamics:menril_door[facing=north,half=upper,hinge=left,open=true,powered=false]
integrateddynamics:menril_door[facing=north,half=upper,hinge=left,open=false,powered=true]
integrateddynamics:menril_door[facing=north,half=upper,hinge=left,open=false,powered=false]
integrateddynamics:menril_door[facing=north,half=upper,hinge=right,open=true,powered=true]
integrateddynamics:menril_door[facing=north,half=upper,hinge=right,open=true,powered=false]
integrateddynamics:menril_door[facing=north,half=upper,hinge=right,open=false,powered=true]
integrateddynamics:menril_door[facing=north,half=upper,hinge=right,open=false,powered=false]
integrateddynamics:menril_door[facing=north,half=lower,hinge=left,open=true,powered=true]
integrateddynamics:menril_door[facing=north,half=lower,hinge=left,open=true,powered=false]
integrateddynamics:menril_door[facing=north,half=lower,hinge=left,open=false,powered=true]
integrateddynamics:menril_door[facing=north,half=lower,hinge=left,open=false,powered=false]
integrateddynamics:menril_door[facing=north,half=lower,hinge=right,open=true,powered=true]
integrateddynamics:menril_door[facing=north,half=lower,hinge=right,open=true,powered=false]
integrateddynamics:menril_door[facing=north,half=lower,hinge=right,open=false,powered=true]
integrateddynamics:menril_door[facing=north,half=lower,hinge=right,open=false,powered=false]
integrateddynamics:menril_door[facing=south,half=upper,hinge=left,open=true,powered=true]
integrateddynamics:menril_door[facing=south,half=upper,hinge=left,open=true,powered=false]
integrateddynamics:menril_door[facing=south,half=upper,hinge=left,open=false,powered=true]
integrateddynamics:menril_door[facing=south,half=upper,hinge=left,open=false,powered=false]
integrateddynamics:menril_door[facing=south,half=upper,hinge=right,open=true,powered=true]
integrateddynamics:menril_door[facing=south,half=upper,hinge=right,open=true,powered=false]
integrateddynamics:menril_door[facing=south,half=upper,hinge=right,open=false,powered=true]
integrateddynamics:menril_door[facing=south,half=upper,hinge=right,open=false,powered=false]
integrateddynamics:menril_door[facing=south,half=lower,hinge=left,open=true,powered=true]
integrateddynamics:menril_door[facing=south,half=lower,hinge=left,open=true,powered=false]
integrateddynamics:menril_door[facing=south,half=lower,hinge=left,open=false,powered=true]
integrateddynamics:menril_door[facing=south,half=lower,hinge=left,open=false,powered=false]
integrateddynamics:menril_door[facing=south,half=lower,hinge=right,open=true,powered=true]
integrateddynamics:menril_door[facing=south,half=lower,hinge=right,open=true,powered=false]
integrateddynamics:menril_door[facing=south,half=lower,hinge=right,open=false,powered=true]
integrateddynamics:menril_door[facing=south,half=lower,hinge=right,open=false,powered=false]
integrateddynamics:menril_door[facing=west,half=upper,hinge=left,open=true,powered=true]
integrateddynamics:menril_door[facing=west,half=upper,hinge=left,open=true,powered=false]
integrateddynamics:menril_door[facing=west,half=upper,hinge=left,open=false,powered=true]
integrateddynamics:menril_door[facing=west,half=upper,hinge=left,open=false,powered=false]
integrateddynamics:menril_door[facing=west,half=upper,hinge=right,open=true,powered=true]
integrateddynamics:menril_door[facing=west,half=upper,hinge=right,open=true,powered=false]
integrateddynamics:menril_door[facing=west,half=upper,hinge=right,open=false,powered=true]
integrateddynamics:menril_door[facing=west,half=upper,hinge=right,open=false,powered=false]
integrateddynamics:menril_door[facing=west,half=lower,hinge=left,open=true,powered=true]
integrateddynamics:menril_door[facing=west,half=lower,hinge=left,open=true,powered=false]
integrateddynamics:menril_door[facing=west,half=lower,hinge=left,open=false,powered=true]
integrateddynamics:menril_door[facing=west,half=lower,hinge=left,open=false,powered=false]
integrateddynamics:menril_door[facing=west,half=lower,hinge=right,open=true,powered=true]
integrateddynamics:menril_door[facing=west,half=lower,hinge=right,open=true,powered=false]
integrateddynamics:menril_door[facing=west,half=lower,hinge=right,open=false,powered=true]
integrateddynamics:menril_door[facing=west,half=lower,hinge=right,open=false,powered=false]
integrateddynamics:menril_door[facing=east,half=upper,hinge=left,open=true,powered=true]
integrateddynamics:menril_door[facing=east,half=upper,hinge=left,open=true,powered=false]
integrateddynamics:menril_door[facing=east,half=upper,hinge=left,open=false,powered=true]
integrateddynamics:menril_door[facing=east,half=upper,hinge=left,open=false,powered=false]
integrateddynamics:menril_door[facing=east,half=upper,hinge=right,open=true,powered=true]
integrateddynamics:menril_door[facing=east,half=upper,hinge=right,open=true,powered=false]
integrateddynamics:menril_door[facing=east,half=upper,hinge=right,open=false,powered=true]
integrateddynamics:menril_door[facing=east,half=upper,hinge=right,open=false,powered=false]
integrateddynamics:menril_door[facing=east,half=lower,hinge=left,open=true,powered=true]
integrateddynamics:menril_door[facing=east,half=lower,hinge=left,open=true,powered=false]
integrateddynamics:menril_door[facing=east,half=lower,hinge=left,open=false,powered=true]
integrateddynamics:menril_door[facing=east,half=lower,hinge=left,open=false,powered=false]
integrateddynamics:menril_door[facing=east,half=lower,hinge=right,open=true,powered=true]
integrateddynamics:menril_door[facing=east,half=lower,hinge=right,open=true,powered=false]
integrateddynamics:menril_door[facing=east,half=lower,hinge=right,open=false,powered=true]
integrateddynamics:menril_door[facing=east,half=lower,hinge=right,open=false,powered=false]
integrateddynamics:menril_torch[facing=up]
integrateddynamics:menril_torch[facing=north]
integrateddynamics:menril_torch[facing=south]
integrateddynamics:menril_torch[facing=west]
integrateddynamics:menril_torch[facing=east]
integrateddynamics:menril_torch_stone[facing=up]
integrateddynamics:menril_torch_stone[facing=north]
integrateddynamics:menril_torch_stone[facing=south]
integrateddynamics:menril_torch_stone[facing=west]
integrateddynamics:menril_torch_stone[facing=east]
integrateddynamics:menril_planks_stairs[facing=north,half=top,shape=straight]
integrateddynamics:menril_planks_stairs[facing=north,half=top,shape=inner_left]
integrateddynamics:menril_planks_stairs[facing=north,half=top,shape=inner_right]
integrateddynamics:menril_planks_stairs[facing=north,half=top,shape=outer_left]
integrateddynamics:menril_planks_stairs[facing=north,half=top,shape=outer_right]
integrateddynamics:menril_planks_stairs[facing=north,half=bottom,shape=straight]
integrateddynamics:menril_planks_stairs[facing=north,half=bottom,shape=inner_left]
integrateddynamics:menril_planks_stairs[facing=north,half=bottom,shape=inner_right]
integrateddynamics:menril_planks_stairs[facing=north,half=bottom,shape=outer_left]
integrateddynamics:menril_planks_stairs[facing=north,half=bottom,shape=outer_right]
integrateddynamics:menril_planks_stairs[facing=south,half=top,shape=straight]
integrateddynamics:menril_planks_stairs[facing=south,half=top,shape=inner_left]
integrateddynamics:menril_planks_stairs[facing=south,half=top,shape=inner_right]
integrateddynamics:menril_planks_stairs[facing=south,half=top,shape=outer_left]
integrateddynamics:menril_planks_stairs[facing=south,half=top,shape=outer_right]
integrateddynamics:menril_planks_stairs[facing=south,half=bottom,shape=straight]
integrateddynamics:menril_planks_stairs[facing=south,half=bottom,shape=inner_left]
integrateddynamics:menril_planks_stairs[facing=south,half=bottom,shape=inner_right]
integrateddynamics:menril_planks_stairs[facing=south,half=bottom,shape=outer_left]
integrateddynamics:menril_planks_stairs[facing=south,half=bottom,shape=outer_right]
integrateddynamics:menril_planks_stairs[facing=west,half=top,shape=straight]
integrateddynamics:menril_planks_stairs[facing=west,half=top,shape=inner_left]
integrateddynamics:menril_planks_stairs[facing=west,half=top,shape=inner_right]
integrateddynamics:menril_planks_stairs[facing=west,half=top,shape=outer_left]
integrateddynamics:menril_planks_stairs[facing=west,half=top,shape=outer_right]
integrateddynamics:menril_planks_stairs[facing=west,half=bottom,shape=straight]
integrateddynamics:menril_planks_stairs[facing=west,half=bottom,shape=inner_left]
integrateddynamics:menril_planks_stairs[facing=west,half=bottom,shape=inner_right]
integrateddynamics:menril_planks_stairs[facing=west,half=bottom,shape=outer_left]
integrateddynamics:menril_planks_stairs[facing=west,half=bottom,shape=outer_right]
integrateddynamics:menril_planks_stairs[facing=east,half=top,shape=straight]
integrateddynamics:menril_planks_stairs[facing=east,half=top,shape=inner_left]
integrateddynamics:menril_planks_stairs[facing=east,half=top,shape=inner_right]
integrateddynamics:menril_planks_stairs[facing=east,half=top,shape=outer_left]
integrateddynamics:menril_planks_stairs[facing=east,half=top,shape=outer_right]
integrateddynamics:menril_planks_stairs[facing=east,half=bottom,shape=straight]
integrateddynamics:menril_planks_stairs[facing=east,half=bottom,shape=inner_left]
integrateddynamics:menril_planks_stairs[facing=east,half=bottom,shape=inner_right]
integrateddynamics:menril_planks_stairs[facing=east,half=bottom,shape=outer_left]
integrateddynamics:menril_planks_stairs[facing=east,half=bottom,shape=outer_right]
integrateddynamics:crystalized_menril_block_stairs[facing=north,half=top,shape=straight]
integrateddynamics:crystalized_menril_block_stairs[facing=north,half=top,shape=inner_left]
integrateddynamics:crystalized_menril_block_stairs[facing=north,half=top,shape=inner_right]
integrateddynamics:crystalized_menril_block_stairs[facing=north,half=top,shape=outer_left]
integrateddynamics:crystalized_menril_block_stairs[facing=north,half=top,shape=outer_right]
integrateddynamics:crystalized_menril_block_stairs[facing=north,half=bottom,shape=straight]
integrateddynamics:crystalized_menril_block_stairs[facing=north,half=bottom,shape=inner_left]
integrateddynamics:crystalized_menril_block_stairs[facing=north,half=bottom,shape=inner_right]
integrateddynamics:crystalized_menril_block_stairs[facing=north,half=bottom,shape=outer_left]
integrateddynamics:crystalized_menril_block_stairs[facing=north,half=bottom,shape=outer_right]
integrateddynamics:crystalized_menril_block_stairs[facing=south,half=top,shape=straight]
integrateddynamics:crystalized_menril_block_stairs[facing=south,half=top,shape=inner_left]
integrateddynamics:crystalized_menril_block_stairs[facing=south,half=top,shape=inner_right]
integrateddynamics:crystalized_menril_block_stairs[facing=south,half=top,shape=outer_left]
integrateddynamics:crystalized_menril_block_stairs[facing=south,half=top,shape=outer_right]
integrateddynamics:crystalized_menril_block_stairs[facing=south,half=bottom,shape=straight]
integrateddynamics:crystalized_menril_block_stairs[facing=south,half=bottom,shape=inner_left]
integrateddynamics:crystalized_menril_block_stairs[facing=south,half=bottom,shape=inner_right]
integrateddynamics:crystalized_menril_block_stairs[facing=south,half=bottom,shape=outer_left]
integrateddynamics:crystalized_menril_block_stairs[facing=south,half=bottom,shape=outer_right]
integrateddynamics:crystalized_menril_block_stairs[facing=west,half=top,shape=straight]
integrateddynamics:crystalized_menril_block_stairs[facing=west,half=top,shape=inner_left]
integrateddynamics:crystalized_menril_block_stairs[facing=west,half=top,shape=inner_right]
integrateddynamics:crystalized_menril_block_stairs[facing=west,half=top,shape=outer_left]
integrateddynamics:crystalized_menril_block_stairs[facing=west,half=top,shape=outer_right]
integrateddynamics:crystalized_menril_block_stairs[facing=west,half=bottom,shape=straight]
integrateddynamics:crystalized_menril_block_stairs[facing=west,half=bottom,shape=inner_left]
integrateddynamics:crystalized_menril_block_stairs[facing=west,half=bottom,shape=inner_right]
integrateddynamics:crystalized_menril_block_stairs[facing=west,half=bottom,shape=outer_left]
integrateddynamics:crystalized_menril_block_stairs[facing=west,half=bottom,shape=outer_right]
integrateddynamics:crystalized_menril_block_stairs[facing=east,half=top,shape=straight]
integrateddynamics:crystalized_menril_block_stairs[facing=east,half=top,shape=inner_left]
integrateddynamics:crystalized_menril_block_stairs[facing=east,half=top,shape=inner_right]
integrateddynamics:crystalized_menril_block_stairs[facing=east,half=top,shape=outer_left]
integrateddynamics:crystalized_menril_block_stairs[facing=east,half=top,shape=outer_right]
integrateddynamics:crystalized_menril_block_stairs[facing=east,half=bottom,shape=straight]
integrateddynamics:crystalized_menril_block_stairs[facing=east,half=bottom,shape=inner_left]
integrateddynamics:crystalized_menril_block_stairs[facing=east,half=bottom,shape=inner_right]
integrateddynamics:crystalized_menril_block_stairs[facing=east,half=bottom,shape=outer_left]
integrateddynamics:crystalized_menril_block_stairs[facing=east,half=bottom,shape=outer_right]
integrateddynamics:crystalized_menril_brick_stairs[facing=north,half=top,shape=straight]
integrateddynamics:crystalized_menril_brick_stairs[facing=north,half=top,shape=inner_left]
integrateddynamics:crystalized_menril_brick_stairs[facing=north,half=top,shape=inner_right]
integrateddynamics:crystalized_menril_brick_stairs[facing=north,half=top,shape=outer_left]
integrateddynamics:crystalized_menril_brick_stairs[facing=north,half=top,shape=outer_right]
integrateddynamics:crystalized_menril_brick_stairs[facing=north,half=bottom,shape=straight]
integrateddynamics:crystalized_menril_brick_stairs[facing=north,half=bottom,shape=inner_left]
integrateddynamics:crystalized_menril_brick_stairs[facing=north,half=bottom,shape=inner_right]
integrateddynamics:crystalized_menril_brick_stairs[facing=north,half=bottom,shape=outer_left]
integrateddynamics:crystalized_menril_brick_stairs[facing=north,half=bottom,shape=outer_right]
integrateddynamics:crystalized_menril_brick_stairs[facing=south,half=top,shape=straight]
integrateddynamics:crystalized_menril_brick_stairs[facing=south,half=top,shape=inner_left]
integrateddynamics:crystalized_menril_brick_stairs[facing=south,half=top,shape=inner_right]
integrateddynamics:crystalized_menril_brick_stairs[facing=south,half=top,shape=outer_left]
integrateddynamics:crystalized_menril_brick_stairs[facing=south,half=top,shape=outer_right]
integrateddynamics:crystalized_menril_brick_stairs[facing=south,half=bottom,shape=straight]
integrateddynamics:crystalized_menril_brick_stairs[facing=south,half=bottom,shape=inner_left]
integrateddynamics:crystalized_menril_brick_stairs[facing=south,half=bottom,shape=inner_right]
integrateddynamics:crystalized_menril_brick_stairs[facing=south,half=bottom,shape=outer_left]
integrateddynamics:crystalized_menril_brick_stairs[facing=south,half=bottom,shape=outer_right]
integrateddynamics:crystalized_menril_brick_stairs[facing=west,half=top,shape=straight]
integrateddynamics:crystalized_menril_brick_stairs[facing=west,half=top,shape=inner_left]
integrateddynamics:crystalized_menril_brick_stairs[facing=west,half=top,shape=inner_right]
integrateddynamics:crystalized_menril_brick_stairs[facing=west,half=top,shape=outer_left]
integrateddynamics:crystalized_menril_brick_stairs[facing=west,half=top,shape=outer_right]
integrateddynamics:crystalized_menril_brick_stairs[facing=west,half=bottom,shape=straight]
integrateddynamics:crystalized_menril_brick_stairs[facing=west,half=bottom,shape=inner_left]
integrateddynamics:crystalized_menril_brick_stairs[facing=west,half=bottom,shape=inner_right]
integrateddynamics:crystalized_menril_brick_stairs[facing=west,half=bottom,shape=outer_left]
integrateddynamics:crystalized_menril_brick_stairs[facing=west,half=bottom,shape=outer_right]
integrateddynamics:crystalized_menril_brick_stairs[facing=east,half=top,shape=straight]
integrateddynamics:crystalized_menril_brick_stairs[facing=east,half=top,shape=inner_left]
integrateddynamics:crystalized_menril_brick_stairs[facing=east,half=top,shape=inner_right]
integrateddynamics:crystalized_menril_brick_stairs[facing=east,half=top,shape=outer_left]
integrateddynamics:crystalized_menril_brick_stairs[facing=east,half=top,shape=outer_right]
integrateddynamics:crystalized_menril_brick_stairs[facing=east,half=bottom,shape=straight]
integrateddynamics:crystalized_menril_brick_stairs[facing=east,half=bottom,shape=inner_left]
integrateddynamics:crystalized_menril_brick_stairs[facing=east,half=bottom,shape=inner_right]
integrateddynamics:crystalized_menril_brick_stairs[facing=east,half=bottom,shape=outer_left]
integrateddynamics:crystalized_menril_brick_stairs[facing=east,half=bottom,shape=outer_right]
integrateddynamics:delay[facing=north]
integrateddynamics:delay[facing=south]
integrateddynamics:delay[facing=west]
integrateddynamics:delay[facing=east]
integrateddynamics:block_liquid_chorus[level=0]
integrateddynamics:block_liquid_chorus[level=1]
integrateddynamics:block_liquid_chorus[level=2]
integrateddynamics:block_liquid_chorus[level=3]
integrateddynamics:block_liquid_chorus[level=4]
integrateddynamics:block_liquid_chorus[level=5]
integrateddynamics:block_liquid_chorus[level=6]
integrateddynamics:block_liquid_chorus[level=7]
integrateddynamics:block_liquid_chorus[level=8]
integrateddynamics:block_liquid_chorus[level=9]
integrateddynamics:block_liquid_chorus[level=10]
integrateddynamics:block_liquid_chorus[level=11]
integrateddynamics:block_liquid_chorus[level=12]
integrateddynamics:block_liquid_chorus[level=13]
integrateddynamics:block_liquid_chorus[level=14]
integrateddynamics:block_liquid_chorus[level=15]
integrateddynamics:crystalized_chorus_block
integrateddynamics:crystalized_chorus_brick
integrateddynamics:crystalized_chorus_block_stairs[facing=north,half=top,shape=straight]
integrateddynamics:crystalized_chorus_block_stairs[facing=north,half=top,shape=inner_left]
integrateddynamics:crystalized_chorus_block_stairs[facing=north,half=top,shape=inner_right]
integrateddynamics:crystalized_chorus_block_stairs[facing=north,half=top,shape=outer_left]
integrateddynamics:crystalized_chorus_block_stairs[facing=north,half=top,shape=outer_right]
integrateddynamics:crystalized_chorus_block_stairs[facing=north,half=bottom,shape=straight]
integrateddynamics:crystalized_chorus_block_stairs[facing=north,half=bottom,shape=inner_left]
integrateddynamics:crystalized_chorus_block_stairs[facing=north,half=bottom,shape=inner_right]
integrateddynamics:crystalized_chorus_block_stairs[facing=north,half=bottom,shape=outer_left]
integrateddynamics:crystalized_chorus_block_stairs[facing=north,half=bottom,shape=outer_right]
integrateddynamics:crystalized_chorus_block_stairs[facing=south,half=top,shape=straight]
integrateddynamics:crystalized_chorus_block_stairs[facing=south,half=top,shape=inner_left]
integrateddynamics:crystalized_chorus_block_stairs[facing=south,half=top,shape=inner_right]
integrateddynamics:crystalized_chorus_block_stairs[facing=south,half=top,shape=outer_left]
integrateddynamics:crystalized_chorus_block_stairs[facing=south,half=top,shape=outer_right]
integrateddynamics:crystalized_chorus_block_stairs[facing=south,half=bottom,shape=straight]
integrateddynamics:crystalized_chorus_block_stairs[facing=south,half=bottom,shape=inner_left]
integrateddynamics:crystalized_chorus_block_stairs[facing=south,half=bottom,shape=inner_right]
integrateddynamics:crystalized_chorus_block_stairs[facing=south,half=bottom,shape=outer_left]
integrateddynamics:crystalized_chorus_block_stairs[facing=south,half=bottom,shape=outer_right]
integrateddynamics:crystalized_chorus_block_stairs[facing=west,half=top,shape=straight]
integrateddynamics:crystalized_chorus_block_stairs[facing=west,half=top,shape=inner_left]
integrateddynamics:crystalized_chorus_block_stairs[facing=west,half=top,shape=inner_right]
integrateddynamics:crystalized_chorus_block_stairs[facing=west,half=top,shape=outer_left]
integrateddynamics:crystalized_chorus_block_stairs[facing=west,half=top,shape=outer_right]
integrateddynamics:crystalized_chorus_block_stairs[facing=west,half=bottom,shape=straight]
integrateddynamics:crystalized_chorus_block_stairs[facing=west,half=bottom,shape=inner_left]
integrateddynamics:crystalized_chorus_block_stairs[facing=west,half=bottom,shape=inner_right]
integrateddynamics:crystalized_chorus_block_stairs[facing=west,half=bottom,shape=outer_left]
integrateddynamics:crystalized_chorus_block_stairs[facing=west,half=bottom,shape=outer_right]
integrateddynamics:crystalized_chorus_block_stairs[facing=east,half=top,shape=straight]
integrateddynamics:crystalized_chorus_block_stairs[facing=east,half=top,shape=inner_left]
integrateddynamics:crystalized_chorus_block_stairs[facing=east,half=top,shape=inner_right]
integrateddynamics:crystalized_chorus_block_stairs[facing=east,half=top,shape=outer_left]
integrateddynamics:crystalized_chorus_block_stairs[facing=east,half=top,shape=outer_right]
integrateddynamics:crystalized_chorus_block_stairs[facing=east,half=bottom,shape=straight]
integrateddynamics:crystalized_chorus_block_stairs[facing=east,half=bottom,shape=inner_left]
integrateddynamics:crystalized_chorus_block_stairs[facing=east,half=bottom,shape=inner_right]
integrateddynamics:crystalized_chorus_block_stairs[facing=east,half=bottom,shape=outer_left]
integrateddynamics:crystalized_chorus_block_stairs[facing=east,half=bottom,shape=outer_right]
integrateddynamics:crystalized_chorus_brick_stairs[facing=north,half=top,shape=straight]
integrateddynamics:crystalized_chorus_brick_stairs[facing=north,half=top,shape=inner_left]
integrateddynamics:crystalized_chorus_brick_stairs[facing=north,half=top,shape=inner_right]
integrateddynamics:crystalized_chorus_brick_stairs[facing=north,half=top,shape=outer_left]
integrateddynamics:crystalized_chorus_brick_stairs[facing=north,half=top,shape=outer_right]
integrateddynamics:crystalized_chorus_brick_stairs[facing=north,half=bottom,shape=straight]
integrateddynamics:crystalized_chorus_brick_stairs[facing=north,half=bottom,shape=inner_left]
integrateddynamics:crystalized_chorus_brick_stairs[facing=north,half=bottom,shape=inner_right]
integrateddynamics:crystalized_chorus_brick_stairs[facing=north,half=bottom,shape=outer_left]
integrateddynamics:crystalized_chorus_brick_stairs[facing=north,half=bottom,shape=outer_right]
integrateddynamics:crystalized_chorus_brick_stairs[facing=south,half=top,shape=straight]
integrateddynamics:crystalized_chorus_brick_stairs[facing=south,half=top,shape=inner_left]
integrateddynamics:crystalized_chorus_brick_stairs[facing=south,half=top,shape=inner_right]
integrateddynamics:crystalized_chorus_brick_stairs[facing=south,half=top,shape=outer_left]
integrateddynamics:crystalized_chorus_brick_stairs[facing=south,half=top,shape=outer_right]
integrateddynamics:crystalized_chorus_brick_stairs[facing=south,half=bottom,shape=straight]
integrateddynamics:crystalized_chorus_brick_stairs[facing=south,half=bottom,shape=inner_left]
integrateddynamics:crystalized_chorus_brick_stairs[facing=south,half=bottom,shape=inner_right]
integrateddynamics:crystalized_chorus_brick_stairs[facing=south,half=bottom,shape=outer_left]
integrateddynamics:crystalized_chorus_brick_stairs[facing=south,half=bottom,shape=outer_right]
integrateddynamics:crystalized_chorus_brick_stairs[facing=west,half=top,shape=straight]
integrateddynamics:crystalized_chorus_brick_stairs[facing=west,half=top,shape=inner_left]
integrateddynamics:crystalized_chorus_brick_stairs[facing=west,half=top,shape=inner_right]
integrateddynamics:crystalized_chorus_brick_stairs[facing=west,half=top,shape=outer_left]
integrateddynamics:crystalized_chorus_brick_stairs[facing=west,half=top,shape=outer_right]
integrateddynamics:crystalized_chorus_brick_stairs[facing=west,half=bottom,shape=straight]
integrateddynamics:crystalized_chorus_brick_stairs[facing=west,half=bottom,shape=inner_left]
integrateddynamics:crystalized_chorus_brick_stairs[facing=west,half=bottom,shape=inner_right]
integrateddynamics:crystalized_chorus_brick_stairs[facing=west,half=bottom,shape=outer_left]
integrateddynamics:crystalized_chorus_brick_stairs[facing=west,half=bottom,shape=outer_right]
integrateddynamics:crystalized_chorus_brick_stairs[facing=east,half=top,shape=straight]
integrateddynamics:crystalized_chorus_brick_stairs[facing=east,half=top,shape=inner_left]
integrateddynamics:crystalized_chorus_brick_stairs[facing=east,half=top,shape=inner_right]
integrateddynamics:crystalized_chorus_brick_stairs[facing=east,half=top,shape=outer_left]
integrateddynamics:crystalized_chorus_brick_stairs[facing=east,half=top,shape=outer_right]
integrateddynamics:crystalized_chorus_brick_stairs[facing=east,half=bottom,shape=straight]
integrateddynamics:crystalized_chorus_brick_stairs[facing=east,half=bottom,shape=inner_left]
integrateddynamics:crystalized_chorus_brick_stairs[facing=east,half=bottom,shape=inner_right]
integrateddynamics:crystalized_chorus_brick_stairs[facing=east,half=bottom,shape=outer_left]
integrateddynamics:crystalized_chorus_brick_stairs[facing=east,half=bottom,shape=outer_right]
integrateddynamics:mechanical_squeezer[on=true]
integrateddynamics:mechanical_squeezer[on=false]
integrateddynamics:mechanical_drying_basin[on=true]
integrateddynamics:mechanical_drying_basin[on=false]
integratedcrafting:part_interface_crafting_block[facing=down]
integratedcrafting:part_interface_crafting_block[facing=up]
integratedcrafting:part_interface_crafting_block[facing=north]
integratedcrafting:part_interface_crafting_block[facing=south]
integratedcrafting:part_interface_crafting_block[facing=west]
integratedcrafting:part_interface_crafting_block[facing=east]
integratedcrafting:part_crafting_writer_block[facing=down,status=active]
integratedcrafting:part_crafting_writer_block[facing=down,status=inactive]
integratedcrafting:part_crafting_writer_block[facing=down,status=error]
integratedcrafting:part_crafting_writer_block[facing=up,status=active]
integratedcrafting:part_crafting_writer_block[facing=up,status=inactive]
integratedcrafting:part_crafting_writer_block[facing=up,status=error]
integratedcrafting:part_crafting_writer_block[facing=north,status=active]
integratedcrafting:part_crafting_writer_block[facing=north,status=inactive]
integratedcrafting:part_crafting_writer_block[facing=north,status=error]
integratedcrafting:part_crafting_writer_block[facing=south,status=active]
integratedcrafting:part_crafting_writer_block[facing=south,status=inactive]
integratedcrafting:part_crafting_writer_block[facing=south,status=error]
integratedcrafting:part_crafting_writer_block[facing=west,status=active]
integratedcrafting:part_crafting_writer_block[facing=west,status=inactive]
integratedcrafting:part_crafting_writer_block[facing=west,status=error]
integratedcrafting:part_crafting_writer_block[facing=east,status=active]
integratedcrafting:part_crafting_writer_block[facing=east,status=inactive]
integratedcrafting:part_crafting_writer_block[facing=east,status=error]
integratedterminals:menril_glass
integratedterminals:chorus_glass
integratedterminals:part_terminal_storage_block[facing=down]
integratedterminals:part_terminal_storage_block[facing=up]
integratedterminals:part_terminal_storage_block[facing=north]
integratedterminals:part_terminal_storage_block[facing=south]
integratedterminals:part_terminal_storage_block[facing=west]
integratedterminals:part_terminal_storage_block[facing=east]
integratedterminals:part_terminal_crafting_job_block[facing=down]
integratedterminals:part_terminal_crafting_job_block[facing=up]
integratedterminals:part_terminal_crafting_job_block[facing=north]
integratedterminals:part_terminal_crafting_job_block[facing=south]
integratedterminals:part_terminal_crafting_job_block[facing=west]
integratedterminals:part_terminal_crafting_job_block[facing=east]
integratedtunnels:part_interface_energy_block[facing=down]
integratedtunnels:part_interface_energy_block[facing=up]
integratedtunnels:part_interface_energy_block[facing=north]
integratedtunnels:part_interface_energy_block[facing=south]
integratedtunnels:part_interface_energy_block[facing=west]
integratedtunnels:part_interface_energy_block[facing=east]
integratedtunnels:part_importer_energy_block[facing=down,status=active]
integratedtunnels:part_importer_energy_block[facing=down,status=inactive]
integratedtunnels:part_importer_energy_block[facing=down,status=error]
integratedtunnels:part_importer_energy_block[facing=up,status=active]
integratedtunnels:part_importer_energy_block[facing=up,status=inactive]
integratedtunnels:part_importer_energy_block[facing=up,status=error]
integratedtunnels:part_importer_energy_block[facing=north,status=active]
integratedtunnels:part_importer_energy_block[facing=north,status=inactive]
integratedtunnels:part_importer_energy_block[facing=north,status=error]
integratedtunnels:part_importer_energy_block[facing=south,status=active]
integratedtunnels:part_importer_energy_block[facing=south,status=inactive]
integratedtunnels:part_importer_energy_block[facing=south,status=error]
integratedtunnels:part_importer_energy_block[facing=west,status=active]
integratedtunnels:part_importer_energy_block[facing=west,status=inactive]
integratedtunnels:part_importer_energy_block[facing=west,status=error]
integratedtunnels:part_importer_energy_block[facing=east,status=active]
integratedtunnels:part_importer_energy_block[facing=east,status=inactive]
integratedtunnels:part_importer_energy_block[facing=east,status=error]
integratedtunnels:part_exporter_energy_block[facing=down,status=active]
integratedtunnels:part_exporter_energy_block[facing=down,status=inactive]
integratedtunnels:part_exporter_energy_block[facing=down,status=error]
integratedtunnels:part_exporter_energy_block[facing=up,status=active]
integratedtunnels:part_exporter_energy_block[facing=up,status=inactive]
integratedtunnels:part_exporter_energy_block[facing=up,status=error]
integratedtunnels:part_exporter_energy_block[facing=north,status=active]
integratedtunnels:part_exporter_energy_block[facing=north,status=inactive]
integratedtunnels:part_exporter_energy_block[facing=north,status=error]
integratedtunnels:part_exporter_energy_block[facing=south,status=active]
integratedtunnels:part_exporter_energy_block[facing=south,status=inactive]
integratedtunnels:part_exporter_energy_block[facing=south,status=error]
integratedtunnels:part_exporter_energy_block[facing=west,status=active]
integratedtunnels:part_exporter_energy_block[facing=west,status=inactive]
integratedtunnels:part_exporter_energy_block[facing=west,status=error]
integratedtunnels:part_exporter_energy_block[facing=east,status=active]
integratedtunnels:part_exporter_energy_block[facing=east,status=inactive]
integratedtunnels:part_exporter_energy_block[facing=east,status=error]
integratedtunnels:part_importer_world_energy_block[facing=down,status=active]
integratedtunnels:part_importer_world_energy_block[facing=down,status=inactive]
integratedtunnels:part_importer_world_energy_block[facing=down,status=error]
integratedtunnels:part_importer_world_energy_block[facing=up,status=active]
integratedtunnels:part_importer_world_energy_block[facing=up,status=inactive]
integratedtunnels:part_importer_world_energy_block[facing=up,status=error]
integratedtunnels:part_importer_world_energy_block[facing=north,status=active]
integratedtunnels:part_importer_world_energy_block[facing=north,status=inactive]
integratedtunnels:part_importer_world_energy_block[facing=north,status=error]
integratedtunnels:part_importer_world_energy_block[facing=south,status=active]
integratedtunnels:part_importer_world_energy_block[facing=south,status=inactive]
integratedtunnels:part_importer_world_energy_block[facing=south,status=error]
integratedtunnels:part_importer_world_energy_block[facing=west,status=active]
integratedtunnels:part_importer_world_energy_block[facing=west,status=inactive]
integratedtunnels:part_importer_world_energy_block[facing=west,status=error]
integratedtunnels:part_importer_world_energy_block[facing=east,status=active]
integratedtunnels:part_importer_world_energy_block[facing=east,status=inactive]
integratedtunnels:part_importer_world_energy_block[facing=east,status=error]
integratedtunnels:part_exporter_world_energy_block[facing=down,status=active]
integratedtunnels:part_exporter_world_energy_block[facing=down,status=inactive]
integratedtunnels:part_exporter_world_energy_block[facing=down,status=error]
integratedtunnels:part_exporter_world_energy_block[facing=up,status=active]
integratedtunnels:part_exporter_world_energy_block[facing=up,status=inactive]
integratedtunnels:part_exporter_world_energy_block[facing=up,status=error]
integratedtunnels:part_exporter_world_energy_block[facing=north,status=active]
integratedtunnels:part_exporter_world_energy_block[facing=north,status=inactive]
integratedtunnels:part_exporter_world_energy_block[facing=north,status=error]
integratedtunnels:part_exporter_world_energy_block[facing=south,status=active]
integratedtunnels:part_exporter_world_energy_block[facing=south,status=inactive]
integratedtunnels:part_exporter_world_energy_block[facing=south,status=error]
integratedtunnels:part_exporter_world_energy_block[facing=west,status=active]
integratedtunnels:part_exporter_world_energy_block[facing=west,status=inactive]
integratedtunnels:part_exporter_world_energy_block[facing=west,status=error]
integratedtunnels:part_exporter_world_energy_block[facing=east,status=active]
integratedtunnels:part_exporter_world_energy_block[facing=east,status=inactive]
integratedtunnels:part_exporter_world_energy_block[facing=east,status=error]
integratedtunnels:part_interface_item_block[facing=down]
integratedtunnels:part_interface_item_block[facing=up]
integratedtunnels:part_interface_item_block[facing=north]
integratedtunnels:part_interface_item_block[facing=south]
integratedtunnels:part_interface_item_block[facing=west]
integratedtunnels:part_interface_item_block[facing=east]
integratedtunnels:part_importer_item_block[facing=down,status=active]
integratedtunnels:part_importer_item_block[facing=down,status=inactive]
integratedtunnels:part_importer_item_block[facing=down,status=error]
integratedtunnels:part_importer_item_block[facing=up,status=active]
integratedtunnels:part_importer_item_block[facing=up,status=inactive]
integratedtunnels:part_importer_item_block[facing=up,status=error]
integratedtunnels:part_importer_item_block[facing=north,status=active]
integratedtunnels:part_importer_item_block[facing=north,status=inactive]
integratedtunnels:part_importer_item_block[facing=north,status=error]
integratedtunnels:part_importer_item_block[facing=south,status=active]
integratedtunnels:part_importer_item_block[facing=south,status=inactive]
integratedtunnels:part_importer_item_block[facing=south,status=error]
integratedtunnels:part_importer_item_block[facing=west,status=active]
integratedtunnels:part_importer_item_block[facing=west,status=inactive]
integratedtunnels:part_importer_item_block[facing=west,status=error]
integratedtunnels:part_importer_item_block[facing=east,status=active]
integratedtunnels:part_importer_item_block[facing=east,status=inactive]
integratedtunnels:part_importer_item_block[facing=east,status=error]
integratedtunnels:part_exporter_item_block[facing=down,status=active]
integratedtunnels:part_exporter_item_block[facing=down,status=inactive]
integratedtunnels:part_exporter_item_block[facing=down,status=error]
integratedtunnels:part_exporter_item_block[facing=up,status=active]
integratedtunnels:part_exporter_item_block[facing=up,status=inactive]
integratedtunnels:part_exporter_item_block[facing=up,status=error]
integratedtunnels:part_exporter_item_block[facing=north,status=active]
integratedtunnels:part_exporter_item_block[facing=north,status=inactive]
integratedtunnels:part_exporter_item_block[facing=north,status=error]
integratedtunnels:part_exporter_item_block[facing=south,status=active]
integratedtunnels:part_exporter_item_block[facing=south,status=inactive]
integratedtunnels:part_exporter_item_block[facing=south,status=error]
integratedtunnels:part_exporter_item_block[facing=west,status=active]
integratedtunnels:part_exporter_item_block[facing=west,status=inactive]
integratedtunnels:part_exporter_item_block[facing=west,status=error]
integratedtunnels:part_exporter_item_block[facing=east,status=active]
integratedtunnels:part_exporter_item_block[facing=east,status=inactive]
integratedtunnels:part_exporter_item_block[facing=east,status=error]
integratedtunnels:part_importer_world_item_block[facing=down,status=active]
integratedtunnels:part_importer_world_item_block[facing=down,status=inactive]
integratedtunnels:part_importer_world_item_block[facing=down,status=error]
integratedtunnels:part_importer_world_item_block[facing=up,status=active]
integratedtunnels:part_importer_world_item_block[facing=up,status=inactive]
integratedtunnels:part_importer_world_item_block[facing=up,status=error]
integratedtunnels:part_importer_world_item_block[facing=north,status=active]
integratedtunnels:part_importer_world_item_block[facing=north,status=inactive]
integratedtunnels:part_importer_world_item_block[facing=north,status=error]
integratedtunnels:part_importer_world_item_block[facing=south,status=active]
integratedtunnels:part_importer_world_item_block[facing=south,status=inactive]
integratedtunnels:part_importer_world_item_block[facing=south,status=error]
integratedtunnels:part_importer_world_item_block[facing=west,status=active]
integratedtunnels:part_importer_world_item_block[facing=west,status=inactive]
integratedtunnels:part_importer_world_item_block[facing=west,status=error]
integratedtunnels:part_importer_world_item_block[facing=east,status=active]
integratedtunnels:part_importer_world_item_block[facing=east,status=inactive]
integratedtunnels:part_importer_world_item_block[facing=east,status=error]
integratedtunnels:part_exporter_world_item_block[facing=down,status=active]
integratedtunnels:part_exporter_world_item_block[facing=down,status=inactive]
integratedtunnels:part_exporter_world_item_block[facing=down,status=error]
integratedtunnels:part_exporter_world_item_block[facing=up,status=active]
integratedtunnels:part_exporter_world_item_block[facing=up,status=inactive]
integratedtunnels:part_exporter_world_item_block[facing=up,status=error]
integratedtunnels:part_exporter_world_item_block[facing=north,status=active]
integratedtunnels:part_exporter_world_item_block[facing=north,status=inactive]
integratedtunnels:part_exporter_world_item_block[facing=north,status=error]
integratedtunnels:part_exporter_world_item_block[facing=south,status=active]
integratedtunnels:part_exporter_world_item_block[facing=south,status=inactive]
integratedtunnels:part_exporter_world_item_block[facing=south,status=error]
integratedtunnels:part_exporter_world_item_block[facing=west,status=active]
integratedtunnels:part_exporter_world_item_block[facing=west,status=inactive]
integratedtunnels:part_exporter_world_item_block[facing=west,status=error]
integratedtunnels:part_exporter_world_item_block[facing=east,status=active]
integratedtunnels:part_exporter_world_item_block[facing=east,status=inactive]
integratedtunnels:part_exporter_world_item_block[facing=east,status=error]
integratedtunnels:part_interface_fluid_block[facing=down]
integratedtunnels:part_interface_fluid_block[facing=up]
integratedtunnels:part_interface_fluid_block[facing=north]
integratedtunnels:part_interface_fluid_block[facing=south]
integratedtunnels:part_interface_fluid_block[facing=west]
integratedtunnels:part_interface_fluid_block[facing=east]
integratedtunnels:part_importer_fluid_block[facing=down,status=active]
integratedtunnels:part_importer_fluid_block[facing=down,status=inactive]
integratedtunnels:part_importer_fluid_block[facing=down,status=error]
integratedtunnels:part_importer_fluid_block[facing=up,status=active]
integratedtunnels:part_importer_fluid_block[facing=up,status=inactive]
integratedtunnels:part_importer_fluid_block[facing=up,status=error]
integratedtunnels:part_importer_fluid_block[facing=north,status=active]
integratedtunnels:part_importer_fluid_block[facing=north,status=inactive]
integratedtunnels:part_importer_fluid_block[facing=north,status=error]
integratedtunnels:part_importer_fluid_block[facing=south,status=active]
integratedtunnels:part_importer_fluid_block[facing=south,status=inactive]
integratedtunnels:part_importer_fluid_block[facing=south,status=error]
integratedtunnels:part_importer_fluid_block[facing=west,status=active]
integratedtunnels:part_importer_fluid_block[facing=west,status=inactive]
integratedtunnels:part_importer_fluid_block[facing=west,status=error]
integratedtunnels:part_importer_fluid_block[facing=east,status=active]
integratedtunnels:part_importer_fluid_block[facing=east,status=inactive]
integratedtunnels:part_importer_fluid_block[facing=east,status=error]
integratedtunnels:part_exporter_fluid_block[facing=down,status=active]
integratedtunnels:part_exporter_fluid_block[facing=down,status=inactive]
integratedtunnels:part_exporter_fluid_block[facing=down,status=error]
integratedtunnels:part_exporter_fluid_block[facing=up,status=active]
integratedtunnels:part_exporter_fluid_block[facing=up,status=inactive]
integratedtunnels:part_exporter_fluid_block[facing=up,status=error]
integratedtunnels:part_exporter_fluid_block[facing=north,status=active]
integratedtunnels:part_exporter_fluid_block[facing=north,status=inactive]
integratedtunnels:part_exporter_fluid_block[facing=north,status=error]
integratedtunnels:part_exporter_fluid_block[facing=south,status=active]
integratedtunnels:part_exporter_fluid_block[facing=south,status=inactive]
integratedtunnels:part_exporter_fluid_block[facing=south,status=error]
integratedtunnels:part_exporter_fluid_block[facing=west,status=active]
integratedtunnels:part_exporter_fluid_block[facing=west,status=inactive]
integratedtunnels:part_exporter_fluid_block[facing=west,status=error]
integratedtunnels:part_exporter_fluid_block[facing=east,status=active]
integratedtunnels:part_exporter_fluid_block[facing=east,status=inactive]
integratedtunnels:part_exporter_fluid_block[facing=east,status=error]
integratedtunnels:part_importer_world_fluid_block[facing=down,status=active]
integratedtunnels:part_importer_world_fluid_block[facing=down,status=inactive]
integratedtunnels:part_importer_world_fluid_block[facing=down,status=error]
integratedtunnels:part_importer_world_fluid_block[facing=up,status=active]
integratedtunnels:part_importer_world_fluid_block[facing=up,status=inactive]
integratedtunnels:part_importer_world_fluid_block[facing=up,status=error]
integratedtunnels:part_importer_world_fluid_block[facing=north,status=active]
integratedtunnels:part_importer_world_fluid_block[facing=north,status=inactive]
integratedtunnels:part_importer_world_fluid_block[facing=north,status=error]
integratedtunnels:part_importer_world_fluid_block[facing=south,status=active]
integratedtunnels:part_importer_world_fluid_block[facing=south,status=inactive]
integratedtunnels:part_importer_world_fluid_block[facing=south,status=error]
integratedtunnels:part_importer_world_fluid_block[facing=west,status=active]
integratedtunnels:part_importer_world_fluid_block[facing=west,status=inactive]
integratedtunnels:part_importer_world_fluid_block[facing=west,status=error]
integratedtunnels:part_importer_world_fluid_block[facing=east,status=active]
integratedtunnels:part_importer_world_fluid_block[facing=east,status=inactive]
integratedtunnels:part_importer_world_fluid_block[facing=east,status=error]
integratedtunnels:part_exporter_world_fluid_block[facing=down,status=active]
integratedtunnels:part_exporter_world_fluid_block[facing=down,status=inactive]
integratedtunnels:part_exporter_world_fluid_block[facing=down,status=error]
integratedtunnels:part_exporter_world_fluid_block[facing=up,status=active]
integratedtunnels:part_exporter_world_fluid_block[facing=up,status=inactive]
integratedtunnels:part_exporter_world_fluid_block[facing=up,status=error]
integratedtunnels:part_exporter_world_fluid_block[facing=north,status=active]
integratedtunnels:part_exporter_world_fluid_block[facing=north,status=inactive]
integratedtunnels:part_exporter_world_fluid_block[facing=north,status=error]
integratedtunnels:part_exporter_world_fluid_block[facing=south,status=active]
integratedtunnels:part_exporter_world_fluid_block[facing=south,status=inactive]
integratedtunnels:part_exporter_world_fluid_block[facing=south,status=error]
integratedtunnels:part_exporter_world_fluid_block[facing=west,status=active]
integratedtunnels:part_exporter_world_fluid_block[facing=west,status=inactive]
integratedtunnels:part_exporter_world_fluid_block[facing=west,status=error]
integratedtunnels:part_exporter_world_fluid_block[facing=east,status=active]
integratedtunnels:part_exporter_world_fluid_block[facing=east,status=inactive]
integratedtunnels:part_exporter_world_fluid_block[facing=east,status=error]
integratedtunnels:part_importer_world_block_block[facing=down,status=active]
integratedtunnels:part_importer_world_block_block[facing=down,status=inactive]
integratedtunnels:part_importer_world_block_block[facing=down,status=error]
integratedtunnels:part_importer_world_block_block[facing=up,status=active]
integratedtunnels:part_importer_world_block_block[facing=up,status=inactive]
integratedtunnels:part_importer_world_block_block[facing=up,status=error]
integratedtunnels:part_importer_world_block_block[facing=north,status=active]
integratedtunnels:part_importer_world_block_block[facing=north,status=inactive]
integratedtunnels:part_importer_world_block_block[facing=north,status=error]
integratedtunnels:part_importer_world_block_block[facing=south,status=active]
integratedtunnels:part_importer_world_block_block[facing=south,status=inactive]
integratedtunnels:part_importer_world_block_block[facing=south,status=error]
integratedtunnels:part_importer_world_block_block[facing=west,status=active]
integratedtunnels:part_importer_world_block_block[facing=west,status=inactive]
integratedtunnels:part_importer_world_block_block[facing=west,status=error]
integratedtunnels:part_importer_world_block_block[facing=east,status=active]
integratedtunnels:part_importer_world_block_block[facing=east,status=inactive]
integratedtunnels:part_importer_world_block_block[facing=east,status=error]
integratedtunnels:part_exporter_world_block_block[facing=down,status=active]
integratedtunnels:part_exporter_world_block_block[facing=down,status=inactive]
integratedtunnels:part_exporter_world_block_block[facing=down,status=error]
integratedtunnels:part_exporter_world_block_block[facing=up,status=active]
integratedtunnels:part_exporter_world_block_block[facing=up,status=inactive]
integratedtunnels:part_exporter_world_block_block[facing=up,status=error]
integratedtunnels:part_exporter_world_block_block[facing=north,status=active]
integratedtunnels:part_exporter_world_block_block[facing=north,status=inactive]
integratedtunnels:part_exporter_world_block_block[facing=north,status=error]
integratedtunnels:part_exporter_world_block_block[facing=south,status=active]
integratedtunnels:part_exporter_world_block_block[facing=south,status=inactive]
integratedtunnels:part_exporter_world_block_block[facing=south,status=error]
integratedtunnels:part_exporter_world_block_block[facing=west,status=active]
integratedtunnels:part_exporter_world_block_block[facing=west,status=inactive]
integratedtunnels:part_exporter_world_block_block[facing=west,status=error]
integratedtunnels:part_exporter_world_block_block[facing=east,status=active]
integratedtunnels:part_exporter_world_block_block[facing=east,status=inactive]
integratedtunnels:part_exporter_world_block_block[facing=east,status=error]
integratedtunnels:part_player_simulator_block[facing=down,status=active]
integratedtunnels:part_player_simulator_block[facing=down,status=inactive]
integratedtunnels:part_player_simulator_block[facing=down,status=error]
integratedtunnels:part_player_simulator_block[facing=up,status=active]
integratedtunnels:part_player_simulator_block[facing=up,status=inactive]
integratedtunnels:part_player_simulator_block[facing=up,status=error]
integratedtunnels:part_player_simulator_block[facing=north,status=active]
integratedtunnels:part_player_simulator_block[facing=north,status=inactive]
integratedtunnels:part_player_simulator_block[facing=north,status=error]
integratedtunnels:part_player_simulator_block[facing=south,status=active]
integratedtunnels:part_player_simulator_block[facing=south,status=inactive]
integratedtunnels:part_player_simulator_block[facing=south,status=error]
integratedtunnels:part_player_simulator_block[facing=west,status=active]
integratedtunnels:part_player_simulator_block[facing=west,status=inactive]
integratedtunnels:part_player_simulator_block[facing=west,status=error]
integratedtunnels:part_player_simulator_block[facing=east,status=active]
integratedtunnels:part_player_simulator_block[facing=east,status=inactive]
integratedtunnels:part_player_simulator_block[facing=east,status=error]
mysticalagriculture:storage[variant=inferium]
mysticalagriculture:storage[variant=prudentium]
mysticalagriculture:storage[variant=intermedium]
mysticalagriculture:storage[variant=superium]
mysticalagriculture:storage[variant=supremium]
mysticalagriculture:storage[variant=prosperity]
mysticalagriculture:ingot_storage[variant=base_essence]
mysticalagriculture:ingot_storage[variant=inferium]
mysticalagriculture:ingot_storage[variant=prudentium]
mysticalagriculture:ingot_storage[variant=intermedium]
mysticalagriculture:ingot_storage[variant=superium]
mysticalagriculture:ingot_storage[variant=supremium]
mysticalagriculture:ingot_storage[variant=soulium]
mysticalagriculture:coal_block[variant=inferium]
mysticalagriculture:coal_block[variant=prudentium]
mysticalagriculture:coal_block[variant=intermedium]
mysticalagriculture:coal_block[variant=superium]
mysticalagriculture:coal_block[variant=supremium]
mysticalagriculture:soulstone[variant=smooth]
mysticalagriculture:soulstone[variant=cobbled]
mysticalagriculture:soulstone[variant=polished]
mysticalagriculture:soulstone[variant=brick]
mysticalagriculture:soulstone[variant=cracked]
mysticalagriculture:soulstone[variant=chiseled]
mysticalagriculture:soulstone[variant=slab_block]
mysticalagriculture:soulstone_slab[half=top,lul=in_2017]
mysticalagriculture:soulstone_slab[half=bottom,lul=in_2017]
mysticalagriculture:soulstone_slab_full[half=top,lul=in_2017]
mysticalagriculture:soulstone_slab_full[half=bottom,lul=in_2017]
mysticalagriculture:cobbled_soulstone_slab[half=top,lul=in_2017]
mysticalagriculture:cobbled_soulstone_slab[half=bottom,lul=in_2017]
mysticalagriculture:cobbled_soulstone_slab_full[half=top,lul=in_2017]
mysticalagriculture:cobbled_soulstone_slab_full[half=bottom,lul=in_2017]
mysticalagriculture:soulstone_brick_slab[half=top,lul=in_2017]
mysticalagriculture:soulstone_brick_slab[half=bottom,lul=in_2017]
mysticalagriculture:soulstone_brick_slab_full[half=top,lul=in_2017]
mysticalagriculture:soulstone_brick_slab_full[half=bottom,lul=in_2017]
mysticalagriculture:cobbled_soulstone_stairs[facing=north,half=top,shape=straight]
mysticalagriculture:cobbled_soulstone_stairs[facing=north,half=top,shape=inner_left]
mysticalagriculture:cobbled_soulstone_stairs[facing=north,half=top,shape=inner_right]
mysticalagriculture:cobbled_soulstone_stairs[facing=north,half=top,shape=outer_left]
mysticalagriculture:cobbled_soulstone_stairs[facing=north,half=top,shape=outer_right]
mysticalagriculture:cobbled_soulstone_stairs[facing=north,half=bottom,shape=straight]
mysticalagriculture:cobbled_soulstone_stairs[facing=north,half=bottom,shape=inner_left]
mysticalagriculture:cobbled_soulstone_stairs[facing=north,half=bottom,shape=inner_right]
mysticalagriculture:cobbled_soulstone_stairs[facing=north,half=bottom,shape=outer_left]
mysticalagriculture:cobbled_soulstone_stairs[facing=north,half=bottom,shape=outer_right]
mysticalagriculture:cobbled_soulstone_stairs[facing=south,half=top,shape=straight]
mysticalagriculture:cobbled_soulstone_stairs[facing=south,half=top,shape=inner_left]
mysticalagriculture:cobbled_soulstone_stairs[facing=south,half=top,shape=inner_right]
mysticalagriculture:cobbled_soulstone_stairs[facing=south,half=top,shape=outer_left]
mysticalagriculture:cobbled_soulstone_stairs[facing=south,half=top,shape=outer_right]
mysticalagriculture:cobbled_soulstone_stairs[facing=south,half=bottom,shape=straight]
mysticalagriculture:cobbled_soulstone_stairs[facing=south,half=bottom,shape=inner_left]
mysticalagriculture:cobbled_soulstone_stairs[facing=south,half=bottom,shape=inner_right]
mysticalagriculture:cobbled_soulstone_stairs[facing=south,half=bottom,shape=outer_left]
mysticalagriculture:cobbled_soulstone_stairs[facing=south,half=bottom,shape=outer_right]
mysticalagriculture:cobbled_soulstone_stairs[facing=west,half=top,shape=straight]
mysticalagriculture:cobbled_soulstone_stairs[facing=west,half=top,shape=inner_left]
mysticalagriculture:cobbled_soulstone_stairs[facing=west,half=top,shape=inner_right]
mysticalagriculture:cobbled_soulstone_stairs[facing=west,half=top,shape=outer_left]
mysticalagriculture:cobbled_soulstone_stairs[facing=west,half=top,shape=outer_right]
mysticalagriculture:cobbled_soulstone_stairs[facing=west,half=bottom,shape=straight]
mysticalagriculture:cobbled_soulstone_stairs[facing=west,half=bottom,shape=inner_left]
mysticalagriculture:cobbled_soulstone_stairs[facing=west,half=bottom,shape=inner_right]
mysticalagriculture:cobbled_soulstone_stairs[facing=west,half=bottom,shape=outer_left]
mysticalagriculture:cobbled_soulstone_stairs[facing=west,half=bottom,shape=outer_right]
mysticalagriculture:cobbled_soulstone_stairs[facing=east,half=top,shape=straight]
mysticalagriculture:cobbled_soulstone_stairs[facing=east,half=top,shape=inner_left]
mysticalagriculture:cobbled_soulstone_stairs[facing=east,half=top,shape=inner_right]
mysticalagriculture:cobbled_soulstone_stairs[facing=east,half=top,shape=outer_left]
mysticalagriculture:cobbled_soulstone_stairs[facing=east,half=top,shape=outer_right]
mysticalagriculture:cobbled_soulstone_stairs[facing=east,half=bottom,shape=straight]
mysticalagriculture:cobbled_soulstone_stairs[facing=east,half=bottom,shape=inner_left]
mysticalagriculture:cobbled_soulstone_stairs[facing=east,half=bottom,shape=inner_right]
mysticalagriculture:cobbled_soulstone_stairs[facing=east,half=bottom,shape=outer_left]
mysticalagriculture:cobbled_soulstone_stairs[facing=east,half=bottom,shape=outer_right]
mysticalagriculture:soulstone_brick_stairs[facing=north,half=top,shape=straight]
mysticalagriculture:soulstone_brick_stairs[facing=north,half=top,shape=inner_left]
mysticalagriculture:soulstone_brick_stairs[facing=north,half=top,shape=inner_right]
mysticalagriculture:soulstone_brick_stairs[facing=north,half=top,shape=outer_left]
mysticalagriculture:soulstone_brick_stairs[facing=north,half=top,shape=outer_right]
mysticalagriculture:soulstone_brick_stairs[facing=north,half=bottom,shape=straight]
mysticalagriculture:soulstone_brick_stairs[facing=north,half=bottom,shape=inner_left]
mysticalagriculture:soulstone_brick_stairs[facing=north,half=bottom,shape=inner_right]
mysticalagriculture:soulstone_brick_stairs[facing=north,half=bottom,shape=outer_left]
mysticalagriculture:soulstone_brick_stairs[facing=north,half=bottom,shape=outer_right]
mysticalagriculture:soulstone_brick_stairs[facing=south,half=top,shape=straight]
mysticalagriculture:soulstone_brick_stairs[facing=south,half=top,shape=inner_left]
mysticalagriculture:soulstone_brick_stairs[facing=south,half=top,shape=inner_right]
mysticalagriculture:soulstone_brick_stairs[facing=south,half=top,shape=outer_left]
mysticalagriculture:soulstone_brick_stairs[facing=south,half=top,shape=outer_right]
mysticalagriculture:soulstone_brick_stairs[facing=south,half=bottom,shape=straight]
mysticalagriculture:soulstone_brick_stairs[facing=south,half=bottom,shape=inner_left]
mysticalagriculture:soulstone_brick_stairs[facing=south,half=bottom,shape=inner_right]
mysticalagriculture:soulstone_brick_stairs[facing=south,half=bottom,shape=outer_left]
mysticalagriculture:soulstone_brick_stairs[facing=south,half=bottom,shape=outer_right]
mysticalagriculture:soulstone_brick_stairs[facing=west,half=top,shape=straight]
mysticalagriculture:soulstone_brick_stairs[facing=west,half=top,shape=inner_left]
mysticalagriculture:soulstone_brick_stairs[facing=west,half=top,shape=inner_right]
mysticalagriculture:soulstone_brick_stairs[facing=west,half=top,shape=outer_left]
mysticalagriculture:soulstone_brick_stairs[facing=west,half=top,shape=outer_right]
mysticalagriculture:soulstone_brick_stairs[facing=west,half=bottom,shape=straight]
mysticalagriculture:soulstone_brick_stairs[facing=west,half=bottom,shape=inner_left]
mysticalagriculture:soulstone_brick_stairs[facing=west,half=bottom,shape=inner_right]
mysticalagriculture:soulstone_brick_stairs[facing=west,half=bottom,shape=outer_left]
mysticalagriculture:soulstone_brick_stairs[facing=west,half=bottom,shape=outer_right]
mysticalagriculture:soulstone_brick_stairs[facing=east,half=top,shape=straight]
mysticalagriculture:soulstone_brick_stairs[facing=east,half=top,shape=inner_left]
mysticalagriculture:soulstone_brick_stairs[facing=east,half=top,shape=inner_right]
mysticalagriculture:soulstone_brick_stairs[facing=east,half=top,shape=outer_left]
mysticalagriculture:soulstone_brick_stairs[facing=east,half=top,shape=outer_right]
mysticalagriculture:soulstone_brick_stairs[facing=east,half=bottom,shape=straight]
mysticalagriculture:soulstone_brick_stairs[facing=east,half=bottom,shape=inner_left]
mysticalagriculture:soulstone_brick_stairs[facing=east,half=bottom,shape=inner_right]
mysticalagriculture:soulstone_brick_stairs[facing=east,half=bottom,shape=outer_left]
mysticalagriculture:soulstone_brick_stairs[facing=east,half=bottom,shape=outer_right]
mysticalagriculture:cobbled_soulstone_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
mysticalagriculture:cobbled_soulstone_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
mysticalagriculture:cobbled_soulstone_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
mysticalagriculture:cobbled_soulstone_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
mysticalagriculture:cobbled_soulstone_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
mysticalagriculture:cobbled_soulstone_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
mysticalagriculture:cobbled_soulstone_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
mysticalagriculture:cobbled_soulstone_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
mysticalagriculture:cobbled_soulstone_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
mysticalagriculture:cobbled_soulstone_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
mysticalagriculture:cobbled_soulstone_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
mysticalagriculture:cobbled_soulstone_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
mysticalagriculture:cobbled_soulstone_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
mysticalagriculture:cobbled_soulstone_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
mysticalagriculture:cobbled_soulstone_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
mysticalagriculture:cobbled_soulstone_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
mysticalagriculture:cobbled_soulstone_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
mysticalagriculture:cobbled_soulstone_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
mysticalagriculture:cobbled_soulstone_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
mysticalagriculture:cobbled_soulstone_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
mysticalagriculture:cobbled_soulstone_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
mysticalagriculture:cobbled_soulstone_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
mysticalagriculture:cobbled_soulstone_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
mysticalagriculture:cobbled_soulstone_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
mysticalagriculture:cobbled_soulstone_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
mysticalagriculture:cobbled_soulstone_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
mysticalagriculture:cobbled_soulstone_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
mysticalagriculture:cobbled_soulstone_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
mysticalagriculture:cobbled_soulstone_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
mysticalagriculture:cobbled_soulstone_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
mysticalagriculture:cobbled_soulstone_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
mysticalagriculture:cobbled_soulstone_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
mysticalagriculture:cobbled_soulstone_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
mysticalagriculture:cobbled_soulstone_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
mysticalagriculture:cobbled_soulstone_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
mysticalagriculture:cobbled_soulstone_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
mysticalagriculture:cobbled_soulstone_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
mysticalagriculture:cobbled_soulstone_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
mysticalagriculture:cobbled_soulstone_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
mysticalagriculture:cobbled_soulstone_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
mysticalagriculture:cobbled_soulstone_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
mysticalagriculture:cobbled_soulstone_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
mysticalagriculture:cobbled_soulstone_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
mysticalagriculture:cobbled_soulstone_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
mysticalagriculture:cobbled_soulstone_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
mysticalagriculture:cobbled_soulstone_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
mysticalagriculture:cobbled_soulstone_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
mysticalagriculture:cobbled_soulstone_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
mysticalagriculture:cobbled_soulstone_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
mysticalagriculture:cobbled_soulstone_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
mysticalagriculture:cobbled_soulstone_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
mysticalagriculture:cobbled_soulstone_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
mysticalagriculture:cobbled_soulstone_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
mysticalagriculture:cobbled_soulstone_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
mysticalagriculture:cobbled_soulstone_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
mysticalagriculture:cobbled_soulstone_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
mysticalagriculture:cobbled_soulstone_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
mysticalagriculture:cobbled_soulstone_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
mysticalagriculture:cobbled_soulstone_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
mysticalagriculture:cobbled_soulstone_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
mysticalagriculture:cobbled_soulstone_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
mysticalagriculture:cobbled_soulstone_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
mysticalagriculture:cobbled_soulstone_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
mysticalagriculture:cobbled_soulstone_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
mysticalagriculture:soulstone_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
mysticalagriculture:soulstone_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
mysticalagriculture:soulstone_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
mysticalagriculture:soulstone_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
mysticalagriculture:soulstone_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
mysticalagriculture:soulstone_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
mysticalagriculture:soulstone_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
mysticalagriculture:soulstone_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
mysticalagriculture:soulstone_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
mysticalagriculture:soulstone_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
mysticalagriculture:soulstone_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
mysticalagriculture:soulstone_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
mysticalagriculture:soulstone_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
mysticalagriculture:soulstone_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
mysticalagriculture:soulstone_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
mysticalagriculture:soulstone_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
mysticalagriculture:soulstone_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
mysticalagriculture:soulstone_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
mysticalagriculture:soulstone_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
mysticalagriculture:soulstone_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
mysticalagriculture:soulstone_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
mysticalagriculture:soulstone_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
mysticalagriculture:soulstone_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
mysticalagriculture:soulstone_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
mysticalagriculture:soulstone_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
mysticalagriculture:soulstone_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
mysticalagriculture:soulstone_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
mysticalagriculture:soulstone_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
mysticalagriculture:soulstone_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
mysticalagriculture:soulstone_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
mysticalagriculture:soulstone_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
mysticalagriculture:soulstone_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
mysticalagriculture:soulstone_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
mysticalagriculture:soulstone_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
mysticalagriculture:soulstone_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
mysticalagriculture:soulstone_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
mysticalagriculture:soulstone_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
mysticalagriculture:soulstone_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
mysticalagriculture:soulstone_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
mysticalagriculture:soulstone_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
mysticalagriculture:soulstone_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
mysticalagriculture:soulstone_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
mysticalagriculture:soulstone_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
mysticalagriculture:soulstone_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
mysticalagriculture:soulstone_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
mysticalagriculture:soulstone_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
mysticalagriculture:soulstone_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
mysticalagriculture:soulstone_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
mysticalagriculture:soulstone_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
mysticalagriculture:soulstone_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
mysticalagriculture:soulstone_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
mysticalagriculture:soulstone_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
mysticalagriculture:soulstone_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
mysticalagriculture:soulstone_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
mysticalagriculture:soulstone_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
mysticalagriculture:soulstone_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
mysticalagriculture:soulstone_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
mysticalagriculture:soulstone_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
mysticalagriculture:soulstone_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
mysticalagriculture:soulstone_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
mysticalagriculture:soulstone_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
mysticalagriculture:soulstone_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
mysticalagriculture:soulstone_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
mysticalagriculture:soulstone_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
mysticalagriculture:soul_glass
mysticalagriculture:soul_glass_pane[east=true,north=true,south=true,west=true]
mysticalagriculture:soul_glass_pane[east=true,north=true,south=true,west=false]
mysticalagriculture:soul_glass_pane[east=true,north=true,south=false,west=true]
mysticalagriculture:soul_glass_pane[east=true,north=true,south=false,west=false]
mysticalagriculture:soul_glass_pane[east=true,north=false,south=true,west=true]
mysticalagriculture:soul_glass_pane[east=true,north=false,south=true,west=false]
mysticalagriculture:soul_glass_pane[east=true,north=false,south=false,west=true]
mysticalagriculture:soul_glass_pane[east=true,north=false,south=false,west=false]
mysticalagriculture:soul_glass_pane[east=false,north=true,south=true,west=true]
mysticalagriculture:soul_glass_pane[east=false,north=true,south=true,west=false]
mysticalagriculture:soul_glass_pane[east=false,north=true,south=false,west=true]
mysticalagriculture:soul_glass_pane[east=false,north=true,south=false,west=false]
mysticalagriculture:soul_glass_pane[east=false,north=false,south=true,west=true]
mysticalagriculture:soul_glass_pane[east=false,north=false,south=true,west=false]
mysticalagriculture:soul_glass_pane[east=false,north=false,south=false,west=true]
mysticalagriculture:soul_glass_pane[east=false,north=false,south=false,west=false]
mysticalagriculture:inferium_furnace[facing=north]
mysticalagriculture:inferium_furnace[facing=south]
mysticalagriculture:inferium_furnace[facing=west]
mysticalagriculture:inferium_furnace[facing=east]
mysticalagriculture:inferium_furnace_active[facing=north]
mysticalagriculture:inferium_furnace_active[facing=south]
mysticalagriculture:inferium_furnace_active[facing=west]
mysticalagriculture:inferium_furnace_active[facing=east]
mysticalagriculture:prudentium_furnace[facing=north]
mysticalagriculture:prudentium_furnace[facing=south]
mysticalagriculture:prudentium_furnace[facing=west]
mysticalagriculture:prudentium_furnace[facing=east]
mysticalagriculture:prudentium_furnace_active[facing=north]
mysticalagriculture:prudentium_furnace_active[facing=south]
mysticalagriculture:prudentium_furnace_active[facing=west]
mysticalagriculture:prudentium_furnace_active[facing=east]
mysticalagriculture:intermedium_furnace[facing=north]
mysticalagriculture:intermedium_furnace[facing=south]
mysticalagriculture:intermedium_furnace[facing=west]
mysticalagriculture:intermedium_furnace[facing=east]
mysticalagriculture:intermedium_furnace_active[facing=north]
mysticalagriculture:intermedium_furnace_active[facing=south]
mysticalagriculture:intermedium_furnace_active[facing=west]
mysticalagriculture:intermedium_furnace_active[facing=east]
mysticalagriculture:superium_furnace[facing=north]
mysticalagriculture:superium_furnace[facing=south]
mysticalagriculture:superium_furnace[facing=west]
mysticalagriculture:superium_furnace[facing=east]
mysticalagriculture:superium_furnace_active[facing=north]
mysticalagriculture:superium_furnace_active[facing=south]
mysticalagriculture:superium_furnace_active[facing=west]
mysticalagriculture:superium_furnace_active[facing=east]
mysticalagriculture:supremium_furnace[facing=north]
mysticalagriculture:supremium_furnace[facing=south]
mysticalagriculture:supremium_furnace[facing=west]
mysticalagriculture:supremium_furnace[facing=east]
mysticalagriculture:supremium_furnace_active[facing=north]
mysticalagriculture:supremium_furnace_active[facing=south]
mysticalagriculture:supremium_furnace_active[facing=west]
mysticalagriculture:supremium_furnace_active[facing=east]
mysticalagriculture:ultimate_furnace[facing=north]
mysticalagriculture:ultimate_furnace[facing=south]
mysticalagriculture:ultimate_furnace[facing=west]
mysticalagriculture:ultimate_furnace[facing=east]
mysticalagriculture:ultimate_furnace_active[facing=north]
mysticalagriculture:ultimate_furnace_active[facing=south]
mysticalagriculture:ultimate_furnace_active[facing=west]
mysticalagriculture:ultimate_furnace_active[facing=east]
mysticalagriculture:prosperity_ore
mysticalagriculture:nether_prosperity_ore
mysticalagriculture:end_prosperity_ore
mysticalagriculture:inferium_ore
mysticalagriculture:nether_inferium_ore
mysticalagriculture:end_inferium_ore
mysticalagriculture:growth_accelerator
mysticalagriculture:mystical_machine_frame
mysticalagriculture:glowstone_lamp
mysticalagriculture:seed_reprocessor[facing=north]
mysticalagriculture:seed_reprocessor[facing=south]
mysticalagriculture:seed_reprocessor[facing=west]
mysticalagriculture:seed_reprocessor[facing=east]
mysticalagriculture:inferium_reprocessor[facing=north]
mysticalagriculture:inferium_reprocessor[facing=south]
mysticalagriculture:inferium_reprocessor[facing=west]
mysticalagriculture:inferium_reprocessor[facing=east]
mysticalagriculture:prudentium_reprocessor[facing=north]
mysticalagriculture:prudentium_reprocessor[facing=south]
mysticalagriculture:prudentium_reprocessor[facing=west]
mysticalagriculture:prudentium_reprocessor[facing=east]
mysticalagriculture:intermedium_reprocessor[facing=north]
mysticalagriculture:intermedium_reprocessor[facing=south]
mysticalagriculture:intermedium_reprocessor[facing=west]
mysticalagriculture:intermedium_reprocessor[facing=east]
mysticalagriculture:superium_reprocessor[facing=north]
mysticalagriculture:superium_reprocessor[facing=south]
mysticalagriculture:superium_reprocessor[facing=west]
mysticalagriculture:superium_reprocessor[facing=east]
mysticalagriculture:supremium_reprocessor[facing=north]
mysticalagriculture:supremium_reprocessor[facing=south]
mysticalagriculture:supremium_reprocessor[facing=west]
mysticalagriculture:supremium_reprocessor[facing=east]
mysticalagriculture:ultimate_reprocessor[facing=north]
mysticalagriculture:ultimate_reprocessor[facing=south]
mysticalagriculture:ultimate_reprocessor[facing=west]
mysticalagriculture:ultimate_reprocessor[facing=east]
mysticalagriculture:witherproof_block
mysticalagriculture:witherproof_glass
mysticalagriculture:tinkering_table[variant=inferium]
mysticalagriculture:tinkering_table[variant=prudentium]
mysticalagriculture:tinkering_table[variant=intermedium]
mysticalagriculture:tinkering_table[variant=superium]
mysticalagriculture:tinkering_table[variant=supremium]
mysticalagriculture:tier1_inferium_crop[age=0]
mysticalagriculture:tier1_inferium_crop[age=1]
mysticalagriculture:tier1_inferium_crop[age=2]
mysticalagriculture:tier1_inferium_crop[age=3]
mysticalagriculture:tier1_inferium_crop[age=4]
mysticalagriculture:tier1_inferium_crop[age=5]
mysticalagriculture:tier1_inferium_crop[age=6]
mysticalagriculture:tier1_inferium_crop[age=7]
mysticalagriculture:tier2_inferium_crop[age=0]
mysticalagriculture:tier2_inferium_crop[age=1]
mysticalagriculture:tier2_inferium_crop[age=2]
mysticalagriculture:tier2_inferium_crop[age=3]
mysticalagriculture:tier2_inferium_crop[age=4]
mysticalagriculture:tier2_inferium_crop[age=5]
mysticalagriculture:tier2_inferium_crop[age=6]
mysticalagriculture:tier2_inferium_crop[age=7]
mysticalagriculture:tier3_inferium_crop[age=0]
mysticalagriculture:tier3_inferium_crop[age=1]
mysticalagriculture:tier3_inferium_crop[age=2]
mysticalagriculture:tier3_inferium_crop[age=3]
mysticalagriculture:tier3_inferium_crop[age=4]
mysticalagriculture:tier3_inferium_crop[age=5]
mysticalagriculture:tier3_inferium_crop[age=6]
mysticalagriculture:tier3_inferium_crop[age=7]
mysticalagriculture:tier4_inferium_crop[age=0]
mysticalagriculture:tier4_inferium_crop[age=1]
mysticalagriculture:tier4_inferium_crop[age=2]
mysticalagriculture:tier4_inferium_crop[age=3]
mysticalagriculture:tier4_inferium_crop[age=4]
mysticalagriculture:tier4_inferium_crop[age=5]
mysticalagriculture:tier4_inferium_crop[age=6]
mysticalagriculture:tier4_inferium_crop[age=7]
mysticalagriculture:tier5_inferium_crop[age=0]
mysticalagriculture:tier5_inferium_crop[age=1]
mysticalagriculture:tier5_inferium_crop[age=2]
mysticalagriculture:tier5_inferium_crop[age=3]
mysticalagriculture:tier5_inferium_crop[age=4]
mysticalagriculture:tier5_inferium_crop[age=5]
mysticalagriculture:tier5_inferium_crop[age=6]
mysticalagriculture:tier5_inferium_crop[age=7]
mysticalagriculture:stone_crop[age=0]
mysticalagriculture:stone_crop[age=1]
mysticalagriculture:stone_crop[age=2]
mysticalagriculture:stone_crop[age=3]
mysticalagriculture:stone_crop[age=4]
mysticalagriculture:stone_crop[age=5]
mysticalagriculture:stone_crop[age=6]
mysticalagriculture:stone_crop[age=7]
mysticalagriculture:dirt_crop[age=0]
mysticalagriculture:dirt_crop[age=1]
mysticalagriculture:dirt_crop[age=2]
mysticalagriculture:dirt_crop[age=3]
mysticalagriculture:dirt_crop[age=4]
mysticalagriculture:dirt_crop[age=5]
mysticalagriculture:dirt_crop[age=6]
mysticalagriculture:dirt_crop[age=7]
mysticalagriculture:nature_crop[age=0]
mysticalagriculture:nature_crop[age=1]
mysticalagriculture:nature_crop[age=2]
mysticalagriculture:nature_crop[age=3]
mysticalagriculture:nature_crop[age=4]
mysticalagriculture:nature_crop[age=5]
mysticalagriculture:nature_crop[age=6]
mysticalagriculture:nature_crop[age=7]
mysticalagriculture:wood_crop[age=0]
mysticalagriculture:wood_crop[age=1]
mysticalagriculture:wood_crop[age=2]
mysticalagriculture:wood_crop[age=3]
mysticalagriculture:wood_crop[age=4]
mysticalagriculture:wood_crop[age=5]
mysticalagriculture:wood_crop[age=6]
mysticalagriculture:wood_crop[age=7]
mysticalagriculture:water_crop[age=0]
mysticalagriculture:water_crop[age=1]
mysticalagriculture:water_crop[age=2]
mysticalagriculture:water_crop[age=3]
mysticalagriculture:water_crop[age=4]
mysticalagriculture:water_crop[age=5]
mysticalagriculture:water_crop[age=6]
mysticalagriculture:water_crop[age=7]
mysticalagriculture:ice_crop[age=0]
mysticalagriculture:ice_crop[age=1]
mysticalagriculture:ice_crop[age=2]
mysticalagriculture:ice_crop[age=3]
mysticalagriculture:ice_crop[age=4]
mysticalagriculture:ice_crop[age=5]
mysticalagriculture:ice_crop[age=6]
mysticalagriculture:ice_crop[age=7]
mysticalagriculture:fire_crop[age=0]
mysticalagriculture:fire_crop[age=1]
mysticalagriculture:fire_crop[age=2]
mysticalagriculture:fire_crop[age=3]
mysticalagriculture:fire_crop[age=4]
mysticalagriculture:fire_crop[age=5]
mysticalagriculture:fire_crop[age=6]
mysticalagriculture:fire_crop[age=7]
mysticalagriculture:dye_crop[age=0]
mysticalagriculture:dye_crop[age=1]
mysticalagriculture:dye_crop[age=2]
mysticalagriculture:dye_crop[age=3]
mysticalagriculture:dye_crop[age=4]
mysticalagriculture:dye_crop[age=5]
mysticalagriculture:dye_crop[age=6]
mysticalagriculture:dye_crop[age=7]
mysticalagriculture:nether_crop[age=0]
mysticalagriculture:nether_crop[age=1]
mysticalagriculture:nether_crop[age=2]
mysticalagriculture:nether_crop[age=3]
mysticalagriculture:nether_crop[age=4]
mysticalagriculture:nether_crop[age=5]
mysticalagriculture:nether_crop[age=6]
mysticalagriculture:nether_crop[age=7]
mysticalagriculture:coal_crop[age=0]
mysticalagriculture:coal_crop[age=1]
mysticalagriculture:coal_crop[age=2]
mysticalagriculture:coal_crop[age=3]
mysticalagriculture:coal_crop[age=4]
mysticalagriculture:coal_crop[age=5]
mysticalagriculture:coal_crop[age=6]
mysticalagriculture:coal_crop[age=7]
mysticalagriculture:iron_crop[age=0]
mysticalagriculture:iron_crop[age=1]
mysticalagriculture:iron_crop[age=2]
mysticalagriculture:iron_crop[age=3]
mysticalagriculture:iron_crop[age=4]
mysticalagriculture:iron_crop[age=5]
mysticalagriculture:iron_crop[age=6]
mysticalagriculture:iron_crop[age=7]
mysticalagriculture:nether_quartz_crop[age=0]
mysticalagriculture:nether_quartz_crop[age=1]
mysticalagriculture:nether_quartz_crop[age=2]
mysticalagriculture:nether_quartz_crop[age=3]
mysticalagriculture:nether_quartz_crop[age=4]
mysticalagriculture:nether_quartz_crop[age=5]
mysticalagriculture:nether_quartz_crop[age=6]
mysticalagriculture:nether_quartz_crop[age=7]
mysticalagriculture:glowstone_crop[age=0]
mysticalagriculture:glowstone_crop[age=1]
mysticalagriculture:glowstone_crop[age=2]
mysticalagriculture:glowstone_crop[age=3]
mysticalagriculture:glowstone_crop[age=4]
mysticalagriculture:glowstone_crop[age=5]
mysticalagriculture:glowstone_crop[age=6]
mysticalagriculture:glowstone_crop[age=7]
mysticalagriculture:redstone_crop[age=0]
mysticalagriculture:redstone_crop[age=1]
mysticalagriculture:redstone_crop[age=2]
mysticalagriculture:redstone_crop[age=3]
mysticalagriculture:redstone_crop[age=4]
mysticalagriculture:redstone_crop[age=5]
mysticalagriculture:redstone_crop[age=6]
mysticalagriculture:redstone_crop[age=7]
mysticalagriculture:obsidian_crop[age=0]
mysticalagriculture:obsidian_crop[age=1]
mysticalagriculture:obsidian_crop[age=2]
mysticalagriculture:obsidian_crop[age=3]
mysticalagriculture:obsidian_crop[age=4]
mysticalagriculture:obsidian_crop[age=5]
mysticalagriculture:obsidian_crop[age=6]
mysticalagriculture:obsidian_crop[age=7]
mysticalagriculture:gold_crop[age=0]
mysticalagriculture:gold_crop[age=1]
mysticalagriculture:gold_crop[age=2]
mysticalagriculture:gold_crop[age=3]
mysticalagriculture:gold_crop[age=4]
mysticalagriculture:gold_crop[age=5]
mysticalagriculture:gold_crop[age=6]
mysticalagriculture:gold_crop[age=7]
mysticalagriculture:lapis_lazuli_crop[age=0]
mysticalagriculture:lapis_lazuli_crop[age=1]
mysticalagriculture:lapis_lazuli_crop[age=2]
mysticalagriculture:lapis_lazuli_crop[age=3]
mysticalagriculture:lapis_lazuli_crop[age=4]
mysticalagriculture:lapis_lazuli_crop[age=5]
mysticalagriculture:lapis_lazuli_crop[age=6]
mysticalagriculture:lapis_lazuli_crop[age=7]
mysticalagriculture:end_crop[age=0]
mysticalagriculture:end_crop[age=1]
mysticalagriculture:end_crop[age=2]
mysticalagriculture:end_crop[age=3]
mysticalagriculture:end_crop[age=4]
mysticalagriculture:end_crop[age=5]
mysticalagriculture:end_crop[age=6]
mysticalagriculture:end_crop[age=7]
mysticalagriculture:experience_crop[age=0]
mysticalagriculture:experience_crop[age=1]
mysticalagriculture:experience_crop[age=2]
mysticalagriculture:experience_crop[age=3]
mysticalagriculture:experience_crop[age=4]
mysticalagriculture:experience_crop[age=5]
mysticalagriculture:experience_crop[age=6]
mysticalagriculture:experience_crop[age=7]
mysticalagriculture:diamond_crop[age=0]
mysticalagriculture:diamond_crop[age=1]
mysticalagriculture:diamond_crop[age=2]
mysticalagriculture:diamond_crop[age=3]
mysticalagriculture:diamond_crop[age=4]
mysticalagriculture:diamond_crop[age=5]
mysticalagriculture:diamond_crop[age=6]
mysticalagriculture:diamond_crop[age=7]
mysticalagriculture:emerald_crop[age=0]
mysticalagriculture:emerald_crop[age=1]
mysticalagriculture:emerald_crop[age=2]
mysticalagriculture:emerald_crop[age=3]
mysticalagriculture:emerald_crop[age=4]
mysticalagriculture:emerald_crop[age=5]
mysticalagriculture:emerald_crop[age=6]
mysticalagriculture:emerald_crop[age=7]
mysticalagriculture:zombie_crop[age=0]
mysticalagriculture:zombie_crop[age=1]
mysticalagriculture:zombie_crop[age=2]
mysticalagriculture:zombie_crop[age=3]
mysticalagriculture:zombie_crop[age=4]
mysticalagriculture:zombie_crop[age=5]
mysticalagriculture:zombie_crop[age=6]
mysticalagriculture:zombie_crop[age=7]
mysticalagriculture:pig_crop[age=0]
mysticalagriculture:pig_crop[age=1]
mysticalagriculture:pig_crop[age=2]
mysticalagriculture:pig_crop[age=3]
mysticalagriculture:pig_crop[age=4]
mysticalagriculture:pig_crop[age=5]
mysticalagriculture:pig_crop[age=6]
mysticalagriculture:pig_crop[age=7]
mysticalagriculture:chicken_crop[age=0]
mysticalagriculture:chicken_crop[age=1]
mysticalagriculture:chicken_crop[age=2]
mysticalagriculture:chicken_crop[age=3]
mysticalagriculture:chicken_crop[age=4]
mysticalagriculture:chicken_crop[age=5]
mysticalagriculture:chicken_crop[age=6]
mysticalagriculture:chicken_crop[age=7]
mysticalagriculture:cow_crop[age=0]
mysticalagriculture:cow_crop[age=1]
mysticalagriculture:cow_crop[age=2]
mysticalagriculture:cow_crop[age=3]
mysticalagriculture:cow_crop[age=4]
mysticalagriculture:cow_crop[age=5]
mysticalagriculture:cow_crop[age=6]
mysticalagriculture:cow_crop[age=7]
mysticalagriculture:sheep_crop[age=0]
mysticalagriculture:sheep_crop[age=1]
mysticalagriculture:sheep_crop[age=2]
mysticalagriculture:sheep_crop[age=3]
mysticalagriculture:sheep_crop[age=4]
mysticalagriculture:sheep_crop[age=5]
mysticalagriculture:sheep_crop[age=6]
mysticalagriculture:sheep_crop[age=7]
mysticalagriculture:slime_crop[age=0]
mysticalagriculture:slime_crop[age=1]
mysticalagriculture:slime_crop[age=2]
mysticalagriculture:slime_crop[age=3]
mysticalagriculture:slime_crop[age=4]
mysticalagriculture:slime_crop[age=5]
mysticalagriculture:slime_crop[age=6]
mysticalagriculture:slime_crop[age=7]
mysticalagriculture:skeleton_crop[age=0]
mysticalagriculture:skeleton_crop[age=1]
mysticalagriculture:skeleton_crop[age=2]
mysticalagriculture:skeleton_crop[age=3]
mysticalagriculture:skeleton_crop[age=4]
mysticalagriculture:skeleton_crop[age=5]
mysticalagriculture:skeleton_crop[age=6]
mysticalagriculture:skeleton_crop[age=7]
mysticalagriculture:creeper_crop[age=0]
mysticalagriculture:creeper_crop[age=1]
mysticalagriculture:creeper_crop[age=2]
mysticalagriculture:creeper_crop[age=3]
mysticalagriculture:creeper_crop[age=4]
mysticalagriculture:creeper_crop[age=5]
mysticalagriculture:creeper_crop[age=6]
mysticalagriculture:creeper_crop[age=7]
mysticalagriculture:spider_crop[age=0]
mysticalagriculture:spider_crop[age=1]
mysticalagriculture:spider_crop[age=2]
mysticalagriculture:spider_crop[age=3]
mysticalagriculture:spider_crop[age=4]
mysticalagriculture:spider_crop[age=5]
mysticalagriculture:spider_crop[age=6]
mysticalagriculture:spider_crop[age=7]
mysticalagriculture:rabbit_crop[age=0]
mysticalagriculture:rabbit_crop[age=1]
mysticalagriculture:rabbit_crop[age=2]
mysticalagriculture:rabbit_crop[age=3]
mysticalagriculture:rabbit_crop[age=4]
mysticalagriculture:rabbit_crop[age=5]
mysticalagriculture:rabbit_crop[age=6]
mysticalagriculture:rabbit_crop[age=7]
mysticalagriculture:guardian_crop[age=0]
mysticalagriculture:guardian_crop[age=1]
mysticalagriculture:guardian_crop[age=2]
mysticalagriculture:guardian_crop[age=3]
mysticalagriculture:guardian_crop[age=4]
mysticalagriculture:guardian_crop[age=5]
mysticalagriculture:guardian_crop[age=6]
mysticalagriculture:guardian_crop[age=7]
mysticalagriculture:blaze_crop[age=0]
mysticalagriculture:blaze_crop[age=1]
mysticalagriculture:blaze_crop[age=2]
mysticalagriculture:blaze_crop[age=3]
mysticalagriculture:blaze_crop[age=4]
mysticalagriculture:blaze_crop[age=5]
mysticalagriculture:blaze_crop[age=6]
mysticalagriculture:blaze_crop[age=7]
mysticalagriculture:ghast_crop[age=0]
mysticalagriculture:ghast_crop[age=1]
mysticalagriculture:ghast_crop[age=2]
mysticalagriculture:ghast_crop[age=3]
mysticalagriculture:ghast_crop[age=4]
mysticalagriculture:ghast_crop[age=5]
mysticalagriculture:ghast_crop[age=6]
mysticalagriculture:ghast_crop[age=7]
mysticalagriculture:enderman_crop[age=0]
mysticalagriculture:enderman_crop[age=1]
mysticalagriculture:enderman_crop[age=2]
mysticalagriculture:enderman_crop[age=3]
mysticalagriculture:enderman_crop[age=4]
mysticalagriculture:enderman_crop[age=5]
mysticalagriculture:enderman_crop[age=6]
mysticalagriculture:enderman_crop[age=7]
mysticalagriculture:wither_skeleton_crop[age=0]
mysticalagriculture:wither_skeleton_crop[age=1]
mysticalagriculture:wither_skeleton_crop[age=2]
mysticalagriculture:wither_skeleton_crop[age=3]
mysticalagriculture:wither_skeleton_crop[age=4]
mysticalagriculture:wither_skeleton_crop[age=5]
mysticalagriculture:wither_skeleton_crop[age=6]
mysticalagriculture:wither_skeleton_crop[age=7]
mysticalagriculture:silicon_crop[age=0]
mysticalagriculture:silicon_crop[age=1]
mysticalagriculture:silicon_crop[age=2]
mysticalagriculture:silicon_crop[age=3]
mysticalagriculture:silicon_crop[age=4]
mysticalagriculture:silicon_crop[age=5]
mysticalagriculture:silicon_crop[age=6]
mysticalagriculture:silicon_crop[age=7]
mysticalagriculture:sulfur_crop[age=0]
mysticalagriculture:sulfur_crop[age=1]
mysticalagriculture:sulfur_crop[age=2]
mysticalagriculture:sulfur_crop[age=3]
mysticalagriculture:sulfur_crop[age=4]
mysticalagriculture:sulfur_crop[age=5]
mysticalagriculture:sulfur_crop[age=6]
mysticalagriculture:sulfur_crop[age=7]
mysticalagriculture:aluminum_crop[age=0]
mysticalagriculture:aluminum_crop[age=1]
mysticalagriculture:aluminum_crop[age=2]
mysticalagriculture:aluminum_crop[age=3]
mysticalagriculture:aluminum_crop[age=4]
mysticalagriculture:aluminum_crop[age=5]
mysticalagriculture:aluminum_crop[age=6]
mysticalagriculture:aluminum_crop[age=7]
mysticalagriculture:copper_crop[age=0]
mysticalagriculture:copper_crop[age=1]
mysticalagriculture:copper_crop[age=2]
mysticalagriculture:copper_crop[age=3]
mysticalagriculture:copper_crop[age=4]
mysticalagriculture:copper_crop[age=5]
mysticalagriculture:copper_crop[age=6]
mysticalagriculture:copper_crop[age=7]
mysticalagriculture:saltpeter_crop[age=0]
mysticalagriculture:saltpeter_crop[age=1]
mysticalagriculture:saltpeter_crop[age=2]
mysticalagriculture:saltpeter_crop[age=3]
mysticalagriculture:saltpeter_crop[age=4]
mysticalagriculture:saltpeter_crop[age=5]
mysticalagriculture:saltpeter_crop[age=6]
mysticalagriculture:saltpeter_crop[age=7]
mysticalagriculture:tin_crop[age=0]
mysticalagriculture:tin_crop[age=1]
mysticalagriculture:tin_crop[age=2]
mysticalagriculture:tin_crop[age=3]
mysticalagriculture:tin_crop[age=4]
mysticalagriculture:tin_crop[age=5]
mysticalagriculture:tin_crop[age=6]
mysticalagriculture:tin_crop[age=7]
mysticalagriculture:bronze_crop[age=0]
mysticalagriculture:bronze_crop[age=1]
mysticalagriculture:bronze_crop[age=2]
mysticalagriculture:bronze_crop[age=3]
mysticalagriculture:bronze_crop[age=4]
mysticalagriculture:bronze_crop[age=5]
mysticalagriculture:bronze_crop[age=6]
mysticalagriculture:bronze_crop[age=7]
mysticalagriculture:silver_crop[age=0]
mysticalagriculture:silver_crop[age=1]
mysticalagriculture:silver_crop[age=2]
mysticalagriculture:silver_crop[age=3]
mysticalagriculture:silver_crop[age=4]
mysticalagriculture:silver_crop[age=5]
mysticalagriculture:silver_crop[age=6]
mysticalagriculture:silver_crop[age=7]
mysticalagriculture:lead_crop[age=0]
mysticalagriculture:lead_crop[age=1]
mysticalagriculture:lead_crop[age=2]
mysticalagriculture:lead_crop[age=3]
mysticalagriculture:lead_crop[age=4]
mysticalagriculture:lead_crop[age=5]
mysticalagriculture:lead_crop[age=6]
mysticalagriculture:lead_crop[age=7]
mysticalagriculture:steel_crop[age=0]
mysticalagriculture:steel_crop[age=1]
mysticalagriculture:steel_crop[age=2]
mysticalagriculture:steel_crop[age=3]
mysticalagriculture:steel_crop[age=4]
mysticalagriculture:steel_crop[age=5]
mysticalagriculture:steel_crop[age=6]
mysticalagriculture:steel_crop[age=7]
mysticalagriculture:nickel_crop[age=0]
mysticalagriculture:nickel_crop[age=1]
mysticalagriculture:nickel_crop[age=2]
mysticalagriculture:nickel_crop[age=3]
mysticalagriculture:nickel_crop[age=4]
mysticalagriculture:nickel_crop[age=5]
mysticalagriculture:nickel_crop[age=6]
mysticalagriculture:nickel_crop[age=7]
mysticalagriculture:constantan_crop[age=0]
mysticalagriculture:constantan_crop[age=1]
mysticalagriculture:constantan_crop[age=2]
mysticalagriculture:constantan_crop[age=3]
mysticalagriculture:constantan_crop[age=4]
mysticalagriculture:constantan_crop[age=5]
mysticalagriculture:constantan_crop[age=6]
mysticalagriculture:constantan_crop[age=7]
mysticalagriculture:electrum_crop[age=0]
mysticalagriculture:electrum_crop[age=1]
mysticalagriculture:electrum_crop[age=2]
mysticalagriculture:electrum_crop[age=3]
mysticalagriculture:electrum_crop[age=4]
mysticalagriculture:electrum_crop[age=5]
mysticalagriculture:electrum_crop[age=6]
mysticalagriculture:electrum_crop[age=7]
mysticalagriculture:invar_crop[age=0]
mysticalagriculture:invar_crop[age=1]
mysticalagriculture:invar_crop[age=2]
mysticalagriculture:invar_crop[age=3]
mysticalagriculture:invar_crop[age=4]
mysticalagriculture:invar_crop[age=5]
mysticalagriculture:invar_crop[age=6]
mysticalagriculture:invar_crop[age=7]
mysticalagriculture:mithril_crop[age=0]
mysticalagriculture:mithril_crop[age=1]
mysticalagriculture:mithril_crop[age=2]
mysticalagriculture:mithril_crop[age=3]
mysticalagriculture:mithril_crop[age=4]
mysticalagriculture:mithril_crop[age=5]
mysticalagriculture:mithril_crop[age=6]
mysticalagriculture:mithril_crop[age=7]
mysticalagriculture:uranium_crop[age=0]
mysticalagriculture:uranium_crop[age=1]
mysticalagriculture:uranium_crop[age=2]
mysticalagriculture:uranium_crop[age=3]
mysticalagriculture:uranium_crop[age=4]
mysticalagriculture:uranium_crop[age=5]
mysticalagriculture:uranium_crop[age=6]
mysticalagriculture:uranium_crop[age=7]
mysticalagriculture:platinum_crop[age=0]
mysticalagriculture:platinum_crop[age=1]
mysticalagriculture:platinum_crop[age=2]
mysticalagriculture:platinum_crop[age=3]
mysticalagriculture:platinum_crop[age=4]
mysticalagriculture:platinum_crop[age=5]
mysticalagriculture:platinum_crop[age=6]
mysticalagriculture:platinum_crop[age=7]
mysticalagriculture:iridium_crop[age=0]
mysticalagriculture:iridium_crop[age=1]
mysticalagriculture:iridium_crop[age=2]
mysticalagriculture:iridium_crop[age=3]
mysticalagriculture:iridium_crop[age=4]
mysticalagriculture:iridium_crop[age=5]
mysticalagriculture:iridium_crop[age=6]
mysticalagriculture:iridium_crop[age=7]
mysticalagriculture:ruby_crop[age=0]
mysticalagriculture:ruby_crop[age=1]
mysticalagriculture:ruby_crop[age=2]
mysticalagriculture:ruby_crop[age=3]
mysticalagriculture:ruby_crop[age=4]
mysticalagriculture:ruby_crop[age=5]
mysticalagriculture:ruby_crop[age=6]
mysticalagriculture:ruby_crop[age=7]
mysticalagriculture:sapphire_crop[age=0]
mysticalagriculture:sapphire_crop[age=1]
mysticalagriculture:sapphire_crop[age=2]
mysticalagriculture:sapphire_crop[age=3]
mysticalagriculture:sapphire_crop[age=4]
mysticalagriculture:sapphire_crop[age=5]
mysticalagriculture:sapphire_crop[age=6]
mysticalagriculture:sapphire_crop[age=7]
mysticalagriculture:peridot_crop[age=0]
mysticalagriculture:peridot_crop[age=1]
mysticalagriculture:peridot_crop[age=2]
mysticalagriculture:peridot_crop[age=3]
mysticalagriculture:peridot_crop[age=4]
mysticalagriculture:peridot_crop[age=5]
mysticalagriculture:peridot_crop[age=6]
mysticalagriculture:peridot_crop[age=7]
mysticalagriculture:amber_crop[age=0]
mysticalagriculture:amber_crop[age=1]
mysticalagriculture:amber_crop[age=2]
mysticalagriculture:amber_crop[age=3]
mysticalagriculture:amber_crop[age=4]
mysticalagriculture:amber_crop[age=5]
mysticalagriculture:amber_crop[age=6]
mysticalagriculture:amber_crop[age=7]
mysticalagriculture:topaz_crop[age=0]
mysticalagriculture:topaz_crop[age=1]
mysticalagriculture:topaz_crop[age=2]
mysticalagriculture:topaz_crop[age=3]
mysticalagriculture:topaz_crop[age=4]
mysticalagriculture:topaz_crop[age=5]
mysticalagriculture:topaz_crop[age=6]
mysticalagriculture:topaz_crop[age=7]
mysticalagriculture:malachite_crop[age=0]
mysticalagriculture:malachite_crop[age=1]
mysticalagriculture:malachite_crop[age=2]
mysticalagriculture:malachite_crop[age=3]
mysticalagriculture:malachite_crop[age=4]
mysticalagriculture:malachite_crop[age=5]
mysticalagriculture:malachite_crop[age=6]
mysticalagriculture:malachite_crop[age=7]
mysticalagriculture:tanzanite_crop[age=0]
mysticalagriculture:tanzanite_crop[age=1]
mysticalagriculture:tanzanite_crop[age=2]
mysticalagriculture:tanzanite_crop[age=3]
mysticalagriculture:tanzanite_crop[age=4]
mysticalagriculture:tanzanite_crop[age=5]
mysticalagriculture:tanzanite_crop[age=6]
mysticalagriculture:tanzanite_crop[age=7]
mysticalagriculture:blizz_crop[age=0]
mysticalagriculture:blizz_crop[age=1]
mysticalagriculture:blizz_crop[age=2]
mysticalagriculture:blizz_crop[age=3]
mysticalagriculture:blizz_crop[age=4]
mysticalagriculture:blizz_crop[age=5]
mysticalagriculture:blizz_crop[age=6]
mysticalagriculture:blizz_crop[age=7]
mysticalagriculture:blitz_crop[age=0]
mysticalagriculture:blitz_crop[age=1]
mysticalagriculture:blitz_crop[age=2]
mysticalagriculture:blitz_crop[age=3]
mysticalagriculture:blitz_crop[age=4]
mysticalagriculture:blitz_crop[age=5]
mysticalagriculture:blitz_crop[age=6]
mysticalagriculture:blitz_crop[age=7]
mysticalagriculture:basalz_crop[age=0]
mysticalagriculture:basalz_crop[age=1]
mysticalagriculture:basalz_crop[age=2]
mysticalagriculture:basalz_crop[age=3]
mysticalagriculture:basalz_crop[age=4]
mysticalagriculture:basalz_crop[age=5]
mysticalagriculture:basalz_crop[age=6]
mysticalagriculture:basalz_crop[age=7]
mysticalagriculture:signalum_crop[age=0]
mysticalagriculture:signalum_crop[age=1]
mysticalagriculture:signalum_crop[age=2]
mysticalagriculture:signalum_crop[age=3]
mysticalagriculture:signalum_crop[age=4]
mysticalagriculture:signalum_crop[age=5]
mysticalagriculture:signalum_crop[age=6]
mysticalagriculture:signalum_crop[age=7]
mysticalagriculture:lumium_crop[age=0]
mysticalagriculture:lumium_crop[age=1]
mysticalagriculture:lumium_crop[age=2]
mysticalagriculture:lumium_crop[age=3]
mysticalagriculture:lumium_crop[age=4]
mysticalagriculture:lumium_crop[age=5]
mysticalagriculture:lumium_crop[age=6]
mysticalagriculture:lumium_crop[age=7]
mysticalagriculture:enderium_crop[age=0]
mysticalagriculture:enderium_crop[age=1]
mysticalagriculture:enderium_crop[age=2]
mysticalagriculture:enderium_crop[age=3]
mysticalagriculture:enderium_crop[age=4]
mysticalagriculture:enderium_crop[age=5]
mysticalagriculture:enderium_crop[age=6]
mysticalagriculture:enderium_crop[age=7]
mysticalagriculture:fluxed_electrum_crop[age=0]
mysticalagriculture:fluxed_electrum_crop[age=1]
mysticalagriculture:fluxed_electrum_crop[age=2]
mysticalagriculture:fluxed_electrum_crop[age=3]
mysticalagriculture:fluxed_electrum_crop[age=4]
mysticalagriculture:fluxed_electrum_crop[age=5]
mysticalagriculture:fluxed_electrum_crop[age=6]
mysticalagriculture:fluxed_electrum_crop[age=7]
mysticalagriculture:hop_graphite_crop[age=0]
mysticalagriculture:hop_graphite_crop[age=1]
mysticalagriculture:hop_graphite_crop[age=2]
mysticalagriculture:hop_graphite_crop[age=3]
mysticalagriculture:hop_graphite_crop[age=4]
mysticalagriculture:hop_graphite_crop[age=5]
mysticalagriculture:hop_graphite_crop[age=6]
mysticalagriculture:hop_graphite_crop[age=7]
mysticalagriculture:aluminum_brass_crop[age=0]
mysticalagriculture:aluminum_brass_crop[age=1]
mysticalagriculture:aluminum_brass_crop[age=2]
mysticalagriculture:aluminum_brass_crop[age=3]
mysticalagriculture:aluminum_brass_crop[age=4]
mysticalagriculture:aluminum_brass_crop[age=5]
mysticalagriculture:aluminum_brass_crop[age=6]
mysticalagriculture:aluminum_brass_crop[age=7]
mysticalagriculture:knightslime_crop[age=0]
mysticalagriculture:knightslime_crop[age=1]
mysticalagriculture:knightslime_crop[age=2]
mysticalagriculture:knightslime_crop[age=3]
mysticalagriculture:knightslime_crop[age=4]
mysticalagriculture:knightslime_crop[age=5]
mysticalagriculture:knightslime_crop[age=6]
mysticalagriculture:knightslime_crop[age=7]
mysticalagriculture:ardite_crop[age=0]
mysticalagriculture:ardite_crop[age=1]
mysticalagriculture:ardite_crop[age=2]
mysticalagriculture:ardite_crop[age=3]
mysticalagriculture:ardite_crop[age=4]
mysticalagriculture:ardite_crop[age=5]
mysticalagriculture:ardite_crop[age=6]
mysticalagriculture:ardite_crop[age=7]
mysticalagriculture:cobalt_crop[age=0]
mysticalagriculture:cobalt_crop[age=1]
mysticalagriculture:cobalt_crop[age=2]
mysticalagriculture:cobalt_crop[age=3]
mysticalagriculture:cobalt_crop[age=4]
mysticalagriculture:cobalt_crop[age=5]
mysticalagriculture:cobalt_crop[age=6]
mysticalagriculture:cobalt_crop[age=7]
mysticalagriculture:manyullyn_crop[age=0]
mysticalagriculture:manyullyn_crop[age=1]
mysticalagriculture:manyullyn_crop[age=2]
mysticalagriculture:manyullyn_crop[age=3]
mysticalagriculture:manyullyn_crop[age=4]
mysticalagriculture:manyullyn_crop[age=5]
mysticalagriculture:manyullyn_crop[age=6]
mysticalagriculture:manyullyn_crop[age=7]
mysticalagriculture:grains_of_infinity_crop[age=0]
mysticalagriculture:grains_of_infinity_crop[age=1]
mysticalagriculture:grains_of_infinity_crop[age=2]
mysticalagriculture:grains_of_infinity_crop[age=3]
mysticalagriculture:grains_of_infinity_crop[age=4]
mysticalagriculture:grains_of_infinity_crop[age=5]
mysticalagriculture:grains_of_infinity_crop[age=6]
mysticalagriculture:grains_of_infinity_crop[age=7]
mysticalagriculture:electrical_steel_crop[age=0]
mysticalagriculture:electrical_steel_crop[age=1]
mysticalagriculture:electrical_steel_crop[age=2]
mysticalagriculture:electrical_steel_crop[age=3]
mysticalagriculture:electrical_steel_crop[age=4]
mysticalagriculture:electrical_steel_crop[age=5]
mysticalagriculture:electrical_steel_crop[age=6]
mysticalagriculture:electrical_steel_crop[age=7]
mysticalagriculture:redstone_alloy_crop[age=0]
mysticalagriculture:redstone_alloy_crop[age=1]
mysticalagriculture:redstone_alloy_crop[age=2]
mysticalagriculture:redstone_alloy_crop[age=3]
mysticalagriculture:redstone_alloy_crop[age=4]
mysticalagriculture:redstone_alloy_crop[age=5]
mysticalagriculture:redstone_alloy_crop[age=6]
mysticalagriculture:redstone_alloy_crop[age=7]
mysticalagriculture:conductive_iron_crop[age=0]
mysticalagriculture:conductive_iron_crop[age=1]
mysticalagriculture:conductive_iron_crop[age=2]
mysticalagriculture:conductive_iron_crop[age=3]
mysticalagriculture:conductive_iron_crop[age=4]
mysticalagriculture:conductive_iron_crop[age=5]
mysticalagriculture:conductive_iron_crop[age=6]
mysticalagriculture:conductive_iron_crop[age=7]
mysticalagriculture:soularium_crop[age=0]
mysticalagriculture:soularium_crop[age=1]
mysticalagriculture:soularium_crop[age=2]
mysticalagriculture:soularium_crop[age=3]
mysticalagriculture:soularium_crop[age=4]
mysticalagriculture:soularium_crop[age=5]
mysticalagriculture:soularium_crop[age=6]
mysticalagriculture:soularium_crop[age=7]
mysticalagriculture:dark_steel_crop[age=0]
mysticalagriculture:dark_steel_crop[age=1]
mysticalagriculture:dark_steel_crop[age=2]
mysticalagriculture:dark_steel_crop[age=3]
mysticalagriculture:dark_steel_crop[age=4]
mysticalagriculture:dark_steel_crop[age=5]
mysticalagriculture:dark_steel_crop[age=6]
mysticalagriculture:dark_steel_crop[age=7]
mysticalagriculture:pulsating_iron_crop[age=0]
mysticalagriculture:pulsating_iron_crop[age=1]
mysticalagriculture:pulsating_iron_crop[age=2]
mysticalagriculture:pulsating_iron_crop[age=3]
mysticalagriculture:pulsating_iron_crop[age=4]
mysticalagriculture:pulsating_iron_crop[age=5]
mysticalagriculture:pulsating_iron_crop[age=6]
mysticalagriculture:pulsating_iron_crop[age=7]
mysticalagriculture:energetic_alloy_crop[age=0]
mysticalagriculture:energetic_alloy_crop[age=1]
mysticalagriculture:energetic_alloy_crop[age=2]
mysticalagriculture:energetic_alloy_crop[age=3]
mysticalagriculture:energetic_alloy_crop[age=4]
mysticalagriculture:energetic_alloy_crop[age=5]
mysticalagriculture:energetic_alloy_crop[age=6]
mysticalagriculture:energetic_alloy_crop[age=7]
mysticalagriculture:vibrant_alloy_crop[age=0]
mysticalagriculture:vibrant_alloy_crop[age=1]
mysticalagriculture:vibrant_alloy_crop[age=2]
mysticalagriculture:vibrant_alloy_crop[age=3]
mysticalagriculture:vibrant_alloy_crop[age=4]
mysticalagriculture:vibrant_alloy_crop[age=5]
mysticalagriculture:vibrant_alloy_crop[age=6]
mysticalagriculture:vibrant_alloy_crop[age=7]
mysticalagriculture:end_steel_crop[age=0]
mysticalagriculture:end_steel_crop[age=1]
mysticalagriculture:end_steel_crop[age=2]
mysticalagriculture:end_steel_crop[age=3]
mysticalagriculture:end_steel_crop[age=4]
mysticalagriculture:end_steel_crop[age=5]
mysticalagriculture:end_steel_crop[age=6]
mysticalagriculture:end_steel_crop[age=7]
mysticalagriculture:mystical_flower_crop[age=0]
mysticalagriculture:mystical_flower_crop[age=1]
mysticalagriculture:mystical_flower_crop[age=2]
mysticalagriculture:mystical_flower_crop[age=3]
mysticalagriculture:mystical_flower_crop[age=4]
mysticalagriculture:mystical_flower_crop[age=5]
mysticalagriculture:mystical_flower_crop[age=6]
mysticalagriculture:mystical_flower_crop[age=7]
mysticalagriculture:manasteel_crop[age=0]
mysticalagriculture:manasteel_crop[age=1]
mysticalagriculture:manasteel_crop[age=2]
mysticalagriculture:manasteel_crop[age=3]
mysticalagriculture:manasteel_crop[age=4]
mysticalagriculture:manasteel_crop[age=5]
mysticalagriculture:manasteel_crop[age=6]
mysticalagriculture:manasteel_crop[age=7]
mysticalagriculture:elementium_crop[age=0]
mysticalagriculture:elementium_crop[age=1]
mysticalagriculture:elementium_crop[age=2]
mysticalagriculture:elementium_crop[age=3]
mysticalagriculture:elementium_crop[age=4]
mysticalagriculture:elementium_crop[age=5]
mysticalagriculture:elementium_crop[age=6]
mysticalagriculture:elementium_crop[age=7]
mysticalagriculture:terrasteel_crop[age=0]
mysticalagriculture:terrasteel_crop[age=1]
mysticalagriculture:terrasteel_crop[age=2]
mysticalagriculture:terrasteel_crop[age=3]
mysticalagriculture:terrasteel_crop[age=4]
mysticalagriculture:terrasteel_crop[age=5]
mysticalagriculture:terrasteel_crop[age=6]
mysticalagriculture:terrasteel_crop[age=7]
mysticalagriculture:osmium_crop[age=0]
mysticalagriculture:osmium_crop[age=1]
mysticalagriculture:osmium_crop[age=2]
mysticalagriculture:osmium_crop[age=3]
mysticalagriculture:osmium_crop[age=4]
mysticalagriculture:osmium_crop[age=5]
mysticalagriculture:osmium_crop[age=6]
mysticalagriculture:osmium_crop[age=7]
mysticalagriculture:glowstone_ingot_crop[age=0]
mysticalagriculture:glowstone_ingot_crop[age=1]
mysticalagriculture:glowstone_ingot_crop[age=2]
mysticalagriculture:glowstone_ingot_crop[age=3]
mysticalagriculture:glowstone_ingot_crop[age=4]
mysticalagriculture:glowstone_ingot_crop[age=5]
mysticalagriculture:glowstone_ingot_crop[age=6]
mysticalagriculture:glowstone_ingot_crop[age=7]
mysticalagriculture:refined_obsidian_crop[age=0]
mysticalagriculture:refined_obsidian_crop[age=1]
mysticalagriculture:refined_obsidian_crop[age=2]
mysticalagriculture:refined_obsidian_crop[age=3]
mysticalagriculture:refined_obsidian_crop[age=4]
mysticalagriculture:refined_obsidian_crop[age=5]
mysticalagriculture:refined_obsidian_crop[age=6]
mysticalagriculture:refined_obsidian_crop[age=7]
mysticalagriculture:marble_crop[age=0]
mysticalagriculture:marble_crop[age=1]
mysticalagriculture:marble_crop[age=2]
mysticalagriculture:marble_crop[age=3]
mysticalagriculture:marble_crop[age=4]
mysticalagriculture:marble_crop[age=5]
mysticalagriculture:marble_crop[age=6]
mysticalagriculture:marble_crop[age=7]
mysticalagriculture:limestone_crop[age=0]
mysticalagriculture:limestone_crop[age=1]
mysticalagriculture:limestone_crop[age=2]
mysticalagriculture:limestone_crop[age=3]
mysticalagriculture:limestone_crop[age=4]
mysticalagriculture:limestone_crop[age=5]
mysticalagriculture:limestone_crop[age=6]
mysticalagriculture:limestone_crop[age=7]
mysticalagriculture:basalt_crop[age=0]
mysticalagriculture:basalt_crop[age=1]
mysticalagriculture:basalt_crop[age=2]
mysticalagriculture:basalt_crop[age=3]
mysticalagriculture:basalt_crop[age=4]
mysticalagriculture:basalt_crop[age=5]
mysticalagriculture:basalt_crop[age=6]
mysticalagriculture:basalt_crop[age=7]
mysticalagriculture:apatite_crop[age=0]
mysticalagriculture:apatite_crop[age=1]
mysticalagriculture:apatite_crop[age=2]
mysticalagriculture:apatite_crop[age=3]
mysticalagriculture:apatite_crop[age=4]
mysticalagriculture:apatite_crop[age=5]
mysticalagriculture:apatite_crop[age=6]
mysticalagriculture:apatite_crop[age=7]
mysticalagriculture:black_quartz_crop[age=0]
mysticalagriculture:black_quartz_crop[age=1]
mysticalagriculture:black_quartz_crop[age=2]
mysticalagriculture:black_quartz_crop[age=3]
mysticalagriculture:black_quartz_crop[age=4]
mysticalagriculture:black_quartz_crop[age=5]
mysticalagriculture:black_quartz_crop[age=6]
mysticalagriculture:black_quartz_crop[age=7]
mysticalagriculture:menril_crop[age=0]
mysticalagriculture:menril_crop[age=1]
mysticalagriculture:menril_crop[age=2]
mysticalagriculture:menril_crop[age=3]
mysticalagriculture:menril_crop[age=4]
mysticalagriculture:menril_crop[age=5]
mysticalagriculture:menril_crop[age=6]
mysticalagriculture:menril_crop[age=7]
mysticalagriculture:dilithium_crop[age=0]
mysticalagriculture:dilithium_crop[age=1]
mysticalagriculture:dilithium_crop[age=2]
mysticalagriculture:dilithium_crop[age=3]
mysticalagriculture:dilithium_crop[age=4]
mysticalagriculture:dilithium_crop[age=5]
mysticalagriculture:dilithium_crop[age=6]
mysticalagriculture:dilithium_crop[age=7]
mysticalagriculture:tritanium_crop[age=0]
mysticalagriculture:tritanium_crop[age=1]
mysticalagriculture:tritanium_crop[age=2]
mysticalagriculture:tritanium_crop[age=3]
mysticalagriculture:tritanium_crop[age=4]
mysticalagriculture:tritanium_crop[age=5]
mysticalagriculture:tritanium_crop[age=6]
mysticalagriculture:tritanium_crop[age=7]
mysticalagriculture:ender_amethyst_crop[age=0]
mysticalagriculture:ender_amethyst_crop[age=1]
mysticalagriculture:ender_amethyst_crop[age=2]
mysticalagriculture:ender_amethyst_crop[age=3]
mysticalagriculture:ender_amethyst_crop[age=4]
mysticalagriculture:ender_amethyst_crop[age=5]
mysticalagriculture:ender_amethyst_crop[age=6]
mysticalagriculture:ender_amethyst_crop[age=7]
mysticalagriculture:sky_stone_crop[age=0]
mysticalagriculture:sky_stone_crop[age=1]
mysticalagriculture:sky_stone_crop[age=2]
mysticalagriculture:sky_stone_crop[age=3]
mysticalagriculture:sky_stone_crop[age=4]
mysticalagriculture:sky_stone_crop[age=5]
mysticalagriculture:sky_stone_crop[age=6]
mysticalagriculture:sky_stone_crop[age=7]
mysticalagriculture:certus_quartz_crop[age=0]
mysticalagriculture:certus_quartz_crop[age=1]
mysticalagriculture:certus_quartz_crop[age=2]
mysticalagriculture:certus_quartz_crop[age=3]
mysticalagriculture:certus_quartz_crop[age=4]
mysticalagriculture:certus_quartz_crop[age=5]
mysticalagriculture:certus_quartz_crop[age=6]
mysticalagriculture:certus_quartz_crop[age=7]
mysticalagriculture:fluix_crop[age=0]
mysticalagriculture:fluix_crop[age=1]
mysticalagriculture:fluix_crop[age=2]
mysticalagriculture:fluix_crop[age=3]
mysticalagriculture:fluix_crop[age=4]
mysticalagriculture:fluix_crop[age=5]
mysticalagriculture:fluix_crop[age=6]
mysticalagriculture:fluix_crop[age=7]
mysticalagriculture:miners_torch[facing=up]
mysticalagriculture:miners_torch[facing=north]
mysticalagriculture:miners_torch[facing=south]
mysticalagriculture:miners_torch[facing=west]
mysticalagriculture:miners_torch[facing=east]
mysticalagradditions:storage[variant=essence]
mysticalagradditions:storage[variant=ingot]
mysticalagradditions:storage[variant=coal]
mysticalagradditions:special[variant=nether_star]
mysticalagradditions:special[variant=dragon_egg]
mysticalagradditions:special[variant=ph2]
mysticalagradditions:special[variant=ph3]
mysticalagradditions:special[variant=awakened_draconium]
mysticalagradditions:special[variant=neutronium]
mysticalagradditions:tinkering_table
mysticalagradditions:tier6_inferium_crop[age=0]
mysticalagradditions:tier6_inferium_crop[age=1]
mysticalagradditions:tier6_inferium_crop[age=2]
mysticalagradditions:tier6_inferium_crop[age=3]
mysticalagradditions:tier6_inferium_crop[age=4]
mysticalagradditions:tier6_inferium_crop[age=5]
mysticalagradditions:tier6_inferium_crop[age=6]
mysticalagradditions:tier6_inferium_crop[age=7]
mysticalagradditions:nether_star_crop[age=0]
mysticalagradditions:nether_star_crop[age=1]
mysticalagradditions:nether_star_crop[age=2]
mysticalagradditions:nether_star_crop[age=3]
mysticalagradditions:nether_star_crop[age=4]
mysticalagradditions:nether_star_crop[age=5]
mysticalagradditions:nether_star_crop[age=6]
mysticalagradditions:nether_star_crop[age=7]
mysticalagradditions:dragon_egg_crop[age=0]
mysticalagradditions:dragon_egg_crop[age=1]
mysticalagradditions:dragon_egg_crop[age=2]
mysticalagradditions:dragon_egg_crop[age=3]
mysticalagradditions:dragon_egg_crop[age=4]
mysticalagradditions:dragon_egg_crop[age=5]
mysticalagradditions:dragon_egg_crop[age=6]
mysticalagradditions:dragon_egg_crop[age=7]
mekanismgenerators:generator[active=true,facing=down,type=heat_generator]
mekanismgenerators:generator[active=true,facing=down,type=solar_generator]
mekanismgenerators:generator[active=true,facing=down,type=gas_generator]
mekanismgenerators:generator[active=true,facing=down,type=bio_generator]
mekanismgenerators:generator[active=true,facing=down,type=advanced_solar_generator]
mekanismgenerators:generator[active=true,facing=down,type=wind_generator]
mekanismgenerators:generator[active=true,facing=down,type=turbine_rotor]
mekanismgenerators:generator[active=true,facing=down,type=rotational_complex]
mekanismgenerators:generator[active=true,facing=down,type=electromagnetic_coil]
mekanismgenerators:generator[active=true,facing=down,type=turbine_casing]
mekanismgenerators:generator[active=true,facing=down,type=turbine_valve]
mekanismgenerators:generator[active=true,facing=down,type=turbine_vent]
mekanismgenerators:generator[active=true,facing=down,type=saturating_condenser]
mekanismgenerators:generator[active=true,facing=up,type=heat_generator]
mekanismgenerators:generator[active=true,facing=up,type=solar_generator]
mekanismgenerators:generator[active=true,facing=up,type=gas_generator]
mekanismgenerators:generator[active=true,facing=up,type=bio_generator]
mekanismgenerators:generator[active=true,facing=up,type=advanced_solar_generator]
mekanismgenerators:generator[active=true,facing=up,type=wind_generator]
mekanismgenerators:generator[active=true,facing=up,type=turbine_rotor]
mekanismgenerators:generator[active=true,facing=up,type=rotational_complex]
mekanismgenerators:generator[active=true,facing=up,type=electromagnetic_coil]
mekanismgenerators:generator[active=true,facing=up,type=turbine_casing]
mekanismgenerators:generator[active=true,facing=up,type=turbine_valve]
mekanismgenerators:generator[active=true,facing=up,type=turbine_vent]
mekanismgenerators:generator[active=true,facing=up,type=saturating_condenser]
mekanismgenerators:generator[active=true,facing=north,type=heat_generator]
mekanismgenerators:generator[active=true,facing=north,type=solar_generator]
mekanismgenerators:generator[active=true,facing=north,type=gas_generator]
mekanismgenerators:generator[active=true,facing=north,type=bio_generator]
mekanismgenerators:generator[active=true,facing=north,type=advanced_solar_generator]
mekanismgenerators:generator[active=true,facing=north,type=wind_generator]
mekanismgenerators:generator[active=true,facing=north,type=turbine_rotor]
mekanismgenerators:generator[active=true,facing=north,type=rotational_complex]
mekanismgenerators:generator[active=true,facing=north,type=electromagnetic_coil]
mekanismgenerators:generator[active=true,facing=north,type=turbine_casing]
mekanismgenerators:generator[active=true,facing=north,type=turbine_valve]
mekanismgenerators:generator[active=true,facing=north,type=turbine_vent]
mekanismgenerators:generator[active=true,facing=north,type=saturating_condenser]
mekanismgenerators:generator[active=true,facing=south,type=heat_generator]
mekanismgenerators:generator[active=true,facing=south,type=solar_generator]
mekanismgenerators:generator[active=true,facing=south,type=gas_generator]
mekanismgenerators:generator[active=true,facing=south,type=bio_generator]
mekanismgenerators:generator[active=true,facing=south,type=advanced_solar_generator]
mekanismgenerators:generator[active=true,facing=south,type=wind_generator]
mekanismgenerators:generator[active=true,facing=south,type=turbine_rotor]
mekanismgenerators:generator[active=true,facing=south,type=rotational_complex]
mekanismgenerators:generator[active=true,facing=south,type=electromagnetic_coil]
mekanismgenerators:generator[active=true,facing=south,type=turbine_casing]
mekanismgenerators:generator[active=true,facing=south,type=turbine_valve]
mekanismgenerators:generator[active=true,facing=south,type=turbine_vent]
mekanismgenerators:generator[active=true,facing=south,type=saturating_condenser]
mekanismgenerators:generator[active=true,facing=west,type=heat_generator]
mekanismgenerators:generator[active=true,facing=west,type=solar_generator]
mekanismgenerators:generator[active=true,facing=west,type=gas_generator]
mekanismgenerators:generator[active=true,facing=west,type=bio_generator]
mekanismgenerators:generator[active=true,facing=west,type=advanced_solar_generator]
mekanismgenerators:generator[active=true,facing=west,type=wind_generator]
mekanismgenerators:generator[active=true,facing=west,type=turbine_rotor]
mekanismgenerators:generator[active=true,facing=west,type=rotational_complex]
mekanismgenerators:generator[active=true,facing=west,type=electromagnetic_coil]
mekanismgenerators:generator[active=true,facing=west,type=turbine_casing]
mekanismgenerators:generator[active=true,facing=west,type=turbine_valve]
mekanismgenerators:generator[active=true,facing=west,type=turbine_vent]
mekanismgenerators:generator[active=true,facing=west,type=saturating_condenser]
mekanismgenerators:generator[active=true,facing=east,type=heat_generator]
mekanismgenerators:generator[active=true,facing=east,type=solar_generator]
mekanismgenerators:generator[active=true,facing=east,type=gas_generator]
mekanismgenerators:generator[active=true,facing=east,type=bio_generator]
mekanismgenerators:generator[active=true,facing=east,type=advanced_solar_generator]
mekanismgenerators:generator[active=true,facing=east,type=wind_generator]
mekanismgenerators:generator[active=true,facing=east,type=turbine_rotor]
mekanismgenerators:generator[active=true,facing=east,type=rotational_complex]
mekanismgenerators:generator[active=true,facing=east,type=electromagnetic_coil]
mekanismgenerators:generator[active=true,facing=east,type=turbine_casing]
mekanismgenerators:generator[active=true,facing=east,type=turbine_valve]
mekanismgenerators:generator[active=true,facing=east,type=turbine_vent]
mekanismgenerators:generator[active=true,facing=east,type=saturating_condenser]
mekanismgenerators:generator[active=false,facing=down,type=heat_generator]
mekanismgenerators:generator[active=false,facing=down,type=solar_generator]
mekanismgenerators:generator[active=false,facing=down,type=gas_generator]
mekanismgenerators:generator[active=false,facing=down,type=bio_generator]
mekanismgenerators:generator[active=false,facing=down,type=advanced_solar_generator]
mekanismgenerators:generator[active=false,facing=down,type=wind_generator]
mekanismgenerators:generator[active=false,facing=down,type=turbine_rotor]
mekanismgenerators:generator[active=false,facing=down,type=rotational_complex]
mekanismgenerators:generator[active=false,facing=down,type=electromagnetic_coil]
mekanismgenerators:generator[active=false,facing=down,type=turbine_casing]
mekanismgenerators:generator[active=false,facing=down,type=turbine_valve]
mekanismgenerators:generator[active=false,facing=down,type=turbine_vent]
mekanismgenerators:generator[active=false,facing=down,type=saturating_condenser]
mekanismgenerators:generator[active=false,facing=up,type=heat_generator]
mekanismgenerators:generator[active=false,facing=up,type=solar_generator]
mekanismgenerators:generator[active=false,facing=up,type=gas_generator]
mekanismgenerators:generator[active=false,facing=up,type=bio_generator]
mekanismgenerators:generator[active=false,facing=up,type=advanced_solar_generator]
mekanismgenerators:generator[active=false,facing=up,type=wind_generator]
mekanismgenerators:generator[active=false,facing=up,type=turbine_rotor]
mekanismgenerators:generator[active=false,facing=up,type=rotational_complex]
mekanismgenerators:generator[active=false,facing=up,type=electromagnetic_coil]
mekanismgenerators:generator[active=false,facing=up,type=turbine_casing]
mekanismgenerators:generator[active=false,facing=up,type=turbine_valve]
mekanismgenerators:generator[active=false,facing=up,type=turbine_vent]
mekanismgenerators:generator[active=false,facing=up,type=saturating_condenser]
mekanismgenerators:generator[active=false,facing=north,type=heat_generator]
mekanismgenerators:generator[active=false,facing=north,type=solar_generator]
mekanismgenerators:generator[active=false,facing=north,type=gas_generator]
mekanismgenerators:generator[active=false,facing=north,type=bio_generator]
mekanismgenerators:generator[active=false,facing=north,type=advanced_solar_generator]
mekanismgenerators:generator[active=false,facing=north,type=wind_generator]
mekanismgenerators:generator[active=false,facing=north,type=turbine_rotor]
mekanismgenerators:generator[active=false,facing=north,type=rotational_complex]
mekanismgenerators:generator[active=false,facing=north,type=electromagnetic_coil]
mekanismgenerators:generator[active=false,facing=north,type=turbine_casing]
mekanismgenerators:generator[active=false,facing=north,type=turbine_valve]
mekanismgenerators:generator[active=false,facing=north,type=turbine_vent]
mekanismgenerators:generator[active=false,facing=north,type=saturating_condenser]
mekanismgenerators:generator[active=false,facing=south,type=heat_generator]
mekanismgenerators:generator[active=false,facing=south,type=solar_generator]
mekanismgenerators:generator[active=false,facing=south,type=gas_generator]
mekanismgenerators:generator[active=false,facing=south,type=bio_generator]
mekanismgenerators:generator[active=false,facing=south,type=advanced_solar_generator]
mekanismgenerators:generator[active=false,facing=south,type=wind_generator]
mekanismgenerators:generator[active=false,facing=south,type=turbine_rotor]
mekanismgenerators:generator[active=false,facing=south,type=rotational_complex]
mekanismgenerators:generator[active=false,facing=south,type=electromagnetic_coil]
mekanismgenerators:generator[active=false,facing=south,type=turbine_casing]
mekanismgenerators:generator[active=false,facing=south,type=turbine_valve]
mekanismgenerators:generator[active=false,facing=south,type=turbine_vent]
mekanismgenerators:generator[active=false,facing=south,type=saturating_condenser]
mekanismgenerators:generator[active=false,facing=west,type=heat_generator]
mekanismgenerators:generator[active=false,facing=west,type=solar_generator]
mekanismgenerators:generator[active=false,facing=west,type=gas_generator]
mekanismgenerators:generator[active=false,facing=west,type=bio_generator]
mekanismgenerators:generator[active=false,facing=west,type=advanced_solar_generator]
mekanismgenerators:generator[active=false,facing=west,type=wind_generator]
mekanismgenerators:generator[active=false,facing=west,type=turbine_rotor]
mekanismgenerators:generator[active=false,facing=west,type=rotational_complex]
mekanismgenerators:generator[active=false,facing=west,type=electromagnetic_coil]
mekanismgenerators:generator[active=false,facing=west,type=turbine_casing]
mekanismgenerators:generator[active=false,facing=west,type=turbine_valve]
mekanismgenerators:generator[active=false,facing=west,type=turbine_vent]
mekanismgenerators:generator[active=false,facing=west,type=saturating_condenser]
mekanismgenerators:generator[active=false,facing=east,type=heat_generator]
mekanismgenerators:generator[active=false,facing=east,type=solar_generator]
mekanismgenerators:generator[active=false,facing=east,type=gas_generator]
mekanismgenerators:generator[active=false,facing=east,type=bio_generator]
mekanismgenerators:generator[active=false,facing=east,type=advanced_solar_generator]
mekanismgenerators:generator[active=false,facing=east,type=wind_generator]
mekanismgenerators:generator[active=false,facing=east,type=turbine_rotor]
mekanismgenerators:generator[active=false,facing=east,type=rotational_complex]
mekanismgenerators:generator[active=false,facing=east,type=electromagnetic_coil]
mekanismgenerators:generator[active=false,facing=east,type=turbine_casing]
mekanismgenerators:generator[active=false,facing=east,type=turbine_valve]
mekanismgenerators:generator[active=false,facing=east,type=turbine_vent]
mekanismgenerators:generator[active=false,facing=east,type=saturating_condenser]
mekanismgenerators:reactor[active=true,type=reactor_controller]
mekanismgenerators:reactor[active=true,type=reactor_frame]
mekanismgenerators:reactor[active=true,type=reactor_port]
mekanismgenerators:reactor[active=true,type=reactor_logic_adapter]
mekanismgenerators:reactor[active=false,type=reactor_controller]
mekanismgenerators:reactor[active=false,type=reactor_frame]
mekanismgenerators:reactor[active=false,type=reactor_port]
mekanismgenerators:reactor[active=false,type=reactor_logic_adapter]
mekanismgenerators:reactorglass[active=true,type=reactor_glass]
mekanismgenerators:reactorglass[active=true,type=laser_focus_matrix]
mekanismgenerators:reactorglass[active=false,type=reactor_glass]
mekanismgenerators:reactorglass[active=false,type=laser_focus_matrix]
techguns:basicmachine[machinetype=ammo_press]
techguns:basicmachine[machinetype=metal_press]
techguns:basicmachine[machinetype=chem_lab]
techguns:basicmachine[machinetype=turret]
techguns:basicmachine[machinetype=dungeon_scanner]
techguns:basicmachine[machinetype=dungeon_generator]
techguns:simplemachine[facing=north,machinetype=camo_bench]
techguns:simplemachine[facing=north,machinetype=repair_bench]
techguns:simplemachine[facing=north,machinetype=charging_station]
techguns:simplemachine[facing=north,machinetype=blast_furnace]
techguns:simplemachine[facing=south,machinetype=camo_bench]
techguns:simplemachine[facing=south,machinetype=repair_bench]
techguns:simplemachine[facing=south,machinetype=charging_station]
techguns:simplemachine[facing=south,machinetype=blast_furnace]
techguns:simplemachine[facing=west,machinetype=camo_bench]
techguns:simplemachine[facing=west,machinetype=repair_bench]
techguns:simplemachine[facing=west,machinetype=charging_station]
techguns:simplemachine[facing=west,machinetype=blast_furnace]
techguns:simplemachine[facing=east,machinetype=camo_bench]
techguns:simplemachine[facing=east,machinetype=repair_bench]
techguns:simplemachine[facing=east,machinetype=charging_station]
techguns:simplemachine[facing=east,machinetype=blast_furnace]
techguns:simplemachine2[facing=north,machinetype=grinder]
techguns:simplemachine2[facing=north,machinetype=armor_bench]
techguns:simplemachine2[facing=south,machinetype=grinder]
techguns:simplemachine2[facing=south,machinetype=armor_bench]
techguns:simplemachine2[facing=west,machinetype=grinder]
techguns:simplemachine2[facing=west,machinetype=armor_bench]
techguns:simplemachine2[facing=east,machinetype=grinder]
techguns:simplemachine2[facing=east,machinetype=armor_bench]
techguns:multiblockmachine[facing=north,formed=true,machinetype=fabricator_housing]
techguns:multiblockmachine[facing=north,formed=true,machinetype=fabricator_glass]
techguns:multiblockmachine[facing=north,formed=true,machinetype=fabricator_controller]
techguns:multiblockmachine[facing=north,formed=true,machinetype=reactionchamber_housing]
techguns:multiblockmachine[facing=north,formed=true,machinetype=reactionchamber_glass]
techguns:multiblockmachine[facing=north,formed=true,machinetype=reactionchamber_controller]
techguns:multiblockmachine[facing=north,formed=false,machinetype=fabricator_housing]
techguns:multiblockmachine[facing=north,formed=false,machinetype=fabricator_glass]
techguns:multiblockmachine[facing=north,formed=false,machinetype=fabricator_controller]
techguns:multiblockmachine[facing=north,formed=false,machinetype=reactionchamber_housing]
techguns:multiblockmachine[facing=north,formed=false,machinetype=reactionchamber_glass]
techguns:multiblockmachine[facing=north,formed=false,machinetype=reactionchamber_controller]
techguns:multiblockmachine[facing=south,formed=true,machinetype=fabricator_housing]
techguns:multiblockmachine[facing=south,formed=true,machinetype=fabricator_glass]
techguns:multiblockmachine[facing=south,formed=true,machinetype=fabricator_controller]
techguns:multiblockmachine[facing=south,formed=true,machinetype=reactionchamber_housing]
techguns:multiblockmachine[facing=south,formed=true,machinetype=reactionchamber_glass]
techguns:multiblockmachine[facing=south,formed=true,machinetype=reactionchamber_controller]
techguns:multiblockmachine[facing=south,formed=false,machinetype=fabricator_housing]
techguns:multiblockmachine[facing=south,formed=false,machinetype=fabricator_glass]
techguns:multiblockmachine[facing=south,formed=false,machinetype=fabricator_controller]
techguns:multiblockmachine[facing=south,formed=false,machinetype=reactionchamber_housing]
techguns:multiblockmachine[facing=south,formed=false,machinetype=reactionchamber_glass]
techguns:multiblockmachine[facing=south,formed=false,machinetype=reactionchamber_controller]
techguns:multiblockmachine[facing=west,formed=true,machinetype=fabricator_housing]
techguns:multiblockmachine[facing=west,formed=true,machinetype=fabricator_glass]
techguns:multiblockmachine[facing=west,formed=true,machinetype=fabricator_controller]
techguns:multiblockmachine[facing=west,formed=true,machinetype=reactionchamber_housing]
techguns:multiblockmachine[facing=west,formed=true,machinetype=reactionchamber_glass]
techguns:multiblockmachine[facing=west,formed=true,machinetype=reactionchamber_controller]
techguns:multiblockmachine[facing=west,formed=false,machinetype=fabricator_housing]
techguns:multiblockmachine[facing=west,formed=false,machinetype=fabricator_glass]
techguns:multiblockmachine[facing=west,formed=false,machinetype=fabricator_controller]
techguns:multiblockmachine[facing=west,formed=false,machinetype=reactionchamber_housing]
techguns:multiblockmachine[facing=west,formed=false,machinetype=reactionchamber_glass]
techguns:multiblockmachine[facing=west,formed=false,machinetype=reactionchamber_controller]
techguns:multiblockmachine[facing=east,formed=true,machinetype=fabricator_housing]
techguns:multiblockmachine[facing=east,formed=true,machinetype=fabricator_glass]
techguns:multiblockmachine[facing=east,formed=true,machinetype=fabricator_controller]
techguns:multiblockmachine[facing=east,formed=true,machinetype=reactionchamber_housing]
techguns:multiblockmachine[facing=east,formed=true,machinetype=reactionchamber_glass]
techguns:multiblockmachine[facing=east,formed=true,machinetype=reactionchamber_controller]
techguns:multiblockmachine[facing=east,formed=false,machinetype=fabricator_housing]
techguns:multiblockmachine[facing=east,formed=false,machinetype=fabricator_glass]
techguns:multiblockmachine[facing=east,formed=false,machinetype=fabricator_controller]
techguns:multiblockmachine[facing=east,formed=false,machinetype=reactionchamber_housing]
techguns:multiblockmachine[facing=east,formed=false,machinetype=reactionchamber_glass]
techguns:multiblockmachine[facing=east,formed=false,machinetype=reactionchamber_controller]
techguns:basicore[type=ore_copper]
techguns:basicore[type=ore_tin]
techguns:basicore[type=ore_lead]
techguns:basicore[type=ore_titanium]
techguns:basicore[type=ore_uranium]
techguns:bioblob[facing=down,size=0]
techguns:bioblob[facing=down,size=1]
techguns:bioblob[facing=down,size=2]
techguns:bioblob[facing=up,size=0]
techguns:bioblob[facing=up,size=1]
techguns:bioblob[facing=up,size=2]
techguns:bioblob[facing=north,size=0]
techguns:bioblob[facing=north,size=1]
techguns:bioblob[facing=north,size=2]
techguns:bioblob[facing=south,size=0]
techguns:bioblob[facing=south,size=1]
techguns:bioblob[facing=south,size=2]
techguns:bioblob[facing=west,size=0]
techguns:bioblob[facing=west,size=1]
techguns:bioblob[facing=west,size=2]
techguns:bioblob[facing=east,size=0]
techguns:bioblob[facing=east,size=1]
techguns:bioblob[facing=east,size=2]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=true,east=true,north=true,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=true,east=true,north=true,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=true,east=true,north=true,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=true,east=true,north=true,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=true,east=true,north=false,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=true,east=true,north=false,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=true,east=true,north=false,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=true,east=true,north=false,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=true,east=false,north=true,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=true,east=false,north=true,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=true,east=false,north=true,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=true,east=false,north=true,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=true,east=false,north=false,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=true,east=false,north=false,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=true,east=false,north=false,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=true,east=false,north=false,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=false,east=true,north=true,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=false,east=true,north=true,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=false,east=true,north=true,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=false,east=true,north=true,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=false,east=true,north=false,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=false,east=true,north=false,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=false,east=true,north=false,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=false,east=true,north=false,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=false,east=false,north=true,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=false,east=false,north=true,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=false,east=false,north=true,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=false,east=false,north=true,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=false,east=false,north=false,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=false,east=false,north=false,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=false,east=false,north=false,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=true,corner_wn=false,east=false,north=false,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=true,east=true,north=true,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=true,east=true,north=true,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=true,east=true,north=true,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=true,east=true,north=true,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=true,east=true,north=false,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=true,east=true,north=false,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=true,east=true,north=false,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=true,east=true,north=false,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=true,east=false,north=true,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=true,east=false,north=true,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=true,east=false,north=true,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=true,east=false,north=true,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=true,east=false,north=false,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=true,east=false,north=false,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=true,east=false,north=false,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=true,east=false,north=false,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=false,east=true,north=true,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=false,east=true,north=true,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=false,east=true,north=true,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=false,east=true,north=true,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=false,east=true,north=false,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=false,east=true,north=false,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=false,east=true,north=false,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=false,east=true,north=false,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=false,east=false,north=true,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=false,east=false,north=true,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=false,east=false,north=true,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=false,east=false,north=true,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=false,east=false,north=false,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=false,east=false,north=false,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=false,east=false,north=false,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=true,corner_sw=false,corner_wn=false,east=false,north=false,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=true,east=true,north=true,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=true,east=true,north=true,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=true,east=true,north=true,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=true,east=true,north=true,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=true,east=true,north=false,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=true,east=true,north=false,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=true,east=true,north=false,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=true,east=true,north=false,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=true,east=false,north=true,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=true,east=false,north=true,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=true,east=false,north=true,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=true,east=false,north=true,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=true,east=false,north=false,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=true,east=false,north=false,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=true,east=false,north=false,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=true,east=false,north=false,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=false,east=true,north=true,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=false,east=true,north=true,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=false,east=true,north=true,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=false,east=true,north=true,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=false,east=true,north=false,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=false,east=true,north=false,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=false,east=true,north=false,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=false,east=true,north=false,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=false,east=false,north=true,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=false,east=false,north=true,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=false,east=false,north=true,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=false,east=false,north=true,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=false,east=false,north=false,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=false,east=false,north=false,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=false,east=false,north=false,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=true,corner_wn=false,east=false,north=false,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=true,east=true,north=true,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=true,east=true,north=true,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=true,east=true,north=true,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=true,east=true,north=true,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=true,east=true,north=false,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=true,east=true,north=false,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=true,east=true,north=false,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=true,east=true,north=false,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=true,east=false,north=true,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=true,east=false,north=true,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=true,east=false,north=true,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=true,east=false,north=true,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=true,east=false,north=false,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=true,east=false,north=false,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=true,east=false,north=false,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=true,east=false,north=false,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=false,east=true,north=true,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=false,east=true,north=true,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=false,east=true,north=true,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=false,east=true,north=true,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=false,east=true,north=false,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=false,east=true,north=false,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=false,east=true,north=false,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=false,east=true,north=false,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=false,east=false,north=true,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=false,east=false,north=true,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=false,east=false,north=true,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=false,east=false,north=true,south=false,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=false,east=false,north=false,south=true,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=false,east=false,north=false,south=true,west=false]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=false,east=false,north=false,south=false,west=true]
techguns:sandbags[corner_es=true,corner_ne=false,corner_sw=false,corner_wn=false,east=false,north=false,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=true,east=true,north=true,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=true,east=true,north=true,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=true,east=true,north=true,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=true,east=true,north=true,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=true,east=true,north=false,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=true,east=true,north=false,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=true,east=true,north=false,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=true,east=true,north=false,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=true,east=false,north=true,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=true,east=false,north=true,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=true,east=false,north=true,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=true,east=false,north=true,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=true,east=false,north=false,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=true,east=false,north=false,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=true,east=false,north=false,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=true,east=false,north=false,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=false,east=true,north=true,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=false,east=true,north=true,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=false,east=true,north=true,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=false,east=true,north=true,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=false,east=true,north=false,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=false,east=true,north=false,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=false,east=true,north=false,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=false,east=true,north=false,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=false,east=false,north=true,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=false,east=false,north=true,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=false,east=false,north=true,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=false,east=false,north=true,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=false,east=false,north=false,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=false,east=false,north=false,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=false,east=false,north=false,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=true,corner_wn=false,east=false,north=false,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=true,east=true,north=true,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=true,east=true,north=true,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=true,east=true,north=true,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=true,east=true,north=true,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=true,east=true,north=false,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=true,east=true,north=false,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=true,east=true,north=false,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=true,east=true,north=false,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=true,east=false,north=true,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=true,east=false,north=true,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=true,east=false,north=true,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=true,east=false,north=true,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=true,east=false,north=false,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=true,east=false,north=false,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=true,east=false,north=false,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=true,east=false,north=false,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=false,east=true,north=true,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=false,east=true,north=true,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=false,east=true,north=true,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=false,east=true,north=true,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=false,east=true,north=false,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=false,east=true,north=false,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=false,east=true,north=false,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=false,east=true,north=false,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=false,east=false,north=true,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=false,east=false,north=true,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=false,east=false,north=true,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=false,east=false,north=true,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=false,east=false,north=false,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=false,east=false,north=false,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=false,east=false,north=false,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=true,corner_sw=false,corner_wn=false,east=false,north=false,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=true,east=true,north=true,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=true,east=true,north=true,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=true,east=true,north=true,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=true,east=true,north=true,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=true,east=true,north=false,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=true,east=true,north=false,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=true,east=true,north=false,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=true,east=true,north=false,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=true,east=false,north=true,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=true,east=false,north=true,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=true,east=false,north=true,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=true,east=false,north=true,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=true,east=false,north=false,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=true,east=false,north=false,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=true,east=false,north=false,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=true,east=false,north=false,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=false,east=true,north=true,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=false,east=true,north=true,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=false,east=true,north=true,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=false,east=true,north=true,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=false,east=true,north=false,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=false,east=true,north=false,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=false,east=true,north=false,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=false,east=true,north=false,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=false,east=false,north=true,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=false,east=false,north=true,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=false,east=false,north=true,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=false,east=false,north=true,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=false,east=false,north=false,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=false,east=false,north=false,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=false,east=false,north=false,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=true,corner_wn=false,east=false,north=false,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=true,east=true,north=true,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=true,east=true,north=true,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=true,east=true,north=true,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=true,east=true,north=true,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=true,east=true,north=false,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=true,east=true,north=false,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=true,east=true,north=false,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=true,east=true,north=false,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=true,east=false,north=true,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=true,east=false,north=true,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=true,east=false,north=true,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=true,east=false,north=true,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=true,east=false,north=false,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=true,east=false,north=false,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=true,east=false,north=false,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=true,east=false,north=false,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=false,east=true,north=true,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=false,east=true,north=true,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=false,east=true,north=true,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=false,east=true,north=true,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=false,east=true,north=false,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=false,east=true,north=false,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=false,east=true,north=false,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=false,east=true,north=false,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=false,east=false,north=true,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=false,east=false,north=true,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=false,east=false,north=true,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=false,east=false,north=true,south=false,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=false,east=false,north=false,south=true,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=false,east=false,north=false,south=true,west=false]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=false,east=false,north=false,south=false,west=true]
techguns:sandbags[corner_es=false,corner_ne=false,corner_sw=false,corner_wn=false,east=false,north=false,south=false,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=down,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=up,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=north,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=south,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=west,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=true,facing=east,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
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techguns:lamp0[down=true,east=false,facing=down,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
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techguns:lamp0[down=true,east=false,facing=down,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=down,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow_lantern,north=false,south=true,up=true,west=true]
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techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
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techguns:lamp0[down=true,east=false,facing=up,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=up,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow,north=true,south=false,up=true,west=true]
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techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow,north=false,south=true,up=false,west=true]
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techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=white,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=white,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=white,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=white,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=white,north=true,south=false,up=false,west=true]
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techguns:lamp0[down=true,east=false,facing=north,lamp_type=white,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=white,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=white,north=false,south=true,up=false,west=true]
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techguns:lamp0[down=true,east=false,facing=north,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
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techguns:lamp0[down=true,east=false,facing=north,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
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techguns:lamp0[down=true,east=false,facing=north,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=north,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=south,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=west,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=true,east=false,facing=east,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white,north=true,south=true,up=false,west=true]
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techguns:lamp0[down=false,east=true,facing=down,lamp_type=white,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white,north=false,south=true,up=false,west=false]
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techguns:lamp0[down=false,east=true,facing=down,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=down,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow,north=false,south=true,up=false,west=true]
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techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=up,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=north,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow,north=true,south=true,up=false,west=false]
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techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
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techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow_lantern,north=false,south=true,up=true,west=true]
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techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
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techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=south,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
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techguns:lamp0[down=false,east=true,facing=west,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
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techguns:lamp0[down=false,east=true,facing=west,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
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techguns:lamp0[down=false,east=true,facing=west,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
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techguns:lamp0[down=false,east=true,facing=west,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
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techguns:lamp0[down=false,east=true,facing=west,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=west,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow,north=true,south=true,up=false,west=false]
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techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow,north=true,south=false,up=false,west=true]
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techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white,north=true,south=false,up=true,west=true]
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techguns:lamp0[down=false,east=true,facing=east,lamp_type=white,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white,north=false,south=true,up=true,west=true]
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techguns:lamp0[down=false,east=true,facing=east,lamp_type=white,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=true,facing=east,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
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techguns:lamp0[down=false,east=false,facing=down,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=down,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow,north=true,south=false,up=true,west=true]
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techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow,north=false,south=true,up=false,west=true]
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techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=up,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow_lantern,north=true,south=false,up=false,west=false]
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techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=north,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=white,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=white,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=white,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=white,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=white,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=white,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=white,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=white,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=white,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=white,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=white,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=white,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
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techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
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techguns:lamp0[down=false,east=false,facing=south,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
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techguns:lamp0[down=false,east=false,facing=south,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
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techguns:lamp0[down=false,east=false,facing=south,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=south,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=yellow,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=yellow,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=yellow,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=yellow,north=true,south=false,up=false,west=true]
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techguns:lamp0[down=false,east=false,facing=west,lamp_type=yellow,north=false,south=true,up=true,west=true]
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techguns:lamp0[down=false,east=false,facing=west,lamp_type=yellow,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=yellow,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=yellow,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=white,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=white,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=white,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=white,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=white,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=white,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=white,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=white,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=white,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=white,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=white,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=white,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=yellow_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=yellow_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=yellow_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=white_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=white_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=west,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=yellow_lantern,north=false,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white_lantern,north=true,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white_lantern,north=true,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white_lantern,north=true,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white_lantern,north=true,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white_lantern,north=true,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white_lantern,north=true,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white_lantern,north=true,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white_lantern,north=true,south=false,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white_lantern,north=false,south=true,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white_lantern,north=false,south=true,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white_lantern,north=false,south=true,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white_lantern,north=false,south=true,up=false,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white_lantern,north=false,south=false,up=true,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white_lantern,north=false,south=false,up=true,west=false]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white_lantern,north=false,south=false,up=false,west=true]
techguns:lamp0[down=false,east=false,facing=east,lamp_type=white_lantern,north=false,south=false,up=false,west=false]
techguns:metalpanel[type=container_red]
techguns:metalpanel[type=container_green]
techguns:metalpanel[type=container_blue]
techguns:metalpanel[type=container_orange]
techguns:metalpanel[type=panel_large_border]
techguns:metalpanel[type=steelframe_blue]
techguns:metalpanel[type=steelframe_dark]
techguns:metalpanel[type=steelframe_scaffold]
techguns:nethermetal[type=panel]
techguns:nethermetal[type=grate1]
techguns:nethermetal[type=grate2]
techguns:nethermetal[type=grey_dark]
techguns:nethermetal[type=grey]
techguns:nethermetal[type=grey_tiles]
techguns:nethermetal[type=border_red]
techguns:nethermetal[type=plate_black]
techguns:nethermetal[type=plate_red]
techguns:nethermetal[type=border_lava]
techguns:concrete[type=concrete_brown]
techguns:concrete[type=concrete_brown_light]
techguns:concrete[type=concrete_grey]
techguns:concrete[type=concrete_grey_dark]
techguns:concrete[type=concrete_brown_pipes]
techguns:concrete[type=concrete_brown_light_scaff]
techguns:ladder0[facing=north,type=metal]
techguns:ladder0[facing=north,type=shiny]
techguns:ladder0[facing=north,type=rusty]
techguns:ladder0[facing=north,type=carbon]
techguns:ladder0[facing=south,type=metal]
techguns:ladder0[facing=south,type=shiny]
techguns:ladder0[facing=south,type=rusty]
techguns:ladder0[facing=south,type=carbon]
techguns:ladder0[facing=west,type=metal]
techguns:ladder0[facing=west,type=shiny]
techguns:ladder0[facing=west,type=rusty]
techguns:ladder0[facing=west,type=carbon]
techguns:ladder0[facing=east,type=metal]
techguns:ladder0[facing=east,type=shiny]
techguns:ladder0[facing=east,type=rusty]
techguns:ladder0[facing=east,type=carbon]
techguns:door3x3[master=true,state=closed,type=metal,zplane=true]
techguns:door3x3[master=true,state=closed,type=metal,zplane=false]
techguns:door3x3[master=true,state=closed,type=hangar_up,zplane=true]
techguns:door3x3[master=true,state=closed,type=hangar_up,zplane=false]
techguns:door3x3[master=true,state=closed,type=hangar_down,zplane=true]
techguns:door3x3[master=true,state=closed,type=hangar_down,zplane=false]
techguns:door3x3[master=true,state=opened,type=metal,zplane=true]
techguns:door3x3[master=true,state=opened,type=metal,zplane=false]
techguns:door3x3[master=true,state=opened,type=hangar_up,zplane=true]
techguns:door3x3[master=true,state=opened,type=hangar_up,zplane=false]
techguns:door3x3[master=true,state=opened,type=hangar_down,zplane=true]
techguns:door3x3[master=true,state=opened,type=hangar_down,zplane=false]
techguns:door3x3[master=true,state=opening,type=metal,zplane=true]
techguns:door3x3[master=true,state=opening,type=metal,zplane=false]
techguns:door3x3[master=true,state=opening,type=hangar_up,zplane=true]
techguns:door3x3[master=true,state=opening,type=hangar_up,zplane=false]
techguns:door3x3[master=true,state=opening,type=hangar_down,zplane=true]
techguns:door3x3[master=true,state=opening,type=hangar_down,zplane=false]
techguns:door3x3[master=true,state=closing,type=metal,zplane=true]
techguns:door3x3[master=true,state=closing,type=metal,zplane=false]
techguns:door3x3[master=true,state=closing,type=hangar_up,zplane=true]
techguns:door3x3[master=true,state=closing,type=hangar_up,zplane=false]
techguns:door3x3[master=true,state=closing,type=hangar_down,zplane=true]
techguns:door3x3[master=true,state=closing,type=hangar_down,zplane=false]
techguns:door3x3[master=false,state=closed,type=metal,zplane=true]
techguns:door3x3[master=false,state=closed,type=metal,zplane=false]
techguns:door3x3[master=false,state=closed,type=hangar_up,zplane=true]
techguns:door3x3[master=false,state=closed,type=hangar_up,zplane=false]
techguns:door3x3[master=false,state=closed,type=hangar_down,zplane=true]
techguns:door3x3[master=false,state=closed,type=hangar_down,zplane=false]
techguns:door3x3[master=false,state=opened,type=metal,zplane=true]
techguns:door3x3[master=false,state=opened,type=metal,zplane=false]
techguns:door3x3[master=false,state=opened,type=hangar_up,zplane=true]
techguns:door3x3[master=false,state=opened,type=hangar_up,zplane=false]
techguns:door3x3[master=false,state=opened,type=hangar_down,zplane=true]
techguns:door3x3[master=false,state=opened,type=hangar_down,zplane=false]
techguns:door3x3[master=false,state=opening,type=metal,zplane=true]
techguns:door3x3[master=false,state=opening,type=metal,zplane=false]
techguns:door3x3[master=false,state=opening,type=hangar_up,zplane=true]
techguns:door3x3[master=false,state=opening,type=hangar_up,zplane=false]
techguns:door3x3[master=false,state=opening,type=hangar_down,zplane=true]
techguns:door3x3[master=false,state=opening,type=hangar_down,zplane=false]
techguns:door3x3[master=false,state=closing,type=metal,zplane=true]
techguns:door3x3[master=false,state=closing,type=metal,zplane=false]
techguns:door3x3[master=false,state=closing,type=hangar_up,zplane=true]
techguns:door3x3[master=false,state=closing,type=hangar_up,zplane=false]
techguns:door3x3[master=false,state=closing,type=hangar_down,zplane=true]
techguns:door3x3[master=false,state=closing,type=hangar_down,zplane=false]
techguns:camonet[connection=none,type=wood]
techguns:camonet[connection=none,type=desert]
techguns:camonet[connection=none,type=snow]
techguns:camonet[connection=w,type=wood]
techguns:camonet[connection=w,type=desert]
techguns:camonet[connection=w,type=snow]
techguns:camonet[connection=s,type=wood]
techguns:camonet[connection=s,type=desert]
techguns:camonet[connection=s,type=snow]
techguns:camonet[connection=sw,type=wood]
techguns:camonet[connection=sw,type=desert]
techguns:camonet[connection=sw,type=snow]
techguns:camonet[connection=e,type=wood]
techguns:camonet[connection=e,type=desert]
techguns:camonet[connection=e,type=snow]
techguns:camonet[connection=ew,type=wood]
techguns:camonet[connection=ew,type=desert]
techguns:camonet[connection=ew,type=snow]
techguns:camonet[connection=es,type=wood]
techguns:camonet[connection=es,type=desert]
techguns:camonet[connection=es,type=snow]
techguns:camonet[connection=esw,type=wood]
techguns:camonet[connection=esw,type=desert]
techguns:camonet[connection=esw,type=snow]
techguns:camonet[connection=n,type=wood]
techguns:camonet[connection=n,type=desert]
techguns:camonet[connection=n,type=snow]
techguns:camonet[connection=nw,type=wood]
techguns:camonet[connection=nw,type=desert]
techguns:camonet[connection=nw,type=snow]
techguns:camonet[connection=ns,type=wood]
techguns:camonet[connection=ns,type=desert]
techguns:camonet[connection=ns,type=snow]
techguns:camonet[connection=nsw,type=wood]
techguns:camonet[connection=nsw,type=desert]
techguns:camonet[connection=nsw,type=snow]
techguns:camonet[connection=ne,type=wood]
techguns:camonet[connection=ne,type=desert]
techguns:camonet[connection=ne,type=snow]
techguns:camonet[connection=new,type=wood]
techguns:camonet[connection=new,type=desert]
techguns:camonet[connection=new,type=snow]
techguns:camonet[connection=nes,type=wood]
techguns:camonet[connection=nes,type=desert]
techguns:camonet[connection=nes,type=snow]
techguns:camonet[connection=nesw,type=wood]
techguns:camonet[connection=nesw,type=desert]
techguns:camonet[connection=nesw,type=snow]
techguns:camonet_top[connection=none,type=wood]
techguns:camonet_top[connection=none,type=desert]
techguns:camonet_top[connection=none,type=snow]
techguns:camonet_top[connection=w,type=wood]
techguns:camonet_top[connection=w,type=desert]
techguns:camonet_top[connection=w,type=snow]
techguns:camonet_top[connection=s,type=wood]
techguns:camonet_top[connection=s,type=desert]
techguns:camonet_top[connection=s,type=snow]
techguns:camonet_top[connection=sw,type=wood]
techguns:camonet_top[connection=sw,type=desert]
techguns:camonet_top[connection=sw,type=snow]
techguns:camonet_top[connection=e,type=wood]
techguns:camonet_top[connection=e,type=desert]
techguns:camonet_top[connection=e,type=snow]
techguns:camonet_top[connection=ew,type=wood]
techguns:camonet_top[connection=ew,type=desert]
techguns:camonet_top[connection=ew,type=snow]
techguns:camonet_top[connection=es,type=wood]
techguns:camonet_top[connection=es,type=desert]
techguns:camonet_top[connection=es,type=snow]
techguns:camonet_top[connection=esw,type=wood]
techguns:camonet_top[connection=esw,type=desert]
techguns:camonet_top[connection=esw,type=snow]
techguns:camonet_top[connection=n,type=wood]
techguns:camonet_top[connection=n,type=desert]
techguns:camonet_top[connection=n,type=snow]
techguns:camonet_top[connection=nw,type=wood]
techguns:camonet_top[connection=nw,type=desert]
techguns:camonet_top[connection=nw,type=snow]
techguns:camonet_top[connection=ns,type=wood]
techguns:camonet_top[connection=ns,type=desert]
techguns:camonet_top[connection=ns,type=snow]
techguns:camonet_top[connection=nsw,type=wood]
techguns:camonet_top[connection=nsw,type=desert]
techguns:camonet_top[connection=nsw,type=snow]
techguns:camonet_top[connection=ne,type=wood]
techguns:camonet_top[connection=ne,type=desert]
techguns:camonet_top[connection=ne,type=snow]
techguns:camonet_top[connection=new,type=wood]
techguns:camonet_top[connection=new,type=desert]
techguns:camonet_top[connection=new,type=snow]
techguns:camonet_top[connection=nes,type=wood]
techguns:camonet_top[connection=nes,type=desert]
techguns:camonet_top[connection=nes,type=snow]
techguns:camonet_top[connection=nesw,type=wood]
techguns:camonet_top[connection=nesw,type=desert]
techguns:camonet_top[connection=nesw,type=snow]
techguns:bunkerdoor[facing=north,half=upper,hinge=left,open=true,powered=true]
techguns:bunkerdoor[facing=north,half=upper,hinge=left,open=true,powered=false]
techguns:bunkerdoor[facing=north,half=upper,hinge=left,open=false,powered=true]
techguns:bunkerdoor[facing=north,half=upper,hinge=left,open=false,powered=false]
techguns:bunkerdoor[facing=north,half=upper,hinge=right,open=true,powered=true]
techguns:bunkerdoor[facing=north,half=upper,hinge=right,open=true,powered=false]
techguns:bunkerdoor[facing=north,half=upper,hinge=right,open=false,powered=true]
techguns:bunkerdoor[facing=north,half=upper,hinge=right,open=false,powered=false]
techguns:bunkerdoor[facing=north,half=lower,hinge=left,open=true,powered=true]
techguns:bunkerdoor[facing=north,half=lower,hinge=left,open=true,powered=false]
techguns:bunkerdoor[facing=north,half=lower,hinge=left,open=false,powered=true]
techguns:bunkerdoor[facing=north,half=lower,hinge=left,open=false,powered=false]
techguns:bunkerdoor[facing=north,half=lower,hinge=right,open=true,powered=true]
techguns:bunkerdoor[facing=north,half=lower,hinge=right,open=true,powered=false]
techguns:bunkerdoor[facing=north,half=lower,hinge=right,open=false,powered=true]
techguns:bunkerdoor[facing=north,half=lower,hinge=right,open=false,powered=false]
techguns:bunkerdoor[facing=south,half=upper,hinge=left,open=true,powered=true]
techguns:bunkerdoor[facing=south,half=upper,hinge=left,open=true,powered=false]
techguns:bunkerdoor[facing=south,half=upper,hinge=left,open=false,powered=true]
techguns:bunkerdoor[facing=south,half=upper,hinge=left,open=false,powered=false]
techguns:bunkerdoor[facing=south,half=upper,hinge=right,open=true,powered=true]
techguns:bunkerdoor[facing=south,half=upper,hinge=right,open=true,powered=false]
techguns:bunkerdoor[facing=south,half=upper,hinge=right,open=false,powered=true]
techguns:bunkerdoor[facing=south,half=upper,hinge=right,open=false,powered=false]
techguns:bunkerdoor[facing=south,half=lower,hinge=left,open=true,powered=true]
techguns:bunkerdoor[facing=south,half=lower,hinge=left,open=true,powered=false]
techguns:bunkerdoor[facing=south,half=lower,hinge=left,open=false,powered=true]
techguns:bunkerdoor[facing=south,half=lower,hinge=left,open=false,powered=false]
techguns:bunkerdoor[facing=south,half=lower,hinge=right,open=true,powered=true]
techguns:bunkerdoor[facing=south,half=lower,hinge=right,open=true,powered=false]
techguns:bunkerdoor[facing=south,half=lower,hinge=right,open=false,powered=true]
techguns:bunkerdoor[facing=south,half=lower,hinge=right,open=false,powered=false]
techguns:bunkerdoor[facing=west,half=upper,hinge=left,open=true,powered=true]
techguns:bunkerdoor[facing=west,half=upper,hinge=left,open=true,powered=false]
techguns:bunkerdoor[facing=west,half=upper,hinge=left,open=false,powered=true]
techguns:bunkerdoor[facing=west,half=upper,hinge=left,open=false,powered=false]
techguns:bunkerdoor[facing=west,half=upper,hinge=right,open=true,powered=true]
techguns:bunkerdoor[facing=west,half=upper,hinge=right,open=true,powered=false]
techguns:bunkerdoor[facing=west,half=upper,hinge=right,open=false,powered=true]
techguns:bunkerdoor[facing=west,half=upper,hinge=right,open=false,powered=false]
techguns:bunkerdoor[facing=west,half=lower,hinge=left,open=true,powered=true]
techguns:bunkerdoor[facing=west,half=lower,hinge=left,open=true,powered=false]
techguns:bunkerdoor[facing=west,half=lower,hinge=left,open=false,powered=true]
techguns:bunkerdoor[facing=west,half=lower,hinge=left,open=false,powered=false]
techguns:bunkerdoor[facing=west,half=lower,hinge=right,open=true,powered=true]
techguns:bunkerdoor[facing=west,half=lower,hinge=right,open=true,powered=false]
techguns:bunkerdoor[facing=west,half=lower,hinge=right,open=false,powered=true]
techguns:bunkerdoor[facing=west,half=lower,hinge=right,open=false,powered=false]
techguns:bunkerdoor[facing=east,half=upper,hinge=left,open=true,powered=true]
techguns:bunkerdoor[facing=east,half=upper,hinge=left,open=true,powered=false]
techguns:bunkerdoor[facing=east,half=upper,hinge=left,open=false,powered=true]
techguns:bunkerdoor[facing=east,half=upper,hinge=left,open=false,powered=false]
techguns:bunkerdoor[facing=east,half=upper,hinge=right,open=true,powered=true]
techguns:bunkerdoor[facing=east,half=upper,hinge=right,open=true,powered=false]
techguns:bunkerdoor[facing=east,half=upper,hinge=right,open=false,powered=true]
techguns:bunkerdoor[facing=east,half=upper,hinge=right,open=false,powered=false]
techguns:bunkerdoor[facing=east,half=lower,hinge=left,open=true,powered=true]
techguns:bunkerdoor[facing=east,half=lower,hinge=left,open=true,powered=false]
techguns:bunkerdoor[facing=east,half=lower,hinge=left,open=false,powered=true]
techguns:bunkerdoor[facing=east,half=lower,hinge=left,open=false,powered=false]
techguns:bunkerdoor[facing=east,half=lower,hinge=right,open=true,powered=true]
techguns:bunkerdoor[facing=east,half=lower,hinge=right,open=true,powered=false]
techguns:bunkerdoor[facing=east,half=lower,hinge=right,open=false,powered=true]
techguns:bunkerdoor[facing=east,half=lower,hinge=right,open=false,powered=false]
techguns:stairs_metal[facing=north,half=top,shape=straight,type2=true]
techguns:stairs_metal[facing=north,half=top,shape=straight,type2=false]
techguns:stairs_metal[facing=north,half=top,shape=inner_left,type2=true]
techguns:stairs_metal[facing=north,half=top,shape=inner_left,type2=false]
techguns:stairs_metal[facing=north,half=top,shape=inner_right,type2=true]
techguns:stairs_metal[facing=north,half=top,shape=inner_right,type2=false]
techguns:stairs_metal[facing=north,half=top,shape=outer_left,type2=true]
techguns:stairs_metal[facing=north,half=top,shape=outer_left,type2=false]
techguns:stairs_metal[facing=north,half=top,shape=outer_right,type2=true]
techguns:stairs_metal[facing=north,half=top,shape=outer_right,type2=false]
techguns:stairs_metal[facing=north,half=bottom,shape=straight,type2=true]
techguns:stairs_metal[facing=north,half=bottom,shape=straight,type2=false]
techguns:stairs_metal[facing=north,half=bottom,shape=inner_left,type2=true]
techguns:stairs_metal[facing=north,half=bottom,shape=inner_left,type2=false]
techguns:stairs_metal[facing=north,half=bottom,shape=inner_right,type2=true]
techguns:stairs_metal[facing=north,half=bottom,shape=inner_right,type2=false]
techguns:stairs_metal[facing=north,half=bottom,shape=outer_left,type2=true]
techguns:stairs_metal[facing=north,half=bottom,shape=outer_left,type2=false]
techguns:stairs_metal[facing=north,half=bottom,shape=outer_right,type2=true]
techguns:stairs_metal[facing=north,half=bottom,shape=outer_right,type2=false]
techguns:stairs_metal[facing=south,half=top,shape=straight,type2=true]
techguns:stairs_metal[facing=south,half=top,shape=straight,type2=false]
techguns:stairs_metal[facing=south,half=top,shape=inner_left,type2=true]
techguns:stairs_metal[facing=south,half=top,shape=inner_left,type2=false]
techguns:stairs_metal[facing=south,half=top,shape=inner_right,type2=true]
techguns:stairs_metal[facing=south,half=top,shape=inner_right,type2=false]
techguns:stairs_metal[facing=south,half=top,shape=outer_left,type2=true]
techguns:stairs_metal[facing=south,half=top,shape=outer_left,type2=false]
techguns:stairs_metal[facing=south,half=top,shape=outer_right,type2=true]
techguns:stairs_metal[facing=south,half=top,shape=outer_right,type2=false]
techguns:stairs_metal[facing=south,half=bottom,shape=straight,type2=true]
techguns:stairs_metal[facing=south,half=bottom,shape=straight,type2=false]
techguns:stairs_metal[facing=south,half=bottom,shape=inner_left,type2=true]
techguns:stairs_metal[facing=south,half=bottom,shape=inner_left,type2=false]
techguns:stairs_metal[facing=south,half=bottom,shape=inner_right,type2=true]
techguns:stairs_metal[facing=south,half=bottom,shape=inner_right,type2=false]
techguns:stairs_metal[facing=south,half=bottom,shape=outer_left,type2=true]
techguns:stairs_metal[facing=south,half=bottom,shape=outer_left,type2=false]
techguns:stairs_metal[facing=south,half=bottom,shape=outer_right,type2=true]
techguns:stairs_metal[facing=south,half=bottom,shape=outer_right,type2=false]
techguns:stairs_metal[facing=west,half=top,shape=straight,type2=true]
techguns:stairs_metal[facing=west,half=top,shape=straight,type2=false]
techguns:stairs_metal[facing=west,half=top,shape=inner_left,type2=true]
techguns:stairs_metal[facing=west,half=top,shape=inner_left,type2=false]
techguns:stairs_metal[facing=west,half=top,shape=inner_right,type2=true]
techguns:stairs_metal[facing=west,half=top,shape=inner_right,type2=false]
techguns:stairs_metal[facing=west,half=top,shape=outer_left,type2=true]
techguns:stairs_metal[facing=west,half=top,shape=outer_left,type2=false]
techguns:stairs_metal[facing=west,half=top,shape=outer_right,type2=true]
techguns:stairs_metal[facing=west,half=top,shape=outer_right,type2=false]
techguns:stairs_metal[facing=west,half=bottom,shape=straight,type2=true]
techguns:stairs_metal[facing=west,half=bottom,shape=straight,type2=false]
techguns:stairs_metal[facing=west,half=bottom,shape=inner_left,type2=true]
techguns:stairs_metal[facing=west,half=bottom,shape=inner_left,type2=false]
techguns:stairs_metal[facing=west,half=bottom,shape=inner_right,type2=true]
techguns:stairs_metal[facing=west,half=bottom,shape=inner_right,type2=false]
techguns:stairs_metal[facing=west,half=bottom,shape=outer_left,type2=true]
techguns:stairs_metal[facing=west,half=bottom,shape=outer_left,type2=false]
techguns:stairs_metal[facing=west,half=bottom,shape=outer_right,type2=true]
techguns:stairs_metal[facing=west,half=bottom,shape=outer_right,type2=false]
techguns:stairs_metal[facing=east,half=top,shape=straight,type2=true]
techguns:stairs_metal[facing=east,half=top,shape=straight,type2=false]
techguns:stairs_metal[facing=east,half=top,shape=inner_left,type2=true]
techguns:stairs_metal[facing=east,half=top,shape=inner_left,type2=false]
techguns:stairs_metal[facing=east,half=top,shape=inner_right,type2=true]
techguns:stairs_metal[facing=east,half=top,shape=inner_right,type2=false]
techguns:stairs_metal[facing=east,half=top,shape=outer_left,type2=true]
techguns:stairs_metal[facing=east,half=top,shape=outer_left,type2=false]
techguns:stairs_metal[facing=east,half=top,shape=outer_right,type2=true]
techguns:stairs_metal[facing=east,half=top,shape=outer_right,type2=false]
techguns:stairs_metal[facing=east,half=bottom,shape=straight,type2=true]
techguns:stairs_metal[facing=east,half=bottom,shape=straight,type2=false]
techguns:stairs_metal[facing=east,half=bottom,shape=inner_left,type2=true]
techguns:stairs_metal[facing=east,half=bottom,shape=inner_left,type2=false]
techguns:stairs_metal[facing=east,half=bottom,shape=inner_right,type2=true]
techguns:stairs_metal[facing=east,half=bottom,shape=inner_right,type2=false]
techguns:stairs_metal[facing=east,half=bottom,shape=outer_left,type2=true]
techguns:stairs_metal[facing=east,half=bottom,shape=outer_left,type2=false]
techguns:stairs_metal[facing=east,half=bottom,shape=outer_right,type2=true]
techguns:stairs_metal[facing=east,half=bottom,shape=outer_right,type2=false]
techguns:stairs_concrete[facing=north,half=top,shape=straight,type2=true]
techguns:stairs_concrete[facing=north,half=top,shape=straight,type2=false]
techguns:stairs_concrete[facing=north,half=top,shape=inner_left,type2=true]
techguns:stairs_concrete[facing=north,half=top,shape=inner_left,type2=false]
techguns:stairs_concrete[facing=north,half=top,shape=inner_right,type2=true]
techguns:stairs_concrete[facing=north,half=top,shape=inner_right,type2=false]
techguns:stairs_concrete[facing=north,half=top,shape=outer_left,type2=true]
techguns:stairs_concrete[facing=north,half=top,shape=outer_left,type2=false]
techguns:stairs_concrete[facing=north,half=top,shape=outer_right,type2=true]
techguns:stairs_concrete[facing=north,half=top,shape=outer_right,type2=false]
techguns:stairs_concrete[facing=north,half=bottom,shape=straight,type2=true]
techguns:stairs_concrete[facing=north,half=bottom,shape=straight,type2=false]
techguns:stairs_concrete[facing=north,half=bottom,shape=inner_left,type2=true]
techguns:stairs_concrete[facing=north,half=bottom,shape=inner_left,type2=false]
techguns:stairs_concrete[facing=north,half=bottom,shape=inner_right,type2=true]
techguns:stairs_concrete[facing=north,half=bottom,shape=inner_right,type2=false]
techguns:stairs_concrete[facing=north,half=bottom,shape=outer_left,type2=true]
techguns:stairs_concrete[facing=north,half=bottom,shape=outer_left,type2=false]
techguns:stairs_concrete[facing=north,half=bottom,shape=outer_right,type2=true]
techguns:stairs_concrete[facing=north,half=bottom,shape=outer_right,type2=false]
techguns:stairs_concrete[facing=south,half=top,shape=straight,type2=true]
techguns:stairs_concrete[facing=south,half=top,shape=straight,type2=false]
techguns:stairs_concrete[facing=south,half=top,shape=inner_left,type2=true]
techguns:stairs_concrete[facing=south,half=top,shape=inner_left,type2=false]
techguns:stairs_concrete[facing=south,half=top,shape=inner_right,type2=true]
techguns:stairs_concrete[facing=south,half=top,shape=inner_right,type2=false]
techguns:stairs_concrete[facing=south,half=top,shape=outer_left,type2=true]
techguns:stairs_concrete[facing=south,half=top,shape=outer_left,type2=false]
techguns:stairs_concrete[facing=south,half=top,shape=outer_right,type2=true]
techguns:stairs_concrete[facing=south,half=top,shape=outer_right,type2=false]
techguns:stairs_concrete[facing=south,half=bottom,shape=straight,type2=true]
techguns:stairs_concrete[facing=south,half=bottom,shape=straight,type2=false]
techguns:stairs_concrete[facing=south,half=bottom,shape=inner_left,type2=true]
techguns:stairs_concrete[facing=south,half=bottom,shape=inner_left,type2=false]
techguns:stairs_concrete[facing=south,half=bottom,shape=inner_right,type2=true]
techguns:stairs_concrete[facing=south,half=bottom,shape=inner_right,type2=false]
techguns:stairs_concrete[facing=south,half=bottom,shape=outer_left,type2=true]
techguns:stairs_concrete[facing=south,half=bottom,shape=outer_left,type2=false]
techguns:stairs_concrete[facing=south,half=bottom,shape=outer_right,type2=true]
techguns:stairs_concrete[facing=south,half=bottom,shape=outer_right,type2=false]
techguns:stairs_concrete[facing=west,half=top,shape=straight,type2=true]
techguns:stairs_concrete[facing=west,half=top,shape=straight,type2=false]
techguns:stairs_concrete[facing=west,half=top,shape=inner_left,type2=true]
techguns:stairs_concrete[facing=west,half=top,shape=inner_left,type2=false]
techguns:stairs_concrete[facing=west,half=top,shape=inner_right,type2=true]
techguns:stairs_concrete[facing=west,half=top,shape=inner_right,type2=false]
techguns:stairs_concrete[facing=west,half=top,shape=outer_left,type2=true]
techguns:stairs_concrete[facing=west,half=top,shape=outer_left,type2=false]
techguns:stairs_concrete[facing=west,half=top,shape=outer_right,type2=true]
techguns:stairs_concrete[facing=west,half=top,shape=outer_right,type2=false]
techguns:stairs_concrete[facing=west,half=bottom,shape=straight,type2=true]
techguns:stairs_concrete[facing=west,half=bottom,shape=straight,type2=false]
techguns:stairs_concrete[facing=west,half=bottom,shape=inner_left,type2=true]
techguns:stairs_concrete[facing=west,half=bottom,shape=inner_left,type2=false]
techguns:stairs_concrete[facing=west,half=bottom,shape=inner_right,type2=true]
techguns:stairs_concrete[facing=west,half=bottom,shape=inner_right,type2=false]
techguns:stairs_concrete[facing=west,half=bottom,shape=outer_left,type2=true]
techguns:stairs_concrete[facing=west,half=bottom,shape=outer_left,type2=false]
techguns:stairs_concrete[facing=west,half=bottom,shape=outer_right,type2=true]
techguns:stairs_concrete[facing=west,half=bottom,shape=outer_right,type2=false]
techguns:stairs_concrete[facing=east,half=top,shape=straight,type2=true]
techguns:stairs_concrete[facing=east,half=top,shape=straight,type2=false]
techguns:stairs_concrete[facing=east,half=top,shape=inner_left,type2=true]
techguns:stairs_concrete[facing=east,half=top,shape=inner_left,type2=false]
techguns:stairs_concrete[facing=east,half=top,shape=inner_right,type2=true]
techguns:stairs_concrete[facing=east,half=top,shape=inner_right,type2=false]
techguns:stairs_concrete[facing=east,half=top,shape=outer_left,type2=true]
techguns:stairs_concrete[facing=east,half=top,shape=outer_left,type2=false]
techguns:stairs_concrete[facing=east,half=top,shape=outer_right,type2=true]
techguns:stairs_concrete[facing=east,half=top,shape=outer_right,type2=false]
techguns:stairs_concrete[facing=east,half=bottom,shape=straight,type2=true]
techguns:stairs_concrete[facing=east,half=bottom,shape=straight,type2=false]
techguns:stairs_concrete[facing=east,half=bottom,shape=inner_left,type2=true]
techguns:stairs_concrete[facing=east,half=bottom,shape=inner_left,type2=false]
techguns:stairs_concrete[facing=east,half=bottom,shape=inner_right,type2=true]
techguns:stairs_concrete[facing=east,half=bottom,shape=inner_right,type2=false]
techguns:stairs_concrete[facing=east,half=bottom,shape=outer_left,type2=true]
techguns:stairs_concrete[facing=east,half=bottom,shape=outer_left,type2=false]
techguns:stairs_concrete[facing=east,half=bottom,shape=outer_right,type2=true]
techguns:stairs_concrete[facing=east,half=bottom,shape=outer_right,type2=false]
techguns:tg_spawner[type=hole]
techguns:tg_spawner[type=soldier_spawn]
techguns:neonlights[type=neontubes2]
techguns:neonlights[type=neontubes2_rotated]
techguns:neonlights[type=neontubes4]
techguns:neonlights[type=neontubes4_rotated]
techguns:neonlights[type=neonsquare_white]
techguns:military_crate[type=ammo]
techguns:military_crate[type=gun]
techguns:military_crate[type=armor]
techguns:military_crate[type=medical]
techguns:military_crate[type=explosive]
techguns:military_crate[type=generic_oak]
techguns:military_crate[type=generic_jungle]
techguns:military_crate[type=generic_birch]
techguns:military_crate[type=generic_spruce]
techguns:explosive_charge[armed=true,facing=down,machinetype=tnt]
techguns:explosive_charge[armed=true,facing=down,machinetype=advanced]
techguns:explosive_charge[armed=true,facing=up,machinetype=tnt]
techguns:explosive_charge[armed=true,facing=up,machinetype=advanced]
techguns:explosive_charge[armed=true,facing=north,machinetype=tnt]
techguns:explosive_charge[armed=true,facing=north,machinetype=advanced]
techguns:explosive_charge[armed=true,facing=south,machinetype=tnt]
techguns:explosive_charge[armed=true,facing=south,machinetype=advanced]
techguns:explosive_charge[armed=true,facing=west,machinetype=tnt]
techguns:explosive_charge[armed=true,facing=west,machinetype=advanced]
techguns:explosive_charge[armed=true,facing=east,machinetype=tnt]
techguns:explosive_charge[armed=true,facing=east,machinetype=advanced]
techguns:explosive_charge[armed=false,facing=down,machinetype=tnt]
techguns:explosive_charge[armed=false,facing=down,machinetype=advanced]
techguns:explosive_charge[armed=false,facing=up,machinetype=tnt]
techguns:explosive_charge[armed=false,facing=up,machinetype=advanced]
techguns:explosive_charge[armed=false,facing=north,machinetype=tnt]
techguns:explosive_charge[armed=false,facing=north,machinetype=advanced]
techguns:explosive_charge[armed=false,facing=south,machinetype=tnt]
techguns:explosive_charge[armed=false,facing=south,machinetype=advanced]
techguns:explosive_charge[armed=false,facing=west,machinetype=tnt]
techguns:explosive_charge[armed=false,facing=west,machinetype=advanced]
techguns:explosive_charge[armed=false,facing=east,machinetype=tnt]
techguns:explosive_charge[armed=false,facing=east,machinetype=advanced]
techguns:sand_hard[type=bugnest_sand]
techguns:slimy[type=bugnest_eggs]
techguns:slimyladder[facing=north]
techguns:slimyladder[facing=south]
techguns:slimyladder[facing=west]
techguns:slimyladder[facing=east]
techguns:orecluster[type=coal]
techguns:orecluster[type=common_metal]
techguns:orecluster[type=rare_metal]
techguns:orecluster[type=shiny_metal]
techguns:orecluster[type=uranium]
techguns:orecluster[type=common_gem]
techguns:orecluster[type=shiny_gem]
techguns:orecluster[type=nether_crystal]
techguns:orecluster[type=oil]
techguns:oredrill[facing=north,formed=true,machinetype=frame]
techguns:oredrill[facing=north,formed=true,machinetype=scaffold]
techguns:oredrill[facing=north,formed=true,machinetype=rod]
techguns:oredrill[facing=north,formed=true,machinetype=engine]
techguns:oredrill[facing=north,formed=true,machinetype=controller]
techguns:oredrill[facing=north,formed=true,machinetype=scaffold_hidden]
techguns:oredrill[facing=north,formed=false,machinetype=frame]
techguns:oredrill[facing=north,formed=false,machinetype=scaffold]
techguns:oredrill[facing=north,formed=false,machinetype=rod]
techguns:oredrill[facing=north,formed=false,machinetype=engine]
techguns:oredrill[facing=north,formed=false,machinetype=controller]
techguns:oredrill[facing=north,formed=false,machinetype=scaffold_hidden]
techguns:oredrill[facing=south,formed=true,machinetype=frame]
techguns:oredrill[facing=south,formed=true,machinetype=scaffold]
techguns:oredrill[facing=south,formed=true,machinetype=rod]
techguns:oredrill[facing=south,formed=true,machinetype=engine]
techguns:oredrill[facing=south,formed=true,machinetype=controller]
techguns:oredrill[facing=south,formed=true,machinetype=scaffold_hidden]
techguns:oredrill[facing=south,formed=false,machinetype=frame]
techguns:oredrill[facing=south,formed=false,machinetype=scaffold]
techguns:oredrill[facing=south,formed=false,machinetype=rod]
techguns:oredrill[facing=south,formed=false,machinetype=engine]
techguns:oredrill[facing=south,formed=false,machinetype=controller]
techguns:oredrill[facing=south,formed=false,machinetype=scaffold_hidden]
techguns:oredrill[facing=west,formed=true,machinetype=frame]
techguns:oredrill[facing=west,formed=true,machinetype=scaffold]
techguns:oredrill[facing=west,formed=true,machinetype=rod]
techguns:oredrill[facing=west,formed=true,machinetype=engine]
techguns:oredrill[facing=west,formed=true,machinetype=controller]
techguns:oredrill[facing=west,formed=true,machinetype=scaffold_hidden]
techguns:oredrill[facing=west,formed=false,machinetype=frame]
techguns:oredrill[facing=west,formed=false,machinetype=scaffold]
techguns:oredrill[facing=west,formed=false,machinetype=rod]
techguns:oredrill[facing=west,formed=false,machinetype=engine]
techguns:oredrill[facing=west,formed=false,machinetype=controller]
techguns:oredrill[facing=west,formed=false,machinetype=scaffold_hidden]
techguns:oredrill[facing=east,formed=true,machinetype=frame]
techguns:oredrill[facing=east,formed=true,machinetype=scaffold]
techguns:oredrill[facing=east,formed=true,machinetype=rod]
techguns:oredrill[facing=east,formed=true,machinetype=engine]
techguns:oredrill[facing=east,formed=true,machinetype=controller]
techguns:oredrill[facing=east,formed=true,machinetype=scaffold_hidden]
techguns:oredrill[facing=east,formed=false,machinetype=frame]
techguns:oredrill[facing=east,formed=false,machinetype=scaffold]
techguns:oredrill[facing=east,formed=false,machinetype=rod]
techguns:oredrill[facing=east,formed=false,machinetype=engine]
techguns:oredrill[facing=east,formed=false,machinetype=controller]
techguns:oredrill[facing=east,formed=false,machinetype=scaffold_hidden]
techguns:debugblock[type=airmarker]
techguns:debugblock[type=antiairmarker]
techguns:debugblock[type=interiormarker_north]
techguns:debugblock[type=interiormarker_east]
techguns:debugblock[type=interiormarker_south]
techguns:debugblock[type=interiormarker_west]
techguns:block_creeper_acid[level=0]
techguns:block_creeper_acid[level=1]
techguns:block_creeper_acid[level=2]
techguns:block_creeper_acid[level=3]
techguns:block_creeper_acid[level=4]
techguns:block_creeper_acid[level=5]
techguns:block_creeper_acid[level=6]
techguns:block_creeper_acid[level=7]
techguns:block_creeper_acid[level=8]
techguns:block_creeper_acid[level=9]
techguns:block_creeper_acid[level=10]
techguns:block_creeper_acid[level=11]
techguns:block_creeper_acid[level=12]
techguns:block_creeper_acid[level=13]
techguns:block_creeper_acid[level=14]
techguns:block_creeper_acid[level=15]
mysticaladaptations:silicon_block
mysticaladaptations:hop_graphite_block
mysticaladaptations:netherstar_block
mysticaladaptations:insanium_furnace[facing=north]
mysticaladaptations:insanium_furnace[facing=south]
mysticaladaptations:insanium_furnace[facing=west]
mysticaladaptations:insanium_furnace[facing=east]
mysticaladaptations:insanium_furnace_active[facing=north]
mysticaladaptations:insanium_furnace_active[facing=south]
mysticaladaptations:insanium_furnace_active[facing=west]
mysticaladaptations:insanium_furnace_active[facing=east]
mysticaladaptations:insanium_reprocessor[facing=north]
mysticaladaptations:insanium_reprocessor[facing=south]
mysticaladaptations:insanium_reprocessor[facing=west]
mysticaladaptations:insanium_reprocessor[facing=east]
pickletweaks:colored_cobblestone[color=white]
pickletweaks:colored_cobblestone[color=orange]
pickletweaks:colored_cobblestone[color=magenta]
pickletweaks:colored_cobblestone[color=light_blue]
pickletweaks:colored_cobblestone[color=yellow]
pickletweaks:colored_cobblestone[color=lime]
pickletweaks:colored_cobblestone[color=pink]
pickletweaks:colored_cobblestone[color=gray]
pickletweaks:colored_cobblestone[color=silver]
pickletweaks:colored_cobblestone[color=cyan]
pickletweaks:colored_cobblestone[color=purple]
pickletweaks:colored_cobblestone[color=blue]
pickletweaks:colored_cobblestone[color=brown]
pickletweaks:colored_cobblestone[color=green]
pickletweaks:colored_cobblestone[color=red]
pickletweaks:colored_cobblestone[color=black]
pickletweaks:dark_glass
pollutantpump:pump[facing=north]
pollutantpump:pump[facing=south]
pollutantpump:pump[facing=west]
pollutantpump:pump[facing=east]
pollutantpump:pipe[size=full]
pollutantpump:pipe[size=half]
scalinghealth:crystalore
stevescarts:blockcartassembler
stevescarts:blockcargomanager
stevescarts:blockliquidmanager
stevescarts:blockdistributor
stevescarts:blockactivator
stevescarts:blockdetector[detectortype=normal,powered=true]
stevescarts:blockdetector[detectortype=normal,powered=false]
stevescarts:blockdetector[detectortype=unit,powered=true]
stevescarts:blockdetector[detectortype=unit,powered=false]
stevescarts:blockdetector[detectortype=station,powered=true]
stevescarts:blockdetector[detectortype=station,powered=false]
stevescarts:blockdetector[detectortype=junction,powered=true]
stevescarts:blockdetector[detectortype=junction,powered=false]
stevescarts:blockdetector[detectortype=redstone,powered=true]
stevescarts:blockdetector[detectortype=redstone,powered=false]
stevescarts:upgrade[connected=true,facing=down,type=0]
stevescarts:upgrade[connected=true,facing=down,type=1]
stevescarts:upgrade[connected=true,facing=down,type=2]
stevescarts:upgrade[connected=true,facing=down,type=3]
stevescarts:upgrade[connected=true,facing=down,type=4]
stevescarts:upgrade[connected=true,facing=down,type=5]
stevescarts:upgrade[connected=true,facing=down,type=6]
stevescarts:upgrade[connected=true,facing=down,type=7]
stevescarts:upgrade[connected=true,facing=down,type=8]
stevescarts:upgrade[connected=true,facing=down,type=9]
stevescarts:upgrade[connected=true,facing=down,type=10]
stevescarts:upgrade[connected=true,facing=down,type=11]
stevescarts:upgrade[connected=true,facing=down,type=12]
stevescarts:upgrade[connected=true,facing=down,type=13]
stevescarts:upgrade[connected=true,facing=down,type=14]
stevescarts:upgrade[connected=true,facing=down,type=15]
stevescarts:upgrade[connected=true,facing=down,type=16]
stevescarts:upgrade[connected=true,facing=down,type=17]
stevescarts:upgrade[connected=true,facing=down,type=18]
stevescarts:upgrade[connected=true,facing=down,type=19]
stevescarts:upgrade[connected=true,facing=up,type=0]
stevescarts:upgrade[connected=true,facing=up,type=1]
stevescarts:upgrade[connected=true,facing=up,type=2]
stevescarts:upgrade[connected=true,facing=up,type=3]
stevescarts:upgrade[connected=true,facing=up,type=4]
stevescarts:upgrade[connected=true,facing=up,type=5]
stevescarts:upgrade[connected=true,facing=up,type=6]
stevescarts:upgrade[connected=true,facing=up,type=7]
stevescarts:upgrade[connected=true,facing=up,type=8]
stevescarts:upgrade[connected=true,facing=up,type=9]
stevescarts:upgrade[connected=true,facing=up,type=10]
stevescarts:upgrade[connected=true,facing=up,type=11]
stevescarts:upgrade[connected=true,facing=up,type=12]
stevescarts:upgrade[connected=true,facing=up,type=13]
stevescarts:upgrade[connected=true,facing=up,type=14]
stevescarts:upgrade[connected=true,facing=up,type=15]
stevescarts:upgrade[connected=true,facing=up,type=16]
stevescarts:upgrade[connected=true,facing=up,type=17]
stevescarts:upgrade[connected=true,facing=up,type=18]
stevescarts:upgrade[connected=true,facing=up,type=19]
stevescarts:upgrade[connected=true,facing=north,type=0]
stevescarts:upgrade[connected=true,facing=north,type=1]
stevescarts:upgrade[connected=true,facing=north,type=2]
stevescarts:upgrade[connected=true,facing=north,type=3]
stevescarts:upgrade[connected=true,facing=north,type=4]
stevescarts:upgrade[connected=true,facing=north,type=5]
stevescarts:upgrade[connected=true,facing=north,type=6]
stevescarts:upgrade[connected=true,facing=north,type=7]
stevescarts:upgrade[connected=true,facing=north,type=8]
stevescarts:upgrade[connected=true,facing=north,type=9]
stevescarts:upgrade[connected=true,facing=north,type=10]
stevescarts:upgrade[connected=true,facing=north,type=11]
stevescarts:upgrade[connected=true,facing=north,type=12]
stevescarts:upgrade[connected=true,facing=north,type=13]
stevescarts:upgrade[connected=true,facing=north,type=14]
stevescarts:upgrade[connected=true,facing=north,type=15]
stevescarts:upgrade[connected=true,facing=north,type=16]
stevescarts:upgrade[connected=true,facing=north,type=17]
stevescarts:upgrade[connected=true,facing=north,type=18]
stevescarts:upgrade[connected=true,facing=north,type=19]
stevescarts:upgrade[connected=true,facing=south,type=0]
stevescarts:upgrade[connected=true,facing=south,type=1]
stevescarts:upgrade[connected=true,facing=south,type=2]
stevescarts:upgrade[connected=true,facing=south,type=3]
stevescarts:upgrade[connected=true,facing=south,type=4]
stevescarts:upgrade[connected=true,facing=south,type=5]
stevescarts:upgrade[connected=true,facing=south,type=6]
stevescarts:upgrade[connected=true,facing=south,type=7]
stevescarts:upgrade[connected=true,facing=south,type=8]
stevescarts:upgrade[connected=true,facing=south,type=9]
stevescarts:upgrade[connected=true,facing=south,type=10]
stevescarts:upgrade[connected=true,facing=south,type=11]
stevescarts:upgrade[connected=true,facing=south,type=12]
stevescarts:upgrade[connected=true,facing=south,type=13]
stevescarts:upgrade[connected=true,facing=south,type=14]
stevescarts:upgrade[connected=true,facing=south,type=15]
stevescarts:upgrade[connected=true,facing=south,type=16]
stevescarts:upgrade[connected=true,facing=south,type=17]
stevescarts:upgrade[connected=true,facing=south,type=18]
stevescarts:upgrade[connected=true,facing=south,type=19]
stevescarts:upgrade[connected=true,facing=west,type=0]
stevescarts:upgrade[connected=true,facing=west,type=1]
stevescarts:upgrade[connected=true,facing=west,type=2]
stevescarts:upgrade[connected=true,facing=west,type=3]
stevescarts:upgrade[connected=true,facing=west,type=4]
stevescarts:upgrade[connected=true,facing=west,type=5]
stevescarts:upgrade[connected=true,facing=west,type=6]
stevescarts:upgrade[connected=true,facing=west,type=7]
stevescarts:upgrade[connected=true,facing=west,type=8]
stevescarts:upgrade[connected=true,facing=west,type=9]
stevescarts:upgrade[connected=true,facing=west,type=10]
stevescarts:upgrade[connected=true,facing=west,type=11]
stevescarts:upgrade[connected=true,facing=west,type=12]
stevescarts:upgrade[connected=true,facing=west,type=13]
stevescarts:upgrade[connected=true,facing=west,type=14]
stevescarts:upgrade[connected=true,facing=west,type=15]
stevescarts:upgrade[connected=true,facing=west,type=16]
stevescarts:upgrade[connected=true,facing=west,type=17]
stevescarts:upgrade[connected=true,facing=west,type=18]
stevescarts:upgrade[connected=true,facing=west,type=19]
stevescarts:upgrade[connected=true,facing=east,type=0]
stevescarts:upgrade[connected=true,facing=east,type=1]
stevescarts:upgrade[connected=true,facing=east,type=2]
stevescarts:upgrade[connected=true,facing=east,type=3]
stevescarts:upgrade[connected=true,facing=east,type=4]
stevescarts:upgrade[connected=true,facing=east,type=5]
stevescarts:upgrade[connected=true,facing=east,type=6]
stevescarts:upgrade[connected=true,facing=east,type=7]
stevescarts:upgrade[connected=true,facing=east,type=8]
stevescarts:upgrade[connected=true,facing=east,type=9]
stevescarts:upgrade[connected=true,facing=east,type=10]
stevescarts:upgrade[connected=true,facing=east,type=11]
stevescarts:upgrade[connected=true,facing=east,type=12]
stevescarts:upgrade[connected=true,facing=east,type=13]
stevescarts:upgrade[connected=true,facing=east,type=14]
stevescarts:upgrade[connected=true,facing=east,type=15]
stevescarts:upgrade[connected=true,facing=east,type=16]
stevescarts:upgrade[connected=true,facing=east,type=17]
stevescarts:upgrade[connected=true,facing=east,type=18]
stevescarts:upgrade[connected=true,facing=east,type=19]
stevescarts:upgrade[connected=false,facing=down,type=0]
stevescarts:upgrade[connected=false,facing=down,type=1]
stevescarts:upgrade[connected=false,facing=down,type=2]
stevescarts:upgrade[connected=false,facing=down,type=3]
stevescarts:upgrade[connected=false,facing=down,type=4]
stevescarts:upgrade[connected=false,facing=down,type=5]
stevescarts:upgrade[connected=false,facing=down,type=6]
stevescarts:upgrade[connected=false,facing=down,type=7]
stevescarts:upgrade[connected=false,facing=down,type=8]
stevescarts:upgrade[connected=false,facing=down,type=9]
stevescarts:upgrade[connected=false,facing=down,type=10]
stevescarts:upgrade[connected=false,facing=down,type=11]
stevescarts:upgrade[connected=false,facing=down,type=12]
stevescarts:upgrade[connected=false,facing=down,type=13]
stevescarts:upgrade[connected=false,facing=down,type=14]
stevescarts:upgrade[connected=false,facing=down,type=15]
stevescarts:upgrade[connected=false,facing=down,type=16]
stevescarts:upgrade[connected=false,facing=down,type=17]
stevescarts:upgrade[connected=false,facing=down,type=18]
stevescarts:upgrade[connected=false,facing=down,type=19]
stevescarts:upgrade[connected=false,facing=up,type=0]
stevescarts:upgrade[connected=false,facing=up,type=1]
stevescarts:upgrade[connected=false,facing=up,type=2]
stevescarts:upgrade[connected=false,facing=up,type=3]
stevescarts:upgrade[connected=false,facing=up,type=4]
stevescarts:upgrade[connected=false,facing=up,type=5]
stevescarts:upgrade[connected=false,facing=up,type=6]
stevescarts:upgrade[connected=false,facing=up,type=7]
stevescarts:upgrade[connected=false,facing=up,type=8]
stevescarts:upgrade[connected=false,facing=up,type=9]
stevescarts:upgrade[connected=false,facing=up,type=10]
stevescarts:upgrade[connected=false,facing=up,type=11]
stevescarts:upgrade[connected=false,facing=up,type=12]
stevescarts:upgrade[connected=false,facing=up,type=13]
stevescarts:upgrade[connected=false,facing=up,type=14]
stevescarts:upgrade[connected=false,facing=up,type=15]
stevescarts:upgrade[connected=false,facing=up,type=16]
stevescarts:upgrade[connected=false,facing=up,type=17]
stevescarts:upgrade[connected=false,facing=up,type=18]
stevescarts:upgrade[connected=false,facing=up,type=19]
stevescarts:upgrade[connected=false,facing=north,type=0]
stevescarts:upgrade[connected=false,facing=north,type=1]
stevescarts:upgrade[connected=false,facing=north,type=2]
stevescarts:upgrade[connected=false,facing=north,type=3]
stevescarts:upgrade[connected=false,facing=north,type=4]
stevescarts:upgrade[connected=false,facing=north,type=5]
stevescarts:upgrade[connected=false,facing=north,type=6]
stevescarts:upgrade[connected=false,facing=north,type=7]
stevescarts:upgrade[connected=false,facing=north,type=8]
stevescarts:upgrade[connected=false,facing=north,type=9]
stevescarts:upgrade[connected=false,facing=north,type=10]
stevescarts:upgrade[connected=false,facing=north,type=11]
stevescarts:upgrade[connected=false,facing=north,type=12]
stevescarts:upgrade[connected=false,facing=north,type=13]
stevescarts:upgrade[connected=false,facing=north,type=14]
stevescarts:upgrade[connected=false,facing=north,type=15]
stevescarts:upgrade[connected=false,facing=north,type=16]
stevescarts:upgrade[connected=false,facing=north,type=17]
stevescarts:upgrade[connected=false,facing=north,type=18]
stevescarts:upgrade[connected=false,facing=north,type=19]
stevescarts:upgrade[connected=false,facing=south,type=0]
stevescarts:upgrade[connected=false,facing=south,type=1]
stevescarts:upgrade[connected=false,facing=south,type=2]
stevescarts:upgrade[connected=false,facing=south,type=3]
stevescarts:upgrade[connected=false,facing=south,type=4]
stevescarts:upgrade[connected=false,facing=south,type=5]
stevescarts:upgrade[connected=false,facing=south,type=6]
stevescarts:upgrade[connected=false,facing=south,type=7]
stevescarts:upgrade[connected=false,facing=south,type=8]
stevescarts:upgrade[connected=false,facing=south,type=9]
stevescarts:upgrade[connected=false,facing=south,type=10]
stevescarts:upgrade[connected=false,facing=south,type=11]
stevescarts:upgrade[connected=false,facing=south,type=12]
stevescarts:upgrade[connected=false,facing=south,type=13]
stevescarts:upgrade[connected=false,facing=south,type=14]
stevescarts:upgrade[connected=false,facing=south,type=15]
stevescarts:upgrade[connected=false,facing=south,type=16]
stevescarts:upgrade[connected=false,facing=south,type=17]
stevescarts:upgrade[connected=false,facing=south,type=18]
stevescarts:upgrade[connected=false,facing=south,type=19]
stevescarts:upgrade[connected=false,facing=west,type=0]
stevescarts:upgrade[connected=false,facing=west,type=1]
stevescarts:upgrade[connected=false,facing=west,type=2]
stevescarts:upgrade[connected=false,facing=west,type=3]
stevescarts:upgrade[connected=false,facing=west,type=4]
stevescarts:upgrade[connected=false,facing=west,type=5]
stevescarts:upgrade[connected=false,facing=west,type=6]
stevescarts:upgrade[connected=false,facing=west,type=7]
stevescarts:upgrade[connected=false,facing=west,type=8]
stevescarts:upgrade[connected=false,facing=west,type=9]
stevescarts:upgrade[connected=false,facing=west,type=10]
stevescarts:upgrade[connected=false,facing=west,type=11]
stevescarts:upgrade[connected=false,facing=west,type=12]
stevescarts:upgrade[connected=false,facing=west,type=13]
stevescarts:upgrade[connected=false,facing=west,type=14]
stevescarts:upgrade[connected=false,facing=west,type=15]
stevescarts:upgrade[connected=false,facing=west,type=16]
stevescarts:upgrade[connected=false,facing=west,type=17]
stevescarts:upgrade[connected=false,facing=west,type=18]
stevescarts:upgrade[connected=false,facing=west,type=19]
stevescarts:upgrade[connected=false,facing=east,type=0]
stevescarts:upgrade[connected=false,facing=east,type=1]
stevescarts:upgrade[connected=false,facing=east,type=2]
stevescarts:upgrade[connected=false,facing=east,type=3]
stevescarts:upgrade[connected=false,facing=east,type=4]
stevescarts:upgrade[connected=false,facing=east,type=5]
stevescarts:upgrade[connected=false,facing=east,type=6]
stevescarts:upgrade[connected=false,facing=east,type=7]
stevescarts:upgrade[connected=false,facing=east,type=8]
stevescarts:upgrade[connected=false,facing=east,type=9]
stevescarts:upgrade[connected=false,facing=east,type=10]
stevescarts:upgrade[connected=false,facing=east,type=11]
stevescarts:upgrade[connected=false,facing=east,type=12]
stevescarts:upgrade[connected=false,facing=east,type=13]
stevescarts:upgrade[connected=false,facing=east,type=14]
stevescarts:upgrade[connected=false,facing=east,type=15]
stevescarts:upgrade[connected=false,facing=east,type=16]
stevescarts:upgrade[connected=false,facing=east,type=17]
stevescarts:upgrade[connected=false,facing=east,type=18]
stevescarts:upgrade[connected=false,facing=east,type=19]
stevescarts:blockjunction[shape=north_south]
stevescarts:blockjunction[shape=east_west]
stevescarts:blockjunction[shape=ascending_east]
stevescarts:blockjunction[shape=ascending_west]
stevescarts:blockjunction[shape=ascending_north]
stevescarts:blockjunction[shape=ascending_south]
stevescarts:blockjunction[shape=south_east]
stevescarts:blockjunction[shape=south_west]
stevescarts:blockjunction[shape=north_west]
stevescarts:blockjunction[shape=north_east]
stevescarts:blockadvdetector[shape=north_south]
stevescarts:blockadvdetector[shape=east_west]
stevescarts:blockadvdetector[shape=ascending_east]
stevescarts:blockadvdetector[shape=ascending_west]
stevescarts:blockadvdetector[shape=ascending_north]
stevescarts:blockadvdetector[shape=ascending_south]
stevescarts:blockadvdetector[shape=south_east]
stevescarts:blockadvdetector[shape=south_west]
stevescarts:blockadvdetector[shape=north_west]
stevescarts:blockadvdetector[shape=north_east]
stevescarts:blockmetalstorage[type=0]
stevescarts:blockmetalstorage[type=1]
stevescarts:blockmetalstorage[type=2]
storagedrawers:basicdrawers[block=full1,facing=north,variant=oak]
storagedrawers:basicdrawers[block=full1,facing=north,variant=spruce]
storagedrawers:basicdrawers[block=full1,facing=north,variant=birch]
storagedrawers:basicdrawers[block=full1,facing=north,variant=jungle]
storagedrawers:basicdrawers[block=full1,facing=north,variant=acacia]
storagedrawers:basicdrawers[block=full1,facing=north,variant=dark_oak]
storagedrawers:basicdrawers[block=full1,facing=south,variant=oak]
storagedrawers:basicdrawers[block=full1,facing=south,variant=spruce]
storagedrawers:basicdrawers[block=full1,facing=south,variant=birch]
storagedrawers:basicdrawers[block=full1,facing=south,variant=jungle]
storagedrawers:basicdrawers[block=full1,facing=south,variant=acacia]
storagedrawers:basicdrawers[block=full1,facing=south,variant=dark_oak]
storagedrawers:basicdrawers[block=full1,facing=west,variant=oak]
storagedrawers:basicdrawers[block=full1,facing=west,variant=spruce]
storagedrawers:basicdrawers[block=full1,facing=west,variant=birch]
storagedrawers:basicdrawers[block=full1,facing=west,variant=jungle]
storagedrawers:basicdrawers[block=full1,facing=west,variant=acacia]
storagedrawers:basicdrawers[block=full1,facing=west,variant=dark_oak]
storagedrawers:basicdrawers[block=full1,facing=east,variant=oak]
storagedrawers:basicdrawers[block=full1,facing=east,variant=spruce]
storagedrawers:basicdrawers[block=full1,facing=east,variant=birch]
storagedrawers:basicdrawers[block=full1,facing=east,variant=jungle]
storagedrawers:basicdrawers[block=full1,facing=east,variant=acacia]
storagedrawers:basicdrawers[block=full1,facing=east,variant=dark_oak]
storagedrawers:basicdrawers[block=full2,facing=north,variant=oak]
storagedrawers:basicdrawers[block=full2,facing=north,variant=spruce]
storagedrawers:basicdrawers[block=full2,facing=north,variant=birch]
storagedrawers:basicdrawers[block=full2,facing=north,variant=jungle]
storagedrawers:basicdrawers[block=full2,facing=north,variant=acacia]
storagedrawers:basicdrawers[block=full2,facing=north,variant=dark_oak]
storagedrawers:basicdrawers[block=full2,facing=south,variant=oak]
storagedrawers:basicdrawers[block=full2,facing=south,variant=spruce]
storagedrawers:basicdrawers[block=full2,facing=south,variant=birch]
storagedrawers:basicdrawers[block=full2,facing=south,variant=jungle]
storagedrawers:basicdrawers[block=full2,facing=south,variant=acacia]
storagedrawers:basicdrawers[block=full2,facing=south,variant=dark_oak]
storagedrawers:basicdrawers[block=full2,facing=west,variant=oak]
storagedrawers:basicdrawers[block=full2,facing=west,variant=spruce]
storagedrawers:basicdrawers[block=full2,facing=west,variant=birch]
storagedrawers:basicdrawers[block=full2,facing=west,variant=jungle]
storagedrawers:basicdrawers[block=full2,facing=west,variant=acacia]
storagedrawers:basicdrawers[block=full2,facing=west,variant=dark_oak]
storagedrawers:basicdrawers[block=full2,facing=east,variant=oak]
storagedrawers:basicdrawers[block=full2,facing=east,variant=spruce]
storagedrawers:basicdrawers[block=full2,facing=east,variant=birch]
storagedrawers:basicdrawers[block=full2,facing=east,variant=jungle]
storagedrawers:basicdrawers[block=full2,facing=east,variant=acacia]
storagedrawers:basicdrawers[block=full2,facing=east,variant=dark_oak]
storagedrawers:basicdrawers[block=full4,facing=north,variant=oak]
storagedrawers:basicdrawers[block=full4,facing=north,variant=spruce]
storagedrawers:basicdrawers[block=full4,facing=north,variant=birch]
storagedrawers:basicdrawers[block=full4,facing=north,variant=jungle]
storagedrawers:basicdrawers[block=full4,facing=north,variant=acacia]
storagedrawers:basicdrawers[block=full4,facing=north,variant=dark_oak]
storagedrawers:basicdrawers[block=full4,facing=south,variant=oak]
storagedrawers:basicdrawers[block=full4,facing=south,variant=spruce]
storagedrawers:basicdrawers[block=full4,facing=south,variant=birch]
storagedrawers:basicdrawers[block=full4,facing=south,variant=jungle]
storagedrawers:basicdrawers[block=full4,facing=south,variant=acacia]
storagedrawers:basicdrawers[block=full4,facing=south,variant=dark_oak]
storagedrawers:basicdrawers[block=full4,facing=west,variant=oak]
storagedrawers:basicdrawers[block=full4,facing=west,variant=spruce]
storagedrawers:basicdrawers[block=full4,facing=west,variant=birch]
storagedrawers:basicdrawers[block=full4,facing=west,variant=jungle]
storagedrawers:basicdrawers[block=full4,facing=west,variant=acacia]
storagedrawers:basicdrawers[block=full4,facing=west,variant=dark_oak]
storagedrawers:basicdrawers[block=full4,facing=east,variant=oak]
storagedrawers:basicdrawers[block=full4,facing=east,variant=spruce]
storagedrawers:basicdrawers[block=full4,facing=east,variant=birch]
storagedrawers:basicdrawers[block=full4,facing=east,variant=jungle]
storagedrawers:basicdrawers[block=full4,facing=east,variant=acacia]
storagedrawers:basicdrawers[block=full4,facing=east,variant=dark_oak]
storagedrawers:basicdrawers[block=half2,facing=north,variant=oak]
storagedrawers:basicdrawers[block=half2,facing=north,variant=spruce]
storagedrawers:basicdrawers[block=half2,facing=north,variant=birch]
storagedrawers:basicdrawers[block=half2,facing=north,variant=jungle]
storagedrawers:basicdrawers[block=half2,facing=north,variant=acacia]
storagedrawers:basicdrawers[block=half2,facing=north,variant=dark_oak]
storagedrawers:basicdrawers[block=half2,facing=south,variant=oak]
storagedrawers:basicdrawers[block=half2,facing=south,variant=spruce]
storagedrawers:basicdrawers[block=half2,facing=south,variant=birch]
storagedrawers:basicdrawers[block=half2,facing=south,variant=jungle]
storagedrawers:basicdrawers[block=half2,facing=south,variant=acacia]
storagedrawers:basicdrawers[block=half2,facing=south,variant=dark_oak]
storagedrawers:basicdrawers[block=half2,facing=west,variant=oak]
storagedrawers:basicdrawers[block=half2,facing=west,variant=spruce]
storagedrawers:basicdrawers[block=half2,facing=west,variant=birch]
storagedrawers:basicdrawers[block=half2,facing=west,variant=jungle]
storagedrawers:basicdrawers[block=half2,facing=west,variant=acacia]
storagedrawers:basicdrawers[block=half2,facing=west,variant=dark_oak]
storagedrawers:basicdrawers[block=half2,facing=east,variant=oak]
storagedrawers:basicdrawers[block=half2,facing=east,variant=spruce]
storagedrawers:basicdrawers[block=half2,facing=east,variant=birch]
storagedrawers:basicdrawers[block=half2,facing=east,variant=jungle]
storagedrawers:basicdrawers[block=half2,facing=east,variant=acacia]
storagedrawers:basicdrawers[block=half2,facing=east,variant=dark_oak]
storagedrawers:basicdrawers[block=half4,facing=north,variant=oak]
storagedrawers:basicdrawers[block=half4,facing=north,variant=spruce]
storagedrawers:basicdrawers[block=half4,facing=north,variant=birch]
storagedrawers:basicdrawers[block=half4,facing=north,variant=jungle]
storagedrawers:basicdrawers[block=half4,facing=north,variant=acacia]
storagedrawers:basicdrawers[block=half4,facing=north,variant=dark_oak]
storagedrawers:basicdrawers[block=half4,facing=south,variant=oak]
storagedrawers:basicdrawers[block=half4,facing=south,variant=spruce]
storagedrawers:basicdrawers[block=half4,facing=south,variant=birch]
storagedrawers:basicdrawers[block=half4,facing=south,variant=jungle]
storagedrawers:basicdrawers[block=half4,facing=south,variant=acacia]
storagedrawers:basicdrawers[block=half4,facing=south,variant=dark_oak]
storagedrawers:basicdrawers[block=half4,facing=west,variant=oak]
storagedrawers:basicdrawers[block=half4,facing=west,variant=spruce]
storagedrawers:basicdrawers[block=half4,facing=west,variant=birch]
storagedrawers:basicdrawers[block=half4,facing=west,variant=jungle]
storagedrawers:basicdrawers[block=half4,facing=west,variant=acacia]
storagedrawers:basicdrawers[block=half4,facing=west,variant=dark_oak]
storagedrawers:basicdrawers[block=half4,facing=east,variant=oak]
storagedrawers:basicdrawers[block=half4,facing=east,variant=spruce]
storagedrawers:basicdrawers[block=half4,facing=east,variant=birch]
storagedrawers:basicdrawers[block=half4,facing=east,variant=jungle]
storagedrawers:basicdrawers[block=half4,facing=east,variant=acacia]
storagedrawers:basicdrawers[block=half4,facing=east,variant=dark_oak]
storagedrawers:keybutton[facing=down,powered=true,variant=drawer]
storagedrawers:keybutton[facing=down,powered=true,variant=concealment]
storagedrawers:keybutton[facing=down,powered=true,variant=personal]
storagedrawers:keybutton[facing=down,powered=true,variant=quantify]
storagedrawers:keybutton[facing=down,powered=false,variant=drawer]
storagedrawers:keybutton[facing=down,powered=false,variant=concealment]
storagedrawers:keybutton[facing=down,powered=false,variant=personal]
storagedrawers:keybutton[facing=down,powered=false,variant=quantify]
storagedrawers:keybutton[facing=up,powered=true,variant=drawer]
storagedrawers:keybutton[facing=up,powered=true,variant=concealment]
storagedrawers:keybutton[facing=up,powered=true,variant=personal]
storagedrawers:keybutton[facing=up,powered=true,variant=quantify]
storagedrawers:keybutton[facing=up,powered=false,variant=drawer]
storagedrawers:keybutton[facing=up,powered=false,variant=concealment]
storagedrawers:keybutton[facing=up,powered=false,variant=personal]
storagedrawers:keybutton[facing=up,powered=false,variant=quantify]
storagedrawers:keybutton[facing=north,powered=true,variant=drawer]
storagedrawers:keybutton[facing=north,powered=true,variant=concealment]
storagedrawers:keybutton[facing=north,powered=true,variant=personal]
storagedrawers:keybutton[facing=north,powered=true,variant=quantify]
storagedrawers:keybutton[facing=north,powered=false,variant=drawer]
storagedrawers:keybutton[facing=north,powered=false,variant=concealment]
storagedrawers:keybutton[facing=north,powered=false,variant=personal]
storagedrawers:keybutton[facing=north,powered=false,variant=quantify]
storagedrawers:keybutton[facing=south,powered=true,variant=drawer]
storagedrawers:keybutton[facing=south,powered=true,variant=concealment]
storagedrawers:keybutton[facing=south,powered=true,variant=personal]
storagedrawers:keybutton[facing=south,powered=true,variant=quantify]
storagedrawers:keybutton[facing=south,powered=false,variant=drawer]
storagedrawers:keybutton[facing=south,powered=false,variant=concealment]
storagedrawers:keybutton[facing=south,powered=false,variant=personal]
storagedrawers:keybutton[facing=south,powered=false,variant=quantify]
storagedrawers:keybutton[facing=west,powered=true,variant=drawer]
storagedrawers:keybutton[facing=west,powered=true,variant=concealment]
storagedrawers:keybutton[facing=west,powered=true,variant=personal]
storagedrawers:keybutton[facing=west,powered=true,variant=quantify]
storagedrawers:keybutton[facing=west,powered=false,variant=drawer]
storagedrawers:keybutton[facing=west,powered=false,variant=concealment]
storagedrawers:keybutton[facing=west,powered=false,variant=personal]
storagedrawers:keybutton[facing=west,powered=false,variant=quantify]
storagedrawers:keybutton[facing=east,powered=true,variant=drawer]
storagedrawers:keybutton[facing=east,powered=true,variant=concealment]
storagedrawers:keybutton[facing=east,powered=true,variant=personal]
storagedrawers:keybutton[facing=east,powered=true,variant=quantify]
storagedrawers:keybutton[facing=east,powered=false,variant=drawer]
storagedrawers:keybutton[facing=east,powered=false,variant=concealment]
storagedrawers:keybutton[facing=east,powered=false,variant=personal]
storagedrawers:keybutton[facing=east,powered=false,variant=quantify]
storagedrawers:compdrawers[facing=north,slots=open1]
storagedrawers:compdrawers[facing=north,slots=open2]
storagedrawers:compdrawers[facing=north,slots=open3]
storagedrawers:compdrawers[facing=south,slots=open1]
storagedrawers:compdrawers[facing=south,slots=open2]
storagedrawers:compdrawers[facing=south,slots=open3]
storagedrawers:compdrawers[facing=west,slots=open1]
storagedrawers:compdrawers[facing=west,slots=open2]
storagedrawers:compdrawers[facing=west,slots=open3]
storagedrawers:compdrawers[facing=east,slots=open1]
storagedrawers:compdrawers[facing=east,slots=open2]
storagedrawers:compdrawers[facing=east,slots=open3]
storagedrawers:controller[facing=north]
storagedrawers:controller[facing=south]
storagedrawers:controller[facing=west]
storagedrawers:controller[facing=east]
storagedrawers:controllerslave
storagedrawers:trim[variant=oak]
storagedrawers:trim[variant=spruce]
storagedrawers:trim[variant=birch]
storagedrawers:trim[variant=jungle]
storagedrawers:trim[variant=acacia]
storagedrawers:trim[variant=dark_oak]
storagedrawers:framingtable[facing=north,right=true]
storagedrawers:framingtable[facing=north,right=false]
storagedrawers:framingtable[facing=south,right=true]
storagedrawers:framingtable[facing=south,right=false]
storagedrawers:framingtable[facing=west,right=true]
storagedrawers:framingtable[facing=west,right=false]
storagedrawers:framingtable[facing=east,right=true]
storagedrawers:framingtable[facing=east,right=false]
storagedrawers:customdrawers[block=full1,facing=north]
storagedrawers:customdrawers[block=full1,facing=south]
storagedrawers:customdrawers[block=full1,facing=west]
storagedrawers:customdrawers[block=full1,facing=east]
storagedrawers:customdrawers[block=full2,facing=north]
storagedrawers:customdrawers[block=full2,facing=south]
storagedrawers:customdrawers[block=full2,facing=west]
storagedrawers:customdrawers[block=full2,facing=east]
storagedrawers:customdrawers[block=full4,facing=north]
storagedrawers:customdrawers[block=full4,facing=south]
storagedrawers:customdrawers[block=full4,facing=west]
storagedrawers:customdrawers[block=full4,facing=east]
storagedrawers:customdrawers[block=half2,facing=north]
storagedrawers:customdrawers[block=half2,facing=south]
storagedrawers:customdrawers[block=half2,facing=west]
storagedrawers:customdrawers[block=half2,facing=east]
storagedrawers:customdrawers[block=half4,facing=north]
storagedrawers:customdrawers[block=half4,facing=south]
storagedrawers:customdrawers[block=half4,facing=west]
storagedrawers:customdrawers[block=half4,facing=east]
storagedrawers:customtrim
storagedrawersextra:extra_drawers[block=full1,facing=north]
storagedrawersextra:extra_drawers[block=full1,facing=south]
storagedrawersextra:extra_drawers[block=full1,facing=west]
storagedrawersextra:extra_drawers[block=full1,facing=east]
storagedrawersextra:extra_drawers[block=full2,facing=north]
storagedrawersextra:extra_drawers[block=full2,facing=south]
storagedrawersextra:extra_drawers[block=full2,facing=west]
storagedrawersextra:extra_drawers[block=full2,facing=east]
storagedrawersextra:extra_drawers[block=full4,facing=north]
storagedrawersextra:extra_drawers[block=full4,facing=south]
storagedrawersextra:extra_drawers[block=full4,facing=west]
storagedrawersextra:extra_drawers[block=full4,facing=east]
storagedrawersextra:extra_drawers[block=half2,facing=north]
storagedrawersextra:extra_drawers[block=half2,facing=south]
storagedrawersextra:extra_drawers[block=half2,facing=west]
storagedrawersextra:extra_drawers[block=half2,facing=east]
storagedrawersextra:extra_drawers[block=half4,facing=north]
storagedrawersextra:extra_drawers[block=half4,facing=south]
storagedrawersextra:extra_drawers[block=half4,facing=west]
storagedrawersextra:extra_drawers[block=half4,facing=east]
storagedrawersextra:extra_trim_0[meta=0]
storagedrawersextra:extra_trim_0[meta=1]
storagedrawersextra:extra_trim_0[meta=2]
storagedrawersextra:extra_trim_0[meta=3]
storagedrawersextra:extra_trim_0[meta=4]
storagedrawersextra:extra_trim_0[meta=5]
storagedrawersextra:extra_trim_0[meta=6]
storagedrawersextra:extra_trim_0[meta=7]
storagedrawersextra:extra_trim_0[meta=8]
storagedrawersextra:extra_trim_0[meta=9]
storagedrawersextra:extra_trim_0[meta=10]
storagedrawersextra:extra_trim_0[meta=11]
storagedrawersextra:extra_trim_0[meta=12]
storagedrawersextra:extra_trim_0[meta=13]
storagedrawersextra:extra_trim_0[meta=14]
storagedrawersextra:extra_trim_0[meta=15]
storagedrawersextra:extra_trim_1[meta=0]
storagedrawersextra:extra_trim_1[meta=1]
storagedrawersextra:extra_trim_1[meta=2]
storagedrawersextra:extra_trim_1[meta=3]
storagedrawersextra:extra_trim_1[meta=4]
storagedrawersextra:extra_trim_1[meta=5]
storagedrawersextra:extra_trim_1[meta=6]
storagedrawersextra:extra_trim_1[meta=7]
storagedrawersextra:extra_trim_1[meta=8]
storagedrawersextra:extra_trim_1[meta=9]
storagedrawersextra:extra_trim_1[meta=10]
storagedrawersextra:extra_trim_1[meta=11]
storagedrawersextra:extra_trim_1[meta=12]
storagedrawersextra:extra_trim_1[meta=13]
storagedrawersextra:extra_trim_1[meta=14]
storagedrawersextra:extra_trim_1[meta=15]
storagedrawersextra:extra_trim_2[meta=0]
storagedrawersextra:extra_trim_2[meta=1]
storagedrawersextra:extra_trim_2[meta=2]
storagedrawersextra:extra_trim_2[meta=3]
storagedrawersextra:extra_trim_2[meta=4]
storagedrawersextra:extra_trim_2[meta=5]
storagedrawersextra:extra_trim_2[meta=6]
storagedrawersextra:extra_trim_2[meta=7]
storagedrawersextra:extra_trim_2[meta=8]
storagedrawersextra:extra_trim_2[meta=9]
storagedrawersextra:extra_trim_2[meta=10]
storagedrawersextra:extra_trim_2[meta=11]
storagedrawersextra:extra_trim_2[meta=12]
storagedrawersextra:extra_trim_2[meta=13]
storagedrawersextra:extra_trim_2[meta=14]
storagedrawersextra:extra_trim_2[meta=15]
storagedrawersextra:extra_trim_3[meta=0]
storagedrawersextra:extra_trim_3[meta=1]
storagedrawersextra:extra_trim_3[meta=2]
storagedrawersextra:extra_trim_3[meta=3]
storagedrawersextra:extra_trim_3[meta=4]
storagedrawersextra:extra_trim_3[meta=5]
storagedrawersextra:extra_trim_3[meta=6]
storagedrawersextra:extra_trim_3[meta=7]
storagedrawersextra:extra_trim_3[meta=8]
storagedrawersextra:extra_trim_3[meta=9]
storagedrawersextra:extra_trim_3[meta=10]
storagedrawersextra:extra_trim_3[meta=11]
storagedrawersextra:extra_trim_3[meta=12]
storagedrawersextra:extra_trim_3[meta=13]
storagedrawersextra:extra_trim_3[meta=14]
storagedrawersextra:extra_trim_3[meta=15]
tanspit:spit
tinker_io:fuel_input_machine[facing=north]
tinker_io:fuel_input_machine[facing=south]
tinker_io:fuel_input_machine[facing=west]
tinker_io:fuel_input_machine[facing=east]
tinker_io:smart_output
tinker_io:what_a_beautiful_block
tinker_io:ore_crusher[facing=north]
tinker_io:ore_crusher[facing=south]
tinker_io:ore_crusher[facing=west]
tinker_io:ore_crusher[facing=east]
tinker_io:stirling_engine[facing=north]
tinker_io:stirling_engine[facing=south]
tinker_io:stirling_engine[facing=west]
tinker_io:stirling_engine[facing=east]
tcomplement:liquid_chocolate_liquor[level=0]
tcomplement:liquid_chocolate_liquor[level=1]
tcomplement:liquid_chocolate_liquor[level=2]
tcomplement:liquid_chocolate_liquor[level=3]
tcomplement:liquid_chocolate_liquor[level=4]
tcomplement:liquid_chocolate_liquor[level=5]
tcomplement:liquid_chocolate_liquor[level=6]
tcomplement:liquid_chocolate_liquor[level=7]
tcomplement:liquid_chocolate_liquor[level=8]
tcomplement:liquid_chocolate_liquor[level=9]
tcomplement:liquid_chocolate_liquor[level=10]
tcomplement:liquid_chocolate_liquor[level=11]
tcomplement:liquid_chocolate_liquor[level=12]
tcomplement:liquid_chocolate_liquor[level=13]
tcomplement:liquid_chocolate_liquor[level=14]
tcomplement:liquid_chocolate_liquor[level=15]
tcomplement:liquid_milk_chocolate[level=0]
tcomplement:liquid_milk_chocolate[level=1]
tcomplement:liquid_milk_chocolate[level=2]
tcomplement:liquid_milk_chocolate[level=3]
tcomplement:liquid_milk_chocolate[level=4]
tcomplement:liquid_milk_chocolate[level=5]
tcomplement:liquid_milk_chocolate[level=6]
tcomplement:liquid_milk_chocolate[level=7]
tcomplement:liquid_milk_chocolate[level=8]
tcomplement:liquid_milk_chocolate[level=9]
tcomplement:liquid_milk_chocolate[level=10]
tcomplement:liquid_milk_chocolate[level=11]
tcomplement:liquid_milk_chocolate[level=12]
tcomplement:liquid_milk_chocolate[level=13]
tcomplement:liquid_milk_chocolate[level=14]
tcomplement:liquid_milk_chocolate[level=15]
tcomplement:liquid_dark_chocolate[level=0]
tcomplement:liquid_dark_chocolate[level=1]
tcomplement:liquid_dark_chocolate[level=2]
tcomplement:liquid_dark_chocolate[level=3]
tcomplement:liquid_dark_chocolate[level=4]
tcomplement:liquid_dark_chocolate[level=5]
tcomplement:liquid_dark_chocolate[level=6]
tcomplement:liquid_dark_chocolate[level=7]
tcomplement:liquid_dark_chocolate[level=8]
tcomplement:liquid_dark_chocolate[level=9]
tcomplement:liquid_dark_chocolate[level=10]
tcomplement:liquid_dark_chocolate[level=11]
tcomplement:liquid_dark_chocolate[level=12]
tcomplement:liquid_dark_chocolate[level=13]
tcomplement:liquid_dark_chocolate[level=14]
tcomplement:liquid_dark_chocolate[level=15]
tcomplement:melter[active=true,facing=north,type=melter]
tcomplement:melter[active=true,facing=north,type=heater]
tcomplement:melter[active=true,facing=south,type=melter]
tcomplement:melter[active=true,facing=south,type=heater]
tcomplement:melter[active=true,facing=west,type=melter]
tcomplement:melter[active=true,facing=west,type=heater]
tcomplement:melter[active=true,facing=east,type=melter]
tcomplement:melter[active=true,facing=east,type=heater]
tcomplement:melter[active=false,facing=north,type=melter]
tcomplement:melter[active=false,facing=north,type=heater]
tcomplement:melter[active=false,facing=south,type=melter]
tcomplement:melter[active=false,facing=south,type=heater]
tcomplement:melter[active=false,facing=west,type=melter]
tcomplement:melter[active=false,facing=west,type=heater]
tcomplement:melter[active=false,facing=east,type=melter]
tcomplement:melter[active=false,facing=east,type=heater]
tcomplement:alloy_tank[powered=true]
tcomplement:alloy_tank[powered=false]
tcomplement:storage[type=charcoal]
tcomplement:storage[type=steel]
tcomplement:high_oven_controller[active=true,facing=north]
tcomplement:high_oven_controller[active=true,facing=south]
tcomplement:high_oven_controller[active=true,facing=west]
tcomplement:high_oven_controller[active=true,facing=east]
tcomplement:high_oven_controller[active=false,facing=north]
tcomplement:high_oven_controller[active=false,facing=south]
tcomplement:high_oven_controller[active=false,facing=west]
tcomplement:high_oven_controller[active=false,facing=east]
tcomplement:scorched_faucet[facing=up]
tcomplement:scorched_faucet[facing=north]
tcomplement:scorched_faucet[facing=south]
tcomplement:scorched_faucet[facing=west]
tcomplement:scorched_faucet[facing=east]
tcomplement:scorched_channel[down=true,east=none,north=none,south=none,west=none]
tcomplement:scorched_channel[down=true,east=none,north=none,south=none,west=in]
tcomplement:scorched_channel[down=true,east=none,north=none,south=none,west=out]
tcomplement:scorched_channel[down=true,east=none,north=none,south=none,west=lever]
tcomplement:scorched_channel[down=true,east=none,north=none,south=in,west=none]
tcomplement:scorched_channel[down=true,east=none,north=none,south=in,west=in]
tcomplement:scorched_channel[down=true,east=none,north=none,south=in,west=out]
tcomplement:scorched_channel[down=true,east=none,north=none,south=in,west=lever]
tcomplement:scorched_channel[down=true,east=none,north=none,south=out,west=none]
tcomplement:scorched_channel[down=true,east=none,north=none,south=out,west=in]
tcomplement:scorched_channel[down=true,east=none,north=none,south=out,west=out]
tcomplement:scorched_channel[down=true,east=none,north=none,south=out,west=lever]
tcomplement:scorched_channel[down=true,east=none,north=none,south=lever,west=none]
tcomplement:scorched_channel[down=true,east=none,north=none,south=lever,west=in]
tcomplement:scorched_channel[down=true,east=none,north=none,south=lever,west=out]
tcomplement:scorched_channel[down=true,east=none,north=none,south=lever,west=lever]
tcomplement:scorched_channel[down=true,east=none,north=in,south=none,west=none]
tcomplement:scorched_channel[down=true,east=none,north=in,south=none,west=in]
tcomplement:scorched_channel[down=true,east=none,north=in,south=none,west=out]
tcomplement:scorched_channel[down=true,east=none,north=in,south=none,west=lever]
tcomplement:scorched_channel[down=true,east=none,north=in,south=in,west=none]
tcomplement:scorched_channel[down=true,east=none,north=in,south=in,west=in]
tcomplement:scorched_channel[down=true,east=none,north=in,south=in,west=out]
tcomplement:scorched_channel[down=true,east=none,north=in,south=in,west=lever]
tcomplement:scorched_channel[down=true,east=none,north=in,south=out,west=none]
tcomplement:scorched_channel[down=true,east=none,north=in,south=out,west=in]
tcomplement:scorched_channel[down=true,east=none,north=in,south=out,west=out]
tcomplement:scorched_channel[down=true,east=none,north=in,south=out,west=lever]
tcomplement:scorched_channel[down=true,east=none,north=in,south=lever,west=none]
tcomplement:scorched_channel[down=true,east=none,north=in,south=lever,west=in]
tcomplement:scorched_channel[down=true,east=none,north=in,south=lever,west=out]
tcomplement:scorched_channel[down=true,east=none,north=in,south=lever,west=lever]
tcomplement:scorched_channel[down=true,east=none,north=out,south=none,west=none]
tcomplement:scorched_channel[down=true,east=none,north=out,south=none,west=in]
tcomplement:scorched_channel[down=true,east=none,north=out,south=none,west=out]
tcomplement:scorched_channel[down=true,east=none,north=out,south=none,west=lever]
tcomplement:scorched_channel[down=true,east=none,north=out,south=in,west=none]
tcomplement:scorched_channel[down=true,east=none,north=out,south=in,west=in]
tcomplement:scorched_channel[down=true,east=none,north=out,south=in,west=out]
tcomplement:scorched_channel[down=true,east=none,north=out,south=in,west=lever]
tcomplement:scorched_channel[down=true,east=none,north=out,south=out,west=none]
tcomplement:scorched_channel[down=true,east=none,north=out,south=out,west=in]
tcomplement:scorched_channel[down=true,east=none,north=out,south=out,west=out]
tcomplement:scorched_channel[down=true,east=none,north=out,south=out,west=lever]
tcomplement:scorched_channel[down=true,east=none,north=out,south=lever,west=none]
tcomplement:scorched_channel[down=true,east=none,north=out,south=lever,west=in]
tcomplement:scorched_channel[down=true,east=none,north=out,south=lever,west=out]
tcomplement:scorched_channel[down=true,east=none,north=out,south=lever,west=lever]
tcomplement:scorched_channel[down=true,east=none,north=lever,south=none,west=none]
tcomplement:scorched_channel[down=true,east=none,north=lever,south=none,west=in]
tcomplement:scorched_channel[down=true,east=none,north=lever,south=none,west=out]
tcomplement:scorched_channel[down=true,east=none,north=lever,south=none,west=lever]
tcomplement:scorched_channel[down=true,east=none,north=lever,south=in,west=none]
tcomplement:scorched_channel[down=true,east=none,north=lever,south=in,west=in]
tcomplement:scorched_channel[down=true,east=none,north=lever,south=in,west=out]
tcomplement:scorched_channel[down=true,east=none,north=lever,south=in,west=lever]
tcomplement:scorched_channel[down=true,east=none,north=lever,south=out,west=none]
tcomplement:scorched_channel[down=true,east=none,north=lever,south=out,west=in]
tcomplement:scorched_channel[down=true,east=none,north=lever,south=out,west=out]
tcomplement:scorched_channel[down=true,east=none,north=lever,south=out,west=lever]
tcomplement:scorched_channel[down=true,east=none,north=lever,south=lever,west=none]
tcomplement:scorched_channel[down=true,east=none,north=lever,south=lever,west=in]
tcomplement:scorched_channel[down=true,east=none,north=lever,south=lever,west=out]
tcomplement:scorched_channel[down=true,east=none,north=lever,south=lever,west=lever]
tcomplement:scorched_channel[down=true,east=in,north=none,south=none,west=none]
tcomplement:scorched_channel[down=true,east=in,north=none,south=none,west=in]
tcomplement:scorched_channel[down=true,east=in,north=none,south=none,west=out]
tcomplement:scorched_channel[down=true,east=in,north=none,south=none,west=lever]
tcomplement:scorched_channel[down=true,east=in,north=none,south=in,west=none]
tcomplement:scorched_channel[down=true,east=in,north=none,south=in,west=in]
tcomplement:scorched_channel[down=true,east=in,north=none,south=in,west=out]
tcomplement:scorched_channel[down=true,east=in,north=none,south=in,west=lever]
tcomplement:scorched_channel[down=true,east=in,north=none,south=out,west=none]
tcomplement:scorched_channel[down=true,east=in,north=none,south=out,west=in]
tcomplement:scorched_channel[down=true,east=in,north=none,south=out,west=out]
tcomplement:scorched_channel[down=true,east=in,north=none,south=out,west=lever]
tcomplement:scorched_channel[down=true,east=in,north=none,south=lever,west=none]
tcomplement:scorched_channel[down=true,east=in,north=none,south=lever,west=in]
tcomplement:scorched_channel[down=true,east=in,north=none,south=lever,west=out]
tcomplement:scorched_channel[down=true,east=in,north=none,south=lever,west=lever]
tcomplement:scorched_channel[down=true,east=in,north=in,south=none,west=none]
tcomplement:scorched_channel[down=true,east=in,north=in,south=none,west=in]
tcomplement:scorched_channel[down=true,east=in,north=in,south=none,west=out]
tcomplement:scorched_channel[down=true,east=in,north=in,south=none,west=lever]
tcomplement:scorched_channel[down=true,east=in,north=in,south=in,west=none]
tcomplement:scorched_channel[down=true,east=in,north=in,south=in,west=in]
tcomplement:scorched_channel[down=true,east=in,north=in,south=in,west=out]
tcomplement:scorched_channel[down=true,east=in,north=in,south=in,west=lever]
tcomplement:scorched_channel[down=true,east=in,north=in,south=out,west=none]
tcomplement:scorched_channel[down=true,east=in,north=in,south=out,west=in]
tcomplement:scorched_channel[down=true,east=in,north=in,south=out,west=out]
tcomplement:scorched_channel[down=true,east=in,north=in,south=out,west=lever]
tcomplement:scorched_channel[down=true,east=in,north=in,south=lever,west=none]
tcomplement:scorched_channel[down=true,east=in,north=in,south=lever,west=in]
tcomplement:scorched_channel[down=true,east=in,north=in,south=lever,west=out]
tcomplement:scorched_channel[down=true,east=in,north=in,south=lever,west=lever]
tcomplement:scorched_channel[down=true,east=in,north=out,south=none,west=none]
tcomplement:scorched_channel[down=true,east=in,north=out,south=none,west=in]
tcomplement:scorched_channel[down=true,east=in,north=out,south=none,west=out]
tcomplement:scorched_channel[down=true,east=in,north=out,south=none,west=lever]
tcomplement:scorched_channel[down=true,east=in,north=out,south=in,west=none]
tcomplement:scorched_channel[down=true,east=in,north=out,south=in,west=in]
tcomplement:scorched_channel[down=true,east=in,north=out,south=in,west=out]
tcomplement:scorched_channel[down=true,east=in,north=out,south=in,west=lever]
tcomplement:scorched_channel[down=true,east=in,north=out,south=out,west=none]
tcomplement:scorched_channel[down=true,east=in,north=out,south=out,west=in]
tcomplement:scorched_channel[down=true,east=in,north=out,south=out,west=out]
tcomplement:scorched_channel[down=true,east=in,north=out,south=out,west=lever]
tcomplement:scorched_channel[down=true,east=in,north=out,south=lever,west=none]
tcomplement:scorched_channel[down=true,east=in,north=out,south=lever,west=in]
tcomplement:scorched_channel[down=true,east=in,north=out,south=lever,west=out]
tcomplement:scorched_channel[down=true,east=in,north=out,south=lever,west=lever]
tcomplement:scorched_channel[down=true,east=in,north=lever,south=none,west=none]
tcomplement:scorched_channel[down=true,east=in,north=lever,south=none,west=in]
tcomplement:scorched_channel[down=true,east=in,north=lever,south=none,west=out]
tcomplement:scorched_channel[down=true,east=in,north=lever,south=none,west=lever]
tcomplement:scorched_channel[down=true,east=in,north=lever,south=in,west=none]
tcomplement:scorched_channel[down=true,east=in,north=lever,south=in,west=in]
tcomplement:scorched_channel[down=true,east=in,north=lever,south=in,west=out]
tcomplement:scorched_channel[down=true,east=in,north=lever,south=in,west=lever]
tcomplement:scorched_channel[down=true,east=in,north=lever,south=out,west=none]
tcomplement:scorched_channel[down=true,east=in,north=lever,south=out,west=in]
tcomplement:scorched_channel[down=true,east=in,north=lever,south=out,west=out]
tcomplement:scorched_channel[down=true,east=in,north=lever,south=out,west=lever]
tcomplement:scorched_channel[down=true,east=in,north=lever,south=lever,west=none]
tcomplement:scorched_channel[down=true,east=in,north=lever,south=lever,west=in]
tcomplement:scorched_channel[down=true,east=in,north=lever,south=lever,west=out]
tcomplement:scorched_channel[down=true,east=in,north=lever,south=lever,west=lever]
tcomplement:scorched_channel[down=true,east=out,north=none,south=none,west=none]
tcomplement:scorched_channel[down=true,east=out,north=none,south=none,west=in]
tcomplement:scorched_channel[down=true,east=out,north=none,south=none,west=out]
tcomplement:scorched_channel[down=true,east=out,north=none,south=none,west=lever]
tcomplement:scorched_channel[down=true,east=out,north=none,south=in,west=none]
tcomplement:scorched_channel[down=true,east=out,north=none,south=in,west=in]
tcomplement:scorched_channel[down=true,east=out,north=none,south=in,west=out]
tcomplement:scorched_channel[down=true,east=out,north=none,south=in,west=lever]
tcomplement:scorched_channel[down=true,east=out,north=none,south=out,west=none]
tcomplement:scorched_channel[down=true,east=out,north=none,south=out,west=in]
tcomplement:scorched_channel[down=true,east=out,north=none,south=out,west=out]
tcomplement:scorched_channel[down=true,east=out,north=none,south=out,west=lever]
tcomplement:scorched_channel[down=true,east=out,north=none,south=lever,west=none]
tcomplement:scorched_channel[down=true,east=out,north=none,south=lever,west=in]
tcomplement:scorched_channel[down=true,east=out,north=none,south=lever,west=out]
tcomplement:scorched_channel[down=true,east=out,north=none,south=lever,west=lever]
tcomplement:scorched_channel[down=true,east=out,north=in,south=none,west=none]
tcomplement:scorched_channel[down=true,east=out,north=in,south=none,west=in]
tcomplement:scorched_channel[down=true,east=out,north=in,south=none,west=out]
tcomplement:scorched_channel[down=true,east=out,north=in,south=none,west=lever]
tcomplement:scorched_channel[down=true,east=out,north=in,south=in,west=none]
tcomplement:scorched_channel[down=true,east=out,north=in,south=in,west=in]
tcomplement:scorched_channel[down=true,east=out,north=in,south=in,west=out]
tcomplement:scorched_channel[down=true,east=out,north=in,south=in,west=lever]
tcomplement:scorched_channel[down=true,east=out,north=in,south=out,west=none]
tcomplement:scorched_channel[down=true,east=out,north=in,south=out,west=in]
tcomplement:scorched_channel[down=true,east=out,north=in,south=out,west=out]
tcomplement:scorched_channel[down=true,east=out,north=in,south=out,west=lever]
tcomplement:scorched_channel[down=true,east=out,north=in,south=lever,west=none]
tcomplement:scorched_channel[down=true,east=out,north=in,south=lever,west=in]
tcomplement:scorched_channel[down=true,east=out,north=in,south=lever,west=out]
tcomplement:scorched_channel[down=true,east=out,north=in,south=lever,west=lever]
tcomplement:scorched_channel[down=true,east=out,north=out,south=none,west=none]
tcomplement:scorched_channel[down=true,east=out,north=out,south=none,west=in]
tcomplement:scorched_channel[down=true,east=out,north=out,south=none,west=out]
tcomplement:scorched_channel[down=true,east=out,north=out,south=none,west=lever]
tcomplement:scorched_channel[down=true,east=out,north=out,south=in,west=none]
tcomplement:scorched_channel[down=true,east=out,north=out,south=in,west=in]
tcomplement:scorched_channel[down=true,east=out,north=out,south=in,west=out]
tcomplement:scorched_channel[down=true,east=out,north=out,south=in,west=lever]
tcomplement:scorched_channel[down=true,east=out,north=out,south=out,west=none]
tcomplement:scorched_channel[down=true,east=out,north=out,south=out,west=in]
tcomplement:scorched_channel[down=true,east=out,north=out,south=out,west=out]
tcomplement:scorched_channel[down=true,east=out,north=out,south=out,west=lever]
tcomplement:scorched_channel[down=true,east=out,north=out,south=lever,west=none]
tcomplement:scorched_channel[down=true,east=out,north=out,south=lever,west=in]
tcomplement:scorched_channel[down=true,east=out,north=out,south=lever,west=out]
tcomplement:scorched_channel[down=true,east=out,north=out,south=lever,west=lever]
tcomplement:scorched_channel[down=true,east=out,north=lever,south=none,west=none]
tcomplement:scorched_channel[down=true,east=out,north=lever,south=none,west=in]
tcomplement:scorched_channel[down=true,east=out,north=lever,south=none,west=out]
tcomplement:scorched_channel[down=true,east=out,north=lever,south=none,west=lever]
tcomplement:scorched_channel[down=true,east=out,north=lever,south=in,west=none]
tcomplement:scorched_channel[down=true,east=out,north=lever,south=in,west=in]
tcomplement:scorched_channel[down=true,east=out,north=lever,south=in,west=out]
tcomplement:scorched_channel[down=true,east=out,north=lever,south=in,west=lever]
tcomplement:scorched_channel[down=true,east=out,north=lever,south=out,west=none]
tcomplement:scorched_channel[down=true,east=out,north=lever,south=out,west=in]
tcomplement:scorched_channel[down=true,east=out,north=lever,south=out,west=out]
tcomplement:scorched_channel[down=true,east=out,north=lever,south=out,west=lever]
tcomplement:scorched_channel[down=true,east=out,north=lever,south=lever,west=none]
tcomplement:scorched_channel[down=true,east=out,north=lever,south=lever,west=in]
tcomplement:scorched_channel[down=true,east=out,north=lever,south=lever,west=out]
tcomplement:scorched_channel[down=true,east=out,north=lever,south=lever,west=lever]
tcomplement:scorched_channel[down=true,east=lever,north=none,south=none,west=none]
tcomplement:scorched_channel[down=true,east=lever,north=none,south=none,west=in]
tcomplement:scorched_channel[down=true,east=lever,north=none,south=none,west=out]
tcomplement:scorched_channel[down=true,east=lever,north=none,south=none,west=lever]
tcomplement:scorched_channel[down=true,east=lever,north=none,south=in,west=none]
tcomplement:scorched_channel[down=true,east=lever,north=none,south=in,west=in]
tcomplement:scorched_channel[down=true,east=lever,north=none,south=in,west=out]
tcomplement:scorched_channel[down=true,east=lever,north=none,south=in,west=lever]
tcomplement:scorched_channel[down=true,east=lever,north=none,south=out,west=none]
tcomplement:scorched_channel[down=true,east=lever,north=none,south=out,west=in]
tcomplement:scorched_channel[down=true,east=lever,north=none,south=out,west=out]
tcomplement:scorched_channel[down=true,east=lever,north=none,south=out,west=lever]
tcomplement:scorched_channel[down=true,east=lever,north=none,south=lever,west=none]
tcomplement:scorched_channel[down=true,east=lever,north=none,south=lever,west=in]
tcomplement:scorched_channel[down=true,east=lever,north=none,south=lever,west=out]
tcomplement:scorched_channel[down=true,east=lever,north=none,south=lever,west=lever]
tcomplement:scorched_channel[down=true,east=lever,north=in,south=none,west=none]
tcomplement:scorched_channel[down=true,east=lever,north=in,south=none,west=in]
tcomplement:scorched_channel[down=true,east=lever,north=in,south=none,west=out]
tcomplement:scorched_channel[down=true,east=lever,north=in,south=none,west=lever]
tcomplement:scorched_channel[down=true,east=lever,north=in,south=in,west=none]
tcomplement:scorched_channel[down=true,east=lever,north=in,south=in,west=in]
tcomplement:scorched_channel[down=true,east=lever,north=in,south=in,west=out]
tcomplement:scorched_channel[down=true,east=lever,north=in,south=in,west=lever]
tcomplement:scorched_channel[down=true,east=lever,north=in,south=out,west=none]
tcomplement:scorched_channel[down=true,east=lever,north=in,south=out,west=in]
tcomplement:scorched_channel[down=true,east=lever,north=in,south=out,west=out]
tcomplement:scorched_channel[down=true,east=lever,north=in,south=out,west=lever]
tcomplement:scorched_channel[down=true,east=lever,north=in,south=lever,west=none]
tcomplement:scorched_channel[down=true,east=lever,north=in,south=lever,west=in]
tcomplement:scorched_channel[down=true,east=lever,north=in,south=lever,west=out]
tcomplement:scorched_channel[down=true,east=lever,north=in,south=lever,west=lever]
tcomplement:scorched_channel[down=true,east=lever,north=out,south=none,west=none]
tcomplement:scorched_channel[down=true,east=lever,north=out,south=none,west=in]
tcomplement:scorched_channel[down=true,east=lever,north=out,south=none,west=out]
tcomplement:scorched_channel[down=true,east=lever,north=out,south=none,west=lever]
tcomplement:scorched_channel[down=true,east=lever,north=out,south=in,west=none]
tcomplement:scorched_channel[down=true,east=lever,north=out,south=in,west=in]
tcomplement:scorched_channel[down=true,east=lever,north=out,south=in,west=out]
tcomplement:scorched_channel[down=true,east=lever,north=out,south=in,west=lever]
tcomplement:scorched_channel[down=true,east=lever,north=out,south=out,west=none]
tcomplement:scorched_channel[down=true,east=lever,north=out,south=out,west=in]
tcomplement:scorched_channel[down=true,east=lever,north=out,south=out,west=out]
tcomplement:scorched_channel[down=true,east=lever,north=out,south=out,west=lever]
tcomplement:scorched_channel[down=true,east=lever,north=out,south=lever,west=none]
tcomplement:scorched_channel[down=true,east=lever,north=out,south=lever,west=in]
tcomplement:scorched_channel[down=true,east=lever,north=out,south=lever,west=out]
tcomplement:scorched_channel[down=true,east=lever,north=out,south=lever,west=lever]
tcomplement:scorched_channel[down=true,east=lever,north=lever,south=none,west=none]
tcomplement:scorched_channel[down=true,east=lever,north=lever,south=none,west=in]
tcomplement:scorched_channel[down=true,east=lever,north=lever,south=none,west=out]
tcomplement:scorched_channel[down=true,east=lever,north=lever,south=none,west=lever]
tcomplement:scorched_channel[down=true,east=lever,north=lever,south=in,west=none]
tcomplement:scorched_channel[down=true,east=lever,north=lever,south=in,west=in]
tcomplement:scorched_channel[down=true,east=lever,north=lever,south=in,west=out]
tcomplement:scorched_channel[down=true,east=lever,north=lever,south=in,west=lever]
tcomplement:scorched_channel[down=true,east=lever,north=lever,south=out,west=none]
tcomplement:scorched_channel[down=true,east=lever,north=lever,south=out,west=in]
tcomplement:scorched_channel[down=true,east=lever,north=lever,south=out,west=out]
tcomplement:scorched_channel[down=true,east=lever,north=lever,south=out,west=lever]
tcomplement:scorched_channel[down=true,east=lever,north=lever,south=lever,west=none]
tcomplement:scorched_channel[down=true,east=lever,north=lever,south=lever,west=in]
tcomplement:scorched_channel[down=true,east=lever,north=lever,south=lever,west=out]
tcomplement:scorched_channel[down=true,east=lever,north=lever,south=lever,west=lever]
tcomplement:scorched_channel[down=false,east=none,north=none,south=none,west=none]
tcomplement:scorched_channel[down=false,east=none,north=none,south=none,west=in]
tcomplement:scorched_channel[down=false,east=none,north=none,south=none,west=out]
tcomplement:scorched_channel[down=false,east=none,north=none,south=none,west=lever]
tcomplement:scorched_channel[down=false,east=none,north=none,south=in,west=none]
tcomplement:scorched_channel[down=false,east=none,north=none,south=in,west=in]
tcomplement:scorched_channel[down=false,east=none,north=none,south=in,west=out]
tcomplement:scorched_channel[down=false,east=none,north=none,south=in,west=lever]
tcomplement:scorched_channel[down=false,east=none,north=none,south=out,west=none]
tcomplement:scorched_channel[down=false,east=none,north=none,south=out,west=in]
tcomplement:scorched_channel[down=false,east=none,north=none,south=out,west=out]
tcomplement:scorched_channel[down=false,east=none,north=none,south=out,west=lever]
tcomplement:scorched_channel[down=false,east=none,north=none,south=lever,west=none]
tcomplement:scorched_channel[down=false,east=none,north=none,south=lever,west=in]
tcomplement:scorched_channel[down=false,east=none,north=none,south=lever,west=out]
tcomplement:scorched_channel[down=false,east=none,north=none,south=lever,west=lever]
tcomplement:scorched_channel[down=false,east=none,north=in,south=none,west=none]
tcomplement:scorched_channel[down=false,east=none,north=in,south=none,west=in]
tcomplement:scorched_channel[down=false,east=none,north=in,south=none,west=out]
tcomplement:scorched_channel[down=false,east=none,north=in,south=none,west=lever]
tcomplement:scorched_channel[down=false,east=none,north=in,south=in,west=none]
tcomplement:scorched_channel[down=false,east=none,north=in,south=in,west=in]
tcomplement:scorched_channel[down=false,east=none,north=in,south=in,west=out]
tcomplement:scorched_channel[down=false,east=none,north=in,south=in,west=lever]
tcomplement:scorched_channel[down=false,east=none,north=in,south=out,west=none]
tcomplement:scorched_channel[down=false,east=none,north=in,south=out,west=in]
tcomplement:scorched_channel[down=false,east=none,north=in,south=out,west=out]
tcomplement:scorched_channel[down=false,east=none,north=in,south=out,west=lever]
tcomplement:scorched_channel[down=false,east=none,north=in,south=lever,west=none]
tcomplement:scorched_channel[down=false,east=none,north=in,south=lever,west=in]
tcomplement:scorched_channel[down=false,east=none,north=in,south=lever,west=out]
tcomplement:scorched_channel[down=false,east=none,north=in,south=lever,west=lever]
tcomplement:scorched_channel[down=false,east=none,north=out,south=none,west=none]
tcomplement:scorched_channel[down=false,east=none,north=out,south=none,west=in]
tcomplement:scorched_channel[down=false,east=none,north=out,south=none,west=out]
tcomplement:scorched_channel[down=false,east=none,north=out,south=none,west=lever]
tcomplement:scorched_channel[down=false,east=none,north=out,south=in,west=none]
tcomplement:scorched_channel[down=false,east=none,north=out,south=in,west=in]
tcomplement:scorched_channel[down=false,east=none,north=out,south=in,west=out]
tcomplement:scorched_channel[down=false,east=none,north=out,south=in,west=lever]
tcomplement:scorched_channel[down=false,east=none,north=out,south=out,west=none]
tcomplement:scorched_channel[down=false,east=none,north=out,south=out,west=in]
tcomplement:scorched_channel[down=false,east=none,north=out,south=out,west=out]
tcomplement:scorched_channel[down=false,east=none,north=out,south=out,west=lever]
tcomplement:scorched_channel[down=false,east=none,north=out,south=lever,west=none]
tcomplement:scorched_channel[down=false,east=none,north=out,south=lever,west=in]
tcomplement:scorched_channel[down=false,east=none,north=out,south=lever,west=out]
tcomplement:scorched_channel[down=false,east=none,north=out,south=lever,west=lever]
tcomplement:scorched_channel[down=false,east=none,north=lever,south=none,west=none]
tcomplement:scorched_channel[down=false,east=none,north=lever,south=none,west=in]
tcomplement:scorched_channel[down=false,east=none,north=lever,south=none,west=out]
tcomplement:scorched_channel[down=false,east=none,north=lever,south=none,west=lever]
tcomplement:scorched_channel[down=false,east=none,north=lever,south=in,west=none]
tcomplement:scorched_channel[down=false,east=none,north=lever,south=in,west=in]
tcomplement:scorched_channel[down=false,east=none,north=lever,south=in,west=out]
tcomplement:scorched_channel[down=false,east=none,north=lever,south=in,west=lever]
tcomplement:scorched_channel[down=false,east=none,north=lever,south=out,west=none]
tcomplement:scorched_channel[down=false,east=none,north=lever,south=out,west=in]
tcomplement:scorched_channel[down=false,east=none,north=lever,south=out,west=out]
tcomplement:scorched_channel[down=false,east=none,north=lever,south=out,west=lever]
tcomplement:scorched_channel[down=false,east=none,north=lever,south=lever,west=none]
tcomplement:scorched_channel[down=false,east=none,north=lever,south=lever,west=in]
tcomplement:scorched_channel[down=false,east=none,north=lever,south=lever,west=out]
tcomplement:scorched_channel[down=false,east=none,north=lever,south=lever,west=lever]
tcomplement:scorched_channel[down=false,east=in,north=none,south=none,west=none]
tcomplement:scorched_channel[down=false,east=in,north=none,south=none,west=in]
tcomplement:scorched_channel[down=false,east=in,north=none,south=none,west=out]
tcomplement:scorched_channel[down=false,east=in,north=none,south=none,west=lever]
tcomplement:scorched_channel[down=false,east=in,north=none,south=in,west=none]
tcomplement:scorched_channel[down=false,east=in,north=none,south=in,west=in]
tcomplement:scorched_channel[down=false,east=in,north=none,south=in,west=out]
tcomplement:scorched_channel[down=false,east=in,north=none,south=in,west=lever]
tcomplement:scorched_channel[down=false,east=in,north=none,south=out,west=none]
tcomplement:scorched_channel[down=false,east=in,north=none,south=out,west=in]
tcomplement:scorched_channel[down=false,east=in,north=none,south=out,west=out]
tcomplement:scorched_channel[down=false,east=in,north=none,south=out,west=lever]
tcomplement:scorched_channel[down=false,east=in,north=none,south=lever,west=none]
tcomplement:scorched_channel[down=false,east=in,north=none,south=lever,west=in]
tcomplement:scorched_channel[down=false,east=in,north=none,south=lever,west=out]
tcomplement:scorched_channel[down=false,east=in,north=none,south=lever,west=lever]
tcomplement:scorched_channel[down=false,east=in,north=in,south=none,west=none]
tcomplement:scorched_channel[down=false,east=in,north=in,south=none,west=in]
tcomplement:scorched_channel[down=false,east=in,north=in,south=none,west=out]
tcomplement:scorched_channel[down=false,east=in,north=in,south=none,west=lever]
tcomplement:scorched_channel[down=false,east=in,north=in,south=in,west=none]
tcomplement:scorched_channel[down=false,east=in,north=in,south=in,west=in]
tcomplement:scorched_channel[down=false,east=in,north=in,south=in,west=out]
tcomplement:scorched_channel[down=false,east=in,north=in,south=in,west=lever]
tcomplement:scorched_channel[down=false,east=in,north=in,south=out,west=none]
tcomplement:scorched_channel[down=false,east=in,north=in,south=out,west=in]
tcomplement:scorched_channel[down=false,east=in,north=in,south=out,west=out]
tcomplement:scorched_channel[down=false,east=in,north=in,south=out,west=lever]
tcomplement:scorched_channel[down=false,east=in,north=in,south=lever,west=none]
tcomplement:scorched_channel[down=false,east=in,north=in,south=lever,west=in]
tcomplement:scorched_channel[down=false,east=in,north=in,south=lever,west=out]
tcomplement:scorched_channel[down=false,east=in,north=in,south=lever,west=lever]
tcomplement:scorched_channel[down=false,east=in,north=out,south=none,west=none]
tcomplement:scorched_channel[down=false,east=in,north=out,south=none,west=in]
tcomplement:scorched_channel[down=false,east=in,north=out,south=none,west=out]
tcomplement:scorched_channel[down=false,east=in,north=out,south=none,west=lever]
tcomplement:scorched_channel[down=false,east=in,north=out,south=in,west=none]
tcomplement:scorched_channel[down=false,east=in,north=out,south=in,west=in]
tcomplement:scorched_channel[down=false,east=in,north=out,south=in,west=out]
tcomplement:scorched_channel[down=false,east=in,north=out,south=in,west=lever]
tcomplement:scorched_channel[down=false,east=in,north=out,south=out,west=none]
tcomplement:scorched_channel[down=false,east=in,north=out,south=out,west=in]
tcomplement:scorched_channel[down=false,east=in,north=out,south=out,west=out]
tcomplement:scorched_channel[down=false,east=in,north=out,south=out,west=lever]
tcomplement:scorched_channel[down=false,east=in,north=out,south=lever,west=none]
tcomplement:scorched_channel[down=false,east=in,north=out,south=lever,west=in]
tcomplement:scorched_channel[down=false,east=in,north=out,south=lever,west=out]
tcomplement:scorched_channel[down=false,east=in,north=out,south=lever,west=lever]
tcomplement:scorched_channel[down=false,east=in,north=lever,south=none,west=none]
tcomplement:scorched_channel[down=false,east=in,north=lever,south=none,west=in]
tcomplement:scorched_channel[down=false,east=in,north=lever,south=none,west=out]
tcomplement:scorched_channel[down=false,east=in,north=lever,south=none,west=lever]
tcomplement:scorched_channel[down=false,east=in,north=lever,south=in,west=none]
tcomplement:scorched_channel[down=false,east=in,north=lever,south=in,west=in]
tcomplement:scorched_channel[down=false,east=in,north=lever,south=in,west=out]
tcomplement:scorched_channel[down=false,east=in,north=lever,south=in,west=lever]
tcomplement:scorched_channel[down=false,east=in,north=lever,south=out,west=none]
tcomplement:scorched_channel[down=false,east=in,north=lever,south=out,west=in]
tcomplement:scorched_channel[down=false,east=in,north=lever,south=out,west=out]
tcomplement:scorched_channel[down=false,east=in,north=lever,south=out,west=lever]
tcomplement:scorched_channel[down=false,east=in,north=lever,south=lever,west=none]
tcomplement:scorched_channel[down=false,east=in,north=lever,south=lever,west=in]
tcomplement:scorched_channel[down=false,east=in,north=lever,south=lever,west=out]
tcomplement:scorched_channel[down=false,east=in,north=lever,south=lever,west=lever]
tcomplement:scorched_channel[down=false,east=out,north=none,south=none,west=none]
tcomplement:scorched_channel[down=false,east=out,north=none,south=none,west=in]
tcomplement:scorched_channel[down=false,east=out,north=none,south=none,west=out]
tcomplement:scorched_channel[down=false,east=out,north=none,south=none,west=lever]
tcomplement:scorched_channel[down=false,east=out,north=none,south=in,west=none]
tcomplement:scorched_channel[down=false,east=out,north=none,south=in,west=in]
tcomplement:scorched_channel[down=false,east=out,north=none,south=in,west=out]
tcomplement:scorched_channel[down=false,east=out,north=none,south=in,west=lever]
tcomplement:scorched_channel[down=false,east=out,north=none,south=out,west=none]
tcomplement:scorched_channel[down=false,east=out,north=none,south=out,west=in]
tcomplement:scorched_channel[down=false,east=out,north=none,south=out,west=out]
tcomplement:scorched_channel[down=false,east=out,north=none,south=out,west=lever]
tcomplement:scorched_channel[down=false,east=out,north=none,south=lever,west=none]
tcomplement:scorched_channel[down=false,east=out,north=none,south=lever,west=in]
tcomplement:scorched_channel[down=false,east=out,north=none,south=lever,west=out]
tcomplement:scorched_channel[down=false,east=out,north=none,south=lever,west=lever]
tcomplement:scorched_channel[down=false,east=out,north=in,south=none,west=none]
tcomplement:scorched_channel[down=false,east=out,north=in,south=none,west=in]
tcomplement:scorched_channel[down=false,east=out,north=in,south=none,west=out]
tcomplement:scorched_channel[down=false,east=out,north=in,south=none,west=lever]
tcomplement:scorched_channel[down=false,east=out,north=in,south=in,west=none]
tcomplement:scorched_channel[down=false,east=out,north=in,south=in,west=in]
tcomplement:scorched_channel[down=false,east=out,north=in,south=in,west=out]
tcomplement:scorched_channel[down=false,east=out,north=in,south=in,west=lever]
tcomplement:scorched_channel[down=false,east=out,north=in,south=out,west=none]
tcomplement:scorched_channel[down=false,east=out,north=in,south=out,west=in]
tcomplement:scorched_channel[down=false,east=out,north=in,south=out,west=out]
tcomplement:scorched_channel[down=false,east=out,north=in,south=out,west=lever]
tcomplement:scorched_channel[down=false,east=out,north=in,south=lever,west=none]
tcomplement:scorched_channel[down=false,east=out,north=in,south=lever,west=in]
tcomplement:scorched_channel[down=false,east=out,north=in,south=lever,west=out]
tcomplement:scorched_channel[down=false,east=out,north=in,south=lever,west=lever]
tcomplement:scorched_channel[down=false,east=out,north=out,south=none,west=none]
tcomplement:scorched_channel[down=false,east=out,north=out,south=none,west=in]
tcomplement:scorched_channel[down=false,east=out,north=out,south=none,west=out]
tcomplement:scorched_channel[down=false,east=out,north=out,south=none,west=lever]
tcomplement:scorched_channel[down=false,east=out,north=out,south=in,west=none]
tcomplement:scorched_channel[down=false,east=out,north=out,south=in,west=in]
tcomplement:scorched_channel[down=false,east=out,north=out,south=in,west=out]
tcomplement:scorched_channel[down=false,east=out,north=out,south=in,west=lever]
tcomplement:scorched_channel[down=false,east=out,north=out,south=out,west=none]
tcomplement:scorched_channel[down=false,east=out,north=out,south=out,west=in]
tcomplement:scorched_channel[down=false,east=out,north=out,south=out,west=out]
tcomplement:scorched_channel[down=false,east=out,north=out,south=out,west=lever]
tcomplement:scorched_channel[down=false,east=out,north=out,south=lever,west=none]
tcomplement:scorched_channel[down=false,east=out,north=out,south=lever,west=in]
tcomplement:scorched_channel[down=false,east=out,north=out,south=lever,west=out]
tcomplement:scorched_channel[down=false,east=out,north=out,south=lever,west=lever]
tcomplement:scorched_channel[down=false,east=out,north=lever,south=none,west=none]
tcomplement:scorched_channel[down=false,east=out,north=lever,south=none,west=in]
tcomplement:scorched_channel[down=false,east=out,north=lever,south=none,west=out]
tcomplement:scorched_channel[down=false,east=out,north=lever,south=none,west=lever]
tcomplement:scorched_channel[down=false,east=out,north=lever,south=in,west=none]
tcomplement:scorched_channel[down=false,east=out,north=lever,south=in,west=in]
tcomplement:scorched_channel[down=false,east=out,north=lever,south=in,west=out]
tcomplement:scorched_channel[down=false,east=out,north=lever,south=in,west=lever]
tcomplement:scorched_channel[down=false,east=out,north=lever,south=out,west=none]
tcomplement:scorched_channel[down=false,east=out,north=lever,south=out,west=in]
tcomplement:scorched_channel[down=false,east=out,north=lever,south=out,west=out]
tcomplement:scorched_channel[down=false,east=out,north=lever,south=out,west=lever]
tcomplement:scorched_channel[down=false,east=out,north=lever,south=lever,west=none]
tcomplement:scorched_channel[down=false,east=out,north=lever,south=lever,west=in]
tcomplement:scorched_channel[down=false,east=out,north=lever,south=lever,west=out]
tcomplement:scorched_channel[down=false,east=out,north=lever,south=lever,west=lever]
tcomplement:scorched_channel[down=false,east=lever,north=none,south=none,west=none]
tcomplement:scorched_channel[down=false,east=lever,north=none,south=none,west=in]
tcomplement:scorched_channel[down=false,east=lever,north=none,south=none,west=out]
tcomplement:scorched_channel[down=false,east=lever,north=none,south=none,west=lever]
tcomplement:scorched_channel[down=false,east=lever,north=none,south=in,west=none]
tcomplement:scorched_channel[down=false,east=lever,north=none,south=in,west=in]
tcomplement:scorched_channel[down=false,east=lever,north=none,south=in,west=out]
tcomplement:scorched_channel[down=false,east=lever,north=none,south=in,west=lever]
tcomplement:scorched_channel[down=false,east=lever,north=none,south=out,west=none]
tcomplement:scorched_channel[down=false,east=lever,north=none,south=out,west=in]
tcomplement:scorched_channel[down=false,east=lever,north=none,south=out,west=out]
tcomplement:scorched_channel[down=false,east=lever,north=none,south=out,west=lever]
tcomplement:scorched_channel[down=false,east=lever,north=none,south=lever,west=none]
tcomplement:scorched_channel[down=false,east=lever,north=none,south=lever,west=in]
tcomplement:scorched_channel[down=false,east=lever,north=none,south=lever,west=out]
tcomplement:scorched_channel[down=false,east=lever,north=none,south=lever,west=lever]
tcomplement:scorched_channel[down=false,east=lever,north=in,south=none,west=none]
tcomplement:scorched_channel[down=false,east=lever,north=in,south=none,west=in]
tcomplement:scorched_channel[down=false,east=lever,north=in,south=none,west=out]
tcomplement:scorched_channel[down=false,east=lever,north=in,south=none,west=lever]
tcomplement:scorched_channel[down=false,east=lever,north=in,south=in,west=none]
tcomplement:scorched_channel[down=false,east=lever,north=in,south=in,west=in]
tcomplement:scorched_channel[down=false,east=lever,north=in,south=in,west=out]
tcomplement:scorched_channel[down=false,east=lever,north=in,south=in,west=lever]
tcomplement:scorched_channel[down=false,east=lever,north=in,south=out,west=none]
tcomplement:scorched_channel[down=false,east=lever,north=in,south=out,west=in]
tcomplement:scorched_channel[down=false,east=lever,north=in,south=out,west=out]
tcomplement:scorched_channel[down=false,east=lever,north=in,south=out,west=lever]
tcomplement:scorched_channel[down=false,east=lever,north=in,south=lever,west=none]
tcomplement:scorched_channel[down=false,east=lever,north=in,south=lever,west=in]
tcomplement:scorched_channel[down=false,east=lever,north=in,south=lever,west=out]
tcomplement:scorched_channel[down=false,east=lever,north=in,south=lever,west=lever]
tcomplement:scorched_channel[down=false,east=lever,north=out,south=none,west=none]
tcomplement:scorched_channel[down=false,east=lever,north=out,south=none,west=in]
tcomplement:scorched_channel[down=false,east=lever,north=out,south=none,west=out]
tcomplement:scorched_channel[down=false,east=lever,north=out,south=none,west=lever]
tcomplement:scorched_channel[down=false,east=lever,north=out,south=in,west=none]
tcomplement:scorched_channel[down=false,east=lever,north=out,south=in,west=in]
tcomplement:scorched_channel[down=false,east=lever,north=out,south=in,west=out]
tcomplement:scorched_channel[down=false,east=lever,north=out,south=in,west=lever]
tcomplement:scorched_channel[down=false,east=lever,north=out,south=out,west=none]
tcomplement:scorched_channel[down=false,east=lever,north=out,south=out,west=in]
tcomplement:scorched_channel[down=false,east=lever,north=out,south=out,west=out]
tcomplement:scorched_channel[down=false,east=lever,north=out,south=out,west=lever]
tcomplement:scorched_channel[down=false,east=lever,north=out,south=lever,west=none]
tcomplement:scorched_channel[down=false,east=lever,north=out,south=lever,west=in]
tcomplement:scorched_channel[down=false,east=lever,north=out,south=lever,west=out]
tcomplement:scorched_channel[down=false,east=lever,north=out,south=lever,west=lever]
tcomplement:scorched_channel[down=false,east=lever,north=lever,south=none,west=none]
tcomplement:scorched_channel[down=false,east=lever,north=lever,south=none,west=in]
tcomplement:scorched_channel[down=false,east=lever,north=lever,south=none,west=out]
tcomplement:scorched_channel[down=false,east=lever,north=lever,south=none,west=lever]
tcomplement:scorched_channel[down=false,east=lever,north=lever,south=in,west=none]
tcomplement:scorched_channel[down=false,east=lever,north=lever,south=in,west=in]
tcomplement:scorched_channel[down=false,east=lever,north=lever,south=in,west=out]
tcomplement:scorched_channel[down=false,east=lever,north=lever,south=in,west=lever]
tcomplement:scorched_channel[down=false,east=lever,north=lever,south=out,west=none]
tcomplement:scorched_channel[down=false,east=lever,north=lever,south=out,west=in]
tcomplement:scorched_channel[down=false,east=lever,north=lever,south=out,west=out]
tcomplement:scorched_channel[down=false,east=lever,north=lever,south=out,west=lever]
tcomplement:scorched_channel[down=false,east=lever,north=lever,south=lever,west=none]
tcomplement:scorched_channel[down=false,east=lever,north=lever,south=lever,west=in]
tcomplement:scorched_channel[down=false,east=lever,north=lever,south=lever,west=out]
tcomplement:scorched_channel[down=false,east=lever,north=lever,south=lever,west=lever]
tcomplement:scorched_casting[type=table]
tcomplement:scorched_casting[type=basin]
tcomplement:high_oven_io[facing=north,type=drain]
tcomplement:high_oven_io[facing=north,type=chute]
tcomplement:high_oven_io[facing=north,type=duct]
tcomplement:high_oven_io[facing=south,type=drain]
tcomplement:high_oven_io[facing=south,type=chute]
tcomplement:high_oven_io[facing=south,type=duct]
tcomplement:high_oven_io[facing=west,type=drain]
tcomplement:high_oven_io[facing=west,type=chute]
tcomplement:high_oven_io[facing=west,type=duct]
tcomplement:high_oven_io[facing=east,type=drain]
tcomplement:high_oven_io[facing=east,type=chute]
tcomplement:high_oven_io[facing=east,type=duct]
tcomplement:scorched_block[type=stone]
tcomplement:scorched_block[type=cobble]
tcomplement:scorched_block[type=paver]
tcomplement:scorched_block[type=brick]
tcomplement:scorched_block[type=brick_cracked]
tcomplement:scorched_block[type=brick_fancy]
tcomplement:scorched_block[type=brick_square]
tcomplement:scorched_block[type=road]
tcomplement:scorched_block[type=creeper]
tcomplement:scorched_block[type=brick_triangle]
tcomplement:scorched_block[type=brick_small]
tcomplement:scorched_block[type=tile]
tcomplement:scorched_slab[half=top,type=stone]
tcomplement:scorched_slab[half=top,type=cobble]
tcomplement:scorched_slab[half=top,type=paver]
tcomplement:scorched_slab[half=top,type=brick]
tcomplement:scorched_slab[half=top,type=brick_cracked]
tcomplement:scorched_slab[half=top,type=brick_fancy]
tcomplement:scorched_slab[half=top,type=brick_square]
tcomplement:scorched_slab[half=top,type=road]
tcomplement:scorched_slab[half=bottom,type=stone]
tcomplement:scorched_slab[half=bottom,type=cobble]
tcomplement:scorched_slab[half=bottom,type=paver]
tcomplement:scorched_slab[half=bottom,type=brick]
tcomplement:scorched_slab[half=bottom,type=brick_cracked]
tcomplement:scorched_slab[half=bottom,type=brick_fancy]
tcomplement:scorched_slab[half=bottom,type=brick_square]
tcomplement:scorched_slab[half=bottom,type=road]
tcomplement:scorched_slab2[half=top,type=creeper]
tcomplement:scorched_slab2[half=top,type=brick_triangle]
tcomplement:scorched_slab2[half=top,type=brick_small]
tcomplement:scorched_slab2[half=top,type=tile]
tcomplement:scorched_slab2[half=bottom,type=creeper]
tcomplement:scorched_slab2[half=bottom,type=brick_triangle]
tcomplement:scorched_slab2[half=bottom,type=brick_small]
tcomplement:scorched_slab2[half=bottom,type=tile]
tcomplement:scorched_stairs_stone[facing=north,half=top,shape=straight]
tcomplement:scorched_stairs_stone[facing=north,half=top,shape=inner_left]
tcomplement:scorched_stairs_stone[facing=north,half=top,shape=inner_right]
tcomplement:scorched_stairs_stone[facing=north,half=top,shape=outer_left]
tcomplement:scorched_stairs_stone[facing=north,half=top,shape=outer_right]
tcomplement:scorched_stairs_stone[facing=north,half=bottom,shape=straight]
tcomplement:scorched_stairs_stone[facing=north,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_stone[facing=north,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_stone[facing=north,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_stone[facing=north,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_stone[facing=south,half=top,shape=straight]
tcomplement:scorched_stairs_stone[facing=south,half=top,shape=inner_left]
tcomplement:scorched_stairs_stone[facing=south,half=top,shape=inner_right]
tcomplement:scorched_stairs_stone[facing=south,half=top,shape=outer_left]
tcomplement:scorched_stairs_stone[facing=south,half=top,shape=outer_right]
tcomplement:scorched_stairs_stone[facing=south,half=bottom,shape=straight]
tcomplement:scorched_stairs_stone[facing=south,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_stone[facing=south,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_stone[facing=south,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_stone[facing=south,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_stone[facing=west,half=top,shape=straight]
tcomplement:scorched_stairs_stone[facing=west,half=top,shape=inner_left]
tcomplement:scorched_stairs_stone[facing=west,half=top,shape=inner_right]
tcomplement:scorched_stairs_stone[facing=west,half=top,shape=outer_left]
tcomplement:scorched_stairs_stone[facing=west,half=top,shape=outer_right]
tcomplement:scorched_stairs_stone[facing=west,half=bottom,shape=straight]
tcomplement:scorched_stairs_stone[facing=west,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_stone[facing=west,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_stone[facing=west,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_stone[facing=west,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_stone[facing=east,half=top,shape=straight]
tcomplement:scorched_stairs_stone[facing=east,half=top,shape=inner_left]
tcomplement:scorched_stairs_stone[facing=east,half=top,shape=inner_right]
tcomplement:scorched_stairs_stone[facing=east,half=top,shape=outer_left]
tcomplement:scorched_stairs_stone[facing=east,half=top,shape=outer_right]
tcomplement:scorched_stairs_stone[facing=east,half=bottom,shape=straight]
tcomplement:scorched_stairs_stone[facing=east,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_stone[facing=east,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_stone[facing=east,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_stone[facing=east,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_cobble[facing=north,half=top,shape=straight]
tcomplement:scorched_stairs_cobble[facing=north,half=top,shape=inner_left]
tcomplement:scorched_stairs_cobble[facing=north,half=top,shape=inner_right]
tcomplement:scorched_stairs_cobble[facing=north,half=top,shape=outer_left]
tcomplement:scorched_stairs_cobble[facing=north,half=top,shape=outer_right]
tcomplement:scorched_stairs_cobble[facing=north,half=bottom,shape=straight]
tcomplement:scorched_stairs_cobble[facing=north,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_cobble[facing=north,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_cobble[facing=north,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_cobble[facing=north,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_cobble[facing=south,half=top,shape=straight]
tcomplement:scorched_stairs_cobble[facing=south,half=top,shape=inner_left]
tcomplement:scorched_stairs_cobble[facing=south,half=top,shape=inner_right]
tcomplement:scorched_stairs_cobble[facing=south,half=top,shape=outer_left]
tcomplement:scorched_stairs_cobble[facing=south,half=top,shape=outer_right]
tcomplement:scorched_stairs_cobble[facing=south,half=bottom,shape=straight]
tcomplement:scorched_stairs_cobble[facing=south,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_cobble[facing=south,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_cobble[facing=south,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_cobble[facing=south,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_cobble[facing=west,half=top,shape=straight]
tcomplement:scorched_stairs_cobble[facing=west,half=top,shape=inner_left]
tcomplement:scorched_stairs_cobble[facing=west,half=top,shape=inner_right]
tcomplement:scorched_stairs_cobble[facing=west,half=top,shape=outer_left]
tcomplement:scorched_stairs_cobble[facing=west,half=top,shape=outer_right]
tcomplement:scorched_stairs_cobble[facing=west,half=bottom,shape=straight]
tcomplement:scorched_stairs_cobble[facing=west,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_cobble[facing=west,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_cobble[facing=west,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_cobble[facing=west,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_cobble[facing=east,half=top,shape=straight]
tcomplement:scorched_stairs_cobble[facing=east,half=top,shape=inner_left]
tcomplement:scorched_stairs_cobble[facing=east,half=top,shape=inner_right]
tcomplement:scorched_stairs_cobble[facing=east,half=top,shape=outer_left]
tcomplement:scorched_stairs_cobble[facing=east,half=top,shape=outer_right]
tcomplement:scorched_stairs_cobble[facing=east,half=bottom,shape=straight]
tcomplement:scorched_stairs_cobble[facing=east,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_cobble[facing=east,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_cobble[facing=east,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_cobble[facing=east,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_paver[facing=north,half=top,shape=straight]
tcomplement:scorched_stairs_paver[facing=north,half=top,shape=inner_left]
tcomplement:scorched_stairs_paver[facing=north,half=top,shape=inner_right]
tcomplement:scorched_stairs_paver[facing=north,half=top,shape=outer_left]
tcomplement:scorched_stairs_paver[facing=north,half=top,shape=outer_right]
tcomplement:scorched_stairs_paver[facing=north,half=bottom,shape=straight]
tcomplement:scorched_stairs_paver[facing=north,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_paver[facing=north,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_paver[facing=north,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_paver[facing=north,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_paver[facing=south,half=top,shape=straight]
tcomplement:scorched_stairs_paver[facing=south,half=top,shape=inner_left]
tcomplement:scorched_stairs_paver[facing=south,half=top,shape=inner_right]
tcomplement:scorched_stairs_paver[facing=south,half=top,shape=outer_left]
tcomplement:scorched_stairs_paver[facing=south,half=top,shape=outer_right]
tcomplement:scorched_stairs_paver[facing=south,half=bottom,shape=straight]
tcomplement:scorched_stairs_paver[facing=south,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_paver[facing=south,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_paver[facing=south,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_paver[facing=south,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_paver[facing=west,half=top,shape=straight]
tcomplement:scorched_stairs_paver[facing=west,half=top,shape=inner_left]
tcomplement:scorched_stairs_paver[facing=west,half=top,shape=inner_right]
tcomplement:scorched_stairs_paver[facing=west,half=top,shape=outer_left]
tcomplement:scorched_stairs_paver[facing=west,half=top,shape=outer_right]
tcomplement:scorched_stairs_paver[facing=west,half=bottom,shape=straight]
tcomplement:scorched_stairs_paver[facing=west,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_paver[facing=west,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_paver[facing=west,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_paver[facing=west,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_paver[facing=east,half=top,shape=straight]
tcomplement:scorched_stairs_paver[facing=east,half=top,shape=inner_left]
tcomplement:scorched_stairs_paver[facing=east,half=top,shape=inner_right]
tcomplement:scorched_stairs_paver[facing=east,half=top,shape=outer_left]
tcomplement:scorched_stairs_paver[facing=east,half=top,shape=outer_right]
tcomplement:scorched_stairs_paver[facing=east,half=bottom,shape=straight]
tcomplement:scorched_stairs_paver[facing=east,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_paver[facing=east,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_paver[facing=east,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_paver[facing=east,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_brick[facing=north,half=top,shape=straight]
tcomplement:scorched_stairs_brick[facing=north,half=top,shape=inner_left]
tcomplement:scorched_stairs_brick[facing=north,half=top,shape=inner_right]
tcomplement:scorched_stairs_brick[facing=north,half=top,shape=outer_left]
tcomplement:scorched_stairs_brick[facing=north,half=top,shape=outer_right]
tcomplement:scorched_stairs_brick[facing=north,half=bottom,shape=straight]
tcomplement:scorched_stairs_brick[facing=north,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_brick[facing=north,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_brick[facing=north,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_brick[facing=north,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_brick[facing=south,half=top,shape=straight]
tcomplement:scorched_stairs_brick[facing=south,half=top,shape=inner_left]
tcomplement:scorched_stairs_brick[facing=south,half=top,shape=inner_right]
tcomplement:scorched_stairs_brick[facing=south,half=top,shape=outer_left]
tcomplement:scorched_stairs_brick[facing=south,half=top,shape=outer_right]
tcomplement:scorched_stairs_brick[facing=south,half=bottom,shape=straight]
tcomplement:scorched_stairs_brick[facing=south,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_brick[facing=south,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_brick[facing=south,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_brick[facing=south,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_brick[facing=west,half=top,shape=straight]
tcomplement:scorched_stairs_brick[facing=west,half=top,shape=inner_left]
tcomplement:scorched_stairs_brick[facing=west,half=top,shape=inner_right]
tcomplement:scorched_stairs_brick[facing=west,half=top,shape=outer_left]
tcomplement:scorched_stairs_brick[facing=west,half=top,shape=outer_right]
tcomplement:scorched_stairs_brick[facing=west,half=bottom,shape=straight]
tcomplement:scorched_stairs_brick[facing=west,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_brick[facing=west,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_brick[facing=west,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_brick[facing=west,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_brick[facing=east,half=top,shape=straight]
tcomplement:scorched_stairs_brick[facing=east,half=top,shape=inner_left]
tcomplement:scorched_stairs_brick[facing=east,half=top,shape=inner_right]
tcomplement:scorched_stairs_brick[facing=east,half=top,shape=outer_left]
tcomplement:scorched_stairs_brick[facing=east,half=top,shape=outer_right]
tcomplement:scorched_stairs_brick[facing=east,half=bottom,shape=straight]
tcomplement:scorched_stairs_brick[facing=east,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_brick[facing=east,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_brick[facing=east,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_brick[facing=east,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_brick_cracked[facing=north,half=top,shape=straight]
tcomplement:scorched_stairs_brick_cracked[facing=north,half=top,shape=inner_left]
tcomplement:scorched_stairs_brick_cracked[facing=north,half=top,shape=inner_right]
tcomplement:scorched_stairs_brick_cracked[facing=north,half=top,shape=outer_left]
tcomplement:scorched_stairs_brick_cracked[facing=north,half=top,shape=outer_right]
tcomplement:scorched_stairs_brick_cracked[facing=north,half=bottom,shape=straight]
tcomplement:scorched_stairs_brick_cracked[facing=north,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_brick_cracked[facing=north,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_brick_cracked[facing=north,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_brick_cracked[facing=north,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_brick_cracked[facing=south,half=top,shape=straight]
tcomplement:scorched_stairs_brick_cracked[facing=south,half=top,shape=inner_left]
tcomplement:scorched_stairs_brick_cracked[facing=south,half=top,shape=inner_right]
tcomplement:scorched_stairs_brick_cracked[facing=south,half=top,shape=outer_left]
tcomplement:scorched_stairs_brick_cracked[facing=south,half=top,shape=outer_right]
tcomplement:scorched_stairs_brick_cracked[facing=south,half=bottom,shape=straight]
tcomplement:scorched_stairs_brick_cracked[facing=south,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_brick_cracked[facing=south,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_brick_cracked[facing=south,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_brick_cracked[facing=south,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_brick_cracked[facing=west,half=top,shape=straight]
tcomplement:scorched_stairs_brick_cracked[facing=west,half=top,shape=inner_left]
tcomplement:scorched_stairs_brick_cracked[facing=west,half=top,shape=inner_right]
tcomplement:scorched_stairs_brick_cracked[facing=west,half=top,shape=outer_left]
tcomplement:scorched_stairs_brick_cracked[facing=west,half=top,shape=outer_right]
tcomplement:scorched_stairs_brick_cracked[facing=west,half=bottom,shape=straight]
tcomplement:scorched_stairs_brick_cracked[facing=west,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_brick_cracked[facing=west,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_brick_cracked[facing=west,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_brick_cracked[facing=west,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_brick_cracked[facing=east,half=top,shape=straight]
tcomplement:scorched_stairs_brick_cracked[facing=east,half=top,shape=inner_left]
tcomplement:scorched_stairs_brick_cracked[facing=east,half=top,shape=inner_right]
tcomplement:scorched_stairs_brick_cracked[facing=east,half=top,shape=outer_left]
tcomplement:scorched_stairs_brick_cracked[facing=east,half=top,shape=outer_right]
tcomplement:scorched_stairs_brick_cracked[facing=east,half=bottom,shape=straight]
tcomplement:scorched_stairs_brick_cracked[facing=east,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_brick_cracked[facing=east,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_brick_cracked[facing=east,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_brick_cracked[facing=east,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_brick_fancy[facing=north,half=top,shape=straight]
tcomplement:scorched_stairs_brick_fancy[facing=north,half=top,shape=inner_left]
tcomplement:scorched_stairs_brick_fancy[facing=north,half=top,shape=inner_right]
tcomplement:scorched_stairs_brick_fancy[facing=north,half=top,shape=outer_left]
tcomplement:scorched_stairs_brick_fancy[facing=north,half=top,shape=outer_right]
tcomplement:scorched_stairs_brick_fancy[facing=north,half=bottom,shape=straight]
tcomplement:scorched_stairs_brick_fancy[facing=north,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_brick_fancy[facing=north,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_brick_fancy[facing=north,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_brick_fancy[facing=north,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_brick_fancy[facing=south,half=top,shape=straight]
tcomplement:scorched_stairs_brick_fancy[facing=south,half=top,shape=inner_left]
tcomplement:scorched_stairs_brick_fancy[facing=south,half=top,shape=inner_right]
tcomplement:scorched_stairs_brick_fancy[facing=south,half=top,shape=outer_left]
tcomplement:scorched_stairs_brick_fancy[facing=south,half=top,shape=outer_right]
tcomplement:scorched_stairs_brick_fancy[facing=south,half=bottom,shape=straight]
tcomplement:scorched_stairs_brick_fancy[facing=south,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_brick_fancy[facing=south,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_brick_fancy[facing=south,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_brick_fancy[facing=south,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_brick_fancy[facing=west,half=top,shape=straight]
tcomplement:scorched_stairs_brick_fancy[facing=west,half=top,shape=inner_left]
tcomplement:scorched_stairs_brick_fancy[facing=west,half=top,shape=inner_right]
tcomplement:scorched_stairs_brick_fancy[facing=west,half=top,shape=outer_left]
tcomplement:scorched_stairs_brick_fancy[facing=west,half=top,shape=outer_right]
tcomplement:scorched_stairs_brick_fancy[facing=west,half=bottom,shape=straight]
tcomplement:scorched_stairs_brick_fancy[facing=west,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_brick_fancy[facing=west,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_brick_fancy[facing=west,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_brick_fancy[facing=west,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_brick_fancy[facing=east,half=top,shape=straight]
tcomplement:scorched_stairs_brick_fancy[facing=east,half=top,shape=inner_left]
tcomplement:scorched_stairs_brick_fancy[facing=east,half=top,shape=inner_right]
tcomplement:scorched_stairs_brick_fancy[facing=east,half=top,shape=outer_left]
tcomplement:scorched_stairs_brick_fancy[facing=east,half=top,shape=outer_right]
tcomplement:scorched_stairs_brick_fancy[facing=east,half=bottom,shape=straight]
tcomplement:scorched_stairs_brick_fancy[facing=east,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_brick_fancy[facing=east,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_brick_fancy[facing=east,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_brick_fancy[facing=east,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_brick_square[facing=north,half=top,shape=straight]
tcomplement:scorched_stairs_brick_square[facing=north,half=top,shape=inner_left]
tcomplement:scorched_stairs_brick_square[facing=north,half=top,shape=inner_right]
tcomplement:scorched_stairs_brick_square[facing=north,half=top,shape=outer_left]
tcomplement:scorched_stairs_brick_square[facing=north,half=top,shape=outer_right]
tcomplement:scorched_stairs_brick_square[facing=north,half=bottom,shape=straight]
tcomplement:scorched_stairs_brick_square[facing=north,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_brick_square[facing=north,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_brick_square[facing=north,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_brick_square[facing=north,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_brick_square[facing=south,half=top,shape=straight]
tcomplement:scorched_stairs_brick_square[facing=south,half=top,shape=inner_left]
tcomplement:scorched_stairs_brick_square[facing=south,half=top,shape=inner_right]
tcomplement:scorched_stairs_brick_square[facing=south,half=top,shape=outer_left]
tcomplement:scorched_stairs_brick_square[facing=south,half=top,shape=outer_right]
tcomplement:scorched_stairs_brick_square[facing=south,half=bottom,shape=straight]
tcomplement:scorched_stairs_brick_square[facing=south,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_brick_square[facing=south,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_brick_square[facing=south,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_brick_square[facing=south,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_brick_square[facing=west,half=top,shape=straight]
tcomplement:scorched_stairs_brick_square[facing=west,half=top,shape=inner_left]
tcomplement:scorched_stairs_brick_square[facing=west,half=top,shape=inner_right]
tcomplement:scorched_stairs_brick_square[facing=west,half=top,shape=outer_left]
tcomplement:scorched_stairs_brick_square[facing=west,half=top,shape=outer_right]
tcomplement:scorched_stairs_brick_square[facing=west,half=bottom,shape=straight]
tcomplement:scorched_stairs_brick_square[facing=west,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_brick_square[facing=west,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_brick_square[facing=west,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_brick_square[facing=west,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_brick_square[facing=east,half=top,shape=straight]
tcomplement:scorched_stairs_brick_square[facing=east,half=top,shape=inner_left]
tcomplement:scorched_stairs_brick_square[facing=east,half=top,shape=inner_right]
tcomplement:scorched_stairs_brick_square[facing=east,half=top,shape=outer_left]
tcomplement:scorched_stairs_brick_square[facing=east,half=top,shape=outer_right]
tcomplement:scorched_stairs_brick_square[facing=east,half=bottom,shape=straight]
tcomplement:scorched_stairs_brick_square[facing=east,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_brick_square[facing=east,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_brick_square[facing=east,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_brick_square[facing=east,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_brick_triangle[facing=north,half=top,shape=straight]
tcomplement:scorched_stairs_brick_triangle[facing=north,half=top,shape=inner_left]
tcomplement:scorched_stairs_brick_triangle[facing=north,half=top,shape=inner_right]
tcomplement:scorched_stairs_brick_triangle[facing=north,half=top,shape=outer_left]
tcomplement:scorched_stairs_brick_triangle[facing=north,half=top,shape=outer_right]
tcomplement:scorched_stairs_brick_triangle[facing=north,half=bottom,shape=straight]
tcomplement:scorched_stairs_brick_triangle[facing=north,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_brick_triangle[facing=north,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_brick_triangle[facing=north,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_brick_triangle[facing=north,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_brick_triangle[facing=south,half=top,shape=straight]
tcomplement:scorched_stairs_brick_triangle[facing=south,half=top,shape=inner_left]
tcomplement:scorched_stairs_brick_triangle[facing=south,half=top,shape=inner_right]
tcomplement:scorched_stairs_brick_triangle[facing=south,half=top,shape=outer_left]
tcomplement:scorched_stairs_brick_triangle[facing=south,half=top,shape=outer_right]
tcomplement:scorched_stairs_brick_triangle[facing=south,half=bottom,shape=straight]
tcomplement:scorched_stairs_brick_triangle[facing=south,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_brick_triangle[facing=south,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_brick_triangle[facing=south,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_brick_triangle[facing=south,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_brick_triangle[facing=west,half=top,shape=straight]
tcomplement:scorched_stairs_brick_triangle[facing=west,half=top,shape=inner_left]
tcomplement:scorched_stairs_brick_triangle[facing=west,half=top,shape=inner_right]
tcomplement:scorched_stairs_brick_triangle[facing=west,half=top,shape=outer_left]
tcomplement:scorched_stairs_brick_triangle[facing=west,half=top,shape=outer_right]
tcomplement:scorched_stairs_brick_triangle[facing=west,half=bottom,shape=straight]
tcomplement:scorched_stairs_brick_triangle[facing=west,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_brick_triangle[facing=west,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_brick_triangle[facing=west,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_brick_triangle[facing=west,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_brick_triangle[facing=east,half=top,shape=straight]
tcomplement:scorched_stairs_brick_triangle[facing=east,half=top,shape=inner_left]
tcomplement:scorched_stairs_brick_triangle[facing=east,half=top,shape=inner_right]
tcomplement:scorched_stairs_brick_triangle[facing=east,half=top,shape=outer_left]
tcomplement:scorched_stairs_brick_triangle[facing=east,half=top,shape=outer_right]
tcomplement:scorched_stairs_brick_triangle[facing=east,half=bottom,shape=straight]
tcomplement:scorched_stairs_brick_triangle[facing=east,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_brick_triangle[facing=east,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_brick_triangle[facing=east,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_brick_triangle[facing=east,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_brick_small[facing=north,half=top,shape=straight]
tcomplement:scorched_stairs_brick_small[facing=north,half=top,shape=inner_left]
tcomplement:scorched_stairs_brick_small[facing=north,half=top,shape=inner_right]
tcomplement:scorched_stairs_brick_small[facing=north,half=top,shape=outer_left]
tcomplement:scorched_stairs_brick_small[facing=north,half=top,shape=outer_right]
tcomplement:scorched_stairs_brick_small[facing=north,half=bottom,shape=straight]
tcomplement:scorched_stairs_brick_small[facing=north,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_brick_small[facing=north,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_brick_small[facing=north,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_brick_small[facing=north,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_brick_small[facing=south,half=top,shape=straight]
tcomplement:scorched_stairs_brick_small[facing=south,half=top,shape=inner_left]
tcomplement:scorched_stairs_brick_small[facing=south,half=top,shape=inner_right]
tcomplement:scorched_stairs_brick_small[facing=south,half=top,shape=outer_left]
tcomplement:scorched_stairs_brick_small[facing=south,half=top,shape=outer_right]
tcomplement:scorched_stairs_brick_small[facing=south,half=bottom,shape=straight]
tcomplement:scorched_stairs_brick_small[facing=south,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_brick_small[facing=south,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_brick_small[facing=south,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_brick_small[facing=south,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_brick_small[facing=west,half=top,shape=straight]
tcomplement:scorched_stairs_brick_small[facing=west,half=top,shape=inner_left]
tcomplement:scorched_stairs_brick_small[facing=west,half=top,shape=inner_right]
tcomplement:scorched_stairs_brick_small[facing=west,half=top,shape=outer_left]
tcomplement:scorched_stairs_brick_small[facing=west,half=top,shape=outer_right]
tcomplement:scorched_stairs_brick_small[facing=west,half=bottom,shape=straight]
tcomplement:scorched_stairs_brick_small[facing=west,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_brick_small[facing=west,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_brick_small[facing=west,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_brick_small[facing=west,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_brick_small[facing=east,half=top,shape=straight]
tcomplement:scorched_stairs_brick_small[facing=east,half=top,shape=inner_left]
tcomplement:scorched_stairs_brick_small[facing=east,half=top,shape=inner_right]
tcomplement:scorched_stairs_brick_small[facing=east,half=top,shape=outer_left]
tcomplement:scorched_stairs_brick_small[facing=east,half=top,shape=outer_right]
tcomplement:scorched_stairs_brick_small[facing=east,half=bottom,shape=straight]
tcomplement:scorched_stairs_brick_small[facing=east,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_brick_small[facing=east,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_brick_small[facing=east,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_brick_small[facing=east,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_road[facing=north,half=top,shape=straight]
tcomplement:scorched_stairs_road[facing=north,half=top,shape=inner_left]
tcomplement:scorched_stairs_road[facing=north,half=top,shape=inner_right]
tcomplement:scorched_stairs_road[facing=north,half=top,shape=outer_left]
tcomplement:scorched_stairs_road[facing=north,half=top,shape=outer_right]
tcomplement:scorched_stairs_road[facing=north,half=bottom,shape=straight]
tcomplement:scorched_stairs_road[facing=north,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_road[facing=north,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_road[facing=north,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_road[facing=north,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_road[facing=south,half=top,shape=straight]
tcomplement:scorched_stairs_road[facing=south,half=top,shape=inner_left]
tcomplement:scorched_stairs_road[facing=south,half=top,shape=inner_right]
tcomplement:scorched_stairs_road[facing=south,half=top,shape=outer_left]
tcomplement:scorched_stairs_road[facing=south,half=top,shape=outer_right]
tcomplement:scorched_stairs_road[facing=south,half=bottom,shape=straight]
tcomplement:scorched_stairs_road[facing=south,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_road[facing=south,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_road[facing=south,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_road[facing=south,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_road[facing=west,half=top,shape=straight]
tcomplement:scorched_stairs_road[facing=west,half=top,shape=inner_left]
tcomplement:scorched_stairs_road[facing=west,half=top,shape=inner_right]
tcomplement:scorched_stairs_road[facing=west,half=top,shape=outer_left]
tcomplement:scorched_stairs_road[facing=west,half=top,shape=outer_right]
tcomplement:scorched_stairs_road[facing=west,half=bottom,shape=straight]
tcomplement:scorched_stairs_road[facing=west,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_road[facing=west,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_road[facing=west,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_road[facing=west,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_road[facing=east,half=top,shape=straight]
tcomplement:scorched_stairs_road[facing=east,half=top,shape=inner_left]
tcomplement:scorched_stairs_road[facing=east,half=top,shape=inner_right]
tcomplement:scorched_stairs_road[facing=east,half=top,shape=outer_left]
tcomplement:scorched_stairs_road[facing=east,half=top,shape=outer_right]
tcomplement:scorched_stairs_road[facing=east,half=bottom,shape=straight]
tcomplement:scorched_stairs_road[facing=east,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_road[facing=east,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_road[facing=east,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_road[facing=east,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_tile[facing=north,half=top,shape=straight]
tcomplement:scorched_stairs_tile[facing=north,half=top,shape=inner_left]
tcomplement:scorched_stairs_tile[facing=north,half=top,shape=inner_right]
tcomplement:scorched_stairs_tile[facing=north,half=top,shape=outer_left]
tcomplement:scorched_stairs_tile[facing=north,half=top,shape=outer_right]
tcomplement:scorched_stairs_tile[facing=north,half=bottom,shape=straight]
tcomplement:scorched_stairs_tile[facing=north,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_tile[facing=north,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_tile[facing=north,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_tile[facing=north,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_tile[facing=south,half=top,shape=straight]
tcomplement:scorched_stairs_tile[facing=south,half=top,shape=inner_left]
tcomplement:scorched_stairs_tile[facing=south,half=top,shape=inner_right]
tcomplement:scorched_stairs_tile[facing=south,half=top,shape=outer_left]
tcomplement:scorched_stairs_tile[facing=south,half=top,shape=outer_right]
tcomplement:scorched_stairs_tile[facing=south,half=bottom,shape=straight]
tcomplement:scorched_stairs_tile[facing=south,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_tile[facing=south,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_tile[facing=south,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_tile[facing=south,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_tile[facing=west,half=top,shape=straight]
tcomplement:scorched_stairs_tile[facing=west,half=top,shape=inner_left]
tcomplement:scorched_stairs_tile[facing=west,half=top,shape=inner_right]
tcomplement:scorched_stairs_tile[facing=west,half=top,shape=outer_left]
tcomplement:scorched_stairs_tile[facing=west,half=top,shape=outer_right]
tcomplement:scorched_stairs_tile[facing=west,half=bottom,shape=straight]
tcomplement:scorched_stairs_tile[facing=west,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_tile[facing=west,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_tile[facing=west,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_tile[facing=west,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_tile[facing=east,half=top,shape=straight]
tcomplement:scorched_stairs_tile[facing=east,half=top,shape=inner_left]
tcomplement:scorched_stairs_tile[facing=east,half=top,shape=inner_right]
tcomplement:scorched_stairs_tile[facing=east,half=top,shape=outer_left]
tcomplement:scorched_stairs_tile[facing=east,half=top,shape=outer_right]
tcomplement:scorched_stairs_tile[facing=east,half=bottom,shape=straight]
tcomplement:scorched_stairs_tile[facing=east,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_tile[facing=east,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_tile[facing=east,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_tile[facing=east,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_creeper[facing=north,half=top,shape=straight]
tcomplement:scorched_stairs_creeper[facing=north,half=top,shape=inner_left]
tcomplement:scorched_stairs_creeper[facing=north,half=top,shape=inner_right]
tcomplement:scorched_stairs_creeper[facing=north,half=top,shape=outer_left]
tcomplement:scorched_stairs_creeper[facing=north,half=top,shape=outer_right]
tcomplement:scorched_stairs_creeper[facing=north,half=bottom,shape=straight]
tcomplement:scorched_stairs_creeper[facing=north,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_creeper[facing=north,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_creeper[facing=north,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_creeper[facing=north,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_creeper[facing=south,half=top,shape=straight]
tcomplement:scorched_stairs_creeper[facing=south,half=top,shape=inner_left]
tcomplement:scorched_stairs_creeper[facing=south,half=top,shape=inner_right]
tcomplement:scorched_stairs_creeper[facing=south,half=top,shape=outer_left]
tcomplement:scorched_stairs_creeper[facing=south,half=top,shape=outer_right]
tcomplement:scorched_stairs_creeper[facing=south,half=bottom,shape=straight]
tcomplement:scorched_stairs_creeper[facing=south,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_creeper[facing=south,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_creeper[facing=south,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_creeper[facing=south,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_creeper[facing=west,half=top,shape=straight]
tcomplement:scorched_stairs_creeper[facing=west,half=top,shape=inner_left]
tcomplement:scorched_stairs_creeper[facing=west,half=top,shape=inner_right]
tcomplement:scorched_stairs_creeper[facing=west,half=top,shape=outer_left]
tcomplement:scorched_stairs_creeper[facing=west,half=top,shape=outer_right]
tcomplement:scorched_stairs_creeper[facing=west,half=bottom,shape=straight]
tcomplement:scorched_stairs_creeper[facing=west,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_creeper[facing=west,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_creeper[facing=west,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_creeper[facing=west,half=bottom,shape=outer_right]
tcomplement:scorched_stairs_creeper[facing=east,half=top,shape=straight]
tcomplement:scorched_stairs_creeper[facing=east,half=top,shape=inner_left]
tcomplement:scorched_stairs_creeper[facing=east,half=top,shape=inner_right]
tcomplement:scorched_stairs_creeper[facing=east,half=top,shape=outer_left]
tcomplement:scorched_stairs_creeper[facing=east,half=top,shape=outer_right]
tcomplement:scorched_stairs_creeper[facing=east,half=bottom,shape=straight]
tcomplement:scorched_stairs_creeper[facing=east,half=bottom,shape=inner_left]
tcomplement:scorched_stairs_creeper[facing=east,half=bottom,shape=inner_right]
tcomplement:scorched_stairs_creeper[facing=east,half=bottom,shape=outer_left]
tcomplement:scorched_stairs_creeper[facing=east,half=bottom,shape=outer_right]
tcomplement:liquid_steam[level=0]
tcomplement:liquid_steam[level=1]
tcomplement:liquid_steam[level=2]
tcomplement:liquid_steam[level=3]
tcomplement:liquid_steam[level=4]
tcomplement:liquid_steam[level=5]
tcomplement:liquid_steam[level=6]
tcomplement:liquid_steam[level=7]
tcomplement:liquid_steam[level=8]
tcomplement:liquid_steam[level=9]
tcomplement:liquid_steam[level=10]
tcomplement:liquid_steam[level=11]
tcomplement:liquid_steam[level=12]
tcomplement:liquid_steam[level=13]
tcomplement:liquid_steam[level=14]
tcomplement:liquid_steam[level=15]
tombstone:grave_simple[facing=down,has_soul=true,is_engraved=true]
tombstone:grave_simple[facing=down,has_soul=true,is_engraved=false]
tombstone:grave_simple[facing=down,has_soul=false,is_engraved=true]
tombstone:grave_simple[facing=down,has_soul=false,is_engraved=false]
tombstone:grave_simple[facing=up,has_soul=true,is_engraved=true]
tombstone:grave_simple[facing=up,has_soul=true,is_engraved=false]
tombstone:grave_simple[facing=up,has_soul=false,is_engraved=true]
tombstone:grave_simple[facing=up,has_soul=false,is_engraved=false]
tombstone:grave_simple[facing=north,has_soul=true,is_engraved=true]
tombstone:grave_simple[facing=north,has_soul=true,is_engraved=false]
tombstone:grave_simple[facing=north,has_soul=false,is_engraved=true]
tombstone:grave_simple[facing=north,has_soul=false,is_engraved=false]
tombstone:grave_simple[facing=south,has_soul=true,is_engraved=true]
tombstone:grave_simple[facing=south,has_soul=true,is_engraved=false]
tombstone:grave_simple[facing=south,has_soul=false,is_engraved=true]
tombstone:grave_simple[facing=south,has_soul=false,is_engraved=false]
tombstone:grave_simple[facing=west,has_soul=true,is_engraved=true]
tombstone:grave_simple[facing=west,has_soul=true,is_engraved=false]
tombstone:grave_simple[facing=west,has_soul=false,is_engraved=true]
tombstone:grave_simple[facing=west,has_soul=false,is_engraved=false]
tombstone:grave_simple[facing=east,has_soul=true,is_engraved=true]
tombstone:grave_simple[facing=east,has_soul=true,is_engraved=false]
tombstone:grave_simple[facing=east,has_soul=false,is_engraved=true]
tombstone:grave_simple[facing=east,has_soul=false,is_engraved=false]
tombstone:grave_normal[facing=down,has_soul=true,is_engraved=true]
tombstone:grave_normal[facing=down,has_soul=true,is_engraved=false]
tombstone:grave_normal[facing=down,has_soul=false,is_engraved=true]
tombstone:grave_normal[facing=down,has_soul=false,is_engraved=false]
tombstone:grave_normal[facing=up,has_soul=true,is_engraved=true]
tombstone:grave_normal[facing=up,has_soul=true,is_engraved=false]
tombstone:grave_normal[facing=up,has_soul=false,is_engraved=true]
tombstone:grave_normal[facing=up,has_soul=false,is_engraved=false]
tombstone:grave_normal[facing=north,has_soul=true,is_engraved=true]
tombstone:grave_normal[facing=north,has_soul=true,is_engraved=false]
tombstone:grave_normal[facing=north,has_soul=false,is_engraved=true]
tombstone:grave_normal[facing=north,has_soul=false,is_engraved=false]
tombstone:grave_normal[facing=south,has_soul=true,is_engraved=true]
tombstone:grave_normal[facing=south,has_soul=true,is_engraved=false]
tombstone:grave_normal[facing=south,has_soul=false,is_engraved=true]
tombstone:grave_normal[facing=south,has_soul=false,is_engraved=false]
tombstone:grave_normal[facing=west,has_soul=true,is_engraved=true]
tombstone:grave_normal[facing=west,has_soul=true,is_engraved=false]
tombstone:grave_normal[facing=west,has_soul=false,is_engraved=true]
tombstone:grave_normal[facing=west,has_soul=false,is_engraved=false]
tombstone:grave_normal[facing=east,has_soul=true,is_engraved=true]
tombstone:grave_normal[facing=east,has_soul=true,is_engraved=false]
tombstone:grave_normal[facing=east,has_soul=false,is_engraved=true]
tombstone:grave_normal[facing=east,has_soul=false,is_engraved=false]
tombstone:grave_cross[facing=down,has_soul=true,is_engraved=true]
tombstone:grave_cross[facing=down,has_soul=true,is_engraved=false]
tombstone:grave_cross[facing=down,has_soul=false,is_engraved=true]
tombstone:grave_cross[facing=down,has_soul=false,is_engraved=false]
tombstone:grave_cross[facing=up,has_soul=true,is_engraved=true]
tombstone:grave_cross[facing=up,has_soul=true,is_engraved=false]
tombstone:grave_cross[facing=up,has_soul=false,is_engraved=true]
tombstone:grave_cross[facing=up,has_soul=false,is_engraved=false]
tombstone:grave_cross[facing=north,has_soul=true,is_engraved=true]
tombstone:grave_cross[facing=north,has_soul=true,is_engraved=false]
tombstone:grave_cross[facing=north,has_soul=false,is_engraved=true]
tombstone:grave_cross[facing=north,has_soul=false,is_engraved=false]
tombstone:grave_cross[facing=south,has_soul=true,is_engraved=true]
tombstone:grave_cross[facing=south,has_soul=true,is_engraved=false]
tombstone:grave_cross[facing=south,has_soul=false,is_engraved=true]
tombstone:grave_cross[facing=south,has_soul=false,is_engraved=false]
tombstone:grave_cross[facing=west,has_soul=true,is_engraved=true]
tombstone:grave_cross[facing=west,has_soul=true,is_engraved=false]
tombstone:grave_cross[facing=west,has_soul=false,is_engraved=true]
tombstone:grave_cross[facing=west,has_soul=false,is_engraved=false]
tombstone:grave_cross[facing=east,has_soul=true,is_engraved=true]
tombstone:grave_cross[facing=east,has_soul=true,is_engraved=false]
tombstone:grave_cross[facing=east,has_soul=false,is_engraved=true]
tombstone:grave_cross[facing=east,has_soul=false,is_engraved=false]
tombstone:tombstone[facing=down,has_soul=true,is_engraved=true]
tombstone:tombstone[facing=down,has_soul=true,is_engraved=false]
tombstone:tombstone[facing=down,has_soul=false,is_engraved=true]
tombstone:tombstone[facing=down,has_soul=false,is_engraved=false]
tombstone:tombstone[facing=up,has_soul=true,is_engraved=true]
tombstone:tombstone[facing=up,has_soul=true,is_engraved=false]
tombstone:tombstone[facing=up,has_soul=false,is_engraved=true]
tombstone:tombstone[facing=up,has_soul=false,is_engraved=false]
tombstone:tombstone[facing=north,has_soul=true,is_engraved=true]
tombstone:tombstone[facing=north,has_soul=true,is_engraved=false]
tombstone:tombstone[facing=north,has_soul=false,is_engraved=true]
tombstone:tombstone[facing=north,has_soul=false,is_engraved=false]
tombstone:tombstone[facing=south,has_soul=true,is_engraved=true]
tombstone:tombstone[facing=south,has_soul=true,is_engraved=false]
tombstone:tombstone[facing=south,has_soul=false,is_engraved=true]
tombstone:tombstone[facing=south,has_soul=false,is_engraved=false]
tombstone:tombstone[facing=west,has_soul=true,is_engraved=true]
tombstone:tombstone[facing=west,has_soul=true,is_engraved=false]
tombstone:tombstone[facing=west,has_soul=false,is_engraved=true]
tombstone:tombstone[facing=west,has_soul=false,is_engraved=false]
tombstone:tombstone[facing=east,has_soul=true,is_engraved=true]
tombstone:tombstone[facing=east,has_soul=true,is_engraved=false]
tombstone:tombstone[facing=east,has_soul=false,is_engraved=true]
tombstone:tombstone[facing=east,has_soul=false,is_engraved=false]
tombstone:decorative_grave_simple[facing=down,has_soul=true,is_engraved=true]
tombstone:decorative_grave_simple[facing=down,has_soul=true,is_engraved=false]
tombstone:decorative_grave_simple[facing=down,has_soul=false,is_engraved=true]
tombstone:decorative_grave_simple[facing=down,has_soul=false,is_engraved=false]
tombstone:decorative_grave_simple[facing=up,has_soul=true,is_engraved=true]
tombstone:decorative_grave_simple[facing=up,has_soul=true,is_engraved=false]
tombstone:decorative_grave_simple[facing=up,has_soul=false,is_engraved=true]
tombstone:decorative_grave_simple[facing=up,has_soul=false,is_engraved=false]
tombstone:decorative_grave_simple[facing=north,has_soul=true,is_engraved=true]
tombstone:decorative_grave_simple[facing=north,has_soul=true,is_engraved=false]
tombstone:decorative_grave_simple[facing=north,has_soul=false,is_engraved=true]
tombstone:decorative_grave_simple[facing=north,has_soul=false,is_engraved=false]
tombstone:decorative_grave_simple[facing=south,has_soul=true,is_engraved=true]
tombstone:decorative_grave_simple[facing=south,has_soul=true,is_engraved=false]
tombstone:decorative_grave_simple[facing=south,has_soul=false,is_engraved=true]
tombstone:decorative_grave_simple[facing=south,has_soul=false,is_engraved=false]
tombstone:decorative_grave_simple[facing=west,has_soul=true,is_engraved=true]
tombstone:decorative_grave_simple[facing=west,has_soul=true,is_engraved=false]
tombstone:decorative_grave_simple[facing=west,has_soul=false,is_engraved=true]
tombstone:decorative_grave_simple[facing=west,has_soul=false,is_engraved=false]
tombstone:decorative_grave_simple[facing=east,has_soul=true,is_engraved=true]
tombstone:decorative_grave_simple[facing=east,has_soul=true,is_engraved=false]
tombstone:decorative_grave_simple[facing=east,has_soul=false,is_engraved=true]
tombstone:decorative_grave_simple[facing=east,has_soul=false,is_engraved=false]
tombstone:decorative_grave_normal[facing=down,has_soul=true,is_engraved=true]
tombstone:decorative_grave_normal[facing=down,has_soul=true,is_engraved=false]
tombstone:decorative_grave_normal[facing=down,has_soul=false,is_engraved=true]
tombstone:decorative_grave_normal[facing=down,has_soul=false,is_engraved=false]
tombstone:decorative_grave_normal[facing=up,has_soul=true,is_engraved=true]
tombstone:decorative_grave_normal[facing=up,has_soul=true,is_engraved=false]
tombstone:decorative_grave_normal[facing=up,has_soul=false,is_engraved=true]
tombstone:decorative_grave_normal[facing=up,has_soul=false,is_engraved=false]
tombstone:decorative_grave_normal[facing=north,has_soul=true,is_engraved=true]
tombstone:decorative_grave_normal[facing=north,has_soul=true,is_engraved=false]
tombstone:decorative_grave_normal[facing=north,has_soul=false,is_engraved=true]
tombstone:decorative_grave_normal[facing=north,has_soul=false,is_engraved=false]
tombstone:decorative_grave_normal[facing=south,has_soul=true,is_engraved=true]
tombstone:decorative_grave_normal[facing=south,has_soul=true,is_engraved=false]
tombstone:decorative_grave_normal[facing=south,has_soul=false,is_engraved=true]
tombstone:decorative_grave_normal[facing=south,has_soul=false,is_engraved=false]
tombstone:decorative_grave_normal[facing=west,has_soul=true,is_engraved=true]
tombstone:decorative_grave_normal[facing=west,has_soul=true,is_engraved=false]
tombstone:decorative_grave_normal[facing=west,has_soul=false,is_engraved=true]
tombstone:decorative_grave_normal[facing=west,has_soul=false,is_engraved=false]
tombstone:decorative_grave_normal[facing=east,has_soul=true,is_engraved=true]
tombstone:decorative_grave_normal[facing=east,has_soul=true,is_engraved=false]
tombstone:decorative_grave_normal[facing=east,has_soul=false,is_engraved=true]
tombstone:decorative_grave_normal[facing=east,has_soul=false,is_engraved=false]
tombstone:decorative_grave_cross[facing=down,has_soul=true,is_engraved=true]
tombstone:decorative_grave_cross[facing=down,has_soul=true,is_engraved=false]
tombstone:decorative_grave_cross[facing=down,has_soul=false,is_engraved=true]
tombstone:decorative_grave_cross[facing=down,has_soul=false,is_engraved=false]
tombstone:decorative_grave_cross[facing=up,has_soul=true,is_engraved=true]
tombstone:decorative_grave_cross[facing=up,has_soul=true,is_engraved=false]
tombstone:decorative_grave_cross[facing=up,has_soul=false,is_engraved=true]
tombstone:decorative_grave_cross[facing=up,has_soul=false,is_engraved=false]
tombstone:decorative_grave_cross[facing=north,has_soul=true,is_engraved=true]
tombstone:decorative_grave_cross[facing=north,has_soul=true,is_engraved=false]
tombstone:decorative_grave_cross[facing=north,has_soul=false,is_engraved=true]
tombstone:decorative_grave_cross[facing=north,has_soul=false,is_engraved=false]
tombstone:decorative_grave_cross[facing=south,has_soul=true,is_engraved=true]
tombstone:decorative_grave_cross[facing=south,has_soul=true,is_engraved=false]
tombstone:decorative_grave_cross[facing=south,has_soul=false,is_engraved=true]
tombstone:decorative_grave_cross[facing=south,has_soul=false,is_engraved=false]
tombstone:decorative_grave_cross[facing=west,has_soul=true,is_engraved=true]
tombstone:decorative_grave_cross[facing=west,has_soul=true,is_engraved=false]
tombstone:decorative_grave_cross[facing=west,has_soul=false,is_engraved=true]
tombstone:decorative_grave_cross[facing=west,has_soul=false,is_engraved=false]
tombstone:decorative_grave_cross[facing=east,has_soul=true,is_engraved=true]
tombstone:decorative_grave_cross[facing=east,has_soul=true,is_engraved=false]
tombstone:decorative_grave_cross[facing=east,has_soul=false,is_engraved=true]
tombstone:decorative_grave_cross[facing=east,has_soul=false,is_engraved=false]
tombstone:decorative_tombstone[facing=down,has_soul=true,is_engraved=true]
tombstone:decorative_tombstone[facing=down,has_soul=true,is_engraved=false]
tombstone:decorative_tombstone[facing=down,has_soul=false,is_engraved=true]
tombstone:decorative_tombstone[facing=down,has_soul=false,is_engraved=false]
tombstone:decorative_tombstone[facing=up,has_soul=true,is_engraved=true]
tombstone:decorative_tombstone[facing=up,has_soul=true,is_engraved=false]
tombstone:decorative_tombstone[facing=up,has_soul=false,is_engraved=true]
tombstone:decorative_tombstone[facing=up,has_soul=false,is_engraved=false]
tombstone:decorative_tombstone[facing=north,has_soul=true,is_engraved=true]
tombstone:decorative_tombstone[facing=north,has_soul=true,is_engraved=false]
tombstone:decorative_tombstone[facing=north,has_soul=false,is_engraved=true]
tombstone:decorative_tombstone[facing=north,has_soul=false,is_engraved=false]
tombstone:decorative_tombstone[facing=south,has_soul=true,is_engraved=true]
tombstone:decorative_tombstone[facing=south,has_soul=true,is_engraved=false]
tombstone:decorative_tombstone[facing=south,has_soul=false,is_engraved=true]
tombstone:decorative_tombstone[facing=south,has_soul=false,is_engraved=false]
tombstone:decorative_tombstone[facing=west,has_soul=true,is_engraved=true]
tombstone:decorative_tombstone[facing=west,has_soul=true,is_engraved=false]
tombstone:decorative_tombstone[facing=west,has_soul=false,is_engraved=true]
tombstone:decorative_tombstone[facing=west,has_soul=false,is_engraved=false]
tombstone:decorative_tombstone[facing=east,has_soul=true,is_engraved=true]
tombstone:decorative_tombstone[facing=east,has_soul=true,is_engraved=false]
tombstone:decorative_tombstone[facing=east,has_soul=false,is_engraved=true]
tombstone:decorative_tombstone[facing=east,has_soul=false,is_engraved=false]
tombstone:dark_marble
torchmaster:mega_torch[burning=true]
torchmaster:mega_torch[burning=false]
torchmaster:terrain_lighter
torchmaster:dread_lamp
torchmaster:feral_flare_lantern[facing=down]
torchmaster:feral_flare_lantern[facing=up]
torchmaster:feral_flare_lantern[facing=north]
torchmaster:feral_flare_lantern[facing=south]
torchmaster:feral_flare_lantern[facing=west]
torchmaster:feral_flare_lantern[facing=east]
torchmaster:invisible_light[decay=true]
torchmaster:invisible_light[decay=false]
industrialwires:ic2_connector[facing=down,type=tin_conn]
industrialwires:ic2_connector[facing=down,type=tin_relay]
industrialwires:ic2_connector[facing=down,type=copper_conn]
industrialwires:ic2_connector[facing=down,type=copper_relay]
industrialwires:ic2_connector[facing=down,type=gold_conn]
industrialwires:ic2_connector[facing=down,type=gold_relay]
industrialwires:ic2_connector[facing=down,type=hv_conn]
industrialwires:ic2_connector[facing=down,type=hv_relay]
industrialwires:ic2_connector[facing=down,type=glass_conn]
industrialwires:ic2_connector[facing=down,type=glass_relay]
industrialwires:ic2_connector[facing=up,type=tin_conn]
industrialwires:ic2_connector[facing=up,type=tin_relay]
industrialwires:ic2_connector[facing=up,type=copper_conn]
industrialwires:ic2_connector[facing=up,type=copper_relay]
industrialwires:ic2_connector[facing=up,type=gold_conn]
industrialwires:ic2_connector[facing=up,type=gold_relay]
industrialwires:ic2_connector[facing=up,type=hv_conn]
industrialwires:ic2_connector[facing=up,type=hv_relay]
industrialwires:ic2_connector[facing=up,type=glass_conn]
industrialwires:ic2_connector[facing=up,type=glass_relay]
industrialwires:ic2_connector[facing=north,type=tin_conn]
industrialwires:ic2_connector[facing=north,type=tin_relay]
industrialwires:ic2_connector[facing=north,type=copper_conn]
industrialwires:ic2_connector[facing=north,type=copper_relay]
industrialwires:ic2_connector[facing=north,type=gold_conn]
industrialwires:ic2_connector[facing=north,type=gold_relay]
industrialwires:ic2_connector[facing=north,type=hv_conn]
industrialwires:ic2_connector[facing=north,type=hv_relay]
industrialwires:ic2_connector[facing=north,type=glass_conn]
industrialwires:ic2_connector[facing=north,type=glass_relay]
industrialwires:ic2_connector[facing=south,type=tin_conn]
industrialwires:ic2_connector[facing=south,type=tin_relay]
industrialwires:ic2_connector[facing=south,type=copper_conn]
industrialwires:ic2_connector[facing=south,type=copper_relay]
industrialwires:ic2_connector[facing=south,type=gold_conn]
industrialwires:ic2_connector[facing=south,type=gold_relay]
industrialwires:ic2_connector[facing=south,type=hv_conn]
industrialwires:ic2_connector[facing=south,type=hv_relay]
industrialwires:ic2_connector[facing=south,type=glass_conn]
industrialwires:ic2_connector[facing=south,type=glass_relay]
industrialwires:ic2_connector[facing=west,type=tin_conn]
industrialwires:ic2_connector[facing=west,type=tin_relay]
industrialwires:ic2_connector[facing=west,type=copper_conn]
industrialwires:ic2_connector[facing=west,type=copper_relay]
industrialwires:ic2_connector[facing=west,type=gold_conn]
industrialwires:ic2_connector[facing=west,type=gold_relay]
industrialwires:ic2_connector[facing=west,type=hv_conn]
industrialwires:ic2_connector[facing=west,type=hv_relay]
industrialwires:ic2_connector[facing=west,type=glass_conn]
industrialwires:ic2_connector[facing=west,type=glass_relay]
industrialwires:ic2_connector[facing=east,type=tin_conn]
industrialwires:ic2_connector[facing=east,type=tin_relay]
industrialwires:ic2_connector[facing=east,type=copper_conn]
industrialwires:ic2_connector[facing=east,type=copper_relay]
industrialwires:ic2_connector[facing=east,type=gold_conn]
industrialwires:ic2_connector[facing=east,type=gold_relay]
industrialwires:ic2_connector[facing=east,type=hv_conn]
industrialwires:ic2_connector[facing=east,type=hv_relay]
industrialwires:ic2_connector[facing=east,type=glass_conn]
industrialwires:ic2_connector[facing=east,type=glass_relay]
industrialwires:jacobs_ladder[_0multiblockslave=false,facing=north,size=small]
industrialwires:jacobs_ladder[_0multiblockslave=false,facing=north,size=normal]
industrialwires:jacobs_ladder[_0multiblockslave=false,facing=north,size=huge]
industrialwires:jacobs_ladder[_0multiblockslave=false,facing=south,size=small]
industrialwires:jacobs_ladder[_0multiblockslave=false,facing=south,size=normal]
industrialwires:jacobs_ladder[_0multiblockslave=false,facing=south,size=huge]
industrialwires:jacobs_ladder[_0multiblockslave=false,facing=west,size=small]
industrialwires:jacobs_ladder[_0multiblockslave=false,facing=west,size=normal]
industrialwires:jacobs_ladder[_0multiblockslave=false,facing=west,size=huge]
industrialwires:jacobs_ladder[_0multiblockslave=false,facing=east,size=small]
industrialwires:jacobs_ladder[_0multiblockslave=false,facing=east,size=normal]
industrialwires:jacobs_ladder[_0multiblockslave=false,facing=east,size=huge]
industrialwires:jacobs_ladder[_0multiblockslave=true,facing=north,size=small]
industrialwires:jacobs_ladder[_0multiblockslave=true,facing=north,size=normal]
industrialwires:jacobs_ladder[_0multiblockslave=true,facing=north,size=huge]
industrialwires:jacobs_ladder[_0multiblockslave=true,facing=south,size=small]
industrialwires:jacobs_ladder[_0multiblockslave=true,facing=south,size=normal]
industrialwires:jacobs_ladder[_0multiblockslave=true,facing=south,size=huge]
industrialwires:jacobs_ladder[_0multiblockslave=true,facing=west,size=small]
industrialwires:jacobs_ladder[_0multiblockslave=true,facing=west,size=normal]
industrialwires:jacobs_ladder[_0multiblockslave=true,facing=west,size=huge]
industrialwires:jacobs_ladder[_0multiblockslave=true,facing=east,size=small]
industrialwires:jacobs_ladder[_0multiblockslave=true,facing=east,size=normal]
industrialwires:jacobs_ladder[_0multiblockslave=true,facing=east,size=huge]
industrialwires:control_panel[facing=down,type=top]
industrialwires:control_panel[facing=down,type=rs_wire]
industrialwires:control_panel[facing=down,type=dummy]
industrialwires:control_panel[facing=down,type=creator]
industrialwires:control_panel[facing=down,type=unfinished]
industrialwires:control_panel[facing=down,type=single_comp]
industrialwires:control_panel[facing=down,type=other_rs_wires]
industrialwires:control_panel[facing=up,type=top]
industrialwires:control_panel[facing=up,type=rs_wire]
industrialwires:control_panel[facing=up,type=dummy]
industrialwires:control_panel[facing=up,type=creator]
industrialwires:control_panel[facing=up,type=unfinished]
industrialwires:control_panel[facing=up,type=single_comp]
industrialwires:control_panel[facing=up,type=other_rs_wires]
industrialwires:control_panel[facing=north,type=top]
industrialwires:control_panel[facing=north,type=rs_wire]
industrialwires:control_panel[facing=north,type=dummy]
industrialwires:control_panel[facing=north,type=creator]
industrialwires:control_panel[facing=north,type=unfinished]
industrialwires:control_panel[facing=north,type=single_comp]
industrialwires:control_panel[facing=north,type=other_rs_wires]
industrialwires:control_panel[facing=south,type=top]
industrialwires:control_panel[facing=south,type=rs_wire]
industrialwires:control_panel[facing=south,type=dummy]
industrialwires:control_panel[facing=south,type=creator]
industrialwires:control_panel[facing=south,type=unfinished]
industrialwires:control_panel[facing=south,type=single_comp]
industrialwires:control_panel[facing=south,type=other_rs_wires]
industrialwires:control_panel[facing=west,type=top]
industrialwires:control_panel[facing=west,type=rs_wire]
industrialwires:control_panel[facing=west,type=dummy]
industrialwires:control_panel[facing=west,type=creator]
industrialwires:control_panel[facing=west,type=unfinished]
industrialwires:control_panel[facing=west,type=single_comp]
industrialwires:control_panel[facing=west,type=other_rs_wires]
industrialwires:control_panel[facing=east,type=top]
industrialwires:control_panel[facing=east,type=rs_wire]
industrialwires:control_panel[facing=east,type=dummy]
industrialwires:control_panel[facing=east,type=creator]
industrialwires:control_panel[facing=east,type=unfinished]
industrialwires:control_panel[facing=east,type=single_comp]
industrialwires:control_panel[facing=east,type=other_rs_wires]
industrialwires:hv_multiblock[boolean0=false,facing=north,marx_type=no_model,type=marx]
industrialwires:hv_multiblock[boolean0=false,facing=north,marx_type=bottom,type=marx]
industrialwires:hv_multiblock[boolean0=false,facing=north,marx_type=stage,type=marx]
industrialwires:hv_multiblock[boolean0=false,facing=north,marx_type=top,type=marx]
industrialwires:hv_multiblock[boolean0=false,facing=north,marx_type=connector,type=marx]
industrialwires:hv_multiblock[boolean0=false,facing=south,marx_type=no_model,type=marx]
industrialwires:hv_multiblock[boolean0=false,facing=south,marx_type=bottom,type=marx]
industrialwires:hv_multiblock[boolean0=false,facing=south,marx_type=stage,type=marx]
industrialwires:hv_multiblock[boolean0=false,facing=south,marx_type=top,type=marx]
industrialwires:hv_multiblock[boolean0=false,facing=south,marx_type=connector,type=marx]
industrialwires:hv_multiblock[boolean0=false,facing=west,marx_type=no_model,type=marx]
industrialwires:hv_multiblock[boolean0=false,facing=west,marx_type=bottom,type=marx]
industrialwires:hv_multiblock[boolean0=false,facing=west,marx_type=stage,type=marx]
industrialwires:hv_multiblock[boolean0=false,facing=west,marx_type=top,type=marx]
industrialwires:hv_multiblock[boolean0=false,facing=west,marx_type=connector,type=marx]
industrialwires:hv_multiblock[boolean0=false,facing=east,marx_type=no_model,type=marx]
industrialwires:hv_multiblock[boolean0=false,facing=east,marx_type=bottom,type=marx]
industrialwires:hv_multiblock[boolean0=false,facing=east,marx_type=stage,type=marx]
industrialwires:hv_multiblock[boolean0=false,facing=east,marx_type=top,type=marx]
industrialwires:hv_multiblock[boolean0=false,facing=east,marx_type=connector,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=north,marx_type=no_model,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=north,marx_type=bottom,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=north,marx_type=stage,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=north,marx_type=top,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=north,marx_type=connector,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=south,marx_type=no_model,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=south,marx_type=bottom,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=south,marx_type=stage,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=south,marx_type=top,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=south,marx_type=connector,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=west,marx_type=no_model,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=west,marx_type=bottom,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=west,marx_type=stage,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=west,marx_type=top,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=west,marx_type=connector,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=east,marx_type=no_model,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=east,marx_type=bottom,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=east,marx_type=stage,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=east,marx_type=top,type=marx]
industrialwires:hv_multiblock[boolean0=true,facing=east,marx_type=connector,type=marx]
industrialwires:mech_mb[facing=north,type=no_model]
industrialwires:mech_mb[facing=north,type=end]
industrialwires:mech_mb[facing=north,type=other_end]
industrialwires:mech_mb[facing=north,type=coil_4_phase]
industrialwires:mech_mb[facing=north,type=coil_1_phase]
industrialwires:mech_mb[facing=north,type=shaft_basic]
industrialwires:mech_mb[facing=north,type=shaft_4_phase]
industrialwires:mech_mb[facing=north,type=shaft_1_phase]
industrialwires:mech_mb[facing=north,type=shaft_commutator]
industrialwires:mech_mb[facing=north,type=flywheel]
industrialwires:mech_mb[facing=north,type=speedometer]
industrialwires:mech_mb[facing=north,type=shaft_commutator_4]
industrialwires:mech_mb[facing=south,type=no_model]
industrialwires:mech_mb[facing=south,type=end]
industrialwires:mech_mb[facing=south,type=other_end]
industrialwires:mech_mb[facing=south,type=coil_4_phase]
industrialwires:mech_mb[facing=south,type=coil_1_phase]
industrialwires:mech_mb[facing=south,type=shaft_basic]
industrialwires:mech_mb[facing=south,type=shaft_4_phase]
industrialwires:mech_mb[facing=south,type=shaft_1_phase]
industrialwires:mech_mb[facing=south,type=shaft_commutator]
industrialwires:mech_mb[facing=south,type=flywheel]
industrialwires:mech_mb[facing=south,type=speedometer]
industrialwires:mech_mb[facing=south,type=shaft_commutator_4]
industrialwires:mech_mb[facing=west,type=no_model]
industrialwires:mech_mb[facing=west,type=end]
industrialwires:mech_mb[facing=west,type=other_end]
industrialwires:mech_mb[facing=west,type=coil_4_phase]
industrialwires:mech_mb[facing=west,type=coil_1_phase]
industrialwires:mech_mb[facing=west,type=shaft_basic]
industrialwires:mech_mb[facing=west,type=shaft_4_phase]
industrialwires:mech_mb[facing=west,type=shaft_1_phase]
industrialwires:mech_mb[facing=west,type=shaft_commutator]
industrialwires:mech_mb[facing=west,type=flywheel]
industrialwires:mech_mb[facing=west,type=speedometer]
industrialwires:mech_mb[facing=west,type=shaft_commutator_4]
industrialwires:mech_mb[facing=east,type=no_model]
industrialwires:mech_mb[facing=east,type=end]
industrialwires:mech_mb[facing=east,type=other_end]
industrialwires:mech_mb[facing=east,type=coil_4_phase]
industrialwires:mech_mb[facing=east,type=coil_1_phase]
industrialwires:mech_mb[facing=east,type=shaft_basic]
industrialwires:mech_mb[facing=east,type=shaft_4_phase]
industrialwires:mech_mb[facing=east,type=shaft_1_phase]
industrialwires:mech_mb[facing=east,type=shaft_commutator]
industrialwires:mech_mb[facing=east,type=flywheel]
industrialwires:mech_mb[facing=east,type=speedometer]
industrialwires:mech_mb[facing=east,type=shaft_commutator_4]
industrialwires:general_hv[boolean0=false,facing=north,type=discharge_meter]
industrialwires:general_hv[boolean0=false,facing=south,type=discharge_meter]
industrialwires:general_hv[boolean0=false,facing=west,type=discharge_meter]
industrialwires:general_hv[boolean0=false,facing=east,type=discharge_meter]
industrialwires:general_hv[boolean0=true,facing=north,type=discharge_meter]
industrialwires:general_hv[boolean0=true,facing=south,type=discharge_meter]
industrialwires:general_hv[boolean0=true,facing=west,type=discharge_meter]
industrialwires:general_hv[boolean0=true,facing=east,type=discharge_meter]
trapexpansion:spike_trap[direction=down,out=0]
trapexpansion:spike_trap[direction=down,out=1]
trapexpansion:spike_trap[direction=down,out=2]
trapexpansion:spike_trap[direction=up,out=0]
trapexpansion:spike_trap[direction=up,out=1]
trapexpansion:spike_trap[direction=up,out=2]
trapexpansion:spike_trap_wall[direction=north,out=0]
trapexpansion:spike_trap_wall[direction=north,out=1]
trapexpansion:spike_trap_wall[direction=north,out=2]
trapexpansion:spike_trap_wall[direction=south,out=0]
trapexpansion:spike_trap_wall[direction=south,out=1]
trapexpansion:spike_trap_wall[direction=south,out=2]
trapexpansion:spike_trap_wall[direction=west,out=0]
trapexpansion:spike_trap_wall[direction=west,out=1]
trapexpansion:spike_trap_wall[direction=west,out=2]
trapexpansion:spike_trap_wall[direction=east,out=0]
trapexpansion:spike_trap_wall[direction=east,out=1]
trapexpansion:spike_trap_wall[direction=east,out=2]
trapexpansion:slippery_stone
trapexpansion:fan[facing=down,powered=true]
trapexpansion:fan[facing=down,powered=false]
trapexpansion:fan[facing=up,powered=true]
trapexpansion:fan[facing=up,powered=false]
trapexpansion:fan[facing=north,powered=true]
trapexpansion:fan[facing=north,powered=false]
trapexpansion:fan[facing=south,powered=true]
trapexpansion:fan[facing=south,powered=false]
trapexpansion:fan[facing=west,powered=true]
trapexpansion:fan[facing=west,powered=false]
trapexpansion:fan[facing=east,powered=true]
trapexpansion:fan[facing=east,powered=false]
trapexpansion:detector[facing=down,powered=true]
trapexpansion:detector[facing=down,powered=false]
trapexpansion:detector[facing=up,powered=true]
trapexpansion:detector[facing=up,powered=false]
trapexpansion:detector[facing=north,powered=true]
trapexpansion:detector[facing=north,powered=false]
trapexpansion:detector[facing=south,powered=true]
trapexpansion:detector[facing=south,powered=false]
trapexpansion:detector[facing=west,powered=true]
trapexpansion:detector[facing=west,powered=false]
trapexpansion:detector[facing=east,powered=true]
trapexpansion:detector[facing=east,powered=false]
air_support:livestock_crate
air_support:medical_crate
air_support:utility_crate
academy:ability_interferer[on=true]
academy:ability_interferer[on=false]
academy:cat_engine
academy:constraint_metal
academy:crystal_ore
academy:dev_advanced
academy:dev_normal
academy:imag_fusor[facing=north,frame=0]
academy:imag_fusor[facing=north,frame=1]
academy:imag_fusor[facing=north,frame=2]
academy:imag_fusor[facing=north,frame=3]
academy:imag_fusor[facing=north,frame=4]
academy:imag_fusor[facing=south,frame=0]
academy:imag_fusor[facing=south,frame=1]
academy:imag_fusor[facing=south,frame=2]
academy:imag_fusor[facing=south,frame=3]
academy:imag_fusor[facing=south,frame=4]
academy:imag_fusor[facing=west,frame=0]
academy:imag_fusor[facing=west,frame=1]
academy:imag_fusor[facing=west,frame=2]
academy:imag_fusor[facing=west,frame=3]
academy:imag_fusor[facing=west,frame=4]
academy:imag_fusor[facing=east,frame=0]
academy:imag_fusor[facing=east,frame=1]
academy:imag_fusor[facing=east,frame=2]
academy:imag_fusor[facing=east,frame=3]
academy:imag_fusor[facing=east,frame=4]
academy:imag_phase[level=0]
academy:imag_phase[level=1]
academy:imag_phase[level=2]
academy:imag_phase[level=3]
academy:imag_phase[level=4]
academy:imag_phase[level=5]
academy:imag_phase[level=6]
academy:imag_phase[level=7]
academy:imag_phase[level=8]
academy:imag_phase[level=9]
academy:imag_phase[level=10]
academy:imag_phase[level=11]
academy:imag_phase[level=12]
academy:imag_phase[level=13]
academy:imag_phase[level=14]
academy:imag_phase[level=15]
academy:imagsil_ore
academy:machine_frame
academy:matrix
academy:metal_former[facing=north]
academy:metal_former[facing=south]
academy:metal_former[facing=west]
academy:metal_former[facing=east]
academy:node_advanced[connected=true,energy=0]
academy:node_advanced[connected=true,energy=1]
academy:node_advanced[connected=true,energy=2]
academy:node_advanced[connected=true,energy=3]
academy:node_advanced[connected=true,energy=4]
academy:node_advanced[connected=false,energy=0]
academy:node_advanced[connected=false,energy=1]
academy:node_advanced[connected=false,energy=2]
academy:node_advanced[connected=false,energy=3]
academy:node_advanced[connected=false,energy=4]
academy:node_basic[connected=true,energy=0]
academy:node_basic[connected=true,energy=1]
academy:node_basic[connected=true,energy=2]
academy:node_basic[connected=true,energy=3]
academy:node_basic[connected=true,energy=4]
academy:node_basic[connected=false,energy=0]
academy:node_basic[connected=false,energy=1]
academy:node_basic[connected=false,energy=2]
academy:node_basic[connected=false,energy=3]
academy:node_basic[connected=false,energy=4]
academy:node_standard[connected=true,energy=0]
academy:node_standard[connected=true,energy=1]
academy:node_standard[connected=true,energy=2]
academy:node_standard[connected=true,energy=3]
academy:node_standard[connected=true,energy=4]
academy:node_standard[connected=false,energy=0]
academy:node_standard[connected=false,energy=1]
academy:node_standard[connected=false,energy=2]
academy:node_standard[connected=false,energy=3]
academy:node_standard[connected=false,energy=4]
academy:phase_gen
academy:reso_ore
academy:solar_gen
academy:windgen_base
academy:windgen_main
academy:windgen_pillar
academy:ac_rf_input
academy:ac_rf_output
actuallyadditions:block_canola_oil[level=0]
actuallyadditions:block_canola_oil[level=1]
actuallyadditions:block_canola_oil[level=2]
actuallyadditions:block_canola_oil[level=3]
actuallyadditions:block_canola_oil[level=4]
actuallyadditions:block_canola_oil[level=5]
actuallyadditions:block_canola_oil[level=6]
actuallyadditions:block_canola_oil[level=7]
actuallyadditions:block_canola_oil[level=8]
actuallyadditions:block_canola_oil[level=9]
actuallyadditions:block_canola_oil[level=10]
actuallyadditions:block_canola_oil[level=11]
actuallyadditions:block_canola_oil[level=12]
actuallyadditions:block_canola_oil[level=13]
actuallyadditions:block_canola_oil[level=14]
actuallyadditions:block_canola_oil[level=15]
actuallyadditions:block_refined_canola_oil[level=0]
actuallyadditions:block_refined_canola_oil[level=1]
actuallyadditions:block_refined_canola_oil[level=2]
actuallyadditions:block_refined_canola_oil[level=3]
actuallyadditions:block_refined_canola_oil[level=4]
actuallyadditions:block_refined_canola_oil[level=5]
actuallyadditions:block_refined_canola_oil[level=6]
actuallyadditions:block_refined_canola_oil[level=7]
actuallyadditions:block_refined_canola_oil[level=8]
actuallyadditions:block_refined_canola_oil[level=9]
actuallyadditions:block_refined_canola_oil[level=10]
actuallyadditions:block_refined_canola_oil[level=11]
actuallyadditions:block_refined_canola_oil[level=12]
actuallyadditions:block_refined_canola_oil[level=13]
actuallyadditions:block_refined_canola_oil[level=14]
actuallyadditions:block_refined_canola_oil[level=15]
actuallyadditions:block_crystal_oil[level=0]
actuallyadditions:block_crystal_oil[level=1]
actuallyadditions:block_crystal_oil[level=2]
actuallyadditions:block_crystal_oil[level=3]
actuallyadditions:block_crystal_oil[level=4]
actuallyadditions:block_crystal_oil[level=5]
actuallyadditions:block_crystal_oil[level=6]
actuallyadditions:block_crystal_oil[level=7]
actuallyadditions:block_crystal_oil[level=8]
actuallyadditions:block_crystal_oil[level=9]
actuallyadditions:block_crystal_oil[level=10]
actuallyadditions:block_crystal_oil[level=11]
actuallyadditions:block_crystal_oil[level=12]
actuallyadditions:block_crystal_oil[level=13]
actuallyadditions:block_crystal_oil[level=14]
actuallyadditions:block_crystal_oil[level=15]
actuallyadditions:block_empowered_oil[level=0]
actuallyadditions:block_empowered_oil[level=1]
actuallyadditions:block_empowered_oil[level=2]
actuallyadditions:block_empowered_oil[level=3]
actuallyadditions:block_empowered_oil[level=4]
actuallyadditions:block_empowered_oil[level=5]
actuallyadditions:block_empowered_oil[level=6]
actuallyadditions:block_empowered_oil[level=7]
actuallyadditions:block_empowered_oil[level=8]
actuallyadditions:block_empowered_oil[level=9]
actuallyadditions:block_empowered_oil[level=10]
actuallyadditions:block_empowered_oil[level=11]
actuallyadditions:block_empowered_oil[level=12]
actuallyadditions:block_empowered_oil[level=13]
actuallyadditions:block_empowered_oil[level=14]
actuallyadditions:block_empowered_oil[level=15]
actuallyadditions:block_crystal_cluster_redstone[facing=down]
actuallyadditions:block_crystal_cluster_redstone[facing=up]
actuallyadditions:block_crystal_cluster_redstone[facing=north]
actuallyadditions:block_crystal_cluster_redstone[facing=south]
actuallyadditions:block_crystal_cluster_redstone[facing=west]
actuallyadditions:block_crystal_cluster_redstone[facing=east]
actuallyadditions:block_crystal_cluster_lapis[facing=down]
actuallyadditions:block_crystal_cluster_lapis[facing=up]
actuallyadditions:block_crystal_cluster_lapis[facing=north]
actuallyadditions:block_crystal_cluster_lapis[facing=south]
actuallyadditions:block_crystal_cluster_lapis[facing=west]
actuallyadditions:block_crystal_cluster_lapis[facing=east]
actuallyadditions:block_crystal_cluster_diamond[facing=down]
actuallyadditions:block_crystal_cluster_diamond[facing=up]
actuallyadditions:block_crystal_cluster_diamond[facing=north]
actuallyadditions:block_crystal_cluster_diamond[facing=south]
actuallyadditions:block_crystal_cluster_diamond[facing=west]
actuallyadditions:block_crystal_cluster_diamond[facing=east]
actuallyadditions:block_crystal_cluster_coal[facing=down]
actuallyadditions:block_crystal_cluster_coal[facing=up]
actuallyadditions:block_crystal_cluster_coal[facing=north]
actuallyadditions:block_crystal_cluster_coal[facing=south]
actuallyadditions:block_crystal_cluster_coal[facing=west]
actuallyadditions:block_crystal_cluster_coal[facing=east]
actuallyadditions:block_crystal_cluster_emerald[facing=down]
actuallyadditions:block_crystal_cluster_emerald[facing=up]
actuallyadditions:block_crystal_cluster_emerald[facing=north]
actuallyadditions:block_crystal_cluster_emerald[facing=south]
actuallyadditions:block_crystal_cluster_emerald[facing=west]
actuallyadditions:block_crystal_cluster_emerald[facing=east]
actuallyadditions:block_crystal_cluster_iron[facing=down]
actuallyadditions:block_crystal_cluster_iron[facing=up]
actuallyadditions:block_crystal_cluster_iron[facing=north]
actuallyadditions:block_crystal_cluster_iron[facing=south]
actuallyadditions:block_crystal_cluster_iron[facing=west]
actuallyadditions:block_crystal_cluster_iron[facing=east]
actuallyadditions:block_battery_box
actuallyadditions:block_item_viewer_hopping[facing=down]
actuallyadditions:block_item_viewer_hopping[facing=north]
actuallyadditions:block_item_viewer_hopping[facing=south]
actuallyadditions:block_item_viewer_hopping[facing=west]
actuallyadditions:block_item_viewer_hopping[facing=east]
actuallyadditions:block_farmer[facing=north]
actuallyadditions:block_farmer[facing=south]
actuallyadditions:block_farmer[facing=west]
actuallyadditions:block_farmer[facing=east]
actuallyadditions:block_bio_reactor
actuallyadditions:block_empowerer
actuallyadditions:block_tiny_torch[facing=up]
actuallyadditions:block_tiny_torch[facing=north]
actuallyadditions:block_tiny_torch[facing=south]
actuallyadditions:block_tiny_torch[facing=west]
actuallyadditions:block_tiny_torch[facing=east]
actuallyadditions:block_shock_suppressor
actuallyadditions:block_display_stand
actuallyadditions:block_player_interface
actuallyadditions:block_item_viewer
actuallyadditions:block_firework_box
actuallyadditions:block_miner
actuallyadditions:block_atomic_reconstructor[facing=down]
actuallyadditions:block_atomic_reconstructor[facing=up]
actuallyadditions:block_atomic_reconstructor[facing=north]
actuallyadditions:block_atomic_reconstructor[facing=south]
actuallyadditions:block_atomic_reconstructor[facing=west]
actuallyadditions:block_atomic_reconstructor[facing=east]
actuallyadditions:block_crystal[type=red]
actuallyadditions:block_crystal[type=blue]
actuallyadditions:block_crystal[type=light_blue]
actuallyadditions:block_crystal[type=black]
actuallyadditions:block_crystal[type=green]
actuallyadditions:block_crystal[type=white]
actuallyadditions:block_crystal_empowered[type=red]
actuallyadditions:block_crystal_empowered[type=blue]
actuallyadditions:block_crystal_empowered[type=light_blue]
actuallyadditions:block_crystal_empowered[type=black]
actuallyadditions:block_crystal_empowered[type=green]
actuallyadditions:block_crystal_empowered[type=white]
actuallyadditions:block_black_lotus
actuallyadditions:block_laser_relay[facing=down]
actuallyadditions:block_laser_relay[facing=up]
actuallyadditions:block_laser_relay[facing=north]
actuallyadditions:block_laser_relay[facing=south]
actuallyadditions:block_laser_relay[facing=west]
actuallyadditions:block_laser_relay[facing=east]
actuallyadditions:block_laser_relay_advanced[facing=down]
actuallyadditions:block_laser_relay_advanced[facing=up]
actuallyadditions:block_laser_relay_advanced[facing=north]
actuallyadditions:block_laser_relay_advanced[facing=south]
actuallyadditions:block_laser_relay_advanced[facing=west]
actuallyadditions:block_laser_relay_advanced[facing=east]
actuallyadditions:block_laser_relay_extreme[facing=down]
actuallyadditions:block_laser_relay_extreme[facing=up]
actuallyadditions:block_laser_relay_extreme[facing=north]
actuallyadditions:block_laser_relay_extreme[facing=south]
actuallyadditions:block_laser_relay_extreme[facing=west]
actuallyadditions:block_laser_relay_extreme[facing=east]
actuallyadditions:block_laser_relay_fluids[facing=down]
actuallyadditions:block_laser_relay_fluids[facing=up]
actuallyadditions:block_laser_relay_fluids[facing=north]
actuallyadditions:block_laser_relay_fluids[facing=south]
actuallyadditions:block_laser_relay_fluids[facing=west]
actuallyadditions:block_laser_relay_fluids[facing=east]
actuallyadditions:block_laser_relay_item[facing=down]
actuallyadditions:block_laser_relay_item[facing=up]
actuallyadditions:block_laser_relay_item[facing=north]
actuallyadditions:block_laser_relay_item[facing=south]
actuallyadditions:block_laser_relay_item[facing=west]
actuallyadditions:block_laser_relay_item[facing=east]
actuallyadditions:block_laser_relay_item_whitelist[facing=down]
actuallyadditions:block_laser_relay_item_whitelist[facing=up]
actuallyadditions:block_laser_relay_item_whitelist[facing=north]
actuallyadditions:block_laser_relay_item_whitelist[facing=south]
actuallyadditions:block_laser_relay_item_whitelist[facing=west]
actuallyadditions:block_laser_relay_item_whitelist[facing=east]
actuallyadditions:block_ranged_collector
actuallyadditions:block_directional_breaker[facing=down]
actuallyadditions:block_directional_breaker[facing=up]
actuallyadditions:block_directional_breaker[facing=north]
actuallyadditions:block_directional_breaker[facing=south]
actuallyadditions:block_directional_breaker[facing=west]
actuallyadditions:block_directional_breaker[facing=east]
actuallyadditions:block_leaf_generator
actuallyadditions:block_smiley_cloud[facing=north]
actuallyadditions:block_smiley_cloud[facing=south]
actuallyadditions:block_smiley_cloud[facing=west]
actuallyadditions:block_smiley_cloud[facing=east]
actuallyadditions:block_xp_solidifier[facing=north]
actuallyadditions:block_xp_solidifier[facing=south]
actuallyadditions:block_xp_solidifier[facing=west]
actuallyadditions:block_xp_solidifier[facing=east]
actuallyadditions:block_testifi_bucks_green_wall
actuallyadditions:block_testifi_bucks_white_wall
actuallyadditions:block_testifi_bucks_green_stairs[facing=north,half=top,shape=straight]
actuallyadditions:block_testifi_bucks_green_stairs[facing=north,half=top,shape=inner_left]
actuallyadditions:block_testifi_bucks_green_stairs[facing=north,half=top,shape=inner_right]
actuallyadditions:block_testifi_bucks_green_stairs[facing=north,half=top,shape=outer_left]
actuallyadditions:block_testifi_bucks_green_stairs[facing=north,half=top,shape=outer_right]
actuallyadditions:block_testifi_bucks_green_stairs[facing=north,half=bottom,shape=straight]
actuallyadditions:block_testifi_bucks_green_stairs[facing=north,half=bottom,shape=inner_left]
actuallyadditions:block_testifi_bucks_green_stairs[facing=north,half=bottom,shape=inner_right]
actuallyadditions:block_testifi_bucks_green_stairs[facing=north,half=bottom,shape=outer_left]
actuallyadditions:block_testifi_bucks_green_stairs[facing=north,half=bottom,shape=outer_right]
actuallyadditions:block_testifi_bucks_green_stairs[facing=south,half=top,shape=straight]
actuallyadditions:block_testifi_bucks_green_stairs[facing=south,half=top,shape=inner_left]
actuallyadditions:block_testifi_bucks_green_stairs[facing=south,half=top,shape=inner_right]
actuallyadditions:block_testifi_bucks_green_stairs[facing=south,half=top,shape=outer_left]
actuallyadditions:block_testifi_bucks_green_stairs[facing=south,half=top,shape=outer_right]
actuallyadditions:block_testifi_bucks_green_stairs[facing=south,half=bottom,shape=straight]
actuallyadditions:block_testifi_bucks_green_stairs[facing=south,half=bottom,shape=inner_left]
actuallyadditions:block_testifi_bucks_green_stairs[facing=south,half=bottom,shape=inner_right]
actuallyadditions:block_testifi_bucks_green_stairs[facing=south,half=bottom,shape=outer_left]
actuallyadditions:block_testifi_bucks_green_stairs[facing=south,half=bottom,shape=outer_right]
actuallyadditions:block_testifi_bucks_green_stairs[facing=west,half=top,shape=straight]
actuallyadditions:block_testifi_bucks_green_stairs[facing=west,half=top,shape=inner_left]
actuallyadditions:block_testifi_bucks_green_stairs[facing=west,half=top,shape=inner_right]
actuallyadditions:block_testifi_bucks_green_stairs[facing=west,half=top,shape=outer_left]
actuallyadditions:block_testifi_bucks_green_stairs[facing=west,half=top,shape=outer_right]
actuallyadditions:block_testifi_bucks_green_stairs[facing=west,half=bottom,shape=straight]
actuallyadditions:block_testifi_bucks_green_stairs[facing=west,half=bottom,shape=inner_left]
actuallyadditions:block_testifi_bucks_green_stairs[facing=west,half=bottom,shape=inner_right]
actuallyadditions:block_testifi_bucks_green_stairs[facing=west,half=bottom,shape=outer_left]
actuallyadditions:block_testifi_bucks_green_stairs[facing=west,half=bottom,shape=outer_right]
actuallyadditions:block_testifi_bucks_green_stairs[facing=east,half=top,shape=straight]
actuallyadditions:block_testifi_bucks_green_stairs[facing=east,half=top,shape=inner_left]
actuallyadditions:block_testifi_bucks_green_stairs[facing=east,half=top,shape=inner_right]
actuallyadditions:block_testifi_bucks_green_stairs[facing=east,half=top,shape=outer_left]
actuallyadditions:block_testifi_bucks_green_stairs[facing=east,half=top,shape=outer_right]
actuallyadditions:block_testifi_bucks_green_stairs[facing=east,half=bottom,shape=straight]
actuallyadditions:block_testifi_bucks_green_stairs[facing=east,half=bottom,shape=inner_left]
actuallyadditions:block_testifi_bucks_green_stairs[facing=east,half=bottom,shape=inner_right]
actuallyadditions:block_testifi_bucks_green_stairs[facing=east,half=bottom,shape=outer_left]
actuallyadditions:block_testifi_bucks_green_stairs[facing=east,half=bottom,shape=outer_right]
actuallyadditions:block_testifi_bucks_white_stairs[facing=north,half=top,shape=straight]
actuallyadditions:block_testifi_bucks_white_stairs[facing=north,half=top,shape=inner_left]
actuallyadditions:block_testifi_bucks_white_stairs[facing=north,half=top,shape=inner_right]
actuallyadditions:block_testifi_bucks_white_stairs[facing=north,half=top,shape=outer_left]
actuallyadditions:block_testifi_bucks_white_stairs[facing=north,half=top,shape=outer_right]
actuallyadditions:block_testifi_bucks_white_stairs[facing=north,half=bottom,shape=straight]
actuallyadditions:block_testifi_bucks_white_stairs[facing=north,half=bottom,shape=inner_left]
actuallyadditions:block_testifi_bucks_white_stairs[facing=north,half=bottom,shape=inner_right]
actuallyadditions:block_testifi_bucks_white_stairs[facing=north,half=bottom,shape=outer_left]
actuallyadditions:block_testifi_bucks_white_stairs[facing=north,half=bottom,shape=outer_right]
actuallyadditions:block_testifi_bucks_white_stairs[facing=south,half=top,shape=straight]
actuallyadditions:block_testifi_bucks_white_stairs[facing=south,half=top,shape=inner_left]
actuallyadditions:block_testifi_bucks_white_stairs[facing=south,half=top,shape=inner_right]
actuallyadditions:block_testifi_bucks_white_stairs[facing=south,half=top,shape=outer_left]
actuallyadditions:block_testifi_bucks_white_stairs[facing=south,half=top,shape=outer_right]
actuallyadditions:block_testifi_bucks_white_stairs[facing=south,half=bottom,shape=straight]
actuallyadditions:block_testifi_bucks_white_stairs[facing=south,half=bottom,shape=inner_left]
actuallyadditions:block_testifi_bucks_white_stairs[facing=south,half=bottom,shape=inner_right]
actuallyadditions:block_testifi_bucks_white_stairs[facing=south,half=bottom,shape=outer_left]
actuallyadditions:block_testifi_bucks_white_stairs[facing=south,half=bottom,shape=outer_right]
actuallyadditions:block_testifi_bucks_white_stairs[facing=west,half=top,shape=straight]
actuallyadditions:block_testifi_bucks_white_stairs[facing=west,half=top,shape=inner_left]
actuallyadditions:block_testifi_bucks_white_stairs[facing=west,half=top,shape=inner_right]
actuallyadditions:block_testifi_bucks_white_stairs[facing=west,half=top,shape=outer_left]
actuallyadditions:block_testifi_bucks_white_stairs[facing=west,half=top,shape=outer_right]
actuallyadditions:block_testifi_bucks_white_stairs[facing=west,half=bottom,shape=straight]
actuallyadditions:block_testifi_bucks_white_stairs[facing=west,half=bottom,shape=inner_left]
actuallyadditions:block_testifi_bucks_white_stairs[facing=west,half=bottom,shape=inner_right]
actuallyadditions:block_testifi_bucks_white_stairs[facing=west,half=bottom,shape=outer_left]
actuallyadditions:block_testifi_bucks_white_stairs[facing=west,half=bottom,shape=outer_right]
actuallyadditions:block_testifi_bucks_white_stairs[facing=east,half=top,shape=straight]
actuallyadditions:block_testifi_bucks_white_stairs[facing=east,half=top,shape=inner_left]
actuallyadditions:block_testifi_bucks_white_stairs[facing=east,half=top,shape=inner_right]
actuallyadditions:block_testifi_bucks_white_stairs[facing=east,half=top,shape=outer_left]
actuallyadditions:block_testifi_bucks_white_stairs[facing=east,half=top,shape=outer_right]
actuallyadditions:block_testifi_bucks_white_stairs[facing=east,half=bottom,shape=straight]
actuallyadditions:block_testifi_bucks_white_stairs[facing=east,half=bottom,shape=inner_left]
actuallyadditions:block_testifi_bucks_white_stairs[facing=east,half=bottom,shape=inner_right]
actuallyadditions:block_testifi_bucks_white_stairs[facing=east,half=bottom,shape=outer_left]
actuallyadditions:block_testifi_bucks_white_stairs[facing=east,half=bottom,shape=outer_right]
actuallyadditions:block_testifi_bucks_green_slab[half=top]
actuallyadditions:block_testifi_bucks_green_slab[half=bottom]
actuallyadditions:block_testifi_bucks_white_slab[half=top]
actuallyadditions:block_testifi_bucks_white_slab[half=bottom]
actuallyadditions:block_testifi_bucks_green_fence[east=true,north=true,south=true,up=true,west=true]
actuallyadditions:block_testifi_bucks_green_fence[east=true,north=true,south=true,up=true,west=false]
actuallyadditions:block_testifi_bucks_green_fence[east=true,north=true,south=true,up=false,west=true]
actuallyadditions:block_testifi_bucks_green_fence[east=true,north=true,south=true,up=false,west=false]
actuallyadditions:block_testifi_bucks_green_fence[east=true,north=true,south=false,up=true,west=true]
actuallyadditions:block_testifi_bucks_green_fence[east=true,north=true,south=false,up=true,west=false]
actuallyadditions:block_testifi_bucks_green_fence[east=true,north=true,south=false,up=false,west=true]
actuallyadditions:block_testifi_bucks_green_fence[east=true,north=true,south=false,up=false,west=false]
actuallyadditions:block_testifi_bucks_green_fence[east=true,north=false,south=true,up=true,west=true]
actuallyadditions:block_testifi_bucks_green_fence[east=true,north=false,south=true,up=true,west=false]
actuallyadditions:block_testifi_bucks_green_fence[east=true,north=false,south=true,up=false,west=true]
actuallyadditions:block_testifi_bucks_green_fence[east=true,north=false,south=true,up=false,west=false]
actuallyadditions:block_testifi_bucks_green_fence[east=true,north=false,south=false,up=true,west=true]
actuallyadditions:block_testifi_bucks_green_fence[east=true,north=false,south=false,up=true,west=false]
actuallyadditions:block_testifi_bucks_green_fence[east=true,north=false,south=false,up=false,west=true]
actuallyadditions:block_testifi_bucks_green_fence[east=true,north=false,south=false,up=false,west=false]
actuallyadditions:block_testifi_bucks_green_fence[east=false,north=true,south=true,up=true,west=true]
actuallyadditions:block_testifi_bucks_green_fence[east=false,north=true,south=true,up=true,west=false]
actuallyadditions:block_testifi_bucks_green_fence[east=false,north=true,south=true,up=false,west=true]
actuallyadditions:block_testifi_bucks_green_fence[east=false,north=true,south=true,up=false,west=false]
actuallyadditions:block_testifi_bucks_green_fence[east=false,north=true,south=false,up=true,west=true]
actuallyadditions:block_testifi_bucks_green_fence[east=false,north=true,south=false,up=true,west=false]
actuallyadditions:block_testifi_bucks_green_fence[east=false,north=true,south=false,up=false,west=true]
actuallyadditions:block_testifi_bucks_green_fence[east=false,north=true,south=false,up=false,west=false]
actuallyadditions:block_testifi_bucks_green_fence[east=false,north=false,south=true,up=true,west=true]
actuallyadditions:block_testifi_bucks_green_fence[east=false,north=false,south=true,up=true,west=false]
actuallyadditions:block_testifi_bucks_green_fence[east=false,north=false,south=true,up=false,west=true]
actuallyadditions:block_testifi_bucks_green_fence[east=false,north=false,south=true,up=false,west=false]
actuallyadditions:block_testifi_bucks_green_fence[east=false,north=false,south=false,up=true,west=true]
actuallyadditions:block_testifi_bucks_green_fence[east=false,north=false,south=false,up=true,west=false]
actuallyadditions:block_testifi_bucks_green_fence[east=false,north=false,south=false,up=false,west=true]
actuallyadditions:block_testifi_bucks_green_fence[east=false,north=false,south=false,up=false,west=false]
actuallyadditions:block_testifi_bucks_white_fence[east=true,north=true,south=true,up=true,west=true]
actuallyadditions:block_testifi_bucks_white_fence[east=true,north=true,south=true,up=true,west=false]
actuallyadditions:block_testifi_bucks_white_fence[east=true,north=true,south=true,up=false,west=true]
actuallyadditions:block_testifi_bucks_white_fence[east=true,north=true,south=true,up=false,west=false]
actuallyadditions:block_testifi_bucks_white_fence[east=true,north=true,south=false,up=true,west=true]
actuallyadditions:block_testifi_bucks_white_fence[east=true,north=true,south=false,up=true,west=false]
actuallyadditions:block_testifi_bucks_white_fence[east=true,north=true,south=false,up=false,west=true]
actuallyadditions:block_testifi_bucks_white_fence[east=true,north=true,south=false,up=false,west=false]
actuallyadditions:block_testifi_bucks_white_fence[east=true,north=false,south=true,up=true,west=true]
actuallyadditions:block_testifi_bucks_white_fence[east=true,north=false,south=true,up=true,west=false]
actuallyadditions:block_testifi_bucks_white_fence[east=true,north=false,south=true,up=false,west=true]
actuallyadditions:block_testifi_bucks_white_fence[east=true,north=false,south=true,up=false,west=false]
actuallyadditions:block_testifi_bucks_white_fence[east=true,north=false,south=false,up=true,west=true]
actuallyadditions:block_testifi_bucks_white_fence[east=true,north=false,south=false,up=true,west=false]
actuallyadditions:block_testifi_bucks_white_fence[east=true,north=false,south=false,up=false,west=true]
actuallyadditions:block_testifi_bucks_white_fence[east=true,north=false,south=false,up=false,west=false]
actuallyadditions:block_testifi_bucks_white_fence[east=false,north=true,south=true,up=true,west=true]
actuallyadditions:block_testifi_bucks_white_fence[east=false,north=true,south=true,up=true,west=false]
actuallyadditions:block_testifi_bucks_white_fence[east=false,north=true,south=true,up=false,west=true]
actuallyadditions:block_testifi_bucks_white_fence[east=false,north=true,south=true,up=false,west=false]
actuallyadditions:block_testifi_bucks_white_fence[east=false,north=true,south=false,up=true,west=true]
actuallyadditions:block_testifi_bucks_white_fence[east=false,north=true,south=false,up=true,west=false]
actuallyadditions:block_testifi_bucks_white_fence[east=false,north=true,south=false,up=false,west=true]
actuallyadditions:block_testifi_bucks_white_fence[east=false,north=true,south=false,up=false,west=false]
actuallyadditions:block_testifi_bucks_white_fence[east=false,north=false,south=true,up=true,west=true]
actuallyadditions:block_testifi_bucks_white_fence[east=false,north=false,south=true,up=true,west=false]
actuallyadditions:block_testifi_bucks_white_fence[east=false,north=false,south=true,up=false,west=true]
actuallyadditions:block_testifi_bucks_white_fence[east=false,north=false,south=true,up=false,west=false]
actuallyadditions:block_testifi_bucks_white_fence[east=false,north=false,south=false,up=true,west=true]
actuallyadditions:block_testifi_bucks_white_fence[east=false,north=false,south=false,up=true,west=false]
actuallyadditions:block_testifi_bucks_white_fence[east=false,north=false,south=false,up=false,west=true]
actuallyadditions:block_testifi_bucks_white_fence[east=false,north=false,south=false,up=false,west=false]
actuallyadditions:block_colored_lamp[type=white]
actuallyadditions:block_colored_lamp[type=orange]
actuallyadditions:block_colored_lamp[type=magenta]
actuallyadditions:block_colored_lamp[type=light_blue]
actuallyadditions:block_colored_lamp[type=yellow]
actuallyadditions:block_colored_lamp[type=lime]
actuallyadditions:block_colored_lamp[type=pink]
actuallyadditions:block_colored_lamp[type=gray]
actuallyadditions:block_colored_lamp[type=light_gray]
actuallyadditions:block_colored_lamp[type=cyan]
actuallyadditions:block_colored_lamp[type=purple]
actuallyadditions:block_colored_lamp[type=blue]
actuallyadditions:block_colored_lamp[type=brown]
actuallyadditions:block_colored_lamp[type=green]
actuallyadditions:block_colored_lamp[type=red]
actuallyadditions:block_colored_lamp[type=black]
actuallyadditions:block_colored_lamp_on[type=white]
actuallyadditions:block_colored_lamp_on[type=orange]
actuallyadditions:block_colored_lamp_on[type=magenta]
actuallyadditions:block_colored_lamp_on[type=light_blue]
actuallyadditions:block_colored_lamp_on[type=yellow]
actuallyadditions:block_colored_lamp_on[type=lime]
actuallyadditions:block_colored_lamp_on[type=pink]
actuallyadditions:block_colored_lamp_on[type=gray]
actuallyadditions:block_colored_lamp_on[type=light_gray]
actuallyadditions:block_colored_lamp_on[type=cyan]
actuallyadditions:block_colored_lamp_on[type=purple]
actuallyadditions:block_colored_lamp_on[type=blue]
actuallyadditions:block_colored_lamp_on[type=brown]
actuallyadditions:block_colored_lamp_on[type=green]
actuallyadditions:block_colored_lamp_on[type=red]
actuallyadditions:block_colored_lamp_on[type=black]
actuallyadditions:block_lamp_powerer[facing=down]
actuallyadditions:block_lamp_powerer[facing=up]
actuallyadditions:block_lamp_powerer[facing=north]
actuallyadditions:block_lamp_powerer[facing=south]
actuallyadditions:block_lamp_powerer[facing=west]
actuallyadditions:block_lamp_powerer[facing=east]
actuallyadditions:block_treasure_chest[facing=north]
actuallyadditions:block_treasure_chest[facing=south]
actuallyadditions:block_treasure_chest[facing=west]
actuallyadditions:block_treasure_chest[facing=east]
actuallyadditions:block_energizer
actuallyadditions:block_enervator
actuallyadditions:block_lava_factory_controller
actuallyadditions:block_canola_press
actuallyadditions:block_phantomface
actuallyadditions:block_phantom_placer
actuallyadditions:block_phantom_liquiface
actuallyadditions:block_phantom_energyface
actuallyadditions:block_phantom_redstoneface
actuallyadditions:block_phantom_breaker
actuallyadditions:block_coal_generator[facing=north]
actuallyadditions:block_coal_generator[facing=south]
actuallyadditions:block_coal_generator[facing=west]
actuallyadditions:block_coal_generator[facing=east]
actuallyadditions:block_oil_generator[facing=north]
actuallyadditions:block_oil_generator[facing=south]
actuallyadditions:block_oil_generator[facing=west]
actuallyadditions:block_oil_generator[facing=east]
actuallyadditions:block_fermenting_barrel
actuallyadditions:block_rice[age=0]
actuallyadditions:block_rice[age=1]
actuallyadditions:block_rice[age=2]
actuallyadditions:block_rice[age=3]
actuallyadditions:block_rice[age=4]
actuallyadditions:block_rice[age=5]
actuallyadditions:block_rice[age=6]
actuallyadditions:block_rice[age=7]
actuallyadditions:block_canola[age=0]
actuallyadditions:block_canola[age=1]
actuallyadditions:block_canola[age=2]
actuallyadditions:block_canola[age=3]
actuallyadditions:block_canola[age=4]
actuallyadditions:block_canola[age=5]
actuallyadditions:block_canola[age=6]
actuallyadditions:block_canola[age=7]
actuallyadditions:block_flax[age=0]
actuallyadditions:block_flax[age=1]
actuallyadditions:block_flax[age=2]
actuallyadditions:block_flax[age=3]
actuallyadditions:block_flax[age=4]
actuallyadditions:block_flax[age=5]
actuallyadditions:block_flax[age=6]
actuallyadditions:block_flax[age=7]
actuallyadditions:block_coffee[age=0]
actuallyadditions:block_coffee[age=1]
actuallyadditions:block_coffee[age=2]
actuallyadditions:block_coffee[age=3]
actuallyadditions:block_coffee[age=4]
actuallyadditions:block_coffee[age=5]
actuallyadditions:block_coffee[age=6]
actuallyadditions:block_coffee[age=7]
actuallyadditions:block_compost
actuallyadditions:block_misc[type=black_quartz_pillar]
actuallyadditions:block_misc[type=black_quartz_chiseled]
actuallyadditions:block_misc[type=black_quartz]
actuallyadditions:block_misc[type=ore_black_quartz]
actuallyadditions:block_misc[type=wood_casing]
actuallyadditions:block_misc[type=charcoal]
actuallyadditions:block_misc[type=enderpearl]
actuallyadditions:block_misc[type=lava_factory_case]
actuallyadditions:block_misc[type=ender_casing]
actuallyadditions:block_misc[type=iron_casing]
actuallyadditions:block_feeder
actuallyadditions:block_giant_chest
actuallyadditions:block_giant_chest_medium
actuallyadditions:block_giant_chest_large
actuallyadditions:block_grinder[on=true]
actuallyadditions:block_grinder[on=false]
actuallyadditions:block_grinder_double[on=true]
actuallyadditions:block_grinder_double[on=false]
actuallyadditions:block_furnace_double[facing=north,on=true]
actuallyadditions:block_furnace_double[facing=north,on=false]
actuallyadditions:block_furnace_double[facing=south,on=true]
actuallyadditions:block_furnace_double[facing=south,on=false]
actuallyadditions:block_furnace_double[facing=west,on=true]
actuallyadditions:block_furnace_double[facing=west,on=false]
actuallyadditions:block_furnace_double[facing=east,on=true]
actuallyadditions:block_furnace_double[facing=east,on=false]
actuallyadditions:block_inputter
actuallyadditions:block_inputter_advanced
actuallyadditions:block_fishing_net
actuallyadditions:block_furnace_solar
actuallyadditions:block_heat_collector
actuallyadditions:block_item_repairer
actuallyadditions:block_greenhouse_glass
actuallyadditions:block_breaker[facing=down]
actuallyadditions:block_breaker[facing=up]
actuallyadditions:block_breaker[facing=north]
actuallyadditions:block_breaker[facing=south]
actuallyadditions:block_breaker[facing=west]
actuallyadditions:block_breaker[facing=east]
actuallyadditions:block_placer[facing=down]
actuallyadditions:block_placer[facing=up]
actuallyadditions:block_placer[facing=north]
actuallyadditions:block_placer[facing=south]
actuallyadditions:block_placer[facing=west]
actuallyadditions:block_placer[facing=east]
actuallyadditions:block_dropper[facing=down]
actuallyadditions:block_dropper[facing=up]
actuallyadditions:block_dropper[facing=north]
actuallyadditions:block_dropper[facing=south]
actuallyadditions:block_dropper[facing=west]
actuallyadditions:block_dropper[facing=east]
actuallyadditions:block_fluid_placer[facing=down]
actuallyadditions:block_fluid_placer[facing=up]
actuallyadditions:block_fluid_placer[facing=north]
actuallyadditions:block_fluid_placer[facing=south]
actuallyadditions:block_fluid_placer[facing=west]
actuallyadditions:block_fluid_placer[facing=east]
actuallyadditions:block_fluid_collector[facing=down]
actuallyadditions:block_fluid_collector[facing=up]
actuallyadditions:block_fluid_collector[facing=north]
actuallyadditions:block_fluid_collector[facing=south]
actuallyadditions:block_fluid_collector[facing=west]
actuallyadditions:block_fluid_collector[facing=east]
actuallyadditions:block_coffee_machine[facing=north]
actuallyadditions:block_coffee_machine[facing=south]
actuallyadditions:block_coffee_machine[facing=west]
actuallyadditions:block_coffee_machine[facing=east]
actuallyadditions:block_phantom_booster
actuallyadditions:block_wild[type=canola]
actuallyadditions:block_wild[type=flax]
actuallyadditions:block_wild[type=rice]
actuallyadditions:block_wild[type=coffee]
actuallyadditions:block_quartz_wall[east=true,north=true,south=true,up=true,west=true]
actuallyadditions:block_quartz_wall[east=true,north=true,south=true,up=true,west=false]
actuallyadditions:block_quartz_wall[east=true,north=true,south=true,up=false,west=true]
actuallyadditions:block_quartz_wall[east=true,north=true,south=true,up=false,west=false]
actuallyadditions:block_quartz_wall[east=true,north=true,south=false,up=true,west=true]
actuallyadditions:block_quartz_wall[east=true,north=true,south=false,up=true,west=false]
actuallyadditions:block_quartz_wall[east=true,north=true,south=false,up=false,west=true]
actuallyadditions:block_quartz_wall[east=true,north=true,south=false,up=false,west=false]
actuallyadditions:block_quartz_wall[east=true,north=false,south=true,up=true,west=true]
actuallyadditions:block_quartz_wall[east=true,north=false,south=true,up=true,west=false]
actuallyadditions:block_quartz_wall[east=true,north=false,south=true,up=false,west=true]
actuallyadditions:block_quartz_wall[east=true,north=false,south=true,up=false,west=false]
actuallyadditions:block_quartz_wall[east=true,north=false,south=false,up=true,west=true]
actuallyadditions:block_quartz_wall[east=true,north=false,south=false,up=true,west=false]
actuallyadditions:block_quartz_wall[east=true,north=false,south=false,up=false,west=true]
actuallyadditions:block_quartz_wall[east=true,north=false,south=false,up=false,west=false]
actuallyadditions:block_quartz_wall[east=false,north=true,south=true,up=true,west=true]
actuallyadditions:block_quartz_wall[east=false,north=true,south=true,up=true,west=false]
actuallyadditions:block_quartz_wall[east=false,north=true,south=true,up=false,west=true]
actuallyadditions:block_quartz_wall[east=false,north=true,south=true,up=false,west=false]
actuallyadditions:block_quartz_wall[east=false,north=true,south=false,up=true,west=true]
actuallyadditions:block_quartz_wall[east=false,north=true,south=false,up=true,west=false]
actuallyadditions:block_quartz_wall[east=false,north=true,south=false,up=false,west=true]
actuallyadditions:block_quartz_wall[east=false,north=true,south=false,up=false,west=false]
actuallyadditions:block_quartz_wall[east=false,north=false,south=true,up=true,west=true]
actuallyadditions:block_quartz_wall[east=false,north=false,south=true,up=true,west=false]
actuallyadditions:block_quartz_wall[east=false,north=false,south=true,up=false,west=true]
actuallyadditions:block_quartz_wall[east=false,north=false,south=true,up=false,west=false]
actuallyadditions:block_quartz_wall[east=false,north=false,south=false,up=true,west=true]
actuallyadditions:block_quartz_wall[east=false,north=false,south=false,up=true,west=false]
actuallyadditions:block_quartz_wall[east=false,north=false,south=false,up=false,west=true]
actuallyadditions:block_quartz_wall[east=false,north=false,south=false,up=false,west=false]
actuallyadditions:block_chiseled_quartz_wall[east=true,north=true,south=true,up=true,west=true]
actuallyadditions:block_chiseled_quartz_wall[east=true,north=true,south=true,up=true,west=false]
actuallyadditions:block_chiseled_quartz_wall[east=true,north=true,south=true,up=false,west=true]
actuallyadditions:block_chiseled_quartz_wall[east=true,north=true,south=true,up=false,west=false]
actuallyadditions:block_chiseled_quartz_wall[east=true,north=true,south=false,up=true,west=true]
actuallyadditions:block_chiseled_quartz_wall[east=true,north=true,south=false,up=true,west=false]
actuallyadditions:block_chiseled_quartz_wall[east=true,north=true,south=false,up=false,west=true]
actuallyadditions:block_chiseled_quartz_wall[east=true,north=true,south=false,up=false,west=false]
actuallyadditions:block_chiseled_quartz_wall[east=true,north=false,south=true,up=true,west=true]
actuallyadditions:block_chiseled_quartz_wall[east=true,north=false,south=true,up=true,west=false]
actuallyadditions:block_chiseled_quartz_wall[east=true,north=false,south=true,up=false,west=true]
actuallyadditions:block_chiseled_quartz_wall[east=true,north=false,south=true,up=false,west=false]
actuallyadditions:block_chiseled_quartz_wall[east=true,north=false,south=false,up=true,west=true]
actuallyadditions:block_chiseled_quartz_wall[east=true,north=false,south=false,up=true,west=false]
actuallyadditions:block_chiseled_quartz_wall[east=true,north=false,south=false,up=false,west=true]
actuallyadditions:block_chiseled_quartz_wall[east=true,north=false,south=false,up=false,west=false]
actuallyadditions:block_chiseled_quartz_wall[east=false,north=true,south=true,up=true,west=true]
actuallyadditions:block_chiseled_quartz_wall[east=false,north=true,south=true,up=true,west=false]
actuallyadditions:block_chiseled_quartz_wall[east=false,north=true,south=true,up=false,west=true]
actuallyadditions:block_chiseled_quartz_wall[east=false,north=true,south=true,up=false,west=false]
actuallyadditions:block_chiseled_quartz_wall[east=false,north=true,south=false,up=true,west=true]
actuallyadditions:block_chiseled_quartz_wall[east=false,north=true,south=false,up=true,west=false]
actuallyadditions:block_chiseled_quartz_wall[east=false,north=true,south=false,up=false,west=true]
actuallyadditions:block_chiseled_quartz_wall[east=false,north=true,south=false,up=false,west=false]
actuallyadditions:block_chiseled_quartz_wall[east=false,north=false,south=true,up=true,west=true]
actuallyadditions:block_chiseled_quartz_wall[east=false,north=false,south=true,up=true,west=false]
actuallyadditions:block_chiseled_quartz_wall[east=false,north=false,south=true,up=false,west=true]
actuallyadditions:block_chiseled_quartz_wall[east=false,north=false,south=true,up=false,west=false]
actuallyadditions:block_chiseled_quartz_wall[east=false,north=false,south=false,up=true,west=true]
actuallyadditions:block_chiseled_quartz_wall[east=false,north=false,south=false,up=true,west=false]
actuallyadditions:block_chiseled_quartz_wall[east=false,north=false,south=false,up=false,west=true]
actuallyadditions:block_chiseled_quartz_wall[east=false,north=false,south=false,up=false,west=false]
actuallyadditions:block_pillar_quartz_wall[east=true,north=true,south=true,up=true,west=true]
actuallyadditions:block_pillar_quartz_wall[east=true,north=true,south=true,up=true,west=false]
actuallyadditions:block_pillar_quartz_wall[east=true,north=true,south=true,up=false,west=true]
actuallyadditions:block_pillar_quartz_wall[east=true,north=true,south=true,up=false,west=false]
actuallyadditions:block_pillar_quartz_wall[east=true,north=true,south=false,up=true,west=true]
actuallyadditions:block_pillar_quartz_wall[east=true,north=true,south=false,up=true,west=false]
actuallyadditions:block_pillar_quartz_wall[east=true,north=true,south=false,up=false,west=true]
actuallyadditions:block_pillar_quartz_wall[east=true,north=true,south=false,up=false,west=false]
actuallyadditions:block_pillar_quartz_wall[east=true,north=false,south=true,up=true,west=true]
actuallyadditions:block_pillar_quartz_wall[east=true,north=false,south=true,up=true,west=false]
actuallyadditions:block_pillar_quartz_wall[east=true,north=false,south=true,up=false,west=true]
actuallyadditions:block_pillar_quartz_wall[east=true,north=false,south=true,up=false,west=false]
actuallyadditions:block_pillar_quartz_wall[east=true,north=false,south=false,up=true,west=true]
actuallyadditions:block_pillar_quartz_wall[east=true,north=false,south=false,up=true,west=false]
actuallyadditions:block_pillar_quartz_wall[east=true,north=false,south=false,up=false,west=true]
actuallyadditions:block_pillar_quartz_wall[east=true,north=false,south=false,up=false,west=false]
actuallyadditions:block_pillar_quartz_wall[east=false,north=true,south=true,up=true,west=true]
actuallyadditions:block_pillar_quartz_wall[east=false,north=true,south=true,up=true,west=false]
actuallyadditions:block_pillar_quartz_wall[east=false,north=true,south=true,up=false,west=true]
actuallyadditions:block_pillar_quartz_wall[east=false,north=true,south=true,up=false,west=false]
actuallyadditions:block_pillar_quartz_wall[east=false,north=true,south=false,up=true,west=true]
actuallyadditions:block_pillar_quartz_wall[east=false,north=true,south=false,up=true,west=false]
actuallyadditions:block_pillar_quartz_wall[east=false,north=true,south=false,up=false,west=true]
actuallyadditions:block_pillar_quartz_wall[east=false,north=true,south=false,up=false,west=false]
actuallyadditions:block_pillar_quartz_wall[east=false,north=false,south=true,up=true,west=true]
actuallyadditions:block_pillar_quartz_wall[east=false,north=false,south=true,up=true,west=false]
actuallyadditions:block_pillar_quartz_wall[east=false,north=false,south=true,up=false,west=true]
actuallyadditions:block_pillar_quartz_wall[east=false,north=false,south=true,up=false,west=false]
actuallyadditions:block_pillar_quartz_wall[east=false,north=false,south=false,up=true,west=true]
actuallyadditions:block_pillar_quartz_wall[east=false,north=false,south=false,up=true,west=false]
actuallyadditions:block_pillar_quartz_wall[east=false,north=false,south=false,up=false,west=true]
actuallyadditions:block_pillar_quartz_wall[east=false,north=false,south=false,up=false,west=false]
actuallyadditions:block_quartz_stair[facing=north,half=top,shape=straight]
actuallyadditions:block_quartz_stair[facing=north,half=top,shape=inner_left]
actuallyadditions:block_quartz_stair[facing=north,half=top,shape=inner_right]
actuallyadditions:block_quartz_stair[facing=north,half=top,shape=outer_left]
actuallyadditions:block_quartz_stair[facing=north,half=top,shape=outer_right]
actuallyadditions:block_quartz_stair[facing=north,half=bottom,shape=straight]
actuallyadditions:block_quartz_stair[facing=north,half=bottom,shape=inner_left]
actuallyadditions:block_quartz_stair[facing=north,half=bottom,shape=inner_right]
actuallyadditions:block_quartz_stair[facing=north,half=bottom,shape=outer_left]
actuallyadditions:block_quartz_stair[facing=north,half=bottom,shape=outer_right]
actuallyadditions:block_quartz_stair[facing=south,half=top,shape=straight]
actuallyadditions:block_quartz_stair[facing=south,half=top,shape=inner_left]
actuallyadditions:block_quartz_stair[facing=south,half=top,shape=inner_right]
actuallyadditions:block_quartz_stair[facing=south,half=top,shape=outer_left]
actuallyadditions:block_quartz_stair[facing=south,half=top,shape=outer_right]
actuallyadditions:block_quartz_stair[facing=south,half=bottom,shape=straight]
actuallyadditions:block_quartz_stair[facing=south,half=bottom,shape=inner_left]
actuallyadditions:block_quartz_stair[facing=south,half=bottom,shape=inner_right]
actuallyadditions:block_quartz_stair[facing=south,half=bottom,shape=outer_left]
actuallyadditions:block_quartz_stair[facing=south,half=bottom,shape=outer_right]
actuallyadditions:block_quartz_stair[facing=west,half=top,shape=straight]
actuallyadditions:block_quartz_stair[facing=west,half=top,shape=inner_left]
actuallyadditions:block_quartz_stair[facing=west,half=top,shape=inner_right]
actuallyadditions:block_quartz_stair[facing=west,half=top,shape=outer_left]
actuallyadditions:block_quartz_stair[facing=west,half=top,shape=outer_right]
actuallyadditions:block_quartz_stair[facing=west,half=bottom,shape=straight]
actuallyadditions:block_quartz_stair[facing=west,half=bottom,shape=inner_left]
actuallyadditions:block_quartz_stair[facing=west,half=bottom,shape=inner_right]
actuallyadditions:block_quartz_stair[facing=west,half=bottom,shape=outer_left]
actuallyadditions:block_quartz_stair[facing=west,half=bottom,shape=outer_right]
actuallyadditions:block_quartz_stair[facing=east,half=top,shape=straight]
actuallyadditions:block_quartz_stair[facing=east,half=top,shape=inner_left]
actuallyadditions:block_quartz_stair[facing=east,half=top,shape=inner_right]
actuallyadditions:block_quartz_stair[facing=east,half=top,shape=outer_left]
actuallyadditions:block_quartz_stair[facing=east,half=top,shape=outer_right]
actuallyadditions:block_quartz_stair[facing=east,half=bottom,shape=straight]
actuallyadditions:block_quartz_stair[facing=east,half=bottom,shape=inner_left]
actuallyadditions:block_quartz_stair[facing=east,half=bottom,shape=inner_right]
actuallyadditions:block_quartz_stair[facing=east,half=bottom,shape=outer_left]
actuallyadditions:block_quartz_stair[facing=east,half=bottom,shape=outer_right]
actuallyadditions:block_chiseled_quartz_stair[facing=north,half=top,shape=straight]
actuallyadditions:block_chiseled_quartz_stair[facing=north,half=top,shape=inner_left]
actuallyadditions:block_chiseled_quartz_stair[facing=north,half=top,shape=inner_right]
actuallyadditions:block_chiseled_quartz_stair[facing=north,half=top,shape=outer_left]
actuallyadditions:block_chiseled_quartz_stair[facing=north,half=top,shape=outer_right]
actuallyadditions:block_chiseled_quartz_stair[facing=north,half=bottom,shape=straight]
actuallyadditions:block_chiseled_quartz_stair[facing=north,half=bottom,shape=inner_left]
actuallyadditions:block_chiseled_quartz_stair[facing=north,half=bottom,shape=inner_right]
actuallyadditions:block_chiseled_quartz_stair[facing=north,half=bottom,shape=outer_left]
actuallyadditions:block_chiseled_quartz_stair[facing=north,half=bottom,shape=outer_right]
actuallyadditions:block_chiseled_quartz_stair[facing=south,half=top,shape=straight]
actuallyadditions:block_chiseled_quartz_stair[facing=south,half=top,shape=inner_left]
actuallyadditions:block_chiseled_quartz_stair[facing=south,half=top,shape=inner_right]
actuallyadditions:block_chiseled_quartz_stair[facing=south,half=top,shape=outer_left]
actuallyadditions:block_chiseled_quartz_stair[facing=south,half=top,shape=outer_right]
actuallyadditions:block_chiseled_quartz_stair[facing=south,half=bottom,shape=straight]
actuallyadditions:block_chiseled_quartz_stair[facing=south,half=bottom,shape=inner_left]
actuallyadditions:block_chiseled_quartz_stair[facing=south,half=bottom,shape=inner_right]
actuallyadditions:block_chiseled_quartz_stair[facing=south,half=bottom,shape=outer_left]
actuallyadditions:block_chiseled_quartz_stair[facing=south,half=bottom,shape=outer_right]
actuallyadditions:block_chiseled_quartz_stair[facing=west,half=top,shape=straight]
actuallyadditions:block_chiseled_quartz_stair[facing=west,half=top,shape=inner_left]
actuallyadditions:block_chiseled_quartz_stair[facing=west,half=top,shape=inner_right]
actuallyadditions:block_chiseled_quartz_stair[facing=west,half=top,shape=outer_left]
actuallyadditions:block_chiseled_quartz_stair[facing=west,half=top,shape=outer_right]
actuallyadditions:block_chiseled_quartz_stair[facing=west,half=bottom,shape=straight]
actuallyadditions:block_chiseled_quartz_stair[facing=west,half=bottom,shape=inner_left]
actuallyadditions:block_chiseled_quartz_stair[facing=west,half=bottom,shape=inner_right]
actuallyadditions:block_chiseled_quartz_stair[facing=west,half=bottom,shape=outer_left]
actuallyadditions:block_chiseled_quartz_stair[facing=west,half=bottom,shape=outer_right]
actuallyadditions:block_chiseled_quartz_stair[facing=east,half=top,shape=straight]
actuallyadditions:block_chiseled_quartz_stair[facing=east,half=top,shape=inner_left]
actuallyadditions:block_chiseled_quartz_stair[facing=east,half=top,shape=inner_right]
actuallyadditions:block_chiseled_quartz_stair[facing=east,half=top,shape=outer_left]
actuallyadditions:block_chiseled_quartz_stair[facing=east,half=top,shape=outer_right]
actuallyadditions:block_chiseled_quartz_stair[facing=east,half=bottom,shape=straight]
actuallyadditions:block_chiseled_quartz_stair[facing=east,half=bottom,shape=inner_left]
actuallyadditions:block_chiseled_quartz_stair[facing=east,half=bottom,shape=inner_right]
actuallyadditions:block_chiseled_quartz_stair[facing=east,half=bottom,shape=outer_left]
actuallyadditions:block_chiseled_quartz_stair[facing=east,half=bottom,shape=outer_right]
actuallyadditions:block_pillar_quartz_stair[facing=north,half=top,shape=straight]
actuallyadditions:block_pillar_quartz_stair[facing=north,half=top,shape=inner_left]
actuallyadditions:block_pillar_quartz_stair[facing=north,half=top,shape=inner_right]
actuallyadditions:block_pillar_quartz_stair[facing=north,half=top,shape=outer_left]
actuallyadditions:block_pillar_quartz_stair[facing=north,half=top,shape=outer_right]
actuallyadditions:block_pillar_quartz_stair[facing=north,half=bottom,shape=straight]
actuallyadditions:block_pillar_quartz_stair[facing=north,half=bottom,shape=inner_left]
actuallyadditions:block_pillar_quartz_stair[facing=north,half=bottom,shape=inner_right]
actuallyadditions:block_pillar_quartz_stair[facing=north,half=bottom,shape=outer_left]
actuallyadditions:block_pillar_quartz_stair[facing=north,half=bottom,shape=outer_right]
actuallyadditions:block_pillar_quartz_stair[facing=south,half=top,shape=straight]
actuallyadditions:block_pillar_quartz_stair[facing=south,half=top,shape=inner_left]
actuallyadditions:block_pillar_quartz_stair[facing=south,half=top,shape=inner_right]
actuallyadditions:block_pillar_quartz_stair[facing=south,half=top,shape=outer_left]
actuallyadditions:block_pillar_quartz_stair[facing=south,half=top,shape=outer_right]
actuallyadditions:block_pillar_quartz_stair[facing=south,half=bottom,shape=straight]
actuallyadditions:block_pillar_quartz_stair[facing=south,half=bottom,shape=inner_left]
actuallyadditions:block_pillar_quartz_stair[facing=south,half=bottom,shape=inner_right]
actuallyadditions:block_pillar_quartz_stair[facing=south,half=bottom,shape=outer_left]
actuallyadditions:block_pillar_quartz_stair[facing=south,half=bottom,shape=outer_right]
actuallyadditions:block_pillar_quartz_stair[facing=west,half=top,shape=straight]
actuallyadditions:block_pillar_quartz_stair[facing=west,half=top,shape=inner_left]
actuallyadditions:block_pillar_quartz_stair[facing=west,half=top,shape=inner_right]
actuallyadditions:block_pillar_quartz_stair[facing=west,half=top,shape=outer_left]
actuallyadditions:block_pillar_quartz_stair[facing=west,half=top,shape=outer_right]
actuallyadditions:block_pillar_quartz_stair[facing=west,half=bottom,shape=straight]
actuallyadditions:block_pillar_quartz_stair[facing=west,half=bottom,shape=inner_left]
actuallyadditions:block_pillar_quartz_stair[facing=west,half=bottom,shape=inner_right]
actuallyadditions:block_pillar_quartz_stair[facing=west,half=bottom,shape=outer_left]
actuallyadditions:block_pillar_quartz_stair[facing=west,half=bottom,shape=outer_right]
actuallyadditions:block_pillar_quartz_stair[facing=east,half=top,shape=straight]
actuallyadditions:block_pillar_quartz_stair[facing=east,half=top,shape=inner_left]
actuallyadditions:block_pillar_quartz_stair[facing=east,half=top,shape=inner_right]
actuallyadditions:block_pillar_quartz_stair[facing=east,half=top,shape=outer_left]
actuallyadditions:block_pillar_quartz_stair[facing=east,half=top,shape=outer_right]
actuallyadditions:block_pillar_quartz_stair[facing=east,half=bottom,shape=straight]
actuallyadditions:block_pillar_quartz_stair[facing=east,half=bottom,shape=inner_left]
actuallyadditions:block_pillar_quartz_stair[facing=east,half=bottom,shape=inner_right]
actuallyadditions:block_pillar_quartz_stair[facing=east,half=bottom,shape=outer_left]
actuallyadditions:block_pillar_quartz_stair[facing=east,half=bottom,shape=outer_right]
actuallyadditions:block_quartz_slab[half=top]
actuallyadditions:block_quartz_slab[half=bottom]
actuallyadditions:block_chiseled_quartz_slab[half=top]
actuallyadditions:block_chiseled_quartz_slab[half=bottom]
actuallyadditions:block_pillar_quartz_slab[half=top]
actuallyadditions:block_pillar_quartz_slab[half=bottom]
agricraft:crop
agricraft:seed_analyzer[facing=down,journal=true]
agricraft:seed_analyzer[facing=down,journal=false]
agricraft:seed_analyzer[facing=up,journal=true]
agricraft:seed_analyzer[facing=up,journal=false]
agricraft:seed_analyzer[facing=north,journal=true]
agricraft:seed_analyzer[facing=north,journal=false]
agricraft:seed_analyzer[facing=south,journal=true]
agricraft:seed_analyzer[facing=south,journal=false]
agricraft:seed_analyzer[facing=west,journal=true]
agricraft:seed_analyzer[facing=west,journal=false]
agricraft:seed_analyzer[facing=east,journal=true]
agricraft:seed_analyzer[facing=east,journal=false]
agricraft:peripheral
agricraft:water_pad[powered=true]
agricraft:water_pad[powered=false]
agricraft:water_tank
agricraft:water_channel_normal
agricraft:water_channel_full
agricraft:water_channel_valve[powered=true]
agricraft:water_channel_valve[powered=false]
agricraft:sprinkler
agricraft:grate[axis=x,offset=near,vines=none]
agricraft:grate[axis=x,offset=near,vines=front]
agricraft:grate[axis=x,offset=near,vines=back]
agricraft:grate[axis=x,offset=near,vines=both]
agricraft:grate[axis=x,offset=center,vines=none]
agricraft:grate[axis=x,offset=center,vines=front]
agricraft:grate[axis=x,offset=center,vines=back]
agricraft:grate[axis=x,offset=center,vines=both]
agricraft:grate[axis=x,offset=far,vines=none]
agricraft:grate[axis=x,offset=far,vines=front]
agricraft:grate[axis=x,offset=far,vines=back]
agricraft:grate[axis=x,offset=far,vines=both]
agricraft:grate[axis=y,offset=near,vines=none]
agricraft:grate[axis=y,offset=near,vines=front]
agricraft:grate[axis=y,offset=near,vines=back]
agricraft:grate[axis=y,offset=near,vines=both]
agricraft:grate[axis=y,offset=center,vines=none]
agricraft:grate[axis=y,offset=center,vines=front]
agricraft:grate[axis=y,offset=center,vines=back]
agricraft:grate[axis=y,offset=center,vines=both]
agricraft:grate[axis=y,offset=far,vines=none]
agricraft:grate[axis=y,offset=far,vines=front]
agricraft:grate[axis=y,offset=far,vines=back]
agricraft:grate[axis=y,offset=far,vines=both]
agricraft:grate[axis=z,offset=near,vines=none]
agricraft:grate[axis=z,offset=near,vines=front]
agricraft:grate[axis=z,offset=near,vines=back]
agricraft:grate[axis=z,offset=near,vines=both]
agricraft:grate[axis=z,offset=center,vines=none]
agricraft:grate[axis=z,offset=center,vines=front]
agricraft:grate[axis=z,offset=center,vines=back]
agricraft:grate[axis=z,offset=center,vines=both]
agricraft:grate[axis=z,offset=far,vines=none]
agricraft:grate[axis=z,offset=far,vines=front]
agricraft:grate[axis=z,offset=far,vines=back]
agricraft:grate[axis=z,offset=far,vines=both]
contenttweaker:medical_ore
aroma1997sdimension:portalframe
aroma1997sdimension:miningportal[type=x]
aroma1997sdimension:miningportal[type=y]
aroma1997sdimension:miningportal[type=z]
aroma1997sdimension:miningore[type=sticky_ore]
aroma1997sdimension:miningore[type=clay_ore]
cyclicmagic:nether_redstone_ore
cyclicmagic:nether_iron_ore
cyclicmagic:nether_gold_ore
cyclicmagic:nether_coal_ore
cyclicmagic:nether_lapis_ore
cyclicmagic:nether_emerald_ore
cyclicmagic:nether_diamond_ore
cyclicmagic:end_redstone_ore
cyclicmagic:end_coal_ore
cyclicmagic:end_lapis_ore
cyclicmagic:end_emerald_ore
cyclicmagic:end_diamond_ore
cyclicmagic:end_gold_ore
cyclicmagic:end_iron_ore
cyclicmagic:fluid_drain
cyclicmagic:fire_starter[facing=north]
cyclicmagic:fire_starter[facing=south]
cyclicmagic:fire_starter[facing=west]
cyclicmagic:fire_starter[facing=east]
cyclicmagic:fire_frost[age=0,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=0,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=0,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=0,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=0,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=0,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=0,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=0,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=0,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=0,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=0,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=0,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=0,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=0,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=0,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=0,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=0,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=0,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=0,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=0,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=0,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=0,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=0,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=0,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=0,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=0,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=0,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=0,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=0,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=0,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=0,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=0,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=1,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=1,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=1,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=1,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=1,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=1,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=1,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=1,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=1,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=1,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=1,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=1,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=1,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=1,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=1,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=1,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=1,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=1,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=1,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=1,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=1,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=1,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=1,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=1,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=1,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=1,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=1,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=1,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=1,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=1,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=1,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=1,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=2,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=2,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=2,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=2,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=2,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=2,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=2,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=2,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=2,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=2,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=2,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=2,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=2,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=2,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=2,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=2,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=2,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=2,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=2,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=2,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=2,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=2,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=2,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=2,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=2,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=2,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=2,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=2,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=2,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=2,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=2,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=2,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=3,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=3,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=3,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=3,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=3,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=3,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=3,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=3,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=3,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=3,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=3,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=3,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=3,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=3,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=3,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=3,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=3,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=3,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=3,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=3,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=3,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=3,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=3,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=3,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=3,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=3,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=3,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=3,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=3,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=3,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=3,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=3,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=4,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=4,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=4,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=4,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=4,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=4,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=4,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=4,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=4,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=4,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=4,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=4,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=4,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=4,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=4,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=4,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=4,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=4,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=4,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=4,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=4,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=4,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=4,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=4,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=4,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=4,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=4,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=4,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=4,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=4,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=4,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=4,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=5,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=5,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=5,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=5,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=5,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=5,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=5,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=5,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=5,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=5,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=5,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=5,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=5,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=5,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=5,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=5,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=5,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=5,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=5,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=5,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=5,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=5,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=5,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=5,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=5,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=5,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=5,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=5,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=5,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=5,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=5,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=5,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=6,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=6,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=6,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=6,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=6,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=6,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=6,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=6,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=6,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=6,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=6,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=6,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=6,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=6,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=6,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=6,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=6,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=6,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=6,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=6,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=6,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=6,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=6,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=6,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=6,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=6,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=6,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=6,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=6,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=6,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=6,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=6,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=7,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=7,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=7,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=7,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=7,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=7,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=7,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=7,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=7,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=7,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=7,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=7,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=7,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=7,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=7,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=7,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=7,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=7,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=7,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=7,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=7,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=7,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=7,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=7,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=7,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=7,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=7,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=7,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=7,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=7,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=7,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=7,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=8,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=8,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=8,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=8,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=8,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=8,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=8,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=8,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=8,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=8,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=8,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=8,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=8,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=8,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=8,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=8,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=8,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=8,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=8,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=8,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=8,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=8,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=8,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=8,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=8,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=8,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=8,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=8,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=8,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=8,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=8,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=8,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=9,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=9,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=9,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=9,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=9,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=9,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=9,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=9,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=9,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=9,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=9,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=9,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=9,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=9,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=9,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=9,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=9,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=9,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=9,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=9,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=9,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=9,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=9,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=9,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=9,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=9,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=9,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=9,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=9,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=9,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=9,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=9,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=10,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=10,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=10,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=10,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=10,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=10,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=10,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=10,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=10,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=10,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=10,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=10,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=10,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=10,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=10,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=10,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=10,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=10,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=10,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=10,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=10,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=10,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=10,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=10,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=10,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=10,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=10,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=10,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=10,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=10,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=10,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=10,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=11,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=11,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=11,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=11,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=11,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=11,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=11,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=11,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=11,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=11,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=11,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=11,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=11,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=11,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=11,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=11,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=11,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=11,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=11,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=11,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=11,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=11,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=11,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=11,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=11,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=11,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=11,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=11,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=11,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=11,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=11,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=11,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=12,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=12,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=12,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=12,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=12,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=12,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=12,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=12,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=12,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=12,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=12,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=12,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=12,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=12,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=12,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=12,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=12,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=12,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=12,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=12,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=12,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=12,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=12,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=12,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=12,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=12,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=12,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=12,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=12,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=12,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=12,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=12,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=13,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=13,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=13,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=13,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=13,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=13,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=13,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=13,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=13,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=13,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=13,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=13,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=13,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=13,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=13,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=13,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=13,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=13,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=13,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=13,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=13,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=13,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=13,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=13,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=13,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=13,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=13,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=13,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=13,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=13,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=13,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=13,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=14,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=14,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=14,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=14,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=14,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=14,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=14,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=14,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=14,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=14,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=14,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=14,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=14,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=14,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=14,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=14,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=14,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=14,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=14,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=14,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=14,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=14,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=14,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=14,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=14,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=14,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=14,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=14,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=14,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=14,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=14,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=14,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=15,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=15,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=15,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=15,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=15,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=15,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=15,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=15,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=15,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=15,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=15,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=15,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=15,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=15,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=15,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=15,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=15,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=15,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=15,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=15,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=15,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=15,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=15,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=15,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=15,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=15,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=15,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=15,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=15,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=15,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=15,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=15,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=0,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=0,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=0,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=0,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=0,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=0,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=0,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=0,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=0,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=0,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=0,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=0,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=0,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=0,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=0,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=0,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=0,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=0,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=0,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=0,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=0,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=0,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=0,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=0,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=0,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=0,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=0,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=0,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=0,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=0,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=0,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=0,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=1,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=1,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=1,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=1,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=1,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=1,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=1,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=1,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=1,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=1,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=1,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=1,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=1,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=1,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=1,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=1,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=1,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=1,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=1,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=1,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=1,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=1,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=1,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=1,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=1,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=1,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=1,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=1,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=1,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=1,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=1,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=1,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=2,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=2,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=2,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=2,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=2,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=2,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=2,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=2,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=2,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=2,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=2,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=2,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=2,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=2,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=2,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=2,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=2,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=2,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=2,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=2,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=2,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=2,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=2,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=2,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=2,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=2,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=2,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=2,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=2,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=2,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=2,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=2,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=3,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=3,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=3,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=3,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=3,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=3,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=3,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=3,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=3,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=3,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=3,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=3,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=3,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=3,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=3,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=3,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=3,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=3,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=3,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=3,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=3,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=3,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=3,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=3,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=3,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=3,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=3,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=3,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=3,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=3,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=3,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=3,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=4,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=4,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=4,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=4,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=4,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=4,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=4,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=4,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=4,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=4,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=4,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=4,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=4,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=4,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=4,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=4,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=4,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=4,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=4,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=4,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=4,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=4,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=4,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=4,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=4,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=4,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=4,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=4,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=4,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=4,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=4,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=4,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=5,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=5,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=5,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=5,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=5,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=5,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=5,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=5,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=5,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=5,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=5,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=5,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=5,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=5,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=5,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=5,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=5,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=5,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=5,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=5,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=5,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=5,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=5,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=5,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=5,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=5,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=5,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=5,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=5,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=5,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=5,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=5,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=6,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=6,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=6,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=6,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=6,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=6,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=6,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=6,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=6,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=6,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=6,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=6,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=6,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=6,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=6,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=6,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=6,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=6,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=6,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=6,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=6,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=6,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=6,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=6,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=6,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=6,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=6,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=6,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=6,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=6,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=6,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=6,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=7,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=7,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=7,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=7,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=7,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=7,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=7,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=7,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=7,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=7,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=7,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=7,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=7,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=7,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=7,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=7,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=7,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=7,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=7,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=7,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=7,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=7,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=7,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=7,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=7,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=7,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=7,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=7,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=7,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=7,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=7,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=7,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=8,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=8,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=8,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=8,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=8,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=8,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=8,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=8,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=8,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=8,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=8,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=8,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=8,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=8,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=8,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=8,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=8,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=8,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=8,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=8,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=8,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=8,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=8,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=8,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=8,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=8,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=8,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=8,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=8,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=8,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=8,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=8,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=9,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=9,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=9,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=9,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=9,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=9,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=9,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=9,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=9,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=9,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=9,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=9,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=9,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=9,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=9,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=9,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=9,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=9,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=9,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=9,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=9,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=9,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=9,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=9,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=9,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=9,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=9,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=9,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=9,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=9,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=9,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=9,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=10,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=10,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=10,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=10,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=10,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=10,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=10,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=10,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=10,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=10,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=10,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=10,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=10,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=10,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=10,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=10,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=10,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=10,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=10,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=10,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=10,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=10,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=10,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=10,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=10,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=10,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=10,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=10,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=10,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=10,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=10,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=10,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=11,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=11,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=11,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=11,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=11,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=11,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=11,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=11,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=11,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=11,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=11,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=11,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=11,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=11,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=11,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=11,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=11,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=11,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=11,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=11,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=11,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=11,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=11,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=11,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=11,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=11,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=11,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=11,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=11,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=11,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=11,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=11,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=12,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=12,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=12,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=12,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=12,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=12,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=12,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=12,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=12,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=12,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=12,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=12,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=12,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=12,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=12,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=12,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=12,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=12,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=12,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=12,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=12,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=12,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=12,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=12,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=12,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=12,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=12,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=12,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=12,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=12,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=12,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=12,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=13,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=13,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=13,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=13,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=13,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=13,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=13,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=13,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=13,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=13,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=13,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=13,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=13,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=13,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=13,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=13,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=13,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=13,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=13,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=13,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=13,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=13,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=13,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=13,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=13,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=13,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=13,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=13,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=13,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=13,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=13,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=13,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=14,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=14,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=14,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=14,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=14,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=14,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=14,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=14,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=14,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=14,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=14,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=14,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=14,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=14,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=14,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=14,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=14,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=14,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=14,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=14,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=14,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=14,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=14,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=14,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=14,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=14,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=14,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=14,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=14,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=14,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=14,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=14,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=15,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=15,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=15,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=15,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=15,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=15,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=15,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=15,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=15,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=15,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=15,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=15,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=15,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=15,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=15,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=15,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=15,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=15,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=15,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=15,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=15,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=15,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=15,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=15,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=15,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=15,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=15,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=15,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=15,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=15,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=15,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=15,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:plate_launch_med
cyclicmagic:plate_launch_small
cyclicmagic:plate_launch_large
cyclicmagic:plate_launch_extra
cyclicmagic:plate_push[facing=north]
cyclicmagic:plate_push[facing=south]
cyclicmagic:plate_push[facing=west]
cyclicmagic:plate_push[facing=east]
cyclicmagic:plate_push_corner[facing=north,flipped=true]
cyclicmagic:plate_push_corner[facing=north,flipped=false]
cyclicmagic:plate_push_corner[facing=south,flipped=true]
cyclicmagic:plate_push_corner[facing=south,flipped=false]
cyclicmagic:plate_push_corner[facing=west,flipped=true]
cyclicmagic:plate_push_corner[facing=west,flipped=false]
cyclicmagic:plate_push_corner[facing=east,flipped=true]
cyclicmagic:plate_push_corner[facing=east,flipped=false]
cyclicmagic:plate_push_med_angle[facing=north,flipped=true]
cyclicmagic:plate_push_med_angle[facing=north,flipped=false]
cyclicmagic:plate_push_med_angle[facing=south,flipped=true]
cyclicmagic:plate_push_med_angle[facing=south,flipped=false]
cyclicmagic:plate_push_med_angle[facing=west,flipped=true]
cyclicmagic:plate_push_med_angle[facing=west,flipped=false]
cyclicmagic:plate_push_med_angle[facing=east,flipped=true]
cyclicmagic:plate_push_med_angle[facing=east,flipped=false]
cyclicmagic:plate_push_fast[facing=north]
cyclicmagic:plate_push_fast[facing=south]
cyclicmagic:plate_push_fast[facing=west]
cyclicmagic:plate_push_fast[facing=east]
cyclicmagic:plate_push_fast_corner[facing=north,flipped=true]
cyclicmagic:plate_push_fast_corner[facing=north,flipped=false]
cyclicmagic:plate_push_fast_corner[facing=south,flipped=true]
cyclicmagic:plate_push_fast_corner[facing=south,flipped=false]
cyclicmagic:plate_push_fast_corner[facing=west,flipped=true]
cyclicmagic:plate_push_fast_corner[facing=west,flipped=false]
cyclicmagic:plate_push_fast_corner[facing=east,flipped=true]
cyclicmagic:plate_push_fast_corner[facing=east,flipped=false]
cyclicmagic:plate_push_fast_angle[facing=north,flipped=true]
cyclicmagic:plate_push_fast_angle[facing=north,flipped=false]
cyclicmagic:plate_push_fast_angle[facing=south,flipped=true]
cyclicmagic:plate_push_fast_angle[facing=south,flipped=false]
cyclicmagic:plate_push_fast_angle[facing=west,flipped=true]
cyclicmagic:plate_push_fast_angle[facing=west,flipped=false]
cyclicmagic:plate_push_fast_angle[facing=east,flipped=true]
cyclicmagic:plate_push_fast_angle[facing=east,flipped=false]
cyclicmagic:plate_push_slow[facing=north]
cyclicmagic:plate_push_slow[facing=south]
cyclicmagic:plate_push_slow[facing=west]
cyclicmagic:plate_push_slow[facing=east]
cyclicmagic:plate_push_slow_corner[facing=north,flipped=true]
cyclicmagic:plate_push_slow_corner[facing=north,flipped=false]
cyclicmagic:plate_push_slow_corner[facing=south,flipped=true]
cyclicmagic:plate_push_slow_corner[facing=south,flipped=false]
cyclicmagic:plate_push_slow_corner[facing=west,flipped=true]
cyclicmagic:plate_push_slow_corner[facing=west,flipped=false]
cyclicmagic:plate_push_slow_corner[facing=east,flipped=true]
cyclicmagic:plate_push_slow_corner[facing=east,flipped=false]
cyclicmagic:plate_push_slow_angle[facing=north,flipped=true]
cyclicmagic:plate_push_slow_angle[facing=north,flipped=false]
cyclicmagic:plate_push_slow_angle[facing=south,flipped=true]
cyclicmagic:plate_push_slow_angle[facing=south,flipped=false]
cyclicmagic:plate_push_slow_angle[facing=west,flipped=true]
cyclicmagic:plate_push_slow_angle[facing=west,flipped=false]
cyclicmagic:plate_push_slow_angle[facing=east,flipped=true]
cyclicmagic:plate_push_slow_angle[facing=east,flipped=false]
cyclicmagic:plate_push_slowest[facing=north]
cyclicmagic:plate_push_slowest[facing=south]
cyclicmagic:plate_push_slowest[facing=west]
cyclicmagic:plate_push_slowest[facing=east]
cyclicmagic:plate_push_slowest_corner[facing=north,flipped=true]
cyclicmagic:plate_push_slowest_corner[facing=north,flipped=false]
cyclicmagic:plate_push_slowest_corner[facing=south,flipped=true]
cyclicmagic:plate_push_slowest_corner[facing=south,flipped=false]
cyclicmagic:plate_push_slowest_corner[facing=west,flipped=true]
cyclicmagic:plate_push_slowest_corner[facing=west,flipped=false]
cyclicmagic:plate_push_slowest_corner[facing=east,flipped=true]
cyclicmagic:plate_push_slowest_corner[facing=east,flipped=false]
cyclicmagic:plate_push_slowest_angle[facing=north,flipped=true]
cyclicmagic:plate_push_slowest_angle[facing=north,flipped=false]
cyclicmagic:plate_push_slowest_angle[facing=south,flipped=true]
cyclicmagic:plate_push_slowest_angle[facing=south,flipped=false]
cyclicmagic:plate_push_slowest_angle[facing=west,flipped=true]
cyclicmagic:plate_push_slowest_angle[facing=west,flipped=false]
cyclicmagic:plate_push_slowest_angle[facing=east,flipped=true]
cyclicmagic:plate_push_slowest_angle[facing=east,flipped=false]
cyclicmagic:wireless_transmitter[powered=true]
cyclicmagic:wireless_transmitter[powered=false]
cyclicmagic:wireless_receiver[powered=true]
cyclicmagic:wireless_receiver[powered=false]
cyclicmagic:spikes_iron[activated=true,facing=down]
cyclicmagic:spikes_iron[activated=true,facing=up]
cyclicmagic:spikes_iron[activated=true,facing=north]
cyclicmagic:spikes_iron[activated=true,facing=south]
cyclicmagic:spikes_iron[activated=true,facing=west]
cyclicmagic:spikes_iron[activated=true,facing=east]
cyclicmagic:spikes_iron[activated=false,facing=down]
cyclicmagic:spikes_iron[activated=false,facing=up]
cyclicmagic:spikes_iron[activated=false,facing=north]
cyclicmagic:spikes_iron[activated=false,facing=south]
cyclicmagic:spikes_iron[activated=false,facing=west]
cyclicmagic:spikes_iron[activated=false,facing=east]
cyclicmagic:spikes_diamond[activated=true,facing=down]
cyclicmagic:spikes_diamond[activated=true,facing=up]
cyclicmagic:spikes_diamond[activated=true,facing=north]
cyclicmagic:spikes_diamond[activated=true,facing=south]
cyclicmagic:spikes_diamond[activated=true,facing=west]
cyclicmagic:spikes_diamond[activated=true,facing=east]
cyclicmagic:spikes_diamond[activated=false,facing=down]
cyclicmagic:spikes_diamond[activated=false,facing=up]
cyclicmagic:spikes_diamond[activated=false,facing=north]
cyclicmagic:spikes_diamond[activated=false,facing=south]
cyclicmagic:spikes_diamond[activated=false,facing=west]
cyclicmagic:spikes_diamond[activated=false,facing=east]
cyclicmagic:peat_unbaked
cyclicmagic:peat_baked
cyclicmagic:peat_generator
cyclicmagic:peat_farm
cyclicmagic:cable_wireless
cyclicmagic:cable_wireless_energy
cyclicmagic:cable_wireless_fluid
cyclicmagic:block_fragile
cyclicmagic:block_fragile_auto
cyclicmagic:block_fragile_weak
cyclicmagic:item_pipe_sort
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:block_library[facing=north]
cyclicmagic:block_library[facing=south]
cyclicmagic:block_library[facing=west]
cyclicmagic:block_library[facing=east]
cyclicmagic:block_library_ctrl
cyclicmagic:poison[level=0]
cyclicmagic:poison[level=1]
cyclicmagic:poison[level=2]
cyclicmagic:poison[level=3]
cyclicmagic:poison[level=4]
cyclicmagic:poison[level=5]
cyclicmagic:poison[level=6]
cyclicmagic:poison[level=7]
cyclicmagic:poison[level=8]
cyclicmagic:poison[level=9]
cyclicmagic:poison[level=10]
cyclicmagic:poison[level=11]
cyclicmagic:poison[level=12]
cyclicmagic:poison[level=13]
cyclicmagic:poison[level=14]
cyclicmagic:poison[level=15]
cyclicmagic:amber[level=0]
cyclicmagic:amber[level=1]
cyclicmagic:amber[level=2]
cyclicmagic:amber[level=3]
cyclicmagic:amber[level=4]
cyclicmagic:amber[level=5]
cyclicmagic:amber[level=6]
cyclicmagic:amber[level=7]
cyclicmagic:amber[level=8]
cyclicmagic:amber[level=9]
cyclicmagic:amber[level=10]
cyclicmagic:amber[level=11]
cyclicmagic:amber[level=12]
cyclicmagic:amber[level=13]
cyclicmagic:amber[level=14]
cyclicmagic:amber[level=15]
cyclicmagic:biomass[level=0]
cyclicmagic:biomass[level=1]
cyclicmagic:biomass[level=2]
cyclicmagic:biomass[level=3]
cyclicmagic:biomass[level=4]
cyclicmagic:biomass[level=5]
cyclicmagic:biomass[level=6]
cyclicmagic:biomass[level=7]
cyclicmagic:biomass[level=8]
cyclicmagic:biomass[level=9]
cyclicmagic:biomass[level=10]
cyclicmagic:biomass[level=11]
cyclicmagic:biomass[level=12]
cyclicmagic:biomass[level=13]
cyclicmagic:biomass[level=14]
cyclicmagic:biomass[level=15]
cyclicmagic:crystal[level=0]
cyclicmagic:crystal[level=1]
cyclicmagic:crystal[level=2]
cyclicmagic:crystal[level=3]
cyclicmagic:crystal[level=4]
cyclicmagic:crystal[level=5]
cyclicmagic:crystal[level=6]
cyclicmagic:crystal[level=7]
cyclicmagic:crystal[level=8]
cyclicmagic:crystal[level=9]
cyclicmagic:crystal[level=10]
cyclicmagic:crystal[level=11]
cyclicmagic:crystal[level=12]
cyclicmagic:crystal[level=13]
cyclicmagic:crystal[level=14]
cyclicmagic:crystal[level=15]
cyclicmagic:milk[level=0]
cyclicmagic:milk[level=1]
cyclicmagic:milk[level=2]
cyclicmagic:milk[level=3]
cyclicmagic:milk[level=4]
cyclicmagic:milk[level=5]
cyclicmagic:milk[level=6]
cyclicmagic:milk[level=7]
cyclicmagic:milk[level=8]
cyclicmagic:milk[level=9]
cyclicmagic:milk[level=10]
cyclicmagic:milk[level=11]
cyclicmagic:milk[level=12]
cyclicmagic:milk[level=13]
cyclicmagic:milk[level=14]
cyclicmagic:milk[level=15]
cyclicmagic:plate_vector
cyclicmagic:builder_pattern
cyclicmagic:magnet_block
cyclicmagic:magnet_anti_block
cyclicmagic:doorbell_simple[facing=down,powered=true]
cyclicmagic:doorbell_simple[facing=down,powered=false]
cyclicmagic:doorbell_simple[facing=up,powered=true]
cyclicmagic:doorbell_simple[facing=up,powered=false]
cyclicmagic:doorbell_simple[facing=north,powered=true]
cyclicmagic:doorbell_simple[facing=north,powered=false]
cyclicmagic:doorbell_simple[facing=south,powered=true]
cyclicmagic:doorbell_simple[facing=south,powered=false]
cyclicmagic:doorbell_simple[facing=west,powered=true]
cyclicmagic:doorbell_simple[facing=west,powered=false]
cyclicmagic:doorbell_simple[facing=east,powered=true]
cyclicmagic:doorbell_simple[facing=east,powered=false]
cyclicmagic:dehydrator[facing=north]
cyclicmagic:dehydrator[facing=south]
cyclicmagic:dehydrator[facing=west]
cyclicmagic:dehydrator[facing=east]
cyclicmagic:block_vacuum[facing=north]
cyclicmagic:block_vacuum[facing=south]
cyclicmagic:block_vacuum[facing=west]
cyclicmagic:block_vacuum[facing=east]
cyclicmagic:beacon_potion
cyclicmagic:button_large[facing=down,powered=true]
cyclicmagic:button_large[facing=down,powered=false]
cyclicmagic:button_large[facing=up,powered=true]
cyclicmagic:button_large[facing=up,powered=false]
cyclicmagic:button_large[facing=north,powered=true]
cyclicmagic:button_large[facing=north,powered=false]
cyclicmagic:button_large[facing=south,powered=true]
cyclicmagic:button_large[facing=south,powered=false]
cyclicmagic:button_large[facing=west,powered=true]
cyclicmagic:button_large[facing=west,powered=false]
cyclicmagic:button_large[facing=east,powered=true]
cyclicmagic:button_large[facing=east,powered=false]
cyclicmagic:moon_sensor[power=0]
cyclicmagic:moon_sensor[power=1]
cyclicmagic:moon_sensor[power=2]
cyclicmagic:moon_sensor[power=3]
cyclicmagic:moon_sensor[power=4]
cyclicmagic:moon_sensor[power=5]
cyclicmagic:moon_sensor[power=6]
cyclicmagic:moon_sensor[power=7]
cyclicmagic:moon_sensor[power=8]
cyclicmagic:moon_sensor[power=9]
cyclicmagic:moon_sensor[power=10]
cyclicmagic:moon_sensor[power=11]
cyclicmagic:moon_sensor[power=12]
cyclicmagic:moon_sensor[power=13]
cyclicmagic:moon_sensor[power=14]
cyclicmagic:moon_sensor[power=15]
cyclicmagic:clock[d=true,e=true,n=true,powered=true,s=true,u=true,w=true]
cyclicmagic:clock[d=true,e=true,n=true,powered=true,s=true,u=true,w=false]
cyclicmagic:clock[d=true,e=true,n=true,powered=true,s=true,u=false,w=true]
cyclicmagic:clock[d=true,e=true,n=true,powered=true,s=true,u=false,w=false]
cyclicmagic:clock[d=true,e=true,n=true,powered=true,s=false,u=true,w=true]
cyclicmagic:clock[d=true,e=true,n=true,powered=true,s=false,u=true,w=false]
cyclicmagic:clock[d=true,e=true,n=true,powered=true,s=false,u=false,w=true]
cyclicmagic:clock[d=true,e=true,n=true,powered=true,s=false,u=false,w=false]
cyclicmagic:clock[d=true,e=true,n=true,powered=false,s=true,u=true,w=true]
cyclicmagic:clock[d=true,e=true,n=true,powered=false,s=true,u=true,w=false]
cyclicmagic:clock[d=true,e=true,n=true,powered=false,s=true,u=false,w=true]
cyclicmagic:clock[d=true,e=true,n=true,powered=false,s=true,u=false,w=false]
cyclicmagic:clock[d=true,e=true,n=true,powered=false,s=false,u=true,w=true]
cyclicmagic:clock[d=true,e=true,n=true,powered=false,s=false,u=true,w=false]
cyclicmagic:clock[d=true,e=true,n=true,powered=false,s=false,u=false,w=true]
cyclicmagic:clock[d=true,e=true,n=true,powered=false,s=false,u=false,w=false]
cyclicmagic:clock[d=true,e=true,n=false,powered=true,s=true,u=true,w=true]
cyclicmagic:clock[d=true,e=true,n=false,powered=true,s=true,u=true,w=false]
cyclicmagic:clock[d=true,e=true,n=false,powered=true,s=true,u=false,w=true]
cyclicmagic:clock[d=true,e=true,n=false,powered=true,s=true,u=false,w=false]
cyclicmagic:clock[d=true,e=true,n=false,powered=true,s=false,u=true,w=true]
cyclicmagic:clock[d=true,e=true,n=false,powered=true,s=false,u=true,w=false]
cyclicmagic:clock[d=true,e=true,n=false,powered=true,s=false,u=false,w=true]
cyclicmagic:clock[d=true,e=true,n=false,powered=true,s=false,u=false,w=false]
cyclicmagic:clock[d=true,e=true,n=false,powered=false,s=true,u=true,w=true]
cyclicmagic:clock[d=true,e=true,n=false,powered=false,s=true,u=true,w=false]
cyclicmagic:clock[d=true,e=true,n=false,powered=false,s=true,u=false,w=true]
cyclicmagic:clock[d=true,e=true,n=false,powered=false,s=true,u=false,w=false]
cyclicmagic:clock[d=true,e=true,n=false,powered=false,s=false,u=true,w=true]
cyclicmagic:clock[d=true,e=true,n=false,powered=false,s=false,u=true,w=false]
cyclicmagic:clock[d=true,e=true,n=false,powered=false,s=false,u=false,w=true]
cyclicmagic:clock[d=true,e=true,n=false,powered=false,s=false,u=false,w=false]
cyclicmagic:clock[d=true,e=false,n=true,powered=true,s=true,u=true,w=true]
cyclicmagic:clock[d=true,e=false,n=true,powered=true,s=true,u=true,w=false]
cyclicmagic:clock[d=true,e=false,n=true,powered=true,s=true,u=false,w=true]
cyclicmagic:clock[d=true,e=false,n=true,powered=true,s=true,u=false,w=false]
cyclicmagic:clock[d=true,e=false,n=true,powered=true,s=false,u=true,w=true]
cyclicmagic:clock[d=true,e=false,n=true,powered=true,s=false,u=true,w=false]
cyclicmagic:clock[d=true,e=false,n=true,powered=true,s=false,u=false,w=true]
cyclicmagic:clock[d=true,e=false,n=true,powered=true,s=false,u=false,w=false]
cyclicmagic:clock[d=true,e=false,n=true,powered=false,s=true,u=true,w=true]
cyclicmagic:clock[d=true,e=false,n=true,powered=false,s=true,u=true,w=false]
cyclicmagic:clock[d=true,e=false,n=true,powered=false,s=true,u=false,w=true]
cyclicmagic:clock[d=true,e=false,n=true,powered=false,s=true,u=false,w=false]
cyclicmagic:clock[d=true,e=false,n=true,powered=false,s=false,u=true,w=true]
cyclicmagic:clock[d=true,e=false,n=true,powered=false,s=false,u=true,w=false]
cyclicmagic:clock[d=true,e=false,n=true,powered=false,s=false,u=false,w=true]
cyclicmagic:clock[d=true,e=false,n=true,powered=false,s=false,u=false,w=false]
cyclicmagic:clock[d=true,e=false,n=false,powered=true,s=true,u=true,w=true]
cyclicmagic:clock[d=true,e=false,n=false,powered=true,s=true,u=true,w=false]
cyclicmagic:clock[d=true,e=false,n=false,powered=true,s=true,u=false,w=true]
cyclicmagic:clock[d=true,e=false,n=false,powered=true,s=true,u=false,w=false]
cyclicmagic:clock[d=true,e=false,n=false,powered=true,s=false,u=true,w=true]
cyclicmagic:clock[d=true,e=false,n=false,powered=true,s=false,u=true,w=false]
cyclicmagic:clock[d=true,e=false,n=false,powered=true,s=false,u=false,w=true]
cyclicmagic:clock[d=true,e=false,n=false,powered=true,s=false,u=false,w=false]
cyclicmagic:clock[d=true,e=false,n=false,powered=false,s=true,u=true,w=true]
cyclicmagic:clock[d=true,e=false,n=false,powered=false,s=true,u=true,w=false]
cyclicmagic:clock[d=true,e=false,n=false,powered=false,s=true,u=false,w=true]
cyclicmagic:clock[d=true,e=false,n=false,powered=false,s=true,u=false,w=false]
cyclicmagic:clock[d=true,e=false,n=false,powered=false,s=false,u=true,w=true]
cyclicmagic:clock[d=true,e=false,n=false,powered=false,s=false,u=true,w=false]
cyclicmagic:clock[d=true,e=false,n=false,powered=false,s=false,u=false,w=true]
cyclicmagic:clock[d=true,e=false,n=false,powered=false,s=false,u=false,w=false]
cyclicmagic:clock[d=false,e=true,n=true,powered=true,s=true,u=true,w=true]
cyclicmagic:clock[d=false,e=true,n=true,powered=true,s=true,u=true,w=false]
cyclicmagic:clock[d=false,e=true,n=true,powered=true,s=true,u=false,w=true]
cyclicmagic:clock[d=false,e=true,n=true,powered=true,s=true,u=false,w=false]
cyclicmagic:clock[d=false,e=true,n=true,powered=true,s=false,u=true,w=true]
cyclicmagic:clock[d=false,e=true,n=true,powered=true,s=false,u=true,w=false]
cyclicmagic:clock[d=false,e=true,n=true,powered=true,s=false,u=false,w=true]
cyclicmagic:clock[d=false,e=true,n=true,powered=true,s=false,u=false,w=false]
cyclicmagic:clock[d=false,e=true,n=true,powered=false,s=true,u=true,w=true]
cyclicmagic:clock[d=false,e=true,n=true,powered=false,s=true,u=true,w=false]
cyclicmagic:clock[d=false,e=true,n=true,powered=false,s=true,u=false,w=true]
cyclicmagic:clock[d=false,e=true,n=true,powered=false,s=true,u=false,w=false]
cyclicmagic:clock[d=false,e=true,n=true,powered=false,s=false,u=true,w=true]
cyclicmagic:clock[d=false,e=true,n=true,powered=false,s=false,u=true,w=false]
cyclicmagic:clock[d=false,e=true,n=true,powered=false,s=false,u=false,w=true]
cyclicmagic:clock[d=false,e=true,n=true,powered=false,s=false,u=false,w=false]
cyclicmagic:clock[d=false,e=true,n=false,powered=true,s=true,u=true,w=true]
cyclicmagic:clock[d=false,e=true,n=false,powered=true,s=true,u=true,w=false]
cyclicmagic:clock[d=false,e=true,n=false,powered=true,s=true,u=false,w=true]
cyclicmagic:clock[d=false,e=true,n=false,powered=true,s=true,u=false,w=false]
cyclicmagic:clock[d=false,e=true,n=false,powered=true,s=false,u=true,w=true]
cyclicmagic:clock[d=false,e=true,n=false,powered=true,s=false,u=true,w=false]
cyclicmagic:clock[d=false,e=true,n=false,powered=true,s=false,u=false,w=true]
cyclicmagic:clock[d=false,e=true,n=false,powered=true,s=false,u=false,w=false]
cyclicmagic:clock[d=false,e=true,n=false,powered=false,s=true,u=true,w=true]
cyclicmagic:clock[d=false,e=true,n=false,powered=false,s=true,u=true,w=false]
cyclicmagic:clock[d=false,e=true,n=false,powered=false,s=true,u=false,w=true]
cyclicmagic:clock[d=false,e=true,n=false,powered=false,s=true,u=false,w=false]
cyclicmagic:clock[d=false,e=true,n=false,powered=false,s=false,u=true,w=true]
cyclicmagic:clock[d=false,e=true,n=false,powered=false,s=false,u=true,w=false]
cyclicmagic:clock[d=false,e=true,n=false,powered=false,s=false,u=false,w=true]
cyclicmagic:clock[d=false,e=true,n=false,powered=false,s=false,u=false,w=false]
cyclicmagic:clock[d=false,e=false,n=true,powered=true,s=true,u=true,w=true]
cyclicmagic:clock[d=false,e=false,n=true,powered=true,s=true,u=true,w=false]
cyclicmagic:clock[d=false,e=false,n=true,powered=true,s=true,u=false,w=true]
cyclicmagic:clock[d=false,e=false,n=true,powered=true,s=true,u=false,w=false]
cyclicmagic:clock[d=false,e=false,n=true,powered=true,s=false,u=true,w=true]
cyclicmagic:clock[d=false,e=false,n=true,powered=true,s=false,u=true,w=false]
cyclicmagic:clock[d=false,e=false,n=true,powered=true,s=false,u=false,w=true]
cyclicmagic:clock[d=false,e=false,n=true,powered=true,s=false,u=false,w=false]
cyclicmagic:clock[d=false,e=false,n=true,powered=false,s=true,u=true,w=true]
cyclicmagic:clock[d=false,e=false,n=true,powered=false,s=true,u=true,w=false]
cyclicmagic:clock[d=false,e=false,n=true,powered=false,s=true,u=false,w=true]
cyclicmagic:clock[d=false,e=false,n=true,powered=false,s=true,u=false,w=false]
cyclicmagic:clock[d=false,e=false,n=true,powered=false,s=false,u=true,w=true]
cyclicmagic:clock[d=false,e=false,n=true,powered=false,s=false,u=true,w=false]
cyclicmagic:clock[d=false,e=false,n=true,powered=false,s=false,u=false,w=true]
cyclicmagic:clock[d=false,e=false,n=true,powered=false,s=false,u=false,w=false]
cyclicmagic:clock[d=false,e=false,n=false,powered=true,s=true,u=true,w=true]
cyclicmagic:clock[d=false,e=false,n=false,powered=true,s=true,u=true,w=false]
cyclicmagic:clock[d=false,e=false,n=false,powered=true,s=true,u=false,w=true]
cyclicmagic:clock[d=false,e=false,n=false,powered=true,s=true,u=false,w=false]
cyclicmagic:clock[d=false,e=false,n=false,powered=true,s=false,u=true,w=true]
cyclicmagic:clock[d=false,e=false,n=false,powered=true,s=false,u=true,w=false]
cyclicmagic:clock[d=false,e=false,n=false,powered=true,s=false,u=false,w=true]
cyclicmagic:clock[d=false,e=false,n=false,powered=true,s=false,u=false,w=false]
cyclicmagic:clock[d=false,e=false,n=false,powered=false,s=true,u=true,w=true]
cyclicmagic:clock[d=false,e=false,n=false,powered=false,s=true,u=true,w=false]
cyclicmagic:clock[d=false,e=false,n=false,powered=false,s=true,u=false,w=true]
cyclicmagic:clock[d=false,e=false,n=false,powered=false,s=true,u=false,w=false]
cyclicmagic:clock[d=false,e=false,n=false,powered=false,s=false,u=true,w=true]
cyclicmagic:clock[d=false,e=false,n=false,powered=false,s=false,u=true,w=false]
cyclicmagic:clock[d=false,e=false,n=false,powered=false,s=false,u=false,w=true]
cyclicmagic:clock[d=false,e=false,n=false,powered=false,s=false,u=false,w=false]
cyclicmagic:sprout[age=0]
cyclicmagic:sprout[age=1]
cyclicmagic:sprout[age=2]
cyclicmagic:sprout[age=3]
cyclicmagic:sprout[age=4]
cyclicmagic:sprout[age=5]
cyclicmagic:sprout[age=6]
cyclicmagic:sprout[age=7]
cyclicmagic:target[powered=true]
cyclicmagic:target[powered=false]
cyclicmagic:apple[age=0]
cyclicmagic:apple[age=1]
cyclicmagic:apple[age=2]
cyclicmagic:apple[age=3]
cyclicmagic:apple[age=4]
cyclicmagic:apple[age=5]
cyclicmagic:apple[age=6]
cyclicmagic:apple[age=7]
cyclicmagic:beacon_redstone
cyclicmagic:sprinkler
cyclicmagic:block_forester[facing=north]
cyclicmagic:block_forester[facing=south]
cyclicmagic:block_forester[facing=west]
cyclicmagic:block_forester[facing=east]
cyclicmagic:auto_packager
cyclicmagic:block_miner[facing=down]
cyclicmagic:block_miner[facing=up]
cyclicmagic:block_miner[facing=north]
cyclicmagic:block_miner[facing=south]
cyclicmagic:block_miner[facing=west]
cyclicmagic:block_miner[facing=east]
cyclicmagic:block_hydrator
cyclicmagic:block_anvil_magma[facing=north]
cyclicmagic:block_anvil_magma[facing=south]
cyclicmagic:block_anvil_magma[facing=west]
cyclicmagic:block_anvil_magma[facing=east]
cyclicmagic:melter
cyclicmagic:solidifier
cyclicmagic:block_anvil[facing=north]
cyclicmagic:block_anvil[facing=south]
cyclicmagic:block_anvil[facing=west]
cyclicmagic:block_anvil[facing=east]
cyclicmagic:harvester_block[facing=north]
cyclicmagic:harvester_block[facing=south]
cyclicmagic:harvester_block[facing=west]
cyclicmagic:harvester_block[facing=east]
cyclicmagic:xpjuice[level=0]
cyclicmagic:xpjuice[level=1]
cyclicmagic:xpjuice[level=2]
cyclicmagic:xpjuice[level=3]
cyclicmagic:xpjuice[level=4]
cyclicmagic:xpjuice[level=5]
cyclicmagic:xpjuice[level=6]
cyclicmagic:xpjuice[level=7]
cyclicmagic:xpjuice[level=8]
cyclicmagic:xpjuice[level=9]
cyclicmagic:xpjuice[level=10]
cyclicmagic:xpjuice[level=11]
cyclicmagic:xpjuice[level=12]
cyclicmagic:xpjuice[level=13]
cyclicmagic:xpjuice[level=14]
cyclicmagic:xpjuice[level=15]
cyclicmagic:block_enchanter
cyclicmagic:exp_pylon[facing=north]
cyclicmagic:exp_pylon[facing=south]
cyclicmagic:exp_pylon[facing=west]
cyclicmagic:exp_pylon[facing=east]
cyclicmagic:builder_block[facing=north]
cyclicmagic:builder_block[facing=south]
cyclicmagic:builder_block[facing=west]
cyclicmagic:builder_block[facing=east]
cyclicmagic:uncrafting_block[facing=north]
cyclicmagic:uncrafting_block[facing=south]
cyclicmagic:uncrafting_block[facing=west]
cyclicmagic:uncrafting_block[facing=east]
cyclicmagic:block_miner_smart[facing=north]
cyclicmagic:block_miner_smart[facing=south]
cyclicmagic:block_miner_smart[facing=west]
cyclicmagic:block_miner_smart[facing=east]
cyclicmagic:placer_block[facing=down]
cyclicmagic:placer_block[facing=up]
cyclicmagic:placer_block[facing=north]
cyclicmagic:placer_block[facing=south]
cyclicmagic:placer_block[facing=west]
cyclicmagic:placer_block[facing=east]
cyclicmagic:password_block[powered=true]
cyclicmagic:password_block[powered=false]
cyclicmagic:block_user[facing=north]
cyclicmagic:block_user[facing=south]
cyclicmagic:block_user[facing=west]
cyclicmagic:block_user[facing=east]
cyclicmagic:battery_infinite
cyclicmagic:battery[amount=g0,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g0,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g0,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g0,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g0,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g0,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g0,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g0,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g0,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g0,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g0,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g0,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g0,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g0,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g0,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g0,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g0,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g0,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g0,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g0,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g0,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g0,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g0,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g0,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g0,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g0,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g0,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g0,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g0,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g0,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g0,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g0,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g0,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g0,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g0,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g0,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g0,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g0,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g0,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g0,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g0,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g0,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g0,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g0,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g0,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g0,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g0,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g0,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g0,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g0,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g0,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g0,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g0,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g0,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g0,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g0,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g0,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g0,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g0,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g0,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g0,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g0,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g0,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g0,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g1,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g1,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g1,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g1,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g1,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g1,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g1,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g1,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g1,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g1,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g1,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g1,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g1,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g1,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g1,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g1,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g1,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g1,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g1,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g1,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g1,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g1,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g1,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g1,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g1,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g1,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g1,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g1,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g1,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g1,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g1,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g1,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g1,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g1,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g1,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g1,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g1,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g1,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g1,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g1,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g1,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g1,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g1,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g1,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g1,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g1,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g1,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g1,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g1,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g1,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g1,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g1,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g1,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g1,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g1,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g1,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g1,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g1,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g1,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g1,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g1,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g1,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g1,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g1,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g2,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g2,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g2,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g2,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g2,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g2,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g2,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g2,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g2,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g2,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g2,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g2,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g2,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g2,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g2,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g2,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g2,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g2,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g2,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g2,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g2,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g2,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g2,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g2,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g2,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g2,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g2,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g2,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g2,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g2,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g2,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g2,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g2,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g2,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g2,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g2,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g2,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g2,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g2,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g2,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g2,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g2,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g2,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g2,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g2,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g2,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g2,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g2,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g2,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g2,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g2,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g2,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g2,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g2,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g2,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g2,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g2,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g2,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g2,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g2,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g2,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g2,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g2,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g2,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g3,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g3,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g3,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g3,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g3,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g3,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g3,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g3,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g3,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g3,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g3,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g3,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g3,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g3,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g3,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g3,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g3,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g3,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g3,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g3,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g3,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g3,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g3,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g3,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g3,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g3,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g3,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g3,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g3,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g3,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g3,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g3,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g3,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g3,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g3,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g3,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g3,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g3,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g3,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g3,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g3,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g3,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g3,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g3,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g3,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g3,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g3,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g3,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g3,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g3,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g3,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g3,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g3,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g3,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g3,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g3,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g3,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g3,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g3,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g3,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g3,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g3,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g3,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g3,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g4,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g4,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g4,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g4,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g4,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g4,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g4,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g4,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g4,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g4,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g4,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g4,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g4,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g4,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g4,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g4,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g4,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g4,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g4,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g4,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g4,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g4,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g4,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g4,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g4,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g4,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g4,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g4,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g4,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g4,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g4,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g4,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g4,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g4,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g4,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g4,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g4,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g4,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g4,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g4,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g4,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g4,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g4,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g4,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g4,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g4,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g4,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g4,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g4,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g4,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g4,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g4,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g4,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g4,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g4,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g4,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g4,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g4,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g4,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g4,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g4,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g4,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g4,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g4,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g5,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g5,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g5,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g5,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g5,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g5,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g5,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g5,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g5,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g5,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g5,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g5,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g5,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g5,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g5,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g5,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g5,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g5,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g5,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g5,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g5,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g5,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g5,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g5,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g5,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g5,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g5,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g5,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g5,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g5,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g5,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g5,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g5,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g5,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g5,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g5,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g5,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g5,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g5,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g5,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g5,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g5,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g5,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g5,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g5,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g5,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g5,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g5,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g5,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g5,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g5,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g5,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g5,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g5,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g5,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g5,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g5,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g5,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g5,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g5,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g5,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g5,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g5,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g5,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g6,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g6,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g6,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g6,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g6,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g6,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g6,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g6,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g6,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g6,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g6,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g6,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g6,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g6,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g6,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g6,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g6,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g6,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g6,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g6,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g6,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g6,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g6,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g6,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g6,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g6,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g6,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g6,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g6,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g6,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g6,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g6,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g6,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g6,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g6,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g6,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g6,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g6,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g6,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g6,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g6,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g6,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g6,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g6,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g6,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g6,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g6,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g6,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g6,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g6,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g6,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g6,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g6,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g6,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g6,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g6,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g6,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g6,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g6,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g6,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g6,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g6,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g6,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g6,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g7,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g7,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g7,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g7,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g7,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g7,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g7,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g7,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g7,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g7,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g7,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g7,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g7,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g7,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g7,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g7,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g7,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g7,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g7,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g7,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g7,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g7,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g7,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g7,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g7,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g7,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g7,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g7,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g7,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g7,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g7,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g7,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g7,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g7,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g7,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g7,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g7,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g7,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g7,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g7,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g7,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g7,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g7,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g7,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g7,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g7,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g7,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g7,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g7,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g7,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g7,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g7,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g7,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g7,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g7,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g7,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g7,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g7,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g7,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g7,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g7,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g7,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g7,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g7,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g8,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g8,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g8,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g8,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g8,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g8,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g8,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g8,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g8,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g8,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g8,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g8,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g8,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g8,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g8,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g8,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g8,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g8,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g8,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g8,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g8,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g8,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g8,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g8,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g8,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g8,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g8,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g8,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g8,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g8,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g8,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g8,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g8,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g8,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g8,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g8,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g8,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g8,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g8,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g8,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g8,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g8,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g8,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g8,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g8,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g8,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g8,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g8,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g8,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g8,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g8,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g8,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g8,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g8,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g8,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g8,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g8,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g8,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g8,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g8,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g8,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g8,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g8,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g8,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g9,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g9,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g9,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g9,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g9,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g9,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g9,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g9,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g9,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g9,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g9,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g9,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g9,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g9,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g9,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g9,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g9,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g9,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g9,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g9,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g9,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g9,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g9,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g9,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g9,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g9,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g9,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g9,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g9,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g9,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g9,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g9,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g9,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g9,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g9,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g9,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g9,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g9,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g9,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g9,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g9,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g9,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g9,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g9,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g9,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g9,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g9,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g9,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g9,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g9,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g9,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g9,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g9,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g9,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g9,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g9,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g9,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g9,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g9,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g9,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g9,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g9,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g9,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g9,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g10,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g10,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g10,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g10,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g10,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g10,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g10,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g10,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g10,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g10,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g10,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g10,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g10,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g10,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g10,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g10,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g10,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g10,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g10,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g10,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g10,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g10,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g10,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g10,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g10,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g10,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g10,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g10,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g10,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g10,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g10,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g10,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g10,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g10,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g10,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g10,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g10,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g10,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g10,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g10,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g10,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g10,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g10,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g10,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g10,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g10,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g10,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g10,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g10,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g10,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g10,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g10,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g10,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g10,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g10,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g10,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g10,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g10,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g10,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g10,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g10,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g10,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g10,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g10,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g11,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g11,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g11,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g11,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g11,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g11,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g11,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g11,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g11,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g11,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g11,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g11,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g11,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g11,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g11,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g11,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g11,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g11,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g11,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g11,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g11,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g11,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g11,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g11,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g11,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g11,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g11,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g11,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g11,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g11,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g11,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g11,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g11,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g11,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g11,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g11,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g11,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g11,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g11,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g11,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g11,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g11,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g11,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g11,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g11,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g11,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g11,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g11,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g11,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g11,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g11,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g11,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g11,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g11,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g11,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g11,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g11,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g11,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g11,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g11,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g11,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g11,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g11,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g11,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g12,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g12,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g12,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g12,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g12,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g12,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g12,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g12,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g12,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g12,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g12,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g12,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g12,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g12,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g12,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g12,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g12,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g12,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g12,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g12,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g12,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g12,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g12,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g12,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g12,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g12,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g12,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g12,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g12,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g12,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g12,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g12,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g12,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g12,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g12,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g12,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g12,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g12,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g12,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g12,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g12,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g12,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g12,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g12,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g12,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g12,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g12,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g12,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g12,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g12,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g12,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g12,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g12,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g12,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g12,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g12,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g12,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g12,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g12,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g12,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g12,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g12,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g12,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g12,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g13,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g13,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g13,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g13,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g13,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g13,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g13,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g13,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g13,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g13,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g13,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g13,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g13,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g13,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g13,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g13,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g13,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g13,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g13,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g13,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g13,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g13,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g13,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g13,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g13,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g13,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g13,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g13,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g13,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g13,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g13,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g13,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g13,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g13,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g13,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g13,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g13,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g13,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g13,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g13,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g13,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g13,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g13,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g13,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g13,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g13,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g13,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g13,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g13,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g13,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g13,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g13,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g13,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g13,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g13,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g13,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g13,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g13,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g13,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g13,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g13,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g13,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g13,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g13,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g14,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g14,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g14,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g14,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g14,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g14,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g14,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g14,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g14,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g14,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g14,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g14,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g14,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g14,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g14,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g14,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g14,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g14,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g14,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g14,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g14,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g14,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g14,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g14,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g14,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g14,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g14,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g14,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g14,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g14,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g14,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g14,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g14,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g14,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g14,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g14,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g14,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g14,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g14,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g14,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g14,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g14,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g14,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g14,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g14,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g14,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g14,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g14,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g14,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g14,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g14,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g14,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g14,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g14,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g14,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g14,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g14,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g14,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g14,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g14,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g14,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g14,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g14,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g14,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g15,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g15,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g15,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g15,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g15,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g15,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g15,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g15,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g15,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g15,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g15,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g15,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g15,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g15,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g15,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g15,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g15,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g15,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g15,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g15,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g15,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g15,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g15,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g15,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g15,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g15,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g15,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g15,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g15,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g15,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g15,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g15,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g15,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g15,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g15,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g15,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g15,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g15,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g15,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g15,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g15,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g15,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g15,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g15,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g15,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g15,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g15,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g15,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g15,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g15,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g15,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g15,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g15,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g15,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g15,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g15,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g15,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g15,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g15,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g15,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g15,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g15,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g15,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g15,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g16,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g16,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g16,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g16,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g16,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g16,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g16,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g16,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g16,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g16,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g16,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g16,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g16,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g16,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g16,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g16,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g16,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g16,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g16,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g16,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g16,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g16,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g16,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g16,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g16,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g16,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g16,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g16,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g16,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g16,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g16,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g16,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g16,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g16,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g16,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g16,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g16,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g16,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g16,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g16,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g16,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g16,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g16,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g16,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g16,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g16,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g16,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g16,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g16,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g16,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g16,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g16,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g16,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g16,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g16,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g16,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g16,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g16,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g16,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g16,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g16,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g16,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g16,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g16,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:trash
cyclicmagic:block_workbench
cyclicmagic:block_screen[facing=north]
cyclicmagic:block_screen[facing=south]
cyclicmagic:block_screen[facing=west]
cyclicmagic:block_screen[facing=east]
cyclicmagic:screen_target[facing=north]
cyclicmagic:screen_target[facing=south]
cyclicmagic:screen_target[facing=west]
cyclicmagic:screen_target[facing=east]
cyclicmagic:glass_strong
cyclicmagic:block_soundproofing
cyclicmagic:auto_crafter[facing=north]
cyclicmagic:auto_crafter[facing=south]
cyclicmagic:auto_crafter[facing=west]
cyclicmagic:auto_crafter[facing=east]
cyclicmagic:entity_detector
cyclicmagic:fan[facing=down,lit=true]
cyclicmagic:fan[facing=down,lit=false]
cyclicmagic:fan[facing=up,lit=true]
cyclicmagic:fan[facing=up,lit=false]
cyclicmagic:fan[facing=north,lit=true]
cyclicmagic:fan[facing=north,lit=false]
cyclicmagic:fan[facing=south,lit=true]
cyclicmagic:fan[facing=south,lit=false]
cyclicmagic:fan[facing=west,lit=true]
cyclicmagic:fan[facing=west,lit=false]
cyclicmagic:fan[facing=east,lit=true]
cyclicmagic:fan[facing=east,lit=false]
cyclicmagic:block_shears
cyclicmagic:block_fishing
cyclicmagic:block_disenchanter[facing=north]
cyclicmagic:block_disenchanter[facing=south]
cyclicmagic:block_disenchanter[facing=west]
cyclicmagic:block_disenchanter[facing=east]
cyclicmagic:block_storeempty[above=true,below=true]
cyclicmagic:block_storeempty[above=true,below=false]
cyclicmagic:block_storeempty[above=false,below=true]
cyclicmagic:block_storeempty[above=false,below=false]
cyclicmagic:laser
cyclicmagic:sound_player
cyclicmagic:dice[facing=down]
cyclicmagic:dice[facing=up]
cyclicmagic:dice[facing=north]
cyclicmagic:dice[facing=south]
cyclicmagic:dice[facing=west]
cyclicmagic:dice[facing=east]
cyclicmagic:imbuer
cyclicmagic:void_anvil[facing=north]
cyclicmagic:void_anvil[facing=south]
cyclicmagic:void_anvil[facing=west]
cyclicmagic:void_anvil[facing=east]
cyclicmagic:dropper_exact[facing=down]
cyclicmagic:dropper_exact[facing=up]
cyclicmagic:dropper_exact[facing=north]
cyclicmagic:dropper_exact[facing=south]
cyclicmagic:dropper_exact[facing=west]
cyclicmagic:dropper_exact[facing=east]
cyclicmagic:fluid_placer[facing=down]
cyclicmagic:fluid_placer[facing=up]
cyclicmagic:fluid_placer[facing=north]
cyclicmagic:fluid_placer[facing=south]
cyclicmagic:fluid_placer[facing=west]
cyclicmagic:fluid_placer[facing=east]
cyclicmagic:water_candle[lit=true]
cyclicmagic:water_candle[lit=false]
industrialforegoing:petrified_fuel_generator[facing=north]
industrialforegoing:petrified_fuel_generator[facing=south]
industrialforegoing:petrified_fuel_generator[facing=west]
industrialforegoing:petrified_fuel_generator[facing=east]
industrialforegoing:enchantment_refiner[facing=north]
industrialforegoing:enchantment_refiner[facing=south]
industrialforegoing:enchantment_refiner[facing=west]
industrialforegoing:enchantment_refiner[facing=east]
industrialforegoing:enchantment_extractor[facing=north]
industrialforegoing:enchantment_extractor[facing=south]
industrialforegoing:enchantment_extractor[facing=west]
industrialforegoing:enchantment_extractor[facing=east]
industrialforegoing:enchantment_aplicator[facing=north]
industrialforegoing:enchantment_aplicator[facing=south]
industrialforegoing:enchantment_aplicator[facing=west]
industrialforegoing:enchantment_aplicator[facing=east]
industrialforegoing:mob_relocator[facing=north]
industrialforegoing:mob_relocator[facing=south]
industrialforegoing:mob_relocator[facing=west]
industrialforegoing:mob_relocator[facing=east]
industrialforegoing:potion_enervator[facing=north]
industrialforegoing:potion_enervator[facing=south]
industrialforegoing:potion_enervator[facing=west]
industrialforegoing:potion_enervator[facing=east]
industrialforegoing:animal_independence_selector[facing=north]
industrialforegoing:animal_independence_selector[facing=south]
industrialforegoing:animal_independence_selector[facing=west]
industrialforegoing:animal_independence_selector[facing=east]
industrialforegoing:animal_stock_increaser[facing=north]
industrialforegoing:animal_stock_increaser[facing=south]
industrialforegoing:animal_stock_increaser[facing=west]
industrialforegoing:animal_stock_increaser[facing=east]
industrialforegoing:crop_sower[facing=north]
industrialforegoing:crop_sower[facing=south]
industrialforegoing:crop_sower[facing=west]
industrialforegoing:crop_sower[facing=east]
industrialforegoing:crop_enrich_material_injector[facing=north]
industrialforegoing:crop_enrich_material_injector[facing=south]
industrialforegoing:crop_enrich_material_injector[facing=west]
industrialforegoing:crop_enrich_material_injector[facing=east]
industrialforegoing:crop_recolector[facing=north]
industrialforegoing:crop_recolector[facing=south]
industrialforegoing:crop_recolector[facing=west]
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industrialforegoing:black_hole_unit[facing=north]
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industrialforegoing:water_condensator[facing=north]
industrialforegoing:water_condensator[facing=south]
industrialforegoing:water_condensator[facing=west]
industrialforegoing:water_condensator[facing=east]
industrialforegoing:water_resources_collector[facing=north]
industrialforegoing:water_resources_collector[facing=south]
industrialforegoing:water_resources_collector[facing=west]
industrialforegoing:water_resources_collector[facing=east]
industrialforegoing:animal_resource_harvester[facing=north]
industrialforegoing:animal_resource_harvester[facing=south]
industrialforegoing:animal_resource_harvester[facing=west]
industrialforegoing:animal_resource_harvester[facing=east]
industrialforegoing:mob_slaughter_factory[facing=north]
industrialforegoing:mob_slaughter_factory[facing=south]
industrialforegoing:mob_slaughter_factory[facing=west]
industrialforegoing:mob_slaughter_factory[facing=east]
industrialforegoing:mob_duplicator[facing=north]
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industrialforegoing:mob_duplicator[facing=east]
industrialforegoing:block_destroyer[facing=north]
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industrialforegoing:block_destroyer[facing=east]
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industrialforegoing:tree_fluid_extractor[facing=north]
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industrialforegoing:tree_fluid_extractor[facing=west]
industrialforegoing:tree_fluid_extractor[facing=east]
industrialforegoing:latex_processing_unit[facing=north]
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industrialforegoing:latex_processing_unit[facing=west]
industrialforegoing:latex_processing_unit[facing=east]
industrialforegoing:sewage_composter_solidifier[facing=north]
industrialforegoing:sewage_composter_solidifier[facing=south]
industrialforegoing:sewage_composter_solidifier[facing=west]
industrialforegoing:sewage_composter_solidifier[facing=east]
industrialforegoing:animal_byproduct_recolector[facing=north]
industrialforegoing:animal_byproduct_recolector[facing=south]
industrialforegoing:animal_byproduct_recolector[facing=west]
industrialforegoing:animal_byproduct_recolector[facing=east]
industrialforegoing:sludge_refiner[facing=north]
industrialforegoing:sludge_refiner[facing=south]
industrialforegoing:sludge_refiner[facing=west]
industrialforegoing:sludge_refiner[facing=east]
industrialforegoing:mob_detector[facing=north]
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industrialforegoing:lava_fabricator[facing=north]
industrialforegoing:lava_fabricator[facing=south]
industrialforegoing:lava_fabricator[facing=west]
industrialforegoing:lava_fabricator[facing=east]
industrialforegoing:bioreactor[facing=north]
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industrialforegoing:bioreactor[facing=west]
industrialforegoing:bioreactor[facing=east]
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industrialforegoing:biofuel_generator[facing=south]
industrialforegoing:biofuel_generator[facing=west]
industrialforegoing:biofuel_generator[facing=east]
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industrialforegoing:ore_processor[facing=north]
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industrialforegoing:black_hole_controller[facing=north]
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industrialforegoing:spores_recreator[facing=north]
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industrialforegoing:spores_recreator[facing=west]
industrialforegoing:spores_recreator[facing=east]
industrialforegoing:animal_growth_increaser[facing=north]
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industrialforegoing:animal_growth_increaser[facing=west]
industrialforegoing:animal_growth_increaser[facing=east]
industrialforegoing:material_stonework_factory[facing=north]
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industrialforegoing:material_stonework_factory[facing=east]
industrialforegoing:black_hole_tank[facing=north]
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industrialforegoing:villager_trade_exchanger[facing=north]
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industrialforegoing:villager_trade_exchanger[facing=west]
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industrialforegoing:energy_field_provider[facing=north]
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industrialforegoing:energy_field_provider[facing=west]
industrialforegoing:energy_field_provider[facing=east]
industrialforegoing:oredictionary_converter[facing=north]
industrialforegoing:oredictionary_converter[facing=south]
industrialforegoing:oredictionary_converter[facing=west]
industrialforegoing:oredictionary_converter[facing=east]
industrialforegoing:protein_reactor[facing=north]
industrialforegoing:protein_reactor[facing=south]
industrialforegoing:protein_reactor[facing=west]
industrialforegoing:protein_reactor[facing=east]
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industrialforegoing:protein_generator[facing=west]
industrialforegoing:protein_generator[facing=east]
industrialforegoing:hydrator[facing=north]
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industrialforegoing:fluid_pump[facing=south]
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industrialforegoing:fluid_pump[facing=east]
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industrialforegoing:item_splitter[facing=north]
industrialforegoing:item_splitter[facing=south]
industrialforegoing:item_splitter[facing=west]
industrialforegoing:item_splitter[facing=east]
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industrialforegoing:fluiddictionary_converter[facing=west]
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industrialforegoing:ore_washer[facing=south]
industrialforegoing:ore_washer[facing=west]
industrialforegoing:ore_washer[facing=east]
industrialforegoing:ore_fermenter[facing=north]
industrialforegoing:ore_fermenter[facing=south]
industrialforegoing:ore_fermenter[facing=west]
industrialforegoing:ore_fermenter[facing=east]
industrialforegoing:ore_sieve[facing=north]
industrialforegoing:ore_sieve[facing=south]
industrialforegoing:ore_sieve[facing=west]
industrialforegoing:ore_sieve[facing=east]
industrialforegoing:pitiful_fuel_generator[facing=north]
industrialforegoing:pitiful_fuel_generator[facing=south]
industrialforegoing:pitiful_fuel_generator[facing=west]
industrialforegoing:pitiful_fuel_generator[facing=east]
industrialforegoing:essence[level=0]
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industrialforegoing:essence[level=9]
industrialforegoing:essence[level=10]
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industrialforegoing:essence[level=13]
industrialforegoing:essence[level=14]
industrialforegoing:essence[level=15]
industrialforegoing:milk[level=0]
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industrialforegoing:milk[level=9]
industrialforegoing:milk[level=10]
industrialforegoing:milk[level=11]
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industrialforegoing:milk[level=14]
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industrialforegoing:meat[level=9]
industrialforegoing:meat[level=10]
industrialforegoing:meat[level=11]
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industrialforegoing:meat[level=13]
industrialforegoing:meat[level=14]
industrialforegoing:meat[level=15]
industrialforegoing:latex[level=0]
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industrialforegoing:latex[level=6]
industrialforegoing:latex[level=7]
industrialforegoing:latex[level=8]
industrialforegoing:latex[level=9]
industrialforegoing:latex[level=10]
industrialforegoing:latex[level=11]
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industrialforegoing:latex[level=14]
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industrialforegoing:sludge[level=9]
industrialforegoing:sludge[level=10]
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industrialforegoing:biofuel[level=15]
industrialforegoing:if.pink_slime[level=0]
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industrialforegoing:if.pink_slime[level=2]
industrialforegoing:if.pink_slime[level=3]
industrialforegoing:if.pink_slime[level=4]
industrialforegoing:if.pink_slime[level=5]
industrialforegoing:if.pink_slime[level=6]
industrialforegoing:if.pink_slime[level=7]
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industrialforegoing:if.pink_slime[level=11]
industrialforegoing:if.pink_slime[level=12]
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industrialforegoing:if.pink_slime[level=14]
industrialforegoing:if.pink_slime[level=15]
industrialforegoing:if.protein[level=0]
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industrialforegoing:if.protein[level=2]
industrialforegoing:if.protein[level=3]
industrialforegoing:if.protein[level=4]
industrialforegoing:if.protein[level=5]
industrialforegoing:if.protein[level=6]
industrialforegoing:if.protein[level=7]
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industrialforegoing:if.protein[level=10]
industrialforegoing:if.protein[level=11]
industrialforegoing:if.protein[level=12]
industrialforegoing:if.protein[level=13]
industrialforegoing:if.protein[level=14]
industrialforegoing:if.protein[level=15]
industrialforegoing:conveyor[facing=north,sides=none,type=flat]
industrialforegoing:conveyor[facing=north,sides=none,type=up]
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industrialforegoing:conveyor[facing=north,sides=none,type=flat_fast]
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industrialforegoing:conveyor[facing=east,sides=both,type=flat]
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harvestcraft:pamblueberrycrop[age=2]
harvestcraft:pamblueberrycrop[age=3]
harvestcraft:pamcandleberrycrop[age=0]
harvestcraft:pamcandleberrycrop[age=1]
harvestcraft:pamcandleberrycrop[age=2]
harvestcraft:pamcandleberrycrop[age=3]
harvestcraft:pamraspberrycrop[age=0]
harvestcraft:pamraspberrycrop[age=1]
harvestcraft:pamraspberrycrop[age=2]
harvestcraft:pamraspberrycrop[age=3]
harvestcraft:pamstrawberrycrop[age=0]
harvestcraft:pamstrawberrycrop[age=1]
harvestcraft:pamstrawberrycrop[age=2]
harvestcraft:pamstrawberrycrop[age=3]
harvestcraft:pamcactusfruitcrop[age=0]
harvestcraft:pamcactusfruitcrop[age=1]
harvestcraft:pamcactusfruitcrop[age=2]
harvestcraft:pamcactusfruitcrop[age=3]
harvestcraft:pamasparaguscrop[age=0]
harvestcraft:pamasparaguscrop[age=1]
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harvestcraft:pamasparaguscrop[age=3]
harvestcraft:pambarleycrop[age=0]
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harvestcraft:pambarleycrop[age=3]
harvestcraft:pamoatscrop[age=0]
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harvestcraft:pamoatscrop[age=3]
harvestcraft:pamryecrop[age=0]
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harvestcraft:pamryecrop[age=3]
harvestcraft:pamcorncrop[age=0]
harvestcraft:pamcorncrop[age=1]
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harvestcraft:pamcorncrop[age=3]
harvestcraft:pambambooshootcrop[age=0]
harvestcraft:pambambooshootcrop[age=1]
harvestcraft:pambambooshootcrop[age=2]
harvestcraft:pambambooshootcrop[age=3]
harvestcraft:pamcantaloupecrop[age=0]
harvestcraft:pamcantaloupecrop[age=1]
harvestcraft:pamcantaloupecrop[age=2]
harvestcraft:pamcantaloupecrop[age=3]
harvestcraft:pamcucumbercrop[age=0]
harvestcraft:pamcucumbercrop[age=1]
harvestcraft:pamcucumbercrop[age=2]
harvestcraft:pamcucumbercrop[age=3]
harvestcraft:pamwintersquashcrop[age=0]
harvestcraft:pamwintersquashcrop[age=1]
harvestcraft:pamwintersquashcrop[age=2]
harvestcraft:pamwintersquashcrop[age=3]
harvestcraft:pamzucchinicrop[age=0]
harvestcraft:pamzucchinicrop[age=1]
harvestcraft:pamzucchinicrop[age=2]
harvestcraft:pamzucchinicrop[age=3]
harvestcraft:pambeetcrop[age=0]
harvestcraft:pambeetcrop[age=1]
harvestcraft:pambeetcrop[age=2]
harvestcraft:pambeetcrop[age=3]
harvestcraft:pamonioncrop[age=0]
harvestcraft:pamonioncrop[age=1]
harvestcraft:pamonioncrop[age=2]
harvestcraft:pamonioncrop[age=3]
harvestcraft:pamparsnipcrop[age=0]
harvestcraft:pamparsnipcrop[age=1]
harvestcraft:pamparsnipcrop[age=2]
harvestcraft:pamparsnipcrop[age=3]
harvestcraft:pampeanutcrop[age=0]
harvestcraft:pampeanutcrop[age=1]
harvestcraft:pampeanutcrop[age=2]
harvestcraft:pampeanutcrop[age=3]
harvestcraft:pamradishcrop[age=0]
harvestcraft:pamradishcrop[age=1]
harvestcraft:pamradishcrop[age=2]
harvestcraft:pamradishcrop[age=3]
harvestcraft:pamrutabagacrop[age=0]
harvestcraft:pamrutabagacrop[age=1]
harvestcraft:pamrutabagacrop[age=2]
harvestcraft:pamrutabagacrop[age=3]
harvestcraft:pamsweetpotatocrop[age=0]
harvestcraft:pamsweetpotatocrop[age=1]
harvestcraft:pamsweetpotatocrop[age=2]
harvestcraft:pamsweetpotatocrop[age=3]
harvestcraft:pamturnipcrop[age=0]
harvestcraft:pamturnipcrop[age=1]
harvestcraft:pamturnipcrop[age=2]
harvestcraft:pamturnipcrop[age=3]
harvestcraft:pamrhubarbcrop[age=0]
harvestcraft:pamrhubarbcrop[age=1]
harvestcraft:pamrhubarbcrop[age=2]
harvestcraft:pamrhubarbcrop[age=3]
harvestcraft:pamcelerycrop[age=0]
harvestcraft:pamcelerycrop[age=1]
harvestcraft:pamcelerycrop[age=2]
harvestcraft:pamcelerycrop[age=3]
harvestcraft:pamgarliccrop[age=0]
harvestcraft:pamgarliccrop[age=1]
harvestcraft:pamgarliccrop[age=2]
harvestcraft:pamgarliccrop[age=3]
harvestcraft:pamgingercrop[age=0]
harvestcraft:pamgingercrop[age=1]
harvestcraft:pamgingercrop[age=2]
harvestcraft:pamgingercrop[age=3]
harvestcraft:pamspiceleafcrop[age=0]
harvestcraft:pamspiceleafcrop[age=1]
harvestcraft:pamspiceleafcrop[age=2]
harvestcraft:pamspiceleafcrop[age=3]
harvestcraft:pamtealeafcrop[age=0]
harvestcraft:pamtealeafcrop[age=1]
harvestcraft:pamtealeafcrop[age=2]
harvestcraft:pamtealeafcrop[age=3]
harvestcraft:pamcoffeebeancrop[age=0]
harvestcraft:pamcoffeebeancrop[age=1]
harvestcraft:pamcoffeebeancrop[age=2]
harvestcraft:pamcoffeebeancrop[age=3]
harvestcraft:pammustardseedscrop[age=0]
harvestcraft:pammustardseedscrop[age=1]
harvestcraft:pammustardseedscrop[age=2]
harvestcraft:pammustardseedscrop[age=3]
harvestcraft:pambroccolicrop[age=0]
harvestcraft:pambroccolicrop[age=1]
harvestcraft:pambroccolicrop[age=2]
harvestcraft:pambroccolicrop[age=3]
harvestcraft:pamcauliflowercrop[age=0]
harvestcraft:pamcauliflowercrop[age=1]
harvestcraft:pamcauliflowercrop[age=2]
harvestcraft:pamcauliflowercrop[age=3]
harvestcraft:pamleekcrop[age=0]
harvestcraft:pamleekcrop[age=1]
harvestcraft:pamleekcrop[age=2]
harvestcraft:pamleekcrop[age=3]
harvestcraft:pamlettucecrop[age=0]
harvestcraft:pamlettucecrop[age=1]
harvestcraft:pamlettucecrop[age=2]
harvestcraft:pamlettucecrop[age=3]
harvestcraft:pamscallioncrop[age=0]
harvestcraft:pamscallioncrop[age=1]
harvestcraft:pamscallioncrop[age=2]
harvestcraft:pamscallioncrop[age=3]
harvestcraft:pamartichokecrop[age=0]
harvestcraft:pamartichokecrop[age=1]
harvestcraft:pamartichokecrop[age=2]
harvestcraft:pamartichokecrop[age=3]
harvestcraft:pambrusselsproutcrop[age=0]
harvestcraft:pambrusselsproutcrop[age=1]
harvestcraft:pambrusselsproutcrop[age=2]
harvestcraft:pambrusselsproutcrop[age=3]
harvestcraft:pamcabbagecrop[age=0]
harvestcraft:pamcabbagecrop[age=1]
harvestcraft:pamcabbagecrop[age=2]
harvestcraft:pamcabbagecrop[age=3]
harvestcraft:pamspinachcrop[age=0]
harvestcraft:pamspinachcrop[age=1]
harvestcraft:pamspinachcrop[age=2]
harvestcraft:pamspinachcrop[age=3]
harvestcraft:pamwhitemushroomcrop[age=0]
harvestcraft:pamwhitemushroomcrop[age=1]
harvestcraft:pamwhitemushroomcrop[age=2]
harvestcraft:pamwhitemushroomcrop[age=3]
harvestcraft:pambeancrop[age=0]
harvestcraft:pambeancrop[age=1]
harvestcraft:pambeancrop[age=2]
harvestcraft:pambeancrop[age=3]
harvestcraft:pamsoybeancrop[age=0]
harvestcraft:pamsoybeancrop[age=1]
harvestcraft:pamsoybeancrop[age=2]
harvestcraft:pamsoybeancrop[age=3]
harvestcraft:pambellpeppercrop[age=0]
harvestcraft:pambellpeppercrop[age=1]
harvestcraft:pambellpeppercrop[age=2]
harvestcraft:pambellpeppercrop[age=3]
harvestcraft:pamchilipeppercrop[age=0]
harvestcraft:pamchilipeppercrop[age=1]
harvestcraft:pamchilipeppercrop[age=2]
harvestcraft:pamchilipeppercrop[age=3]
harvestcraft:pameggplantcrop[age=0]
harvestcraft:pameggplantcrop[age=1]
harvestcraft:pameggplantcrop[age=2]
harvestcraft:pameggplantcrop[age=3]
harvestcraft:pamokracrop[age=0]
harvestcraft:pamokracrop[age=1]
harvestcraft:pamokracrop[age=2]
harvestcraft:pamokracrop[age=3]
harvestcraft:pampeascrop[age=0]
harvestcraft:pampeascrop[age=1]
harvestcraft:pampeascrop[age=2]
harvestcraft:pampeascrop[age=3]
harvestcraft:pamtomatocrop[age=0]
harvestcraft:pamtomatocrop[age=1]
harvestcraft:pamtomatocrop[age=2]
harvestcraft:pamtomatocrop[age=3]
harvestcraft:pamcottoncrop[age=0]
harvestcraft:pamcottoncrop[age=1]
harvestcraft:pamcottoncrop[age=2]
harvestcraft:pamcottoncrop[age=3]
harvestcraft:pampineapplecrop[age=0]
harvestcraft:pampineapplecrop[age=1]
harvestcraft:pampineapplecrop[age=2]
harvestcraft:pampineapplecrop[age=3]
harvestcraft:pamgrapecrop[age=0]
harvestcraft:pamgrapecrop[age=1]
harvestcraft:pamgrapecrop[age=2]
harvestcraft:pamgrapecrop[age=3]
harvestcraft:pamkiwicrop[age=0]
harvestcraft:pamkiwicrop[age=1]
harvestcraft:pamkiwicrop[age=2]
harvestcraft:pamkiwicrop[age=3]
harvestcraft:pamcranberrycrop[age=0]
harvestcraft:pamcranberrycrop[age=1]
harvestcraft:pamcranberrycrop[age=2]
harvestcraft:pamcranberrycrop[age=3]
harvestcraft:pamricecrop[age=0]
harvestcraft:pamricecrop[age=1]
harvestcraft:pamricecrop[age=2]
harvestcraft:pamricecrop[age=3]
harvestcraft:pamseaweedcrop[age=0]
harvestcraft:pamseaweedcrop[age=1]
harvestcraft:pamseaweedcrop[age=2]
harvestcraft:pamseaweedcrop[age=3]
harvestcraft:pamcurryleafcrop[age=0]
harvestcraft:pamcurryleafcrop[age=1]
harvestcraft:pamcurryleafcrop[age=2]
harvestcraft:pamcurryleafcrop[age=3]
harvestcraft:pamsesameseedscrop[age=0]
harvestcraft:pamsesameseedscrop[age=1]
harvestcraft:pamsesameseedscrop[age=2]
harvestcraft:pamsesameseedscrop[age=3]
harvestcraft:pamwaterchestnutcrop[age=0]
harvestcraft:pamwaterchestnutcrop[age=1]
harvestcraft:pamwaterchestnutcrop[age=2]
harvestcraft:pamwaterchestnutcrop[age=3]
harvestcraft:pamgigapicklecrop[age=0]
harvestcraft:pamgigapicklecrop[age=1]
harvestcraft:pamgigapicklecrop[age=2]
harvestcraft:pamgigapicklecrop[age=3]
harvestcraft:pamkalecrop[age=0]
harvestcraft:pamkalecrop[age=1]
harvestcraft:pamkalecrop[age=2]
harvestcraft:pamkalecrop[age=3]
harvestcraft:pamagavecrop[age=0]
harvestcraft:pamagavecrop[age=1]
harvestcraft:pamagavecrop[age=2]
harvestcraft:pamagavecrop[age=3]
harvestcraft:pamamaranthcrop[age=0]
harvestcraft:pamamaranthcrop[age=1]
harvestcraft:pamamaranthcrop[age=2]
harvestcraft:pamamaranthcrop[age=3]
harvestcraft:pamarrowrootcrop[age=0]
harvestcraft:pamarrowrootcrop[age=1]
harvestcraft:pamarrowrootcrop[age=2]
harvestcraft:pamarrowrootcrop[age=3]
harvestcraft:pamcassavacrop[age=0]
harvestcraft:pamcassavacrop[age=1]
harvestcraft:pamcassavacrop[age=2]
harvestcraft:pamcassavacrop[age=3]
harvestcraft:pamchickpeacrop[age=0]
harvestcraft:pamchickpeacrop[age=1]
harvestcraft:pamchickpeacrop[age=2]
harvestcraft:pamchickpeacrop[age=3]
harvestcraft:pamelderberrycrop[age=0]
harvestcraft:pamelderberrycrop[age=1]
harvestcraft:pamelderberrycrop[age=2]
harvestcraft:pamelderberrycrop[age=3]
harvestcraft:pamflaxcrop[age=0]
harvestcraft:pamflaxcrop[age=1]
harvestcraft:pamflaxcrop[age=2]
harvestcraft:pamflaxcrop[age=3]
harvestcraft:pamgreengrapecrop[age=0]
harvestcraft:pamgreengrapecrop[age=1]
harvestcraft:pamgreengrapecrop[age=2]
harvestcraft:pamgreengrapecrop[age=3]
harvestcraft:pamhuckleberrycrop[age=0]
harvestcraft:pamhuckleberrycrop[age=1]
harvestcraft:pamhuckleberrycrop[age=2]
harvestcraft:pamhuckleberrycrop[age=3]
harvestcraft:pamjicamacrop[age=0]
harvestcraft:pamjicamacrop[age=1]
harvestcraft:pamjicamacrop[age=2]
harvestcraft:pamjicamacrop[age=3]
harvestcraft:pamjutecrop[age=0]
harvestcraft:pamjutecrop[age=1]
harvestcraft:pamjutecrop[age=2]
harvestcraft:pamjutecrop[age=3]
harvestcraft:pamkenafcrop[age=0]
harvestcraft:pamkenafcrop[age=1]
harvestcraft:pamkenafcrop[age=2]
harvestcraft:pamkenafcrop[age=3]
harvestcraft:pamkohlrabicrop[age=0]
harvestcraft:pamkohlrabicrop[age=1]
harvestcraft:pamkohlrabicrop[age=2]
harvestcraft:pamkohlrabicrop[age=3]
harvestcraft:pamlentilcrop[age=0]
harvestcraft:pamlentilcrop[age=1]
harvestcraft:pamlentilcrop[age=2]
harvestcraft:pamlentilcrop[age=3]
harvestcraft:pammilletcrop[age=0]
harvestcraft:pammilletcrop[age=1]
harvestcraft:pammilletcrop[age=2]
harvestcraft:pammilletcrop[age=3]
harvestcraft:pammulberrycrop[age=0]
harvestcraft:pammulberrycrop[age=1]
harvestcraft:pammulberrycrop[age=2]
harvestcraft:pammulberrycrop[age=3]
harvestcraft:pamquinoacrop[age=0]
harvestcraft:pamquinoacrop[age=1]
harvestcraft:pamquinoacrop[age=2]
harvestcraft:pamquinoacrop[age=3]
harvestcraft:pamsisalcrop[age=0]
harvestcraft:pamsisalcrop[age=1]
harvestcraft:pamsisalcrop[age=2]
harvestcraft:pamsisalcrop[age=3]
harvestcraft:pamtarocrop[age=0]
harvestcraft:pamtarocrop[age=1]
harvestcraft:pamtarocrop[age=2]
harvestcraft:pamtarocrop[age=3]
harvestcraft:pamtomatillocrop[age=0]
harvestcraft:pamtomatillocrop[age=1]
harvestcraft:pamtomatillocrop[age=2]
harvestcraft:pamtomatillocrop[age=3]
harvestcraft:pamjuniperberrycrop[age=0]
harvestcraft:pamjuniperberrycrop[age=1]
harvestcraft:pamjuniperberrycrop[age=2]
harvestcraft:pamjuniperberrycrop[age=3]
harvestcraft:date_sapling
harvestcraft:pamdate[age=0]
harvestcraft:pamdate[age=1]
harvestcraft:pamdate[age=2]
harvestcraft:papaya_sapling
harvestcraft:pampapaya[age=0]
harvestcraft:pampapaya[age=1]
harvestcraft:pampapaya[age=2]
harvestcraft:cherry_sapling
harvestcraft:pamcherry[age=0]
harvestcraft:pamcherry[age=1]
harvestcraft:pamcherry[age=2]
harvestcraft:fig_sapling
harvestcraft:pamfig[age=0]
harvestcraft:pamfig[age=1]
harvestcraft:pamfig[age=2]
harvestcraft:soursop_sapling
harvestcraft:pamsoursop[age=0]
harvestcraft:pamsoursop[age=1]
harvestcraft:pamsoursop[age=2]
harvestcraft:dragonfruit_sapling
harvestcraft:pamdragonfruit[age=0]
harvestcraft:pamdragonfruit[age=1]
harvestcraft:pamdragonfruit[age=2]
harvestcraft:rambutan_sapling
harvestcraft:pamrambutan[age=0]
harvestcraft:pamrambutan[age=1]
harvestcraft:pamrambutan[age=2]
harvestcraft:jackfruit_sapling
harvestcraft:pamjackfruit[age=0]
harvestcraft:pamjackfruit[age=1]
harvestcraft:pamjackfruit[age=2]
harvestcraft:passionfruit_sapling
harvestcraft:pampassionfruit[age=0]
harvestcraft:pampassionfruit[age=1]
harvestcraft:pampassionfruit[age=2]
harvestcraft:apple_sapling
harvestcraft:pamapple[age=0]
harvestcraft:pamapple[age=1]
harvestcraft:pamapple[age=2]
harvestcraft:lemon_sapling
harvestcraft:pamlemon[age=0]
harvestcraft:pamlemon[age=1]
harvestcraft:pamlemon[age=2]
harvestcraft:pear_sapling
harvestcraft:pampear[age=0]
harvestcraft:pampear[age=1]
harvestcraft:pampear[age=2]
harvestcraft:olive_sapling
harvestcraft:pamolive[age=0]
harvestcraft:pamolive[age=1]
harvestcraft:pamolive[age=2]
harvestcraft:spiderweb_sapling
harvestcraft:pamspiderweb[age=0]
harvestcraft:pamspiderweb[age=1]
harvestcraft:pamspiderweb[age=2]
harvestcraft:grapefruit_sapling
harvestcraft:pamgrapefruit[age=0]
harvestcraft:pamgrapefruit[age=1]
harvestcraft:pamgrapefruit[age=2]
harvestcraft:pomegranate_sapling
harvestcraft:pampomegranate[age=0]
harvestcraft:pampomegranate[age=1]
harvestcraft:pampomegranate[age=2]
harvestcraft:cashew_sapling
harvestcraft:pamcashew[age=0]
harvestcraft:pamcashew[age=1]
harvestcraft:pamcashew[age=2]
harvestcraft:vanillabean_sapling
harvestcraft:pamvanillabean[age=0]
harvestcraft:pamvanillabean[age=1]
harvestcraft:pamvanillabean[age=2]
harvestcraft:starfruit_sapling
harvestcraft:pamstarfruit[age=0]
harvestcraft:pamstarfruit[age=1]
harvestcraft:pamstarfruit[age=2]
harvestcraft:banana_sapling
harvestcraft:pambanana[age=0]
harvestcraft:pambanana[age=1]
harvestcraft:pambanana[age=2]
harvestcraft:plum_sapling
harvestcraft:pamplum[age=0]
harvestcraft:pamplum[age=1]
harvestcraft:pamplum[age=2]
harvestcraft:avocado_sapling
harvestcraft:pamavocado[age=0]
harvestcraft:pamavocado[age=1]
harvestcraft:pamavocado[age=2]
harvestcraft:pecan_sapling
harvestcraft:pampecan[age=0]
harvestcraft:pampecan[age=1]
harvestcraft:pampecan[age=2]
harvestcraft:pistachio_sapling
harvestcraft:pampistachio[age=0]
harvestcraft:pampistachio[age=1]
harvestcraft:pampistachio[age=2]
harvestcraft:hazelnut_sapling
harvestcraft:pamhazelnut[age=0]
harvestcraft:pamhazelnut[age=1]
harvestcraft:pamhazelnut[age=2]
harvestcraft:lime_sapling
harvestcraft:pamlime[age=0]
harvestcraft:pamlime[age=1]
harvestcraft:pamlime[age=2]
harvestcraft:peppercorn_sapling
harvestcraft:pampeppercorn[age=0]
harvestcraft:pampeppercorn[age=1]
harvestcraft:pampeppercorn[age=2]
harvestcraft:almond_sapling
harvestcraft:pamalmond[age=0]
harvestcraft:pamalmond[age=1]
harvestcraft:pamalmond[age=2]
harvestcraft:gooseberry_sapling
harvestcraft:pamgooseberry[age=0]
harvestcraft:pamgooseberry[age=1]
harvestcraft:pamgooseberry[age=2]
harvestcraft:peach_sapling
harvestcraft:pampeach[age=0]
harvestcraft:pampeach[age=1]
harvestcraft:pampeach[age=2]
harvestcraft:chestnut_sapling
harvestcraft:pamchestnut[age=0]
harvestcraft:pamchestnut[age=1]
harvestcraft:pamchestnut[age=2]
harvestcraft:pawpaw_sapling
harvestcraft:pampawpaw[age=0]
harvestcraft:pampawpaw[age=1]
harvestcraft:pampawpaw[age=2]
harvestcraft:coconut_sapling
harvestcraft:pamcoconut[age=0]
harvestcraft:pamcoconut[age=1]
harvestcraft:pamcoconut[age=2]
harvestcraft:mango_sapling
harvestcraft:pammango[age=0]
harvestcraft:pammango[age=1]
harvestcraft:pammango[age=2]
harvestcraft:apricot_sapling
harvestcraft:pamapricot[age=0]
harvestcraft:pamapricot[age=1]
harvestcraft:pamapricot[age=2]
harvestcraft:orange_sapling
harvestcraft:pamorange[age=0]
harvestcraft:pamorange[age=1]
harvestcraft:pamorange[age=2]
harvestcraft:walnut_sapling
harvestcraft:pamwalnut[age=0]
harvestcraft:pamwalnut[age=1]
harvestcraft:pamwalnut[age=2]
harvestcraft:lychee_sapling
harvestcraft:pamlychee[age=0]
harvestcraft:pamlychee[age=1]
harvestcraft:pamlychee[age=2]
harvestcraft:persimmon_sapling
harvestcraft:pampersimmon[age=0]
harvestcraft:pampersimmon[age=1]
harvestcraft:pampersimmon[age=2]
harvestcraft:guava_sapling
harvestcraft:pamguava[age=0]
harvestcraft:pamguava[age=1]
harvestcraft:pamguava[age=2]
harvestcraft:breadfruit_sapling
harvestcraft:pambreadfruit[age=0]
harvestcraft:pambreadfruit[age=1]
harvestcraft:pambreadfruit[age=2]
harvestcraft:nutmeg_sapling
harvestcraft:pamnutmeg[age=0]
harvestcraft:pamnutmeg[age=1]
harvestcraft:pamnutmeg[age=2]
harvestcraft:durian_sapling
harvestcraft:pamdurian[age=0]
harvestcraft:pamdurian[age=1]
harvestcraft:pamdurian[age=2]
harvestcraft:tamarind_sapling
harvestcraft:pamtamarind[age=0]
harvestcraft:pamtamarind[age=1]
harvestcraft:pamtamarind[age=2]
harvestcraft:cinnamon_sapling
harvestcraft:pamcinnamon[age=0]
harvestcraft:pamcinnamon[age=1]
harvestcraft:pamcinnamon[age=2]
harvestcraft:maple_sapling
harvestcraft:pammaple[age=0]
harvestcraft:pammaple[age=1]
harvestcraft:pammaple[age=2]
harvestcraft:paperbark_sapling
harvestcraft:pampaperbark[age=0]
harvestcraft:pampaperbark[age=1]
harvestcraft:pampaperbark[age=2]
harvestcraft:market
harvestcraft:shippingbin
harvestcraft:well
harvestcraft:groundtrap[facing=north]
harvestcraft:groundtrap[facing=south]
harvestcraft:groundtrap[facing=west]
harvestcraft:groundtrap[facing=east]
harvestcraft:watertrap[facing=north]
harvestcraft:watertrap[facing=south]
harvestcraft:watertrap[facing=west]
harvestcraft:watertrap[facing=east]
harvestcraft:waterfilter[facing=north]
harvestcraft:waterfilter[facing=south]
harvestcraft:waterfilter[facing=west]
harvestcraft:waterfilter[facing=east]
harvestcraft:grinder[facing=north]
harvestcraft:grinder[facing=south]
harvestcraft:grinder[facing=west]
harvestcraft:grinder[facing=east]
harvestcraft:beehive
harvestcraft:apiary[facing=north]
harvestcraft:apiary[facing=south]
harvestcraft:apiary[facing=west]
harvestcraft:apiary[facing=east]
harvestcraft:honey
harvestcraft:honeycomb
harvestcraft:pressedwax
harvestcraft:waxcomb
harvestcraft:candledeco1[facing=up]
harvestcraft:candledeco1[facing=north]
harvestcraft:candledeco1[facing=south]
harvestcraft:candledeco1[facing=west]
harvestcraft:candledeco1[facing=east]
harvestcraft:candledeco2[facing=up]
harvestcraft:candledeco2[facing=north]
harvestcraft:candledeco2[facing=south]
harvestcraft:candledeco2[facing=west]
harvestcraft:candledeco2[facing=east]
harvestcraft:candledeco3[facing=up]
harvestcraft:candledeco3[facing=north]
harvestcraft:candledeco3[facing=south]
harvestcraft:candledeco3[facing=west]
harvestcraft:candledeco3[facing=east]
harvestcraft:candledeco4[facing=up]
harvestcraft:candledeco4[facing=north]
harvestcraft:candledeco4[facing=south]
harvestcraft:candledeco4[facing=west]
harvestcraft:candledeco4[facing=east]
harvestcraft:candledeco5[facing=up]
harvestcraft:candledeco5[facing=north]
harvestcraft:candledeco5[facing=south]
harvestcraft:candledeco5[facing=west]
harvestcraft:candledeco5[facing=east]
harvestcraft:candledeco6[facing=up]
harvestcraft:candledeco6[facing=north]
harvestcraft:candledeco6[facing=south]
harvestcraft:candledeco6[facing=west]
harvestcraft:candledeco6[facing=east]
harvestcraft:candledeco7[facing=up]
harvestcraft:candledeco7[facing=north]
harvestcraft:candledeco7[facing=south]
harvestcraft:candledeco7[facing=west]
harvestcraft:candledeco7[facing=east]
harvestcraft:candledeco8[facing=up]
harvestcraft:candledeco8[facing=north]
harvestcraft:candledeco8[facing=south]
harvestcraft:candledeco8[facing=west]
harvestcraft:candledeco8[facing=east]
harvestcraft:candledeco9[facing=up]
harvestcraft:candledeco9[facing=north]
harvestcraft:candledeco9[facing=south]
harvestcraft:candledeco9[facing=west]
harvestcraft:candledeco9[facing=east]
harvestcraft:candledeco10[facing=up]
harvestcraft:candledeco10[facing=north]
harvestcraft:candledeco10[facing=south]
harvestcraft:candledeco10[facing=west]
harvestcraft:candledeco10[facing=east]
harvestcraft:candledeco11[facing=up]
harvestcraft:candledeco11[facing=north]
harvestcraft:candledeco11[facing=south]
harvestcraft:candledeco11[facing=west]
harvestcraft:candledeco11[facing=east]
harvestcraft:candledeco12[facing=up]
harvestcraft:candledeco12[facing=north]
harvestcraft:candledeco12[facing=south]
harvestcraft:candledeco12[facing=west]
harvestcraft:candledeco12[facing=east]
harvestcraft:candledeco13[facing=up]
harvestcraft:candledeco13[facing=north]
harvestcraft:candledeco13[facing=south]
harvestcraft:candledeco13[facing=west]
harvestcraft:candledeco13[facing=east]
harvestcraft:candledeco14[facing=up]
harvestcraft:candledeco14[facing=north]
harvestcraft:candledeco14[facing=south]
harvestcraft:candledeco14[facing=west]
harvestcraft:candledeco14[facing=east]
harvestcraft:candledeco15[facing=up]
harvestcraft:candledeco15[facing=north]
harvestcraft:candledeco15[facing=south]
harvestcraft:candledeco15[facing=west]
harvestcraft:candledeco15[facing=east]
harvestcraft:candledeco16[facing=up]
harvestcraft:candledeco16[facing=north]
harvestcraft:candledeco16[facing=south]
harvestcraft:candledeco16[facing=west]
harvestcraft:candledeco16[facing=east]
harvestcraft:aridgarden
harvestcraft:frostgarden
harvestcraft:shadedgarden
harvestcraft:soggygarden
harvestcraft:tropicalgarden
harvestcraft:windygarden
harvestcraft:presser[facing=north]
harvestcraft:presser[facing=south]
harvestcraft:presser[facing=west]
harvestcraft:presser[facing=east]
harvestcraft:carrotcake[bites=0]
harvestcraft:carrotcake[bites=1]
harvestcraft:carrotcake[bites=2]
harvestcraft:carrotcake[bites=3]
harvestcraft:carrotcake[bites=4]
harvestcraft:carrotcake[bites=5]
harvestcraft:carrotcake[bites=6]
harvestcraft:cheesecake[bites=0]
harvestcraft:cheesecake[bites=1]
harvestcraft:cheesecake[bites=2]
harvestcraft:cheesecake[bites=3]
harvestcraft:cheesecake[bites=4]
harvestcraft:cheesecake[bites=5]
harvestcraft:cheesecake[bites=6]
harvestcraft:cherrycheesecake[bites=0]
harvestcraft:cherrycheesecake[bites=1]
harvestcraft:cherrycheesecake[bites=2]
harvestcraft:cherrycheesecake[bites=3]
harvestcraft:cherrycheesecake[bites=4]
harvestcraft:cherrycheesecake[bites=5]
harvestcraft:cherrycheesecake[bites=6]
harvestcraft:chocolatesprinklecake[bites=0]
harvestcraft:chocolatesprinklecake[bites=1]
harvestcraft:chocolatesprinklecake[bites=2]
harvestcraft:chocolatesprinklecake[bites=3]
harvestcraft:chocolatesprinklecake[bites=4]
harvestcraft:chocolatesprinklecake[bites=5]
harvestcraft:chocolatesprinklecake[bites=6]
harvestcraft:holidaycake[bites=0]
harvestcraft:holidaycake[bites=1]
harvestcraft:holidaycake[bites=2]
harvestcraft:holidaycake[bites=3]
harvestcraft:holidaycake[bites=4]
harvestcraft:holidaycake[bites=5]
harvestcraft:holidaycake[bites=6]
harvestcraft:lamingtoncake[bites=0]
harvestcraft:lamingtoncake[bites=1]
harvestcraft:lamingtoncake[bites=2]
harvestcraft:lamingtoncake[bites=3]
harvestcraft:lamingtoncake[bites=4]
harvestcraft:lamingtoncake[bites=5]
harvestcraft:lamingtoncake[bites=6]
harvestcraft:pavlovacake[bites=0]
harvestcraft:pavlovacake[bites=1]
harvestcraft:pavlovacake[bites=2]
harvestcraft:pavlovacake[bites=3]
harvestcraft:pavlovacake[bites=4]
harvestcraft:pavlovacake[bites=5]
harvestcraft:pavlovacake[bites=6]
harvestcraft:pineappleupsidedowncake[bites=0]
harvestcraft:pineappleupsidedowncake[bites=1]
harvestcraft:pineappleupsidedowncake[bites=2]
harvestcraft:pineappleupsidedowncake[bites=3]
harvestcraft:pineappleupsidedowncake[bites=4]
harvestcraft:pineappleupsidedowncake[bites=5]
harvestcraft:pineappleupsidedowncake[bites=6]
harvestcraft:pumpkincheesecake[bites=0]
harvestcraft:pumpkincheesecake[bites=1]
harvestcraft:pumpkincheesecake[bites=2]
harvestcraft:pumpkincheesecake[bites=3]
harvestcraft:pumpkincheesecake[bites=4]
harvestcraft:pumpkincheesecake[bites=5]
harvestcraft:pumpkincheesecake[bites=6]
harvestcraft:redvelvetcake[bites=0]
harvestcraft:redvelvetcake[bites=1]
harvestcraft:redvelvetcake[bites=2]
harvestcraft:redvelvetcake[bites=3]
harvestcraft:redvelvetcake[bites=4]
harvestcraft:redvelvetcake[bites=5]
harvestcraft:redvelvetcake[bites=6]
omlib:network_cable[down=true,east=true,north=true,south=true,up=true,west=true]
omlib:network_cable[down=true,east=true,north=true,south=true,up=true,west=false]
omlib:network_cable[down=true,east=true,north=true,south=true,up=false,west=true]
omlib:network_cable[down=true,east=true,north=true,south=true,up=false,west=false]
omlib:network_cable[down=true,east=true,north=true,south=false,up=true,west=true]
omlib:network_cable[down=true,east=true,north=true,south=false,up=true,west=false]
omlib:network_cable[down=true,east=true,north=true,south=false,up=false,west=true]
omlib:network_cable[down=true,east=true,north=true,south=false,up=false,west=false]
omlib:network_cable[down=true,east=true,north=false,south=true,up=true,west=true]
omlib:network_cable[down=true,east=true,north=false,south=true,up=true,west=false]
omlib:network_cable[down=true,east=true,north=false,south=true,up=false,west=true]
omlib:network_cable[down=true,east=true,north=false,south=true,up=false,west=false]
omlib:network_cable[down=true,east=true,north=false,south=false,up=true,west=true]
omlib:network_cable[down=true,east=true,north=false,south=false,up=true,west=false]
omlib:network_cable[down=true,east=true,north=false,south=false,up=false,west=true]
omlib:network_cable[down=true,east=true,north=false,south=false,up=false,west=false]
omlib:network_cable[down=true,east=false,north=true,south=true,up=true,west=true]
omlib:network_cable[down=true,east=false,north=true,south=true,up=true,west=false]
omlib:network_cable[down=true,east=false,north=true,south=true,up=false,west=true]
omlib:network_cable[down=true,east=false,north=true,south=true,up=false,west=false]
omlib:network_cable[down=true,east=false,north=true,south=false,up=true,west=true]
omlib:network_cable[down=true,east=false,north=true,south=false,up=true,west=false]
omlib:network_cable[down=true,east=false,north=true,south=false,up=false,west=true]
omlib:network_cable[down=true,east=false,north=true,south=false,up=false,west=false]
omlib:network_cable[down=true,east=false,north=false,south=true,up=true,west=true]
omlib:network_cable[down=true,east=false,north=false,south=true,up=true,west=false]
omlib:network_cable[down=true,east=false,north=false,south=true,up=false,west=true]
omlib:network_cable[down=true,east=false,north=false,south=true,up=false,west=false]
omlib:network_cable[down=true,east=false,north=false,south=false,up=true,west=true]
omlib:network_cable[down=true,east=false,north=false,south=false,up=true,west=false]
omlib:network_cable[down=true,east=false,north=false,south=false,up=false,west=true]
omlib:network_cable[down=true,east=false,north=false,south=false,up=false,west=false]
omlib:network_cable[down=false,east=true,north=true,south=true,up=true,west=true]
omlib:network_cable[down=false,east=true,north=true,south=true,up=true,west=false]
omlib:network_cable[down=false,east=true,north=true,south=true,up=false,west=true]
omlib:network_cable[down=false,east=true,north=true,south=true,up=false,west=false]
omlib:network_cable[down=false,east=true,north=true,south=false,up=true,west=true]
omlib:network_cable[down=false,east=true,north=true,south=false,up=true,west=false]
omlib:network_cable[down=false,east=true,north=true,south=false,up=false,west=true]
omlib:network_cable[down=false,east=true,north=true,south=false,up=false,west=false]
omlib:network_cable[down=false,east=true,north=false,south=true,up=true,west=true]
omlib:network_cable[down=false,east=true,north=false,south=true,up=true,west=false]
omlib:network_cable[down=false,east=true,north=false,south=true,up=false,west=true]
omlib:network_cable[down=false,east=true,north=false,south=true,up=false,west=false]
omlib:network_cable[down=false,east=true,north=false,south=false,up=true,west=true]
omlib:network_cable[down=false,east=true,north=false,south=false,up=true,west=false]
omlib:network_cable[down=false,east=true,north=false,south=false,up=false,west=true]
omlib:network_cable[down=false,east=true,north=false,south=false,up=false,west=false]
omlib:network_cable[down=false,east=false,north=true,south=true,up=true,west=true]
omlib:network_cable[down=false,east=false,north=true,south=true,up=true,west=false]
omlib:network_cable[down=false,east=false,north=true,south=true,up=false,west=true]
omlib:network_cable[down=false,east=false,north=true,south=true,up=false,west=false]
omlib:network_cable[down=false,east=false,north=true,south=false,up=true,west=true]
omlib:network_cable[down=false,east=false,north=true,south=false,up=true,west=false]
omlib:network_cable[down=false,east=false,north=true,south=false,up=false,west=true]
omlib:network_cable[down=false,east=false,north=true,south=false,up=false,west=false]
omlib:network_cable[down=false,east=false,north=false,south=true,up=true,west=true]
omlib:network_cable[down=false,east=false,north=false,south=true,up=true,west=false]
omlib:network_cable[down=false,east=false,north=false,south=true,up=false,west=true]
omlib:network_cable[down=false,east=false,north=false,south=true,up=false,west=false]
omlib:network_cable[down=false,east=false,north=false,south=false,up=true,west=true]
omlib:network_cable[down=false,east=false,north=false,south=false,up=true,west=false]
omlib:network_cable[down=false,east=false,north=false,south=false,up=false,west=true]
omlib:network_cable[down=false,east=false,north=false,south=false,up=false,west=false]
ompd:hardened[tier=1]
ompd:hardened[tier=2]
ompd:hardened[tier=3]
ompd:hardened[tier=4]
ompd:hardened[tier=5]
ompd:fence[east=true,north=true,south=true,tier=1,west=true]
ompd:fence[east=true,north=true,south=true,tier=1,west=false]
ompd:fence[east=true,north=true,south=true,tier=2,west=true]
ompd:fence[east=true,north=true,south=true,tier=2,west=false]
ompd:fence[east=true,north=true,south=true,tier=3,west=true]
ompd:fence[east=true,north=true,south=true,tier=3,west=false]
ompd:fence[east=true,north=true,south=true,tier=4,west=true]
ompd:fence[east=true,north=true,south=true,tier=4,west=false]
ompd:fence[east=true,north=true,south=true,tier=5,west=true]
ompd:fence[east=true,north=true,south=true,tier=5,west=false]
ompd:fence[east=true,north=true,south=false,tier=1,west=true]
ompd:fence[east=true,north=true,south=false,tier=1,west=false]
ompd:fence[east=true,north=true,south=false,tier=2,west=true]
ompd:fence[east=true,north=true,south=false,tier=2,west=false]
ompd:fence[east=true,north=true,south=false,tier=3,west=true]
ompd:fence[east=true,north=true,south=false,tier=3,west=false]
ompd:fence[east=true,north=true,south=false,tier=4,west=true]
ompd:fence[east=true,north=true,south=false,tier=4,west=false]
ompd:fence[east=true,north=true,south=false,tier=5,west=true]
ompd:fence[east=true,north=true,south=false,tier=5,west=false]
ompd:fence[east=true,north=false,south=true,tier=1,west=true]
ompd:fence[east=true,north=false,south=true,tier=1,west=false]
ompd:fence[east=true,north=false,south=true,tier=2,west=true]
ompd:fence[east=true,north=false,south=true,tier=2,west=false]
ompd:fence[east=true,north=false,south=true,tier=3,west=true]
ompd:fence[east=true,north=false,south=true,tier=3,west=false]
ompd:fence[east=true,north=false,south=true,tier=4,west=true]
ompd:fence[east=true,north=false,south=true,tier=4,west=false]
ompd:fence[east=true,north=false,south=true,tier=5,west=true]
ompd:fence[east=true,north=false,south=true,tier=5,west=false]
ompd:fence[east=true,north=false,south=false,tier=1,west=true]
ompd:fence[east=true,north=false,south=false,tier=1,west=false]
ompd:fence[east=true,north=false,south=false,tier=2,west=true]
ompd:fence[east=true,north=false,south=false,tier=2,west=false]
ompd:fence[east=true,north=false,south=false,tier=3,west=true]
ompd:fence[east=true,north=false,south=false,tier=3,west=false]
ompd:fence[east=true,north=false,south=false,tier=4,west=true]
ompd:fence[east=true,north=false,south=false,tier=4,west=false]
ompd:fence[east=true,north=false,south=false,tier=5,west=true]
ompd:fence[east=true,north=false,south=false,tier=5,west=false]
ompd:fence[east=false,north=true,south=true,tier=1,west=true]
ompd:fence[east=false,north=true,south=true,tier=1,west=false]
ompd:fence[east=false,north=true,south=true,tier=2,west=true]
ompd:fence[east=false,north=true,south=true,tier=2,west=false]
ompd:fence[east=false,north=true,south=true,tier=3,west=true]
ompd:fence[east=false,north=true,south=true,tier=3,west=false]
ompd:fence[east=false,north=true,south=true,tier=4,west=true]
ompd:fence[east=false,north=true,south=true,tier=4,west=false]
ompd:fence[east=false,north=true,south=true,tier=5,west=true]
ompd:fence[east=false,north=true,south=true,tier=5,west=false]
ompd:fence[east=false,north=true,south=false,tier=1,west=true]
ompd:fence[east=false,north=true,south=false,tier=1,west=false]
ompd:fence[east=false,north=true,south=false,tier=2,west=true]
ompd:fence[east=false,north=true,south=false,tier=2,west=false]
ompd:fence[east=false,north=true,south=false,tier=3,west=true]
ompd:fence[east=false,north=true,south=false,tier=3,west=false]
ompd:fence[east=false,north=true,south=false,tier=4,west=true]
ompd:fence[east=false,north=true,south=false,tier=4,west=false]
ompd:fence[east=false,north=true,south=false,tier=5,west=true]
ompd:fence[east=false,north=true,south=false,tier=5,west=false]
ompd:fence[east=false,north=false,south=true,tier=1,west=true]
ompd:fence[east=false,north=false,south=true,tier=1,west=false]
ompd:fence[east=false,north=false,south=true,tier=2,west=true]
ompd:fence[east=false,north=false,south=true,tier=2,west=false]
ompd:fence[east=false,north=false,south=true,tier=3,west=true]
ompd:fence[east=false,north=false,south=true,tier=3,west=false]
ompd:fence[east=false,north=false,south=true,tier=4,west=true]
ompd:fence[east=false,north=false,south=true,tier=4,west=false]
ompd:fence[east=false,north=false,south=true,tier=5,west=true]
ompd:fence[east=false,north=false,south=true,tier=5,west=false]
ompd:fence[east=false,north=false,south=false,tier=1,west=true]
ompd:fence[east=false,north=false,south=false,tier=1,west=false]
ompd:fence[east=false,north=false,south=false,tier=2,west=true]
ompd:fence[east=false,north=false,south=false,tier=2,west=false]
ompd:fence[east=false,north=false,south=false,tier=3,west=true]
ompd:fence[east=false,north=false,south=false,tier=3,west=false]
ompd:fence[east=false,north=false,south=false,tier=4,west=true]
ompd:fence[east=false,north=false,south=false,tier=4,west=false]
ompd:fence[east=false,north=false,south=false,tier=5,west=true]
ompd:fence[east=false,north=false,south=false,tier=5,west=false]
ompd:wall[east=true,north=true,south=true,tier=1,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=1,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=true,tier=1,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=1,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=true,south=true,tier=1,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=1,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=true,tier=1,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=1,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=true,south=true,tier=2,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=2,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=true,tier=2,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=2,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=true,south=true,tier=2,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=2,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=true,tier=2,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=2,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=true,south=true,tier=3,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=3,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=true,tier=3,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=3,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=true,south=true,tier=3,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=3,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=true,tier=3,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=3,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=true,south=true,tier=4,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=4,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=true,tier=4,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=4,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=true,south=true,tier=4,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=4,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=true,tier=4,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=4,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=true,south=true,tier=5,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=5,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=true,tier=5,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=5,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=true,south=true,tier=5,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=5,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=true,tier=5,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=true,tier=5,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=1,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=1,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=1,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=1,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=1,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=1,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=1,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=1,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=2,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=2,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=2,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=2,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=2,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=2,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=2,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=2,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=3,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=3,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=3,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=3,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=3,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=3,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=3,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=3,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=4,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=4,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=4,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=4,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=4,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=4,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=4,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=4,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=5,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=5,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=5,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=5,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=5,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=5,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=true,south=false,tier=5,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=true,south=false,tier=5,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=1,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=1,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=1,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=1,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=1,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=1,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=1,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=1,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=2,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=2,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=2,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=2,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=2,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=2,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=2,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=2,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=3,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=3,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=3,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=3,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=3,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=3,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=3,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=3,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=4,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=4,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=4,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=4,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=4,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=4,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=4,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=4,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=5,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=5,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=5,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=5,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=5,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=5,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=true,tier=5,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=true,tier=5,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=1,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=1,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=1,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=1,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=1,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=1,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=1,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=1,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=2,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=2,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=2,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=2,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=2,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=2,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=2,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=2,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=3,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=3,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=3,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=3,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=3,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=3,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=3,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=3,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=4,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=4,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=4,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=4,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=4,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=4,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=4,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=4,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=5,up=true,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=5,up=true,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=5,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=5,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=5,up=false,variant=cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=5,up=false,variant=cobblestone,west=false]
ompd:wall[east=true,north=false,south=false,tier=5,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=true,north=false,south=false,tier=5,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=1,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=1,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=1,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=1,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=1,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=1,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=1,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=1,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=2,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=2,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=2,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=2,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=2,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=2,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=2,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=2,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=3,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=3,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=3,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=3,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=3,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=3,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=3,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=3,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=4,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=4,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=4,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=4,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=4,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=4,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=4,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=4,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=5,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=5,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=5,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=5,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=5,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=5,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=true,tier=5,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=true,tier=5,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=1,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=1,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=1,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=1,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=1,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=1,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=1,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=1,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=2,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=2,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=2,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=2,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=2,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=2,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=2,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=2,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=3,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=3,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=3,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=3,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=3,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=3,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=3,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=3,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=4,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=4,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=4,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=4,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=4,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=4,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=4,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=4,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=5,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=5,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=5,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=5,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=5,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=5,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=true,south=false,tier=5,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=true,south=false,tier=5,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=1,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=1,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=1,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=1,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=1,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=1,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=1,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=1,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=2,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=2,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=2,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=2,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=2,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=2,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=2,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=2,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=3,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=3,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=3,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=3,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=3,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=3,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=3,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=3,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=4,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=4,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=4,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=4,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=4,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=4,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=4,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=4,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=5,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=5,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=5,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=5,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=5,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=5,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=true,tier=5,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=true,tier=5,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=1,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=1,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=1,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=1,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=1,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=1,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=1,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=1,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=2,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=2,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=2,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=2,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=2,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=2,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=2,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=2,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=3,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=3,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=3,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=3,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=3,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=3,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=3,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=3,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=4,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=4,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=4,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=4,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=4,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=4,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=4,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=4,up=false,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=5,up=true,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=5,up=true,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=5,up=true,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=5,up=true,variant=mossy_cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=5,up=false,variant=cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=5,up=false,variant=cobblestone,west=false]
ompd:wall[east=false,north=false,south=false,tier=5,up=false,variant=mossy_cobblestone,west=true]
ompd:wall[east=false,north=false,south=false,tier=5,up=false,variant=mossy_cobblestone,west=false]
ompd:camo_trap[tools=axe]
ompd:camo_trap[tools=pickaxe]
ompd:camo_trap[tools=shovel]
openmodularturrets:turret_base[light_opacity=0,light_value=0,tier=1]
openmodularturrets:turret_base[light_opacity=0,light_value=0,tier=2]
openmodularturrets:turret_base[light_opacity=0,light_value=0,tier=3]
openmodularturrets:turret_base[light_opacity=0,light_value=0,tier=4]
openmodularturrets:turret_base[light_opacity=0,light_value=0,tier=5]
openmodularturrets:turret_base[light_opacity=0,light_value=1,tier=1]
openmodularturrets:turret_base[light_opacity=0,light_value=1,tier=2]
openmodularturrets:turret_base[light_opacity=0,light_value=1,tier=3]
openmodularturrets:turret_base[light_opacity=0,light_value=1,tier=4]
openmodularturrets:turret_base[light_opacity=0,light_value=1,tier=5]
openmodularturrets:turret_base[light_opacity=0,light_value=2,tier=1]
openmodularturrets:turret_base[light_opacity=0,light_value=2,tier=2]
openmodularturrets:turret_base[light_opacity=0,light_value=2,tier=3]
openmodularturrets:turret_base[light_opacity=0,light_value=2,tier=4]
openmodularturrets:turret_base[light_opacity=0,light_value=2,tier=5]
openmodularturrets:turret_base[light_opacity=0,light_value=3,tier=1]
openmodularturrets:turret_base[light_opacity=0,light_value=3,tier=2]
openmodularturrets:turret_base[light_opacity=0,light_value=3,tier=3]
openmodularturrets:turret_base[light_opacity=0,light_value=3,tier=4]
openmodularturrets:turret_base[light_opacity=0,light_value=3,tier=5]
openmodularturrets:turret_base[light_opacity=0,light_value=4,tier=1]
openmodularturrets:turret_base[light_opacity=0,light_value=4,tier=2]
openmodularturrets:turret_base[light_opacity=0,light_value=4,tier=3]
openmodularturrets:turret_base[light_opacity=0,light_value=4,tier=4]
openmodularturrets:turret_base[light_opacity=0,light_value=4,tier=5]
openmodularturrets:turret_base[light_opacity=0,light_value=5,tier=1]
openmodularturrets:turret_base[light_opacity=0,light_value=5,tier=2]
openmodularturrets:turret_base[light_opacity=0,light_value=5,tier=3]
openmodularturrets:turret_base[light_opacity=0,light_value=5,tier=4]
openmodularturrets:turret_base[light_opacity=0,light_value=5,tier=5]
openmodularturrets:turret_base[light_opacity=0,light_value=6,tier=1]
openmodularturrets:turret_base[light_opacity=0,light_value=6,tier=2]
openmodularturrets:turret_base[light_opacity=0,light_value=6,tier=3]
openmodularturrets:turret_base[light_opacity=0,light_value=6,tier=4]
openmodularturrets:turret_base[light_opacity=0,light_value=6,tier=5]
openmodularturrets:turret_base[light_opacity=0,light_value=7,tier=1]
openmodularturrets:turret_base[light_opacity=0,light_value=7,tier=2]
openmodularturrets:turret_base[light_opacity=0,light_value=7,tier=3]
openmodularturrets:turret_base[light_opacity=0,light_value=7,tier=4]
openmodularturrets:turret_base[light_opacity=0,light_value=7,tier=5]
openmodularturrets:turret_base[light_opacity=0,light_value=8,tier=1]
openmodularturrets:turret_base[light_opacity=0,light_value=8,tier=2]
openmodularturrets:turret_base[light_opacity=0,light_value=8,tier=3]
openmodularturrets:turret_base[light_opacity=0,light_value=8,tier=4]
openmodularturrets:turret_base[light_opacity=0,light_value=8,tier=5]
openmodularturrets:turret_base[light_opacity=0,light_value=9,tier=1]
openmodularturrets:turret_base[light_opacity=0,light_value=9,tier=2]
openmodularturrets:turret_base[light_opacity=0,light_value=9,tier=3]
openmodularturrets:turret_base[light_opacity=0,light_value=9,tier=4]
openmodularturrets:turret_base[light_opacity=0,light_value=9,tier=5]
openmodularturrets:turret_base[light_opacity=0,light_value=10,tier=1]
openmodularturrets:turret_base[light_opacity=0,light_value=10,tier=2]
openmodularturrets:turret_base[light_opacity=0,light_value=10,tier=3]
openmodularturrets:turret_base[light_opacity=0,light_value=10,tier=4]
openmodularturrets:turret_base[light_opacity=0,light_value=10,tier=5]
openmodularturrets:turret_base[light_opacity=0,light_value=11,tier=1]
openmodularturrets:turret_base[light_opacity=0,light_value=11,tier=2]
openmodularturrets:turret_base[light_opacity=0,light_value=11,tier=3]
openmodularturrets:turret_base[light_opacity=0,light_value=11,tier=4]
openmodularturrets:turret_base[light_opacity=0,light_value=11,tier=5]
openmodularturrets:turret_base[light_opacity=0,light_value=12,tier=1]
openmodularturrets:turret_base[light_opacity=0,light_value=12,tier=2]
openmodularturrets:turret_base[light_opacity=0,light_value=12,tier=3]
openmodularturrets:turret_base[light_opacity=0,light_value=12,tier=4]
openmodularturrets:turret_base[light_opacity=0,light_value=12,tier=5]
openmodularturrets:turret_base[light_opacity=0,light_value=13,tier=1]
openmodularturrets:turret_base[light_opacity=0,light_value=13,tier=2]
openmodularturrets:turret_base[light_opacity=0,light_value=13,tier=3]
openmodularturrets:turret_base[light_opacity=0,light_value=13,tier=4]
openmodularturrets:turret_base[light_opacity=0,light_value=13,tier=5]
openmodularturrets:turret_base[light_opacity=0,light_value=14,tier=1]
openmodularturrets:turret_base[light_opacity=0,light_value=14,tier=2]
openmodularturrets:turret_base[light_opacity=0,light_value=14,tier=3]
openmodularturrets:turret_base[light_opacity=0,light_value=14,tier=4]
openmodularturrets:turret_base[light_opacity=0,light_value=14,tier=5]
openmodularturrets:turret_base[light_opacity=0,light_value=15,tier=1]
openmodularturrets:turret_base[light_opacity=0,light_value=15,tier=2]
openmodularturrets:turret_base[light_opacity=0,light_value=15,tier=3]
openmodularturrets:turret_base[light_opacity=0,light_value=15,tier=4]
openmodularturrets:turret_base[light_opacity=0,light_value=15,tier=5]
openmodularturrets:turret_base[light_opacity=1,light_value=0,tier=1]
openmodularturrets:turret_base[light_opacity=1,light_value=0,tier=2]
openmodularturrets:turret_base[light_opacity=1,light_value=0,tier=3]
openmodularturrets:turret_base[light_opacity=1,light_value=0,tier=4]
openmodularturrets:turret_base[light_opacity=1,light_value=0,tier=5]
openmodularturrets:turret_base[light_opacity=1,light_value=1,tier=1]
openmodularturrets:turret_base[light_opacity=1,light_value=1,tier=2]
openmodularturrets:turret_base[light_opacity=1,light_value=1,tier=3]
openmodularturrets:turret_base[light_opacity=1,light_value=1,tier=4]
openmodularturrets:turret_base[light_opacity=1,light_value=1,tier=5]
openmodularturrets:turret_base[light_opacity=1,light_value=2,tier=1]
openmodularturrets:turret_base[light_opacity=1,light_value=2,tier=2]
openmodularturrets:turret_base[light_opacity=1,light_value=2,tier=3]
openmodularturrets:turret_base[light_opacity=1,light_value=2,tier=4]
openmodularturrets:turret_base[light_opacity=1,light_value=2,tier=5]
openmodularturrets:turret_base[light_opacity=1,light_value=3,tier=1]
openmodularturrets:turret_base[light_opacity=1,light_value=3,tier=2]
openmodularturrets:turret_base[light_opacity=1,light_value=3,tier=3]
openmodularturrets:turret_base[light_opacity=1,light_value=3,tier=4]
openmodularturrets:turret_base[light_opacity=1,light_value=3,tier=5]
openmodularturrets:turret_base[light_opacity=1,light_value=4,tier=1]
openmodularturrets:turret_base[light_opacity=1,light_value=4,tier=2]
openmodularturrets:turret_base[light_opacity=1,light_value=4,tier=3]
openmodularturrets:turret_base[light_opacity=1,light_value=4,tier=4]
openmodularturrets:turret_base[light_opacity=1,light_value=4,tier=5]
openmodularturrets:turret_base[light_opacity=1,light_value=5,tier=1]
openmodularturrets:turret_base[light_opacity=1,light_value=5,tier=2]
openmodularturrets:turret_base[light_opacity=1,light_value=5,tier=3]
openmodularturrets:turret_base[light_opacity=1,light_value=5,tier=4]
openmodularturrets:turret_base[light_opacity=1,light_value=5,tier=5]
openmodularturrets:turret_base[light_opacity=1,light_value=6,tier=1]
openmodularturrets:turret_base[light_opacity=1,light_value=6,tier=2]
openmodularturrets:turret_base[light_opacity=1,light_value=6,tier=3]
openmodularturrets:turret_base[light_opacity=1,light_value=6,tier=4]
openmodularturrets:turret_base[light_opacity=1,light_value=6,tier=5]
openmodularturrets:turret_base[light_opacity=1,light_value=7,tier=1]
openmodularturrets:turret_base[light_opacity=1,light_value=7,tier=2]
openmodularturrets:turret_base[light_opacity=1,light_value=7,tier=3]
openmodularturrets:turret_base[light_opacity=1,light_value=7,tier=4]
openmodularturrets:turret_base[light_opacity=1,light_value=7,tier=5]
openmodularturrets:turret_base[light_opacity=1,light_value=8,tier=1]
openmodularturrets:turret_base[light_opacity=1,light_value=8,tier=2]
openmodularturrets:turret_base[light_opacity=1,light_value=8,tier=3]
openmodularturrets:turret_base[light_opacity=1,light_value=8,tier=4]
openmodularturrets:turret_base[light_opacity=1,light_value=8,tier=5]
openmodularturrets:turret_base[light_opacity=1,light_value=9,tier=1]
openmodularturrets:turret_base[light_opacity=1,light_value=9,tier=2]
openmodularturrets:turret_base[light_opacity=1,light_value=9,tier=3]
openmodularturrets:turret_base[light_opacity=1,light_value=9,tier=4]
openmodularturrets:turret_base[light_opacity=1,light_value=9,tier=5]
openmodularturrets:turret_base[light_opacity=1,light_value=10,tier=1]
openmodularturrets:turret_base[light_opacity=1,light_value=10,tier=2]
openmodularturrets:turret_base[light_opacity=1,light_value=10,tier=3]
openmodularturrets:turret_base[light_opacity=1,light_value=10,tier=4]
openmodularturrets:turret_base[light_opacity=1,light_value=10,tier=5]
openmodularturrets:turret_base[light_opacity=1,light_value=11,tier=1]
openmodularturrets:turret_base[light_opacity=1,light_value=11,tier=2]
openmodularturrets:turret_base[light_opacity=1,light_value=11,tier=3]
openmodularturrets:turret_base[light_opacity=1,light_value=11,tier=4]
openmodularturrets:turret_base[light_opacity=1,light_value=11,tier=5]
openmodularturrets:turret_base[light_opacity=1,light_value=12,tier=1]
openmodularturrets:turret_base[light_opacity=1,light_value=12,tier=2]
openmodularturrets:turret_base[light_opacity=1,light_value=12,tier=3]
openmodularturrets:turret_base[light_opacity=1,light_value=12,tier=4]
openmodularturrets:turret_base[light_opacity=1,light_value=12,tier=5]
openmodularturrets:turret_base[light_opacity=1,light_value=13,tier=1]
openmodularturrets:turret_base[light_opacity=1,light_value=13,tier=2]
openmodularturrets:turret_base[light_opacity=1,light_value=13,tier=3]
openmodularturrets:turret_base[light_opacity=1,light_value=13,tier=4]
openmodularturrets:turret_base[light_opacity=1,light_value=13,tier=5]
openmodularturrets:turret_base[light_opacity=1,light_value=14,tier=1]
openmodularturrets:turret_base[light_opacity=1,light_value=14,tier=2]
openmodularturrets:turret_base[light_opacity=1,light_value=14,tier=3]
openmodularturrets:turret_base[light_opacity=1,light_value=14,tier=4]
openmodularturrets:turret_base[light_opacity=1,light_value=14,tier=5]
openmodularturrets:turret_base[light_opacity=1,light_value=15,tier=1]
openmodularturrets:turret_base[light_opacity=1,light_value=15,tier=2]
openmodularturrets:turret_base[light_opacity=1,light_value=15,tier=3]
openmodularturrets:turret_base[light_opacity=1,light_value=15,tier=4]
openmodularturrets:turret_base[light_opacity=1,light_value=15,tier=5]
openmodularturrets:turret_base[light_opacity=2,light_value=0,tier=1]
openmodularturrets:turret_base[light_opacity=2,light_value=0,tier=2]
openmodularturrets:turret_base[light_opacity=2,light_value=0,tier=3]
openmodularturrets:turret_base[light_opacity=2,light_value=0,tier=4]
openmodularturrets:turret_base[light_opacity=2,light_value=0,tier=5]
openmodularturrets:turret_base[light_opacity=2,light_value=1,tier=1]
openmodularturrets:turret_base[light_opacity=2,light_value=1,tier=2]
openmodularturrets:turret_base[light_opacity=2,light_value=1,tier=3]
openmodularturrets:turret_base[light_opacity=2,light_value=1,tier=4]
openmodularturrets:turret_base[light_opacity=2,light_value=1,tier=5]
openmodularturrets:turret_base[light_opacity=2,light_value=2,tier=1]
openmodularturrets:turret_base[light_opacity=2,light_value=2,tier=2]
openmodularturrets:turret_base[light_opacity=2,light_value=2,tier=3]
openmodularturrets:turret_base[light_opacity=2,light_value=2,tier=4]
openmodularturrets:turret_base[light_opacity=2,light_value=2,tier=5]
openmodularturrets:turret_base[light_opacity=2,light_value=3,tier=1]
openmodularturrets:turret_base[light_opacity=2,light_value=3,tier=2]
openmodularturrets:turret_base[light_opacity=2,light_value=3,tier=3]
openmodularturrets:turret_base[light_opacity=2,light_value=3,tier=4]
openmodularturrets:turret_base[light_opacity=2,light_value=3,tier=5]
openmodularturrets:turret_base[light_opacity=2,light_value=4,tier=1]
openmodularturrets:turret_base[light_opacity=2,light_value=4,tier=2]
openmodularturrets:turret_base[light_opacity=2,light_value=4,tier=3]
openmodularturrets:turret_base[light_opacity=2,light_value=4,tier=4]
openmodularturrets:turret_base[light_opacity=2,light_value=4,tier=5]
openmodularturrets:turret_base[light_opacity=2,light_value=5,tier=1]
openmodularturrets:turret_base[light_opacity=2,light_value=5,tier=2]
openmodularturrets:turret_base[light_opacity=2,light_value=5,tier=3]
openmodularturrets:turret_base[light_opacity=2,light_value=5,tier=4]
openmodularturrets:turret_base[light_opacity=2,light_value=5,tier=5]
openmodularturrets:turret_base[light_opacity=2,light_value=6,tier=1]
openmodularturrets:turret_base[light_opacity=2,light_value=6,tier=2]
openmodularturrets:turret_base[light_opacity=2,light_value=6,tier=3]
openmodularturrets:turret_base[light_opacity=2,light_value=6,tier=4]
openmodularturrets:turret_base[light_opacity=2,light_value=6,tier=5]
openmodularturrets:turret_base[light_opacity=2,light_value=7,tier=1]
openmodularturrets:turret_base[light_opacity=2,light_value=7,tier=2]
openmodularturrets:turret_base[light_opacity=2,light_value=7,tier=3]
openmodularturrets:turret_base[light_opacity=2,light_value=7,tier=4]
openmodularturrets:turret_base[light_opacity=2,light_value=7,tier=5]
openmodularturrets:turret_base[light_opacity=2,light_value=8,tier=1]
openmodularturrets:turret_base[light_opacity=2,light_value=8,tier=2]
openmodularturrets:turret_base[light_opacity=2,light_value=8,tier=3]
openmodularturrets:turret_base[light_opacity=2,light_value=8,tier=4]
openmodularturrets:turret_base[light_opacity=2,light_value=8,tier=5]
openmodularturrets:turret_base[light_opacity=2,light_value=9,tier=1]
openmodularturrets:turret_base[light_opacity=2,light_value=9,tier=2]
openmodularturrets:turret_base[light_opacity=2,light_value=9,tier=3]
openmodularturrets:turret_base[light_opacity=2,light_value=9,tier=4]
openmodularturrets:turret_base[light_opacity=2,light_value=9,tier=5]
openmodularturrets:turret_base[light_opacity=2,light_value=10,tier=1]
openmodularturrets:turret_base[light_opacity=2,light_value=10,tier=2]
openmodularturrets:turret_base[light_opacity=2,light_value=10,tier=3]
openmodularturrets:turret_base[light_opacity=2,light_value=10,tier=4]
openmodularturrets:turret_base[light_opacity=2,light_value=10,tier=5]
openmodularturrets:turret_base[light_opacity=2,light_value=11,tier=1]
openmodularturrets:turret_base[light_opacity=2,light_value=11,tier=2]
openmodularturrets:turret_base[light_opacity=2,light_value=11,tier=3]
openmodularturrets:turret_base[light_opacity=2,light_value=11,tier=4]
openmodularturrets:turret_base[light_opacity=2,light_value=11,tier=5]
openmodularturrets:turret_base[light_opacity=2,light_value=12,tier=1]
openmodularturrets:turret_base[light_opacity=2,light_value=12,tier=2]
openmodularturrets:turret_base[light_opacity=2,light_value=12,tier=3]
openmodularturrets:turret_base[light_opacity=2,light_value=12,tier=4]
openmodularturrets:turret_base[light_opacity=2,light_value=12,tier=5]
openmodularturrets:turret_base[light_opacity=2,light_value=13,tier=1]
openmodularturrets:turret_base[light_opacity=2,light_value=13,tier=2]
openmodularturrets:turret_base[light_opacity=2,light_value=13,tier=3]
openmodularturrets:turret_base[light_opacity=2,light_value=13,tier=4]
openmodularturrets:turret_base[light_opacity=2,light_value=13,tier=5]
openmodularturrets:turret_base[light_opacity=2,light_value=14,tier=1]
openmodularturrets:turret_base[light_opacity=2,light_value=14,tier=2]
openmodularturrets:turret_base[light_opacity=2,light_value=14,tier=3]
openmodularturrets:turret_base[light_opacity=2,light_value=14,tier=4]
openmodularturrets:turret_base[light_opacity=2,light_value=14,tier=5]
openmodularturrets:turret_base[light_opacity=2,light_value=15,tier=1]
openmodularturrets:turret_base[light_opacity=2,light_value=15,tier=2]
openmodularturrets:turret_base[light_opacity=2,light_value=15,tier=3]
openmodularturrets:turret_base[light_opacity=2,light_value=15,tier=4]
openmodularturrets:turret_base[light_opacity=2,light_value=15,tier=5]
openmodularturrets:turret_base[light_opacity=3,light_value=0,tier=1]
openmodularturrets:turret_base[light_opacity=3,light_value=0,tier=2]
openmodularturrets:turret_base[light_opacity=3,light_value=0,tier=3]
openmodularturrets:turret_base[light_opacity=3,light_value=0,tier=4]
openmodularturrets:turret_base[light_opacity=3,light_value=0,tier=5]
openmodularturrets:turret_base[light_opacity=3,light_value=1,tier=1]
openmodularturrets:turret_base[light_opacity=3,light_value=1,tier=2]
openmodularturrets:turret_base[light_opacity=3,light_value=1,tier=3]
openmodularturrets:turret_base[light_opacity=3,light_value=1,tier=4]
openmodularturrets:turret_base[light_opacity=3,light_value=1,tier=5]
openmodularturrets:turret_base[light_opacity=3,light_value=2,tier=1]
openmodularturrets:turret_base[light_opacity=3,light_value=2,tier=2]
openmodularturrets:turret_base[light_opacity=3,light_value=2,tier=3]
openmodularturrets:turret_base[light_opacity=3,light_value=2,tier=4]
openmodularturrets:turret_base[light_opacity=3,light_value=2,tier=5]
openmodularturrets:turret_base[light_opacity=3,light_value=3,tier=1]
openmodularturrets:turret_base[light_opacity=3,light_value=3,tier=2]
openmodularturrets:turret_base[light_opacity=3,light_value=3,tier=3]
openmodularturrets:turret_base[light_opacity=3,light_value=3,tier=4]
openmodularturrets:turret_base[light_opacity=3,light_value=3,tier=5]
openmodularturrets:turret_base[light_opacity=3,light_value=4,tier=1]
openmodularturrets:turret_base[light_opacity=3,light_value=4,tier=2]
openmodularturrets:turret_base[light_opacity=3,light_value=4,tier=3]
openmodularturrets:turret_base[light_opacity=3,light_value=4,tier=4]
openmodularturrets:turret_base[light_opacity=3,light_value=4,tier=5]
openmodularturrets:turret_base[light_opacity=3,light_value=5,tier=1]
openmodularturrets:turret_base[light_opacity=3,light_value=5,tier=2]
openmodularturrets:turret_base[light_opacity=3,light_value=5,tier=3]
openmodularturrets:turret_base[light_opacity=3,light_value=5,tier=4]
openmodularturrets:turret_base[light_opacity=3,light_value=5,tier=5]
openmodularturrets:turret_base[light_opacity=3,light_value=6,tier=1]
openmodularturrets:turret_base[light_opacity=3,light_value=6,tier=2]
openmodularturrets:turret_base[light_opacity=3,light_value=6,tier=3]
openmodularturrets:turret_base[light_opacity=3,light_value=6,tier=4]
openmodularturrets:turret_base[light_opacity=3,light_value=6,tier=5]
openmodularturrets:turret_base[light_opacity=3,light_value=7,tier=1]
openmodularturrets:turret_base[light_opacity=3,light_value=7,tier=2]
openmodularturrets:turret_base[light_opacity=3,light_value=7,tier=3]
openmodularturrets:turret_base[light_opacity=3,light_value=7,tier=4]
openmodularturrets:turret_base[light_opacity=3,light_value=7,tier=5]
openmodularturrets:turret_base[light_opacity=3,light_value=8,tier=1]
openmodularturrets:turret_base[light_opacity=3,light_value=8,tier=2]
openmodularturrets:turret_base[light_opacity=3,light_value=8,tier=3]
openmodularturrets:turret_base[light_opacity=3,light_value=8,tier=4]
openmodularturrets:turret_base[light_opacity=3,light_value=8,tier=5]
openmodularturrets:turret_base[light_opacity=3,light_value=9,tier=1]
openmodularturrets:turret_base[light_opacity=3,light_value=9,tier=2]
openmodularturrets:turret_base[light_opacity=3,light_value=9,tier=3]
openmodularturrets:turret_base[light_opacity=3,light_value=9,tier=4]
openmodularturrets:turret_base[light_opacity=3,light_value=9,tier=5]
openmodularturrets:turret_base[light_opacity=3,light_value=10,tier=1]
openmodularturrets:turret_base[light_opacity=3,light_value=10,tier=2]
openmodularturrets:turret_base[light_opacity=3,light_value=10,tier=3]
openmodularturrets:turret_base[light_opacity=3,light_value=10,tier=4]
openmodularturrets:turret_base[light_opacity=3,light_value=10,tier=5]
openmodularturrets:turret_base[light_opacity=3,light_value=11,tier=1]
openmodularturrets:turret_base[light_opacity=3,light_value=11,tier=2]
openmodularturrets:turret_base[light_opacity=3,light_value=11,tier=3]
openmodularturrets:turret_base[light_opacity=3,light_value=11,tier=4]
openmodularturrets:turret_base[light_opacity=3,light_value=11,tier=5]
openmodularturrets:turret_base[light_opacity=3,light_value=12,tier=1]
openmodularturrets:turret_base[light_opacity=3,light_value=12,tier=2]
openmodularturrets:turret_base[light_opacity=3,light_value=12,tier=3]
openmodularturrets:turret_base[light_opacity=3,light_value=12,tier=4]
openmodularturrets:turret_base[light_opacity=3,light_value=12,tier=5]
openmodularturrets:turret_base[light_opacity=3,light_value=13,tier=1]
openmodularturrets:turret_base[light_opacity=3,light_value=13,tier=2]
openmodularturrets:turret_base[light_opacity=3,light_value=13,tier=3]
openmodularturrets:turret_base[light_opacity=3,light_value=13,tier=4]
openmodularturrets:turret_base[light_opacity=3,light_value=13,tier=5]
openmodularturrets:turret_base[light_opacity=3,light_value=14,tier=1]
openmodularturrets:turret_base[light_opacity=3,light_value=14,tier=2]
openmodularturrets:turret_base[light_opacity=3,light_value=14,tier=3]
openmodularturrets:turret_base[light_opacity=3,light_value=14,tier=4]
openmodularturrets:turret_base[light_opacity=3,light_value=14,tier=5]
openmodularturrets:turret_base[light_opacity=3,light_value=15,tier=1]
openmodularturrets:turret_base[light_opacity=3,light_value=15,tier=2]
openmodularturrets:turret_base[light_opacity=3,light_value=15,tier=3]
openmodularturrets:turret_base[light_opacity=3,light_value=15,tier=4]
openmodularturrets:turret_base[light_opacity=3,light_value=15,tier=5]
openmodularturrets:turret_base[light_opacity=4,light_value=0,tier=1]
openmodularturrets:turret_base[light_opacity=4,light_value=0,tier=2]
openmodularturrets:turret_base[light_opacity=4,light_value=0,tier=3]
openmodularturrets:turret_base[light_opacity=4,light_value=0,tier=4]
openmodularturrets:turret_base[light_opacity=4,light_value=0,tier=5]
openmodularturrets:turret_base[light_opacity=4,light_value=1,tier=1]
openmodularturrets:turret_base[light_opacity=4,light_value=1,tier=2]
openmodularturrets:turret_base[light_opacity=4,light_value=1,tier=3]
openmodularturrets:turret_base[light_opacity=4,light_value=1,tier=4]
openmodularturrets:turret_base[light_opacity=4,light_value=1,tier=5]
openmodularturrets:turret_base[light_opacity=4,light_value=2,tier=1]
openmodularturrets:turret_base[light_opacity=4,light_value=2,tier=2]
openmodularturrets:turret_base[light_opacity=4,light_value=2,tier=3]
openmodularturrets:turret_base[light_opacity=4,light_value=2,tier=4]
openmodularturrets:turret_base[light_opacity=4,light_value=2,tier=5]
openmodularturrets:turret_base[light_opacity=4,light_value=3,tier=1]
openmodularturrets:turret_base[light_opacity=4,light_value=3,tier=2]
openmodularturrets:turret_base[light_opacity=4,light_value=3,tier=3]
openmodularturrets:turret_base[light_opacity=4,light_value=3,tier=4]
openmodularturrets:turret_base[light_opacity=4,light_value=3,tier=5]
openmodularturrets:turret_base[light_opacity=4,light_value=4,tier=1]
openmodularturrets:turret_base[light_opacity=4,light_value=4,tier=2]
openmodularturrets:turret_base[light_opacity=4,light_value=4,tier=3]
openmodularturrets:turret_base[light_opacity=4,light_value=4,tier=4]
openmodularturrets:turret_base[light_opacity=4,light_value=4,tier=5]
openmodularturrets:turret_base[light_opacity=4,light_value=5,tier=1]
openmodularturrets:turret_base[light_opacity=4,light_value=5,tier=2]
openmodularturrets:turret_base[light_opacity=4,light_value=5,tier=3]
openmodularturrets:turret_base[light_opacity=4,light_value=5,tier=4]
openmodularturrets:turret_base[light_opacity=4,light_value=5,tier=5]
openmodularturrets:turret_base[light_opacity=4,light_value=6,tier=1]
openmodularturrets:turret_base[light_opacity=4,light_value=6,tier=2]
openmodularturrets:turret_base[light_opacity=4,light_value=6,tier=3]
openmodularturrets:turret_base[light_opacity=4,light_value=6,tier=4]
openmodularturrets:turret_base[light_opacity=4,light_value=6,tier=5]
openmodularturrets:turret_base[light_opacity=4,light_value=7,tier=1]
openmodularturrets:turret_base[light_opacity=4,light_value=7,tier=2]
openmodularturrets:turret_base[light_opacity=4,light_value=7,tier=3]
openmodularturrets:turret_base[light_opacity=4,light_value=7,tier=4]
openmodularturrets:turret_base[light_opacity=4,light_value=7,tier=5]
openmodularturrets:turret_base[light_opacity=4,light_value=8,tier=1]
openmodularturrets:turret_base[light_opacity=4,light_value=8,tier=2]
openmodularturrets:turret_base[light_opacity=4,light_value=8,tier=3]
openmodularturrets:turret_base[light_opacity=4,light_value=8,tier=4]
openmodularturrets:turret_base[light_opacity=4,light_value=8,tier=5]
openmodularturrets:turret_base[light_opacity=4,light_value=9,tier=1]
openmodularturrets:turret_base[light_opacity=4,light_value=9,tier=2]
openmodularturrets:turret_base[light_opacity=4,light_value=9,tier=3]
openmodularturrets:turret_base[light_opacity=4,light_value=9,tier=4]
openmodularturrets:turret_base[light_opacity=4,light_value=9,tier=5]
openmodularturrets:turret_base[light_opacity=4,light_value=10,tier=1]
openmodularturrets:turret_base[light_opacity=4,light_value=10,tier=2]
openmodularturrets:turret_base[light_opacity=4,light_value=10,tier=3]
openmodularturrets:turret_base[light_opacity=4,light_value=10,tier=4]
openmodularturrets:turret_base[light_opacity=4,light_value=10,tier=5]
openmodularturrets:turret_base[light_opacity=4,light_value=11,tier=1]
openmodularturrets:turret_base[light_opacity=4,light_value=11,tier=2]
openmodularturrets:turret_base[light_opacity=4,light_value=11,tier=3]
openmodularturrets:turret_base[light_opacity=4,light_value=11,tier=4]
openmodularturrets:turret_base[light_opacity=4,light_value=11,tier=5]
openmodularturrets:turret_base[light_opacity=4,light_value=12,tier=1]
openmodularturrets:turret_base[light_opacity=4,light_value=12,tier=2]
openmodularturrets:turret_base[light_opacity=4,light_value=12,tier=3]
openmodularturrets:turret_base[light_opacity=4,light_value=12,tier=4]
openmodularturrets:turret_base[light_opacity=4,light_value=12,tier=5]
openmodularturrets:turret_base[light_opacity=4,light_value=13,tier=1]
openmodularturrets:turret_base[light_opacity=4,light_value=13,tier=2]
openmodularturrets:turret_base[light_opacity=4,light_value=13,tier=3]
openmodularturrets:turret_base[light_opacity=4,light_value=13,tier=4]
openmodularturrets:turret_base[light_opacity=4,light_value=13,tier=5]
openmodularturrets:turret_base[light_opacity=4,light_value=14,tier=1]
openmodularturrets:turret_base[light_opacity=4,light_value=14,tier=2]
openmodularturrets:turret_base[light_opacity=4,light_value=14,tier=3]
openmodularturrets:turret_base[light_opacity=4,light_value=14,tier=4]
openmodularturrets:turret_base[light_opacity=4,light_value=14,tier=5]
openmodularturrets:turret_base[light_opacity=4,light_value=15,tier=1]
openmodularturrets:turret_base[light_opacity=4,light_value=15,tier=2]
openmodularturrets:turret_base[light_opacity=4,light_value=15,tier=3]
openmodularturrets:turret_base[light_opacity=4,light_value=15,tier=4]
openmodularturrets:turret_base[light_opacity=4,light_value=15,tier=5]
openmodularturrets:turret_base[light_opacity=5,light_value=0,tier=1]
openmodularturrets:turret_base[light_opacity=5,light_value=0,tier=2]
openmodularturrets:turret_base[light_opacity=5,light_value=0,tier=3]
openmodularturrets:turret_base[light_opacity=5,light_value=0,tier=4]
openmodularturrets:turret_base[light_opacity=5,light_value=0,tier=5]
openmodularturrets:turret_base[light_opacity=5,light_value=1,tier=1]
openmodularturrets:turret_base[light_opacity=5,light_value=1,tier=2]
openmodularturrets:turret_base[light_opacity=5,light_value=1,tier=3]
openmodularturrets:turret_base[light_opacity=5,light_value=1,tier=4]
openmodularturrets:turret_base[light_opacity=5,light_value=1,tier=5]
openmodularturrets:turret_base[light_opacity=5,light_value=2,tier=1]
openmodularturrets:turret_base[light_opacity=5,light_value=2,tier=2]
openmodularturrets:turret_base[light_opacity=5,light_value=2,tier=3]
openmodularturrets:turret_base[light_opacity=5,light_value=2,tier=4]
openmodularturrets:turret_base[light_opacity=5,light_value=2,tier=5]
openmodularturrets:turret_base[light_opacity=5,light_value=3,tier=1]
openmodularturrets:turret_base[light_opacity=5,light_value=3,tier=2]
openmodularturrets:turret_base[light_opacity=5,light_value=3,tier=3]
openmodularturrets:turret_base[light_opacity=5,light_value=3,tier=4]
openmodularturrets:turret_base[light_opacity=5,light_value=3,tier=5]
openmodularturrets:turret_base[light_opacity=5,light_value=4,tier=1]
openmodularturrets:turret_base[light_opacity=5,light_value=4,tier=2]
openmodularturrets:turret_base[light_opacity=5,light_value=4,tier=3]
openmodularturrets:turret_base[light_opacity=5,light_value=4,tier=4]
openmodularturrets:turret_base[light_opacity=5,light_value=4,tier=5]
openmodularturrets:turret_base[light_opacity=5,light_value=5,tier=1]
openmodularturrets:turret_base[light_opacity=5,light_value=5,tier=2]
openmodularturrets:turret_base[light_opacity=5,light_value=5,tier=3]
openmodularturrets:turret_base[light_opacity=5,light_value=5,tier=4]
openmodularturrets:turret_base[light_opacity=5,light_value=5,tier=5]
openmodularturrets:turret_base[light_opacity=5,light_value=6,tier=1]
openmodularturrets:turret_base[light_opacity=5,light_value=6,tier=2]
openmodularturrets:turret_base[light_opacity=5,light_value=6,tier=3]
openmodularturrets:turret_base[light_opacity=5,light_value=6,tier=4]
openmodularturrets:turret_base[light_opacity=5,light_value=6,tier=5]
openmodularturrets:turret_base[light_opacity=5,light_value=7,tier=1]
openmodularturrets:turret_base[light_opacity=5,light_value=7,tier=2]
openmodularturrets:turret_base[light_opacity=5,light_value=7,tier=3]
openmodularturrets:turret_base[light_opacity=5,light_value=7,tier=4]
openmodularturrets:turret_base[light_opacity=5,light_value=7,tier=5]
openmodularturrets:turret_base[light_opacity=5,light_value=8,tier=1]
openmodularturrets:turret_base[light_opacity=5,light_value=8,tier=2]
openmodularturrets:turret_base[light_opacity=5,light_value=8,tier=3]
openmodularturrets:turret_base[light_opacity=5,light_value=8,tier=4]
openmodularturrets:turret_base[light_opacity=5,light_value=8,tier=5]
openmodularturrets:turret_base[light_opacity=5,light_value=9,tier=1]
openmodularturrets:turret_base[light_opacity=5,light_value=9,tier=2]
openmodularturrets:turret_base[light_opacity=5,light_value=9,tier=3]
openmodularturrets:turret_base[light_opacity=5,light_value=9,tier=4]
openmodularturrets:turret_base[light_opacity=5,light_value=9,tier=5]
openmodularturrets:turret_base[light_opacity=5,light_value=10,tier=1]
openmodularturrets:turret_base[light_opacity=5,light_value=10,tier=2]
openmodularturrets:turret_base[light_opacity=5,light_value=10,tier=3]
openmodularturrets:turret_base[light_opacity=5,light_value=10,tier=4]
openmodularturrets:turret_base[light_opacity=5,light_value=10,tier=5]
openmodularturrets:turret_base[light_opacity=5,light_value=11,tier=1]
openmodularturrets:turret_base[light_opacity=5,light_value=11,tier=2]
openmodularturrets:turret_base[light_opacity=5,light_value=11,tier=3]
openmodularturrets:turret_base[light_opacity=5,light_value=11,tier=4]
openmodularturrets:turret_base[light_opacity=5,light_value=11,tier=5]
openmodularturrets:turret_base[light_opacity=5,light_value=12,tier=1]
openmodularturrets:turret_base[light_opacity=5,light_value=12,tier=2]
openmodularturrets:turret_base[light_opacity=5,light_value=12,tier=3]
openmodularturrets:turret_base[light_opacity=5,light_value=12,tier=4]
openmodularturrets:turret_base[light_opacity=5,light_value=12,tier=5]
openmodularturrets:turret_base[light_opacity=5,light_value=13,tier=1]
openmodularturrets:turret_base[light_opacity=5,light_value=13,tier=2]
openmodularturrets:turret_base[light_opacity=5,light_value=13,tier=3]
openmodularturrets:turret_base[light_opacity=5,light_value=13,tier=4]
openmodularturrets:turret_base[light_opacity=5,light_value=13,tier=5]
openmodularturrets:turret_base[light_opacity=5,light_value=14,tier=1]
openmodularturrets:turret_base[light_opacity=5,light_value=14,tier=2]
openmodularturrets:turret_base[light_opacity=5,light_value=14,tier=3]
openmodularturrets:turret_base[light_opacity=5,light_value=14,tier=4]
openmodularturrets:turret_base[light_opacity=5,light_value=14,tier=5]
openmodularturrets:turret_base[light_opacity=5,light_value=15,tier=1]
openmodularturrets:turret_base[light_opacity=5,light_value=15,tier=2]
openmodularturrets:turret_base[light_opacity=5,light_value=15,tier=3]
openmodularturrets:turret_base[light_opacity=5,light_value=15,tier=4]
openmodularturrets:turret_base[light_opacity=5,light_value=15,tier=5]
openmodularturrets:turret_base[light_opacity=6,light_value=0,tier=1]
openmodularturrets:turret_base[light_opacity=6,light_value=0,tier=2]
openmodularturrets:turret_base[light_opacity=6,light_value=0,tier=3]
openmodularturrets:turret_base[light_opacity=6,light_value=0,tier=4]
openmodularturrets:turret_base[light_opacity=6,light_value=0,tier=5]
openmodularturrets:turret_base[light_opacity=6,light_value=1,tier=1]
openmodularturrets:turret_base[light_opacity=6,light_value=1,tier=2]
openmodularturrets:turret_base[light_opacity=6,light_value=1,tier=3]
openmodularturrets:turret_base[light_opacity=6,light_value=1,tier=4]
openmodularturrets:turret_base[light_opacity=6,light_value=1,tier=5]
openmodularturrets:turret_base[light_opacity=6,light_value=2,tier=1]
openmodularturrets:turret_base[light_opacity=6,light_value=2,tier=2]
openmodularturrets:turret_base[light_opacity=6,light_value=2,tier=3]
openmodularturrets:turret_base[light_opacity=6,light_value=2,tier=4]
openmodularturrets:turret_base[light_opacity=6,light_value=2,tier=5]
openmodularturrets:turret_base[light_opacity=6,light_value=3,tier=1]
openmodularturrets:turret_base[light_opacity=6,light_value=3,tier=2]
openmodularturrets:turret_base[light_opacity=6,light_value=3,tier=3]
openmodularturrets:turret_base[light_opacity=6,light_value=3,tier=4]
openmodularturrets:turret_base[light_opacity=6,light_value=3,tier=5]
openmodularturrets:turret_base[light_opacity=6,light_value=4,tier=1]
openmodularturrets:turret_base[light_opacity=6,light_value=4,tier=2]
openmodularturrets:turret_base[light_opacity=6,light_value=4,tier=3]
openmodularturrets:turret_base[light_opacity=6,light_value=4,tier=4]
openmodularturrets:turret_base[light_opacity=6,light_value=4,tier=5]
openmodularturrets:turret_base[light_opacity=6,light_value=5,tier=1]
openmodularturrets:turret_base[light_opacity=6,light_value=5,tier=2]
openmodularturrets:turret_base[light_opacity=6,light_value=5,tier=3]
openmodularturrets:turret_base[light_opacity=6,light_value=5,tier=4]
openmodularturrets:turret_base[light_opacity=6,light_value=5,tier=5]
openmodularturrets:turret_base[light_opacity=6,light_value=6,tier=1]
openmodularturrets:turret_base[light_opacity=6,light_value=6,tier=2]
openmodularturrets:turret_base[light_opacity=6,light_value=6,tier=3]
openmodularturrets:turret_base[light_opacity=6,light_value=6,tier=4]
openmodularturrets:turret_base[light_opacity=6,light_value=6,tier=5]
openmodularturrets:turret_base[light_opacity=6,light_value=7,tier=1]
openmodularturrets:turret_base[light_opacity=6,light_value=7,tier=2]
openmodularturrets:turret_base[light_opacity=6,light_value=7,tier=3]
openmodularturrets:turret_base[light_opacity=6,light_value=7,tier=4]
openmodularturrets:turret_base[light_opacity=6,light_value=7,tier=5]
openmodularturrets:turret_base[light_opacity=6,light_value=8,tier=1]
openmodularturrets:turret_base[light_opacity=6,light_value=8,tier=2]
openmodularturrets:turret_base[light_opacity=6,light_value=8,tier=3]
openmodularturrets:turret_base[light_opacity=6,light_value=8,tier=4]
openmodularturrets:turret_base[light_opacity=6,light_value=8,tier=5]
openmodularturrets:turret_base[light_opacity=6,light_value=9,tier=1]
openmodularturrets:turret_base[light_opacity=6,light_value=9,tier=2]
openmodularturrets:turret_base[light_opacity=6,light_value=9,tier=3]
openmodularturrets:turret_base[light_opacity=6,light_value=9,tier=4]
openmodularturrets:turret_base[light_opacity=6,light_value=9,tier=5]
openmodularturrets:turret_base[light_opacity=6,light_value=10,tier=1]
openmodularturrets:turret_base[light_opacity=6,light_value=10,tier=2]
openmodularturrets:turret_base[light_opacity=6,light_value=10,tier=3]
openmodularturrets:turret_base[light_opacity=6,light_value=10,tier=4]
openmodularturrets:turret_base[light_opacity=6,light_value=10,tier=5]
openmodularturrets:turret_base[light_opacity=6,light_value=11,tier=1]
openmodularturrets:turret_base[light_opacity=6,light_value=11,tier=2]
openmodularturrets:turret_base[light_opacity=6,light_value=11,tier=3]
openmodularturrets:turret_base[light_opacity=6,light_value=11,tier=4]
openmodularturrets:turret_base[light_opacity=6,light_value=11,tier=5]
openmodularturrets:turret_base[light_opacity=6,light_value=12,tier=1]
openmodularturrets:turret_base[light_opacity=6,light_value=12,tier=2]
openmodularturrets:turret_base[light_opacity=6,light_value=12,tier=3]
openmodularturrets:turret_base[light_opacity=6,light_value=12,tier=4]
openmodularturrets:turret_base[light_opacity=6,light_value=12,tier=5]
openmodularturrets:turret_base[light_opacity=6,light_value=13,tier=1]
openmodularturrets:turret_base[light_opacity=6,light_value=13,tier=2]
openmodularturrets:turret_base[light_opacity=6,light_value=13,tier=3]
openmodularturrets:turret_base[light_opacity=6,light_value=13,tier=4]
openmodularturrets:turret_base[light_opacity=6,light_value=13,tier=5]
openmodularturrets:turret_base[light_opacity=6,light_value=14,tier=1]
openmodularturrets:turret_base[light_opacity=6,light_value=14,tier=2]
openmodularturrets:turret_base[light_opacity=6,light_value=14,tier=3]
openmodularturrets:turret_base[light_opacity=6,light_value=14,tier=4]
openmodularturrets:turret_base[light_opacity=6,light_value=14,tier=5]
openmodularturrets:turret_base[light_opacity=6,light_value=15,tier=1]
openmodularturrets:turret_base[light_opacity=6,light_value=15,tier=2]
openmodularturrets:turret_base[light_opacity=6,light_value=15,tier=3]
openmodularturrets:turret_base[light_opacity=6,light_value=15,tier=4]
openmodularturrets:turret_base[light_opacity=6,light_value=15,tier=5]
openmodularturrets:turret_base[light_opacity=7,light_value=0,tier=1]
openmodularturrets:turret_base[light_opacity=7,light_value=0,tier=2]
openmodularturrets:turret_base[light_opacity=7,light_value=0,tier=3]
openmodularturrets:turret_base[light_opacity=7,light_value=0,tier=4]
openmodularturrets:turret_base[light_opacity=7,light_value=0,tier=5]
openmodularturrets:turret_base[light_opacity=7,light_value=1,tier=1]
openmodularturrets:turret_base[light_opacity=7,light_value=1,tier=2]
openmodularturrets:turret_base[light_opacity=7,light_value=1,tier=3]
openmodularturrets:turret_base[light_opacity=7,light_value=1,tier=4]
openmodularturrets:turret_base[light_opacity=7,light_value=1,tier=5]
openmodularturrets:turret_base[light_opacity=7,light_value=2,tier=1]
openmodularturrets:turret_base[light_opacity=7,light_value=2,tier=2]
openmodularturrets:turret_base[light_opacity=7,light_value=2,tier=3]
openmodularturrets:turret_base[light_opacity=7,light_value=2,tier=4]
openmodularturrets:turret_base[light_opacity=7,light_value=2,tier=5]
openmodularturrets:turret_base[light_opacity=7,light_value=3,tier=1]
openmodularturrets:turret_base[light_opacity=7,light_value=3,tier=2]
openmodularturrets:turret_base[light_opacity=7,light_value=3,tier=3]
openmodularturrets:turret_base[light_opacity=7,light_value=3,tier=4]
openmodularturrets:turret_base[light_opacity=7,light_value=3,tier=5]
openmodularturrets:turret_base[light_opacity=7,light_value=4,tier=1]
openmodularturrets:turret_base[light_opacity=7,light_value=4,tier=2]
openmodularturrets:turret_base[light_opacity=7,light_value=4,tier=3]
openmodularturrets:turret_base[light_opacity=7,light_value=4,tier=4]
openmodularturrets:turret_base[light_opacity=7,light_value=4,tier=5]
openmodularturrets:turret_base[light_opacity=7,light_value=5,tier=1]
openmodularturrets:turret_base[light_opacity=7,light_value=5,tier=2]
openmodularturrets:turret_base[light_opacity=7,light_value=5,tier=3]
openmodularturrets:turret_base[light_opacity=7,light_value=5,tier=4]
openmodularturrets:turret_base[light_opacity=7,light_value=5,tier=5]
openmodularturrets:turret_base[light_opacity=7,light_value=6,tier=1]
openmodularturrets:turret_base[light_opacity=7,light_value=6,tier=2]
openmodularturrets:turret_base[light_opacity=7,light_value=6,tier=3]
openmodularturrets:turret_base[light_opacity=7,light_value=6,tier=4]
openmodularturrets:turret_base[light_opacity=7,light_value=6,tier=5]
openmodularturrets:turret_base[light_opacity=7,light_value=7,tier=1]
openmodularturrets:turret_base[light_opacity=7,light_value=7,tier=2]
openmodularturrets:turret_base[light_opacity=7,light_value=7,tier=3]
openmodularturrets:turret_base[light_opacity=7,light_value=7,tier=4]
openmodularturrets:turret_base[light_opacity=7,light_value=7,tier=5]
openmodularturrets:turret_base[light_opacity=7,light_value=8,tier=1]
openmodularturrets:turret_base[light_opacity=7,light_value=8,tier=2]
openmodularturrets:turret_base[light_opacity=7,light_value=8,tier=3]
openmodularturrets:turret_base[light_opacity=7,light_value=8,tier=4]
openmodularturrets:turret_base[light_opacity=7,light_value=8,tier=5]
openmodularturrets:turret_base[light_opacity=7,light_value=9,tier=1]
openmodularturrets:turret_base[light_opacity=7,light_value=9,tier=2]
openmodularturrets:turret_base[light_opacity=7,light_value=9,tier=3]
openmodularturrets:turret_base[light_opacity=7,light_value=9,tier=4]
openmodularturrets:turret_base[light_opacity=7,light_value=9,tier=5]
openmodularturrets:turret_base[light_opacity=7,light_value=10,tier=1]
openmodularturrets:turret_base[light_opacity=7,light_value=10,tier=2]
openmodularturrets:turret_base[light_opacity=7,light_value=10,tier=3]
openmodularturrets:turret_base[light_opacity=7,light_value=10,tier=4]
openmodularturrets:turret_base[light_opacity=7,light_value=10,tier=5]
openmodularturrets:turret_base[light_opacity=7,light_value=11,tier=1]
openmodularturrets:turret_base[light_opacity=7,light_value=11,tier=2]
openmodularturrets:turret_base[light_opacity=7,light_value=11,tier=3]
openmodularturrets:turret_base[light_opacity=7,light_value=11,tier=4]
openmodularturrets:turret_base[light_opacity=7,light_value=11,tier=5]
openmodularturrets:turret_base[light_opacity=7,light_value=12,tier=1]
openmodularturrets:turret_base[light_opacity=7,light_value=12,tier=2]
openmodularturrets:turret_base[light_opacity=7,light_value=12,tier=3]
openmodularturrets:turret_base[light_opacity=7,light_value=12,tier=4]
openmodularturrets:turret_base[light_opacity=7,light_value=12,tier=5]
openmodularturrets:turret_base[light_opacity=7,light_value=13,tier=1]
openmodularturrets:turret_base[light_opacity=7,light_value=13,tier=2]
openmodularturrets:turret_base[light_opacity=7,light_value=13,tier=3]
openmodularturrets:turret_base[light_opacity=7,light_value=13,tier=4]
openmodularturrets:turret_base[light_opacity=7,light_value=13,tier=5]
openmodularturrets:turret_base[light_opacity=7,light_value=14,tier=1]
openmodularturrets:turret_base[light_opacity=7,light_value=14,tier=2]
openmodularturrets:turret_base[light_opacity=7,light_value=14,tier=3]
openmodularturrets:turret_base[light_opacity=7,light_value=14,tier=4]
openmodularturrets:turret_base[light_opacity=7,light_value=14,tier=5]
openmodularturrets:turret_base[light_opacity=7,light_value=15,tier=1]
openmodularturrets:turret_base[light_opacity=7,light_value=15,tier=2]
openmodularturrets:turret_base[light_opacity=7,light_value=15,tier=3]
openmodularturrets:turret_base[light_opacity=7,light_value=15,tier=4]
openmodularturrets:turret_base[light_opacity=7,light_value=15,tier=5]
openmodularturrets:turret_base[light_opacity=8,light_value=0,tier=1]
openmodularturrets:turret_base[light_opacity=8,light_value=0,tier=2]
openmodularturrets:turret_base[light_opacity=8,light_value=0,tier=3]
openmodularturrets:turret_base[light_opacity=8,light_value=0,tier=4]
openmodularturrets:turret_base[light_opacity=8,light_value=0,tier=5]
openmodularturrets:turret_base[light_opacity=8,light_value=1,tier=1]
openmodularturrets:turret_base[light_opacity=8,light_value=1,tier=2]
openmodularturrets:turret_base[light_opacity=8,light_value=1,tier=3]
openmodularturrets:turret_base[light_opacity=8,light_value=1,tier=4]
openmodularturrets:turret_base[light_opacity=8,light_value=1,tier=5]
openmodularturrets:turret_base[light_opacity=8,light_value=2,tier=1]
openmodularturrets:turret_base[light_opacity=8,light_value=2,tier=2]
openmodularturrets:turret_base[light_opacity=8,light_value=2,tier=3]
openmodularturrets:turret_base[light_opacity=8,light_value=2,tier=4]
openmodularturrets:turret_base[light_opacity=8,light_value=2,tier=5]
openmodularturrets:turret_base[light_opacity=8,light_value=3,tier=1]
openmodularturrets:turret_base[light_opacity=8,light_value=3,tier=2]
openmodularturrets:turret_base[light_opacity=8,light_value=3,tier=3]
openmodularturrets:turret_base[light_opacity=8,light_value=3,tier=4]
openmodularturrets:turret_base[light_opacity=8,light_value=3,tier=5]
openmodularturrets:turret_base[light_opacity=8,light_value=4,tier=1]
openmodularturrets:turret_base[light_opacity=8,light_value=4,tier=2]
openmodularturrets:turret_base[light_opacity=8,light_value=4,tier=3]
openmodularturrets:turret_base[light_opacity=8,light_value=4,tier=4]
openmodularturrets:turret_base[light_opacity=8,light_value=4,tier=5]
openmodularturrets:turret_base[light_opacity=8,light_value=5,tier=1]
openmodularturrets:turret_base[light_opacity=8,light_value=5,tier=2]
openmodularturrets:turret_base[light_opacity=8,light_value=5,tier=3]
openmodularturrets:turret_base[light_opacity=8,light_value=5,tier=4]
openmodularturrets:turret_base[light_opacity=8,light_value=5,tier=5]
openmodularturrets:turret_base[light_opacity=8,light_value=6,tier=1]
openmodularturrets:turret_base[light_opacity=8,light_value=6,tier=2]
openmodularturrets:turret_base[light_opacity=8,light_value=6,tier=3]
openmodularturrets:turret_base[light_opacity=8,light_value=6,tier=4]
openmodularturrets:turret_base[light_opacity=8,light_value=6,tier=5]
openmodularturrets:turret_base[light_opacity=8,light_value=7,tier=1]
openmodularturrets:turret_base[light_opacity=8,light_value=7,tier=2]
openmodularturrets:turret_base[light_opacity=8,light_value=7,tier=3]
openmodularturrets:turret_base[light_opacity=8,light_value=7,tier=4]
openmodularturrets:turret_base[light_opacity=8,light_value=7,tier=5]
openmodularturrets:turret_base[light_opacity=8,light_value=8,tier=1]
openmodularturrets:turret_base[light_opacity=8,light_value=8,tier=2]
openmodularturrets:turret_base[light_opacity=8,light_value=8,tier=3]
openmodularturrets:turret_base[light_opacity=8,light_value=8,tier=4]
openmodularturrets:turret_base[light_opacity=8,light_value=8,tier=5]
openmodularturrets:turret_base[light_opacity=8,light_value=9,tier=1]
openmodularturrets:turret_base[light_opacity=8,light_value=9,tier=2]
openmodularturrets:turret_base[light_opacity=8,light_value=9,tier=3]
openmodularturrets:turret_base[light_opacity=8,light_value=9,tier=4]
openmodularturrets:turret_base[light_opacity=8,light_value=9,tier=5]
openmodularturrets:turret_base[light_opacity=8,light_value=10,tier=1]
openmodularturrets:turret_base[light_opacity=8,light_value=10,tier=2]
openmodularturrets:turret_base[light_opacity=8,light_value=10,tier=3]
openmodularturrets:turret_base[light_opacity=8,light_value=10,tier=4]
openmodularturrets:turret_base[light_opacity=8,light_value=10,tier=5]
openmodularturrets:turret_base[light_opacity=8,light_value=11,tier=1]
openmodularturrets:turret_base[light_opacity=8,light_value=11,tier=2]
openmodularturrets:turret_base[light_opacity=8,light_value=11,tier=3]
openmodularturrets:turret_base[light_opacity=8,light_value=11,tier=4]
openmodularturrets:turret_base[light_opacity=8,light_value=11,tier=5]
openmodularturrets:turret_base[light_opacity=8,light_value=12,tier=1]
openmodularturrets:turret_base[light_opacity=8,light_value=12,tier=2]
openmodularturrets:turret_base[light_opacity=8,light_value=12,tier=3]
openmodularturrets:turret_base[light_opacity=8,light_value=12,tier=4]
openmodularturrets:turret_base[light_opacity=8,light_value=12,tier=5]
openmodularturrets:turret_base[light_opacity=8,light_value=13,tier=1]
openmodularturrets:turret_base[light_opacity=8,light_value=13,tier=2]
openmodularturrets:turret_base[light_opacity=8,light_value=13,tier=3]
openmodularturrets:turret_base[light_opacity=8,light_value=13,tier=4]
openmodularturrets:turret_base[light_opacity=8,light_value=13,tier=5]
openmodularturrets:turret_base[light_opacity=8,light_value=14,tier=1]
openmodularturrets:turret_base[light_opacity=8,light_value=14,tier=2]
openmodularturrets:turret_base[light_opacity=8,light_value=14,tier=3]
openmodularturrets:turret_base[light_opacity=8,light_value=14,tier=4]
openmodularturrets:turret_base[light_opacity=8,light_value=14,tier=5]
openmodularturrets:turret_base[light_opacity=8,light_value=15,tier=1]
openmodularturrets:turret_base[light_opacity=8,light_value=15,tier=2]
openmodularturrets:turret_base[light_opacity=8,light_value=15,tier=3]
openmodularturrets:turret_base[light_opacity=8,light_value=15,tier=4]
openmodularturrets:turret_base[light_opacity=8,light_value=15,tier=5]
openmodularturrets:turret_base[light_opacity=9,light_value=0,tier=1]
openmodularturrets:turret_base[light_opacity=9,light_value=0,tier=2]
openmodularturrets:turret_base[light_opacity=9,light_value=0,tier=3]
openmodularturrets:turret_base[light_opacity=9,light_value=0,tier=4]
openmodularturrets:turret_base[light_opacity=9,light_value=0,tier=5]
openmodularturrets:turret_base[light_opacity=9,light_value=1,tier=1]
openmodularturrets:turret_base[light_opacity=9,light_value=1,tier=2]
openmodularturrets:turret_base[light_opacity=9,light_value=1,tier=3]
openmodularturrets:turret_base[light_opacity=9,light_value=1,tier=4]
openmodularturrets:turret_base[light_opacity=9,light_value=1,tier=5]
openmodularturrets:turret_base[light_opacity=9,light_value=2,tier=1]
openmodularturrets:turret_base[light_opacity=9,light_value=2,tier=2]
openmodularturrets:turret_base[light_opacity=9,light_value=2,tier=3]
openmodularturrets:turret_base[light_opacity=9,light_value=2,tier=4]
openmodularturrets:turret_base[light_opacity=9,light_value=2,tier=5]
openmodularturrets:turret_base[light_opacity=9,light_value=3,tier=1]
openmodularturrets:turret_base[light_opacity=9,light_value=3,tier=2]
openmodularturrets:turret_base[light_opacity=9,light_value=3,tier=3]
openmodularturrets:turret_base[light_opacity=9,light_value=3,tier=4]
openmodularturrets:turret_base[light_opacity=9,light_value=3,tier=5]
openmodularturrets:turret_base[light_opacity=9,light_value=4,tier=1]
openmodularturrets:turret_base[light_opacity=9,light_value=4,tier=2]
openmodularturrets:turret_base[light_opacity=9,light_value=4,tier=3]
openmodularturrets:turret_base[light_opacity=9,light_value=4,tier=4]
openmodularturrets:turret_base[light_opacity=9,light_value=4,tier=5]
openmodularturrets:turret_base[light_opacity=9,light_value=5,tier=1]
openmodularturrets:turret_base[light_opacity=9,light_value=5,tier=2]
openmodularturrets:turret_base[light_opacity=9,light_value=5,tier=3]
openmodularturrets:turret_base[light_opacity=9,light_value=5,tier=4]
openmodularturrets:turret_base[light_opacity=9,light_value=5,tier=5]
openmodularturrets:turret_base[light_opacity=9,light_value=6,tier=1]
openmodularturrets:turret_base[light_opacity=9,light_value=6,tier=2]
openmodularturrets:turret_base[light_opacity=9,light_value=6,tier=3]
openmodularturrets:turret_base[light_opacity=9,light_value=6,tier=4]
openmodularturrets:turret_base[light_opacity=9,light_value=6,tier=5]
openmodularturrets:turret_base[light_opacity=9,light_value=7,tier=1]
openmodularturrets:turret_base[light_opacity=9,light_value=7,tier=2]
openmodularturrets:turret_base[light_opacity=9,light_value=7,tier=3]
openmodularturrets:turret_base[light_opacity=9,light_value=7,tier=4]
openmodularturrets:turret_base[light_opacity=9,light_value=7,tier=5]
openmodularturrets:turret_base[light_opacity=9,light_value=8,tier=1]
openmodularturrets:turret_base[light_opacity=9,light_value=8,tier=2]
openmodularturrets:turret_base[light_opacity=9,light_value=8,tier=3]
openmodularturrets:turret_base[light_opacity=9,light_value=8,tier=4]
openmodularturrets:turret_base[light_opacity=9,light_value=8,tier=5]
openmodularturrets:turret_base[light_opacity=9,light_value=9,tier=1]
openmodularturrets:turret_base[light_opacity=9,light_value=9,tier=2]
openmodularturrets:turret_base[light_opacity=9,light_value=9,tier=3]
openmodularturrets:turret_base[light_opacity=9,light_value=9,tier=4]
openmodularturrets:turret_base[light_opacity=9,light_value=9,tier=5]
openmodularturrets:turret_base[light_opacity=9,light_value=10,tier=1]
openmodularturrets:turret_base[light_opacity=9,light_value=10,tier=2]
openmodularturrets:turret_base[light_opacity=9,light_value=10,tier=3]
openmodularturrets:turret_base[light_opacity=9,light_value=10,tier=4]
openmodularturrets:turret_base[light_opacity=9,light_value=10,tier=5]
openmodularturrets:turret_base[light_opacity=9,light_value=11,tier=1]
openmodularturrets:turret_base[light_opacity=9,light_value=11,tier=2]
openmodularturrets:turret_base[light_opacity=9,light_value=11,tier=3]
openmodularturrets:turret_base[light_opacity=9,light_value=11,tier=4]
openmodularturrets:turret_base[light_opacity=9,light_value=11,tier=5]
openmodularturrets:turret_base[light_opacity=9,light_value=12,tier=1]
openmodularturrets:turret_base[light_opacity=9,light_value=12,tier=2]
openmodularturrets:turret_base[light_opacity=9,light_value=12,tier=3]
openmodularturrets:turret_base[light_opacity=9,light_value=12,tier=4]
openmodularturrets:turret_base[light_opacity=9,light_value=12,tier=5]
openmodularturrets:turret_base[light_opacity=9,light_value=13,tier=1]
openmodularturrets:turret_base[light_opacity=9,light_value=13,tier=2]
openmodularturrets:turret_base[light_opacity=9,light_value=13,tier=3]
openmodularturrets:turret_base[light_opacity=9,light_value=13,tier=4]
openmodularturrets:turret_base[light_opacity=9,light_value=13,tier=5]
openmodularturrets:turret_base[light_opacity=9,light_value=14,tier=1]
openmodularturrets:turret_base[light_opacity=9,light_value=14,tier=2]
openmodularturrets:turret_base[light_opacity=9,light_value=14,tier=3]
openmodularturrets:turret_base[light_opacity=9,light_value=14,tier=4]
openmodularturrets:turret_base[light_opacity=9,light_value=14,tier=5]
openmodularturrets:turret_base[light_opacity=9,light_value=15,tier=1]
openmodularturrets:turret_base[light_opacity=9,light_value=15,tier=2]
openmodularturrets:turret_base[light_opacity=9,light_value=15,tier=3]
openmodularturrets:turret_base[light_opacity=9,light_value=15,tier=4]
openmodularturrets:turret_base[light_opacity=9,light_value=15,tier=5]
openmodularturrets:turret_base[light_opacity=10,light_value=0,tier=1]
openmodularturrets:turret_base[light_opacity=10,light_value=0,tier=2]
openmodularturrets:turret_base[light_opacity=10,light_value=0,tier=3]
openmodularturrets:turret_base[light_opacity=10,light_value=0,tier=4]
openmodularturrets:turret_base[light_opacity=10,light_value=0,tier=5]
openmodularturrets:turret_base[light_opacity=10,light_value=1,tier=1]
openmodularturrets:turret_base[light_opacity=10,light_value=1,tier=2]
openmodularturrets:turret_base[light_opacity=10,light_value=1,tier=3]
openmodularturrets:turret_base[light_opacity=10,light_value=1,tier=4]
openmodularturrets:turret_base[light_opacity=10,light_value=1,tier=5]
openmodularturrets:turret_base[light_opacity=10,light_value=2,tier=1]
openmodularturrets:turret_base[light_opacity=10,light_value=2,tier=2]
openmodularturrets:turret_base[light_opacity=10,light_value=2,tier=3]
openmodularturrets:turret_base[light_opacity=10,light_value=2,tier=4]
openmodularturrets:turret_base[light_opacity=10,light_value=2,tier=5]
openmodularturrets:turret_base[light_opacity=10,light_value=3,tier=1]
openmodularturrets:turret_base[light_opacity=10,light_value=3,tier=2]
openmodularturrets:turret_base[light_opacity=10,light_value=3,tier=3]
openmodularturrets:turret_base[light_opacity=10,light_value=3,tier=4]
openmodularturrets:turret_base[light_opacity=10,light_value=3,tier=5]
openmodularturrets:turret_base[light_opacity=10,light_value=4,tier=1]
openmodularturrets:turret_base[light_opacity=10,light_value=4,tier=2]
openmodularturrets:turret_base[light_opacity=10,light_value=4,tier=3]
openmodularturrets:turret_base[light_opacity=10,light_value=4,tier=4]
openmodularturrets:turret_base[light_opacity=10,light_value=4,tier=5]
openmodularturrets:turret_base[light_opacity=10,light_value=5,tier=1]
openmodularturrets:turret_base[light_opacity=10,light_value=5,tier=2]
openmodularturrets:turret_base[light_opacity=10,light_value=5,tier=3]
openmodularturrets:turret_base[light_opacity=10,light_value=5,tier=4]
openmodularturrets:turret_base[light_opacity=10,light_value=5,tier=5]
openmodularturrets:turret_base[light_opacity=10,light_value=6,tier=1]
openmodularturrets:turret_base[light_opacity=10,light_value=6,tier=2]
openmodularturrets:turret_base[light_opacity=10,light_value=6,tier=3]
openmodularturrets:turret_base[light_opacity=10,light_value=6,tier=4]
openmodularturrets:turret_base[light_opacity=10,light_value=6,tier=5]
openmodularturrets:turret_base[light_opacity=10,light_value=7,tier=1]
openmodularturrets:turret_base[light_opacity=10,light_value=7,tier=2]
openmodularturrets:turret_base[light_opacity=10,light_value=7,tier=3]
openmodularturrets:turret_base[light_opacity=10,light_value=7,tier=4]
openmodularturrets:turret_base[light_opacity=10,light_value=7,tier=5]
openmodularturrets:turret_base[light_opacity=10,light_value=8,tier=1]
openmodularturrets:turret_base[light_opacity=10,light_value=8,tier=2]
openmodularturrets:turret_base[light_opacity=10,light_value=8,tier=3]
openmodularturrets:turret_base[light_opacity=10,light_value=8,tier=4]
openmodularturrets:turret_base[light_opacity=10,light_value=8,tier=5]
openmodularturrets:turret_base[light_opacity=10,light_value=9,tier=1]
openmodularturrets:turret_base[light_opacity=10,light_value=9,tier=2]
openmodularturrets:turret_base[light_opacity=10,light_value=9,tier=3]
openmodularturrets:turret_base[light_opacity=10,light_value=9,tier=4]
openmodularturrets:turret_base[light_opacity=10,light_value=9,tier=5]
openmodularturrets:turret_base[light_opacity=10,light_value=10,tier=1]
openmodularturrets:turret_base[light_opacity=10,light_value=10,tier=2]
openmodularturrets:turret_base[light_opacity=10,light_value=10,tier=3]
openmodularturrets:turret_base[light_opacity=10,light_value=10,tier=4]
openmodularturrets:turret_base[light_opacity=10,light_value=10,tier=5]
openmodularturrets:turret_base[light_opacity=10,light_value=11,tier=1]
openmodularturrets:turret_base[light_opacity=10,light_value=11,tier=2]
openmodularturrets:turret_base[light_opacity=10,light_value=11,tier=3]
openmodularturrets:turret_base[light_opacity=10,light_value=11,tier=4]
openmodularturrets:turret_base[light_opacity=10,light_value=11,tier=5]
openmodularturrets:turret_base[light_opacity=10,light_value=12,tier=1]
openmodularturrets:turret_base[light_opacity=10,light_value=12,tier=2]
openmodularturrets:turret_base[light_opacity=10,light_value=12,tier=3]
openmodularturrets:turret_base[light_opacity=10,light_value=12,tier=4]
openmodularturrets:turret_base[light_opacity=10,light_value=12,tier=5]
openmodularturrets:turret_base[light_opacity=10,light_value=13,tier=1]
openmodularturrets:turret_base[light_opacity=10,light_value=13,tier=2]
openmodularturrets:turret_base[light_opacity=10,light_value=13,tier=3]
openmodularturrets:turret_base[light_opacity=10,light_value=13,tier=4]
openmodularturrets:turret_base[light_opacity=10,light_value=13,tier=5]
openmodularturrets:turret_base[light_opacity=10,light_value=14,tier=1]
openmodularturrets:turret_base[light_opacity=10,light_value=14,tier=2]
openmodularturrets:turret_base[light_opacity=10,light_value=14,tier=3]
openmodularturrets:turret_base[light_opacity=10,light_value=14,tier=4]
openmodularturrets:turret_base[light_opacity=10,light_value=14,tier=5]
openmodularturrets:turret_base[light_opacity=10,light_value=15,tier=1]
openmodularturrets:turret_base[light_opacity=10,light_value=15,tier=2]
openmodularturrets:turret_base[light_opacity=10,light_value=15,tier=3]
openmodularturrets:turret_base[light_opacity=10,light_value=15,tier=4]
openmodularturrets:turret_base[light_opacity=10,light_value=15,tier=5]
openmodularturrets:turret_base[light_opacity=11,light_value=0,tier=1]
openmodularturrets:turret_base[light_opacity=11,light_value=0,tier=2]
openmodularturrets:turret_base[light_opacity=11,light_value=0,tier=3]
openmodularturrets:turret_base[light_opacity=11,light_value=0,tier=4]
openmodularturrets:turret_base[light_opacity=11,light_value=0,tier=5]
openmodularturrets:turret_base[light_opacity=11,light_value=1,tier=1]
openmodularturrets:turret_base[light_opacity=11,light_value=1,tier=2]
openmodularturrets:turret_base[light_opacity=11,light_value=1,tier=3]
openmodularturrets:turret_base[light_opacity=11,light_value=1,tier=4]
openmodularturrets:turret_base[light_opacity=11,light_value=1,tier=5]
openmodularturrets:turret_base[light_opacity=11,light_value=2,tier=1]
openmodularturrets:turret_base[light_opacity=11,light_value=2,tier=2]
openmodularturrets:turret_base[light_opacity=11,light_value=2,tier=3]
openmodularturrets:turret_base[light_opacity=11,light_value=2,tier=4]
openmodularturrets:turret_base[light_opacity=11,light_value=2,tier=5]
openmodularturrets:turret_base[light_opacity=11,light_value=3,tier=1]
openmodularturrets:turret_base[light_opacity=11,light_value=3,tier=2]
openmodularturrets:turret_base[light_opacity=11,light_value=3,tier=3]
openmodularturrets:turret_base[light_opacity=11,light_value=3,tier=4]
openmodularturrets:turret_base[light_opacity=11,light_value=3,tier=5]
openmodularturrets:turret_base[light_opacity=11,light_value=4,tier=1]
openmodularturrets:turret_base[light_opacity=11,light_value=4,tier=2]
openmodularturrets:turret_base[light_opacity=11,light_value=4,tier=3]
openmodularturrets:turret_base[light_opacity=11,light_value=4,tier=4]
openmodularturrets:turret_base[light_opacity=11,light_value=4,tier=5]
openmodularturrets:turret_base[light_opacity=11,light_value=5,tier=1]
openmodularturrets:turret_base[light_opacity=11,light_value=5,tier=2]
openmodularturrets:turret_base[light_opacity=11,light_value=5,tier=3]
openmodularturrets:turret_base[light_opacity=11,light_value=5,tier=4]
openmodularturrets:turret_base[light_opacity=11,light_value=5,tier=5]
openmodularturrets:turret_base[light_opacity=11,light_value=6,tier=1]
openmodularturrets:turret_base[light_opacity=11,light_value=6,tier=2]
openmodularturrets:turret_base[light_opacity=11,light_value=6,tier=3]
openmodularturrets:turret_base[light_opacity=11,light_value=6,tier=4]
openmodularturrets:turret_base[light_opacity=11,light_value=6,tier=5]
openmodularturrets:turret_base[light_opacity=11,light_value=7,tier=1]
openmodularturrets:turret_base[light_opacity=11,light_value=7,tier=2]
openmodularturrets:turret_base[light_opacity=11,light_value=7,tier=3]
openmodularturrets:turret_base[light_opacity=11,light_value=7,tier=4]
openmodularturrets:turret_base[light_opacity=11,light_value=7,tier=5]
openmodularturrets:turret_base[light_opacity=11,light_value=8,tier=1]
openmodularturrets:turret_base[light_opacity=11,light_value=8,tier=2]
openmodularturrets:turret_base[light_opacity=11,light_value=8,tier=3]
openmodularturrets:turret_base[light_opacity=11,light_value=8,tier=4]
openmodularturrets:turret_base[light_opacity=11,light_value=8,tier=5]
openmodularturrets:turret_base[light_opacity=11,light_value=9,tier=1]
openmodularturrets:turret_base[light_opacity=11,light_value=9,tier=2]
openmodularturrets:turret_base[light_opacity=11,light_value=9,tier=3]
openmodularturrets:turret_base[light_opacity=11,light_value=9,tier=4]
openmodularturrets:turret_base[light_opacity=11,light_value=9,tier=5]
openmodularturrets:turret_base[light_opacity=11,light_value=10,tier=1]
openmodularturrets:turret_base[light_opacity=11,light_value=10,tier=2]
openmodularturrets:turret_base[light_opacity=11,light_value=10,tier=3]
openmodularturrets:turret_base[light_opacity=11,light_value=10,tier=4]
openmodularturrets:turret_base[light_opacity=11,light_value=10,tier=5]
openmodularturrets:turret_base[light_opacity=11,light_value=11,tier=1]
openmodularturrets:turret_base[light_opacity=11,light_value=11,tier=2]
openmodularturrets:turret_base[light_opacity=11,light_value=11,tier=3]
openmodularturrets:turret_base[light_opacity=11,light_value=11,tier=4]
openmodularturrets:turret_base[light_opacity=11,light_value=11,tier=5]
openmodularturrets:turret_base[light_opacity=11,light_value=12,tier=1]
openmodularturrets:turret_base[light_opacity=11,light_value=12,tier=2]
openmodularturrets:turret_base[light_opacity=11,light_value=12,tier=3]
openmodularturrets:turret_base[light_opacity=11,light_value=12,tier=4]
openmodularturrets:turret_base[light_opacity=11,light_value=12,tier=5]
openmodularturrets:turret_base[light_opacity=11,light_value=13,tier=1]
openmodularturrets:turret_base[light_opacity=11,light_value=13,tier=2]
openmodularturrets:turret_base[light_opacity=11,light_value=13,tier=3]
openmodularturrets:turret_base[light_opacity=11,light_value=13,tier=4]
openmodularturrets:turret_base[light_opacity=11,light_value=13,tier=5]
openmodularturrets:turret_base[light_opacity=11,light_value=14,tier=1]
openmodularturrets:turret_base[light_opacity=11,light_value=14,tier=2]
openmodularturrets:turret_base[light_opacity=11,light_value=14,tier=3]
openmodularturrets:turret_base[light_opacity=11,light_value=14,tier=4]
openmodularturrets:turret_base[light_opacity=11,light_value=14,tier=5]
openmodularturrets:turret_base[light_opacity=11,light_value=15,tier=1]
openmodularturrets:turret_base[light_opacity=11,light_value=15,tier=2]
openmodularturrets:turret_base[light_opacity=11,light_value=15,tier=3]
openmodularturrets:turret_base[light_opacity=11,light_value=15,tier=4]
openmodularturrets:turret_base[light_opacity=11,light_value=15,tier=5]
openmodularturrets:turret_base[light_opacity=12,light_value=0,tier=1]
openmodularturrets:turret_base[light_opacity=12,light_value=0,tier=2]
openmodularturrets:turret_base[light_opacity=12,light_value=0,tier=3]
openmodularturrets:turret_base[light_opacity=12,light_value=0,tier=4]
openmodularturrets:turret_base[light_opacity=12,light_value=0,tier=5]
openmodularturrets:turret_base[light_opacity=12,light_value=1,tier=1]
openmodularturrets:turret_base[light_opacity=12,light_value=1,tier=2]
openmodularturrets:turret_base[light_opacity=12,light_value=1,tier=3]
openmodularturrets:turret_base[light_opacity=12,light_value=1,tier=4]
openmodularturrets:turret_base[light_opacity=12,light_value=1,tier=5]
openmodularturrets:turret_base[light_opacity=12,light_value=2,tier=1]
openmodularturrets:turret_base[light_opacity=12,light_value=2,tier=2]
openmodularturrets:turret_base[light_opacity=12,light_value=2,tier=3]
openmodularturrets:turret_base[light_opacity=12,light_value=2,tier=4]
openmodularturrets:turret_base[light_opacity=12,light_value=2,tier=5]
openmodularturrets:turret_base[light_opacity=12,light_value=3,tier=1]
openmodularturrets:turret_base[light_opacity=12,light_value=3,tier=2]
openmodularturrets:turret_base[light_opacity=12,light_value=3,tier=3]
openmodularturrets:turret_base[light_opacity=12,light_value=3,tier=4]
openmodularturrets:turret_base[light_opacity=12,light_value=3,tier=5]
openmodularturrets:turret_base[light_opacity=12,light_value=4,tier=1]
openmodularturrets:turret_base[light_opacity=12,light_value=4,tier=2]
openmodularturrets:turret_base[light_opacity=12,light_value=4,tier=3]
openmodularturrets:turret_base[light_opacity=12,light_value=4,tier=4]
openmodularturrets:turret_base[light_opacity=12,light_value=4,tier=5]
openmodularturrets:turret_base[light_opacity=12,light_value=5,tier=1]
openmodularturrets:turret_base[light_opacity=12,light_value=5,tier=2]
openmodularturrets:turret_base[light_opacity=12,light_value=5,tier=3]
openmodularturrets:turret_base[light_opacity=12,light_value=5,tier=4]
openmodularturrets:turret_base[light_opacity=12,light_value=5,tier=5]
openmodularturrets:turret_base[light_opacity=12,light_value=6,tier=1]
openmodularturrets:turret_base[light_opacity=12,light_value=6,tier=2]
openmodularturrets:turret_base[light_opacity=12,light_value=6,tier=3]
openmodularturrets:turret_base[light_opacity=12,light_value=6,tier=4]
openmodularturrets:turret_base[light_opacity=12,light_value=6,tier=5]
openmodularturrets:turret_base[light_opacity=12,light_value=7,tier=1]
openmodularturrets:turret_base[light_opacity=12,light_value=7,tier=2]
openmodularturrets:turret_base[light_opacity=12,light_value=7,tier=3]
openmodularturrets:turret_base[light_opacity=12,light_value=7,tier=4]
openmodularturrets:turret_base[light_opacity=12,light_value=7,tier=5]
openmodularturrets:turret_base[light_opacity=12,light_value=8,tier=1]
openmodularturrets:turret_base[light_opacity=12,light_value=8,tier=2]
openmodularturrets:turret_base[light_opacity=12,light_value=8,tier=3]
openmodularturrets:turret_base[light_opacity=12,light_value=8,tier=4]
openmodularturrets:turret_base[light_opacity=12,light_value=8,tier=5]
openmodularturrets:turret_base[light_opacity=12,light_value=9,tier=1]
openmodularturrets:turret_base[light_opacity=12,light_value=9,tier=2]
openmodularturrets:turret_base[light_opacity=12,light_value=9,tier=3]
openmodularturrets:turret_base[light_opacity=12,light_value=9,tier=4]
openmodularturrets:turret_base[light_opacity=12,light_value=9,tier=5]
openmodularturrets:turret_base[light_opacity=12,light_value=10,tier=1]
openmodularturrets:turret_base[light_opacity=12,light_value=10,tier=2]
openmodularturrets:turret_base[light_opacity=12,light_value=10,tier=3]
openmodularturrets:turret_base[light_opacity=12,light_value=10,tier=4]
openmodularturrets:turret_base[light_opacity=12,light_value=10,tier=5]
openmodularturrets:turret_base[light_opacity=12,light_value=11,tier=1]
openmodularturrets:turret_base[light_opacity=12,light_value=11,tier=2]
openmodularturrets:turret_base[light_opacity=12,light_value=11,tier=3]
openmodularturrets:turret_base[light_opacity=12,light_value=11,tier=4]
openmodularturrets:turret_base[light_opacity=12,light_value=11,tier=5]
openmodularturrets:turret_base[light_opacity=12,light_value=12,tier=1]
openmodularturrets:turret_base[light_opacity=12,light_value=12,tier=2]
openmodularturrets:turret_base[light_opacity=12,light_value=12,tier=3]
openmodularturrets:turret_base[light_opacity=12,light_value=12,tier=4]
openmodularturrets:turret_base[light_opacity=12,light_value=12,tier=5]
openmodularturrets:turret_base[light_opacity=12,light_value=13,tier=1]
openmodularturrets:turret_base[light_opacity=12,light_value=13,tier=2]
openmodularturrets:turret_base[light_opacity=12,light_value=13,tier=3]
openmodularturrets:turret_base[light_opacity=12,light_value=13,tier=4]
openmodularturrets:turret_base[light_opacity=12,light_value=13,tier=5]
openmodularturrets:turret_base[light_opacity=12,light_value=14,tier=1]
openmodularturrets:turret_base[light_opacity=12,light_value=14,tier=2]
openmodularturrets:turret_base[light_opacity=12,light_value=14,tier=3]
openmodularturrets:turret_base[light_opacity=12,light_value=14,tier=4]
openmodularturrets:turret_base[light_opacity=12,light_value=14,tier=5]
openmodularturrets:turret_base[light_opacity=12,light_value=15,tier=1]
openmodularturrets:turret_base[light_opacity=12,light_value=15,tier=2]
openmodularturrets:turret_base[light_opacity=12,light_value=15,tier=3]
openmodularturrets:turret_base[light_opacity=12,light_value=15,tier=4]
openmodularturrets:turret_base[light_opacity=12,light_value=15,tier=5]
openmodularturrets:turret_base[light_opacity=13,light_value=0,tier=1]
openmodularturrets:turret_base[light_opacity=13,light_value=0,tier=2]
openmodularturrets:turret_base[light_opacity=13,light_value=0,tier=3]
openmodularturrets:turret_base[light_opacity=13,light_value=0,tier=4]
openmodularturrets:turret_base[light_opacity=13,light_value=0,tier=5]
openmodularturrets:turret_base[light_opacity=13,light_value=1,tier=1]
openmodularturrets:turret_base[light_opacity=13,light_value=1,tier=2]
openmodularturrets:turret_base[light_opacity=13,light_value=1,tier=3]
openmodularturrets:turret_base[light_opacity=13,light_value=1,tier=4]
openmodularturrets:turret_base[light_opacity=13,light_value=1,tier=5]
openmodularturrets:turret_base[light_opacity=13,light_value=2,tier=1]
openmodularturrets:turret_base[light_opacity=13,light_value=2,tier=2]
openmodularturrets:turret_base[light_opacity=13,light_value=2,tier=3]
openmodularturrets:turret_base[light_opacity=13,light_value=2,tier=4]
openmodularturrets:turret_base[light_opacity=13,light_value=2,tier=5]
openmodularturrets:turret_base[light_opacity=13,light_value=3,tier=1]
openmodularturrets:turret_base[light_opacity=13,light_value=3,tier=2]
openmodularturrets:turret_base[light_opacity=13,light_value=3,tier=3]
openmodularturrets:turret_base[light_opacity=13,light_value=3,tier=4]
openmodularturrets:turret_base[light_opacity=13,light_value=3,tier=5]
openmodularturrets:turret_base[light_opacity=13,light_value=4,tier=1]
openmodularturrets:turret_base[light_opacity=13,light_value=4,tier=2]
openmodularturrets:turret_base[light_opacity=13,light_value=4,tier=3]
openmodularturrets:turret_base[light_opacity=13,light_value=4,tier=4]
openmodularturrets:turret_base[light_opacity=13,light_value=4,tier=5]
openmodularturrets:turret_base[light_opacity=13,light_value=5,tier=1]
openmodularturrets:turret_base[light_opacity=13,light_value=5,tier=2]
openmodularturrets:turret_base[light_opacity=13,light_value=5,tier=3]
openmodularturrets:turret_base[light_opacity=13,light_value=5,tier=4]
openmodularturrets:turret_base[light_opacity=13,light_value=5,tier=5]
openmodularturrets:turret_base[light_opacity=13,light_value=6,tier=1]
openmodularturrets:turret_base[light_opacity=13,light_value=6,tier=2]
openmodularturrets:turret_base[light_opacity=13,light_value=6,tier=3]
openmodularturrets:turret_base[light_opacity=13,light_value=6,tier=4]
openmodularturrets:turret_base[light_opacity=13,light_value=6,tier=5]
openmodularturrets:turret_base[light_opacity=13,light_value=7,tier=1]
openmodularturrets:turret_base[light_opacity=13,light_value=7,tier=2]
openmodularturrets:turret_base[light_opacity=13,light_value=7,tier=3]
openmodularturrets:turret_base[light_opacity=13,light_value=7,tier=4]
openmodularturrets:turret_base[light_opacity=13,light_value=7,tier=5]
openmodularturrets:turret_base[light_opacity=13,light_value=8,tier=1]
openmodularturrets:turret_base[light_opacity=13,light_value=8,tier=2]
openmodularturrets:turret_base[light_opacity=13,light_value=8,tier=3]
openmodularturrets:turret_base[light_opacity=13,light_value=8,tier=4]
openmodularturrets:turret_base[light_opacity=13,light_value=8,tier=5]
openmodularturrets:turret_base[light_opacity=13,light_value=9,tier=1]
openmodularturrets:turret_base[light_opacity=13,light_value=9,tier=2]
openmodularturrets:turret_base[light_opacity=13,light_value=9,tier=3]
openmodularturrets:turret_base[light_opacity=13,light_value=9,tier=4]
openmodularturrets:turret_base[light_opacity=13,light_value=9,tier=5]
openmodularturrets:turret_base[light_opacity=13,light_value=10,tier=1]
openmodularturrets:turret_base[light_opacity=13,light_value=10,tier=2]
openmodularturrets:turret_base[light_opacity=13,light_value=10,tier=3]
openmodularturrets:turret_base[light_opacity=13,light_value=10,tier=4]
openmodularturrets:turret_base[light_opacity=13,light_value=10,tier=5]
openmodularturrets:turret_base[light_opacity=13,light_value=11,tier=1]
openmodularturrets:turret_base[light_opacity=13,light_value=11,tier=2]
openmodularturrets:turret_base[light_opacity=13,light_value=11,tier=3]
openmodularturrets:turret_base[light_opacity=13,light_value=11,tier=4]
openmodularturrets:turret_base[light_opacity=13,light_value=11,tier=5]
openmodularturrets:turret_base[light_opacity=13,light_value=12,tier=1]
openmodularturrets:turret_base[light_opacity=13,light_value=12,tier=2]
openmodularturrets:turret_base[light_opacity=13,light_value=12,tier=3]
openmodularturrets:turret_base[light_opacity=13,light_value=12,tier=4]
openmodularturrets:turret_base[light_opacity=13,light_value=12,tier=5]
openmodularturrets:turret_base[light_opacity=13,light_value=13,tier=1]
openmodularturrets:turret_base[light_opacity=13,light_value=13,tier=2]
openmodularturrets:turret_base[light_opacity=13,light_value=13,tier=3]
openmodularturrets:turret_base[light_opacity=13,light_value=13,tier=4]
openmodularturrets:turret_base[light_opacity=13,light_value=13,tier=5]
openmodularturrets:turret_base[light_opacity=13,light_value=14,tier=1]
openmodularturrets:turret_base[light_opacity=13,light_value=14,tier=2]
openmodularturrets:turret_base[light_opacity=13,light_value=14,tier=3]
openmodularturrets:turret_base[light_opacity=13,light_value=14,tier=4]
openmodularturrets:turret_base[light_opacity=13,light_value=14,tier=5]
openmodularturrets:turret_base[light_opacity=13,light_value=15,tier=1]
openmodularturrets:turret_base[light_opacity=13,light_value=15,tier=2]
openmodularturrets:turret_base[light_opacity=13,light_value=15,tier=3]
openmodularturrets:turret_base[light_opacity=13,light_value=15,tier=4]
openmodularturrets:turret_base[light_opacity=13,light_value=15,tier=5]
openmodularturrets:turret_base[light_opacity=14,light_value=0,tier=1]
openmodularturrets:turret_base[light_opacity=14,light_value=0,tier=2]
openmodularturrets:turret_base[light_opacity=14,light_value=0,tier=3]
openmodularturrets:turret_base[light_opacity=14,light_value=0,tier=4]
openmodularturrets:turret_base[light_opacity=14,light_value=0,tier=5]
openmodularturrets:turret_base[light_opacity=14,light_value=1,tier=1]
openmodularturrets:turret_base[light_opacity=14,light_value=1,tier=2]
openmodularturrets:turret_base[light_opacity=14,light_value=1,tier=3]
openmodularturrets:turret_base[light_opacity=14,light_value=1,tier=4]
openmodularturrets:turret_base[light_opacity=14,light_value=1,tier=5]
openmodularturrets:turret_base[light_opacity=14,light_value=2,tier=1]
openmodularturrets:turret_base[light_opacity=14,light_value=2,tier=2]
openmodularturrets:turret_base[light_opacity=14,light_value=2,tier=3]
openmodularturrets:turret_base[light_opacity=14,light_value=2,tier=4]
openmodularturrets:turret_base[light_opacity=14,light_value=2,tier=5]
openmodularturrets:turret_base[light_opacity=14,light_value=3,tier=1]
openmodularturrets:turret_base[light_opacity=14,light_value=3,tier=2]
openmodularturrets:turret_base[light_opacity=14,light_value=3,tier=3]
openmodularturrets:turret_base[light_opacity=14,light_value=3,tier=4]
openmodularturrets:turret_base[light_opacity=14,light_value=3,tier=5]
openmodularturrets:turret_base[light_opacity=14,light_value=4,tier=1]
openmodularturrets:turret_base[light_opacity=14,light_value=4,tier=2]
openmodularturrets:turret_base[light_opacity=14,light_value=4,tier=3]
openmodularturrets:turret_base[light_opacity=14,light_value=4,tier=4]
openmodularturrets:turret_base[light_opacity=14,light_value=4,tier=5]
openmodularturrets:turret_base[light_opacity=14,light_value=5,tier=1]
openmodularturrets:turret_base[light_opacity=14,light_value=5,tier=2]
openmodularturrets:turret_base[light_opacity=14,light_value=5,tier=3]
openmodularturrets:turret_base[light_opacity=14,light_value=5,tier=4]
openmodularturrets:turret_base[light_opacity=14,light_value=5,tier=5]
openmodularturrets:turret_base[light_opacity=14,light_value=6,tier=1]
openmodularturrets:turret_base[light_opacity=14,light_value=6,tier=2]
openmodularturrets:turret_base[light_opacity=14,light_value=6,tier=3]
openmodularturrets:turret_base[light_opacity=14,light_value=6,tier=4]
openmodularturrets:turret_base[light_opacity=14,light_value=6,tier=5]
openmodularturrets:turret_base[light_opacity=14,light_value=7,tier=1]
openmodularturrets:turret_base[light_opacity=14,light_value=7,tier=2]
openmodularturrets:turret_base[light_opacity=14,light_value=7,tier=3]
openmodularturrets:turret_base[light_opacity=14,light_value=7,tier=4]
openmodularturrets:turret_base[light_opacity=14,light_value=7,tier=5]
openmodularturrets:turret_base[light_opacity=14,light_value=8,tier=1]
openmodularturrets:turret_base[light_opacity=14,light_value=8,tier=2]
openmodularturrets:turret_base[light_opacity=14,light_value=8,tier=3]
openmodularturrets:turret_base[light_opacity=14,light_value=8,tier=4]
openmodularturrets:turret_base[light_opacity=14,light_value=8,tier=5]
openmodularturrets:turret_base[light_opacity=14,light_value=9,tier=1]
openmodularturrets:turret_base[light_opacity=14,light_value=9,tier=2]
openmodularturrets:turret_base[light_opacity=14,light_value=9,tier=3]
openmodularturrets:turret_base[light_opacity=14,light_value=9,tier=4]
openmodularturrets:turret_base[light_opacity=14,light_value=9,tier=5]
openmodularturrets:turret_base[light_opacity=14,light_value=10,tier=1]
openmodularturrets:turret_base[light_opacity=14,light_value=10,tier=2]
openmodularturrets:turret_base[light_opacity=14,light_value=10,tier=3]
openmodularturrets:turret_base[light_opacity=14,light_value=10,tier=4]
openmodularturrets:turret_base[light_opacity=14,light_value=10,tier=5]
openmodularturrets:turret_base[light_opacity=14,light_value=11,tier=1]
openmodularturrets:turret_base[light_opacity=14,light_value=11,tier=2]
openmodularturrets:turret_base[light_opacity=14,light_value=11,tier=3]
openmodularturrets:turret_base[light_opacity=14,light_value=11,tier=4]
openmodularturrets:turret_base[light_opacity=14,light_value=11,tier=5]
openmodularturrets:turret_base[light_opacity=14,light_value=12,tier=1]
openmodularturrets:turret_base[light_opacity=14,light_value=12,tier=2]
openmodularturrets:turret_base[light_opacity=14,light_value=12,tier=3]
openmodularturrets:turret_base[light_opacity=14,light_value=12,tier=4]
openmodularturrets:turret_base[light_opacity=14,light_value=12,tier=5]
openmodularturrets:turret_base[light_opacity=14,light_value=13,tier=1]
openmodularturrets:turret_base[light_opacity=14,light_value=13,tier=2]
openmodularturrets:turret_base[light_opacity=14,light_value=13,tier=3]
openmodularturrets:turret_base[light_opacity=14,light_value=13,tier=4]
openmodularturrets:turret_base[light_opacity=14,light_value=13,tier=5]
openmodularturrets:turret_base[light_opacity=14,light_value=14,tier=1]
openmodularturrets:turret_base[light_opacity=14,light_value=14,tier=2]
openmodularturrets:turret_base[light_opacity=14,light_value=14,tier=3]
openmodularturrets:turret_base[light_opacity=14,light_value=14,tier=4]
openmodularturrets:turret_base[light_opacity=14,light_value=14,tier=5]
openmodularturrets:turret_base[light_opacity=14,light_value=15,tier=1]
openmodularturrets:turret_base[light_opacity=14,light_value=15,tier=2]
openmodularturrets:turret_base[light_opacity=14,light_value=15,tier=3]
openmodularturrets:turret_base[light_opacity=14,light_value=15,tier=4]
openmodularturrets:turret_base[light_opacity=14,light_value=15,tier=5]
openmodularturrets:turret_base[light_opacity=15,light_value=0,tier=1]
openmodularturrets:turret_base[light_opacity=15,light_value=0,tier=2]
openmodularturrets:turret_base[light_opacity=15,light_value=0,tier=3]
openmodularturrets:turret_base[light_opacity=15,light_value=0,tier=4]
openmodularturrets:turret_base[light_opacity=15,light_value=0,tier=5]
openmodularturrets:turret_base[light_opacity=15,light_value=1,tier=1]
openmodularturrets:turret_base[light_opacity=15,light_value=1,tier=2]
openmodularturrets:turret_base[light_opacity=15,light_value=1,tier=3]
openmodularturrets:turret_base[light_opacity=15,light_value=1,tier=4]
openmodularturrets:turret_base[light_opacity=15,light_value=1,tier=5]
openmodularturrets:turret_base[light_opacity=15,light_value=2,tier=1]
openmodularturrets:turret_base[light_opacity=15,light_value=2,tier=2]
openmodularturrets:turret_base[light_opacity=15,light_value=2,tier=3]
openmodularturrets:turret_base[light_opacity=15,light_value=2,tier=4]
openmodularturrets:turret_base[light_opacity=15,light_value=2,tier=5]
openmodularturrets:turret_base[light_opacity=15,light_value=3,tier=1]
openmodularturrets:turret_base[light_opacity=15,light_value=3,tier=2]
openmodularturrets:turret_base[light_opacity=15,light_value=3,tier=3]
openmodularturrets:turret_base[light_opacity=15,light_value=3,tier=4]
openmodularturrets:turret_base[light_opacity=15,light_value=3,tier=5]
openmodularturrets:turret_base[light_opacity=15,light_value=4,tier=1]
openmodularturrets:turret_base[light_opacity=15,light_value=4,tier=2]
openmodularturrets:turret_base[light_opacity=15,light_value=4,tier=3]
openmodularturrets:turret_base[light_opacity=15,light_value=4,tier=4]
openmodularturrets:turret_base[light_opacity=15,light_value=4,tier=5]
openmodularturrets:turret_base[light_opacity=15,light_value=5,tier=1]
openmodularturrets:turret_base[light_opacity=15,light_value=5,tier=2]
openmodularturrets:turret_base[light_opacity=15,light_value=5,tier=3]
openmodularturrets:turret_base[light_opacity=15,light_value=5,tier=4]
openmodularturrets:turret_base[light_opacity=15,light_value=5,tier=5]
openmodularturrets:turret_base[light_opacity=15,light_value=6,tier=1]
openmodularturrets:turret_base[light_opacity=15,light_value=6,tier=2]
openmodularturrets:turret_base[light_opacity=15,light_value=6,tier=3]
openmodularturrets:turret_base[light_opacity=15,light_value=6,tier=4]
openmodularturrets:turret_base[light_opacity=15,light_value=6,tier=5]
openmodularturrets:turret_base[light_opacity=15,light_value=7,tier=1]
openmodularturrets:turret_base[light_opacity=15,light_value=7,tier=2]
openmodularturrets:turret_base[light_opacity=15,light_value=7,tier=3]
openmodularturrets:turret_base[light_opacity=15,light_value=7,tier=4]
openmodularturrets:turret_base[light_opacity=15,light_value=7,tier=5]
openmodularturrets:turret_base[light_opacity=15,light_value=8,tier=1]
openmodularturrets:turret_base[light_opacity=15,light_value=8,tier=2]
openmodularturrets:turret_base[light_opacity=15,light_value=8,tier=3]
openmodularturrets:turret_base[light_opacity=15,light_value=8,tier=4]
openmodularturrets:turret_base[light_opacity=15,light_value=8,tier=5]
openmodularturrets:turret_base[light_opacity=15,light_value=9,tier=1]
openmodularturrets:turret_base[light_opacity=15,light_value=9,tier=2]
openmodularturrets:turret_base[light_opacity=15,light_value=9,tier=3]
openmodularturrets:turret_base[light_opacity=15,light_value=9,tier=4]
openmodularturrets:turret_base[light_opacity=15,light_value=9,tier=5]
openmodularturrets:turret_base[light_opacity=15,light_value=10,tier=1]
openmodularturrets:turret_base[light_opacity=15,light_value=10,tier=2]
openmodularturrets:turret_base[light_opacity=15,light_value=10,tier=3]
openmodularturrets:turret_base[light_opacity=15,light_value=10,tier=4]
openmodularturrets:turret_base[light_opacity=15,light_value=10,tier=5]
openmodularturrets:turret_base[light_opacity=15,light_value=11,tier=1]
openmodularturrets:turret_base[light_opacity=15,light_value=11,tier=2]
openmodularturrets:turret_base[light_opacity=15,light_value=11,tier=3]
openmodularturrets:turret_base[light_opacity=15,light_value=11,tier=4]
openmodularturrets:turret_base[light_opacity=15,light_value=11,tier=5]
openmodularturrets:turret_base[light_opacity=15,light_value=12,tier=1]
openmodularturrets:turret_base[light_opacity=15,light_value=12,tier=2]
openmodularturrets:turret_base[light_opacity=15,light_value=12,tier=3]
openmodularturrets:turret_base[light_opacity=15,light_value=12,tier=4]
openmodularturrets:turret_base[light_opacity=15,light_value=12,tier=5]
openmodularturrets:turret_base[light_opacity=15,light_value=13,tier=1]
openmodularturrets:turret_base[light_opacity=15,light_value=13,tier=2]
openmodularturrets:turret_base[light_opacity=15,light_value=13,tier=3]
openmodularturrets:turret_base[light_opacity=15,light_value=13,tier=4]
openmodularturrets:turret_base[light_opacity=15,light_value=13,tier=5]
openmodularturrets:turret_base[light_opacity=15,light_value=14,tier=1]
openmodularturrets:turret_base[light_opacity=15,light_value=14,tier=2]
openmodularturrets:turret_base[light_opacity=15,light_value=14,tier=3]
openmodularturrets:turret_base[light_opacity=15,light_value=14,tier=4]
openmodularturrets:turret_base[light_opacity=15,light_value=14,tier=5]
openmodularturrets:turret_base[light_opacity=15,light_value=15,tier=1]
openmodularturrets:turret_base[light_opacity=15,light_value=15,tier=2]
openmodularturrets:turret_base[light_opacity=15,light_value=15,tier=3]
openmodularturrets:turret_base[light_opacity=15,light_value=15,tier=4]
openmodularturrets:turret_base[light_opacity=15,light_value=15,tier=5]
openmodularturrets:expander[facing=down,meta=0]
openmodularturrets:expander[facing=down,meta=1]
openmodularturrets:expander[facing=down,meta=2]
openmodularturrets:expander[facing=down,meta=3]
openmodularturrets:expander[facing=down,meta=4]
openmodularturrets:expander[facing=down,meta=5]
openmodularturrets:expander[facing=down,meta=6]
openmodularturrets:expander[facing=down,meta=7]
openmodularturrets:expander[facing=down,meta=8]
openmodularturrets:expander[facing=down,meta=9]
openmodularturrets:expander[facing=up,meta=0]
openmodularturrets:expander[facing=up,meta=1]
openmodularturrets:expander[facing=up,meta=2]
openmodularturrets:expander[facing=up,meta=3]
openmodularturrets:expander[facing=up,meta=4]
openmodularturrets:expander[facing=up,meta=5]
openmodularturrets:expander[facing=up,meta=6]
openmodularturrets:expander[facing=up,meta=7]
openmodularturrets:expander[facing=up,meta=8]
openmodularturrets:expander[facing=up,meta=9]
openmodularturrets:expander[facing=north,meta=0]
openmodularturrets:expander[facing=north,meta=1]
openmodularturrets:expander[facing=north,meta=2]
openmodularturrets:expander[facing=north,meta=3]
openmodularturrets:expander[facing=north,meta=4]
openmodularturrets:expander[facing=north,meta=5]
openmodularturrets:expander[facing=north,meta=6]
openmodularturrets:expander[facing=north,meta=7]
openmodularturrets:expander[facing=north,meta=8]
openmodularturrets:expander[facing=north,meta=9]
openmodularturrets:expander[facing=south,meta=0]
openmodularturrets:expander[facing=south,meta=1]
openmodularturrets:expander[facing=south,meta=2]
openmodularturrets:expander[facing=south,meta=3]
openmodularturrets:expander[facing=south,meta=4]
openmodularturrets:expander[facing=south,meta=5]
openmodularturrets:expander[facing=south,meta=6]
openmodularturrets:expander[facing=south,meta=7]
openmodularturrets:expander[facing=south,meta=8]
openmodularturrets:expander[facing=south,meta=9]
openmodularturrets:expander[facing=west,meta=0]
openmodularturrets:expander[facing=west,meta=1]
openmodularturrets:expander[facing=west,meta=2]
openmodularturrets:expander[facing=west,meta=3]
openmodularturrets:expander[facing=west,meta=4]
openmodularturrets:expander[facing=west,meta=5]
openmodularturrets:expander[facing=west,meta=6]
openmodularturrets:expander[facing=west,meta=7]
openmodularturrets:expander[facing=west,meta=8]
openmodularturrets:expander[facing=west,meta=9]
openmodularturrets:expander[facing=east,meta=0]
openmodularturrets:expander[facing=east,meta=1]
openmodularturrets:expander[facing=east,meta=2]
openmodularturrets:expander[facing=east,meta=3]
openmodularturrets:expander[facing=east,meta=4]
openmodularturrets:expander[facing=east,meta=5]
openmodularturrets:expander[facing=east,meta=6]
openmodularturrets:expander[facing=east,meta=7]
openmodularturrets:expander[facing=east,meta=8]
openmodularturrets:expander[facing=east,meta=9]
openmodularturrets:base_addon[facing=down,meta=0]
openmodularturrets:base_addon[facing=down,meta=1]
openmodularturrets:base_addon[facing=up,meta=0]
openmodularturrets:base_addon[facing=up,meta=1]
openmodularturrets:base_addon[facing=north,meta=0]
openmodularturrets:base_addon[facing=north,meta=1]
openmodularturrets:base_addon[facing=south,meta=0]
openmodularturrets:base_addon[facing=south,meta=1]
openmodularturrets:base_addon[facing=west,meta=0]
openmodularturrets:base_addon[facing=west,meta=1]
openmodularturrets:base_addon[facing=east,meta=0]
openmodularturrets:base_addon[facing=east,meta=1]
openmodularturrets:disposable_item_turret[concealed=true]
openmodularturrets:disposable_item_turret[concealed=false]
openmodularturrets:potato_cannon_turret[concealed=true]
openmodularturrets:potato_cannon_turret[concealed=false]
openmodularturrets:machine_gun_turret[concealed=true]
openmodularturrets:machine_gun_turret[concealed=false]
openmodularturrets:incendiary_turret[concealed=true]
openmodularturrets:incendiary_turret[concealed=false]
openmodularturrets:grenade_turret[concealed=true]
openmodularturrets:grenade_turret[concealed=false]
openmodularturrets:relativistic_turret[concealed=true]
openmodularturrets:relativistic_turret[concealed=false]
openmodularturrets:rocket_turret[concealed=true]
openmodularturrets:rocket_turret[concealed=false]
openmodularturrets:teleporter_turret[concealed=true]
openmodularturrets:teleporter_turret[concealed=false]
openmodularturrets:laser_turret[concealed=true]
openmodularturrets:laser_turret[concealed=false]
openmodularturrets:rail_gun_turret[concealed=true]
openmodularturrets:rail_gun_turret[concealed=false]
openmodularturrets:lever_block[rotation=0]
openmodularturrets:lever_block[rotation=1]
openmodularturrets:lever_block[rotation=2]
openmodularturrets:lever_block[rotation=3]
openmodularturrets:lever_block[rotation=4]
beneath:teleporterbeneath
rf-capability-adapter:aecapabilityadapter
enderio:block_fluid_glowstone[level=0]
enderio:block_fluid_glowstone[level=1]
enderio:block_fluid_glowstone[level=2]
enderio:block_fluid_glowstone[level=3]
enderio:block_fluid_glowstone[level=4]
enderio:block_fluid_glowstone[level=5]
enderio:block_fluid_glowstone[level=6]
enderio:block_fluid_glowstone[level=7]
enderio:block_fluid_glowstone[level=8]
enderio:block_fluid_glowstone[level=9]
enderio:block_fluid_glowstone[level=10]
enderio:block_fluid_glowstone[level=11]
enderio:block_fluid_glowstone[level=12]
enderio:block_fluid_glowstone[level=13]
enderio:block_fluid_glowstone[level=14]
enderio:block_fluid_glowstone[level=15]
enderio:block_fluid_redstone[level=0]
enderio:block_fluid_redstone[level=1]
enderio:block_fluid_redstone[level=2]
enderio:block_fluid_redstone[level=3]
enderio:block_fluid_redstone[level=4]
enderio:block_fluid_redstone[level=5]
enderio:block_fluid_redstone[level=6]
enderio:block_fluid_redstone[level=7]
enderio:block_fluid_redstone[level=8]
enderio:block_fluid_redstone[level=9]
enderio:block_fluid_redstone[level=10]
enderio:block_fluid_redstone[level=11]
enderio:block_fluid_redstone[level=12]
enderio:block_fluid_redstone[level=13]
enderio:block_fluid_redstone[level=14]
enderio:block_fluid_redstone[level=15]
enderio:block_fluid_ender[level=0]
enderio:block_fluid_ender[level=1]
enderio:block_fluid_ender[level=2]
enderio:block_fluid_ender[level=3]
enderio:block_fluid_ender[level=4]
enderio:block_fluid_ender[level=5]
enderio:block_fluid_ender[level=6]
enderio:block_fluid_ender[level=7]
enderio:block_fluid_ender[level=8]
enderio:block_fluid_ender[level=9]
enderio:block_fluid_ender[level=10]
enderio:block_fluid_ender[level=11]
enderio:block_fluid_ender[level=12]
enderio:block_fluid_ender[level=13]
enderio:block_fluid_ender[level=14]
enderio:block_fluid_ender[level=15]
enderio:block_fluid_electrical_steel[level=0]
enderio:block_fluid_electrical_steel[level=1]
enderio:block_fluid_electrical_steel[level=2]
enderio:block_fluid_electrical_steel[level=3]
enderio:block_fluid_electrical_steel[level=4]
enderio:block_fluid_electrical_steel[level=5]
enderio:block_fluid_electrical_steel[level=6]
enderio:block_fluid_electrical_steel[level=7]
enderio:block_fluid_electrical_steel[level=8]
enderio:block_fluid_electrical_steel[level=9]
enderio:block_fluid_electrical_steel[level=10]
enderio:block_fluid_electrical_steel[level=11]
enderio:block_fluid_electrical_steel[level=12]
enderio:block_fluid_electrical_steel[level=13]
enderio:block_fluid_electrical_steel[level=14]
enderio:block_fluid_electrical_steel[level=15]
enderio:block_fluid_energetic_alloy[level=0]
enderio:block_fluid_energetic_alloy[level=1]
enderio:block_fluid_energetic_alloy[level=2]
enderio:block_fluid_energetic_alloy[level=3]
enderio:block_fluid_energetic_alloy[level=4]
enderio:block_fluid_energetic_alloy[level=5]
enderio:block_fluid_energetic_alloy[level=6]
enderio:block_fluid_energetic_alloy[level=7]
enderio:block_fluid_energetic_alloy[level=8]
enderio:block_fluid_energetic_alloy[level=9]
enderio:block_fluid_energetic_alloy[level=10]
enderio:block_fluid_energetic_alloy[level=11]
enderio:block_fluid_energetic_alloy[level=12]
enderio:block_fluid_energetic_alloy[level=13]
enderio:block_fluid_energetic_alloy[level=14]
enderio:block_fluid_energetic_alloy[level=15]
enderio:block_fluid_vibrant_alloy[level=0]
enderio:block_fluid_vibrant_alloy[level=1]
enderio:block_fluid_vibrant_alloy[level=2]
enderio:block_fluid_vibrant_alloy[level=3]
enderio:block_fluid_vibrant_alloy[level=4]
enderio:block_fluid_vibrant_alloy[level=5]
enderio:block_fluid_vibrant_alloy[level=6]
enderio:block_fluid_vibrant_alloy[level=7]
enderio:block_fluid_vibrant_alloy[level=8]
enderio:block_fluid_vibrant_alloy[level=9]
enderio:block_fluid_vibrant_alloy[level=10]
enderio:block_fluid_vibrant_alloy[level=11]
enderio:block_fluid_vibrant_alloy[level=12]
enderio:block_fluid_vibrant_alloy[level=13]
enderio:block_fluid_vibrant_alloy[level=14]
enderio:block_fluid_vibrant_alloy[level=15]
enderio:block_fluid_redstone_alloy[level=0]
enderio:block_fluid_redstone_alloy[level=1]
enderio:block_fluid_redstone_alloy[level=2]
enderio:block_fluid_redstone_alloy[level=3]
enderio:block_fluid_redstone_alloy[level=4]
enderio:block_fluid_redstone_alloy[level=5]
enderio:block_fluid_redstone_alloy[level=6]
enderio:block_fluid_redstone_alloy[level=7]
enderio:block_fluid_redstone_alloy[level=8]
enderio:block_fluid_redstone_alloy[level=9]
enderio:block_fluid_redstone_alloy[level=10]
enderio:block_fluid_redstone_alloy[level=11]
enderio:block_fluid_redstone_alloy[level=12]
enderio:block_fluid_redstone_alloy[level=13]
enderio:block_fluid_redstone_alloy[level=14]
enderio:block_fluid_redstone_alloy[level=15]
enderio:block_fluid_conductive_iron[level=0]
enderio:block_fluid_conductive_iron[level=1]
enderio:block_fluid_conductive_iron[level=2]
enderio:block_fluid_conductive_iron[level=3]
enderio:block_fluid_conductive_iron[level=4]
enderio:block_fluid_conductive_iron[level=5]
enderio:block_fluid_conductive_iron[level=6]
enderio:block_fluid_conductive_iron[level=7]
enderio:block_fluid_conductive_iron[level=8]
enderio:block_fluid_conductive_iron[level=9]
enderio:block_fluid_conductive_iron[level=10]
enderio:block_fluid_conductive_iron[level=11]
enderio:block_fluid_conductive_iron[level=12]
enderio:block_fluid_conductive_iron[level=13]
enderio:block_fluid_conductive_iron[level=14]
enderio:block_fluid_conductive_iron[level=15]
enderio:block_fluid_pulsating_iron[level=0]
enderio:block_fluid_pulsating_iron[level=1]
enderio:block_fluid_pulsating_iron[level=2]
enderio:block_fluid_pulsating_iron[level=3]
enderio:block_fluid_pulsating_iron[level=4]
enderio:block_fluid_pulsating_iron[level=5]
enderio:block_fluid_pulsating_iron[level=6]
enderio:block_fluid_pulsating_iron[level=7]
enderio:block_fluid_pulsating_iron[level=8]
enderio:block_fluid_pulsating_iron[level=9]
enderio:block_fluid_pulsating_iron[level=10]
enderio:block_fluid_pulsating_iron[level=11]
enderio:block_fluid_pulsating_iron[level=12]
enderio:block_fluid_pulsating_iron[level=13]
enderio:block_fluid_pulsating_iron[level=14]
enderio:block_fluid_pulsating_iron[level=15]
enderio:block_fluid_dark_steel[level=0]
enderio:block_fluid_dark_steel[level=1]
enderio:block_fluid_dark_steel[level=2]
enderio:block_fluid_dark_steel[level=3]
enderio:block_fluid_dark_steel[level=4]
enderio:block_fluid_dark_steel[level=5]
enderio:block_fluid_dark_steel[level=6]
enderio:block_fluid_dark_steel[level=7]
enderio:block_fluid_dark_steel[level=8]
enderio:block_fluid_dark_steel[level=9]
enderio:block_fluid_dark_steel[level=10]
enderio:block_fluid_dark_steel[level=11]
enderio:block_fluid_dark_steel[level=12]
enderio:block_fluid_dark_steel[level=13]
enderio:block_fluid_dark_steel[level=14]
enderio:block_fluid_dark_steel[level=15]
enderio:block_fluid_soularium[level=0]
enderio:block_fluid_soularium[level=1]
enderio:block_fluid_soularium[level=2]
enderio:block_fluid_soularium[level=3]
enderio:block_fluid_soularium[level=4]
enderio:block_fluid_soularium[level=5]
enderio:block_fluid_soularium[level=6]
enderio:block_fluid_soularium[level=7]
enderio:block_fluid_soularium[level=8]
enderio:block_fluid_soularium[level=9]
enderio:block_fluid_soularium[level=10]
enderio:block_fluid_soularium[level=11]
enderio:block_fluid_soularium[level=12]
enderio:block_fluid_soularium[level=13]
enderio:block_fluid_soularium[level=14]
enderio:block_fluid_soularium[level=15]
enderio:block_fluid_end_steel[level=0]
enderio:block_fluid_end_steel[level=1]
enderio:block_fluid_end_steel[level=2]
enderio:block_fluid_end_steel[level=3]
enderio:block_fluid_end_steel[level=4]
enderio:block_fluid_end_steel[level=5]
enderio:block_fluid_end_steel[level=6]
enderio:block_fluid_end_steel[level=7]
enderio:block_fluid_end_steel[level=8]
enderio:block_fluid_end_steel[level=9]
enderio:block_fluid_end_steel[level=10]
enderio:block_fluid_end_steel[level=11]
enderio:block_fluid_end_steel[level=12]
enderio:block_fluid_end_steel[level=13]
enderio:block_fluid_end_steel[level=14]
enderio:block_fluid_end_steel[level=15]
enderio:block_fluid_construction_alloy[level=0]
enderio:block_fluid_construction_alloy[level=1]
enderio:block_fluid_construction_alloy[level=2]
enderio:block_fluid_construction_alloy[level=3]
enderio:block_fluid_construction_alloy[level=4]
enderio:block_fluid_construction_alloy[level=5]
enderio:block_fluid_construction_alloy[level=6]
enderio:block_fluid_construction_alloy[level=7]
enderio:block_fluid_construction_alloy[level=8]
enderio:block_fluid_construction_alloy[level=9]
enderio:block_fluid_construction_alloy[level=10]
enderio:block_fluid_construction_alloy[level=11]
enderio:block_fluid_construction_alloy[level=12]
enderio:block_fluid_construction_alloy[level=13]
enderio:block_fluid_construction_alloy[level=14]
enderio:block_fluid_construction_alloy[level=15]
enderio:block_fluid_crude_steel[level=0]
enderio:block_fluid_crude_steel[level=1]
enderio:block_fluid_crude_steel[level=2]
enderio:block_fluid_crude_steel[level=3]
enderio:block_fluid_crude_steel[level=4]
enderio:block_fluid_crude_steel[level=5]
enderio:block_fluid_crude_steel[level=6]
enderio:block_fluid_crude_steel[level=7]
enderio:block_fluid_crude_steel[level=8]
enderio:block_fluid_crude_steel[level=9]
enderio:block_fluid_crude_steel[level=10]
enderio:block_fluid_crude_steel[level=11]
enderio:block_fluid_crude_steel[level=12]
enderio:block_fluid_crude_steel[level=13]
enderio:block_fluid_crude_steel[level=14]
enderio:block_fluid_crude_steel[level=15]
enderio:block_fluid_crystalline_alloy[level=0]
enderio:block_fluid_crystalline_alloy[level=1]
enderio:block_fluid_crystalline_alloy[level=2]
enderio:block_fluid_crystalline_alloy[level=3]
enderio:block_fluid_crystalline_alloy[level=4]
enderio:block_fluid_crystalline_alloy[level=5]
enderio:block_fluid_crystalline_alloy[level=6]
enderio:block_fluid_crystalline_alloy[level=7]
enderio:block_fluid_crystalline_alloy[level=8]
enderio:block_fluid_crystalline_alloy[level=9]
enderio:block_fluid_crystalline_alloy[level=10]
enderio:block_fluid_crystalline_alloy[level=11]
enderio:block_fluid_crystalline_alloy[level=12]
enderio:block_fluid_crystalline_alloy[level=13]
enderio:block_fluid_crystalline_alloy[level=14]
enderio:block_fluid_crystalline_alloy[level=15]
enderio:block_fluid_melodic_alloy[level=0]
enderio:block_fluid_melodic_alloy[level=1]
enderio:block_fluid_melodic_alloy[level=2]
enderio:block_fluid_melodic_alloy[level=3]
enderio:block_fluid_melodic_alloy[level=4]
enderio:block_fluid_melodic_alloy[level=5]
enderio:block_fluid_melodic_alloy[level=6]
enderio:block_fluid_melodic_alloy[level=7]
enderio:block_fluid_melodic_alloy[level=8]
enderio:block_fluid_melodic_alloy[level=9]
enderio:block_fluid_melodic_alloy[level=10]
enderio:block_fluid_melodic_alloy[level=11]
enderio:block_fluid_melodic_alloy[level=12]
enderio:block_fluid_melodic_alloy[level=13]
enderio:block_fluid_melodic_alloy[level=14]
enderio:block_fluid_melodic_alloy[level=15]
enderio:block_fluid_stellar_alloy[level=0]
enderio:block_fluid_stellar_alloy[level=1]
enderio:block_fluid_stellar_alloy[level=2]
enderio:block_fluid_stellar_alloy[level=3]
enderio:block_fluid_stellar_alloy[level=4]
enderio:block_fluid_stellar_alloy[level=5]
enderio:block_fluid_stellar_alloy[level=6]
enderio:block_fluid_stellar_alloy[level=7]
enderio:block_fluid_stellar_alloy[level=8]
enderio:block_fluid_stellar_alloy[level=9]
enderio:block_fluid_stellar_alloy[level=10]
enderio:block_fluid_stellar_alloy[level=11]
enderio:block_fluid_stellar_alloy[level=12]
enderio:block_fluid_stellar_alloy[level=13]
enderio:block_fluid_stellar_alloy[level=14]
enderio:block_fluid_stellar_alloy[level=15]
enderio:block_fluid_crystalline_pink_slime[level=0]
enderio:block_fluid_crystalline_pink_slime[level=1]
enderio:block_fluid_crystalline_pink_slime[level=2]
enderio:block_fluid_crystalline_pink_slime[level=3]
enderio:block_fluid_crystalline_pink_slime[level=4]
enderio:block_fluid_crystalline_pink_slime[level=5]
enderio:block_fluid_crystalline_pink_slime[level=6]
enderio:block_fluid_crystalline_pink_slime[level=7]
enderio:block_fluid_crystalline_pink_slime[level=8]
enderio:block_fluid_crystalline_pink_slime[level=9]
enderio:block_fluid_crystalline_pink_slime[level=10]
enderio:block_fluid_crystalline_pink_slime[level=11]
enderio:block_fluid_crystalline_pink_slime[level=12]
enderio:block_fluid_crystalline_pink_slime[level=13]
enderio:block_fluid_crystalline_pink_slime[level=14]
enderio:block_fluid_crystalline_pink_slime[level=15]
enderio:block_fluid_energetic_silver[level=0]
enderio:block_fluid_energetic_silver[level=1]
enderio:block_fluid_energetic_silver[level=2]
enderio:block_fluid_energetic_silver[level=3]
enderio:block_fluid_energetic_silver[level=4]
enderio:block_fluid_energetic_silver[level=5]
enderio:block_fluid_energetic_silver[level=6]
enderio:block_fluid_energetic_silver[level=7]
enderio:block_fluid_energetic_silver[level=8]
enderio:block_fluid_energetic_silver[level=9]
enderio:block_fluid_energetic_silver[level=10]
enderio:block_fluid_energetic_silver[level=11]
enderio:block_fluid_energetic_silver[level=12]
enderio:block_fluid_energetic_silver[level=13]
enderio:block_fluid_energetic_silver[level=14]
enderio:block_fluid_energetic_silver[level=15]
enderio:block_fluid_vivid_alloy[level=0]
enderio:block_fluid_vivid_alloy[level=1]
enderio:block_fluid_vivid_alloy[level=2]
enderio:block_fluid_vivid_alloy[level=3]
enderio:block_fluid_vivid_alloy[level=4]
enderio:block_fluid_vivid_alloy[level=5]
enderio:block_fluid_vivid_alloy[level=6]
enderio:block_fluid_vivid_alloy[level=7]
enderio:block_fluid_vivid_alloy[level=8]
enderio:block_fluid_vivid_alloy[level=9]
enderio:block_fluid_vivid_alloy[level=10]
enderio:block_fluid_vivid_alloy[level=11]
enderio:block_fluid_vivid_alloy[level=12]
enderio:block_fluid_vivid_alloy[level=13]
enderio:block_fluid_vivid_alloy[level=14]
enderio:block_fluid_vivid_alloy[level=15]
jaopca:block_blocktitanium
jaopca:block_blockcertusquartz
jaopca:block_blockchargedcertusquartz
jaopca:block_blockdilithium
jaopca:fluid_moltentritanium[level=0]
jaopca:fluid_moltentritanium[level=1]
jaopca:fluid_moltentritanium[level=2]
jaopca:fluid_moltentritanium[level=3]
jaopca:fluid_moltentritanium[level=4]
jaopca:fluid_moltentritanium[level=5]
jaopca:fluid_moltentritanium[level=6]
jaopca:fluid_moltentritanium[level=7]
jaopca:fluid_moltentritanium[level=8]
jaopca:fluid_moltentritanium[level=9]
jaopca:fluid_moltentritanium[level=10]
jaopca:fluid_moltentritanium[level=11]
jaopca:fluid_moltentritanium[level=12]
jaopca:fluid_moltentritanium[level=13]
jaopca:fluid_moltentritanium[level=14]
jaopca:fluid_moltentritanium[level=15]
